// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _GUILD_H_
#define _GUILD_H_
//#include "../common/mmo.h"
#include "map.h" // NAME_LENGTH
/**
* Declarations
**/
struct guild;
struct guild_member;
struct guild_position;
struct guild_castle;
struct map_session_data;
struct mob_data;
/**
* Defines
**/
#define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP
#define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds)
#define MAX_GUILD_SKILL_REQUIRE 5
/**
* Structures
**/
struct eventlist {
char name[EVENT_NAME_LENGTH];
struct eventlist *next;
};
//For quick linking to a guardian's info. [Skotlex]
struct guardian_data {
int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
int guild_id;
int emblem_id;
int guardup_lv; //Level of GD_GUARDUP skill.
char guild_name[NAME_LENGTH];
struct guild_castle* castle;
};
struct guild_expcache {
int guild_id, account_id, char_id;
uint64 exp;
};
struct s_guild_skill_tree {
int id;
int max;
struct {
short id;
short lv;
} need[MAX_GUILD_SKILL_REQUIRE];
};
struct guild_interface {
void (*init) (void);
void (*final) (void);
/* */
DBMap* db; // int guild_id -> struct guild*
DBMap* castle_db; // int castle_id -> struct guild_castle*
DBMap* expcache_db; // int char_id -> struct guild_expcache*
DBMap* infoevent_db; // int guild_id -> struct eventlist*
/* */
struct eri *expcache_ers; //For handling of guild exp payment.
/* */
struct s_guild_skill_tree skill_tree[MAX_GUILDSKILL];
/* guild flags cache */
struct npc_data **flags;
unsigned short flags_count;
/* */
int (*skill_get_max) (int id);
/* */
int (*checkskill) (struct guild *g,int id);
int (*check_skill_require) (struct guild *g,int id); // [Komurka]
int (*checkcastles) (struct guild *g); // [MouseJstr]
bool (*isallied) (int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
/* */
struct guild *(*search) (int guild_id);
struct guild *(*searchname) (char *str);
struct guild_castle *(*castle_search) (int gcid);
/* */
struct guild_castle *(*mapname2gc) (const char* mapname);
struct guild_castle *(*mapindex2gc) (short mapindex);
/* */
struct map_session_data *(*getavailablesd) (struct guild *g);
int (*getindex) (struct guild *g,int account_id,int char_id);
int (*getposition) (struct guild *g, struct map_session_data *sd);
unsigned int (*payexp) (struct map_session_data *sd,unsigned int exp);
int (*getexp) (struct map_session_data *sd,int exp); // [Celest]
/* */
int (*create) (struct map_session_data *sd, const char *name);
int (*created) (int account_id,int guild_id);
int (*request_info) (int guild_id);
int (*recv_noinfo) (int guild_id);
int (*recv_info) (struct guild *sg);
int (*npc_request_info) (int guild_id,const char *ev);
int (*invite) (struct map_session_data *sd,struct map_session_data *tsd);
int (*reply_invite) (struct map_session_data *sd,int guild_id,int flag);
void (*member_joined) (struct map_session_data *sd);
int (*member_added) (int guild_id,int account_id,int char_id,int flag);
int (*leave) (struct map_session_data *sd,int guild_id,int account_id,int char_id,const char *mes);
int (*member_withdraw) (int guild_id,int account_id,int char_id,int flag,const char *name,const char *mes);
int (*expulsion) (struct map_session_data *sd,int guild_id,int account_id,int char_id,const char *mes);
int (*skillup) (struct map_session_data* sd, uint16 skill_id);
void (*block_skill) (struct map_session_data *sd, int time);
int (*reqalliance) (struct map_session_data *sd,struct map_session_data *tsd);
int (*reply_reqalliance) (struct map_session_data *sd,int account_id,int flag);
int (*allianceack) (int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2);
int (*delalliance) (struct map_session_data *sd,int guild_id,int flag);
int (*opposition) (struct map_session_data *sd,struct map_session_data *tsd);
int (*check_alliance) (int guild_id1, int guild_id2, int flag);
/* */
int (*send_memberinfoshort) (struct map_session_data *sd,int online);
int (*recv_memberinfoshort) (int guild_id,int account_id,int char_id,int online,int lv,int class_);
int (*change_memberposition) (int guild_id,int account_id,int char_id,short idx);
int (*memberposition_changed) (struct guild *g,int idx,int pos);
int (*change_position) (int guild_id,int idx,int mode,int exp_mode,const char *name);
int (*position_changed) (int guild_id,int idx,struct guild_position *p);
int (*change_notice) (struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
int (*notice_changed) (int guild_id,const char *mes1,const char *mes2);
int (*change_emblem) (struct map_session_data *sd,int len,const char *data);
int (*emblem_changed) (int len,int guild_id,int emblem_id,const char *data);
int (*send_message) (struct map_session_data *sd,const char *mes,int len);
int (*recv_message) (int guild_id,int account_id,const char *mes,int len);
int (*send_dot_remove) (struct map_session_data *sd);
int (*skillupack) (int guild_id,uint16 skill_id,int account_id);
int (*dobreak) (struct map_session_data *sd,char *name);
int (*broken) (int guild_id,int flag);
int (*gm_change) (int guild_id, struct map_session_data *sd);
int (*gm_changed) (int guild_id, int account_id, int char_id);
/* */
void (*castle_map_init) (void);
int (*castledatasave) (int castle_id,int index,int value);
int (*castledataloadack) (int len, struct guild_castle *gc);
void (*castle_reconnect) (int castle_id, int index, int value);
/* */
void (*agit_start) (void);
void (*agit_end) (void);
void (*agit2_start) (void);
void (*agit2_end) (void);
/* guild flag cachin */
void (*flag_add) (struct npc_data *nd);
void (*flag_remove) (struct npc_data *nd);
void (*flags_clear) (void);
/* guild aura */
void (*aura_refresh) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
/* item bound [Mhalicot]*/
#ifdef BOUND_ITEMS
void (*retrieveitembound) (int char_id,int aid,int guild_id);
#endif
/* */
int (*payexp_timer) (int tid, int64 tick, int id, intptr_t data);
TBL_PC* (*sd_check) (int guild_id, int account_id, int char_id);
bool (*read_guildskill_tree_db) (char* split[], int columns, int current);
bool (*read_castledb) (char* str[], int columns, int current);
int (*payexp_timer_sub) (DBKey key, DBData *data, va_list ap);
int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap);
int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data);
DBData (*create_expcache) (DBKey key, va_list args);
int (*eventlist_db_final) (DBKey key, DBData *data, va_list ap);
int (*expcache_db_final) (DBKey key, DBData *data, va_list ap);
int (*castle_db_final) (DBKey key, DBData *data, va_list ap);
int (*broken_sub) (DBKey key, DBData *data, va_list ap);
int (*castle_broken_sub) (DBKey key, DBData *data, va_list ap);
void (*makemember) (struct guild_member *m,struct map_session_data *sd);
int (*check_member) (struct guild *g);
int (*get_alliance_count) (struct guild *g,int flag);
void (*castle_reconnect_sub) (void *key, void *data, va_list ap);
};
struct guild_interface *guild;
void guild_defaults(void);
#endif /* _GUILD_H_ */