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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "itemdb.h"
#include "map.h"
#include "battle.h" // struct battle_config
#include "script.h" // item script processing
#include "pc.h"     // W_MUSICAL, W_WHIP

static struct dbt* item_db;

static struct item_group itemgroup_db[MAX_ITEMGROUP];

struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]

/*==========================================
 * ���O�Ō����p
 *------------------------------------------
 */
// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
int itemdb_searchname_sub(DBKey key,void *data,va_list ap)
{
	struct item_data *item=(struct item_data *)data,**dst,**dst2;
	char *str;
	str=va_arg(ap,char *);
	dst=va_arg(ap,struct item_data **);
	dst2=va_arg(ap,struct item_data **);
	if(item == &dummy_item) return 0;

	//Absolute priority to Aegis code name.
	if (*dst != NULL) return 0;
	if( strcmpi(item->name,str)==0 )
		*dst=item;

	//Second priority to Client displayed name.
	if (*dst2 != NULL) return 0;
	if( strcmpi(item->jname,str)==0 )
		*dst2=item;
	return 0;
}

/*==========================================
 * ���O�Ō���
 *------------------------------------------
 */
struct item_data* itemdb_searchname(const char *str)
{
	struct item_data *item=NULL, *item2=NULL;

	item_db->foreach(item_db,itemdb_searchname_sub,str,&item,&item2);
	return item?item:item2;
}

static int itemdb_searchname_array_sub(DBKey key,void * data,va_list ap)
{
	struct item_data *item=(struct item_data *)data;
	char *str;
	str=va_arg(ap,char *);
	if (item == &dummy_item)
		return 1; //Invalid item.
	if(stristr(item->jname,str))
		return 0;
	if(stristr(item->name,str))
		return 0;
	return strcmpi(item->jname,str);
}

/*==========================================
 * Founds up to N matches. Returns number of matches [Skotlex]
 *------------------------------------------
 */
int itemdb_searchname_array(struct item_data** data, int size, const char *str)
{
	return item_db->getall(item_db,(void**)data,size,itemdb_searchname_array_sub,str);
}


/*==========================================
 * ���n�A�C�e������
 *------------------------------------------
 */
int itemdb_searchrandomid(int group)
{
	if(group<1 || group>=MAX_ITEMGROUP) {
		if (battle_config.error_log)
			ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
		return UNKNOWN_ITEM_ID;
	}
	if (itemgroup_db[group].qty)
		return itemgroup_db[group].nameid[rand()%itemgroup_db[group].qty];
	
	if (battle_config.error_log)
		ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
	return UNKNOWN_ITEM_ID;
}

/*==========================================
 * Calculates total item-group related bonuses for the given item
 *------------------------------------------*/
int itemdb_group_bonus(const int itemgrouphealrate[MAX_ITEMGROUP], int itemid)
{
	int bonus = 0, i, j;
	for (i=0; i < MAX_ITEMGROUP; i++) {
		if (!itemgrouphealrate[i])
			continue;
		for (j=0; j < itemgroup_db[i].qty; j++) {
			if (itemgroup_db[i].nameid[j] == itemid)
			{
				bonus += itemgrouphealrate[i];
				break;
			}
		}
	}
	return bonus;
}

/*==========================================
 * DB�̑��݊m�F
 *------------------------------------------
 */
struct item_data* itemdb_exists(int nameid)
{
	struct item_data* id;
	if (!nameid) return NULL;
	id = idb_get(item_db,nameid);
	//Adjust nameid in case it's used outside. [Skotlex]
	if (id == &dummy_item)
		dummy_item.nameid = nameid;
	return id;
}

/*==========================================
 * Converts the jobid from the format in itemdb 
 * to the format used by the map server. [Skotlex]
 *------------------------------------------
 */
static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
{
	int i;
	bclass[0]= bclass[1]= bclass[2]= 0;
	//Base classes
	if (jobmask & 1<<JOB_NOVICE)
	{	//Both Novice/Super-Novice are counted with the same ID
		bclass[0] |= 1<<MAPID_NOVICE;
		bclass[1] |= 1<<MAPID_NOVICE;
	}
	for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
	{
		if (jobmask & 1<<i)
			bclass[0] |= 1<<(MAPID_NOVICE+i);
	}
	//2-1 classes
	if (jobmask & 1<<JOB_KNIGHT)
		bclass[1] |= 1<<MAPID_SWORDMAN;
	if (jobmask & 1<<JOB_PRIEST)
		bclass[1] |= 1<<MAPID_ACOLYTE;
	if (jobmask & 1<<JOB_WIZARD)
		bclass[1] |= 1<<MAPID_MAGE;
	if (jobmask & 1<<JOB_BLACKSMITH)
		bclass[1] |= 1<<MAPID_MERCHANT;
	if (jobmask & 1<<JOB_HUNTER)
		bclass[1] |= 1<<MAPID_ARCHER;
	if (jobmask & 1<<JOB_ASSASSIN)
		bclass[1] |= 1<<MAPID_THIEF;
	//2-2 classes
	if (jobmask & 1<<JOB_CRUSADER)
		bclass[2] |= 1<<MAPID_SWORDMAN;
	if (jobmask & 1<<JOB_MONK)
		bclass[2] |= 1<<MAPID_ACOLYTE;
	if (jobmask & 1<<JOB_SAGE)
		bclass[2] |= 1<<MAPID_MAGE;
	if (jobmask & 1<<JOB_ALCHEMIST)
		bclass[2] |= 1<<MAPID_MERCHANT;
	if (jobmask & 1<<JOB_BARD)
		bclass[2] |= 1<<MAPID_ARCHER;
//	Bard/Dancer share the same slot now.
//	if (jobmask & 1<<JOB_DANCER)
//		bclass[2] |= 1<<MAPID_ARCHER;
	if (jobmask & 1<<JOB_ROGUE)
		bclass[2] |= 1<<MAPID_THIEF;
	//Special classes that don't fit above.
	if (jobmask & 1<<21) //Taekwon boy
		bclass[0] |= 1<<MAPID_TAEKWON;
	if (jobmask & 1<<22) //Star Gladiator
		bclass[1] |= 1<<MAPID_TAEKWON;
	if (jobmask & 1<<23) //Soul Linker
		bclass[2] |= 1<<MAPID_TAEKWON;
	if (jobmask & 1<<JOB_GUNSLINGER)
		bclass[0] |= 1<<MAPID_GUNSLINGER;
	if (jobmask & 1<<JOB_NINJA)
		bclass[0] |= 1<<MAPID_NINJA;
}

static void create_dummy_data(void) {
	memset(&dummy_item, 0, sizeof(struct item_data));
	dummy_item.nameid=500;
	dummy_item.weight=1;
	dummy_item.value_sell = 1;
	dummy_item.type=3; //Etc item
	strncpy(dummy_item.name,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
	strncpy(dummy_item.jname,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
	dummy_item.view_id = UNKNOWN_ITEM_ID;
}

static void* create_item_data(DBKey key, va_list args) {
	struct item_data *id;
	id=(struct item_data *)aCalloc(1,sizeof(struct item_data));
	id->nameid = key.i;
	id->weight=1;
	id->type=IT_ETC;
	return id;
}

/*==========================================
 * Loads (and creates if not found) an item from the db.
 *------------------------------------------
 */
struct item_data* itemdb_load(int nameid)
{
	struct item_data *id = idb_ensure(item_db,nameid,create_item_data);
	if (id == &dummy_item)
  	{	//Remove dummy_item, replace by real data.
		DBKey key;
		key.i = nameid;
		idb_remove(item_db,nameid);
		id = create_item_data(key, NULL);
		idb_put(item_db,nameid,id);
	}
	return id;
}

static void* return_dummy_data(DBKey key, va_list args) {
	if (battle_config.error_log)
		ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", key.i);
	dummy_item.nameid = key.i;
	return &dummy_item;
}

/*==========================================
 * Loads an item from the db. If not found, it will return the dummy item.
 *------------------------------------------
 */
struct item_data* itemdb_search(int nameid)
{
	return idb_ensure(item_db,nameid,return_dummy_data);
}

/*==========================================
 * Returns if given item is a player-equippable piece.
 *------------------------------------------
 */
int itemdb_isequip(int nameid)
{
	int type=itemdb_type(nameid);
	switch (type) {
		case IT_WEAPON:
		case IT_ARMOR:
		case IT_AMMO:
			return 1;
		default:
			return 0;
	}
}

/*==========================================
 * Alternate version of itemdb_isequip
 *------------------------------------------
 */
int itemdb_isequip2(struct item_data *data)
{ 
	nullpo_retr(0, data);
	switch(data->type) {
		case IT_WEAPON:
		case IT_ARMOR:
		case IT_AMMO:
			return 1;
		default:
			return 0;
	}
}

/*==========================================
* Returns if given item's type is stackable.
*------------------------------------------
*/
int itemdb_isstackable(int nameid)
{
  int type=itemdb_type(nameid);
  switch(type) {
	  case IT_WEAPON:
	  case IT_ARMOR:
	  case IT_PETEGG:
	  case IT_PETARMOR:
		  return 0;
	  default:
		  return 1;
  }
}

/*==========================================
* Alternate version of itemdb_isstackable
*------------------------------------------
*/
int itemdb_isstackable2(struct item_data *data)
{
  nullpo_retr(0, data);
  switch(data->type) {
	  case IT_WEAPON:
	  case IT_ARMOR:
	  case IT_PETEGG:
	  case IT_PETARMOR:
		  return 0;
	  default:
		  return 1;
  }
}


/*==========================================
 * Trade Restriction functions [Skotlex]
 *------------------------------------------
 */
int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused)
{
	return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
}

int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2)
{
	return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}

int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2)
{
	return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}

int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused)
{
	return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
}

int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused)
{	
	return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
}

int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused)
{	
	return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
}

int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused)
{	
	return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
}

int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
{
	struct item_data* item_data = itemdb_search(item->nameid);
	int i;

	if (!func(item_data, gmlv, gmlv2))
		return 0;
	
	if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
		return 1;
	
	for(i = 0; i < item_data->slot; i++) {
		if (!item->card[i]) continue;
		if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
			return 0;
	}
	return 1;
}

/*==========================================
 *	Specifies if item-type should drop unidentified.
 *------------------------------------------
 */
int itemdb_isidentified(int nameid)
{
	int type=itemdb_type(nameid);
	switch (type) {
		case IT_WEAPON:
		case IT_ARMOR:
		case IT_PETARMOR:
			return 0;
		default:
			return 1;
	}
}

/*==========================================
 * �A�C�e���g�p�”\�t���O�̃I�[�o�[���C�h
 *------------------------------------------
 */
static int itemdb_read_itemavail (void)
{
	FILE *fp;
	int nameid, j, k, ln = 0;
	char line[1024], *str[10], *p;
	struct item_data *id;

	sprintf(line, "%s/item_avail.txt", db_path);
	if ((fp = fopen(line,"r")) == NULL) {
		ShowError("can't read %s\n", line);
		return -1;
	}

	while (fgets(line, sizeof(line) - 1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;
		memset(str, 0, sizeof(str));
		for (j = 0, p = line; j < 2 && p; j++) {
			str[j] = p;
			p = strchr(p, ',');
			if(p) *p++ = 0;
		}

		if (j < 2 || str[0] == NULL ||
			(nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
			continue;

		k = atoi(str[1]);
		if (k > 0) {
			id->flag.available = 1;
			id->view_id = k;
		} else
			id->flag.available = 0;
		ln++;
	}
	fclose(fp);
	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_avail.txt");

	return 0;
}

/*==========================================
 * read item group data
 *------------------------------------------*/
static void itemdb_read_itemgroup_sub(const char* filename)
{
	FILE *fp;
	char line[1024];
	int ln=0;
	int groupid,j,k,nameid;
	char *str[3],*p;
	char w1[1024], w2[1024];
	
	if( (fp=fopen(filename,"r"))==NULL ){
		ShowError("can't read %s\n", line);
		return;
	}

	while(fgets(line,1020,fp)){
		ln++;
		if(line[0]=='/' && line[1]=='/')
			continue;
		if(strstr(line,"import")) {
			if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 &&
				strcmpi(w1, "import") == 0) {
				itemdb_read_itemgroup_sub(w2);
				continue;
			}
		}
		memset(str,0,sizeof(str));
		for(j=0,p=line;j<3 && p;j++){
			str[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(str[0]==NULL)
			continue;
		if (j<3) {
			if (j>1) //Or else it barks on blank lines...
				ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
			continue;
		}
		groupid = atoi(str[0]);
		if (groupid < 0 || groupid >= MAX_ITEMGROUP) {
			ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln);
			continue;
		}
		nameid = atoi(str[1]);
		if (!itemdb_exists(nameid)) {
			ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
			continue;
		}
		k = atoi(str[2]);
		if (itemgroup_db[groupid].qty+k >= MAX_RANDITEM) {
			ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln);
			continue;
		}
		for(j=0;j<k;j++)
			itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid;
	}
	fclose(fp);
	return;
}

static void itemdb_read_itemgroup(void)
{
	char path[256];
	snprintf(path, 255, "%s/item_group_db.txt", db_path);

	memset(&itemgroup_db, 0, sizeof(itemgroup_db));
	itemdb_read_itemgroup_sub(path);
	ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", "item_group_db.txt");
	return;
}

/*==========================================
 * ���������t�@�C���ǂݏo��
 *------------------------------------------
 */
static int itemdb_read_noequip(void)
{
	FILE *fp;
	char line[1024];
	int ln=0;
	int nameid,j;
	char *str[32],*p;
	struct item_data *id;

	sprintf(line, "%s/item_noequip.txt", db_path);
	if( (fp=fopen(line,"r"))==NULL ){
		ShowError("can't read %s\n", line);
		return -1;
	}
	while(fgets(line,1020,fp)){
		if(line[0]=='/' && line[1]=='/')
			continue;
		memset(str,0,sizeof(str));
		for(j=0,p=line;j<2 && p;j++){
			str[j]=p;
			p=strchr(p,',');
			if(p) *p++=0;
		}
		if(str[0]==NULL)
			continue;

		nameid=atoi(str[0]);
		if(nameid<=0 || !(id=itemdb_exists(nameid)))
			continue;

		id->flag.no_equip=atoi(str[1]);

		ln++;

	}
	fclose(fp);
	if (ln > 0) {
		ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"item_noequip.txt");
	}	
	return 0;
}

/*==========================================
 * Reads item trade restrictions [Skotlex]
 *------------------------------------------
 */
static int itemdb_read_itemtrade(void)
{
	FILE *fp;
	int nameid, j, flag, gmlv, ln = 0;
	char line[1024], *str[10], *p;
	struct item_data *id;

	sprintf(line, "%s/item_trade.txt", db_path);
	if ((fp = fopen(line,"r")) == NULL) {
		ShowError("can't read %s\n", line);
		return -1;
	}

	while (fgets(line, sizeof(line) - 1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;
		memset(str, 0, sizeof(str));
		for (j = 0, p = line; j < 3 && p; j++) {
			str[j] = p;
			p = strchr(p, ',');
			if(p) *p++ = 0;
		}

		if (j < 3 || str[0] == NULL ||
			(nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
			continue;

		flag = atoi(str[1]);
		gmlv = atoi(str[2]);
		
		if (flag > 0 && flag < 128 && gmlv > 0) { //Check range
			id->flag.trade_restriction = flag;
			id->gm_lv_trade_override = gmlv;
			ln++;
		}
	}
	fclose(fp);
	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_trade.txt");

	return 0;
}

/*======================================
 * Applies gender restrictions according to settings. [Skotlex]
 *======================================
 */
static int itemdb_gendercheck(struct item_data *id)
{
	if (id->nameid == WEDDING_RING_M) //Grom Ring
		return 1;
	if (id->nameid == WEDDING_RING_F) //Bride Ring
		return 0;
	if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
		return 1;
	if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
		return 0;

	return (battle_config.ignore_items_gender?2:id->sex);
}
#ifndef TXT_ONLY

/*======================================
* SQL
*===================================
*/
static int itemdb_read_sqldb(void)
{
	unsigned short nameid;
	struct item_data *id;
	char script[65535 + 2 + 1]; // Maximum length of MySQL TEXT type (65535) + 2 bytes for curly brackets + 1 byte for terminator
	char *item_db_name[] = { item_db_db, item_db2_db };
	long unsigned int ln = 0;
	int i;	

	// ----------

	for (i = 0; i < 2; i++) {
		sprintf(tmp_sql, "SELECT * FROM `%s`", item_db_name[i]);

		// Execute the query; if the query execution succeeded...
		if (mysql_query(&mmysql_handle, tmp_sql) == 0) {
			sql_res = mysql_store_result(&mmysql_handle);

			// If the storage of the query result succeeded...
			if (sql_res) {
				// Parse each row in the query result into sql_row
				while ((sql_row = mysql_fetch_row(sql_res)))
				{	/*Table structure is:
					00  id
					01  name_english
					02  name_japanese
					03  type
					04  price_buy
					05  price_sell
					06  weight
					07  attack
					08  defence
					09  range
					10  slots
					11  equip_jobs
					12  equip_upper
					13  equip_genders
					14  equip_locations
					15  weapon_level
					16  equip_level
					17  refineable
					18  view
					19  script
					20  equip_script
					21  unequip_script
					*/
					nameid = atoi(sql_row[0]);

					// If the identifier is not within the valid range, process the next row
					if (nameid == 0)
						continue;

					ln++;

					// ----------
					id = itemdb_load(nameid);
					
					strncpy(id->name, sql_row[1], ITEM_NAME_LENGTH-1);
					strncpy(id->jname, sql_row[2], ITEM_NAME_LENGTH-1);

					id->type = atoi(sql_row[3]);
					if (id->type == IT_DELAYCONSUME)
					{	//Items that are consumed upon target confirmation
						//(yggdrasil leaf, spells & pet lures) [Skotlex]
						id->type = IT_USABLE;
						id->flag.delay_consume=1;
					} else //In case of an itemdb reload and the item type changed.
						id->flag.delay_consume=0;

					// If price_buy is not NULL and price_sell is not NULL...
					if ((sql_row[4] != NULL) && (sql_row[5] != NULL)) {
						id->value_buy = atoi(sql_row[4]);
						id->value_sell = atoi(sql_row[5]);
					}
					// If price_buy is not NULL and price_sell is NULL...
					else if ((sql_row[4] != NULL) && (sql_row[5] == NULL)) {
						id->value_buy = atoi(sql_row[4]);
						id->value_sell = atoi(sql_row[4]) / 2;
					}
					// If price_buy is NULL and price_sell is not NULL...
					else if ((sql_row[4] == NULL) && (sql_row[5] != NULL)) {
						id->value_buy = atoi(sql_row[5]) * 2;
						id->value_sell = atoi(sql_row[5]);
					}
					// If price_buy is NULL and price_sell is NULL...
					if ((sql_row[4] == NULL) && (sql_row[5] == NULL)) {
						id->value_buy = 0;
						id->value_sell = 0;
					}

					id->weight	= atoi(sql_row[6]);
					id->atk		= (sql_row[7] != NULL) ? atoi(sql_row[7]) : 0;
					id->def		= (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0;
					id->range	= (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0;
					id->slot	= (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0;
					if (id->slot > MAX_SLOTS)
					{
						ShowWarning("itemdb_read_sqldb: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
						id->slot = MAX_SLOTS;
					}
					itemdb_jobid2mapid(id->class_base, (sql_row[11] != NULL) ? (unsigned int)strtoul(sql_row[11], NULL, 0) : 0);
					id->class_upper= (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0;
					id->sex		= (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0;
					id->equip	= (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0;
					if (!id->equip && itemdb_isequip2(id))
					{
						ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
						id->type = 3;
					}
					id->wlv		= (sql_row[15] != NULL) ? atoi(sql_row[15]) : 0;
					id->elv		= (sql_row[16] != NULL)	? atoi(sql_row[16]) : 0;
					id->flag.no_refine = (sql_row[17] == NULL || atoi(sql_row[17]) == 1)?0:1;
					id->look	= (sql_row[18] != NULL) ? atoi(sql_row[18]) : 0;
					id->view_id	= 0;
					id->sex = itemdb_gendercheck(id); //Apply gender filtering.

					// ----------
					
					if (id->script)
						script_free_code(id->script);
					if (sql_row[19] != NULL) {
						if (sql_row[19][0] == '{')
							id->script = parse_script(sql_row[19],item_db_name[i], ln, 0);
						else {
							sprintf(script, "{%s}", sql_row[19]);
							id->script = parse_script(script, item_db_name[i], ln, 0);
						}
					} else id->script = NULL;
	
					if (id->equip_script)
						script_free_code(id->equip_script);
					if (sql_row[20] != NULL) {
						if (sql_row[20][0] == '{')
							id->equip_script = parse_script(sql_row[20], item_db_name[i], ln, 0);
						else {
							sprintf(script, "{%s}", sql_row[20]);
							id->equip_script = parse_script(script, item_db_name[i], ln, 0);
						}
					} else id->equip_script = NULL;
	
					if (id->unequip_script)
						script_free_code(id->unequip_script);
					if (sql_row[21] != NULL) {
						if (sql_row[21][0] == '{')
							id->unequip_script = parse_script(sql_row[21],item_db_name[i], ln, 0);
						else {
							sprintf(script, "{%s}", sql_row[21]);
							id->unequip_script = parse_script(script, item_db_name[i], ln, 0);
						}
					} else id->unequip_script = NULL;
				
					// ----------

					id->flag.available	= 1;
					id->flag.value_notdc	= 0;
					id->flag.value_notoc	= 0;
				}

				ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, item_db_name[i]);
				ln = 0;
			} else {
				ShowSQL("DB error (%s) - %s\n",item_db_name[i], mysql_error(&mmysql_handle));
				ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
			}

			// Free the query result
			mysql_free_result(sql_res);
		} else {
			ShowSQL("DB error (%s) - %s\n",item_db_name[i], mysql_error(&mmysql_handle));
			ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		}
	}

	return 0;
}
#endif /* not TXT_ONLY */

/*==========================================
 * �A�C�e���f�[�^�x�[�X�̓ǂݍ���
 *------------------------------------------
 */
static int itemdb_readdb(void)
{
	FILE *fp;
	char line[1024];
	int ln=0,lines=0;
	int nameid,j;
	char *str[32],*p,*np;
	struct item_data *id;
	int i=0;
	char *filename[]={ "item_db.txt","item_db2.txt" };

	for(i=0;i<2;i++){
		sprintf(line, "%s/%s", db_path, filename[i]);
		fp=fopen(line,"r");
		if(fp==NULL){
			if(i>0)
				continue;
			ShowFatalError("can't read %s\n",line);
			exit(1);
		}

		lines=0;
		while(fgets(line,1020,fp)){
			lines++;
			if(line[0]=='/' && line[1]=='/')
				continue;
			memset(str,0,sizeof(str));
			for(j=0,np=p=line;j<19 && p;j++){
				str[j]=p;
				p=strchr(p,',');
				if(p){ *p++=0; np=p; }
			}
			if(str[0]==NULL)
				continue;

			nameid=atoi(str[0]);
			if(nameid<=0)
				continue;
			if (j < 19)
			{	//Crash-fix on broken item lines. [Skotlex]
				ShowWarning("Reading %s: Insufficient fields for item with id %d, skipping.\n", filename[i], nameid);
				continue;
			}
			ln++;

			//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
			id=itemdb_load(nameid);
			strncpy(id->name, str[1], ITEM_NAME_LENGTH-1);
			strncpy(id->jname, str[2], ITEM_NAME_LENGTH-1);
			id->type=atoi(str[3]);
			if (id->type == IT_DELAYCONSUME)
			{	//Items that are consumed upon target confirmation
				//(yggdrasil leaf, spells & pet lures) [Skotlex]
				id->type = IT_USABLE;
				id->flag.delay_consume=1;
			} else //In case of an itemdb reload and the item type changed.
				id->flag.delay_consume=0;

			{
				int buy = atoi(str[4]), sell = atoi(str[5]);
				// if buying price > selling price * 2 consider it valid and don't change it [celest]
				if (buy && sell && buy > sell*2){
					id->value_buy = buy;
					id->value_sell = sell;
				} else {
					// buy��sell*2 �� item_value_db.txt �Ŏw�肵�Ă��������B
					if (sell) {		// sell�l��D��Ƃ���
						id->value_buy = sell*2;
						id->value_sell = sell;
					} else {
						id->value_buy = buy;
						id->value_sell = buy/2;
					}
				}
				// check for bad prices that can possibly cause exploits
				if (id->value_buy*75/100 < id->value_sell*124/100) {
					ShowWarning ("Item %s [%d] buying:%d < selling:%d\n",
						id->name, id->nameid, id->value_buy*75/100, id->value_sell*124/100);
				}
			}
			id->weight=atoi(str[6]);
			id->atk=atoi(str[7]);
			id->def=atoi(str[8]);
			id->range=atoi(str[9]);
			id->slot=atoi(str[10]);
			if (id->slot > MAX_SLOTS)
			{
				ShowWarning("itemdb_readdb: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
				id->slot = MAX_SLOTS;
			}
			itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
			id->class_upper = atoi(str[12]);
			id->sex	= atoi(str[13]);
			if(id->equip != atoi(str[14])){
				id->equip=atoi(str[14]);
			}
			if (!id->equip && itemdb_isequip2(id))
			{
				ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
				id->type = 3;
			}
			id->wlv=atoi(str[15]);
			id->elv=atoi(str[16]);
			id->flag.no_refine = atoi(str[17])?0:1;	//If the refine column is 1, no_refine is 0
			id->look=atoi(str[18]);
			id->flag.available=1;
			id->flag.value_notdc=0;
			id->flag.value_notoc=0;
			id->view_id=0;
			id->sex = itemdb_gendercheck(id); //Apply gender filtering.

			if (id->script) {
				script_free_code(id->script);
				id->script=NULL;
			}
			if (id->equip_script) {
				script_free_code(id->equip_script);
				id->equip_script=NULL;
			}
			if (id->unequip_script) {
				script_free_code(id->unequip_script);
				id->unequip_script=NULL;
			}

			if((p=strchr(np,'{'))==NULL)
				continue;
			
			str[19] = p; //Script
			np = strchr(p,'}');

			while (np && np[1] && np[1] != ',')
				np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
			if (!np || !np[1]) {
				//Couldn't find the end of the script field.
				id->script = parse_script(str[19],filename[i],lines,0);
				continue;
			}
			np[1] = '\0'; //Set end of script
			id->script = parse_script(str[19],filename[i],lines,0);
			np+=2; //Skip to next field

			if(!np || (p=strchr(np,'{'))==NULL)
				continue;

			str[20] = p; //Equip Script
			np = strchr(p,'}');

			while (np && np[1] && np[1] != ',')
				np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
			if (!np || !np[1]) {
				//Couldn't find the end of the script field.
				id->equip_script = parse_script(str[20],filename[i],lines,0);
				continue;
			}

			np[1] = '\0'; //Set end of script
			id->equip_script = parse_script(str[20],filename[i],lines,0);
			np+=2; //Skip comma, to next field

			if(!np || (p=strchr(np,'{'))==NULL)
				continue;
			//Unequip script, last column.
			id->unequip_script = parse_script(p,filename[i],lines,0);
		}
		fclose(fp);
		if (ln > 0) {
			ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,filename[i]);
		}
		ln=0;	// reset to 0
	}
	return 0;
}

/*====================================
 * Removed item_value_db, don't re-add
 *------------------------------------
 */
static void itemdb_read(void)
{
#ifndef TXT_ONLY
	if (db_use_sqldbs)
		itemdb_read_sqldb();
	else
#endif
		itemdb_readdb();

	itemdb_read_itemgroup();
	itemdb_read_itemavail();
	itemdb_read_noequip();
	itemdb_read_itemtrade();
}

/*==========================================
 * Initialize / Finalize
 *------------------------------------------
 */
static int itemdb_final_sub (DBKey key,void *data,va_list ap)
{
	int flag;
	struct item_data *id = (struct item_data *)data;

	flag = va_arg(ap, int);
	if (id->script)
	{
		script_free_code(id->script);
		id->script = NULL;
	}
	if (id->equip_script)
	{
		script_free_code(id->equip_script);
		id->equip_script = NULL;
	}
	if (id->unequip_script)
	{
		script_free_code(id->unequip_script);
		id->unequip_script = NULL;
	}
	// Whether to clear the item data (exception: do not clear the dummy item data
	if (flag && id != &dummy_item) 
		aFree(id);

	return 0;
}

void itemdb_reload(void)
{
	//Just read, the function takes care of freeing scripts.
	itemdb_read();
}

void do_final_itemdb(void)
{
	item_db->destroy(item_db, itemdb_final_sub, 1);
	if (dummy_item.script) {
		script_free_code(dummy_item.script);
		dummy_item.script = NULL;
	}
	if (dummy_item.equip_script) {
		script_free_code(dummy_item.equip_script);
		dummy_item.equip_script = NULL;
	}
	if (dummy_item.unequip_script) {
		script_free_code(dummy_item.unequip_script);
		dummy_item.unequip_script = NULL;
	}
}

int do_init_itemdb(void)
{
	item_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int)); 
	create_dummy_data(); //Dummy data item.
	itemdb_read();

	return 0;
}