// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/mapindex.h"
#include "../common/showmsg.h"
#include "../common/ers.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "map.h"
#include "guild.h"
#include "storage.h"
#include "battle.h"
#include "npc.h"
#include "pc.h"
#include "status.h"
#include "mob.h"
#include "intif.h"
#include "clif.h"
#include "skill.h"
#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static DBMap* guild_db; // int guild_id -> struct guild*
static DBMap* castle_db; // int castle_id -> struct guild_castle*
static DBMap* guild_expcache_db; // int char_id -> struct guild_expcache*
static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist*
struct eventlist {
char name[EVENT_NAME_LENGTH];
struct eventlist *next;
};
//Constant related to the flash of the Guild EXP cache
#define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP
#define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds)
#define GUILD_PAYEXP_LIST 8192 //The maximum number of cache
//Guild EXP cache
struct guild_expcache {
int guild_id, account_id, char_id;
uint64 exp;
};
static struct eri *expcache_ers; //For handling of guild exp payment.
#define MAX_GUILD_SKILL_REQUIRE 5
struct{
int id;
int max;
struct{
short id;
short lv;
}need[MAX_GUILD_SKILL_REQUIRE];
} guild_skill_tree[MAX_GUILDSKILL];
int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data);
static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);
/*==========================================
* Retrieves and validates the sd pointer for this guild member [Skotlex]
*------------------------------------------*/
static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id)
{
TBL_PC* sd = map_id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
if (sd->status.guild_id != guild_id)
{ //If player belongs to a different guild, kick him out.
intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **");
return NULL;
}
return sd;
}
// Modified [Komurka]
int guild_skill_get_max (int id)
{
if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL)
return 0;
return guild_skill_tree[id-GD_SKILLBASE].max;
}
// Retrive skilllv learned by guild
int guild_checkskill(struct guild *g, int id) {
int idx = id - GD_SKILLBASE;
if (idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
/*==========================================
* guild_skill_tree.txt reading - from jA [Komurka]
*------------------------------------------*/
static bool guild_read_guildskill_tree_db(char* split[], int columns, int current)
{// <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>
int k, id, skillid;
skillid = atoi(split[0]);
id = skillid - GD_SKILLBASE;
if( id < 0 || id >= MAX_GUILDSKILL )
{
ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skillid);
return false;
}
guild_skill_tree[id].id = skillid;
guild_skill_tree[id].max = atoi(split[1]);
if( guild_skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max == 0 )
{// enable guild's glory when required for emblems
guild_skill_tree[id].max = 1;
}
for( k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++ )
{
guild_skill_tree[id].need[k].id = atoi(split[k*2+2]);
guild_skill_tree[id].need[k].lv = atoi(split[k*2+3]);
}
return true;
}
/*==========================================
* Guild skill check - from jA [Komurka]
*------------------------------------------*/
int guild_check_skill_require(struct guild *g,int id)
{
int i;
int idx = id-GD_SKILLBASE;
if(g == NULL)
return 0;
if (idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
for(i=0;i<MAX_GUILD_SKILL_REQUIRE;i++)
{
if(guild_skill_tree[idx].need[i].id == 0) break;
if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id))
return 0;
}
return 1;
}
static bool guild_read_castledb(char* str[], int columns, int current)
{// <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>]
struct guild_castle *gc;
int mapindex = mapindex_name2id(str[1]);
if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server
return false;
CREATE(gc, struct guild_castle, 1);
gc->castle_id = atoi(str[0]);
gc->mapindex = mapindex;
safestrncpy(gc->castle_name, str[2], sizeof(gc->castle_name));
safestrncpy(gc->castle_event, str[3], sizeof(gc->castle_event));
idb_put(castle_db,gc->castle_id,gc);
//intif_guild_castle_info(gc->castle_id);
return true;
}
/// lookup: guild id -> guild*
struct guild* guild_search(int guild_id)
{
return (struct guild*)idb_get(guild_db,guild_id);
}
/// lookup: guild name -> guild*
struct guild* guild_searchname(char* str)
{
struct guild* g;
DBIterator *iter = db_iterator(guild_db);
for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) )
{
if( strcmpi(g->name, str) == 0 )
break;
}
dbi_destroy(iter);
return g;
}
/// lookup: castle id -> castle*
struct guild_castle* guild_castle_search(int gcid)
{
return (struct guild_castle*)idb_get(castle_db,gcid);
}
/// lookup: map index -> castle*
struct guild_castle* guild_mapindex2gc(short mapindex)
{
struct guild_castle* gc;
DBIterator *iter = db_iterator(castle_db);
for( gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter) )
{
if( gc->mapindex == mapindex )
break;
}
dbi_destroy(iter);
return gc;
}
/// lookup: map name -> castle*
struct guild_castle* guild_mapname2gc(const char* mapname)
{
return guild_mapindex2gc(mapindex_name2id(mapname));
}
struct map_session_data* guild_getavailablesd(struct guild* g)
{
int i;
nullpo_retr(NULL, g);
ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL );
return( i < g->max_member ) ? g->member[i].sd : NULL;
}
/// lookup: player AID/CID -> member index
int guild_getindex(struct guild *g,int account_id,int char_id)
{
int i;
if( g == NULL )
return -1;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
return( i < g->max_member ) ? i : -1;
}
/// lookup: player sd -> member position
int guild_getposition(struct guild* g, struct map_session_data* sd)
{
int i;
if( g == NULL && (g=guild_search(sd->status.guild_id)) == NULL )
return -1;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
return( i < g->max_member ) ? g->member[i].position : -1;
}
//Creation of member information
void guild_makemember(struct guild_member *m,struct map_session_data *sd)
{
nullpo_retv(sd);
memset(m,0,sizeof(struct guild_member));
m->account_id =sd->status.account_id;
m->char_id =sd->status.char_id;
m->hair =sd->status.hair;
m->hair_color =sd->status.hair_color;
m->gender =sd->status.sex;
m->class_ =sd->status.class_;
m->lv =sd->status.base_level;
// m->exp =0;
// m->exp_payper =0;
m->online =1;
m->position =MAX_GUILDPOSITION-1;
memcpy(m->name,sd->status.name,NAME_LENGTH);
return;
}
/**
* Server cache to be flushed to inter the Guild EXP
* @see DBApply
*/
int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) {
int i;
struct guild_expcache *c;
struct guild *g;
c = db_data2ptr(data);
if (
(g = guild_search(c->guild_id)) == NULL ||
(i = guild_getindex(g, c->account_id, c->char_id)) < 0
) {
ers_free(expcache_ers, c);
return 0;
}
if (g->member[i].exp > UINT64_MAX - c->exp)
g->member[i].exp = UINT64_MAX;
else
g->member[i].exp+= c->exp;
intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
c->exp=0;
ers_free(expcache_ers, c);
return 0;
}
int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data)
{
guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
return 0;
}
/**
* Taken from party_send_xy_timer_sub. [Skotlex]
* @see DBApply
*/
int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
{
struct guild *g = db_data2ptr(data);
int i;
nullpo_ret(g);
if( !g->connect_member )
{// no members connected to this guild so do not iterate
return 0;
}
for(i=0;i<g->max_member;i++){
struct map_session_data* sd = g->member[i].sd;
if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id )
{
clif_guild_xy(sd);
sd->guild_x = sd->bl.x;
sd->guild_y = sd->bl.y;
}
}
return 0;
}
//Code from party_send_xy_timer [Skotlex]
static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
return 0;
}
int guild_send_dot_remove(struct map_session_data *sd)
{
if (sd->status.guild_id)
clif_guild_xy_remove(sd);
return 0;
}
//------------------------------------------------------------------------
int guild_create(struct map_session_data *sd, const char *name)
{
char tname[NAME_LENGTH];
struct guild_member m;
nullpo_ret(sd);
safestrncpy(tname, name, NAME_LENGTH);
trim(tname);
if( !tname[0] )
return 0; // empty name
if( sd->status.guild_id )
{// already in a guild
clif_guild_created(sd,1);
return 0;
}
if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 )
{// item required
clif_guild_created(sd,3);
return 0;
}
guild_makemember(&m,sd);
m.position=0;
intif_guild_create(name,&m);
return 1;
}
//Whether or not to create guild
int guild_created(int account_id,int guild_id)
{
struct map_session_data *sd=map_id2sd(account_id);
if(sd==NULL)
return 0;
if(!guild_id) {
clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild)
return 0;
}
//struct guild *g;
sd->status.guild_id=guild_id;
clif_guild_created(sd,0);
if(battle_config.guild_emperium_check)
pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
return 0;
}
//Information request
int guild_request_info(int guild_id)
{
return intif_guild_request_info(guild_id);
}
//Information request with event
int guild_npc_request_info(int guild_id,const char *event)
{
if( guild_search(guild_id) )
{
if( event && *event )
npc_event_do(event);
return 0;
}
if( event && *event )
{
struct eventlist *ev;
DBData prev;
ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
memcpy(ev->name,event,strlen(event));
//The one in the db (if present) becomes the next event from this.
if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev))
ev->next = db_data2ptr(&prev);
}
return guild_request_info(guild_id);
}
//Confirmation of the character belongs to guild
int guild_check_member(struct guild *g)
{
int i;
struct map_session_data *sd;
struct s_mapiterator* iter;
nullpo_ret(g);
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( sd->status.guild_id != g->guild_id )
continue;
i = guild_getindex(g,sd->status.account_id,sd->status.char_id);
if (i < 0) {
sd->status.guild_id=0;
sd->guild_emblem_id=0;
ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
}
}
mapit_free(iter);
return 0;
}
//Delete association with guild_id for all characters
int guild_recv_noinfo(int guild_id)
{
struct map_session_data *sd;
struct s_mapiterator* iter;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( sd->status.guild_id == guild_id )
sd->status.guild_id = 0; // erase guild
}
mapit_free(iter);
return 0;
}
//Get and display information for all member
int guild_recv_info(struct guild *sg)
{
struct guild *g,before;
int i,bm,m;
DBData data;
struct map_session_data *sd;
bool guild_new = false;
nullpo_ret(sg);
if((g = (struct guild*)idb_get(guild_db,sg->guild_id))==NULL)
{
guild_new = true;
g=(struct guild *)aCalloc(1,sizeof(struct guild));
idb_put(guild_db,sg->guild_id,g);
before=*sg;
//Perform the check on the user because the first load
guild_check_member(sg);
if ((sd = map_nick2sd(sg->master)) != NULL)
{
//If the guild master is online the first time the guild_info is received,
//that means he was the first to join, so apply guild skill blocking here.
if( battle_config.guild_skill_relog_delay )
guild_block_skill(sd, 300000);
//Also set the guild master flag.
sd->state.gmaster_flag = g;
clif_charnameupdate(sd); // [LuzZza]
clif_guild_masterormember(sd);
}
}else
before=*g;
memcpy(g,sg,sizeof(struct guild));
if(g->max_member > MAX_GUILD)
{
ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
for(i=bm=m=0;i<g->max_member;i++){
if(g->member[i].account_id>0){
sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
if (sd) clif_charnameupdate(sd); // [LuzZza]
m++;
}else
g->member[i].sd=NULL;
if(before.member[i].account_id>0)
bm++;
}
for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
sd = g->member[i].sd;
if( sd==NULL )
continue;
if (before.guild_lv != g->guild_lv || bm != m ||
before.max_member != g->max_member) {
clif_guild_basicinfo(sd); //Submit basic information
clif_guild_emblem(sd, g); //Submit emblem
}
if (bm != m) { //Send members information
clif_guild_memberlist(g->member[i].sd);
}
if (before.skill_point != g->skill_point)
clif_guild_skillinfo(sd); //Submit information skills
if (guild_new) { // Send information and affiliation if unsent
clif_guild_belonginfo(sd, g);
clif_guild_notice(sd, g);
sd->guild_emblem_id = g->emblem_id;
}
}
//Occurrence of an event
if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data))
{
struct eventlist *ev = db_data2ptr(&data), *ev2;
while(ev){
npc_event_do(ev->name);
ev2=ev->next;
aFree(ev);
ev=ev2;
}
}
return 0;
}
/*=============================================
* Player sd send a guild invatation to player tsd to join his guild
*--------------------------------------------*/
int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
struct guild *g;
int i;
nullpo_ret(sd);
g=guild_search(sd->status.guild_id);
if(tsd==NULL || g==NULL)
return 0;
if( (i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001) )
return 0; //Invite permission.
if(!battle_config.invite_request_check) {
if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
clif_guild_inviteack(sd,0);
return 0;
}
}
if (!tsd->fd) { //You can't invite someone who has already disconnected.
clif_guild_inviteack(sd,1);
return 0;
}
if(tsd->status.guild_id>0 ||
tsd->guild_invite>0 ||
((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
{ //Can't invite people inside castles. [Skotlex]
clif_guild_inviteack(sd,0);
return 0;
}
//search an empty spot in guild
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
if(i==g->max_member){
clif_guild_inviteack(sd,3);
return 0;
}
tsd->guild_invite=sd->status.guild_id;
tsd->guild_invite_account=sd->status.account_id;
clif_guild_invite(tsd,g);
return 0;
}
/// Guild invitation reply.
/// flag: 0:rejected, 1:accepted
int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
{
struct map_session_data* tsd;
nullpo_ret(sd);
// subsequent requests may override the value
if( sd->guild_invite != guild_id )
return 0; // mismatch
// look up the person who sent the invite
//NOTE: this can be NULL because the person might have logged off in the meantime
tsd = map_id2sd(sd->guild_invite_account);
if ( sd->status.guild_id > 0 ) // [Paradox924X]
{ // Already in another guild.
if ( tsd ) clif_guild_inviteack(tsd,0);
return 0;
}
else if( flag == 0 )
{// rejected
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if( tsd ) clif_guild_inviteack(tsd,1);
}
else
{// accepted
struct guild_member m;
struct guild* g;
int i;
if( (g=guild_search(guild_id)) == NULL )
{
sd->guild_invite = 0;
sd->guild_invite_account = 0;
return 0;
}
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
if( i == g->max_member )
{
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if( tsd ) clif_guild_inviteack(tsd,3);
return 0;
}
guild_makemember(&m,sd);
intif_guild_addmember(guild_id, &m);
//TODO: send a minimap update to this player
}
return 0;
}
//Invoked when a player joins.
//- If guild is not in memory, it is requested
//- Otherwise sd pointer is set up.
//- Player must be authed and must belong to a guild before invoking this method
void guild_member_joined(struct map_session_data *sd)
{
struct guild* g;
int i;
g=guild_search(sd->status.guild_id);
if (!g) {
guild_request_info(sd->status.guild_id);
return;
}
if (strcmp(sd->status.name,g->master) == 0)
{ // set the Guild Master flag
sd->state.gmaster_flag = g;
// prevent Guild Skills from being used directly after relog
if( battle_config.guild_skill_relog_delay )
guild_block_skill(sd, 300000);
}
i = guild_getindex(g, sd->status.account_id, sd->status.char_id);
if (i == -1)
sd->status.guild_id = 0;
else
g->member[i].sd = sd;
}
/*==========================================
* Add a player to a given guild_id
*----------------------------------------*/
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
{
struct map_session_data *sd= map_id2sd(account_id),*sd2;
struct guild *g;
if( (g=guild_search(guild_id))==NULL )
return 0;
if(sd==NULL || sd->guild_invite==0){
// cancel if player not present or invalide guild_id invitation
if (flag == 0) {
ShowError("guild: member added error %d is not online\n",account_id);
intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **");
}
return 0;
}
sd2 = map_id2sd(sd->guild_invite_account);
sd->guild_invite = 0;
sd->guild_invite_account = 0;
if (flag == 1) { //failure
if( sd2!=NULL )
clif_guild_inviteack(sd2,3);
return 0;
}
//if all ok add player to guild
sd->status.guild_id = g->guild_id;
sd->guild_emblem_id = g->emblem_id;
//Packets which were sent in the previous 'guild_sent' implementation.
clif_guild_belonginfo(sd,g);
clif_guild_notice(sd,g);
//TODO: send new emblem info to others
if( sd2!=NULL )
clif_guild_inviteack(sd2,2);
//Next line commented because it do nothing, look at guild_recv_info [LuzZza]
//clif_charnameupdate(sd); //Update display name [Skotlex]
return 0;
}
/*==========================================
* Player request leaving a given guild_id
*----------------------------------------*/
int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
{
struct guild *g;
nullpo_ret(sd);
g = guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
if(sd->status.account_id!=account_id ||
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle))
return 0;
intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
return 0;
}
/*==========================================
* Request remove a player to a given guild_id
*----------------------------------------*/
int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
{
struct map_session_data *tsd;
struct guild *g;
int i,ps;
nullpo_ret(sd);
g = guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
if(sd->status.guild_id!=guild_id)
return 0;
if( (ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) )
return 0; //Expulsion permission
//Can't leave inside guild castles.
if ((tsd = map_id2sd(account_id)) &&
tsd->status.char_id == char_id &&
((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
return 0;
// find the member and perform expulsion
i = guild_getindex(g, account_id, char_id);
if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL!
intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
return 0;
}
int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes)
{
int i;
struct guild* g = guild_search(guild_id);
struct map_session_data* sd = map_charid2sd(char_id);
struct map_session_data* online_member_sd;
if(g == NULL)
return 0; // no such guild (error!)
i = guild_getindex(g, account_id, char_id);
if( i == -1 )
return 0; // not a member (inconsistency!)
online_member_sd = guild_getavailablesd(g);
if(online_member_sd == NULL)
return 0; // noone online to inform
if(!flag)
clif_guild_leave(online_member_sd, name, mes);
else
clif_guild_expulsion(online_member_sd, name, mes, account_id);
// remove member from guild
memset(&g->member[i],0,sizeof(struct guild_member));
clif_guild_memberlist(online_member_sd);
// update char, if online
if(sd != NULL && sd->status.guild_id == guild_id)
{
// do stuff that needs the guild_id first, BEFORE we wipe it
if (sd->state.storage_flag == 2) //Close the guild storage.
storage_guild_storageclose(sd);
guild_send_dot_remove(sd);
sd->status.guild_id = 0;
sd->guild_emblem_id = 0;
clif_charnameupdate(sd); //Update display name [Skotlex]
//TODO: send emblem update to self and people around
}
return 0;
}
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
{ // cleaned up [LuzZza]
struct guild *g;
nullpo_ret(sd);
if(sd->status.guild_id <= 0)
return 0;
if(!(g = guild_search(sd->status.guild_id)))
return 0;
intif_guild_memberinfoshort(g->guild_id,
sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
if(!online){
int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
if(i>=0)
g->member[i].sd=NULL;
else
ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
return 0;
}
if(sd->state.connect_new)
{ //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
clif_guild_belonginfo(sd,g);
clif_guild_notice(sd,g);
sd->guild_emblem_id = g->emblem_id;
}
return 0;
}
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
{ // cleaned up [LuzZza]
int i,alv,c,idx=-1,om=0,oldonline=-1;
struct guild *g = guild_search(guild_id);
if(g == NULL)
return 0;
for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
struct guild_member *m=&g->member[i];
if(!m->account_id) continue;
if(m->account_id==account_id && m->char_id==char_id ){
oldonline=m->online;
m->online=online;
m->lv=lv;
m->class_=class_;
idx=i;
}
alv+=m->lv;
c++;
if(m->online)
om++;
}
if(idx == -1 || c == 0) {
//Treat char_id who doesn't match guild_id (not found as member)
struct map_session_data *sd = map_id2sd(account_id);
if(sd && sd->status.char_id == char_id) {
sd->status.guild_id=0;
sd->guild_emblem_id=0;
}
ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
return 0;
}
g->average_lv=alv/c;
g->connect_member=om;
//Ensure validity of pointer (ie: player logs in/out, changes map-server)
g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);
if(oldonline!=online)
clif_guild_memberlogin_notice(g, idx, online);
if(!g->member[idx].sd)
return 0;
//Send XY dot updates. [Skotlex]
//Moved from guild_send_memberinfoshort [LuzZza]
for(i=0; i < g->max_member; i++) {
if(!g->member[i].sd || i == idx ||
g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
continue;
clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd);
clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd);
}
return 0;
}
/*====================================================
* Send a message to whole guild
*---------------------------------------------------*/
int guild_send_message(struct map_session_data *sd,const char *mes,int len)
{
nullpo_ret(sd);
if(sd->status.guild_id==0)
return 0;
intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
// Chat logging type 'G' / Guild Chat
log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
return 0;
}
/*====================================================
* Guild receive a message, will be displayed to whole member
*---------------------------------------------------*/
int guild_recv_message(int guild_id,int account_id,const char *mes,int len)
{
struct guild *g;
if( (g=guild_search(guild_id))==NULL)
return 0;
clif_guild_message(g,account_id,mes,len);
return 0;
}
/*====================================================
* Member changing position in guild
*---------------------------------------------------*/
int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx)
{
return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
}
/*====================================================
* Notification of new position for member
*---------------------------------------------------*/
int guild_memberposition_changed(struct guild *g,int idx,int pos)
{
nullpo_ret(g);
g->member[idx].position=pos;
clif_guild_memberpositionchanged(g,idx);
// Update char position in client [LuzZza]
if(g->member[idx].sd != NULL)
clif_charnameupdate(g->member[idx].sd);
return 0;
}
/*====================================================
* Change guild title or member
*---------------------------------------------------*/
int guild_change_position(int guild_id,int idx,
int mode,int exp_mode,const char *name)
{
struct guild_position p;
exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit);
//Mode 0x01 <- Invite
//Mode 0x10 <- Expel.
p.mode=mode&0x11;
p.exp_mode=exp_mode;
safestrncpy(p.name,name,NAME_LENGTH);
return intif_guild_position(guild_id,idx,&p);
}
/*====================================================
* Notification of member has changed his guild title
*---------------------------------------------------*/
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
{
struct guild *g=guild_search(guild_id);
int i;
if(g==NULL)
return 0;
memcpy(&g->position[idx],p,sizeof(struct guild_position));
clif_guild_positionchanged(g,idx);
// Update char name in client [LuzZza]
for(i=0;i<g->max_member;i++)
if(g->member[i].position == idx && g->member[i].sd != NULL)
clif_charnameupdate(g->member[i].sd);
return 0;
}
/*====================================================
* Change guild notice
*---------------------------------------------------*/
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
{
nullpo_ret(sd);
if(guild_id!=sd->status.guild_id)
return 0;
return intif_guild_notice(guild_id,mes1,mes2);
}
/*====================================================
* Notification of guild has changed his notice
*---------------------------------------------------*/
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
{
int i;
struct map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(g->mes1,mes1,MAX_GUILDMES1);
memcpy(g->mes2,mes2,MAX_GUILDMES2);
for(i=0;i<g->max_member;i++){
if((sd=g->member[i].sd)!=NULL)
clif_guild_notice(sd,g);
}
return 0;
}
/*====================================================
* Change guild emblem
*---------------------------------------------------*/
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
struct guild *g;
nullpo_ret(sd);
if (battle_config.require_glory_guild &&
!((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0);
return 0;
}
return intif_guild_emblem(sd->status.guild_id,len,data);
}
/*====================================================
* Notification of guild emblem changed
*---------------------------------------------------*/
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
{
int i;
struct map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(g->emblem_data,data,len);
g->emblem_len=len;
g->emblem_id=emblem_id;
for(i=0;i<g->max_member;i++){
if((sd=g->member[i].sd)!=NULL){
sd->guild_emblem_id=emblem_id;
clif_guild_belonginfo(sd,g);
clif_guild_emblem(sd,g);
clif_guild_emblem_area(&sd->bl);
}
}
{// update guardians (mobs)
DBIterator* iter = db_iterator(castle_db);
struct guild_castle* gc;
for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) )
{
if( gc->guild_id != guild_id )
continue;
// update permanent guardians
for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i )
{
TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL);
if( md == NULL || md->guardian_data == NULL )
continue;
md->guardian_data->emblem_id = emblem_id;
clif_guild_emblem_area(&md->bl);
}
// update temporary guardians
for( i = 0; i < gc->temp_guardians_max; ++i )
{
TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL);
if( md == NULL || md->guardian_data == NULL )
continue;
md->guardian_data->emblem_id = emblem_id;
clif_guild_emblem_area(&md->bl);
}
}
dbi_destroy(iter);
}
{// update npcs (flags or other npcs that used flagemblem to attach to this guild)
// TODO this is not efficient [FlavioJS]
struct s_mapiterator* iter = mapit_geteachnpc();
TBL_NPC* nd;
for( nd = (TBL_NPC*)mapit_first(iter) ; mapit_exists(iter); nd = (TBL_NPC*)mapit_next(iter) )
{
if( nd->subtype != SCRIPT || nd->u.scr.guild_id != guild_id )
continue;
clif_guild_emblem_area(&nd->bl);
}
mapit_free(iter);
}
return 0;
}
/**
* @see DBCreateData
*/
static DBData create_expcache(DBKey key, va_list args)
{
struct guild_expcache *c;
struct map_session_data *sd = va_arg(args, struct map_session_data*);
c = ers_alloc(expcache_ers, struct guild_expcache);
c->guild_id = sd->status.guild_id;
c->account_id = sd->status.account_id;
c->char_id = sd->status.char_id;
c->exp = 0;
return db_ptr2data(c);
}
/*====================================================
* Return taxed experience from player sd to guild
*---------------------------------------------------*/
unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
{
struct guild *g;
struct guild_expcache *c;
int per;
nullpo_ret(sd);
if (!exp) return 0;
if (sd->status.guild_id == 0 ||
(g = guild_search(sd->status.guild_id)) == NULL ||
(per = guild_getposition(g,sd)) < 0 ||
(per = g->position[per].exp_mode) < 1)
return 0;
if (per < 100)
exp = exp * per / 100;
//Otherwise tax everything.
c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
if (c->exp > UINT64_MAX - exp)
c->exp = UINT64_MAX;
else
c->exp += exp;
return exp;
}
/*====================================================
* Player sd pay a tribute experience to his guild
* Add this experience to guild exp
* [Celest]
*---------------------------------------------------*/
int guild_getexp(struct map_session_data *sd,int exp)
{
struct guild_expcache *c;
nullpo_ret(sd);
if (sd->status.guild_id == 0 || guild_search(sd->status.guild_id) == NULL)
return 0;
c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
if (c->exp > UINT64_MAX - exp)
c->exp = UINT64_MAX;
else
c->exp += exp;
return exp;
}
/*====================================================
* Ask to increase guildskill skill_num
*---------------------------------------------------*/
int guild_skillup(TBL_PC* sd, int skill_num)
{
struct guild* g;
int idx = skill_num - GD_SKILLBASE;
int max = guild_skill_get_max(skill_num);
nullpo_ret(sd);
if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill
sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild
strcmp(sd->status.name, g->master) ) // not the guild master
return 0;
if( g->skill_point > 0 &&
g->skill[idx].id != 0 &&
g->skill[idx].lv < max )
intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id, max);
return 0;
}
/*====================================================
* Notification of guildskill skill_num increase request
*---------------------------------------------------*/
int guild_skillupack(int guild_id,int skill_num,int account_id)
{
struct map_session_data *sd=map_id2sd(account_id);
struct guild *g=guild_search(guild_id);
int i;
if(g==NULL)
return 0;
if( sd != NULL ) {
clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
/* Guild Aura handling */
switch( skill_num ) {
case GD_LEADERSHIP:
case GD_GLORYWOUNDS:
case GD_SOULCOLD:
case GD_HAWKEYES:
guild_guildaura_refresh(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
break;
}
}
// Inform all members
for(i=0;i<g->max_member;i++)
if((sd=g->member[i].sd)!=NULL)
clif_guild_skillinfo(sd);
return 0;
}
void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int skill_lv) {
struct skill_unit_group* group = NULL;
int type = status_skill2sc(skill_num);
if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
return;
if( skill_lv <= 0 )
return;
if( sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4)) ) {
skill_delunitgroup(group);
status_change_end(&sd->bl,type,INVALID_TIMER);
}
group = skill_unitsetting(&sd->bl,skill_num,skill_lv,sd->bl.x,sd->bl.y,0);
if( group ) {
sc_start4(&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4
}
return;
}
/*====================================================
* Count number of relations the guild has.
* Flag:
* 0 = allied
* 1 = enemy
*---------------------------------------------------*/
int guild_get_alliance_count(struct guild *g,int flag)
{
int i,c;
nullpo_ret(g);
for(i=c=0;i<MAX_GUILDALLIANCE;i++){
if( g->alliance[i].guild_id>0 &&
g->alliance[i].opposition==flag )
c++;
}
return c;
}
// Blocks all guild skills which have a common delay time.
void guild_block_skill(struct map_session_data *sd, int time)
{
int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
int i;
for (i = 0; i < 4; i++)
skill_blockpc_start_(sd, skill_num[i], time , true);
}
/*====================================================
* Check relation between guild_id1 and guild_id2.
* Flag:
* 0 = allied
* 1 = enemy
* Returns true if yes.
*---------------------------------------------------*/
int guild_check_alliance(int guild_id1, int guild_id2, int flag)
{
struct guild *g;
int i;
g = guild_search(guild_id1);
if (g == NULL)
return 0;
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag );
return( i < MAX_GUILDALLIANCE ) ? 1 : 0;
}
/*====================================================
* Player sd, asking player tsd an alliance between their 2 guilds
*---------------------------------------------------*/
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
{
struct guild *g[2];
int i;
if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris]
clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!"
return 0;
} // end addition [Valaris]
nullpo_ret(sd);
if(tsd==NULL || tsd->status.guild_id<=0)
return 0;
g[0]=guild_search(sd->status.guild_id);
g[1]=guild_search(tsd->status.guild_id);
if(g[0]==NULL || g[1]==NULL)
return 0;
// Prevent creation alliance with same guilds [LuzZza]
if(sd->status.guild_id == tsd->status.guild_id)
return 0;
if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
clif_guild_allianceack(sd,4);
return 0;
}
if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
clif_guild_allianceack(sd,3);
return 0;
}
if( tsd->guild_alliance>0 ){
clif_guild_allianceack(sd,1);
return 0;
}
for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
g[0]->alliance[i].opposition==0){
clif_guild_allianceack(sd,0);
return 0;
}
}
tsd->guild_alliance=sd->status.guild_id;
tsd->guild_alliance_account=sd->status.account_id;
clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
return 0;
}
/*====================================================
* Player sd, answer to player tsd (account_id) for an alliance request
*---------------------------------------------------*/
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
struct map_session_data *tsd;
nullpo_ret(sd);
tsd= map_id2sd( account_id );
if (!tsd) { //Character left? Cancel alliance.
clif_guild_allianceack(sd,3);
return 0;
}
if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
return 0;
if (flag == 1) { // consent
int i;
struct guild *g, *tg; // Reconfirm the number of alliance
g=guild_search(sd->status.guild_id);
tg=guild_search(tsd->status.guild_id);
if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
clif_guild_allianceack(sd,4);
clif_guild_allianceack(tsd,3);
return 0;
}
if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
clif_guild_allianceack(sd,3);
clif_guild_allianceack(tsd,4);
return 0;
}
for(i=0;i<MAX_GUILDALLIANCE;i++){
if(g->alliance[i].guild_id==tsd->status.guild_id &&
g->alliance[i].opposition==1)
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,9 );
}
for(i=0;i<MAX_GUILDALLIANCE;i++){
if(tg->alliance[i].guild_id==sd->status.guild_id &&
tg->alliance[i].opposition==1)
intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
tsd->status.account_id,sd->status.account_id,9 );
}
// inform other servers
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,0 );
return 0;
} else { // deny
sd->guild_alliance=0;
sd->guild_alliance_account=0;
if(tsd!=NULL)
clif_guild_allianceack(tsd,3);
}
return 0;
}
/*====================================================
* Player sd asking to break alliance with guild guild_id
*---------------------------------------------------*/
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
{
nullpo_ret(sd);
if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris]
clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!"
return 0;
} // end addition [Valaris]
intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 );
return 0;
}
/*====================================================
* Player sd, asking player tsd a formal enemy relation between their 2 guilds
*---------------------------------------------------*/
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
{
struct guild *g;
int i;
nullpo_ret(sd);
g=guild_search(sd->status.guild_id);
if(g==NULL || tsd==NULL)
return 0;
// Prevent creation opposition with same guilds [LuzZza]
if(sd->status.guild_id == tsd->status.guild_id)
return 0;
if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
clif_guild_oppositionack(sd,1);
return 0;
}
for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations
if(g->alliance[i].guild_id==tsd->status.guild_id){
if (g->alliance[i].opposition == 1) { // check if not already hostile
clif_guild_oppositionack(sd,2);
return 0;
}
if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE.
return 0;
//Change alliance to opposition.
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,8 );
}
}
// inform other serv
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
sd->status.account_id,tsd->status.account_id,1 );
return 0;
}
/*====================================================
* Notification of a relationship between 2 guilds
*---------------------------------------------------*/
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
struct guild *g[2];
int guild_id[2];
const char *guild_name[2];
struct map_session_data *sd[2];
int j,i;
guild_id[0] = guild_id1;
guild_id[1] = guild_id2;
guild_name[0] = name1;
guild_name[1] = name2;
sd[0] = map_id2sd(account_id1);
sd[1] = map_id2sd(account_id2);
g[0]=guild_search(guild_id1);
g[1]=guild_search(guild_id2);
if(sd[0]!=NULL && (flag&0x0f)==0){
sd[0]->guild_alliance=0;
sd[0]->guild_alliance_account=0;
}
if (flag & 0x70) { // failure
for(i=0;i<2-(flag&1);i++)
if( sd[i]!=NULL )
clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
return 0;
}
if (!(flag & 0x08)) { // new relationship
for(i=0;i<2-(flag&1);i++)
{
if(g[i]!=NULL)
{
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
if( j < MAX_GUILDALLIANCE )
{
g[i]->alliance[j].guild_id=guild_id[1-i];
memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
g[i]->alliance[j].opposition=flag&1;
}
}
}
} else { // remove relationship
for(i=0;i<2-(flag&1);i++)
{
if(g[i]!=NULL)
{
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) );
if( j < MAX_GUILDALLIANCE )
g[i]->alliance[j].guild_id = 0;
}
if (sd[i] != NULL) // notify players
clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
}
}
if ((flag & 0x0f) == 0) { // alliance notification
if( sd[1]!=NULL )
clif_guild_allianceack(sd[1],2);
} else if ((flag & 0x0f) == 1) { // enemy notification
if( sd[0]!=NULL )
clif_guild_oppositionack(sd[0],0);
}
for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
struct map_session_data *sd;
if(g[i]!=NULL)
for(j=0;j<g[i]->max_member;j++)
if((sd=g[i]->member[j].sd)!=NULL)
clif_guild_allianceinfo(sd);
}
return 0;
}
/**
* Notification for the guild disbanded
* @see DBApply
*/
int guild_broken_sub(DBKey key, DBData *data, va_list ap)
{
struct guild *g = db_data2ptr(data);
int guild_id=va_arg(ap,int);
int i,j;
struct map_session_data *sd=NULL;
nullpo_ret(g);
for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships
if(g->alliance[i].guild_id==guild_id){
for(j=0;j<g->max_member;j++)
if( (sd=g->member[j].sd)!=NULL )
clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
g->alliance[i].guild_id=0;
}
}
return 0;
}
/**
* Invoked on Castles when a guild is broken. [Skotlex]
* @see DBApply
*/
int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap)
{
char name[EVENT_NAME_LENGTH];
struct guild_castle *gc = db_data2ptr(data);
int guild_id = va_arg(ap, int);
nullpo_ret(gc);
if (gc->guild_id == guild_id) {
// We call castle_event::OnGuildBreak of all castles of the guild
// You can set all castle_events in the 'db/castle_db.txt'
safestrncpy(name, gc->castle_event, sizeof(name));
npc_event_do(strcat(name, "::OnGuildBreak"));
//Save the new 'owner', this should invoke guardian clean up and other such things.
guild_castledatasave(gc->castle_id, 1, 0);
}
return 0;
}
//Invoked on /breakguild "Guild name"
int guild_broken(int guild_id,int flag)
{
struct guild *g = guild_search(guild_id);
struct map_session_data *sd = NULL;
int i;
if(flag!=0 || g==NULL)
return 0;
for(i=0;i<g->max_member;i++){ // Destroy all relationships
if((sd=g->member[i].sd)!=NULL){
if(sd->state.storage_flag == 2)
storage_guild_storage_quit(sd,1);
sd->status.guild_id=0;
clif_guild_broken(g->member[i].sd,0);
clif_charnameupdate(sd); // [LuzZza]
}
}
guild_db->foreach(guild_db,guild_broken_sub,guild_id);
castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
guild_storage_delete(guild_id);
idb_remove(guild_db,guild_id);
return 0;
}
//Changes the Guild Master to the specified player. [Skotlex]
int guild_gm_change(int guild_id, struct map_session_data *sd)
{
struct guild *g;
nullpo_ret(sd);
if (sd->status.guild_id != guild_id)
return 0;
g=guild_search(guild_id);
nullpo_ret(g);
if (strcmp(g->master, sd->status.name) == 0) //Nothing to change.
return 0;
//Notify servers that master has changed.
intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1);
return 1;
}
//Notification from Char server that a guild's master has changed. [Skotlex]
int guild_gm_changed(int guild_id, int account_id, int char_id)
{
struct guild *g;
struct guild_member gm;
int pos, i;
g=guild_search(guild_id);
if (!g)
return 0;
for(pos=0; pos<g->max_member && !(
g->member[pos].account_id==account_id &&
g->member[pos].char_id==char_id);
pos++);
if (pos == 0 || pos == g->max_member) return 0;
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
g->member[pos].position = g->member[0].position;
g->member[0].position = 0; //Position 0: guild Master.
strcpy(g->master, g->member[0].name);
if (g->member[pos].sd && g->member[pos].sd->fd)
{
clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master."
g->member[pos].sd->state.gmaster_flag = 0;
}
if (g->member[0].sd && g->member[0].sd->fd)
{
clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!"
g->member[0].sd->state.gmaster_flag = g;
//Block his skills for 5 minutes to prevent abuse.
guild_block_skill(g->member[0].sd, 300000);
}
// announce the change to all guild members
for( i = 0; i < g->max_member; i++ )
{
if( g->member[i].sd && g->member[i].sd->fd )
{
clif_guild_basicinfo(g->member[i].sd);
clif_guild_memberlist(g->member[i].sd);
}
}
return 1;
}
/*====================================================
* Guild disbanded
*---------------------------------------------------*/
int guild_break(struct map_session_data *sd,char *name)
{
struct guild *g;
int i;
nullpo_ret(sd);
if( (g=guild_search(sd->status.guild_id))==NULL )
return 0;
if(strcmp(g->name,name)!=0)
return 0;
if(!sd->state.gmaster_flag)
return 0;
for(i=0;i<g->max_member;i++){
if( g->member[i].account_id>0 && (
g->member[i].account_id!=sd->status.account_id ||
g->member[i].char_id!=sd->status.char_id ))
break;
}
if(i<g->max_member){
clif_guild_broken(sd,2);
return 0;
}
intif_guild_break(g->guild_id);
return 0;
}
/**
* Creates a list of guild castle IDs to be requested
* from char-server.
*/
void guild_castle_map_init(void)
{
DBIterator* iter = NULL;
int num = db_size(castle_db);
if (num > 0) {
struct guild_castle* gc = NULL;
int *castle_ids, *cursor;
CREATE(castle_ids, int, num);
cursor = castle_ids;
iter = db_iterator(castle_db);
for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
*(cursor++) = gc->castle_id;
}
dbi_destroy(iter);
if (intif_guild_castle_dataload(num, castle_ids))
ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num);
aFree(castle_ids);
}
}
/**
* Setter function for members of guild_castle struct.
* Handles all side-effects, like updating guardians.
* Sends updated info to char-server for saving.
* @param castle_id Castle ID
* @param index Type of data to change
* @param value New value
*/
int guild_castledatasave(int castle_id, int index, int value)
{
struct guild_castle *gc = guild_castle_search(castle_id);
if (gc == NULL) {
ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id);
return 0;
}
switch (index) {
case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex]
{
int i;
struct mob_data *gd;
gc->guild_id = value;
for (i = 0; i < MAX_GUARDIANS; i++)
if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
mob_guardian_guildchange(gd);
break;
}
case 2:
gc->economy = value; break;
case 3: // defense invest change -> recalculate guardian hp
{
int i;
struct mob_data *gd;
gc->defense = value;
for (i = 0; i < MAX_GUARDIANS; i++)
if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
status_calc_mob(gd, 0);
break;
}
case 4:
gc->triggerE = value; break;
case 5:
gc->triggerD = value; break;
case 6:
gc->nextTime = value; break;
case 7:
gc->payTime = value; break;
case 8:
gc->createTime = value; break;
case 9:
gc->visibleC = value; break;
default:
if (index > 9 && index <= 9+MAX_GUARDIANS) {
gc->guardian[index-10].visible = value;
break;
}
ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index);
return 0;
}
if (!intif_guild_castle_datasave(castle_id, index, value)) {
guild_castle_reconnect(castle_id, index, value);
}
return 0;
}
void guild_castle_reconnect_sub(void *key, void *data, va_list ap)
{
int castle_id = GetWord((int)__64BPRTSIZE(key), 0);
int index = GetWord((int)__64BPRTSIZE(key), 1);
intif_guild_castle_datasave(castle_id, index, *(int *)data);
aFree(data);
}
/**
* Saves pending guild castle data changes when char-server is
* disconnected.
* On reconnect pushes all changes to char-server for saving.
*/
void guild_castle_reconnect(int castle_id, int index, int value)
{
static struct linkdb_node *gc_save_pending = NULL;
if (castle_id < 0) { // char-server reconnected
linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub);
linkdb_final(&gc_save_pending);
} else {
int *data;
CREATE(data, int, 1);
*data = value;
linkdb_replace(&gc_save_pending, (void*)__64BPRTSIZE((MakeDWord(castle_id, index))), data);
}
}
// Load castle data then invoke OnAgitInit* on last
int guild_castledataloadack(int len, struct guild_castle *gc)
{
int i;
int n = (len-4) / sizeof(struct guild_castle);
int ev;
nullpo_ret(gc);
//Last owned castle in the list invokes ::OnAgitInit
for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
ev = i; // offset of castle or -1
if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
npc_event_doall("OnAgitInit");
npc_event_doall("OnAgitInit2");
}
else // load received castles into memory, one by one
for( i = 0; i < n; i++, gc++ )
{
struct guild_castle *c = guild_castle_search(gc->castle_id);
if (!c) {
ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id);
continue;
}
// update map-server castle data with new info
memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id));
if( c->guild_id )
{
if( i != ev )
guild_request_info(c->guild_id);
else { // last owned one
guild_npc_request_info(c->guild_id, "::OnAgitInit");
guild_npc_request_info(c->guild_id, "::OnAgitInit2");
}
}
}
ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n);
return 0;
}
/*====================================================
* Start normal woe and triggers all npc OnAgitStart
*---------------------------------------------------*/
void guild_agit_start(void)
{ // Run All NPC_Event[OnAgitStart]
int c = npc_event_doall("OnAgitStart");
ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
}
/*====================================================
* End normal woe and triggers all npc OnAgitEnd
*---------------------------------------------------*/
void guild_agit_end(void)
{ // Run All NPC_Event[OnAgitEnd]
int c = npc_event_doall("OnAgitEnd");
ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
}
/*====================================================
* Start woe2 and triggers all npc OnAgitStart2
*---------------------------------------------------*/
void guild_agit2_start(void)
{ // Run All NPC_Event[OnAgitStart2]
int c = npc_event_doall("OnAgitStart2");
ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
}
/*====================================================
* End woe2 and triggers all npc OnAgitEnd2
*---------------------------------------------------*/
void guild_agit2_end(void)
{ // Run All NPC_Event[OnAgitEnd2]
int c = npc_event_doall("OnAgitEnd2");
ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
}
// How many castles does this guild have?
int guild_checkcastles(struct guild *g)
{
int nb_cas = 0;
struct guild_castle* gc = NULL;
DBIterator *iter = db_iterator(castle_db);
for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
if (gc->guild_id == g->guild_id) {
nb_cas++;
}
}
dbi_destroy(iter);
return nb_cas;
}
// Are these two guilds allied?
bool guild_isallied(int guild_id, int guild_id2)
{
int i;
struct guild* g = guild_search(guild_id);
nullpo_ret(g);
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
}
/**
* @see DBApply
*/
static int eventlist_db_final(DBKey key, DBData *data, va_list ap)
{
struct eventlist *next = NULL;
struct eventlist *current = db_data2ptr(data);
while (current != NULL) {
next = current->next;
aFree(current);
current = next;
}
return 0;
}
/**
* @see DBApply
*/
static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap)
{
ers_free(expcache_ers, db_data2ptr(data));
return 0;
}
/**
* @see DBApply
*/
static int guild_castle_db_final(DBKey key, DBData *data, va_list ap)
{
struct guild_castle* gc = db_data2ptr(data);
if( gc->temp_guardians )
aFree(gc->temp_guardians);
aFree(gc);
return 0;
}
void do_init_guild(void)
{
guild_db=idb_alloc(DB_OPT_RELEASE_DATA);
castle_db=idb_alloc(DB_OPT_BASE);
guild_expcache_db=idb_alloc(DB_OPT_BASE);
guild_infoevent_db=idb_alloc(DB_OPT_BASE);
expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE);
sv_readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb);
memset(guild_skill_tree,0,sizeof(guild_skill_tree));
sv_readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka]
add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
}
void do_final_guild(void)
{
db_destroy(guild_db);
castle_db->destroy(castle_db,guild_castle_db_final);
guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final);
guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final);
ers_destroy(expcache_ers);
}