// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "guild.h"
#include "storage.h"
#include "db.h"
#include "timer.h"
#include "socket.h"
#include "nullpo.h"
#include "malloc.h"
#include "battle.h"
#include "npc.h"
#include "pc.h"
#include "status.h"
#include "map.h"
#include "mob.h"
#include "intif.h"
#include "clif.h"
#include "skill.h"
#include "showmsg.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
static struct dbt *guild_db;
static struct dbt *castle_db;
static struct dbt *guild_expcache_db;
static struct dbt *guild_infoevent_db;
static struct dbt *guild_castleinfoevent_db;
struct eventlist {
char name[50];
struct eventlist *next;
};
// �M���h��EXP�L���b�V���̃t���b�V���Ɋ֘A����萔
#define GUILD_PAYEXP_INVERVAL 10000 // �Ԋu(�L���b�V���̍ő吶�����ԁA�~���b)
#define GUILD_PAYEXP_LIST 8192 // �L���b�V���̍ő吔
// �M���h��EXP�L���b�V��
struct guild_expcache {
int guild_id, account_id, char_id, exp;
};
// timer for auto saving guild data during WoE
#define GUILD_SAVE_INTERVAL 300000
int guild_save_timer = -1;
int guild_payexp_timer(int tid,unsigned int tick,int id,int data);
int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data);
int guild_save_sub(int tid,unsigned int tick,int id,int data);
// �M���h�X�L��db�̃A�N�Z�T�i���͒��ł��ő�p�j
int guild_skill_get_inf(int id) { // Modified for new skills [Sara]
if (id==GD_BATTLEORDER) return 4;
else if (id==GD_REGENERATION) return 4;
else if (id==GD_RESTORE) return 4;
else if (id==GD_EMERGENCYCALL) return 4;
else return 0;
}
int guild_skill_get_sp(int id,int lv){ return 0; }
int guild_skill_get_range(int id){ return 0; }
int guild_skill_get_max(int id) { // Modified for new skills [Sara]
switch (id) {
case GD_GUARDUP:
return 3;
case GD_EXTENSION:
return 10;
case GD_LEADERSHIP:
case GD_GLORYWOUNDS:
case GD_SOULCOLD:
case GD_HAWKEYES:
return 5;
case GD_REGENERATION:
return 3;
default:
return 1;
}
}
// �M���h�X�L�������邩�m�F
int guild_checkskill(struct guild *g,int id)
{
int idx = id-GD_SKILLBASE;
if (idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
static int guild_read_castledb(void)
{
FILE *fp;
char line[1024];
int j,ln=0;
char *str[32],*p;
struct guild_castle *gc;
if( (fp=fopen("db/castle_db.txt","r"))==NULL){
printf("can't read db/castle_db.txt\n");
return -1;
}
while(fgets(line,1020,fp)){
if(line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
gc=(struct guild_castle *)aCalloc(1,sizeof(struct guild_castle));
for(j=0,p=line;j<6 && p;j++){
str[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
gc->guild_id=0; // <Agit> Clear Data for Initialize
gc->economy=0; gc->defense=0; gc->triggerE=0; gc->triggerD=0; gc->nextTime=0; gc->payTime=0;
gc->createTime=0; gc->visibleC=0; gc->visibleG0=0; gc->visibleG1=0; gc->visibleG2=0;
gc->visibleG3=0; gc->visibleG4=0; gc->visibleG5=0; gc->visibleG6=0; gc->visibleG7=0;
gc->Ghp0=0; gc->Ghp1=0; gc->Ghp2=0; gc->Ghp3=0; gc->Ghp4=0; gc->Ghp5=0; gc->Ghp6=0; gc->Ghp7=0; // guardian HP [Valaris]
gc->castle_id=atoi(str[0]);
memcpy(gc->map_name,str[1],24);
memcpy(gc->castle_name,str[2],24);
memcpy(gc->castle_event,str[3],24);
numdb_insert(castle_db,gc->castle_id,gc);
//intif_guild_castle_info(gc->castle_id);
ln++;
}
fclose(fp);
sprintf(tmp_output,"Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"db/castle_db.txt");
ShowStatus(tmp_output);
return 0;
}
// ������
void do_init_guild(void)
{
guild_db=numdb_init();
castle_db=numdb_init();
guild_expcache_db=numdb_init();
guild_infoevent_db=numdb_init();
guild_castleinfoevent_db=numdb_init();
guild_read_castledb();
add_timer_func_list(guild_gvg_eliminate_timer,"guild_gvg_eliminate_timer");
add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
add_timer_func_list(guild_save_sub, "guild_save_sub");
add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
}
// ����
struct guild *guild_search(int guild_id)
{
return numdb_search(guild_db,guild_id);
}
int guild_searchname_sub(void *key,void *data,va_list ap)
{
struct guild *g=(struct guild *)data,**dst;
char *str;
str=va_arg(ap,char *);
dst=va_arg(ap,struct guild **);
if(strcmpi(g->name,str)==0)
*dst=g;
return 0;
}
// �M���h������
struct guild* guild_searchname(char *str)
{
struct guild *g=NULL;
numdb_foreach(guild_db,guild_searchname_sub,str,&g);
return g;
}
struct guild_castle *guild_castle_search(int gcid)
{
return numdb_search(castle_db,gcid);
}
// mapname�ɑΉ������A�W�g��gc��Ԃ�
struct guild_castle *guild_mapname2gc(char *mapname)
{
int i;
struct guild_castle *gc=NULL;
for(i=0;i<MAX_GUILDCASTLE;i++){
gc=guild_castle_search(i);
if(!gc) continue;
if(strcmp(gc->map_name,mapname)==0) return gc;
}
return NULL;
}
// ���O�C�����̃M���h�����o�[�̂P�l��sd��Ԃ�
struct map_session_data *guild_getavailablesd(struct guild *g)
{
int i;
nullpo_retr(NULL, g);
for(i=0;i<g->max_member;i++)
if(g->member[i].sd!=NULL)
return g->member[i].sd;
return NULL;
}
// �M���h�����o�[�̃C���f�b�N�X��Ԃ�
int guild_getindex(struct guild *g,int account_id,int char_id)
{
int i;
if(g==NULL)
return -1;
for(i=0;i<g->max_member;i++)
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id )
return i;
return -1;
}
// �M���h�����o�[�̖�E��Ԃ�
int guild_getposition(struct map_session_data *sd,struct guild *g)
{
int i;
nullpo_retr(-1, sd);
if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL)
return -1;
for(i=0;i<g->max_member;i++)
if( g->member[i].account_id==sd->status.account_id &&
g->member[i].char_id==sd->status.char_id )
return g->member[i].position;
return -1;
}
// �����o�[���̍쐬
void guild_makemember(struct guild_member *m,struct map_session_data *sd)
{
nullpo_retv(sd);
memset(m,0,sizeof(struct guild_member));
m->account_id =sd->status.account_id;
m->char_id =sd->status.char_id;
m->hair =sd->status.hair;
m->hair_color =sd->status.hair_color;
m->gender =sd->sex;
m->class_ =sd->status.class_;
m->lv =sd->status.base_level;
m->exp =0;
m->exp_payper =0;
m->online =1;
m->position =MAX_GUILDPOSITION-1;
memcpy(m->name,sd->status.name,24);
return;
}
// �M���h�����m�F
int guild_check_conflict(struct map_session_data *sd)
{
nullpo_retr(0, sd);
intif_guild_checkconflict(sd->status.guild_id,
sd->status.account_id,sd->status.char_id);
return 0;
}
// �M���h��EXP�L���b�V����inter�I�Ƀt���b�V������
int guild_payexp_timer_sub(void *key,void *data,va_list ap)
{
int i, *dellist,*delp, dataid=(int)key;
struct guild_expcache *c;
struct guild *g;
nullpo_retr(0, ap);
nullpo_retr(0, c=(struct guild_expcache *)data);
nullpo_retr(0, dellist=va_arg(ap,int *));
nullpo_retr(0, delp=va_arg(ap,int *));
if( *delp>=GUILD_PAYEXP_LIST || (g=guild_search(c->guild_id))==NULL )
return 0;
if( ( i=guild_getindex(g,c->account_id,c->char_id) )<0 )
return 0;
g->member[i].exp+=c->exp;
intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
c->exp=0;
dellist[(*delp)++]=dataid;
aFree(c);
return 0;
}
int guild_payexp_timer(int tid,unsigned int tick,int id,int data)
{
int dellist[GUILD_PAYEXP_LIST],delp=0,i;
numdb_foreach(guild_expcache_db,guild_payexp_timer_sub,
dellist,&delp);
for(i=0;i<delp;i++)
numdb_erase(guild_expcache_db,dellist[i]);
// if(battle_config.etc_log)
// printf("guild exp %d charactor's exp flushed !\n",delp);
return 0;
}
//------------------------------------------------------------------------
// �쐬�v��
int guild_create(struct map_session_data *sd,char *name)
{
nullpo_retr(0, sd);
if(sd->status.guild_id==0){
if(!battle_config.guild_emperium_check || pc_search_inventory(sd,714) >= 0) {
struct guild_member m;
guild_makemember(&m,sd);
m.position=0;
intif_guild_create(name,&m);
} else
clif_guild_created(sd,3); // �G���y���E�������Ȃ�
}else
clif_guild_created(sd,1); // ���łɏ������Ă���
return 0;
}
// �쐬��
int guild_created(int account_id,int guild_id)
{
struct map_session_data *sd=map_id2sd(account_id);
if(sd==NULL)
return 0;
if(guild_id>0) {
struct guild *g;
sd->status.guild_id=guild_id;
sd->guild_sended=0;
if((g=numdb_search(guild_db,guild_id))!=NULL){
printf("guild: id already exists!\n");
exit(1);
}
clif_guild_created(sd,0);
if(battle_config.guild_emperium_check)
pc_delitem(sd,pc_search_inventory(sd,714),1,0); // �G���y���E������
} else {
clif_guild_created(sd,2); // �쐬���s�i�����M���h���݁j
}
return 0;
}
// ���v��
int guild_request_info(int guild_id)
{
// if(battle_config.etc_log)
// printf("guild_request_info\n");
return intif_guild_request_info(guild_id);
}
// �C�x���g�t�����v��
int guild_npc_request_info(int guild_id,const char *event)
{
struct eventlist *ev;
if( guild_search(guild_id) ){
if(event && *event)
npc_event_do(event);
return 0;
}
if(event==NULL || *event==0)
return guild_request_info(guild_id);
ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
memcpy(ev->name,event,strlen(event));
ev->next=(struct eventlist *)numdb_search(guild_infoevent_db,guild_id);
numdb_insert(guild_infoevent_db,guild_id,ev);
return guild_request_info(guild_id);
}
// �����L�����̊m�F
int guild_check_member(const struct guild *g)
{
int i;
struct map_session_data *sd;
nullpo_retr(0, g);
for(i=0;i<fd_max;i++){
if(session[i] && (sd=session[i]->session_data) && sd->state.auth){
if(sd->status.guild_id==g->guild_id){
int j,f=1;
for(j=0;j<MAX_GUILD;j++){ // �f�[�^�����邩
if( g->member[j].account_id==sd->status.account_id &&
g->member[j].char_id==sd->status.char_id)
f=0;
}
if(f){
sd->status.guild_id=0;
sd->guild_sended=0;
sd->guild_emblem_id=0;
if(battle_config.error_log)
printf("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
}
}
}
}
return 0;
}
// ������s�i����ID�̃L������S���������ɂ���j
int guild_recv_noinfo(int guild_id)
{
int i;
struct map_session_data *sd;
for(i=0;i<fd_max;i++){
if(session[i] && (sd=session[i]->session_data) && sd->state.auth){
if(sd->status.guild_id==guild_id)
sd->status.guild_id=0;
}
}
return 0;
}
// ���
int guild_recv_info(struct guild *sg)
{
struct guild *g,before;
int i,bm,m;
struct eventlist *ev,*ev2;
nullpo_retr(0, sg);
if((g=numdb_search(guild_db,sg->guild_id))==NULL){
g=(struct guild *)aCalloc(1,sizeof(struct guild));
numdb_insert(guild_db,sg->guild_id,g);
before=*sg;
// �ŏ��̃��[�h�Ȃ̂Ń��[�U�[�̃`�F�b�N���s��
guild_check_member(sg);
}else
before=*g;
memcpy(g,sg,sizeof(struct guild));
for(i=bm=m=0;i<g->max_member;i++){ // sd�̐ݒ�Ɛl���̊m�F
if(g->member[i].account_id>0){
struct map_session_data *sd = map_id2sd(g->member[i].account_id);
g->member[i].sd=(sd!=NULL &&
sd->status.char_id==g->member[i].char_id &&
sd->status.guild_id==g->guild_id)? sd:NULL;
m++;
}else
g->member[i].sd=NULL;
if(before.member[i].account_id>0)
bm++;
}
for(i=0;i<g->max_member;i++){ // ���̑��M
struct map_session_data *sd = g->member[i].sd;
if( sd==NULL )
continue;
if( before.guild_lv!=g->guild_lv || bm!=m ||
before.max_member!=g->max_member ){
clif_guild_basicinfo(sd); // ��{��M
clif_guild_emblem(sd,g); // �G���u�������M
}
if(bm!=m){ // �����o�[��M
clif_guild_memberlist(g->member[i].sd);
}
if( before.skill_point!=g->skill_point)
clif_guild_skillinfo(sd); // �X�L����M
if( sd->guild_sended==0){ // �����M�Ȃ珊����������
clif_guild_belonginfo(sd,g);
clif_guild_notice(sd,g);
sd->guild_emblem_id=g->emblem_id;
sd->guild_sended=1;
}
}
// �C�x���g�̔���
if( (ev=numdb_search(guild_infoevent_db,sg->guild_id))!=NULL ){
numdb_erase(guild_infoevent_db,sg->guild_id);
while(ev){
npc_event_do(ev->name);
ev2=ev->next;
aFree(ev);
ev=ev2;
}
}
return 0;
}
// �M���h�ւ̊��U
int guild_invite(struct map_session_data *sd,int account_id)
{
struct map_session_data *tsd;
struct guild *g;
int i;
nullpo_retr(0, sd);
tsd= map_id2sd(account_id);
g=guild_search(sd->status.guild_id);
if(tsd==NULL || g==NULL)
return 0;
if(!battle_config.invite_request_check) {
if (tsd->party_invite>0 || tsd->trade_partner) { // ���肪��������ǂ���
clif_guild_inviteack(sd,0);
return 0;
}
}
if( tsd->status.guild_id>0 || tsd->guild_invite>0 ){ // ����̏����m�F
clif_guild_inviteack(sd,0);
return 0;
}
// ����m�F
for(i=0;i<g->max_member;i++)
if(g->member[i].account_id==0)
break;
if(i==g->max_member){
clif_guild_inviteack(sd,3);
return 0;
}
tsd->guild_invite=sd->status.guild_id;
tsd->guild_invite_account=sd->status.account_id;
clif_guild_invite(tsd,g);
return 0;
}
// �M���h���U�ւ̕ԓ�
int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
{
struct map_session_data *tsd;
nullpo_retr(0, sd);
nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account ));
if(sd->guild_invite!=guild_id) // ���U�ƃM���hID���Ⴄ
return 0;
if(flag==1){ // ����
struct guild_member m;
struct guild *g;
int i;
// ����m�F
if( (g=guild_search(tsd->status.guild_id))==NULL ){
sd->guild_invite=0;
sd->guild_invite_account=0;
return 0;
}
for(i=0;i<g->max_member;i++)
if(g->member[i].account_id==0)
break;
if(i==g->max_member){
sd->guild_invite=0;
sd->guild_invite_account=0;
clif_guild_inviteack(tsd,3);
return 0;
}
//inter�I�֒lj��v��
guild_makemember(&m,sd);
intif_guild_addmember( sd->guild_invite, &m );
return 0;
}else{ // ����
sd->guild_invite=0;
sd->guild_invite_account=0;
if(tsd==NULL)
return 0;
clif_guild_inviteack(tsd,1);
}
return 0;
}
// �M���h�����o���lj����ꂽ
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
{
struct map_session_data *sd= map_id2sd(account_id),*sd2;
struct guild *g;
if( (g=guild_search(guild_id))==NULL )
return 0;
if(sd==NULL || sd->guild_invite==0){
// �L�������ɓo�^�ł��Ȃ��������ߒE�ޗv�����o��
if (flag == 0) {
if(battle_config.error_log)
printf("guild: member added error %d is not online\n",account_id);
intif_guild_leave(guild_id,account_id,char_id,0,"**�o�^���s**");
}
return 0;
}
sd2 = map_id2sd(sd->guild_invite_account);
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if(flag==1){ // ���s
if( sd2!=NULL )
clif_guild_inviteack(sd2,3);
return 0;
}
// ����
sd->guild_sended=0;
sd->status.guild_id=guild_id;
if( sd2!=NULL )
clif_guild_inviteack(sd2,2);
// �������������m�F
guild_check_conflict(sd);
return 0;
}
// �M���h�E�ޗv��
int guild_leave(struct map_session_data *sd,int guild_id,
int account_id,int char_id,const char *mes)
{
struct guild *g;
int i;
nullpo_retr(0, sd);
g = guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
if( sd->status.account_id!=account_id ||
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id)
return 0;
for(i=0;i<g->max_member;i++){ // �������Ă��邩
if( g->member[i].account_id==sd->status.account_id &&
g->member[i].char_id==sd->status.char_id ){
intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes);
return 0;
}
}
return 0;
}
// �M���h�Ǖ��v��
int guild_explusion(struct map_session_data *sd,int guild_id,
int account_id,int char_id,const char *mes)
{
struct guild *g;
int i,ps;
nullpo_retr(0, sd);
g = guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
if( sd->status.guild_id!=guild_id)
return 0;
if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
return 0; // ������������
for(i=0;i<g->max_member;i++){ // �������Ă��邩
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id ){
intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
return 0;
}
}
return 0;
}
// �M���h�����o���E�ނ���
int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
const char *name,const char *mes)
{
struct map_session_data *sd=map_id2sd(account_id);
struct guild *g=guild_search(guild_id);
if(g!=NULL){
int i;
for(i=0;i<g->max_member;i++) {
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id ){
struct map_session_data *sd2=sd;
if(sd2==NULL)
sd2=guild_getavailablesd(g);
else
{
if(flag==0)
clif_guild_leave(sd2,name,mes);
else
clif_guild_explusion(sd2,name,mes,account_id);
}
g->member[i].account_id=0;
g->member[i].sd=NULL;
}
// �����o�[���X�g��S���ɍĒʒm
for(i=0;i<g->max_member;i++){
if( g->member[i].sd!=NULL )
clif_guild_memberlist(g->member[i].sd);
}
}
}
if(sd!=NULL) {
if (sd->status.guild_id==guild_id){
sd->status.guild_id=0;
sd->guild_emblem_id=0;
sd->guild_sended=0;
}
}
return 0;
}
// �M���h�����o�̃I�����C�����/Lv�X�V���M
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
{
struct guild *g;
nullpo_retr(0, sd);
if(sd->status.guild_id<=0)
return 0;
g=guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
intif_guild_memberinfoshort(g->guild_id,
sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
if( !online ){ // ���O�A�E�g����Ȃ�sd���N���A���ďI��
int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
if(i>=0)
g->member[i].sd=NULL;
return 0;
}
if( sd->guild_sended!=0 ) // �M���h�������M�f�[�^�͑��M�ς�
return 0;
// �����m�F
guild_check_conflict(sd);
// ����Ȃ�M���h�������M�f�[�^���M
if( (g=guild_search(sd->status.guild_id))!=NULL ){
guild_check_member(g); // �������m�F����
if(sd->status.guild_id==g->guild_id){
clif_guild_belonginfo(sd,g);
clif_guild_notice(sd,g);
sd->guild_sended=1;
sd->guild_emblem_id=g->emblem_id;
}
}
return 0;
}
// �M���h�����o�̃I�����C�����/Lv�X�V�ʒm
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
int i,alv,c,idx=0,om=0,oldonline=-1;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
struct guild_member *m=&g->member[i];
if(m->account_id==account_id && m->char_id==char_id ){
oldonline=m->online;
m->online=online;
m->lv=lv;
m->class_=class_;
idx=i;
}
if(m->account_id>0){
alv+=m->lv;
c++;
}
if(m->online)
om++;
}
if(idx==g->max_member){
if(battle_config.error_log)
printf("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
return 0;
}
g->average_lv=alv/c;
g->connect_member=om;
if(oldonline!=online) // �I�����C����Ԃ��ς�����̂Œʒm
clif_guild_memberlogin_notice(g,idx,online);
for(i=0;i<g->max_member;i++){ // sd�Đݒ�
struct map_session_data *sd= map_id2sd(g->member[i].account_id);
g->member[i].sd=(sd!=NULL &&
sd->status.char_id==g->member[i].char_id &&
sd->status.guild_id==guild_id)?sd:NULL;
}
// �����ɃN���C�A���g�ɑ��M�������K�v
return 0;
}
// �M���h��b���M
int guild_send_message(struct map_session_data *sd,char *mes,int len)
{
nullpo_retr(0, sd);
if(sd->status.guild_id==0)
return 0;
intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
return 0;
}
// �M���h��b��M
int guild_recv_message(int guild_id,int account_id,char *mes,int len)
{
struct guild *g;
if( (g=guild_search(guild_id))==NULL)
return 0;
clif_guild_message(g,account_id,mes,len);
return 0;
}
// �M���h�����o�̖�E�ύX
int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx)
{
return intif_guild_change_memberinfo(
guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
}
// �M���h�����o�̖�E�ύX�ʒm
int guild_memberposition_changed(struct guild *g,int idx,int pos)
{
nullpo_retr(0, g);
g->member[idx].position=pos;
clif_guild_memberpositionchanged(g,idx);
return 0;
}
// �M���h��E�ύX
int guild_change_position(struct map_session_data *sd,int idx,
int mode,int exp_mode,const char *name)
{
struct guild_position p;
nullpo_retr(0, sd);
if(exp_mode>battle_config.guild_exp_limit)
exp_mode=battle_config.guild_exp_limit;
if(exp_mode<0)exp_mode=0;
p.mode=mode;
p.exp_mode=exp_mode;
memcpy(p.name,name,24);
return intif_guild_position(sd->status.guild_id,idx,&p);
}
// �M���h��E�ύX�ʒm
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
{
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(&g->position[idx],p,sizeof(struct guild_position));
clif_guild_positionchanged(g,idx);
return 0;
}
// �M���h���m�ύX
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
{
nullpo_retr(0, sd);
if(guild_id!=sd->status.guild_id)
return 0;
return intif_guild_notice(guild_id,mes1,mes2);
}
// �M���h���m�ύX�ʒm
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
{
int i;
struct map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(g->mes1,mes1,60);
memcpy(g->mes2,mes2,120);
for(i=0;i<g->max_member;i++){
if((sd=g->member[i].sd)!=NULL)
clif_guild_notice(sd,g);
}
return 0;
}
// �M���h�G���u�����ύX
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
struct guild *g;
nullpo_retr(0, sd);
if (battle_config.require_glory_guild &&
!((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
clif_skill_fail(sd,GD_GLORYGUILD,0,0);
return 0;
}
return intif_guild_emblem(sd->status.guild_id,len,data);
}
// �M���h�G���u�����ύX�ʒm
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
{
int i;
struct map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(g->emblem_data,data,len);
g->emblem_len=len;
g->emblem_id=emblem_id;
for(i=0;i<g->max_member;i++){
if((sd=g->member[i].sd)!=NULL){
sd->guild_emblem_id=emblem_id;
clif_guild_belonginfo(sd,g);
clif_guild_emblem(sd,g);
}
}
return 0;
}
// �M���h��EXP��[
int guild_payexp(struct map_session_data *sd,int exp)
{
struct guild *g;
struct guild_expcache *c;
int per,exp2;
nullpo_retr(0, sd);
if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL )
return 0;
if( (per=g->position[guild_getposition(sd,g)].exp_mode)<=0 )
return 0;
if( per>100 )per=100;
if( (exp2=exp*per/100)<=0 )
return 0;
if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){
c=(struct guild_expcache *)aCallocA(1,sizeof(struct guild_expcache));
c->guild_id=sd->status.guild_id;
c->account_id=sd->status.account_id;
c->char_id=sd->status.char_id;
c->exp=exp2;
numdb_insert(guild_expcache_db,c->char_id,c);
}else{
c->exp+=exp2;
}
return exp2;
}
// Celest
int guild_getexp(struct map_session_data *sd,int exp)
{
struct guild *g;
struct guild_expcache *c;
nullpo_retr(0, sd);
if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL )
return 0;
if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){
c=(struct guild_expcache *)aCallocA(1,sizeof(struct guild_expcache));
c->guild_id=sd->status.guild_id;
c->account_id=sd->status.account_id;
c->char_id=sd->status.char_id;
c->exp=exp;
numdb_insert(guild_expcache_db,c->char_id,c);
}else{
c->exp+=exp;
}
return exp;
}
// �X�L���|�C���g����U��
int guild_skillup(struct map_session_data *sd,int skill_num,int flag)
{
struct guild *g;
int idx = skill_num - GD_SKILLBASE;
nullpo_retr(0, sd);
if(idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL)
return 0;
if(strcmp(sd->status.name,g->master))
return 0;
if( (g->skill_point>0 || flag&1) &&
g->skill[idx].id!=0 &&
g->skill[idx].lv < guild_skill_get_max(skill_num) ){
intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag);
}
status_calc_pc (sd, 0); // Celest
return 0;
}
// �X�L���|�C���g����U��ʒm
int guild_skillupack(int guild_id,int skill_num,int account_id)
{
struct map_session_data *sd=map_id2sd(account_id);
struct guild *g=guild_search(guild_id);
int i;
if(g==NULL)
return 0;
if(sd!=NULL)
clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
// �S���ɒʒm
for(i=0;i<g->max_member;i++)
if((sd=g->member[i].sd)!=NULL)
clif_guild_skillinfo(sd);
return 0;
}
// �M���h����������
int guild_get_alliance_count(struct guild *g,int flag)
{
int i,c;
nullpo_retr(0, g);
for(i=c=0;i<MAX_GUILDALLIANCE;i++){
if( g->alliance[i].guild_id>0 &&
g->alliance[i].opposition==flag )
c++;
}
return c;
}
// �����W���ǂ����`�F�b�N
// �����Ȃ�1�A����ȊO��0
int guild_check_alliance(int guild_id1, int guild_id2, int flag)
{
struct guild *g;
int i;
g = guild_search(guild_id1);
if (g == NULL)
return 0;
for (i=0; i<MAX_GUILDALLIANCE; i++)
if ((g->alliance[i].guild_id == guild_id2) && (g->alliance[i].opposition == flag))
return 1;
return 0;
}
// �M���h�����v��
int guild_reqalliance(struct map_session_data *sd,int account_id)
{
struct map_session_data *tsd= map_id2sd(account_id);
struct guild *g[2];
int i;
if(agit_flag) { // Disable alliance creation during woe [Valaris]
clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
return 0;
} // end addition [Valaris]
nullpo_retr(0, sd);
if(tsd==NULL || tsd->status.guild_id<=0)
return 0;
g[0]=guild_search(sd->status.guild_id);
g[1]=guild_search(tsd->status.guild_id);
if(g[0]==NULL || g[1]==NULL)
return 0;
if( guild_get_alliance_count(g[0],0)>3 ) // �������m�F
clif_guild_allianceack(sd,4);
if( guild_get_alliance_count(g[1],0)>3 )
clif_guild_allianceack(sd,3);
if( tsd->guild_alliance>0 ){ // ���肪�����v����Ԃ��ǂ����m�F
clif_guild_allianceack(sd,1);
return 0;
}
for(i=0;i<MAX_GUILDALLIANCE;i++){ // ���łɓ�����Ԃ��m�F
if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
g[0]->alliance[i].opposition==0){
clif_guild_allianceack(sd,0);
return 0;
}
}
tsd->guild_alliance=sd->status.guild_id;
tsd->guild_alliance_account=sd->status.account_id;
clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
return 0;
}
// �M���h���U�ւ̕ԓ�
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
struct map_session_data *tsd;
nullpo_retr(0, sd);
nullpo_retr(0, tsd= map_id2sd( account_id ));
if(sd->guild_alliance!=tsd->status.guild_id) // ���U�ƃM���hID���Ⴄ
return 0;
if(flag==1){ // ����
int i;
struct guild *g; // �������Ċm�F
if( (g=guild_search(sd->status.guild_id))==NULL ||
guild_get_alliance_count(g,0)>3 ){
clif_guild_allianceack(sd,4);
clif_guild_allianceack(tsd,3);
return 0;
}
if( (g=guild_search(tsd->status.guild_id))==NULL ||
guild_get_alliance_count(g,0)>3 ){
clif_guild_allianceack(sd,3);
clif_guild_allianceack(tsd,4);
return 0;
}
// �G�ΊW�Ȃ�G���~�߂�
if((g=guild_search(sd->status.guild_id)) == NULL)
return 0;
for(i=0;i<MAX_GUILDALLIANCE;i++){
if( g->alliance[i].guild_id==tsd->status.guild_id &&
g->alliance[i].opposition==1)
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,9 );
}
if((g=guild_search(tsd->status.guild_id)) == NULL)
return 0;
for(i=0;i<MAX_GUILDALLIANCE;i++){
if( g->alliance[i].guild_id==sd->status.guild_id &&
g->alliance[i].opposition==1)
intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
tsd->status.account_id,sd->status.account_id,9 );
}
// inter�I�֓����v��
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,0 );
return 0;
}else{ // ����
sd->guild_alliance=0;
sd->guild_alliance_account=0;
if(tsd!=NULL)
clif_guild_allianceack(tsd,3);
}
return 0;
}
// �M���h�W����
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
{
if(agit_flag) { // Disable alliance breaking during woe [Valaris]
clif_displaymessage(sd->fd,"Alliances cannot be broken during Guild Wars!");
return 0;
} // end addition [Valaris]
nullpo_retr(0, sd);
intif_guild_alliance( sd->status.guild_id,guild_id,
sd->status.account_id,0,flag|8 );
return 0;
}
// �M���h�G��
int guild_opposition(struct map_session_data *sd,int char_id)
{
struct map_session_data *tsd=map_id2sd(char_id);
struct guild *g;
int i;
nullpo_retr(0, sd);
g=guild_search(sd->status.guild_id);
if(g==NULL || tsd==NULL)
return 0;
if( guild_get_alliance_count(g,1)>3 ) // �G�ΐ��m�F
clif_guild_oppositionack(sd,1);
for(i=0;i<MAX_GUILDALLIANCE;i++){ // ���łɊW�������Ă��邩�m�F
if(g->alliance[i].guild_id==tsd->status.guild_id){
if(g->alliance[i].opposition==1){ // ���łɓG��
clif_guild_oppositionack(sd,2);
return 0;
}else // �����j��
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,8 );
}
}
// inter�I�ɓG�Ηv��
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,1 );
return 0;
}
// �M���h����/�G�Βʒm
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
int flag,const char *name1,const char *name2)
{
struct guild *g[2];
int guild_id[2];
const char *guild_name[2];
struct map_session_data *sd[2];
int j,i;
guild_id[0] = guild_id1;
guild_id[1] = guild_id2;
guild_name[0] = name1;
guild_name[1] = name2;
sd[0] = map_id2sd(account_id1);
sd[1] = map_id2sd(account_id2);
g[0]=guild_search(guild_id1);
g[1]=guild_search(guild_id2);
if(sd[0]!=NULL && (flag&0x0f)==0){
sd[0]->guild_alliance=0;
sd[0]->guild_alliance_account=0;
}
if(flag&0x70){ // ���s
for(i=0;i<2-(flag&1);i++)
if( sd[i]!=NULL )
clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
return 0;
}
// if(battle_config.etc_log)
// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2);
if(!(flag&0x08)){ // �W�lj�
for(i=0;i<2-(flag&1);i++)
if(g[i]!=NULL)
for(j=0;j<MAX_GUILDALLIANCE;j++)
if(g[i]->alliance[j].guild_id==0){
g[i]->alliance[j].guild_id=guild_id[1-i];
memcpy(g[i]->alliance[j].name,guild_name[1-i],24);
g[i]->alliance[j].opposition=flag&1;
break;
}
}else{ // �W����
for(i=0;i<2-(flag&1);i++){
if(g[i]!=NULL)
for(j=0;j<MAX_GUILDALLIANCE;j++)
if( g[i]->alliance[j].guild_id==guild_id[1-i] &&
g[i]->alliance[j].opposition==(flag&1)){
g[i]->alliance[j].guild_id=0;
break;
}
if( sd[i]!=NULL ) // �����ʒm
clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
}
}
if((flag&0x0f)==0){ // �����ʒm
if( sd[1]!=NULL )
clif_guild_allianceack(sd[1],2);
}else if((flag&0x0f)==1){ // �G�Βʒm
if( sd[0]!=NULL )
clif_guild_oppositionack(sd[0],0);
}
for(i=0;i<2-(flag&1);i++){ // ����/�G���X�g�̍đ��M
struct map_session_data *sd;
if(g[i]!=NULL)
for(j=0;j<g[i]->max_member;j++)
if((sd=g[i]->member[j].sd)!=NULL)
clif_guild_allianceinfo(sd);
}
return 0;
}
// �M���h���U�ʒm�p
int guild_broken_sub(void *key,void *data,va_list ap)
{
struct guild *g=(struct guild *)data;
int guild_id=va_arg(ap,int);
int i,j;
struct map_session_data *sd=NULL;
nullpo_retr(0, g);
for(i=0;i<MAX_GUILDALLIANCE;i++){ // �W��j��
if(g->alliance[i].guild_id==guild_id){
for(j=0;j<g->max_member;j++)
if( (sd=g->member[j].sd)!=NULL )
clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
g->alliance[i].guild_id=0;
}
}
return 0;
}
// �M���h���U�ʒm
int guild_broken(int guild_id,int flag)
{
struct guild *g=guild_search(guild_id);
struct map_session_data *sd;
int i;
if(flag!=0 || g==NULL)
return 0;
for(i=0;i<g->max_member;i++){ // �M���h���U��ʒm
if((sd=g->member[i].sd)!=NULL){
if(sd->state.storage_flag)
storage_guild_storage_quit(sd,1);
sd->status.guild_id=0;
sd->guild_sended=0;
clif_guild_broken(g->member[i].sd,0);
}
}
numdb_foreach(guild_db,guild_broken_sub,guild_id);
numdb_erase(guild_db,guild_id);
guild_storage_delete(guild_id);
aFree(g);
return 0;
}
// �M���h���U
int guild_break(struct map_session_data *sd,char *name)
{
struct guild *g;
int i;
nullpo_retr(0, sd);
if( (g=guild_search(sd->status.guild_id))==NULL )
return 0;
if(strcmp(g->name,name)!=0)
return 0;
if(strcmp(sd->status.name,g->master)!=0)
return 0;
for(i=0;i<g->max_member;i++){
if( g->member[i].account_id>0 && (
g->member[i].account_id!=sd->status.account_id ||
g->member[i].char_id!=sd->status.char_id ))
break;
}
if(i<g->max_member){
clif_guild_broken(sd,2);
return 0;
}
intif_guild_break(g->guild_id);
return 0;
}
// �M���h��f�[�^�v��
int guild_castledataload(int castle_id,int index)
{
return intif_guild_castle_dataload(castle_id,index);
}
// �M���h�������C�x���g�lj�
int guild_addcastleinfoevent(int castle_id,int index,const char *name)
{
struct eventlist *ev;
int code=castle_id|(index<<16);
if( name==NULL || *name==0 )
return 0;
ev=(struct eventlist *)aCalloc(1,sizeof(struct eventlist));
memcpy(ev->name,name,sizeof(ev->name));
ev->next=numdb_search(guild_castleinfoevent_db,code);
numdb_insert(guild_castleinfoevent_db,code,ev);
return 0;
}
// �M���h��f�[�^�v���ԐM
int guild_castledataloadack(int castle_id,int index,int value)
{
struct guild_castle *gc=guild_castle_search(castle_id);
int code=castle_id|(index<<16);
struct eventlist *ev,*ev2;
if(gc==NULL){
return 0;
}
switch(index){
case 1: gc->guild_id = value; break;
case 2: gc->economy = value; break;
case 3: gc->defense = value; break;
case 4: gc->triggerE = value; break;
case 5: gc->triggerD = value; break;
case 6: gc->nextTime = value; break;
case 7: gc->payTime = value; break;
case 8: gc->createTime = value; break;
case 9: gc->visibleC = value; break;
case 10: gc->visibleG0 = value; break;
case 11: gc->visibleG1 = value; break;
case 12: gc->visibleG2 = value; break;
case 13: gc->visibleG3 = value; break;
case 14: gc->visibleG4 = value; break;
case 15: gc->visibleG5 = value; break;
case 16: gc->visibleG6 = value; break;
case 17: gc->visibleG7 = value; break;
case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
case 19: gc->Ghp1 = value; break;
case 20: gc->Ghp2 = value; break;
case 21: gc->Ghp3 = value; break;
case 22: gc->Ghp4 = value; break;
case 23: gc->Ghp5 = value; break;
case 24: gc->Ghp6 = value; break;
case 25: gc->Ghp7 = value; break; // end additions [Valaris]
default:
printf("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
return 0;
}
if( (ev=numdb_search(guild_castleinfoevent_db,code))!=NULL ){
numdb_erase(guild_castleinfoevent_db,code);
while(ev){
npc_event_do(ev->name);
ev2=ev->next;
aFree(ev);
ev=ev2;
}
}
return 1;
}
// �M���h��f�[�^�ύX�v��
int guild_castledatasave(int castle_id,int index,int value)
{
return intif_guild_castle_datasave(castle_id,index,value);
}
// �M���h��f�[�^�ύX�ʒm
int guild_castledatasaveack(int castle_id,int index,int value)
{
struct guild_castle *gc=guild_castle_search(castle_id);
if(gc==NULL){
return 0;
}
switch(index){
case 1: gc->guild_id = value; break;
case 2: gc->economy = value; break;
case 3: gc->defense = value; break;
case 4: gc->triggerE = value; break;
case 5: gc->triggerD = value; break;
case 6: gc->nextTime = value; break;
case 7: gc->payTime = value; break;
case 8: gc->createTime = value; break;
case 9: gc->visibleC = value; break;
case 10: gc->visibleG0 = value; break;
case 11: gc->visibleG1 = value; break;
case 12: gc->visibleG2 = value; break;
case 13: gc->visibleG3 = value; break;
case 14: gc->visibleG4 = value; break;
case 15: gc->visibleG5 = value; break;
case 16: gc->visibleG6 = value; break;
case 17: gc->visibleG7 = value; break;
case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
case 19: gc->Ghp1 = value; break;
case 20: gc->Ghp2 = value; break;
case 21: gc->Ghp3 = value; break;
case 22: gc->Ghp4 = value; break;
case 23: gc->Ghp5 = value; break;
case 24: gc->Ghp6 = value; break;
case 25: gc->Ghp7 = value; break; // end additions [Valaris]
default:
printf("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
return 0;
}
return 1;
}
// �M���h�f�[�^�ꊇ��M�i���������j
int guild_castlealldataload(int len,struct guild_castle *gc)
{
int i;
int n = (len-4) / sizeof(struct guild_castle), ev = -1;
nullpo_retr(0, gc);
// �C�x���g�t���ŗv������f�[�^�ʒu��T��(�Ō�̐苒�f�[�^)
for(i = 0; i < n; i++) {
if ((gc + i)->guild_id)
ev = i;
}
// ��f�[�^�i�[�ƃM���h���v��
for(i = 0; i < n; i++, gc++) {
struct guild_castle *c = guild_castle_search(gc->castle_id);
if (!c) {
printf("guild_castlealldataload ??\n");
continue;
}
memcpy(&c->guild_id,&gc->guild_id,
sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) );
if( c->guild_id ){
if(i!=ev)
guild_request_info(c->guild_id);
else
guild_npc_request_info(c->guild_id, "::OnAgitInit");
}
}
if (ev == -1)
npc_event_doall("OnAgitInit");
return 0;
}
int guild_agit_start(void)
{ // Run All NPC_Event[OnAgitStart]
int c = npc_event_doall("OnAgitStart");
printf("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
// Start auto saving
guild_save_timer = add_timer_interval (gettick() + GUILD_SAVE_INTERVAL, guild_save_sub, 0, 0, GUILD_SAVE_INTERVAL);
return 0;
}
int guild_agit_end(void)
{ // Run All NPC_Event[OnAgitEnd]
int c = npc_event_doall("OnAgitEnd");
printf("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
// Stop auto saving
delete_timer (guild_save_timer, guild_save_sub);
return 0;
}
int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data)
{ // Run One NPC_Event[OnAgitEliminate]
char *name = (char*)data;
size_t len = (name) ? strlen(name) : 0;
// the rest is dangerous, but let it crash,
// if this happens, it's ruined anyway
char *evname=(char*)aMalloc( (len + 4) * sizeof(char));
int c=0;
if(agit_flag) // Agit not already End
{
memcpy(evname,name,len - 5);
strcpy(evname + len - 5,"Eliminate");
c = npc_event_do(evname);
printf("NPC_Event:[%s] Run (%d) Events.\n",evname,c);
}
if(name) aFree(name);
return 0;
}
static int Ghp[MAX_GUILDCASTLE][8]; // so save only if HP are changed // experimental code [Yor]
static int Gid[MAX_GUILDCASTLE];
int guild_save_sub(int tid,unsigned int tick,int id,int data)
{
struct guild_castle *gc;
int i;
for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor]
gc = guild_castle_search(i);
if (!gc) continue;
if (gc->guild_id != Gid[i]) {
// Re-save guild id if its owner guild has changed
// This should already be done in gldfunc_ev_agit.txt,
// but since people have complained... Well x3
guild_castledatasave(gc->castle_id, 1, gc->guild_id);
Gid[i] = gc->guild_id;
}
if (gc->visibleG0 == 1 && Ghp[i][0] != gc->Ghp0) {
guild_castledatasave(gc->castle_id, 18, gc->Ghp0);
Ghp[i][0] = gc->Ghp0;
}
if (gc->visibleG1 == 1 && Ghp[i][1] != gc->Ghp1) {
guild_castledatasave(gc->castle_id, 19, gc->Ghp1);
Ghp[i][1] = gc->Ghp1;
}
if (gc->visibleG2 == 1 && Ghp[i][2] != gc->Ghp2) {
guild_castledatasave(gc->castle_id, 20, gc->Ghp2);
Ghp[i][2] = gc->Ghp2;
}
if (gc->visibleG3 == 1 && Ghp[i][3] != gc->Ghp3) {
guild_castledatasave(gc->castle_id, 21, gc->Ghp3);
Ghp[i][3] = gc->Ghp3;
}
if (gc->visibleG4 == 1 && Ghp[i][4] != gc->Ghp4) {
guild_castledatasave(gc->castle_id, 22, gc->Ghp4);
Ghp[i][4] = gc->Ghp4;
}
if (gc->visibleG5 == 1 && Ghp[i][5] != gc->Ghp5) {
guild_castledatasave(gc->castle_id, 23, gc->Ghp5);
Ghp[i][5] = gc->Ghp5;
}
if (gc->visibleG6 == 1 && Ghp[i][6] != gc->Ghp6) {
guild_castledatasave(gc->castle_id, 24, gc->Ghp6);
Ghp[i][6] = gc->Ghp6;
}
if (gc->visibleG7 == 1 && Ghp[i][7] != gc->Ghp7) {
guild_castledatasave(gc->castle_id, 25, gc->Ghp7);
Ghp[i][7] = gc->Ghp7;
}
}
return 0;
}
int guild_agit_break(struct mob_data *md)
{ // Run One NPC_Event[OnAgitBreak]
char *evname;
nullpo_retr(0, md);
evname=(char *)aCallocA(strlen(md->npc_event) + 1, sizeof(char));
strcpy(evname,md->npc_event);
// Now By User to Run [OnAgitBreak] NPC Event...
// It's a little impossible to null point with player disconnect in this!
// But Script will be stop, so nothing...
// Maybe will be changed in the futher..
// int c = npc_event_do(evname);
if(!agit_flag) return 0; // Agit already End
add_timer(gettick()+battle_config.gvg_eliminate_time,guild_gvg_eliminate_timer,md->bl.m,(int)evname);
return 0;
}
// [MouseJstr]
// How many castles does this guild have?
int guild_checkcastles(struct guild *g) {
int i,nb_cas=0, id,cas_id=0;
struct guild_castle *gc;
id=g->guild_id;
for(i=0;i<MAX_GUILDCASTLE;i++){
gc=guild_castle_search(i);
cas_id=gc->guild_id;
if(g->guild_id==cas_id)
nb_cas=nb_cas+1;
} //end for
return nb_cas;
}
// [MouseJstr]
// is this guild allied with this castle?
int guild_isallied(struct guild *g, struct guild_castle *gc)
{
int i;
nullpo_retr(0, g);
if(g->guild_id == gc->guild_id)
return 1;
if (gc->guild_id == 0)
return 0;
for(i=0;i<MAX_GUILDALLIANCE;i++)
if(g->alliance[i].guild_id == gc->guild_id) {
if(g->alliance[i].opposition == 0)
return 1;
else
return 0;
}
return 0;
}
static int guild_db_final(void *key,void *data,va_list ap)
{
struct guild *g=data;
aFree(g);
return 0;
}
static int castle_db_final(void *key,void *data,va_list ap)
{
struct guild_castle *gc=data;
aFree(gc);
return 0;
}
static int guild_expcache_db_final(void *key,void *data,va_list ap)
{
struct guild_expcache *c=data;
aFree(c);
return 0;
}
static int guild_infoevent_db_final(void *key,void *data,va_list ap)
{
struct eventlist *ev=data;
aFree(ev);
return 0;
}
void do_final_guild(void)
{
if(guild_db)
numdb_final(guild_db,guild_db_final);
if(castle_db)
numdb_final(castle_db,castle_db_final);
if(guild_expcache_db)
numdb_final(guild_expcache_db,guild_expcache_db_final);
if(guild_infoevent_db)
numdb_final(guild_infoevent_db,guild_infoevent_db_final);
if(guild_castleinfoevent_db)
numdb_final(guild_castleinfoevent_db,guild_infoevent_db_final);
}