// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef MAP_MAP_H
#define MAP_MAP_H
#include <stdarg.h>
#include "atcommand.h"
#include "../common/cbasetypes.h"
#include "../common/core.h" // CORE_ST_LAST
#include "../common/db.h"
#include "../common/mapindex.h"
#include "../common/mmo.h"
#include "../common/sql.h"
struct mob_data;
struct npc_data;
struct hChSysCh;
enum E_MAPSERVER_ST {
MAPSERVER_ST_RUNNING = CORE_ST_LAST,
MAPSERVER_ST_SHUTDOWN,
MAPSERVER_ST_LAST
};
#define MAX_NPC_PER_MAP 512
#define AREA_SIZE (battle->bc->area_size)
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_MOBSKILL 50
#define MAX_MOB_LIST_PER_MAP 100
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MIN_FLOORITEM 2
#define MAX_FLOORITEM START_ACCOUNT_NUM
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo]
#define BLOCK_SIZE 8
#define block_free_max 1048576
#define BL_LIST_MAX 1048576
// Added definitions for WoESE objects. [L0ne_W0lf]
enum MOBID {
MOBID_EMPERIUM = 1288,
MOBID_TREAS01 = 1324,
MOBID_TREAS40 = 1363,
MOBID_BARRICADE1 = 1905,
MOBID_BARRICADE2,
MOBID_GUARIDAN_STONE1,
MOBID_GUARIDAN_STONE2,
MOBID_FOOD_STOR,
MOBID_BLUE_CRYST = 1914,
MOBID_PINK_CRYST,
MOBID_TREAS41 = 1938,
MOBID_TREAS49 = 1946,
MOBID_SILVERSNIPER = 2042,
MOBID_MAGICDECOY_WIND = 2046,
};
// The following system marks a different job ID system used by the map server,
// which makes a lot more sense than the normal one. [Skotlex]
// These marks the "level" of the job.
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300
#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000 //8192
#define JOBL_THIRD 0x4000 //16384
// For filtering and quick checking.
#define MAPID_BASEMASK 0x00ff
#define MAPID_UPPERMASK 0x0fff
#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type.
enum {
//Novice And 1-1 Jobs
MAPID_NOVICE = 0x0,
MAPID_SWORDMAN,
MAPID_MAGE,
MAPID_ARCHER,
MAPID_ACOLYTE,
MAPID_MERCHANT,
MAPID_THIEF,
MAPID_TAEKWON,
MAPID_WEDDING,
MAPID_GUNSLINGER,
MAPID_NINJA,
MAPID_XMAS,
MAPID_SUMMER,
MAPID_GANGSI,
//2-1 Jobs
MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
MAPID_KNIGHT,
MAPID_WIZARD,
MAPID_HUNTER,
MAPID_PRIEST,
MAPID_BLACKSMITH,
MAPID_ASSASSIN,
MAPID_STAR_GLADIATOR,
MAPID_REBELLION = JOBL_2_1|0x09,
MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E,
//2-2 Jobs
MAPID_CRUSADER = JOBL_2_2|0x1,
MAPID_SAGE,
MAPID_BARDDANCER,
MAPID_MONK,
MAPID_ALCHEMIST,
MAPID_ROGUE,
MAPID_SOUL_LINKER,
MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E,
//Trans Novice And Trans 1-1 Jobs
MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
MAPID_SWORDMAN_HIGH,
MAPID_MAGE_HIGH,
MAPID_ARCHER_HIGH,
MAPID_ACOLYTE_HIGH,
MAPID_MERCHANT_HIGH,
MAPID_THIEF_HIGH,
//Trans 2-1 Jobs
MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
MAPID_HIGH_WIZARD,
MAPID_SNIPER,
MAPID_HIGH_PRIEST,
MAPID_WHITESMITH,
MAPID_ASSASSIN_CROSS,
//Trans 2-2 Jobs
MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
MAPID_PROFESSOR,
MAPID_CLOWNGYPSY,
MAPID_CHAMPION,
MAPID_CREATOR,
MAPID_STALKER,
//Baby Novice And Baby 1-1 Jobs
MAPID_BABY = JOBL_BABY|0x0,
MAPID_BABY_SWORDMAN,
MAPID_BABY_MAGE,
MAPID_BABY_ARCHER,
MAPID_BABY_ACOLYTE,
MAPID_BABY_MERCHANT,
MAPID_BABY_THIEF,
//Baby 2-1 Jobs
MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
MAPID_BABY_KNIGHT,
MAPID_BABY_WIZARD,
MAPID_BABY_HUNTER,
MAPID_BABY_PRIEST,
MAPID_BABY_BLACKSMITH,
MAPID_BABY_ASSASSIN,
//Baby 2-2 Jobs
MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
MAPID_BABY_SAGE,
MAPID_BABY_BARDDANCER,
MAPID_BABY_MONK,
MAPID_BABY_ALCHEMIST,
MAPID_BABY_ROGUE,
//3-1 Jobs
MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
MAPID_RUNE_KNIGHT,
MAPID_WARLOCK,
MAPID_RANGER,
MAPID_ARCH_BISHOP,
MAPID_MECHANIC,
MAPID_GUILLOTINE_CROSS,
//3-2 Jobs
MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
MAPID_SORCERER,
MAPID_MINSTRELWANDERER,
MAPID_SURA,
MAPID_GENETIC,
MAPID_SHADOW_CHASER,
//Trans 3-1 Jobs
MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
MAPID_WARLOCK_T,
MAPID_RANGER_T,
MAPID_ARCH_BISHOP_T,
MAPID_MECHANIC_T,
MAPID_GUILLOTINE_CROSS_T,
//Trans 3-2 Jobs
MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
MAPID_SORCERER_T,
MAPID_MINSTRELWANDERER_T,
MAPID_SURA_T,
MAPID_GENETIC_T,
MAPID_SHADOW_CHASER_T,
//Baby 3-1 Jobs
MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
MAPID_BABY_RUNE,
MAPID_BABY_WARLOCK,
MAPID_BABY_RANGER,
MAPID_BABY_BISHOP,
MAPID_BABY_MECHANIC,
MAPID_BABY_CROSS,
//Baby 3-2 Jobs
MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
MAPID_BABY_SORCERER,
MAPID_BABY_MINSTRELWANDERER,
MAPID_BABY_SURA,
MAPID_BABY_GENETIC,
MAPID_BABY_CHASER,
};
// Max size for inputs to Graffiti, Talkie Box and Vending text prompts
#define MESSAGE_SIZE (79 + 1)
// String length you can write in the 'talking box'
#define CHATBOX_SIZE (70 + 1)
// Chatroom-related string sizes
#define CHATROOM_TITLE_SIZE (36 + 1)
#define CHATROOM_PASS_SIZE (8 + 1)
// Max allowed chat text length
#define CHAT_SIZE_MAX (255 + 1)
// 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
#define DEFAULT_AUTOSAVE_INTERVAL (5*60*1000)
// Specifies maps where players may hit each other
#define map_flag_vs(m) (map->list[m].flag.pvp || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) || map->list[m].flag.battleground)
// Specifies maps that have special GvG/WoE restrictions
#define map_flag_gvg(m) (map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle))
// Specifies if the map is tagged as GvG/WoE (regardless of map->agit_flag status)
#define map_flag_gvg2(m) (map->list[m].flag.gvg || map->list[m].flag.gvg_castle)
// No Kill Steal Protection
#define map_flag_ks(m) (map->list[m].flag.town || map->list[m].flag.pvp || map->list[m].flag.gvg || map->list[m].flag.battleground)
//This stackable implementation does not means a BL can be more than one type at a time, but it's
// meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
enum bl_type {
BL_NUL = 0x000,
BL_PC = 0x001,
BL_MOB = 0x002,
BL_PET = 0x004,
BL_HOM = 0x008,
BL_MER = 0x010,
BL_ITEM = 0x020,
BL_SKILL = 0x040,
BL_NPC = 0x080,
BL_CHAT = 0x100,
BL_ELEM = 0x200,
BL_ALL = 0xFFF,
};
// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB };
enum {
RC_FORMLESS=0,
RC_UNDEAD,
RC_BRUTE,
RC_PLANT,
RC_INSECT,
RC_FISH,
RC_DEMON,
RC_DEMIHUMAN,
RC_ANGEL,
RC_DRAGON,
RC_BOSS,
RC_NONBOSS,
RC_NONDEMIHUMAN,
RC_MAX
};
enum {
RC2_NONE = 0,
RC2_GOBLIN,
RC2_KOBOLD,
RC2_ORC,
RC2_GOLEM,
RC2_GUARDIAN,
RC2_NINJA,
RC2_MAX
};
enum {
ELE_NEUTRAL=0,
ELE_WATER,
ELE_EARTH,
ELE_FIRE,
ELE_WIND,
ELE_POISON,
ELE_HOLY,
ELE_DARK,
ELE_GHOST,
ELE_UNDEAD,
ELE_MAX
};
enum auto_trigger_flag {
ATF_SELF=0x01,
ATF_TARGET=0x02,
ATF_SHORT=0x04,
ATF_LONG=0x08,
ATF_WEAPON=0x10,
ATF_MAGIC=0x20,
ATF_MISC=0x40,
};
struct block_list {
struct block_list *next,*prev;
int id;
int16 m,x,y;
enum bl_type type;
};
// Mob List Held in memory for Dynamic Mobs [Wizputer]
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
short class_; //Class, used because a mob can change it's class
unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
signed short xs, ys;
unsigned short num; //Number of mobs using this structure
unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
unsigned int level;
struct {
unsigned int size : 2; //Holds if mob has to be tiny/large
unsigned int ai : 4; //Special AI for summoned monsters.
//0: Normal mob | 1: Standard summon, attacks mobs
//2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
} state;
char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};
struct flooritem_data {
struct block_list bl;
unsigned char subx,suby;
int cleartimer;
int first_get_charid,second_get_charid,third_get_charid;
int64 first_get_tick,second_get_tick,third_get_tick;
struct item item_data;
};
enum status_point_types {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
SP_CARTINFO=99, // 99
SP_BASEJOB=119, // 100+19 - celest
SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
SP_KILLERRID=121,
SP_KILLEDRID=122,
SP_SLOTCHANGE=123,
SP_CHARRENAME=124,
SP_MOD_EXP=125,
SP_MOD_DROP=126,
SP_MOD_DEATH=127,
// Mercenaries
SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
// original 1000-
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
SP_ADDEFF, SP_RESEFF, // 1012-1013
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
SP_INTRAVISION, SP_ADD_MONSTER_DROP_CHAINITEM, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
/* must be the last, plugins add bonuses from this value onwards */
SP_LAST_KNOWN,
};
enum look {
LOOK_BASE,
LOOK_HAIR,
LOOK_WEAPON,
LOOK_HEAD_BOTTOM,
LOOK_HEAD_TOP,
LOOK_HEAD_MID,
LOOK_HAIR_COLOR,
LOOK_CLOTHES_COLOR,
LOOK_SHIELD,
LOOK_SHOES,
LOOK_BODY,
LOOK_FLOOR,
LOOK_ROBE,
};
// used by map_setcell()
typedef enum {
CELL_WALKABLE,
CELL_SHOOTABLE,
CELL_WATER,
CELL_NPC,
CELL_BASILICA,
CELL_LANDPROTECTOR,
CELL_NOVENDING,
CELL_NOCHAT,
CELL_ICEWALL,
} cell_t;
// used by map->getcell()
typedef enum {
CELL_GETTYPE, // retrieves a cell's 'gat' type
CELL_CHKWALL, // wall (gat type 1)
CELL_CHKWATER, // water (gat type 3)
CELL_CHKCLIFF, // cliff/gap (gat type 5)
CELL_CHKPASS, // passable cell (gat type non-1/5)
CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
CELL_CHKNPC,
CELL_CHKBASILICA,
CELL_CHKLANDPROTECTOR,
CELL_CHKNOVENDING,
CELL_CHKNOCHAT,
CELL_CHKICEWALL,
} cell_chk;
struct mapcell {
// terrain flags
unsigned char
walkable : 1,
shootable : 1,
water : 1;
// dynamic flags
unsigned char
npc : 1,
basilica : 1,
landprotector : 1,
novending : 1,
nochat : 1,
icewall : 1;
#ifdef CELL_NOSTACK
int cell_bl; //Holds amount of bls in this cell.
#endif
};
struct iwall_data {
char wall_name[50];
short m, x, y, size;
int8 dir;
bool shootable;
};
struct mapflag_skill_adjust {
unsigned short skill_id;
unsigned short modifier;
};
enum map_zone_skill_subtype {
MZS_NONE = 0x0,
MZS_CLONE = 0x01,
MZS_BOSS = 0x02,
MZS_ALL = 0xFFF,
};
struct map_zone_disabled_skill_entry {
unsigned short nameid;
enum bl_type type;
enum map_zone_skill_subtype subtype;
};
struct map_zone_disabled_command_entry {
AtCommandFunc cmd;
int group_lv;
};
struct map_zone_skill_damage_cap_entry {
unsigned short nameid;
unsigned int cap;
enum bl_type type;
enum map_zone_skill_subtype subtype;
};
#define MAP_ZONE_NAME_LENGTH 60
#define MAP_ZONE_ALL_NAME "All"
#define MAP_ZONE_NORMAL_NAME "Normal"
#define MAP_ZONE_PVP_NAME "PvP"
#define MAP_ZONE_GVG_NAME "GvG"
#define MAP_ZONE_BG_NAME "Battlegrounds"
#define MAP_ZONE_PK_NAME "PK Mode"
#define MAP_ZONE_MAPFLAG_LENGTH 50
struct map_zone_data {
char name[MAP_ZONE_NAME_LENGTH];/* 20'd */
struct map_zone_disabled_skill_entry **disabled_skills;
int disabled_skills_count;
int *disabled_items;
int disabled_items_count;
char **mapflags;
int mapflags_count;
struct map_zone_disabled_command_entry **disabled_commands;
int disabled_commands_count;
struct map_zone_skill_damage_cap_entry **capped_skills;
int capped_skills_count;
struct {
unsigned int special : 2;/* 1: whether this is a mergeable zone; 2: whether it is a merged zone */
} info;
};
struct map_drop_list {
int drop_id;
int drop_type;
int drop_per;
};
struct questinfo {
struct npc_data *nd;
unsigned short icon;
unsigned char color;
int quest_id;
bool hasJob;
unsigned short job;/* perhaps a mapid mask would be most flexible? */
};
struct map_data {
char name[MAP_NAME_LENGTH];
uint16 index; // The map index used by the mapindex* functions.
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
/* 2D Orthogonal Range Search: Grid Implementation
"Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick
Map is divided into squares, called blocks (side length = BLOCK_SIZE).
For each block there is a linked list of objects in that block (block_list).
Array provides capability to access immediately the set of objects close
to a given object.
The linked lists provide the flexibility to store the objects without
knowing ahead how many objects fall into each block.
*/
struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects
struct block_list **block_mob; // Grid array of block_lists containing only BL_MOB objects
int16 m;
int16 xs,ys; // map dimensions (in cells)
int16 bxs,bys; // map dimensions (in blocks)
int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
int npc_num;
int users;
int users_pvp;
int iwall_num; // Total of invisible walls in this map
struct map_flag {
unsigned town : 1; // [Suggestion to protect Mail System]
unsigned autotrade : 1;
unsigned allowks : 1; // [Kill Steal Protection]
unsigned nomemo : 1;
unsigned noteleport : 1;
unsigned noreturn : 1;
unsigned monster_noteleport : 1;
unsigned nosave : 1;
unsigned nobranch : 1;
unsigned noexppenalty : 1;
unsigned pvp : 1;
unsigned pvp_noparty : 1;
unsigned pvp_noguild : 1;
unsigned pvp_nightmaredrop :1;
unsigned pvp_nocalcrank : 1;
unsigned gvg_castle : 1;
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
unsigned gvg_dungeon : 1; // Celest
unsigned gvg_noparty : 1;
unsigned battleground : 2; // [BattleGround System]
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;
unsigned nowarp : 1;
unsigned nowarpto : 1;
unsigned noicewall : 1; // [Valaris]
unsigned snow : 1; // [Valaris]
unsigned clouds : 1;
unsigned clouds2 : 1; // [Valaris]
unsigned fog : 1; // [Valaris]
unsigned fireworks : 1;
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned nobaseexp : 1; // [Lorky] added by Lupus
unsigned nojobexp : 1; // [Lorky]
unsigned nomobloot : 1; // [Lorky]
unsigned nomvploot : 1; // [Lorky]
unsigned nightenabled :1; //For night display. [Skotlex]
unsigned nodrop : 1;
unsigned novending : 1;
unsigned loadevent : 1;
unsigned nochat :1;
unsigned partylock :1;
unsigned guildlock :1;
unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
unsigned reset :1; // [Daegaladh]
unsigned chsysnolocalaj : 1;
unsigned noknockback : 1;
unsigned notomb : 1;
unsigned nocashshop : 1;
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
struct map_drop_list *drop_list;
unsigned short drop_list_count;
struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
int mob_delete_timer; // [Skotlex]
int jexp; // map experience multiplicator
int bexp; // map experience multiplicator
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
/**
* Ice wall reference counter for bugreport:3574
* - since there are a thousand mobs out there in a lot of maps checking on,
* - every targeting for icewall on attack path would just be a waste, so,
* - this counter allows icewall checking be only run when there is a actual ice wall on the map
**/
int icewall_num;
// Instance Variables
int instance_id;
int instance_src_map;
/* adjust_unit_duration mapflag */
struct mapflag_skill_adjust **units;
unsigned short unit_count;
/* adjust_skill_damage mapflag */
struct mapflag_skill_adjust **skills;
unsigned short skill_count;
/* Hercules nocast db overhaul */
struct map_zone_data *zone;
char **zone_mf;/* used to store this map's zone mapflags that should be re-applied once zone is removed */
unsigned short zone_mf_count;
struct map_zone_data *prev_zone;
/* Hercules Local Chat */
struct hChSysCh *channel;
/* invincible_time_inc mapflag */
unsigned int invincible_time_inc;
/* weapon_damage_rate mapflag */
unsigned short weapon_damage_rate;
/* magic_damage_rate mapflag */
unsigned short magic_damage_rate;
/* misc_damage_rate mapflag */
unsigned short misc_damage_rate;
/* short_damage_rate mapflag */
unsigned short short_damage_rate;
/* long_damage_rate mapflag */
unsigned short long_damage_rate;
bool custom_name; ///< Whether the instanced map is using a custom name
/* */
int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag);
char *cellPos;
/* ShowEvent Data Cache */
struct questinfo *qi_data;
unsigned short qi_count;
/* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
unsigned short hpmeter_visible;
/* HPM Custom Struct */
struct HPluginData **hdata;
unsigned int hdatac;
};
/// Stores information about a remote map (for multi-mapserver setups).
/// Beginning of data structure matches 'map_data', to allow typecasting.
struct map_data_other_server {
char name[MAP_NAME_LENGTH];
unsigned short index; //Index is the map index used by the mapindex* functions.
struct mapcell* cell; // If this is NULL, the map is not on this map-server
uint32 ip;
uint16 port;
};
#define map_id2index(id) (map->list[(id)].index)
/// Bitfield of flags for the iterator.
enum e_mapitflags {
MAPIT_NORMAL = 0,
// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold authed, active players.
};
struct s_mapiterator;
/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */
struct mapit_interface {
struct s_mapiterator* (*alloc) (enum e_mapitflags flags, enum bl_type types);
void (*free) (struct s_mapiterator* iter);
struct block_list* (*first) (struct s_mapiterator* iter);
struct block_list* (*last) (struct s_mapiterator* iter);
struct block_list* (*next) (struct s_mapiterator* iter);
struct block_list* (*prev) (struct s_mapiterator* iter);
bool (*exists) (struct s_mapiterator* iter);
};
struct mapit_interface *mapit;
#define mapit_getallusers() (mapit->alloc(MAPIT_NORMAL,BL_PC))
#define mapit_geteachpc() (mapit->alloc(MAPIT_NORMAL,BL_PC))
#define mapit_geteachmob() (mapit->alloc(MAPIT_NORMAL,BL_MOB))
#define mapit_geteachnpc() (mapit->alloc(MAPIT_NORMAL,BL_NPC))
#define mapit_geteachiddb() (mapit->alloc(MAPIT_NORMAL,BL_ALL))
//Useful typedefs from jA [Skotlex]
typedef struct map_session_data TBL_PC;
typedef struct npc_data TBL_NPC;
typedef struct mob_data TBL_MOB;
typedef struct flooritem_data TBL_ITEM;
typedef struct chat_data TBL_CHAT;
typedef struct skill_unit TBL_SKILL;
typedef struct pet_data TBL_PET;
typedef struct homun_data TBL_HOM;
typedef struct mercenary_data TBL_MER;
typedef struct elemental_data TBL_ELEM;
#define BL_CAST(type_, bl) \
( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
struct charid_request {
struct charid_request* next;
int charid;// who want to be notified of the nick
};
struct charid2nick {
char nick[NAME_LENGTH];
struct charid_request* requests;// requests of notification on this nick
};
// This is the main header found at the very beginning of the map cache
struct map_cache_main_header {
uint32 file_size;
uint16 map_count;
};
// This is the header appended before every compressed map cells info in the map cache
struct map_cache_map_info {
char name[MAP_NAME_LENGTH];
int16 xs;
int16 ys;
int32 len;
};
/*=====================================
* Interface : map.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
struct map_interface {
/* vars */
bool minimal;
int retval;
int count;
int autosave_interval;
int minsave_interval;
int save_settings;
int agit_flag;
int agit2_flag;
int night_flag; // 0=day, 1=night [Yor]
int enable_spy; //Determines if @spy commands are active.
char db_path[256];
char help_txt[256];
char help2_txt[256];
char charhelp_txt[256];
char wisp_server_name[NAME_LENGTH];
char *INTER_CONF_NAME;
char *LOG_CONF_NAME;
char *MAP_CONF_NAME;
char *BATTLE_CONF_FILENAME;
char *ATCOMMAND_CONF_FILENAME;
char *SCRIPT_CONF_NAME;
char *MSG_CONF_NAME;
char *GRF_PATH_FILENAME;
int db_use_sql_item_db;
int db_use_sql_mob_db;
int db_use_sql_mob_skill_db;
char item_db_db[32];
char item_db2_db[32];
char item_db_re_db[32];
char mob_db_db[32];
char mob_db2_db[32];
char mob_skill_db_db[32];
char mob_skill_db2_db[32];
char interreg_db[32];
char autotrade_merchants_db[32];
char autotrade_data_db[32];
char npc_market_data_db[32];
char default_codepage[32];
int server_port;
char server_ip[32];
char server_id[32];
char server_pw[32];
char server_db[32];
Sql* mysql_handle;
int port;
int users;
int enable_grf; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
bool ip_set;
bool char_ip_set;
int16 index2mapid[MAX_MAPINDEX];
/* */
DBMap* id_db; // int id -> struct block_list*
DBMap* pc_db; // int id -> struct map_session_data*
DBMap* mobid_db; // int id -> struct mob_data*
DBMap* bossid_db; // int id -> struct mob_data* (MVP db)
DBMap* map_db; // unsigned int mapindex -> struct map_data_other_server*
DBMap* nick_db; // int char_id -> struct charid2nick* (requested names of offline characters)
DBMap* charid_db; // int char_id -> struct map_session_data*
DBMap* regen_db; // int id -> struct block_list* (status_natural_heal processing)
DBMap* zone_db; // string => struct map_zone_data
DBMap* iwall_db;
/* order respected by map_defaults() in order to zero */
/* from block_free until zone_pk */
struct block_list **block_free;
int block_free_count, block_free_lock, block_free_list_size;
struct block_list **bl_list;
int bl_list_count, bl_list_size;
struct block_list bl_head;
struct map_zone_data zone_all;/* used as a base on all maps */
struct map_zone_data zone_pk;/* used for (pk_mode) */
/* */
struct map_session_data *cpsd;
struct map_data *list;
/* [Ind/Hercules] */
struct eri *iterator_ers;
char *cache_buffer; // Has the uncompressed gat data of all maps, so just one allocation has to be made
/* */
struct eri *flooritem_ers;
/* */
int bonus_id;
/* */
bool cpsd_active;
/* funcs */
void (*zone_init) (void);
void (*zone_remove) (int m);
void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
void (*zone_change2) (int m, struct map_zone_data *zone);
int (*getcell) (int16 m,int16 x,int16 y,cell_chk cellchk);
void (*setgatcell) (int16 m, int16 x, int16 y, int gat);
void (*cellfromcache) (struct map_data *m);
// users
void (*setusers) (int);
int (*getusers) (void);
int (*usercount) (void);
// blocklist lock
int (*freeblock) (struct block_list *bl);
int (*freeblock_lock) (void);
int (*freeblock_unlock) (void);
// blocklist manipulation
int (*addblock) (struct block_list* bl);
int (*delblock) (struct block_list* bl);
int (*moveblock) (struct block_list *bl, int x1, int y1, int64 tick);
//blocklist nb in one cell
int (*count_oncell) (int16 m,int16 x,int16 y,int type);
struct skill_unit * (*find_skill_unit_oncell) (struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag);
// search and creation
int (*get_new_object_id) (void);
int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
//
int (*quit) (struct map_session_data *sd);
// npc
bool (*addnpc) (int16 m,struct npc_data *nd);
// map item
int (*clearflooritem_timer) (int tid, int64 tick, int id, intptr_t data);
int (*removemobs_timer) (int tid, int64 tick, int id, intptr_t data);
void (*clearflooritem) (struct block_list* bl);
int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
// player to map session
void (*addnickdb) (int charid, const char* nick);
void (*delnickdb) (int charid, const char* nick);
void (*reqnickdb) (struct map_session_data* sd,int charid);
const char* (*charid2nick) (int charid);
struct map_session_data* (*charid2sd) (int charid);
void (*vforeachpc) (int (*func)(struct map_session_data* sd, va_list args), va_list args);
void (*foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...);
void (*vforeachmob) (int (*func)(struct mob_data* md, va_list args), va_list args);
void (*foreachmob) (int (*func)(struct mob_data* md, va_list args), ...);
void (*vforeachnpc) (int (*func)(struct npc_data* nd, va_list args), va_list args);
void (*foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...);
void (*vforeachregen) (int (*func)(struct block_list* bl, va_list args), va_list args);
void (*foreachregen) (int (*func)(struct block_list* bl, va_list args), ...);
void (*vforeachiddb) (int (*func)(struct block_list* bl, va_list args), va_list args);
void (*foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...);
int (*vforeachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap);
int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
int (*vforeachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap);
int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
int (*vforeachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap);
int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
int (*vforcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, va_list ap);
int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
int (*vforcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap);
int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
int (*vforeachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap);
int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
int (*vforeachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, va_list ap);
int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
int (*vforeachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, va_list ap);
int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
int (*vforeachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, va_list args);
int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...);
int (*vforeachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type, va_list ap);
int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...);
struct map_session_data * (*id2sd) (int id);
struct mob_data * (*id2md) (int id);
struct npc_data * (*id2nd) (int id);
struct homun_data* (*id2hd) (int id);
struct mercenary_data* (*id2mc) (int id);
struct chat_data* (*id2cd) (int id);
struct block_list * (*id2bl) (int id);
bool (*blid_exists) (int id);
int16 (*mapindex2mapid) (unsigned short map_index);
int16 (*mapname2mapid) (const char* name);
int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port);
int (*setipport) (unsigned short map_index, uint32 ip, uint16 port);
int (*eraseipport) (unsigned short map_index, uint32 ip, uint16 port);
int (*eraseallipport) (void);
void (*addiddb) (struct block_list *bl);
void (*deliddb) (struct block_list *bl);
/* */
struct map_session_data * (*nick2sd) (const char *nick);
struct mob_data * (*getmob_boss) (int16 m);
struct mob_data * (*id2boss) (int id);
// reload config file looking only for npcs
void (*reloadnpc) (bool clear, const char * const *extra_scripts, int extra_scripts_count);
int (*check_dir) (int s_dir,int t_dir);
uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y);
int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex]
int (*cleanup_sub) (struct block_list *bl, va_list ap);
int (*delmap) (char* mapname);
void (*flags_init) (void);
bool (*iwall_set) (int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
void (*iwall_get) (struct map_session_data *sd);
void (*iwall_remove) (const char *wall_name);
int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer]
void (*spawnmobs) (int16 m); // [Wizputer]
void (*removemobs) (int16 m); // [Wizputer]
//void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case
void (*addmap2db) (struct map_data *m);
void (*removemapdb) (struct map_data *m);
void (*clean) (int i);
void (*do_shutdown) (void);
int (*freeblock_timer) (int tid, int64 tick, int id, intptr_t data);
int (*searchrandfreecell) (int16 m, int16 *x, int16 *y, int stack);
int (*count_sub) (struct block_list *bl, va_list ap);
DBData (*create_charid2nick) (DBKey key, va_list args);
int (*removemobs_sub) (struct block_list *bl, va_list ap);
struct mapcell (*gat2cell) (int gat);
int (*cell2gat) (struct mapcell cell);
int (*getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk);
void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag);
int (*sub_getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk);
void (*sub_setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag);
void (*iwall_nextxy) (int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1);
DBData (*create_map_data_other_server) (DBKey key, va_list args);
int (*eraseallipport_sub) (DBKey key, DBData *data, va_list va);
char* (*init_mapcache) (FILE *fp);
int (*readfromcache) (struct map_data *m, char *buffer);
int (*addmap) (const char *mapname);
void (*delmapid) (int id);
void (*zone_db_clear) (void);
void (*list_final) (void);
int (*waterheight) (char *mapname);
int (*readgat) (struct map_data *m);
int (*readallmaps) (void);
int (*config_read) (char *cfgName);
int (*config_read_sub) (char *cfgName);
void (*reloadnpc_sub) (char *cfgName);
int (*inter_config_read) (char *cfgName);
int (*sql_init) (void);
int (*sql_close) (void);
bool (*zone_mf_cache) (int m, char *flag, char *params);
unsigned short (*zone_str2itemid) (const char *name);
unsigned short (*zone_str2skillid) (const char *name);
enum bl_type (*zone_bl_type) (const char *entry, enum map_zone_skill_subtype *subtype);
void (*read_zone_db) (void);
int (*db_final) (DBKey key, DBData *data, va_list ap);
int (*nick_db_final) (DBKey key, DBData *data, va_list args);
int (*cleanup_db_sub) (DBKey key, DBData *data, va_list va);
int (*abort_sub) (struct map_session_data *sd, va_list ap);
void (*helpscreen) (bool do_exit);
void (*versionscreen) (bool do_exit);
bool (*arg_next_value) (const char *option, int i, int argc, bool must);
void (*update_cell_bl) (struct block_list *bl, bool increase);
int (*get_new_bonus_id) (void);
void (*add_questinfo) (int m, struct questinfo *qi);
bool (*remove_questinfo) (int m, struct npc_data *nd);
struct map_zone_data *(*merge_zone) (struct map_zone_data *main, struct map_zone_data *other);
};
struct map_interface *map;
void map_defaults(void);
#endif /* MAP_MAP_H */