// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "itemdb.h"
#include "map.h"
#include "battle.h" // struct battle_config
#include "script.h" // item script processing
#include "pc.h" // W_MUSICAL, W_WHIP
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static struct item_data *itemdb_array[MAX_ITEMDB];
static DBMap *itemdb_other;// int nameid -> struct item_data*
static struct item_group itemgroup_db[MAX_ITEMGROUP];
struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]
/**
* Search for item name
* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
* @see DBApply
*/
static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap)
{
struct item_data *item = db_data2ptr(data), **dst, **dst2;
char *str;
str=va_arg(ap,char *);
dst=va_arg(ap,struct item_data **);
dst2=va_arg(ap,struct item_data **);
if (item == &dummy_item) return 0;
//Absolute priority to Aegis code name.
if (*dst != NULL) return 0;
if (strcmpi(item->name,str)==0)
*dst=item;
//Second priority to Client displayed name.
if (*dst2 != NULL) return 0;
if (strcmpi(item->jname,str)==0)
*dst2=item;
return 0;
}
/*==========================================
* Return item data from item name. (lookup)
*------------------------------------------*/
struct item_data *itemdb_searchname(const char *str) {
struct item_data *item;
struct item_data *item2=NULL;
int i;
for (i = 0; i < ARRAYLENGTH(itemdb_array); ++i) {
item = itemdb_array[i];
if (item == NULL)
continue;
// Absolute priority to Aegis code name.
if (strcasecmp(item->name,str) == 0)
return item;
//Second priority to Client displayed name.
if (strcasecmp(item->jname,str) == 0)
item2 = item;
}
item = NULL;
itemdb_other->foreach(itemdb_other,itemdb_searchname_sub,str,&item,&item2);
return item?item:item2;
}
/**
* @see DBMatcher
*/
static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap)
{
struct item_data *item = db_data2ptr(&data);
char *str;
str=va_arg(ap,char *);
if (item == &dummy_item)
return 1; //Invalid item.
if (stristr(item->jname,str))
return 0;
if (stristr(item->name,str))
return 0;
return strcmpi(item->jname,str);
}
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
*------------------------------------------*/
int itemdb_searchname_array(struct item_data **data, int size, const char *str)
{
struct item_data *item;
int i;
int count=0;
// Search in the array
for (i = 0; i < ARRAYLENGTH(itemdb_array); ++i) {
item = itemdb_array[i];
if (item == NULL)
continue;
if (stristr(item->jname,str) || stristr(item->name,str)) {
if (count < size)
data[count] = item;
++count;
}
}
// search in the db
if (count < size) {
DBData *db_data[MAX_SEARCH];
int db_count = 0;
size -= count;
db_count = itemdb_other->getall(itemdb_other, (DBData **)&db_data, size, itemdb_searchname_array_sub, str);
for (i = 0; i < db_count; i++)
data[count++] = db_data2ptr(db_data[i]);
count += db_count;
}
return count;
}
/*==========================================
* Return a random item id from group. (takes into account % chance giving/tot group)
*------------------------------------------*/
int itemdb_searchrandomid(int group)
{
if (group<1 || group>=MAX_ITEMGROUP) {
ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
if (itemgroup_db[group].qty)
return itemgroup_db[group].nameid[rnd()%itemgroup_db[group].qty];
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
/*==========================================
* Calculates total item-group related bonuses for the given item
*------------------------------------------*/
int itemdb_group_bonus(struct map_session_data *sd, int itemid)
{
int bonus = 0, i, j;
for (i=0; i < MAX_ITEMGROUP; i++) {
if (!sd->itemgrouphealrate[i])
continue;
ARR_FIND(0, itemgroup_db[i].qty, j, itemgroup_db[i].nameid[j] == itemid);
if (j < itemgroup_db[i].qty)
bonus += sd->itemgrouphealrate[i];
}
return bonus;
}
/// Searches for the item_data.
/// Returns the item_data or NULL if it does not exist.
struct item_data *itemdb_exists(int nameid) {
struct item_data *item;
if (nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array))
return itemdb_array[nameid];
item = (struct item_data *)idb_get(itemdb_other,nameid);
if (item == &dummy_item)
return NULL;// dummy data, doesn't exist
return item;
}
/// Returns human readable name for given item type.
/// @param type Type id to retrieve name for ( IT_* ).
const char *itemdb_typename(int type)
{
switch (type) {
case IT_HEALING:
return "Potion/Food";
case IT_USABLE:
return "Usable";
case IT_ETC:
return "Etc.";
case IT_WEAPON:
return "Weapon";
case IT_ARMOR:
return "Armor";
case IT_CARD:
return "Card";
case IT_PETEGG:
return "Pet Egg";
case IT_PETARMOR:
return "Pet Accessory";
case IT_AMMO:
return "Arrow/Ammunition";
case IT_DELAYCONSUME:
return "Delay-Consume Usable";
case IT_CASH:
return "Cash Usable";
}
return "Unknown Type";
}
/*==========================================
* Converts the jobid from the format in itemdb
* to the format used by the map server. [Skotlex]
*------------------------------------------*/
static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
{
int i;
bclass[0]= bclass[1]= bclass[2]= 0;
//Base classes
if (jobmask & 1<<JOB_NOVICE) {
//Both Novice/Super-Novice are counted with the same ID
bclass[0] |= 1<<MAPID_NOVICE;
bclass[1] |= 1<<MAPID_NOVICE;
}
for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++) {
if (jobmask & 1<<i)
bclass[0] |= 1<<(MAPID_NOVICE+i);
}
//2-1 classes
if (jobmask & 1<<JOB_KNIGHT)
bclass[1] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_PRIEST)
bclass[1] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_WIZARD)
bclass[1] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_BLACKSMITH)
bclass[1] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_HUNTER)
bclass[1] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ASSASSIN)
bclass[1] |= 1<<MAPID_THIEF;
//2-2 classes
if (jobmask & 1<<JOB_CRUSADER)
bclass[2] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_MONK)
bclass[2] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_SAGE)
bclass[2] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_ALCHEMIST)
bclass[2] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_BARD)
bclass[2] |= 1<<MAPID_ARCHER;
// Bard/Dancer share the same slot now.
// if (jobmask & 1<<JOB_DANCER)
// bclass[2] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ROGUE)
bclass[2] |= 1<<MAPID_THIEF;
//Special classes that don't fit above.
if (jobmask & 1<<21) //Taekwon boy
bclass[0] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<22) //Star Gladiator
bclass[1] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<23) //Soul Linker
bclass[2] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<JOB_GUNSLINGER)
bclass[0] |= 1<<MAPID_GUNSLINGER;
if (jobmask & 1<<JOB_NINJA) {
bclass[0] |= 1<<MAPID_NINJA;
bclass[1] |= 1<<MAPID_NINJA;
}//Kagerou/Oboro jobs can equip Ninja equips. [Rytech]
if (jobmask & 1<<26) //Bongun/Munak
bclass[0] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<27) //Death Knight
bclass[1] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<28) //Dark Collector
bclass[2] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<29) //Kagerou / Oboro
bclass[1] |= 1<<MAPID_NINJA;
}
static void create_dummy_data(void)
{
memset(&dummy_item, 0, sizeof(struct item_data));
dummy_item.nameid=500;
dummy_item.weight=1;
dummy_item.value_sell=1;
dummy_item.type=IT_ETC; //Etc item
safestrncpy(dummy_item.name,"UNKNOWN_ITEM",sizeof(dummy_item.name));
safestrncpy(dummy_item.jname,"UNKNOWN_ITEM",sizeof(dummy_item.jname));
dummy_item.view_id=UNKNOWN_ITEM_ID;
}
static struct item_data *create_item_data(int nameid) {
struct item_data *id;
CREATE(id, struct item_data, 1);
id->nameid = nameid;
id->weight = 1;
id->type = IT_ETC;
return id;
}
/*==========================================
* Loads (and creates if not found) an item from the db.
*------------------------------------------*/
struct item_data *itemdb_load(int nameid) {
struct item_data *id;
if (nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array)) {
id = itemdb_array[nameid];
if (id == NULL || id == &dummy_item)
id = itemdb_array[nameid] = create_item_data(nameid);
return id;
}
id = (struct item_data *)idb_get(itemdb_other, nameid);
if (id == NULL || id == &dummy_item) {
id = create_item_data(nameid);
idb_put(itemdb_other, nameid, id);
}
return id;
}
/*==========================================
* Loads an item from the db. If not found, it will return the dummy item.
*------------------------------------------*/
struct item_data *itemdb_search(int nameid) {
struct item_data *id;
if (nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array))
id = itemdb_array[nameid];
else
id = (struct item_data *)idb_get(itemdb_other, nameid);
if (id == NULL) {
ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", nameid);
id = &dummy_item;
dummy_item.nameid = nameid;
}
return id;
}
/*==========================================
* Returns if given item is a player-equippable piece.
*------------------------------------------*/
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Alternate version of itemdb_isequip
*------------------------------------------*/
int itemdb_isequip2(struct item_data *data)
{
nullpo_ret(data);
switch (data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Returns if given item's type is stackable.
*------------------------------------------*/
int itemdb_isstackable(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Alternate version of itemdb_isstackable
*------------------------------------------*/
int itemdb_isstackable2(struct item_data *data)
{
nullpo_ret(data);
switch (data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Trade Restriction functions [Skotlex]
*------------------------------------------*/
int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_cantrade_sub(struct item_data *item, int gmlv, int gmlv2)
{
return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
int itemdb_canpartnertrade_sub(struct item_data *item, int gmlv, int gmlv2)
{
return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
int itemdb_cansell_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_cancartstore_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canstore_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canguildstore_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canmail_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&128) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canauction_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&256) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_isrestricted(struct item *item, int gmlv, int gmlv2, int (*func)(struct item_data *, int, int))
{
struct item_data *item_data = itemdb_search(item->nameid);
int i;
if (!func(item_data, gmlv, gmlv2))
return 0;
if (item_data->slot == 0 || itemdb_isspecial(item->card[0]))
return 1;
for (i = 0; i < item_data->slot; i++) {
if (!item->card[i]) continue;
if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
return 0;
}
return 1;
}
/*==========================================
* Specifies if item-type should drop unidentified.
*------------------------------------------*/
int itemdb_isidentified(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Search by name for the override flags available items
* (Give item another sprite)
*------------------------------------------*/
static bool itemdb_read_itemavail(char *str[], int columns, int current)
{
// <nameid>,<sprite>
int nameid, sprite;
struct item_data *id;
nameid = atoi(str[0]);
if ((id = itemdb_exists(nameid)) == NULL) {
ShowWarning("itemdb_read_itemavail: Invalid item id %d.\n", nameid);
return false;
}
sprite = atoi(str[1]);
if (sprite > 0) {
id->flag.available = 1;
id->view_id = sprite;
} else {
id->flag.available = 0;
}
return true;
}
/*==========================================
* read item group data
*------------------------------------------*/
static void itemdb_read_itemgroup_sub(const char *filename)
{
FILE *fp;
char line[1024];
int ln=0;
int groupid,j,k,nameid;
char *str[3],*p;
char w1[1024], w2[1024];
if ((fp=fopen(filename,"r"))==NULL) {
ShowError("can't read %s\n", filename);
return;
}
while (fgets(line, sizeof(line), fp)) {
ln++;
if (line[0]=='/' && line[1]=='/')
continue;
if (strstr(line,"import")) {
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 &&
strcmpi(w1, "import") == 0) {
itemdb_read_itemgroup_sub(w2);
continue;
}
}
memset(str,0,sizeof(str));
for (j=0,p=line; j<3 && p; j++) {
str[j]=p;
p=strchr(p,',');
if (p) *p++=0;
}
if (str[0]==NULL)
continue;
if (j<3) {
if (j>1) //Or else it barks on blank lines...
ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
continue;
}
groupid = atoi(str[0]);
if (groupid < 0 || groupid >= MAX_ITEMGROUP) {
ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln);
continue;
}
nameid = atoi(str[1]);
if (!itemdb_exists(nameid)) {
ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
continue;
}
k = atoi(str[2]);
if (itemgroup_db[groupid].qty+k >= MAX_RANDITEM) {
ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln);
continue;
}
for (j=0; j<k; j++)
itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid;
}
fclose(fp);
return;
}
static void itemdb_read_itemgroup(void)
{
char path[256];
snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", db_path);
memset(&itemgroup_db, 0, sizeof(itemgroup_db));
itemdb_read_itemgroup_sub(path);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", "item_group_db.txt");
return;
}
/*==========================================
* Read item forbidden by mapflag (can't equip item)
*------------------------------------------*/
static bool itemdb_read_noequip(char *str[], int columns, int current)
{
// <nameid>,<mode>
int nameid;
struct item_data *id;
nameid = atoi(str[0]);
if ((id = itemdb_exists(nameid)) == NULL) {
ShowWarning("itemdb_read_noequip: Invalid item id %d.\n", nameid);
return false;
}
id->flag.no_equip |= atoi(str[1]);
return true;
}
/*==========================================
* Reads item trade restrictions [Skotlex]
*------------------------------------------*/
static bool itemdb_read_itemtrade(char *str[], int columns, int current)
{
// <nameid>,<mask>,<gm level>
int nameid, flag, gmlv;
struct item_data *id;
nameid = atoi(str[0]);
if ((id = itemdb_exists(nameid)) == NULL) {
//ShowWarning("itemdb_read_itemtrade: Invalid item id %d.\n", nameid);
//return false;
// FIXME: item_trade.txt contains items, which are commented in item database.
return true;
}
flag = atoi(str[1]);
gmlv = atoi(str[2]);
if (flag < 0 || flag > 511) { //Check range
ShowWarning("itemdb_read_itemtrade: Invalid trading mask %d for item id %d.\n", flag, nameid);
return false;
}
if (gmlv < 1) {
ShowWarning("itemdb_read_itemtrade: Invalid override GM level %d for item id %d.\n", gmlv, nameid);
return false;
}
id->flag.trade_restriction = flag;
id->gm_lv_trade_override = gmlv;
return true;
}
/*==========================================
* Reads item delay amounts [Paradox924X]
*------------------------------------------*/
static bool itemdb_read_itemdelay(char *str[], int columns, int current)
{
// <nameid>,<delay>
int nameid, delay;
struct item_data *id;
nameid = atoi(str[0]);
if ((id = itemdb_exists(nameid)) == NULL) {
ShowWarning("itemdb_read_itemdelay: Invalid item id %d.\n", nameid);
return false;
}
delay = atoi(str[1]);
if (delay < 0) {
ShowWarning("itemdb_read_itemdelay: Invalid delay %d for item id %d.\n", id->delay, nameid);
return false;
}
id->delay = delay;
return true;
}
/*==================================================================
* Reads item stacking restrictions
*----------------------------------------------------------------*/
static bool itemdb_read_stack(char *fields[], int columns, int current)
{
// <item id>,<stack limit amount>,<type>
unsigned short nameid, amount;
unsigned int type;
struct item_data *id;
nameid = (unsigned short)strtoul(fields[0], NULL, 10);
if ((id = itemdb_exists(nameid)) == NULL) {
ShowWarning("itemdb_read_stack: Unknown item id '%hu'.\n", nameid);
return false;
}
if (!itemdb_isstackable2(id)) {
ShowWarning("itemdb_read_stack: Item id '%hu' is not stackable.\n", nameid);
return false;
}
amount = (unsigned short)strtoul(fields[1], NULL, 10);
type = strtoul(fields[2], NULL, 10);
if (!amount) {
// ignore
return true;
}
id->stack.amount = amount;
id->stack.inventory = (type&1)!=0;
id->stack.cart = (type&2)!=0;
id->stack.storage = (type&4)!=0;
id->stack.guildstorage = (type&8)!=0;
return true;
}
/// Reads items allowed to be sold in buying stores
static bool itemdb_read_buyingstore(char *fields[], int columns, int current)
{
// <nameid>
int nameid;
struct item_data *id;
nameid = atoi(fields[0]);
if ((id = itemdb_exists(nameid)) == NULL) {
ShowWarning("itemdb_read_buyingstore: Invalid item id %d.\n", nameid);
return false;
}
if (!itemdb_isstackable2(id)) {
ShowWarning("itemdb_read_buyingstore: Non-stackable item id %d cannot be enabled for buying store.\n", nameid);
return false;
}
id->flag.buyingstore = true;
return true;
}
/**
* @return: amount of retrieved entries.
**/
int itemdb_combo_split_atoi(char *str, int *val)
{
int i;
for (i=0; i<MAX_ITEMS_PER_COMBO; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,':');
if (str)
*str++=0;
}
if (i == 0) //No data found.
return 0;
return i;
}
/**
* <combo{:combo{:combo:{..}}}>,<{ script }>
**/
void itemdb_read_combos()
{
uint32 lines = 0, count = 0;
char line[1024];
char path[256];
FILE *fp;
sprintf(path, "%s/%s", db_path, DBPATH"item_combo_db.txt");
if ((fp = fopen(path, "r")) == NULL) {
ShowError("itemdb_read_combos: File not found \"%s\".\n", path);
return;
}
// process rows one by one
while (fgets(line, sizeof(line), fp)) {
char *str[2], *p;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
p = line;
p = trim(p);
if (*p == '\0')
continue;// empty line
if (!strchr(p,',')) {
/* is there even a single column? */
ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path);
continue;
}
str[0] = p;
p = strchr(p,',');
*p = '\0';
p++;
str[1] = p;
p = strchr(p,',');
p++;
if (str[1][0] != '{') {
ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
continue;
}
/* no ending key anywhere (missing \}\) */
if (str[1][strlen(str[1])-1] != '}') {
ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
continue;
} else {
int items[MAX_ITEMS_PER_COMBO];
int v = 0, retcount = 0;
struct item_data *id = NULL;
int idx = 0;
if ((retcount = itemdb_combo_split_atoi(str[0], items)) < 2) {
ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, path);
continue;
}
/* validate */
for (v = 0; v < retcount; v++) {
if (!itemdb_exists(items[v])) {
ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, path,items[v]);
break;
}
}
/* failed at some item */
if (v < retcount)
continue;
id = itemdb_exists(items[0]);
idx = id->combos_count;
/* first entry, create */
if (id->combos == NULL) {
CREATE(id->combos, struct item_combo *, 1);
id->combos_count = 1;
} else {
RECREATE(id->combos, struct item_combo *, ++id->combos_count);
}
CREATE(id->combos[idx],struct item_combo,1);
id->combos[idx]->nameid = aMalloc(retcount * sizeof(unsigned short));
id->combos[idx]->count = retcount;
id->combos[idx]->script = parse_script(str[1], path, lines, 0);
id->combos[idx]->id = count;
id->combos[idx]->isRef = false;
/* populate ->nameid field */
for (v = 0; v < retcount; v++) {
id->combos[idx]->nameid[v] = items[v];
}
/* populate the children to refer to this combo */
for (v = 1; v < retcount; v++) {
struct item_data *it = NULL;
int index;
it = itemdb_exists(items[v]);
index = it->combos_count;
if (it->combos == NULL) {
CREATE(it->combos, struct item_combo *, 1);
it->combos_count = 1;
} else {
RECREATE(it->combos, struct item_combo *, ++it->combos_count);
}
CREATE(it->combos[index],struct item_combo,1);
/* we copy previously alloc'd pointers and just set it to reference */
memcpy(it->combos[index],id->combos[idx],sizeof(struct item_combo));
/* we flag this way to ensure we don't double-dealloc same data */
it->combos[index]->isRef = true;
}
}
count++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"item_combo_db"CL_RESET"'.\n", count);
return;
}
/*======================================
* Applies gender restrictions according to settings. [Skotlex]
*======================================*/
static int itemdb_gendercheck(struct item_data *id)
{
if (id->nameid == WEDDING_RING_M) //Grom Ring
return 1;
if (id->nameid == WEDDING_RING_F) //Bride Ring
return 0;
if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
return 1;
if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
return 0;
return (battle_config.ignore_items_gender) ? 2 : id->sex;
}
/**
* [RRInd]
* For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot
* We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk.
**/
void itemdb_re_split_atoi(char *str, int *atk, int *matk)
{
int i, val[2];
for (i=0; i<2; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,':');
if (str)
*str++=0;
}
if (i == 0) {
*atk = *matk = 0;
return;//no data found
}
if (i == 1) { //Single Value, we assume it's the ATK
*atk = val[0];
*matk = 0;
return;
}
//We assume we have 2 values.
*atk = val[0];
*matk = val[1];
return;
}
/*==========================================
* processes one itemdb entry
*------------------------------------------*/
static bool itemdb_parse_dbrow(char **str, const char *source, int line, int scriptopt)
{
/*
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
| id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_upper | equip_genders | equip_locations | weapon_level | equip_level | refineable | view | script | equip_script | unequip_script |
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
*/
int nameid;
struct item_data *id;
nameid = atoi(str[0]);
if (nameid <= 0) {
ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source);
return false;
}
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
id = itemdb_load(nameid);
safestrncpy(id->name, str[1], sizeof(id->name));
safestrncpy(id->jname, str[2], sizeof(id->jname));
id->type = atoi(str[3]);
if (id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || (id->type > IT_DELAYCONSUME && id->type < IT_CASH) || id->type >= IT_MAX) {
// catch invalid item types
ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid);
id->type = IT_ETC;
}
if (id->type == IT_DELAYCONSUME) {
//Items that are consumed only after target confirmation
id->type = IT_USABLE;
id->flag.delay_consume = 1;
} else //In case of an itemdb reload and the item type changed.
id->flag.delay_consume = 0;
//When a particular price is not given, we should base it off the other one
//(it is important to make a distinction between 'no price' and 0z)
if (str[4][0])
id->value_buy = atoi(str[4]);
else
id->value_buy = atoi(str[5]) * 2;
if (str[5][0])
id->value_sell = atoi(str[5]);
else
id->value_sell = id->value_buy / 2;
/*
if ( !str[4][0] && !str[5][0])
{
ShowWarning("itemdb_parse_dbrow: No buying/selling price defined for item %d (%s), using 20/10z\n", nameid, id->jname);
id->value_buy = 20;
id->value_sell = 10;
} else
*/
if (id->value_buy/124. < id->value_sell/75.)
ShowWarning("itemdb_parse_dbrow: Buying/Selling [%d/%d] price of item %d (%s) allows Zeny making exploit through buying/selling at discounted/overcharged prices!\n",
id->value_buy, id->value_sell, nameid, id->jname);
id->weight = atoi(str[6]);
#ifdef RENEWAL
itemdb_re_split_atoi(str[7],&id->atk,&id->matk);
#else
id->atk = atoi(str[7]);
#endif
id->def = atoi(str[8]);
id->range = atoi(str[9]);
id->slot = atoi(str[10]);
if (id->slot > MAX_SLOTS) {
ShowWarning("itemdb_parse_dbrow: Item %d (%s) specifies %d slots, but the server only supports up to %d. Using %d slots.\n", nameid, id->jname, id->slot, MAX_SLOTS, MAX_SLOTS);
id->slot = MAX_SLOTS;
}
itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
id->class_upper = atoi(str[12]);
id->sex = atoi(str[13]);
id->equip = atoi(str[14]);
if (!id->equip && itemdb_isequip2(id)) {
ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
id->type = IT_ETC;
}
id->wlv = cap_value(atoi(str[15]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX);
#ifdef RENEWAL
itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax);
#else
id->elv = atoi(str[16]);
#endif
id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this
id->look = atoi(str[18]);
id->flag.available = 1;
id->view_id = 0;
id->sex = itemdb_gendercheck(id); //Apply gender filtering.
if (id->script) {
script_free_code(id->script);
id->script = NULL;
}
if (id->equip_script) {
script_free_code(id->equip_script);
id->equip_script = NULL;
}
if (id->unequip_script) {
script_free_code(id->unequip_script);
id->unequip_script = NULL;
}
if (*str[19])
id->script = parse_script(str[19], source, line, scriptopt);
if (*str[20])
id->equip_script = parse_script(str[20], source, line, scriptopt);
if (*str[21])
id->unequip_script = parse_script(str[21], source, line, scriptopt);
return true;
}
/*==========================================
* Reading item from item db
* item_db2 overwriting item_db
*------------------------------------------*/
static int itemdb_readdb(void)
{
const char *filename[] = {
DBPATH"item_db.txt",
"item_db2.txt"
};
int fi;
for (fi = 0; fi < ARRAYLENGTH(filename); ++fi) {
uint32 lines = 0, count = 0;
char line[1024];
char path[256];
FILE *fp;
sprintf(path, "%s/%s", db_path, filename[fi]);
fp = fopen(path, "r");
if (fp == NULL) {
ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path);
continue;
}
// process rows one by one
while (fgets(line, sizeof(line), fp)) {
char *str[32], *p;
int i;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
p = line;
while (ISSPACE(*p))
++p;
if (*p == '\0')
continue;// empty line
for (i = 0; i < 19; ++i) {
str[i] = p;
p = strchr(p,',');
if (p == NULL)
break;// comma not found
*p = '\0';
++p;
}
if (p == NULL) {
ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
// Script
if (*p != '{') {
ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
str[19] = p;
p = strstr(p+1,"},");
if (p == NULL) {
ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
p[1] = '\0';
p += 2;
// OnEquip_Script
if (*p != '{') {
ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
str[20] = p;
p = strstr(p+1,"},");
if (p == NULL) {
ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
p[1] = '\0';
p += 2;
// OnUnequip_Script (last column)
if (*p != '{') {
ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
str[21] = p;
if (str[21][strlen(str[21])-2] != '}') {
/* lets count to ensure it's not something silly e.g. a extra space at line ending */
int v, lcurly = 0, rcurly = 0;
for (v = 0; v < strlen(str[21]); v++) {
if (str[21][v] == '{')
lcurly++;
else if (str[21][v] == '}')
rcurly++;
}
if (lcurly != rcurly) {
ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
}
if (!itemdb_parse_dbrow(str, path, lines, 0))
continue;
count++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]);
}
return 0;
}
/*======================================
* item_db table reading
*======================================*/
static int itemdb_read_sqldb(void)
{
const char *item_db_name[] = {
#ifdef RENEWAL
item_db_re_db,
#else
item_db_db,
#endif
item_db2_db
};
int fi;
for (fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi) {
uint32 lines = 0, count = 0;
// retrieve all rows from the item database
if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi])) {
Sql_ShowDebug(mmysql_handle);
continue;
}
// process rows one by one
while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) { // wrap the result into a TXT-compatible format
char *str[22];
char *dummy = "";
int i;
++lines;
for (i = 0; i < 22; ++i) {
Sql_GetData(mmysql_handle, i, &str[i], NULL);
if (str[i] == NULL)
str[i] = dummy; // get rid of NULL columns
}
if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS))
continue;
++count;
}
// free the query result
Sql_FreeResult(mmysql_handle);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, item_db_name[fi]);
}
return 0;
}
/*====================================
* read all item-related databases
*------------------------------------*/
static void itemdb_read(void)
{
if (db_use_sqldbs)
itemdb_read_sqldb();
else
itemdb_readdb();
itemdb_read_combos();
itemdb_read_itemgroup();
sv_readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail);
sv_readdb(db_path, DBPATH"item_noequip.txt", ',', 2, 2, -1, &itemdb_read_noequip);
sv_readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
sv_readdb(db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay);
sv_readdb(db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack);
sv_readdb(db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
}
/*==========================================
* Initialize / Finalize
*------------------------------------------*/
/// Destroys the item_data.
static void destroy_item_data(struct item_data *self, int free_self)
{
if (self == NULL)
return;
// free scripts
if (self->script)
script_free_code(self->script);
if (self->equip_script)
script_free_code(self->equip_script);
if (self->unequip_script)
script_free_code(self->unequip_script);
if (self->combos_count) {
int i;
for (i = 0; i < self->combos_count; i++) {
if (!self->combos[i]->isRef) {
aFree(self->combos[i]->nameid);
script_free_code(self->combos[i]->script);
}
aFree(self->combos[i]);
}
aFree(self->combos);
}
#if defined(DEBUG)
// trash item
memset(self, 0xDD, sizeof(struct item_data));
#endif
// free self
if (free_self)
aFree(self);
}
/**
* @see DBApply
*/
static int itemdb_final_sub(DBKey key, DBData *data, va_list ap)
{
struct item_data *id = db_data2ptr(data);
if (id != &dummy_item)
destroy_item_data(id, 1);
return 0;
}
void itemdb_reload(void)
{
struct s_mapiterator *iter;
struct map_session_data *sd;
int i,d,k;
// clear the previous itemdb data
for (i = 0; i < ARRAYLENGTH(itemdb_array); ++i)
if (itemdb_array[i])
destroy_item_data(itemdb_array[i], 1);
itemdb_other->clear(itemdb_other, itemdb_final_sub);
memset(itemdb_array, 0, sizeof(itemdb_array));
// read new data
itemdb_read();
//Epoque's awesome @reloaditemdb fix - thanks! [Ind]
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
for (i = 0; i < MAX_MOB_DB; i++) {
struct mob_db *entry;
if (!((i < 1324 || i > 1363) && (i < 1938 || i > 1946)))
continue;
entry = mob_db(i);
for (d = 0; d < MAX_MOB_DROP; d++) {
struct item_data *id;
if (!entry->dropitem[d].nameid)
continue;
id = itemdb_search(entry->dropitem[d].nameid);
for (k = 0; k < MAX_SEARCH; k++) {
if (id->mob[k].chance <= entry->dropitem[d].p)
break;
}
if (k == MAX_SEARCH)
continue;
if (id->mob[k].id != i)
memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
id->mob[k].chance = entry->dropitem[d].p;
id->mob[k].id = i;
}
}
// readjust itemdb pointer cache for each player
iter = mapit_geteachpc();
for (sd = (struct map_session_data *)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data *)mapit_next(iter)) {
memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
pc_setinventorydata(sd);
/* clear combo bonuses */
if (sd->combos.count) {
aFree(sd->combos.bonus);
aFree(sd->combos.id);
sd->combos.bonus = NULL;
sd->combos.id = NULL;
sd->combos.count = 0;
if (pc_load_combo(sd) > 0)
status_calc_pc(sd,0);
}
}
mapit_free(iter);
}
void do_final_itemdb(void)
{
int i;
for (i = 0; i < ARRAYLENGTH(itemdb_array); ++i)
if (itemdb_array[i])
destroy_item_data(itemdb_array[i], 1);
itemdb_other->destroy(itemdb_other, itemdb_final_sub);
destroy_item_data(&dummy_item, 0);
}
int do_init_itemdb(void)
{
memset(itemdb_array, 0, sizeof(itemdb_array));
itemdb_other = idb_alloc(DB_OPT_BASE);
create_dummy_data(); //Dummy data item.
itemdb_read();
return 0;
}