// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _HOMUNCULUS_H_
#define _HOMUNCULUS_H_
#include "status.h" // struct status_data, struct status_change
#include "unit.h" // struct unit_data
struct h_stats {
unsigned int HP, SP;
unsigned short str, agi, vit, int_, dex, luk;
};
struct s_homunculus_db {
int base_class, evo_class;
char name[NAME_LENGTH];
struct h_stats base, gmin, gmax, emin, emax;
int foodID ;
int baseASPD ;
long hungryDelay ;
unsigned char element, race, base_size, evo_size;
};
extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
enum {
SP_ACK = 0x0,
SP_INTIMATE = 0x1,
SP_HUNGRY = 0x2,
};
struct homun_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_homunculus_db *homunculusDB; //[orn]
struct s_homunculus homunculus; //[orn]
struct map_session_data *master; //pointer back to its master
int hungry_timer; //[orn]
unsigned int exp_next;
char blockskill[MAX_SKILL]; // [orn]
int spiritball; //for homun S [lighta]
};
#define HOM_EVO 0x100 //256
#define HOM_S 0x200 //512
#define HOM_REG 0x1000 //4096
enum {
// Normal Homunculus
MAPID_LIF = HOM_REG|0x0,
MAPID_AMISTR,
MAPID_FILIR,
MAPID_VANILMIRTH,
// Evolved Homunulus
MAPID_LIF_E = HOM_REG|HOM_EVO|0x0,
MAPID_AMISTR_E,
MAPID_FILIR_E,
MAPID_VANILMIRTH_E,
// Homunculus S
MAPID_EIRA = HOM_S|0x0,
MAPID_BAYERI,
MAPID_SERA,
MAPID_DIETER,
MAPID_ELANOR,
};
#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
// merc_is_hom_alive(struct homun_data *)
#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0)
int do_init_merc(void);
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
struct view_data* merc_get_hom_viewdata(int class_);
int hom_class2mapid(int hom_class);
void merc_damage(struct homun_data *hd);
int merc_hom_dead(struct homun_data *hd);
void merc_hom_skillup(struct homun_data *hd,int skillnum);
int merc_hom_calc_skilltree(struct homun_data *hd);
int merc_hom_checkskill(struct homun_data *hd,int skill_id);
int merc_hom_gainexp(struct homun_data *hd,int exp);
int merc_hom_levelup(struct homun_data *hd);
int merc_hom_evolution(struct homun_data *hd);
int hom_mutate(struct homun_data *hd,int homun_id);
void merc_hom_heal(struct homun_data *hd);
int merc_hom_vaporize(struct map_session_data *sd, int flag);
int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
void merc_reset_stats(struct homun_data *hd);
int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus]
void merc_save(struct homun_data *hd);
int merc_call_homunculus(struct map_session_data *sd);
int merc_create_homunculus_request(struct map_session_data *sd, int class_);
int search_homunculusDB_index(int key,int type);
int merc_menu(struct map_session_data *sd,int menunum);
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
int merc_hom_hungry_timer_delete(struct homun_data *hd);
int merc_hom_change_name(struct map_session_data *sd,char *name);
int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl)
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
int merc_skill_tree_get_max(int id, int b_class);
void merc_hom_init_timers(struct homun_data * hd);
void merc_skill_reload(void);
void merc_reload(void);
int hom_addspiritball(TBL_HOM *hd, int max);
int hom_delspiritball(TBL_HOM *hd, int count, int type);
#endif /* _HOMUNCULUS_H_ */