/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAP_INSTANCE_H
#define MAP_INSTANCE_H
#include "map/script.h" // struct reg_db
#include "common/hercules.h"
#include "common/mmo.h" // struct point
struct hplugin_data_store;
struct block_list;
struct map_session_data;
#define INSTANCE_NAME_LENGTH (60+1)
typedef enum instance_state {
INSTANCE_FREE,
INSTANCE_IDLE,
INSTANCE_BUSY
} instance_state;
enum instance_owner_type {
IOT_NONE,
IOT_CHAR,
IOT_PARTY,
IOT_GUILD,
/* ... */
IOT_MAX,
};
struct instance_data {
unsigned short id;
char name[INSTANCE_NAME_LENGTH]; ///< Instance Name - required for clif functions.
instance_state state;
enum instance_owner_type owner_type;
int owner_id;
unsigned short *map;
unsigned short num_map;
unsigned short users;
struct reg_db regs; ///< Instance variables for scripts
int progress_timer;
unsigned int progress_timeout;
int idle_timer;
unsigned int idle_timeout, idle_timeoutval;
unsigned int original_progress_timeout;
struct point respawn; ///< reload spawn
struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};
struct instance_interface {
void (*init) (bool minimal);
void (*final) (void);
void (*reload) (void);
/* start point */
unsigned short start_id;
unsigned short instances;/* count */
/* */
struct instance_data *list;/* pointer to a chunk of consecutive memory, access via instance->list[0]..etc */
/* */
int (*create) (int party_id, const char *name, enum instance_owner_type type);
int (*add_map) (const char *name, int instance_id, bool usebasename, const char *map_name);
void (*del_map) (int16 m);
int (*map2imap) (int16 m, int instance_id);
int (*mapid2imapid) (int16 m, int instance_id);
int (*mapname2imap) (const char *map_name, int instance_id);
int (*map_npcsub) (struct block_list* bl, va_list args);
int (*init_npc) (struct block_list* bl, va_list args);
void (*destroy) (int instance_id);
void (*start) (int instance_id);
void (*check_idle) (int instance_id);
void (*check_kick) (struct map_session_data *sd);
void (*set_timeout) (int instance_id, unsigned int progress_timeout, unsigned int idle_timeout);
bool (*valid) (int instance_id);
int (*destroy_timer) (int tid, int64 tick, int id, intptr_t data);
};
#ifdef HERCULES_CORE
void instance_defaults(void);
#endif // HERCULES_CORE
HPShared struct instance_interface *instance;
#endif /* MAP_INSTANCE_H */