/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define HERCULES_CORE
#include "config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, DBPATH, RENEWAL
#include "map.h"
#include "map/HPMmap.h"
#include "map/atcommand.h"
#include "map/battle.h"
#include "map/battleground.h"
#include "map/channel.h"
#include "map/chat.h"
#include "map/chrif.h"
#include "map/clif.h"
#include "map/duel.h"
#include "map/elemental.h"
#include "map/guild.h"
#include "map/homunculus.h"
#include "map/instance.h"
#include "map/intif.h"
#include "map/irc-bot.h"
#include "map/itemdb.h"
#include "map/log.h"
#include "map/mail.h"
#include "map/mapreg.h"
#include "map/mercenary.h"
#include "map/mob.h"
#include "map/npc.h"
#include "map/npc.h" // npc_setcells(), npc_unsetcells()
#include "map/party.h"
#include "map/path.h"
#include "map/pc.h"
#include "map/pet.h"
#include "map/quest.h"
#include "map/script.h"
#include "map/skill.h"
#include "map/status.h"
#include "map/storage.h"
#include "map/trade.h"
#include "map/unit.h"
#include "common/HPM.h"
#include "common/cbasetypes.h"
#include "common/conf.h"
#include "common/console.h"
#include "common/core.h"
#include "common/ers.h"
#include "common/grfio.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/random.h"
#include "common/showmsg.h"
#include "common/socket.h" // WFIFO*()
#include "common/strlib.h"
#include "common/timer.h"
#include "common/utils.h"
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifndef _WIN32
#include <unistd.h>
#endif
struct map_interface map_s;
struct mapit_interface mapit_s;
struct map_interface *map;
struct mapit_interface *mapit;
/*==========================================
* server player count (of all mapservers)
*------------------------------------------*/
void map_setusers(int users) {
map->users = users;
}
int map_getusers(void) {
return map->users;
}
/**
* Expands map->bl_list on demand
**/
static inline void map_bl_list_expand(void) {
map->bl_list_size += 250;
RECREATE(map->bl_list, struct block_list *, map->bl_list_size);
}
/**
* Expands map->block_free on demand
**/
static inline void map_block_free_expand(void) {
map->block_free_list_size += 100;
RECREATE(map->block_free, struct block_list *, map->block_free_list_size);
}
/*==========================================
* server player count (this mapserver only)
*------------------------------------------*/
int map_usercount(void) {
return db_size(map->pc_db);
}
/*==========================================
* Attempt to free a map blocklist
*------------------------------------------*/
int map_freeblock (struct block_list *bl) {
nullpo_retr(map->block_free_lock, bl);
if (map->block_free_lock == 0) {
if( bl->type == BL_ITEM )
ers_free(map->flooritem_ers, bl);
else
aFree(bl);
bl = NULL;
} else {
if( map->block_free_count >= map->block_free_list_size )
map_block_free_expand();
map->block_free[map->block_free_count++] = bl;
}
return map->block_free_lock;
}
/*==========================================
* Lock blocklist, (prevent map->freeblock usage)
*------------------------------------------*/
int map_freeblock_lock (void) {
return ++map->block_free_lock;
}
/*==========================================
* Remove the lock on map_bl
*------------------------------------------*/
int map_freeblock_unlock (void) {
if ((--map->block_free_lock) == 0) {
int i;
for (i = 0; i < map->block_free_count; i++) {
if( map->block_free[i]->type == BL_ITEM )
ers_free(map->flooritem_ers, map->block_free[i]);
else
aFree(map->block_free[i]);
map->block_free[i] = NULL;
}
map->block_free_count = 0;
} else if (map->block_free_lock < 0) {
ShowError("map_freeblock_unlock: lock count < 0 !\n");
map->block_free_lock = 0;
}
return map->block_free_lock;
}
// Timer function to check if there some remaining lock and remove them if so.
// Called each 1s
int map_freeblock_timer(int tid, int64 tick, int id, intptr_t data) {
if (map->block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", map->block_free_lock);
map->block_free_lock = 1;
map->freeblock_unlock();
}
return 0;
}
/**
* Updates the counter (cell.cell_bl) of how many objects are on a tile.
* @param add Whether the counter should be increased or decreased
**/
void map_update_cell_bl( struct block_list *bl, bool increase ) {
#ifdef CELL_NOSTACK
int pos;
if( bl->m < 0 || bl->x < 0 || bl->x >= map->list[bl->m].xs
|| bl->y < 0 || bl->y >= map->list[bl->m].ys
|| !(bl->type&BL_CHAR) )
return;
// When reading from mapcache the cell isn't initialized
// TODO: Maybe start initializing cells when they're loaded instead of
// having to get them here? [Panikon]
if( map->list[bl->m].cell == (struct mapcell *)0xdeadbeaf )
map->cellfromcache(&map->list[bl->m]);
pos = bl->x + bl->y*map->list[bl->m].xs;
if( increase )
map->list[bl->m].cell[pos].cell_bl++;
else
map->list[bl->m].cell[pos].cell_bl--;
#endif
return;
}
/*==========================================
* Adds a block to the map.
* Returns 0 on success, 1 on failure (illegal coordinates).
*------------------------------------------*/
int map_addblock(struct block_list* bl)
{
int16 m, x, y;
int pos;
nullpo_ret(bl);
if (bl->prev != NULL) {
ShowError("map_addblock: bl->prev != NULL\n");
return 1;
}
m = bl->m;
x = bl->x;
y = bl->y;
if( m < 0 || m >= map->count ) {
ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map->count);
return 1;
}
if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) {
ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys);
return 1;
}
pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map->list[m].bxs;
if (bl->type == BL_MOB) {
bl->next = map->list[m].block_mob[pos];
bl->prev = &map->bl_head;
if (bl->next) bl->next->prev = bl;
map->list[m].block_mob[pos] = bl;
} else {
bl->next = map->list[m].block[pos];
bl->prev = &map->bl_head;
if (bl->next) bl->next->prev = bl;
map->list[m].block[pos] = bl;
}
#ifdef CELL_NOSTACK
map->update_cell_bl(bl, true);
#endif
return 0;
}
/*==========================================
* Removes a block from the map.
*------------------------------------------*/
int map_delblock(struct block_list* bl)
{
int pos;
nullpo_ret(bl);
// blocklist (2ways chainlist)
if (bl->prev == NULL) {
if (bl->next != NULL) {
// can't delete block (already at the beginning of the chain)
ShowError("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
#ifdef CELL_NOSTACK
map->update_cell_bl(bl, false);
#endif
pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map->list[bl->m].bxs;
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &map->bl_head) {
//Since the head of the list, update the block_list map of []
if (bl->type == BL_MOB) {
map->list[bl->m].block_mob[pos] = bl->next;
} else {
map->list[bl->m].block[pos] = bl->next;
}
} else {
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/*==========================================
* Moves a block a x/y target position. [Skotlex]
* Pass flag as 1 to prevent doing skill->unit_move checks
* (which are executed by default on BL_CHAR types)
*------------------------------------------*/
int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) {
int x0 = bl->x, y0 = bl->y;
struct status_change *sc = NULL;
int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
if (!bl->prev) {
//Block not in map, just update coordinates, but do naught else.
bl->x = x1;
bl->y = y1;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
if (bl->type&BL_CHAR) {
sc = status->get_sc(bl);
skill->unit_move(bl,tick,2);
status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER);
status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
//status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
status_change_end(bl, SC_NJ_TATAMIGAESHI, INVALID_TIMER);
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
if (sc && sc->data[SC_PROPERTYWALK] &&
sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);
} else if (bl->type == BL_NPC)
npc->unsetcells((TBL_NPC*)bl);
if (moveblock) map->delblock(bl);
#ifdef CELL_NOSTACK
else map->update_cell_bl(bl, false);
#endif
bl->x = x1;
bl->y = y1;
if (moveblock) map->addblock(bl);
#ifdef CELL_NOSTACK
else map->update_cell_bl(bl, true);
#endif
if (bl->type&BL_CHAR) {
skill->unit_move(bl,tick,3);
if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
struct block_list *d_bl;
if( (d_bl = map->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
((TBL_PC*)bl)->shadowform_id = 0;
}
}
if (sc && sc->count) {
if (sc->data[SC_DANCING])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
else {
if (sc->data[SC_CLOAKING])
skill->check_cloaking(bl, sc->data[SC_CLOAKING]);
if (sc->data[SC_WARM])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_BANDING])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_NEUTRALBARRIER_MASTER])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
else if (sc->data[SC_STEALTHFIELD_MASTER])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0);
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
struct block_list *d_bl;
if( (d_bl = map->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
}
if (sc->data[SC_PROPERTYWALK]
&& sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
&& map->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
&& map->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
&& skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)
) {
sc->data[SC_PROPERTYWALK]->val3++;
}
}
/* Guild Aura Moving */
if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
if (sc->data[SC_LEADERSHIP])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_GLORYWOUNDS])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_SOULCOLD])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0);
if (sc->data[SC_HAWKEYES])
skill->unit_move_unit_group(skill->id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0);
}
}
} else if (bl->type == BL_NPC)
npc->setcells((TBL_NPC*)bl);
return 0;
}
/*==========================================
* Counts specified number of objects on given cell.
* flag:
* 0x1 - only count standing units
* 0x2 - don't count invinsible units
* TODO: merge with bl_getall_area
*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag) {
int bx,by;
struct block_list *bl;
int count = 0;
if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys))
return 0;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
if (type&~BL_MOB) {
for (bl = map->list[m].block[bx+by*map->list[m].bxs]; bl != NULL; bl = bl->next) {
if (bl->x == x && bl->y == y && bl->type&type) {
if (flag&0x2) {
struct status_change *sc = status->get_sc(bl);
if (sc && (sc->option&OPTION_INVISIBLE))
continue;
}
if (flag&0x1) {
struct unit_data *ud = unit->bl2ud(bl);
if (ud && ud->walktimer != INVALID_TIMER)
continue;
}
count++;
}
}
}
if (type&BL_MOB) {
for (bl = map->list[m].block_mob[bx+by*map->list[m].bxs]; bl != NULL; bl = bl->next) {
if (bl->x == x && bl->y == y) {
if (flag&0x2) {
struct status_change *sc = status->get_sc(bl);
if (sc && (sc->option&OPTION_INVISIBLE))
continue;
}
if (flag&0x1) {
struct unit_data *ud = unit->bl2ud(bl);
if (ud && ud->walktimer != INVALID_TIMER)
continue;
}
count++;
}
}
}
return count;
}
/*
* Looks for a skill unit on a given cell
* flag&1: runs battle_check_target check based on unit->group->target_flag
*/
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
int16 m,bx,by;
struct block_list *bl;
struct skill_unit *su;
m = target->m;
if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys))
return NULL;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) {
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
continue;
su = (struct skill_unit *) bl;
if( su == out_unit || !su->alive || !su->group || su->group->skill_id != skill_id )
continue;
if( !(flag&1) || battle->check_target(&su->bl,target,su->group->target_flag) > 0 )
return su;
}
return NULL;
}
/** @name Functions for block_list search and manipulation
*/
/* @{ */
/**
* Applies func to every block_list in bl_list starting with bl_list[blockcount].
* Sets bl_list_count back to blockcount.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param blockcount Index of first relevant entry in bl_list
* @param max Maximum sum of values returned by func (usually max number of func calls)
* @param args Extra arguments for func
* @return Sum of the values returned by func
*/
static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, int max, va_list args) {
int i;
int returnCount = 0;
map->freeblock_lock();
for (i = blockcount; i < map->bl_list_count && returnCount < max; i++) {
if (map->bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
va_list argscopy;
va_copy(argscopy, args);
returnCount += func(map->bl_list[i], argscopy);
va_end(argscopy);
}
}
map->freeblock_unlock();
map->bl_list_count = blockcount;
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type on map m.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param m Map id
* @param type enum bl_type
* @param args Extra arguments for func
* @return Sum of the values returned by func
*/
static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args) {
int i;
int returnCount = 0;
int bsize;
va_list argscopy;
struct block_list *bl;
int blockcount = map->bl_list_count;
if (m < 0)
return 0;
bsize = map->list[m].bxs * map->list[m].bys;
for (i = 0; i < bsize; i++) {
if (type&~BL_MOB) {
for (bl = map->list[m].block[i]; bl != NULL; bl = bl->next) {
if (bl->type&type) {
if( map->bl_list_count >= map->bl_list_size )
map_bl_list_expand();
map->bl_list[map->bl_list_count++] = bl;
}
}
}
if (type&BL_MOB) {
for (bl = map->list[m].block_mob[i]; bl != NULL; bl = bl->next) {
if( map->bl_list_count >= map->bl_list_size )
map_bl_list_expand();
map->bl_list[map->bl_list_count++] = bl;
}
}
}
va_copy(argscopy, args);
returnCount = bl_vforeach(func, blockcount, INT_MAX, argscopy);
va_end(argscopy);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type on map m.
* Returns the sum of values returned by func.
* @see map_vforeachinmap
* @param func Function to be applied
* @param m Map id
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachinmap(func, m, type, ap);
va_end(ap);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type on all maps
* of instance instance_id.
* Returns the sum of values returned by func.
* @see map_vforeachinmap.
* @param func Function to be applied
* @param m Map id
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, va_list ap) {
int i;
int returnCount = 0;
for (i = 0; i < instance->list[instance_id].num_map; i++) {
int m = instance->list[instance_id].map[i];
va_list apcopy;
va_copy(apcopy, ap);
returnCount += map->vforeachinmap(func, m, type, apcopy);
va_end(apcopy);
}
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type on all maps
* of instance instance_id.
* Returns the sum of values returned by func.
* @see map_vforeachininstance.
* @param func Function to be applied
* @param m Map id
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachininstance(func, instance_id, type, ap);
va_end(ap);
return returnCount;
}
/**
* Retrieves all map objects in area that are matched by the type
* and func. Appends them at the end of global bl_list array.
* @param type Matching enum bl_type
* @param m Map
* @param func Matching function
* @param ... Extra arguments for func
* @return Number of found objects
*/
static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...) {
va_list args;
int bx, by;
struct block_list *bl;
int found = 0;
if (m < 0)
return 0;
if (x1 < x0) swap(x0, x1);
if (y1 < y0) swap(y0, y1);
// Limit search area to map size
x0 = max(x0, 0);
y0 = max(y0, 0);
x1 = min(x1, map->list[m].xs - 1);
y1 = min(y1, map->list[m].ys - 1);
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
if (type&~BL_MOB) {
for (bl = map->list[m].block[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) {
if (bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) {
if( map->bl_list_count >= map->bl_list_size )
map_bl_list_expand();
if (func) {
va_start(args, func);
if (func(bl, args)) {
map->bl_list[map->bl_list_count++] = bl;
found++;
}
va_end(args);
} else {
map->bl_list[map->bl_list_count++] = bl;
found++;
}
}
}
}
if (type&BL_MOB) { // TODO: fix this code duplication
for (bl = map->list[m].block_mob[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) {
if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) {
if( map->bl_list_count >= map->bl_list_size )
map_bl_list_expand();
if (func) {
va_start(args, func);
if (func(bl, args)) {
map->bl_list[map->bl_list_count++] = bl;
found++;
}
va_end(args);
} else {
map->bl_list[map->bl_list_count++] = bl;
found++;
}
}
}
}
}
}
return found;
}
/**
* Checks if bl is within range cells from center.
* If CIRCULAR AREA is not used always returns 1, since
* preliminary range selection is already done in bl_getall_area.
* @return 1 if matches, 0 otherwise
*/
static int bl_vgetall_inrange(struct block_list *bl, va_list args)
{
#ifdef CIRCULAR_AREA
struct block_list *center = va_arg(args, struct block_list*);
int range = va_arg(args, int);
if (!check_distance_bl(center, bl, range))
return 0;
#endif
return 1;
}
/**
* Applies func to every block_list object of bl_type type within range cells from center.
* Area is rectangular, unless CIRCULAR_AREA is defined.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
if (range < 0) range *= -1;
bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type within range cells from center.
* Area is rectangular, unless CIRCULAR_AREA is defined.
* Returns the sum of values returned by func.
* @see map_vforeachinrange
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachinrange(func, center, range, type, ap);
va_end(ap);
return returnCount;
}
/**
* Applies func to some block_list objects of bl_type type within range cells from center.
* Limit is set by count parameter.
* Area is rectangular, unless CIRCULAR_AREA is defined.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param count Maximum sum of values returned by func (usually max number of func calls)
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
if (range < 0) range *= -1;
bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, count, apcopy);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to some block_list objects of bl_type type within range cells from center.
* Limit is set by count parameter.
* Area is rectangular, unless CIRCULAR_AREA is defined.
* Returns the sum of values returned by func.
* @see map_vforcountinrange
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param count Maximum sum of values returned by func (usually max number of func calls)
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_forcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforcountinrange(func, center, range, count, type, ap);
va_end(ap);
return returnCount;
}
/**
* Checks if bl is within shooting range from center.
* There must be a shootable path between bl and center.
* Does not check for range if CIRCULAR AREA is not defined, since
* preliminary range selection is already done in bl_getall_area.
* @return 1 if matches, 0 otherwise
*/
static int bl_vgetall_inshootrange(struct block_list *bl, va_list args)
{
struct block_list *center = va_arg(args, struct block_list*);
#ifdef CIRCULAR_AREA
int range = va_arg(args, int);
if (!check_distance_bl(center, bl, range))
return 0;
#endif
if (!path->search_long(NULL, center, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL))
return 0;
return 1;
}
/**
* Applies func to every block_list object of bl_type type within shootable range from center.
* There must be a shootable path between bl and center.
* Area is rectangular, unless CIRCULAR_AREA is defined.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
if (range < 0) range *= -1;
bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inshootrange, center, range);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type within shootable range from center.
* There must be a shootable path between bl and center.
* Area is rectangular, unless CIRCULAR_AREA is defined.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachinshootrange(func, center, range, type, ap);
va_end(ap);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type in
* rectangular area (x0,y0)~(x1,y1) on map m.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param m Map id
* @param x0 Starting X-coordinate
* @param y0 Starting Y-coordinate
* @param x1 Ending X-coordinate
* @param y1 Ending Y-coordinate
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
bl_getall_area(type, m, x0, y0, x1, y1, NULL);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type in
* rectangular area (x0,y0)~(x1,y1) on map m.
* Returns the sum of values returned by func.
* @see map_vforeachinarea
* @param func Function to be applied
* @param m Map id
* @param x0 Starting X-coordinate
* @param y0 Starting Y-coordinate
* @param x1 Ending X-coordinate
* @param y1 Ending Y-coordinate
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachinarea(func, m, x0, y0, x1, y1, type, ap);
va_end(ap);
return returnCount;
}
/**
* Applies func to some block_list objects of bl_type type in
* rectangular area (x0,y0)~(x1,y1) on map m.
* Limit is set by @count parameter.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param m Map id
* @param x0 Starting X-coordinate
* @param y0 Starting Y-coordinate
* @param x1 Ending X-coordinate
* @param y1 Ending Y-coordinate
* @param count Maximum sum of values returned by func (usually max number of func calls)
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
bl_getall_area(type, m, x0, y0, x1, y1, NULL);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, count, apcopy);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to some block_list objects of bl_type type in
* rectangular area (x0,y0)~(x1,y1) on map m.
* Limit is set by @count parameter.
* Returns the sum of values returned by func.
* @see map_vforcountinarea
* @param func Function to be applied
* @param m Map id
* @param x0 Starting X-coordinate
* @param y0 Starting Y-coordinate
* @param x1 Ending X-coordinate
* @param y1 Ending Y-coordinate
* @param count Maximum sum of values returned by func (usually max number of func calls)
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforcountinarea(func, m, x0, y0, x1, y1, count, type, ap);
va_end(ap);
return returnCount;
}
/**
* Checks if bl is inside area that was in range cells from the center
* before it was moved by (dx,dy) cells, but it is not in range cells
* from center after movement is completed.
* In other words, checks if bl is inside area that is no longer covered
* by center's range.
* Preliminary range selection is already done in bl_getall_area.
* @return 1 if matches, 0 otherwise
*/
static int bl_vgetall_inmovearea(struct block_list *bl, va_list args)
{
int dx = va_arg(args, int);
int dy = va_arg(args, int);
struct block_list *center = va_arg(args, struct block_list*);
int range = va_arg(args, int);
if ((dx > 0 && bl->x < center->x - range + dx) ||
(dx < 0 && bl->x > center->x + range + dx) ||
(dy > 0 && bl->y < center->y - range + dy) ||
(dy < 0 && bl->y > center->y + range + dy))
return 1;
return 0;
}
/**
* Applies func to every block_list object of bl_type type in
* area that was covered by range cells from center, but is no
* longer after center is moved by (dx,dy) cells (i.e. area that
* center has lost sight of).
* If used after center has reached its destination and with
* opposed movement vector (-dx,-dy), selection corresponds
* to new area in center's view).
* Uses rectangular area.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param dx Center's movement on X-axis
* @param dy Center's movement on Y-axis
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
int m, x0, x1, y0, y1;
va_list apcopy;
if (!range) return 0;
if (!dx && !dy) return 0; // No movement.
if (range < 0) range *= -1;
m = center->m;
x0 = center->x - range;
x1 = center->x + range;
y0 = center->y - range;
y1 = center->y + range;
if (dx == 0 || dy == 0) { // Movement along one axis only.
if (dx == 0) {
if (dy < 0) { y0 = y1 + dy + 1; } // Moving south
else { y1 = y0 + dy - 1; } // North
} else { //dy == 0
if (dx < 0) { x0 = x1 + dx + 1; } // West
else { x1 = x0 + dx - 1; } // East
}
bl_getall_area(type, m, x0, y0, x1, y1, NULL);
}
else { // Diagonal movement
bl_getall_area(type, m, x0, y0, x1, y1, bl_vgetall_inmovearea, dx, dy, center, range);
}
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type in
* area that was covered by range cells from center, but is no
* longer after center is moved by (dx,dy) cells (i.e. area that
* center has lost sight of).
* If used after center has reached its destination and with
* opposed movement vector (-dx,-dy), selection corresponds
* to new area in center's view).
* Uses rectangular area.
* Returns the sum of values returned by func.
* @see map_vforeachinmovearea
* @param func Function to be applied
* @param center Center of the selection area
* @param range Range in cells from center
* @param dx Center's movement on X-axis
* @param dy Center's movement on Y-axis
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachinmovearea(func, center, range, dx, dy, type, ap);
va_end(ap);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type in
* cell (x,y) on map m.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param m Map id
* @param x Target cell X-coordinate
* @param y Target cell Y-coordinate
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, va_list ap) {
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
bl_getall_area(type, m, x, y, x, y, NULL);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy);
va_end(apcopy);
return returnCount;
}
/**
* Applies func to every block_list object of bl_type type in
* cell (x,y) on map m.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param m Map id
* @param x Target cell X-coordinate
* @param y Target cell Y-coordinate
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachincell(func, m, x, y, type, ap);
va_end(ap);
return returnCount;
}
/**
* Helper function for map_foreachinpath()
* Checks if shortest distance from bl to path
* between (x0,y0) and (x1,y1) is shorter than range.
* @see map_foreachinpath
*/
static int bl_vgetall_inpath(struct block_list *bl, va_list args)
{
int m = va_arg(args, int);
int x0 = va_arg(args, int);
int y0 = va_arg(args, int);
int x1 = va_arg(args, int);
int y1 = va_arg(args, int);
int range = va_arg(args, int);
int len_limit = va_arg(args, int);
int magnitude2 = va_arg(args, int);
int xi = bl->x;
int yi = bl->y;
int xu, yu;
int k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
return 0;
if ( k > magnitude2 && !path->search_long(NULL, NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
return 0; //Targets beyond the initial ending point need the wall check.
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
xi <<= 4;
yi <<= 4;
xu = ( x0 << 4 ) + k * ( x1 - x0 );
yu = ( y0 << 4 ) + k * ( y1 - y0 );
//Avoid needless calculations by not getting the sqrt right away.
#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if ( k > range )
return 0;
return 1;
}
/**
* Applies func to every block_list object of bl_type type in
* path on a line between (x0,y0) and (x1,y1) on map m.
* Path starts at (x0,y0) and is \a length cells long and \a range cells wide.
* Objects beyond the initial (x1,y1) ending point are checked
* for walls in the path.
* Returns the sum of values returned by func.
* @param func Function to be applied
* @param m Map id
* @param x Target cell X-coordinate
* @param y Target cell Y-coordinate
* @param type enum bl_type
* @param ap Extra arguments for func
* @return Sum of the values returned by func
*/
int map_vforeachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, va_list ap) {
// [Skotlex]
// check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
// http://web.archive.org/web/20050720125314/http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// http://paulbourke.net/geometry/pointlineplane/
// I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
// kRO
int returnCount = 0;
int blockcount = map->bl_list_count;
va_list apcopy;
//method specific variables
int magnitude2, len_limit; //The square of the magnitude
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
if (magnitude2 < 1) //Same begin and ending point, can't trace path.
return 0;
if (length) { //Adjust final position to fit in the given area.
//TODO: Find an alternate method which does not requires a square root calculation.
int k = (int)sqrt((float)magnitude2);
mx1 = x0 + (x1 - x0) * length / k;
my1 = y0 + (y1 - y0) * length / k;
len_limit = MAGNITUDE2(x0, y0, mx1, my1);
}
//Expand target area to cover range.
if (mx0 > mx1) {
mx0 += range;
mx1 -= range;
} else {
mx0 -= range;
mx1 += range;
}
if (my0 > my1) {
my0 += range;
my1 -= range;
} else {
my0 -= range;
my1 += range;
}
range *= range << 8; //Values are shifted later on for higher precision using int math.
bl_getall_area(type, m, mx0, my0, mx1, my1, bl_vgetall_inpath, m, x0, y0, x1, y1, range, len_limit, magnitude2);
va_copy(apcopy, ap);
returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy);
va_end(apcopy);
return returnCount;
}
#undef MAGNITUDE2
/**
* Applies func to every block_list object of bl_type type in
* path on a line between (x0,y0) and (x1,y1) on map m.
* Path starts at (x0,y0) and is \a length cells long and \a range cells wide.
* Objects beyond the initial (x1,y1) ending point are checked
* for walls in the path.
* Returns the sum of values returned by func.
* @see map_vforeachinpath
* @param func Function to be applied
* @param m Map id
* @param x Target cell X-coordinate
* @param y Target cell Y-coordinate
* @param type enum bl_type
* @param ... Extra arguments for func
* @return Sum of the values returned by func
*/
int map_foreachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...) {
int returnCount;
va_list ap;
va_start(ap, type);
returnCount = map->vforeachinpath(func, m, x0, y0, x1, y1, range, length, type, ap);
va_end(ap);
return returnCount;
}
/** @} */
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
/// Used for floor items, skill units and chatroom objects.
/// @return The new object id
int map_get_new_object_id(void)
{
static int last_object_id = MIN_FLOORITEM - 1;
int i;
// find a free id
i = last_object_id + 1;
while( i != last_object_id ) {
if( i == MAX_FLOORITEM )
i = MIN_FLOORITEM;
if( !idb_exists(map->id_db, i) )
break;
++i;
}
if( i == last_object_id ) {
ShowError("map_addobject: no free object id!\n");
return 0;
}
// update cursor
last_object_id = i;
return i;
}
/*==========================================
* Timered function to clear the floor (remove remaining item)
* Called each flooritem_lifetime ms
*------------------------------------------*/
int map_clearflooritem_timer(int tid, int64 tick, int id, intptr_t data) {
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(map->id_db, id);
if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) {
ShowError("map_clearflooritem_timer : error\n");
return 1;
}
if (pet->search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0)
intif->delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2]));
clif->clearflooritem(fitem, 0);
map->deliddb(&fitem->bl);
map->delblock(&fitem->bl);
map->freeblock(&fitem->bl);
return 0;
}
/*
* clears a single bl item out of the bazooonga.
*/
void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
if( fitem->cleartimer != INVALID_TIMER )
timer->delete(fitem->cleartimer,map->clearflooritem_timer);
clif->clearflooritem(fitem, 0);
map->deliddb(&fitem->bl);
map->delblock(&fitem->bl);
map->freeblock(&fitem->bl);
}
/*==========================================
* (m,x,y) locates a random available free cell around the given coordinates
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
* x and y are modified with the target cell when successful.
*------------------------------------------*/
int map_searchrandfreecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int stack) {
int free_cell,i,j;
int free_cells[9][2];
for(free_cell=0,i=-1;i<=1;i++){
if(i+*y<0 || i+*y>=map->list[m].ys)
continue;
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map->list[m].xs)
continue;
if (map->getcell(m, bl, j + *x, i + *y, CELL_CHKNOPASS) && !map->getcell(m, bl, j + *x, i + *y, CELL_CHKICEWALL))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
}
}
if(free_cell==0)
return 0;
free_cell = rnd()%free_cell;
*x = free_cells[free_cell][0];
*y = free_cells[free_cell][1];
return 1;
}
int map_count_sub(struct block_list *bl,va_list ap) {
return 1;
}
/*==========================================
* Locates a random spare cell around the object given, using range as max
* distance from that spot. Used for warping functions. Use range < 0 for
* whole map range.
* Returns 1 on success. when it fails and src is available, x/y are set to src's
* src can be null as long as flag&1
* when ~flag&1, m is not needed.
* Flag values:
* &1 = random cell must be around given m,x,y, not around src
* &2 = the target should be able to walk to the target tile.
* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
*------------------------------------------*/
int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
{
int tries, spawn=0;
int bx, by;
int rx2 = 2*rx+1;
int ry2 = 2*ry+1;
if( !src && (!(flag&1) || flag&2) )
{
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
return 0;
}
if (flag&1) {
bx = *x;
by = *y;
} else {
bx = src->x;
by = src->y;
m = src->m;
}
if (!rx && !ry) {
//No range? Return the target cell then....
*x = bx;
*y = by;
return map->getcell(m, src, *x, *y, CELL_CHKREACH);
}
if (rx >= 0 && ry >= 0) {
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else {
tries = map->list[m].xs*map->list[m].ys;
if (tries > 500) tries = 500;
}
while(tries--) {
*x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map->list[m].xs-2)+1);
*y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map->list[m].ys-2)+1);
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
if (map->getcell(m, src, *x, *y, CELL_CHKREACH)) {
if(flag&2 && !unit->can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player
&& map->foreachinarea(map->count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE,
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
)
continue;
}
return 1;
}
}
*x = bx;
*y = by;
return 0;
}
/*==========================================
* Locates the closest, walkable cell with no blocks of a certain type on it
* Returns true on success and sets x and y to cell found.
* Otherwise returns false and x and y are not changed.
* type: Types of block to count
* flag:
* 0x1 - only count standing units
*------------------------------------------*/
bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int type, int flag)
{
uint8 dir = 6;
int16 tx = *x;
int16 ty = *y;
int costrange = 10;
if(!map->count_oncell(m, tx, ty, type, flag))
return true; //Current cell is free
//Algorithm only works up to costrange of 34
while(costrange <= 34) {
short dx = dirx[dir];
short dy = diry[dir];
//Linear search
if(dir%2 == 0 && costrange%MOVE_COST == 0) {
tx = *x+dx*(costrange/MOVE_COST);
ty = *y+dy*(costrange/MOVE_COST);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
}
//Full diagonal search
else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
}
//One cell diagonal, rest linear (TODO: Find a better algorithm for this)
else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) {
*x = tx;
*y = ty;
return true;
}
}
//Get next direction
if (dir == 5) {
//Diagonal search complete, repeat with higher cost range
if(costrange == 14) costrange += 6;
else if(costrange == 28 || costrange >= 38) costrange += 2;
else costrange += 4;
dir = 6;
} else if (dir == 4) {
//Linear search complete, switch to diagonal directions
dir = 7;
} else {
dir = (dir+2)%8;
}
}
return false;
}
/*==========================================
* Add an item to location (m,x,y)
* Parameters
* @item_data item attributes
* @amount quantity
* @m, @x, @y mapid,x,y
* @first_charid, @second_charid, @third_charid, looting priority
* @flag: &1 MVP item. &2 do stacking check.
*------------------------------------------*/
int map_addflooritem(const struct block_list *bl, struct item *item_data, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags)
{
int r;
struct flooritem_data *fitem=NULL;
nullpo_ret(item_data);
if (!map->searchrandfreecell(m, bl, &x, &y, (flags&2)?1:0))
return 0;
r=rnd();
fitem = ers_alloc(map->flooritem_ers, struct flooritem_data);
fitem->bl.type = BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m = m;
fitem->bl.x = x;
fitem->bl.y = y;
fitem->bl.id = map->get_new_object_id();
if(fitem->bl.id==0){
ers_free(map->flooritem_ers, fitem);
return 0;
}
fitem->first_get_charid = first_charid;
fitem->first_get_tick = timer->gettick() + ((flags&1) ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + ((flags&1) ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
fitem->third_get_tick = fitem->second_get_tick + ((flags&1) ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
memcpy(&fitem->item_data,item_data,sizeof(*item_data));
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
fitem->cleartimer=timer->add(timer->gettick()+battle_config.flooritem_lifetime,map->clearflooritem_timer,fitem->bl.id,0);
map->addiddb(&fitem->bl);
map->addblock(&fitem->bl);
clif->dropflooritem(fitem);
return fitem->bl.id;
}
/**
* @see DBCreateData
*/
DBData create_charid2nick(DBKey key, va_list args)
{
struct charid2nick *p;
CREATE(p, struct charid2nick, 1);
return DB->ptr2data(p);
}
/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
/// Does nothing if the character is online.
void map_addnickdb(int charid, const char* nick)
{
struct charid2nick* p;
struct charid_request* req;
if( map->charid2sd(charid) )
return;// already online
p = idb_ensure(map->nick_db, charid, map->create_charid2nick);
safestrncpy(p->nick, nick, sizeof(p->nick));
while (p->requests) {
struct map_session_data* sd;
req = p->requests;
p->requests = req->next;
sd = map->charid2sd(req->charid);
if (sd)
clif->solved_charname(sd->fd, charid, p->nick);
aFree(req);
}
}
/// Removes the nick of charid from nick_db.
/// Sends name to all pending requests on charid.
void map_delnickdb(int charid, const char* name)
{
struct charid2nick* p;
struct charid_request* req;
DBData data;
if (!map->nick_db->remove(map->nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL)
return;
while (p->requests) {
struct map_session_data* sd;
req = p->requests;
p->requests = req->next;
sd = map->charid2sd(req->charid);
if (sd)
clif->solved_charname(sd->fd, charid, name);
aFree(req);
}
aFree(p);
}
/// Notifies sd of the nick of charid.
/// Uses the name in the character if online.
/// Uses the name in nick_db if offline.
void map_reqnickdb(struct map_session_data * sd, int charid)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* tsd;
nullpo_retv(sd);
tsd = map->charid2sd(charid);
if( tsd ) {
clif->solved_charname(sd->fd, charid, tsd->status.name);
return;
}
p = idb_ensure(map->nick_db, charid, map->create_charid2nick);
if( *p->nick ) {
clif->solved_charname(sd->fd, charid, p->nick);
return;
}
// not in cache, request it
CREATE(req, struct charid_request, 1);
req->next = p->requests;
p->requests = req;
chrif->searchcharid(charid);
}
/*==========================================
* add bl to id_db
*------------------------------------------*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_put(map->pc_db,sd->bl.id,sd);
idb_put(map->charid_db,sd->status.char_id,sd);
}
else if( bl->type == BL_MOB )
{
TBL_MOB* md = (TBL_MOB*)bl;
idb_put(map->mobid_db,bl->id,bl);
if( md->state.boss )
idb_put(map->bossid_db, bl->id, bl);
}
if( bl->type & BL_REGEN )
idb_put(map->regen_db, bl->id, bl);
idb_put(map->id_db,bl->id,bl);
}
/*==========================================
* remove bl from id_db
*------------------------------------------*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_remove(map->pc_db,sd->bl.id);
idb_remove(map->charid_db,sd->status.char_id);
}
else if( bl->type == BL_MOB )
{
idb_remove(map->mobid_db,bl->id);
idb_remove(map->bossid_db,bl->id);
}
if( bl->type & BL_REGEN )
idb_remove(map->regen_db,bl->id);
idb_remove(map->id_db,bl->id);
}
/*==========================================
* Standard call when a player connection is closed.
*------------------------------------------*/
int map_quit(struct map_session_data *sd) {
int i;
if(!sd->state.active) { //Removing a player that is not active.
struct auth_node *node = chrif->search(sd->status.account_id);
if (node && node->char_id == sd->status.char_id &&
node->state != ST_LOGOUT)
//Except when logging out, clear the auth-connect data immediately.
chrif->auth_delete(node->account_id, node->char_id, node->state);
//Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
return 0;
}
if( sd->expiration_tid != INVALID_TIMER )
timer->delete(sd->expiration_tid,pc->expiration_timer);
if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer.
npc->timerevent_quit(sd);
if (sd->npc_id)
npc->event_dequeue(sd);
if( sd->bg_id && !sd->bg_queue.arena ) /* TODO: dump this chunk after bg_queue is fully enabled */
bg->team_leave(sd,BGTL_QUIT);
if (sd->state.autotrade && core->runflag != MAPSERVER_ST_SHUTDOWN && !channel->config->closing)
pc->autotrade_update(sd,PAUC_REMOVE);
skill->cooldown_save(sd);
pc->itemcd_do(sd,false);
for (i = 0; i < VECTOR_LENGTH(sd->script_queues); i++) {
struct script_queue *queue = script->queue(VECTOR_INDEX(sd->script_queues, i));
if (queue && queue->event_logout[0] != '\0') {
npc->event(sd, queue->event_logout, 0);
}
}
/* two times, the npc event above may assign a new one or delete others */
while (VECTOR_LENGTH(sd->script_queues)) {
int qid = VECTOR_LAST(sd->script_queues);
script->queue_remove(qid, sd->status.account_id);
}
npc->script_event(sd, NPCE_LOGOUT);
//Unit_free handles clearing the player related data,
//map->quit handles extra specific data which is related to quitting normally
//(changing map-servers invokes unit_free but bypasses map->quit)
if( sd->sc.count ) {
//Status that are not saved...
for(i=0; i < SC_MAX; i++){
if ( status->get_sc_type(i)&SC_NO_SAVE ) {
if ( !sd->sc.data[i] )
continue;
switch( i ){
case SC_ENDURE:
case SC_GDSKILL_REGENERATION:
if( !sd->sc.data[i]->val4 )
break;
default:
status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER);
}
}
}
}
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
if( !pc->isequip( sd , sd->equip_index[ i ] ) )
pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
}
// Return loot to owner
if( sd->pd ) pet->lootitem_drop(sd->pd, sd);
if( sd->state.storage_flag == STORAGE_FLAG_NORMAL ) sd->state.storage_flag = STORAGE_FLAG_CLOSED; // No need to Double Save Storage on Quit.
if( sd->ed ) {
elemental->clean_effect(sd->ed);
unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK);
}
channel->quit(sd);
unit->remove_map_pc(sd,CLR_RESPAWN);
if( map->list[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login
int16 m;
struct point *pt;
if( map->list[sd->bl.m].save.map )
pt = &map->list[sd->bl.m].save;
else
pt = &sd->status.save_point;
if( (m=map->mapindex2mapid(pt->map)) >= 0 ) {
sd->bl.m = m;
sd->bl.x = pt->x;
sd->bl.y = pt->y;
sd->mapindex = pt->map;
}
}
if( sd->state.vending ) {
idb_remove(vending->db, sd->status.char_id);
}
party->booking_delete(sd); // Party Booking [Spiria]
pc->makesavestatus(sd);
pc->clean_skilltree(sd);
chrif->save(sd,1);
unit->free_pc(sd);
return 0;
}
/*==========================================
* Lookup, id to session (player,mob,npc,homon,merc..)
*------------------------------------------*/
struct map_session_data *map_id2sd(int id) {
if (id <= 0) return NULL;
return (struct map_session_data*)idb_get(map->pc_db,id);
}
struct mob_data *map_id2md(int id) {
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(map->mobid_db,id);
}
struct npc_data *map_id2nd(int id) {
// just a id2bl lookup because there's no npc_db
struct block_list* bl = map->id2bl(id);
return BL_CAST(BL_NPC, bl);
}
struct homun_data *map_id2hd(int id) {
struct block_list* bl = map->id2bl(id);
return BL_CAST(BL_HOM, bl);
}
struct mercenary_data *map_id2mc(int id) {
struct block_list* bl = map->id2bl(id);
return BL_CAST(BL_MER, bl);
}
struct chat_data *map_id2cd(int id) {
struct block_list* bl = map->id2bl(id);
return BL_CAST(BL_CHAT, bl);
}
/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
const char *map_charid2nick(int charid) {
struct charid2nick *p;
struct map_session_data* sd;
sd = map->charid2sd(charid);
if( sd )
return sd->status.name;// character is online, return it's name
p = idb_ensure(map->nick_db, charid, map->create_charid2nick);
if( *p->nick )
return p->nick;// name in nick_db
chrif->searchcharid(charid);// request the name
return NULL;
}
/// Returns the struct map_session_data of the charid or NULL if the char is not online.
struct map_session_data* map_charid2sd(int charid)
{
return (struct map_session_data*)idb_get(map->charid_db, charid);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------*/
struct map_session_data * map_nick2sd(const char *nick)
{
struct map_session_data* sd;
struct map_session_data* found_sd;
struct s_mapiterator* iter;
size_t nicklen;
int qty = 0;
if( nick == NULL )
return NULL;
nicklen = strlen(nick);
iter = mapit_getallusers();
found_sd = NULL;
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
{
if( battle_config.partial_name_scan )
{// partial name search
if( strnicmp(sd->status.name, nick, nicklen) == 0 )
{
found_sd = sd;
if( strcmp(sd->status.name, nick) == 0 )
{// Perfect Match
qty = 1;
break;
}
qty++;
}
}
else if( strcasecmp(sd->status.name, nick) == 0 )
{// exact search only
found_sd = sd;
break;
}
}
mapit->free(iter);
if( battle_config.partial_name_scan && qty != 1 )
found_sd = NULL;
return found_sd;
}
/*==========================================
* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
*------------------------------------------*/
struct block_list * map_id2bl(int id) {
return (struct block_list*)idb_get(map->id_db,id);
}
/**
* Same as map->id2bl except it only checks for its existence
**/
bool map_blid_exists( int id ) {
return (idb_exists(map->id_db,id));
}
/*==========================================
* Convext Mirror
*------------------------------------------*/
struct mob_data * map_getmob_boss(int16 m)
{
DBIterator* iter;
struct mob_data *md = NULL;
bool found = false;
iter = db_iterator(map->bossid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
if( md->bl.m == m )
{
found = true;
break;
}
}
dbi_destroy(iter);
return (found)? md : NULL;
}
struct mob_data * map_id2boss(int id)
{
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(map->bossid_db,id);
}
/**
* Returns the equivalent bitmask to the given race ID.
*
* @param race A race identifier (@see enum Race)
*
* @return The equivalent race bitmask.
*/
uint32 map_race_id2mask(int race)
{
if (race >= RC_FORMLESS && race < RC_MAX)
return 1 << race;
if (race == RC_ALL)
return RCMASK_ALL;
if (race == RC_NONPLAYER)
return RCMASK_NONPLAYER;
if (race == RC_NONDEMIHUMAN)
return RCMASK_NONDEMIHUMAN;
if (race == RC_DEMIPLAYER)
return RCMASK_DEMIPLAYER;
if (race == RC_NONDEMIPLAYER)
return RCMASK_NONDEMIPLAYER;
ShowWarning("map_race_id2mask: Invalid race: %d\n", race);
Assert_report((race >= RC_FORMLESS && race < RC_NONDEMIPLAYER) || race == RC_ALL);
return RCMASK_NONE;
}
/// Applies func to all the players in the db.
/// Stops iterating if func returns -1.
void map_vforeachpc(int (*func)(struct map_session_data* sd, va_list args), va_list args) {
DBIterator* iter;
struct map_session_data* sd;
iter = db_iterator(map->pc_db);
for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) )
{
va_list argscopy;
int ret;
va_copy(argscopy, args);
ret = func(sd, argscopy);
va_end(argscopy);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the players in the db.
/// Stops iterating if func returns -1.
/// @see map_vforeachpc
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) {
va_list args;
va_start(args, func);
map->vforeachpc(func, args);
va_end(args);
}
/// Applies func to all the mobs in the db.
/// Stops iterating if func returns -1.
void map_vforeachmob(int (*func)(struct mob_data* md, va_list args), va_list args) {
DBIterator* iter;
struct mob_data* md;
iter = db_iterator(map->mobid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) {
va_list argscopy;
int ret;
va_copy(argscopy, args);
ret = func(md, argscopy);
va_end(argscopy);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the mobs in the db.
/// Stops iterating if func returns -1.
/// @see map_vforeachmob
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) {
va_list args;
va_start(args, func);
map->vforeachmob(func, args);
va_end(args);
}
/// Applies func to all the npcs in the db.
/// Stops iterating if func returns -1.
void map_vforeachnpc(int (*func)(struct npc_data* nd, va_list args), va_list args) {
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(map->id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) {
if( bl->type == BL_NPC ) {
struct npc_data* nd = (struct npc_data*)bl;
va_list argscopy;
int ret;
va_copy(argscopy, args);
ret = func(nd, argscopy);
va_end(argscopy);
if( ret == -1 )
break;// stop iterating
}
}
dbi_destroy(iter);
}
/// Applies func to all the npcs in the db.
/// Stops iterating if func returns -1.
/// @see map_vforeachnpc
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) {
va_list args;
va_start(args, func);
map->vforeachnpc(func, args);
va_end(args);
}
/// Applies func to everything in the db.
/// Stops iterating gif func returns -1.
void map_vforeachregen(int (*func)(struct block_list* bl, va_list args), va_list args) {
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(map->regen_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) {
va_list argscopy;
int ret;
va_copy(argscopy, args);
ret = func(bl, argscopy);
va_end(argscopy);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iterating gif func returns -1.
/// @see map_vforeachregen
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) {
va_list args;
va_start(args, func);
map->vforeachregen(func, args);
va_end(args);
}
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
void map_vforeachiddb(int (*func)(struct block_list* bl, va_list args), va_list args) {
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(map->id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) {
va_list argscopy;
int ret;
va_copy(argscopy, args);
ret = func(bl, argscopy);
va_end(argscopy);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
/// @see map_vforeachiddb
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) {
va_list args;
va_start(args, func);
map->vforeachiddb(func, args);
va_end(args);
}
/// Iterator.
/// Can filter by bl type.
struct s_mapiterator
{
enum e_mapitflags flags;// flags for special behaviour
enum bl_type types;// what bl types to return
DBIterator* dbi;// database iterator
};
/// Returns true if the block_list matches the description in the iterator.
///
/// @param _mapit_ Iterator
/// @param _bl_ block_list
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( (_bl_)->type & (_mapit_)->types /* type matches */ )
/// Allocates a new iterator.
/// Returns the new iterator.
/// types can represent several BL's as a bit field.
/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
///
/// @param flags Flags of the iterator
/// @param type Target types
/// @return Iterator
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) {
struct s_mapiterator* iter;
iter = ers_alloc(map->iterator_ers, struct s_mapiterator);
iter->flags = flags;
iter->types = types;
if( types == BL_PC ) iter->dbi = db_iterator(map->pc_db);
else if( types == BL_MOB ) iter->dbi = db_iterator(map->mobid_db);
else iter->dbi = db_iterator(map->id_db);
return iter;
}
/// Frees the iterator.
///
/// @param iter Iterator
void mapit_free(struct s_mapiterator* iter) {
nullpo_retv(iter);
dbi_destroy(iter->dbi);
ers_free(map->iterator_ers, iter);
}
/// Returns the first block_list that matches the description.
/// Returns NULL if not found.
///
/// @param iter Iterator
/// @return first block_list or NULL
struct block_list* mapit_first(struct s_mapiterator* iter) {
struct block_list* bl;
nullpo_retr(NULL,iter);
for( bl = (struct block_list*)dbi_first(iter->dbi); bl != NULL; bl = (struct block_list*)dbi_next(iter->dbi) ) {
if( MAPIT_MATCHES(iter,bl) )
break;// found match
}
return bl;
}
/// Returns the last block_list that matches the description.
/// Returns NULL if not found.
///
/// @param iter Iterator
/// @return last block_list or NULL
struct block_list* mapit_last(struct s_mapiterator* iter) {
struct block_list* bl;
nullpo_retr(NULL,iter);
for( bl = (struct block_list*)dbi_last(iter->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(iter->dbi) ) {
if( MAPIT_MATCHES(iter,bl) )
break;// found match
}
return bl;
}
/// Returns the next block_list that matches the description.
/// Returns NULL if not found.
///
/// @param iter Iterator
/// @return next block_list or NULL
struct block_list* mapit_next(struct s_mapiterator* iter) {
struct block_list* bl;
nullpo_retr(NULL,iter);
for( ; ; ) {
bl = (struct block_list*)dbi_next(iter->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(iter,bl) )
break;// found a match
// try next
}
return bl;
}
/// Returns the previous block_list that matches the description.
/// Returns NULL if not found.
///
/// @param iter Iterator
/// @return previous block_list or NULL
struct block_list* mapit_prev(struct s_mapiterator* iter) {
struct block_list* bl;
nullpo_retr(NULL,iter);
for( ; ; ) {
bl = (struct block_list*)dbi_prev(iter->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(iter,bl) )
break;// found a match
// try prev
}
return bl;
}
/// Returns true if the current block_list exists in the database.
///
/// @param iter Iterator
/// @return true if it exists
bool mapit_exists(struct s_mapiterator* iter) {
nullpo_retr(false,iter);
return dbi_exists(iter->dbi);
}
/*==========================================
* Add npc-bl to id_db, basically register npc to map
*------------------------------------------*/
bool map_addnpc(int16 m,struct npc_data *nd) {
nullpo_ret(nd);
if( m < 0 || m >= map->count )
return false;
if( map->list[m].npc_num == MAX_NPC_PER_MAP ) {
ShowWarning("too many NPCs in one map %s\n",map->list[m].name);
return false;
}
map->list[m].npc[map->list[m].npc_num]=nd;
map->list[m].npc_num++;
idb_put(map->id_db,nd->bl.id,nd);
return true;
}
/*=========================================
* Dynamic Mobs [Wizputer]
*-----------------------------------------*/
// Stores the spawn data entry in the mob list.
// Returns the index of successful, or -1 if the list was full.
int map_addmobtolist(unsigned short m, struct spawn_data *spawn) {
int i;
ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map->list[m].moblist[i] == NULL );
if( i < MAX_MOB_LIST_PER_MAP ) {
map->list[m].moblist[i] = spawn;
return i;
}
return -1;
}
void map_spawnmobs(int16 m) {
int i, k=0;
if (map->list[m].mob_delete_timer != INVALID_TIMER) {
//Mobs have not been removed yet [Skotlex]
timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer);
map->list[m].mob_delete_timer = INVALID_TIMER;
return;
}
for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
if(map->list[m].moblist[i]!=NULL) {
k+=map->list[m].moblist[i]->num;
npc->parse_mob2(map->list[m].moblist[i]);
}
if (battle_config.etc_log && k > 0) {
ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, k);
}
}
int map_removemobs_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = (struct mob_data *)bl;
nullpo_ret(md);
//When not to remove mob:
// doesn't respawn and is not a slave
if( !md->spawn && !md->master_id )
return 0;
// respawn data is not in cache
if( md->spawn && !md->spawn->state.dynamic )
return 0;
// hasn't spawned yet
if( md->spawn_timer != INVALID_TIMER )
return 0;
// is damaged and mob_remove_damaged is off
if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp )
return 0;
// is a mvp
if( md->db->mexp > 0 )
return 0;
unit->free(&md->bl,CLR_OUTSIGHT);
return 1;
}
int map_removemobs_timer(int tid, int64 tick, int id, intptr_t data) {
int count;
const int16 m = id;
if (m < 0 || m >= map->count) { //Incorrect map id!
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
return 0;
}
if (map->list[m].mob_delete_timer != tid) { //Incorrect timer call!
ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map->list[m].mob_delete_timer, tid, map->list[m].name);
return 0;
}
map->list[m].mob_delete_timer = INVALID_TIMER;
if (map->list[m].users > 0) //Map not empty!
return 1;
count = map->foreachinmap(map->removemobs_sub, m, BL_MOB);
if (battle_config.etc_log && count > 0)
ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, count);
return 1;
}
void map_removemobs(int16 m) {
if (map->list[m].mob_delete_timer != INVALID_TIMER) // should never happen
return; //Mobs are already scheduled for removal
map->list[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, map->removemobs_timer, m, 0);
}
/*==========================================
* Hookup, get map_id from map_name
*------------------------------------------*/
int16 map_mapname2mapid(const char* name) {
unsigned short map_index;
map_index = mapindex->name2id(name);
if (!map_index)
return -1;
return map->mapindex2mapid(map_index);
}
/*==========================================
* Returns the map of the given mapindex. [Skotlex]
*------------------------------------------*/
int16 map_mapindex2mapid(unsigned short map_index) {
if (!map_index || map_index >= MAX_MAPINDEX)
return -1;
return map->index2mapid[map_index];
}
/*==========================================
* Switching Ip, port ? (like changing map_server) get ip/port from map_name
*------------------------------------------*/
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) {
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)name);
if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map.
return -1;
*ip=mdos->ip;
*port=mdos->port;
return 0;
}
/*==========================================
* Checks if both dirs point in the same direction.
*------------------------------------------*/
int map_check_dir(int s_dir,int t_dir)
{
if(s_dir == t_dir)
return 0;
switch(s_dir) {
case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
}
return 1;
}
/*==========================================
* Returns the direction of the given cell, relative to 'src'
*------------------------------------------*/
uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
{
uint8 dir = 0;
int dx, dy;
nullpo_ret(src);
dx = x-src->x;
dy = y-src->y;
if (dx == 0 && dy == 0) {
// both are standing on the same spot.
// aegis-style, makes knockback default to the left.
// athena-style, makes knockback default to behind 'src'.
dir = (battle_config.knockback_left ? 6 : unit->getdir(src));
} else if (dx >= 0 && dy >=0) {
// upper-right
if( dx*2 < dy || dx == 0 ) dir = 0; // up
else if( dx > dy*2+1 || dy == 0 ) dir = 6; // right
else dir = 7; // up-right
} else if (dx >= 0 && dy <= 0) {
// lower-right
if( dx*2 < -dy || dx == 0 ) dir = 4; // down
else if( dx > -dy*2+1 || dy == 0 ) dir = 6; // right
else dir = 5; // down-right
} else if (dx <= 0 && dy <= 0) {
// lower-left
if( dx*2 > dy || dx == 0 ) dir = 4; // down
else if( dx < dy*2-1 || dy == 0 ) dir = 2; // left
else dir = 3; // down-left
} else {
// upper-left
if( -dx*2 < dy || dx == 0 ) dir = 0; // up
else if( -dx > dy*2+1 || dy == 0) dir = 2; // left
else dir = 1; // up-left
}
return dir;
}
/*==========================================
* Randomizes target cell x,y to a random walkable cell that
* has the same distance from object as given coordinates do. [Skotlex]
*------------------------------------------*/
int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
{
short xi = *x-bl->x;
short yi = *y-bl->y;
short i=0;
int dist2 = xi*xi + yi*yi;
short dist = (short)sqrt((float)dist2);
if (dist < 1) dist =1;
do {
int j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
xi = bl->x + segment*dirx[j];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while ((map->getcell(bl->m, bl, xi, yi, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, xi, yi, 1, CELL_CHKNOREACH))
&& (++i)<100);
if (i < 100) {
*x = xi;
*y = yi;
return 1;
}
return 0;
}
// gat system
struct mapcell map_gat2cell(int gat) {
struct mapcell cell;
memset(&cell,0,sizeof(struct mapcell));
switch( gat ) {
case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
default:
ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
break;
}
return cell;
}
int map_cell2gat(struct mapcell cell) {
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0;
if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1;
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3;
if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5;
ShowWarning("map_cell2gat: cell has no matching gat type\n");
return 1; // default to 'wall'
}
void map_cellfromcache(struct map_data *m) {
struct map_cache_map_info *info = (struct map_cache_map_info *)m->cellPos;
if (info) {
char decode_buffer[MAX_MAP_SIZE];
unsigned long size, xy;
int i;
size = (unsigned long)info->xs*(unsigned long)info->ys;
// TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len);
CREATE(m->cell, struct mapcell, size);
// Set cell properties
for( xy = 0; xy < size; ++xy ) {
m->cell[xy] = map->gat2cell(decode_buffer[xy]);
}
m->getcellp = map->getcellp;
m->setcell = map->setcell;
for(i = 0; i < m->npc_num; i++) {
npc->setcells(m->npc[i]);
}
}
}
/*==========================================
* Confirm if celltype in (m,x,y) match the one given in cellchk
*------------------------------------------*/
int map_getcell(int16 m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) {
return (m < 0 || m >= map->count) ? 0 : map->list[m].getcellp(&map->list[m], bl, x, y, cellchk);
}
int map_getcellp(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) {
struct mapcell cell;
nullpo_ret(m);
//NOTE: this intentionally overrides the last row and column
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
return( cellchk == CELL_CHKNOPASS );
cell = m->cell[x + y*m->xs];
switch(cellchk) {
// gat type retrieval
case CELL_GETTYPE:
return map->cell2gat(cell);
// base gat type checks
case CELL_CHKWALL:
return (!cell.walkable && !cell.shootable);
case CELL_CHKWATER:
return (cell.water);
case CELL_CHKCLIFF:
return (!cell.walkable && cell.shootable);
// base cell type checks
case CELL_CHKNPC:
return (cell.npc);
case CELL_CHKBASILICA:
return (cell.basilica);
case CELL_CHKLANDPROTECTOR:
return (cell.landprotector);
case CELL_CHKNOVENDING:
return (cell.novending);
case CELL_CHKNOCHAT:
return (cell.nochat);
case CELL_CHKICEWALL:
return (cell.icewall);
case CELL_CHKNOICEWALL:
return (cell.noicewall);
// special checks
case CELL_CHKPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
return (cell.walkable);
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
return (!cell.walkable);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
return (cell.cell_bl >= battle_config.custom_cell_stack_limit);
#else
return 0;
#endif
default:
return 0;
}
}
/* [Ind/Hercules] */
int map_sub_getcellp(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) {
map->cellfromcache(m);
m->getcellp = map->getcellp;
m->setcell = map->setcell;
return m->getcellp(m, bl, x, y, cellchk);
}
/*==========================================
* Change the type/flags of a map cell
* 'cell' - which flag to modify
* 'flag' - true = on, false = off
*------------------------------------------*/
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) {
int j;
if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys )
return;
j = x + y*map->list[m].xs;
switch( cell ) {
case CELL_WALKABLE: map->list[m].cell[j].walkable = flag; break;
case CELL_SHOOTABLE: map->list[m].cell[j].shootable = flag; break;
case CELL_WATER: map->list[m].cell[j].water = flag; break;
case CELL_NPC: map->list[m].cell[j].npc = flag; break;
case CELL_BASILICA: map->list[m].cell[j].basilica = flag; break;
case CELL_LANDPROTECTOR: map->list[m].cell[j].landprotector = flag; break;
case CELL_NOVENDING: map->list[m].cell[j].novending = flag; break;
case CELL_NOCHAT: map->list[m].cell[j].nochat = flag; break;
case CELL_ICEWALL: map->list[m].cell[j].icewall = flag; break;
case CELL_NOICEWALL: map->list[m].cell[j].noicewall = flag; break;
default:
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
break;
}
}
void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) {
if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys )
return;
map->cellfromcache(&map->list[m]);
map->list[m].setcell = map->setcell;
map->list[m].getcellp = map->getcellp;
map->list[m].setcell(m,x,y,cell,flag);
}
void map_setgatcell(int16 m, int16 x, int16 y, int gat) {
int j;
struct mapcell cell;
if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys )
return;
j = x + y*map->list[m].xs;
cell = map->gat2cell(gat);
map->list[m].cell[j].walkable = cell.walkable;
map->list[m].cell[j].shootable = cell.shootable;
map->list[m].cell[j].water = cell.water;
}
/*==========================================
* Invisible Walls
*------------------------------------------*/
void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
{
if( dir == 0 || dir == 4 )
*x1 = x; // Keep X
else if( dir > 0 && dir < 4 )
*x1 = x - pos; // Going left
else
*x1 = x + pos; // Going right
if( dir == 2 || dir == 6 )
*y1 = y;
else if( dir > 2 && dir < 6 )
*y1 = y - pos;
else
*y1 = y + pos;
}
bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name)
{
struct iwall_data *iwall;
int i;
int16 x1 = 0, y1 = 0;
if( size < 1 || !wall_name )
return false;
if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) != NULL )
return false; // Already Exists
if (map->getcell(m, NULL, x, y, CELL_CHKNOREACH))
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
iwall->m = m;
iwall->x = x;
iwall->y = y;
iwall->size = size;
iwall->dir = dir;
iwall->shootable = shootable;
safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
for( i = 0; i < size; i++ ) {
map->iwall_nextxy(x, y, dir, i, &x1, &y1);
if (map->getcell(m, NULL, x1, y1, CELL_CHKNOREACH))
break; // Collision
map->list[m].setcell(m, x1, y1, CELL_WALKABLE, false);
map->list[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
clif->changemapcell(0, m, x1, y1, map->getcell(m, NULL, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
strdb_put(map->iwall_db, iwall->wall_name, iwall);
map->list[m].iwall_num++;
return true;
}
void map_iwall_get(struct map_session_data *sd) {
struct iwall_data *iwall;
DBIterator* iter;
int16 x1, y1;
int i;
if( map->list[sd->bl.m].iwall_num < 1 )
return;
iter = db_iterator(map->iwall_db);
for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) {
if( iwall->m != sd->bl.m )
continue;
for( i = 0; i < iwall->size; i++ ) {
map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
clif->changemapcell(sd->fd, iwall->m, x1, y1, map->getcell(iwall->m, &sd->bl, x1, y1, CELL_GETTYPE), SELF);
}
}
dbi_destroy(iter);
}
void map_iwall_remove(const char *wall_name)
{
struct iwall_data *iwall;
int16 i, x1, y1;
if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) == NULL )
return; // Nothing to do
for( i = 0; i < iwall->size; i++ ) {
map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
clif->changemapcell(0, iwall->m, x1, y1, map->getcell(iwall->m, NULL, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map->list[iwall->m].iwall_num--;
strdb_remove(map->iwall_db, iwall->wall_name);
}
/**
* @see DBCreateData
*/
DBData create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
unsigned short map_index = (unsigned short)key.ui;
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = map_index;
memcpy(mdos->name, mapindex_id2name(map_index), MAP_NAME_LENGTH);
return DB->ptr2data(mdos);
}
/*==========================================
* Add mapindex to db of another map server
*------------------------------------------*/
int map_setipport(unsigned short map_index, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
mdos= uidb_ensure(map->map_db,(unsigned int)map_index, map->create_map_data_other_server);
if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
return 0;
if(ip == clif->map_ip && port == clif->map_port) {
//That's odd, we received info that we are the ones with this map, but... we don't have it.
ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(map_index));
exit(EXIT_FAILURE);
}
mdos->ip = ip;
mdos->port = port;
return 1;
}
/**
* Delete all the other maps server management
* @see DBApply
*/
int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
{
struct map_data_other_server *mdos = DB->data2ptr(data);
if(mdos->cell == NULL) {
db_remove(map->map_db,key);
aFree(mdos);
}
return 0;
}
int map_eraseallipport(void) {
map->map_db->foreach(map->map_db,map->eraseallipport_sub);
return 1;
}
/*==========================================
* Delete mapindex from db of another map server
*------------------------------------------*/
int map_eraseipport(unsigned short map_index, uint32 ip, uint16 port) {
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)map_index);
if(!mdos || mdos->cell) //Map either does not exists or is a local map.
return 0;
if(mdos->ip==ip && mdos->port == port) {
uidb_remove(map->map_db,(unsigned int)map_index);
aFree(mdos);
return 1;
}
return 0;
}
/*==========================================
* [Shinryo]: Init the mapcache
*------------------------------------------*/
char *map_init_mapcache(FILE *fp) {
struct map_cache_main_header header;
size_t size = 0;
char *buffer;
// No file open? Return..
nullpo_ret(fp);
// Get file size
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
// Allocate enough space
CREATE(buffer, char, size);
// No memory? Return..
nullpo_ret(buffer);
// Read file into buffer..
if(fread(buffer, sizeof(char), size, fp) != size) {
ShowError("map_init_mapcache: Could not read entire mapcache file\n");
aFree(buffer);
return NULL;
}
rewind(fp);
// Get main header to verify if data is corrupted
if( fread(&header, sizeof(header), 1, fp) != 1 ) {
ShowError("map_init_mapcache: Error obtaining main header!\n");
aFree(buffer);
return NULL;
}
if( GetULong((unsigned char *)&(header.file_size)) != size ) {
ShowError("map_init_mapcache: Map cache is corrupted!\n");
aFree(buffer);
return NULL;
}
return buffer;
}
/*==========================================
* Map cache reading
* [Shinryo]: Optimized some behaviour to speed this up
*==========================================*/
int map_readfromcache(struct map_data *m, char *buffer) {
int i;
struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
struct map_cache_map_info *info = NULL;
char *p = buffer + sizeof(struct map_cache_main_header);
for(i = 0; i < header->map_count; i++) {
info = (struct map_cache_map_info *)p;
if( strcmp(m->name, info->name) == 0 )
break; // Map found
// Jump to next entry..
p += sizeof(struct map_cache_map_info) + info->len;
}
if( info && i < header->map_count ) {
unsigned long size;
if( info->xs <= 0 || info->ys <= 0 )
return 0;// Invalid
m->xs = info->xs;
m->ys = info->ys;
size = (unsigned long)info->xs*(unsigned long)info->ys;
if(size > MAX_MAP_SIZE) {
ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
return 0; // Say not found to remove it from list.. [Shinryo]
}
m->cellPos = p;
m->cell = (struct mapcell *)0xdeadbeaf;
return 1;
}
return 0; // Not found
}
int map_addmap(const char* mapname) {
map->list[map->count].instance_id = -1;
mapindex->getmapname(mapname, map->list[map->count++].name);
return 0;
}
void map_delmapid(int id) {
ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map->list[id].name);
memmove(map->list+id, map->list+id+1, sizeof(map->list[0])*(map->count-id-1));
map->count--;
}
int map_delmap(char* mapname) {
int i;
char map_name[MAP_NAME_LENGTH];
if (strcmpi(mapname, "all") == 0) {
map->count = 0;
return 0;
}
mapindex->getmapname(mapname, map_name);
for(i = 0; i < map->count; i++) {
if (strcmp(map->list[i].name, map_name) == 0) {
map->delmapid(i);
return 1;
}
}
return 0;
}
/**
*
**/
void map_zone_clear_single(struct map_zone_data *zone) {
int i;
for(i = 0; i < zone->disabled_skills_count; i++) {
aFree(zone->disabled_skills[i]);
}
if( zone->disabled_skills )
aFree(zone->disabled_skills);
if( zone->disabled_items )
aFree(zone->disabled_items);
if( zone->cant_disable_items )
aFree(zone->cant_disable_items);
for(i = 0; i < zone->mapflags_count; i++) {
aFree(zone->mapflags[i]);
}
if( zone->mapflags )
aFree(zone->mapflags);
for(i = 0; i < zone->disabled_commands_count; i++) {
aFree(zone->disabled_commands[i]);
}
if( zone->disabled_commands )
aFree(zone->disabled_commands);
for(i = 0; i < zone->capped_skills_count; i++) {
aFree(zone->capped_skills[i]);
}
if( zone->capped_skills )
aFree(zone->capped_skills);
}
/**
*
**/
void map_zone_db_clear(void) {
struct map_zone_data *zone;
DBIterator *iter = db_iterator(map->zone_db);
for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) {
map->zone_clear_single(zone);
}
dbi_destroy(iter);
db_destroy(map->zone_db);/* will aFree(zone) */
/* clear the pk zone stuff */
map->zone_clear_single(&map->zone_pk);
/* clear the main zone stuff */
map->zone_clear_single(&map->zone_all);
}
void map_clean(int i) {
int v;
if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map->list[i].cell);
if(map->list[i].block) aFree(map->list[i].block);
if(map->list[i].block_mob) aFree(map->list[i].block_mob);
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map->list[i].mob_delete_timer != INVALID_TIMER)
timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]);
}
if( map->list[i].unit_count ) {
if( map->list[i].units ) {
for(v = 0; v < map->list[i].unit_count; v++) {
aFree(map->list[i].units[v]);
}
aFree(map->list[i].units);
map->list[i].units = NULL;
}
map->list[i].unit_count = 0;
}
if( map->list[i].skill_count ) {
if( map->list[i].skills ) {
for(v = 0; v < map->list[i].skill_count; v++) {
aFree(map->list[i].skills[v]);
}
aFree(map->list[i].skills);
map->list[i].skills = NULL;
}
map->list[i].skill_count = 0;
}
if( map->list[i].zone_mf_count ) {
if( map->list[i].zone_mf ) {
for(v = 0; v < map->list[i].zone_mf_count; v++) {
aFree(map->list[i].zone_mf[v]);
}
aFree(map->list[i].zone_mf);
map->list[i].zone_mf = NULL;
}
map->list[i].zone_mf_count = 0;
}
if( map->list[i].channel )
channel->delete(map->list[i].channel);
}
void do_final_maps(void) {
int i, v = 0;
for( i = 0; i < map->count; i++ ) {
if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map->list[i].cell);
if(map->list[i].block) aFree(map->list[i].block);
if(map->list[i].block_mob) aFree(map->list[i].block_mob);
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map->list[i].mob_delete_timer != INVALID_TIMER)
timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]);
}
if( map->list[i].unit_count ) {
if( map->list[i].units ) {
for(v = 0; v < map->list[i].unit_count; v++) {
aFree(map->list[i].units[v]);
}
aFree(map->list[i].units);
map->list[i].units = NULL;
}
map->list[i].unit_count = 0;
}
if( map->list[i].skill_count ) {
if( map->list[i].skills ) {
for(v = 0; v < map->list[i].skill_count; v++) {
aFree(map->list[i].skills[v]);
}
aFree(map->list[i].skills);
map->list[i].skills = NULL;
}
map->list[i].skill_count = 0;
}
if( map->list[i].zone_mf_count ) {
if( map->list[i].zone_mf ) {
for(v = 0; v < map->list[i].zone_mf_count; v++) {
aFree(map->list[i].zone_mf[v]);
}
aFree(map->list[i].zone_mf);
map->list[i].zone_mf = NULL;
}
map->list[i].zone_mf_count = 0;
}
if( map->list[i].drop_list_count ) {
map->list[i].drop_list_count = 0;
}
if( map->list[i].drop_list != NULL )
aFree(map->list[i].drop_list);
if( map->list[i].channel )
channel->delete(map->list[i].channel);
if( map->list[i].qi_data )
aFree(map->list[i].qi_data);
HPM->data_store_destroy(&map->list[i].hdata);
}
map->zone_db_clear();
}
/// Initializes map flags and adjusts them depending on configuration.
void map_flags_init(void) {
int i, v = 0;
for( i = 0; i < map->count; i++ ) {
// mapflags
memset(&map->list[i].flag, 0, sizeof(map->list[i].flag));
// additional mapflag data
map->list[i].nocommand = 0; // nocommand mapflag level
map->list[i].bexp = 100; // per map base exp multiplicator
map->list[i].jexp = 100; // per map job exp multiplicator
if( map->list[i].drop_list != NULL )
aFree(map->list[i].drop_list);
map->list[i].drop_list = NULL;
map->list[i].drop_list_count = 0;
if( map->list[i].unit_count ) {
for(v = 0; v < map->list[i].unit_count; v++) {
aFree(map->list[i].units[v]);
}
aFree(map->list[i].units);
}
map->list[i].units = NULL;
map->list[i].unit_count = 0;
if( map->list[i].skill_count ) {
for(v = 0; v < map->list[i].skill_count; v++) {
aFree(map->list[i].skills[v]);
}
aFree(map->list[i].skills);
}
map->list[i].skills = NULL;
map->list[i].skill_count = 0;
// adjustments
if( battle_config.pk_mode ) {
map->list[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
map->list[i].zone = &map->zone_pk;
} else /* align with 'All' zone */
map->list[i].zone = &map->zone_all;
if( map->list[i].zone_mf_count ) {
for(v = 0; v < map->list[i].zone_mf_count; v++) {
aFree(map->list[i].zone_mf[v]);
}
aFree(map->list[i].zone_mf);
}
map->list[i].zone_mf = NULL;
map->list[i].zone_mf_count = 0;
map->list[i].prev_zone = map->list[i].zone;
map->list[i].invincible_time_inc = 0;
map->list[i].weapon_damage_rate = 100;
map->list[i].magic_damage_rate = 100;
map->list[i].misc_damage_rate = 100;
map->list[i].short_damage_rate = 100;
map->list[i].long_damage_rate = 100;
if( map->list[i].qi_data )
aFree(map->list[i].qi_data);
map->list[i].qi_data = NULL;
map->list[i].qi_count = 0;
}
}
#define NO_WATER 1000000
/*
* Reads from the .rsw for each map
* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
* Assumed path for file is data/mapname.rsw
* Credits to LittleWolf
*/
int map_waterheight(char* mapname)
{
char fn[256];
char *rsw, *found;
//Look up for the rsw
snprintf(fn, sizeof(fn), "data\\%s.rsw", mapname);
if ( (found = grfio_find_file(fn)) )
safestrncpy(fn, found, sizeof(fn)); // replace with real name
// read & convert fn
rsw = (char *) grfio_read (fn);
if (rsw) {
//Load water height from file
int wh = (int) *(float*)(rsw+166);
aFree(rsw);
return wh;
}
ShowWarning("Failed to find water level for %s (%s)\n", mapname, fn);
return NO_WATER;
}
/*==================================
* .GAT format
*----------------------------------*/
int map_readgat (struct map_data* m)
{
char filename[256];
uint8* gat;
int water_height;
size_t xy, off, num_cells;
sprintf(filename, "data\\%s.gat", m->name);
gat = (uint8 *) grfio_read(filename);
if (gat == NULL)
return 0;
m->xs = *(int32*)(gat+6);
m->ys = *(int32*)(gat+10);
num_cells = m->xs * m->ys;
CREATE(m->cell, struct mapcell, num_cells);
water_height = map->waterheight(m->name);
// Set cell properties
off = 14;
for( xy = 0; xy < num_cells; ++xy )
{
// read cell data
float height = *(float*)( gat + off );
uint32 type = *(uint32*)( gat + off + 16 );
off += 20;
if( type == 0 && water_height != NO_WATER && height > water_height )
type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water)
m->cell[xy] = map->gat2cell(type);
}
aFree(gat);
return 1;
}
/*======================================
* Add/Remove map to the map_db
*--------------------------------------*/
void map_addmap2db(struct map_data *m) {
map->index2mapid[m->index] = m->m;
}
void map_removemapdb(struct map_data *m) {
map->index2mapid[m->index] = -1;
}
/*======================================
* Initiate maps loading stage
*--------------------------------------*/
int map_readallmaps (void) {
int i;
FILE* fp=NULL;
int maps_removed = 0;
if( map->enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else {
char mapcachefilepath[254];
sprintf(mapcachefilepath,"%s/%s%s",map->db_path,DBPATH,"map_cache.dat");
ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath);
if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) {
ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath);
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
}
// Init mapcache data.. [Shinryo]
map->cache_buffer = map->init_mapcache(fp);
if(!map->cache_buffer) {
ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath);
exit(EXIT_FAILURE);
}
}
for(i = 0; i < map->count; i++) {
size_t size;
// show progress
if(map->enable_grf)
ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map->count, map->list[i].name);
// try to load the map
if( !
(map->enable_grf?
map->readgat(&map->list[i])
:map->readfromcache(&map->list[i], map->cache_buffer))
) {
map->delmapid(i);
maps_removed++;
i--;
continue;
}
map->list[i].index = mapindex->name2id(map->list[i].name);
if ( map->index2mapid[map_id2index(i)] != -1 ) {
ShowWarning("Map %s already loaded!"CL_CLL"\n", map->list[i].name);
if (map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) {
aFree(map->list[i].cell);
map->list[i].cell = NULL;
}
map->delmapid(i);
maps_removed++;
i--;
continue;
}
map->list[i].m = i;
map->addmap2db(&map->list[i]);
memset(map->list[i].moblist, 0, sizeof(map->list[i].moblist)); //Initialize moblist [Skotlex]
map->list[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
map->list[i].bxs = (map->list[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
map->list[i].bys = (map->list[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
size = map->list[i].bxs * map->list[i].bys * sizeof(struct block_list*);
map->list[i].block = (struct block_list**)aCalloc(size, 1);
map->list[i].block_mob = (struct block_list**)aCalloc(size, 1);
map->list[i].getcellp = map->sub_getcellp;
map->list[i].setcell = map->sub_setcell;
}
// intialization and configuration-dependent adjustments of mapflags
map->flags_init();
if( !map->enable_grf ) {
fclose(fp);
}
// finished map loading
ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map->count);
instance->start_id = map->count; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
return 0;
}
/*==========================================
* Read map server configuration files (conf/map_server.conf...)
*------------------------------------------*/
int map_config_read(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if( fp == NULL ) {
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line), fp)) {
char* ptr;
if (line[0] == '/' && line[1] == '/')
continue;
if ((ptr = strstr(line, "//")) != NULL)
*ptr = '\n'; //Strip comments
if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2)
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if(strcmpi(w1,"timestamp_format")==0)
safestrncpy(showmsg->timestamp_format, w2, 20);
else if(strcmpi(w1,"stdout_with_ansisequence")==0)
showmsg->stdout_with_ansisequence = config_switch(w2) ? true : false;
else if(strcmpi(w1,"console_silent")==0) {
showmsg->silent = atoi(w2);
if (showmsg->silent) // only bother if its actually enabled
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
} else if (strcmpi(w1, "userid")==0)
chrif->setuserid(w2);
else if (strcmpi(w1, "passwd") == 0)
chrif->setpasswd(w2);
else if (strcmpi(w1, "char_ip") == 0)
map->char_ip_set = chrif->setip(w2);
else if (strcmpi(w1, "char_port") == 0)
chrif->setport(atoi(w2));
else if (strcmpi(w1, "map_ip") == 0)
map->ip_set = clif->setip(w2);
else if (strcmpi(w1, "bind_ip") == 0)
clif->setbindip(w2);
else if (strcmpi(w1, "map_port") == 0) {
clif->setport(atoi(w2));
map->port = (atoi(w2));
} else if (strcmpi(w1, "map") == 0)
map->count++;
else if (strcmpi(w1, "delmap") == 0)
map->count--;
else if (strcmpi(w1, "npc") == 0)
npc->addsrcfile(w2);
else if (strcmpi(w1, "delnpc") == 0)
npc->delsrcfile(w2);
else if (strcmpi(w1, "autosave_time") == 0) {
map->autosave_interval = atoi(w2);
if (map->autosave_interval < 1) //Revert to default saving.
map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
map->autosave_interval *= 1000; //Pass from sec to ms
} else if (strcmpi(w1, "minsave_time") == 0) {
map->minsave_interval= atoi(w2);
if (map->minsave_interval < 1)
map->minsave_interval = 1;
} else if (strcmpi(w1, "save_settings") == 0)
map->save_settings = atoi(w2);
else if (strcmpi(w1, "help_txt") == 0)
strcpy(map->help_txt, w2);
else if (strcmpi(w1, "help2_txt") == 0)
strcpy(map->help2_txt, w2);
else if (strcmpi(w1, "charhelp_txt") == 0)
strcpy(map->charhelp_txt, w2);
else if(strcmpi(w1,"db_path") == 0)
safestrncpy(map->db_path,w2,255);
else if (strcmpi(w1, "enable_spy") == 0)
map->enable_spy = config_switch(w2);
else if (strcmpi(w1, "use_grf") == 0)
map->enable_grf = config_switch(w2);
else if (strcmpi(w1, "console_msg_log") == 0)
showmsg->console_log = atoi(w2);//[Ind]
else if (strcmpi(w1, "default_language") == 0)
safestrncpy(map->default_lang_str, w2, sizeof(map->default_lang_str));
else if (strcmpi(w1, "import") == 0)
map->config_read(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
return 0;
}
int map_config_read_sub(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if (fp == NULL) {
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line), fp)) {
char* ptr;
if (line[0] == '/' && line[1] == '/')
continue;
if ((ptr = strstr(line, "//")) != NULL)
*ptr = '\n'; //Strip comments
if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2)
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if (strcmpi(w1, "map") == 0)
map->addmap(w2);
else if (strcmpi(w1, "delmap") == 0)
map->delmap(w2);
else if (strcmpi(w1, "import") == 0)
map->config_read_sub(w2);
}
fclose(fp);
return 0;
}
void map_reloadnpc_sub(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if (fp == NULL) {
ShowError("Map configuration file not found at: %s\n", cfgName);
return;
}
while (fgets(line, sizeof(line), fp)) {
char* ptr;
if (line[0] == '/' && line[1] == '/')
continue;
if ((ptr = strstr(line, "//")) != NULL)
*ptr = '\n'; //Strip comments
if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2)
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if (strcmpi(w1, "npc") == 0)
npc->addsrcfile(w2);
else if (strcmpi(w1, "import") == 0)
map->reloadnpc_sub(w2);
else if (strcmpi(w1, "delnpc") == 0)
npc->delsrcfile(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
}
/**
* Reloads all the scripts.
*
* @param clear whether to clear the script list before reloading.
*/
void map_reloadnpc(bool clear) {
int i;
if (clear)
npc->addsrcfile("clear"); // this will clear the current script list
#ifdef RENEWAL
map->reloadnpc_sub("npc/re/scripts_main.conf");
#else
map->reloadnpc_sub("npc/pre-re/scripts_main.conf");
#endif
// Append extra scripts
for( i = 0; i < map->extra_scripts_count; i++ ) {
npc->addsrcfile(map->extra_scripts[i]);
}
}
int inter_config_read(char *cfgName) {
char line[1024],w1[1024],w2[1024];
FILE *fp;
if (!(fp = fopen(cfgName,"r"))) {
ShowError("File not found: %s\n",cfgName);
return 1;
}
while (fgets(line, sizeof(line), fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line,"%1023[^:]: %1023[^\r\n]", w1, w2) < 2)
continue;
/* map sql stuff */
if(strcmpi(w1,"map_server_ip")==0)
safestrncpy(map->server_ip, w2, sizeof(map->server_ip));
else if(strcmpi(w1,"map_server_port")==0)
map->server_port=atoi(w2);
else if(strcmpi(w1,"map_server_id")==0)
safestrncpy(map->server_id, w2, sizeof(map->server_id));
else if(strcmpi(w1,"map_server_pw")==0)
safestrncpy(map->server_pw, w2, sizeof(map->server_pw));
else if(strcmpi(w1,"map_server_db")==0)
safestrncpy(map->server_db, w2, sizeof(map->server_db));
else if(strcmpi(w1,"default_codepage")==0)
safestrncpy(map->default_codepage, w2, sizeof(map->default_codepage));
else if(strcmpi(w1,"autotrade_merchants_db")==0)
safestrncpy(map->autotrade_merchants_db, w2, sizeof(map->autotrade_merchants_db));
else if(strcmpi(w1,"autotrade_data_db")==0)
safestrncpy(map->autotrade_data_db, w2, sizeof(map->autotrade_data_db));
else if(strcmpi(w1,"npc_market_data_db")==0)
safestrncpy(map->npc_market_data_db, w2, sizeof(map->npc_market_data_db));
/* sql log db */
else if(strcmpi(w1,"log_db_ip")==0)
safestrncpy(logs->db_ip, w2, sizeof(logs->db_ip));
else if(strcmpi(w1,"log_db_id")==0)
safestrncpy(logs->db_id, w2, sizeof(logs->db_id));
else if(strcmpi(w1,"log_db_pw")==0)
safestrncpy(logs->db_pw, w2, sizeof(logs->db_pw));
else if(strcmpi(w1,"log_db_port")==0)
logs->db_port = atoi(w2);
else if(strcmpi(w1,"log_db_db")==0)
safestrncpy(logs->db_name, w2, sizeof(logs->db_name));
/* mapreg */
else if( mapreg->config_read(w1,w2) )
continue;
/* import */
else if(strcmpi(w1,"import")==0)
map->inter_config_read(w2);
else
HPM->parseConf(w1, w2, HPCT_MAP_INTER);
}
fclose(fp);
return 0;
}
/*=======================================
* MySQL Init
*---------------------------------------*/
int map_sql_init(void)
{
// main db connection
map->mysql_handle = SQL->Malloc();
ShowInfo("Connecting to the Map DB Server....\n");
if( SQL_ERROR == SQL->Connect(map->mysql_handle, map->server_id, map->server_pw, map->server_ip, map->server_port, map->server_db) )
exit(EXIT_FAILURE);
ShowStatus("connect success! (Map Server Connection)\n");
if (map->default_codepage[0] != '\0')
if ( SQL_ERROR == SQL->SetEncoding(map->mysql_handle, map->default_codepage) )
Sql_ShowDebug(map->mysql_handle);
return 0;
}
int map_sql_close(void)
{
ShowStatus("Close Map DB Connection....\n");
SQL->Free(map->mysql_handle);
map->mysql_handle = NULL;
if (logs->config.sql_logs) {
logs->sql_final();
}
return 0;
}
/**
* Merges two zones into a new one
* @param main the zone whose data must override the others upon conflict,
* e.g. enabling pvp on a town means that main is the pvp zone, while "other" is the towns previous zone
*
* @return the newly created zone from merging main and other
**/
struct map_zone_data *map_merge_zone(struct map_zone_data *main, struct map_zone_data *other) {
char newzone[MAP_ZONE_NAME_LENGTH];
struct map_zone_data *zone = NULL;
int cursor, i, j;
sprintf(newzone, "%s+%s",main->name,other->name);
if( (zone = strdb_get(map->zone_db, newzone)) )
return zone;/* this zone has already been merged */
CREATE(zone, struct map_zone_data, 1);
safestrncpy(zone->name, newzone, MAP_ZONE_NAME_LENGTH);
zone->merge_type = MZMT_NEVERMERGE;
zone->disabled_skills_count = main->disabled_skills_count + other->disabled_skills_count;
zone->disabled_items_count = main->disabled_items_count + other->disabled_items_count;
zone->mapflags_count = main->mapflags_count + other->mapflags_count;
zone->disabled_commands_count = main->disabled_commands_count + other->disabled_commands_count;
zone->capped_skills_count = main->capped_skills_count + other->capped_skills_count;
CREATE(zone->disabled_skills, struct map_zone_disabled_skill_entry *, zone->disabled_skills_count );
for(i = 0, cursor = 0; i < main->disabled_skills_count; i++, cursor++ ) {
CREATE(zone->disabled_skills[cursor], struct map_zone_disabled_skill_entry, 1 );
memcpy(zone->disabled_skills[cursor], main->disabled_skills[i], sizeof(struct map_zone_disabled_skill_entry));
}
for(i = 0; i < other->disabled_skills_count; i++, cursor++ ) {
CREATE(zone->disabled_skills[cursor], struct map_zone_disabled_skill_entry, 1 );
memcpy(zone->disabled_skills[cursor], other->disabled_skills[i], sizeof(struct map_zone_disabled_skill_entry));
}
for(j = 0; j < main->cant_disable_items_count; j++) {
for(i = 0; i < other->disabled_items_count; i++) {
if( other->disabled_items[i] == main->cant_disable_items[j] ) {
zone->disabled_items_count--;
break;
}
}
}
CREATE(zone->disabled_items, int, zone->disabled_items_count );
for(i = 0, cursor = 0; i < main->disabled_items_count; i++, cursor++ ) {
zone->disabled_items[cursor] = main->disabled_items[i];
}
for(i = 0; i < other->disabled_items_count; i++) {
for(j = 0; j < main->cant_disable_items_count; j++) {
if( other->disabled_items[i] == main->cant_disable_items[j] ) {
break;
}
}
if( j != main->cant_disable_items_count )
continue;
zone->disabled_items[cursor] = other->disabled_items[i];
cursor++;
}
CREATE(zone->mapflags, char *, zone->mapflags_count );
for(i = 0, cursor = 0; i < main->mapflags_count; i++, cursor++ ) {
CREATE(zone->mapflags[cursor], char, MAP_ZONE_MAPFLAG_LENGTH );
safestrncpy(zone->mapflags[cursor], main->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH);
}
for(i = 0; i < other->mapflags_count; i++, cursor++ ) {
CREATE(zone->mapflags[cursor], char, MAP_ZONE_MAPFLAG_LENGTH );
safestrncpy(zone->mapflags[cursor], other->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH);
}
CREATE(zone->disabled_commands, struct map_zone_disabled_command_entry *, zone->disabled_commands_count);
for(i = 0, cursor = 0; i < main->disabled_commands_count; i++, cursor++ ) {
CREATE(zone->disabled_commands[cursor], struct map_zone_disabled_command_entry, 1);
memcpy(zone->disabled_commands[cursor], main->disabled_commands[i], sizeof(struct map_zone_disabled_command_entry));
}
for(i = 0; i < other->disabled_commands_count; i++, cursor++ ) {
CREATE(zone->disabled_commands[cursor], struct map_zone_disabled_command_entry, 1);
memcpy(zone->disabled_commands[cursor], other->disabled_commands[i], sizeof(struct map_zone_disabled_command_entry));
}
CREATE(zone->capped_skills, struct map_zone_skill_damage_cap_entry *, zone->capped_skills_count);
for(i = 0, cursor = 0; i < main->capped_skills_count; i++, cursor++ ) {
CREATE(zone->capped_skills[cursor], struct map_zone_skill_damage_cap_entry, 1);
memcpy(zone->capped_skills[cursor], main->capped_skills[i], sizeof(struct map_zone_skill_damage_cap_entry));
}
for(i = 0; i < other->capped_skills_count; i++, cursor++ ) {
CREATE(zone->capped_skills[cursor], struct map_zone_skill_damage_cap_entry, 1);
memcpy(zone->capped_skills[cursor], other->capped_skills[i], sizeof(struct map_zone_skill_damage_cap_entry));
}
zone->info.merged = 1;
strdb_put(map->zone_db, newzone, zone);
return zone;
}
void map_zone_change2(int m, struct map_zone_data *zone)
{
const char *empty = "";
if( map->list[m].zone == zone )
return;
if( !map->list[m].zone->info.merged ) /* we don't update it for merged zones! */
map->list[m].prev_zone = map->list[m].zone;
if( map->list[m].zone_mf_count )
map->zone_remove(m);
if( zone->merge_type == MZMT_MERGEABLE && map->list[m].prev_zone->merge_type != MZMT_NEVERMERGE ) {
zone = map->merge_zone(zone,map->list[m].prev_zone);
}
map->zone_apply(m,zone,empty,empty,empty);
}
/* when changing from a mapflag to another during runtime */
void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) {
map->list[m].prev_zone = map->list[m].zone;
if( map->list[m].zone_mf_count )
map->zone_remove(m);
map->zone_apply(m,zone,start,buffer,filepath);
}
/* removes previous mapflags from this map */
void map_zone_remove(int m)
{
char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH];
unsigned short k;
const char *empty = "";
for(k = 0; k < map->list[m].zone_mf_count; k++) {
size_t len = strlen(map->list[m].zone_mf[k]),j;
params[0] = '\0';
memcpy(flag, map->list[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH);
for(j = 0; j < len; j++) {
if( flag[j] == '\t' ) {
memcpy(params, &flag[j+1], len - j);
flag[j] = '\0';
break;
}
}
npc->parse_mapflag(map->list[m].name,empty,flag,params,empty,empty,empty, NULL);
aFree(map->list[m].zone_mf[k]);
map->list[m].zone_mf[k] = NULL;
}
aFree(map->list[m].zone_mf);
map->list[m].zone_mf = NULL;
map->list[m].zone_mf_count = 0;
}
static inline void map_zone_mf_cache_add(int m, char *rflag) {
RECREATE(map->list[m].zone_mf, char *, ++map->list[m].zone_mf_count);
CREATE(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH);
safestrncpy(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH);
}
/* TODO: introduce enumerations to each mapflag so instead of reading the string a number of times we read it only once and use its value wherever we need */
/* cache previous values to revert */
bool map_zone_mf_cache(int m, char *flag, char *params) {
char rflag[MAP_ZONE_MAPFLAG_LENGTH];
int state = 1;
if (params[0] != '\0' && !strcmpi(params, "off"))
state = 0;
if (!strcmpi(flag, "nosave")) {
#if 0 /* not yet supported to be reversed */
char savemap[32];
int savex, savey;
if (state == 0) {
if( map->list[m].flag.nosave ) {
sprintf(rflag, "nosave\tSavePoint");
map_zone_mf_cache_add(m,nosave);
}
} else if (!strcmpi(params, "SavePoint")) {
if( map->list[m].save.map ) {
sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y);
} else
sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y);
map_zone_mf_cache_add(m,nosave);
} else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
if( map->list[m].save.map ) {
sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y);
map_zone_mf_cache_add(m,nosave);
}
}
#endif // 0
} else if (!strcmpi(flag,"autotrade")) {
if( state && map->list[m].flag.autotrade )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"autotrade\toff");
else if( !map->list[m].flag.autotrade )
map_zone_mf_cache_add(m,"autotrade");
}
} else if (!strcmpi(flag,"allowks")) {
if( state && map->list[m].flag.allowks )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"allowks\toff");
else if( !map->list[m].flag.allowks )
map_zone_mf_cache_add(m,"allowks");
}
} else if (!strcmpi(flag,"town")) {
if( state && map->list[m].flag.town )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"town\toff");
else if( !map->list[m].flag.town )
map_zone_mf_cache_add(m,"town");
}
} else if (!strcmpi(flag,"nomemo")) {
if( state && map->list[m].flag.nomemo )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nomemo\toff");
else if( !map->list[m].flag.nomemo )
map_zone_mf_cache_add(m,"nomemo");
}
} else if (!strcmpi(flag,"noteleport")) {
if( state && map->list[m].flag.noteleport )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noteleport\toff");
else if( !map->list[m].flag.noteleport )
map_zone_mf_cache_add(m,"noteleport");
}
} else if (!strcmpi(flag,"nowarp")) {
if( state && map->list[m].flag.nowarp )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nowarp\toff");
else if( !map->list[m].flag.nowarp )
map_zone_mf_cache_add(m,"nowarp");
}
} else if (!strcmpi(flag,"nowarpto")) {
if( state && map->list[m].flag.nowarpto )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nowarpto\toff");
else if( !map->list[m].flag.nowarpto )
map_zone_mf_cache_add(m,"nowarpto");
}
} else if (!strcmpi(flag,"noreturn")) {
if( state && map->list[m].flag.noreturn )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noreturn\toff");
else if( map->list[m].flag.noreturn )
map_zone_mf_cache_add(m,"noreturn");
}
} else if (!strcmpi(flag,"monster_noteleport")) {
if( state && map->list[m].flag.monster_noteleport )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"monster_noteleport\toff");
else if( map->list[m].flag.monster_noteleport )
map_zone_mf_cache_add(m,"monster_noteleport");
}
} else if (!strcmpi(flag,"nobranch")) {
if( state && map->list[m].flag.nobranch )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nobranch\toff");
else if( map->list[m].flag.nobranch )
map_zone_mf_cache_add(m,"nobranch");
}
} else if (!strcmpi(flag,"nopenalty")) {
if( state && map->list[m].flag.noexppenalty ) /* they are applied together, no need to check both */
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nopenalty\toff");
else if( map->list[m].flag.noexppenalty )
map_zone_mf_cache_add(m,"nopenalty");
}
} else if (!strcmpi(flag,"pvp")) {
if( state && map->list[m].flag.pvp )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"pvp\toff");
else if( map->list[m].flag.pvp )
map_zone_mf_cache_add(m,"pvp");
}
}
else if (!strcmpi(flag,"pvp_noparty")) {
if( state && map->list[m].flag.pvp_noparty )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"pvp_noparty\toff");
else if( map->list[m].flag.pvp_noparty )
map_zone_mf_cache_add(m,"pvp_noparty");
}
} else if (!strcmpi(flag,"pvp_noguild")) {
if( state && map->list[m].flag.pvp_noguild )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"pvp_noguild\toff");
else if( map->list[m].flag.pvp_noguild )
map_zone_mf_cache_add(m,"pvp_noguild");
}
} else if (!strcmpi(flag, "pvp_nightmaredrop")) {
if( state && map->list[m].flag.pvp_nightmaredrop )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"pvp_nightmaredrop\toff");
else if( map->list[m].flag.pvp_nightmaredrop )
map_zone_mf_cache_add(m,"pvp_nightmaredrop");
}
#if 0 /* not yet fully supported */
char drop_arg1[16], drop_arg2[16];
int drop_per = 0;
if (sscanf(w4, "%15[^,],%15[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
int drop_id = 0, drop_type = 0;
if (!strcmpi(drop_arg1, "random"))
drop_id = -1;
else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
if (!strcmpi(drop_arg2, "inventory"))
drop_type = 1;
else if (!strcmpi(drop_arg2,"equip"))
drop_type = 2;
else if (!strcmpi(drop_arg2,"all"))
drop_type = 3;
if (drop_id != 0) {
int i;
for (i = 0; i < MAX_DROP_PER_MAP; i++) {
if (map->list[m].drop_list[i].drop_id == 0){
map->list[m].drop_list[i].drop_id = drop_id;
map->list[m].drop_list[i].drop_type = drop_type;
map->list[m].drop_list[i].drop_per = drop_per;
break;
}
}
map->list[m].flag.pvp_nightmaredrop = 1;
}
} else if (!state) //Disable
map->list[m].flag.pvp_nightmaredrop = 0;
#endif // 0
} else if (!strcmpi(flag,"pvp_nocalcrank")) {
if( state && map->list[m].flag.pvp_nocalcrank )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"pvp_nocalcrank\toff");
else if( map->list[m].flag.pvp_nocalcrank )
map_zone_mf_cache_add(m,"pvp_nocalcrank");
}
} else if (!strcmpi(flag,"gvg")) {
if( state && map->list[m].flag.gvg )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"gvg\toff");
else if( map->list[m].flag.gvg )
map_zone_mf_cache_add(m,"gvg");
}
} else if (!strcmpi(flag,"gvg_noparty")) {
if( state && map->list[m].flag.gvg_noparty )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"gvg_noparty\toff");
else if( map->list[m].flag.gvg_noparty )
map_zone_mf_cache_add(m,"gvg_noparty");
}
} else if (!strcmpi(flag,"gvg_dungeon")) {
if( state && map->list[m].flag.gvg_dungeon )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"gvg_dungeon\toff");
else if( map->list[m].flag.gvg_dungeon )
map_zone_mf_cache_add(m,"gvg_dungeon");
}
}
else if (!strcmpi(flag,"gvg_castle")) {
if( state && map->list[m].flag.gvg_castle )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"gvg_castle\toff");
else if( map->list[m].flag.gvg_castle )
map_zone_mf_cache_add(m,"gvg_castle");
}
}
else if (!strcmpi(flag,"battleground")) {
if( state && map->list[m].flag.battleground )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"battleground\toff");
else if( map->list[m].flag.battleground )
map_zone_mf_cache_add(m,"battleground");
}
} else if (!strcmpi(flag,"noexppenalty")) {
if( state && map->list[m].flag.noexppenalty )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noexppenalty\toff");
else if( map->list[m].flag.noexppenalty )
map_zone_mf_cache_add(m,"noexppenalty");
}
} else if (!strcmpi(flag,"nozenypenalty")) {
if( state && map->list[m].flag.nozenypenalty )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nozenypenalty\toff");
else if( map->list[m].flag.nozenypenalty )
map_zone_mf_cache_add(m,"nozenypenalty");
}
} else if (!strcmpi(flag,"notrade")) {
if( state && map->list[m].flag.notrade )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"notrade\toff");
else if( map->list[m].flag.notrade )
map_zone_mf_cache_add(m,"notrade");
}
} else if (!strcmpi(flag,"novending")) {
if( state && map->list[m].flag.novending )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"novending\toff");
else if( map->list[m].flag.novending )
map_zone_mf_cache_add(m,"novending");
}
} else if (!strcmpi(flag,"nodrop")) {
if( state && map->list[m].flag.nodrop )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nodrop\toff");
else if( map->list[m].flag.nodrop )
map_zone_mf_cache_add(m,"nodrop");
}
} else if (!strcmpi(flag,"noskill")) {
if( state && map->list[m].flag.noskill )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noskill\toff");
else if( map->list[m].flag.noskill )
map_zone_mf_cache_add(m,"noskill");
}
} else if (!strcmpi(flag,"noicewall")) {
if( state && map->list[m].flag.noicewall )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noicewall\toff");
else if( map->list[m].flag.noicewall )
map_zone_mf_cache_add(m,"noicewall");
}
} else if (!strcmpi(flag,"snow")) {
if( state && map->list[m].flag.snow )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"snow\toff");
else if( map->list[m].flag.snow )
map_zone_mf_cache_add(m,"snow");
}
} else if (!strcmpi(flag,"clouds")) {
if( state && map->list[m].flag.clouds )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"clouds\toff");
else if( map->list[m].flag.clouds )
map_zone_mf_cache_add(m,"clouds");
}
} else if (!strcmpi(flag,"clouds2")) {
if( state && map->list[m].flag.clouds2 )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"clouds2\toff");
else if( map->list[m].flag.clouds2 )
map_zone_mf_cache_add(m,"clouds2");
}
} else if (!strcmpi(flag,"fog")) {
if( state && map->list[m].flag.fog )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"fog\toff");
else if( map->list[m].flag.fog )
map_zone_mf_cache_add(m,"fog");
}
} else if (!strcmpi(flag,"fireworks")) {
if( state && map->list[m].flag.fireworks )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"fireworks\toff");
else if( map->list[m].flag.fireworks )
map_zone_mf_cache_add(m,"fireworks");
}
} else if (!strcmpi(flag,"sakura")) {
if( state && map->list[m].flag.sakura )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"sakura\toff");
else if( map->list[m].flag.sakura )
map_zone_mf_cache_add(m,"sakura");
}
} else if (!strcmpi(flag,"leaves")) {
if( state && map->list[m].flag.leaves )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"leaves\toff");
else if( map->list[m].flag.leaves )
map_zone_mf_cache_add(m,"leaves");
}
} else if (!strcmpi(flag,"nightenabled")) {
if( state && map->list[m].flag.nightenabled )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nightenabled\toff");
else if( map->list[m].flag.nightenabled )
map_zone_mf_cache_add(m,"nightenabled");
}
} else if (!strcmpi(flag,"noexp")) {
if( state && map->list[m].flag.nobaseexp )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noexp\toff");
else if( map->list[m].flag.nobaseexp )
map_zone_mf_cache_add(m,"noexp");
}
}
else if (!strcmpi(flag,"nobaseexp")) {
if( state && map->list[m].flag.nobaseexp )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nobaseexp\toff");
else if( map->list[m].flag.nobaseexp )
map_zone_mf_cache_add(m,"nobaseexp");
}
} else if (!strcmpi(flag,"nojobexp")) {
if( state && map->list[m].flag.nojobexp )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nojobexp\toff");
else if( map->list[m].flag.nojobexp )
map_zone_mf_cache_add(m,"nojobexp");
}
} else if (!strcmpi(flag,"noloot")) {
if( state && map->list[m].flag.nomobloot )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noloot\toff");
else if( map->list[m].flag.nomobloot )
map_zone_mf_cache_add(m,"noloot");
}
} else if (!strcmpi(flag,"nomobloot")) {
if( state && map->list[m].flag.nomobloot )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nomobloot\toff");
else if( map->list[m].flag.nomobloot )
map_zone_mf_cache_add(m,"nomobloot");
}
} else if (!strcmpi(flag,"nomvploot")) {
if( state && map->list[m].flag.nomvploot )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nomvploot\toff");
else if( map->list[m].flag.nomvploot )
map_zone_mf_cache_add(m,"nomvploot");
}
} else if (!strcmpi(flag,"nocommand")) {
/* implementation may be incomplete */
if( state && sscanf(params, "%d", &state) == 1 ) {
sprintf(rflag, "nocommand\t%s",params);
map_zone_mf_cache_add(m,rflag);
} else if( !state && map->list[m].nocommand ) {
sprintf(rflag, "nocommand\t%d",map->list[m].nocommand);
map_zone_mf_cache_add(m,rflag);
} else if( map->list[m].nocommand ) {
map_zone_mf_cache_add(m,"nocommand\toff");
}
} else if (!strcmpi(flag,"jexp")) {
if( !state ) {
if( map->list[m].jexp != 100 ) {
sprintf(rflag,"jexp\t%d",map->list[m].jexp);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].jexp ) {
sprintf(rflag,"jexp\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if (!strcmpi(flag,"bexp")) {
if( !state ) {
if( map->list[m].bexp != 100 ) {
sprintf(rflag,"bexp\t%d",map->list[m].jexp);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].bexp ) {
sprintf(rflag,"bexp\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if (!strcmpi(flag,"loadevent")) {
if( state && map->list[m].flag.loadevent )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"loadevent\toff");
else if( map->list[m].flag.loadevent )
map_zone_mf_cache_add(m,"loadevent");
}
} else if (!strcmpi(flag,"nochat")) {
if( state && map->list[m].flag.nochat )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nochat\toff");
else if( map->list[m].flag.nochat )
map_zone_mf_cache_add(m,"nochat");
}
} else if (!strcmpi(flag,"partylock")) {
if( state && map->list[m].flag.partylock )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"partylock\toff");
else if( map->list[m].flag.partylock )
map_zone_mf_cache_add(m,"partylock");
}
} else if (!strcmpi(flag,"guildlock")) {
if( state && map->list[m].flag.guildlock )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"guildlock\toff");
else if( map->list[m].flag.guildlock )
map_zone_mf_cache_add(m,"guildlock");
}
} else if (!strcmpi(flag,"reset")) {
if( state && map->list[m].flag.reset )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"reset\toff");
else if( map->list[m].flag.reset )
map_zone_mf_cache_add(m,"reset");
}
} else if (!strcmpi(flag,"adjust_unit_duration")) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
size_t len = strlen(params);
modifier[0] = '\0';
memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH);
for(k = 0; k < len; k++) {
if( skill_name[k] == '\t' ) {
memcpy(modifier, &skill_name[k+1], len - k);
skill_name[k] = '\0';
break;
}
}
if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
;/* we don't mind it, the server will take care of it next. */
} else {
int idx = map->list[m].unit_count;
ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id);
if( k < idx ) {
if( atoi(modifier) != map->list[m].units[k]->modifier ) {
sprintf(rflag,"adjust_unit_duration\t%s\t%d",skill_name,map->list[m].units[k]->modifier);
map_zone_mf_cache_add(m,rflag);
}
} else {
sprintf(rflag,"adjust_unit_duration\t%s\t100",skill_name);
map_zone_mf_cache_add(m,rflag);
}
}
} else if (!strcmpi(flag,"adjust_skill_damage")) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
size_t len = strlen(params);
modifier[0] = '\0';
memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH);
for(k = 0; k < len; k++) {
if( skill_name[k] == '\t' ) {
memcpy(modifier, &skill_name[k+1], len - k);
skill_name[k] = '\0';
break;
}
}
if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
;/* we don't mind it, the server will take care of it next. */
} else {
int idx = map->list[m].skill_count;
ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id);
if( k < idx ) {
if( atoi(modifier) != map->list[m].skills[k]->modifier ) {
sprintf(rflag,"adjust_skill_damage\t%s\t%d",skill_name,map->list[m].skills[k]->modifier);
map_zone_mf_cache_add(m,rflag);
}
} else {
sprintf(rflag,"adjust_skill_damage\t%s\t100",skill_name);
map_zone_mf_cache_add(m,rflag);
}
}
} else if (!strcmpi(flag,"zone")) {
ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map->list[m].name);
return true;
} else if ( !strcmpi(flag,"nomapchannelautojoin") ) {
if( state && map->list[m].flag.chsysnolocalaj )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nomapchannelautojoin\toff");
else if( map->list[m].flag.chsysnolocalaj )
map_zone_mf_cache_add(m,"nomapchannelautojoin");
}
} else if ( !strcmpi(flag,"invincible_time_inc") ) {
if( !state ) {
if( map->list[m].invincible_time_inc != 0 ) {
sprintf(rflag,"invincible_time_inc\t%u",map->list[m].invincible_time_inc);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].invincible_time_inc ) {
sprintf(rflag,"invincible_time_inc\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if ( !strcmpi(flag,"noknockback") ) {
if( state && map->list[m].flag.noknockback )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"noknockback\toff");
else if( map->list[m].flag.noknockback )
map_zone_mf_cache_add(m,"noknockback");
}
} else if ( !strcmpi(flag,"weapon_damage_rate") ) {
if( !state ) {
if( map->list[m].weapon_damage_rate != 100 ) {
sprintf(rflag,"weapon_damage_rate\t%d",map->list[m].weapon_damage_rate);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].weapon_damage_rate ) {
sprintf(rflag,"weapon_damage_rate\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if ( !strcmpi(flag,"magic_damage_rate") ) {
if( !state ) {
if( map->list[m].magic_damage_rate != 100 ) {
sprintf(rflag,"magic_damage_rate\t%d",map->list[m].magic_damage_rate);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].magic_damage_rate ) {
sprintf(rflag,"magic_damage_rate\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if ( !strcmpi(flag,"misc_damage_rate") ) {
if( !state ) {
if( map->list[m].misc_damage_rate != 100 ) {
sprintf(rflag,"misc_damage_rate\t%d",map->list[m].misc_damage_rate);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].misc_damage_rate ) {
sprintf(rflag,"misc_damage_rate\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if ( !strcmpi(flag,"short_damage_rate") ) {
if( !state ) {
if( map->list[m].short_damage_rate != 100 ) {
sprintf(rflag,"short_damage_rate\t%d",map->list[m].short_damage_rate);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].short_damage_rate ) {
sprintf(rflag,"short_damage_rate\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if ( !strcmpi(flag,"long_damage_rate") ) {
if( !state ) {
if( map->list[m].long_damage_rate != 100 ) {
sprintf(rflag,"long_damage_rate\t%d",map->list[m].long_damage_rate);
map_zone_mf_cache_add(m,rflag);
}
} if( sscanf(params, "%d", &state) == 1 ) {
if( state != map->list[m].long_damage_rate ) {
sprintf(rflag,"long_damage_rate\t%s",params);
map_zone_mf_cache_add(m,rflag);
}
}
} else if (!strcmpi(flag,"nocashshop")) {
if( state && map->list[m].flag.nocashshop )
;/* nothing to do */
else {
if( state )
map_zone_mf_cache_add(m,"nocashshop\toff");
else if( map->list[m].flag.nocashshop )
map_zone_mf_cache_add(m,"nocashshop");
}
}
return false;
}
void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath)
{
int i;
const char *empty = "";
char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH];
map->list[m].zone = zone;
for(i = 0; i < zone->mapflags_count; i++) {
size_t len = strlen(zone->mapflags[i]);
int k;
params[0] = '\0';
memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH);
for(k = 0; k < len; k++) {
if( flag[k] == '\t' ) {
memcpy(params, &flag[k+1], len - k);
flag[k] = '\0';
break;
}
}
if( map->zone_mf_cache(m,flag,params) )
continue;
npc->parse_mapflag(map->list[m].name, empty, flag, params, start, buffer, filepath, NULL);
}
}
/* used on npc load and reload to apply all "Normal" and "PK Mode" zones */
void map_zone_init(void)
{
char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH];
struct map_zone_data *zone;
const char *empty = "";
int i,k,j;
zone = &map->zone_all;
for(i = 0; i < zone->mapflags_count; i++) {
size_t len = strlen(zone->mapflags[i]);
params[0] = '\0';
memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH);
for(k = 0; k < len; k++) {
if( flag[k] == '\t' ) {
memcpy(params, &flag[k+1], len - k);
flag[k] = '\0';
break;
}
}
for(j = 0; j < map->count; j++) {
if( map->list[j].zone == zone ) {
if( map->zone_mf_cache(j,flag,params) )
break;
npc->parse_mapflag(map->list[j].name, empty, flag, params, empty, empty, empty, NULL);
}
}
}
if( battle_config.pk_mode ) {
zone = &map->zone_pk;
for(i = 0; i < zone->mapflags_count; i++) {
size_t len = strlen(zone->mapflags[i]);
params[0] = '\0';
memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH);
for(k = 0; k < len; k++) {
if( flag[k] == '\t' ) {
memcpy(params, &flag[k+1], len - k);
flag[k] = '\0';
break;
}
}
for(j = 0; j < map->count; j++) {
if( map->list[j].zone == zone ) {
if( map->zone_mf_cache(j,flag,params) )
break;
npc->parse_mapflag(map->list[j].name, empty, flag, params, empty, empty, empty, NULL);
}
}
}
}
}
unsigned short map_zone_str2itemid(const char *name) {
struct item_data *data;
if( !name )
return 0;
if( name[0] == 'I' && name[1] == 'D' && strlen(name) < 8 ) {
if( !( data = itemdb->exists(atoi(name+2))) ) {
return 0;
}
} else {
if( !( data = itemdb->search_name(name) ) ) {
return 0;
}
}
return data->nameid;
}
unsigned short map_zone_str2skillid(const char *name) {
unsigned short nameid = 0;
if( !name )
return 0;
if( name[0] == 'I' && name[1] == 'D' && strlen(name) < 8 ) {
if( !skill->get_index((nameid = atoi(name+2))) )
return 0;
} else {
if( !( nameid = strdb_iget(skill->name2id_db, name) ) ) {
return 0;
}
}
return nameid;
}
enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *subtype) {
char temp[200], *parse;
enum bl_type bl = BL_NUL;
*subtype = MZS_NONE;
if( !entry )
return BL_NUL;
safestrncpy(temp, entry, 200);
parse = strtok(temp,"|");
while (parse != NULL) {
normalize_name(parse," ");
if( strcmpi(parse,"player") == 0 )
bl |= BL_PC;
else if( strcmpi(parse,"homun") == 0 )
bl |= BL_HOM;
else if( strcmpi(parse,"mercenary") == 0 )
bl |= BL_MER;
else if( strcmpi(parse,"monster") == 0 )
bl |= BL_MOB;
else if( strcmpi(parse,"clone") == 0 ) {
bl |= BL_MOB;
*subtype |= MZS_CLONE;
} else if( strcmpi(parse,"mob_boss") == 0 ) {
bl |= BL_MOB;
*subtype |= MZS_BOSS;
} else if( strcmpi(parse,"elemental") == 0 )
bl |= BL_ELEM;
else if( strcmpi(parse,"pet") == 0 )
bl |= BL_PET;
else if( strcmpi(parse,"all") == 0 ) {
bl |= BL_ALL;
*subtype |= MZS_ALL;
} else if( strcmpi(parse,"none") == 0 ) {
bl = BL_NUL;
} else {
ShowError("map_zone_db: '%s' unknown type, skipping...\n",parse);
}
parse = strtok(NULL,"|");
}
return bl;
}
/* [Ind/Hercules] */
void read_map_zone_db(void) {
config_t map_zone_db;
config_setting_t *zones = NULL;
/* TODO: #ifndef required for re/pre-re */
#ifdef RENEWAL
const char *config_filename = "db/re/map_zone_db.conf"; // FIXME hardcoded name
#else
const char *config_filename = "db/pre-re/map_zone_db.conf"; // FIXME hardcoded name
#endif
if (libconfig->read_file(&map_zone_db, config_filename))
return;
zones = libconfig->lookup(&map_zone_db, "zones");
if (zones != NULL) {
struct map_zone_data *zone;
config_setting_t *zone_e;
config_setting_t *skills;
config_setting_t *items;
config_setting_t *mapflags;
config_setting_t *commands;
config_setting_t *caps;
const char *name;
const char *zonename;
int i,h,v,j;
int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0,
disabled_commands_count = 0, capped_skills_count = 0;
enum map_zone_skill_subtype subtype;
zone_count = libconfig->setting_length(zones);
for (i = 0; i < zone_count; ++i) {
bool is_all = false;
zone_e = libconfig->setting_get_elem(zones, i);
if (!libconfig->setting_lookup_string(zone_e, "name", &zonename)) {
ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n",
config_setting_source_file(zone_e), config_setting_source_line(zone_e));
libconfig->setting_remove_elem(zones,i);/* remove from the tree */
--zone_count;
--i;
continue;
}
if( strdb_exists(map->zone_db, zonename) ) {
ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename);
libconfig->setting_remove_elem(zones,i);/* remove from the tree */
--zone_count;
--i;
continue;
}
/* is this the global template? */
if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map->zone_all;
zone->merge_type = MZMT_NEVERMERGE;
is_all = true;
} else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map->zone_pk;
zone->merge_type = MZMT_NEVERMERGE;
is_all = true;
} else {
CREATE( zone, struct map_zone_data, 1 );
zone->merge_type = MZMT_NORMAL;
zone->disabled_skills_count = 0;
zone->disabled_items_count = 0;
}
safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH/2);
if( (skills = libconfig->setting_get_member(zone_e, "disabled_skills")) != NULL ) {
disabled_skills_count = libconfig->setting_length(skills);
/* validate */
for(h = 0; h < libconfig->setting_length(skills); h++) {
config_setting_t *skillinfo = libconfig->setting_get_elem(skills, h);
name = config_setting_name(skillinfo);
if( !map->zone_str2skillid(name) ) {
ShowError("map_zone_db: unknown skill (%s) in disabled_skills for zone '%s', skipping skill...\n",name,zone->name);
libconfig->setting_remove_elem(skills,h);
--disabled_skills_count;
--h;
continue;
}
if( !map->zone_bl_type(libconfig->setting_get_string_elem(skills,h),&subtype) )/* we don't remove it from the three due to inheritance */
--disabled_skills_count;
}
/* all ok, process */
CREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, disabled_skills_count );
for(h = 0, v = 0; h < libconfig->setting_length(skills); h++) {
config_setting_t *skillinfo = libconfig->setting_get_elem(skills, h);
struct map_zone_disabled_skill_entry * entry;
enum bl_type type;
name = config_setting_name(skillinfo);
if( (type = map->zone_bl_type(libconfig->setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_disabled_skill_entry, 1 );
entry->nameid = map->zone_str2skillid(name);
entry->type = type;
entry->subtype = subtype;
zone->disabled_skills[v++] = entry;
}
}
zone->disabled_skills_count = disabled_skills_count;
}
if( (items = libconfig->setting_get_member(zone_e, "disabled_items")) != NULL ) {
disabled_items_count = libconfig->setting_length(items);
/* validate */
for(h = 0; h < libconfig->setting_length(items); h++) {
config_setting_t *item = libconfig->setting_get_elem(items, h);
name = config_setting_name(item);
if( !map->zone_str2itemid(name) ) {
ShowError("map_zone_db: unknown item (%s) in disabled_items for zone '%s', skipping item...\n",name,zone->name);
libconfig->setting_remove_elem(items,h);
--disabled_items_count;
--h;
continue;
}
if( !libconfig->setting_get_bool(item) )/* we don't remove it from the three due to inheritance */
--disabled_items_count;
}
/* all ok, process */
CREATE( zone->disabled_items, int, disabled_items_count );
if( (libconfig->setting_length(items) - disabled_items_count) > 0 ) { //Some are forcefully enabled
zone->cant_disable_items_count = libconfig->setting_length(items) - disabled_items_count;
CREATE(zone->cant_disable_items, int, zone->cant_disable_items_count);
}
for(h = 0, v = 0, j = 0; h < libconfig->setting_length(items); h++) {
config_setting_t *item = libconfig->setting_get_elem(items, h);
name = config_setting_name(item);
if( libconfig->setting_get_bool(item) ) { /* only add if enabled */
zone->disabled_items[v++] = map->zone_str2itemid(name);
} else { /** forcefully enabled **/
zone->cant_disable_items[j++] = map->zone_str2itemid(name);
}
}
zone->disabled_items_count = disabled_items_count;
}
if( (mapflags = libconfig->setting_get_member(zone_e, "mapflags")) != NULL ) {
mapflags_count = libconfig->setting_length(mapflags);
/* mapflags are not validated here, so we save all anyway */
CREATE( zone->mapflags, char *, mapflags_count );
for(h = 0; h < mapflags_count; h++) {
CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH );
name = libconfig->setting_get_string_elem(mapflags, h);
safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH);
}
zone->mapflags_count = mapflags_count;
}
if( (commands = libconfig->setting_get_member(zone_e, "disabled_commands")) != NULL ) {
disabled_commands_count = libconfig->setting_length(commands);
/* validate */
for(h = 0; h < libconfig->setting_length(commands); h++) {
config_setting_t *command = libconfig->setting_get_elem(commands, h);
name = config_setting_name(command);
if( !atcommand->exists(name) ) {
ShowError("map_zone_db: unknown command '%s' in disabled_commands for zone '%s', skipping entry...\n",name,zone->name);
libconfig->setting_remove_elem(commands,h);
--disabled_commands_count;
--h;
continue;
}
if( !libconfig->setting_get_int(command) )/* we don't remove it from the three due to inheritance */
--disabled_commands_count;
}
/* all ok, process */
CREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, disabled_commands_count );
for(h = 0, v = 0; h < libconfig->setting_length(commands); h++) {
config_setting_t *command = libconfig->setting_get_elem(commands, h);
struct map_zone_disabled_command_entry * entry;
int group_lv;
name = config_setting_name(command);
if( (group_lv = libconfig->setting_get_int(command)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_disabled_command_entry, 1 );
entry->cmd = atcommand->exists(name)->func;
entry->group_lv = group_lv;
zone->disabled_commands[v++] = entry;
}
}
zone->disabled_commands_count = disabled_commands_count;
}
if( (caps = libconfig->setting_get_member(zone_e, "skill_damage_cap")) != NULL ) {
capped_skills_count = libconfig->setting_length(caps);
/* validate */
for(h = 0; h < libconfig->setting_length(caps); h++) {
config_setting_t *cap = libconfig->setting_get_elem(caps, h);
name = config_setting_name(cap);
if( !map->zone_str2skillid(name) ) {
ShowError("map_zone_db: unknown skill (%s) in skill_damage_cap for zone '%s', skipping skill...\n",name,zone->name);
libconfig->setting_remove_elem(caps,h);
--capped_skills_count;
--h;
continue;
}
if( !map->zone_bl_type(libconfig->setting_get_string_elem(cap,1),&subtype) )/* we don't remove it from the three due to inheritance */
--capped_skills_count;
}
/* all ok, process */
CREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, capped_skills_count );
for(h = 0, v = 0; h < libconfig->setting_length(caps); h++) {
config_setting_t *cap = libconfig->setting_get_elem(caps, h);
struct map_zone_skill_damage_cap_entry * entry;
enum bl_type type;
name = config_setting_name(cap);
if( (type = map->zone_bl_type(libconfig->setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 );
entry->nameid = map->zone_str2skillid(name);
entry->cap = libconfig->setting_get_int_elem(cap,0);
entry->type = type;
entry->subtype = subtype;
zone->capped_skills[v++] = entry;
}
}
zone->capped_skills_count = capped_skills_count;
}
if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */
strdb_put(map->zone_db, zonename, zone);
}
/* process inheritance, aka loop through the whole thing again :P */
for (i = 0; i < zone_count; ++i) {
config_setting_t *inherit_tree = NULL;
config_setting_t *new_entry = NULL;
int inherit_count;
zone_e = libconfig->setting_get_elem(zones, i);
libconfig->setting_lookup_string(zone_e, "name", &zonename);
if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */
}
if( (inherit_tree = libconfig->setting_get_member(zone_e, "inherit")) != NULL ) {
/* append global zone to this */
new_entry = libconfig->setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING);
libconfig->setting_set_string(new_entry,MAP_ZONE_ALL_NAME);
} else {
/* create inherit member and add global zone to it */
inherit_tree = libconfig->setting_add(zone_e, "inherit",CONFIG_TYPE_ARRAY);
new_entry = libconfig->setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING);
libconfig->setting_set_string(new_entry,MAP_ZONE_ALL_NAME);
}
inherit_count = libconfig->setting_length(inherit_tree);
for(h = 0; h < inherit_count; h++) {
struct map_zone_data *izone; /* inherit zone */
int disabled_skills_count_i = 0; /* disabled skill count from inherit zone */
int disabled_items_count_i = 0; /* disabled item count from inherit zone */
int mapflags_count_i = 0; /* mapflag count from inherit zone */
int disabled_commands_count_i = 0; /* commands count from inherit zone */
int capped_skills_count_i = 0; /* skill capped count from inherit zone */
name = libconfig->setting_get_string_elem(inherit_tree, h);
libconfig->setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */
if( !(izone = strdb_get(map->zone_db, name)) ) {
ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename);
continue;
}
if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map->zone_all;
} else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map->zone_pk;
} else
zone = strdb_get(map->zone_db, zonename);/* will succeed for we just put it in here */
disabled_skills_count_i = izone->disabled_skills_count;
disabled_items_count_i = izone->disabled_items_count;
mapflags_count_i = izone->mapflags_count;
disabled_commands_count_i = izone->disabled_commands_count;
capped_skills_count_i = izone->capped_skills_count;
/* process everything to override, paying attention to config_setting_get_bool */
if( disabled_skills_count_i ) {
if( (skills = libconfig->setting_get_member(zone_e, "disabled_skills")) == NULL )
skills = libconfig->setting_add(zone_e, "disabled_skills",CONFIG_TYPE_GROUP);
disabled_skills_count = libconfig->setting_length(skills);
for(j = 0; j < disabled_skills_count_i; j++) {
int k;
for(k = 0; k < disabled_skills_count; k++) {
config_setting_t *skillinfo = libconfig->setting_get_elem(skills, k);
if( map->zone_str2skillid(config_setting_name(skillinfo)) == izone->disabled_skills[j]->nameid ) {
break;
}
}
if( k == disabled_skills_count ) {/* we didn't find it */
struct map_zone_disabled_skill_entry *entry;
RECREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, ++zone->disabled_skills_count );
CREATE( entry, struct map_zone_disabled_skill_entry, 1 );
entry->nameid = izone->disabled_skills[j]->nameid;
entry->type = izone->disabled_skills[j]->type;
entry->subtype = izone->disabled_skills[j]->subtype;
zone->disabled_skills[zone->disabled_skills_count-1] = entry;
}
}
}
if( disabled_items_count_i ) {
if( (items = libconfig->setting_get_member(zone_e, "disabled_items")) == NULL )
items = libconfig->setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP);
disabled_items_count = libconfig->setting_length(items);
for(j = 0; j < disabled_items_count_i; j++) {
int k;
for(k = 0; k < disabled_items_count; k++) {
config_setting_t *item = libconfig->setting_get_elem(items, k);
name = config_setting_name(item);
if( map->zone_str2itemid(name) == izone->disabled_items[j] ) {
if( libconfig->setting_get_bool(item) )
continue;
break;
}
}
if( k == disabled_items_count ) {/* we didn't find it */
RECREATE( zone->disabled_items, int, ++zone->disabled_items_count );
zone->disabled_items[zone->disabled_items_count-1] = izone->disabled_items[j];
}
}
}
if( mapflags_count_i ) {
if( (mapflags = libconfig->setting_get_member(zone_e, "mapflags")) == NULL )
mapflags = libconfig->setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY);
mapflags_count = libconfig->setting_length(mapflags);
for(j = 0; j < mapflags_count_i; j++) {
int k;
for(k = 0; k < mapflags_count; k++) {
name = libconfig->setting_get_string_elem(mapflags, k);
if( strcmpi(name,izone->mapflags[j]) == 0 ) {
break;
}
}
if( k == mapflags_count ) {/* we didn't find it */
RECREATE( zone->mapflags, char*, ++zone->mapflags_count );
CREATE( zone->mapflags[zone->mapflags_count-1], char, MAP_ZONE_MAPFLAG_LENGTH );
safestrncpy(zone->mapflags[zone->mapflags_count-1], izone->mapflags[j], MAP_ZONE_MAPFLAG_LENGTH);
}
}
}
if( disabled_commands_count_i ) {
if( (commands = libconfig->setting_get_member(zone_e, "disabled_commands")) == NULL )
commands = libconfig->setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP);
disabled_commands_count = libconfig->setting_length(commands);
for(j = 0; j < disabled_commands_count_i; j++) {
int k;
for(k = 0; k < disabled_commands_count; k++) {
config_setting_t *command = libconfig->setting_get_elem(commands, k);
if( atcommand->exists(config_setting_name(command))->func == izone->disabled_commands[j]->cmd ) {
break;
}
}
if( k == disabled_commands_count ) {/* we didn't find it */
struct map_zone_disabled_command_entry *entry;
RECREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, ++zone->disabled_commands_count );
CREATE( entry, struct map_zone_disabled_command_entry, 1 );
entry->cmd = izone->disabled_commands[j]->cmd;
entry->group_lv = izone->disabled_commands[j]->group_lv;
zone->disabled_commands[zone->disabled_commands_count-1] = entry;
}
}
}
if( capped_skills_count_i ) {
if( (caps = libconfig->setting_get_member(zone_e, "skill_damage_cap")) == NULL )
caps = libconfig->setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP);
capped_skills_count = libconfig->setting_length(caps);
for(j = 0; j < capped_skills_count_i; j++) {
int k;
for(k = 0; k < capped_skills_count; k++) {
config_setting_t *cap = libconfig->setting_get_elem(caps, k);
if( map->zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) {
break;
}
}
if( k == capped_skills_count ) {/* we didn't find it */
struct map_zone_skill_damage_cap_entry *entry;
RECREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, ++zone->capped_skills_count );
CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 );
entry->nameid = izone->capped_skills[j]->nameid;
entry->cap = izone->capped_skills[j]->cap;
entry->type = izone->capped_skills[j]->type;
entry->subtype = izone->capped_skills[j]->subtype;
zone->capped_skills[zone->capped_skills_count-1] = entry;
}
}
}
}
}
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename);
/* post-load processing */
if( (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) )
zone->merge_type = MZMT_MERGEABLE;
if( (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) )
zone->merge_type = MZMT_MERGEABLE;
if( (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) )
zone->merge_type = MZMT_MERGEABLE;
}
/* not supposed to go in here but in skill_final whatever */
libconfig->destroy(&map_zone_db);
}
int map_get_new_bonus_id (void) {
return map->bonus_id++;
}
void map_add_questinfo(int m, struct questinfo *qi) {
unsigned short i;
/* duplicate, override */
for(i = 0; i < map->list[m].qi_count; i++) {
if( map->list[m].qi_data[i].nd == qi->nd )
break;
}
if( i == map->list[m].qi_count )
RECREATE(map->list[m].qi_data, struct questinfo, ++map->list[m].qi_count);
memcpy(&map->list[m].qi_data[i], qi, sizeof(struct questinfo));
}
bool map_remove_questinfo(int m, struct npc_data *nd) {
unsigned short i;
for(i = 0; i < map->list[m].qi_count; i++) {
struct questinfo *qi = &map->list[m].qi_data[i];
if( qi->nd == nd ) {
memset(&map->list[m].qi_data[i], 0, sizeof(struct questinfo));
if( i != --map->list[m].qi_count ) {
memmove(&map->list[m].qi_data[i],&map->list[m].qi_data[i+1],sizeof(struct questinfo)*(map->list[m].qi_count-i));
}
return true;
}
}
return false;
}
/**
* @see DBApply
*/
int map_db_final(DBKey key, DBData *data, va_list ap) {
struct map_data_other_server *mdos = DB->data2ptr(data);
if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL)
aFree(mdos);
return 0;
}
/**
* @see DBApply
*/
int nick_db_final(DBKey key, DBData *data, va_list args)
{
struct charid2nick* p = DB->data2ptr(data);
struct charid_request* req;
if( p == NULL )
return 0;
while( p->requests )
{
req = p->requests;
p->requests = req->next;
aFree(req);
}
aFree(p);
return 0;
}
int cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_ret(bl);
switch(bl->type) {
case BL_PC:
map->quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc->unload((struct npc_data *)bl,false);
break;
case BL_MOB:
unit->free(bl,CLR_OUTSIGHT);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
map->clearflooritem(bl);
break;
case BL_SKILL:
skill->delunit((struct skill_unit *) bl);
break;
}
return 1;
}
/**
* @see DBApply
*/
int cleanup_db_sub(DBKey key, DBData *data, va_list va) {
return map->cleanup_sub(DB->data2ptr(data), va);
}
/*==========================================
* map destructor
*------------------------------------------*/
int do_final(void) {
int i;
struct map_session_data* sd;
struct s_mapiterator* iter;
ShowStatus("Terminating...\n");
channel->config->closing = true;
HPM->event(HPET_FINAL);
if (map->cpsd) aFree(map->cpsd);
//Ladies and babies first.
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
map->quit(sd);
mapit->free(iter);
/* prepares npcs for a faster shutdown process */
npc->do_clear_npc();
// remove all objects on maps
for (i = 0; i < map->count; i++) {
ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map->count, map->list[i].name);
if (map->list[i].m >= 0)
map->foreachinmap(map->cleanup_sub, i, BL_ALL);
}
ShowStatus("Cleaned up %d maps."CL_CLL"\n", map->count);
if (map->extra_scripts) {
for (i = 0; i < map->extra_scripts_count; i++)
aFree(map->extra_scripts[i]);
aFree(map->extra_scripts);
map->extra_scripts = NULL;
map->extra_scripts_count = 0;
}
map->id_db->foreach(map->id_db,map->cleanup_db_sub);
chrif->char_reset_offline();
chrif->flush();
atcommand->final();
battle->final();
ircbot->final();/* before channel. */
channel->final();
chrif->final();
clif->final();
npc->final();
quest->final();
script->final();
itemdb->final();
instance->final();
gstorage->final();
guild->final();
party->final();
pc->final();
pet->final();
mob->final();
homun->final();
atcommand->final_msg();
skill->final();
status->final();
unit->final();
bg->final();
duel->final();
elemental->final();
map->list_final();
vending->final();
HPM_map_do_final();
map->map_db->destroy(map->map_db, map->db_final);
mapindex->final();
if(map->enable_grf)
grfio_final();
db_destroy(map->id_db);
db_destroy(map->pc_db);
db_destroy(map->mobid_db);
db_destroy(map->bossid_db);
map->nick_db->destroy(map->nick_db, map->nick_db_final);
db_destroy(map->charid_db);
db_destroy(map->iwall_db);
db_destroy(map->regen_db);
map->sql_close();
ers_destroy(map->iterator_ers);
ers_destroy(map->flooritem_ers);
aFree(map->list);
if( map->block_free )
aFree(map->block_free);
if( map->bl_list )
aFree(map->bl_list);
if( !map->enable_grf )
aFree(map->cache_buffer);
aFree(map->MAP_CONF_NAME);
aFree(map->BATTLE_CONF_FILENAME);
aFree(map->ATCOMMAND_CONF_FILENAME);
aFree(map->SCRIPT_CONF_NAME);
aFree(map->MSG_CONF_NAME);
aFree(map->GRF_PATH_FILENAME);
aFree(map->INTER_CONF_NAME);
aFree(map->LOG_CONF_NAME);
HPM->event(HPET_POST_FINAL);
ShowStatus("Finished.\n");
return map->retval;
}
int map_abort_sub(struct map_session_data* sd, va_list ap) {
chrif->save(sd,1);
return 1;
}
//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
static int run = 0;
//Save all characters and then flush the inter-connection.
if (run) {
ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
return;
}
run = 1;
if (!chrif->isconnected())
{
if (db_size(map->pc_db))
ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", db_size(map->pc_db));
return;
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
map->foreachpc(map->abort_sub);
chrif->flush();
}
void set_server_type(void) {
SERVER_TYPE = SERVER_TYPE_MAP;
}
/// Called when a terminate signal is received.
void do_shutdown(void)
{
if( core->runflag != MAPSERVER_ST_SHUTDOWN )
{
core->runflag = MAPSERVER_ST_SHUTDOWN;
ShowStatus("Shutting down...\n");
{
struct map_session_data* sd;
struct s_mapiterator* iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
clif->GM_kick(NULL, sd);
mapit->free(iter);
sockt->flush_fifos();
}
chrif->check_shutdown();
}
}
CPCMD(gm_position) {
int x = 0, y = 0, m = 0;
char map_name[25];
if( line == NULL || sscanf(line, "%d %d %24s",&x,&y,map_name) < 3 ) {
ShowError("gm:info invalid syntax. use '"CL_WHITE"gm:info xCord yCord map_name"CL_RESET"'\n");
return;
}
if ((m = map->mapname2mapid(map_name)) <= 0) {
ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name);
return;
}
if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) {
ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name);
return;
}
ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name);
map->cpsd->bl.x = x;
map->cpsd->bl.y = y;
map->cpsd->bl.m = m;
}
CPCMD(gm_use) {
if( line == NULL ) {
ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command <optional params>"CL_RESET"'\n");
return;
}
map->cpsd_active = true;
if( !atcommand->exec(map->cpsd->fd, map->cpsd, line, false) )
ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' failed\n",line);
else
ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line);
map->cpsd_active = false;
}
/* Hercules Console Parser */
void map_cp_defaults(void) {
#ifdef CONSOLE_INPUT
/* default HCP data */
map->cpsd = pc->get_dummy_sd();
strcpy(map->cpsd->status.name, "Hercules Console");
map->cpsd->bl.x = mapindex->default_x;
map->cpsd->bl.y = mapindex->default_y;
map->cpsd->bl.m = map->mapname2mapid(mapindex->default_map);
console->input->addCommand("gm:info",CPCMD_A(gm_position));
console->input->addCommand("gm:use",CPCMD_A(gm_use));
#endif
}
void map_load_defaults(void) {
mapindex_defaults();
map_defaults();
/* */
atcommand_defaults();
battle_defaults();
battleground_defaults();
buyingstore_defaults();
channel_defaults();
clif_defaults();
chrif_defaults();
guild_defaults();
gstorage_defaults();
homunculus_defaults();
instance_defaults();
ircbot_defaults();
itemdb_defaults();
log_defaults();
mail_defaults();
npc_defaults();
script_defaults();
searchstore_defaults();
skill_defaults();
vending_defaults();
pc_defaults();
pc_groups_defaults();
party_defaults();
storage_defaults();
trade_defaults();
status_defaults();
chat_defaults();
duel_defaults();
elemental_defaults();
intif_defaults();
mercenary_defaults();
mob_defaults();
unit_defaults();
mapreg_defaults();
pet_defaults();
path_defaults();
quest_defaults();
#ifdef PCRE_SUPPORT
npc_chat_defaults();
#endif
}
/**
* --run-once handler
*
* Causes the server to run its loop once, and shutdown. Useful for testing.
* @see cmdline->exec
*/
static CMDLINEARG(runonce)
{
core->runflag = CORE_ST_STOP;
return true;
}
/**
* --map-config handler
*
* Overrides the default map-server configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(mapconfig)
{
aFree(map->MAP_CONF_NAME);
map->MAP_CONF_NAME = aStrdup(params);
return true;
}
/**
* --battle-config handler
*
* Overrides the default battle configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(battleconfig)
{
aFree(map->BATTLE_CONF_FILENAME);
map->BATTLE_CONF_FILENAME = aStrdup(params);
return true;
}
/**
* --atcommand-config handler
*
* Overrides the default atcommands configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(atcommandconfig)
{
aFree(map->ATCOMMAND_CONF_FILENAME);
map->ATCOMMAND_CONF_FILENAME = aStrdup(params);
return true;
}
/**
* --script-config handler
*
* Overrides the default script configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(scriptconfig)
{
aFree(map->SCRIPT_CONF_NAME);
map->SCRIPT_CONF_NAME = aStrdup(params);
return true;
}
/**
* --msg-config handler
*
* Overrides the default messages configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(msgconfig)
{
aFree(map->MSG_CONF_NAME);
map->MSG_CONF_NAME = aStrdup(params);
return true;
}
/**
* --grf-path handler
*
* Overrides the default grf configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(grfpath)
{
aFree(map->GRF_PATH_FILENAME);
map->GRF_PATH_FILENAME = aStrdup(params);
return true;
}
/**
* --inter-config handler
*
* Overrides the default inter-server configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(interconfig)
{
aFree(map->INTER_CONF_NAME);
map->INTER_CONF_NAME = aStrdup(params);
return true;
}
/**
* --log-config handler
*
* Overrides the default log configuration filename.
* @see cmdline->exec
*/
static CMDLINEARG(logconfig)
{
aFree(map->LOG_CONF_NAME);
map->LOG_CONF_NAME = aStrdup(params);
return true;
}
/**
* --script-check handler
*
* Enables script-check mode. Checks scripts and quits without running.
* @see cmdline->exec
*/
static CMDLINEARG(scriptcheck)
{
map->minimal = true;
core->runflag = CORE_ST_STOP;
map->scriptcheck = true;
return true;
}
/**
* --load-script handler
*
* Adds a filename to the script auto-load list.
* @see cmdline->exec
*/
static CMDLINEARG(loadscript)
{
RECREATE(map->extra_scripts, char *, ++map->extra_scripts_count);
map->extra_scripts[map->extra_scripts_count-1] = aStrdup(params);
return true;
}
/**
* --generate-translations
*
* Creates "./generated_translations.pot"
* @see cmdline->exec
**/
static CMDLINEARG(generatetranslations) {
script->lang_export_file = aStrdup("./generated_translations.pot");
if( !(script->lang_export_fp = fopen(script->lang_export_file,"wb")) ) {
ShowError("export-dialog: failed to open '%s' for writing\n",script->lang_export_file);
}
core->runflag = CORE_ST_STOP;
return true;
}
/**
* Defines the local command line arguments
*/
void cmdline_args_init_local(void)
{
CMDLINEARG_DEF2(run-once, runonce, "Closes server after loading (testing).", CMDLINE_OPT_NORMAL);
CMDLINEARG_DEF2(map-config, mapconfig, "Alternative map-server configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(battle-config, battleconfig, "Alternative battle configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(atcommand-config, atcommandconfig, "Alternative atcommand configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(script-config, scriptconfig, "Alternative script configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(msg-config, msgconfig, "Alternative message configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(grf-path, grfpath, "Alternative GRF path configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(inter-config, interconfig, "Alternative inter-server configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(log-config, logconfig, "Alternative logging configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(script-check, scriptcheck, "Doesn't run the server, only tests the scripts passed through --load-script.", CMDLINE_OPT_SILENT);
CMDLINEARG_DEF2(load-script, loadscript, "Loads an additional script (can be repeated).", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM);
CMDLINEARG_DEF2(generate-translations, generatetranslations, "Creates './generated_translations.pot' file with all translateable strings from scripts, server terminates afterwards.", CMDLINE_OPT_NORMAL);
}
int do_init(int argc, char *argv[])
{
bool minimal = false;
int i;
#ifdef GCOLLECT
GC_enable_incremental();
#endif
map_load_defaults();
map->INTER_CONF_NAME = aStrdup("conf/inter-server.conf");
map->LOG_CONF_NAME = aStrdup("conf/logs.conf");
map->MAP_CONF_NAME = aStrdup("conf/map-server.conf");
map->BATTLE_CONF_FILENAME = aStrdup("conf/battle.conf");
map->ATCOMMAND_CONF_FILENAME = aStrdup("conf/atcommand.conf");
map->SCRIPT_CONF_NAME = aStrdup("conf/script.conf");
map->MSG_CONF_NAME = aStrdup("conf/messages.conf");
map->GRF_PATH_FILENAME = aStrdup("conf/grf-files.txt");
HPM_map_do_init();
cmdline->exec(argc, argv, CMDLINE_OPT_PREINIT);
HPM->config_read();
HPM->event(HPET_PRE_INIT);
cmdline->exec(argc, argv, CMDLINE_OPT_NORMAL);
minimal = map->minimal;/* temp (perhaps make minimal a mask with options of what to load? e.g. plugin 1 does minimal |= mob_db; */
if (!minimal) {
map->config_read(map->MAP_CONF_NAME);
CREATE(map->list,struct map_data,map->count);
map->count = 0;
map->config_read_sub(map->MAP_CONF_NAME);
// loads npcs
map->reloadnpc(false);
chrif->checkdefaultlogin();
if (!map->ip_set || !map->char_ip_set) {
char ip_str[16];
sockt->ip2str(sockt->addr_[0], ip_str);
ShowWarning("Not all IP addresses in /conf/map-server.conf configured, auto-detecting...\n");
if (sockt->naddr_ == 0)
ShowError("Unable to determine your IP address...\n");
else if (sockt->naddr_ > 1)
ShowNotice("Multiple interfaces detected...\n");
ShowInfo("Defaulting to %s as our IP address\n", ip_str);
if (!map->ip_set)
clif->setip(ip_str);
if (!map->char_ip_set)
chrif->setip(ip_str);
}
battle->config_read(map->BATTLE_CONF_FILENAME);
atcommand->msg_read(map->MSG_CONF_NAME, false);
map->inter_config_read(map->INTER_CONF_NAME);
logs->config_read(map->LOG_CONF_NAME);
}
script->config_read(map->SCRIPT_CONF_NAME);
map->id_db = idb_alloc(DB_OPT_BASE);
map->pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map->id2sd() use. [Skotlex]
map->mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob AI. [Skotlex]
map->bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
map->map_db = uidb_alloc(DB_OPT_BASE);
map->nick_db = idb_alloc(DB_OPT_BASE);
map->charid_db = idb_alloc(DB_OPT_BASE);
map->regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing
map->iwall_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
map->zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH);
map->iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
ers_chunk_size(map->iterator_ers, 25);
map->flooritem_ers = ers_new(sizeof(struct flooritem_data),"map.c::map_flooritem_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK);
ers_chunk_size(map->flooritem_ers, 100);
if (!minimal) {
map->sql_init();
if (logs->config.sql_logs)
logs->sql_init();
}
i = mapindex->init();
if (minimal) {
// Pretend all maps from the mapindex are on this mapserver
CREATE(map->list,struct map_data,i);
for( i = 0; i < MAX_MAPINDEX; i++ ) {
if (mapindex_exists(i)) {
map->addmap(mapindex_id2name(i));
}
}
}
if(map->enable_grf)
grfio_init(map->GRF_PATH_FILENAME);
map->readallmaps();
if (!minimal) {
timer->add_func_list(map->freeblock_timer, "map_freeblock_timer");
timer->add_func_list(map->clearflooritem_timer, "map_clearflooritem_timer");
timer->add_func_list(map->removemobs_timer, "map_removemobs_timer");
timer->add_interval(timer->gettick()+1000, map->freeblock_timer, 0, 0, 60*1000);
HPM->event(HPET_INIT);
}
atcommand->init(minimal);
battle->init(minimal);
instance->init(minimal);
channel->init(minimal);
chrif->init(minimal);
clif->init(minimal);
ircbot->init(minimal);
script->init(minimal);
itemdb->init(minimal);
skill->init(minimal);
if (!minimal)
map->read_zone_db();/* read after item and skill initialization */
mob->init(minimal);
pc->init(minimal);
status->init(minimal);
party->init(minimal);
guild->init(minimal);
gstorage->init(minimal);
pet->init(minimal);
homun->init(minimal);
mercenary->init(minimal);
elemental->init(minimal);
quest->init(minimal);
npc->init(minimal);
unit->init(minimal);
bg->init(minimal);
duel->init(minimal);
vending->init(minimal);
if (map->scriptcheck) {
bool failed = map->extra_scripts_count > 0 ? false : true;
for (i = 0; i < map->extra_scripts_count; i++) {
if (npc->parsesrcfile(map->extra_scripts[i], false) != EXIT_SUCCESS)
failed = true;
}
if (failed)
exit(EXIT_FAILURE);
exit(EXIT_SUCCESS);
}
if( minimal ) {
HPM->event(HPET_READY);
exit(EXIT_SUCCESS);
}
npc->event_do_oninit( false ); // Init npcs (OnInit)
npc->market_fromsql(); /* after OnInit */
if (battle_config.pk_mode)
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
Sql_HerculesUpdateCheck(map->mysql_handle);
#ifdef CONSOLE_INPUT
console->input->setSQL(map->mysql_handle);
if (!minimal && core->runflag != CORE_ST_STOP)
console->display_gplnotice();
#endif
ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map->port);
if( core->runflag != CORE_ST_STOP ) {
core->shutdown_callback = map->do_shutdown;
core->runflag = MAPSERVER_ST_RUNNING;
}
map_cp_defaults();
HPM->event(HPET_READY);
return 0;
}
/*=====================================
* Default Functions : map.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void map_defaults(void) {
map = &map_s;
/* */
map->minimal = false;
map->scriptcheck = false;
map->count = 0;
map->retval = EXIT_SUCCESS;
map->extra_scripts = NULL;
map->extra_scripts_count = 0;
sprintf(map->db_path ,"db");
sprintf(map->help_txt ,"conf/help.txt");
sprintf(map->help2_txt ,"conf/help2.txt");
sprintf(map->charhelp_txt ,"conf/charhelp.txt");
sprintf(map->wisp_server_name ,"Server"); // can be modified in char-server configuration file
map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
map->minsave_interval = 100;
map->save_settings = 0xFFFF;
map->agit_flag = 0;
map->agit2_flag = 0;
map->night_flag = 0; // 0=day, 1=night [Yor]
map->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
map->INTER_CONF_NAME="conf/inter-server.conf";
map->LOG_CONF_NAME="conf/logs.conf";
map->MAP_CONF_NAME = "conf/map-server.conf";
map->BATTLE_CONF_FILENAME = "conf/battle.conf";
map->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf";
map->SCRIPT_CONF_NAME = "conf/script.conf";
map->MSG_CONF_NAME = "conf/messages.conf";
map->GRF_PATH_FILENAME = "conf/grf-files.txt";
map->default_codepage[0] = '\0';
map->server_port = 3306;
sprintf(map->server_ip,"127.0.0.1");
sprintf(map->server_id,"ragnarok");
sprintf(map->server_pw,"ragnarok");
sprintf(map->server_db,"ragnarok");
map->mysql_handle = NULL;
map->default_lang_str[0] = '\0';
map->cpsd_active = false;
map->port = 0;
map->users = 0;
map->ip_set = 0;
map->char_ip_set = 0;
map->enable_grf = 0;
memset(&map->index2mapid, -1, sizeof(map->index2mapid));
map->id_db = NULL;
map->pc_db = NULL;
map->mobid_db = NULL;
map->bossid_db = NULL;
map->map_db = NULL;
map->nick_db = NULL;
map->charid_db = NULL;
map->regen_db = NULL;
map->zone_db = NULL;
map->iwall_db = NULL;
map->block_free = NULL;
map->block_free_count = 0;
map->block_free_lock = 0;
map->block_free_list_size = 0;
map->bl_list = NULL;
map->bl_list_count = 0;
map->bl_list_size = 0;
//all in a big chunk, respects order
memset(ZEROED_BLOCK_POS(map), 0, ZEROED_BLOCK_SIZE(map));
map->cpsd = NULL;
map->list = NULL;
map->iterator_ers = NULL;
map->cache_buffer = NULL;
map->flooritem_ers = NULL;
/* */
map->bonus_id = SP_LAST_KNOWN;
/* funcs */
map->zone_init = map_zone_init;
map->zone_remove = map_zone_remove;
map->zone_apply = map_zone_apply;
map->zone_change = map_zone_change;
map->zone_change2 = map_zone_change2;
map->getcell = map_getcell;
map->setgatcell = map_setgatcell;
map->cellfromcache = map_cellfromcache;
// users
map->setusers = map_setusers;
map->getusers = map_getusers;
map->usercount = map_usercount;
// blocklist lock
map->freeblock = map_freeblock;
map->freeblock_lock = map_freeblock_lock;
map->freeblock_unlock = map_freeblock_unlock;
// blocklist manipulation
map->addblock = map_addblock;
map->delblock = map_delblock;
map->moveblock = map_moveblock;
//blocklist nb in one cell
map->count_oncell = map_count_oncell;
map->find_skill_unit_oncell = map_find_skill_unit_oncell;
// search and creation
map->get_new_object_id = map_get_new_object_id;
map->search_freecell = map_search_freecell;
map->closest_freecell = map_closest_freecell;
//
map->quit = map_quit;
// npc
map->addnpc = map_addnpc;
// map item
map->clearflooritem_timer = map_clearflooritem_timer;
map->removemobs_timer = map_removemobs_timer;
map->clearflooritem = map_clearflooritem;
map->addflooritem = map_addflooritem;
// player to map session
map->addnickdb = map_addnickdb;
map->delnickdb = map_delnickdb;
map->reqnickdb = map_reqnickdb;
map->charid2nick = map_charid2nick;
map->charid2sd = map_charid2sd;
map->vforeachpc = map_vforeachpc;
map->foreachpc = map_foreachpc;
map->vforeachmob = map_vforeachmob;
map->foreachmob = map_foreachmob;
map->vforeachnpc = map_vforeachnpc;
map->foreachnpc = map_foreachnpc;
map->vforeachregen = map_vforeachregen;
map->foreachregen = map_foreachregen;
map->vforeachiddb = map_vforeachiddb;
map->foreachiddb = map_foreachiddb;
map->vforeachinrange = map_vforeachinrange;
map->foreachinrange = map_foreachinrange;
map->vforeachinshootrange = map_vforeachinshootrange;
map->foreachinshootrange = map_foreachinshootrange;
map->vforeachinarea = map_vforeachinarea;
map->foreachinarea = map_foreachinarea;
map->vforcountinrange = map_vforcountinrange;
map->forcountinrange = map_forcountinrange;
map->vforcountinarea = map_vforcountinarea;
map->forcountinarea = map_forcountinarea;
map->vforeachinmovearea = map_vforeachinmovearea;
map->foreachinmovearea = map_foreachinmovearea;
map->vforeachincell = map_vforeachincell;
map->foreachincell = map_foreachincell;
map->vforeachinpath = map_vforeachinpath;
map->foreachinpath = map_foreachinpath;
map->vforeachinmap = map_vforeachinmap;
map->foreachinmap = map_foreachinmap;
map->vforeachininstance = map_vforeachininstance;
map->foreachininstance = map_foreachininstance;
map->id2sd = map_id2sd;
map->id2md = map_id2md;
map->id2nd = map_id2nd;
map->id2hd = map_id2hd;
map->id2mc = map_id2mc;
map->id2cd = map_id2cd;
map->id2bl = map_id2bl;
map->blid_exists = map_blid_exists;
map->mapindex2mapid = map_mapindex2mapid;
map->mapname2mapid = map_mapname2mapid;
map->mapname2ipport = map_mapname2ipport;
map->setipport = map_setipport;
map->eraseipport = map_eraseipport;
map->eraseallipport = map_eraseallipport;
map->addiddb = map_addiddb;
map->deliddb = map_deliddb;
/* */
map->nick2sd = map_nick2sd;
map->getmob_boss = map_getmob_boss;
map->id2boss = map_id2boss;
map->race_id2mask = map_race_id2mask;
// reload config file looking only for npcs
map->reloadnpc = map_reloadnpc;
map->check_dir = map_check_dir;
map->calc_dir = map_calc_dir;
map->random_dir = map_random_dir; // [Skotlex]
map->cleanup_sub = cleanup_sub;
map->delmap = map_delmap;
map->flags_init = map_flags_init;
map->iwall_set = map_iwall_set;
map->iwall_get = map_iwall_get;
map->iwall_remove = map_iwall_remove;
map->addmobtolist = map_addmobtolist; // [Wizputer]
map->spawnmobs = map_spawnmobs; // [Wizputer]
map->removemobs = map_removemobs; // [Wizputer]
map->addmap2db = map_addmap2db;
map->removemapdb = map_removemapdb;
map->clean = map_clean;
map->do_shutdown = do_shutdown;
map->freeblock_timer = map_freeblock_timer;
map->searchrandfreecell = map_searchrandfreecell;
map->count_sub = map_count_sub;
map->create_charid2nick = create_charid2nick;
map->removemobs_sub = map_removemobs_sub;
map->gat2cell = map_gat2cell;
map->cell2gat = map_cell2gat;
map->getcellp = map_getcellp;
map->setcell = map_setcell;
map->sub_getcellp = map_sub_getcellp;
map->sub_setcell = map_sub_setcell;
map->iwall_nextxy = map_iwall_nextxy;
map->create_map_data_other_server = create_map_data_other_server;
map->eraseallipport_sub = map_eraseallipport_sub;
map->init_mapcache = map_init_mapcache;
map->readfromcache = map_readfromcache;
map->addmap = map_addmap;
map->delmapid = map_delmapid;
map->zone_db_clear = map_zone_db_clear;
map->list_final = do_final_maps;
map->waterheight = map_waterheight;
map->readgat = map_readgat;
map->readallmaps = map_readallmaps;
map->config_read = map_config_read;
map->config_read_sub = map_config_read_sub;
map->reloadnpc_sub = map_reloadnpc_sub;
map->inter_config_read = inter_config_read;
map->sql_init = map_sql_init;
map->sql_close = map_sql_close;
map->zone_mf_cache = map_zone_mf_cache;
map->zone_str2itemid = map_zone_str2itemid;
map->zone_str2skillid = map_zone_str2skillid;
map->zone_bl_type = map_zone_bl_type;
map->read_zone_db = read_map_zone_db;
map->db_final = map_db_final;
map->nick_db_final = nick_db_final;
map->cleanup_db_sub = cleanup_db_sub;
map->abort_sub = map_abort_sub;
map->update_cell_bl = map_update_cell_bl;
map->get_new_bonus_id = map_get_new_bonus_id;
map->add_questinfo = map_add_questinfo;
map->remove_questinfo = map_remove_questinfo;
map->merge_zone = map_merge_zone;
map->zone_clear_single = map_zone_clear_single;
/**
* mapit interface
**/
mapit = &mapit_s;
mapit->alloc = mapit_alloc;
mapit->free = mapit_free;
mapit->first = mapit_first;
mapit->last = mapit_last;
mapit->next = mapit_next;
mapit->prev = mapit_prev;
mapit->exists = mapit_exists;
}