// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#include "../common/cbasetypes.h"
#include "../common/core.h"
#include "../common/timer.h"
#include "../common/grfio.h"
#include "../common/malloc.h"
#include "../common/socket.h" // WFIFO*()
#include "../common/showmsg.h"
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "map.h"
#include "path.h"
#include "chrif.h"
#include "clif.h"
#include "duel.h"
#include "intif.h"
#include "npc.h"
#include "pc.h"
#include "status.h"
#include "mob.h"
#include "npc.h" // npc_setcells(), npc_unsetcells()
#include "chat.h"
#include "itemdb.h"
#include "storage.h"
#include "skill.h"
#include "trade.h"
#include "party.h"
#include "unit.h"
#include "battle.h"
#include "battleground.h"
#include "quest.h"
#include "script.h"
#include "mapreg.h"
#include "guild.h"
#include "pet.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "elemental.h"
#include "atcommand.h"
#include "log.h"
#include "mail.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <math.h>
#ifndef _WIN32
#include <unistd.h>
#endif
char default_codepage[32] = "";
int map_server_port = 3306;
char map_server_ip[32] = "127.0.0.1";
char map_server_id[32] = "ragnarok";
char map_server_pw[32] = "ragnarok";
char map_server_db[32] = "ragnarok";
Sql* mmysql_handle;
int db_use_sqldbs = 0;
char item_db_db[32] = "item_db";
char item_db2_db[32] = "item_db2";
char item_db_re_db[32] = "item_db_re";
char mob_db_db[32] = "mob_db";
char mob_db2_db[32] = "mob_db2";
char mob_skill_db_db[32] = "mob_skill_db";
char mob_skill_db2_db[32] = "mob_skill_db2";
// log database
char log_db_ip[32] = "127.0.0.1";
int log_db_port = 3306;
char log_db_id[32] = "ragnarok";
char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
// This param using for sending mainchat
// messages like whispers to this nick. [LuzZza]
char main_chat_nick[16] = "Main";
char *INTER_CONF_NAME;
char *LOG_CONF_NAME;
char *MAP_CONF_NAME;
char *BATTLE_CONF_FILENAME;
char *ATCOMMAND_CONF_FILENAME;
char *SCRIPT_CONF_NAME;
char *MSG_CONF_NAME;
char *GRF_PATH_FILENAME;
// DBMap declaartion
static DBMap* id_db=NULL; // int id -> struct block_list*
static DBMap* pc_db=NULL; // int id -> struct map_session_data*
static DBMap* mobid_db=NULL; // int id -> struct mob_data*
static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db)
static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data*
static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters)
static DBMap* charid_db=NULL; // int char_id -> struct map_session_data*
static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing)
static int map_users=0;
#define BLOCK_SIZE 8
#define block_free_max 1048576
struct block_list *block_free[block_free_max];
static int block_free_count = 0, block_free_lock = 0;
#define BL_LIST_MAX 1048576
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_port=0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int minsave_interval = 100;
int save_settings = 0xFFFF;
int agit_flag = 0;
int agit2_flag = 0;
int night_flag = 0; // 0=day, 1=night [Yor]
struct charid_request {
struct charid_request* next;
int charid;// who want to be notified of the nick
};
struct charid2nick {
char nick[NAME_LENGTH];
struct charid_request* requests;// requests of notification on this nick
};
// This is the main header found at the very beginning of the map cache
struct map_cache_main_header {
uint32 file_size;
uint16 map_count;
};
// This is the header appended before every compressed map cells info in the map cache
struct map_cache_map_info {
char name[MAP_NAME_LENGTH];
int16 xs;
int16 ys;
int32 len;
};
char db_path[256] = "db";
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
char help2_txt[256] = "conf/help2.txt";
char charhelp_txt[256] = "conf/charhelp.txt";
char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
int console = 0;
int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
/*==========================================
* server player count (of all mapservers)
*------------------------------------------*/
void map_setusers(int users)
{
map_users = users;
}
int map_getusers(void)
{
return map_users;
}
/*==========================================
* server player count (this mapserver only)
*------------------------------------------*/
int map_usercount(void)
{
return pc_db->size(pc_db);
}
/*==========================================
* Attempt to free a map blocklist
*------------------------------------------*/
int map_freeblock (struct block_list *bl)
{
nullpo_retr(block_free_lock, bl);
if (block_free_lock == 0 || block_free_count >= block_free_max)
{
aFree(bl);
bl = NULL;
if (block_free_count >= block_free_max)
ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock);
} else
block_free[block_free_count++] = bl;
return block_free_lock;
}
/*==========================================
* Lock blocklist, (prevent map_freeblock usage)
*------------------------------------------*/
int map_freeblock_lock (void)
{
return ++block_free_lock;
}
/*==========================================
* Remove the lock on map_bl
*------------------------------------------*/
int map_freeblock_unlock (void)
{
if ((--block_free_lock) == 0) {
int i;
for (i = 0; i < block_free_count; i++)
{
aFree(block_free[i]);
block_free[i] = NULL;
}
block_free_count = 0;
} else if (block_free_lock < 0) {
ShowError("map_freeblock_unlock: lock count < 0 !\n");
block_free_lock = 0;
}
return block_free_lock;
}
// Timer function to check if there some remaining lock and remove them if so.
// Called each 1s
int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
{
if (block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
block_free_lock = 1;
map_freeblock_unlock();
}
return 0;
}
//
// blocklist
//
/*==========================================
* Handling of map_bl[]
* The adresse of bl_heal is set in bl->prev
*------------------------------------------*/
static struct block_list bl_head;
#ifdef CELL_NOSTACK
/*==========================================
* These pair of functions update the counter of how many objects
* lie on a tile.
*------------------------------------------*/
static void map_addblcell(struct block_list *bl)
{
if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
return;
map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++;
return;
}
static void map_delblcell(struct block_list *bl)
{
if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
return;
map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--;
}
#endif
/*==========================================
* Adds a block to the map.
* Returns 0 on success, 1 on failure (illegal coordinates).
*------------------------------------------*/
int map_addblock(struct block_list* bl)
{
int16 m, x, y;
int pos;
nullpo_ret(bl);
if (bl->prev != NULL) {
ShowError("map_addblock: bl->prev != NULL\n");
return 1;
}
m = bl->m;
x = bl->x;
y = bl->y;
if( m < 0 || m >= map_num )
{
ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
return 1;
}
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
{
ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys);
return 1;
}
pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
if (bl->type == BL_MOB) {
bl->next = map[m].block_mob[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block_mob[pos] = bl;
} else {
bl->next = map[m].block[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block[pos] = bl;
}
#ifdef CELL_NOSTACK
map_addblcell(bl);
#endif
return 0;
}
/*==========================================
* Removes a block from the map.
*------------------------------------------*/
int map_delblock(struct block_list* bl)
{
int pos;
nullpo_ret(bl);
// blocklist (2ways chainlist)
if (bl->prev == NULL) {
if (bl->next != NULL) {
// can't delete block (already at the begining of the chain)
ShowError("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
#ifdef CELL_NOSTACK
map_delblcell(bl);
#endif
pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
//Since the head of the list, update the block_list map of []
if (bl->type == BL_MOB) {
map[bl->m].block_mob[pos] = bl->next;
} else {
map[bl->m].block[pos] = bl->next;
}
} else {
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/*==========================================
* Moves a block a x/y target position. [Skotlex]
* Pass flag as 1 to prevent doing skill->unit_move checks
* (which are executed by default on BL_CHAR types)
*------------------------------------------*/
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
{
int x0 = bl->x, y0 = bl->y;
struct status_change *sc = NULL;
int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
if (!bl->prev) {
//Block not in map, just update coordinates, but do naught else.
bl->x = x1;
bl->y = y1;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
if (bl->type&BL_CHAR) {
sc = status_get_sc(bl);
skill->unit_move(bl,tick,2);
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
if (sc->data[SC_PROPERTYWALK] &&
sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);
} else
if (bl->type == BL_NPC)
npc_unsetcells((TBL_NPC*)bl);
if (moveblock) map_delblock(bl);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
if (moveblock) map_addblock(bl);
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
if (bl->type&BL_CHAR) {
skill->unit_move(bl,tick,3);
if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
struct block_list *d_bl;
if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) {
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
((TBL_PC*)bl)->shadowform_id = 0;
}
}
if (sc && sc->count) {
if (sc->data[SC_DANCING])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
else {
if (sc->data[SC_CLOAKING])
skill->check_cloaking(bl, sc->data[SC_CLOAKING]);
if (sc->data[SC_WARM])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_BANDING])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_NEUTRALBARRIER_MASTER])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
else if (sc->data[SC_STEALTHFIELD_MASTER])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0);
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
struct block_list *d_bl;
if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) )
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
}
if (sc->data[SC_PROPERTYWALK]
&& sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
&& map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
&& skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
sc->data[SC_PROPERTYWALK]->val3++;
}
}
/* Guild Aura Moving */
if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
if (sc->data[SC_LEADERSHIP])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_GLORYWOUNDS])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_SOULCOLD])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_HAWKEYES])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0);
}
}
} else
if (bl->type == BL_NPC)
npc_setcells((TBL_NPC*)bl);
return 0;
}
/*==========================================
* Counts specified number of objects on given cell.
*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type)
{
int bx,by;
struct block_list *bl;
int count = 0;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return 0;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
if (type&~BL_MOB)
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x == x && bl->y == y && bl->type&type)
count++;
if (type&BL_MOB)
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x == x && bl->y == y)
count++;
return count;
}
/*
* Looks for a skill unit on a given cell
* flag&1: runs battle_check_target check based on unit->group->target_flag
*/
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
int16 m,bx,by;
struct block_list *bl;
struct skill_unit *unit;
m = target->m;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return NULL;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
continue;
unit = (struct skill_unit *) bl;
if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id )
continue;
if( !(flag&1) || battle->check_target(&unit->bl,target,unit->group->target_flag) > 0 )
return unit;
}
return NULL;
}
/*==========================================
* Adapted from foreachinarea for an easier invocation. [Skotlex]
*------------------------------------------*/
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int x0, x1, y0, y1;
va_list ap;
m = center->m;
x0 = max(center->x - range, 0);
y0 = max(center->y - range, 0);
x1 = min(center->x + range, map[ m ].xs - 1);
y1 = min(center->y + range, map[ m ].ys - 1);
if ( type&~BL_MOB )
for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinrange: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
*------------------------------------------*/
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int x0, x1, y0, y1;
va_list ap;
m = center->m;
if ( m < 0 )
return 0;
x0 = max(center->x-range, 0);
y0 = max(center->y-range, 0);
x1 = min(center->x+range, map[m].xs-1);
y1 = min(center->y+range, map[m].ys-1);
if ( type&~BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinrange: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* range = map m (x0,y0)-(x1,y1)
* Apply *func with ... arguments for the range.
* @type = BL_PC/BL_MOB etc..
*------------------------------------------*/
int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
int bx, by;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
va_list ap;
if ( m < 0 )
return 0;
if ( x1 < x0 )
swap(x0, x1);
if ( y1 < y0 )
swap(y0, y1);
x0 = max(x0, 0);
y0 = max(y0, 0);
x1 = min(x1, map[ m ].xs - 1);
y1 = min(y1, map[ m ].ys - 1);
if ( type&~BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinarea: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* Adapted from forcountinarea for an easier invocation. [pakpil]
*------------------------------------------*/
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int x0, x1, y0, y1;
va_list ap;
m = center->m;
x0 = max(center->x - range, 0);
y0 = max(center->y - range, 0);
x1 = min(center->x + range, map[ m ].xs - 1);
y1 = min(center->y + range, map[ m ].ys - 1);
if ( type&~BL_MOB )
for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type
&& bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_forcountinrange: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
if( count && returnCount >= count )
break;
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
{
int bx, by;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
va_list ap;
if ( m < 0 )
return 0;
if ( x1 < x0 )
swap(x0, x1);
if ( y1 < y0 )
swap(y0, y1);
x0 = max(x0, 0);
y0 = max(y0, 0);
x1 = min(x1, map[ m ].xs - 1);
y1 = min(y1, map[ m ].ys - 1);
if ( type&~BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinarea: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
if( count && returnCount >= count )
break;
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* For what I get
* Move bl and do func* with va_list while moving.
* Mouvement is set by dx dy wich are distance in x and y
*------------------------------------------*/
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
{
int bx, by, m;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
int x0, x1, y0, y1;
va_list ap;
if ( !range ) return 0;
if ( !dx && !dy ) return 0; //No movement.
m = center->m;
x0 = center->x - range;
x1 = center->x + range;
y0 = center->y - range;
y1 = center->y + range;
if ( x1 < x0 )
swap(x0, x1);
if ( y1 < y0 )
swap(y0, y1);
if( dx == 0 || dy == 0 ) {
//Movement along one axis only.
if( dx == 0 ){
if( dy < 0 ) //Moving south
y0 = y1 + dy + 1;
else //North
y1 = y0 + dy - 1;
} else { //dy == 0
if( dx < 0 ) //West
x0 = x1 + dx + 1;
else //East
x1 = x0 + dx - 1;
}
x0 = max(x0, 0);
y0 = max(y0, 0);
x1 = min(x1, map[ m ].xs - 1);
y1 = min(y1, map[ m ].ys - 1);
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
if ( type&~BL_MOB ) {
for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type &&
bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
if ( type&BL_MOB ) {
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
} else { // Diagonal movement
x0 = max(x0, 0);
y0 = max(y0, 0);
x1 = min(x1, map[ m ].xs - 1);
y1 = min(y1, map[ m ].ys - 1);
for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
if ( type & ~BL_MOB ) {
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->type&type &&
bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
if( ( dx > 0 && bl->x < x0 + dx) ||
( dx < 0 && bl->x > x1 + dx) ||
( dy > 0 && bl->y < y0 + dy) ||
( dy < 0 && bl->y > y1 + dy) )
bl_list[ bl_list_count++ ] = bl;
}
}
if ( type&BL_MOB ) {
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX)
if( ( dx > 0 && bl->x < x0 + dx) ||
( dx < 0 && bl->x > x1 + dx) ||
( dy > 0 && bl->y < y0 + dy) ||
( dy < 0 && bl->y > y1 + dy) )
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmovearea: block count too many!\n");
map_freeblock_lock(); // Prohibit the release from memory
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock(); // Allow Free
bl_list_count = blockcount;
return returnCount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...)
{
int bx, by;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
va_list ap;
if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0;
by = y / BLOCK_SIZE;
bx = x / BLOCK_SIZE;
if( type&~BL_MOB )
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next )
if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachincell: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount;
}
/*============================================================
* For checking a path between two points (x0, y0) and (x1, y1)
*------------------------------------------------------------*/
int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
{
int returnCount = 0; //total sum of returned values of func() [Skotlex]
//////////////////////////////////////////////////////////////
//
// sharp shooting 3 [Skotlex]
//
//////////////////////////////////////////////////////////////
// problem:
// Same as Sharp Shooting 1. Hits all targets within range of
// the line.
// (t1,t2 t3 and t4 get hit)
//
// target 1
// x t4
// t2
// t3 x
// x
// S
//////////////////////////////////////////////////////////////
// Methodology:
// My trigonometrics and math are a little rusty... so the approach I am writing
// here is basicly do a double for to check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// (they have a link to a C implementation, too)
// This approach is a lot like #2 commented on this function, which I have no
// idea why it was commented. I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
// kRO.
//Generic map_foreach* variables.
int i, blockcount = bl_list_count;
struct block_list *bl;
int bx, by;
//method specific variables
int magnitude2, len_limit; //The square of the magnitude
int k, xi, yi, xu, yu;
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
va_list ap;
//Avoid needless calculations by not getting the sqrt right away.
#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
if ( m < 0 )
return 0;
len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path.
return 0;
if ( length ) { //Adjust final position to fit in the given area.
//TODO: Find an alternate method which does not requires a square root calculation.
k = (int)sqrt((float)magnitude2);
mx1 = x0 + (x1 - x0) * length / k;
my1 = y0 + (y1 - y0) * length / k;
len_limit = MAGNITUDE2(x0, y0, mx1, my1);
}
//Expand target area to cover range.
if ( mx0 > mx1 ) {
mx0 += range;
mx1 -= range;
} else {
mx0 -= range;
mx1 += range;
}
if (my0 > my1) {
my0 += range;
my1 -= range;
} else {
my0 -= range;
my1 += range;
}
//The two fors assume mx0 < mx1 && my0 < my1
if ( mx0 > mx1 )
swap(mx0, mx1);
if ( my0 > my1 )
swap(my0, my1);
mx0 = max(mx0, 0);
my0 = max(my0, 0);
mx1 = min(mx1, map[ m ].xs - 1);
my1 = min(my1, map[ m ].ys - 1);
range *= range << 8; //Values are shifted later on for higher precision using int math.
if ( type&~BL_MOB )
for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) {
xi = bl->x;
yi = bl->y;
k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
continue;
if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
continue; //Targets beyond the initial ending point need the wall check.
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
xi <<= 4;
yi <<= 4;
xu = ( x0 << 4 ) + k * ( x1 - x0 );
yu = ( y0 << 4 ) + k * ( y1 - y0 );
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if ( k > range )
continue;
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
if( type&BL_MOB )
for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
if( bl->prev && bl_list_count < BL_LIST_MAX ) {
xi = bl->x;
yi = bl->y;
k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
if ( k < 0 || k > len_limit )
continue;
if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
continue; //Targets beyond the initial ending point need the wall check.
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
xi <<= 4;
yi <<= 4;
xu = ( x0 << 4 ) + k * ( x1 - x0 );
yu = ( y0 << 4 ) + k * ( y1 - y0 );
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if ( k > range )
continue;
bl_list[ bl_list_count++ ] = bl;
}
}
}
}
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinpath: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...)
{
int b, bsize;
int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount = bl_list_count, i;
va_list ap;
bsize = map[ m ].bxs * map[ m ].bys;
if( type&~BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( type&BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
if( bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmap: block count too many!\n");
map_freeblock_lock();
for( i = blockcount; i < bl_list_count ; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount;
}
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
/// Used for floor items, skill units and chatroom objects.
/// @return The new object id
int map_get_new_object_id(void)
{
static int last_object_id = MIN_FLOORITEM - 1;
int i;
// find a free id
i = last_object_id + 1;
while( i != last_object_id ) {
if( i == MAX_FLOORITEM )
i = MIN_FLOORITEM;
if( !idb_exists(id_db, i) )
break;
++i;
}
if( i == last_object_id ) {
ShowError("map_addobject: no free object id!\n");
return 0;
}
// update cursor
last_object_id = i;
return i;
}
/*==========================================
* Timered function to clear the floor (remove remaining item)
* Called each flooritem_lifetime ms
*------------------------------------------*/
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) {
ShowError("map_clearflooritem_timer : error\n");
return 1;
}
if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0)
intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2]));
clif_clearflooritem(fitem, 0);
map_deliddb(&fitem->bl);
map_delblock(&fitem->bl);
map_freeblock(&fitem->bl);
return 0;
}
/*
* clears a single bl item out of the bazooonga.
*/
void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
if( fitem->cleartimer )
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
clif_clearflooritem(fitem, 0);
map_deliddb(&fitem->bl);
map_delblock(&fitem->bl);
map_freeblock(&fitem->bl);
}
/*==========================================
* (m,x,y) locates a random available free cell around the given coordinates
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
* x and y are modified with the target cell when successful.
*------------------------------------------*/
int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
int free_cell,i,j;
int free_cells[9][2];
for(free_cell=0,i=-1;i<=1;i++){
if(i+*y<0 || i+*y>=map[m].ys)
continue;
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map[m].xs)
continue;
if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
}
}
if(free_cell==0)
return 0;
free_cell = rnd()%free_cell;
*x = free_cells[free_cell][0];
*y = free_cells[free_cell][1];
return 1;
}
static int map_count_sub(struct block_list *bl,va_list ap)
{
return 1;
}
/*==========================================
* Locates a random spare cell around the object given, using range as max
* distance from that spot. Used for warping functions. Use range < 0 for
* whole map range.
* Returns 1 on success. when it fails and src is available, x/y are set to src's
* src can be null as long as flag&1
* when ~flag&1, m is not needed.
* Flag values:
* &1 = random cell must be around given m,x,y, not around src
* &2 = the target should be able to walk to the target tile.
* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
*------------------------------------------*/
int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
{
int tries, spawn=0;
int bx, by;
int rx2 = 2*rx+1;
int ry2 = 2*ry+1;
if( !src && (!(flag&1) || flag&2) )
{
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
return 0;
}
if (flag&1) {
bx = *x;
by = *y;
} else {
bx = src->x;
by = src->y;
m = src->m;
}
if (!rx && !ry) {
//No range? Return the target cell then....
*x = bx;
*y = by;
return map_getcell(m,*x,*y,CELL_CHKREACH);
}
if (rx >= 0 && ry >= 0) {
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else {
tries = map[m].xs*map[m].ys;
if (tries > 500) tries = 500;
}
while(tries--) {
*x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map[m].xs-2)+1);
*y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map[m].ys-2)+1);
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
if (map_getcell(m,*x,*y,CELL_CHKREACH))
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,
*x-AREA_SIZE, *y-AREA_SIZE,
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
)
continue;
}
return 1;
}
}
*x = bx;
*y = by;
return 0;
}
/*==========================================
* Add an item to location (m,x,y)
* Parameters
* @item_data item attributes
* @amount quantity
* @m, @x, @y mapid,x,y
* @first_charid, @second_charid, @third_charid, looting priority
* @flag: &1 MVP item. &2 do stacking check.
*------------------------------------------*/
int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags)
{
int r;
struct flooritem_data *fitem=NULL;
nullpo_ret(item_data);
if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
return 0;
r=rnd();
CREATE(fitem, struct flooritem_data, 1);
fitem->bl.type=BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m=m;
fitem->bl.x=x;
fitem->bl.y=y;
fitem->bl.id = map_get_new_object_id();
if(fitem->bl.id==0){
aFree(fitem);
return 0;
}
fitem->first_get_charid = first_charid;
fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
memcpy(&fitem->item_data,item_data,sizeof(*item_data));
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
map_addiddb(&fitem->bl);
map_addblock(&fitem->bl);
clif_dropflooritem(fitem);
return fitem->bl.id;
}
/**
* @see DBCreateData
*/
static DBData create_charid2nick(DBKey key, va_list args)
{
struct charid2nick *p;
CREATE(p, struct charid2nick, 1);
return db_ptr2data(p);
}
/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
/// Does nothing if the character is online.
void map_addnickdb(int charid, const char* nick)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* sd;
if( map_charid2sd(charid) )
return;// already online
p = idb_ensure(nick_db, charid, create_charid2nick);
safestrncpy(p->nick, nick, sizeof(p->nick));
while( p->requests )
{
req = p->requests;
p->requests = req->next;
sd = map_charid2sd(req->charid);
if( sd )
clif_solved_charname(sd->fd, charid, p->nick);
aFree(req);
}
}
/// Removes the nick of charid from nick_db.
/// Sends name to all pending requests on charid.
void map_delnickdb(int charid, const char* name)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* sd;
DBData data;
if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = db_data2ptr(&data)) == NULL)
return;
while( p->requests )
{
req = p->requests;
p->requests = req->next;
sd = map_charid2sd(req->charid);
if( sd )
clif_solved_charname(sd->fd, charid, name);
aFree(req);
}
aFree(p);
}
/// Notifies sd of the nick of charid.
/// Uses the name in the character if online.
/// Uses the name in nick_db if offline.
void map_reqnickdb(struct map_session_data * sd, int charid)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* tsd;
nullpo_retv(sd);
tsd = map_charid2sd(charid);
if( tsd )
{
clif_solved_charname(sd->fd, charid, tsd->status.name);
return;
}
p = idb_ensure(nick_db, charid, create_charid2nick);
if( *p->nick )
{
clif_solved_charname(sd->fd, charid, p->nick);
return;
}
// not in cache, request it
CREATE(req, struct charid_request, 1);
req->next = p->requests;
p->requests = req;
chrif_searchcharid(charid);
}
/*==========================================
* add bl to id_db
*------------------------------------------*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_put(pc_db,sd->bl.id,sd);
idb_put(charid_db,sd->status.char_id,sd);
}
else if( bl->type == BL_MOB )
{
TBL_MOB* md = (TBL_MOB*)bl;
idb_put(mobid_db,bl->id,bl);
if( md->state.boss )
idb_put(bossid_db, bl->id, bl);
}
if( bl->type & BL_REGEN )
idb_put(regen_db, bl->id, bl);
idb_put(id_db,bl->id,bl);
}
/*==========================================
* remove bl from id_db
*------------------------------------------*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_remove(pc_db,sd->bl.id);
idb_remove(charid_db,sd->status.char_id);
}
else if( bl->type == BL_MOB )
{
idb_remove(mobid_db,bl->id);
idb_remove(bossid_db,bl->id);
}
if( bl->type & BL_REGEN )
idb_remove(regen_db,bl->id);
idb_remove(id_db,bl->id);
}
/*==========================================
* Standard call when a player connection is closed.
*------------------------------------------*/
int map_quit(struct map_session_data *sd) {
int i;
if(!sd->state.active) { //Removing a player that is not active.
struct auth_node *node = chrif_search(sd->status.account_id);
if (node && node->char_id == sd->status.char_id &&
node->state != ST_LOGOUT)
//Except when logging out, clear the auth-connect data immediately.
chrif_auth_delete(node->account_id, node->char_id, node->state);
//Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
return 0;
}
if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer.
npc_timerevent_quit(sd);
if (sd->npc_id)
npc_event_dequeue(sd);
if( sd->bg_id )
bg_team_leave(sd,1);
pc_itemcd_do(sd,false);
npc_script_event(sd, NPCE_LOGOUT);
//Unit_free handles clearing the player related data,
//map_quit handles extra specific data which is related to quitting normally
//(changing map-servers invokes unit_free but bypasses map_quit)
if( sd->sc.count ) {
//Status that are not saved...
status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER);
status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER);
status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER);
status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER);
status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER);
status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER);
status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER);
status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER);
if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure.
status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER);
if (battle_config.debuff_on_logout&1) {
status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER);
status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER);
status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER);
status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER);
//TO-DO Probably there are way more NPC_type negative status that are removed
status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER);
// Both these statuses are removed on logout. [L0ne_W0lf]
status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER);
status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER);
}
if (battle_config.debuff_on_logout&2) {
status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER);
status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER);
status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER);
status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER);
status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER);
status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER);
}
}
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
if( !pc_isequip( sd , sd->equip_index[ i ] ) )
pc_unequipitem( sd , sd->equip_index[ i ] , 2 );
}
// Return loot to owner
if( sd->pd ) pet_lootitem_drop(sd->pd, sd);
if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit.
if( sd->ed ) {
elemental_clean_effect(sd->ed);
unit_remove_map(&sd->ed->bl,CLR_TELEPORT);
}
unit_remove_map_pc(sd,CLR_TELEPORT);
if( map[sd->bl.m].instance_id )
{ // Avoid map conflicts and warnings on next login
int16 m;
struct point *pt;
if( map[sd->bl.m].save.map )
pt = &map[sd->bl.m].save;
else
pt = &sd->status.save_point;
if( (m=map_mapindex2mapid(pt->map)) >= 0 )
{
sd->bl.m = m;
sd->bl.x = pt->x;
sd->bl.y = pt->y;
sd->mapindex = pt->map;
}
}
party_booking_delete(sd); // Party Booking [Spiria]
pc_makesavestatus(sd);
pc_clean_skilltree(sd);
chrif_save(sd,1);
unit_free_pc(sd);
return 0;
}
/*==========================================
* Lookup, id to session (player,mob,npc,homon,merc..)
*------------------------------------------*/
struct map_session_data * map_id2sd(int id)
{
if (id <= 0) return NULL;
return (struct map_session_data*)idb_get(pc_db,id);
}
struct mob_data * map_id2md(int id)
{
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(mobid_db,id);
}
struct npc_data * map_id2nd(int id)
{// just a id2bl lookup because there's no npc_db
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_NPC, bl);
}
struct homun_data* map_id2hd(int id)
{
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_HOM, bl);
}
struct mercenary_data* map_id2mc(int id)
{
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_MER, bl);
}
struct chat_data* map_id2cd(int id)
{
struct block_list* bl = map_id2bl(id);
return BL_CAST(BL_CHAT, bl);
}
/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
const char* map_charid2nick(int charid)
{
struct charid2nick *p;
struct map_session_data* sd;
sd = map_charid2sd(charid);
if( sd )
return sd->status.name;// character is online, return it's name
p = idb_ensure(nick_db, charid, create_charid2nick);
if( *p->nick )
return p->nick;// name in nick_db
chrif_searchcharid(charid);// request the name
return NULL;
}
/// Returns the struct map_session_data of the charid or NULL if the char is not online.
struct map_session_data* map_charid2sd(int charid)
{
return (struct map_session_data*)idb_get(charid_db, charid);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------*/
struct map_session_data * map_nick2sd(const char *nick)
{
struct map_session_data* sd;
struct map_session_data* found_sd;
struct s_mapiterator* iter;
size_t nicklen;
int qty = 0;
if( nick == NULL )
return NULL;
nicklen = strlen(nick);
iter = mapit_getallusers();
found_sd = NULL;
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( battle_config.partial_name_scan )
{// partial name search
if( strnicmp(sd->status.name, nick, nicklen) == 0 )
{
found_sd = sd;
if( strcmp(sd->status.name, nick) == 0 )
{// Perfect Match
qty = 1;
break;
}
qty++;
}
}
else if( strcasecmp(sd->status.name, nick) == 0 )
{// exact search only
found_sd = sd;
break;
}
}
mapit_free(iter);
if( battle_config.partial_name_scan && qty != 1 )
found_sd = NULL;
return found_sd;
}
/*==========================================
* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
*------------------------------------------*/
struct block_list * map_id2bl(int id) {
return (struct block_list*)idb_get(id_db,id);
}
/**
* Same as map_id2bl except it only checks for its existence
**/
bool map_blid_exists( int id ) {
return (idb_exists(id_db,id));
}
/*==========================================
* Convext Mirror
*------------------------------------------*/
struct mob_data * map_getmob_boss(int16 m)
{
DBIterator* iter;
struct mob_data *md = NULL;
bool found = false;
iter = db_iterator(bossid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
if( md->bl.m == m )
{
found = true;
break;
}
}
dbi_destroy(iter);
return (found)? md : NULL;
}
struct mob_data * map_id2boss(int id)
{
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(bossid_db,id);
}
/// Applies func to all the players in the db.
/// Stops iterating if func returns -1.
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
{
DBIterator* iter;
struct map_session_data* sd;
iter = db_iterator(pc_db);
for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(sd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the mobs in the db.
/// Stops iterating if func returns -1.
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
{
DBIterator* iter;
struct mob_data* md;
iter = db_iterator(mobid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(md, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the npcs in the db.
/// Stops iterating if func returns -1.
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
if( bl->type == BL_NPC )
{
struct npc_data* nd = (struct npc_data*)bl;
va_list args;
int ret;
va_start(args, func);
ret = func(nd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iteratin gif func returns -1.
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(regen_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Iterator.
/// Can filter by bl type.
struct s_mapiterator
{
enum e_mapitflags flags;// flags for special behaviour
enum bl_type types;// what bl types to return
DBIterator* dbi;// database iterator
};
/// Returns true if the block_list matches the description in the iterator.
///
/// @param _mapit_ Iterator
/// @param _bl_ block_list
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( \
( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
)
/// Allocates a new iterator.
/// Returns the new iterator.
/// types can represent several BL's as a bit field.
/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
///
/// @param flags Flags of the iterator
/// @param type Target types
/// @return Iterator
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types)
{
struct s_mapiterator* mapit;
CREATE(mapit, struct s_mapiterator, 1);
mapit->flags = flags;
mapit->types = types;
if( types == BL_PC ) mapit->dbi = db_iterator(pc_db);
else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db);
else mapit->dbi = db_iterator(id_db);
return mapit;
}
/// Frees the iterator.
///
/// @param mapit Iterator
void mapit_free(struct s_mapiterator* mapit)
{
nullpo_retv(mapit);
dbi_destroy(mapit->dbi);
aFree(mapit);
}
/// Returns the first block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return first block_list or NULL
struct block_list* mapit_first(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the last block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return last block_list or NULL
struct block_list* mapit_last(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the next block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return next block_list or NULL
struct block_list* mapit_next(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_next(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try next
}
return bl;
}
/// Returns the previous block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return previous block_list or NULL
struct block_list* mapit_prev(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_prev(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try prev
}
return bl;
}
/// Returns true if the current block_list exists in the database.
///
/// @param mapit Iterator
/// @return true if it exists
bool mapit_exists(struct s_mapiterator* mapit)
{
nullpo_retr(false,mapit);
return dbi_exists(mapit->dbi);
}
/*==========================================
* Add npc-bl to id_db, basically register npc to map
*------------------------------------------*/
bool map_addnpc(int16 m,struct npc_data *nd)
{
nullpo_ret(nd);
if( m < 0 || m >= map_num )
return false;
if( map[m].npc_num == MAX_NPC_PER_MAP )
{
ShowWarning("too many NPCs in one map %s\n",map[m].name);
return false;
}
map[m].npc[map[m].npc_num]=nd;
map[m].npc_num++;
idb_put(id_db,nd->bl.id,nd);
return true;
}
/*=========================================
* Dynamic Mobs [Wizputer]
*-----------------------------------------*/
// Stores the spawn data entry in the mob list.
// Returns the index of successful, or -1 if the list was full.
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
{
size_t i;
ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL );
if( i < MAX_MOB_LIST_PER_MAP )
{
map[m].moblist[i] = spawn;
return i;
}
return -1;
}
void map_spawnmobs(int16 m)
{
int i, k=0;
if (map[m].mob_delete_timer != INVALID_TIMER)
{ //Mobs have not been removed yet [Skotlex]
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
return;
}
for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
if(map[m].moblist[i]!=NULL)
{
k+=map[m].moblist[i]->num;
npc_parse_mob2(map[m].moblist[i]);
}
if (battle_config.etc_log && k > 0)
{
ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
}
}
int map_removemobs_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = (struct mob_data *)bl;
nullpo_ret(md);
//When not to remove mob:
// doesn't respawn and is not a slave
if( !md->spawn && !md->master_id )
return 0;
// respawn data is not in cache
if( md->spawn && !md->spawn->state.dynamic )
return 0;
// hasn't spawned yet
if( md->spawn_timer != INVALID_TIMER )
return 0;
// is damaged and mob_remove_damaged is off
if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp )
return 0;
// is a mvp
if( md->db->mexp > 0 )
return 0;
unit_free(&md->bl,CLR_OUTSIGHT);
return 1;
}
int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data)
{
int count;
const int16 m = id;
if (m < 0 || m >= MAX_MAP_PER_SERVER)
{ //Incorrect map id!
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
return 0;
}
if (map[m].mob_delete_timer != tid)
{ //Incorrect timer call!
ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name);
return 0;
}
map[m].mob_delete_timer = INVALID_TIMER;
if (map[m].users > 0) //Map not empty!
return 1;
count = map_foreachinmap(map_removemobs_sub, m, BL_MOB);
if (battle_config.etc_log && count > 0)
ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count);
return 1;
}
void map_removemobs(int16 m)
{
if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen
return; //Mobs are already scheduled for removal
map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
}
/*==========================================
* Hookup, get map_id from map_name
*------------------------------------------*/
int16 map_mapname2mapid(const char* name)
{
unsigned short map_index;
map_index = mapindex_name2id(name);
if (!map_index)
return -1;
return map_mapindex2mapid(map_index);
}
/*==========================================
* Returns the map of the given mapindex. [Skotlex]
*------------------------------------------*/
int16 map_mapindex2mapid(unsigned short mapindex)
{
struct map_data *md=NULL;
if (!mapindex)
return -1;
md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
if(md==NULL || md->cell==NULL)
return -1;
return md->m;
}
/*==========================================
* Switching Ip, port ? (like changing map_server) get ip/port from map_name
*------------------------------------------*/
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
{
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map.
return -1;
*ip=mdos->ip;
*port=mdos->port;
return 0;
}
/*==========================================
* Checks if both dirs point in the same direction.
*------------------------------------------*/
int map_check_dir(int s_dir,int t_dir)
{
if(s_dir == t_dir)
return 0;
switch(s_dir) {
case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
}
return 1;
}
/*==========================================
* Returns the direction of the given cell, relative to 'src'
*------------------------------------------*/
uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
{
uint8 dir = 0;
int dx, dy;
nullpo_ret(src);
dx = x-src->x;
dy = y-src->y;
if( dx == 0 && dy == 0 )
{ // both are standing on the same spot
//dir = 6; // aegis-style, makes knockback default to the left
dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src'
}
else if( dx >= 0 && dy >=0 )
{ // upper-right
if( dx*2 <= dy ) dir = 0; // up
else if( dx > dy*2 ) dir = 6; // right
else dir = 7; // up-right
}
else if( dx >= 0 && dy <= 0 )
{ // lower-right
if( dx*2 <= -dy ) dir = 4; // down
else if( dx > -dy*2 ) dir = 6; // right
else dir = 5; // down-right
}
else if( dx <= 0 && dy <= 0 )
{ // lower-left
if( dx*2 >= dy ) dir = 4; // down
else if( dx < dy*2 ) dir = 2; // left
else dir = 3; // down-left
}
else
{ // upper-left
if( -dx*2 <= dy ) dir = 0; // up
else if( -dx > dy*2 ) dir = 2; // left
else dir = 1; // up-left
}
return dir;
}
/*==========================================
* Randomizes target cell x,y to a random walkable cell that
* has the same distance from object as given coordinates do. [Skotlex]
*------------------------------------------*/
int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
{
short xi = *x-bl->x;
short yi = *y-bl->y;
short i=0, j;
int dist2 = xi*xi + yi*yi;
short dist = (short)sqrt((float)dist2);
short segment;
if (dist < 1) dist =1;
do {
j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
xi = bl->x + segment*dirx[j];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while (
(map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
&& (++i)<100 );
if (i < 100) {
*x = xi;
*y = yi;
return 1;
}
return 0;
}
// gat system
inline static struct mapcell map_gat2cell(int gat) {
struct mapcell cell;
memset(&cell,0,sizeof(struct mapcell));
switch( gat ) {
case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
default:
ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
break;
}
return cell;
}
static int map_cell2gat(struct mapcell cell)
{
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0;
if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1;
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3;
if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5;
ShowWarning("map_cell2gat: cell has no matching gat type\n");
return 1; // default to 'wall'
}
/*==========================================
* Confirm if celltype in (m,x,y) match the one given in cellchk
*------------------------------------------*/
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk)
{
return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
}
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk)
{
struct mapcell cell;
nullpo_ret(m);
//NOTE: this intentionally overrides the last row and column
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
return( cellchk == CELL_CHKNOPASS );
cell = m->cell[x + y*m->xs];
switch(cellchk)
{
// gat type retrieval
case CELL_GETTYPE:
return map_cell2gat(cell);
// base gat type checks
case CELL_CHKWALL:
return (!cell.walkable && !cell.shootable);
case CELL_CHKWATER:
return (cell.water);
case CELL_CHKCLIFF:
return (!cell.walkable && cell.shootable);
// base cell type checks
case CELL_CHKNPC:
return (cell.npc);
case CELL_CHKBASILICA:
return (cell.basilica);
case CELL_CHKLANDPROTECTOR:
return (cell.landprotector);
case CELL_CHKNOVENDING:
return (cell.novending);
case CELL_CHKNOCHAT:
return (cell.nochat);
case CELL_CHKMAELSTROM:
return (cell.maelstrom);
case CELL_CHKICEWALL:
return (cell.icewall);
// special checks
case CELL_CHKPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
return (cell.walkable);
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
return (!cell.walkable);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
return (cell.cell_bl >= battle_config.cell_stack_limit);
#else
return 0;
#endif
default:
return 0;
}
}
/*==========================================
* Change the type/flags of a map cell
* 'cell' - which flag to modify
* 'flag' - true = on, false = off
*------------------------------------------*/
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag)
{
int j;
if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
switch( cell ) {
case CELL_WALKABLE: map[m].cell[j].walkable = flag; break;
case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break;
case CELL_WATER: map[m].cell[j].water = flag; break;
case CELL_NPC: map[m].cell[j].npc = flag; break;
case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break;
case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
default:
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
break;
}
}
void map_setgatcell(int16 m, int16 x, int16 y, int gat)
{
int j;
struct mapcell cell;
if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
cell = map_gat2cell(gat);
map[m].cell[j].walkable = cell.walkable;
map[m].cell[j].shootable = cell.shootable;
map[m].cell[j].water = cell.water;
}
/*==========================================
* Invisible Walls
*------------------------------------------*/
static DBMap* iwall_db;
void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
{
if( dir == 0 || dir == 4 )
*x1 = x; // Keep X
else if( dir > 0 && dir < 4 )
*x1 = x - pos; // Going left
else
*x1 = x + pos; // Going right
if( dir == 2 || dir == 6 )
*y1 = y;
else if( dir > 2 && dir < 6 )
*y1 = y - pos;
else
*y1 = y + pos;
}
bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name)
{
struct iwall_data *iwall;
int i;
int16 x1 = 0, y1 = 0;
if( size < 1 || !wall_name )
return false;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
return false; // Already Exists
if( map_getcell(m, x, y, CELL_CHKNOREACH) )
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
iwall->m = m;
iwall->x = x;
iwall->y = y;
iwall->size = size;
iwall->dir = dir;
iwall->shootable = shootable;
safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
for( i = 0; i < size; i++ )
{
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
break; // Collision
map_setcell(m, x1, y1, CELL_WALKABLE, false);
map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
strdb_put(iwall_db, iwall->wall_name, iwall);
map[m].iwall_num++;
return true;
}
void map_iwall_get(struct map_session_data *sd)
{
struct iwall_data *iwall;
DBIterator* iter;
int16 x1, y1;
int i;
if( map[sd->bl.m].iwall_num < 1 )
return;
iter = db_iterator(iwall_db);
for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) )
{
if( iwall->m != sd->bl.m )
continue;
for( i = 0; i < iwall->size; i++ )
{
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
}
}
dbi_destroy(iter);
}
void map_iwall_remove(const char *wall_name)
{
struct iwall_data *iwall;
int16 i, x1, y1;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
return; // Nothing to do
for( i = 0; i < iwall->size; i++ )
{
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map[iwall->m].iwall_num--;
strdb_remove(iwall_db, iwall->wall_name);
}
/**
* @see DBCreateData
*/
static DBData create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
unsigned short mapindex = (unsigned short)key.ui;
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = mapindex;
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
return db_ptr2data(mdos);
}
/*==========================================
* Add mapindex to db of another map server
*------------------------------------------*/
int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
return 0;
if(ip == clif_getip() && port == clif_getport()) {
//That's odd, we received info that we are the ones with this map, but... we don't have it.
ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
exit(EXIT_FAILURE);
}
mdos->ip = ip;
mdos->port = port;
return 1;
}
/**
* Delete all the other maps server management
* @see DBApply
*/
int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
{
struct map_data_other_server *mdos = db_data2ptr(data);
if(mdos->cell == NULL) {
db_remove(map_db,key);
aFree(mdos);
}
return 0;
}
int map_eraseallipport(void)
{
map_db->foreach(map_db,map_eraseallipport_sub);
return 1;
}
/*==========================================
* Delete mapindex from db of another map server
*------------------------------------------*/
int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex);
if(!mdos || mdos->cell) //Map either does not exists or is a local map.
return 0;
if(mdos->ip==ip && mdos->port == port) {
uidb_remove(map_db,(unsigned int)mapindex);
aFree(mdos);
return 1;
}
return 0;
}
/*==========================================
* [Shinryo]: Init the mapcache
*------------------------------------------*/
static char *map_init_mapcache(FILE *fp)
{
size_t size = 0;
char *buffer;
// No file open? Return..
nullpo_ret(fp);
// Get file size
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
// Allocate enough space
CREATE(buffer, char, size);
// No memory? Return..
nullpo_ret(buffer);
// Read file into buffer..
if(fread(buffer, sizeof(char), size, fp) != size) {
ShowError("map_init_mapcache: Could not read entire mapcache file\n");
return NULL;
}
return buffer;
}
/*==========================================
* Map cache reading
* [Shinryo]: Optimized some behaviour to speed this up
*==========================================*/
int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer)
{
int i;
struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
struct map_cache_map_info *info = NULL;
char *p = buffer + sizeof(struct map_cache_main_header);
for(i = 0; i < header->map_count; i++) {
info = (struct map_cache_map_info *)p;
if( strcmp(m->name, info->name) == 0 )
break; // Map found
// Jump to next entry..
p += sizeof(struct map_cache_map_info) + info->len;
}
if( info && i < header->map_count ) {
unsigned long size, xy;
if( info->xs <= 0 || info->ys <= 0 )
return 0;// Invalid
m->xs = info->xs;
m->ys = info->ys;
size = (unsigned long)info->xs*(unsigned long)info->ys;
if(size > MAX_MAP_SIZE) {
ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
return 0; // Say not found to remove it from list.. [Shinryo]
}
// TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len);
CREATE(m->cell, struct mapcell, size);
for( xy = 0; xy < size; ++xy )
m->cell[xy] = map_gat2cell(decode_buffer[xy]);
return 1;
}
return 0; // Not found
}
int map_addmap(char* mapname)
{
if( strcmpi(mapname,"clear")==0 )
{
map_num = 0;
instance_start = 0;
return 0;
}
if( map_num >= MAX_MAP_PER_SERVER - 1 )
{
ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname);
return 1;
}
mapindex_getmapname(mapname, map[map_num].name);
map_num++;
return 0;
}
static void map_delmapid(int id)
{
ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name);
memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
map_num--;
}
int map_delmap(char* mapname)
{
int i;
char map_name[MAP_NAME_LENGTH];
if (strcmpi(mapname, "all") == 0) {
map_num = 0;
return 0;
}
mapindex_getmapname(mapname, map_name);
for(i = 0; i < map_num; i++) {
if (strcmp(map[i].name, map_name) == 0) {
map_delmapid(i);
return 1;
}
}
return 0;
}
void do_final_maps(void) {
int i, v = 0;
for( i = 0; i < map_num; i++ ) {
if(map[i].cell) aFree(map[i].cell);
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
delete_timer(map[i].mob_delete_timer, map_removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
if( map[i].unit_count ) {
for(v = 0; v < map[i].unit_count; v++) {
aFree(map[i].units[v]);
}
if( map[i].units ) {
aFree(map[i].units);
map[i].units = NULL;
}
map[i].unit_count = 0;
}
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
}
if( map[i].skills ) {
aFree(map[i].skills);
map[i].skills = NULL;
}
map[i].skill_count = 0;
}
}
}
/// Initializes map flags and adjusts them depending on configuration.
void map_flags_init(void) {
int i, v = 0;
for( i = 0; i < map_num; i++ ) {
// mapflags
memset(&map[i].flag, 0, sizeof(map[i].flag));
// additional mapflag data
map[i].zone = 0; // restricted mapflag zone
map[i].nocommand = 0; // nocommand mapflag level
map[i].bexp = 100; // per map base exp multiplicator
map[i].jexp = 100; // per map job exp multiplicator
memset(map[i].drop_list, 0, sizeof(map[i].drop_list)); // pvp nightmare drop list
if( map[i].unit_count ) {
for(v = 0; v < map[i].unit_count; v++) {
aFree(map[i].units[v]);
}
aFree(map[i].units);
}
map[i].units = NULL;
map[i].unit_count = 0;
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
}
aFree(map[i].skills);
}
map[i].skills = NULL;
map[i].skill_count = 0;
// adjustments
if( battle_config.pk_mode )
map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
}
}
#define NO_WATER 1000000
/*
* Reads from the .rsw for each map
* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
* Assumed path for file is data/mapname.rsw
* Credits to LittleWolf
*/
int map_waterheight(char* mapname)
{
char fn[256];
char *rsw, *found;
//Look up for the rsw
sprintf(fn, "data\\%s.rsw", mapname);
found = grfio_find_file(fn);
if (found) strcpy(fn, found); // replace with real name
// read & convert fn
rsw = (char *) grfio_read (fn);
if (rsw)
{ //Load water height from file
int wh = (int) *(float*)(rsw+166);
aFree(rsw);
return wh;
}
ShowWarning("Failed to find water level for (%s)\n", mapname, fn);
return NO_WATER;
}
/*==================================
* .GAT format
*----------------------------------*/
int map_readgat (struct map_data* m)
{
char filename[256];
uint8* gat;
int water_height;
size_t xy, off, num_cells;
sprintf(filename, "data\\%s.gat", m->name);
gat = (uint8 *) grfio_read(filename);
if (gat == NULL)
return 0;
m->xs = *(int32*)(gat+6);
m->ys = *(int32*)(gat+10);
num_cells = m->xs * m->ys;
CREATE(m->cell, struct mapcell, num_cells);
water_height = map_waterheight(m->name);
// Set cell properties
off = 14;
for( xy = 0; xy < num_cells; ++xy )
{
// read cell data
float height = *(float*)( gat + off );
uint32 type = *(uint32*)( gat + off + 16 );
off += 20;
if( type == 0 && water_height != NO_WATER && height > water_height )
type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water)
m->cell[xy] = map_gat2cell(type);
}
aFree(gat);
return 1;
}
/*======================================
* Add/Remove map to the map_db
*--------------------------------------*/
void map_addmap2db(struct map_data *m)
{
uidb_put(map_db, (unsigned int)m->index, m);
}
void map_removemapdb(struct map_data *m)
{
uidb_remove(map_db, (unsigned int)m->index);
}
/*======================================
* Initiate maps loading stage
*--------------------------------------*/
int map_readallmaps (void)
{
int i;
FILE* fp=NULL;
int maps_removed = 0;
char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made
char map_cache_decode_buffer[MAX_MAP_SIZE];
if( enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else {
char mapcachefilepath[254];
sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat");
ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath);
if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) {
ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath);
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
}
// Init mapcache data.. [Shinryo]
map_cache_buffer = map_init_mapcache(fp);
if(!map_cache_buffer) {
ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath);
exit(EXIT_FAILURE);
}
}
for(i = 0; i < map_num; i++) {
size_t size;
// show progress
if(enable_grf)
ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name);
// try to load the map
if( !
(enable_grf?
map_readgat(&map[i])
:map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer))
) {
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map[i].index = mapindex_name2id(map[i].name);
if (uidb_get(map_db,(unsigned int)map[i].index) != NULL)
{
ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name);
if (map[i].cell) {
aFree(map[i].cell);
map[i].cell = NULL;
}
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map_addmap2db(&map[i]);
map[i].m = i;
memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
map[i].block = (struct block_list**)aCalloc(size, 1);
map[i].block_mob = (struct block_list**)aCalloc(size, 1);
}
// intialization and configuration-dependent adjustments of mapflags
map_flags_init();
if( !enable_grf ) {
fclose(fp);
// The cache isn't needed anymore, so free it.. [Shinryo]
aFree(map_cache_buffer);
}
// finished map loading
ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
instance_start = map_num; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
return 0;
}
////////////////////////////////////////////////////////////////////////
static int map_ip_set = 0;
static int char_ip_set = 0;
/*==========================================
* Console Command Parser [Wizputer]
*------------------------------------------*/
int parse_console(const char* buf)
{
char type[64];
char command[64];
char map[64];
int16 x = 0;
int16 y = 0;
int16 m;
int n;
struct map_session_data sd;
memset(&sd, 0, sizeof(struct map_session_data));
strcpy(sd.status.name, "console");
if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%63s %hd %hd[^\n]", type, command, map, &x, &y) ) < 5 )
{
if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 )
{
n = sscanf(buf, "%63[^\n]", type);
}
}
if( n == 5 )
{
m = map_mapname2mapid(map);
if( m < 0 )
{
ShowWarning("Console: Unknown map.\n");
return 0;
}
sd.bl.m = m;
map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
if( x > 0 )
sd.bl.x = x;
if( y > 0 )
sd.bl.y = y;
}
else
{
map[0] = '\0';
if( n < 2 )
command[0] = '\0';
if( n < 1 )
type[0] = '\0';
}
ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y);
if( n == 5 && strcmpi("admin",type) == 0 )
{
if( !is_atcommand(sd.fd, &sd, command, 0) )
ShowInfo("Console: not atcommand\n");
}
else if( n == 2 && strcmpi("server", type) == 0 )
{
if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 )
{
runflag = 0;
}
}
else if( strcmpi("help", type) == 0 )
{
ShowInfo("To use GM commands:\n");
ShowInfo(" admin:<gm command>:<map of \"gm\"> <x> <y>\n");
ShowInfo("You can use any GM command that doesn't require the GM.\n");
ShowInfo("No using @item or @warp however you can use @charwarp\n");
ShowInfo("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
ShowInfo("IE: @spawn\n");
ShowInfo("To shutdown the server:\n");
ShowInfo(" server:shutdown\n");
}
return 0;
}
/*==========================================
* Read map server configuration files (conf/map_server.conf...)
*------------------------------------------*/
int map_config_read(char *cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if( fp == NULL )
{
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
while( fgets(line, sizeof(line), fp) )
{
char* ptr;
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 )
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if(strcmpi(w1,"timestamp_format")==0)
safestrncpy(timestamp_format, w2, 20);
else if(strcmpi(w1,"stdout_with_ansisequence")==0)
stdout_with_ansisequence = config_switch(w2);
else if(strcmpi(w1,"console_silent")==0) {
msg_silent = atoi(w2);
if( msg_silent ) // only bother if its actually enabled
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
} else if (strcmpi(w1, "userid")==0)
chrif_setuserid(w2);
else if (strcmpi(w1, "passwd") == 0)
chrif_setpasswd(w2);
else if (strcmpi(w1, "char_ip") == 0)
char_ip_set = chrif_setip(w2);
else if (strcmpi(w1, "char_port") == 0)
chrif_setport(atoi(w2));
else if (strcmpi(w1, "map_ip") == 0)
map_ip_set = clif_setip(w2);
else if (strcmpi(w1, "bind_ip") == 0)
clif_setbindip(w2);
else if (strcmpi(w1, "map_port") == 0) {
clif_setport(atoi(w2));
map_port = (atoi(w2));
} else if (strcmpi(w1, "map") == 0)
map_addmap(w2);
else if (strcmpi(w1, "delmap") == 0)
map_delmap(w2);
else if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2);
else if (strcmpi(w1, "delnpc") == 0)
npc_delsrcfile(w2);
else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2);
if (autosave_interval < 1) //Revert to default saving.
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
autosave_interval *= 1000; //Pass from sec to ms
} else if (strcmpi(w1, "minsave_time") == 0) {
minsave_interval= atoi(w2);
if (minsave_interval < 1)
minsave_interval = 1;
} else if (strcmpi(w1, "save_settings") == 0)
save_settings = atoi(w2);
else if (strcmpi(w1, "motd_txt") == 0)
strcpy(motd_txt, w2);
else if (strcmpi(w1, "help_txt") == 0)
strcpy(help_txt, w2);
else if (strcmpi(w1, "help2_txt") == 0)
strcpy(help2_txt, w2);
else if (strcmpi(w1, "charhelp_txt") == 0)
strcpy(charhelp_txt, w2);
else if(strcmpi(w1,"db_path") == 0)
safestrncpy(db_path,w2,255);
else if (strcmpi(w1, "console") == 0) {
console = config_switch(w2);
if (console)
ShowNotice("Console Commands are enabled.\n");
} else if (strcmpi(w1, "enable_spy") == 0)
enable_spy = config_switch(w2);
else if (strcmpi(w1, "use_grf") == 0)
enable_grf = config_switch(w2);
else if (strcmpi(w1, "console_msg_log") == 0)
console_msg_log = atoi(w2);//[Ind]
else if (strcmpi(w1, "import") == 0)
map_config_read(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
return 0;
}
void map_reloadnpc_sub(char *cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if( fp == NULL )
{
ShowError("Map configuration file not found at: %s\n", cfgName);
return;
}
while( fgets(line, sizeof(line), fp) )
{
char* ptr;
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 )
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2);
else if (strcmpi(w1, "import") == 0)
map_reloadnpc_sub(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
}
void map_reloadnpc(bool clear)
{
if (clear)
npc_addsrcfile("clear"); // this will clear the current script list
#ifdef RENEWAL
map_reloadnpc_sub("npc/re/scripts_main.conf");
#else
map_reloadnpc_sub("npc/pre-re/scripts_main.conf");
#endif
}
int inter_config_read(char *cfgName)
{
char line[1024],w1[1024],w2[1024];
FILE *fp;
fp=fopen(cfgName,"r");
if(fp==NULL){
ShowError("File not found: %s\n",cfgName);
return 1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0] == '/' && line[1] == '/')
continue;
if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 )
continue;
if(strcmpi(w1, "main_chat_nick")==0)
safestrncpy(main_chat_nick, w2, sizeof(main_chat_nick));
else
if(strcmpi(w1,"item_db_db")==0)
strcpy(item_db_db,w2);
else
if(strcmpi(w1,"mob_db_db")==0)
strcpy(mob_db_db,w2);
else
if(strcmpi(w1,"item_db2_db")==0)
strcpy(item_db2_db,w2);
else
if(strcmpi(w1,"item_db_re_db")==0)
strcpy(item_db_re_db,w2);
else
if(strcmpi(w1,"mob_db2_db")==0)
strcpy(mob_db2_db,w2);
else
//Map Server SQL DB
if(strcmpi(w1,"map_server_ip")==0)
strcpy(map_server_ip, w2);
else
if(strcmpi(w1,"map_server_port")==0)
map_server_port=atoi(w2);
else
if(strcmpi(w1,"map_server_id")==0)
strcpy(map_server_id, w2);
else
if(strcmpi(w1,"map_server_pw")==0)
strcpy(map_server_pw, w2);
else
if(strcmpi(w1,"map_server_db")==0)
strcpy(map_server_db, w2);
else
if(strcmpi(w1,"default_codepage")==0)
strcpy(default_codepage, w2);
else
if(strcmpi(w1,"use_sql_db")==0) {
db_use_sqldbs = config_switch(w2);
ShowStatus ("Using SQL dbs: %s\n",w2);
} else
if(strcmpi(w1,"log_db_ip")==0)
strcpy(log_db_ip, w2);
else
if(strcmpi(w1,"log_db_id")==0)
strcpy(log_db_id, w2);
else
if(strcmpi(w1,"log_db_pw")==0)
strcpy(log_db_pw, w2);
else
if(strcmpi(w1,"log_db_port")==0)
log_db_port = atoi(w2);
else
if(strcmpi(w1,"log_db_db")==0)
strcpy(log_db_db, w2);
else
if( mapreg_config_read(w1,w2) )
continue;
//support the import command, just like any other config
else
if(strcmpi(w1,"import")==0)
inter_config_read(w2);
}
fclose(fp);
return 0;
}
/*=======================================
* MySQL Init
*---------------------------------------*/
int map_sql_init(void)
{
// main db connection
mmysql_handle = Sql_Malloc();
ShowInfo("Connecting to the Map DB Server....\n");
if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
exit(EXIT_FAILURE);
ShowStatus("connect success! (Map Server Connection)\n");
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) )
Sql_ShowDebug(mmysql_handle);
return 0;
}
int map_sql_close(void)
{
ShowStatus("Close Map DB Connection....\n");
Sql_Free(mmysql_handle);
mmysql_handle = NULL;
#ifndef BETA_THREAD_TEST
if (log_config.sql_logs)
{
ShowStatus("Close Log DB Connection....\n");
Sql_Free(logmysql_handle);
logmysql_handle = NULL;
}
#endif
return 0;
}
int log_sql_init(void)
{
#ifndef BETA_THREAD_TEST
// log db connection
logmysql_handle = Sql_Malloc();
ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip);
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
exit(EXIT_FAILURE);
ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db);
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
Sql_ShowDebug(logmysql_handle);
#endif
return 0;
}
/**
* @see DBApply
*/
int map_db_final(DBKey key, DBData *data, va_list ap)
{
struct map_data_other_server *mdos = db_data2ptr(data);
if(mdos && mdos->cell == NULL)
aFree(mdos);
return 0;
}
/**
* @see DBApply
*/
int nick_db_final(DBKey key, DBData *data, va_list args)
{
struct charid2nick* p = db_data2ptr(data);
struct charid_request* req;
if( p == NULL )
return 0;
while( p->requests )
{
req = p->requests;
p->requests = req->next;
aFree(req);
}
aFree(p);
return 0;
}
int cleanup_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
switch(bl->type) {
case BL_PC:
map_quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc_unload((struct npc_data *)bl,false);
break;
case BL_MOB:
unit_free(bl,CLR_OUTSIGHT);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
map_clearflooritem(bl);
break;
case BL_SKILL:
skill->delunit((struct skill_unit *) bl);
break;
}
return 1;
}
/**
* @see DBApply
*/
static int cleanup_db_sub(DBKey key, DBData *data, va_list va)
{
return cleanup_sub(db_data2ptr(data), va);
}
/*==========================================
* map destructor
*------------------------------------------*/
void do_final(void)
{
int i;
struct map_session_data* sd;
struct s_mapiterator* iter;
ShowStatus("Terminating...\n");
//Ladies and babies first.
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
map_quit(sd);
mapit_free(iter);
/* prepares npcs for a faster shutdown process */
do_clear_npc();
// remove all objects on maps
for (i = 0; i < map_num; i++) {
ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name);
if (map[i].m >= 0)
map_foreachinmap(cleanup_sub, i, BL_ALL);
}
ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
do_final_atcommand();
battle->final();
do_final_chrif();
do_final_clif();
do_final_npc();
do_final_script();
do_final_instance();
do_final_itemdb();
do_final_storage();
do_final_guild();
do_final_party();
do_final_pc();
do_final_pet();
do_final_mob();
do_final_msg();
skill->final();
do_final_status();
do_final_unit();
do_final_battleground();
do_final_duel();
do_final_elemental();
do_final_maps();
map_db->destroy(map_db, map_db_final);
mapindex_final();
if(enable_grf)
grfio_final();
id_db->destroy(id_db, NULL);
pc_db->destroy(pc_db, NULL);
mobid_db->destroy(mobid_db, NULL);
bossid_db->destroy(bossid_db, NULL);
nick_db->destroy(nick_db, nick_db_final);
charid_db->destroy(charid_db, NULL);
iwall_db->destroy(iwall_db, NULL);
regen_db->destroy(regen_db, NULL);
map_sql_close();
ShowStatus("Finished.\n");
}
static int map_abort_sub(struct map_session_data* sd, va_list ap)
{
chrif_save(sd,1);
return 1;
}
//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
static int run = 0;
//Save all characters and then flush the inter-connection.
if (run) {
ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
return;
}
run = 1;
if (!chrif_isconnected())
{
if (pc_db->size(pc_db))
ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
return;
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
map_foreachpc(map_abort_sub);
chrif_flush_fifo();
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------*/
static void map_helpscreen(bool do_exit)
{
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
ShowInfo("\n");
ShowInfo("Options:\n");
ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n");
ShowInfo(" -v [--version]\t\tDisplays the server's version.\n");
ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n");
ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n");
ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n");
ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n");
ShowInfo(" --script-config <file>\tAlternative script configuration.\n");
ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n");
ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n");
ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n");
ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n");
if( do_exit )
exit(EXIT_SUCCESS);
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------*/
static void map_versionscreen(bool do_exit)
{
ShowInfo(CL_WHITE"rAthena SVN version: %s" CL_RESET"\n", get_svn_revision());
ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://rathena.org/\n");
ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.rathena.net/#rathena\n");
ShowInfo("Open "CL_WHITE"readme.txt"CL_RESET" for more information.\n");
if( do_exit )
exit(EXIT_SUCCESS);
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------*/
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_MAP;
}
/// Called when a terminate signal is received.
void do_shutdown(void)
{
if( runflag != MAPSERVER_ST_SHUTDOWN )
{
runflag = MAPSERVER_ST_SHUTDOWN;
ShowStatus("Shutting down...\n");
{
struct map_session_data* sd;
struct s_mapiterator* iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
clif_GM_kick(NULL, sd);
mapit_free(iter);
flush_fifos();
}
chrif_check_shutdown();
}
}
static bool map_arg_next_value(const char* option, int i, int argc)
{
if( i >= argc-1 )
{
ShowWarning("Missing value for option '%s'.\n", option);
return false;
}
return true;
}
int do_init(int argc, char *argv[])
{
int i;
#ifdef GCOLLECT
GC_enable_incremental();
#endif
INTER_CONF_NAME="conf/inter-server.conf";
LOG_CONF_NAME="conf/logs.conf";
MAP_CONF_NAME = "conf/map-server.conf";
BATTLE_CONF_FILENAME = "conf/battle.conf";
ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf";
SCRIPT_CONF_NAME = "conf/script.conf";
MSG_CONF_NAME = "conf/messages.conf";
GRF_PATH_FILENAME = "conf/grf-files.txt";
rnd_init();
for( i = 1; i < argc ; i++ )
{
const char* arg = argv[i];
if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) )
{// -, -- and /
ShowError("Unknown option '%s'.\n", argv[i]);
exit(EXIT_FAILURE);
}
else if( (++arg)[0] == '-' )
{// long option
arg++;
if( strcmp(arg, "help") == 0 )
{
map_helpscreen(true);
}
else if( strcmp(arg, "version") == 0 )
{
map_versionscreen(true);
}
else if( strcmp(arg, "map-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
MAP_CONF_NAME = argv[++i];
}
else if( strcmp(arg, "battle-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
BATTLE_CONF_FILENAME = argv[++i];
}
else if( strcmp(arg, "atcommand-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
ATCOMMAND_CONF_FILENAME = argv[++i];
}
else if( strcmp(arg, "script-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
SCRIPT_CONF_NAME = argv[++i];
}
else if( strcmp(arg, "msg-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
MSG_CONF_NAME = argv[++i];
}
else if( strcmp(arg, "grf-path-file") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
GRF_PATH_FILENAME = argv[++i];
}
else if( strcmp(arg, "inter-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
INTER_CONF_NAME = argv[++i];
}
else if( strcmp(arg, "log-config") == 0 )
{
if( map_arg_next_value(arg, i, argc) )
LOG_CONF_NAME = argv[++i];
}
else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest]
{
runflag = CORE_ST_STOP;
}
else
{
ShowError("Unknown option '%s'.\n", argv[i]);
exit(EXIT_FAILURE);
}
}
else switch( arg[0] )
{// short option
case '?':
case 'h':
map_helpscreen(true);
break;
case 'v':
map_versionscreen(true);
break;
default:
ShowError("Unknown option '%s'.\n", argv[i]);
exit(EXIT_FAILURE);
}
}
map_config_read(MAP_CONF_NAME);
/* only temporary until sirius's datapack patch is complete */
// loads npcs
map_reloadnpc(false);
chrif_checkdefaultlogin();
if (!map_ip_set || !char_ip_set) {
char ip_str[16];
ip2str(addr_[0], ip_str);
ShowWarning("Not all IP addresses in /conf/map-server.conf configured, autodetecting...\n");
if (naddr_ == 0)
ShowError("Unable to determine your IP address...\n");
else if (naddr_ > 1)
ShowNotice("Multiple interfaces detected...\n");
ShowInfo("Defaulting to %s as our IP address\n", ip_str);
if (!map_ip_set)
clif_setip(ip_str);
if (!char_ip_set)
chrif_setip(ip_str);
}
battle_defaults();
skill_defaults();
battle->config_read(BATTLE_CONF_FILENAME);
msg_config_read(MSG_CONF_NAME);
script_config_read(SCRIPT_CONF_NAME);
inter_config_read(INTER_CONF_NAME);
log_config_read(LOG_CONF_NAME);
id_db = idb_alloc(DB_OPT_BASE);
pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
map_db = uidb_alloc(DB_OPT_BASE);
nick_db = idb_alloc(DB_OPT_BASE);
charid_db = idb_alloc(DB_OPT_BASE);
regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing
iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
map_sql_init();
if (log_config.sql_logs)
log_sql_init();
mapindex_init();
if(enable_grf)
grfio_init(GRF_PATH_FILENAME);
map_readallmaps();
add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
do_init_atcommand();
battle->init();
do_init_instance();
do_init_chrif();
do_init_clif();
do_init_script();
do_init_itemdb();
skill->init();
do_init_mob();
do_init_pc();
do_init_status();
do_init_party();
do_init_guild();
do_init_storage();
do_init_pet();
do_init_merc();
do_init_mercenary();
do_init_elemental();
do_init_quest();
do_init_npc();
do_init_unit();
do_init_battleground();
do_init_duel();
npc_event_do_oninit(); // Init npcs (OnInit)
if( console )
{
//##TODO invoke a CONSOLE_START plugin event
}
if (battle_config.pk_mode)
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
Sql_HerculesUpdateCheck(mmysql_handle);
ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
if( runflag != CORE_ST_STOP )
{
shutdown_callback = do_shutdown;
runflag = MAPSERVER_ST_RUNNING;
}
#if defined(BUILDBOT)
if( buildbotflag )
exit(EXIT_FAILURE);
#endif
return 0;
}