// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <math.h>
#ifndef _WIN32
#include <unistd.h>
#endif
#include "../common/cbasetypes.h"
#include "../common/core.h"
#include "../common/timer.h"
#include "../common/grfio.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/showmsg.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "map.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "npc.h"
#include "pc.h"
#include "status.h"
#include "mob.h"
#include "chat.h"
#include "itemdb.h"
#include "storage.h"
#include "skill.h"
#include "trade.h"
#include "party.h"
#include "unit.h"
#include "battle.h"
#include "script.h"
#include "guild.h"
#include "pet.h"
#include "mercenary.h" //[orn]
#include "atcommand.h"
#include "charcommand.h"
#include "log.h"
#include "charsave.h"
#include "irc.h"
#ifndef TXT_ONLY
#include "mail.h" // mail system [Valaris]
MYSQL mmysql_handle;
MYSQL_RES* sql_res ;
MYSQL_ROW sql_row ;
char tmp_sql[65535]="";
MYSQL logmysql_handle; //For the log database - fix by [Maeki]
MYSQL_RES* logsql_res ;
MYSQL_ROW logsql_row ;
MYSQL mail_handle; // mail system [Valaris]
MYSQL_RES* mail_res ;
MYSQL_ROW mail_row ;
int map_server_port = 3306;
char map_server_ip[16] = "127.0.0.1";
char map_server_id[32] = "ragnarok";
char map_server_pw[32] = "ragnarok";
char map_server_db[32] = "ragnarok";
char default_codepage[32] = ""; //Feature by irmin.
int db_use_sqldbs = 0;
char item_db_db[32] = "item_db";
char item_db2_db[32] = "item_db2";
char mob_db_db[32] = "mob_db";
char mob_db2_db[32] = "mob_db2";
int log_db_port = 3306;
char log_db_ip[16] = "127.0.0.1";
char log_db_id[32] = "ragnarok";
char log_db_pw[32] = "ragnarok";
char log_db[32] = "log";
int mail_server_port = 3306;
char mail_server_ip[16] = "127.0.0.1";
char mail_server_id[32] = "ragnarok";
char mail_server_pw[32] = "ragnarok";
char mail_server_db[32] = "ragnarok";
int mail_server_enable = 0;
char char_db[32] = "char";
char mail_db[32] = "mail";
char charsql_host[40] = "localhost";
int charsql_port = 3306;
char charsql_user[32] = "ragnarok";
char charsql_pass[32] = "eAthena";
char charsql_db[40] = "ragnarok";
MYSQL charsql_handle;
MYSQL_RES* charsql_res;
MYSQL_ROW charsql_row;
#endif /* not TXT_ONLY */
int lowest_gm_level = 1;
// This param using for sending mainchat
// messages like whispers to this nick. [LuzZza]
char main_chat_nick[16] = "Main";
char *INTER_CONF_NAME;
char *LOG_CONF_NAME;
char *MAP_CONF_NAME;
char *BATTLE_CONF_FILENAME;
char *ATCOMMAND_CONF_FILENAME;
char *CHARCOMMAND_CONF_FILENAME;
char *SCRIPT_CONF_NAME;
char *MSG_CONF_NAME;
char *GRF_PATH_FILENAME;
// �ɗ� static�Ń�?�J����?�߂�
static struct dbt * id_db=NULL;
static struct dbt * pc_db=NULL;
static struct dbt * map_db=NULL;
static struct dbt * charid_db=NULL;
static int map_users=0;
static struct block_list *objects[MAX_FLOORITEM];
static int first_free_object_id=0,last_object_id=0;
#define block_free_max 1048576
struct block_list *block_free[block_free_max];
static int block_free_count = 0, block_free_lock = 0;
#define BL_LIST_MAX 1048576
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_port=0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int minsave_interval = 100;
int save_settings = 0xFFFF;
int charsave_method = 0; //Default 'OLD' Save method (SQL ONLY!) [Sirius]
int agit_flag = 0;
int night_flag = 0; // 0=day, 1=night [Yor]
struct charid2nick {
char nick[NAME_LENGTH];
int req_id;
};
char map_cache_file[256]="db/map_cache.dat";
char db_path[256] = "db";
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
char help2_txt[256] = "conf/help2.txt";
char charhelp_txt[256] = "conf/charhelp.txt";
char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
int console = 0;
int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
/*==========================================
* �Smap�I?�v�ł̐�??�ݒ�
* (char�I���瑗���Ă���)
*------------------------------------------
*/
void map_setusers(int fd)
{
RFIFOHEAD(fd);
WFIFOHEAD(fd, 2);
map_users = RFIFOL(fd,2);
// send some anser
WFIFOW(fd,0) = 0x2718;
WFIFOSET(fd,2);
}
/*==========================================
* �Smap�I?�v�ł̐�??�擾 (/w�ւ�?���p)
*------------------------------------------
*/
int map_getusers(void) {
return map_users;
}
//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
int check_distance(int dx, int dy, int distance) {
#ifdef CIRCULAR_AREA
//In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
#else
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
return ((dx<dy?dy:dx) <= distance);
#endif
}
unsigned int distance(int dx, int dy) {
#ifdef CIRCULAR_AREA
unsigned int min, max;
if ( dx < 0 ) dx = -dx;
if ( dy < 0 ) dy = -dy;
//There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
if ( dx == 0 ) return dy;
if ( dy == 0 ) return dx;
if ( dx < dy )
{
min = dx;
max = dy;
} else {
min = dy;
max = dx;
}
// coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) +
( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 );
#else
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
return (dx<dy?dy:dx);
#endif
}
//
// block�폜�̈��S���m��?��
//
/*==========================================
* block��free����Ƃ�free��?���ɌĂ�
* ���b�N����Ă���Ƃ��̓o�b�t�@�ɂ��߂�
*------------------------------------------
*/
int map_freeblock (struct block_list *bl)
{
nullpo_retr(block_free_lock, bl);
if (block_free_lock == 0 || block_free_count >= block_free_max)
{
aFree(bl);
bl = NULL;
if (block_free_count >= block_free_max)
if (battle_config.error_log)
ShowWarning("map_freeblock: too many free block! %d %d\n",
block_free_count, block_free_lock);
} else
block_free[block_free_count++] = bl;
return block_free_lock;
}
/*==========================================
* block��free����sI�ɋ֎~����
*------------------------------------------
*/
int map_freeblock_lock (void)
{
return ++block_free_lock;
}
/*==========================================
* block��free�̃��b�N����������
* ���̂Ƃ��A���b�N�����S�ɂȂ��Ȃ��
* �o�b�t�@�ɂ��܂��Ă���block��S���폜
*------------------------------------------
*/
//int map_freeblock_unlock (void)
int map_freeblock_unlock_sub(char *file, int lineno)
{
if ((--block_free_lock) == 0) {
int i;
for (i = 0; i < block_free_count; i++)
{
// aFree(block_free[i]);
// _mfree(block_free[i], file, lineno, __func__);
_mfree(block_free[i], file, ((block_free[i]?block_free[i]->type:0)*100000)+lineno, __func__);
block_free[i] = NULL;
}
block_free_count = 0;
} else if (block_free_lock < 0) {
if (battle_config.error_log)
ShowError("map_freeblock_unlock: lock count < 0 !\n");
block_free_lock = 0;
}
return block_free_lock;
}
// map_freeblock_lock() ���Ă�� map_freeblock_unlock() ���ĂȂ�
// �����������̂ŁA����I��block_free_lock�����Z�b�g����悤�ɂ���B
// ���̊��́Ado_timer() �̃g�b�v���x������Ă��̂ŁA
// block_free_lock �ڂ������Ă��x�ᖳ���͂��B
int map_freeblock_timer (int tid, unsigned int tick, int id, int data)
{
if (block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
block_free_lock = 1;
map_freeblock_unlock();
}
return 0;
}
//
// block��?��
//
/*==========================================
* map[]��block_list����?�����Ă���ꍇ��
* bl->prev��bl_head�̃A�h���X�����Ă���
*------------------------------------------
*/
static struct block_list bl_head;
#ifdef CELL_NOSTACK
/*==========================================
* These pair of functions update the counter of how many objects
* lie on a tile.
*------------------------------------------
*/
void map_addblcell(struct block_list *bl)
{
if(bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs
|| bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR))
return;
map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]++;
return;
}
void map_delblcell(struct block_list *bl)
{
if(bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs
|| bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR))
return;
map[bl->m].cell_bl[bl->x+bl->y*map[bl->m].xs]--;
}
#endif
/*==========================================
* Adds a block to the map.
* If flag is 1, then the block was just added
* otherwise it is part of a transition.
*------------------------------------------
*/
int map_addblock_sub (struct block_list *bl, int flag)
{
int m, x, y, pos;
nullpo_retr(0, bl);
if (bl->prev != NULL) {
if(battle_config.error_log)
ShowError("map_addblock error : bl->prev != NULL\n");
return 0;
}
m = bl->m;
x = bl->x;
y = bl->y;
if (m < 0 || m >= map_num ||
x < 0 || x >= map[m].xs ||
y < 0 || y >= map[m].ys)
return 1;
#ifdef CELL_NOSTACK
map_addblcell(bl);
#endif
pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
if (bl->type == BL_MOB) {
bl->next = map[m].block_mob[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block_mob[pos] = bl;
map[m].block_mob_count[pos]++;
} else {
bl->next = map[m].block[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block[pos] = bl;
map[m].block_count[pos]++;
if (bl->type == BL_PC && flag)
{
struct map_session_data* sd;
if (map[m].users++ == 0 && battle_config.dynamic_mobs) //Skotlex
map_spawnmobs(m);
sd = (struct map_session_data*)bl;
if (battle_config.pet_no_gvg && map_flag_gvg(m) && sd->pd)
{ //Return the pet to egg. [Skotlex]
clif_displaymessage(sd->fd, "Pets are not allowed in Guild Wars.");
pet_menu(sd, 3); //Option 3 is return to egg.
}
}
}
return 0;
}
/*==========================================
* Removes a block from the map.
* If flag is 1, then the block is removed for good
* otherwise it is part of a transition.
*------------------------------------------
*/
int map_delblock_sub (struct block_list *bl, int flag)
{
int b;
nullpo_retr(0, bl);
// ?��blocklist����?������
if (bl->prev == NULL) {
if (bl->next != NULL) {
// prev��NULL��next��NULL�łȂ��̂͗L���Ă͂Ȃ�Ȃ�
if(battle_config.error_log)
ShowError("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
#ifdef CELL_NOSTACK
map_delblcell(bl);
#endif
b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
if (bl->type == BL_PC && flag)
if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
map_removemobs(bl->m);
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
// ���X�g�̓��Ȃ̂ŁAmap[]��block_list���X�V����
if (bl->type == BL_MOB) {
map[bl->m].block_mob[b] = bl->next;
if ((map[bl->m].block_mob_count[b]--) < 0)
map[bl->m].block_mob_count[b] = 0;
} else {
map[bl->m].block[b] = bl->next;
if((map[bl->m].block_count[b]--) < 0)
map[bl->m].block_count[b] = 0;
}
} else {
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/*==========================================
* Moves a block a x/y target position. [Skotlex]
* Pass flag as 1 to prevent doing skill_unit_move checks
* (which are executed by default on BL_CHAR types)
*------------------------------------------
*/
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) {
int x0 = bl->x, y0 = bl->y;
struct status_change *sc = NULL;
int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
if (!bl->prev) {
//Block not in map, just update coordinates, but do naught else.
bl->x = x1;
bl->y = y1;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,2);
sc = status_get_sc(bl);
if (sc && sc->count) {
if (sc->data[SC_CLOSECONFINE].timer != -1)
status_change_end(bl, SC_CLOSECONFINE, -1);
if (sc->data[SC_CLOSECONFINE2].timer != -1)
status_change_end(bl, SC_CLOSECONFINE2, -1);
// if (sc->data[SC_BLADESTOP].timer != -1) //Won't stop when you are knocked away, go figure...
// status_change_end(bl, SC_BLADESTOP, -1);
if (sc->data[SC_BASILICA].timer != -1)
status_change_end(bl, SC_BASILICA, -1);
if (sc->data[SC_TATAMIGAESHI].timer != -1)
status_change_end(bl, SC_TATAMIGAESHI, -1);
}
}
if (moveblock) map_delblock_sub(bl,0);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
if (moveblock) map_addblock_sub(bl,0);
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,3);
if (sc) {
if (sc->count) {
if (sc->data[SC_CLOAKING].timer != -1)
skill_check_cloaking(bl, sc);
if (sc->data[SC_DANCING].timer != -1)
skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_DANCING].val2, bl->m, x1-x0, y1-y0);
if (sc->data[SC_WARM].timer != -1)
skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_WARM].val4, bl->m, x1-x0, y1-y0);
}
}
}
return 0;
}
/*==========================================
* ��?��PC�l?��?���� (unused)
*------------------------------------------
*/
int map_countnearpc (int m, int x, int y)
{
int bx, by, c = 0;
struct block_list *bl=NULL;
if (map[m].users == 0)
return 0;
for (by = y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; by++) {
if (by < 0 || by >= map[m].bys)
continue;
for (bx = x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1; bx <= x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1; bx++) {
if (bx < 0 || bx >= map[m].bxs)
continue;
bl = map[m].block[bx+by*map[m].bxs];
while(bl) {
if (bl->type == BL_PC)
c++;
bl = bl->next;
}
}
}
return c;
}
/*==========================================
* Counts specified number of objects on given cell.
*------------------------------------------
*/
int map_count_oncell(int m, int x, int y, int type) {
int bx,by;
struct block_list *bl=NULL;
int i,c;
int count = 0;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return 0;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
if (type&~BL_MOB)
{
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
if(bl->x == x && bl->y == y && bl->type&type) count++;
}
if (type&BL_MOB)
{
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
if(bl->x == x && bl->y == y) count++;
}
return count;
}
/*
* ����E���������̸�Ī���������E�˫ëȪ�����
*/
struct skill_unit *map_find_skill_unit_oncell(struct block_list *target,int x,int y,int skill_id,struct skill_unit *out_unit)
{
int m,bx,by;
struct block_list *bl;
int i,c;
struct skill_unit *unit;
m = target->m;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return NULL;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
continue;
unit = (struct skill_unit *) bl;
if (unit==out_unit || !unit->alive ||
!unit->group || unit->group->skill_id!=skill_id)
continue;
if (battle_check_target(&unit->bl,target,unit->group->target_flag)>0)
return unit;
}
return NULL;
}
/*==========================================
* Adapted from foreachinarea for an easier invocation. [Skotlex]
*------------------------------------------
*/
int map_foreachinrange(int (*func)(struct block_list*,va_list),struct block_list *center, int range,int type,...) {
va_list ap;
int bx,by,m;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl=NULL;
int blockcount=bl_list_count,i,c;
int x0,x1,y0,y1;
va_start(ap,type);
m = center->m;
x0 = center->x-range;
x1 = center->x+range;
y0 = center->y-range;
y1 = center->y+range;
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
if (type&~BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->type&type
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachinrange: block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
returnCount += func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
*------------------------------------------
*/
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list *center, int range,int type,...) {
va_list ap;
int bx,by,m;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl=NULL;
int blockcount=bl_list_count,i,c;
int x0,x1,y0,y1;
m = center->m;
if (m < 0)
return 0;
va_start(ap,type);
x0 = center->x-range;
x1 = center->x+range;
y0 = center->y-range;
y1 = center->y+range;
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
if (type&~BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->type&type
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachinrange: block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
returnCount += func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* map m (x0,y0)-(x1,y1)?�̑Sobj��?����
* func����
* type!=0 �Ȃ炻�̎�ނ̂�
*------------------------------------------
*/
int map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) {
va_list ap;
int bx,by;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl=NULL;
int blockcount=bl_list_count,i,c;
if (m < 0)
return 0;
va_start(ap,type);
if (x1 < x0)
{ //Swap range
bx = x0;
x0 = x1;
x1 = bx;
}
if (y1 < y0)
{
bx = y0;
y0 = y1;
y1 = bx;
}
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
if (type&~BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachinarea: block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
returnCount += func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* ��`(x0,y0)-(x1,y1)��(dx,dy)�ړ������b�
* �̈�O�ɂȂ�̈�(��`��L���`)?��obj��
* ?����func����
*
* dx,dy��-1,0,1�݂̂Ƃ���i�ǂ�Ȓl�ł��������ۂ��H�j
*------------------------------------------
*/
int map_foreachinmovearea(int (*func)(struct block_list*,va_list),struct block_list *center,int range, int dx,int dy,int type,...) {
int bx,by,m;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl=NULL;
va_list ap;
int blockcount=bl_list_count,i,c;
int x0, x1, y0, y1;
if (!range) return 0;
if (!dx && !dy) return 0; //No movement.
va_start(ap,type);
m = center->m;
x0 = center->x-range;
x1 = center->x+range;
y0 = center->y-range;
y1 = center->y+range;
if (x1 < x0)
{ //Swap range
bx = x0;
x0 = x1;
x1 = bx;
}
if (y1 < y0)
{
bx = y0;
y0 = y1;
y1 = bx;
}
if(dx==0 || dy==0){
//Movement along one axis only.
if(dx==0){
if(dy<0) //Moving south
y0=y1+dy+1;
else //North
y1=y0+dy-1;
} else { //dy == 0
if(dx<0) //West
x0=x1+dx+1;
else //East
x1=x0+dx-1;
}
if(x0<0) x0=0;
if(y0<0) y0=0;
if(x1>=map[m].xs) x1=map[m].xs-1;
if(y1>=map[m].ys) y1=map[m].ys-1;
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
if (type&~BL_MOB) {
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl->type&type &&
bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
if (type&BL_MOB) {
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
}
}else{
// Diagonal movement
if(x0<0) x0=0;
if(y0<0) y0=0;
if(x1>=map[m].xs) x1=map[m].xs-1;
if(y1>=map[m].ys) y1=map[m].ys-1;
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
if (type & ~BL_MOB) {
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(!(bl->type&type &&
bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX))
continue;
if((dx>0 && bl->x<x0+dx) ||
(dx<0 && bl->x>x1+dx) ||
(dy>0 && bl->y<y0+dy) ||
(dy<0 && bl->y>y1+dy))
bl_list[bl_list_count++]=bl;
}
}
if (type & BL_MOB) {
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(!(
bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX))
continue;
if((dx>0 && bl->x<x0+dx) ||
(dx<0 && bl->x>x1+dx) ||
(dy>0 && bl->y<y0+dy) ||
(dy<0 && bl->y>y1+dy))
bl_list[bl_list_count++]=bl;
}
}
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachinmovearea: block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev)
returnCount += func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
return returnCount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
int map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) {
int bx,by;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl=NULL;
va_list ap;
int blockcount=bl_list_count,i,c;
if (x < 0 || y < 0 || x >= map[m].xs || y >= map[m].ys) return 0;
va_start(ap,type);
by=y/BLOCK_SIZE;
bx=x/BLOCK_SIZE;
if(type&~BL_MOB)
{
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
{
if(bl && bl->type&type && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
if(type&BL_MOB)
{
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
{
if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachincell: block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
returnCount += func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
return returnCount;
}
/*============================================================
* For checking a path between two points (x0, y0) and (x1, y1)
*------------------------------------------------------------
*/
int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...)
{
int returnCount =0; //total sum of returned values of func() [Skotlex]
//////////////////////////////////////////////////////////////
//
// sharp shooting 3 [Skotlex]
//
//////////////////////////////////////////////////////////////
// problem:
// Same as Sharp Shooting 1. Hits all targets within range of
// the line.
// (t1,t2 t3 and t4 get hit)
//
// target 1
// x t4
// t2
// t3 x
// x
// S
//////////////////////////////////////////////////////////////
// Methodology:
// My trigonometrics and math are a little rusty... so the approach I am writing
// here is basicly do a double for to check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// (they have a link to a C implementation, too)
// This approach is a lot like #2 commented on this function, which I have no
// idea why it was commented. I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
// kRO.
//Generic map_foreach* variables.
va_list ap;
int i, blockcount = bl_list_count;
struct block_list *bl;
int c, bx, by;
//method specific variables
int magnitude2; //The square of the magnitude
int k, xi, yi, xu, yu;
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
//Avoid needless calculations by not getting the sqrt right away.
#define MAGNITUDE2(x0, y0, x1, y1) (((x1)-(x0))*((x1)-(x0)) + ((y1)-(y0))*((y1)-(y0)))
if (m < 0)
return 0;
va_start(ap,type);
//Expand target area to cover range.
if (mx0 > mx1)
{
mx0+=range;
mx1-=range;
} else {
mx0-=range;
mx1+=range;
}
if (my0 > my1)
{
my0+=range;
my1-=range;
} else {
my0-=range;
my1+=range;
}
//The two fors assume mx0 < mx1 && my0 < my1
if (mx0 > mx1)
{
k = mx1;
mx1 = mx0;
mx0 = k;
}
if (my0 > my1)
{
k = my1;
my1 = my0;
my0 = k;
}
if (mx0 < 0) mx0 = 0;
if (my0 < 0) my0 = 0;
if (mx1 >= map[m].xs) mx1 = map[m].xs-1;
if (my1 >= map[m].ys) my1 = map[m].ys-1;
range*=range<<8; //Values are shifted later on for higher precision using int math.
magnitude2 = MAGNITUDE2(x0,y0, x1,y1);
if (magnitude2 < 1) //Same begin and ending point, can't trace path.
return 0;
if (type & ~BL_MOB)
for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->prev && bl->type&type && bl_list_count<BL_LIST_MAX)
{
xi = bl->x;
yi = bl->y;
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > magnitude2) //Since more skills use this, check for ending point as well.
continue;
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
xi<<=4;
yi<<=4;
xu= (x0<<4) +k*(x1-x0);
yu= (y0<<4) +k*(y1-y0);
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if (k > range)
continue;
bl_list[bl_list_count++]=bl;
}
}
}
}
if(type&BL_MOB)
for(by=my0/BLOCK_SIZE;by<=my1/BLOCK_SIZE;by++){
for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->prev && bl_list_count<BL_LIST_MAX)
{
xi = bl->x;
yi = bl->y;
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > magnitude2)
continue;
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
xi<<=4;
yi<<=4;
xu= (x0<<4) +k*(x1-x0);
yu= (y0<<4) +k*(y1-y0);
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if (k > range)
continue;
bl_list[bl_list_count++]=bl;
}
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachinpath: block count too many!\n");
}
map_freeblock_lock();
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) //This check is done in case some object gets killed due to further skill processing.
returnCount += func(bl_list[i],ap);
map_freeblock_unlock();
va_end(ap);
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
int map_foreachinmap(int (*func)(struct block_list*,va_list),int m,int type,...) {
int b, bsize;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl=NULL;
va_list ap;
int blockcount=bl_list_count,i,c;
va_start(ap,type);
bsize = map[m].bxs * map[m].bys;
if(type&~BL_MOB)
{
for(b=0;b<bsize;b++){
bl = map[m].block[b];
c = map[m].block_count[b];
for(i=0;i<c && bl;i++,bl=bl->next)
{
if(bl && bl->type&type && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type&BL_MOB)
{
for(b=0;b<bsize;b++){
bl = map[m].block_mob[b];
c = map[m].block_mob_count[b];
for(i=0;i<c && bl;i++,bl=bl->next)
{
if(bl && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachinmap: block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
returnCount += func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
return returnCount;
}
/*==========================================
* ���A�C�e����G�t�F�N�g�p�̈�Obj����?��
* object[]�ւ̕ۑ���id_db�o?�܂�
*
* bl->id�����̒��Őݒ肵�Ė�薳��?
*------------------------------------------
*/
int map_addobject(struct block_list *bl) {
int i;
if( bl == NULL ){
ShowWarning("map_addobject nullpo?\n");
return 0;
}
if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM)
first_free_object_id=2;
for(i=first_free_object_id;i<MAX_FLOORITEM && objects[i];i++);
if(i>=MAX_FLOORITEM){
if(battle_config.error_log)
ShowWarning("no free object id\n");
return 0;
}
first_free_object_id=i;
if(last_object_id<i)
last_object_id=i;
objects[i]=bl;
idb_put(id_db,i,bl);
return i;
}
/*==========================================
* ��Object�̉��
* map_delobject��free���Ȃ��o?�W����
*------------------------------------------
*/
int map_delobjectnofree(int id) {
if(objects[id]==NULL)
return 0;
map_delblock(objects[id]);
idb_remove(id_db,id);
objects[id]=NULL;
if(first_free_object_id>id)
first_free_object_id=id;
while(last_object_id>2 && objects[last_object_id]==NULL)
last_object_id--;
return 0;
}
/*==========================================
* ��Object�̉��
* block_list����̍폜�Aid_db����̍폜
* object data��free�Aobject[]�ւ�NULL���
*
* add�Ƃ�??���������̂�?�ɂȂ�
*------------------------------------------
*/
int map_delobject(int id) {
struct block_list *obj = objects[id];
if(obj==NULL)
return 0;
map_delobjectnofree(id);
map_freeblock(obj);
return 0;
}
/*==========================================
* �S��Obj�����func����
*
*------------------------------------------
*/
void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) {
int i;
int blockcount=bl_list_count;
va_list ap;
va_start(ap,type);
for(i=2;i<=last_object_id;i++){
if(objects[i]){
if(!(objects[i]->type==type)) // Fixed [Lance]
continue;
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
ShowWarning("map_foreachobject: too many blocks !\n");
break;
}
bl_list[bl_list_count++]=objects[i];
}
}
map_freeblock_lock();
for(i=blockcount;i<bl_list_count;i++)
if( bl_list[i]->prev || bl_list[i]->next )
func(bl_list[i],ap);
map_freeblock_unlock();
va_end(ap);
bl_list_count = blockcount;
}
/*==========================================
* ���A�C�e��������
*
* data==0�̎b�timer�ŏ������� * data!=0�̎b͏E�����ŏ������bƂ��ē���
*
* ��҂́Amap_clearflooritem(id)��
* map.h?��#define������
*------------------------------------------
*/
int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) {
struct flooritem_data *fitem=NULL;
fitem = (struct flooritem_data *)objects[id];
if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){
if(battle_config.error_log)
ShowError("map_clearflooritem_timer : error\n");
return 1;
}
if(data)
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
else if(fitem->item_data.card[0] == CARD0_PET)
intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) );
clif_clearflooritem(fitem,0);
map_delobject(fitem->bl.id);
return 0;
}
/*==========================================
* (m,x,y) locates a random available free cell around the given coordinates
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
* x and y are modified with the target cell when successful.
*------------------------------------------
*/
int map_searchrandfreecell(int m,int *x,int *y,int stack) {
int free_cell,i,j;
int free_cells[9][2];
for(free_cell=0,i=-1;i<=1;i++){
if(i+*y<0 || i+*y>=map[m].ys)
continue;
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map[m].xs)
continue;
if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
}
}
if(free_cell==0)
return 0;
free_cell = rand()%free_cell;
*x = free_cells[free_cell][0];
*y = free_cells[free_cell][1];
return 1;
}
static int map_count_sub(struct block_list *bl,va_list ap)
{
return 1;
}
/*==========================================
* Locates a random spare cell around the object given, using range as max
* distance from that spot. Used for warping functions. Use range < 0 for
* whole map range.
* Returns 1 on success. when it fails and src is available, x/y are set to src's
* src can be null as long as flag&1
* when ~flag&1, m is not needed.
* Flag values:
* &1 = random cell must be around given m,x,y, not around src
* &2 = the target should be able to walk to the target tile.
* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
*------------------------------------------
*/
int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag) {
int tries, spawn=0;
int bx, by;
int rx2 = 2*rx+1;
int ry2 = 2*ry+1;
if (!src && (!(flag&1) || flag&2))
{
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
return 0;
}
if (flag&1) {
bx = *x;
by = *y;
} else {
bx = src->x;
by = src->y;
m = src->m;
}
if (!rx && !ry) {
//No range? Return the target cell then....
*x = bx;
*y = by;
return map_getcell(m,*x,*y,CELL_CHKREACH);
}
if (rx >= 0 && ry >= 0) {
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else {
tries = map[m].xs*map[m].ys;
if (tries > 500) tries = 500;
}
while(tries--) {
*x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
*y = (ry >= 0)?(rand()%ry2-ry+by):(rand()%(map[m].ys-2)+1);
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
if (map_getcell(m,*x,*y,CELL_CHKREACH))
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,
*x-AREA_SIZE, *y-AREA_SIZE,
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
)
continue;
}
return 1;
}
}
*x = bx;
*y = by;
return 0;
}
/*==========================================
* (m,x,y)�𒆐S��3x3��?�ɏ��A�C�e���ݒu
*
* item_data��amount�ȊO��copy����
* type flag: &1 MVP item. &2 do stacking check.
*------------------------------------------
*/
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd,
struct map_session_data *second_sd,struct map_session_data *third_sd,int type) {
int r;
unsigned int tick;
struct flooritem_data *fitem=NULL;
nullpo_retr(0, item_data);
if(!map_searchrandfreecell(m,&x,&y,type&2?1:0))
return 0;
r=rand();
fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem));
fitem->bl.type=BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m=m;
fitem->bl.x=x;
fitem->bl.y=y;
fitem->bl.id = map_addobject(&fitem->bl);
if(fitem->bl.id==0){
aFree(fitem);
return 0;
}
tick = gettick();
if(first_sd) {
fitem->first_get_id = first_sd->bl.id;
if(type&1)
fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time;
else
fitem->first_get_tick = tick + battle_config.item_first_get_time;
}
if(second_sd) {
fitem->second_get_id = second_sd->bl.id;
if(type&1)
fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time;
else
fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time;
}
if(third_sd) {
fitem->third_get_id = third_sd->bl.id;
if(type&1)
fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time;
else
fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time;
}
memcpy(&fitem->item_data,item_data,sizeof(*item_data));
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
map_addblock(&fitem->bl);
clif_dropflooritem(fitem);
return fitem->bl.id;
}
static void* create_charid2nick(DBKey key, va_list args) {
struct charid2nick *p;
p = (struct charid2nick *)aCallocA(1, sizeof (struct charid2nick));
return p;
}
/*==========================================
* charid_db�֒lj�(�ԐM�҂�������ΕԐM)
*------------------------------------------
*/
void map_addchariddb(int charid, char *name) {
struct charid2nick *p;
int req = 0;
p = idb_ensure(charid_db,charid,create_charid2nick);
req = p->req_id;
p->req_id = 0;
//We overwrite the nick anyway in case a different one arrived.
memcpy(p->nick, name, NAME_LENGTH);
if (req) {
struct map_session_data *sd = map_id2sd(req);
if (sd) clif_solved_charname(sd,charid);
}
}
/*==========================================
* charid_db�֒lj��i�ԐM�v���̂݁j
*------------------------------------------
*/
int map_reqchariddb(struct map_session_data * sd,int charid) {
struct charid2nick *p=NULL;
nullpo_retr(0, sd);
p = (struct charid2nick*)idb_get(charid_db,charid);
if(p) return 0; //Nothing to request, we already have the name!
p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
p->req_id=sd->bl.id;
idb_put(charid_db,charid,p);
return 0;
}
/*==========================================
* id_db��bl��lj�
*------------------------------------------
*/
void map_addiddb(struct block_list *bl) {
nullpo_retv(bl);
if (bl->type == BL_PC)
idb_put(pc_db,bl->id,bl);
idb_put(id_db,bl->id,bl);
}
/*==========================================
* id_db����bl���폜
*------------------------------------------
*/
void map_deliddb(struct block_list *bl) {
nullpo_retv(bl);
if (bl->type == BL_PC)
idb_remove(pc_db,bl->id);
idb_remove(id_db,bl->id);
}
/*==========================================
* PC��quit?�� map.c?��
*
* quit?���̎�?���Ⴄ�悤��?�����Ă���
*------------------------------------------
*/
int map_quit(struct map_session_data *sd) {
if(!sd->state.auth) { //Removing a player that hasn't even finished loading
idb_remove(pc_db,sd->status.account_id);
idb_remove(charid_db,sd->status.char_id);
idb_remove(id_db,sd->bl.id);
return 0;
}
if(!sd->state.waitingdisconnect) {
if (sd->npc_timer_id != -1) //Cancel the event timer.
npc_timerevent_quit(sd);
if (sd->state.event_disconnect)
npc_script_event(sd, NPCE_LOGOUT);
sd->state.waitingdisconnect = 1;
if (sd->pd) unit_free(&sd->pd->bl,0);
if (sd->hd) unit_free(&sd->hd->bl,0);
unit_free(&sd->bl,3);
chrif_save(sd,1);
} else { //Try to free some data, without saving anything (this could be invoked on map server change. [Skotlex]
if (sd->bl.prev != NULL)
{ //Remove from map...
unit_remove_map(&sd->bl, 0);
if (sd->pd && sd->pd->bl.prev != NULL)
unit_remove_map(&sd->pd->bl, 0);
if (sd->hd && sd->hd->bl.prev != NULL)
unit_remove_map(&sd->hd->bl, 0);
}
}
//Do we really need to remove the name?
idb_remove(charid_db,sd->status.char_id);
idb_remove(id_db,sd->bl.id);
if(sd->reg)
{ //Double logout already freed pointer fix... [Skotlex]
aFree(sd->reg);
sd->reg = NULL;
sd->reg_num = 0;
}
if(sd->regstr)
{
aFree(sd->regstr);
sd->regstr = NULL;
sd->regstr_num = 0;
}
if (sd->st) {
if (sd->st->stack)
script_free_stack (sd->st->stack);
aFree(sd->st);
sd->st = NULL;
sd->npc_id = 0;
}
#ifndef TXT_ONLY
if(charsave_method)
{ //Let player be free'd on closing the connection.
idb_remove(pc_db,sd->status.account_id);
if (!(sd->fd && session[sd->fd]->session_data == sd))
aFree(sd); //In case player was not attached to session.
return 0;
}
#endif
if(sd->fd)
{ //Player will be free'd on save-ack. [Skotlex]
if (session[sd->fd])
session[sd->fd]->session_data = NULL;
sd->fd = 0;
}
return 0;
}
void map_quit_ack(struct map_session_data *sd) {
if (sd && sd->state.finalsave) {
idb_remove(pc_db,sd->status.account_id);
aFree(sd);
}
}
static int do_reconnect_map_sub(DBKey key,void *data,va_list va) {
struct map_session_data *sd = (TBL_PC*)data;
if (sd->state.finalsave) {
sd->state.finalsave = 0;
chrif_save(sd, 1); //Resend to save!
return 1;
}
return 0;
}
void do_reconnect_map(void) {
pc_db->foreach(pc_db,do_reconnect_map_sub);
}
/*==========================================
* id��?��PC��T���B���Ȃ����NULL
*------------------------------------------
*/
struct map_session_data * map_id2sd(int id) {
// Now using pc_db to handle all players, should be quicker than both previous methods at a small expense of more memory. [Skotlex]
if (id <= 0) return NULL;
return (struct map_session_data*)idb_get(pc_db,id);
}
/*==========================================
* char_id��?�̖��O��T��
*------------------------------------------
*/
char * map_charid2nick(int id) {
struct charid2nick *p = (struct charid2nick*)idb_get(charid_db,id);
if(p==NULL)
return NULL;
return p->nick;
}
struct map_session_data * map_charid2sd(int id) {
int i, users;
struct map_session_data **all_sd;
if (id <= 0) return 0;
all_sd = map_getallusers(&users);
for(i = 0; i < users; i++)
if (all_sd[i] && all_sd[i]->status.char_id == id)
return all_sd[i];
return NULL;
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------
*/
struct map_session_data * map_nick2sd(char *nick) {
int i, users;
struct map_session_data *pl_sd = NULL, **pl_allsd;
if (nick == NULL)
return NULL;
pl_allsd = map_getallusers(&users);
if (battle_config.partial_name_scan)
{
int qty = 0, nicklen = strlen(nick);
struct map_session_data *sd = NULL;
for (i = 0; i < users; i++) {
pl_sd = pl_allsd[i];
// Without case sensitive check (increase the number of similar character names found)
if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) {
// Strict comparison (if found, we finish the function immediatly with correct value)
if (strcmp(pl_sd->status.name, nick) == 0)
return pl_sd;
qty++;
sd = pl_sd;
}
}
// We return the found index of a similar account ONLY if there is 1 similar character
if (qty == 1)
return sd;
} else { //Exact Search
for (i = 0; i < users; i++) {
if (strcasecmp(pl_allsd[i]->status.name, nick) == 0)
return pl_allsd[i];
}
}
//Not found.
return NULL;
}
/*==========================================
* id��?�̕���T��
* ��Object�̏ꍇ�͔z��������̂�
*------------------------------------------
*/
struct block_list * map_id2bl(int id)
{
struct block_list *bl=NULL;
if(id >= 0 && id < sizeof(objects)/sizeof(objects[0]))
bl = objects[id];
else
bl = idb_get(id_db,id);
return bl;
}
static int map_getallpc_sub(DBKey key,void * data,va_list ap)
{
struct map_session_data *sd = (struct map_session_data*) data;
if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave)
return 1; //Do not count in not-yet authenticated characters or ready to disconnect ones.
return 0;
}
/*==========================================
* Returns an array of all players in the server (includes non connected ones) [Skotlex]
* The int pointer given returns the count of elements in the array.
* If null is passed, it is requested that the memory be freed (for shutdown), and null is returned.
*------------------------------------------
*/
struct map_session_data** map_getallusers(int *users) {
static struct map_session_data **all_sd=NULL;
static unsigned int all_count = 0;
if (users == NULL)
{ //Free up data
if (all_sd) aFree(all_sd);
all_sd = NULL;
return NULL;
}
if (all_sd == NULL)
{ //Init data
all_count = pc_db->size(pc_db); //This is the real number of chars in the db, better use this than the actual "online" count.
if (all_count < 1)
all_count = 10; //Allow room for at least 10 chars.
all_sd = aCalloc(all_count, sizeof(struct map_session_data*)); //it's actually just the size of a pointer.
}
if (all_count < pc_db->size(pc_db))
{
all_count = pc_db->size(pc_db)+10; //Give some room to prevent doing reallocs often.
all_sd = aRealloc(all_sd, all_count*sizeof(struct map_session_data*));
}
*users = pc_db->getall(pc_db,(void**)all_sd,all_count,map_getallpc_sub);
if (*users > (signed int)all_count) //Which should be impossible...
*users = all_count;
return all_sd;
}
void map_foreachpc(int (*func)(DBKey,void*,va_list),...) {
va_list ap;
va_start(ap,func);
pc_db->vforeach(pc_db,func,ap);
va_end(ap);
}
/*==========================================
* id_db?�̑S�Ă�func��?�s
*------------------------------------------
*/
int map_foreachiddb(int (*func)(DBKey,void*,va_list),...) {
va_list ap;
va_start(ap,func);
id_db->vforeach(id_db,func,ap);
va_end(ap);
return 0;
}
/*==========================================
* map.npc�֒lj� (warp���̗̈掝���̂�)
*------------------------------------------
*/
int map_addnpc(int m,struct npc_data *nd) {
int i;
if(m<0 || m>=map_num)
return -1;
for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++)
if(map[m].npc[i]==NULL)
break;
if(i==MAX_NPC_PER_MAP){
if(battle_config.error_log)
ShowWarning("too many NPCs in one map %s\n",map[m].name);
return -1;
}
if(i==map[m].npc_num){
map[m].npc_num++;
}
nullpo_retr(0, nd);
map[m].npc[i]=nd;
nd->n = i;
idb_put(id_db,nd->bl.id,nd);
return i;
}
void map_removenpc(void) {
int i,m,n=0;
for(m=0;m<map_num;m++) {
for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) {
if(map[m].npc[i]!=NULL) {
clif_clearchar_area(&map[m].npc[i]->bl,2);
map_delblock(&map[m].npc[i]->bl);
idb_remove(id_db,map[m].npc[i]->bl.id);
if(map[m].npc[i]->bl.subtype==SCRIPT) {
aFree(map[m].npc[i]->u.scr.script);
aFree(map[m].npc[i]->u.scr.label_list);
}
aFree(map[m].npc[i]);
map[m].npc[i] = NULL;
n++;
}
}
}
ShowStatus("Successfully removed and freed from memory '"CL_WHITE"%d"CL_RESET"' NPCs.\n",n);
}
/*=========================================
* Dynamic Mobs [Wizputer]
*-----------------------------------------
*/
// allocates a struct when it there is place free in the cache,
// and returns NULL otherwise
// -- i'll just leave the old code in case it's needed ^^;
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
{
size_t i;
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
if (map[m].moblist[i] == NULL) {
map[m].moblist[i] = spawn;
return i;
}
}
return -1;
}
void map_spawnmobs(int m)
{
int i, k=0;
if (map[m].mob_delete_timer != -1)
{ //Mobs have not been removed yet [Skotlex]
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
map[m].mob_delete_timer = -1;
return;
}
for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
if(map[m].moblist[i]!=NULL)
{
k+=map[m].moblist[i]->num;
npc_parse_mob2(map[m].moblist[i],i);
}
if (battle_config.etc_log && k > 0)
{
ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
}
}
int mob_cache_cleanup_sub(struct block_list *bl, va_list ap) {
struct mob_data *md = (struct mob_data *)bl;
nullpo_retr(0, md);
//When not to remove:
//Mob has the cached flag on 0
if (!md->special_state.cached)
return 0;
if (!battle_config.mob_remove_damaged &&
md->status.hp < md->status.max_hp)
{
if (md->spawn && md->spawn_n >= 0) //Do not respawn mob later.
map[md->spawn->m].moblist[md->spawn_n]->skip++;
return 0; //Do not remove damaged mobs.
}
unit_free(&md->bl,0);
return 1;
}
int map_removemobs_timer(int tid, unsigned int tick, int id, int data)
{
int k;
if (id < 0 || id >= MAX_MAP_PER_SERVER)
{ //Incorrect map id!
if (battle_config.error_log)
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, id);
return 0;
}
if (map[id].mob_delete_timer != tid)
{ //Incorrect timer call!
if (battle_config.error_log)
ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[id].mob_delete_timer, tid, map[id].name);
return 0;
}
map[id].mob_delete_timer = -1;
if (map[id].users > 0) //Map not empty!
return 1;
k = map_foreachinmap(mob_cache_cleanup_sub, id, BL_MOB);
if (battle_config.etc_log && k > 0)
ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[id].name, k);
return 1;
}
void map_removemobs(int m)
{
if (map[m].mob_delete_timer != -1)
return; //Mobs are already scheduled for removal
map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
}
/*==========================================
* map������map��?��?��
*------------------------------------------
*/
int map_mapname2mapid(char *name) {
unsigned short map_index;
map_index = mapindex_name2id(name);
if (!map_index)
return -1;
return map_mapindex2mapid(map_index);
}
/*==========================================
* Returns the map of the given mapindex. [Skotlex]
*------------------------------------------
*/
int map_mapindex2mapid(unsigned short mapindex) {
struct map_data *md=NULL;
if (!mapindex)
return -1;
md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
if(md==NULL || md->gat==NULL)
return -1;
return md->m;
}
/*==========================================
* ���Imap������ip,port?��
*------------------------------------------
*/
int map_mapname2ipport(unsigned short name,int *ip,int *port) {
struct map_data_other_server *mdos=NULL;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
if(mdos==NULL || mdos->gat) //If gat isn't null, this is a local map.
return -1;
*ip=mdos->ip;
*port=mdos->port;
return 0;
}
/*==========================================
* Checks if both dirs point in the same direction.
*------------------------------------------
*/
int map_check_dir(int s_dir,int t_dir) {
if(s_dir == t_dir)
return 0;
switch(s_dir) {
case 0:
if(t_dir == 7 || t_dir == 1 || t_dir == 0)
return 0;
break;
case 1:
if(t_dir == 0 || t_dir == 2 || t_dir == 1)
return 0;
break;
case 2:
if(t_dir == 1 || t_dir == 3 || t_dir == 2)
return 0;
break;
case 3:
if(t_dir == 2 || t_dir == 4 || t_dir == 3)
return 0;
break;
case 4:
if(t_dir == 3 || t_dir == 5 || t_dir == 4)
return 0;
break;
case 5:
if(t_dir == 4 || t_dir == 6 || t_dir == 5)
return 0;
break;
case 6:
if(t_dir == 5 || t_dir == 7 || t_dir == 6)
return 0;
break;
case 7:
if(t_dir == 6 || t_dir == 0 || t_dir == 7)
return 0;
break;
}
return 1;
}
/*==========================================
* Returns the direction of the given cell in absolute relation to the char
* (regardless of where the char is facing)
*------------------------------------------
*/
int map_calc_dir( struct block_list *src,int x,int y) {
int dir=0;
int dx,dy;
nullpo_retr(0, src);
dx=x-src->x;
dy=y-src->y;
if( dx==0 && dy==0 ){ // �މ�̏ꏊ��v
dir=0; // ��
}else if( dx>=0 && dy>=0 ){ // �����I�ɉE��
dir=7; // �E��
if( dx*2-1<dy ) dir=0; // ��
if( dx>dy*2 ) dir=6; // �E
}else if( dx>=0 && dy<=0 ){ // �����I�ɉE��
dir=5; // �E��
if( dx*2-1<-dy ) dir=4; // ��
if( dx>-dy*2 ) dir=6; // �E
}else if( dx<=0 && dy<=0 ){ // �����I�ɍ���
dir=3; // ����
if( dx*2+1>dy ) dir=4; // ��
if( dx<dy*2 ) dir=2; // ��
}else{ // �����I�ɍ���
dir=1; // ����
if( -dx*2-1<dy ) dir=0; // ��
if( -dx>dy*2 ) dir=2; // ��
}
return dir;
}
/*==========================================
* Randomizes target cell x,y to a random walkable cell that
* has the same distance from object as given coordinates do. [Skotlex]
*------------------------------------------
*/
int map_random_dir(struct block_list *bl, short *x, short *y) {
struct walkpath_data wpd;
short xi = *x-bl->x;
short yi = *y-bl->y;
short i=0, j;
int dist2 = xi*xi + yi*yi;
short dist = (short)sqrt(dist2);
short segment;
if (dist < 1) dist =1;
do {
j = rand()%8; //Pick a random direction
segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
xi = bl->x + segment*dirx[j];
segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while ((
map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) ||
path_search_real(&wpd,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH) == -1)
&& (++i)<100);
if (i < 100) {
*x = xi;
*y = yi;
return 1;
}
return 0;
}
// gat�n
/*==========================================
* (m,x,y)�̏�Ԃׂ�
*------------------------------------------
*/
int map_getcell(int m,int x,int y,cell_t cellchk)
{
return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
}
int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk)
{
int type, type2;
#ifdef CELL_NOSTACK
int type3;
#endif
nullpo_ret(m);
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
{
if(cellchk==CELL_CHKNOPASS) return 1;
return 0;
}
type = m->gat[x+y*m->xs];
type2 = m->cell[x+y*m->xs];
#ifdef CELL_NOSTACK
type3 = m->cell_bl[x+y*m->xs];
#endif
switch(cellchk)
{
case CELL_CHKPASS:
#ifdef CELL_NOSTACK
if (type3 >= battle_config.cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
return (type!=1 && type!=5 && !(type2&CELL_ICEWALL));
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (type3 >= battle_config.cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
return (type==1 || type==5 || type2&CELL_ICEWALL);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
return (type3 >= battle_config.cell_stack_limit);
#else
return 0;
#endif
case CELL_CHKWALL:
return (type==1/* || type2&CELL_ICEWALL*/); //Uncomment to prevent sniping/casting through the icewall. [Skotlex]
case CELL_CHKWATER:
return (type==3);
case CELL_CHKGROUND:
return (type==5 || type2&CELL_ICEWALL);
case CELL_GETTYPE:
return type;
case CELL_GETCELLTYPE:
return type2;
case CELL_CHKNPC:
return (type2&CELL_NPC);
case CELL_CHKPNEUMA:
return (type2&CELL_PNEUMA);
case CELL_CHKSAFETYWALL:
return (type2&CELL_SAFETYWALL);
case CELL_CHKBASILICA:
return (type2&CELL_BASILICA);
case CELL_CHKLANDPROTECTOR:
return (type2&CELL_LANDPROTECTOR);
case CELL_CHKREGEN:
return (type2&CELL_REGEN);
case CELL_CHKICEWALL:
return (type2&CELL_ICEWALL);
default:
return 0;
}
}
/*==========================================
* (m,x,y)�̏�Ԃ�ݒ肷��
*------------------------------------------
*/
void map_setcell(int m,int x,int y,int cell)
{
int j;
if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
return;
j=x+y*map[m].xs;
switch (cell) {
case CELL_SETNPC:
map[m].cell[j] |= CELL_NPC;
break;
case CELL_CLRNPC:
map[m].cell[j] &= ~CELL_NPC;
break;
case CELL_SETICEWALL:
map[m].cell[j] |= CELL_ICEWALL;
break;
case CELL_CLRICEWALL:
map[m].cell[j] &= ~CELL_ICEWALL;
break;
case CELL_SETBASILICA:
map[m].cell[j] |= CELL_BASILICA;
break;
case CELL_CLRBASILICA:
map[m].cell[j] &= ~CELL_BASILICA;
break;
case CELL_SETPNEUMA:
map[m].cell[j] |= CELL_PNEUMA;
break;
case CELL_CLRPNEUMA:
map[m].cell[j] &= ~CELL_PNEUMA;
break;
case CELL_SETSAFETYWALL:
map[m].cell[j] |= CELL_SAFETYWALL;
break;
case CELL_CLRSAFETYWALL:
map[m].cell[j] &= ~CELL_SAFETYWALL;
break;
case CELL_SETLANDPROTECTOR:
map[m].cell[j] |= CELL_LANDPROTECTOR;
break;
case CELL_CLRLANDPROTECTOR:
map[m].cell[j] &= ~CELL_LANDPROTECTOR;
break;
case CELL_SETREGEN:
map[m].cell[j] |= CELL_REGEN;
break;
default:
map[m].gat[j] = cell;
break;
}
}
static void* create_map_data_other_server(DBKey key, va_list args) {
struct map_data_other_server *mdos;
unsigned short mapindex = (unsigned short)key.ui;
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = mapindex;
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
return mdos;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��db�ɒlj�
*------------------------------------------
*/
int map_setipport(unsigned short mapindex,unsigned long ip,int port) {
struct map_data_other_server *mdos=NULL;
mdos=(struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
if(mdos->gat) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
return 0;
if(ip == clif_getip_long() && port == clif_getport()) {
//That's odd, we received info that we are the ones with this map, but... we don't have it.
ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
exit(1);
}
mdos->ip = ip;
mdos->port = port;
return 1;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��S�č폜
*------------------------------------------
*/
int map_eraseallipport_sub(DBKey key,void *data,va_list va) {
struct map_data_other_server *mdos = (struct map_data_other_server*)data;
if(mdos->gat == NULL) {
db_remove(map_db,key);
aFree(mdos);
}
return 0;
}
int map_eraseallipport(void) {
map_db->foreach(map_db,map_eraseallipport_sub);
return 1;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��db����폜
*------------------------------------------
*/
int map_eraseipport(unsigned short mapindex,unsigned long ip,int port)
{
struct map_data_other_server *mdos;
// unsigned char *p=(unsigned char *)&ip;
mdos = uidb_get(map_db,(unsigned int)mapindex);
if(!mdos || mdos->gat) //Map either does not exists or is a local map.
return 0;
if(mdos->ip==ip && mdos->port == port) {
uidb_remove(map_db,(unsigned int)mapindex);
aFree(mdos);
return 1;
}
return 0;
}
/*==========================================
* Map cache reading
*===========================================*/
// This is the main header found at the very beginning of the file
/*struct map_cache_head {
long filesize;
unsigned short map_count;
};*/
// This is the header appended before every compressed map cells info
struct map_cache_info {
char name[MAP_NAME_LENGTH];
unsigned short index;
short xs;
short ys;
long len;
};
FILE *map_cache_fp;
int map_readmap(struct map_data *m)
{
int i;
unsigned short map_count;
struct map_cache_info info;
unsigned long size;
unsigned char *buf;
fseek(map_cache_fp, 0, SEEK_SET);
fread(&map_count, sizeof(map_count), 1, map_cache_fp);
for(i = 0; i < map_count; i++) {
fread(&info, sizeof(info), 1, map_cache_fp);
if(strcmp(m->name, info.name) == 0) { // Map found
m->index = info.index;
m->xs = info.xs;
m->ys = info.ys;
m->gat = (unsigned char *)aMalloc(m->xs*m->ys); // Allocate room for map cells data
buf = aMalloc(info.len); // Allocate a temp buffer to read the zipped map
fread(buf, info.len, 1, map_cache_fp);
size = m->xs*m->ys;
decode_zip(m->gat, &size, buf, info.len); // Unzip the map from the buffer
aFree(buf);
return 1;
} else // Map not found, jump to the beginning of the next map info header
fseek(map_cache_fp, info.len, SEEK_CUR);
}
return 0;
}
int map_addmap(char *mapname) {
if (strcmpi(mapname,"clear")==0) {
map_num=0;
return 0;
}
if (map_num >= MAX_MAP_PER_SERVER - 1) {
ShowError("Could not add map '"
CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname);
return 1;
}
memcpy(map[map_num].name, mapname, MAP_NAME_LENGTH-1);
map_num++;
return 0;
}
static void map_delmapid(int id)
{
ShowNotice("Removing map [ %s ] from maplist\n",map[id].name);
memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
map_num--;
}
int map_delmap(char *mapname) {
int i;
if (strcmpi(mapname, "all") == 0) {
map_num = 0;
return 0;
}
for(i = 0; i < map_num; i++) {
if (strcmp(map[i].name, mapname) == 0) {
map_delmapid(i);
return 1;
}
}
return 0;
}
/*======================================
* Initiate maps loading stage
*--------------------------------------
*/
int map_readallmaps()
{
int i;
int maps_removed = 0;
if(!(map_cache_fp = fopen(map_cache_file, "rb")))
ShowError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", map_cache_file);
ShowStatus("Loading maps...\n");
for(i = 0; i < map_num; i++)
{
static int lasti = -1;
static int last_time = -1;
int j = i*20/map_num;
size_t size;
// show progress
if(j != lasti || last_time != time(0))
{
char progress[21] = " ";
char c = '-';
int k;
lasti = j;
printf("\r");
ShowStatus("Progress: [");
for (k=0; k < j; k++) progress[k] = '#';
printf(progress);
last_time = (int)time(0);
switch(last_time % 4) {
case 0: c='\\'; break;
case 1: c='|'; break;
case 2: c='/'; break;
case 3: c='-'; break;
}
printf("] Working: [%c]",c);
fflush(stdout);
}
if(!map_readmap(&map[i])) {
map_delmapid(i);
maps_removed++;
i--;
continue;
}
if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) {
ShowWarning("Map %s already loaded!\n", map[i].name);
if (map[i].gat) {
aFree(map[i].gat);
map[i].gat = NULL;
}
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map[i].m = i;
memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
map[i].mob_delete_timer = -1; //Initialize timer [Skotlex]
if(battle_config.pk_mode)
map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
map[i].cell = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
#ifdef CELL_NOSTACK
map[i].cell_bl = (unsigned char *)aCalloc(map[i].xs * map[i].ys, sizeof(unsigned char));
#endif
map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
// default experience multiplicators
map[i].jexp = 100;
map[i].bexp = 100;
size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
map[i].block = (struct block_list**)aCalloc(size, 1);
map[i].block_mob = (struct block_list**)aCalloc(size, 1);
size = map[i].bxs * map[i].bys * sizeof(int);
map[i].block_count = (int*)aCallocA(size, 1);
map[i].block_mob_count = (int*)aCallocA(size, 1);
uidb_put(map_db, (unsigned int)map[i].index, &map[i]);
}
// finished map loading
printf("\r");
ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps.%30s\n",map_num,"");
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
return 0;
}
////////////////////////////////////////////////////////////////////////
static int map_ip_set = 0;
static int char_ip_set = 0;
/*==========================================
* Console Command Parser [Wizputer]
*------------------------------------------
*/
int parse_console(char* buf)
{
char type[64];
char command[64];
char map[64];
int x = 0;
int y = 0;
int m;
int n;
struct map_session_data sd;
memset(&sd, 0, sizeof(struct map_session_data));
strcpy(sd.status.name, "console");
if( (n=sscanf(buf, "%[^:]:%[^:]:%99s %d %d[^\n]",type,command,map,&x,&y)) < 5 )
if( (n=sscanf(buf, "%[^:]:%[^\n]",type,command)) < 2 )
n = sscanf(buf,"%[^\n]",type);
if( n == 5 ) {
m = map_mapname2mapid(map);
if( m < 0 ){
ShowWarning("Console: Unknown map\n");
return 0;
}
sd.bl.m = m;
map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
if( x > 0 )
sd.bl.x = x;
if( y > 0 )
sd.bl.y = y;
} else {
map[0] = '\0';
if( n < 2 ) command[0] = '\0';
if( n < 1 ) type[0] = '\0';
}
ShowInfo("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y);
if( n == 5 && strcmpi("admin",type) == 0 ){
if( is_atcommand_sub(sd.fd,&sd,command,99) == AtCommand_None )
printf("Console: not atcommand\n");
} else if( n == 2 && strcmpi("server",type) == 0 ){
if( strcmpi("shutdown",command) == 0 ||
strcmpi("exit",command) == 0 ||
strcmpi("quit",command) == 0 ){
runflag = 0;
}
} else if( strcmpi("help",type) == 0 ){
ShowNotice("To use GM commands:\n");
printf("admin:<gm command>:<map of \"gm\"> <x> <y>\n");
printf("You can use any GM command that doesn't require the GM.\n");
printf("No using @item or @warp however you can use @charwarp\n");
printf("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
printf("IE: @spawn\n");
printf("To shutdown the server:\n");
printf("server:shutdown\n");
}
return 0;
}
//-------------------------------------------------
// Return numerical value of a switch configuration
// on/off, english, fran�ais, deutsch, espa�ol
//-------------------------------------------------
int config_switch(const char *str) {
if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
return 1;
if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
return 0;
return atoi(str);
}
/*==========================================
* �ݒ�t�@�C����?��?��
*------------------------------------------
*/
int map_config_read(char *cfgName) {
char line[1024], w1[1024], w2[1024], *ptr;
FILE *fp;
fp = fopen(cfgName,"r");
if (fp == NULL) {
ShowFatalError("Map configuration file not found at: %s\n", cfgName);
exit(1);
}
while(fgets(line, sizeof(line) -1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if ((ptr = strstr(line, "//")) != NULL)
*ptr = '\n'; //Strip comments
if (sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) == 2) {
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if(strcmpi(w1,"timestamp_format")==0){
strncpy(timestamp_format, w2, 20);
} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
stdout_with_ansisequence = config_switch(w2);
} else if(strcmpi(w1,"console_silent")==0){
msg_silent = 0; //To always allow the next line to show up.
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
} else if (strcmpi(w1, "userid")==0){
chrif_setuserid(w2);
} else if (strcmpi(w1, "passwd") == 0) {
chrif_setpasswd(w2);
} else if (strcmpi(w1, "char_ip") == 0) {
char_ip_set = chrif_setip(w2);
} else if (strcmpi(w1, "char_port") == 0) {
chrif_setport(atoi(w2));
} else if (strcmpi(w1, "map_ip") == 0) {
map_ip_set = clif_setip(w2);
} else if (strcmpi(w1, "bind_ip") == 0) {
clif_setbindip(w2);
} else if (strcmpi(w1, "map_port") == 0) {
clif_setport(atoi(w2));
map_port = (atoi(w2));
} else if (strcmpi(w1, "map") == 0) {
map_addmap(w2);
} else if (strcmpi(w1, "delmap") == 0) {
map_delmap(w2);
} else if (strcmpi(w1, "npc") == 0) {
npc_addsrcfile(w2);
} else if (strcmpi(w1, "delnpc") == 0) {
npc_delsrcfile(w2);
} else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2);
if (autosave_interval < 1) //Revert to default saving.
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
autosave_interval *= 1000; //Pass from sec to ms
} else if (strcmpi(w1, "minsave_time") == 0) {
minsave_interval= atoi(w2);
if (minsave_interval < 1)
minsave_interval = 1;
} else if (strcmpi(w1, "save_settings") == 0) {
save_settings = atoi(w2);
} else if (strcmpi(w1, "motd_txt") == 0) {
strcpy(motd_txt, w2);
} else if (strcmpi(w1, "help_txt") == 0) {
strcpy(help_txt, w2);
} else if (strcmpi(w1, "help2_txt") == 0) {
strcpy(help2_txt, w2);
} else if (strcmpi(w1, "charhelp_txt") == 0) {
strcpy(charhelp_txt, w2);
} else if (strcmpi(w1, "mapreg_txt") == 0) {
strcpy(mapreg_txt, w2);
} else if(strcmpi(w1,"map_cache_file") == 0) {
strncpy(map_cache_file,w2,255);
} else if(strcmpi(w1,"db_path") == 0) {
strncpy(db_path,w2,255);
} else if (strcmpi(w1, "console") == 0) {
if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 ) {
console = 1;
ShowNotice("Console Commands are enabled.\n");
}
} else if (strcmpi(w1, "enable_spy") == 0) {
if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 )
enable_spy = 1;
else
enable_spy = 0;
} else if (strcmpi(w1, "import") == 0) {
map_config_read(w2);
} else
ShowWarning("Unknown setting [%s] in file %s\n", w1, cfgName);
}
}
fclose(fp);
return 0;
}
int inter_config_read(char *cfgName)
{
int i;
char line[1024],w1[1024],w2[1024];
FILE *fp;
fp=fopen(cfgName,"r");
if(fp==NULL){
ShowError("File not found: '%s'.\n",cfgName);
return 1;
}
while(fgets(line,1020,fp)){
if(line[0] == '/' && line[1] == '/')
continue;
i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
if(i!=2)
continue;
if(strcmpi(w1,"party_share_level")==0){
party_share_level = battle_config_switch(w2);
} else if(strcmpi(w1,"lowest_gm_level")==0){
lowest_gm_level = atoi(w2);
/* Main chat nick [LuzZza] */
} else if(strcmpi(w1, "main_chat_nick")==0){
strcpy(main_chat_nick, w2);
#ifndef TXT_ONLY
} else if(strcmpi(w1,"charsave_method")==0){
charsave_method = atoi(w2); //New char saving method.
} else if(strcmpi(w1,"item_db_db")==0){
strcpy(item_db_db,w2);
} else if(strcmpi(w1,"mob_db_db")==0){
strcpy(mob_db_db,w2);
} else if(strcmpi(w1,"item_db2_db")==0){
strcpy(item_db2_db,w2);
} else if(strcmpi(w1,"mob_db2_db")==0){
strcpy(mob_db2_db,w2);
} else if (strcmpi(w1, "char_db") == 0) {
strcpy(char_db, w2);
//Map Server SQL DB
} else if(strcmpi(w1,"map_server_ip")==0){
strcpy(map_server_ip, w2);
} else if(strcmpi(w1,"map_server_port")==0){
map_server_port=atoi(w2);
} else if(strcmpi(w1,"map_server_id")==0){
strcpy(map_server_id, w2);
} else if(strcmpi(w1,"map_server_pw")==0){
strcpy(map_server_pw, w2);
} else if(strcmpi(w1,"map_server_db")==0){
strcpy(map_server_db, w2);
} else if(strcmpi(w1,"default_codepage")==0){
strcpy(default_codepage, w2);
} else if(strcmpi(w1,"use_sql_db")==0){
db_use_sqldbs = battle_config_switch(w2);
ShowStatus ("Using SQL dbs: %s\n",w2);
}else if(strcmpi(w1, "char_server_ip") == 0){
strcpy(charsql_host, w2);
}else if(strcmpi(w1, "char_server_port") == 0){
charsql_port = atoi(w2);
}else if(strcmpi(w1, "char_server_id") == 0){
strcpy(charsql_user, w2);
}else if(strcmpi(w1, "char_server_pw") == 0){
strcpy(charsql_pass, w2);
}else if(strcmpi(w1, "char_server_db") == 0){
strcpy(charsql_db, w2);
} else if(strcmpi(w1,"log_db")==0) {
strcpy(log_db, w2);
} else if(strcmpi(w1,"log_db_ip")==0) {
strcpy(log_db_ip, w2);
} else if(strcmpi(w1,"log_db")==0) {
strcpy(log_db, w2);
} else if(strcmpi(w1,"log_db_id")==0) {
strcpy(log_db_id, w2);
} else if(strcmpi(w1,"log_db_pw")==0) {
strcpy(log_db_pw, w2);
} else if(strcmpi(w1,"log_db_port")==0) {
log_db_port = atoi(w2);
// Mail Server SQL
} else if(strcmpi(w1,"mail_server_enable")==0){
mail_server_enable = battle_config_switch(w2);
ShowStatus ("Using Mail Server: %s\n",w2);
} else if(strcmpi(w1,"mail_server_ip")==0){
strcpy(mail_server_ip, w2);
} else if(strcmpi(w1,"mail_server_port")==0){
mail_server_port=atoi(w2);
} else if(strcmpi(w1,"mail_server_id")==0){
strcpy(mail_server_id, w2);
} else if(strcmpi(w1,"mail_server_pw")==0){
strcpy(mail_server_pw, w2);
} else if(strcmpi(w1,"mail_server_db")==0){
strcpy(mail_server_db, w2);
} else if(strcmpi(w1,"mail_db")==0) {
strcpy(mail_db, w2);
#endif
//support the import command, just like any other config
} else if(strcmpi(w1,"import")==0){
inter_config_read(w2);
}
}
fclose(fp);
return 0;
}
#ifndef TXT_ONLY
/*=======================================
* MySQL Init
*---------------------------------------*/
int map_sql_init(void){
mysql_init(&mmysql_handle);
//DB connection start
ShowInfo("Connecting to the Map DB Server....\n");
if(!mysql_real_connect(&mmysql_handle, map_server_ip, map_server_id, map_server_pw,
map_server_db ,map_server_port, (char *)NULL, 0)) {
//pointer check
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
exit(1);
}
else {
ShowStatus("connect success! (Map Server Connection)\n");
}
if(mail_server_enable) { // mail system [Valaris]
mysql_init(&mail_handle);
ShowInfo("Connecting to the Mail DB Server....\n");
if(!mysql_real_connect(&mail_handle, mail_server_ip, mail_server_id, mail_server_pw,
mail_server_db ,mail_server_port, (char *)NULL, 0)) {
ShowSQL("DB error - %s\n",mysql_error(&mail_handle));
exit(1);
}
if( strlen(default_codepage) > 0 ) {
sprintf( tmp_sql, "SET NAMES %s", default_codepage );
if (mysql_query(&mail_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&mail_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
}
}
if( strlen(default_codepage) > 0 ) {
sprintf( tmp_sql, "SET NAMES %s", default_codepage );
if (mysql_query(&mmysql_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
}
return 0;
}
int map_sql_close(void){
mysql_close(&mmysql_handle);
ShowStatus("Close Map DB Connection....\n");
if (log_config.sql_logs)
{
mysql_close(&logmysql_handle);
ShowStatus("Close Log DB Connection....\n");
}
return 0;
}
int log_sql_init(void){
mysql_init(&logmysql_handle);
//DB connection start
ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db,log_db_ip);
if(!mysql_real_connect(&logmysql_handle, log_db_ip, log_db_id, log_db_pw,
log_db ,log_db_port, (char *)NULL, 0)) {
//pointer check
ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
exit(1);
}
ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db);
if( strlen(default_codepage) > 0 ) {
sprintf( tmp_sql, "SET NAMES %s", default_codepage );
if (mysql_query(&logmysql_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
}
return 0;
}
/*=============================================
* Does a mysql_ping to all connection handles
*---------------------------------------------*/
int map_sql_ping(int tid, unsigned int tick, int id, int data)
{
ShowInfo("Pinging SQL server to keep connection alive...\n");
mysql_ping(&mmysql_handle);
if (log_config.sql_logs)
mysql_ping(&logmysql_handle);
if(mail_server_enable)
mysql_ping(&mail_handle);
return 0;
}
int sql_ping_init(void)
{
int connection_timeout, connection_ping_interval;
// set a default value first
connection_timeout = 28800; // 8 hours
// ask the mysql server for the timeout value
if (!mysql_query(&mmysql_handle, "SHOW VARIABLES LIKE 'wait_timeout'")
&& (sql_res = mysql_store_result(&mmysql_handle)) != NULL) {
sql_row = mysql_fetch_row(sql_res);
if (sql_row)
connection_timeout = atoi(sql_row[1]);
if (connection_timeout < 60)
connection_timeout = 60;
mysql_free_result(sql_res);
}
// establish keepalive
connection_ping_interval = connection_timeout - 30; // 30-second reserve
add_timer_func_list(map_sql_ping, "map_sql_ping");
add_timer_interval(gettick() + connection_ping_interval*1000, map_sql_ping, 0, 0, connection_ping_interval*1000);
return 0;
}
#endif /* not TXT_ONLY */
int map_db_final(DBKey k,void *d,va_list ap)
{
struct map_data_other_server *mdos = (struct map_data_other_server*)d;
if(mdos && mdos->gat == NULL)
aFree(mdos);
return 0;
}
int nick_db_final(void *k,void *d,va_list ap)
{
char *p = (char *) d;
if (p) aFree(p);
return 0;
}
int cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_retr(0, bl);
switch(bl->type) {
case BL_PC:
map_quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
unit_free(bl,0);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
map_clearflooritem(bl->id);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl, 1);
break;
}
return 1;
}
static int cleanup_db_sub(DBKey key,void *data,va_list va) {
return cleanup_sub((struct block_list*)data, NULL);
}
static int cleanup_db_subpc(DBKey key,void *data,va_list va) {
struct map_session_data *sd = (TBL_PC*)data;
if (!sd->state.finalsave)
{ //Error?
ShowError("do_final: Player character in DB which was not sent to save! %d:%d\n", sd->status.account_id, sd->status.char_id);
map_quit(sd); //Attempt force-save
}
//Force remove from memory...
map_quit_ack(sd);
return 1;
}
/*==========================================
* map�I�I���E��
*------------------------------------------
*/
void do_final(void) {
int i, j;
struct map_session_data **pl_allsd;
ShowStatus("Terminating...\n");
for (i = 0; i < map_num; i++)
if (map[i].m >= 0)
map_foreachinmap(cleanup_sub, i, BL_ALL);
//Scan any remaining players (between maps?) to kick them out. [Skotlex]
pl_allsd = map_getallusers(&j);
for (i = 0; i < j; i++)
map_quit(pl_allsd[i]);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
//Online players were sent to save, but the ack will not arrive on time!
//They have to be removed from memory, and assume the char-server saved them.
pc_db->foreach(pc_db,cleanup_db_subpc);
do_final_atcommand();
do_final_battle();
do_final_chrif();
do_final_npc();
do_final_script();
do_final_itemdb();
do_final_storage();
do_final_guild();
do_final_party();
do_final_pc();
do_final_pet();
do_final_mob();
do_final_msg();
do_final_skill();
do_final_unit();
if(use_irc)
do_final_irc();
map_getallusers(NULL); //Clear the memory allocated for this array.
map_db->destroy(map_db, map_db_final);
for (i=0; i<map_num; i++) {
if(map[i].gat) aFree(map[i].gat);
if(map[i].cell) aFree(map[i].cell);
#ifdef CELL_NOSTACK
if(map[i].cell_bl) aFree(map[i].cell_bl);
#endif
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
if(map[i].block_count) aFree(map[i].block_count);
if(map[i].block_mob_count) aFree(map[i].block_mob_count);
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
}
mapindex_final();
id_db->destroy(id_db, NULL);
pc_db->destroy(pc_db, NULL);
charid_db->destroy(charid_db, NULL);
#ifndef TXT_ONLY
map_sql_close();
if(charsave_method)
charsql_db_init(0); //Connecting to chardb
#endif /* not TXT_ONLY */
ShowStatus("Successfully terminated.\n");
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------
*/
void map_helpscreen(int flag) { // by MC Cameri
puts("Usage: map-server [options]");
puts("Options:");
puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
puts("-----------------------------------------------------------------------------");
puts(" --help, --h, --?, /? Displays this help screen");
puts(" --map-config <file> Load map-server configuration from <file>");
puts(" --battle-config <file> Load battle configuration from <file>");
puts(" --atcommand-config <file> Load atcommand configuration from <file>");
puts(" --charcommand-config <file> Load charcommand configuration from <file>");
puts(" --script-config <file> Load script configuration from <file>");
puts(" --msg-config <file> Load message configuration from <file>");
puts(" --grf-path-file <file> Load grf path file configuration from <file>");
puts(" --sql-config <file> Load inter-server configuration from <file>");
puts(" (SQL Only)");
puts(" --log-config <file> Load logging configuration from <file>");
puts(" (SQL Only)");
puts(" --version, --v, -v, /v Displays the server's version");
puts("\n");
if (flag) exit(1);
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------
*/
void map_versionscreen(int flag) {
printf("CL_WHITE" "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
ATHENA_MOD_VERSION);
puts(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/");
puts(CL_GREEN "Download URL:" CL_RESET "\thttp://eathena.systeminplace.net/");
puts(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena");
puts("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
if (flag) exit(1);
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------
*/
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_MAP;
}
int do_init(int argc, char *argv[]) {
int i;
#ifdef GCOLLECT
GC_enable_incremental();
#endif
INTER_CONF_NAME="conf/inter_athena.conf";
LOG_CONF_NAME="conf/log_athena.conf";
MAP_CONF_NAME = "conf/map_athena.conf";
BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf";
SCRIPT_CONF_NAME = "conf/script_athena.conf";
MSG_CONF_NAME = "conf/msg_athena.conf";
GRF_PATH_FILENAME = "conf/grf-files.txt";
srand(gettick());
for (i = 1; i < argc ; i++) {
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
map_helpscreen(1);
else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
map_versionscreen(1);
else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
MAP_CONF_NAME=argv[i+1];
else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
BATTLE_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
ATCOMMAND_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--charcommand_config") == 0 || strcmp(argv[i],"--charcommand-config") == 0)
CHARCOMMAND_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
SCRIPT_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
MSG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--grf_path_file") == 0 || strcmp(argv[i],"--grf-path-file") == 0)
GRF_PATH_FILENAME = argv[i+1];
#ifndef TXT_ONLY
else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
INTER_CONF_NAME = argv[i+1];
#endif
else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
LOG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
runflag = 0;
}
map_config_read(MAP_CONF_NAME);
irc_read_conf(IRC_CONF); // [Zido]
chrif_checkdefaultlogin();
if (!map_ip_set || !char_ip_set) {
// The map server should know what IP address it is running on
// - MouseJstr
int localaddr = ntohl(addr_[0]);
unsigned char *ptr = (unsigned char *) &localaddr;
char buf[16];
if (naddr_ == 0) {
ShowError("\nUnable to determine your IP address... please edit the map_athena.conf file and set it.\n");
ShowError("(127.0.0.1 is valid if you have no network interface)\n");
}
sprintf(buf, "%d.%d.%d.%d", ptr[0], ptr[1], ptr[2], ptr[3]);;
if (naddr_ != 1)
ShowNotice("Multiple interfaces detected.. using %s as our IP address\n", buf);
else
ShowInfo("Defaulting to %s as our IP address\n", buf);
if (!map_ip_set)
clif_setip(buf);
if (!char_ip_set)
chrif_setip(buf);
}
if (SHOW_DEBUG_MSG)
ShowNotice("Server running in '"CL_WHITE"Debug Mode"CL_RESET"'.\n");
battle_config_read(BATTLE_CONF_FILENAME);
msg_config_read(MSG_CONF_NAME);
atcommand_config_read(ATCOMMAND_CONF_FILENAME);
charcommand_config_read(CHARCOMMAND_CONF_FILENAME);
script_config_read(SCRIPT_CONF_NAME);
inter_config_read(INTER_CONF_NAME);
log_config_read(LOG_CONF_NAME);
id_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
pc_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int)); //Added for reliable map_id2sd() use. [Skotlex]
map_db = db_alloc(__FILE__,__LINE__,DB_UINT,DB_OPT_BASE,sizeof(int));
charid_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
#ifndef TXT_ONLY
map_sql_init();
if(charsave_method)
charsql_db_init(1); //Connecting to chardb
#endif /* not TXT_ONLY */
mapindex_init();
grfio_init(GRF_PATH_FILENAME);
map_readallmaps();
add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
if(use_irc)
do_init_irc();
do_init_atcommand();
do_init_battle();
do_init_chrif();
do_init_clif();
do_init_script();
do_init_itemdb();
do_init_mob(); // npc�̏������E��mob_spawn���āAmob_db��?�Ƃ���̂�init_npc����
do_init_pc();
do_init_status();
do_init_party();
do_init_guild();
do_init_storage();
do_init_skill();
do_init_pet();
do_init_merc(); //[orn]
do_init_npc();
do_init_unit();
#ifndef TXT_ONLY /* mail system [Valaris] */
if(mail_server_enable)
do_init_mail();
if (log_config.sql_logs)
log_sql_init();
sql_ping_init();
#endif /* not TXT_ONLY */
npc_event_do_oninit(); // npc��OnInit�C�x���g?�s
//Done loading with the maps, no need for the grf module anymore.
grfio_final();
if( console )
{
//##TODO invoke a CONSOLE_START plugin event
}
if (battle_config.pk_mode == 1)
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
return 0;
}
int compare_item(struct item *a, struct item *b) {
if (a->nameid == b->nameid &&
a->identify == b->identify &&
a->refine == b->refine &&
a->attribute == b->attribute)
{
int i;
for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
return (i == MAX_SLOTS);
}
return 0;
}
#ifndef TXT_ONLY
int charsql_db_init(int method){
if(method == 1){ //'INIT / START'
ShowInfo("Connecting to 'character' Database... ");
mysql_init(&charsql_handle);
if(!mysql_real_connect(&charsql_handle, charsql_host, charsql_user, charsql_pass, charsql_db, charsql_port, (char *)NULL, 0)){
ShowSQL("DB error - %s\n",mysql_error(&charsql_handle));
exit(1);
}else{
printf("success.\n");
if( strlen(default_codepage) > 0 ) {
sprintf( tmp_sql, "SET NAMES %s", default_codepage );
if (mysql_query(&charsql_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&charsql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
}
}
}else if(method == 0){ //'FINAL' / Shutdown
ShowInfo("Closing 'character' Database connection ... ");
mysql_close(&charsql_handle);
printf("done.\n");
}
return 0;
}
#endif