summaryrefslogblamecommitdiff
path: root/src/map/clif.c
blob: 2feb6f4bfabf1a1cc1974ac98ee95d225cd84ea2 (plain) (tree)
1
2
3
4
5
6
7
8
9
                                                           
                       
                                          
 
                                 

                             
                            
                             
                             
                             
                              
                             
                            
                          
                           


                  









                      

                   
                         





                    
                       
                     
                      
                      
                
                 
                 
                  
                           
                    





                   
 

                             
 
                                         
                                      
                                                        
 
 
 
                                                                                               



                                               


 
                                                         
                                                                                                                                         






                                                 


 
                                                                                              
                                              


 
                                                                                                                                        
                                                              

 
 
                                                                                                        
                 
 


                                                                
 


                                                                
 


                                         


 
                                                                                                                                                     
                 
 


                                                                 
 


                                                                 
 


                                                                 
 


                                                                 
 


                                              
 


                                              


 
                                                                                                 
                                              


 
                                                                                                                                              
                                                              


 
                                   
                                                     
                                                                            



                                                                                                                            
                                                                                         

                          
 
                          
 
                   

 
                                            
                           
                                              
                                
                        

                                   


                                                                                
 

                                                                                                                                      
                 

 
                                     

                                    
                                
                                                                                                                                                    


                                                                                


                                            

                                                          
                                              
                              
 
                              


                                            
                        
                                              
                       
 
                            


                                            
                                                  
                                              
                         
 












                                                                                
 
                         

                                                                 
                                                                                                                           









                                                                                                           
         
 
      
 
                                            







                                                                                                          
                                              
                                                      

                                    
                  





                                                       
                                                                             

                         
                               



                                                           



















                                                                                                 
                 
                      

         

                                  
                                                                           







                                                                                                                                                           

                                       

                 


                                            
                                                                                                 
                                                                            
                                              
                                                                                       







                                               
                                





                                

                                                      
                                                                             



                                                                    
                                          
                              
 

                                                               
                                                                             




                                                                            
                         
                                          
                              
 





                                                                                                  
                                                                                                                                      


                                                           
                                                                                                            

                                                                                                         
 




                                                     
                                                                                        








                                                                                                                                     





                                                                               
                              
 










                                                      
                                                                       




                                                                          
 

                                                          
 

                                                                                                                                               
 

                                                                                                     
 

                                                                                                                                                                  
 



                                                                       
                                                                                            


                                                           
                                                                                     





                                                                                    
                                                  
                         




                                                                           

                                                   
                                                                             


                                                                              




                                                                            
                                          
                              
 




                                                               
                         
                              
 































                                                                                                                                                                          




                                                                               
                                                                                            
                                              
 
                                                           
                                                                                     




                                                                                    
                                 
                                                  
                         
                              
 



















                                                                                                                                                            




                                                                       
                              
 


                                                                             


                 

 


                                                                                       
                                             
 


                                  
                                        


                                                                                             
                         
                                                                       
      

                                              

 










                                                                                    



                                       


 































                                                                                    
                                       
 
                                                                                                                             
                       
 




                                        
 

 





                                                                                       
                                        
 

                                    
 
                                                      
                       
 




                                       

 


                                                                                                        

                                                       
                 
 
                           
 

                                         














                                                                                                        

 



                                            
                                                              
 
                              
 
                           
 

                                    
 
                      
                                                                    




                                                            

 








                                                                                    
                                                         
 




                                        

 







                                                                                             
                                                              
 
                             
 
                        
 


                              
 
                                                                                  
 

                                       
                                                            
         
 
 
 


                                                                   
                                                                                   
                                                          

                                                
                 
 
                                                                                    
 
                                                                                         
                                                     
                                                                                       

 
                                                                                                    
 
                                                                                    


                                    
 
                 

                                   
     





















                                                                                       
      
 
 
                                                                                

                                         
                 
                                                 
                                              
                





                                          
                                                 


                                                         
                            





                                                          

 
                                            
                                  
                                              
                                                                                                       


                                                       
                                  
                                           









                                        
                                          
                                            
                                                                                            
































                                                                                                    
                                           





























                                                                                                                  
                                             
                        
                                              
      
                                  
                         
                         
      
                                
        
                        
                
                                    
            

                 
                                    
                   
                             
                          
                             
                          
                             
                          
                             
     
                             
      
        
                         
                                   
                        
                                                  
     
                                                  
      


                                        
                           




                                                
      



                                             
                        







                                                                           
      
                         


                                                     
                    





                                                             
     
                                                     
      


                                               
                 

                                                
     

                                                

                        
         
      

                                     
        





                                                                    
        


                                               
                        







                                                                 
      
                         


                                   
      


                                                    
                         


                                           
                    





                                                   
     
                                           
      










                                                    
                        

                                                   

                         
                                           

                         

                                                        
     
                                           
      
           

 
                                                                      


                                                       
                                   
                                           
 
                                

                                      
                         

                                        
      

                                       
                                          
                                            
                                                                                            





                                      
      











                                                                                                    
      










                                                            
      
                                           









                                                                                                  
                             

                                                           


                                                                                                                  
     
                                
      
                                                 

                                                   










                                                                                                                                
                                           






                                        
      

                                       
                                          
                                            
                                                                                            



                                      
                                            
                 








                                           
      








                                                                     
                         
                                          
      
                                           








                                                                                                  
      

                                                        
 



                                                                                                                  
     



                                                              

 



                                                          
                                                                 
 
                        
 

                                                
                                      



                                    
                                                          
         

 



                                               
                                                                  




                                         

 


                                              
                                                                         



                                          
                                     
                                         
 
 
                                            

                                                                          
                                              
                                                      

                           






                                        
                                         
                                     
                                                                     
                                       
                                                                     
                                        
                                                                     
                                    
                                                                     
                                            


                                                                     

                                       
                                                                     
                                       
                                                                     
         
 


                                                                                                         
                          
 

                                         
 
                                   
                                                                                                                                       



                                               
                          
 


                                                                   

                                     
                             







                                                  
                                                                                                       

                         
                                      

                            
                                                                                         

 












                                                                                        

                                                                                                                                                                                                      

                                                       

                                                                   
                                 

                                                                                                    
                         







                                                                                             
                         













                                                                                                                                   

                 

 

                                                                                                                                                                                                                                           
                                                                                 

                                   
                              



                                     
                                                         



































                                                                                                                                         











                                                                                   

                                                
                                                       

 










                                                                           
                                                                         

                        
 
                                                                                                                         
                                                 
 






                                         

 
 
                                                                 













                                                              
                                                              

                                                                       


                                                                                                          
                                                                                                                                     






                                

 
                                                                            
                              
                    
                        
                                      
 

                  
 

                                         

                                                     


                                                                                                                
                                       

 
                                                                               
 





                                        
 
                 

 


                                                                   
                                             
 
                      
 

                                        
                                       

                                                                      

 
 
                                                                                    
 
                                                    

                           
                                                                                         
 























                                                                                             
         

 


                                                                                                
                               
                                    
 










                                                                                                                 
                                                                                                       





                                                                                
                                        





                                                          
                                        
                                                        
                            
                                     
                                                            
         

 
 
                                            
                                                                           
                                              
                                                                       
                                           
 
                                       

                                                                                             
                 



                                            
                                              
                                                        
                                            

                                                                                             

                                                                                                      


                                                         
                                                                                            
         

 

                                                                                             
                                                                         


                        
 

                                       
                                                                                                


                                      

 


                                                                                                                                
                                                                                                                        


                        
 







                                                                                  

 
 
                                      
 

                                                                               
                                      
 
 
 

                                                                 

                                           
                                       
 

                              
 



                              
                                                    
 
                             
                                       
                                                            
         

 


                                                                     
                                                         
 
               
 
                        
 




                                        

 


                                                                                        
                                                                   
 
                   
 





                                                 
 







                                                                                     
                                                                






                                                                                    
 










                                                                                                        


                               



                                                                         


                                                                                  
                                               
 
                         
 
                        
 






                                                                                 
                                                                                                









                                                                     
                                                                       




                                  

 


                                                   





                                                 
                                                                              

                                   
 

                             





                                                 

 


                                                           




                                    
                                     

                              
                                                           
 
               
 
                        
 




                                        

 


                                                             











                               
                                     
                                                             
 
               
 
                        
 




                                        



                                            
                                              
                                                               


                                     
 



                                                  
                         

                                        
      





                                                     

 


                                                  








                                                            
                                                       

                             
                                          




                                                                                                    
                                                                             
 


                                     
 
                                                                                                                      

                                                                       
                                        
 





                                                 

 


                                                                   






                                      
                                                          
                             
                                                             
 

                                     
 
                        
 
                                                                                                                      

                                                                       
                                        
 




                                         

 


                                                                      






                                                                  
                                                                   
                             
                                                                
 

                                     
 
                        
 
                                                                                                                      

                                                                       
                                        
 




                                         

 










                                                         
                                                                                                       
 
               
 
                        
 









                                         
 
                                                                                      


                                                             

                                                                       














                                                                                  








                                                                      
                                                                         
 
               
 
                        
 





                                              

 
 

                                                                        
                                              
                                                           













































                                                                                                    

 
















































                                                                                                    




                                                                                                                                                                                                                             

                                                                             

                        
                                                  

                       
                  






                                         

                                                                                                                        
                
                                                       
                                                                  
                    





                                                                           
                                                  
                                                               
                         
                                                                       

                         
                                                
      
         
                                       
 
                                              

 


                                                                                           
                                                                
 
               
 
                        
 





                                        

 











                                                                                       
                                                                             
 
                        
                                    
     
               
 
                        
 
                  
 





                                         
      
 
 
 
                                                                                                        
                                                                          
                                                                                                       
                                                                                                



















                                                         
                                                                                                                                                  
                                                      


                            

                 
                                       
                          
                         
     
                         

                        
                          
                          
                          
     
                          
      
 

                                                               
 



                                                                                         
 


                                                                 
                                                                                                                             
                                                                                        
                         

                                                                                 
      
                         



                                                                                  
      




                                             
                                                                                                        

                                                                                                       
                  
                                                                                     

                         
                                                                              
      


                            
                 
                 
                                  
                          
                                   
     
                                   
      
                                   
                                                             

                        
                                           
 
                  
                        
                                   
     
                                    
      
                                      
                                                               
         
                         


                                                                                          
 
                                                       
                                                   
         
      
 

                               




                                                                          

                            
                        
                           
                          
                           
     
                           

      

                                               
 


                                                                                        
 



                                                              
                                                                                                                    
                                                                               
                         

                                                                        
      
                         



                                                                         
      


                    
                        
                                  
     
                                   
      


                                          

 
                                                                                        
 



                             
                 
                                       
                          
                         
     
                         

                        
                           
                          
                           
     
                           
      
 










                                                               

                                                                                 
                         

                                                                   
      




                                             
                                                                     
                  
                                                                     

                         
                                                               
      




                            
                 
                                  
                          
                                   
     
                                   
      
                                   
                                                             


                
                        
                                   
     
                                    
      
                                       
                                                               
         
 

                               



                                               



                             
                 
                                       
                          
                         
     
                         

                        
                           
                          
                           
     
                           
      
 










                                                              

                                                                                           
                         

                                                                             
      




                                             
                                                                               
                  
                                                                               

                         
                                                                         
      




                            
                 
                                   
                          
                                   
     
                                   
      
                                   
                                                             


                
                        
                            
     
                            
      
                                       
                                                               
         
 

                               

 


                              




                                                                                       


                                         
 

 


                                                              
                                               
 
                              
 
                        
 



                                           
                                                                    



                                            
                                              
                                                              
 

                       
 





                                           


                              
                                                      
 
                              
 
                        
 



                                           
                                                                    
 















                                                                                   

                                                                  

                                                              

                                                        








                                                                                                    



                                                                                            

                                                                                            
                                                                                          




                                            














                                                                                                                                                      


                                                                             














                                                                                                                                                    
                                                                                 







                                                                                                                                                    
                                                                                   







                                                                                                                                                 








































                                                                                                                                                                         
                                                                                                                                                  












                                                                                          
                                                                                                                                           


                                            
























                                                                                                                                        
















                                                                                                                                          
                                                                                                                                                                                                 

















                                                                                                                                                        
 


                                              
                                                         
                                          
                        
                              
     
                              

      

                                                   
 

                        
 

                                   
 




                                                           
                        







                                                                                        
     

                                                      
      

                                          





                                                            
                                               
                       
                                                                                                                                                    
                 
 









                                                                                                         
                                                            
 












                                                                              

                               
                                                   
                                         
                                                                                                                          










































































                                                                                                    
 




                                                   
 










                                                                   

 













                                                         
                                                         


                                          
                                                        
                              
 









                                                                                                     
                                                                                     

                              
 







                                                                                  
 









































                                                                               
 







                                                          
 


                                                                                      

                         
 
 


                                                                                    
                                                                    
 
                              
 
                        
 


                               
 








                                                                                      
 
                                                           

 



                                                      
                                                            
 
                              
                                    









                                                                 

















                                                                                            


                                                                                                            
                                                                    













                                                                                                                 
















                                                      









                                                                                                                 



























                                                                                                    
         
 


                                                            
 
                 



                            
                                                   
     









                                                        
                                                    



                                                          
      




                                                                           
                              
                 



                               
                                                 
     




                               
                                                  
      
 
 

                                                                                            
 
                              
                 



                          
                                                   
     




                           
                                                    
      

 





                                                                                       
                                                      











                                                             
                                                        
                                                    
                                                        
                                                    
                                                        
                                                      
                                                         
                                                     
                                                         
                                                     
                                                         


                                             

                                              




                                             
               
                                                                              
      






                                                          
 
                                      
 





                                      
 

                                              

 


                                                                       
                                                         
 
               
 
                        
 
                                        


                                                                                            




                                                  

 









                                                                                                                 
                                                          
 
               
 
                        
 




                                          

 


                                                                                            
                                                        
 

                    
 
                        
 





                                                         
                                                                                        














                                                                                           

 







                                                                                             
                                                                          
 
               
 
                        
 






                                                

 







                                                                                               
                                                                        
 
               
 
                        
 




                                       
                        
                        
     




                                                           
      
                                      

 





                                                                                                     
                                                                          
 
               
 
                        
 






                                       

 













                                                                                   
                                                    
 
                              
 
                        
 


                              
 
                                                  
 
 



                                                                                               
                                             
 


                                    
 
                        


                                                                                                                   
                                
 
                  

                              


                                                                                            

                                                   
                                                              
                                       
                                                          

                                                 
                                                          
              
                                                          
     

                              


                                                                                            

                                                   
                                                              
                                       
                                                          

                                                 
                                                          
              
                                                          
      

 


                                                                             
                                                

                                 
 
                                                                                                                   
 

                              
                                                                                           
                                          
                                            
                           
                                                              
                                       
                                                          

                                                
                                                          
              
                                                          

 



                                                                              
                                                                              
 











                                               
                 






                                               
     










                                                                                       
                                                               
      
         

 
                                                                                                 
                                                                                                                                                                              





                                                                                             

                                                           
                                             
                                                              
         
 


                                                                                           
         


                                                                
                                                           
 
               
 
                        
 




                                       

 







                                                                                        

























                                                                                          
                                                                 
         

 







                                                                                        
                                                
 

                               
 

                                                 
 


                                                                
 







                                                                                          
 
                                                    

 


                                           
                                                
 
                              
 
                        
 






                                                          
                                                                     
         

 











                                                                          
                                                            
 
               
 
                        
 
                    
 



                                       

 





                                                                  






























                                                                                                  

 


                                                                       
                                                                   
 
                              
 

                        
 


                                                          
                                                          

 





                                            
                                                                            
 
                              
 

                        
 


                                                                    
 


                                                          
 
                                                        

 





                                                            
                                                                                 
 
                              
 

                        
 



                                                         
 
                                                      

 



                                                                  
                                                                     
 
                        

                 



                                                            
     
                                                                      







                                                            
      

 










                                                                  


                                                             
                                                                      












                                                      

 



                                                                                                                                                  
                                                                                                        
 

                           
                        
                             
     
                              
      








                                      
                        

                                               
     



                                                   
      










                                                 
                        




                                                                                       
     






                                                                                           
      


                                                                                    
                                                                             

                                     

 






                                                                                                                   
                                                                       
 

                        
 





                                       

 





                                                                                                  
                                                               
 

                        
 




                                       

 


                                                                                 
                                                     
 

                        
 



                                       

 





                                              
                                                               
 

                        
 




                                       

 




                                                                    
                                                
 
                        
 


                                       


 

                                                                 
                                                                                      
 
               
 
                        
 





                                       

 



                                                                                                                                                       
                                                                                              
 
                    
 



                                        
 
                 







                                                              
                                         
                                      
     








                                                              
                                         
                                       
      

 


                                                                                              
                                                                                
 
               
 
                        
 





                                                  

 


                                    
                                                   
 
               
 
                        
 



                                              
 
 
                                            
                                                               
                                              
                                                                                      




                                            
                                                                                                 
                                                  
                                         
                                                                         
                                           
                                                          

                                 
                                                       
                               

                                                             
         

                                                                                                                                                                                            
         



                                                                                                                      
                                                                                                                 


                                                             
                                                

                                                    
                                                   
                                                
                                                                                                            
                                         

 
                                                                               

                             







                                                 
                                                                                                       

                       



                                                                        

                            
                                                                                          










                                                                                         

                                                                                                          
                         








                                                           
                                                                                                           












                                                                                             










                                                                                                                                     





                                                                                                                                   
         

 
                                                                   
                                                                                      

                                                                           
                                                                         
 
 

                                                               
                                              
                                                                                          

                                                 
 





                                                                           
 

                                                               
 
                                                                                                                       

 

















                                                                                                                                   
                                                                                                                                                      
 

                                 
                        
                             
     
                              
      
 





                                                               


                                                                                                








                             
                        








                                                                    
     








                                                                    
      
                            
                                                             
                                        
                                                         
              
                                                         




                                               
                        

                                                   
     

                                                   
      
                                                         
         
 



                                                                  
                                                                        


                                            

                                              
                                                                  
 

                                             
 

                         
 



                                
                                                     



                                            
                                              
                                              
                                        
 

                              
 


                               
                                                    
 

                                         
                                                            
         


                                            
                                               
                                              
                                         
 

                              
 


                               
                                                    
 

                                         
                                                            
         

 


                                                                 
                                                                                         
 





                              
                                                                                               
 
                  


                                                             
                




                                           
                                                                   
         

 


                                                                                   
                                                                                      

                    
 













                                                               

 



                                                                                                          

                                                                                                         
                                                                                       
                                               
 

                                          
 






                                             
                  













                                                                                   
      







                                                   
                                                                                              
                                                                                
                                                                                                                      
                                                                                




                                                   
                                                   

                                                                          
 
                                               
                                                                                

 
 
                                            
                                                         
                                              
                                                                
                          
 



                                        
 
                                                              
                                                                                         

 


                                              

                                                
                              
 
                          
 

                                  
                                                         

 



                                                            
                                                 
 

                             
 

                              
 
                                                  

 
 

                                            
                                              
                                                        
                                    
 
                       
 
                                               
 

                                  
 
                         









                                                                               
                              

                 



                                            
                                              

                                                   







                                          
                                                                    
                                 




                                                                                            
                                                                                      














                                                                                           
                                                                                





                                                                                                  
                         
         
                                                                
                                                                                       
                                                                                             
                                                                            

                 



                                            
                                              

                                                  








                                          
                                                                      
                                 








                                                                                       

                 

                                                                   

                 

 


                                                                                                                         
                                                     
 









                                          

                                                          




                                                        
                                                              
                                                                  


                                                                                                 
                                                                            
                                                                                                                               








                                                                                                          



                                                          

                 
 


                                                                                                   



                                                                                                     
 
                                           
 
                        
 


                        
                                           




                                         
                                          


                                                                               
                                                                            
                                                                
                                                                                                            


                                       

 


                                                              
                                                          
 
                         
               
 


                         
 



                                        
      
                                 

 


                                                                           

                                                                
 
                        
 


                                        
                                



                                                                                                                              
                                       

 


                                                                                    
                                                                      
 
                              
                                             


                                        

                                                        




                                                                                                                   


                                       
 
 



                                                                                                                       











                                                                      
                                                                                                                                        
 
                        
                              
     
                              
      






                              
                                 

                                                                                             
                         
                                           
      
 
                            
                                                              
                                       
                                                          
              
                                                          

 


                                                                          
                                                
 
                              
 
                        
 

                              
                                                    

 
 


















                                                                                    
   
                                                              

                                                                                                          
                                                                                                          
 
               
 



                                                                                               
 

                        
 

                                                           
 

                                                                      
 

                                                                         
 

                                                                       
 






                                        

 


                                                     
                                                                                         
 
                       
               
 
                        
 


                                        
                                

                                       
      

 



                                                                                                                                         
                                                                                                                                                                        
 

                                 
 

                        
 


                                                       

                                                                                  
         
 
                 















                                                                    
                                                               
                                      
                                                           
              
                                                           






                                             
                                                           
         
     















                                                                    
                                                               
                                      
                                                           
              
                                                           






                                             
                                                           
         
      
 
                                                                                                                             
                                                                

 


                                                                                                                                  
  
                                                                                                                                                                         
 










                                                       

                                                                                  


















                                                                    
                                                   



                                         
                                                           






                                             
                                                           



                                                                                                                             
 
  
 


                                                                   
                                                                                                        
 
                              
 









                                          
                                                               
                                      
                                                           
              
                                                           




                                             
                                                           


                    

 


                                                               
                                                                                              
 
                              
 
                         
 







                              
                                                               
                                      
                                                           
              
                                                           

 
 
                                            
                                                               
                                              
                                                                     
                                                
 
                               
                                    
 
                          
 

                                          
 






                                             
                  









                                                                                   
                                                                 

                       
      






                                                   

                                                                              
                                                                                                                      
                                                                            




                                                   
                                                   

                                                                          
 
 


                                                                 
                                                                                                                                                                            
 





                                        
                                








                                                                                            
                                    
                                 
                                                                                                  

                                             
                                             
 
 






                                                                                     


                                      
                                                                  
 
               
 
                        
 




                                        
 
 





                                                                      
                                                                                          


                                      
                                                                     
 
               
 
                        
 




                                        

 



                                                                                                          
                                                                              
 


                                   
 

                         
 

                                 
 
                                             
 











                                                                       
                                                                                                        

                                                                                                                       
 
                                                                                           
 





                                                                     
                                                                                         
 


                        
                                        
                                                                         

                                                





                                                    
                                                                                        
                                                                                                         













                                                                                  
                                            


                                            

 









                                                            
                                                                                                         
 












                                                     
                                                                                         


























                                                                                       
                         
                                                           
     

                                                  
      

                 

 




















                                                                                                                           
 
                                        

                                                                                                                                          


                                                                                                        

                                                                                                        
                                    
 

                                                                  
 
                        
 

                                                                                                                           
 


                            





                                         
                         
                                                                                         
      




                         
      
                                                                                               

 

                                                            
                                                         

                         










                                                                                                                                                         
                 
         
 
































                                                                                                                                       
 

                                                                                    
                                                                                                       
 

                                                                                           
 






                                                                                                                                                      
                                                  
 

                           

 



                                                          



                                                                     
 

                       
 
                                
 



                                                                                                              
 



                                                       
                                                                     


 

                                                                                                    
                                                                                                                                                                                     
 
                                                                                       
 







                                        
                                                  
 

                           
 







                                       
                                       
 




                                                

 




                                                   
                                                      
 
                              
 
                        
        


                            
 







                                                                          

 
 
                                                  
                 
                                                                               
 
               
 
                        
        




                                        
 
 


                                              
                                                                     
               
 
                        
 




                                        

 


                                            
                                                                             
 
















                                                                             
                                                                                                                          
                                                                       
                              
                                                                       
                    
                                                                              
         

 
 

                                            
                                              
                                                                  
 

                              
        




                              
                                                          

 






                                                                                   
                                                      
 





                                        
 
 







                                                                                                                   

                                                         




                                        

 



                                                                                   
                                                                             
 
                        





                                                            
     




                                                                                
                                                          

                                                        
      

 







                                                                              
                                   
 



                                       

 


                                                                       
                                                               
 




                                                            

 


                                                                                   
                                                       
 

                      
 


                                                                          
 

                                                                                 
 


                                            
 

                                       
 





                                                                                                   
 

                                                                                
 

                                                                                              
 

                                                                                                                   
 


                                                                                                    
 




                                     
 






                                                                                              
                                                                                      
 
               
 
                        
 






                                        

 


                                                                           
                                                         
 

                
 
                        
 
                  
 












                                                                                            
                                             
         

 


                                                                                          
                                                                       
 
               
 
                        
 





                                        

 


                                                                                                     
                                                                                              
 















                                                                                                                                                 
                                                                                       









                                                   
                                                                           
 



                                                                                      




                                 
                                                                         
 
               
 
                        
 
                    
 




                                        
 

 
 

                                                                             
                                                                            
 
                        
 




                                                                                                                             


 

                                                                                                        
                                                       
 

                
                        
                


                        
                                                      

                  
        


                                              



                                                                                          


                                                                          
                                                                                    






                                                   
                                             
         

 


                                                                                                  
                                                                                 
 
               
 
                        
 


                                        
                               
                                               
                        
                               


                                                                                

                                       

 



                                                                                                                                                       
                                                                             
 

                           
 
                        
 


                                                              
 
                 











                                                                 
                                                           
                                       
     












                                                                 
                                                           
                                       
      

 


                                                                     
                                                                    
 
               
 
                        
 
                  
 




                                        

 




                                                
                                                              
 
               
 
                        
 




                                        

 


                                                             
                                                                              
 
                               
 
                        
 


                                                      
 




                                                           
                                                              
         

 


                                                             
                                                          
 
                              
 
                        
 






                                                           
                                                              
         
 
 



                                                                                                                                                                                                                             
                                                                                              
 


                                     
                        

                              
     

                              
      
 

                             
                                         
 

                              
 



                                       
                         
                                      

      











                                                                                                                   
                                                                                    

                                  

 










                                                                                   
                                                                                  
 
               
 
                        
 






                                        

 


                                                                                                                                                                           













                                                                                     
                                      









                                                                                                           
                                                                            

                                  

 


                                                                                 
                                                                           
 
               
 
                        
 





                                        
 
 








                                                                                          
                                                               
 
               
 
                        
 




                                       

 









                                                                                                                                                                         
                                                                              
 

                              
 






                                                                                             
 







                                                            
                                                                                                                      

                                              
                                                        


 







                                                                                                         
                                                                       
 


                                                                                             
 
                       
 





                                                             
 
                                                              
 







                                                                                                
 
                                     
                                                             
                                                     
                                                                    
         
 
 





                                                                           
                                                           
 


                        
 

                                         
                                                       
                                        

 



                                                          
                                                                                
 
                        
                             
     
                              
      

                             
 

                         
 
                   
 
                                                          
                       
 




                                                       

 

                        

                                                      








                                                                                         
                                                                                    
 


                        
 
                        
                           
                                              

                       


                        




                                                          
     




                                                          
      

 
 










                                                                                           
                                                                                 
 
                              
                        
                              
     
                              
      
 



                           

                                                          





                                                  
                         

                                           
      
                   
                                                              
            
                                                             
 







                                                                                 
                                                                                                                       
 
                              
 
                       
 

                                 
                      

                                                          


                                                   
 
                       
 




                                              
                                                                
            
                                                               
 



                                                   
                                                                                       
 

                                    
 
                       
 


                                                      
 




                                                                                                                                                               
 



                                        
                                                    
                                                    
         
 



                                                                                         
                                               
 
                              
 
                        
 



                                           
                                                                    

 
 

                                            
                                              
                                                              
 





                                           


 


                                                                     
                                               
 
                              
                        
                              
     
                              
      
 
                        
 

                                           
                        






                                                                                                 
     

                                                 
      
                                                               

 
 

                                            
                                              
                                                                             
 
                        
                              
     
                              
      


                                      
                        







                                                       
     

                              
      
                                      

 

                                                                                             
                                                                         
 
               
 

                        
 









                                                  
 








                                                                                           
                                                                        
 
                    
 
                        
 
                    
                                                                       







                                              

 


                                                        
                                                    
 
               
 
                        
 



                                        

 




                                                                        
                                                            
 
               
 
                        
 




                                        

 


                                                                     
                                              
 
                     
 
                        
 
                  

                                                                                                                                   













                                                                                        
 

                                            

 











                                                                                                  
                                                                                             
 

                        
 




                                 
                                                                  
            
                                                                  

 


                                                                                            
                                                     
 















                                                                  
                         
                                  
      
                                       

 




                                                         
                                                    
 
                              
 
                        
 
                                        
 











                                                                           
 
                                                       

 





                                                  
                                                                   
 
               
 
                        
 





                                        

 


                                                                          
                                                                
 







                                        
                                                            


                                            
                                                          


                                          
                                                          


                                           
                                                               


                                                
                                                            


                                             
                                                          


                                           
                                                            





                                             
                                     

 


                                                             
                                                                        
 
                              
 

                                        
 






                                                                
 
                                                                                                           


            
                      


                                                                 
 

                                                           
                                                                                                     
         
 
                 
                                                                   
            
                                                              

 





                                                                                                           
                                             


                                     
 
                    
 

                           


                                                          
                                                                      
     
                                                 

 


                                                                          
                                                     
 
                              
 
                        
 


                            
                                                  
 






                                                                                       
                                                                   
 
                              
 
                         
 



                             
 
                                                   

 


                        
                                                 
 
                              
 
                        
 

                               
                                                       
 



                                                  
                                                          
 
                    
 
                        
 







                                              
 



                                                        
                                                                
 
               
 
                        
 




                                                

 





                                                          
                                                 
 
                        
 


                                        


 






                                                             
                                                             
 
               
 
                        
 




                                        
 

 
                                                                         
                                                                                        


                            
                                                                        
 


                        
 
                  
                                    








                                                        
 

 





                                                                                                             
                                                                    
 














                                                      
                                                                    
         
                                                            



                                  
                                                                
         






                                                               
                                                            
                                                         
                                                           
                                 
                                                            
 


                                  
 
                        
 
                                  
 
                            
                       
 
                                        
 

                                                                           
 






                                                                           
 
                                                    

 










                                                                      
                                                           
 
               
 
                        
 




                                                              
 




                                                                                                                                                                                                        


                                                        
 

                        
 
                                     
                       
 














                                                                                  
 
                                                                                                  
                                    
 
                                       

 


                                                                       
                                                         
 

                        
 
                        
                                     















                                                                       

 







                                                                                                                                                                              
                                                       
 






                                
                                     























                                                                                                                                                     
 



                                                                
                                                               

                        
 
                        
                                     










                                                                          
 








                                                                              
                                                               

                        
 
                        
                                     













                                                         
 








                                                                                                      
                                                        
 




                                                                       
 
                       
 








                                                                
                                                 
                                                           
 



                                                                                                      
                                                              
 




                                                                        
 
                       
 






                                                
                                                 
                                                           
 



                                                                                    
                                                                   
 


                        
 


                                
 






                                                           
 
 


                                                                                     
                                                  
 
                      
 
                        
 





                                                                                                  
                                          

 


                                                                                                                                       






                                                      
                                     





                                             

                                                                                         


                                                
                                                            
                                                        


                                                                                              
                                                                                                                      




                                  
 
 


                                                   
                                                                    
 
               
 

                        
 
                    
 

                                    
 

                                                    
 




                                                      

 


                                      
                                                                   
 
               
 

                        
 





                                                 
 








                                                    
                                                               
 
               
 
                        
 




                                        
 
 


                                                                         
                                                                                   
 
                               
 
                        
 


                                               
                                                             
 
 



                                                                           
                                                                                                         
 
                               
                        
                                         
     
                                         
      
 
                        
 


                                                            
                        
                                                                                              
      
                                                              
 
 



                                                                                 
                                                            
                        
                                            
     
                                          
      

                         
 
                        
 
                                     
                       
 
                    
 

                                                      
 


                                                             
 


                                                                              
                        

                                                                                                                           
     
                                                                       
      




                                    

 
 
                                       

                                                                               


                                                                  
 








                                                                                                                                                 
 


                                                     
 
                                                    
                                                                   
 
 
 
                                            
                                                                              
                                              
                                                                          

                                                
 
                       
 


                             
                                
                          

                                                     


                          
 



                                                   
                                                                                        
 
               
 
                        
 





                                              
 










                                                                                       
                                                                 
 
               
 
                        
 




                                        
 






                                                                                                 
                                                                              
 
               
 
                        
 







                                        
 








                                                                                            
                                                                   
 
               
 
                        
 




                                        
 



                                                       

                                                      
 




                                                                
                                                                         

  
 





                                                                                            
                                                            
 
               
 
                        
 




                                        

 




                                               

                                                 
                             
 
                        
 


                            
                                                 

 


                                                                        
                                                              
 

                                          
 


                                                             
                                                  

 


                                                                      

                                               
                             
 
                        
 

                              
                                                     
 
 


                                                                             

                                                  
                              
 
                        
 
                             
 

                                   
                              
                                                                              











                                                                                 
 
                                                          
 
 
 



                                                                                         

                                                       

                        
 



                                        
 
  

 

                                   
                                                                 
 

                        
 




                                                

 




                                                                                         
                                                                                              
 
                        
 





                                                                         
 

  

                                            
  
                                              

                                                                                



                                                                                     
                                              
                                                                                                 
 
                               
 
                        
                       
                                          


                                                                                                                                       
 


                                                     
                                                   

 






                                                                                                                 
                                                         
 
               
 
                        
 




                                                            

 
 
                                                                           
 
                         
 
                    
                                          
            
                                
 
                
                                                            

 









                                                                                 
                                                                  
 

                        
 




                                        

 





                                                                                                            
                                                                                           
 


                         
 





                                                                       

 









                                                                                                                   
                                                                  
               
 
                        
 





                                       
 








                                                                                                                    
                                                                 
               
 
                        
 





                                       
 
 


                                                 
                                                                
 
               
 
                        
 




                                                            

 













                                                                  
                                                                                                     
 
               
 

                        
 







                                                            

 
                                                                                                      
 
                              
 
                        
 




                                                            
                                                         

 




                                                                                
                                                                                 
 
                              
 
                        
 
                                          
 


                              
 
                                                       
 

                                       
                                                             
         

 
                                                                         




                              

 






                                                                                           
                                                                                                
 
                      
 



                                 
 
                                                       
 


                                       
                                                             
         
 

                                                                                                                    
                                                                    
                                                 
 






                                                        
 
                 
 
 

                                                     



                                                                                                       
 
                        
 
                                        


                                                                                                             
 




                                            
 
                                                         

 

                                                   



                                                           
 



                                                                                                        
 



                                                       
 
                                                         

 
                                                          
                                              
 


                        
                                                       
                                
                             
                                   









                                                   
                           
                                                    
                               

                                                          

                               
                                                                                                
                               
                                                
                      

                                               

                    
                                         
                                                                            
                                


                                     
                                                              
                          
                                                                             
                                                                         
                                                                  
            
                                                 

                                                                   
                               

                       


                                                  

                                           

         

 



                                                                                                         









                                                     

                            
                         




                                                                                             
                                                                         






                                                                                          
                                 
                                                                                    
 
                                                            
                                                                                






                                                                                                                                                                                
 


                                                                                                                                                  
 

                                                           
 
                                                            





                                                                                          
                                 


                                                                                                 



                                                          


























































                                                                                                                                           



                                                                
                                                           




                                                            

 
 

                                                                                                                      
                                                       
 
                               
                                 

                                    
 
                         
 

                                                                                        
 

                                  
 
                                                            
 
                                                
                                                                                                     
                                                                

                                             
                                                                
         
 
                                                                  
         
                      


                                                                                                                                                
 



                                                                  
 











                                                                         
                                                         

 



                                                    


                                                                   

                                                    

                              
 



                               
                                                     
 


                                       
                                                             
         

 
 


                                                                                
 

                                                                                                                                        
 






                                                                                         
                              
                                                       
                                                         
 
                                           






                                                               



                            
                          
                              
                                                      
 





                                           
                                                                    

 















                                                                  

                                                            




                                        

 
 


                                                            

























                                                                                         
                                                                                                                               
 
                        
 






                                                               

 


                                                
                                              
                                                                                              
 
                                          
 
                                                                                           
                                                                  




                                                
                                              

                                                                                                         
                                    
                                                                                              


                                                                                               

                                                                                                                                                                                                           



                                                 
                                              

                                                                                       
                                                                         



                                              
                                              

                                                      
                                          

 







                                          
                                                             
 


                        
 




                                         

 





                                                                          
                                                   
 


                        
 



                                                        

 





                                                                                                                                                                                                                            
                                                                                  
 

                                 
                        
                         
     
                         
      


                         
 

                                              
 
                        
                              
     
                              
      





                                                                         
                         


                                     
      













                                                                                                                     
                                                                                                                                
                            
                                                                              


                                                                                                                              
                         



                                                                          
      

                    
 

                                                     

 


                                               
                                                             
 


                        
 



                                                                   

 


                                                                                       
                                                                              
 
                        
 




                                         







                                                                                   
                                                                             
 
                        
 




                                         


 
                                    
                                                     
 
                            

 
 
                                                                                                  


                                                                        
                                                                                                                                    






















































































                                                                                                                                                         
 
 
























                                                                                                




















                                                                                


               
                                      





                                                                                        
                                                                       



                                                                                                        






                                                                                                           

                           




                                                        
 

                                                              



                                 
                                     






                                                                                                                                                           
 






                                                                                                                     
                                                                            




                              

                                                                                                    

                                       
                                                                               
 
                        


                                 
     



                                        
      
 
                          
 








                                                                                                




                                                                                                                 




                                                                                                                              
                                                            

         


                                                                                                                                    

                                                              

                               
 
                                                                         
                                                                


                                          
 
                                                
                                     
                                                                  

                       
 
                              
                                                                                    
 
               
                 

                                                                
     
                                                
      
 
                              
                                                                                                
               

                                                                                                                             


                             
                                   
                                                   


                 

                                            



                                                                            
                                                  

                                                  
                                                                            


                                                                      
                                          
                                                                                                   

                                          


                                                                





                                                                                                  
                                
                             



                                                                     
                                        
                                                                          

         
                                                               



                                                                                      
                                                                                                                               





                                              
                                                                


                                            
                                                                

                                           
                                                                                                                 

                                    
                                                             

                                                                                
                                                                                                                                                     

              


                                                                                                             
                                                                     
                        
                                                    
                                                 

                                                          
                                                                  



                                  
                                   
                                            
                                         
                                                


                                                                                                          


                                                                                                                      
                                                                                                           


                      
                                            


                                               
                                                                                                                  


                      
                                            




                                                                                                                 
                                                                                                                 




                                          






                                                      
                                        

                                                
                                                                               
                                                
                                                                               
                                                       
                                                                                 




                                                                                                      
                                                                 


                                                                 
                                                                                                            


                                                        
                                                                                                               
 

                                                   
 
                                                                          
                                            
                                                                            


                                                                      
                                                                                                                




                                                                              





                                              









                                                 
                                                                                      
                         
                                               
                                       
      



                                                                                                                                                              
                                                                                            
                                                
                                                    
                                                                               
                         
                                                                     
                                            
                                                                       

                 
                                                       
                                                                                     
                                                                  
                                                                

                 
                                                                            

                                                                                                        
                                                                                         

                 
                                                                                
                                                                                                        
                                            



                                                                                                   



                       

                                             

                                      



                                                                                                                


                                                              

                                                              




                                                   
                                                                                      
                                                                  

                                                      
                                            
 
                                

                                                                                                      
                                                                  









                                                                                             
                                                        
              
                                         
                                                 



                                                       
                                                              

 
 

                                   
                                                                        
                        
 



                                       


 



                                                                                        

                                                             
                                                                    
 
                                                 

 




                                                                                              
                                                     
                    

                              
                        
                              
     
                              
      








                                                                                                  


      


                                                                            
                                                             
                    

                           
 
                            
                                                
                                       
 


                                                                         


      


                                                  
                                                                                             
 
                        
 




                                        

 


                                                         
                                                         
 
                        
 


                                        

 


                                                                                       
                                                                 
 
                                            
 
                                                                   
                                    
 
                                                             
                                          

 




                                                                                        

                                                             
                   
 
                            
                                                        

                       
 


                                                                                            
                                            

                                 
 

                                                          
 
                                   
 
                                                                   
 

                                         
 
                                        

 
 





                                                                                  
                                                                   
 
                        
 



                                        


 



                                                          

                                                             

                                                                                                                                    
                                                                                                                                 

                            
 
                                            
                
                                            
         

 




                                                                                        

                                                                       
                                                           

                                   
 

                                                                   
 
                             

                                                                                                     
 

                                                                             
 




                                                                                                                     
                                                                          




                                                                                                                                                                                       
                                                                                                          


                       
 
                                  
 

                                                                              
                                      

                                                                        
                                            
         

                 
 













                                                                           
                                                                                   

                       
                                                   

                       
                                                                                                                                                                            

                       
                                                        
                                                                       
                               
                                                                                    
         






                                                        

                                          
                                                                                                                            
                                                           

                                                                                    

                                                      

                                                                                                       

                                                                                           

                         





                                                                                                             
                                         


                                                                          
                                          


                                         
                
















                                                                              
                                                                                               











                                                                    
                   
                                 
                                                                                               

      
                                              
                                                                                                                                                     

 



                                                       

                                                            

                                             
 

                                             

                                                                                                             

 















                                                                       
                                                                     
 
                              
 



                                                                 
 
                                                      
 


                                       
                                                            
         

 




                                                                                        

                                                              
                                   
 

                                                            
                                    
 
                                             

 




                                                

                                                            
                                                                 
 
                                                                                        
                                                                                   
                                                                        




                                                                                          
                                                                        


                                                 
 
                                                                                                                  

                                                   
 
                                                 
              
                                                                

 
 

                                                                         
                                                              
                        
 



                                       


 


                                                             

                                                                       
                                               

 
 

                                                                                                                 
                            
                                                        

















                                                                             






                                                                          
                                                                                                    
                                       
 

                                                                                     
 
                                                                                                          




                                                                                                
 
                                                   



                                                                          
                                                                                                  


                                                                                
 


                                                                   

                                       
 

                                                                                                                
 




                                                                                                              
 









                                                                   
                                         




                                                
 

                                                                                      


                                                             














                                                                                   
                              
                 
         















                                                                       
 
 
 





                                                                                            


                                                                             




























































                                                                                                   










                                                                                        

                                                                  
                                    

                                                          
                                 
          

 





                                                   
                                                              
                              
                          
                                                    



                                                                                                                                                    
                                                                                                                                                 





                                                                                  
         

 


                                                            








                                                               
                                                                                     

                       
                                                   

                       
                                                                                                                                                                           


                                                       
                                                                         

                               
                                                                                    


                                          
                                                                                                                                                        



                                                                   
                                                                                       

































                                                                                                             
                                       
                                                





















                                                                                                           
                                                                                                                                           



                                                                                 
                                                                                                                                                                   




                                                                                                                                                                                     





                                                                     
                 


                                          
                                      












                                                                                                                       
                                                                                                                
                                                                                    
                    
                                                                              






                                                                                                                      
                                                                                          





                                                                                                                                 
                                                             



                                   
                                                          

                         
                                                                           

 



                                                   



                                                                
 

                                                                                                   
 

                                                                 

 




                                                                                        

                                                             

                                     
 
                                                                  
 
                                                                   
 

                                    
                                                                

                              
 

                                                                                          
 







                                                                                                     
                              
 

                                    
 
                                             
                              
 


                                                                         
                                

 




                                                                                        

                                                             

                                                                     
 


                                  
 
                                       
                              
 





                                                                                              
 
                                                               
                              
 

                       
 
                                                         
                                         

 




                                                                                        

                                                            
              
 
                            
                                                        

                       
 
                                                              
                       
 

                                                                                       
                                                        
 

                                      
                               
                                                                                                    

 


                                                 

                                                             
                  
 
                           
                                                       




                                                
 
                          
                                         
                               
                                                           
                                                                                          
                                                             
                       
 
                                                   
                                                               

                       
 

                                      
 






                                                           
                                                 
            
                                                     

 



                                                           
                                























                                                                                       
                                  
         



                                            








                                                              











































                                                                                                                                                             


                                                        

                                                               
                  
 
                           
                                                       

                       
 
                          

                                         
                                                           
                                                                                          
                                                             
                       
 
                               
 
                                    

 




                                                                

                                                              
                              
 
                             


                                                      





                                                                                             
                                                                    
                       
        


                            
                                                                                      

                              



                                                                                                                                                         

                                      



                                                                                                      

 





                                                                 

                                                                      


                                                     

 
 






                                                                                                 
                                                                             
                        
 



                                       


 

                                                                        
                                                                   
 


                                                                  
 



                                                     
 
                                              
 
                                         







                                                                                       
                                                                              
                        
 



                                       

 


                                                                   

                                                                   

                                  
 

                                                  
 



                                                    
 
                                              
 
                                        

 





                                                                 











                                                                                 
                                                                                
                                                             

                       




                                                                                         
                                                                            

                       
 

                                        
 

                                                                                                                                       
 
                                                               

 


                                              
                                                                  
 

                                                                          
 
                                          

 





                                                                 
                                                                         
 






                                                                          
 

                                        
 

                                                                                                                                       
 
                                                                   

 





                                                                   
                                                                    
 
                                                     

 


                                                                   

                                                                
                                              

 


                                                         
                                                              
 
                             

 
 

                                                                
    
                                                                                              



                                                               
                                                   

                                                                        
                                                            

 


                                                    

                                                                
                                      
 
                                         
 

                                                            
 

                                       
                                             

                       
 
                                                                                 
                                                             

                       
 
                                    

 





                                                     

                                                            
                                        

 


                                                                   

                                                                

                                   
 



                                                             

 


                                                                       

                                                           
                          

 


                                                              

                                                               
                              

 


                                                            

                                                               
                              

 


                                                                 

                                                              
                           

 


                                                                                    

                                                                 



                             
                                                          
 



                                                                                    

                                                                   

                             
                                                            

 


                                                               

                                                                


                                                                                                    
                
                                                                                                     
                                       
                                  
     
                                                                                                                 
      

 


                                                             
                                                              

                         
 
                                                         
                       
 
                                 
                








                                                             
     




                                                        
      
                                     

 







                                                                 

                                                            
                                      

 


                                                                 

                                                           
                                     

 
                                                                                                                                                          
 
               
 

                       
                                             
                       
                                                                               
                                      
                                                  
                                                                                   
                                                            
                       
 
                                             



                                                                         

 
                                                                                                                                                                                 
 


                       
                                             

                                                  
                                                                                   




                                                            
                                             



                                                                     

 
                                                                                                                                                                  
 
               
 

                       
                                                   
                       
                                                                               
                                      
                                                  
                                                                                   
                                                            
                       
 




                                                                         

 
                                                                                                                                                                                         
 


                       
                                                   


                                                
                                                       
                                                                                       




                                      




                                                                     

 




                                                                                        

                                                                 
                                  
                           
                                              
 


                                                              
 
                                                                                                                 
 
                                       


                                                                          

                                                                                           


                       

                                                                                               





                                                                                   
                                                       
              
                                                                                             


                       
                                                                                                                                                                                      



                          
                                         







                                                                                 
                                                  
                                                                           
                               


                                                                                       



                               
                                                                                    

                       
                                                                                                                  







                                                                                     


                                                   
                                           
                                                                                                               
                                                                         




                                            
                                        
                                            
                                                                                       
                    
                                     
                
                                                   

                                       

         
                                   
 

                                                                         


                                            
                                                                                                       
                                              
                                                                                                                                            
 
                                              
 
                                                          

                                                                    
                                                                                    
                                                                                                      


                       

                                                                                                          





                                                                                  
                                         
                       


                                                                               









                                                                                            
                                                 
                                                                                       



                               
                                                                                    

                       
                                                                                                                  








                                                                                     
                                   
 



                                                                     


                                                    
                                                               


                                                                            

                 

 




                                                                                        

                                                                  



                            
 
                                       



                                                                      

                                          

 




                                                                                                  

                                                                          



                            
 
                                       




                                                                      
          
 



                                                         
                                                                
 
                                       

                                                           
 
                                        
                       
 



                                         
 
                                   
                                                 
 



                                                                 

                                                               
                           
                                
 



                                                                

                                                              










                                                                                                      
                                                                           


                                         

                                                                                                
                                 
 










                                                               








                                                                                                      
                                                                           


                                         

                                                                                       
                                 
 



                                                                                 

                                                               



                                                                                                      
                                                                           


                                         
                                             
                                 

 


                                                                        

                                                                 
                
 

                                  



                                                                                                      
                                                                           


                                         
                                                        
                                       
                                 

 







                                                               

                                                                 

                                    
 
                                                                        
                        

                                                           
                                                          
                                                                                                                                                                                                                                                                      
                                               
                        

                 

                       
 
                              
                                         

 


                                                 

                                                                  
                                               

 


                                                      

                                                                  

                                       
 
                                
                                         

 


                                                      
                                                                   
 


                                                  
 

                                        
 
                                                                         
                                         

 


                                               

                                                                   

                                                                                          
                                               

 




                                                                   

                                                                
                                 
 


                                            

                                                  


                                         
                                  
                                 
 



                                                                        

                                                               

                                                                                              
                                                                           




                                         
                                                             

                                  
                                                                                  

                                   
                                                          

                                        
                                                                

                                   
                                                           



                                 
 



                                                                       

                                                             

                                             
                                          
                                 
 



                                                                                   

                                                           

                                   
                                          
 



                                                                               

                                                              

                                   
                                                          

 




                                                                                        

                                                                  
                   
 
                                                           
                                    

 






                                       

                                                                
 
                          
                                                                 
            
                                                                
 
                                         

 



                                                  
                                                                   
 


                                          
 

                                                                                                   
 

                                                                  

 




                                                                                        

                                                                
                                    
 

                             
 

                                                                 

                                                                             
 




                                                                      

 




                                                                                        

                                                                 
                                    
 

                                                                 
 

                                                                
                                            
                                                                      

 


                                                                                   

                                                                        



                               
 




                                                                                     

 


                                                                                   

                                                                        



                               
 




                                                                                 

 


                                              

                                                               

                                         
                                              
                                               

 








                                                                   
                                                                  
 
                        
 



                                        


 





                                                                        

                                                                    
              


 









                                                                           
                                                                                              
 
                        
 




                                        


 


                                                                                   

                                                                

                                         
 

                                                             

                       
                                                                                  
                                                             

                       
 
                                   

 

                                                                 



                                         
 

                                                            

                       
                                                                                  
                                                             

                       
 
                                           

 



                                            

                                                                
                                      
 

                                                          

                       
 
                                         
 

                                                         

                       
 
                                

 

                                                                 


                                         
 

                                                           

                       
 
                                   
 

                                                          

                       
 
                                
 
 



                                                      


                  

                                                                    
                                                          

 

                                                                     
                                                          

 


                                                

                                                               

                                                          

                       
                         

 


                                                                

                                                                      

                                                          

                       
                                                                 

 



                                                                                             

                                                                      

                             
 

                                  
 
                                               

                       
 


                                                         
 

                                        
 
                        
                                            
                                                             
     
                                                                                       
      

 


                                                                   
                                                                 
 

                                               
 

                                
 
                                                        
                                                                                   
                       
 
                                                   
                       
 
                                                                                                                                                                            
                       
 

                                          
                                                                       
                               
                                                                                    
         
 
                                               

 


                                                  
                                                                      
 
                                                           

 
                     




                                                                                     
                                                                            
 



                                      
 

                                           
 
                                                       

 






                                                                                               

                                                                        
                        
 



                                        

 


                                                                                    
                                                                          
 




                                               
 
                                                                             

 





                                                                                                                          













                                                                                                            
                                                         





                                                                          

 


                                                                                   
                                                                          
 
                                     
                                                   

 







                                                                                             
                                                                      
 
                        
 



                                        

 


                                                                               
                                                                          
 

                                      
 

                                           
 
                                       

 


                                                                                       
                                                                                                    
 

                                           
 
                                 
 


                                                         
                                          



                                                           
 
                                                                

 


                                                                                           
                                                                                                    
 

                                          
 
                                 
 



                                                          
                                                                                       

 


                                                                                           
                                                                          
 
                     
 

                             
 
                                                                                          

 












































































































































































                                                                                                                
 







                                                                           


























                                                                              

                                                                     


                   

                                                                          

























                                                                                     

                              
                            


























                                                                                
 









                                                                            












                                                                      




                                                                      


             


                                                     
                                                                 
 
                           

 


                                                       
                                                                   
 
                                         

                       
                                       

 


                                                                   
                                                                
 


                                                 
 
                                                              
 

                                                            

 


                                                                              
                                                                 
 



                                                  
 
                                                     
 

                                                            

 






                                                                                                          





                                                                

                   
                                                                 
 


                                                                                  
                                                                                            

                       
                                                                           
                                                                                              

                       
 


                                                 
                                                

 

                                               

                                                               

                                         
 

                                                          

                       
 
                                

 


                                                                                

                                                                     
                                       

 










                                                             

                                                                     


                                                





















                                                                                               
         

 


                                                                                         

                                                                            
              
 

                                   
 
                                               
                                                                                                                                   
         

 


                                                                              

                                                                              
              
 

                                   
 
                                      
                                                                 

                                                                    

 


                                                            

                                                                      

                                    
 
                                                   
                                         

 

                                                        
                                                                          


                                                                                                           
 




                                                                                                                                                                           
 
                       


 

                                                                      

                                                                     

                                                  
 

                                                    
 
                                                          


                                                                                                                                                                                                                               
 
                                                                  

 


                                                  
                                                                      
 


                                          
 

                                   
 



                                                                                                                   
 
                                                       

 
















                                                                                           
                               

                 


                                                                  

                                                               
                                                                  
 
                                                
                       
 
 



                                                                 
                                                                             

                                                
                       

 




                                               

                                                                    
                                                          

 


                                                             

                                                              

                                                          

                       

                                                                                         

                       
 
                                                                                      

 


                                                             

                                                                  

                                                                          

                       
                                                                                          

 


                                                           
                                                                 
 

                                               
 

                                
 
                                                        
                                                                                   
                       
 
                                                  
                       
 
                                                                                                                                                                            
                       
 

                                          
                                                                       
                               
                                                                                    
         
 


                                                   
                                                       

 


                                                                  

                                                                         
                                      
 

                                   
 

                                                          

                       
 
                                         
 

                                       
                                             

                       
 
                                    

 





                                                       

                                                                       
                                                               

 





                                                                                   

                                                                     

                                   
 

                                                          

                       
                                                         

 


                                                                

                                                                    
                                      
 

                                   
 

                                                          

                       
 
                                         
 

                                       
                                             

                       
 
                                   

 





                                                                   

                                                               

                                                            

                       
                                               

 











                                                         

                                                            
                                  

 


                                                      

                                                             
                                            

 


                                                                    

                                                              
                                                                              
                                                        
                                         



                                          

 
























                                                                      

                                                                
                  
                                                       

 


                                                 

                                                                  
                                                

 




                                                                         

                                                           



                                  
                                  
                      
                                        



                               


                                                    

                                                                                                     

                      
 





                                                                                               
                                                                       



                                                                                                             
                                                     
                                                                                                        
                 
                      
 


                                                     

                                                                                                          

                      
 

                                                
         

 



                                           

                                                                

                                                      

 







                                                       
                                                            


                                                                                  
 

                                          
 

                                                                           

 
 


                                                         
                                                              
 

                                       
 
                                                               
                                                         
                                            

                                                                                          
         


 






                                                                   
                                                             


                                                                                  
 

                                          
 

                                                                           

 
 


                                                                     
                                                              
 

                                       
 
                                                               
                                                         
                                            

                                                                                          
         


 


                                            

                                                                    

                                     
 

                                                
 


                                                               

                                                                                                              



                                                         
 
                                                    

                                                                                                           

                       

 




                                  

                                                             
 
                                                   
 
                                         

 






                                                                        

                                                               


                                       
 


                             
 

                               
 

                                                                                                        
                                                                               
                       
 
                                

                           
 

                                                                                          

 



                                                    
                                                         
 

                                         
 
                                   

                                                                         
 
 
 

                                                                   
                                                                                          
                        
 




                                                               






                                                                              
                                      
 
                                                                                
                                                                               

 






                                                      
                                                                    
 
                     
 

                                                              
 


                            
 
                                            
                                                             
                                                                                   

 






                                               









                                                                                                
                                                            
                                                                
                                                           




                                                                                                                          

                                                                      

                               

                                                                             




                                                                   
                                                          


                                                                                                                          

                                                                                         







                                                                                                                    
                                              

 






                                             

                                                                

                                      
                                    





                                                
                                  













                                                                          
                                     

 
 

                                            
                                                     
                           
 

                                                            
 
                                                                                 

                                                                                    
 

                                       






                                                                
                               

 


                                                                 

                                                                   

                                       
                                             








                                             
 

 
                                                                                       


                                                                   
                                                             


                                                              

                                                                           
                                                                    

                                                           
                            

                                                                                                
                                                                                          
                                                                                                                                                                                          
                                                                                                                                                                                  


                         

 
 







                                                                        
                                                                                                   
                           
 


                                                                                                                   
 

                                                                  
 





                                                                                  

 
 


                                                                               



                                        
                                                                  
                 

 


                                                                  

                                                       
                                  
 


                                            
                                                                           



                                                                                             
 



                                           
 
                                                              
                                                                   
                                                                                                                         
         

 







                                                                                

                                                                                                  

                        
 



                                        
                   




                                                                      

 
 

                                                                            
                                                                                                      
                        
 





                                                 


 

                                                       

                                                                   

                                      
 
                                                  
 

                                                                        
 
                                
                                                      

                       
 

                                                          
                                              

                       
 
                                                                    

                       
 

                               
                                             

                       
 


                                                                                 
                                                                                   


                               
 

                                                
 
                                                                                               

 






                                                                               

                                                                     


                                      
 

                                  
                 
                              
     
                              
      
 
                                                                   


                       
                                                                                             



                                                                                                                 
                                                      






                                                                 
                                                              





                                                                                   
                                                      









                                                                                          
                                                                      





                                                                                           
                                                              

                 

 


                                                   
                                                                      












                                                                                                                   
                                                                            



                                         
                                                                                  


















                                                                                                                                                     
                                                                                                                                  











                                                                                                                   
                                                           





                                        

 
 

                                                                          
                                                
                        
 







                                                     

 
 



                                                           
                                                                               
                          


 

                                           










                                                                        
                                                                                          













                                                                                                                

 
 



                                                              
                             


 

                                                              
                                                                  
 
                        
 




                                        

 
 

                                           
                                                  








                                                                          
                                                                                            













                                                                                                       

 
 



                                                             
                            


 

                                                             
                                                                 
 
                        
 




                                        

 
 

                                           
                                                








                                                                          
                                                                                            












                                                                                                       

 
 



                                                           
                          


 

                                                         
                                                               
 
                        
 




                                        

 
 

                                           
                                                   
                           
 






                                                                  

 
 



                                                             
                             


 





                                                   

                                                              




                                                       
 


                                                                      
 


                                                                                          
                                  
                                 

 






                                                                    
                                                                        
 

                                        
                                     

                                        
                                     

 


                                                       

                                                                           

 


                                                                                     
                                                                    
 


                                                         
 

                                           
                                                             


                                                      
 


                                                          

 


                                                              
                                                              
 


                                                         
 
                                                                   
 

                                                     
                                                             


                                                      
 
                                   

 




                                                                          
                                                             
 



                                            
 
                                                        



                                                
 

                                                     

 








                                                                
                                                                      
                
 
                           
 
                                
                       
 
                                                         

 


                                                                                     

                                                               
                                                                                
 

                              
 

                                                                                           
 

                                              
 
                                                                   
                                                                  

 
 
                                                                   





                                                                                
                                                         


                                                          
                                                                
                                                          
                                                                
                                                          
                                                                
                                                           
                                                                
                                                          
                                                                
                                                          
                                                                














                                                                                                            


 

                                      
                        

                                                          

                                       
 

                                                     
 
                                                                                                        
 
                                                                                                                   

                       
 
                               

 
 
 









                                                                                   
 




                                        

 






                                                                                         

                                                



                                        

 





                                                                       

                                      



                                        

 





                                                                          

                                                      




                                         

 





                                                                           

                                                      




                                        

 


                                                  
                                                                              
 





                                                                   

 





                                                   
                                       
 



                                        
 
 





                                                                                                    

                                                        

























                                                                          
                                                  

                                                                                              
                                                                
         
 
 


                                               

                                                                      
                                               
 


                                                                           
                                            
 

                               

 




                                                                                  

                                                             


                                                                            

                                                                            

                                                                                                                          
                




















                                                                                    
                                                                                    









                                                                                   
                                                  








                                                                           
                                                         

                 

 


                                          

                                                              
                                   
 



                                        
 
                                          

 


                                                            

                                                                   

















                                                                                                                                

                                                                       


                       
                                                     





                                                                                      
                                                                                                 
                                         
                                                                       




                                                

                                                        



                                                                          

                                                            





                                                                    
                                     

                                                          
 
 


                                              

                                                                

                                   
 





                                        
 
                                                                            
                                 
                                                                  
 

                                                                                                                                             

                               
 

                                                               
 
 


                                                  

                                                                

                                   
 



                                        
 



                                                                            
                                                      

 


                                                              

                                                                   


                                  
 



                                  
 
                                             
                                              

 






                                                                

                                                                 
                                
 



                                       

 


                                                                          

                                                              

                                
 



                                  
 



                                                                                         
 
                                                                      

                                                                                     

                       
 
                                 
 

                                            
 

                                                                         



                                      
 





                                                                        
 


                                                                                             
 



                                                                          
 


                                                           
 
                                                                                     

 
 


                  
 
                                                         



                 

                                                         
                        
 

                                                                                                       
 



                                        

 
 
                                                                     
                                                                                                                                                                                                                                                            
                                                                                            
 










                                                              
                                      

























                                                                                              

 
 
                                                                 



                             
                                                         




                                        

 
 
                                                                 




                                                                               
                                                                      
 
                                    
                                                                            
 
                               

 
 
                                                               
                            

                                                                    


                                              
 

                                       
 
                                               


                                                                                                             
 
                                                                                                                                                        


                                                                                                         
 

                                                                                                                                                                                                                    
                                                         

                       
 
                                                                               
                                                              
                                                                                                                                          
                                                         

                       
 

                                    
                                                  

 
                                                      











                                                                         
                                                     
 



                                        

 
 
                                                                      



                                      
                                   

                                                   



                                                                                                               

 
 
                                               
                                                    

                                                                     







                                      
                                      



                                                                                                        
                                               



                                                                                               
                                                       




                                                                                                            

                                                                                                    

















                                                                                                                                        
                                                                              




                                                                                            
                                                                              









                                                                                             
                                                                                                 



                                                                          
                                                                                               

                                       
                                                              
         

 
 
                                               
                       

                                                                   
                                               
 
                                                             

 
 
                                                    
                       

                                                                  
                                               
 
                                                            

 
 
                                                
                                 

                                                                

                                               
 
                                                                                     
                                                    

                       
 
                      
                                                                                        
                                        
                                                                            
                                                                                
                                                                                        
              
                                                             

                                                                                        

 
 
                                            







                                                                         
                                                                   
 


                                                        
 
                                         
 

                                                                                      

 
 
                                                                                    



                               
                                                                    
 
                                      
                                         
 
                                                                      

 
 



                                                                     

                                                                                                                                               

                                                                         
                 
                        
                             
     
                              
      
 








                                                     
                         
                                                       
      
 
                                                 






                                                                                           

 













                                                                                                               
                                                                
                        
 


                                         
                        
                                  
     

                                       
      
                                        

 
 



                                                                                                              

                                                                 
                 
                    
 
                                              
                 
          



                                    
 




                                                            
                                                                   
 

                                              





                                                                                                                                 
 
                                

 
 








                                                                                
                                                            
 
                        
 



                             
 
 


                                            
                                                                                              
                        
 





                                                             

 


                                                 

                                                                  
                                                                                                                 
 
                                            
                                                          
                                                                      
         

 





                                                

                                                                


                                   

                                                            
 

                                   
 

                                                         
 

                                             
 

                                   
 
                                       

 







                                                                                                            

                                                              



                                  


                                                               


                                                        
                              
                                                               
                                                                              
                                                                                                 


                                             
                                                                                             











                                                                              

 


                                                          
                                                                    
 
                                   
                                                           
 

                       
 
                                                                                     
                                             
            
                                         

 







                                                    
                                                              
 

                                       
                                     

 









                                                              





                                                               
                                                       
 


                                       
 



                                         
 
                                                 


                                                              
 
                          

 


                                                                                                                                          





                                                          
 




                                         
                                                 














                                                                                                 

 


                                                                                                                      












                                                                               
 
                                                               






                                                                                

 


                                                            
                                                                  
 
                        
 



                                         
 
 


                                                                                                









                                                                                            
 
                                                               






                                                               
 
 
 

                                                             
                                                                   
 
                                                                                

 


                                                                     
                                                                                      
 
                        
 




                                         

 











                                                                     

                                                                                                        
                         









                                         
      

 





                                                                               

                                                                       










                                                 
                        














































                                                                                                           

 




                                                                                        

                                                     




































                                                                               

 


                                                                                                                         

                                                           




                                                 
 








                                                     
                                                      
                                                       


                                                                                        





                                                                  

 




                                                               
                                                                     
 


                                  
 
                                                 
 
 






                                                   
                                                                     
 
                                      

 


                                                                                  
                                                      





                                                              

 

                                                                        
                              
                                                       





                                                          

 


                                

                                                 




                                        

 





                                                               
                                            
 


                              
 













                                                                                    
 
                                                               

 


                                                                                          
                                            
 

                              
 





                                                           
 
                                                                    

 
                                                   
 

                              
 





                                             
 
                                                                    

 
 
                                                                     
                                                              
                                                                                                          
 



                                                  
 
                                                                                     
 




                                                
                                                  
 

                           

 


                                                                               
                                                               
 

                                               
 

                                
 
                                                                                   
                       
 
                                                  
                       
 
                                                                                                                                                                            
                       
 
                                            
                                                                        
                               
                                                                                    
         
 
                                           

 


                                                                                 
                                 
 

                             
 


                         
 


                                            
                                                          

 
                                                            
 


                        
 




                                                   

 


                                                                          
                                                        
 

                              
 



                                                                                                     
                                                         

 
                                                                  
 






                                                                       

 


                                   
                                           
 
                         




                                     
                                                          
      

 
 
                                            

                                              
                                                        
                                           
                               










                                                                                                   
                                                                                                   


                                      
                                                                          

                              
 
                 
                         
        





                                                                                                                       
                                                                                              
                                             
                                                                          





                                                                                     
                                                                          




                                                                                                                    


                                                                                        
                                                  
                                
                                                  
                                                                                    
                         
                                                                          










                                                                                                     
                                                                          
                              

                 



                                                
                                                                  

                                                 
                                                                    
                                  
                                                                    
                                                
                                                                             

                                                 

                                                                        

                                                
                

                                                 
                                                                    


                                                



                                



                                         

 


                                                                                                                                                  
                                                                                  
 
                         








                                                                
                                                 

                                                        
                                                                       
      

 







                                                          

                                                                                          
               
 
                        
 
                    
 






                                                                                                 

 
 

                                                                      



                                                                                                                                      
          
                                                                                                                                             
                                                                               
 




                                             

 
 
                                                                        




                           
                                                                    




                                                                     
                                                               
 
                                                               
 
                                               

 
                                                                   




















                                                                                           
                                                              


                                                 
                                                                      




                                 




                                              
















































                                                                         

 
 


                       
                                                                     
                  
                                                       
 
                        
 



                                             


 
                                                                



                                                                                                        
                                                                         





                                         
                                                            
 
                                             
 





                                                                                                                                                          
 













                                                                                                                                                            
 
                                                                               


 
                                                                                                              




                                                                                                                                                              
                   
                                                                                                          
 
                        
 




                                        


 
                                                                                           
                                                                                                   

















                                                                                           
 
                                  


 
                                                                       
                                        
                                                        
 
                      
 


                                                        
 
                                                              
 
                                                                                               
 
                        
 




                                                           


 
                                                                  
        
                                                                          
                               


 
                                                                                              
                       
                                                                  
 
                     
 

                                 
 
                                                              
 
                                                                                                         
 
                        
 



                                        


 
                                                                               
                       
                                                                        
 
                       
 
                                                               
 
                                          


 
                                                                
                                                                                                                 


















                                                                                                                                                             
 
                                  


 
                                                                        
                                                                                         
                                                                          



                                                 
                                                            
 
                                             
 




                                                                                                                                                           
 


                                             
 

                                                                              
 

                                  
                                                                                                                                                                                      


                                     
 
                                                                      


 
                                                                                                                                    



                                                                                                         
                   
                                                                                   
 
                        
 



                                        


 
                                                                                                        
                                              
                                                                                                            
 
                        
 





                                                            


 
                                                                                               



                                                                               
                                                                                   
                                                                                                             
 
                        
 





                                                                                        


 
                                                                                                   




                                                                                                                                                           
                   
                                                                                                           
 
                        
 




                                        


 


                            
                                                        




                                                                                                                            
                                                                                   

                                                                               
                                                                      




                                                                                     
                                                            
 
                                             
 




                                                                                                                                                       
 






                                                                  
 

                                                                        
 





                                                                                                                                                         
 




                                                                                                                                                                   
 
                                                                                                                                                     


 
                                                                  






                                                                                                                                                                                                                               







                                                                               
 



                                               
                                                  

                                                                           
                                        

















                                                                                               
                                                                            


                                  


 
                                                                                    






                                                                                         
                                                                                     
 
                        
 



                                        


 
                                                                             
        
                                                                            
 
                              


 
                                                              



                                                                              
                                                             
 
                        
 


                                              
                        
                                                                           
      
                                       


 
                                                                          
        
                                                                         
 
                               


 
                                                                                            
                                               
                                                                                 
 

                                 
                                                            
 


                                             
 
                                                             


 
                                                                                  
                          
                                                                                    
 
                        
 




                                        


 
                                        
                                                           




                                                                     
                  
                                                
 
                                                          


                                                                                                                                                                                                             
                




                                                                                                    
 



                                                                                                        











                                                               
                                                                                  














                                                                                  
 


              
                                                                         
                         
                              
 



                                 
                                                       









                                                    













                                                                               
                            











                                                                 
                                                                                


                 






                                              
                                                                                          






















                                                                               
                                                                         



                         






                                              
                                                                    




















                                                                               
                                                                                           

















                                                                                                       
                                                                                                                               












                                                                              
                                                                                             


                 
 



                                              
                                                                                              

                         
               
 
                       
 

                                                           
 

                                               
 





                                        
 
      
 
                 
 
 

                     




                                         



                           
                                                   
                         




                                         

      

                                            
                                           
                                              
                                                                      
 

                                                    
 
                                
                                                         


                                         
 
                                            
 
                                 
 


                                              
                                                       
 
                              
 
                        
 


                               
                                     
                                                        
 




                                                          


                                                               
                         
                  
 



                                    
 
                               
 

                                                
 





                                                                         
 
                                       

      

                             






                                                                                    

         

                                                              


                       





                                                                              
                






                                                                                           
                                
































                                                                                                                                                                    


                         

                                                                                                                                          
         
 

                                                                   

                                                                            
 




                                                                           

 

                                                           
 



                              
 
                                                  

 
                                                                              






                                     
                                              
 



                                                                                                      
 


                                                                   

                                                                                                  
                                                


                                                                    
                                            

 



















                                                                                 
                                                                                                                                                 















                                                                 


                                                                                                        











                                                                                            
                                                                                                            





                                                                                       
                                                                                                              




















                                                                                                 
                                                                                                                    











                                                                       
                                                              



                                 



                                                                     
 















                                                                           

                                                                      
                         


















                                                         
 














                                                                                                                           







                                                                










                                                                                                





















































































































                                                                                                                                               







                                                               








































                                                                                                          
 
                                            
                                         
                                              
                        
                            

                   
        

                                                                               
        

                                                                                                                                                                                                             
                








                                                                                                                                         






                                                                                                                                          
                                                               
                                         
                                
                                                                                                                                       
                         

                                     
                 
                

                                      
                

                                                                                                                                                                                 
                          
                                                              
      


                                    
                                
                                               

                                                                                           

                                              
                        


                                                                                                                                                                       
                          
                                                                      
      
                                            
 

                                         
                 
 

                                                                                
 





                                                                                   



                                                                                                           
                 
                          


                                                                   
                        





                                                                                                                                                                                                                                      
                                


                                                                        
                                
                                                                                 
                                





                                                                                                                                                                                                                                    
                                
                                                                   
                         
                 

                
                                          
                
                           
        
                 

 








                                                                                                                                     
         























                                                    
         
 




                                                                                         
                                                                                                          

                                                      
                         
 




                                                                












                                                                  
 

                                            
                                              
                        
                                                                               
              
        






                                                                                                                                                 
        
                          

                                      

                                                                                                   

                                   
 

                                                                                               
 
                                                                                                                   
 
                                                                                                
                                                                                                       

                                  
                 
 
 
                          




















                                                                                      








                                                               
 












                                           

                                       

                                                  



















                                                   
                                       
                                         

                                                       





                                                         
                                 









                                                       

                                                                 
                                           





                                                                 








                                                             
                                       
                                                       






                                                     


                                                     








                                                   
                                             
















                                                         
                                                               








                                                                   
                                                 













                                                           
                                     
                                                   
                                             








                                                     
                                               


                                                   
                                               










                                                                     
                                            
                                              
                                                 






                                                     








                                                   

















                                                       
                                                         









                                                               

                                               
                               
                                                 
















                                                       


                                                 

                                               





                                                 
                                            
                                               
                                       



                                                     










































                                                             
                                                               




























                                                                             



                                                                   
























                                                                   

                                                           




                                                   

                                               






















                                                                   
                                                           




                                                           
                                                     














                                                                       







                                                                               

















                                                                                           
                                

                                                                   
                                     

                                                        
                                                    




                                                        

                                                      

                                                        













                                                                 
                                               
                                       
                                                       

                                  
                                     
































































































































































































                                                                                      


                                                        
                                                          

                                                              




                                                                          

                                                
                                                      







                                                                                    

                                      
 
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams

#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/grfio.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/ers.h"
#include "../common/conf.h"

#include "map.h"
#include "chrif.h"
#include "pc.h"
#include "status.h"
#include "npc.h"
#include "itemdb.h"
#include "chat.h"
#include "trade.h"
#include "storage.h"
#include "script.h"
#include "skill.h"
#include "atcommand.h"
#include "intif.h"
#include "battle.h"
#include "battleground.h"
#include "mob.h"
#include "party.h"
#include "unit.h"
#include "guild.h"
#include "vending.h"
#include "pet.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "elemental.h"
#include "log.h"
#include "clif.h"
#include "mail.h"
#include "quest.h"
#include "packets_struct.h"
#include "irc-bot.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>

//#define DUMP_UNKNOWN_PACKET
//#define DUMP_INVALID_PACKET

//Converts item type in case of pet eggs.
static inline int itemtype(int type) {
	return ( type == IT_PETEGG ) ? IT_WEAPON : type;
}


static inline void WBUFPOS(uint8* p, unsigned short pos, short x, short y, unsigned char dir) {
	p += pos;
	p[0] = (uint8)(x>>2);
	p[1] = (uint8)((x<<6) | ((y>>4)&0x3f));
	p[2] = (uint8)((y<<4) | (dir&0xf));
}


// client-side: x0+=sx0*0.0625-0.5 and y0+=sy0*0.0625-0.5
static inline void WBUFPOS2(uint8* p, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0) {
	p += pos;
	p[0] = (uint8)(x0>>2);
	p[1] = (uint8)((x0<<6) | ((y0>>4)&0x3f));
	p[2] = (uint8)((y0<<4) | ((x1>>6)&0x0f));
	p[3] = (uint8)((x1<<2) | ((y1>>8)&0x03));
	p[4] = (uint8)y1;
	p[5] = (uint8)((sx0<<4) | (sy0&0x0f));
}


static inline void WFIFOPOS(int fd, unsigned short pos, short x, short y, unsigned char dir) {
	WBUFPOS(WFIFOP(fd,pos), 0, x, y, dir);
}


static inline void WFIFOPOS2(int fd, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0) {
	WBUFPOS2(WFIFOP(fd,pos), 0, x0, y0, x1, y1, sx0, sy0);
}


static inline void RBUFPOS(const uint8* p, unsigned short pos, short* x, short* y, unsigned char* dir) {
	p += pos;

	if( x ) {
		x[0] = ( ( p[0] & 0xff ) << 2 ) | ( p[1] >> 6 );
	}

	if( y ) {
		y[0] = ( ( p[1] & 0x3f ) << 4 ) | ( p[2] >> 4 );
	}

	if( dir ) {
		dir[0] = ( p[2] & 0x0f );
	}
}


static inline void RBUFPOS2(const uint8* p, unsigned short pos, short* x0, short* y0, short* x1, short* y1, unsigned char* sx0, unsigned char* sy0) {
	p += pos;

	if( x0 ) {
		x0[0] = ( ( p[0] & 0xff ) << 2 ) | ( p[1] >> 6 );
	}

	if( y0 ) {
		y0[0] = ( ( p[1] & 0x3f ) << 4 ) | ( p[2] >> 4 );
	}

	if( x1 ) {
		x1[0] = ( ( p[2] & 0x0f ) << 6 ) | ( p[3] >> 2 );
	}

	if( y1 ) {
		y1[0] = ( ( p[3] & 0x03 ) << 8 ) | ( p[4] >> 0 );
	}

	if( sx0 ) {
		sx0[0] = ( p[5] & 0xf0 ) >> 4;
	}

	if( sy0 ) {
		sy0[0] = ( p[5] & 0x0f ) >> 0;
	}
}


static inline void RFIFOPOS(int fd, unsigned short pos, short* x, short* y, unsigned char* dir) {
	RBUFPOS(RFIFOP(fd,pos), 0, x, y, dir);
}


static inline void RFIFOPOS2(int fd, unsigned short pos, short* x0, short* y0, short* x1, short* y1, unsigned char* sx0, unsigned char* sy0) {
	RBUFPOS2(WFIFOP(fd,pos), 0, x0, y0, x1, y1, sx0, sy0);
}


//To idenfity disguised characters.
static inline bool disguised(struct block_list* bl) {
	return (bool)( bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1 );
}


//Guarantees that the given string does not exceeds the allowed size, as well as making sure it's null terminated. [Skotlex]
static inline unsigned int mes_len_check(char* mes, unsigned int len, unsigned int max) {
	if( len > max )
		len = max;

	mes[len-1] = '\0';

	return len;
}

/*==========================================
 * Ip setting of map-server
 *------------------------------------------*/
int clif_setip(const char* ip) {
	char ip_str[16];
	clif->map_ip = host2ip(ip);
	if (!clif->map_ip) {
		ShowWarning("Failed to Resolve Map Server Address! (%s)\n", ip);
		return 0;
	}

	safestrncpy(clif->map_ip_str, ip, sizeof(clif->map_ip_str));
	ShowInfo("Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(clif->map_ip, ip_str));
	return 1;
}

void clif_setbindip(const char* ip) {
	clif->bind_ip = host2ip(ip);
	if (clif->bind_ip) {
		char ip_str[16];
		ShowInfo("Map Server Bind IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(clif->bind_ip, ip_str));
	} else {
		ShowWarning("Failed to Resolve Map Server Address! (%s)\n", ip);
	}
}

/*==========================================
 * Sets map port to 'port'
 * is run from map.c upon loading map server configuration
 *------------------------------------------*/
void clif_setport(uint16 port)
{
	clif->map_port = port;
}

/*==========================================
 * Returns map server IP
 *------------------------------------------*/
uint32 clif_getip(void)
{
	return clif->map_ip;
}

/*==========================================
 * Returns map port which is set by clif_setport()
 *------------------------------------------*/
uint16 clif_getport(void)
{
	return clif->map_port;
}

uint32 clif_refresh_ip(void) {
	uint32 new_ip;
	
	new_ip = host2ip(clif->map_ip_str);
	if (new_ip && new_ip != clif->map_ip) {
		clif->map_ip = new_ip;
		ShowInfo("Updating IP resolution of [%s].\n", clif->map_ip_str);
		return clif->map_ip;
	}
	return 0;
}
#if PACKETVER >= 20071106
static inline unsigned char clif_bl_type(struct block_list *bl) {
	switch (bl->type) {
		case BL_PC:    return (disguised(bl) && !pcdb_checkid(status_get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE
		case BL_ITEM:  return 0x2; //ITEM_TYPE
		case BL_SKILL: return 0x3; //SKILL_TYPE
		case BL_CHAT:  return 0x4; //UNKNOWN_TYPE
		case BL_MOB:   return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
		case BL_NPC:   return 0x6; //NPC_EVT_TYPE
		case BL_PET:   return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE
		case BL_HOM:   return 0x8; //NPC_HOM_TYPE
		case BL_MER:   return 0x9; //NPC_MERSOL_TYPE
		case BL_ELEM:  return 0xa; //NPC_ELEMENTAL_TYPE
		default:       return 0x1; //NPC_TYPE
	}
}
#endif

/*==========================================
 * sub process of clif_send
 * Called from a map_foreachinarea (grabs all players in specific area and subjects them to this function)
 * In order to send area-wise packets, such as:
 * - AREA : everyone nearby your area
 * - AREA_WOSC (AREA WITHOUT SAME CHAT) : Not run for people in the same chat as yours
 * - AREA_WOC (AREA WITHOUT CHAT) : Not run for people inside a chat
 * - AREA_WOS (AREA WITHOUT SELF) : Not run for self
 * - AREA_CHAT_WOC : Everyone in the area of your chat without a chat
 *------------------------------------------*/
int clif_send_sub(struct block_list *bl, va_list ap) {
	struct block_list *src_bl;
	struct map_session_data *sd;
	void *buf;
	int len, type, fd;

	nullpo_ret(bl);
	nullpo_ret(sd = (struct map_session_data *)bl);

	fd = sd->fd;
	if (!fd || session[fd] == NULL) //Don't send to disconnected clients.
		return 0;

	buf = va_arg(ap,void*);
	len = va_arg(ap,int);
	nullpo_ret(src_bl = va_arg(ap,struct block_list*));
	type = va_arg(ap,int);

	switch(type) {
		case AREA_WOS:
			if (bl == src_bl)
				return 0;
		break;
		case AREA_WOC:
			if (sd->chatID || bl == src_bl)
				return 0;
		break;
		case AREA_WOSC: {
			if(src_bl->type == BL_PC){
				struct map_session_data *ssd = (struct map_session_data *)src_bl;
				if (ssd && sd->chatID && (sd->chatID == ssd->chatID))
				return 0;
			}
			else if(src_bl->type == BL_NPC) {
				struct npc_data *nd = (struct npc_data *)src_bl;
				if (nd && sd->chatID && (sd->chatID == nd->chat_id))
				return 0;
			}
		}
		break;
	}

	WFIFOHEAD(fd, len);
	if (WFIFOP(fd,0) == buf) {
		ShowError("WARNING: Invalid use of clif->send function\n");
		ShowError("         Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf,0));
		ShowError("         Please correct your code.\n");
		// don't send to not move the pointer of the packet for next sessions in the loop
		//WFIFOSET(fd,0);//## TODO is this ok?
		//NO. It is not ok. There is the chance WFIFOSET actually sends the buffer data, and shifts elements around, which will corrupt the buffer.
		return 0;
	}

	memcpy(WFIFOP(fd,0), buf, len);
	WFIFOSET(fd,len);

	return 0;
}

/*==========================================
 * Packet Delegation (called on all packets that require data to be sent to more than one client)
 * functions that are sent solely to one use whose ID it posses use WFIFOSET
 *------------------------------------------*/
int clif_send(const void* buf, int len, struct block_list* bl, enum send_target type) {
	int i;
	struct map_session_data *sd, *tsd;
	struct party_data *p = NULL;
	struct guild *g = NULL;
	struct battleground_data *bg = NULL;
	int x0 = 0, x1 = 0, y0 = 0, y1 = 0, fd;
	struct s_mapiterator* iter;

	if( type != ALL_CLIENT )
		nullpo_ret(bl);

	sd = BL_CAST(BL_PC, bl);

	switch(type) {

		case ALL_CLIENT: //All player clients.
			iter = mapit_getallusers();
			while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
				WFIFOHEAD(tsd->fd, len);
				memcpy(WFIFOP(tsd->fd,0), buf, len);
				WFIFOSET(tsd->fd,len);
			}
			mapit->free(iter);
			break;

		case ALL_SAMEMAP: //All players on the same map
			iter = mapit_getallusers();
			while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
				if( bl->m == tsd->bl.m ) {
					WFIFOHEAD(tsd->fd, len);
					memcpy(WFIFOP(tsd->fd,0), buf, len);
					WFIFOSET(tsd->fd,len);
				}
			}
			mapit->free(iter);
			break;

		case AREA:
		case AREA_WOSC:
			if (sd && bl->prev == NULL) //Otherwise source misses the packet.[Skotlex]
				clif->send (buf, len, bl, SELF);
		case AREA_WOC:
		case AREA_WOS:
			iMap->foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE,
				BL_PC, buf, len, bl, type);
			break;
		case AREA_CHAT_WOC:
			iMap->foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
				bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC);
			break;

		case CHAT:
		case CHAT_WOS:
			{
				struct chat_data *cd;
				if (sd) {
					cd = (struct chat_data*)iMap->id2bl(sd->chatID);
				} else if (bl->type == BL_CHAT) {
					cd = (struct chat_data*)bl;
				} else break;
				if (cd == NULL)
					break;
				for(i = 0; i < cd->users; i++) {
					if (type == CHAT_WOS && cd->usersd[i] == sd)
						continue;
					if ((fd=cd->usersd[i]->fd) >0 && session[fd]) { // Added check to see if session exists [PoW]
						WFIFOHEAD(fd,len);
						memcpy(WFIFOP(fd,0), buf, len);
						WFIFOSET(fd,len);
					}
				}
			}
			break;

		case PARTY_AREA:
		case PARTY_AREA_WOS:
			x0 = bl->x - AREA_SIZE;
			y0 = bl->y - AREA_SIZE;
			x1 = bl->x + AREA_SIZE;
			y1 = bl->y + AREA_SIZE;
		case PARTY:
		case PARTY_WOS:
		case PARTY_SAMEMAP:
		case PARTY_SAMEMAP_WOS:
			if (sd && sd->status.party_id)
				p = party->search(sd->status.party_id);

			if (p) {
				for(i=0;i<MAX_PARTY;i++){
					if( (sd = p->data[i].sd) == NULL )
						continue;

					if( !(fd=sd->fd) )
						continue;

					if( sd->bl.id == bl->id && (type == PARTY_WOS || type == PARTY_SAMEMAP_WOS || type == PARTY_AREA_WOS) )
						continue;

					if( type != PARTY && type != PARTY_WOS && bl->m != sd->bl.m )
						continue;

					if( (type == PARTY_AREA || type == PARTY_AREA_WOS) && (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1) )
						continue;

					WFIFOHEAD(fd,len);
					memcpy(WFIFOP(fd,0), buf, len);
					WFIFOSET(fd,len);
				}
				if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex]
					break;

				iter = mapit_getallusers();
				while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
					if( tsd->partyspy == p->party.party_id ) {
						WFIFOHEAD(tsd->fd, len);
						memcpy(WFIFOP(tsd->fd,0), buf, len);
						WFIFOSET(tsd->fd,len);
					}
				}
				mapit->free(iter);
			}
			break;

		case DUEL:
		case DUEL_WOS:
			if (!sd || !sd->duel_group) break; //Invalid usage.

			iter = mapit_getallusers();
			while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
				if( type == DUEL_WOS && bl->id == tsd->bl.id )
					continue;
				if( sd->duel_group == tsd->duel_group ) {
					WFIFOHEAD(tsd->fd, len);
					memcpy(WFIFOP(tsd->fd,0), buf, len);
					WFIFOSET(tsd->fd,len);
				}
			}
			mapit->free(iter);
			break;

		case SELF:
			if (sd && (fd=sd->fd) ) {
				WFIFOHEAD(fd,len);
				memcpy(WFIFOP(fd,0), buf, len);
				WFIFOSET(fd,len);
			}
			break;

		// New definitions for guilds [Valaris] - Cleaned up and reorganized by [Skotlex]
		case GUILD_AREA:
		case GUILD_AREA_WOS:
			x0 = bl->x - AREA_SIZE;
			y0 = bl->y - AREA_SIZE;
			x1 = bl->x + AREA_SIZE;
			y1 = bl->y + AREA_SIZE;
		case GUILD_SAMEMAP:
		case GUILD_SAMEMAP_WOS:
		case GUILD:
		case GUILD_WOS:
		case GUILD_NOBG:
			if (sd && sd->status.guild_id)
				g = sd->guild;

			if (g) {
				for(i = 0; i < g->max_member; i++) {
					if( (sd = g->member[i].sd) != NULL ) {
						if( !(fd=sd->fd) )
							continue;

						if( type == GUILD_NOBG && sd->bg_id )
							continue;

						if( sd->bl.id == bl->id && (type == GUILD_WOS || type == GUILD_SAMEMAP_WOS || type == GUILD_AREA_WOS) )
							continue;

						if( type != GUILD && type != GUILD_NOBG && type != GUILD_WOS && sd->bl.m != bl->m )
							continue;

						if( (type == GUILD_AREA || type == GUILD_AREA_WOS) && (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1) )
							continue;
						WFIFOHEAD(fd,len);
						memcpy(WFIFOP(fd,0), buf, len);
						WFIFOSET(fd,len);
					}
				}
				if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex]
					break;

				iter = mapit_getallusers();
				while( (tsd = (TBL_PC*)mapit->next(iter)) != NULL ) {
					if( tsd->guildspy == g->guild_id ) {
						WFIFOHEAD(tsd->fd, len);
						memcpy(WFIFOP(tsd->fd,0), buf, len);
						WFIFOSET(tsd->fd,len);
					}
				}
				mapit->free(iter);
			}
			break;

		case BG_AREA:
		case BG_AREA_WOS:
			x0 = bl->x - AREA_SIZE;
			y0 = bl->y - AREA_SIZE;
			x1 = bl->x + AREA_SIZE;
			y1 = bl->y + AREA_SIZE;
		case BG_SAMEMAP:
		case BG_SAMEMAP_WOS:
		case BG:
		case BG_WOS:
			if( sd && sd->bg_id && (bg = bg_team_search(sd->bg_id)) != NULL ) {
				for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
					if( (sd = bg->members[i].sd) == NULL || !(fd = sd->fd) )
						continue;
					if( sd->bl.id == bl->id && (type == BG_WOS || type == BG_SAMEMAP_WOS || type == BG_AREA_WOS) )
						continue;
					if( type != BG && type != BG_WOS && sd->bl.m != bl->m )
						continue;
					if( (type == BG_AREA || type == BG_AREA_WOS) && (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1) )
						continue;
					WFIFOHEAD(fd,len);
					memcpy(WFIFOP(fd,0), buf, len);
					WFIFOSET(fd,len);
				}
			}
			break;

		default:
			ShowError("clif->send: Unrecognized type %d\n",type);
			return -1;
	}

	return 0;
}

/// Notifies the client, that it's connection attempt was accepted.
/// 0073 <start time>.L <position>.3B <x size>.B <y size>.B (ZC_ACCEPT_ENTER)
/// 02eb <start time>.L <position>.3B <x size>.B <y size>.B <font>.W (ZC_ACCEPT_ENTER2)
void clif_authok(struct map_session_data *sd)
{
	struct packet_authok p;
	
	p.PacketType = authokType;
	p.startTime = iTimer->gettick();
	WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */
	p.xSize = p.ySize = 5; /* not-used */
	
#if PACKETVER >= 20080102
	p.font = sd->user_font;  // FIXME: Font is currently not saved.
#endif
	
	clif->send(&p,sizeof(p),&sd->bl,SELF);
}


/// Notifies the client, that it's connection attempt was refused (ZC_REFUSE_ENTER).
/// 0074 <error code>.B
/// error code:
///     0 = client type mismatch
///     1 = ID mismatch
///     2 = mobile - out of available time
///     3 = mobile - already logged in
///     4 = mobile - waiting state
void clif_authrefuse(int fd, uint8 error_code)
{
	WFIFOHEAD(fd,packet_len(0x74));
	WFIFOW(fd,0) = 0x74;
	WFIFOB(fd,2) = error_code;
	WFIFOSET(fd,packet_len(0x74));
}


/// Notifies the client of a ban or forced disconnect (SC_NOTIFY_BAN).
/// 0081 <error code>.B
/// error code:
///     0 = BAN_UNFAIR
///     1 = server closed -> MsgStringTable[4]
///     2 = ID already logged in -> MsgStringTable[5]
///     3 = timeout/too much lag -> MsgStringTable[241]
///     4 = server full -> MsgStringTable[264]
///     5 = underaged -> MsgStringTable[305]
///     8 = Server sill recognizes last connection -> MsgStringTable[441]
///     9 = too many connections from this ip -> MsgStringTable[529]
///     10 = out of available time paid for -> MsgStringTable[530]
///     11 = BAN_PAY_SUSPEND
///     12 = BAN_PAY_CHANGE
///     13 = BAN_PAY_WRONGIP
///     14 = BAN_PAY_PNGAMEROOM
///     15 = disconnected by a GM -> if( servicetype == taiwan ) MsgStringTable[579]
///     16 = BAN_JAPAN_REFUSE1
///     17 = BAN_JAPAN_REFUSE2
///     18 = BAN_INFORMATION_REMAINED_ANOTHER_ACCOUNT
///     100 = BAN_PC_IP_UNFAIR
///     101 = BAN_PC_IP_COUNT_ALL
///     102 = BAN_PC_IP_COUNT
///     103 = BAN_GRAVITY_MEM_AGREE
///     104 = BAN_GAME_MEM_AGREE
///     105 = BAN_HAN_VALID
///     106 = BAN_PC_IP_LIMIT_ACCESS
///     107 = BAN_OVER_CHARACTER_LIST
///     108 = BAN_IP_BLOCK
///     109 = BAN_INVALID_PWD_CNT
///     110 = BAN_NOT_ALLOWED_JOBCLASS
///     ? = disconnected -> MsgStringTable[3]
void clif_authfail_fd(int fd, int type)
{
	if (!fd || !session[fd] || session[fd]->func_parse != clif->parse) //clif_authfail should only be invoked on players!
		return;

	WFIFOHEAD(fd, packet_len(0x81));
	WFIFOW(fd,0) = 0x81;
	WFIFOB(fd,2) = type;
	WFIFOSET(fd,packet_len(0x81));
	set_eof(fd);

}


/// Notifies the client, whether it can disconnect and change servers (ZC_RESTART_ACK).
/// 00b3 <type>.B
/// type:
///     1 = disconnect, char-select
///     ? = nothing
void clif_charselectok(int id, uint8 ok)
{
	struct map_session_data* sd;
	int fd;

	if ((sd = iMap->id2sd(id)) == NULL || !sd->fd)
		return;

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xb3));
	WFIFOW(fd,0) = 0xb3;
	WFIFOB(fd,2) = ok;
	WFIFOSET(fd,packet_len(0xb3));
}

/// Makes an item appear on the ground.
/// 009e <id>.L <name id>.W <identified>.B <x>.W <y>.W <subX>.B <subY>.B <amount>.W (ZC_ITEM_FALL_ENTRY)
/// 084b (ZC_ITEM_FALL_ENTRY4)
void clif_dropflooritem(struct flooritem_data* fitem) {
	struct packet_dropflooritem p;
	int view;

	nullpo_retv(fitem);

	if (fitem->item_data.nameid <= 0)
		return;
	
	p.PacketType = dropflooritemType;
	p.ITAID = fitem->bl.id;
	p.ITID = ((view = itemdb_viewid(fitem->item_data.nameid)) > 0) ? view : fitem->item_data.nameid;
#if PACKETVER >= 20130000 /* not sure date */
	p.type = itemtype(itemdb_type(fitem->item_data.nameid));
#endif
	p.IsIdentified = fitem->item_data.identify;
	p.xPos = fitem->bl.x;
	p.yPos = fitem->bl.y;
	p.subX = fitem->subx;
	p.subY = fitem->suby;
	p.count = fitem->item_data.amount;
		
	clif->send(&p, sizeof(p), &fitem->bl, AREA);
}



/// Makes an item disappear from the ground.
/// 00a1 <id>.L (ZC_ITEM_DISAPPEAR)
void clif_clearflooritem(struct flooritem_data *fitem, int fd)
{
	unsigned char buf[16];

	nullpo_retv(fitem);

	WBUFW(buf,0) = 0xa1;
	WBUFL(buf,2) = fitem->bl.id;

	if (fd == 0) {
		clif->send(buf, packet_len(0xa1), &fitem->bl, AREA);
	} else {
		WFIFOHEAD(fd,packet_len(0xa1));
		memcpy(WFIFOP(fd,0), buf, packet_len(0xa1));
		WFIFOSET(fd,packet_len(0xa1));
	}
}


/// Makes a unit (char, npc, mob, homun) disappear to one client (ZC_NOTIFY_VANISH).
/// 0080 <id>.L <type>.B
/// type:
///     0 = out of sight
///     1 = died
///     2 = logged out
///     3 = teleport
///     4 = trickdead
void clif_clearunit_single(int id, clr_type type, int fd)
{
	WFIFOHEAD(fd, packet_len(0x80));
	WFIFOW(fd,0) = 0x80;
	WFIFOL(fd,2) = id;
	WFIFOB(fd,6) = type;
	WFIFOSET(fd, packet_len(0x80));
}

/// Makes a unit (char, npc, mob, homun) disappear to all clients in area (ZC_NOTIFY_VANISH).
/// 0080 <id>.L <type>.B
/// type:
///     0 = out of sight
///     1 = died
///     2 = logged out
///     3 = teleport
///     4 = trickdead
void clif_clearunit_area(struct block_list* bl, clr_type type)
{
	unsigned char buf[8];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x80;
	WBUFL(buf,2) = bl->id;
	WBUFB(buf,6) = type;

	clif->send(buf, packet_len(0x80), bl, type == CLR_DEAD ? AREA : AREA_WOS);

	if(disguised(bl)) {
		WBUFL(buf,2) = -bl->id;
		clif->send(buf, packet_len(0x80), bl, SELF);
	}
}


/// Used to make monsters with player-sprites disappear after dying
/// like normal monsters, because the client does not remove those
/// automatically.
int clif_clearunit_delayed_sub(int tid, unsigned int tick, int id, intptr_t data) {
	struct block_list *bl = (struct block_list *)data;
	clif->clearunit_area(bl, (clr_type) id);
	ers_free(clif->delay_clearunit_ers,bl);
	return 0;
}
void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick)
{
	struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list);
	memcpy (tbl, bl, sizeof (struct block_list));
	iTimer->add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl);
}

void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand)
{
	if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK)) {
		*rhand = *lhand = 0;
		return;
	}

#if PACKETVER < 4
	*rhand = sd->status.weapon;
	*lhand = sd->status.shield;
#else
	if (sd->equip_index[EQI_HAND_R] >= 0 &&
		sd->inventory_data[sd->equip_index[EQI_HAND_R]])
	{
		struct item_data* id = sd->inventory_data[sd->equip_index[EQI_HAND_R]];
		if (id->view_id > 0)
			*rhand = id->view_id;
		else
			*rhand = id->nameid;
	} else
		*rhand = 0;

	if (sd->equip_index[EQI_HAND_L] >= 0 &&
		sd->equip_index[EQI_HAND_L] != sd->equip_index[EQI_HAND_R] &&
		sd->inventory_data[sd->equip_index[EQI_HAND_L]])
	{
		struct item_data* id = sd->inventory_data[sd->equip_index[EQI_HAND_L]];
		if (id->view_id > 0)
			*lhand = id->view_id;
		else
			*lhand = id->nameid;
	} else
		*lhand = 0;
#endif
}

//To make the assignation of the level based on limits clearer/easier. [Skotlex]
static int clif_setlevel_sub(int lv) {
	if( lv < battle_config.max_lv ) {
		;
	} else if( lv < battle_config.aura_lv ) {
		lv = battle_config.max_lv - 1;
	} else {
		lv = battle_config.max_lv;
	}

	return lv;
}

static int clif_setlevel(struct block_list* bl) {
	int lv = status_get_lv(bl);
	if( battle_config.client_limit_unit_lv&bl->type )
		return clif_setlevel_sub(lv);
	switch( bl->type ) {
		case BL_NPC:
		case BL_PET:
			// npcs and pets do not have level
			return 0;
	}
	return lv;
}

/*==========================================
 * Prepares 'unit standing' packet
 *------------------------------------------*/
void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enum send_target target) {
	struct map_session_data* sd;
	struct status_change* sc = status_get_sc(bl);
	struct view_data* vd = status_get_viewdata(bl);
	struct packet_idle_unit p;
	int g_id = status_get_guild_id(bl);
	
	sd = BL_CAST(BL_PC, bl);
	
	p.PacketType = idle_unitType;
#if PACKETVER >= 20091103
	p.PacketLength = sizeof(p);
	p.objecttype = clif_bl_type(bl);
#endif
	p.GID = bl->id;
	p.speed = status_get_speed(bl);
	p.bodyState = (sc) ? sc->opt1 : 0;
	p.healthState = (sc) ? sc->opt2 : 0;
	p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
	p.job = vd->class_;
	p.head = vd->hair_style;
	p.weapon = vd->weapon;
	p.accessory = vd->head_bottom;
#if PACKETVER < 7
	p.shield = vd->shield;
#endif
	p.accessory2 = vd->head_top;
	p.accessory3 = vd->head_mid;
	if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this?
		p.accessory = g_id;
		p.accessory2 = GetWord(g_id, 1);
		p.accessory3 = GetWord(g_id, 0);
	}
	p.headpalette = vd->hair_color;
	p.bodypalette = vd->cloth_color;
	p.headDir = (sd)? sd->head_dir : 0;
#if PACKETVER >= 20101124
	p.robe = vd->robe;
#endif
	p.GUID = g_id;
	p.GEmblemVer = status_get_emblem_id(bl);
	p.honor = (sd) ? sd->status.manner : 0;
	p.virtue = (sc) ? sc->opt3 : 0;
	p.isPKModeON = (sd) ? sd->status.karma : 0;
	p.sex = vd->sex;
	WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit_getdir(bl));
	p.xSize = p.ySize = (sd) ? 5 : 0;
	p.state = vd->dead_sit;
	p.clevel = clif_setlevel(bl);
#if PACKETVER >= 20080102
	p.font = (sd) ? sd->user_font : 0;
#endif
#if PACKETVER >= 20140000 //actual 20120221
	if( bl->type == BL_MOB ) {
		p.maxHP = status_get_max_hp(bl);
		p.HP = status_get_hp(bl);
		p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
	} else {
		p.maxHP = -1;
		p.HP = -1;
		p.isBoss = 0;
	}
#endif
	
	clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,target);

	if( disguised(bl) ) {
#if PACKETVER >= 20071106
		p.objecttype = pcdb_checkid(status_get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
		p.GID = -bl->id;
#else
		p.GID = -bl->id;
#endif
		clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,SELF);
	}
	
}
/* todo for packetver 20091103 0x7c non-pc-looking unit handling */
int clif_spawn_unit2(struct block_list* bl, enum send_target target) {
	return 0;
	/*struct map_session_data* sd;
	struct status_change* sc = status_get_sc(bl);
	struct view_data* vd = status_get_viewdata(bl);
	unsigned char *buf = WBUFP(buffer,0);
#if PACKETVER < 20091103
	bool type = !pcdb_checkid(vd->class_);
#endif
	unsigned short offset = 0;
#if PACKETVER >= 20091103
	const char *name;
#endif
	sd = BL_CAST(BL_PC, bl);
	
#if PACKETVER < 20091103
	if(type)
		WBUFW(buf,0) = 0x7c;
	else
#endif
#if PACKETVER < 4
		WBUFW(buf,0) = 0x79;
#elif PACKETVER < 7
	WBUFW(buf,0) = 0x1d9;
#elif PACKETVER < 20080102
	WBUFW(buf,0) = 0x22b;
#elif PACKETVER < 20091103
	WBUFW(buf,0) = 0x2ed;
#elif PACKETVER < 20101124
	WBUFW(buf,0) = 0x7f8;
#else
	WBUFW(buf,0) = 0x858;
#endif
	
#if PACKETVER >= 20091103
	name = status_get_name(bl);
#if PACKETVER < 20110111
	WBUFW(buf,2) = (spawn?62:63)+strlen(name);
#else
	WBUFW(buf,2) = (spawn?64:65)+strlen(name);
#endif
	WBUFB(buf,4) = clif_bl_type(bl);
	offset+=3;
	buf = WBUFP(buffer,offset);
#elif PACKETVER >= 20071106
	if (type) { //Non-player packets
		WBUFB(buf,2) = clif_bl_type(bl);
		offset++;
		buf = WBUFP(buffer,offset);
	}
#endif
	WBUFL(buf, 2) = bl->id;
	WBUFW(buf, 6) = status_get_speed(bl);
	WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
	WBUFW(buf,10) = (sc)? sc->opt2 : 0;
#if PACKETVER < 20091103
	if (type&&spawn) { //uses an older and different packet structure
		WBUFW(buf,12) = (sc)? sc->option : 0;
		WBUFW(buf,14) = vd->hair_style;
		WBUFW(buf,16) = vd->weapon;
		WBUFW(buf,18) = vd->head_bottom;
		WBUFW(buf,20) = vd->class_; //Pet armor (ignored by client)
		WBUFW(buf,22) = vd->shield;
	} else {
#endif
#if PACKETVER >= 20091103
		WBUFL(buf,12) = (sc)? sc->option : 0;
		offset+=2;
		buf = WBUFP(buffer,offset);
#elif PACKETVER >= 7
		if (!type) {
			WBUFL(buf,12) = (sc)? sc->option : 0;
			offset+=2;
			buf = WBUFP(buffer,offset);
		} else
			WBUFW(buf,12) = (sc)? sc->option : 0;
#else
		WBUFW(buf,12) = (sc)? sc->option : 0;
#endif
		WBUFW(buf,14) = vd->class_;
		WBUFW(buf,16) = vd->hair_style;
		WBUFW(buf,18) = vd->weapon;
#if PACKETVER < 4
		WBUFW(buf,20) = vd->head_bottom;
		WBUFW(buf,22) = vd->shield;
#else
		WBUFW(buf,20) = vd->shield;
		WBUFW(buf,22) = vd->head_bottom;
#endif
#if PACKETVER < 20091103
	}
#endif
	WBUFW(buf,24) = vd->head_top;
	WBUFW(buf,26) = vd->head_mid;
	
	if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS )
	{	//The hell, why flags work like this?
		WBUFW(buf,22) = status_get_emblem_id(bl);
		WBUFW(buf,24) = GetWord(status_get_guild_id(bl), 1);
		WBUFW(buf,26) = GetWord(status_get_guild_id(bl), 0);
	}
	
	WBUFW(buf,28) = vd->hair_color;
	WBUFW(buf,30) = vd->cloth_color;
	WBUFW(buf,32) = (sd)? sd->head_dir : 0;
#if PACKETVER < 20091103
	if (type&&spawn) { //End of packet 0x7c
		WBUFB(buf,34) = (sd)?sd->status.karma:0; // karma
		WBUFB(buf,35) = vd->sex;
		WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl));
		WBUFB(buf,39) = 0;
		WBUFB(buf,40) = 0;
		return packet_len(0x7c);
	}
#endif
#if PACKETVER >= 20110111
	WBUFW(buf,34) = vd->robe;
	offset+= 2;
	buf = WBUFP(buffer,offset);
#endif
	WBUFL(buf,34) = status_get_guild_id(bl);
	WBUFW(buf,38) = status_get_emblem_id(bl);
	WBUFW(buf,40) = (sd)? sd->status.manner : 0;
#if PACKETVER >= 20091103
	WBUFL(buf,42) = (sc)? sc->opt3 : 0;
	offset+=2;
	buf = WBUFP(buffer,offset);
#elif PACKETVER >= 7
	if (!type) {
		WBUFL(buf,42) = (sc)? sc->opt3 : 0;
		offset+=2;
		buf = WBUFP(buffer,offset);
	} else
		WBUFW(buf,42) = (sc)? sc->opt3 : 0;
#else
	WBUFW(buf,42) = (sc)? sc->opt3 : 0;
#endif
	WBUFB(buf,44) = (sd)? sd->status.karma : 0;
	WBUFB(buf,45) = vd->sex;
	WBUFPOS(buf,46,bl->x,bl->y,unit_getdir(bl));
	WBUFB(buf,49) = (sd)? 5 : 0;
	WBUFB(buf,50) = (sd)? 5 : 0;
	if (!spawn) {
		WBUFB(buf,51) = vd->dead_sit;
		offset++;
		buf = WBUFP(buffer,offset);
	}
	WBUFW(buf,51) = clif_setlevel(bl);
#if PACKETVER < 20091103
	if (type) //End for non-player packet
		return packet_len(WBUFW(buffer,0));
#endif
#if PACKETVER >= 20080102
	WBUFW(buf,53) = sd?sd->user_font:0;
#endif
#if PACKETVER >= 20091103
	memcpy((char*)WBUFP(buf,55), name, NAME_LENGTH);
	return WBUFW(buffer,2);
#else
	return packet_len(WBUFW(buffer,0));
#endif
	 */
}

void clif_spawn_unit(struct block_list* bl, enum send_target target) {
	struct map_session_data* sd;
	struct status_change* sc = status_get_sc(bl);
	struct view_data* vd = status_get_viewdata(bl);
	struct packet_spawn_unit p;
	int g_id = status_get_guild_id(bl);

	sd = BL_CAST(BL_PC, bl);
	
	p.PacketType = spawn_unitType;
#if PACKETVER >= 20091103
	p.PacketLength = sizeof(p);
	p.objecttype = clif_bl_type(bl);
#endif
	p.GID = bl->id;
	p.speed = status_get_speed(bl);
	p.bodyState = (sc) ? sc->opt1 : 0;
	p.healthState = (sc) ? sc->opt2 : 0;
	p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
	p.job = vd->class_;
	p.head = vd->hair_style;
	p.weapon = vd->weapon;
	p.accessory = vd->head_bottom;
#if PACKETVER < 7
	p.shield = vd->shield;
#endif
	p.accessory2 = vd->head_top;
	p.accessory3 = vd->head_mid;
	if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this?
		p.accessory = g_id;
		p.accessory2 = GetWord(g_id, 1);
		p.accessory3 = GetWord(g_id, 0);
	}	
	p.headpalette = vd->hair_color;
	p.bodypalette = vd->cloth_color;
	p.headDir = (sd)? sd->head_dir : 0;
#if PACKETVER >= 20101124
	p.robe = vd->robe;
#endif
	p.GUID = g_id;
	p.GEmblemVer = status_get_emblem_id(bl);
	p.honor = (sd) ? sd->status.manner : 0;
	p.virtue = (sc) ? sc->opt3 : 0;
	p.isPKModeON = (sd) ? sd->status.karma : 0;
	p.sex = vd->sex;
	WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit_getdir(bl));
	p.xSize = p.ySize = (sd) ? 5 : 0;
	p.clevel = clif_setlevel(bl);
#if PACKETVER >= 20080102
	p.font = (sd) ? sd->user_font : 0;
#endif
#if PACKETVER >= 20140000 //actual 20120221
	if( bl->type == BL_MOB ) {
		p.maxHP = status_get_max_hp(bl);
		p.HP = status_get_hp(bl);
		p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
	} else {
		p.maxHP = -1;
		p.HP = -1;
		p.isBoss = 0;
	}
#endif
	if( disguised(bl) ) {
		if( sd->status.class_ != sd->disguise )
			clif->send(&p,sizeof(p),bl,target);
#if PACKETVER >= 20071106
		p.objecttype = pcdb_checkid(status_get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
		p.GID = -bl->id;
#else
		p.GID = -bl->id;
#endif
		clif->send(&p,sizeof(p),bl,SELF);
	} else
		clif->send(&p,sizeof(p),bl,target);

}

/*==========================================
 * Prepares 'unit walking' packet
 *------------------------------------------*/
void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, struct unit_data* ud, enum send_target target) {
	struct map_session_data* sd;
	struct status_change* sc = status_get_sc(bl);
	struct view_data* vd = status_get_viewdata(bl);
	struct packet_unit_walking p;
	int g_id = status_get_guild_id(bl);
	
	sd = BL_CAST(BL_PC, bl);
	
	p.PacketType = unit_walkingType;
#if PACKETVER >= 20091103
	p.PacketLength = sizeof(p);
	p.objecttype = clif_bl_type(bl);
#endif
	p.GID = bl->id;
	p.speed = status_get_speed(bl);
	p.bodyState = (sc) ? sc->opt1 : 0;
	p.healthState = (sc) ? sc->opt2 : 0;
	p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
	p.job = vd->class_;
	p.head = vd->hair_style;
	p.weapon = vd->weapon;
	p.accessory = vd->head_bottom;
	p.moveStartTime = iTimer->gettick();
#if PACKETVER < 7
	p.shield = vd->shield;
#endif
	p.accessory2 = vd->head_top;
	p.accessory3 = vd->head_mid;
	p.headpalette = vd->hair_color;
	p.bodypalette = vd->cloth_color;
	p.headDir = (sd)? sd->head_dir : 0;
#if PACKETVER >= 20101124
	p.robe = vd->robe;
#endif
	p.GUID = g_id;
	p.GEmblemVer = status_get_emblem_id(bl);
	p.honor = (sd) ? sd->status.manner : 0;
	p.virtue = (sc) ? sc->opt3 : 0;
	p.isPKModeON = (sd) ? sd->status.karma : 0;
	p.sex = vd->sex;
	WBUFPOS2(&p.MoveData[0],0,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
	p.xSize = p.ySize = (sd) ? 5 : 0;
	p.clevel = clif_setlevel(bl);
#if PACKETVER >= 20080102
	p.font = (sd) ? sd->user_font : 0;
#endif
#if PACKETVER >= 20140000 //actual 20120221
	if( bl->type == BL_MOB ) {
		p.maxHP = status_get_max_hp(bl);
		p.HP = status_get_hp(bl);
		p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
	} else {
		p.maxHP = -1;
		p.HP = -1;
		p.isBoss = 0;
	}
#endif
	
	clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,target);

	if( disguised(bl) ) {
#if PACKETVER >= 20071106
		p.objecttype = pcdb_checkid(status_get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
		p.GID = -bl->id;
#else
		p.GID = -bl->id;
#endif 
		clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,SELF);
	}
}

/// Changes sprite of an NPC object (ZC_NPCSPRITE_CHANGE).
/// 01b0 <id>.L <type>.B <value>.L
/// type:
///     unused
void clif_class_change(struct block_list *bl,int class_,int type)
{
	nullpo_retv(bl);

	if(!pcdb_checkid(class_))
	{// player classes yield missing sprites
		unsigned char buf[16];
		WBUFW(buf,0)=0x1b0;
		WBUFL(buf,2)=bl->id;
		WBUFB(buf,6)=type;
		WBUFL(buf,7)=class_;
		clif->send(buf,packet_len(0x1b0),bl,AREA);
	}
}


/// Notifies the client of an object's spirits.
/// 01d0 <id>.L <amount>.W (ZC_SPIRITS)
/// 01e1 <id>.L <amount>.W (ZC_SPIRITS2)
void clif_spiritball_single(int fd, struct map_session_data *sd) {
	WFIFOHEAD(fd, packet_len(0x1e1));
	WFIFOW(fd,0)=0x1e1;
	WFIFOL(fd,2)=sd->bl.id;
	WFIFOW(fd,6)=sd->spiritball;
	WFIFOSET(fd, packet_len(0x1e1));
}

/*==========================================
 * Kagerou/Oboro amulet spirit
 *------------------------------------------*/
void clif_charm_single(int fd, struct map_session_data *sd, short type) {
	WFIFOHEAD(fd, packet_len(0x08cf));
	WFIFOW(fd,0)=0x08cf;
	WFIFOL(fd,2)=sd->bl.id;
	WFIFOW(fd,6)=type;
	WFIFOW(fd,8)=sd->charm[type];
	WFIFOSET(fd, packet_len(0x08cf));
}

/*==========================================
 * Run when player changes map / refreshes
 * Tells its client to display all weather settings being used by this map
 *------------------------------------------*/
void clif_weather_check(struct map_session_data *sd) {
	int16 m = sd->bl.m;
	int fd = sd->fd;

	if (map[m].flag.snow
		|| map[m].flag.clouds
		|| map[m].flag.fog
		|| map[m].flag.fireworks
		|| map[m].flag.sakura
		|| map[m].flag.leaves
		|| map[m].flag.clouds2) {
		if (map[m].flag.snow)
			clif->specialeffect_single(&sd->bl, 162, fd);
		if (map[m].flag.clouds)
			clif->specialeffect_single(&sd->bl, 233, fd);
		if (map[m].flag.clouds2)
			clif->specialeffect_single(&sd->bl, 516, fd);
		if (map[m].flag.fog)
			clif->specialeffect_single(&sd->bl, 515, fd);
		if (map[m].flag.fireworks) {
			clif->specialeffect_single(&sd->bl, 297, fd);
			clif->specialeffect_single(&sd->bl, 299, fd);
			clif->specialeffect_single(&sd->bl, 301, fd);
		}
		if (map[m].flag.sakura)
			clif->specialeffect_single(&sd->bl, 163, fd);
		if (map[m].flag.leaves)
			clif->specialeffect_single(&sd->bl, 333, fd);
	}
}
/**
 * Run when the weather on a map changes, throws all players in map id 'm' to clif_weather_check function
 **/
void clif_weather(int16 m)
{
	struct s_mapiterator* iter;
	struct map_session_data *sd=NULL;

	iter = mapit_getallusers();
	for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) )
	{
		if( sd->bl.m == m )
			clif_weather_check(sd);
	}
	mapit->free(iter);
}
/**
 * Main function to spawn a unit on the client (player/mob/pet/etc)
 **/
int clif_spawn(struct block_list *bl)
{
	struct view_data *vd;

	vd = status_get_viewdata(bl);
	if( !vd || vd->class_ == INVISIBLE_CLASS )
		return 0;

	/**
	* Hide NPC from maya purple card.
	**/
	if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE))
		return 0;

	clif->spawn_unit(bl,AREA_WOS);

	if (vd->cloth_color)
		clif->refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS);


	switch (bl->type) {
		case BL_PC:
			{
				TBL_PC *sd = ((TBL_PC*)bl);
				int i;
				if (sd->spiritball > 0)
					clif->spiritball(&sd->bl);
				if(sd->state.size==SZ_BIG) // tiny/big players [Valaris]
					clif->specialeffect(bl,423,AREA);
				else if(sd->state.size==SZ_MEDIUM)
					clif->specialeffect(bl,421,AREA);
				if( sd->bg_id && map[sd->bl.m].flag.battleground )
					clif->sendbgemblem_area(sd);
				for( i = 0; i < sd->sc_display_count; i++ ) {
					clif->sc_load(&sd->bl, sd->bl.id,AREA,StatusIconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3);
				}
				for(i = 1; i < 5; i++){
					if( sd->charm[i] > 0 )
						clif->charm(sd, i);
				}
				if (sd->status.robe)
					clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA);
			}
			break;
		case BL_MOB:
			{
				TBL_MOB *md = ((TBL_MOB*)bl);
				if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris]
					clif->specialeffect(&md->bl,423,AREA);
				else if(md->special_state.size==SZ_MEDIUM)
					clif->specialeffect(&md->bl,421,AREA);
			}
			break;
		case BL_NPC:
			{
				TBL_NPC *nd = ((TBL_NPC*)bl);
				if( nd->size == SZ_BIG )
					clif->specialeffect(&nd->bl,423,AREA);
				else if( nd->size == SZ_MEDIUM )
					clif->specialeffect(&nd->bl,421,AREA);
			}
			break;
		case BL_PET:
			if (vd->head_bottom)
				clif->send_petdata(NULL, (TBL_PET*)bl, 3, vd->head_bottom); // needed to display pet equip properly
			break;
	}
	return 0;
}

/// Sends information about owned homunculus to the client (ZC_PROPERTY_HOMUN). [orn]
/// 022e <name>.24B <modified>.B <level>.W <hunger>.W <intimacy>.W <equip id>.W <atk>.W <matk>.W <hit>.W <crit>.W <def>.W <mdef>.W <flee>.W <aspd>.W <hp>.W <max hp>.W <sp>.W <max sp>.W <exp>.L <max exp>.L <skill points>.W <atk range>.W
void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) {
	struct status_data *status;
	unsigned char buf[128];
	enum homun_type htype;

	nullpo_retv(hd);

	status  = &hd->battle_status;
	htype = homun->class2type(hd->homunculus.class_);

	memset(buf,0,packet_len(0x22e));
	WBUFW(buf,0)=0x22e;
	memcpy(WBUFP(buf,2),hd->homunculus.name,NAME_LENGTH);
	// Bit field, bit 0 : rename_flag (1 = already renamed), bit 1 : homunc vaporized (1 = true), bit 2 : homunc dead (1 = true)
	WBUFB(buf,26)=(battle_config.hom_rename?0:hd->homunculus.rename_flag) | (hd->homunculus.vaporize << 1) | (hd->homunculus.hp?0:4);
	WBUFW(buf,27)=hd->homunculus.level;
	WBUFW(buf,29)=hd->homunculus.hunger;
	WBUFW(buf,31)=(unsigned short) (hd->homunculus.intimacy / 100) ;
	WBUFW(buf,33)=0; // equip id
	WBUFW(buf,35)=cap_value(status->rhw.atk2+status->batk, 0, INT16_MAX);
	WBUFW(buf,37)=cap_value(status->matk_max, 0, INT16_MAX);
	WBUFW(buf,39)=status->hit;
	if (battle_config.hom_setting&0x10)
		WBUFW(buf,41)=status->luk/3 + 1;	//crit is a +1 decimal value! Just display purpose.[Vicious]
	else
		WBUFW(buf,41)=status->cri/10;
	WBUFW(buf,43)=status->def + status->vit ;
	WBUFW(buf,45)=status->mdef;
	WBUFW(buf,47)=status->flee;
	WBUFW(buf,49)=(flag)?0:status->amotion;
	if (status->max_hp > INT16_MAX) {
		WBUFW(buf,51) = status->hp/(status->max_hp/100);
		WBUFW(buf,53) = 100;
	} else {
		WBUFW(buf,51)=status->hp;
		WBUFW(buf,53)=status->max_hp;
	}
	if (status->max_sp > INT16_MAX) {
		WBUFW(buf,55) = status->sp/(status->max_sp/100);
		WBUFW(buf,57) = 100;
	} else {
		WBUFW(buf,55)=status->sp;
		WBUFW(buf,57)=status->max_sp;
	}
	WBUFL(buf,59)=hd->homunculus.exp;
	WBUFL(buf,63)=hd->exp_next;
	switch( htype ) {
		case HT_REG:
		case HT_EVO:
			if( hd->homunculus.level >= battle_config.hom_max_level )
				WBUFL(buf,63)=0;
			break;
		case HT_S:
			if( hd->homunculus.level >= battle_config.hom_S_max_level )
				WBUFL(buf,63)=0;
			break;
	}
	WBUFW(buf,67)=hd->homunculus.skillpts;
	WBUFW(buf,69)=status_get_range(&hd->bl);
	clif->send(buf,packet_len(0x22e),&sd->bl,SELF);
}


/// Notification about a change in homunuculus' state (ZC_CHANGESTATE_MER).
/// 0230 <type>.B <state>.B <id>.L <data>.L
/// type:
///     unused
/// state:
///     0 = pre-init
///     1 = intimacy
///     2 = hunger
///     3 = accessory?
///     ? = ignored
void clif_send_homdata(struct map_session_data *sd, int state, int param)
{	//[orn]
	int fd = sd->fd;

	if ( (state == SP_INTIMATE) && (param >= 910) && (sd->hd->homunculus.class_ == sd->hd->homunculusDB->evo_class) )
		homun->calc_skilltree(sd->hd, 0);

	WFIFOHEAD(fd, packet_len(0x230));
	WFIFOW(fd,0)=0x230;
	WFIFOB(fd,2)=0;
	WFIFOB(fd,3)=state;
	WFIFOL(fd,4)=sd->hd->bl.id;
	WFIFOL(fd,8)=param;
	WFIFOSET(fd,packet_len(0x230));
}


int clif_homskillinfoblock(struct map_session_data *sd) { //[orn]
	struct homun_data *hd;
	int fd = sd->fd;
	int i,j,len=4,id;
	WFIFOHEAD(fd, 4+37*MAX_HOMUNSKILL);

	hd = sd->hd;
	if ( !hd )
		return 0 ;

	WFIFOW(fd,0)=0x235;
	for ( i = 0; i < MAX_HOMUNSKILL; i++){
		if( (id = hd->homunculus.hskill[i].id) != 0 ){
			j = id - HM_SKILLBASE;
			WFIFOW(fd,len  ) = id;
			WFIFOW(fd,len+2) = skill->get_inf(id);
			WFIFOW(fd,len+4) = 0;
			WFIFOW(fd,len+6) = hd->homunculus.hskill[j].lv;
			WFIFOW(fd,len+8) = skill->get_sp(id,hd->homunculus.hskill[j].lv);
			WFIFOW(fd,len+10)= skill->get_range2(&sd->hd->bl, id,hd->homunculus.hskill[j].lv);
			safestrncpy((char*)WFIFOP(fd,len+12), skill->get_name(id), NAME_LENGTH);
			WFIFOB(fd,len+36) = (hd->homunculus.hskill[j].lv < homun->skill_tree_get_max(id, hd->homunculus.class_))?1:0;
			len+=37;
		}
	}
	WFIFOW(fd,2)=len;
	WFIFOSET(fd,len);

	return 0;
}

void clif_homskillup(struct map_session_data *sd, uint16 skill_id) { //[orn]
	struct homun_data *hd;
	int fd, idx;
	nullpo_retv(sd);
	idx = skill_id - HM_SKILLBASE;

	fd=sd->fd;
	hd=sd->hd;

	WFIFOHEAD(fd, packet_len(0x239));
	WFIFOW(fd,0) = 0x239;
	WFIFOW(fd,2) = skill_id;
	WFIFOW(fd,4) = hd->homunculus.hskill[idx].lv;
	WFIFOW(fd,6) = skill->get_sp(skill_id,hd->homunculus.hskill[idx].lv);
	WFIFOW(fd,8) = skill->get_range2(&hd->bl, skill_id,hd->homunculus.hskill[idx].lv);
	WFIFOB(fd,10) = (hd->homunculus.hskill[idx].lv < skill->get_max(hd->homunculus.hskill[idx].id)) ? 1 : 0;
	WFIFOSET(fd,packet_len(0x239));
}

int clif_hom_food(struct map_session_data *sd,int foodid,int fail)	//[orn]
{
	int fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x22f));
	WFIFOW(fd,0)=0x22f;
	WFIFOB(fd,2)=fail;
	WFIFOW(fd,3)=foodid;
	WFIFOSET(fd,packet_len(0x22f));

	return 0;
}


/// Notifies the client, that it is walking (ZC_NOTIFY_PLAYERMOVE).
/// 0087 <walk start time>.L <walk data>.6B
void clif_walkok(struct map_session_data *sd)
{
	int fd=sd->fd;

	WFIFOHEAD(fd, packet_len(0x87));
	WFIFOW(fd,0)=0x87;
	WFIFOL(fd,2)=iTimer->gettick();
	WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8);
	WFIFOSET(fd,packet_len(0x87));
}


void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *ud) {

	clif->set_unit_walking(bl,NULL,ud,AREA_WOS);

	if(vd->cloth_color)
		clif->refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS);

	switch(bl->type) {
		case BL_PC:
			{
				TBL_PC *sd = ((TBL_PC*)bl);
	//			clif_movepc(sd);
				if(sd->state.size==SZ_BIG) // tiny/big players [Valaris]
					clif->specialeffect(&sd->bl,423,AREA);
				else if(sd->state.size==SZ_MEDIUM)
					clif->specialeffect(&sd->bl,421,AREA);
			}
			break;
		case BL_MOB:
			{
				TBL_MOB *md = ((TBL_MOB*)bl);
				if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris]
					clif->specialeffect(&md->bl,423,AREA);
				else if(md->special_state.size==SZ_MEDIUM)
					clif->specialeffect(&md->bl,421,AREA);
			}
			break;
		case BL_PET:
			if( vd->head_bottom ) // needed to display pet equip properly
				clif->send_petdata(NULL, (TBL_PET*)bl, 3, vd->head_bottom);
			break;
	}
}


/// Notifies clients in an area, that an other visible object is walking (ZC_NOTIFY_PLAYERMOVE).
/// 0086 <id>.L <walk data>.6B <walk start time>.L
/// Note: unit must not be self
void clif_move(struct unit_data *ud)
{
	unsigned char buf[16];
	struct view_data* vd;
	struct block_list* bl = ud->bl;

	vd = status_get_viewdata(bl);
	if (!vd || vd->class_ == INVISIBLE_CLASS)
		return; //This performance check is needed to keep GM-hidden objects from being notified to bots.

	/**
	* Hide NPC from maya purple card.
	**/
	if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE))
		return;

	if (ud->state.speed_changed) {
		// Since we don't know how to update the speed of other objects,
		// use the old walk packet to update the data.
		ud->state.speed_changed = 0;
		clif->move2(bl, vd, ud);
		return;
	}

	WBUFW(buf,0)=0x86;
	WBUFL(buf,2)=bl->id;
	WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
	WBUFL(buf,12)=iTimer->gettick();
	clif->send(buf, packet_len(0x86), bl, AREA_WOS);
	if (disguised(bl)) {
		WBUFL(buf,2)=-bl->id;
		clif->send(buf, packet_len(0x86), bl, SELF);
	}
}


/*==========================================
 * Delays the iMap->quit of a player after they are disconnected. [Skotlex]
 *------------------------------------------*/
int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) {
	struct map_session_data *sd = NULL;

	//Remove player from map server
	if ((sd = iMap->id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player.
		iMap->quit(sd);
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
void clif_quitsave(int fd,struct map_session_data *sd) {
	if (!battle_config.prevent_logout ||
		DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout)
		iMap->quit(sd);
	else if (sd->fd) {
		//Disassociate session from player (session is deleted after this function was called)
		//And set a timer to make him quit later.
		session[sd->fd]->session_data = NULL;
		sd->fd = 0;
		iTimer->add_timer(iTimer->gettick() + 10000, clif->delayquit, sd->bl.id, 0);
	}
}

/// Notifies the client of a position change to coordinates on given map (ZC_NPCACK_MAPMOVE).
/// 0091 <map name>.16B <x>.W <y>.W
void clif_changemap(struct map_session_data *sd, short m, int x, int y) {
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x91));
	WFIFOW(fd,0) = 0x91;
	mapindex_getmapname_ext(map[m].cName ? map[m].cName : map[m].name, (char*)WFIFOP(fd,2));
	WFIFOW(fd,18) = x;
	WFIFOW(fd,20) = y;
	WFIFOSET(fd,packet_len(0x91));
}


/// Notifies the client of a position change to coordinates on given map, which is on another map-server (ZC_NPCACK_SERVERMOVE).
/// 0092 <map name>.16B <x>.W <y>.W <ip>.L <port>.W
void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port) {
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x92));
	WFIFOW(fd,0) = 0x92;
	mapindex_getmapname_ext(mapindex_id2name(map_index), (char*)WFIFOP(fd,2));
	WFIFOW(fd,18) = x;
	WFIFOW(fd,20) = y;
	WFIFOL(fd,22) = htonl(ip);
	WFIFOW(fd,26) = ntows(htons(port)); // [!] LE byte order here [!]
	WFIFOSET(fd,packet_len(0x92));
}


void clif_blown(struct block_list *bl)
{
//Aegis packets says fixpos, but it's unsure whether slide works better or not.
//	clif_fixpos(bl);
	clif->slide(bl, bl->x, bl->y);
}


/// Visually moves(slides) a character to x,y. If the target cell
/// isn't walkable, the char doesn't move at all. If the char is
/// sitting it will stand up (ZC_STOPMOVE).
/// 0088 <id>.L <x>.W <y>.W
void clif_fixpos(struct block_list *bl)
{
	unsigned char buf[10];
	nullpo_retv(bl);

	WBUFW(buf,0) = 0x88;
	WBUFL(buf,2) = bl->id;
	WBUFW(buf,6) = bl->x;
	WBUFW(buf,8) = bl->y;
	clif->send(buf, packet_len(0x88), bl, AREA);

	if( disguised(bl) ) {
		WBUFL(buf,2) = -bl->id;
		clif->send(buf, packet_len(0x88), bl, SELF);
	}
}


/// Displays the buy/sell dialog of an NPC shop (ZC_SELECT_DEALTYPE).
/// 00c4 <shop id>.L
void clif_npcbuysell(struct map_session_data* sd, int id)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0xc4));
	WFIFOW(fd,0)=0xc4;
	WFIFOL(fd,2)=id;
	WFIFOSET(fd,packet_len(0xc4));
}


/// Presents list of items, that can be bought in an NPC shop (ZC_PC_PURCHASE_ITEMLIST).
/// 00c6 <packet len>.W { <price>.L <discount price>.L <item type>.B <name id>.W }*
void clif_buylist(struct map_session_data *sd, struct npc_data *nd)
{
	int fd,i,c;

	nullpo_retv(sd);
	nullpo_retv(nd);

	fd = sd->fd;
	WFIFOHEAD(fd, 4 + nd->u.shop.count * 11);
	WFIFOW(fd,0) = 0xc6;

	c = 0;
	for( i = 0; i < nd->u.shop.count; i++ )
	{
		struct item_data* id = itemdb_exists(nd->u.shop.shop_item[i].nameid);
		int val = nd->u.shop.shop_item[i].value;
		if( id == NULL )
			continue;
		WFIFOL(fd, 4+c*11) = val;
		WFIFOL(fd, 8+c*11) = pc->modifybuyvalue(sd,val);
		WFIFOB(fd,12+c*11) = itemtype(id->type);
		WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
		c++;
	}

	WFIFOW(fd,2) = 4 + c*11;
	WFIFOSET(fd,WFIFOW(fd,2));
}
void clif_hercules_chsys_create(struct hChSysCh *channel, char *name, char *pass, unsigned char color) {
	channel->users = idb_alloc(DB_OPT_BASE);
	if( name )
		safestrncpy(channel->name, name, HCHSYS_NAME_LENGTH);
	channel->color = color;
	if( !pass )
		channel->pass[0] = '\0';
	else
		safestrncpy(channel->pass, pass, HCHSYS_NAME_LENGTH);
	
	channel->opt = hChSys_OPT_BASE;
	channel->banned = NULL;
	
	channel->msg_delay = 0;
	
	if( channel->type != hChSys_MAP && channel->type != hChSys_ALLY )
		strdb_put(clif->channel_db, channel->name, channel);
}

/// Presents list of items, that can be sold to an NPC shop (ZC_PC_SELL_ITEMLIST).
/// 00c7 <packet len>.W { <index>.W <price>.L <overcharge price>.L }*
void clif_selllist(struct map_session_data *sd)
{
	int fd,i,c=0,val;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, MAX_INVENTORY * 10 + 4);
	WFIFOW(fd,0)=0xc7;
	for( i = 0; i < MAX_INVENTORY; i++ )
	{
		if( sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] )
		{
			if( !itemdb_cansell(&sd->status.inventory[i], pc->get_group_level(sd)) )
				continue;

			if( sd->status.inventory[i].expire_time )
				continue; // Cannot Sell Rental Items

			val=sd->inventory_data[i]->value_sell;
			if( val < 0 )
				continue;
			WFIFOW(fd,4+c*10)=i+2;
			WFIFOL(fd,6+c*10)=val;
			WFIFOL(fd,10+c*10)=pc->modifysellvalue(sd,val);
			c++;
		}
	}
	WFIFOW(fd,2)=c*10+4;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Displays an NPC dialog message (ZC_SAY_DIALOG).
/// 00b4 <packet len>.W <npc id>.L <message>.?B
/// Client behavior (dialog window):
/// - disable mouse targeting
/// - open the dialog window
/// - set npcid of dialog window (0 by default)
/// - if set to clear on next mes, clear contents
/// - append this text
void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes) {
	int fd = sd->fd;
	int slen = strlen(mes) + 9;

	sd->state.dialog = 1;
	
	WFIFOHEAD(fd, slen);
	WFIFOW(fd,0)=0xb4;
	WFIFOW(fd,2)=slen;
	WFIFOL(fd,4)=npcid;
	memcpy((char*)WFIFOP(fd,8), mes, slen-8);
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Adds a 'next' button to an NPC dialog (ZC_WAIT_DIALOG).
/// 00b5 <npc id>.L
/// Client behavior (dialog window):
/// - disable mouse targeting
/// - open the dialog window
/// - add 'next' button
/// When 'next' is pressed:
/// - 00B9 <npcid of dialog window>.L
/// - set to clear on next mes
/// - remove 'next' button
void clif_scriptnext(struct map_session_data *sd,int npcid)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0xb5));
	WFIFOW(fd,0)=0xb5;
	WFIFOL(fd,2)=npcid;
	WFIFOSET(fd,packet_len(0xb5));
}


/// Adds a 'close' button to an NPC dialog (ZC_CLOSE_DIALOG).
/// 00b6 <npc id>.L
/// Client behavior:
/// - if dialog window is open:
///   - remove 'next' button
///   - add 'close' button
/// - else:
///   - enable mouse targeting
///   - close the dialog window
///   - close the menu window
/// When 'close' is pressed:
/// - enable mouse targeting
/// - close the dialog window
/// - close the menu window
/// - 0146 <npcid of dialog window>.L
void clif_scriptclose(struct map_session_data *sd, int npcid)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0xb6));
	WFIFOW(fd,0)=0xb6;
	WFIFOL(fd,2)=npcid;
	WFIFOSET(fd,packet_len(0xb6));
}

/*==========================================
 *
 *------------------------------------------*/
void clif_sendfakenpc(struct map_session_data *sd, int npcid) {
	unsigned char *buf;
	int fd = sd->fd;
	sd->state.using_fake_npc = 1;

	WFIFOHEAD(fd, packet_len(0x78));
	buf = WFIFOP(fd,0);
	memset(WBUFP(buf,0), 0, packet_len(0x78));
	WBUFW(buf,0)=0x78;
#if PACKETVER >= 20071106
	WBUFB(buf,2) = 0; // object type
	buf = WFIFOP(fd,1);
#endif
	WBUFL(buf,2)=npcid;
	WBUFW(buf,14)=111;
	WBUFPOS(buf,46,sd->bl.x,sd->bl.y,sd->ud.dir);
	WBUFB(buf,49)=5;
	WBUFB(buf,50)=5;
	WFIFOSET(fd, packet_len(0x78));
}


/// Displays an NPC dialog menu (ZC_MENU_LIST).
/// 00b7 <packet len>.W <npc id>.L <menu items>.?B
/// Client behavior:
/// - disable mouse targeting
/// - close the menu window
/// - open the menu window
/// - add options to the menu (separated in the text by ":")
/// - set npcid of menu window
/// - if dialog window is open:
///   - remove 'next' button
/// When 'ok' is pressed:
/// - 00B8 <npcid of menu window>.L <selected option>.B
/// - close the menu window
/// When 'cancel' is pressed:
/// - 00B8 <npcid of menu window>.L <-1>.B
/// - enable mouse targeting
/// - close a bunch of windows...
/// WARNING: the 'cancel' button closes other windows besides the dialog window and the menu window.
///    Which suggests their have intertwined behavior. (probably the mouse targeting)
/// TODO investigate behavior of other windows [FlavioJS]
void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes)
{
	int fd = sd->fd;
	int slen = strlen(mes) + 9;
	struct block_list *bl = NULL;

	if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m ||
	   bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
	   bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1))))
	   clif->sendfakenpc(sd, npcid);

	WFIFOHEAD(fd, slen);
	WFIFOW(fd,0)=0xb7;
	WFIFOW(fd,2)=slen;
	WFIFOL(fd,4)=npcid;
	memcpy((char*)WFIFOP(fd,8), mes, slen-8);
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Displays an NPC dialog input box for numbers (ZC_OPEN_EDITDLG).
/// 0142 <npc id>.L
/// Client behavior (inputnum window):
/// - if npcid exists in the client:
///   - open the inputnum window
///   - set npcid of inputnum window
/// When 'ok' is pressed:
/// - if inputnum window has text:
///   - if npcid exists in the client:
///     - 0143 <npcid of inputnum window>.L <atoi(text)>.L
///   - close inputnum window
void clif_scriptinput(struct map_session_data *sd, int npcid)
{
	int fd;
	struct block_list *bl = NULL;

	nullpo_retv(sd);

	if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m ||
	   bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
	   bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1))))
	   clif->sendfakenpc(sd, npcid);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0x142));
	WFIFOW(fd,0)=0x142;
	WFIFOL(fd,2)=npcid;
	WFIFOSET(fd,packet_len(0x142));
}


/// Displays an NPC dialog input box for numbers (ZC_OPEN_EDITDLGSTR).
/// 01d4 <npc id>.L
/// Client behavior (inputstr window):
/// - if npcid is 0 or npcid exists in the client:
///   - open the inputstr window
///   - set npcid of inputstr window
/// When 'ok' is pressed:
/// - if inputstr window has text and isn't an insult(manner.txt):
///   - if npcid is 0 or npcid exists in the client:
///     - 01d5 <packetlen>.W <npcid of inputstr window>.L <text>.?B
///   - close inputstr window
void clif_scriptinputstr(struct map_session_data *sd, int npcid)
{
	int fd;
	struct block_list *bl = NULL;

	nullpo_retv(sd);

	if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m ||
	   bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
	   bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1))))
	   clif->sendfakenpc(sd, npcid);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0x1d4));
	WFIFOW(fd,0)=0x1d4;
	WFIFOL(fd,2)=npcid;
	WFIFOSET(fd,packet_len(0x1d4));
}


/// Marks a position on client's minimap (ZC_COMPASS).
/// 0144 <npc id>.L <type>.L <x>.L <y>.L <id>.B <color>.L
/// npc id:
///     is ignored in the client
/// type:
///     0 = display mark for 15 seconds
///     1 = display mark until dead or teleported
///     2 = remove mark
/// color:
///     0x00RRGGBB
void clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0x144));
	WFIFOW(fd,0)=0x144;
	WFIFOL(fd,2)=npc_id;
	WFIFOL(fd,6)=type;
	WFIFOL(fd,10)=x;
	WFIFOL(fd,14)=y;
	WFIFOB(fd,18)=id;
	WFIFOL(fd,19)=color;
	WFIFOSET(fd,packet_len(0x144));
}
void clif_hercules_chsys_join(struct hChSysCh *channel, struct map_session_data *sd) {
	if( idb_put(channel->users, sd->status.char_id, sd) )
		return;
	
	RECREATE(sd->channels, struct hChSysCh *, ++sd->channel_count);
	sd->channels[ sd->channel_count - 1 ] = channel;
	
	if( sd->stealth ) {
		sd->stealth = false;
	} else if( channel->opt & hChSys_OPT_ANNOUNCE_JOIN ) {
		char message[60];
		sprintf(message, "#%s '%s' joined",channel->name,sd->status.name);
		clif->chsys_msg(channel,sd,message);
	}
	
	/* someone is cheating, we kindly disconnect the bastard */
	if( sd->channel_count > 200 ) {
		set_eof(sd->fd);
	}
	
}
/// Displays an illustration image.
/// 0145 <image name>.16B <type>.B (ZC_SHOW_IMAGE)
/// 01b3 <image name>.64B <type>.B (ZC_SHOW_IMAGE2)
/// type:
///     0 = bottom left corner
///     1 = bottom middle
///     2 = bottom right corner
///     3 = middle of screen, inside a movable window
///     4 = middle of screen, movable with a close button, chrome-less
void clif_cutin(struct map_session_data* sd, const char* image, int type)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0x1b3));
	WFIFOW(fd,0)=0x1b3;
	strncpy((char*)WFIFOP(fd,2),image,64);
	WFIFOB(fd,66)=type;
	WFIFOSET(fd,packet_len(0x1b3));
}


/*==========================================
 * Fills in card data from the given item and into the buffer. [Skotlex]
 *------------------------------------------*/
void clif_addcards(unsigned char* buf, struct item* item) {
	int i=0,j;
	if( item == NULL ) { //Blank data
		WBUFW(buf,0) = 0;
		WBUFW(buf,2) = 0;
		WBUFW(buf,4) = 0;
		WBUFW(buf,6) = 0;
		return;
	}
	if( item->card[0] == CARD0_PET ) { //pet eggs
		WBUFW(buf,0) = 0;
		WBUFW(buf,2) = 0;
		WBUFW(buf,4) = 0;
		WBUFW(buf,6) = item->card[3]; //Pet renamed flag.
		return;
	}
	if( item->card[0] == CARD0_FORGE || item->card[0] == CARD0_CREATE ) { //Forged/created items
		WBUFW(buf,0) = item->card[0];
		WBUFW(buf,2) = item->card[1];
		WBUFW(buf,4) = item->card[2];
		WBUFW(buf,6) = item->card[3];
		return;
	}
	//Client only receives four cards.. so randomly send them a set of cards. [Skotlex]
	if( MAX_SLOTS > 4 && (j = itemdb_slot(item->nameid)) > 4 )
		i = rnd()%(j-3); //eg: 6 slots, possible i values: 0->3, 1->4, 2->5 => i = rnd()%3;

	//Normal items.
	if( item->card[i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		WBUFW(buf,0) = j;
	else
		WBUFW(buf,0) = item->card[i];

	if( item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		WBUFW(buf,2) = j;
	else
		WBUFW(buf,2) = item->card[i];

	if( item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		WBUFW(buf,4) = j;
	else
		WBUFW(buf,4) = item->card[i];

	if( item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		WBUFW(buf,6) = j;
	else
		WBUFW(buf,6) = item->card[i];
}

void clif_addcards2(unsigned short *cards, struct item* item) {
	int i=0,j;
	if( item == NULL ) { //Blank data
		cards[0] = 0;
		cards[1] = 0;
		cards[2] = 0;
		cards[3] = 0;
		return;
	}
	if( item->card[0] == CARD0_PET ) { //pet eggs
		cards[0] = 0;
		cards[1] = 0;
		cards[2] = 0;
		cards[3] = item->card[3]; //Pet renamed flag.
		return;
	}
	if( item->card[0] == CARD0_FORGE || item->card[0] == CARD0_CREATE ) { //Forged/created items
		cards[0] = item->card[0];
		cards[1] = item->card[1];
		cards[2] = item->card[2];
		cards[3] = item->card[3];
		return;
	}
	//Client only receives four cards.. so randomly send them a set of cards. [Skotlex]
	if( MAX_SLOTS > 4 && (j = itemdb_slot(item->nameid)) > 4 )
		i = rnd()%(j-3); //eg: 6 slots, possible i values: 0->3, 1->4, 2->5 => i = rnd()%3;
	
	//Normal items.
	if( item->card[i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		cards[0] = j;
	else
		cards[0] = item->card[i];
	
	if( item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		cards[1] = j;
	else
		cards[1] = item->card[i];
	
	if( item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		cards[2] = j;
	else
		cards[2] = item->card[i];
	
	if( item->card[++i] > 0 && (j=itemdb_viewid(item->card[i])) > 0 )
		cards[3] = j;
	else
		cards[3] = item->card[i];
}


/// Notifies the client, about a received inventory item or the result of a pick-up request.
/// 00a0 <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B (ZC_ITEM_PICKUP_ACK)
/// 029a <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B <expire time>.L (ZC_ITEM_PICKUP_ACK2)
/// 02d4 <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B <expire time>.L <bindOnEquipType>.W (ZC_ITEM_PICKUP_ACK3)
void clif_additem(struct map_session_data *sd, int n, int amount, int fail) {
	struct packet_additem p;
	nullpo_retv(sd);

	if( !session_isActive(sd->fd) )  //Sasuke-
		return;

	if( fail )
		memset(&p, 0, sizeof(p));

	p.PacketType = additemType;
	p.Index = n+2;
	p.count = amount;
	
	if( !fail ) {
		if( n < 0 || n >= MAX_INVENTORY || sd->status.inventory[n].nameid <=0 || sd->inventory_data[n] == NULL )
			return;
		
		if (sd->inventory_data[n]->view_id > 0)
			p.nameid = sd->inventory_data[n]->view_id;
		else
			p.nameid = sd->status.inventory[n].nameid;
		
		p.IsIdentified = sd->status.inventory[n].identify;
		p.IsDamaged = sd->status.inventory[n].attribute;
		p.refiningLevel =sd->status.inventory[n].refine;
		clif->addcards2(&p.slot.card[0], &sd->status.inventory[n]);
		p.location = pc->equippoint(sd,n);
		p.type = itemtype(sd->inventory_data[n]->type);
#if PACKETVER >= 20061218
		p.HireExpireDate = sd->status.inventory[n].expire_time;
#endif
#if PACKETVER >= 20071002
		p.bindOnEquipType = 0; // unused
#endif
	}
	p.result = (unsigned char)fail;

	clif->send(&p,sizeof(p),&sd->bl,SELF);
}


/// Notifies the client, that an inventory item was deleted or dropped (ZC_ITEM_THROW_ACK).
/// 00af <index>.W <amount>.W
void clif_dropitem(struct map_session_data *sd,int n,int amount)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0xaf));
	WFIFOW(fd,0)=0xaf;
	WFIFOW(fd,2)=n+2;
	WFIFOW(fd,4)=amount;
	WFIFOSET(fd,packet_len(0xaf));
}


/// Notifies the client, that an inventory item was deleted (ZC_DELETE_ITEM_FROM_BODY).
/// 07fa <delete type>.W <index>.W <amount>.W
/// delete type:
///     0 = Normal
///     1 = Item used for a skill
///     2 = Refine failed
///     3 = Material changed
///     4 = Moved to storage
///     5 = Moved to cart
///     6 = Item sold
///     7 = Consumed by Four Spirit Analysis (SO_EL_ANALYSIS) skill
void clif_delitem(struct map_session_data *sd,int n,int amount, short reason)
{
#if PACKETVER < 20091117
	clif->dropitem(sd,n,amount);
#else
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;

	WFIFOHEAD(fd, packet_len(0x7fa));
	WFIFOW(fd,0)=0x7fa;
	WFIFOW(fd,2)=reason;
	WFIFOW(fd,4)=n+2;
	WFIFOW(fd,6)=amount;
	WFIFOSET(fd,packet_len(0x7fa));
#endif
}


// Simplifies inventory/cart/storage packets by handling the packet section relevant to items. [Skotlex]
// Equip is >= 0 for equippable items (holds the equip-point, is 0 for pet
// armor/egg) -1 for stackable items, -2 for stackable items where arrows must send in the equip-point.
void clif_item_sub(unsigned char *buf, int n, struct item *i, struct item_data *id, int equip) {
	if (id->view_id > 0)
		WBUFW(buf,n)=id->view_id;
	else
		WBUFW(buf,n)=i->nameid;
	WBUFB(buf,n+2)=itemtype(id->type);
	WBUFB(buf,n+3)=i->identify;
	if (equip >= 0) { //Equippable item
		WBUFW(buf,n+4)=equip;
		WBUFW(buf,n+6)=i->equip;
		WBUFB(buf,n+8)=i->attribute;
		WBUFB(buf,n+9)=i->refine;
	} else { //Stackable item.
		WBUFW(buf,n+4)=i->amount;
		if (equip == -2 && id->equip == EQP_AMMO)
			WBUFW(buf,n+6)=EQP_AMMO;
		else
			WBUFW(buf,n+6)=0;
	}

}
//Unified inventory function which sends all of the inventory (requires two packets, one for equipable items and one for stackable ones. [Skotlex]
void clif_inventorylist(struct map_session_data *sd) {
	int i,n,ne,arrow=-1;
	unsigned char *buf;
	unsigned char *bufe;

#if PACKETVER < 5
	const int s = 10; //Entry size.
#elif PACKETVER < 20080102
	const int s = 18;
#else
	const int s = 22;
#endif
#if PACKETVER < 20071002
	const int se = 20;
#elif PACKETVER < 20100629
	const int se = 26;
#else
	const int se = 28;
#endif

	buf = (unsigned char*)aMalloc(MAX_INVENTORY * s + 4);
	bufe = (unsigned char*)aMalloc(MAX_INVENTORY * se + 4);

	for( i = 0, n = 0, ne = 0; i < MAX_INVENTORY; i++ )
	{
		if( sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL )
			continue;

		if( !itemdb_isstackable2(sd->inventory_data[i]) )
		{	//Non-stackable (Equippable)
			WBUFW(bufe,ne*se+4)=i+2;
			clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], pc->equippoint(sd,i));
			clif->addcards(WBUFP(bufe, ne*se+16), &sd->status.inventory[i]);
#if PACKETVER >= 20071002
			WBUFL(bufe,ne*se+24)=sd->status.inventory[i].expire_time;
			WBUFW(bufe,ne*se+28)=0; //Unknown
#endif
#if PACKETVER >= 20100629
			if (sd->inventory_data[i]->equip&EQP_VISIBLE)
				WBUFW(bufe,ne*se+30)= sd->inventory_data[i]->look;
			else
				WBUFW(bufe,ne*se+30)=0;
#endif
			ne++;
		}
		else
		{ //Stackable.
			WBUFW(buf,n*s+4)=i+2;
			clif->item_sub(buf, n*s+6, &sd->status.inventory[i], sd->inventory_data[i], -2);
			if( sd->inventory_data[i]->equip == EQP_AMMO && sd->status.inventory[i].equip )
				arrow=i;
#if PACKETVER >= 5
			clif->addcards(WBUFP(buf, n*s+14), &sd->status.inventory[i]);
#endif
#if PACKETVER >= 20080102
			WBUFL(buf,n*s+22)=sd->status.inventory[i].expire_time;
#endif
			n++;
		}
	}
	if( n ) {
#if PACKETVER < 5
		WBUFW(buf,0)=0xa3;
#elif PACKETVER < 20080102
		WBUFW(buf,0)=0x1ee;
#else
		WBUFW(buf,0)=0x2e8;
#endif
		WBUFW(buf,2)=4+n*s;
		clif->send(buf, WBUFW(buf,2), &sd->bl, SELF);
	}
	if( arrow >= 0 )
		clif->arrowequip(sd,arrow);

	if( ne ) {
#if PACKETVER < 20071002
		WBUFW(bufe,0)=0xa4;
#else
		WBUFW(bufe,0)=0x2d0;
#endif
		WBUFW(bufe,2)=4+ne*se;
		clif->send(bufe, WBUFW(bufe,2), &sd->bl, SELF);
	}
#if PACKETVER >= 20111122
	for( i = 0; i < MAX_INVENTORY; i++ ) {
		if( sd->status.inventory[i].nameid <= 0 || sd->inventory_data[i] == NULL )
			continue;

		if ( sd->status.inventory[i].favorite )
			clif->favorite_item(sd, i);
	}
#endif

	if( buf ) aFree(buf);
	if( bufe ) aFree(bufe);
}

//Required when items break/get-repaired. Only sends equippable item list.
void clif_equiplist(struct map_session_data *sd)
{
	int i,n,fd = sd->fd;
	unsigned char *buf;
#if PACKETVER < 20071002
	const int cmd = 20;
#elif PACKETVER < 20100629
	const int cmd = 26;
#else
	const int cmd = 28;
#endif

	WFIFOHEAD(fd, MAX_INVENTORY * cmd + 4);
	buf = WFIFOP(fd,0);

	for(i=0,n=0;i<MAX_INVENTORY;i++){
		if (sd->status.inventory[i].nameid <=0 || sd->inventory_data[i] == NULL)
			continue;

		if(itemdb_isstackable2(sd->inventory_data[i]))
			continue;
		//Equippable
		WBUFW(buf,n*cmd+4)=i+2;
		clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], pc->equippoint(sd,i));
		clif->addcards(WBUFP(buf, n*cmd+16), &sd->status.inventory[i]);
#if PACKETVER >= 20071002
		WBUFL(buf,n*cmd+24)=sd->status.inventory[i].expire_time;
		WBUFW(buf,n*cmd+28)=0; //Unknown
#endif
#if PACKETVER >= 20100629
		if (sd->inventory_data[i]->equip&EQP_VISIBLE)
			WBUFW(buf,n*cmd+30)= sd->inventory_data[i]->look;
		else
			WBUFW(buf,n*cmd+30)=0;
#endif
		n++;
	}
	if (n) {
#if PACKETVER < 20071002
		WBUFW(buf,0)=0xa4;
#else
		WBUFW(buf,0)=0x2d0;
#endif
		WBUFW(buf,2)=4+n*cmd;
		WFIFOSET(fd,WFIFOW(fd,2));
	}
}

void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length)
{
	struct item_data *id;
	int i,n,ne;
	unsigned char *buf;
	unsigned char *bufe;
#if PACKETVER < 5
	const int s = 10; //Entry size.
#elif PACKETVER < 20080102
	const int s = 18;
#else
	const int s = 22;
#endif
#if PACKETVER < 20071002
	const int cmd = 20;
#elif PACKETVER < 20100629
	const int cmd = 26;
#else
	const int cmd = 28;
#endif

	buf = (unsigned char*)aMalloc(items_length * s + 4);
	bufe = (unsigned char*)aMalloc(items_length * cmd + 4);

	for( i = 0, n = 0, ne = 0; i < items_length; i++ )
	{
		if( items[i].nameid <= 0 )
			continue;
		id = itemdb_search(items[i].nameid);
		if( !itemdb_isstackable2(id) )
		{ //Equippable
			WBUFW(bufe,ne*cmd+4)=i+1;
			clif->item_sub(bufe, ne*cmd+6, &items[i], id, id->equip);
			clif->addcards(WBUFP(bufe, ne*cmd+16), &items[i]);
#if PACKETVER >= 20071002
			WBUFL(bufe,ne*cmd+24)=items[i].expire_time;
			WBUFW(bufe,ne*cmd+28)=0; //Unknown
#endif
			ne++;
		}
		else
		{ //Stackable
			WBUFW(buf,n*s+4)=i+1;
			clif->item_sub(buf, n*s+6, &items[i], id,-1);
#if PACKETVER >= 5
			clif->addcards(WBUFP(buf,n*s+14), &items[i]);
#endif
#if PACKETVER >= 20080102
			WBUFL(buf,n*s+22)=items[i].expire_time;
#endif
			n++;
		}
	}
	if( n )
	{
#if PACKETVER < 5
		WBUFW(buf,0)=0xa5;
#elif PACKETVER < 20080102
		WBUFW(buf,0)=0x1f0;
#else
		WBUFW(buf,0)=0x2ea;
#endif
		WBUFW(buf,2)=4+n*s;
		clif->send(buf, WBUFW(buf,2), &sd->bl, SELF);
	}
	if( ne )
	{
#if PACKETVER < 20071002
		WBUFW(bufe,0)=0xa6;
#else
		WBUFW(bufe,0)=0x2d1;
#endif
		WBUFW(bufe,2)=4+ne*cmd;
		clif->send(bufe, WBUFW(bufe,2), &sd->bl, SELF);
	}

	if( buf ) aFree(buf);
	if( bufe ) aFree(bufe);
}

void clif_cartlist(struct map_session_data *sd)
{
	struct item_data *id;
	int i,n,ne;
	unsigned char *buf;
	unsigned char *bufe;
#if PACKETVER < 5
	const int s = 10; //Entry size.
#elif PACKETVER < 20080102
	const int s = 18;
#else
	const int s = 22;
#endif
#if PACKETVER < 20071002
	const int cmd = 20;
#elif PACKETVER < 20100629
	const int cmd = 26;
#else
	const int cmd = 28;
#endif

	buf = (unsigned char*)aMalloc(MAX_CART * s + 4);
	bufe = (unsigned char*)aMalloc(MAX_CART * cmd + 4);

	for( i = 0, n = 0, ne = 0; i < MAX_CART; i++ )
	{
		if( sd->status.cart[i].nameid <= 0 )
			continue;
		id = itemdb_search(sd->status.cart[i].nameid);
		if( !itemdb_isstackable2(id) )
		{ //Equippable
			WBUFW(bufe,ne*cmd+4)=i+2;
			clif->item_sub(bufe, ne*cmd+6, &sd->status.cart[i], id, id->equip);
			clif->addcards(WBUFP(bufe, ne*cmd+16), &sd->status.cart[i]);
#if PACKETVER >= 20071002
			WBUFL(bufe,ne*cmd+24)=sd->status.cart[i].expire_time;
			WBUFW(bufe,ne*cmd+28)=0; //Unknown
#endif
			ne++;
		}
		else
		{ //Stackable
			WBUFW(buf,n*s+4)=i+2;
			clif->item_sub(buf, n*s+6, &sd->status.cart[i], id,-1);
#if PACKETVER >= 5
			clif->addcards(WBUFP(buf,n*s+14), &sd->status.cart[i]);
#endif
#if PACKETVER >= 20080102
			WBUFL(buf,n*s+22)=sd->status.cart[i].expire_time;
#endif
			n++;
		}
	}
	if( n )
	{
#if PACKETVER < 5
		WBUFW(buf,0)=0x123;
#elif PACKETVER < 20080102
		WBUFW(buf,0)=0x1ef;
#else
		WBUFW(buf,0)=0x2e9;
#endif
		WBUFW(buf,2)=4+n*s;
		clif->send(buf, WBUFW(buf,2), &sd->bl, SELF);
	}
	if( ne )
	{
#if PACKETVER < 20071002
	WBUFW(bufe,0)=0x122;
#else
	WBUFW(bufe,0)=0x2d2;
#endif
		WBUFW(bufe,2)=4+ne*cmd;
		clif->send(bufe, WBUFW(bufe,2), &sd->bl, SELF);
	}

	if( buf ) aFree(buf);
	if( bufe ) aFree(bufe);
}


/// Removes cart (ZC_CARTOFF).
/// 012b
/// Client behaviour:
/// Closes the cart storage and removes all it's items from memory.
/// The Num & Weight values of the cart are left untouched and the cart is NOT removed.
void clif_clearcart(int fd)
{
	WFIFOHEAD(fd, packet_len(0x12b));
	WFIFOW(fd,0) = 0x12b;
	WFIFOSET(fd, packet_len(0x12b));

}


/// Guild XY locators (ZC_NOTIFY_POSITION_TO_GUILDM) [Valaris]
/// 01eb <account id>.L <x>.W <y>.W
void clif_guild_xy(struct map_session_data *sd)
{
	unsigned char buf[10];

	nullpo_retv(sd);

	WBUFW(buf,0)=0x1eb;
	WBUFL(buf,2)=sd->status.account_id;
	WBUFW(buf,6)=sd->bl.x;
	WBUFW(buf,8)=sd->bl.y;
	clif->send(buf,packet_len(0x1eb),&sd->bl,GUILD_SAMEMAP_WOS);
}

/*==========================================
 * Sends x/y dot to a single fd. [Skotlex]
 *------------------------------------------*/
void clif_guild_xy_single(int fd, struct map_session_data *sd)
{
	if( sd->bg_id )
		return;

	WFIFOHEAD(fd,packet_len(0x1eb));
	WFIFOW(fd,0)=0x1eb;
	WFIFOL(fd,2)=sd->status.account_id;
	WFIFOW(fd,6)=sd->bl.x;
	WFIFOW(fd,8)=sd->bl.y;
	WFIFOSET(fd,packet_len(0x1eb));
}

// Guild XY locators [Valaris]
void clif_guild_xy_remove(struct map_session_data *sd)
{
	unsigned char buf[10];

	nullpo_retv(sd);

	WBUFW(buf,0)=0x1eb;
	WBUFL(buf,2)=sd->status.account_id;
	WBUFW(buf,6)=-1;
	WBUFW(buf,8)=-1;
	clif->send(buf,packet_len(0x1eb),&sd->bl,GUILD_SAMEMAP_WOS);
}
void read_channels_config(void) {
	config_t channels_conf;
	config_setting_t *chsys = NULL;
	const char *config_filename = "conf/channels.conf"; // FIXME hardcoded name
	
	if (conf_read_file(&channels_conf, config_filename))
		return;
	
	chsys = config_lookup(&channels_conf, "chsys");
	
	if (chsys != NULL) {
		config_setting_t *settings = config_setting_get_elem(chsys, 0);
		config_setting_t *channels;
		config_setting_t *colors;
		int i,k;
		const char *local_name, *ally_name,
					*local_color, *ally_color,
					*irc_name, *irc_color;
		int ally_enabled = 0, local_enabled = 0,
			local_autojoin = 0, ally_autojoin = 0,
			allow_user_channel_creation = 0,
			irc_enabled = 0;
		
		if( !config_setting_lookup_string(settings, "map_local_channel_name", &local_name) )
			local_name = "map";
		safestrncpy(hChSys.local_name, local_name, HCHSYS_NAME_LENGTH);
		
		if( !config_setting_lookup_string(settings, "ally_channel_name", &ally_name) )
			ally_name = "ally";
		safestrncpy(hChSys.ally_name, ally_name, HCHSYS_NAME_LENGTH);
		
		if( !config_setting_lookup_string(settings, "irc_channel_name", &irc_name) )
			irc_name = "irc";
		safestrncpy(hChSys.irc_name, irc_name, HCHSYS_NAME_LENGTH);
		
		config_setting_lookup_bool(settings, "map_local_channel", &local_enabled);
		config_setting_lookup_bool(settings, "ally_channel_enabled", &ally_enabled);
		config_setting_lookup_bool(settings, "irc_channel_enabled", &irc_enabled);
		
		if( local_enabled )
			hChSys.local = true;
		if( ally_enabled )
			hChSys.ally = true;
		if( irc_enabled )
			hChSys.irc = true;
		
		hChSys.irc_server[0] = hChSys.irc_channel[0] = hChSys.irc_nick[0] = hChSys.irc_nick_pw[0] = '\0';
		
		if( hChSys.irc ) {
			const char *irc_server, *irc_channel,
				 *irc_nick, *irc_nick_pw;
			if( config_setting_lookup_string(settings, "irc_channel_network", &irc_server) ) {
				if( !strstr(irc_server,":") ) {
					hChSys.irc = false;
					ShowWarning("channels.conf : network port wasn't found in 'irc_channel_network', disabling irc channel...\n");
				} else {
					unsigned char d = 0, dlen = strlen(irc_server);
					char server[40];
					
					memset(server, '\0', sizeof(server));
					
					for(d = 0; d < dlen; d++) {
						if(irc_server[d] == ':') {
							memcpy(server, irc_server, d);
							safestrncpy(hChSys.irc_server, server, 40);
							memcpy(server, &irc_server[d+1], dlen);
							hChSys.irc_server_port = atoi(server);
							break;
						}
					}
				}
			} else {
				hChSys.irc = false;
				ShowWarning("channels.conf : irc channel enabled but irc_channel_network wasn't found, disabling irc channel...\n");
			}
			if( config_setting_lookup_string(settings, "irc_channel_channel", &irc_channel) )
				safestrncpy(hChSys.irc_channel, irc_channel, 50);
			else {
				hChSys.irc = false;
				ShowWarning("channels.conf : irc channel enabled but irc_channel_channel wasn't found, disabling irc channel...\n");
			}
			if( config_setting_lookup_string(settings, "irc_channel_nick", &irc_nick) ) {
				if( strcmpi(irc_nick,"Hercules_chSysBot") == 0 ) {
					sprintf(hChSys.irc_nick, "Hercules_chSysBot%d",rand()%777);
				} else
					safestrncpy(hChSys.irc_nick, irc_nick, 40);
			} else {
				hChSys.irc = false;
				ShowWarning("channels.conf : irc channel enabled but irc_channel_nick wasn't found, disabling irc channel...\n");
			}
			if( config_setting_lookup_string(settings, "irc_channel_nick_pw", &irc_nick_pw) )
				safestrncpy(hChSys.irc_nick_pw, irc_nick_pw, 30);

		}
		
		config_setting_lookup_bool(settings, "map_local_channel_autojoin", &local_autojoin);
		config_setting_lookup_bool(settings, "ally_channel_autojoin", &ally_autojoin);

		if( local_autojoin )
			hChSys.local_autojoin = true;
		if( ally_autojoin )
			hChSys.ally_autojoin = true;
		
		config_setting_lookup_bool(settings, "allow_user_channel_creation", &allow_user_channel_creation);

		if( allow_user_channel_creation )
			hChSys.allow_user_channel_creation = true;

		if( (colors = config_setting_get_member(settings, "colors")) != NULL ) {
			int color_count = config_setting_length(colors);
			CREATE( hChSys.colors, unsigned long, color_count );
			CREATE( hChSys.colors_name, char *, color_count );
			for(i = 0; i < color_count; i++) {
				config_setting_t *color = config_setting_get_elem(colors, i);

				CREATE( hChSys.colors_name[i], char, HCHSYS_NAME_LENGTH );
				
				safestrncpy(hChSys.colors_name[i], config_setting_name(color), HCHSYS_NAME_LENGTH);

				hChSys.colors[i] = strtoul(config_setting_get_string_elem(colors,i),NULL,0);
				hChSys.colors[i] = (hChSys.colors[i] & 0x0000FF) << 16 | (hChSys.colors[i] & 0x00FF00) | (hChSys.colors[i] & 0xFF0000) >> 16;//RGB to BGR
			}
			hChSys.colors_count = color_count;
		}
		
		config_setting_lookup_string(settings, "map_local_channel_color", &local_color);
		
		for (k = 0; k < hChSys.colors_count; k++) {
			if( strcmpi(hChSys.colors_name[k],local_color) == 0 )
				break;
		}
		
		if( k < hChSys.colors_count ) {
			hChSys.local_color = k;
		} else {
			ShowError("channels.conf: unknown color '%s' for 'map_local_channel_color', disabling '#%s'...\n",local_color,local_name);
			hChSys.local = false;
		}
		
		config_setting_lookup_string(settings, "ally_channel_color", &ally_color);
		
		for (k = 0; k < hChSys.colors_count; k++) {
			if( strcmpi(hChSys.colors_name[k],ally_color) == 0 )
				break;
		}
		
		if( k < hChSys.colors_count ) {
			hChSys.ally_color = k;
		} else {
			ShowError("channels.conf: unknown color '%s' for 'ally_channel_color', disabling '#%s'...\n",ally_color,ally_name);
			hChSys.ally = false;
		}
		
		config_setting_lookup_string(settings, "irc_channel_color", &irc_color);
		
		for (k = 0; k < hChSys.colors_count; k++) {
			if( strcmpi(hChSys.colors_name[k],irc_color) == 0 )
				break;
		}
		
		if( k < hChSys.colors_count ) {
			hChSys.irc_color = k;
		} else {
			ShowError("channels.conf: unknown color '%s' for 'irc_channel_color', disabling '#%s'...\n",irc_color,irc_name);
			hChSys.irc = false;
		}
		
		if( hChSys.irc ) {
			struct hChSysCh *chd;
			CREATE( chd, struct hChSysCh, 1 );
			
			safestrncpy(chd->name, hChSys.irc_name, HCHSYS_NAME_LENGTH);
			chd->type = hChSys_IRC;
			
			clif->chsys_create(chd,NULL,NULL,hChSys.irc_color);
			ircbot->channel = chd;
		}
		
		if( (channels = config_setting_get_member(settings, "default_channels")) != NULL ) {
			int channel_count = config_setting_length(channels);
		
			for(i = 0; i < channel_count; i++) {
				config_setting_t *channel = config_setting_get_elem(channels, i);
				const char *name = config_setting_name(channel);
				const char *color = config_setting_get_string_elem(channels,i);
				struct hChSysCh *chd;
				
				for (k = 0; k < hChSys.colors_count; k++) {
					if( strcmpi(hChSys.colors_name[k],color) == 0 )
						break;
				}
				if( k == hChSys.colors_count ) {
					ShowError("channels.conf: unknown color '%s' for channel '%s', skipping channel...\n",color,name);
					continue;
				}
				if( strcmpi(name,hChSys.local_name) == 0 || strcmpi(name,hChSys.ally_name) == 0 || strcmpi(name,hChSys.irc_name) == 0 || strdb_exists(clif->channel_db, name) ) {
					ShowError("channels.conf: duplicate channel '%s', skipping channel...\n",name);
					continue;

				}
				CREATE( chd, struct hChSysCh, 1 );
				
				safestrncpy(chd->name, name, HCHSYS_NAME_LENGTH);
				chd->type = hChSys_PUBLIC;
				
				clif->chsys_create(chd,NULL,NULL,k);
			}
		}
					
		ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' channels in '"CL_WHITE"%s"CL_RESET"'.\n", db_size(clif->channel_db), config_filename);
		config_destroy(&channels_conf);
	}
}


/*==========================================
 *
 *------------------------------------------*/
int clif_hpmeter_sub(struct block_list *bl, va_list ap) {
	struct map_session_data *sd, *tsd;
#if PACKETVER < 20100126
	const int cmd = 0x106;
#else
	const int cmd = 0x80e;
#endif

	sd = va_arg(ap, struct map_session_data *);
	tsd = (TBL_PC *)bl;

	nullpo_ret(sd);
	nullpo_ret(tsd);

	if( !tsd->fd || tsd == sd )
		return 0;

	if( !pc_has_permission(tsd, PC_PERM_VIEW_HPMETER) )
		return 0;
	WFIFOHEAD(tsd->fd,packet_len(cmd));
	WFIFOW(tsd->fd,0) = cmd;
	WFIFOL(tsd->fd,2) = sd->status.account_id;
#if PACKETVER < 20100126
	if( sd->battle_status.max_hp > INT16_MAX )
	{ //To correctly display the %hp bar. [Skotlex]
		WFIFOW(tsd->fd,6) = sd->battle_status.hp/(sd->battle_status.max_hp/100);
		WFIFOW(tsd->fd,8) = 100;
	} else {
		WFIFOW(tsd->fd,6) = sd->battle_status.hp;
		WFIFOW(tsd->fd,8) = sd->battle_status.max_hp;
	}
#else
	WFIFOL(tsd->fd,6) = sd->battle_status.hp;
	WFIFOL(tsd->fd,10) = sd->battle_status.max_hp;
#endif
	WFIFOSET(tsd->fd,packet_len(cmd));
	return 0;
}

/*==========================================
 * Server tells all players that are allowed to view HP bars
 * and are nearby 'sd' that 'sd' hp bar was updated.
 *------------------------------------------*/
int clif_hpmeter(struct map_session_data *sd) {
	nullpo_ret(sd);
	iMap->foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd);
	return 0;
}

/// Notifies client of a character parameter change.
/// 00b0 <var id>.W <value>.L (ZC_PAR_CHANGE)
/// 00b1 <var id>.W <value>.L (ZC_LONGPAR_CHANGE)
/// 00be <status id>.W <value>.B (ZC_STATUS_CHANGE)
/// 0121 <current count>.W <max count>.W <current weight>.L <max weight>.L (ZC_NOTIFY_CARTITEM_COUNTINFO)
/// 013a <atk range>.W (ZC_ATTACK_RANGE)
/// 0141 <status id>.L <base status>.L <plus status>.L (ZC_COUPLESTATUS)
/// TODO: Extract individual packets.
/// FIXME: Packet lengths from packet_len(cmd)
void clif_updatestatus(struct map_session_data *sd,int type)
{
	int fd,len=8;

	nullpo_retv(sd);

	fd=sd->fd;

	if ( !session_isActive(fd) ) // Invalid pointer fix, by sasuke [Kevin]
		return;

	WFIFOHEAD(fd, 14);
	WFIFOW(fd,0)=0xb0;
	WFIFOW(fd,2)=type;
	switch(type){
			// 00b0
		case SP_WEIGHT:
			pc->updateweightstatus(sd);
			WFIFOHEAD(fd,14);
			WFIFOW(fd,0)=0xb0;	//Need to re-set as pc->updateweightstatus can alter the buffer. [Skotlex]
			WFIFOW(fd,2)=type;
			WFIFOL(fd,4)=sd->weight;
			break;
		case SP_MAXWEIGHT:
			WFIFOL(fd,4)=sd->max_weight;
			break;
		case SP_SPEED:
			WFIFOL(fd,4)=sd->battle_status.speed;
			break;
		case SP_BASELEVEL:
			WFIFOL(fd,4)=sd->status.base_level;
			break;
		case SP_JOBLEVEL:
			WFIFOL(fd,4)=sd->status.job_level;
			break;
		case SP_KARMA: // Adding this back, I wonder if the client intercepts this - [Lance]
			WFIFOL(fd,4)=sd->status.karma;
			break;
		case SP_MANNER:
			WFIFOL(fd,4)=sd->status.manner;
			break;
		case SP_STATUSPOINT:
			WFIFOL(fd,4)=sd->status.status_point;
			break;
		case SP_SKILLPOINT:
			WFIFOL(fd,4)=sd->status.skill_point;
			break;
		case SP_HIT:
			WFIFOL(fd,4)=sd->battle_status.hit;
			break;
		case SP_FLEE1:
			WFIFOL(fd,4)=sd->battle_status.flee;
			break;
		case SP_FLEE2:
			WFIFOL(fd,4)=sd->battle_status.flee2/10;
			break;
		case SP_MAXHP:
			WFIFOL(fd,4)=sd->battle_status.max_hp;
			break;
		case SP_MAXSP:
			WFIFOL(fd,4)=sd->battle_status.max_sp;
			break;
		case SP_HP:
			WFIFOL(fd,4)=sd->battle_status.hp;
			// TODO: Won't these overwrite the current packet?
			clif->hpmeter(sd);
			if( !battle_config.party_hp_mode && sd->status.party_id )
				clif->party_hp(sd);
			if( sd->bg_id )
				clif->bg_hp(sd);
			break;
		case SP_SP:
			WFIFOL(fd,4)=sd->battle_status.sp;
			break;
		case SP_ASPD:
			WFIFOL(fd,4)=sd->battle_status.amotion;
			break;
		case SP_ATK1:
			WFIFOL(fd,4)=pc_leftside_atk(sd);
			break;
		case SP_DEF1:
			WFIFOL(fd,4)=pc_leftside_def(sd);
			break;
		case SP_MDEF1:
			WFIFOL(fd,4)=pc_leftside_mdef(sd);
			break;
		case SP_ATK2:
			WFIFOL(fd,4)=pc_rightside_atk(sd);
			break;
		case SP_DEF2:
			WFIFOL(fd,4)=pc_rightside_def(sd);
			break;
		case SP_MDEF2: {
				//negative check (in case you have something like Berserk active)
				int mdef2 = pc_rightside_mdef(sd);

				WFIFOL(fd,4)=
	#ifndef RENEWAL
				( mdef2 < 0 ) ? 0 :
	#endif
				mdef2;

			}
			break;
		case SP_CRITICAL:
			WFIFOL(fd,4)=sd->battle_status.cri/10;
			break;
		case SP_MATK1:
				WFIFOL(fd,4)=pc_rightside_matk(sd);
			break;
		case SP_MATK2:
				WFIFOL(fd,4)=pc_leftside_matk(sd);
			break;


		case SP_ZENY:
			WFIFOW(fd,0)=0xb1;
			WFIFOL(fd,4)=sd->status.zeny;
			break;
		case SP_BASEEXP:
			WFIFOW(fd,0)=0xb1;
			WFIFOL(fd,4)=sd->status.base_exp;
			break;
		case SP_JOBEXP:
			WFIFOW(fd,0)=0xb1;
			WFIFOL(fd,4)=sd->status.job_exp;
			break;
		case SP_NEXTBASEEXP:
			WFIFOW(fd,0)=0xb1;
			WFIFOL(fd,4)=pc->nextbaseexp(sd);
			break;
		case SP_NEXTJOBEXP:
			WFIFOW(fd,0)=0xb1;
			WFIFOL(fd,4)=pc->nextjobexp(sd);
			break;

		/**
		 * SP_U<STAT> are used to update the amount of points necessary to increase that stat
		 **/
		case SP_USTR:
		case SP_UAGI:
		case SP_UVIT:
		case SP_UINT:
		case SP_UDEX:
		case SP_ULUK:
			WFIFOW(fd,0)=0xbe;
			WFIFOB(fd,4)=pc->need_status_point(sd,type-SP_USTR+SP_STR,1);
			len=5;
			break;

		/**
		 * Tells the client how far it is allowed to attack (weapon range)
		 **/
		case SP_ATTACKRANGE:
			WFIFOW(fd,0)=0x13a;
			WFIFOW(fd,2)=sd->battle_status.rhw.range;
			len=4;
			break;

		case SP_STR:
			WFIFOW(fd,0)=0x141;
			WFIFOL(fd,2)=type;
			WFIFOL(fd,6)=sd->status.str;
			WFIFOL(fd,10)=sd->battle_status.str - sd->status.str;
			len=14;
			break;
		case SP_AGI:
			WFIFOW(fd,0)=0x141;
			WFIFOL(fd,2)=type;
			WFIFOL(fd,6)=sd->status.agi;
			WFIFOL(fd,10)=sd->battle_status.agi - sd->status.agi;
			len=14;
			break;
		case SP_VIT:
			WFIFOW(fd,0)=0x141;
			WFIFOL(fd,2)=type;
			WFIFOL(fd,6)=sd->status.vit;
			WFIFOL(fd,10)=sd->battle_status.vit - sd->status.vit;
			len=14;
			break;
		case SP_INT:
			WFIFOW(fd,0)=0x141;
			WFIFOL(fd,2)=type;
			WFIFOL(fd,6)=sd->status.int_;
			WFIFOL(fd,10)=sd->battle_status.int_ - sd->status.int_;
			len=14;
			break;
		case SP_DEX:
			WFIFOW(fd,0)=0x141;
			WFIFOL(fd,2)=type;
			WFIFOL(fd,6)=sd->status.dex;
			WFIFOL(fd,10)=sd->battle_status.dex - sd->status.dex;
			len=14;
			break;
		case SP_LUK:
			WFIFOW(fd,0)=0x141;
			WFIFOL(fd,2)=type;
			WFIFOL(fd,6)=sd->status.luk;
			WFIFOL(fd,10)=sd->battle_status.luk - sd->status.luk;
			len=14;
			break;

		case SP_CARTINFO:
			WFIFOW(fd,0)=0x121;
			WFIFOW(fd,2)=sd->cart_num;
			WFIFOW(fd,4)=MAX_CART;
			WFIFOL(fd,6)=sd->cart_weight;
			WFIFOL(fd,10)=sd->cart_weight_max;
			len=14;
			break;

		default:
			ShowError("clif->updatestatus : unrecognized type %d\n",type);
			return;
	}
	WFIFOSET(fd,len);
}


/// Notifies client of a parameter change of an another player (ZC_PAR_CHANGE_USER).
/// 01ab <account id>.L <var id>.W <value>.L
void clif_changestatus(struct map_session_data* sd,int type,int val)
{
	unsigned char buf[12];

	nullpo_retv(sd);

	WBUFW(buf,0)=0x1ab;
	WBUFL(buf,2)=sd->bl.id;
	WBUFW(buf,6)=type;

	switch(type)
	{
		case SP_MANNER:
			WBUFL(buf,8)=val;
			break;
		default:
			ShowError("clif_changestatus : unrecognized type %d.\n",type);
			return;
	}

	clif->send(buf,packet_len(0x1ab),&sd->bl,AREA_WOS);
}


/// Updates sprite/style properties of an object.
/// 00c3 <id>.L <type>.B <value>.B (ZC_SPRITE_CHANGE)
/// 01d7 <id>.L <type>.B <value>.L (ZC_SPRITE_CHANGE2)
void clif_changelook(struct block_list *bl,int type,int val)
{
	unsigned char buf[16];
	struct map_session_data* sd;
	struct status_change* sc;
	struct view_data* vd;
	enum send_target target = AREA;
	nullpo_retv(bl);

	sd = BL_CAST(BL_PC, bl);
	sc = status_get_sc(bl);
	vd = status_get_viewdata(bl);
	//nullpo_ret(vd);
	if( vd ) //temp hack to let Warp Portal change appearance
		switch(type) {
			case LOOK_WEAPON:
				if (sd) {
					clif->get_weapon_view(sd, &vd->weapon, &vd->shield);
					val = vd->weapon;
				}
				else
					vd->weapon = val;
			break;
			case LOOK_SHIELD:
				if (sd) {
					clif->get_weapon_view(sd, &vd->weapon, &vd->shield);
					val = vd->shield;
				}
				else
					vd->shield = val;
			break;
			case LOOK_BASE:
				if( !sd ) break;
				
				if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
					vd->weapon = vd->shield = 0;
				
				if( !vd->cloth_color )
					break;
				
				if( sd ) {
					if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette )
						vd->cloth_color = 0;
					if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette )
						vd->cloth_color = 0;
					if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette )
						vd->cloth_color = 0;
					if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette )
						vd->cloth_color = 0;
				}
			break;
			case LOOK_HAIR:
				vd->hair_style = val;
			break;
			case LOOK_HEAD_BOTTOM:
				vd->head_bottom = val;
			break;
			case LOOK_HEAD_TOP:
				vd->head_top = val;
			break;
			case LOOK_HEAD_MID:
				vd->head_mid = val;
			break;
			case LOOK_HAIR_COLOR:
				vd->hair_color = val;
			break;
			case LOOK_CLOTHES_COLOR:
				if( val && sd ) {
					if( sd->sc.option&OPTION_WEDDING && battle_config.wedding_ignorepalette )
						val = 0;
					if( sd->sc.option&OPTION_XMAS && battle_config.xmas_ignorepalette )
						val = 0;
					if( sd->sc.option&OPTION_SUMMER && battle_config.summer_ignorepalette )
						val = 0;
					if( sd->sc.option&OPTION_HANBOK && battle_config.hanbok_ignorepalette )
						val = 0;
				}
				vd->cloth_color = val;
			break;
			case LOOK_SHOES:
		#if PACKETVER > 3
				if (sd) {
					int n;
					if((n = sd->equip_index[2]) >= 0 && sd->inventory_data[n]) {
						if(sd->inventory_data[n]->view_id > 0)
							val = sd->inventory_data[n]->view_id;
						else
							val = sd->status.inventory[n].nameid;
					} else
						val = 0;
				}
		#endif
				//Shoes? No packet uses this....
			break;
			case LOOK_BODY:
			case LOOK_FLOOR:
				// unknown purpose
			break;
			case LOOK_ROBE:
		#if PACKETVER < 20110111
				return;
		#else
				vd->robe = val;
		#endif
			break;
	}

	// prevent leaking the presence of GM-hidden objects
	if( sc && sc->option&OPTION_INVISIBLE )
		target = SELF;

#if PACKETVER < 4
	WBUFW(buf,0)=0xc3;
	WBUFL(buf,2)=bl->id;
	WBUFB(buf,6)=type;
	WBUFB(buf,7)=val;
	clif->send(buf,packet_len(0xc3),bl,target);
#else
	WBUFW(buf,0)=0x1d7;
	WBUFL(buf,2)=bl->id;
	if(type == LOOK_WEAPON || type == LOOK_SHIELD) {
		WBUFB(buf,6)=LOOK_WEAPON;
		WBUFW(buf,7)=vd->weapon;
		WBUFW(buf,9)=vd->shield;
	} else {
		WBUFB(buf,6)=type;
		WBUFL(buf,7)=val;
	}
	clif->send(buf,packet_len(0x1d7),bl,target);
	if( disguised(bl) && ((TBL_PC*)sd)->fontcolor ) {
		WBUFL(buf,2)=-bl->id;
		clif->send(buf,packet_len(0x1d7),bl,SELF);
	}
#endif
}

//Sends a change-base-look packet required for traps as they are triggered.
void clif_changetraplook(struct block_list *bl,int val)
{
	unsigned char buf[32];
#if PACKETVER < 4
	WBUFW(buf,0)=0xc3;
	WBUFL(buf,2)=bl->id;
	WBUFB(buf,6)=LOOK_BASE;
	WBUFB(buf,7)=val;
	clif->send(buf,packet_len(0xc3),bl,AREA);
#else
	WBUFW(buf,0)=0x1d7;
	WBUFL(buf,2)=bl->id;
	WBUFB(buf,6)=LOOK_BASE;
	WBUFW(buf,7)=val;
	WBUFW(buf,9)=0;
	clif->send(buf,packet_len(0x1d7),bl,AREA);
#endif
}

//For the stupid cloth-dye bug. Resends the given view data to the area specified by bl.
void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target)
{
	unsigned char buf[32];
#if PACKETVER < 4
	WBUFW(buf,0)=0xc3;
	WBUFL(buf,2)=id;
	WBUFB(buf,6)=type;
	WBUFB(buf,7)=val;
	clif->send(buf,packet_len(0xc3),bl,target);
#else
	WBUFW(buf,0)=0x1d7;
	WBUFL(buf,2)=id;
	WBUFB(buf,6)=type;
	WBUFW(buf,7)=val;
	WBUFW(buf,9)=0;
	clif->send(buf,packet_len(0x1d7),bl,target);
#endif
}


/// Character status (ZC_STATUS).
/// 00bd <stpoint>.W <str>.B <need str>.B <agi>.B <need agi>.B <vit>.B <need vit>.B
///     <int>.B <need int>.B <dex>.B <need dex>.B <luk>.B <need luk>.B <atk>.W <atk2>.W
///     <matk min>.W <matk max>.W <def>.W <def2>.W <mdef>.W <mdef2>.W <hit>.W
///     <flee>.W <flee2>.W <crit>.W <aspd>.W <aspd2>.W
void clif_initialstatus(struct map_session_data *sd) {
	int fd, mdef2;
	unsigned char *buf;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xbd));
	buf=WFIFOP(fd,0);

	WBUFW(buf,0)=0xbd;
	WBUFW(buf,2)=min(sd->status.status_point, INT16_MAX);
	WBUFB(buf,4)=min(sd->status.str, UINT8_MAX);
	WBUFB(buf,5)=pc->need_status_point(sd,SP_STR,1);
	WBUFB(buf,6)=min(sd->status.agi, UINT8_MAX);
	WBUFB(buf,7)=pc->need_status_point(sd,SP_AGI,1);
	WBUFB(buf,8)=min(sd->status.vit, UINT8_MAX);
	WBUFB(buf,9)=pc->need_status_point(sd,SP_VIT,1);
	WBUFB(buf,10)=min(sd->status.int_, UINT8_MAX);
	WBUFB(buf,11)=pc->need_status_point(sd,SP_INT,1);
	WBUFB(buf,12)=min(sd->status.dex, UINT8_MAX);
	WBUFB(buf,13)=pc->need_status_point(sd,SP_DEX,1);
	WBUFB(buf,14)=min(sd->status.luk, UINT8_MAX);
	WBUFB(buf,15)=pc->need_status_point(sd,SP_LUK,1);

	WBUFW(buf,16) = pc_leftside_atk(sd);
	WBUFW(buf,18) = pc_rightside_atk(sd);
	WBUFW(buf,20) = pc_rightside_matk(sd);
	WBUFW(buf,22) = pc_leftside_matk(sd);
	WBUFW(buf,24) = pc_leftside_def(sd);
	WBUFW(buf,26) = pc_rightside_def(sd);
	WBUFW(buf,28) = pc_leftside_mdef(sd);
	mdef2 = pc_rightside_mdef(sd);
	WBUFW(buf,30) =
#ifndef RENEWAL
		( mdef2 < 0 ) ? 0 : //Negative check for Frenzy'ed characters.
#endif
		mdef2;
	WBUFW(buf,32) = sd->battle_status.hit;
	WBUFW(buf,34) = sd->battle_status.flee;
	WBUFW(buf,36) = sd->battle_status.flee2/10;
	WBUFW(buf,38) = sd->battle_status.cri/10;
	WBUFW(buf,40) = sd->battle_status.amotion; // aspd
	WBUFW(buf,42) = 0;  // always 0 (plusASPD)

	WFIFOSET(fd,packet_len(0xbd));

	clif->updatestatus(sd,SP_STR);
	clif->updatestatus(sd,SP_AGI);
	clif->updatestatus(sd,SP_VIT);
	clif->updatestatus(sd,SP_INT);
	clif->updatestatus(sd,SP_DEX);
	clif->updatestatus(sd,SP_LUK);

	clif->updatestatus(sd,SP_ATTACKRANGE);
	clif->updatestatus(sd,SP_ASPD);
}


/// Marks an ammunition item in inventory as equipped (ZC_EQUIP_ARROW).
/// 013c <index>.W
void clif_arrowequip(struct map_session_data *sd,int val)
{
	int fd;

	nullpo_retv(sd);

	pc_stop_attack(sd); // [Valaris]
#if PACKETVER >= 20121128
	clif->status_change(&sd->bl, SI_CLIENT_ONLY_EQUIP_ARROW, 1, INVALID_TIMER, 0, 0, 0);
#endif
	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0x013c));
	WFIFOW(fd,0)=0x013c;
	WFIFOW(fd,2)=val+2; //Item ID of the arrow
	WFIFOSET(fd,packet_len(0x013c));
}


/// Ammunition action message (ZC_ACTION_FAILURE).
/// 013b <type>.W
/// type:
///     0 = MsgStringTable[242]="Please equip the proper ammunition first."
///     1 = MsgStringTable[243]="You can't Attack or use Skills because your Weight Limit has been exceeded."
///     2 = MsgStringTable[244]="You can't use Skills because Weight Limit has been exceeded."
///     3 = assassin, baby_assassin, assassin_cross => MsgStringTable[1040]="You have equipped throwing daggers."
///         gunslinger => MsgStringTable[1175]="Bullets have been equipped."
///         NOT ninja => MsgStringTable[245]="Ammunition has been equipped."
void clif_arrow_fail(struct map_session_data *sd,int type)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd, packet_len(0x013b));
	WFIFOW(fd,0)=0x013b;
	WFIFOW(fd,2)=type;
	WFIFOSET(fd,packet_len(0x013b));
}


/// Presents a list of items, that can be processed by Arrow Crafting (ZC_MAKINGARROW_LIST).
/// 01ad <packet len>.W { <name id>.W }*
void clif_arrow_create_list(struct map_session_data *sd)
{
	int i, c, j;
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd, MAX_SKILL_ARROW_DB*2+4);
	WFIFOW(fd,0) = 0x1ad;

	for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) {
		if (skill_arrow_db[i].nameid > 0 &&
			(j = pc->search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 &&
			!sd->status.inventory[j].equip && sd->status.inventory[j].identify)
		{
			if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0)
				WFIFOW(fd,c*2+4) = j;
			else
				WFIFOW(fd,c*2+4) = skill_arrow_db[i].nameid;
			c++;
		}
	}
	WFIFOW(fd,2) = c*2+4;
	WFIFOSET(fd, WFIFOW(fd,2));
	if (c > 0) {
		sd->menuskill_id = AC_MAKINGARROW;
		sd->menuskill_val = c;
	}
}


/// Notifies the client, about the result of an status change request (ZC_STATUS_CHANGE_ACK).
/// 00bc <status id>.W <result>.B <value>.B
/// status id:
///     SP_STR ~ SP_LUK
/// result:
///     0 = failure
///     1 = success
void clif_statusupack(struct map_session_data *sd,int type,int ok,int val)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xbc));
	WFIFOW(fd,0)=0xbc;
	WFIFOW(fd,2)=type;
	WFIFOB(fd,4)=ok;
	WFIFOB(fd,5)=cap_value(val,0,UINT8_MAX);
	WFIFOSET(fd,packet_len(0xbc));
}


/// Notifies the client about the result of a request to equip an item (ZC_REQ_WEAR_EQUIP_ACK).
/// 00aa <index>.W <equip location>.W <result>.B
/// 00aa <index>.W <equip location>.W <view id>.W <result>.B (PACKETVER >= 20100629)
/// result:
///     0 = failure
///     1 = success
///     2 = failure due to low level
void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xaa));
	WFIFOW(fd,0)=0xaa;
	WFIFOW(fd,2)=n+2;
	WFIFOW(fd,4)=pos;
#if PACKETVER < 20100629
	WFIFOB(fd,6)=ok;
#else
	if (ok && sd->inventory_data[n]->equip&EQP_VISIBLE)
		WFIFOW(fd,6)=sd->inventory_data[n]->look;
	else
		WFIFOW(fd,6)=0;
	WFIFOB(fd,8)=ok;
#endif
	WFIFOSET(fd,packet_len(0xaa));
}


/// Notifies the client about the result of a request to take off an item (ZC_REQ_TAKEOFF_EQUIP_ACK).
/// 00ac <index>.W <equip location>.W <result>.B
/// result:
///     0 = failure
///     1 = success
void clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xac));
	WFIFOW(fd,0)=0xac;
	WFIFOW(fd,2)=n+2;
	WFIFOW(fd,4)=pos;
	WFIFOB(fd,6)=ok;
	WFIFOSET(fd,packet_len(0xac));
}


/// Notifies clients in the area about an special/visual effect (ZC_NOTIFY_EFFECT).
/// 019b <id>.L <effect id>.L
/// effect id:
///     0 = base level up
///     1 = job level up
///     2 = refine failure
///     3 = refine success
///     4 = game over
///     5 = pharmacy success
///     6 = pharmacy failure
///     7 = base level up (super novice)
///     8 = job level up (super novice)
///     9 = base level up (taekwon)
void clif_misceffect(struct block_list* bl,int type)
{
	unsigned char buf[32];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x19b;
	WBUFL(buf,2) = bl->id;
	WBUFL(buf,6) = type;

	clif->send(buf,packet_len(0x19b),bl,AREA);
}


/// Notifies clients in the area of a state change.
/// 0119 <id>.L <body state>.W <health state>.W <effect state>.W <pk mode>.B (ZC_STATE_CHANGE)
/// 0229 <id>.L <body state>.W <health state>.W <effect state>.L <pk mode>.B (ZC_STATE_CHANGE3)
void clif_changeoption(struct block_list* bl)
{
	unsigned char buf[32];
	struct status_change *sc;
	struct map_session_data* sd;

	nullpo_retv(bl);
	
	if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc?
	
	sd = BL_CAST(BL_PC, bl);

#if PACKETVER >= 7
	WBUFW(buf,0) = 0x229;
	WBUFL(buf,2) = bl->id;
	WBUFW(buf,6) = (sc) ? sc->opt1 : 0;
	WBUFW(buf,8) = (sc) ? sc->opt2 : 0;
	WBUFL(buf,10) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
	WBUFB(buf,14) = (sd)? sd->status.karma : 0;
	if(disguised(bl)) {
		clif->send(buf,packet_len(0x229),bl,AREA_WOS);
		WBUFL(buf,2) = -bl->id;
		clif->send(buf,packet_len(0x229),bl,SELF);
		WBUFL(buf,2) = bl->id;
		WBUFL(buf,10) = OPTION_INVISIBLE;
		clif->send(buf,packet_len(0x229),bl,SELF);
	} else
		clif->send(buf,packet_len(0x229),bl,AREA);
#else
	WBUFW(buf,0) = 0x119;
	WBUFL(buf,2) = bl->id;
	WBUFW(buf,6) = (sc) ? sc->opt1 : 0;
	WBUFW(buf,8) = (sc) ? sc->opt2 : 0;
	WBUFL(buf,10) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
	WBUFB(buf,12) = (sd)? sd->status.karma : 0;
	if(disguised(bl)) {
		clif->send(buf,packet_len(0x119),bl,AREA_WOS);
		WBUFL(buf,2) = -bl->id;
		clif->send(buf,packet_len(0x119),bl,SELF);
		WBUFL(buf,2) = bl->id;
		WBUFW(buf,10) = OPTION_INVISIBLE;
		clif->send(buf,packet_len(0x119),bl,SELF);
	} else
		clif->send(buf,packet_len(0x119),bl,AREA);
#endif
}


/// Displays status change effects on NPCs/monsters (ZC_NPC_SHOWEFST_UPDATE).
/// 028a <id>.L <effect state>.L <level>.L <showEFST>.L
void clif_changeoption2(struct block_list* bl) {
	unsigned char buf[20];
	struct status_change *sc;

	if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc?

	WBUFW(buf,0) = 0x28a;
	WBUFL(buf,2) = bl->id;
	WBUFL(buf,6) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
	WBUFL(buf,10) = clif_setlevel(bl);
	WBUFL(buf,14) = (sc) ? sc->opt3 : 0;
	if(disguised(bl)) {
		clif->send(buf,packet_len(0x28a),bl,AREA_WOS);
		WBUFL(buf,2) = -bl->id;
		clif->send(buf,packet_len(0x28a),bl,SELF);
		WBUFL(buf,2) = bl->id;
		WBUFL(buf,6) = OPTION_INVISIBLE;
		clif->send(buf,packet_len(0x28a),bl,SELF);
	} else
		clif->send(buf,packet_len(0x28a),bl,AREA);
}


/// Notifies the client about the result of an item use request.
/// 00a8 <index>.W <amount>.W <result>.B (ZC_USE_ITEM_ACK)
/// 01c8 <index>.W <name id>.W <id>.L <amount>.W <result>.B (ZC_USE_ITEM_ACK2)
void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok)
{
	nullpo_retv(sd);

	if(!ok) {
		int fd=sd->fd;
		WFIFOHEAD(fd,packet_len(0xa8));
		WFIFOW(fd,0)=0xa8;
		WFIFOW(fd,2)=index+2;
		WFIFOW(fd,4)=amount;
		WFIFOB(fd,6)=ok;
		WFIFOSET(fd,packet_len(0xa8));
	}
	else {
#if PACKETVER < 3
		int fd=sd->fd;
		WFIFOHEAD(fd,packet_len(0xa8));
		WFIFOW(fd,0)=0xa8;
		WFIFOW(fd,2)=index+2;
		WFIFOW(fd,4)=amount;
		WFIFOB(fd,6)=ok;
		WFIFOSET(fd,packet_len(0xa8));
#else
		unsigned char buf[32];

		WBUFW(buf,0)=0x1c8;
		WBUFW(buf,2)=index+2;
		if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0)
			WBUFW(buf,4)=sd->inventory_data[index]->view_id;
		else
			WBUFW(buf,4)=sd->status.inventory[index].nameid;
		WBUFL(buf,6)=sd->bl.id;
		WBUFW(buf,10)=amount;
		WBUFB(buf,12)=ok;
		clif->send(buf,packet_len(0x1c8),&sd->bl,AREA);
#endif
	}
}

void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data *sd, char *msg) {
	if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), iTimer->gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) {
		clif->colormes(sd->fd,COLOR_RED,msg_txt(1455));
		return;
	} else {
		char message[150];
		snprintf(message, 150, "[ #%s ] %s : %s",channel->name,sd->status.name, msg);
		clif->chsys_msg(channel,sd,message);
		if( channel->type == hChSys_IRC )
			ircbot->relay(sd->status.name,msg);
		if( channel->msg_delay != 0 )
			sd->hchsysch_tick = iTimer->gettick();
	}
}

/// Inform client whether chatroom creation was successful or not (ZC_ACK_CREATE_CHATROOM).
/// 00d6 <flag>.B
/// flag:
///     0 = Room has been successfully created (opens chat room)
///     1 = Room limit exceeded
///     2 = Same room already exists
void clif_createchat(struct map_session_data* sd, int flag)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xd6));
	WFIFOW(fd,0) = 0xd6;
	WFIFOB(fd,2) = flag;
	WFIFOSET(fd,packet_len(0xd6));
}


/// Display a chat above the owner (ZC_ROOM_NEWENTRY).
/// 00d7 <packet len>.W <owner id>.L <char id>.L <limit>.W <users>.W <type>.B <title>.?B
/// type:
///     0 = private (password protected)
///     1 = public
///     2 = arena (npc waiting room)
///     3 = PK zone (non-clickable)
void clif_dispchat(struct chat_data* cd, int fd)
{
	unsigned char buf[128];
	uint8 type;

	if( cd == NULL || cd->owner == NULL )
		return;

	type = (cd->owner->type == BL_PC ) ? (cd->pub) ? 1 : 0
	     : (cd->owner->type == BL_NPC) ? (cd->limit) ? 2 : 3
	     : 1;

	WBUFW(buf, 0) = 0xd7;
	WBUFW(buf, 2) = 17 + strlen(cd->title);
	WBUFL(buf, 4) = cd->owner->id;
	WBUFL(buf, 8) = cd->bl.id;
	WBUFW(buf,12) = cd->limit;
	WBUFW(buf,14) = (cd->owner->type == BL_NPC) ? cd->users+1 : cd->users;
	WBUFB(buf,16) = type;
	memcpy((char*)WBUFP(buf,17), cd->title, strlen(cd->title)); // not zero-terminated

	if( fd ) {
		WFIFOHEAD(fd,WBUFW(buf,2));
		memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2));
		WFIFOSET(fd,WBUFW(buf,2));
	} else {
		clif->send(buf,WBUFW(buf,2),cd->owner,AREA_WOSC);
	}
}


/// Chatroom properties adjustment (ZC_CHANGE_CHATROOM).
/// 00df <packet len>.W <owner id>.L <chat id>.L <limit>.W <users>.W <type>.B <title>.?B
/// type:
///     0 = private (password protected)
///     1 = public
///     2 = arena (npc waiting room)
///     3 = PK zone (non-clickable)
void clif_changechatstatus(struct chat_data* cd)
{
	unsigned char buf[128];
	uint8 type;

	if( cd == NULL || cd->usersd[0] == NULL )
		return;

	type = (cd->owner->type == BL_PC ) ? (cd->pub) ? 1 : 0
	     : (cd->owner->type == BL_NPC) ? (cd->limit) ? 2 : 3
	     : 1;

	WBUFW(buf, 0) = 0xdf;
	WBUFW(buf, 2) = 17 + strlen(cd->title);
	WBUFL(buf, 4) = cd->owner->id;
	WBUFL(buf, 8) = cd->bl.id;
	WBUFW(buf,12) = cd->limit;
	WBUFW(buf,14) = (cd->owner->type == BL_NPC) ? cd->users+1 : cd->users;
	WBUFB(buf,16) = type;
	memcpy((char*)WBUFP(buf,17), cd->title, strlen(cd->title)); // not zero-terminated

	clif->send(buf,WBUFW(buf,2),cd->owner,CHAT);
}


/// Removes the chatroom (ZC_DESTROY_ROOM).
/// 00d8 <chat id>.L
void clif_clearchat(struct chat_data *cd,int fd)
{
	unsigned char buf[32];

	nullpo_retv(cd);

	WBUFW(buf,0) = 0xd8;
	WBUFL(buf,2) = cd->bl.id;
	if( fd ) {
		WFIFOHEAD(fd,packet_len(0xd8));
		memcpy(WFIFOP(fd,0),buf,packet_len(0xd8));
		WFIFOSET(fd,packet_len(0xd8));
	} else {
		clif->send(buf,packet_len(0xd8),cd->owner,AREA_WOSC);
	}
}


/// Displays messages regarding join chat failures (ZC_REFUSE_ENTER_ROOM).
/// 00da <result>.B
/// result:
///     0 = room full
///     1 = wrong password
///     2 = kicked
///     3 = success (no message)
///     4 = no enough zeny
///     5 = too low level
///     6 = too high level
///     7 = unsuitable job class
void clif_joinchatfail(struct map_session_data *sd,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0xda));
	WFIFOW(fd,0) = 0xda;
	WFIFOB(fd,2) = flag;
	WFIFOSET(fd,packet_len(0xda));
}


/// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
/// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
/// role:
///     0 = owner (menu)
///     1 = normal
void clif_joinchatok(struct map_session_data *sd,struct chat_data* cd)
{
	int fd;
	int i,t;

	nullpo_retv(sd);
	nullpo_retv(cd);

	fd = sd->fd;
	if (!session_isActive(fd))
		return;
	t = (int)(cd->owner->type == BL_NPC);
	WFIFOHEAD(fd, 8 + (28*(cd->users+t)));
	WFIFOW(fd, 0) = 0xdb;
	WFIFOW(fd, 2) = 8 + (28*(cd->users+t));
	WFIFOL(fd, 4) = cd->bl.id;

	if(cd->owner->type == BL_NPC){
		WFIFOL(fd, 30) = 1;
		WFIFOL(fd, 8) = 0;
		memcpy(WFIFOP(fd, 12), ((struct npc_data *)cd->owner)->name, NAME_LENGTH);
		for (i = 0; i < cd->users; i++) {
			WFIFOL(fd, 8+(i+1)*28) = 1;
			memcpy(WFIFOP(fd, 8+(i+t)*28+4), cd->usersd[i]->status.name, NAME_LENGTH);
		}
	} else
	for (i = 0; i < cd->users; i++) {
		WFIFOL(fd, 8+i*28) = (i != 0 || cd->owner->type == BL_NPC);
		memcpy(WFIFOP(fd, 8+(i+t)*28+4), cd->usersd[i]->status.name, NAME_LENGTH);
	}
	WFIFOSET(fd, WFIFOW(fd, 2));
}


/// Notifies clients in a chat about a new member (ZC_MEMBER_NEWENTRY).
/// 00dc <users>.W <name>.24B
void clif_addchat(struct chat_data* cd,struct map_session_data *sd)
{
	unsigned char buf[32];

	nullpo_retv(sd);
	nullpo_retv(cd);

	WBUFW(buf, 0) = 0xdc;
	WBUFW(buf, 2) = cd->users;
	memcpy(WBUFP(buf, 4),sd->status.name,NAME_LENGTH);
	clif->send(buf,packet_len(0xdc),&sd->bl,CHAT_WOS);
}


/// Announce the new owner (ZC_ROLE_CHANGE).
/// 00e1 <role>.L <nick>.24B
/// role:
///     0 = owner (menu)
///     1 = normal
void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd)
{
	unsigned char buf[64];

	nullpo_retv(sd);
	nullpo_retv(cd);

	WBUFW(buf, 0) = 0xe1;
	WBUFL(buf, 2) = 1;
	memcpy(WBUFP(buf,6),cd->usersd[0]->status.name,NAME_LENGTH);

	WBUFW(buf,30) = 0xe1;
	WBUFL(buf,32) = 0;
	memcpy(WBUFP(buf,36),sd->status.name,NAME_LENGTH);

	clif->send(buf,packet_len(0xe1)*2,&sd->bl,CHAT);
}


/// Notify about user leaving the chatroom (ZC_MEMBER_EXIT).
/// 00dd <users>.W <nick>.24B <flag>.B
/// flag:
///     0 = left
///     1 = kicked
void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag)
{
	unsigned char buf[32];

	nullpo_retv(sd);
	nullpo_retv(cd);

	WBUFW(buf, 0) = 0xdd;
	WBUFW(buf, 2) = cd->users-1;
	memcpy(WBUFP(buf,4),sd->status.name,NAME_LENGTH);
	WBUFB(buf,28) = flag;

	clif->send(buf,packet_len(0xdd),&sd->bl,CHAT);
}


/// Opens a trade request window from char 'name'.
/// 00e5 <nick>.24B (ZC_REQ_EXCHANGE_ITEM)
/// 01f4 <nick>.24B <charid>.L <baselvl>.W (ZC_REQ_EXCHANGE_ITEM2)
void clif_traderequest(struct map_session_data* sd, const char* name)
{
	int fd = sd->fd;

#if PACKETVER < 6
	WFIFOHEAD(fd,packet_len(0xe5));
	WFIFOW(fd,0) = 0xe5;
	safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH);
	WFIFOSET(fd,packet_len(0xe5));
#else
	struct map_session_data* tsd = iMap->id2sd(sd->trade_partner);
	if( !tsd ) return;

	WFIFOHEAD(fd,packet_len(0x1f4));
	WFIFOW(fd,0) = 0x1f4;
	safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH);
	WFIFOL(fd,26) = tsd->status.char_id;
	WFIFOW(fd,30) = tsd->status.base_level;
	WFIFOSET(fd,packet_len(0x1f4));
#endif
}


/// Reply to a trade-request.
/// 00e7 <result>.B (ZC_ACK_EXCHANGE_ITEM)
/// 01f5 <result>.B <charid>.L <baselvl>.W (ZC_ACK_EXCHANGE_ITEM2)
/// result:
///     0 = Char is too far
///     1 = Character does not exist
///     2 = Trade failed
///     3 = Accept
///     4 = Cancel
///     5 = Busy
void clif_tradestart(struct map_session_data* sd, uint8 type)
{
	int fd = sd->fd;
	struct map_session_data* tsd = iMap->id2sd(sd->trade_partner);
	if( PACKETVER < 6 || !tsd ) {
		WFIFOHEAD(fd,packet_len(0xe7));
		WFIFOW(fd,0) = 0xe7;
		WFIFOB(fd,2) = type;
		WFIFOSET(fd,packet_len(0xe7));
	} else {
		WFIFOHEAD(fd,packet_len(0x1f5));
		WFIFOW(fd,0) = 0x1f5;
		WFIFOB(fd,2) = type;
		WFIFOL(fd,3) = tsd->status.char_id;
		WFIFOW(fd,7) = tsd->status.base_level;
		WFIFOSET(fd,packet_len(0x1f5));
	}
}


/// Notifies the client about an item from other player in current trade.
/// 00e9 <amount>.L <nameid>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W (ZC_ADD_EXCHANGE_ITEM)
/// 080f <nameid>.W <item type>.B <amount>.L <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W (ZC_ADD_EXCHANGE_ITEM2)
void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount)
{
	int fd;
	unsigned char *buf;
#if PACKETVER < 20100223
	const int cmd = 0xe9;
#else
	const int cmd = 0x80f;
#endif
	nullpo_retv(sd);
	nullpo_retv(tsd);

	fd = tsd->fd;
	buf = WFIFOP(fd,0);
	WFIFOHEAD(fd,packet_len(cmd));
	WBUFW(buf,0) = cmd;
	if( index == 0 )
	{
#if PACKETVER < 20100223
		WBUFL(buf,2) = amount; //amount
		WBUFW(buf,6) = 0; // type id
#else
		WBUFW(buf,2) = 0;      // type id
		WBUFB(buf,4) = 0;      // item type
		WBUFL(buf,5) = amount; // amount
		buf = WBUFP(buf,1); //Advance 1B
#endif
		WBUFB(buf,8) = 0; //identify flag
		WBUFB(buf,9) = 0; // attribute
		WBUFB(buf,10)= 0; //refine
		WBUFW(buf,11)= 0; //card (4w)
		WBUFW(buf,13)= 0; //card (4w)
		WBUFW(buf,15)= 0; //card (4w)
		WBUFW(buf,17)= 0; //card (4w)
	}
	else
	{
		index -= 2; //index fix
#if PACKETVER < 20100223
		WBUFL(buf,2) = amount; //amount
		if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0)
			WBUFW(buf,6) = sd->inventory_data[index]->view_id;
		else
			WBUFW(buf,6) = sd->status.inventory[index].nameid; // type id
#else
		if(sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0)
			WBUFW(buf,2) = sd->inventory_data[index]->view_id;
		else
			WBUFW(buf,2) = sd->status.inventory[index].nameid;       // type id
		WBUFB(buf,4) = sd->inventory_data[index]->type;          // item type
		WBUFL(buf,5) = amount; // amount
		buf = WBUFP(buf,1); //Advance 1B
#endif
		WBUFB(buf,8) = sd->status.inventory[index].identify; //identify flag
		WBUFB(buf,9) = sd->status.inventory[index].attribute; // attribute
		WBUFB(buf,10)= sd->status.inventory[index].refine; //refine
		clif->addcards(WBUFP(buf, 11), &sd->status.inventory[index]);
	}
	WFIFOSET(fd,packet_len(cmd));
}


/// Notifies the client about the result of request to add an item to the current trade (ZC_ACK_ADD_EXCHANGE_ITEM).
/// 00ea <index>.W <result>.B
/// result:
///     0 = success
///     1 = overweight
///     2 = trade canceled
void clif_tradeitemok(struct map_session_data* sd, int index, int fail)
{
	int fd;
	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xea));
	WFIFOW(fd,0) = 0xea;
	WFIFOW(fd,2) = index;
	WFIFOB(fd,4) = fail;
	WFIFOSET(fd,packet_len(0xea));
}


/// Notifies the client about finishing one side of the current trade (ZC_CONCLUDE_EXCHANGE_ITEM).
/// 00ec <who>.B
/// who:
///     0 = self
///     1 = other player
void clif_tradedeal_lock(struct map_session_data* sd, int fail)
{
	int fd;
	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xec));
	WFIFOW(fd,0) = 0xec;
	WFIFOB(fd,2) = fail;
	WFIFOSET(fd,packet_len(0xec));
}


/// Notifies the client about the trade being canceled (ZC_CANCEL_EXCHANGE_ITEM).
/// 00ee
void clif_tradecancelled(struct map_session_data* sd)
{
	int fd;
	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xee));
	WFIFOW(fd,0) = 0xee;
	WFIFOSET(fd,packet_len(0xee));
}


/// Result of a trade (ZC_EXEC_EXCHANGE_ITEM).
/// 00f0 <result>.B
/// result:
///     0 = success
///     1 = failure
void clif_tradecompleted(struct map_session_data* sd, int fail)
{
	int fd;
	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xf0));
	WFIFOW(fd,0) = 0xf0;
	WFIFOB(fd,2) = fail;
	WFIFOSET(fd,packet_len(0xf0));
}


/// Resets the trade window on the send side (ZC_EXCHANGEITEM_UNDO).
/// 00f1
/// NOTE: Unknown purpose. Items are not removed until the window is
///       refreshed (ex. by putting another item in there).
void clif_tradeundo(struct map_session_data* sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0xf1));
	WFIFOW(fd,0) = 0xf1;
	WFIFOSET(fd,packet_len(0xf1));
}


/// Updates storage total amount (ZC_NOTIFY_STOREITEM_COUNTINFO).
/// 00f2 <current count>.W <max count>.W
void clif_updatestorageamount(struct map_session_data* sd, int amount, int max_amount)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xf2));
	WFIFOW(fd,0) = 0xf2;
	WFIFOW(fd,2) = amount;
	WFIFOW(fd,4) = max_amount;
	WFIFOSET(fd,packet_len(0xf2));
}


/// Notifies the client of an item being added to the storage.
/// 00f4 <index>.W <amount>.L <nameid>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W (ZC_ADD_ITEM_TO_STORE)
/// 01c4 <index>.W <amount>.L <nameid>.W <type>.B <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W (ZC_ADD_ITEM_TO_STORE2)
void clif_storageitemadded(struct map_session_data* sd, struct item* i, int index, int amount)
{
	int view,fd;

	nullpo_retv(sd);
	nullpo_retv(i);
	fd=sd->fd;
	view = itemdb_viewid(i->nameid);

#if PACKETVER < 5
	WFIFOHEAD(fd,packet_len(0xf4));
	WFIFOW(fd, 0) = 0xf4; // Storage item added
	WFIFOW(fd, 2) = index+1; // index
	WFIFOL(fd, 4) = amount; // amount
	WFIFOW(fd, 8) = ( view > 0 ) ? view : i->nameid; // id
	WFIFOB(fd,10) = i->identify; //identify flag
	WFIFOB(fd,11) = i->attribute; // attribute
	WFIFOB(fd,12) = i->refine; //refine
	clif->addcards(WFIFOP(fd,13), i);
	WFIFOSET(fd,packet_len(0xf4));
#else
	WFIFOHEAD(fd,packet_len(0x1c4));
	WFIFOW(fd, 0) = 0x1c4; // Storage item added
	WFIFOW(fd, 2) = index+1; // index
	WFIFOL(fd, 4) = amount; // amount
	WFIFOW(fd, 8) = ( view > 0 ) ? view : i->nameid; // id
	WFIFOB(fd,10) = itemdb_type(i->nameid); //type
	WFIFOB(fd,11) = i->identify; //identify flag
	WFIFOB(fd,12) = i->attribute; // attribute
	WFIFOB(fd,13) = i->refine; //refine
	clif->addcards(WFIFOP(fd,14), i);
	WFIFOSET(fd,packet_len(0x1c4));
#endif
}


/// Notifies the client of an item being deleted from the storage (ZC_DELETE_ITEM_FROM_STORE).
/// 00f6 <index>.W <amount>.L
void clif_storageitemremoved(struct map_session_data* sd, int index, int amount)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xf6));
	WFIFOW(fd,0)=0xf6; // Storage item removed
	WFIFOW(fd,2)=index+1;
	WFIFOL(fd,4)=amount;
	WFIFOSET(fd,packet_len(0xf6));
}


/// Closes storage (ZC_CLOSE_STORE).
/// 00f8
void clif_storageclose(struct map_session_data* sd)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xf8));
	WFIFOW(fd,0) = 0xf8; // Storage Closed
	WFIFOSET(fd,packet_len(0xf8));
}

/*==========================================
 * Server tells 'sd' player client the abouts of 'dstsd' player
 *------------------------------------------*/
void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* dstsd) {
	struct block_list *d_bl;
	int i;

	if( dstsd->chatID ) {
		struct chat_data *cd = NULL;
		if( (cd = (struct chat_data*)iMap->id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd)
			clif->dispchat(cd,sd->fd);
	} else if( dstsd->state.vending )
		clif->showvendingboard(&dstsd->bl,dstsd->message,sd->fd);
	else if( dstsd->state.buyingstore )
		clif->buyingstore_entry_single(sd, dstsd);

	if(dstsd->spiritball > 0)
		clif->spiritball_single(sd->fd, dstsd);
	for(i = 1; i < 5; i++){
		if( dstsd->charm[i] > 0 )
			clif->charm_single(sd->fd, dstsd, i);
	}
	for( i = 0; i < dstsd->sc_display_count; i++ ) {
		clif->sc_load(&sd->bl,dstsd->bl.id,SELF,StatusIconChangeTable[dstsd->sc_display[i]->type],dstsd->sc_display[i]->val1,dstsd->sc_display[i]->val2,dstsd->sc_display[i]->val3);
	}
	if( (sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting.
		(sd->bg_id && sd->bg_id == dstsd->bg_id) || //BattleGround
		pc_has_permission(sd, PC_PERM_VIEW_HPMETER)
	)
		clif->hpmeter_single(sd->fd, dstsd->bl.id, dstsd->battle_status.hp, dstsd->battle_status.max_hp);

	// display link (sd - dstsd) to sd
	ARR_FIND( 0, 5, i, sd->devotion[i] == dstsd->bl.id );
	if( i < 5 ) clif->devotion(&sd->bl, sd);
	// display links (dstsd - devotees) to sd
	ARR_FIND( 0, 5, i, dstsd->devotion[i] > 0 );
	if( i < 5 ) clif->devotion(&dstsd->bl, sd);
	// display link (dstsd - crusader) to sd
	if( dstsd->sc.data[SC_DEVOTION] && (d_bl = iMap->id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL )
		clif->devotion(d_bl, sd);
}

void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
	struct unit_data *ud;
	struct view_data *vd;

	vd = status_get_viewdata(bl);
	if (!vd || vd->class_ == INVISIBLE_CLASS)
		return;

	/**
	* Hide NPC from maya purple card.
	**/
	if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE))
		return;

	if ( ( ud = unit_bl2ud(bl) ) && ud->walktimer != INVALID_TIMER )
		clif->set_unit_walking(bl,sd,ud,SELF);
	else
		clif->set_unit_idle(bl,sd,SELF);

	if (vd->cloth_color)
		clif->refreshlook(&sd->bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,SELF);
	switch (bl->type) {
		case BL_PC:
			{
				TBL_PC* tsd = (TBL_PC*)bl;
				clif->getareachar_pc(sd, tsd);
				if(tsd->state.size==SZ_BIG) // tiny/big players [Valaris]
					clif->specialeffect_single(bl,423,sd->fd);
				else if(tsd->state.size==SZ_MEDIUM)
					clif->specialeffect_single(bl,421,sd->fd);
				if( tsd->bg_id && map[tsd->bl.m].flag.battleground )
					clif->sendbgemblem_single(sd->fd,tsd);
				if ( tsd->status.robe )
					clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF);
			}
			break;
		case BL_MER: // Devotion Effects
			if( ((TBL_MER*)bl)->devotion_flag )
				clif->devotion(bl, sd);
			break;
		case BL_NPC:
			{
				TBL_NPC* nd = (TBL_NPC*)bl;
				if( nd->chat_id )
					clif->dispchat((struct chat_data*)iMap->id2bl(nd->chat_id),sd->fd);
				if( nd->size == SZ_BIG )
					clif->specialeffect_single(bl,423,sd->fd);
				else if( nd->size == SZ_MEDIUM )
					clif->specialeffect_single(bl,421,sd->fd);
			}
			break;
		case BL_MOB:
			{
				TBL_MOB* md = (TBL_MOB*)bl;
				if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris]
					clif->specialeffect_single(bl,423,sd->fd);
				else if(md->special_state.size==SZ_MEDIUM)
					clif->specialeffect_single(bl,421,sd->fd);
#if PACKETVER >= 20120404
				if( !(md->status.mode&MD_BOSS) ){
					int i;
					for(i = 0; i < DAMAGELOG_SIZE; i++) {// must show hp bar to all char who already hit the mob.
						if( md->dmglog[i].id == sd->status.char_id ) {
							clif->monster_hp_bar(md, sd);
							break;
						}
					}
				}
#endif
			}
			break;
		case BL_PET:
			if (vd->head_bottom)
				clif->send_petdata(NULL, (TBL_PET*)bl, 3, vd->head_bottom); // needed to display pet equip properly
			break;
	}
}

//Modifies the type of damage according to status changes [Skotlex]
//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit.
static inline int clif_calc_delay(int type, int div, int damage, int delay)
{
	return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type;
}

/*==========================================
 * Estimates walk delay based on the damage criteria. [Skotlex]
 *------------------------------------------*/
int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) {
	if (type == 4 || type == 9 || damage <=0)
		return 0;

	if (bl->type == BL_PC) {
		if (battle_config.pc_walk_delay_rate != 100)
			delay = delay*battle_config.pc_walk_delay_rate/100;
	} else
		if (battle_config.walk_delay_rate != 100)
			delay = delay*battle_config.walk_delay_rate/100;

	if (div_ > 1) //Multi-hit skills mean higher delays.
		delay += battle_config.multihit_delay*(div_-1);

	return delay>0?delay:1; //Return 1 to specify there should be no noticeable delay, but you should stop walking.
}


/// Sends a 'damage' packet (src performs action on dst)
/// 008a <src ID>.L <dst ID>.L <server tick>.L <src speed>.L <dst speed>.L <damage>.W <div>.W <type>.B <damage2>.W (ZC_NOTIFY_ACT)
/// 02e1 <src ID>.L <dst ID>.L <server tick>.L <src speed>.L <dst speed>.L <damage>.L <div>.W <type>.B <damage2>.L (ZC_NOTIFY_ACT2)
/// type:
///     0 = damage [ damage: total damage, div: amount of hits, damage2: assassin dual-wield damage ]
///     1 = pick up item
///     2 = sit down
///     3 = stand up
///     4 = damage (endure)
///     5 = (splash?)
///     6 = (skill?)
///     7 = (repeat damage?)
///     8 = multi-hit damage
///     9 = multi-hit damage (endure)
///     10 = critical hit
///     11 = lucky dodge
///     12 = (touch skill?)
int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2)
{
	unsigned char buf[33];
	struct status_change *sc;
#if PACKETVER < 20071113
	const int cmd = 0x8a;
#else
	const int cmd = 0x2e1;
#endif

	nullpo_ret(src);
	nullpo_ret(dst);

	type = clif_calc_delay(type,div,damage+damage2,ddelay);
	sc = status_get_sc(dst);
	if(sc && sc->count) {
		if(sc->data[SC_ILLUSION]) {
			if(damage) damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100;
			if(damage2) damage2 = damage2*(sc->data[SC_ILLUSION]->val2) + rnd()%100;
		}
	}

	WBUFW(buf,0)=cmd;
	WBUFL(buf,2)=src->id;
	WBUFL(buf,6)=dst->id;
	WBUFL(buf,10)=tick;
	WBUFL(buf,14)=sdelay;
	WBUFL(buf,18)=ddelay;
#if PACKETVER < 20071113
	if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
		WBUFW(buf,22)=damage?div:0;
		WBUFW(buf,27)=damage2?div:0;
	} else {
		WBUFW(buf,22)=min(damage, INT16_MAX);
		WBUFW(buf,27)=damage2;
	}
	WBUFW(buf,24)=div;
	WBUFB(buf,26)=type;
#else
	if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
		WBUFL(buf,22)=damage?div:0;
		WBUFL(buf,29)=damage2?div:0;
	} else {
		WBUFL(buf,22)=damage;
		WBUFL(buf,29)=damage2;
	}
	WBUFW(buf,26)=div;
	WBUFB(buf,28)=type;
#endif
	if(disguised(dst)) {
		clif->send(buf,packet_len(cmd),dst,AREA_WOS);
		WBUFL(buf,6) = -dst->id;
		clif->send(buf,packet_len(cmd),dst,SELF);
	} else
		clif->send(buf,packet_len(cmd),dst,AREA);

	if(disguised(src)) {
		WBUFL(buf,2) = -src->id;
		if (disguised(dst))
			WBUFL(buf,6) = dst->id;
#if PACKETVER < 20071113
		if(damage > 0) WBUFW(buf,22) = -1;
		if(damage2 > 0) WBUFW(buf,27) = -1;
#else
		if(damage > 0) WBUFL(buf,22) = -1;
		if(damage2 > 0) WBUFL(buf,29) = -1;
#endif
		clif->send(buf,packet_len(cmd),src,SELF);
	}

	if(src == dst) {
		unit_setdir(src,unit_getdir(src));
	}
	//Return adjusted can't walk delay for further processing.
	return clif->calc_walkdelay(dst,ddelay,type,damage+damage2,div);
}

/*==========================================
 * src picks up dst
 *------------------------------------------*/
void clif_takeitem(struct block_list* src, struct block_list* dst)
{
	//clif_damage(src,dst,0,0,0,0,0,1,0);
	unsigned char buf[32];

	nullpo_retv(src);
	nullpo_retv(dst);

	WBUFW(buf, 0) = 0x8a;
	WBUFL(buf, 2) = src->id;
	WBUFL(buf, 6) = dst->id;
	WBUFB(buf,26) = 1;
	clif->send(buf, packet_len(0x8a), src, AREA);

}

/*==========================================
 * inform clients in area that `bl` is sitting
 *------------------------------------------*/
void clif_sitting(struct block_list* bl)
{
	unsigned char buf[32];
	nullpo_retv(bl);

	WBUFW(buf, 0) = 0x8a;
	WBUFL(buf, 2) = bl->id;
	WBUFB(buf,26) = 2;
	clif->send(buf, packet_len(0x8a), bl, AREA);

	if(disguised(bl)) {
		WBUFL(buf, 2) = - bl->id;
		clif->send(buf, packet_len(0x8a), bl, SELF);
	}
}

/*==========================================
 * inform clients in area that `bl` is standing
 *------------------------------------------*/
void clif_standing(struct block_list* bl)
{
	unsigned char buf[32];
	nullpo_retv(bl);

	WBUFW(buf, 0) = 0x8a;
	WBUFL(buf, 2) = bl->id;
	WBUFB(buf,26) = 3;
	clif->send(buf, packet_len(0x8a), bl, AREA);

	if(disguised(bl)) {
		WBUFL(buf, 2) = - bl->id;
		clif->send(buf, packet_len(0x8a), bl, SELF);
	}
}


/// Inform client(s) about a map-cell change (ZC_UPDATE_MAPINFO).
/// 0192 <x>.W <y>.W <type>.W <map name>.16B
void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_target target)
{
	unsigned char buf[32];

	WBUFW(buf,0) = 0x192;
	WBUFW(buf,2) = x;
	WBUFW(buf,4) = y;
	WBUFW(buf,6) = type;
	mapindex_getmapname_ext(map[m].cName ? map[m].cName : map[m].name,(char*)WBUFP(buf,8));

	if( fd ) {
		WFIFOHEAD(fd,packet_len(0x192));
		memcpy(WFIFOP(fd,0), buf, packet_len(0x192));
		WFIFOSET(fd,packet_len(0x192));
	} else {
		struct block_list dummy_bl;
		dummy_bl.type = BL_NUL;
		dummy_bl.x = x;
		dummy_bl.y = y;
		dummy_bl.m = m;
		clif->send(buf,packet_len(0x192),&dummy_bl,target);
	}
}


/// Notifies the client about an item on floor (ZC_ITEM_ENTRY).
/// 009d <id>.L <name id>.W <identified>.B <x>.W <y>.W <amount>.W <subX>.B <subY>.B
void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fitem) {
	int view,fd;
	fd=sd->fd;

	WFIFOHEAD(fd,packet_len(0x9d));
	WFIFOW(fd,0)=0x9d;
	WFIFOL(fd,2)=fitem->bl.id;
	if((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
		WFIFOW(fd,6)=view;
	else
		WFIFOW(fd,6)=fitem->item_data.nameid;
	WFIFOB(fd,8)=fitem->item_data.identify;
	WFIFOW(fd,9)=fitem->bl.x;
	WFIFOW(fd,11)=fitem->bl.y;
	WFIFOW(fd,13)=fitem->item_data.amount;
	WFIFOB(fd,15)=fitem->subx;
	WFIFOB(fd,16)=fitem->suby;
	WFIFOSET(fd,packet_len(0x9d));
}


/// Notifies the client of a skill unit.
/// 011f <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B (ZC_SKILL_ENTRY)
/// 01c9 <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B <has msg>.B <msg>.80B (ZC_SKILL_ENTRY2)
/// 08c7 <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.B <range>.W <visible>.B (ZC_SKILL_ENTRY3)
/// 099f <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.L <range>.W <visible>.B (ZC_SKILL_ENTRY4)
void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit *unit) {
	int fd = sd->fd, header = 0x11f, pos=0;

	if( unit->group->state.guildaura )
		return;

#if PACKETVER >= 20130320
	if(unit->group->unit_id > UCHAR_MAX){
		header = 0x99f;
		pos = 2;
	}
#endif

#if PACKETVER >= 3
	if(unit->group->unit_id==UNT_GRAFFITI)	{ // Graffiti [Valaris]
		WFIFOHEAD(fd,packet_len(0x1c9));
		WFIFOW(fd, 0)=0x1c9;
		WFIFOL(fd, 2)=unit->bl.id;
		WFIFOL(fd, 6)=unit->group->src_id;
		WFIFOW(fd,10)=unit->bl.x;
		WFIFOW(fd,12)=unit->bl.y;
		WFIFOB(fd,14)=unit->group->unit_id;
		WFIFOB(fd,15)=1;
		WFIFOB(fd,16)=1;
		safestrncpy((char*)WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
		WFIFOSET(fd,packet_len(0x1c9));
		return;
	}
#endif
	WFIFOHEAD(fd,packet_len(header));
	WFIFOW(fd, 0)=header;
	if(pos > 0)
		WFIFOL(fd, pos)=packet_len(header);
	WFIFOL(fd, 2 + pos)=unit->bl.id;
	WFIFOL(fd, 6 + pos)=unit->group->src_id;
	WFIFOW(fd,10 + pos)=unit->bl.x;
	WFIFOW(fd,12 + pos)=unit->bl.y;
	if (battle_config.traps_setting&1 && skill->get_inf2(unit->group->skill_id)&INF2_TRAP)
		WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps.
    else if (skill->get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT))
		WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps.
	else if(pos > 0){
		WFIFOL(fd,16)=unit->group->unit_id;
		WFIFOW(fd,20)=unit->range;
		pos += 5;
	}else
		WFIFOB(fd,14)=unit->group->unit_id;
	WFIFOB(fd,15 + pos)=1; // ignored by client (always gets set to 1)
	WFIFOSET(fd,packet_len(header));

	if(unit->group->skill_id == WZ_ICEWALL)
		clif->changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,5,SELF);
}


/*==========================================
 * Server tells client to remove unit of id 'unit->bl.id'
 *------------------------------------------*/
void clif_clearchar_skillunit(struct skill_unit *unit, int fd) {
	nullpo_retv(unit);

	WFIFOHEAD(fd,packet_len(0x120));
	WFIFOW(fd, 0)=0x120;
	WFIFOL(fd, 2)=unit->bl.id;
	WFIFOSET(fd,packet_len(0x120));

	if(unit->group && unit->group->skill_id == WZ_ICEWALL)
		clif->changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,SELF);
}


/// Removes a skill unit (ZC_SKILL_DISAPPEAR).
/// 0120 <id>.L
void clif_skill_delunit(struct skill_unit *unit)
{
	unsigned char buf[16];

	nullpo_retv(unit);

	WBUFW(buf, 0)=0x120;
	WBUFL(buf, 2)=unit->bl.id;
	clif->send(buf,packet_len(0x120),&unit->bl,AREA);
}


/// Sent when an object gets ankle-snared (ZC_SKILL_UPDATE).
/// 01ac <id>.L
/// Only affects units with class [139,153] client-side.
void clif_skillunit_update(struct block_list* bl)
{
	unsigned char buf[6];
	nullpo_retv(bl);

	WBUFW(buf,0) = 0x1ac;
	WBUFL(buf,2) = bl->id;

	clif->send(buf,packet_len(0x1ac),bl,AREA);
}


/*==========================================
 *
 *------------------------------------------*/
int clif_getareachar(struct block_list* bl,va_list ap) {
	struct map_session_data *sd;

	nullpo_ret(bl);

	sd=va_arg(ap,struct map_session_data*);

	if (sd == NULL || !sd->fd)
		return 0;

	switch(bl->type){
		case BL_ITEM:
			clif->getareachar_item(sd,(struct flooritem_data*) bl);
			break;
		case BL_SKILL:
			clif->getareachar_skillunit(sd,(TBL_SKILL*)bl);
			break;
		default:
			if(&sd->bl == bl)
				break;
			clif->getareachar_unit(sd,bl);
			break;
	}
	return 0;
}

/*==========================================
 * tbl has gone out of view-size of bl
 *------------------------------------------*/
int clif_outsight(struct block_list *bl,va_list ap)
{
	struct block_list *tbl;
	struct view_data *vd;
	TBL_PC *sd, *tsd;
	tbl=va_arg(ap,struct block_list*);
	if(bl == tbl) return 0;
	sd = BL_CAST(BL_PC, bl);
	tsd = BL_CAST(BL_PC, tbl);

	if (tsd && tsd->fd) { //tsd has lost sight of the bl object.
		switch(bl->type){
			case BL_PC:
				if (sd->vd.class_ != INVISIBLE_CLASS)
					clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd);
				if(sd->chatID){
					struct chat_data *cd;
					cd=(struct chat_data*)iMap->id2bl(sd->chatID);
					if(cd->usersd[0]==sd)
						clif->dispchat(cd,tsd->fd);
				}
				if( sd->state.vending )
					clif->closevendingboard(bl,tsd->fd);
				if( sd->state.buyingstore )
					clif->buyingstore_disappear_entry_single(tsd, sd);
				break;
			case BL_ITEM:
				clif->clearflooritem((struct flooritem_data*)bl,tsd->fd);
				break;
			case BL_SKILL:
				clif->clearchar_skillunit((struct skill_unit *)bl,tsd->fd);
				break;
			case BL_NPC:
				if( !(((TBL_NPC*)bl)->option&OPTION_INVISIBLE) )
					clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd);
				break;
			default:
				if ((vd=status_get_viewdata(bl)) && vd->class_ != INVISIBLE_CLASS)
					clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd);
				break;
			}
	}
	if (sd && sd->fd) { //sd is watching tbl go out of view.
		if (((vd=status_get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS) &&
			!(tbl->type == BL_NPC && (((TBL_NPC*)tbl)->option&OPTION_INVISIBLE)))
			clif->clearunit_single(tbl->id,CLR_OUTSIGHT,sd->fd);
	}
	return 0;
}

/*==========================================
 * tbl has come into view of bl
 *------------------------------------------*/
int clif_insight(struct block_list *bl,va_list ap)
{
	struct block_list *tbl;
	TBL_PC *sd, *tsd;
	tbl=va_arg(ap,struct block_list*);

	if (bl == tbl) return 0;

	sd = BL_CAST(BL_PC, bl);
	tsd = BL_CAST(BL_PC, tbl);

	if (tsd && tsd->fd) { //Tell tsd that bl entered into his view
		switch(bl->type){
			case BL_ITEM:
				clif->getareachar_item(tsd,(struct flooritem_data*)bl);
				break;
			case BL_SKILL:
				clif->getareachar_skillunit(tsd,(TBL_SKILL*)bl);
				break;
			default:
				clif->getareachar_unit(tsd,bl);
				break;
		}
	}
	if (sd && sd->fd) { //Tell sd that tbl walked into his view
		clif->getareachar_unit(sd,tbl);
	}
	return 0;
}


/// Updates whole skill tree (ZC_SKILLINFO_LIST).
/// 010f <packet len>.W { <skill id>.W <type>.L <level>.W <sp cost>.W <attack range>.W <skill name>.24B <upgradable>.B }*
void clif_skillinfoblock(struct map_session_data *sd)
{
	int fd;
	int i,len,id;

	nullpo_retv(sd);

	fd=sd->fd;
	if (!fd) return;

	WFIFOHEAD(fd, MAX_SKILL * 37 + 4);
	WFIFOW(fd,0) = 0x10f;
	for ( i = 0, len = 4; i < MAX_SKILL; i++) {
		if( (id = sd->status.skill[i].id) != 0 ) {
			// workaround for bugreport:5348
			if (len + 37 > 8192)
				break;

			WFIFOW(fd,len)   = id;
			WFIFOL(fd,len+2) = skill->get_inf(id);
			WFIFOW(fd,len+6) = sd->status.skill[i].lv;
			WFIFOW(fd,len+8) = skill->get_sp(id,sd->status.skill[i].lv);
			WFIFOW(fd,len+10)= skill->get_range2(&sd->bl, id,sd->status.skill[i].lv);
			safestrncpy((char*)WFIFOP(fd,len+12), skill->get_name(id), NAME_LENGTH);
			if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT)
				WFIFOB(fd,len+36) = (sd->status.skill[i].lv < skill->tree_get_max(id, sd->status.class_))? 1:0;
			else
				WFIFOB(fd,len+36) = 0;
			len += 37;
		}
	}
	WFIFOW(fd,2)=len;
	WFIFOSET(fd,len);

	// workaround for bugreport:5348; send the remaining skills one by one to bypass packet size limit
	for ( ; i < MAX_SKILL; i++) {
		if( (id = sd->status.skill[i].id) != 0 ) {
			clif->addskill(sd, id);
			clif->skillinfo(sd, id, 0);
		}
	}
}
/**
 * Server tells client 'sd' to add skill of id 'id' to it's skill tree (e.g. with Ice Falcion item)
 **/

/// Adds new skill to the skill tree (ZC_ADD_SKILL).
/// 0111 <skill id>.W <type>.L <level>.W <sp cost>.W <attack range>.W <skill name>.24B <upgradable>.B
void clif_addskill(struct map_session_data *sd, int id)
{
	int fd, idx = skill->get_index(id);

	nullpo_retv(sd);

	fd = sd->fd;
	if (!fd) return;

	if( sd->status.skill[idx].id <= 0 )
		return;

	WFIFOHEAD(fd, packet_len(0x111));
	WFIFOW(fd,0) = 0x111;
	WFIFOW(fd,2) = id;
	WFIFOL(fd,4) = skill->get_inf(id);
	WFIFOW(fd,8) = sd->status.skill[idx].lv;
	WFIFOW(fd,10) = skill->get_sp(id,sd->status.skill[idx].lv);
	WFIFOW(fd,12)= skill->get_range2(&sd->bl, id,sd->status.skill[idx].lv);
	safestrncpy((char*)WFIFOP(fd,14), skill->get_name(id), NAME_LENGTH);
	if( sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT )
		WFIFOB(fd,38) = (sd->status.skill[id].lv < skill->tree_get_max(id, sd->status.class_))? 1:0;
	else
		WFIFOB(fd,38) = 0;
	WFIFOSET(fd,packet_len(0x111));
}


/// Deletes a skill from the skill tree (ZC_SKILLINFO_DELETE).
/// 0441 <skill id>.W
void clif_deleteskill(struct map_session_data *sd, int id)
{
#if PACKETVER >= 20081217
	int fd;

	nullpo_retv(sd);
	fd = sd->fd;
	if( !fd ) return;

	WFIFOHEAD(fd,packet_len(0x441));
	WFIFOW(fd,0) = 0x441;
	WFIFOW(fd,2) = id;
	WFIFOSET(fd,packet_len(0x441));
#endif
	clif->skillinfoblock(sd);
}


/// Updates a skill in the skill tree (ZC_SKILLINFO_UPDATE).
/// 010e <skill id>.W <level>.W <sp cost>.W <attack range>.W <upgradable>.B
void clif_skillup(struct map_session_data *sd,uint16 skill_id) {
	int fd, idx = skill->get_index(skill_id);

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x10e));
	WFIFOW(fd,0) = 0x10e;
	WFIFOW(fd,2) = skill_id;
	WFIFOW(fd,4) = sd->status.skill[idx].lv;
	WFIFOW(fd,6) = skill->get_sp(skill_id,sd->status.skill[idx].lv);
	WFIFOW(fd,8) = skill->get_range2(&sd->bl,skill_id,sd->status.skill[idx].lv);
	WFIFOB(fd,10) = (sd->status.skill[idx].lv < skill->tree_get_max(sd->status.skill[idx].id, sd->status.class_)) ? 1 : 0;
	WFIFOSET(fd,packet_len(0x10e));
}


/// Updates a skill in the skill tree (ZC_SKILLINFO_UPDATE2).
/// 07e1 <skill id>.W <type>.L <level>.W <sp cost>.W <attack range>.W <upgradable>.B
void clif_skillinfo(struct map_session_data *sd,int skill_id, int inf)
{
	const int fd = sd->fd;
	int idx = skill->get_index(skill_id);

	WFIFOHEAD(fd,packet_len(0x7e1));
	WFIFOW(fd,0) = 0x7e1;
	WFIFOW(fd,2) = skill_id;
	WFIFOL(fd,4) = inf?inf:skill->get_inf(skill_id);
	WFIFOW(fd,8) = sd->status.skill[idx].lv;
	WFIFOW(fd,10) = skill->get_sp(skill_id,sd->status.skill[idx].lv);
	WFIFOW(fd,12) = skill->get_range2(&sd->bl,skill_id,sd->status.skill[idx].lv);
	if( sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT )
		WFIFOB(fd,14) = (sd->status.skill[idx].lv < skill->tree_get_max(skill_id, sd->status.class_))? 1:0;
	else
		WFIFOB(fd,14) = 0;
	WFIFOSET(fd,packet_len(0x7e1));
}


/// Notifies clients in area, that an object is about to use a skill.
/// 013e <src id>.L <dst id>.L <x>.W <y>.W <skill id>.W <property>.L <delaytime>.L (ZC_USESKILL_ACK)
/// 07fb <src id>.L <dst id>.L <x>.W <y>.W <skill id>.W <property>.L <delaytime>.L <is disposable>.B (ZC_USESKILL_ACK2)
/// property:
///     0 = Yellow cast aura
///     1 = Water elemental cast aura
///     2 = Earth elemental cast aura
///     3 = Fire elemental cast aura
///     4 = Wind elemental cast aura
///     5 = Poison elemental cast aura
///     6 = Holy elemental cast aura
///     ? = like 0
/// is disposable:
///     0 = yellow chat text "[src name] will use skill [skill name]."
///     1 = no text
void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime)
{
#if PACKETVER < 20091124
	const int cmd = 0x13e;
#else
	const int cmd = 0x7fb;
#endif
	unsigned char buf[32];

	WBUFW(buf,0) = cmd;
	WBUFL(buf,2) = src_id;
	WBUFL(buf,6) = dst_id;
	WBUFW(buf,10) = dst_x;
	WBUFW(buf,12) = dst_y;
	WBUFW(buf,14) = skill_id;
	WBUFL(buf,16) = property<0?0:property; //Avoid sending negatives as element [Skotlex]
	WBUFL(buf,20) = casttime;
#if PACKETVER >= 20091124
	WBUFB(buf,24) = 0;  // isDisposable
#endif

	if (disguised(bl)) {
		clif->send(buf,packet_len(cmd), bl, AREA_WOS);
		WBUFL(buf,2) = -src_id;
		clif->send(buf,packet_len(cmd), bl, SELF);
	} else
		clif->send(buf,packet_len(cmd), bl, AREA);
}


/// Notifies clients in area, that an object canceled casting (ZC_DISPEL).
/// 01b9 <id>.L
void clif_skillcastcancel(struct block_list* bl)
{
	unsigned char buf[16];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x1b9;
	WBUFL(buf,2) = bl->id;
	clif->send(buf,packet_len(0x1b9), bl, AREA);
}


/// Notifies the client about the result of a skill use request (ZC_ACK_TOUSESKILL).
/// 0110 <skill id>.W <num>.L <result>.B <cause>.B
/// num (only used when skill id = NV_BASIC and cause = 0):
///     0 = "skill failed" MsgStringTable[159]
///     1 = "no emotions" MsgStringTable[160]
///     2 = "no sit" MsgStringTable[161]
///     3 = "no chat" MsgStringTable[162]
///     4 = "no party" MsgStringTable[163]
///     5 = "no shout" MsgStringTable[164]
///     6 = "no PKing" MsgStringTable[165]
///     7 = "no alligning" MsgStringTable[383]
///     ? = ignored
/// cause:
///     0 = "not enough skill level" MsgStringTable[214] (AL_WARP)
///         "steal failed" MsgStringTable[205] (TF_STEAL)
///         "envenom failed" MsgStringTable[207] (TF_POISON)
///         "skill failed" MsgStringTable[204] (otherwise)
///   ... = @see enum useskill_fail_cause
///     ? = ignored
///
/// if(result!=0) doesn't display any of the previous messages
/// Note: when this packet is received an unknown flag is always set to 0,
/// suggesting this is an ACK packet for the UseSkill packets and should be sent on success too [FlavioJS]
void clif_skill_fail(struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype)
{
	int fd;

	if (!sd) {	//Since this is the most common nullpo....
		ShowDebug("clif_skill_fail: Error, received NULL sd for skill %d\n", skill_id);
		return;
	}

	fd=sd->fd;
	if (!fd) return;

	if(battle_config.display_skill_fail&1)
		return; //Disable all skill failed messages

	if(cause==USESKILL_FAIL_SKILLINTERVAL && !sd->state.showdelay)
		return; //Disable delay failed messages

	if(skill_id == RG_SNATCHER && battle_config.display_skill_fail&4)
		return;

	if(skill_id == TF_POISON && battle_config.display_skill_fail&8)
		return;

	WFIFOHEAD(fd,packet_len(0x110));
	WFIFOW(fd,0) = 0x110;
	WFIFOW(fd,2) = skill_id;
	WFIFOL(fd,4) = btype;
	WFIFOB(fd,8) = 0;// success
	WFIFOB(fd,9) = cause;
	WFIFOSET(fd,packet_len(0x110));
}


/// Skill cooldown display icon (ZC_SKILL_POSTDELAY).
/// 043d <skill ID>.W <tick>.L
void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned int tick)
{
#if PACKETVER>=20081112
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x43d));
	WFIFOW(fd,0) = 0x43d;
	WFIFOW(fd,2) = skill_id;
	WFIFOL(fd,4) = tick;
	WFIFOSET(fd,packet_len(0x43d));
#endif
}


/// Skill attack effect and damage.
/// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL)
/// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2)
int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type)
{
	unsigned char buf[64];
	struct status_change *sc;

	nullpo_ret(src);
	nullpo_ret(dst);

	type = clif_calc_delay(type,div,damage,ddelay);
	sc = status_get_sc(dst);
	if(sc && sc->count) {
		if(sc->data[SC_ILLUSION] && damage)
			damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100;
	}

#if PACKETVER < 3
	WBUFW(buf,0)=0x114;
	WBUFW(buf,2)=skill_id;
	WBUFL(buf,4)=src->id;
	WBUFL(buf,8)=dst->id;
	WBUFL(buf,12)=tick;
	WBUFL(buf,16)=sdelay;
	WBUFL(buf,20)=ddelay;
	if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
		WBUFW(buf,24)=damage?div:0;
	} else {
		WBUFW(buf,24)=damage;
	}
	WBUFW(buf,26)=skill_lv;
	WBUFW(buf,28)=div;
	WBUFB(buf,30)=type;
	if (disguised(dst)) {
		clif->send(buf,packet_len(0x114),dst,AREA_WOS);
		WBUFL(buf,8)=-dst->id;
		clif->send(buf,packet_len(0x114),dst,SELF);
	} else
		clif->send(buf,packet_len(0x114),dst,AREA);

	if(disguised(src)) {
		WBUFL(buf,4)=-src->id;
		if (disguised(dst))
			WBUFL(buf,8)=dst->id;
		if(damage > 0)
			WBUFW(buf,24)=-1;
		clif->send(buf,packet_len(0x114),src,SELF);
	}
#else
	WBUFW(buf,0)=0x1de;
	WBUFW(buf,2)=skill_id;
	WBUFL(buf,4)=src->id;
	WBUFL(buf,8)=dst->id;
	WBUFL(buf,12)=tick;
	WBUFL(buf,16)=sdelay;
	WBUFL(buf,20)=ddelay;
	if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
		WBUFL(buf,24)=damage?div:0;
	} else {
		WBUFL(buf,24)=damage;
	}
	WBUFW(buf,28)=skill_lv;
	WBUFW(buf,30)=div;
	WBUFB(buf,32)=type;
	if (disguised(dst)) {
		clif->send(buf,packet_len(0x1de),dst,AREA_WOS);
		WBUFL(buf,8)=-dst->id;
		clif->send(buf,packet_len(0x1de),dst,SELF);
	} else
		clif->send(buf,packet_len(0x1de),dst,AREA);

	if(disguised(src)) {
		WBUFL(buf,4)=-src->id;
		if (disguised(dst))
			WBUFL(buf,8)=dst->id;
		if(damage > 0)
			WBUFL(buf,24)=-1;
		clif->send(buf,packet_len(0x1de),src,SELF);
	}
#endif

	//Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
	return clif->calc_walkdelay(dst,ddelay,type,damage,div);
}


/// Ground skill attack effect and damage (ZC_NOTIFY_SKILL_POSITION).
/// 0115 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <x>.W <y>.W <damage>.W <level>.W <div>.W <type>.B
/*
int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type)
{
	unsigned char buf[64];
	struct status_change *sc;

	nullpo_ret(src);
	nullpo_ret(dst);

	type = (type>0)?type:skill_get_hit(skill_id);
	type = clif_calc_delay(type,div,damage,ddelay);
	sc = status_get_sc(dst);

	if(sc && sc->count) {
		if(sc->data[SC_ILLUSION] && damage)
			damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100;
	}

	WBUFW(buf,0)=0x115;
	WBUFW(buf,2)=skill_id;
	WBUFL(buf,4)=src->id;
	WBUFL(buf,8)=dst->id;
	WBUFL(buf,12)=tick;
	WBUFL(buf,16)=sdelay;
	WBUFL(buf,20)=ddelay;
	WBUFW(buf,24)=dst->x;
	WBUFW(buf,26)=dst->y;
	if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) {
		WBUFW(buf,28)=damage?div:0;
	} else {
		WBUFW(buf,28)=damage;
	}
	WBUFW(buf,30)=skill_lv;
	WBUFW(buf,32)=div;
	WBUFB(buf,34)=type;
	clif->send(buf,packet_len(0x115),src,AREA);
	if(disguised(src)) {
		WBUFL(buf,4)=-src->id;
		if(damage > 0)
			WBUFW(buf,28)=-1;
		clif->send(buf,packet_len(0x115),src,SELF);
	}
	if (disguised(dst)) {
		WBUFL(buf,8)=-dst->id;
		if (disguised(src))
			WBUFL(buf,4)=src->id;
		else if(damage > 0)
			WBUFW(buf,28)=-1;
		clif->send(buf,packet_len(0x115),dst,SELF);
	}

	//Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex]
	return clif_calc_walkdelay(dst,ddelay,type,damage,div);
}
*/


/// Non-damaging skill effect (ZC_USE_SKILL).
/// 011a <skill id>.W <skill lv>.W <dst id>.L <src id>.L <result>.B
int clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail)
{
	unsigned char buf[32];

	nullpo_ret(dst);

	WBUFW(buf,0)=0x11a;
	WBUFW(buf,2)=skill_id;
	WBUFW(buf,4)=min(heal, INT16_MAX);
	WBUFL(buf,6)=dst->id;
	WBUFL(buf,10)=src?src->id:0;
	WBUFB(buf,14)=fail;

	if (disguised(dst)) {
		clif->send(buf,packet_len(0x11a),dst,AREA_WOS);
		WBUFL(buf,6)=-dst->id;
		clif->send(buf,packet_len(0x11a),dst,SELF);
	} else
		clif->send(buf,packet_len(0x11a),dst,AREA);

	if(src && disguised(src)) {
		WBUFL(buf,10)=-src->id;
		if (disguised(dst))
			WBUFL(buf,6)=dst->id;
		clif->send(buf,packet_len(0x11a),src,SELF);
	}

	return fail;
}


/// Non-damaging ground skill effect (ZC_NOTIFY_GROUNDSKILL).
/// 0117 <skill id>.W <src id>.L <level>.W <x>.W <y>.W <tick>.L
void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,int tick)
{
	unsigned char buf[32];

	nullpo_retv(src);

	WBUFW(buf,0)=0x117;
	WBUFW(buf,2)=skill_id;
	WBUFL(buf,4)=src->id;
	WBUFW(buf,8)=val;
	WBUFW(buf,10)=x;
	WBUFW(buf,12)=y;
	WBUFL(buf,14)=tick;
	if(disguised(src)) {
		clif->send(buf,packet_len(0x117),src,AREA_WOS);
		WBUFL(buf,4)=-src->id;
		clif->send(buf,packet_len(0x117),src,SELF);
	} else
		clif->send(buf,packet_len(0x117),src,AREA);
}


/*==========================================
 * Tells all client's nearby 'unit' sight range that it spawned
 *------------------------------------------*/
//FIXME: this is just an AREA version of clif_getareachar_skillunit()
void clif_skill_setunit(struct skill_unit *unit)
{
	unsigned char buf[128];
	int header = 0x11f, pos = 0;

	nullpo_retv(unit);

	if( unit->group->state.guildaura )
		return;

#if PACKETVER >= 20130320
	if(unit->group->unit_id > UCHAR_MAX){
		header = 0x99f;
		pos = 2;
	}
#endif

#if PACKETVER >= 3
	if(unit->group->unit_id==UNT_GRAFFITI)	{ // Graffiti [Valaris]
		WBUFW(buf, 0)=0x1c9;
		WBUFL(buf, 2)=unit->bl.id;
		WBUFL(buf, 6)=unit->group->src_id;
		WBUFW(buf,10)=unit->bl.x;
		WBUFW(buf,12)=unit->bl.y;
		WBUFB(buf,14)=unit->group->unit_id;
		WBUFB(buf,15)=1;
		WBUFB(buf,16)=1;
		safestrncpy((char*)WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE);
		clif->send(buf,packet_len(0x1c9),&unit->bl,AREA);
		return;
	}
#endif
	WBUFW(buf, 0)=header;
	if(pos > 0)
		WBUFW(buf, pos)=packet_len(header);
	WBUFL(buf, 2 + pos)=unit->bl.id;
	WBUFL(buf, 6 + pos)=unit->group->src_id;
	WBUFW(buf,10 + pos)=unit->bl.x;
	WBUFW(buf,12 + pos)=unit->bl.y;
	if (unit->group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE)
		WBUFB(buf,14)=unit->val2&UF_SONG?UNT_DISSONANCE:UNT_UGLYDANCE;
    else if (skill->get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT))
        WBUFB(buf, 14) = UNT_DUMMYSKILL; // Only display the unit at center.
	else if(pos > 0){
		WBUFL(buf,16)=unit->group->unit_id;
		WBUFW(buf,20)=unit->range;
		pos += 5;
	}else
		WBUFB(buf,14)=unit->group->unit_id;
	WBUFB(buf,15 + pos)=1; // ignored by client (always gets set to 1)
	clif->send(buf,packet_len(header),&unit->bl,AREA);
}


/// Presents a list of available warp destinations (ZC_WARPLIST).
/// 011c <skill id>.W { <map name>.16B }*4
void clif_skill_warppoint(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4)
{
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x11c));
	WFIFOW(fd,0) = 0x11c;
	WFIFOW(fd,2) = skill_id;
	memset(WFIFOP(fd,4), 0x00, 4*MAP_NAME_LENGTH_EXT);
	if (map1 == (unsigned short)-1) strcpy((char*)WFIFOP(fd,4), "Random");
	else // normal map name
	if (map1 > 0) mapindex_getmapname_ext(mapindex_id2name(map1), (char*)WFIFOP(fd,4));
	if (map2 > 0) mapindex_getmapname_ext(mapindex_id2name(map2), (char*)WFIFOP(fd,20));
	if (map3 > 0) mapindex_getmapname_ext(mapindex_id2name(map3), (char*)WFIFOP(fd,36));
	if (map4 > 0) mapindex_getmapname_ext(mapindex_id2name(map4), (char*)WFIFOP(fd,52));
	WFIFOSET(fd,packet_len(0x11c));

	sd->menuskill_id = skill_id;
	if (skill_id == AL_WARP){
		sd->menuskill_val = (sd->ud.skillx<<16)|sd->ud.skilly; //Store warp position here.
		sd->state.workinprogress = 3;
	}else
		sd->menuskill_val = skill_lv;
}


/// Memo message (ZC_ACK_REMEMBER_WARPPOINT).
/// 011e <type>.B
/// type:
///     0 = "Saved location as a Memo Point for Warp skill." in color 0xFFFF00 (cyan)
///     1 = "Skill Level is not high enough." in color 0x0000FF (red)
///     2 = "You haven't learned Warp." in color 0x0000FF (red)
///
/// @param sd Who receives the message
/// @param type What message
void clif_skill_memomessage(struct map_session_data* sd, int type)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x11e));
	WFIFOW(fd,0)=0x11e;
	WFIFOB(fd,2)=type;
	WFIFOSET(fd,packet_len(0x11e));
}


/// Teleport message (ZC_NOTIFY_MAPINFO).
/// 0189 <type>.W
/// type:
///     0 = "Unable to Teleport in this area" in color 0xFFFF00 (cyan)
///     1 = "Saved point cannot be memorized." in color 0x0000FF (red)
///		2 = "This skill cannot be used within this area." in color 0xFFFF00 (cyan)
///
/// @param sd Who receives the message
/// @param type What message
void clif_skill_mapinfomessage(struct map_session_data *sd, int type)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x189));
	WFIFOW(fd,0)=0x189;
	WFIFOW(fd,2)=type;
	WFIFOSET(fd,packet_len(0x189));
}


/// Displays Sense (WZ_ESTIMATION) information window (ZC_MONSTER_INFO).
/// 018c <class>.W <level>.W <size>.W <hp>.L <def>.W <race>.W <mdef>.W <element>.W
///     <water%>.B <earth%>.B <fire%>.B <wind%>.B <poison%>.B <holy%>.B <shadow%>.B <ghost%>.B <undead%>.B
void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
{
	struct status_data *status;
	unsigned char buf[64];
	int i;//, fix;

	nullpo_retv(sd);
	nullpo_retv(dst);

	if( dst->type != BL_MOB )
		return;

	status = status_get_status_data(dst);

	WBUFW(buf, 0)=0x18c;
	WBUFW(buf, 2)=status_get_class(dst);
	WBUFW(buf, 4)=status_get_lv(dst);
	WBUFW(buf, 6)=status->size;
	WBUFL(buf, 8)=status->hp;
	WBUFW(buf,12)= (battle_config.estimation_type&1?status->def:0)
		+(battle_config.estimation_type&2?status->def2:0);
	WBUFW(buf,14)=status->race;
	WBUFW(buf,16)= (battle_config.estimation_type&1?status->mdef:0)
		+(battle_config.estimation_type&2?status->mdef2:0);
	WBUFW(buf,18)= status->def_ele;
	for(i=0;i<9;i++)
		WBUFB(buf,20+i)= (unsigned char)battle->attr_ratio(i+1,status->def_ele, status->ele_lv);
//		The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex]
//		WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_ratio(i+1,status->def_ele, status->ele_lv))<0?0:fix);

	clif->send(buf,packet_len(0x18c),&sd->bl,sd->status.party_id>0?PARTY_SAMEMAP:SELF);
}


/// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
/// material id:
///     unused by the client
void clif_skill_produce_mix_list(struct map_session_data *sd, int skill_id , int trigger)
{
	int i,c,view,fd;
	nullpo_retv(sd);

	if(sd->menuskill_id == skill_id)
		return; //Avoid resending the menu twice or more times...
	if( skill_id == GC_CREATENEWPOISON )
		skill_id = GC_RESEARCHNEWPOISON;

	fd=sd->fd;
	WFIFOHEAD(fd, MAX_SKILL_PRODUCE_DB * 8 + 8);
	WFIFOW(fd, 0)=0x18d;

	for(i=0,c=0;i<MAX_SKILL_PRODUCE_DB;i++){
		if( skill->can_produce_mix(sd,skill_produce_db[i].nameid, trigger, 1) &&
			( ( skill_id > 0 && skill_produce_db[i].req_skill == skill_id ) || skill_id < 0 )
			){
			if((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0)
				WFIFOW(fd,c*8+ 4)= view;
			else
				WFIFOW(fd,c*8+ 4)= skill_produce_db[i].nameid;
			WFIFOW(fd,c*8+ 6)= 0;
			WFIFOW(fd,c*8+ 8)= 0;
			WFIFOW(fd,c*8+10)= 0;
			c++;
		}
	}
	WFIFOW(fd, 2)=c*8+8;
	WFIFOSET(fd,WFIFOW(fd,2));
	if(c > 0) {
		sd->menuskill_id = skill_id;
		sd->menuskill_val = trigger;
		return;
	}
}


/// Present a list of producable items (ZC_MAKINGITEM_LIST).
/// 025a <packet len>.W <mk type>.W { <name id>.W }*
/// mk type:
///     1 = cooking
///     2 = arrow
///     3 = elemental
///     4 = GN_MIX_COOKING
///     5 = GN_MAKEBOMB
///     6 = GN_S_PHARMACY
void clif_cooking_list(struct map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type)
{
	int fd;
	int i, c;
	int view;

	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd, 6 + 2 * MAX_SKILL_PRODUCE_DB);
	WFIFOW(fd,0) = 0x25a;
	WFIFOW(fd,4) = list_type; // list type

	c = 0;
	for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) {
		if( !skill->can_produce_mix(sd,skill_produce_db[i].nameid,trigger, qty) )
			continue;

		if( (view = itemdb_viewid(skill_produce_db[i].nameid)) > 0 )
			WFIFOW(fd, 6 + 2 * c) = view;
		else
			WFIFOW(fd, 6 + 2 * c) = skill_produce_db[i].nameid;

		c++;
	}

	if( skill_id == AM_PHARMACY ) {	// Only send it while Cooking else check for c.
		WFIFOW(fd,2) = 6 + 2 * c;
		WFIFOSET(fd,WFIFOW(fd,2));
	}

	if( c > 0 ) {
		sd->menuskill_id = skill_id;
		sd->menuskill_val = trigger;
		if( skill_id != AM_PHARMACY ) {
			sd->menuskill_val2 = qty; // amount.
			WFIFOW(fd,2) = 6 + 2 * c;
			WFIFOSET(fd,WFIFOW(fd,2));
		}
	} else {
		clif_menuskill_clear(sd);
		if( skill_id != AM_PHARMACY ) { // AM_PHARMACY is used to Cooking.
			// It fails.
#if PACKETVER >= 20090922
			clif->msg_skill(sd,skill_id,0x625);
#else
			WFIFOW(fd,2) = 6 + 2 * c;
			WFIFOSET(fd,WFIFOW(fd,2));
#endif
		}
	}
}

void clif_status_change_notick(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3) {
	struct packet_sc_notick p;
	struct map_session_data *sd;
	
	nullpo_retv(bl);
	
	if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client
		return;
	
	if (type == SI_BLANK)  //It shows nothing on the client...
		return;
	
	sd = BL_CAST(BL_PC, bl);
	
	p.PacketType = sc_notickType;
	p.index = type;
	p.AID = bl->id;
	p.state = (unsigned char)flag;
	
	clif->send(&p,packet_len(p.PacketType), bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA);
}

/// Notifies clients of a status change.
/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE) [used for ending status changes and starting them on non-pc units (when needed)]
/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2) [used exclusively for starting statuses on pcs]
/// 08ff <id>.L <index>.W <remain msec>.L { <val>.L }*3  (PACKETVER >= 20111108)
/// 0983 <index>.W <id>.L <state>.B <total msec>.L <remain msec>.L { <val>.L }*3 (PACKETVER >= 20120618)
/// 0984 <id>.L <index>.W <total msec>.L <remain msec>.L { <val>.L }*3 (PACKETVER >= 20120618)
void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3) {
	struct packet_status_change p;
	struct map_session_data *sd;

	if (type == SI_BLANK)  //It shows nothing on the client...
		return;

	nullpo_retv(bl);

	if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client
		return;

	if ( tick < 0 )
		tick = 9999;

	sd = BL_CAST(BL_PC, bl);

	p.PacketType = status_changeType;
	p.index = type;
	p.AID = bl->id;
	p.state = (unsigned char)flag;
#if PACKETVER >= 20120618
	p.Total = tick; /* at this stage remain and total are the same value I believe */
#endif
#if PACKETVER >= 20090121
	p.Left = tick;
	p.val1 = val1;
	p.val2 = val2;
	p.val3 = val3;
#endif
	clif->send(&p,sizeof(p), bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA);
}

/// Send message (modified by [Yor]) (ZC_NOTIFY_PLAYERCHAT).
/// 008e <packet len>.W <message>.?B
void clif_displaymessage(const int fd, const char* mes) {
	nullpo_retv(mes);

	if( fd == -2 ) {
		ShowInfo("HCP: %s\n",mes);
	} else if ( fd > 0 ) {
		int len;
		
		if ( ( len = strnlen(mes, 255) ) > 0 ) { // don't send a void message (it's not displaying on the client chat). @help can send void line.
			WFIFOHEAD(fd, 5 + len);
			WFIFOW(fd,0) = 0x8e;
			WFIFOW(fd,2) = 5 + len; // 4 + len + NULL teminate
			safestrncpy((char *)WFIFOP(fd,4), mes, len + 1);
			WFIFOSET(fd, 5 + len);
		}
	}
}
void clif_displaymessage2(const int fd, const char* mes) {
	// invalid pointer?
	nullpo_retv(mes);
	
	//Scrapped, as these are shared by disconnected players =X [Skotlex]
	if (fd == 0)
		;
	else {
		// Limit message to 255+1 characters (otherwise it causes a buffer overflow in the client)
		char *message, *line;
		
		message = aStrdup(mes);
		line = strtok(message, "\n");
		while(line != NULL) {
			// Limit message to 255+1 characters (otherwise it causes a buffer overflow in the client)
			int len = strnlen(line, 255);
			
			if (len > 0) { // don't send a void message (it's not displaying on the client chat). @help can send void line.
				if( fd == -2 ) {
					ShowInfo("HCP: %s\n",line);
				} else {
					WFIFOHEAD(fd, 5 + len);
					WFIFOW(fd,0) = 0x8e;
					WFIFOW(fd,2) = 5 + len; // 4 + len + NULL teminate
					safestrncpy((char *)WFIFOP(fd,4), line, len + 1);
					WFIFOSET(fd, 5 + len);
				}
			}
			line = strtok(NULL, "\n");
		}
		aFree(message);		
	}
}

/// Send broadcast message in yellow or blue without font formatting (ZC_BROADCAST).
/// 009a <packet len>.W <message>.?B
void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target)
{
	int lp = type ? 4 : 0;
	unsigned char *buf = (unsigned char*)aMalloc((4 + lp + len)*sizeof(unsigned char));

	WBUFW(buf,0) = 0x9a;
	WBUFW(buf,2) = 4 + lp + len;
	if (type == 0x10) // bc_blue
		WBUFL(buf,4) = 0x65756c62; //If there's "blue" at the beginning of the message, game client will display it in blue instead of yellow.
	else if (type == 0x20) // bc_woe
		WBUFL(buf,4) = 0x73737373; //If there's "ssss", game client will recognize message as 'WoE broadcast'.
	memcpy(WBUFP(buf, 4 + lp), mes, len);
	clif->send(buf, WBUFW(buf,2), bl, target);

	if (buf)
		aFree(buf);
}

/*==========================================
 * Displays a message on a 'bl' to all it's nearby clients
 * Used by npc_globalmessage
 *------------------------------------------*/
void clif_GlobalMessage(struct block_list* bl, const char* message) {
	char buf[100];
	int len;
	nullpo_retv(bl);

	if(!message)
		return;

	len = strlen(message)+1;

	if( len > sizeof(buf)-8 ) {
		ShowWarning("clif_GlobalMessage: Truncating too long message '%s' (len=%d).\n", message, len);
		len = sizeof(buf)-8;
	}

	WBUFW(buf,0)=0x8d;
	WBUFW(buf,2)=len+8;
	WBUFL(buf,4)=bl->id;
	safestrncpy((char *) WBUFP(buf,8),message,len);
	clif->send((unsigned char *) buf,WBUFW(buf,2),bl,ALL_CLIENT);

}

/// Send broadcast message with font formatting (ZC_BROADCAST2).
/// 01c3 <packet len>.W <fontColor>.L <fontType>.W <fontSize>.W <fontAlign>.W <fontY>.W <message>.?B
void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target)
{
	unsigned char *buf = (unsigned char*)aMalloc((16 + len)*sizeof(unsigned char));

	WBUFW(buf,0)  = 0x1c3;
	WBUFW(buf,2)  = len + 16;
	WBUFL(buf,4)  = fontColor;
	WBUFW(buf,8)  = fontType;
	WBUFW(buf,10) = fontSize;
	WBUFW(buf,12) = fontAlign;
	WBUFW(buf,14) = fontY;
	memcpy(WBUFP(buf,16), mes, len);
	clif->send(buf, WBUFW(buf,2), bl, target);

	if (buf)
		aFree(buf);
}


/// Displays heal effect (ZC_RECOVERY).
/// 013d <var id>.W <amount>.W
/// var id:
///     5 = HP (SP_HP)
///     7 = SP (SP_SP)
///     ? = ignored
void clif_heal(int fd,int type,int val)
{
	WFIFOHEAD(fd,packet_len(0x13d));
	WFIFOW(fd,0)=0x13d;
	WFIFOW(fd,2)=type;
	WFIFOW(fd,4)=cap_value(val,0,INT16_MAX);
	WFIFOSET(fd,packet_len(0x13d));
}


/// Displays resurrection effect (ZC_RESURRECTION).
/// 0148 <id>.L <type>.W
/// type:
///     ignored
void clif_resurrection(struct block_list *bl,int type)
{
	unsigned char buf[16];

	nullpo_retv(bl);
	
	WBUFW(buf,0)=0x148;
	WBUFL(buf,2)=bl->id;
	WBUFW(buf,6)=0;

	clif->send(buf,packet_len(0x148),bl, type == 1 ? AREA : AREA_WOS);
	if (disguised(bl)) {
		if( ((TBL_PC*)bl)->fontcolor ) {
			WBUFL(buf,2)=-bl->id;
			clif->send(buf,packet_len(0x148),bl, SELF);
		} else
			clif->spawn(bl);
	}
}


/// Sets the map property (ZC_NOTIFY_MAPPROPERTY).
/// 0199 <type>.W
void clif_map_property(struct map_session_data* sd, enum map_property property)
{
	int fd;

	nullpo_retv(sd);
	
	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x199));
	WFIFOW(fd,0)=0x199;
	WFIFOW(fd,2)=property;
	WFIFOSET(fd,packet_len(0x199));
}


/// Set the map type (ZC_NOTIFY_MAPPROPERTY2).
/// 01d6 <type>.W
void clif_map_type(struct map_session_data* sd, enum map_type type) {
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x1D6));
	WFIFOW(fd,0)=0x1D6;
	WFIFOW(fd,2)=type;
	WFIFOSET(fd,packet_len(0x1D6));
}


/// Updates PvP ranking (ZC_NOTIFY_RANKING).
/// 019a <id>.L <ranking>.L <total>.L
void clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type)
{
	if(type == 2) {
		int fd = sd->fd;
		WFIFOHEAD(fd,packet_len(0x19a));
		WFIFOW(fd,0) = 0x19a;
		WFIFOL(fd,2) = sd->bl.id;
		WFIFOL(fd,6) = pvprank;
		WFIFOL(fd,10) = pvpnum;
		WFIFOSET(fd,packet_len(0x19a));
	} else {
		unsigned char buf[32];
		WBUFW(buf,0) = 0x19a;
		WBUFL(buf,2) = sd->bl.id;
		if(sd->sc.option&(OPTION_HIDE|OPTION_CLOAK))
			WBUFL(buf,6) = UINT32_MAX; //On client displays as --
		else
			WBUFL(buf,6) = pvprank;
		WBUFL(buf,10) = pvpnum;
		if(sd->sc.option&OPTION_INVISIBLE || sd->disguise != -1) //Causes crashes when a 'mob' with pvp info dies.
			clif->send(buf,packet_len(0x19a),&sd->bl,SELF);
		else if(!type)
			clif->send(buf,packet_len(0x19a),&sd->bl,AREA);
		else
			clif->send(buf,packet_len(0x19a),&sd->bl,ALL_SAMEMAP);
	}
}


/*==========================================
 *
 *------------------------------------------*/
void clif_map_property_mapall(int map, enum map_property property)
{
	struct block_list bl;
	unsigned char buf[16];
	
	bl.id = 0;
	bl.type = BL_NUL;
	bl.m = map;
	WBUFW(buf,0)=0x199;
	WBUFW(buf,2)=property;
	clif->send(buf,packet_len(0x199),&bl,ALL_SAMEMAP);
}


/// Notifies the client about the result of a refine attempt (ZC_ACK_ITEMREFINING).
/// 0188 <result>.W <index>.W <refine>.W
/// result:
///     0 = success
///     1 = failure
///     2 = downgrade
void clif_refine(int fd, int fail, int index, int val)
{
	WFIFOHEAD(fd,packet_len(0x188));
	WFIFOW(fd,0)=0x188;
	WFIFOW(fd,2)=fail;
	WFIFOW(fd,4)=index+2;
	WFIFOW(fd,6)=val;
	WFIFOSET(fd,packet_len(0x188));
}


/// Notifies the client about the result of a weapon refine attempt (ZC_ACK_WEAPONREFINE).
/// 0223 <result>.L <nameid>.W
/// result:
///     0 = "weapon upgraded: %s" MsgStringTable[911] in rgb(0,255,255)
///     1 = "weapon upgraded: %s" MsgStringTable[912] in rgb(0,205,205)
///     2 = "cannot upgrade %s until you level up the upgrade weapon skill" MsgStringTable[913] in rgb(255,200,200)
///     3 = "you lack the item %s to upgrade the weapon" MsgStringTable[914] in rgb(255,200,200)
void clif_upgrademessage(int fd, int result, int item_id)
{
	WFIFOHEAD(fd,packet_len(0x223));
	WFIFOW(fd,0)=0x223;
	WFIFOL(fd,2)=result;
	WFIFOW(fd,6)=item_id;
	WFIFOSET(fd,packet_len(0x223));
}


/// Whisper is transmitted to the destination player (ZC_WHISPER).
/// 0097 <packet len>.W <nick>.24B <message>.?B
/// 0097 <packet len>.W <nick>.24B <isAdmin>.L <message>.?B (PACKETVER >= 20091104)
void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len)
{
#if PACKETVER < 20091104
	WFIFOHEAD(fd, mes_len + NAME_LENGTH + 4);
	WFIFOW(fd,0) = 0x97;
	WFIFOW(fd,2) = mes_len + NAME_LENGTH + 4;
	safestrncpy((char*)WFIFOP(fd,4), nick, NAME_LENGTH);
	safestrncpy((char*)WFIFOP(fd,28), mes, mes_len);
	WFIFOSET(fd,WFIFOW(fd,2));
#else
	WFIFOHEAD(fd, mes_len + NAME_LENGTH + 8);
	WFIFOW(fd,0) = 0x97;
	WFIFOW(fd,2) = mes_len + NAME_LENGTH + 8;
	safestrncpy((char*)WFIFOP(fd,4), nick, NAME_LENGTH);
	WFIFOL(fd,28) = 0; // isAdmin; if nonzero, also displays text above char
	// TODO: WFIFOL(fd,28) = pc->get_group_level(ssd);
	safestrncpy((char*)WFIFOP(fd,32), mes, mes_len);
	WFIFOSET(fd,WFIFOW(fd,2));
#endif
}


/// Inform the player about the result of his whisper action (ZC_ACK_WHISPER).
/// 0098 <result>.B
/// result:
///     0 = success to send wisper
///     1 = target character is not loged in
///     2 = ignored by target
///     3 = everyone ignored by target
void clif_wis_end(int fd, int flag)
{
	WFIFOHEAD(fd,packet_len(0x98));
	WFIFOW(fd,0) = 0x98;
	WFIFOW(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x98));
}


/// Returns character name requested by char_id (ZC_ACK_REQNAME_BYGID).
/// 0194 <char id>.L <name>.24B
void clif_solved_charname(int fd, int charid, const char* name)
{
	WFIFOHEAD(fd,packet_len(0x194));
	WFIFOW(fd,0)=0x194;
	WFIFOL(fd,2)=charid;
	safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x194));
}


/// Presents a list of items that can be carded/composed (ZC_ITEMCOMPOSITION_LIST).
/// 017b <packet len>.W { <name id>.W }*
void clif_use_card(struct map_session_data *sd,int idx)
{
	int i,c,ep;
	int fd=sd->fd;

	nullpo_retv(sd);
	if (idx < 0 || idx >= MAX_INVENTORY) //Crash-fix from bad packets.
		return;

	if (!sd->inventory_data[idx] || sd->inventory_data[idx]->type != IT_CARD)
		return; //Avoid parsing invalid item indexes (no card/no item)

	ep=sd->inventory_data[idx]->equip;
	WFIFOHEAD(fd,MAX_INVENTORY * 2 + 4);
	WFIFOW(fd,0)=0x17b;

	for(i=c=0;i<MAX_INVENTORY;i++){
		int j;

		if(sd->inventory_data[i] == NULL)
			continue;
		if(sd->inventory_data[i]->type!=IT_WEAPON && sd->inventory_data[i]->type!=IT_ARMOR)
			continue;
		if(itemdb_isspecial(sd->status.inventory[i].card[0])) //Can't slot it
			continue;

		if(sd->status.inventory[i].identify==0 )	//Not identified
			continue;

		if((sd->inventory_data[i]->equip&ep)==0)	//Not equippable on this part.
			continue;

		if(sd->inventory_data[i]->type==IT_WEAPON && ep==EQP_SHIELD) //Shield card won't go on left weapon.
			continue;

		ARR_FIND( 0, sd->inventory_data[i]->slot, j, sd->status.inventory[i].card[j] == 0 );
		if( j == sd->inventory_data[i]->slot )	// No room
			continue;

		WFIFOW(fd,4+c*2)=i+2;
		c++;
	}
	WFIFOW(fd,2)=4+c*2;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Notifies the client about the result of item carding/composition (ZC_ACK_ITEMCOMPOSITION).
/// 017d <equip index>.W <card index>.W <result>.B
/// result:
///     0 = success
///     1 = failure
void clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x17d));
	WFIFOW(fd,0)=0x17d;
	WFIFOW(fd,2)=idx_equip+2;
	WFIFOW(fd,4)=idx_card+2;
	WFIFOB(fd,6)=flag;
	WFIFOSET(fd,packet_len(0x17d));
}


/// Presents a list of items that can be identified (ZC_ITEMIDENTIFY_LIST).
/// 0177 <packet len>.W { <name id>.W }*
void clif_item_identify_list(struct map_session_data *sd)
{
	int i,c;
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;

	WFIFOHEAD(fd,MAX_INVENTORY * 2 + 4);
	WFIFOW(fd,0)=0x177;
	for(i=c=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && !sd->status.inventory[i].identify){
			WFIFOW(fd,c*2+4)=i+2;
			c++;
		}
	}
	if(c > 0) {
		WFIFOW(fd,2)=c*2+4;
		WFIFOSET(fd,WFIFOW(fd,2));
		sd->menuskill_id = MC_IDENTIFY;
		sd->menuskill_val = c;
		sd->state.workinprogress = 3;
	}
}


/// Notifies the client about the result of a item identify request (ZC_ACK_ITEMIDENTIFY).
/// 0179 <index>.W <result>.B
void clif_item_identified(struct map_session_data *sd,int idx,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x179));
	WFIFOW(fd, 0)=0x179;
	WFIFOW(fd, 2)=idx+2;
	WFIFOB(fd, 4)=flag;
	WFIFOSET(fd,packet_len(0x179));
}


/// Presents a list of items that can be repaired (ZC_REPAIRITEMLIST).
/// 01fc <packet len>.W { <index>.W <name id>.W <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }*
void clif_item_repair_list(struct map_session_data *sd,struct map_session_data *dstsd, int lv)
{
	int i,c;
	int fd;
	int nameid;

	nullpo_retv(sd);
	nullpo_retv(dstsd);

	fd=sd->fd;

	WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4);
	WFIFOW(fd,0)=0x1fc;
	for(i=c=0;i<MAX_INVENTORY;i++){
		if((nameid=dstsd->status.inventory[i].nameid) > 0 && dstsd->status.inventory[i].attribute!=0){// && skill_can_repair(sd,nameid)){
			WFIFOW(fd,c*13+4) = i;
			WFIFOW(fd,c*13+6) = nameid;
			WFIFOB(fd,c*13+8) = dstsd->status.inventory[i].refine;
			clif->addcards(WFIFOP(fd,c*13+9), &dstsd->status.inventory[i]);
			c++;
		}
	}
	if(c > 0) {
		WFIFOW(fd,2)=c*13+4;
		WFIFOSET(fd,WFIFOW(fd,2));
		sd->menuskill_id = BS_REPAIRWEAPON;
		sd->menuskill_val = dstsd->bl.id;
		sd->menuskill_val2 = lv;
	}else
		clif->skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
}


/// Notifies the client about the result of a item repair request (ZC_ACK_ITEMREPAIR).
/// 01fe <index>.W <result>.B
/// index:
///     ignored (inventory index)
/// result:
///     0 = Item repair success.
///     1 = Item repair failure.
void clif_item_repaireffect(struct map_session_data *sd,int idx,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x1fe));
	WFIFOW(fd, 0)=0x1fe;
	WFIFOW(fd, 2)=idx+2;
	WFIFOB(fd, 4)=flag;
	WFIFOSET(fd,packet_len(0x1fe));

}


/// Displays a message, that an equipment got damaged (ZC_EQUIPITEM_DAMAGED).
/// 02bb <equip location>.W <account id>.L
void clif_item_damaged(struct map_session_data* sd, unsigned short position)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x2bb));
	WFIFOW(fd,0) = 0x2bb;
	WFIFOW(fd,2) = position;
	WFIFOL(fd,4) = sd->bl.id;  // TODO: the packet seems to be sent to other people as well, probably party and/or guild.
	WFIFOSET(fd,packet_len(0x2bb));
}


/// Presents a list of weapon items that can be refined [Taken from jAthena] (ZC_NOTIFY_WEAPONITEMLIST).
/// 0221 <packet len>.W { <index>.W <name id>.W <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }*
void clif_item_refine_list(struct map_session_data *sd)
{
	int i,c;
	int fd;
	uint16 skill_lv;
	int wlv;

	nullpo_retv(sd);

	skill_lv = pc->checkskill(sd,WS_WEAPONREFINE);

	fd=sd->fd;
	
	WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4);
	WFIFOW(fd,0)=0x221;
	for(i=c=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify 
			&& (wlv=itemdb_wlv(sd->status.inventory[i].nameid)) >=1
			&& !sd->inventory_data[i]->flag.no_refine
			&& !(sd->status.inventory[i].equip&EQP_ARMS)){
			WFIFOW(fd,c*13+ 4)=i+2;
			WFIFOW(fd,c*13+ 6)=sd->status.inventory[i].nameid;
			WFIFOB(fd,c*13+ 8)=sd->status.inventory[i].refine;
			clif->addcards(WFIFOP(fd,c*13+9), &sd->status.inventory[i]);
			c++;
		}
	}
	WFIFOW(fd,2)=c*13+4;
	WFIFOSET(fd,WFIFOW(fd,2));
	if (c > 0) {
		sd->menuskill_id = WS_WEAPONREFINE;
		sd->menuskill_val = skill_lv;
	}
}


/// Notification of an auto-casted skill (ZC_AUTORUN_SKILL).
/// 0147 <skill id>.W <type>.L <level>.W <sp cost>.W <atk range>.W <skill name>.24B <upgradable>.B
void clif_item_skill(struct map_session_data *sd,uint16 skill_id,uint16 skill_lv)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x147));
	WFIFOW(fd, 0)=0x147;
	WFIFOW(fd, 2)=skill_id;
	WFIFOW(fd, 4)=skill->get_inf(skill_id);
	WFIFOW(fd, 6)=0;
	WFIFOW(fd, 8)=skill_lv;
	WFIFOW(fd,10)=skill->get_sp(skill_id,skill_lv);
	WFIFOW(fd,12)=skill->get_range2(&sd->bl, skill_id,skill_lv);
	safestrncpy((char*)WFIFOP(fd,14),skill->get_name(skill_id),NAME_LENGTH);
	WFIFOB(fd,38)=0;
	WFIFOSET(fd,packet_len(0x147));
}


/// Adds an item to character's cart.
/// 0124 <index>.W <amount>.L <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W (ZC_ADD_ITEM_TO_CART)
/// 01c5 <index>.W <amount>.L <name id>.W <type>.B <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W (ZC_ADD_ITEM_TO_CART2)
void clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail)
{
	int view,fd;
	unsigned char *buf;

	nullpo_retv(sd);

	fd=sd->fd;
	if(n<0 || n>=MAX_CART || sd->status.cart[n].nameid<=0)
		return;

#if PACKETVER < 5
	WFIFOHEAD(fd,packet_len(0x124));
	buf=WFIFOP(fd,0);
	WBUFW(buf,0)=0x124;
	WBUFW(buf,2)=n+2;
	WBUFL(buf,4)=amount;
	if((view = itemdb_viewid(sd->status.cart[n].nameid)) > 0)
		WBUFW(buf,8)=view;
	else
		WBUFW(buf,8)=sd->status.cart[n].nameid;
	WBUFB(buf,10)=sd->status.cart[n].identify;
	WBUFB(buf,11)=sd->status.cart[n].attribute;
	WBUFB(buf,12)=sd->status.cart[n].refine;
	clif->addcards(WBUFP(buf,13), &sd->status.cart[n]);
	WFIFOSET(fd,packet_len(0x124));
#else
	WFIFOHEAD(fd,packet_len(0x1c5));
	buf=WFIFOP(fd,0);
	WBUFW(buf,0)=0x1c5;
	WBUFW(buf,2)=n+2;
	WBUFL(buf,4)=amount;
	if((view = itemdb_viewid(sd->status.cart[n].nameid)) > 0)
		WBUFW(buf,8)=view;
	else
		WBUFW(buf,8)=sd->status.cart[n].nameid;
	WBUFB(buf,10)=itemdb_type(sd->status.cart[n].nameid);
	WBUFB(buf,11)=sd->status.cart[n].identify;
	WBUFB(buf,12)=sd->status.cart[n].attribute;
	WBUFB(buf,13)=sd->status.cart[n].refine;
	clif->addcards(WBUFP(buf,14), &sd->status.cart[n]);
	WFIFOSET(fd,packet_len(0x1c5));
#endif
}


/// Deletes an item from character's cart (ZC_DELETE_ITEM_FROM_CART).
/// 0125 <index>.W <amount>.L
void clif_cart_delitem(struct map_session_data *sd,int n,int amount)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;

	WFIFOHEAD(fd,packet_len(0x125));
	WFIFOW(fd,0)=0x125;
	WFIFOW(fd,2)=n+2;
	WFIFOL(fd,4)=amount;
	WFIFOSET(fd,packet_len(0x125));
}


/// Opens the shop creation menu (ZC_OPENSTORE).
/// 012d <num>.W
/// num:
///     number of allowed item slots
void clif_openvendingreq(struct map_session_data* sd, int num)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x12d));
	WFIFOW(fd,0) = 0x12d;
	WFIFOW(fd,2) = num;
	WFIFOSET(fd,packet_len(0x12d));
}


/// Displays a vending board to target/area (ZC_STORE_ENTRY).
/// 0131 <owner id>.L <message>.80B
void clif_showvendingboard(struct block_list* bl, const char* message, int fd)
{
	unsigned char buf[128];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x131;
	WBUFL(buf,2) = bl->id;
	safestrncpy((char*)WBUFP(buf,6), message, 80);

	if( fd ) {
		WFIFOHEAD(fd,packet_len(0x131));
		memcpy(WFIFOP(fd,0),buf,packet_len(0x131));
		WFIFOSET(fd,packet_len(0x131));
	} else {
		clif->send(buf,packet_len(0x131),bl,AREA_WOS);
	}
}


/// Removes a vending board from screen (ZC_DISAPPEAR_ENTRY).
/// 0132 <owner id>.L
void clif_closevendingboard(struct block_list* bl, int fd)
{
	unsigned char buf[16];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x132;
	WBUFL(buf,2) = bl->id;
	if( fd ) {
		WFIFOHEAD(fd,packet_len(0x132));
		memcpy(WFIFOP(fd,0),buf,packet_len(0x132));
		WFIFOSET(fd,packet_len(0x132));
	} else {
		clif->send(buf,packet_len(0x132),bl,AREA_WOS);
	}
}


/// Sends a list of items in a shop.
/// R 0133 <packet len>.W <owner id>.L { <price>.L <amount>.W <index>.W <type>.B <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }* (ZC_PC_PURCHASE_ITEMLIST_FROMMC)
/// R 0800 <packet len>.W <owner id>.L <unique id>.L { <price>.L <amount>.W <index>.W <type>.B <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }* (ZC_PC_PURCHASE_ITEMLIST_FROMMC2)
void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_vending* vending)
{
	int i,fd;
	int count;
	struct map_session_data* vsd;
#if PACKETVER < 20100105
	const int cmd = 0x133;
	const int offset = 8;
#else
	const int cmd = 0x800;
	const int offset = 12;
#endif

	nullpo_retv(sd);
	nullpo_retv(vending);
	nullpo_retv(vsd=iMap->id2sd(id));

	fd = sd->fd;
	count = vsd->vend_num;

	WFIFOHEAD(fd, offset+count*22);
	WFIFOW(fd,0) = cmd;
	WFIFOW(fd,2) = offset+count*22;
	WFIFOL(fd,4) = id;
#if PACKETVER >= 20100105
	WFIFOL(fd,8) = vsd->vender_id;
#endif

	for( i = 0; i < count; i++ )
	{
		int index = vending[i].index;
		struct item_data* data = itemdb_search(vsd->status.cart[index].nameid);
		WFIFOL(fd,offset+ 0+i*22) = vending[i].value;
		WFIFOW(fd,offset+ 4+i*22) = vending[i].amount;
		WFIFOW(fd,offset+ 6+i*22) = vending[i].index + 2;
		WFIFOB(fd,offset+ 8+i*22) = itemtype(data->type);
		WFIFOW(fd,offset+ 9+i*22) = ( data->view_id > 0 ) ? data->view_id : vsd->status.cart[index].nameid;
		WFIFOB(fd,offset+11+i*22) = vsd->status.cart[index].identify;
		WFIFOB(fd,offset+12+i*22) = vsd->status.cart[index].attribute;
		WFIFOB(fd,offset+13+i*22) = vsd->status.cart[index].refine;
		clif->addcards(WFIFOP(fd,offset+14+i*22), &vsd->status.cart[index]);
	}
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Shop purchase failure (ZC_PC_PURCHASE_RESULT_FROMMC).
/// 0135 <index>.W <amount>.W <result>.B
/// result:
///     0 = success
///     1 = not enough zeny
///     2 = overweight
///     4 = out of stock
///     5 = "cannot use an npc shop while in a trade"
///     6 = Because the store information was incorrect the item was not purchased.
///     7 = No sales information.
void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x135));
	WFIFOW(fd,0) = 0x135;
	WFIFOW(fd,2) = index+2;
	WFIFOW(fd,4) = amount;
	WFIFOB(fd,6) = fail;
	WFIFOSET(fd,packet_len(0x135));
}


/// Shop creation success (ZC_PC_PURCHASE_MYITEMLIST).
/// 0136 <packet len>.W <owner id>.L { <price>.L <index>.W <amount>.W <type>.B <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }*
void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending)
{
	int i,fd;
	int count;

	nullpo_retv(sd);

	fd = sd->fd;
	count = sd->vend_num;

	WFIFOHEAD(fd, 8+count*22);
	WFIFOW(fd,0) = 0x136;
	WFIFOW(fd,2) = 8+count*22;
	WFIFOL(fd,4) = id;
	for( i = 0; i < count; i++ ) {
		int index = vending[i].index;
		struct item_data* data = itemdb_search(sd->status.cart[index].nameid);
		WFIFOL(fd, 8+i*22) = vending[i].value;
		WFIFOW(fd,12+i*22) = vending[i].index + 2;
		WFIFOW(fd,14+i*22) = vending[i].amount;
		WFIFOB(fd,16+i*22) = itemtype(data->type);
		WFIFOW(fd,17+i*22) = ( data->view_id > 0 ) ? data->view_id : sd->status.cart[index].nameid;
		WFIFOB(fd,19+i*22) = sd->status.cart[index].identify;
		WFIFOB(fd,20+i*22) = sd->status.cart[index].attribute;
		WFIFOB(fd,21+i*22) = sd->status.cart[index].refine;
		clif->addcards(WFIFOP(fd,22+i*22), &sd->status.cart[index]);
	}
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Inform merchant that someone has bought an item (ZC_DELETEITEM_FROM_MCSTORE).
/// 0137 <index>.W <amount>.W
void clif_vendingreport(struct map_session_data* sd, int index, int amount)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x137));
	WFIFOW(fd,0) = 0x137;
	WFIFOW(fd,2) = index+2;
	WFIFOW(fd,4) = amount;
	WFIFOSET(fd,packet_len(0x137));
}


/// Result of organizing a party (ZC_ACK_MAKE_GROUP).
/// 00fa <result>.B
/// result:
///     0 = opens party window and shows MsgStringTable[77]="party successfully organized"
///     1 = MsgStringTable[78]="party name already exists"
///     2 = MsgStringTable[79]="already in a party"
///     3 = cannot organize parties on this map
///     ? = nothing
void clif_party_created(struct map_session_data *sd,int result)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xfa));
	WFIFOW(fd,0)=0xfa;
	WFIFOB(fd,2)=result;
	WFIFOSET(fd,packet_len(0xfa));
}


/// Adds new member to a party.
/// 0104 <account id>.L <role>.L <x>.W <y>.W <state>.B <party name>.24B <char name>.24B <map name>.16B (ZC_ADD_MEMBER_TO_GROUP)
/// 01e9 <account id>.L <role>.L <x>.W <y>.W <state>.B <party name>.24B <char name>.24B <map name>.16B <item pickup rule>.B <item share rule>.B (ZC_ADD_MEMBER_TO_GROUP2)
/// role:
///     0 = leader
///     1 = normal
/// state:
///     0 = connected
///     1 = disconnected
void clif_party_member_info(struct party_data *p, struct map_session_data *sd)
{
	unsigned char buf[81];
	int i;

	if (!sd) { //Pick any party member (this call is used when changing item share rules)
		ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd != 0 );
	} else {
		ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
	}
	if (i >= MAX_PARTY) return; //Should never happen...
	sd = p->data[i].sd;

	WBUFW(buf, 0) = 0x1e9;
	WBUFL(buf, 2) = sd->status.account_id;
	WBUFL(buf, 6) = (p->party.member[i].leader)?0:1;
	WBUFW(buf,10) = sd->bl.x;
	WBUFW(buf,12) = sd->bl.y;
	WBUFB(buf,14) = (p->party.member[i].online)?0:1;
	memcpy(WBUFP(buf,15), p->party.name, NAME_LENGTH);
	memcpy(WBUFP(buf,39), sd->status.name, NAME_LENGTH);
	mapindex_getmapname_ext(map[sd->bl.m].cName ? map[sd->bl.m].cName : map[sd->bl.m].name, (char*)WBUFP(buf,63));
	WBUFB(buf,79) = (p->party.item&1)?1:0;
	WBUFB(buf,80) = (p->party.item&2)?1:0;
	clif->send(buf,packet_len(0x1e9),&sd->bl,PARTY);
}


/// Sends party information (ZC_GROUP_LIST).
/// 00fb <packet len>.W <party name>.24B { <account id>.L <nick>.24B <map name>.16B <role>.B <state>.B }*
/// role:
///     0 = leader
///     1 = normal
/// state:
///     0 = connected
///     1 = disconnected
void clif_party_info(struct party_data* p, struct map_session_data *sd)
{
	unsigned char buf[2+2+NAME_LENGTH+(4+NAME_LENGTH+MAP_NAME_LENGTH_EXT+1+1)*MAX_PARTY];
	struct map_session_data* party_sd = NULL;
	int i, c;

	nullpo_retv(p);

	WBUFW(buf,0) = 0xfb;
	memcpy(WBUFP(buf,4), p->party.name, NAME_LENGTH);
	for(i = 0, c = 0; i < MAX_PARTY; i++)
	{
		struct party_member* m = &p->party.member[i];
		if(!m->account_id) continue;

		if(party_sd == NULL) party_sd = p->data[i].sd;

		WBUFL(buf,28+c*46) = m->account_id;
		memcpy(WBUFP(buf,28+c*46+4), m->name, NAME_LENGTH);
		mapindex_getmapname_ext(mapindex_id2name(m->map), (char*)WBUFP(buf,28+c*46+28));
		WBUFB(buf,28+c*46+44) = (m->leader) ? 0 : 1;
		WBUFB(buf,28+c*46+45) = (m->online) ? 0 : 1;
		c++;
	}
	WBUFW(buf,2) = 28+c*46;

	if(sd) { // send only to self
		clif->send(buf, WBUFW(buf,2), &sd->bl, SELF);
	} else if (party_sd) { // send to whole party
		clif->send(buf, WBUFW(buf,2), &party_sd->bl, PARTY);
	}
}


/// The player's 'party invite' state, sent during login (ZC_PARTY_CONFIG).
/// 02c9 <flag>.B
/// flag:
///     0 = allow party invites
///     1 = auto-deny party invites
void clif_partyinvitationstate(struct map_session_data* sd)
{
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x2c9));
	WFIFOW(fd, 0) = 0x2c9;
	WFIFOB(fd, 2) = sd->status.allow_party ? 1 : 0;
	WFIFOSET(fd, packet_len(0x2c9));
}


/// Party invitation request.
/// 00fe <party id>.L <party name>.24B (ZC_REQ_JOIN_GROUP)
/// 02c6 <party id>.L <party name>.24B (ZC_PARTY_JOIN_REQ)
void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
#if PACKETVER < 20070821
	const int cmd = 0xfe;
#else
	const int cmd = 0x2c6;
#endif
	int fd;
	struct party_data *p;

	nullpo_retv(sd);
	nullpo_retv(tsd);

	fd=tsd->fd;

	if( (p=party->search(sd->status.party_id))==NULL )
		return;

	WFIFOHEAD(fd,packet_len(cmd));
	WFIFOW(fd,0)=cmd;
	WFIFOL(fd,2)=sd->status.party_id;
	memcpy(WFIFOP(fd,6),p->party.name,NAME_LENGTH);
	WFIFOSET(fd,packet_len(cmd));
}


/// Party invite result.
/// 00fd <nick>.24S <result>.B (ZC_ACK_REQ_JOIN_GROUP)
/// 02c5 <nick>.24S <result>.L (ZC_PARTY_JOIN_REQ_ACK)
/// result=0 : char is already in a party -> MsgStringTable[80]
/// result=1 : party invite was rejected -> MsgStringTable[81]
/// result=2 : party invite was accepted -> MsgStringTable[82]
/// result=3 : party is full -> MsgStringTable[83]
/// result=4 : char of the same account already joined the party -> MsgStringTable[608]
/// result=5 : char blocked party invite -> MsgStringTable[1324] (since 20070904)
/// result=7 : char is not online or doesn't exist -> MsgStringTable[71] (since 20070904)
/// result=8 : (%s) TODO instance related? -> MsgStringTable[1388] (since 20080527)
/// return=9 : TODO map prohibits party joining? -> MsgStringTable[1871] (since 20110205)
void clif_party_inviteack(struct map_session_data* sd, const char* nick, int result)
{
	int fd;
	nullpo_retv(sd);
	fd=sd->fd;

#if PACKETVER < 20070904
	if( result == 7 ) {
		clif->message(fd, msg_txt(3));
		return;
	}
#endif

#if PACKETVER < 20070821
	WFIFOHEAD(fd,packet_len(0xfd));
	WFIFOW(fd,0) = 0xfd;
	safestrncpy((char*)WFIFOP(fd,2),nick,NAME_LENGTH);
	WFIFOB(fd,26) = result;
	WFIFOSET(fd,packet_len(0xfd));
#else
	WFIFOHEAD(fd,packet_len(0x2c5));
	WFIFOW(fd,0) = 0x2c5;
	safestrncpy((char*)WFIFOP(fd,2),nick,NAME_LENGTH);
	WFIFOL(fd,26) = result;
	WFIFOSET(fd,packet_len(0x2c5));
#endif
}


/// Updates party settings.
/// 0101 <exp option>.L (ZC_GROUPINFO_CHANGE)
/// 07d8 <exp option>.L <item pick rule>.B <item share rule>.B (ZC_REQ_GROUPINFO_CHANGE_V2)
/// exp option:
///     0 = exp sharing disabled
///     1 = exp sharing enabled
///     2 = cannot change exp sharing
///
/// flag:
///     0 = send to party
///     1 = send to sd
void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag)
{
	unsigned char buf[16];
#if PACKETVER < 20090603
	const int cmd = 0x101;
#else
	const int cmd = 0x7d8;
#endif

	nullpo_retv(p);

	if(!sd && flag==0){
		int i;
		for(i=0;i<MAX_PARTY && !p->data[i].sd;i++)
			;
		if (i < MAX_PARTY)
			sd = p->data[i].sd;
	}
	if(!sd) return;
	WBUFW(buf,0)=cmd;
	WBUFL(buf,2)=((flag&0x01)?2:p->party.exp);
#if PACKETVER >= 20090603
	WBUFB(buf,6)=(p->party.item&1)?1:0;
	WBUFB(buf,7)=(p->party.item&2)?1:0;
#endif
	if(flag==0)
		clif->send(buf,packet_len(cmd),&sd->bl,PARTY);
	else
		clif->send(buf,packet_len(cmd),&sd->bl,SELF);
}


/// 0105 <account id>.L <char name>.24B <result>.B (ZC_DELETE_MEMBER_FROM_GROUP).
/// result:
///     0 = leave
///     1 = expel
///     2 = cannot leave party on this map
///     3 = cannot expel from party on this map
void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag)
{
	unsigned char buf[64];

	nullpo_retv(p);

	if(!sd && (flag&0xf0)==0)
	{
		int i;
		for(i=0;i<MAX_PARTY && !p->data[i].sd;i++)
			;
			if (i < MAX_PARTY)
				sd = p->data[i].sd;
	}

	if(!sd) return;

	WBUFW(buf,0)=0x105;
	WBUFL(buf,2)=account_id;
	memcpy(WBUFP(buf,6),name,NAME_LENGTH);
	WBUFB(buf,30)=flag&0x0f;
	if((flag&0xf0)==0)
		clif->send(buf,packet_len(0x105),&sd->bl,PARTY);
	else
		clif->send(buf,packet_len(0x105),&sd->bl,SELF);
}


/// Party chat message (ZC_NOTIFY_CHAT_PARTY).
/// 0109 <packet len>.W <account id>.L <message>.?B
void clif_party_message(struct party_data* p, int account_id, const char* mes, int len)
{
	struct map_session_data *sd;
	int i;

	nullpo_retv(p);

	for(i=0; i < MAX_PARTY && !p->data[i].sd;i++);
	if(i < MAX_PARTY){
		unsigned char buf[1024];

		if( len > sizeof(buf)-8 )
		{
			ShowWarning("clif_party_message: Truncated message '%s' (len=%d, max=%d, party_id=%d).\n", mes, len, sizeof(buf)-8, p->party.party_id);
			len = sizeof(buf)-8;
		}

		sd = p->data[i].sd;
		WBUFW(buf,0)=0x109;
		WBUFW(buf,2)=len+8;
		WBUFL(buf,4)=account_id;
        safestrncpy((char *)WBUFP(buf,8), mes, len);
		clif->send(buf,len+8,&sd->bl,PARTY);
	}
}


/// Updates the position of a party member on the minimap (ZC_NOTIFY_POSITION_TO_GROUPM).
/// 0107 <account id>.L <x>.W <y>.W
void clif_party_xy(struct map_session_data *sd)
{
	unsigned char buf[16];

	nullpo_retv(sd);

	WBUFW(buf,0)=0x107;
	WBUFL(buf,2)=sd->status.account_id;
	WBUFW(buf,6)=sd->bl.x;
	WBUFW(buf,8)=sd->bl.y;
	clif->send(buf,packet_len(0x107),&sd->bl,PARTY_SAMEMAP_WOS);
}


/*==========================================
 * Sends x/y dot to a single fd. [Skotlex]
 *------------------------------------------*/
void clif_party_xy_single(int fd, struct map_session_data *sd)
{
	WFIFOHEAD(fd,packet_len(0x107));
	WFIFOW(fd,0)=0x107;
	WFIFOL(fd,2)=sd->status.account_id;
	WFIFOW(fd,6)=sd->bl.x;
	WFIFOW(fd,8)=sd->bl.y;
	WFIFOSET(fd,packet_len(0x107));
}


/// Updates HP bar of a party member.
/// 0106 <account id>.L <hp>.W <max hp>.W (ZC_NOTIFY_HP_TO_GROUPM)
/// 080e <account id>.L <hp>.L <max hp>.L (ZC_NOTIFY_HP_TO_GROUPM_R2)
void clif_party_hp(struct map_session_data *sd)
{
	unsigned char buf[16];
#if PACKETVER < 20100126
	const int cmd = 0x106;
#else
	const int cmd = 0x80e;
#endif

	nullpo_retv(sd);

	WBUFW(buf,0)=cmd;
	WBUFL(buf,2)=sd->status.account_id;
#if PACKETVER < 20100126
	if (sd->battle_status.max_hp > INT16_MAX) { //To correctly display the %hp bar. [Skotlex]
		WBUFW(buf,6) = sd->battle_status.hp/(sd->battle_status.max_hp/100);
		WBUFW(buf,8) = 100;
	} else {
		WBUFW(buf,6) = sd->battle_status.hp;
		WBUFW(buf,8) = sd->battle_status.max_hp;
	}
#else
	WBUFL(buf,6) = sd->battle_status.hp;
	WBUFL(buf,10) = sd->battle_status.max_hp;
#endif
	clif->send(buf,packet_len(cmd),&sd->bl,PARTY_AREA_WOS);
}


/*==========================================
 * Sends HP bar to a single fd. [Skotlex]
 *------------------------------------------*/
void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp)
{
#if PACKETVER < 20100126
	const int cmd = 0x106;
#else
	const int cmd = 0x80e;
#endif
	WFIFOHEAD(fd,packet_len(cmd));
	WFIFOW(fd,0) = cmd;
	WFIFOL(fd,2) = id;
#if PACKETVER < 20100126
	if( maxhp > INT16_MAX )
	{// To correctly display the %hp bar. [Skotlex]
		WFIFOW(fd,6) = hp/(maxhp/100);
		WFIFOW(fd,8) = 100;
	} else {
		WFIFOW(fd,6) = hp;
		WFIFOW(fd,8) = maxhp;
	}
#else
	WFIFOL(fd,6) = hp;
	WFIFOL(fd,10) = maxhp;
#endif
	WFIFOSET(fd, packet_len(cmd));
}

/// Notifies the client, that it's attack target is too far (ZC_ATTACK_FAILURE_FOR_DISTANCE).
/// 0139 <target id>.L <target x>.W <target y>.W <x>.W <y>.W <atk range>.W
void clif_movetoattack(struct map_session_data *sd,struct block_list *bl)
{
	int fd;

	nullpo_retv(sd);
	nullpo_retv(bl);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x139));
	WFIFOW(fd, 0)=0x139;
	WFIFOL(fd, 2)=bl->id;
	WFIFOW(fd, 6)=bl->x;
	WFIFOW(fd, 8)=bl->y;
	WFIFOW(fd,10)=sd->bl.x;
	WFIFOW(fd,12)=sd->bl.y;
	WFIFOW(fd,14)=sd->battle_status.rhw.range;
	WFIFOSET(fd,packet_len(0x139));
}


/// Notifies the client about the result of an item produce request (ZC_ACK_REQMAKINGITEM).
/// 018f <result>.W <name id>.W
/// result:
///     0 = success
///     1 = failure
///     2 = success (alchemist)
///     3 = failure (alchemist)
void clif_produceeffect(struct map_session_data* sd,int flag,int nameid)
{
	int view,fd;

	nullpo_retv(sd);

	fd = sd->fd;
	clif->solved_charname(fd, sd->status.char_id, sd->status.name);
	WFIFOHEAD(fd,packet_len(0x18f));
	WFIFOW(fd, 0)=0x18f;
	WFIFOW(fd, 2)=flag;
	if((view = itemdb_viewid(nameid)) > 0)
		WFIFOW(fd, 4)=view;
	else
		WFIFOW(fd, 4)=nameid;
	WFIFOSET(fd,packet_len(0x18f));
}


/// Initiates the pet taming process (ZC_START_CAPTURE).
/// 019e
void clif_catch_process(struct map_session_data *sd)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x19e));
	WFIFOW(fd,0)=0x19e;
	WFIFOSET(fd,packet_len(0x19e));
}


/// Displays the result of a pet taming attempt (ZC_TRYCAPTURE_MONSTER).
/// 01a0 <result>.B
///     0 = failure
///     1 = success
void clif_pet_roulette(struct map_session_data *sd,int data)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x1a0));
	WFIFOW(fd,0)=0x1a0;
	WFIFOB(fd,2)=data;
	WFIFOSET(fd,packet_len(0x1a0));
}


/// Presents a list of pet eggs that can be hatched (ZC_PETEGG_LIST).
/// 01a6 <packet len>.W { <index>.W }*
void clif_sendegg(struct map_session_data *sd)
{
	int i,n=0,fd;

	nullpo_retv(sd);

	fd=sd->fd;
	if (battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m)) { //Disable pet hatching in GvG grounds during Guild Wars [Skotlex]
		clif->message(fd, msg_txt(666));
		return;
	}
	WFIFOHEAD(fd, MAX_INVENTORY * 2 + 4);
	WFIFOW(fd,0)=0x1a6;
	for(i=0,n=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
		   sd->inventory_data[i]->type!=IT_PETEGG ||
		   sd->status.inventory[i].amount<=0)
			continue;
		WFIFOW(fd,n*2+4)=i+2;
		n++;
	}
	WFIFOW(fd,2)=4+n*2;
	WFIFOSET(fd,WFIFOW(fd,2));

	sd->menuskill_id = SA_TAMINGMONSTER;
	sd->menuskill_val = -1;
}


/// Sends a specific pet data update (ZC_CHANGESTATE_PET).
/// 01a4 <type>.B <id>.L <data>.L
/// type:
///     0 = pre-init (data = 0)
///     1 = intimacy (data = 0~4)
///     2 = hunger (data = 0~4)
///     3 = accessory
///     4 = performance (data = 1~3: normal, 4: special)
///     5 = hairstyle
///
/// If sd is null, the update is sent to nearby objects, otherwise it is sent only to that player.
void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int type, int param)
{
	uint8 buf[16];
	nullpo_retv(pd);

	WBUFW(buf,0) = 0x1a4;
	WBUFB(buf,2) = type;
	WBUFL(buf,3) = pd->bl.id;
	WBUFL(buf,7) = param;
	if (sd)
		clif->send(buf, packet_len(0x1a4), &sd->bl, SELF);
	else
		clif->send(buf, packet_len(0x1a4), &pd->bl, AREA);
}


/// Pet's base data (ZC_PROPERTY_PET).
/// 01a2 <name>.24B <renamed>.B <level>.W <hunger>.W <intimacy>.W <accessory id>.W <class>.W
void clif_send_petstatus(struct map_session_data *sd)
{
	int fd;
	struct s_pet *pet;

	nullpo_retv(sd);
	nullpo_retv(sd->pd);

	fd=sd->fd;
	pet = &sd->pd->pet;
	WFIFOHEAD(fd,packet_len(0x1a2));
	WFIFOW(fd,0)=0x1a2;
	memcpy(WFIFOP(fd,2),pet->name,NAME_LENGTH);
	WFIFOB(fd,26)=battle_config.pet_rename?0:pet->rename_flag;
	WFIFOW(fd,27)=pet->level;
	WFIFOW(fd,29)=pet->hungry;
	WFIFOW(fd,31)=pet->intimate;
	WFIFOW(fd,33)=pet->equip;
#if PACKETVER >= 20081126
	WFIFOW(fd,35)=pet->class_;
#endif
	WFIFOSET(fd,packet_len(0x1a2));
}


/// Notification about a pet's emotion/talk (ZC_PET_ACT).
/// 01aa <id>.L <data>.L
/// data:
///     @see CZ_PET_ACT.
void clif_pet_emotion(struct pet_data *pd,int param)
{
	unsigned char buf[16];

	nullpo_retv(pd);

	memset(buf,0,packet_len(0x1aa));

	WBUFW(buf,0)=0x1aa;
	WBUFL(buf,2)=pd->bl.id;
	if(param >= 100 && pd->petDB->talk_convert_class) {
		if(pd->petDB->talk_convert_class < 0)
			return;
		else if(pd->petDB->talk_convert_class > 0) {
			// replace mob_id component of talk/act data
			param -= (pd->pet.class_ - 100)*100;
			param += (pd->petDB->talk_convert_class - 100)*100;
		}
	}
	WBUFL(buf,6)=param;

	clif->send(buf,packet_len(0x1aa),&pd->bl,AREA);
}


/// Result of request to feed a pet (ZC_FEED_PET).
/// 01a3 <result>.B <name id>.W
/// result:
///     0 = failure
///     1 = success
void clif_pet_food(struct map_session_data *sd,int foodid,int fail)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x1a3));
	WFIFOW(fd,0)=0x1a3;
	WFIFOB(fd,2)=fail;
	WFIFOW(fd,3)=foodid;
	WFIFOSET(fd,packet_len(0x1a3));
}


/// Presents a list of skills that can be auto-spelled (ZC_AUTOSPELLLIST).
/// 01cd { <skill id>.L }*7
void clif_autospell(struct map_session_data *sd,uint16 skill_lv)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x1cd));
	WFIFOW(fd, 0)=0x1cd;

	if(skill_lv>0 && pc->checkskill(sd,MG_NAPALMBEAT)>0)
		WFIFOL(fd,2)= MG_NAPALMBEAT;
	else
		WFIFOL(fd,2)= 0x00000000;
	if(skill_lv>1 && pc->checkskill(sd,MG_COLDBOLT)>0)
		WFIFOL(fd,6)= MG_COLDBOLT;
	else
		WFIFOL(fd,6)= 0x00000000;
	if(skill_lv>1 && pc->checkskill(sd,MG_FIREBOLT)>0)
		WFIFOL(fd,10)= MG_FIREBOLT;
	else
		WFIFOL(fd,10)= 0x00000000;
	if(skill_lv>1 && pc->checkskill(sd,MG_LIGHTNINGBOLT)>0)
		WFIFOL(fd,14)= MG_LIGHTNINGBOLT;
	else
		WFIFOL(fd,14)= 0x00000000;
	if(skill_lv>4 && pc->checkskill(sd,MG_SOULSTRIKE)>0)
		WFIFOL(fd,18)= MG_SOULSTRIKE;
	else
		WFIFOL(fd,18)= 0x00000000;
	if(skill_lv>7 && pc->checkskill(sd,MG_FIREBALL)>0)
		WFIFOL(fd,22)= MG_FIREBALL;
	else
		WFIFOL(fd,22)= 0x00000000;
	if(skill_lv>9 && pc->checkskill(sd,MG_FROSTDIVER)>0)
		WFIFOL(fd,26)= MG_FROSTDIVER;
	else
		WFIFOL(fd,26)= 0x00000000;

	WFIFOSET(fd,packet_len(0x1cd));
	sd->menuskill_id = SA_AUTOSPELL;
	sd->menuskill_val = skill_lv;
}


/// Devotion's visual effect (ZC_DEVOTIONLIST).
/// 01cf <devoter id>.L { <devotee id>.L }*5 <max distance>.W
void clif_devotion(struct block_list *src, struct map_session_data *tsd)
{
	unsigned char buf[56];

	nullpo_retv(src);
	memset(buf,0,packet_len(0x1cf));

	WBUFW(buf,0) = 0x1cf;
	WBUFL(buf,2) = src->id;
	if( src->type == BL_MER )
	{
		struct mercenary_data *md = BL_CAST(BL_MER,src);
		if( md && md->master && md->devotion_flag )
			WBUFL(buf,6) = md->master->bl.id;

		WBUFW(buf,26) = skill->get_range2(src, ML_DEVOTION, mercenary_checkskill(md, ML_DEVOTION));
	}
	else
	{
		int i;
		struct map_session_data *sd = BL_CAST(BL_PC,src);
		if( sd == NULL )
			return;

		for( i = 0; i < 5; i++ )
			WBUFL(buf,6+4*i) = sd->devotion[i];
		WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc->checkskill(sd, CR_DEVOTION));
	}

	if( tsd )
		clif->send(buf, packet_len(0x1cf), &tsd->bl, SELF);
	else
		clif->send(buf, packet_len(0x1cf), src, AREA);
}

/*==========================================
 * Server tells clients nearby 'sd' (and himself) to display 'sd->spiritball' number of spiritballs on 'sd'
 * Notifies clients in an area of an object's spirits.
 * 01d0 <id>.L <amount>.W (ZC_SPIRITS)
 * 01e1 <id>.L <amount>.W (ZC_SPIRITS2)
 *------------------------------------------*/
void clif_spiritball(struct block_list *bl) {
    unsigned char buf[16];
    TBL_PC *sd = BL_CAST(BL_PC,bl);
    TBL_HOM *hd = BL_CAST(BL_HOM,bl);

    nullpo_retv(bl);

    WBUFW(buf, 0) = 0x1d0;
    WBUFL(buf, 2) = bl->id;
	WBUFW(buf, 6) = 0; //init to 0
    switch(bl->type){
        case BL_PC: WBUFW(buf, 6) = sd->spiritball; break;
        case BL_HOM: WBUFW(buf, 6) = hd->homunculus.spiritball; break;
    }
    clif->send(buf, packet_len(0x1d0), bl, AREA);
}


/// Notifies clients in area of a character's combo delay (ZC_COMBODELAY).
/// 01d2 <account id>.L <delay>.L
void clif_combo_delay(struct block_list *bl,int wait)
{
	unsigned char buf[32];

	nullpo_retv(bl);

	WBUFW(buf,0)=0x1d2;
	WBUFL(buf,2)=bl->id;
	WBUFL(buf,6)=wait;
	clif->send(buf,packet_len(0x1d2),bl,AREA);
}


/// Notifies clients in area that a character has blade-stopped another (ZC_BLADESTOP).
/// 01d1 <src id>.L <dst id>.L <flag>.L
/// flag:
///     0 = inactive
///     1 = active
void clif_bladestop(struct block_list *src, int dst_id, int active)
{
	unsigned char buf[32];

	nullpo_retv(src);

	WBUFW(buf,0)=0x1d1;
	WBUFL(buf,2)=src->id;
	WBUFL(buf,6)=dst_id;
	WBUFL(buf,10)=active;

	clif->send(buf,packet_len(0x1d1),src,AREA);
}


/// MVP effect (ZC_MVP).
/// 010c <account id>.L
void clif_mvp_effect(struct map_session_data *sd)
{
	unsigned char buf[16];

	nullpo_retv(sd);

	WBUFW(buf,0)=0x10c;
	WBUFL(buf,2)=sd->bl.id;
	clif->send(buf,packet_len(0x10c),&sd->bl,AREA);
}


/// MVP item reward message (ZC_MVP_GETTING_ITEM).
/// 010a <name id>.W
void clif_mvp_item(struct map_session_data *sd,int nameid)
{
	int view,fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x10a));
	WFIFOW(fd,0)=0x10a;
	if((view = itemdb_viewid(nameid)) > 0)
		WFIFOW(fd,2)=view;
	else
		WFIFOW(fd,2)=nameid;
	WFIFOSET(fd,packet_len(0x10a));
}


/// MVP EXP reward message (ZC_MVP_GETTING_SPECIAL_EXP).
/// 010b <exp>.L
void clif_mvp_exp(struct map_session_data *sd, unsigned int exp)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x10b));
	WFIFOW(fd,0)=0x10b;
	WFIFOL(fd,2)=cap_value(exp,0,INT32_MAX);
	WFIFOSET(fd,packet_len(0x10b));
}


/// Dropped MVP item reward message (ZC_THROW_MVPITEM).
/// 010d
///
/// "You are the MVP, but cannot obtain the reward because
///     you are overweight."
void clif_mvp_noitem(struct map_session_data* sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x10d));
	WFIFOW(fd,0) = 0x10d;
	WFIFOSET(fd,packet_len(0x10d));
}


/// Guild creation result (ZC_RESULT_MAKE_GUILD).
/// 0167 <result>.B
/// result:
///     0 = "Guild has been created."
///     1 = "You are already in a Guild."
///     2 = "That Guild Name already exists."
///     3 = "You need the neccessary item to create a Guild."
void clif_guild_created(struct map_session_data *sd,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x167));
	WFIFOW(fd,0)=0x167;
	WFIFOB(fd,2)=flag;
	WFIFOSET(fd,packet_len(0x167));
}


/// Notifies the client that it is belonging to a guild (ZC_UPDATE_GDID).
/// 016c <guild id>.L <emblem id>.L <mode>.L <ismaster>.B <inter sid>.L <guild name>.24B
/// mode:
///     &0x01 = allow invite
///     &0x10 = allow expel
void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g)
{
	int ps,fd;
	nullpo_retv(sd);
	nullpo_retv(g);

	fd=sd->fd;
	ps=guild->getposition(g,sd);
	WFIFOHEAD(fd,packet_len(0x16c));
	WFIFOW(fd,0)=0x16c;
	WFIFOL(fd,2)=g->guild_id;
	WFIFOL(fd,6)=g->emblem_id;
	WFIFOL(fd,10)=g->position[ps].mode;
	WFIFOB(fd,14)=(bool)(sd->state.gmaster_flag==g);
	WFIFOL(fd,15)=0;  // InterSID (unknown purpose)
	memcpy(WFIFOP(fd,19),g->name,NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x16c));
}


/// Guild member login notice.
/// 016d <account id>.L <char id>.L <status>.L (ZC_UPDATE_CHARSTAT)
/// 01f2 <account id>.L <char id>.L <status>.L <gender>.W <hair style>.W <hair color>.W (ZC_UPDATE_CHARSTAT2)
/// status:
///     0 = offline
///     1 = online
void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag)
{
	unsigned char buf[64];
	struct map_session_data* sd;

	nullpo_retv(g);

	WBUFW(buf, 0)=0x1f2;
	WBUFL(buf, 2)=g->member[idx].account_id;
	WBUFL(buf, 6)=g->member[idx].char_id;
	WBUFL(buf,10)=flag;

	if( ( sd = g->member[idx].sd ) != NULL )
	{
		WBUFW(buf,14) = sd->status.sex;
		WBUFW(buf,16) = sd->status.hair;
		WBUFW(buf,18) = sd->status.hair_color;
		clif->send(buf,packet_len(0x1f2),&sd->bl,GUILD_WOS);
	}
	else if( ( sd = guild->getavailablesd(g) ) != NULL )
	{
		WBUFW(buf,14) = 0;
		WBUFW(buf,16) = 0;
		WBUFW(buf,18) = 0;
		clif->send(buf,packet_len(0x1f2),&sd->bl,GUILD);
	}
}

// Function `clif_guild_memberlogin_notice` sends info about
// logins and logouts of a guild member to the rest members.
// But at the 1st time (after a player login or map changing)
// the client won't show the message.
// So I suggest use this function for sending "first-time-info"
// to some player on entering the game or changing location.
// At next time the client would always show the message.
// The function sends all the statuses in the single packet
// to economize traffic. [LuzZza]
void clif_guild_send_onlineinfo(struct map_session_data *sd)
{
	struct guild *g;
	unsigned char buf[14*128];
	int i, count=0, p_len;

	nullpo_retv(sd);

	p_len = packet_len(0x16d);

	if(!(g = sd->guild))
		return;

	for(i=0; i<g->max_member; i++) {

		if(g->member[i].account_id > 0 &&
			g->member[i].account_id != sd->status.account_id) {

			WBUFW(buf,count*p_len) = 0x16d;
			WBUFL(buf,count*p_len+2) = g->member[i].account_id;
			WBUFL(buf,count*p_len+6) = g->member[i].char_id;
			WBUFL(buf,count*p_len+10) = g->member[i].online;
			count++;
		}
	}

	clif->send(buf, p_len*count, &sd->bl, SELF);
}


/// Bitmask of enabled guild window tabs (ZC_ACK_GUILD_MENUINTERFACE).
/// 014e <menu flag>.L
/// menu flag:
///      0x00 = Basic Info (always on)
///     &0x01 = Member manager
///     &0x02 = Positions
///     &0x04 = Skills
///     &0x10 = Expulsion list
///     &0x40 = Unknown (GMENUFLAG_ALLGUILDLIST)
///     &0x80 = Notice
void clif_guild_masterormember(struct map_session_data *sd)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x14e));
	WFIFOW(fd,0) = 0x14e;
	WFIFOL(fd,2) = (sd->state.gmaster_flag) ? 0xd7 : 0x57;
	WFIFOSET(fd,packet_len(0x14e));
}


/// Guild basic information (Territories [Valaris])
/// 0150 <guild id>.L <level>.L <member num>.L <member max>.L <exp>.L <max exp>.L <points>.L <honor>.L <virtue>.L <emblem id>.L <name>.24B <master name>.24B <manage land>.16B (ZC_GUILD_INFO)
/// 01b6 <guild id>.L <level>.L <member num>.L <member max>.L <exp>.L <max exp>.L <points>.L <honor>.L <virtue>.L <emblem id>.L <name>.24B <master name>.24B <manage land>.16B <zeny>.L (ZC_GUILD_INFO2)
void clif_guild_basicinfo(struct map_session_data *sd) {
	int fd;
	struct guild *g;

	nullpo_retv(sd);
	fd = sd->fd;

	if( (g = sd->guild) == NULL )
		return;

	WFIFOHEAD(fd,packet_len(0x1b6));
	WFIFOW(fd, 0)=0x1b6;//0x150;
	WFIFOL(fd, 2)=g->guild_id;
	WFIFOL(fd, 6)=g->guild_lv;
	WFIFOL(fd,10)=g->connect_member;
	WFIFOL(fd,14)=g->max_member;
	WFIFOL(fd,18)=g->average_lv;
	WFIFOL(fd,22)=(uint32)cap_value(g->exp,0,INT32_MAX);
	WFIFOL(fd,26)=g->next_exp;
	WFIFOL(fd,30)=0;	// Tax Points
	WFIFOL(fd,34)=0;	// Honor: (left) Vulgar [-100,100] Famed (right)
	WFIFOL(fd,38)=0;	// Virtue: (down) Wicked [-100,100] Righteous (up)
	WFIFOL(fd,42)=g->emblem_id;
	memcpy(WFIFOP(fd,46),g->name, NAME_LENGTH);
	memcpy(WFIFOP(fd,70),g->master, NAME_LENGTH);

	safestrncpy((char*)WFIFOP(fd,94),msg_txt(300+guild->checkcastles(g)),16); // "'N' castles"
	WFIFOL(fd,110) = 0;  // zeny

	WFIFOSET(fd,packet_len(0x1b6));
}


/// Guild alliance and opposition list (ZC_MYGUILD_BASIC_INFO).
/// 014c <packet len>.W { <relation>.L <guild id>.L <guild name>.24B }*
void clif_guild_allianceinfo(struct map_session_data *sd)
{
	int fd,i,c;
	struct guild *g;

	nullpo_retv(sd);
	if( (g = sd->guild) == NULL )
		return;

	fd = sd->fd;
	WFIFOHEAD(fd, MAX_GUILDALLIANCE * 32 + 4);
	WFIFOW(fd, 0)=0x14c;
	for(i=c=0;i<MAX_GUILDALLIANCE;i++){
		struct guild_alliance *a=&g->alliance[i];
		if(a->guild_id>0){
			WFIFOL(fd,c*32+4)=a->opposition;
			WFIFOL(fd,c*32+8)=a->guild_id;
			memcpy(WFIFOP(fd,c*32+12),a->name,NAME_LENGTH);
			c++;
		}
	}
	WFIFOW(fd, 2)=c*32+4;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Guild member manager information (ZC_MEMBERMGR_INFO).
/// 0154 <packet len>.W { <account>.L <char id>.L <hair style>.W <hair color>.W <gender>.W <class>.W <level>.W <contrib exp>.L <state>.L <position>.L <memo>.50B <name>.24B }*
/// state:
///     0 = offline
///     1 = online
/// memo:
///     probably member's self-introduction (unused, no client UI/packets for editing it)
void clif_guild_memberlist(struct map_session_data *sd)
{
	int fd;
	int i,c;
	struct guild *g;
	nullpo_retv(sd);

	if( (fd = sd->fd) == 0 )
		return;
	if( (g = sd->guild) == NULL )
		return;

	WFIFOHEAD(fd, g->max_member * 104 + 4);
	WFIFOW(fd, 0)=0x154;
	for(i=0,c=0;i<g->max_member;i++){
		struct guild_member *m=&g->member[i];
		if(m->account_id==0)
			continue;
		WFIFOL(fd,c*104+ 4)=m->account_id;
		WFIFOL(fd,c*104+ 8)=m->char_id;
		WFIFOW(fd,c*104+12)=m->hair;
		WFIFOW(fd,c*104+14)=m->hair_color;
		WFIFOW(fd,c*104+16)=m->gender;
		WFIFOW(fd,c*104+18)=m->class_;
		WFIFOW(fd,c*104+20)=m->lv;
		WFIFOL(fd,c*104+22)=(int)cap_value(m->exp,0,INT32_MAX);
		WFIFOL(fd,c*104+26)=m->online;
		WFIFOL(fd,c*104+30)=m->position;
		memset(WFIFOP(fd,c*104+34),0,50);	//[Ind] - This is displayed in the 'note' column but being you can't edit it it's sent empty.
		memcpy(WFIFOP(fd,c*104+84),m->name,NAME_LENGTH);
		c++;
	}
	WFIFOW(fd, 2)=c*104+4;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Guild position name information (ZC_POSITION_ID_NAME_INFO).
/// 0166 <packet len>.W { <position id>.L <position name>.24B }*
void clif_guild_positionnamelist(struct map_session_data *sd) {
	int i,fd;
	struct guild *g;

	nullpo_retv(sd);
	if( (g = sd->guild) == NULL )
		return;

	fd = sd->fd;
	WFIFOHEAD(fd, MAX_GUILDPOSITION * 28 + 4);
	WFIFOW(fd, 0)=0x166;
	for(i=0;i<MAX_GUILDPOSITION;i++){
		WFIFOL(fd,i*28+4)=i;
		memcpy(WFIFOP(fd,i*28+8),g->position[i].name,NAME_LENGTH);
	}
	WFIFOW(fd,2)=i*28+4;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Guild position information (ZC_POSITION_INFO).
/// 0160 <packet len>.W { <position id>.L <mode>.L <ranking>.L <pay rate>.L }*
/// mode:
///     &0x01 = allow invite
///     &0x10 = allow expel
/// ranking:
///     TODO
void clif_guild_positioninfolist(struct map_session_data *sd) {
	int i,fd;
	struct guild *g;

	nullpo_retv(sd);
	if( (g = sd->guild) == NULL )
		return;

	fd = sd->fd;
	WFIFOHEAD(fd, MAX_GUILDPOSITION * 16 + 4);
	WFIFOW(fd, 0)=0x160;
	for(i=0;i<MAX_GUILDPOSITION;i++){
		struct guild_position *p=&g->position[i];
		WFIFOL(fd,i*16+ 4)=i;
		WFIFOL(fd,i*16+ 8)=p->mode;
		WFIFOL(fd,i*16+12)=i;
		WFIFOL(fd,i*16+16)=p->exp_mode;
	}
	WFIFOW(fd, 2)=i*16+4;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Notifies clients in a guild about updated position information (ZC_ACK_CHANGE_GUILD_POSITIONINFO).
/// 0174 <packet len>.W { <position id>.L <mode>.L <ranking>.L <pay rate>.L <position name>.24B }*
/// mode:
///     &0x01 = allow invite
///     &0x10 = allow expel
/// ranking:
///     TODO
void clif_guild_positionchanged(struct guild *g,int idx)
{
	// FIXME: This packet is intended to update the clients after a
	// commit of position info changes, not sending one packet per
	// position.
	struct map_session_data *sd;
	unsigned char buf[128];

	nullpo_retv(g);

	WBUFW(buf, 0)=0x174;
	WBUFW(buf, 2)=44;  // packet len
	// GUILD_REG_POSITION_INFO{
	WBUFL(buf, 4)=idx;
	WBUFL(buf, 8)=g->position[idx].mode;
	WBUFL(buf,12)=idx;
	WBUFL(buf,16)=g->position[idx].exp_mode;
	memcpy(WBUFP(buf,20),g->position[idx].name,NAME_LENGTH);
	// }*
	if( (sd=guild->getavailablesd(g))!=NULL )
		clif->send(buf,WBUFW(buf,2),&sd->bl,GUILD);
}


/// Notifies clients in a guild about updated member position assignments (ZC_ACK_REQ_CHANGE_MEMBERS).
/// 0156 <packet len>.W { <account id>.L <char id>.L <position id>.L }*
void clif_guild_memberpositionchanged(struct guild *g,int idx)
{
	// FIXME: This packet is intended to update the clients after a
	// commit of member position assignment changes, not sending one
	// packet per position.
	struct map_session_data *sd;
	unsigned char buf[64];

	nullpo_retv(g);

	WBUFW(buf, 0)=0x156;
	WBUFW(buf, 2)=16;  // packet len
	// MEMBER_POSITION_INFO{
	WBUFL(buf, 4)=g->member[idx].account_id;
	WBUFL(buf, 8)=g->member[idx].char_id;
	WBUFL(buf,12)=g->member[idx].position;
	// }*
	if( (sd=guild->getavailablesd(g))!=NULL )
		clif->send(buf,WBUFW(buf,2),&sd->bl,GUILD);
}


/// Sends emblems bitmap data to the client that requested it (ZC_GUILD_EMBLEM_IMG).
/// 0152 <packet len>.W <guild id>.L <emblem id>.L <emblem data>.?B
void clif_guild_emblem(struct map_session_data *sd,struct guild *g)
{
	int fd;
	nullpo_retv(sd);
	nullpo_retv(g);

	fd = sd->fd;
	if( g->emblem_len <= 0 )
		return;

	WFIFOHEAD(fd,g->emblem_len+12);
	WFIFOW(fd,0)=0x152;
	WFIFOW(fd,2)=g->emblem_len+12;
	WFIFOL(fd,4)=g->guild_id;
	WFIFOL(fd,8)=g->emblem_id;
	memcpy(WFIFOP(fd,12),g->emblem_data,g->emblem_len);
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Sends update of the guild id/emblem id to everyone in the area (ZC_CHANGE_GUILD).
/// 01b4 <id>.L <guild id>.L <emblem id>.W
void clif_guild_emblem_area(struct block_list* bl)
{
	uint8 buf[12];

	nullpo_retv(bl);

	// TODO this packet doesn't force the update of ui components that have the emblem visible
	//      (emblem in the flag npcs and emblem over the head in agit maps) [FlavioJS]
	WBUFW(buf,0) = 0x1b4;
	WBUFL(buf,2) = bl->id;
	WBUFL(buf,6) = status_get_guild_id(bl);
	WBUFW(buf,10) = status_get_emblem_id(bl);
	clif->send(buf, 12, bl, AREA_WOS);
}


/// Sends guild skills (ZC_GUILD_SKILLINFO).
/// 0162 <packet len>.W <skill points>.W { <skill id>.W <type>.L <level>.W <sp cost>.W <atk range>.W <skill name>.24B <upgradable>.B }*
void clif_guild_skillinfo(struct map_session_data* sd)
{
	int fd;
	struct guild* g;
	int i,c;

	nullpo_retv(sd);
	if( (g = sd->guild) == NULL )
		return;

	fd = sd->fd;
	WFIFOHEAD(fd, 6 + MAX_GUILDSKILL*37);
	WFIFOW(fd,0) = 0x0162;
	WFIFOW(fd,4) = g->skill_point;
	for(i = 0, c = 0; i < MAX_GUILDSKILL; i++) {
		if(g->skill[i].id > 0 && guild->check_skill_require(g, g->skill[i].id)) {
			int id = g->skill[i].id;
			int p = 6 + c*37;
			WFIFOW(fd,p+0) = id;
			WFIFOL(fd,p+2) = skill->get_inf(id);
			WFIFOW(fd,p+6) = g->skill[i].lv;
			WFIFOW(fd,p+8) = skill->get_sp(id, g->skill[i].lv);
			WFIFOW(fd,p+10) = skill->get_range(id, g->skill[i].lv);
			safestrncpy((char*)WFIFOP(fd,p+12), skill->get_name(id), NAME_LENGTH);
			WFIFOB(fd,p+36)= (g->skill[i].lv < guild->skill_get_max(id) && sd == g->member[0].sd) ? 1 : 0;
			c++;
		}
	}
	WFIFOW(fd,2) = 6 + c*37;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Sends guild notice to client (ZC_GUILD_NOTICE).
/// 016f <subject>.60B <notice>.120B
void clif_guild_notice(struct map_session_data* sd, struct guild* g)
{
	int fd;

	nullpo_retv(sd);
	nullpo_retv(g);

	fd = sd->fd;

	if ( !session_isActive(fd) )
		return;

	if(g->mes1[0] == '\0' && g->mes2[0] == '\0')
		return;

	WFIFOHEAD(fd,packet_len(0x16f));
	WFIFOW(fd,0) = 0x16f;
	memcpy(WFIFOP(fd,2), g->mes1, MAX_GUILDMES1);
	memcpy(WFIFOP(fd,62), g->mes2, MAX_GUILDMES2);
	WFIFOSET(fd,packet_len(0x16f));
}


/// Guild invite (ZC_REQ_JOIN_GUILD).
/// 016a <guild id>.L <guild name>.24B
void clif_guild_invite(struct map_session_data *sd,struct guild *g)
{
	int fd;

	nullpo_retv(sd);
	nullpo_retv(g);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x16a));
	WFIFOW(fd,0)=0x16a;
	WFIFOL(fd,2)=g->guild_id;
	memcpy(WFIFOP(fd,6),g->name,NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x16a));
}


/// Reply to invite request (ZC_ACK_REQ_JOIN_GUILD).
/// 0169 <answer>.B
/// answer:
///     0 = Already in guild.
///     1 = Offer rejected.
///     2 = Offer accepted.
///     3 = Guild full.
void clif_guild_inviteack(struct map_session_data *sd,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x169));
	WFIFOW(fd,0)=0x169;
	WFIFOB(fd,2)=flag;
	WFIFOSET(fd,packet_len(0x169));
}


/// Notifies clients of a guild of a leaving member (ZC_ACK_LEAVE_GUILD).
/// 015a <char name>.24B <reason>.40B
void clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes)
{
	unsigned char buf[128];

	nullpo_retv(sd);

	WBUFW(buf, 0)=0x15a;
	memcpy(WBUFP(buf, 2),name,NAME_LENGTH);
	memcpy(WBUFP(buf,26),mes,40);
	clif->send(buf,packet_len(0x15a),&sd->bl,GUILD_NOBG);
}


/// Notifies clients of a guild of an expelled member.
/// 015c <char name>.24B <reason>.40B <account name>.24B (ZC_ACK_BAN_GUILD)
/// 0839 <char name>.24B <reason>.40B (ZC_ACK_BAN_GUILD_SSO)
void clif_guild_expulsion(struct map_session_data* sd, const char* name, const char* mes, int account_id)
{
	unsigned char buf[128];
#if PACKETVER < 20100803
	const unsigned short cmd = 0x15c;
#else
	const unsigned short cmd = 0x839;
#endif

	nullpo_retv(sd);

	WBUFW(buf,0) = cmd;
	safestrncpy((char*)WBUFP(buf,2), name, NAME_LENGTH);
	safestrncpy((char*)WBUFP(buf,26), mes, 40);
#if PACKETVER < 20100803
	memset(WBUFP(buf,66), 0, NAME_LENGTH); // account name (not used for security reasons)
#endif
	clif->send(buf, packet_len(cmd), &sd->bl, GUILD_NOBG);
}


/// Guild expulsion list (ZC_BAN_LIST).
/// 0163 <packet len>.W { <char name>.24B <account name>.24B <reason>.40B }*
/// 0163 <packet len>.W { <char name>.24B <reason>.40B }* (PACKETVER >= 20100803)
void clif_guild_expulsionlist(struct map_session_data* sd) {
#if PACKETVER < 20100803
	const int offset = NAME_LENGTH*2+40;
#else
	const int offset = NAME_LENGTH+40;
#endif
	int fd, i, c = 0;
	struct guild* g;

	nullpo_retv(sd);

	if( (g = sd->guild) == NULL )
		return;

	fd = sd->fd;

	WFIFOHEAD(fd,4 + MAX_GUILDEXPULSION * offset);
	WFIFOW(fd,0) = 0x163;

	for( i = 0; i < MAX_GUILDEXPULSION; i++ )
	{
		struct guild_expulsion* e = &g->expulsion[i];

		if( e->account_id > 0 )
		{
			memcpy(WFIFOP(fd,4 + c*offset), e->name, NAME_LENGTH);
#if PACKETVER < 20100803
			memset(WFIFOP(fd,4 + c*offset+24), 0, NAME_LENGTH); // account name (not used for security reasons)
			memcpy(WFIFOP(fd,4 + c*offset+48), e->mes, 40);
#else
			memcpy(WFIFOP(fd,4 + c*offset+24), e->mes, 40);
#endif
			c++;
		}
	}
	WFIFOW(fd,2) = 4 + c*offset;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Guild chat message (ZC_GUILD_CHAT).
/// 017f <packet len>.W <message>.?B
void clif_guild_message(struct guild *g,int account_id,const char *mes,int len)
{// TODO: account_id is not used, candidate for deletion? [Ai4rei]
	struct map_session_data *sd;
	uint8 buf[256];

	if( len == 0 )
	{
		return;
	}
	else if( len > sizeof(buf)-5 )
	{
		ShowWarning("clif_guild_message: Truncated message '%s' (len=%d, max=%d, guild_id=%d).\n", mes, len, sizeof(buf)-5, g->guild_id);
		len = sizeof(buf)-5;
	}

	WBUFW(buf, 0) = 0x17f;
	WBUFW(buf, 2) = len + 5;
	safestrncpy((char*)WBUFP(buf,4), mes, len+1);

	if ((sd = guild->getavailablesd(g)) != NULL)
		clif->send(buf, WBUFW(buf,2), &sd->bl, GUILD_NOBG);
}


/*==========================================
 * Server tells client 'sd' that his guild skill 'skill_id' gone to level 'lv'
 *------------------------------------------*/
int clif_guild_skillup(struct map_session_data *sd,uint16 skill_id,int lv)
{// TODO: Merge with clif_skillup (same packet).
	int fd;

	nullpo_ret(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,11);
	WFIFOW(fd,0) = 0x10e;
	WFIFOW(fd,2) = skill_id;
	WFIFOW(fd,4) = lv;
	WFIFOW(fd,6) = skill->get_sp(skill_id,lv);
	WFIFOW(fd,8) = skill->get_range(skill_id,lv);
	WFIFOB(fd,10) = 1;
	WFIFOSET(fd,11);
	return 0;
}


/// Request for guild alliance (ZC_REQ_ALLY_GUILD).
/// 0171 <inviter account id>.L <guild name>.24B
void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x171));
	WFIFOW(fd,0)=0x171;
	WFIFOL(fd,2)=account_id;
	memcpy(WFIFOP(fd,6),name,NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x171));
}


/// Notifies the client about the result of a alliance request (ZC_ACK_REQ_ALLY_GUILD).
/// 0173 <answer>.B
/// answer:
///     0 = Already allied.
///     1 = You rejected the offer.
///     2 = You accepted the offer.
///     3 = They have too any alliances.
///     4 = You have too many alliances.
///     5 = Alliances are disabled.
void clif_guild_allianceack(struct map_session_data *sd,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x173));
	WFIFOW(fd,0)=0x173;
	WFIFOL(fd,2)=flag;
	WFIFOSET(fd,packet_len(0x173));
}


/// Notifies the client that a alliance or opposition has been removed (ZC_DELETE_RELATED_GUILD).
/// 0184 <other guild id>.L <relation>.L
/// relation:
///     0 = Ally
///     1 = Enemy
void clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	if (fd <= 0)
		return;
	WFIFOHEAD(fd,packet_len(0x184));
	WFIFOW(fd,0)=0x184;
	WFIFOL(fd,2)=guild_id;
	WFIFOL(fd,6)=flag;
	WFIFOSET(fd,packet_len(0x184));
}


/// Notifies the client about the result of a opposition request (ZC_ACK_REQ_HOSTILE_GUILD).
/// 0181 <result>.B
/// result:
///     0 = Antagonist has been set.
///     1 = Guild has too many Antagonists.
///     2 = Already set as an Antagonist.
///     3 = Antagonists are disabled.
void clif_guild_oppositionack(struct map_session_data *sd,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x181));
	WFIFOW(fd,0)=0x181;
	WFIFOB(fd,2)=flag;
	WFIFOSET(fd,packet_len(0x181));
}


/// Adds alliance or opposition (ZC_ADD_RELATED_GUILD).
/// 0185 <relation>.L <guild id>.L <guild name>.24B
/*
void clif_guild_allianceadded(struct guild *g,int idx)
{
	unsigned char buf[64];
	WBUFW(buf,0)=0x185;
	WBUFL(buf,2)=g->alliance[idx].opposition;
	WBUFL(buf,6)=g->alliance[idx].guild_id;
	memcpy(WBUFP(buf,10),g->alliance[idx].name,NAME_LENGTH);
	clif->send(buf,packet_len(0x185),guild->getavailablesd(g),GUILD);
}
*/


/// Notifies the client about the result of a guild break (ZC_ACK_DISORGANIZE_GUILD_RESULT).
/// 015e <reason>.L
///     0 = success
///     1 = invalid key (guild name, @see clif_parse_GuildBreak)
///     2 = there are still members in the guild
void clif_guild_broken(struct map_session_data *sd,int flag)
{
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x15e));
	WFIFOW(fd,0)=0x15e;
	WFIFOL(fd,2)=flag;
	WFIFOSET(fd,packet_len(0x15e));
}


/// Displays emotion on an object (ZC_EMOTION).
/// 00c0 <id>.L <type>.B
/// type:
///     enum emotion_type
void clif_emotion(struct block_list *bl,int type)
{
	unsigned char buf[8];

	nullpo_retv(bl);

	WBUFW(buf,0)=0xc0;
	WBUFL(buf,2)=bl->id;
	WBUFB(buf,6)=type;
	clif->send(buf,packet_len(0xc0),bl,AREA);
}


/// Displays the contents of a talkiebox trap (ZC_TALKBOX_CHATCONTENTS).
/// 0191 <id>.L <contents>.80B
void clif_talkiebox(struct block_list* bl, const char* talkie)
{
	unsigned char buf[MESSAGE_SIZE+6];
	nullpo_retv(bl);

	WBUFW(buf,0) = 0x191;
	WBUFL(buf,2) = bl->id;
	safestrncpy((char*)WBUFP(buf,6),talkie,MESSAGE_SIZE);
	clif->send(buf,packet_len(0x191),bl,AREA);
}


/// Displays wedding effect centered on an object (ZC_CONGRATULATION).
/// 01ea <id>.L
void clif_wedding_effect(struct block_list *bl)
{
	unsigned char buf[6];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x1ea;
	WBUFL(buf,2) = bl->id;
	clif->send(buf, packet_len(0x1ea), bl, AREA);
}


/// Notifies the client of the name of the partner character (ZC_COUPLENAME).
/// 01e6 <partner name>.24B
void clif_callpartner(struct map_session_data *sd)
{
	unsigned char buf[26];

	nullpo_retv(sd);

	WBUFW(buf,0) = 0x1e6;

	if( sd->status.partner_id )
	{
		const char *p;
		if( ( p = iMap->charid2nick(sd->status.partner_id) ) != NULL )
		{
			memcpy(WBUFP(buf,2), p, NAME_LENGTH);
		}
		else
		{
			WBUFB(buf,2) = 0;
		}
	}
	else
	{// Send zero-length name if no partner, to initialize the client buffer.
		WBUFB(buf,2) = 0;
	}

	clif->send(buf, packet_len(0x1e6), &sd->bl, AREA);
}


/// Initiates the partner "taming" process [DracoRPG] (ZC_START_COUPLE).
/// 01e4
/// This packet while still implemented by the client is no longer being officially used.
/*
void clif_marriage_process(struct map_session_data *sd)
{
	int fd;
	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x1e4));
	WFIFOW(fd,0)=0x1e4;
	WFIFOSET(fd,packet_len(0x1e4));
}
*/


/// Notice of divorce (ZC_DIVORCE).
/// 0205 <partner name>.24B
void clif_divorced(struct map_session_data* sd, const char* name)
{
	int fd;
	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x205));
	WFIFOW(fd,0)=0x205;
	memcpy(WFIFOP(fd,2), name, NAME_LENGTH);
	WFIFOSET(fd, packet_len(0x205));
}


/// Marriage proposal (ZC_REQ_COUPLE).
/// 01e2 <account id>.L <char id>.L <char name>.24B
/// This packet while still implemented by the client is no longer being officially used.
/*
void clif_marriage_proposal(int fd, struct map_session_data *sd, struct map_session_data* ssd)
{
	nullpo_retv(sd);

	WFIFOHEAD(fd,packet_len(0x1e2));
	WFIFOW(fd,0) = 0x1e2;
	WFIFOL(fd,2) = ssd->status.account_id;
	WFIFOL(fd,6) = ssd->status.char_id;
	safestrncpy((char*)WFIFOP(fd,10), ssd->status.name, NAME_LENGTH);
	WFIFOSET(fd, packet_len(0x1e2));
}
*/


/*==========================================
 *
 *------------------------------------------*/
void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len) {
	clif->disp_message(&sd->bl, mes, len, SELF);
}

/*==========================================
 * Displays a message using the guild-chat colors to the specified targets. [Skotlex]
 *------------------------------------------*/
void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target)
{
	unsigned char buf[256];

	if( len == 0 ) {
		return;
	} else if( len > sizeof(buf)-5 ) {
		ShowWarning("clif_disp_message: Truncated message '%s' (len=%d, max=%d, aid=%d).\n", mes, len, sizeof(buf)-5, src->id);
		len = sizeof(buf)-5;
	}

	WBUFW(buf, 0) = 0x17f;
	WBUFW(buf, 2) = len + 5;
	safestrncpy((char*)WBUFP(buf,4), mes, len+1);
	clif->send(buf, WBUFW(buf,2), src, target);
}


/// Notifies the client about the result of a request to disconnect another player (ZC_ACK_DISCONNECT_CHARACTER).
/// 00cd <result>.L (unknown packet version or invalid information at packet_len_table)
/// 00cd <result>.B
/// result:
///     0 = failure
///     1 = success
void clif_GM_kickack(struct map_session_data *sd, int id)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0xcd));
	WFIFOW(fd,0) = 0xcd;
	WFIFOB(fd,2) = id;  // FIXME: this is not account id
	WFIFOSET(fd, packet_len(0xcd));
}


void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd)
{
	int fd = tsd->fd;

	if( fd > 0 )
		clif->authfail_fd(fd, 15);
	else
		iMap->quit(tsd);

	if( sd )
		clif->GM_kickack(sd,tsd->status.account_id);
}


/// Displays various manner-related status messages (ZC_ACK_GIVE_MANNER_POINT).
/// 014a <result>.L
/// result:
///     0 = "A manner point has been successfully aligned."
///     1 = MP_FAILURE_EXHAUST
///     2 = MP_FAILURE_ALREADY_GIVING
///     3 = "Chat Block has been applied by GM due to your ill-mannerous action."
///     4 = "Automated Chat Block has been applied due to Anti-Spam System."
///     5 = "You got a good point from %s."
void clif_manner_message(struct map_session_data* sd, uint32 type)
{
	int fd;
	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x14a));
	WFIFOW(fd,0) = 0x14a;
	WFIFOL(fd,2) = type;
	WFIFOSET(fd, packet_len(0x14a));
}


/// Followup to 0x14a type 3/5, informs who did the manner adjustment action (ZC_NOTIFY_MANNER_POINT_GIVEN).
/// 014b <type>.B <GM name>.24B
/// type:
///     0 = positive (unmute)
///     1 = negative (mute)
void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type)
{
	int fd;
	nullpo_retv(sd);
	nullpo_retv(tsd);

	fd = tsd->fd;
	WFIFOHEAD(fd,packet_len(0x14b));
	WFIFOW(fd,0) = 0x14b;
	WFIFOB(fd,2) = type;
	safestrncpy((char*)WFIFOP(fd,3), sd->status.name, NAME_LENGTH);
	WFIFOSET(fd, packet_len(0x14b));
}


/// Notifies the client about the result of a request to allow/deny whispers from a player (ZC_SETTING_WHISPER_PC).
/// 00d1 <type>.B <result>.B
/// type:
///     0 = /ex (deny)
///     1 = /in (allow)
/// result:
///     0 = success
///     1 = failure
///     2 = too many blocks
void clif_wisexin(struct map_session_data *sd,int type,int flag) {
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xd1));
	WFIFOW(fd,0)=0xd1;
	WFIFOB(fd,2)=type;
	WFIFOB(fd,3)=flag;
	WFIFOSET(fd,packet_len(0xd1));
}

/// Notifies the client about the result of a request to allow/deny whispers from anyone (ZC_SETTING_WHISPER_STATE).
/// 00d2 <type>.B <result>.B
/// type:
///     0 = /exall (deny)
///     1 = /inall (allow)
/// result:
///     0 = success
///     1 = failure
void clif_wisall(struct map_session_data *sd,int type,int flag) {
	int fd;

	nullpo_retv(sd);

	fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0xd2));
	WFIFOW(fd,0)=0xd2;
	WFIFOB(fd,2)=type;
	WFIFOB(fd,3)=flag;
	WFIFOSET(fd,packet_len(0xd2));
}


/// Play a BGM! [Rikter/Yommy] (ZC_PLAY_NPC_BGM).
/// 07fe <bgm>.24B
void clif_playBGM(struct map_session_data* sd, const char* name)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x7fe));
	WFIFOW(fd,0) = 0x7fe;
	safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x7fe));
}


/// Plays/stops a wave sound (ZC_SOUND).
/// 01d3 <file name>.24B <act>.B <term>.L <npc id>.L
/// file name:
///     relative to data\wav
/// act:
///     0 = play (once)
///     1 = play (repeat, does not work)
///     2 = stops all sound instances of file name (does not work)
/// term:
///     unknown purpose, only relevant to act = 1
/// npc id:
///     The accustic direction of the sound is determined by the
///     relative position of the NPC to the player (3D sound).
void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type)
{
	int fd;

	nullpo_retv(sd);
	nullpo_retv(bl);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x1d3));
	WFIFOW(fd,0) = 0x1d3;
	safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH);
	WFIFOB(fd,26) = type;
	WFIFOL(fd,27) = 0;
	WFIFOL(fd,31) = bl->id;
	WFIFOSET(fd,packet_len(0x1d3));
}

void clif_soundeffectall(struct block_list* bl, const char* name, int type, enum send_target coverage)
{
	unsigned char buf[40];

	nullpo_retv(bl);

	WBUFW(buf,0) = 0x1d3;
	safestrncpy((char*)WBUFP(buf,2), name, NAME_LENGTH);
	WBUFB(buf,26) = type;
	WBUFL(buf,27) = 0;
	WBUFL(buf,31) = bl->id;
	clif->send(buf, packet_len(0x1d3), bl, coverage);
}


/// Displays special effects (npcs, weather, etc) [Valaris] (ZC_NOTIFY_EFFECT2).
/// 01f3 <id>.L <effect id>.L
/// effect id:
///     @see doc/effect_list.txt
void clif_specialeffect(struct block_list* bl, int type, enum send_target target)
{
	unsigned char buf[24];

	nullpo_retv(bl);

	memset(buf, 0, packet_len(0x1f3));

	WBUFW(buf,0) = 0x1f3;
	WBUFL(buf,2) = bl->id;
	WBUFL(buf,6) = type;

	clif->send(buf, packet_len(0x1f3), bl, target);

	if (disguised(bl)) {
		WBUFL(buf,2) = -bl->id;
		clif->send(buf, packet_len(0x1f3), bl, SELF);
	}
}

void clif_specialeffect_single(struct block_list* bl, int type, int fd) {
	WFIFOHEAD(fd,10);
	WFIFOW(fd,0) = 0x1f3;
	WFIFOL(fd,2) = bl->id;
	WFIFOL(fd,6) = type;
	WFIFOSET(fd,10);
}


/// Notifies clients of an special/visual effect that accepts an value (ZC_NOTIFY_EFFECT3).
/// 0284 <id>.L <effect id>.L <num data>.L
/// effect id:
///     @see doc/effect_list.txt
/// num data:
///     effect-dependent value
void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, send_target target)
{
	uint8 buf[14];

	WBUFW(buf,0) = 0x284;
	WBUFL(buf,2) = bl->id;
	WBUFL(buf,6) = effect_id;
	WBUFL(buf,10) = num;

	clif->send(buf, packet_len(0x284), bl, target);

	if( disguised(bl) )
	{
		WBUFL(buf,2) = -bl->id;
		clif->send(buf, packet_len(0x284), bl, SELF);
	}
}
// Modification of clif_messagecolor to send colored messages to players to chat log only (doesn't display overhead)
/// 02c1 <packet len>.W <id>.L <color>.L <message>.?B
int clif_colormes(int fd, enum clif_colors color, const char* msg) {
	unsigned short msg_len = strlen(msg) + 1;

	WFIFOHEAD(fd,msg_len + 12);
	WFIFOW(fd,0) = 0x2C1;
	WFIFOW(fd,2) = msg_len + 12;
	WFIFOL(fd,4) = 0;
	WFIFOL(fd,8) = color_table[color];
	safestrncpy((char*)WFIFOP(fd,12), msg, msg_len);
	WFIFOSET(fd, msg_len + 12);

	return 0;
}

/// Monster/NPC color chat [SnakeDrak] (ZC_NPC_CHAT).
/// 02c1 <packet len>.W <id>.L <color>.L <message>.?B
void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg) {
	unsigned short msg_len = strlen(msg) + 1;
	uint8 buf[256];
	color = (color & 0x0000FF) << 16 | (color & 0x00FF00) | (color & 0xFF0000) >> 16; // RGB to BGR

	nullpo_retv(bl);

	if( msg_len > sizeof(buf)-12 ) {
		ShowWarning("clif_messagecolor: Truncating too long message '%s' (len=%u).\n", msg, msg_len);
		msg_len = sizeof(buf)-12;
	}

	WBUFW(buf,0) = 0x2C1;
	WBUFW(buf,2) = msg_len + 12;
	WBUFL(buf,4) = bl->id;
	WBUFL(buf,8) = color;
	memcpy(WBUFP(buf,12), msg, msg_len);

	clif->send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC);
}

/// Public chat message [Valaris] (ZC_NOTIFY_CHAT).
/// 008d <packet len>.W <id>.L <message>.?B
void clif_message(struct block_list* bl, const char* msg) {
	unsigned short msg_len = strlen(msg) + 1;
	uint8 buf[256];
	nullpo_retv(bl);

	if( msg_len > sizeof(buf)-8 ) {
		ShowWarning("clif_message: Truncating too long message '%s' (len=%u).\n", msg, msg_len);
		msg_len = sizeof(buf)-8;
	}

	WBUFW(buf,0) = 0x8d;
	WBUFW(buf,2) = msg_len + 8;
	WBUFL(buf,4) = bl->id;
	safestrncpy((char*)WBUFP(buf,8), msg, msg_len);

	clif->send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC);
}

// refresh the client's screen, getting rid of any effects
void clif_refresh(struct map_session_data *sd)
{
	int i;
	nullpo_retv(sd);

	clif->changemap(sd,sd->bl.m,sd->bl.x,sd->bl.y);
	clif->inventorylist(sd);
	if(pc_iscarton(sd)) {
		clif->cartlist(sd);
		clif->updatestatus(sd,SP_CARTINFO);
	}
	clif->updatestatus(sd,SP_WEIGHT);
	clif->updatestatus(sd,SP_MAXWEIGHT);
	clif->updatestatus(sd,SP_STR);
	clif->updatestatus(sd,SP_AGI);
	clif->updatestatus(sd,SP_VIT);
	clif->updatestatus(sd,SP_INT);
	clif->updatestatus(sd,SP_DEX);
	clif->updatestatus(sd,SP_LUK);
	if (sd->spiritball)
		clif->spiritball_single(sd->fd, sd);
	for(i = 1; i < 5; i++){
		if( sd->charm[i] > 0 )
			clif->charm_single(sd->fd, sd, i);
	}
	if (sd->vd.cloth_color)
		clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
	if(homun_alive(sd->hd))
		clif->send_homdata(sd,SP_ACK,0);
	if( sd->md ) {
		clif->mercenary_info(sd);
		clif->mercenary_skillblock(sd);
	}
	if( sd->ed )
		clif->elemental_info(sd);
	iMap->foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd);
	clif->weather_check(sd);
	if( sd->chatID )
		chat_leavechat(sd,0);
	if( sd->state.vending )
		clif->openvending(sd, sd->bl.id, sd->vending);
	if( pc_issit(sd) )
		clif->sitting(&sd->bl); // FIXME: just send to self, not area
	if( pc_isdead(sd) ) // When you refresh, resend the death packet.
		clif->clearunit_single(sd->bl.id,CLR_DEAD,sd->fd);
	else
		clif->changed_dir(&sd->bl, SELF);

	// unlike vending, resuming buyingstore crashes the client.
	buyingstore->close(sd);

	mail_clear(sd);
	
	if( disguised(&sd->bl) ) {/* refresh-da */
		short disguise = sd->disguise;
		pc->disguise(sd, -1);
		pc->disguise(sd, disguise);
	}
	
}


/// Updates the object's (bl) name on client.
/// 0095 <id>.L <char name>.24B (ZC_ACK_REQNAME)
/// 0195 <id>.L <char name>.24B <party name>.24B <guild name>.24B <position name>.24B (ZC_ACK_REQNAMEALL)
void clif_charnameack (int fd, struct block_list *bl)
{
	unsigned char buf[103];
	int cmd = 0x95, i, ps = -1;

	nullpo_retv(bl);

	WBUFW(buf,0) = cmd;
	WBUFL(buf,2) = bl->id;

	switch( bl->type ) {
		case BL_PC:
			{
				struct map_session_data *ssd = (struct map_session_data *)bl;
				struct party_data *p = NULL;
				struct guild *g = NULL;

				//Requesting your own "shadow" name. [Skotlex]
				if (ssd->fd == fd && ssd->disguise != -1)
					WBUFL(buf,2) = -bl->id;

				if( ssd->fakename[0] ) {
					WBUFW(buf, 0) = cmd = 0x195;
					memcpy(WBUFP(buf,6), ssd->fakename, NAME_LENGTH);
					WBUFB(buf,30) = WBUFB(buf,54) = WBUFB(buf,78) = 0;
					break;
				}
				memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);

				if( ssd->status.party_id ) {
					p = party->search(ssd->status.party_id);
				}
				if( ssd->status.guild_id ) {
					if( ( g = ssd->guild ) != NULL ) {
						ARR_FIND(0, g->max_member, i, g->member[i].account_id == ssd->status.account_id && g->member[i].char_id == ssd->status.char_id);
						if( i < g->max_member ) ps = g->member[i].position;
					}
				}

				if( !battle_config.display_party_name && g == NULL ) {// do not display party unless the player is also in a guild
					p = NULL;
				}

				if (p == NULL && g == NULL)
					break;

				WBUFW(buf, 0) = cmd = 0x195;
				if (p)
					memcpy(WBUFP(buf,30), p->party.name, NAME_LENGTH);
				else
					WBUFB(buf,30) = 0;

				if (g && ps >= 0 && ps < MAX_GUILDPOSITION)
				{
					memcpy(WBUFP(buf,54), g->name,NAME_LENGTH);
					memcpy(WBUFP(buf,78), g->position[ps].name, NAME_LENGTH);
				} else { //Assume no guild.
					WBUFB(buf,54) = 0;
					WBUFB(buf,78) = 0;
				}
			}
			break;
		//[blackhole89]
		case BL_HOM:
			memcpy(WBUFP(buf,6), ((TBL_HOM*)bl)->homunculus.name, NAME_LENGTH);
			break;
		case BL_MER:
			memcpy(WBUFP(buf,6), ((TBL_MER*)bl)->db->name, NAME_LENGTH);
			break;
		case BL_PET:
			memcpy(WBUFP(buf,6), ((TBL_PET*)bl)->pet.name, NAME_LENGTH);
			break;
		case BL_NPC:
			memcpy(WBUFP(buf,6), ((TBL_NPC*)bl)->name, NAME_LENGTH);
			break;
		case BL_MOB:
			{
				struct mob_data *md = (struct mob_data *)bl;
				nullpo_retv(md);

				memcpy(WBUFP(buf,6), md->name, NAME_LENGTH);
				if( md->guardian_data && md->guardian_data->guild_id )
				{
					WBUFW(buf, 0) = cmd = 0x195;
					WBUFB(buf,30) = 0;
					memcpy(WBUFP(buf,54), md->guardian_data->guild_name, NAME_LENGTH);
					memcpy(WBUFP(buf,78), md->guardian_data->castle->castle_name, NAME_LENGTH);
				}
				else if( battle_config.show_mob_info )
				{
					char mobhp[50], *str_p = mobhp;
					WBUFW(buf, 0) = cmd = 0x195;
					if( battle_config.show_mob_info&4 )
						str_p += sprintf(str_p, "Lv. %d | ", md->level);
					if( battle_config.show_mob_info&1 )
						str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp);
					if( battle_config.show_mob_info&2 )
						str_p += sprintf(str_p, "HP: %d%% | ", get_percentage(md->status.hp, md->status.max_hp));
					//Even thought mobhp ain't a name, we send it as one so the client
					//can parse it. [Skotlex]
					if( str_p != mobhp )
					{
						*(str_p-3) = '\0'; //Remove trailing space + pipe.
						memcpy(WBUFP(buf,30), mobhp, NAME_LENGTH);
						WBUFB(buf,54) = 0;
						WBUFB(buf,78) = 0;
					}
				}
			}
			break;
		case BL_CHAT:	//FIXME: Clients DO request this... what should be done about it? The chat's title may not fit... [Skotlex]
	//		memcpy(WBUFP(buf,6), (struct chat*)->title, NAME_LENGTH);
	//		break;
			return;
		case BL_ELEM:
			memcpy(WBUFP(buf,6), ((TBL_ELEM*)bl)->db->name, NAME_LENGTH);
			break;
		default:
			ShowError("clif_charnameack: bad type %d(%d)\n", bl->type, bl->id);
			return;
	}

	// if no receipient specified just update nearby clients
	if (fd == 0)
		clif->send(buf, packet_len(cmd), bl, AREA);
	else {
		WFIFOHEAD(fd, packet_len(cmd));
		memcpy(WFIFOP(fd, 0), buf, packet_len(cmd));
		WFIFOSET(fd, packet_len(cmd));
	}
}


//Used to update when a char leaves a party/guild. [Skotlex]
//Needed because when you send a 0x95 packet, the client will not remove the cached party/guild info that is not sent.
void clif_charnameupdate (struct map_session_data *ssd)
{
	unsigned char buf[103];
	int cmd = 0x195, ps = -1;
	struct party_data *p = NULL;
	struct guild *g = NULL;

	nullpo_retv(ssd);

	if( ssd->fakename[0] )
		return; //No need to update as the party/guild was not displayed anyway.

	WBUFW(buf,0) = cmd;
	WBUFL(buf,2) = ssd->bl.id;

	memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);

	if (!battle_config.display_party_name) {
		if (ssd->status.party_id > 0 && ssd->status.guild_id > 0 && (g = ssd->guild) != NULL)
			p = party->search(ssd->status.party_id);
	}else{
		if (ssd->status.party_id > 0)
			p = party->search(ssd->status.party_id);
	}

	if( ssd->status.guild_id > 0 && (g = ssd->guild) != NULL )
	{
		int i;
		ARR_FIND(0, g->max_member, i, g->member[i].account_id == ssd->status.account_id && g->member[i].char_id == ssd->status.char_id);
		if( i < g->max_member ) ps = g->member[i].position;
	}

	if( p )
		memcpy(WBUFP(buf,30), p->party.name, NAME_LENGTH);
	else
		WBUFB(buf,30) = 0;

	if( g && ps >= 0 && ps < MAX_GUILDPOSITION )
	{
		memcpy(WBUFP(buf,54), g->name,NAME_LENGTH);
		memcpy(WBUFP(buf,78), g->position[ps].name, NAME_LENGTH);
	}
	else
	{
		WBUFB(buf,54) = 0;
		WBUFB(buf,78) = 0;
	}

	// Update nearby clients
	clif->send(buf, packet_len(cmd), &ssd->bl, AREA);
}


/// Taekwon Jump (TK_HIGHJUMP) effect (ZC_HIGHJUMP).
/// 01ff <id>.L <x>.W <y>.W
///
/// Visually moves(instant) a character to x,y. The char moves even
/// when the target cell isn't walkable. If the char is sitting it
/// stays that way.
void clif_slide(struct block_list *bl, int x, int y)
{
	unsigned char buf[10];
	nullpo_retv(bl);

	WBUFW(buf, 0) = 0x01ff;
	WBUFL(buf, 2) = bl->id;
	WBUFW(buf, 6) = x;
	WBUFW(buf, 8) = y;
	clif->send(buf, packet_len(0x1ff), bl, AREA);

	if( disguised(bl) )
	{
		WBUFL(buf,2) = -bl->id;
		clif->send(buf, packet_len(0x1ff), bl, SELF);
	}
}


/// Public chat message (ZC_NOTIFY_CHAT). lordalfa/Skotlex - used by @me as well
/// 008d <packet len>.W <id>.L <message>.?B
void clif_disp_overhead(struct block_list *bl, const char* mes)
{
	unsigned char buf[256]; //This should be more than sufficient, the theorical max is CHAT_SIZE + 8 (pads and extra inserted crap)
	int len_mes = strlen(mes)+1; //Account for \0

	if (len_mes > sizeof(buf)-8) {
		ShowError("clif_disp_overhead: Message too long (length %d)\n", len_mes);
		len_mes = sizeof(buf)-8; //Trunk it to avoid problems.
	}
	// send message to others
	WBUFW(buf,0) = 0x8d;
	WBUFW(buf,2) = len_mes + 8; // len of message + 8 (command+len+id)
	WBUFL(buf,4) = bl->id;
	safestrncpy((char*)WBUFP(buf,8), mes, len_mes);
	clif->send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC);

	// send back message to the speaker
	if( bl->type == BL_PC ) {
		WBUFW(buf,0) = 0x8e;
		WBUFW(buf, 2) = len_mes + 4;
		safestrncpy((char*)WBUFP(buf,4), mes, len_mes);
		clif->send(buf, WBUFW(buf,2), bl, SELF);
	}
	
}

/*==========================
 * Minimap fix [Kevin]
 * Remove dot from minimap
 *--------------------------*/
void clif_party_xy_remove(struct map_session_data *sd)
{
	unsigned char buf[16];
	nullpo_retv(sd);
	WBUFW(buf,0)=0x107;
	WBUFL(buf,2)=sd->status.account_id;
	WBUFW(buf,6)=-1;
	WBUFW(buf,8)=-1;
	clif->send(buf,packet_len(0x107),&sd->bl,PARTY_SAMEMAP_WOS);
}


/// Displays a skill message (thanks to Rayce) (ZC_SKILLMSG).
/// 0215 <msg id>.L
/// msg id:
///     0x15 = End all negative status (PA_GOSPEL)
///     0x16 = Immunity to all status (PA_GOSPEL)
///     0x17 = MaxHP +100% (PA_GOSPEL)
///     0x18 = MaxSP +100% (PA_GOSPEL)
///     0x19 = All stats +20 (PA_GOSPEL)
///     0x1c = Enchant weapon with Holy element (PA_GOSPEL)
///     0x1d = Enchant armor with Holy element (PA_GOSPEL)
///     0x1e = DEF +25% (PA_GOSPEL)
///     0x1f = ATK +100% (PA_GOSPEL)
///     0x20 = HIT/Flee +50 (PA_GOSPEL)
///     0x28 = Full strip failed because of coating (ST_FULLSTRIP)
///     ? = nothing
void clif_gospel_info(struct map_session_data *sd, int type)
{
	int fd=sd->fd;
	WFIFOHEAD(fd,packet_len(0x215));
	WFIFOW(fd,0)=0x215;
	WFIFOL(fd,2)=type;
	WFIFOSET(fd, packet_len(0x215));

}


/// Multi-purpose mission information packet (ZC_STARSKILL).
/// 020e <mapname>.24B <monster_id>.L <star>.B <result>.B
/// result:
///      0 = Star Gladiator %s has designed <mapname>'s as the %s.
///      star:
///          0 = Place of the Sun
///          1 = Place of the Moon
///          2 = Place of the Stars
///      1 = Star Gladiator %s's %s: <mapname>
///      star:
///          0 = Place of the Sun
///          1 = Place of the Moon
///          2 = Place of the Stars
///      10 = Star Gladiator %s has designed <mapname>'s as the %s.
///      star:
///          0 = Target of the Sun
///          1 = Target of the Moon
///          2 = Target of the Stars
///      11 = Star Gladiator %s's %s: <mapname used as monster name>
///      star:
///          0 = Monster of the Sun
///          1 = Monster of the Moon
///          2 = Monster of the Stars
///      20 = [TaeKwon Mission] Target Monster : <mapname used as monster name> (<star>%)
///      21 = [Taming Mission] Target Monster : <mapname used as monster name>
///      22 = [Collector Rank] Target Item : <monster_id used as item id>
///      30 = [Sun, Moon and Stars Angel] Designed places and monsters have been reset.
///      40 = Target HP : <monster_id used as HP>
void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x20e));
	WFIFOW(fd,0) = 0x20e;
	safestrncpy((char*)WFIFOP(fd,2), mapname, NAME_LENGTH);
	WFIFOL(fd,26) = monster_id;
	WFIFOB(fd,30) = star;
	WFIFOB(fd,31) = result;
	WFIFOSET(fd,packet_len(0x20e));
}

/*==========================================
 * Info about Star Glaldiator save map [Komurka]
 * type: 1: Information, 0: Map registered
 *------------------------------------------*/
void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsigned char type)
{
	char mapname[MAP_NAME_LENGTH_EXT];

	mapindex_getmapname_ext(mapindex_id2name(sd->feel_map[feel_level].index), mapname);
	clif->starskill(sd, mapname, 0, feel_level, type ? 1 : 0);
}

/*==========================================
 * Info about Star Glaldiator hate mob [Komurka]
 * type: 1: Register mob, 0: Information.
 *------------------------------------------*/
void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type)
{
	if( pcdb_checkid(class_) ) {
		clif->starskill(sd, pc->job_name(class_), class_, hate_level, type ? 10 : 11);
	} else if( mobdb_checkid(class_) ) {
		clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11);
	} else {
		ShowWarning("clif_hate_info: Received invalid class %d for this packet (char_id=%d, hate_level=%u, type=%u).\n", class_, sd->status.char_id, (unsigned int)hate_level, (unsigned int)type);
	}
}

/*==========================================
 * Info about TaeKwon Do TK_MISSION mob [Skotlex]
 *------------------------------------------*/
void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress)
{
	clif->starskill(sd, mob_db(mob_id)->jname, mob_id, progress, 20);
}

/*==========================================
 * Feel/Hate reset (thanks to Rayce) [Skotlex]
 *------------------------------------------*/
void clif_feel_hate_reset(struct map_session_data *sd)
{
	clif->starskill(sd, "", 0, 0, 30);
}


/// Equip window (un)tick ack (ZC_CONFIG).
/// 02d9 <type>.L <value>.L
/// type:
///     0 = open equip window
///     value:
///         0 = disabled
///         1 = enabled
void clif_equiptickack(struct map_session_data* sd, int flag)
{
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x2d9));
	WFIFOW(fd, 0) = 0x2d9;
	WFIFOL(fd, 2) = 0;
	WFIFOL(fd, 6) = flag;
	WFIFOSET(fd, packet_len(0x2d9));
}


/// The player's 'view equip' state, sent during login (ZC_CONFIG_NOTIFY).
/// 02da <open equip window>.B
/// open equip window:
///     0 = disabled
///     1 = enabled
void clif_equpcheckbox(struct map_session_data* sd)
{
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x2da));
	WFIFOW(fd, 0) = 0x2da;
	WFIFOB(fd, 2) = (sd->status.show_equip ? 1 : 0);
	WFIFOSET(fd, packet_len(0x2da));
}


/// Sends info about a player's equipped items.
/// 02d7 <packet len>.W <name>.24B <class>.W <hairstyle>.W <up-viewid>.W <mid-viewid>.W <low-viewid>.W <haircolor>.W <cloth-dye>.W <gender>.B {equip item}.26B* (ZC_EQUIPWIN_MICROSCOPE)
/// 02d7 <packet len>.W <name>.24B <class>.W <hairstyle>.W <bottom-viewid>.W <mid-viewid>.W <up-viewid>.W <haircolor>.W <cloth-dye>.W <gender>.B {equip item}.28B* (ZC_EQUIPWIN_MICROSCOPE, PACKETVER >= 20100629)
/// 0859 <packet len>.W <name>.24B <class>.W <hairstyle>.W <bottom-viewid>.W <mid-viewid>.W <up-viewid>.W <haircolor>.W <cloth-dye>.W <gender>.B {equip item}.28B* (ZC_EQUIPWIN_MICROSCOPE2, PACKETVER >= 20101124)
/// 0859 <packet len>.W <name>.24B <class>.W <hairstyle>.W <bottom-viewid>.W <mid-viewid>.W <up-viewid>.W <robe>.W <haircolor>.W <cloth-dye>.W <gender>.B {equip item}.28B* (ZC_EQUIPWIN_MICROSCOPE2, PACKETVER >= 20110111)
void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd)
{
	uint8* buf;
	int i, n, fd, offset = 0;
#if PACKETVER < 20100629
	const int s = 26;
#else
	const int s = 28;
#endif
	nullpo_retv(sd);
	nullpo_retv(tsd);
	fd = sd->fd;

	WFIFOHEAD(fd, MAX_INVENTORY * s + 43);
	buf = WFIFOP(fd,0);

#if PACKETVER < 20101124
	WBUFW(buf, 0) = 0x2d7;
#else
	WBUFW(buf, 0) = 0x859;
#endif
	safestrncpy((char*)WBUFP(buf, 4), tsd->status.name, NAME_LENGTH);
	WBUFW(buf,28) = tsd->status.class_;
	WBUFW(buf,30) = tsd->vd.hair_style;
	WBUFW(buf,32) = tsd->vd.head_bottom;
	WBUFW(buf,34) = tsd->vd.head_mid;
	WBUFW(buf,36) = tsd->vd.head_top;
#if PACKETVER >= 20110111
	WBUFW(buf,38) = tsd->vd.robe;
	offset+= 2;
	buf = WBUFP(buf,2);
#endif
	WBUFW(buf,38) = tsd->vd.hair_color;
	WBUFW(buf,40) = tsd->vd.cloth_color;
	WBUFB(buf,42) = tsd->vd.sex;

	for(i=0,n=0; i < MAX_INVENTORY; i++)
	{
		if (tsd->status.inventory[i].nameid <= 0 || tsd->inventory_data[i] == NULL)	// Item doesn't exist
			continue;
		if (!itemdb_isequip2(tsd->inventory_data[i])) // Is not equippable
			continue;

		// Inventory position
		WBUFW(buf, n*s+43) = i + 2;
		// Add refine, identify flag, element, etc.
		clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc->equippoint(tsd, i));
		// Add cards
		clif->addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]);
		// Expiration date stuff, if all of those are set to 0 then the client doesn't show anything related (6 bytes)
		WBUFL(buf, n*s+63) = tsd->status.inventory[i].expire_time;
		WBUFW(buf, n*s+67) = 0;
#if PACKETVER >= 20100629
		if (tsd->inventory_data[i]->equip&EQP_VISIBLE)
			WBUFW(buf, n*s+69) = tsd->inventory_data[i]->look;
		else
			WBUFW(buf, n*s+69) = 0;
#endif
		n++;
	}

	WFIFOW(fd, 2) = 43+offset+n*s;	// Set length
	WFIFOSET(fd, WFIFOW(fd, 2));
}


/// Display msgstringtable.txt string (ZC_MSG).
/// 0291 <message>.W
void clif_msg(struct map_session_data* sd, unsigned short id)
{
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x291));
	WFIFOW(fd, 0) = 0x291;
	WFIFOW(fd, 2) = id;  // zero-based msgstringtable.txt index
	WFIFOSET(fd, packet_len(0x291));
}


/// Display msgstringtable.txt string and fill in a valid for %d format (ZC_MSG_VALUE).
/// 0x7e2 <message>.W <value>.L
void clif_msg_value(struct map_session_data* sd, unsigned short id, int value)
{
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x7e2));
	WFIFOW(fd,0) = 0x7e2;
	WFIFOW(fd,2) = id;
	WFIFOL(fd,4) = value;
	WFIFOSET(fd, packet_len(0x7e2));
}


/// Displays msgstringtable.txt string, prefixed with a skill name. (ZC_MSG_SKILL).
/// 07e6 <skill id>.W <msg id>.L
///
/// NOTE: Message has following format and is printed in color 0xCDCDFF (purple):
///       "[SkillName] Message"
void clif_msg_skill(struct map_session_data* sd, uint16 skill_id, int msg_id)
{
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x7e6));
	WFIFOW(fd,0) = 0x7e6;
	WFIFOW(fd,2) = skill_id;
	WFIFOL(fd,4) = msg_id;
	WFIFOSET(fd, packet_len(0x7e6));
}


/// View player equip request denied
void clif_viewequip_fail(struct map_session_data* sd)
{
	clif_msg(sd, 0x54d);
}


/// Validates one global/guild/party/whisper message packet and tries to recognize its components.
/// Returns true if the packet was parsed successfully.
/// Formats: 0 - <packet id>.w <packet len>.w (<name> : <message>).?B 00
///          1 - <packet id>.w <packet len>.w <name>.24B <message>.?B 00
bool clif_process_message(struct map_session_data* sd, int format, char** name_, int* namelen_, char** message_, int* messagelen_) {
	char *text, *name, *message;
	unsigned int packetlen, textlen, namelen, messagelen;
	int fd = sd->fd;

	*name_ = NULL;
	*namelen_ = 0;
	*message_ = NULL;
	*messagelen_ = 0;

	packetlen = RFIFOW(fd,2);
	// basic structure checks
	if( packetlen < 4 + 1 )
	{	// 4-byte header and at least an empty string is expected
		ShowWarning("clif_process_message: Received malformed packet from player '%s' (no message data)!\n", sd->status.name);
		return false;
	}

	text = (char*)RFIFOP(fd,4);
	textlen = packetlen - 4;

	// process <name> part of the packet
	if( format == 0 )
	{// name and message are separated by ' : '
		// validate name
		name = text;
		namelen = strnlen(sd->status.name, NAME_LENGTH-1); // name length (w/o zero byte)

		if( strncmp(name, sd->status.name, namelen) || // the text must start with the speaker's name
			name[namelen] != ' ' || name[namelen+1] != ':' || name[namelen+2] != ' ' ) // followed by ' : '
		{
			//Hacked message, or infamous "client desynch" issue where they pick one char while loading another.
			ShowWarning("clif_process_message: Player '%s' sent a message using an incorrect name! Forcing a relog...\n", sd->status.name);
			set_eof(fd); // Just kick them out to correct it.
			return false;
		}

		message = name + namelen + 3;
		messagelen = textlen - namelen - 3; // this should be the message length (w/ zero byte included)
	}
	else
	{// name has fixed width
		if( textlen < NAME_LENGTH + 1 )
		{
			ShowWarning("clif_process_message: Received malformed packet from player '%s' (packet length is incorrect)!\n", sd->status.name);
			return false;
		}

		// validate name
		name = text;
		namelen = strnlen(name, NAME_LENGTH-1); // name length (w/o zero byte)

		if( name[namelen] != '\0' )
		{	// only restriction is that the name must be zero-terminated
			ShowWarning("clif_process_message: Player '%s' sent an unterminated name!\n", sd->status.name);
			return false;
		}

		message = name + NAME_LENGTH;
		messagelen = textlen - NAME_LENGTH; // this should be the message length (w/ zero byte included)
	}

	if( messagelen != strnlen(message, messagelen)+1 )
	{	// the declared length must match real length
		ShowWarning("clif_process_message: Received malformed packet from player '%s' (length is incorrect)!\n", sd->status.name);
		return false;
	}
	// verify <message> part of the packet
	if( message[messagelen-1] != '\0' )
	{	// message must be zero-terminated
		ShowWarning("clif_process_message: Player '%s' sent an unterminated message string!\n", sd->status.name);
		return false;
	}
	if( messagelen > CHAT_SIZE_MAX-1 )
	{	// messages mustn't be too long
		// Normally you can only enter CHATBOX_SIZE-1 letters into the chat box, but Frost Joke / Dazzler's text can be longer.
		// Also, the physical size of strings that use multibyte encoding can go multiple times over the chatbox capacity.
		// Neither the official client nor server place any restriction on the length of the data in the packet,
		// but we'll only allow reasonably long strings here. This also makes sure that they fit into the `chatlog` table.
		ShowWarning("clif_process_message: Player '%s' sent a message too long ('%.*s')!\n", sd->status.name, CHAT_SIZE_MAX-1, message);
		return false;
	}

	*name_ = name;
	*namelen_ = namelen;
	*message_ = message;
	*messagelen_ = messagelen;
	return true;
}

void clif_hercules_chsys_msg(struct hChSysCh *channel, struct map_session_data *sd, char *msg) {
	DBIterator *iter = db_iterator(channel->users);
	struct map_session_data *user;
	unsigned short msg_len = strlen(msg) + 1;
	
	WFIFOHEAD(sd->fd,msg_len + 12);
	WFIFOW(sd->fd,0) = 0x2C1;
	WFIFOW(sd->fd,2) = msg_len + 12;
	WFIFOL(sd->fd,4) = 0;
	WFIFOL(sd->fd,8) = hChSys.colors[channel->color];
	safestrncpy((char*)WFIFOP(sd->fd,12), msg, msg_len);
	
	for( user = dbi_first(iter); dbi_exists(iter); user = dbi_next(iter) ) {
		if( user->fd == sd->fd )
			continue;
		WFIFOHEAD(user->fd,msg_len + 12);
		memcpy(WFIFOP(user->fd,0), WFIFOP(sd->fd,0), msg_len + 12);
		WFIFOSET(user->fd, msg_len + 12);
	}
	
	WFIFOSET(sd->fd, msg_len + 12);
	
	dbi_destroy(iter);
}

void clif_hercules_chsys_msg2(struct hChSysCh *channel, char *msg) {
	DBIterator *iter = db_iterator(channel->users);
	struct map_session_data *user;
	unsigned char buf[210];
	unsigned short msg_len = strlen(msg) + 1;
	
	WBUFW(buf,0) = 0x2C1;
	WBUFW(buf,2) = msg_len + 12;
	WBUFL(buf,4) = 0;
	WBUFL(buf,8) = hChSys.colors[channel->color];
	safestrncpy((char*)WBUFP(buf,12), msg, msg_len);
	
	for( user = dbi_first(iter); dbi_exists(iter); user = dbi_next(iter) ) {
		WFIFOHEAD(user->fd,msg_len + 12);
		memcpy(WFIFOP(user->fd,0), WBUFP(buf,0), msg_len + 12);
		WFIFOSET(user->fd, msg_len + 12);
	}
		
	dbi_destroy(iter);
}

// ------------
// clif_parse_*
// ------------
// Parses incoming (player) connection


/// Request to connect to map-server.
/// 0072 <account id>.L <char id>.L <auth code>.L <client time>.L <gender>.B (CZ_ENTER)
/// 0436 <account id>.L <char id>.L <auth code>.L <client time>.L <gender>.B (CZ_ENTER2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
	struct block_list* bl;
	struct auth_node* node;
	int cmd, account_id, char_id, login_id1, sex;
	unsigned int client_tick; //The client tick is a tick, therefore it needs be unsigned. [Skotlex]

	if (sd) {
		ShowError("clif_parse_WantToConnection : invalid request (character already logged in)\n");
		return;
	}

	// Only valid packet version get here

	cmd = RFIFOW(fd,0);
	account_id  = RFIFOL(fd, packet_db[cmd].pos[0]);
	char_id     = RFIFOL(fd, packet_db[cmd].pos[1]);
	login_id1   = RFIFOL(fd, packet_db[cmd].pos[2]);
	client_tick = RFIFOL(fd, packet_db[cmd].pos[3]);
	sex         = RFIFOB(fd, packet_db[cmd].pos[4]);

	if( runflag != MAPSERVER_ST_RUNNING ) { // not allowed
		clif->authfail_fd(fd,1);// server closed
		return;
	}

	//Check for double login.
	bl = iMap->id2bl(account_id);
	if(bl && bl->type != BL_PC) {
		ShowError("clif_parse_WantToConnection: a non-player object already has id %d, please increase the starting account number\n", account_id);
		WFIFOHEAD(fd,packet_len(0x6a));
		WFIFOW(fd,0) = 0x6a;
		WFIFOB(fd,2) = 3; // Rejected by server
		WFIFOSET(fd,packet_len(0x6a));
		set_eof(fd);

		return;
	}

	if (bl ||
		((node=chrif_search(account_id)) && //An already existing node is valid only if it is for this login.
			!(node->account_id == account_id && node->char_id == char_id && node->state == ST_LOGIN)))
	{
		clif->authfail_fd(fd, 8); //Still recognizes last connection
		return;
	}

	CREATE(sd, TBL_PC, 1);
	sd->fd = fd;
	sd->cryptKey = (( clif->cryptKey[0] * clif->cryptKey[1] ) + clif->cryptKey[2]) & 0xFFFFFFFF;
	
	session[fd]->session_data = sd;

	pc->setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd);

#if PACKETVER < 20070521
	WFIFOHEAD(fd,4);
	WFIFOL(fd,0) = sd->bl.id;
	WFIFOSET(fd,4);
#else
	WFIFOHEAD(fd,packet_len(0x283));
	WFIFOW(fd,0) = 0x283;
	WFIFOL(fd,2) = sd->bl.id;
	WFIFOSET(fd,packet_len(0x283));
#endif

	chrif_authreq(sd);
}
void clif_hercules_chsys_mjoin(struct map_session_data *sd) {
	if( !map[sd->bl.m].channel ) {
		CREATE(map[sd->bl.m].channel, struct hChSysCh , 1);
		safestrncpy(map[sd->bl.m].channel->name, hChSys.local_name, HCHSYS_NAME_LENGTH);
		map[sd->bl.m].channel->type = hChSys_MAP;
		map[sd->bl.m].channel->m = sd->bl.m;
		
		clif->chsys_create(map[sd->bl.m].channel,NULL,NULL,hChSys.local_color);
	}
	
	if( map[sd->bl.m].channel->banned && idb_exists(map[sd->bl.m].channel->banned, sd->status.account_id) ) {
		return;
	}
	
	clif->chsys_join(map[sd->bl.m].channel,sd);
	
	if( !( map[sd->bl.m].channel->opt & hChSys_OPT_ANNOUNCE_JOIN ) ) {
		char mout[60];
		sprintf(mout, msg_txt(1435),hChSys.local_name,map[sd->bl.m].name); // You're now in the '#%s' channel for '%s'
		clif->colormes(sd->fd, COLOR_DEFAULT, mout);
	}
}

/// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT).
/// 007d
void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
{
	if(sd->bl.prev != NULL)
		return;

	if (!sd->state.active) { //Character loading is not complete yet!
		//Let pc->reg_received reinvoke this when ready.
		sd->state.connect_new = 0;
		return;
	}

	if (sd->state.rewarp) { //Rewarp player.
		sd->state.rewarp = 0;
		clif->changemap(sd, sd->bl.m, sd->bl.x, sd->bl.y);
		return;
	}

	sd->state.warping = 0;
	sd->state.dialog = 0;/* reset when warping, client dialog will go missing */

	// look
#if PACKETVER < 4
	clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
	clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
#else
	clif->changelook(&sd->bl,LOOK_WEAPON,0);
#endif

	if(sd->vd.cloth_color)
		clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
	// item
	clif->inventorylist(sd);  // inventory list first, otherwise deleted items in pc->checkitem show up as 'unknown item'
	pc->checkitem(sd);

	// cart
	if(pc_iscarton(sd)) {
		clif->cartlist(sd);
		clif->updatestatus(sd,SP_CARTINFO);
	}

	// weight
	clif->updatestatus(sd,SP_WEIGHT);
	clif->updatestatus(sd,SP_MAXWEIGHT);

	// guild
	// (needs to go before clif_spawn() to show guild emblems correctly)
	if(sd->status.guild_id)
		guild->send_memberinfoshort(sd,1);

	if(battle_config.pc_invincible_time > 0) {
		pc->setinvincibletimer(sd,battle_config.pc_invincible_time);
	}

	if( map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs )
		iMap->spawnmobs(sd->bl.m);
	if( !(sd->sc.option&OPTION_INVISIBLE) ) { // increment the number of pvp players on the map
		map[sd->bl.m].users_pvp++;
	}
	if( map[sd->bl.m].instance_id >= 0 ) {
		instances[map[sd->bl.m].instance_id].users++;
		instance->check_idle(map[sd->bl.m].instance_id);
	}
	sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS]

	// reset the callshop flag if the player changes map
	sd->state.callshop = 0;

	iMap->addblock(&sd->bl);
	clif->spawn(&sd->bl);

	// Party
	// (needs to go after clif_spawn() to show hp bars correctly)
	if(sd->status.party_id) {
		party->send_movemap(sd);
		clif->party_hp(sd); // Show hp after displacement [LuzZza]
	}

	if( sd->bg_id ) clif->bg_hp(sd); // BattleGround System

	if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) {
		if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
			if (!map[sd->bl.m].flag.pvp_nocalcrank)
				sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0);
			sd->pvp_rank = 0;
			sd->pvp_lastusers = 0;
			sd->pvp_point = 5;
			sd->pvp_won = 0;
			sd->pvp_lost = 0;
		}
		clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
	} else
	// set flag, if it's a duel [LuzZza]
	if(sd->duel_group)
		clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);

	if (map[sd->bl.m].flag.gvg_dungeon)
		clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); //TODO: Figure out the real packet to send here.

	if( map_flag_gvg(sd->bl.m) )
		clif->map_property(sd, MAPPROPERTY_AGITZONE);
	// info about nearby objects
	// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
	iMap->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);

	// pet
	if( sd->pd ) {
		if( battle_config.pet_no_gvg && map_flag_gvg(sd->bl.m) ) { //Return the pet to egg. [Skotlex]
			clif->message(sd->fd, msg_txt(666));
			pet_menu(sd, 3); //Option 3 is return to egg.
		} else {
			iMap->addblock(&sd->pd->bl);
			clif->spawn(&sd->pd->bl);
			clif->send_petdata(sd,sd->pd,0,0);
			clif->send_petstatus(sd);
//			skill->unit_move(&sd->pd->bl,gettick(),1);
		}
	}

	//homunculus [blackhole89]
	if( homun_alive(sd->hd) ) {
		iMap->addblock(&sd->hd->bl);
		clif->spawn(&sd->hd->bl);
		clif->send_homdata(sd,SP_ACK,0);
		clif->hominfo(sd,sd->hd,1);
		clif->hominfo(sd,sd->hd,0); //for some reason, at least older clients want this sent twice
		clif->homskillinfoblock(sd);
		if( battle_config.hom_setting&0x8 )
			status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change
		if( !(battle_config.hom_setting&0x2) )
			skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
	}

	if( sd->md ) {
		iMap->addblock(&sd->md->bl);
		clif->spawn(&sd->md->bl);
		clif->mercenary_info(sd);
		clif->mercenary_skillblock(sd);
		status_calc_bl(&sd->md->bl, SCB_SPEED); // Mercenary mimic their master's speed on each map change
	}

	if( sd->ed ) {
		iMap->addblock(&sd->ed->bl);
		clif->spawn(&sd->ed->bl);
		clif->elemental_info(sd);
		clif->elemental_updatestatus(sd,SP_HP);
		clif->hpmeter_single(sd->fd,sd->ed->bl.id,sd->ed->battle_status.hp,sd->ed->battle_status.max_hp);
		clif->elemental_updatestatus(sd,SP_SP);
		status_calc_bl(&sd->ed->bl, SCB_SPEED); //Elemental mimic their master's speed on each map change
	}

	if(sd->state.connect_new) {
		int lv;
		sd->state.connect_new = 0;
		clif->skillinfoblock(sd);
		clif->hotkeys(sd);
		clif->updatestatus(sd,SP_BASEEXP);
		clif->updatestatus(sd,SP_NEXTBASEEXP);
		clif->updatestatus(sd,SP_JOBEXP);
		clif->updatestatus(sd,SP_NEXTJOBEXP);
		clif->updatestatus(sd,SP_SKILLPOINT);
		clif->initialstatus(sd);

		if (sd->sc.option&OPTION_FALCON)
			clif->status_change(&sd->bl, SI_FALCON, 1, 0, 0, 0, 0);
		if (sd->sc.option&OPTION_RIDING)
			clif->status_change(&sd->bl, SI_RIDING, 1, 0, 0, 0, 0);
		else if (sd->sc.option&OPTION_WUGRIDER)
			clif->status_change(&sd->bl, SI_WUGRIDER, 1, 0, 0, 0, 0);

		if(sd->status.manner < 0)
			sc_start(&sd->bl,SC_NOCHAT,100,0,0);

		//Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
		if ((lv = pc->checkskill(sd,SG_KNOWLEDGE)) > 0) {
			if(sd->bl.m == sd->feel_map[0].m
				|| sd->bl.m == sd->feel_map[1].m
				|| sd->bl.m == sd->feel_map[2].m)
				sc_start(&sd->bl, SC_KNOWLEDGE, 100, lv, skill->get_time(SG_KNOWLEDGE, lv));
		}

		if(sd->pd && sd->pd->pet.intimate > 900)
			clif->pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));

		if(homun_alive(sd->hd))
			homun->init_timers(sd->hd);

		if (iMap->night_flag && map[sd->bl.m].flag.nightenabled) {
			sd->state.night = 1;
			clif->status_change(&sd->bl, SI_SKE, 1, 0, 0, 0, 0);
		}

		// Notify everyone that this char logged in [Skotlex].
		iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);

		//Login Event
		npc_script_event(sd, NPCE_LOGIN);
	} else {
		//For some reason the client "loses" these on warp/map-change.
		clif->updatestatus(sd,SP_STR);
		clif->updatestatus(sd,SP_AGI);
		clif->updatestatus(sd,SP_VIT);
		clif->updatestatus(sd,SP_INT);
		clif->updatestatus(sd,SP_DEX);
		clif->updatestatus(sd,SP_LUK);

		// abort currently running script
		sd->state.using_fake_npc = 0;
		sd->state.menu_or_input = 0;
		sd->npc_menu = 0;

		if(sd->npc_id)
			npc_event_dequeue(sd);
	}

	if( sd->state.changemap ) {// restore information that gets lost on map-change
#if PACKETVER >= 20070918
		clif->partyinvitationstate(sd);
		clif->equpcheckbox(sd);
#endif
		if( (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100) &&
			(map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) )
			status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty

		if( iMap->night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night.
			if( !sd->state.night ) {
				sd->state.night = 1;
				clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_SKE);
			}
		} else if( sd->state.night ) { //Clear night display.
			sd->state.night = 0;
			clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_SKE);
		}

		if( map[sd->bl.m].flag.battleground ) {
			clif->map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground Mode
			if( map[sd->bl.m].flag.battleground == 2 )
				clif->bg_updatescore_single(sd);
		}

		if( map[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) ) {
			char output[128];
			sprintf(output, "[ Kill Steal Protection Disable. KS is allowed in this map ]");
			clif->broadcast(&sd->bl, output, strlen(output) + 1, 0x10, SELF);
		}

		iMap->iwall_get(sd); // Updates Walls Info on this Map to Client
		status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */
		sd->state.changemap = false;
		
		if( hChSys.local && hChSys.local_autojoin && !map[sd->bl.m].flag.chsysnolocalaj ) {
			clif->chsys_mjoin(sd);
		}
	}

	mail_clear(sd);

	clif->maptypeproperty2(&sd->bl,SELF);
	
	/* Guild Aura Init */
	if( sd->state.gmaster_flag ) {
		guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
		guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS));
		guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->state.gmaster_flag,GD_SOULCOLD));
		guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->state.gmaster_flag,GD_HAWKEYES));
	}

	if( sd->state.vending ) { /* show we have a vending */
		clif->openvending(sd,sd->bl.id,sd->vending);
		clif->showvendingboard(&sd->bl,sd->message,0);
	}

	if(map[sd->bl.m].flag.loadevent) // Lance
		npc_script_event(sd, NPCE_LOADMAP);

	if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka]
		clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1);

	if (sd->sc.opt2) //Client loses these on warp.
		clif->changeoption(&sd->bl);

	clif->weather_check(sd);

	// For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first)
	if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
		npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
	else
		sd->areanpc_id = 0;

	/* it broke at some point (e.g. during a crash), so we make it visibly dead again. */
	if( !sd->status.hp && !pc_isdead(sd) && status_isdead(&sd->bl) )
		pc_setdead(sd);

	// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
	if(pc_isdead(sd))
		clif->clearunit_area(&sd->bl, CLR_DEAD);
	else {
		skill->usave_trigger(sd);
		clif->changed_dir(&sd->bl, SELF);
	}

// Trigger skill effects if you appear standing on them
	if(!battle_config.pc_invincible_time)
		skill->unit_move(&sd->bl,iTimer->gettick(),1);
}


/// Server's tick (ZC_NOTIFY_TIME).
/// 007f <time>.L
void clif_notify_time(struct map_session_data* sd, unsigned long time) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x7f));
	WFIFOW(fd,0) = 0x7f;
	WFIFOL(fd,2) = time;
	WFIFOSET(fd,packet_len(0x7f));
}


/// Request for server's tick.
/// 007e <client tick>.L (CZ_REQUEST_TIME)
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_TickSend(int fd, struct map_session_data *sd)
{
	sd->client_tick = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);

	clif->notify_time(sd, iTimer->gettick());
}


/// Sends hotkey bar.
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
void clif_hotkeys_send(struct map_session_data *sd) {
#ifdef HOTKEY_SAVING
	const int fd = sd->fd;
	int i;
#if PACKETVER < 20090603
	const int cmd = 0x2b9;
#else
	const int cmd = 0x7d9;
#endif
	if (!fd) return;
	WFIFOHEAD(fd, 2+MAX_HOTKEYS*7);
	WFIFOW(fd, 0) = cmd;
	for(i = 0; i < MAX_HOTKEYS; i++) {
		WFIFOB(fd, 2 + 0 + i * 7) = sd->status.hotkeys[i].type; // type: 0: item, 1: skill
		WFIFOL(fd, 2 + 1 + i * 7) = sd->status.hotkeys[i].id; // item or skill ID
		WFIFOW(fd, 2 + 5 + i * 7) = sd->status.hotkeys[i].lv; // skill level
	}
	WFIFOSET(fd, packet_len(cmd));
#endif
}


/// Request to update a position on the hotkey bar (CZ_SHORTCUT_KEY_CHANGE).
/// 02ba <index>.W <is skill>.B <id>.L <count>.W
void clif_parse_Hotkey(int fd, struct map_session_data *sd) {
#ifdef HOTKEY_SAVING
	unsigned short idx;
	int cmd;

	cmd = RFIFOW(fd, 0);
	idx = RFIFOW(fd, packet_db[cmd].pos[0]);
	if (idx >= MAX_HOTKEYS) return;

	sd->status.hotkeys[idx].type = RFIFOB(fd, packet_db[cmd].pos[1]);
	sd->status.hotkeys[idx].id = RFIFOL(fd, packet_db[cmd].pos[2]);
	sd->status.hotkeys[idx].lv = RFIFOW(fd, packet_db[cmd].pos[3]);
#endif
}


/// Displays cast-like progress bar (ZC_PROGRESS).
/// 02f0 <color>.L <time>.L
void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x2f0));
	WFIFOW(fd,0) = 0x2f0;
	WFIFOL(fd,2) = color;
	WFIFOL(fd,6) = second;
	WFIFOSET(fd,packet_len(0x2f0));
}


/// Removes an ongoing progress bar (ZC_PROGRESS_CANCEL).
/// 02f2
void clif_progressbar_abort(struct map_session_data * sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x2f2));
	WFIFOW(fd,0) = 0x2f2;
	WFIFOSET(fd,packet_len(0x2f2));
}


/// Notification from the client, that the progress bar has reached 100% (CZ_PROGRESS).
/// 02f1
void clif_parse_progressbar(int fd, struct map_session_data * sd)
{
	int npc_id = sd->progressbar.npc_id;

	if( iTimer->gettick() < sd->progressbar.timeout && sd->st )
		sd->st->state = END;

	sd->progressbar.npc_id = sd->progressbar.timeout = 0;
	npc_scriptcont(sd, npc_id, false);
}


/// Request to walk to a certain position on the current map.
/// 0085 <dest>.3B (CZ_REQUEST_MOVE)
/// 035f <dest>.3B (CZ_REQUEST_MOVE2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
{
	short x, y;

	if (pc_isdead(sd)) {
		clif->clearunit_area(&sd->bl, CLR_DEAD);
		return;
	}

	if (sd->sc.opt1 && ( sd->sc.opt1 == OPT1_STONEWAIT || sd->sc.opt1 == OPT1_BURNING ))
		; //You CAN walk on this OPT1 value.
	else if( sd->progressbar.npc_id )
		clif->progressbar_abort(sd);
	else if (pc_cant_act(sd))
		return;

	if(sd->sc.data[SC_RUN] || sd->sc.data[SC_WUGDASH])
		return;

	pc->delinvincibletimer(sd);

	RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[0], &x, &y, NULL);

	//Set last idle time... [Skotlex]
	sd->idletime = last_tick;

	unit_walktoxy(&sd->bl, x, y, 4);
}


/// Notification about the result of a disconnect request (ZC_ACK_REQ_DISCONNECT).
/// 018b <result>.W
/// result:
///     0 = disconnect (quit)
///     1 = cannot disconnect (wait 10 seconds)
///     ? = ignored
void clif_disconnect_ack(struct map_session_data* sd, short result)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x18b));
	WFIFOW(fd,0) = 0x18b;
	WFIFOW(fd,2) = result;
	WFIFOSET(fd,packet_len(0x18b));
}


/// Request to disconnect from server (CZ_REQ_DISCONNECT).
/// 018a <type>.W
/// type:
///     0 = quit
void clif_parse_QuitGame(int fd, struct map_session_data *sd)
{
	/*	Rovert's prevent logout option fixed [Valaris]	*/
	if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
		(!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
	{
		set_eof(fd);

		clif->disconnect_ack(sd, 0);
	} else {
		clif->disconnect_ack(sd, 1);
	}
}


/// Requesting unit's name.
/// 0094 <id>.L (CZ_REQNAME)
/// 0368 <id>.L (CZ_REQNAME2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
{
	int id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	struct block_list* bl;
	//struct status_change *sc;

	if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris]
		id = sd->bl.id;

	bl = iMap->id2bl(id);
	if( bl == NULL )
		return;	// Lagged clients could request names of already gone mobs/players. [Skotlex]

	if( sd->bl.m != bl->m || !check_distance_bl(&sd->bl, bl, AREA_SIZE) )
		return; // Block namerequests past view range

	// 'see people in GM hide' cheat detection
	/* disabled due to false positives (network lag + request name of char that's about to hide = race condition)
	sc = status_get_sc(bl);
	if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
		bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
		pc->get_group_level(sd) < battle_config.hack_info_GM_level
	) {
		char gm_msg[256];
		sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id);
		ShowWarning(gm_msg);
		// information is sent to all online GMs
		intif_wis_message_to_gm(iMap->wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
		return;
	}
	*/

	clif->charnameack(fd, bl);
}
int clif_undisguise_timer(int tid, unsigned int tick, int id, intptr_t data) {
	struct map_session_data * sd;
	if( (sd = iMap->id2sd(id)) ) {
		sd->fontcolor_tid = INVALID_TIMER;
		if( sd->fontcolor && sd->disguise == sd->status.class_ )
			pc->disguise(sd,-1);
	}
	return 0;
}

/// Validates and processes global messages
/// 008c <packet len>.W <text>.?B (<name> : <message>) 00 (CZ_REQUEST_CHAT)
/// There are various variants of this packet.
void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
{
	const char* text = (char*)RFIFOP(fd,4);
	int textlen = RFIFOW(fd,2) - 4;

	char *name, *message, *fakename = NULL;
	int namelen, messagelen;

	bool is_fake;

	// validate packet and retrieve name and message
	if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) )
		return;

	if( atcommand->parse(fd, sd, message, 1)  )
		return;

	if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
		return;

	if( battle_config.min_chat_delay ) { //[Skotlex]
		if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
			return;
		sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
	}
	
	if( sd->gcbind ) {
		clif->chsys_send(sd->gcbind,sd,message);
		return;
	} else if ( sd->fontcolor && !sd->chatID ) {
		char mout[200];
		unsigned char mylen = 1;

		if( sd->disguise == -1 ) {
			sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0);
			pc->disguise(sd,sd->status.class_);
			if( pc_isdead(sd) )
				clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd);
			if( unit_is_walking(&sd->bl) )
				clif->move(&sd->ud);
		} else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) {
			const struct TimerData *timer;
			if( (timer = iTimer->get_timer(sd->fontcolor_tid)) ) {
				iTimer->settick_timer(sd->fontcolor_tid, timer->tick+5000);
			}
		}
		
		mylen += snprintf(mout, 200, "%s : %s",sd->fakename[0]?sd->fakename:sd->status.name,message);
		
		WFIFOHEAD(fd,mylen + 12);
		WFIFOW(fd,0) = 0x2C1;
		WFIFOW(fd,2) = mylen + 12;
		WFIFOL(fd,4) = sd->bl.id;
		WFIFOL(fd,8) = hChSys.colors[sd->fontcolor - 1];
		safestrncpy((char*)WFIFOP(fd,12), mout, mylen);
		clif->send(WFIFOP(fd,0), WFIFOW(fd,2), &sd->bl, AREA_WOS);
		WFIFOL(fd,4) = -sd->bl.id;
		WFIFOSET(fd, mylen + 12);
		return;
	}
		
	/**
	 * Fake Name Design by FatalEror (bug report #9)
	 **/
	if( ( is_fake = ( sd->fakename[0] ) ) ) {
		fakename = (char*) aMalloc(strlen(sd->fakename)+messagelen+3);
		strcpy(fakename, sd->fakename);
		strcat(fakename, " : ");
		strcat(fakename, message);
		textlen = strlen(fakename) + 1;
	}
	// send message to others (using the send buffer for temp. storage)
	WFIFOHEAD(fd, 8 + textlen);
	WFIFOW(fd,0) = 0x8d;
	WFIFOW(fd,2) = 8 + textlen;
	WFIFOL(fd,4) = sd->bl.id;
	safestrncpy((char*)WFIFOP(fd,8), is_fake ? fakename : text, textlen);
	//FIXME: chat has range of 9 only
	clif->send(WFIFOP(fd,0), WFIFOW(fd,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC);

	// send back message to the speaker
	if( is_fake ) {
		WFIFOW(fd,0) = 0x8e;
		WFIFOW(fd,2) = textlen + 4;
		safestrncpy((char*)WFIFOP(fd,4), fakename, textlen);
		aFree(fakename);
	} else {
		memcpy(WFIFOP(fd,0), RFIFOP(fd,0), RFIFOW(fd,2));
		WFIFOW(fd,0) = 0x8e;
	}
	WFIFOSET(fd, WFIFOW(fd,2));
#ifdef PCRE_SUPPORT
	// trigger listening npcs
	iMap->foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl);
#endif

	// Chat logging type 'O' / Global Chat
	logs->chat(LOG_CHAT_GLOBAL, 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, message);
}


/// /mm /mapmove (as @rura GM command) (CZ_MOVETO_MAP).
/// Request to warp to a map on given coordinates.
/// 0140 <map name>.16B <x>.W <y>.W
void clif_parse_MapMove(int fd, struct map_session_data *sd)
{
	char command[MAP_NAME_LENGTH_EXT+25];
	char* map_name;

	map_name = (char*)RFIFOP(fd,2);
	map_name[MAP_NAME_LENGTH_EXT-1]='\0';
	sprintf(command, "%cmapmove %s %d %d", atcommand->at_symbol, map_name, RFIFOW(fd,18), RFIFOW(fd,20));
	atcommand->parse(fd, sd, command, 1);
}


/// Updates body and head direction of an object (ZC_CHANGE_DIRECTION).
/// 009c <id>.L <head dir>.W <dir>.B
/// head dir:
///     0 = straight
///     1 = turned CW
///     2 = turned CCW
/// dir:
///     0 = north
///     1 = northwest
///     2 = west
///     3 = southwest
///     4 = south
///     5 = southeast
///     6 = east
///     7 = northeast
void clif_changed_dir(struct block_list *bl, enum send_target target)
{
	unsigned char buf[64];

	WBUFW(buf,0) = 0x9c;
	WBUFL(buf,2) = bl->id;
	WBUFW(buf,6) = bl->type==BL_PC?((TBL_PC*)bl)->head_dir:0;
	WBUFB(buf,8) = unit_getdir(bl);

	clif->send(buf, packet_len(0x9c), bl, target);

	if (disguised(bl)) {
		WBUFL(buf,2) = -bl->id;
		WBUFW(buf,6) = 0;
		clif->send(buf, packet_len(0x9c), bl, SELF);
	}
}


/// Request to change own body and head direction.
/// 009b <head dir>.W <dir>.B (CZ_CHANGE_DIRECTION)
/// 0361 <head dir>.W <dir>.B (CZ_CHANGE_DIRECTION2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_ChangeDir(int fd, struct map_session_data *sd)
{
	unsigned char headdir, dir;

	headdir = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	dir = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]);
	pc_setdir(sd, dir, headdir);

	clif->changed_dir(&sd->bl, AREA_WOS);
}


/// Request to show an emotion (CZ_REQ_EMOTION).
/// 00bf <type>.B
/// type:
///     @see enum emotion_type
void clif_parse_Emotion(int fd, struct map_session_data *sd)
{
	int emoticon = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[0]);

	if (battle_config.basic_skill_check == 0 || pc->checkskill(sd, NV_BASIC) >= 2) {
		if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris]
			clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
			return;
		}
		// fix flood of emotion icon (ro-proxy): flood only the hacker player
		if (sd->emotionlasttime + 1 >= time(NULL)) { // not more than 1 per second
			sd->emotionlasttime = time(NULL);
			clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
			return;
		}
		sd->emotionlasttime = time(NULL);

		if(battle_config.client_reshuffle_dice && emoticon>=E_DICE1 && emoticon<=E_DICE6) {// re-roll dice
			emoticon = rnd()%6+E_DICE1;
		}

		clif->emotion(&sd->bl, emoticon);
	} else
		clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
}


/// Amount of currently online players, reply to /w /who (ZC_USER_COUNT).
/// 00c2 <count>.L
void clif_user_count(struct map_session_data* sd, int count) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0xc2));
	WFIFOW(fd,0) = 0xc2;
	WFIFOL(fd,2) = count;
	WFIFOSET(fd,packet_len(0xc2));
}


/// /w /who (CZ_REQ_USER_COUNT).
/// Request to display amount of currently connected players.
/// 00c1
void clif_parse_HowManyConnections(int fd, struct map_session_data *sd)
{
	clif->user_count(sd, iMap->getusers());
}


void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick)
{
	if (pc_isdead(sd)) {
		clif->clearunit_area(&sd->bl, CLR_DEAD);
		return;
	}

	if (sd->sc.count &&
		(sd->sc.data[SC_TRICKDEAD] ||
		sd->sc.data[SC_AUTOCOUNTER] ||
		 sd->sc.data[SC_BLADESTOP] ||
		 sd->sc.data[SC__MANHOLE] ||
		 sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||
		 sd->sc.data[SC_CURSEDCIRCLE_TARGET] ))
		return;

	pc_stop_walking(sd, 1);
	pc_stop_attack(sd);

	if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris]
		target_id = sd->bl.id;

	switch(action_type) {
		case 0x00: // once attack
		case 0x07: // continuous attack

			if( pc_cant_act(sd) || sd->sc.option&OPTION_HIDE )
				return;

			if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
				return;

			if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] )
				return;

			if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0) {
				if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
					clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0);
					return;
				}
			}

			pc->delinvincibletimer(sd);
			sd->idletime = last_tick;
			unit_attack(&sd->bl, target_id, action_type != 0);
		break;
		case 0x02: // sitdown
			if (battle_config.basic_skill_check && pc->checkskill(sd, NV_BASIC) < 3) {
				clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 2);
				break;
			}

			if(pc_issit(sd)) {
				//Bugged client? Just refresh them.
				clif->sitting(&sd->bl);
				return;
			}

			if (sd->ud.skilltimer != INVALID_TIMER || (sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING ))
				break;

			if (sd->sc.count && (
				sd->sc.data[SC_DANCING] ||
				(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF)
			)) //No sitting during these states either.
				break;

			pc_setsit(sd);
			skill->sit(sd,1);
			clif->sitting(&sd->bl);
		break;
		case 0x03: // standup
			if (!pc_issit(sd)) {
				//Bugged client? Just refresh them.
				clif->standing(&sd->bl);
				return;
			}
			pc->setstand(sd);
			skill->sit(sd,0);
			clif->standing(&sd->bl);
		break;
	}
}

void clif_hercules_chsys_left(struct hChSysCh *channel, struct map_session_data *sd) {
	unsigned char i;
	
	if ( !idb_remove(channel->users,sd->status.char_id) )
		return;
	
	if( channel == sd->gcbind )
		sd->gcbind = NULL;
	
	if( !db_size(channel->users) && channel->type == hChSys_PRIVATE ) {
		clif->chsys_delete(channel);
	} else if( !hChSys.closing && (channel->opt & hChSys_OPT_ANNOUNCE_JOIN) ) {
		char message[60];
		sprintf(message, "#%s '%s' left",channel->name,sd->status.name);
		clif->chsys_msg(channel,sd,message);
	}
	
	for( i = 0; i < sd->channel_count; i++ ) {
		if( sd->channels[i] == channel ) {
			sd->channels[i] = NULL;
			break;
		}
	}
	
	if( i < sd->channel_count ) {
		unsigned char cursor = 0;
		for( i = 0; i < sd->channel_count; i++ ) {
			if( sd->channels[i] == NULL )
				continue;
			if( cursor != i ) {
				sd->channels[cursor] = sd->channels[i];
			}
			cursor++;
		}
		if ( !(sd->channel_count = cursor) ) {
			aFree(sd->channels);
			sd->channels = NULL;
		}
	}

}

void clif_hercules_chsys_quitg(struct map_session_data *sd) {
	unsigned char i;
	struct hChSysCh *channel = NULL;
	
	for( i = 0; i < sd->channel_count; i++ ) {
		if( (channel = sd->channels[i] ) != NULL && channel->type == hChSys_ALLY ) {
			
			if ( !idb_remove(channel->users,sd->status.char_id) )
				continue;
			
			if( channel == sd->gcbind )
				sd->gcbind = NULL;
			
			if( !db_size(channel->users) && channel->type == hChSys_PRIVATE ) {
				clif->chsys_delete(channel);
			} else if( !hChSys.closing && (channel->opt & hChSys_OPT_ANNOUNCE_JOIN) ) {
				char message[60];
				sprintf(message, "#%s '%s' left",channel->name,sd->status.name);
				clif->chsys_msg(channel,sd,message);
			}
			sd->channels[i] = NULL;
		}
	}
		
	if( i < sd->channel_count ) {
		unsigned char cursor = 0;
		for( i = 0; i < sd->channel_count; i++ ) {
			if( sd->channels[i] == NULL )
				continue;
			if( cursor != i ) {
				sd->channels[cursor] = sd->channels[i];
			}
			cursor++;
		}
		if ( !(sd->channel_count = cursor) ) {
			aFree(sd->channels);
			sd->channels = NULL;
		}
	}
	
}


void clif_hercules_chsys_quit(struct map_session_data *sd) {
	unsigned char i;
	struct hChSysCh *channel = NULL;
	
	for( i = 0; i < sd->channel_count; i++ ) {
		if( (channel = sd->channels[i] ) != NULL ) {
			idb_remove(channel->users,sd->status.char_id);
			
			if( channel == sd->gcbind )
				sd->gcbind = NULL;
			
			if( !db_size(channel->users) && channel->type == hChSys_PRIVATE ) {
				clif->chsys_delete(channel);
			} else if( !hChSys.closing && (channel->opt & hChSys_OPT_ANNOUNCE_JOIN) ) {
				char message[60];
				sprintf(message, "#%s '%s' left",channel->name,sd->status.name);
				clif->chsys_msg(channel,sd,message);
			}
			
		}
	}

	sd->channel_count = 0;
	aFree(sd->channels);
	sd->channels = NULL;	
}

/// Request for an action.
/// 0089 <target id>.L <action>.B (CZ_REQUEST_ACT)
/// 0437 <target id>.L <action>.B (CZ_REQUEST_ACT2)
/// action:
///     0 = attack
///     1 = pick up item
///     2 = sit down
///     3 = stand up
///     7 = continous attack
///     12 = (touch skill?)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
{
	clif->pActionRequest_sub(sd,
		RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]),
		RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]),
		iTimer->gettick()
	);
}


/// Response to the death/system menu (CZ_RESTART).
/// 00b2 <type>.B
/// type:
///     0 = restart (respawn)
///     1 = char-select (disconnect)
void clif_parse_Restart(int fd, struct map_session_data *sd) {
	switch(RFIFOB(fd,2)) {
		case 0x00:
			pc->respawn(sd,CLR_RESPAWN);
			break;
		case 0x01:
			/*	Rovert's Prevent logout option - Fixed [Valaris]	*/
			if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
				(!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
			{	//Send to char-server for character selection.
				chrif_charselectreq(sd, session[fd]->client_addr);
			} else {
				clif->disconnect_ack(sd, 1);
			}
			break;
	}
}


/// Validates and processes whispered messages (CZ_WHISPER).
/// 0096 <packet len>.W <nick>.24B <message>.?B
void clif_parse_WisMessage(int fd, struct map_session_data* sd)
{
	struct map_session_data* dstsd;
	int i;

	char *target, *message;
	int namelen, messagelen;

	// validate packet and retrieve name and message
	if( !clif->process_message(sd, 1, &target, &namelen, &message, &messagelen) )
		return;

	if ( atcommand->parse(fd, sd, message, 1) )
		return;

	if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))
		return;

	if (battle_config.min_chat_delay) { //[Skotlex]
		if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) {
			return;
		}
		sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
	}

	// Chat logging type 'W' / Whisper
	logs->chat(LOG_CHAT_WHISPER, 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, target, message);

	//-------------------------------------------------------//
	//   Lordalfa - Paperboy - To whisper NPC commands       //
	//-------------------------------------------------------//
	if (target[0] && (strncasecmp(target,"NPC:",4) == 0) && (strlen(target) > 4)) {
		char* str = target+4; //Skip the NPC: string part.
		struct npc_data* npc;
		if ((npc = npc_name2id(str))) {
			char split_data[NUM_WHISPER_VAR][CHAT_SIZE_MAX];
			char *split;
			char output[256];

			str = message;
			// skip codepage indicator, if detected
			if( str[0] == '|' && strlen(str) >= 4 )
				str += 3;
			for( i = 0; i < NUM_WHISPER_VAR; ++i ) {// Splits the message using '#' as separators
				split = strchr(str,'#');
				if( split == NULL ) { // use the remaining string
					safestrncpy(split_data[i], str, ARRAYLENGTH(split_data[i]));
					for( ++i; i < NUM_WHISPER_VAR; ++i )
						split_data[i][0] = '\0';
					break;
				}
				*split = '\0';
				safestrncpy(split_data[i], str, ARRAYLENGTH(split_data[i]));
				str = split+1;
			}

			for( i = 0; i < NUM_WHISPER_VAR; ++i ) {
				sprintf(output, "@whispervar%d$", i);
				set_var(sd,output,(char *) split_data[i]);
			}

			sprintf(output, "%s::OnWhisperGlobal", npc->exname);
			npc_event(sd,output,0); // Calls the NPC label

			return;
		}
	} else if( target[0] == '#' ) {
		struct hChSysCh *channel = NULL;
		char* chname = target;

		chname++;
		
		if( hChSys.local && strcmpi(chname, hChSys.local_name) == 0 ) {
			if( !map[sd->bl.m].channel ) {
				clif->chsys_mjoin(sd);
			}
			channel = map[sd->bl.m].channel;
		} else if( hChSys.ally && sd->status.guild_id && strcmpi(chname, hChSys.ally_name) == 0 ) {
			struct guild *g = sd->guild;
			if( !g ) return;
			channel = (struct hChSysCh *)g->channel;
		}
		if( channel || (channel = strdb_get(clif->channel_db,chname)) ) {
			unsigned char k;
			for( k = 0; k < sd->channel_count; k++ ) {
				if( sd->channels[k] == channel )
					break;
			}
			if( k < sd->channel_count ) {
				clif->chsys_send(channel,sd,message);
			} else if( channel->pass[0] == '\0' && !(channel->banned && idb_exists(channel->banned, sd->status.account_id)) ) {
				if( channel->type == hChSys_ALLY ) {
					struct guild *g = sd->guild, *sg = NULL;
					int k;
					for (k = 0; k < MAX_GUILDALLIANCE; k++) {
						if( g->alliance[k].opposition == 0 && g->alliance[k].guild_id && (sg = guild->search(g->alliance[k].guild_id) ) ) {
							if( !(((struct hChSysCh*)sg->channel)->banned && idb_exists(((struct hChSysCh*)sg->channel)->banned, sd->status.account_id)))
								clif->chsys_join((struct hChSysCh *)sg->channel,sd);
						}
					}
				}
				clif->chsys_join(channel,sd);
				clif->chsys_send(channel,sd,message);
			} else {
				clif->message(fd, msg_txt(1402));
			}
			return;
		}
	}

	// searching destination character
	dstsd = iMap->nick2sd(target);

	if (dstsd == NULL || strcmp(dstsd->status.name, target) != 0) {
		// player is not on this map-server
		// At this point, don't send wisp/page if it's not exactly the same name, because (example)
		// if there are 'Test' player on an other map-server and 'test' player on this map-server,
		// and if we ask for 'Test', we must not contact 'test' player
		// so, we send information to inter-server, which is the only one which decide (and copy correct name).
		intif_wis_message(sd, target, message, messagelen);
		return;
	}

	// if player ignores everyone
	if (dstsd->state.ignoreAll) {
		if (dstsd->sc.option & OPTION_INVISIBLE && pc->get_group_level(sd) < pc->get_group_level(dstsd))
			clif->wis_end(fd, 1); // 1: target character is not loged in
		else
			clif->wis_end(fd, 3); // 3: everyone ignored by target
		return;
	}

	// if player is autotrading
	if( dstsd->state.autotrade == 1 ) {
		char output[256];
		sprintf(output, "%s is in autotrade mode and cannot receive whispered messages.", dstsd->status.name);
		clif->wis_message(fd, iMap->wisp_server_name, output, strlen(output) + 1);
		return;
	}

	// if player ignores the source character
	ARR_FIND(0, MAX_IGNORE_LIST, i, dstsd->ignore[i].name[0] == '\0' || strcmp(dstsd->ignore[i].name, sd->status.name) == 0);
	if(i < MAX_IGNORE_LIST && dstsd->ignore[i].name[0] != '\0') { // source char present in ignore list
		clif->wis_end(fd, 2); // 2: ignored by target
		return;
	}

	// notify sender of success
	clif->wis_end(fd, 0); // 0: success to send wisper

	// Normal message
	clif->wis_message(dstsd->fd, sd->status.name, message, messagelen);
}


/// /b /nb (CZ_BROADCAST).
/// Request to broadcast a message on whole server.
/// 0099 <packet len>.W <text>.?B 00
void clif_parse_Broadcast(int fd, struct map_session_data* sd) {
	char command[CHAT_SIZE_MAX+11];
	char* msg = (char*)RFIFOP(fd,4);
	unsigned int len = RFIFOW(fd,2)-4;

	// as the length varies depending on the command used, just block unreasonably long strings
	mes_len_check(msg, len, CHAT_SIZE_MAX);

	sprintf(command, "%ckami %s", atcommand->at_symbol, msg);
	atcommand->parse(fd, sd, command, 1);
}


/// Request to pick up an item.
/// 009f <id>.L (CZ_ITEM_PICKUP)
/// 0362 <id>.L (CZ_ITEM_PICKUP2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_TakeItem(int fd, struct map_session_data *sd)
{
	struct flooritem_data *fitem;
	int map_object_id;

	map_object_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);

	fitem = (struct flooritem_data*)iMap->id2bl(map_object_id);

	do {
		if (pc_isdead(sd)) {
			clif->clearunit_area(&sd->bl, CLR_DEAD);
			break;
		}

		if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m)
			break;

		if( sd->sc.count && (
				 sd->sc.data[SC_HIDING] ||
				 sd->sc.data[SC_CLOAKING] ||
				 sd->sc.data[SC_TRICKDEAD] ||
				 sd->sc.data[SC_BLADESTOP] ||
				 sd->sc.data[SC_CLOAKINGEXCEED] ||
				(sd->sc.data[SC_NOCHAT] &&sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
			) )
			break;

		if (pc_cant_act(sd))
			break;

		if (!pc->takeitem(sd, fitem))
			break;

		return;
	} while (0);
	// Client REQUIRES a fail packet or you can no longer pick items.
	clif->additem(sd,0,0,6);
}


/// Request to drop an item.
/// 00a2 <index>.W <amount>.W (CZ_ITEM_THROW)
/// 0363 <index>.W <amount>.W (CZ_ITEM_THROW2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_DropItem(int fd, struct map_session_data *sd)
{
	int item_index = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-2;
	int item_amount = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]);

	for(;;) {
		if (pc_isdead(sd))
			break;

		if ( pc_cant_act2(sd) )
			break;

		if (sd->sc.count && (
			sd->sc.data[SC_AUTOCOUNTER] ||
			sd->sc.data[SC_BLADESTOP] ||
			(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
		))
			break;

		if (!pc->dropitem(sd, item_index, item_amount))
			break;

		return;
	}

	//Because the client does not like being ignored.
	clif->dropitem(sd, item_index,0);
}


/// Request to use an item.
/// 00a7 <index>.W <account id>.L (CZ_USE_ITEM)
/// 0439 <index>.W <account id>.L (CZ_USE_ITEM2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_UseItem(int fd, struct map_session_data *sd)
{
	int n;

	if (pc_isdead(sd)) {
		clif->clearunit_area(&sd->bl, CLR_DEAD);
		return;
	}

	if ( (!sd->npc_id && pc_istrading(sd)) || sd->chatID )
		return;

	//Whether the item is used or not is irrelevant, the char ain't idle. [Skotlex]
	sd->idletime = last_tick;
	n = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-2;

	if(n <0 || n >= MAX_INVENTORY)
		return;
	if (!pc->useitem(sd,n))
		clif->useitemack(sd,n,0,false); //Send an empty ack packet or the client gets stuck.
}


/// Request to equip an item (CZ_REQ_WEAR_EQUIP).
/// 00a9 <index>.W <position>.W
void clif_parse_EquipItem(int fd,struct map_session_data *sd)
{
	int index;

	if(pc_isdead(sd)) {
		clif->clearunit_area(&sd->bl,CLR_DEAD);
		return;
	}
	index = RFIFOW(fd,2)-2;
	if (index < 0 || index >= MAX_INVENTORY)
		return; //Out of bounds check.

	if( sd->npc_id ) {
		if ( !sd->npc_item_flag )
			return;
	} else if ( sd->state.storage_flag || sd->sc.opt1 )
		; //You can equip/unequip stuff while storage is open/under status changes
	else if ( pc_cant_act2(sd) || sd->state.prerefining )
		return;

	if(!sd->status.inventory[index].identify) {
		clif->equipitemack(sd,index,0,0);	// fail
		return;
	}

	if(!sd->inventory_data[index])
		return;

	if(sd->inventory_data[index]->type == IT_PETARMOR){
		pet_equipitem(sd,index);
		return;
	}

	//Client doesn't send the position for ammo.
	if(sd->inventory_data[index]->type == IT_AMMO)
		pc->equipitem(sd,index,EQP_AMMO);
	else
		pc->equipitem(sd,index,RFIFOW(fd,4));
}

void clif_hercules_chsys_delete(struct hChSysCh *channel) {
	if( db_size(channel->users) && !hChSys.closing ) {
		DBIterator *iter;
		struct map_session_data *sd;
		unsigned char i;
		iter = db_iterator(channel->users);
		for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) {
			for( i = 0; i < sd->channel_count; i++ ) {
				if( sd->channels[i] == channel ) {
					sd->channels[i] = NULL;
					break;
				}
			}
			if( i < sd->channel_count ) {
				unsigned char cursor = 0;
				for( i = 0; i < sd->channel_count; i++ ) {
					if( sd->channels[i] == NULL )
						continue;
					if( cursor != i ) {
						sd->channels[cursor] = sd->channels[i];
					}
					cursor++;
				}
				if ( !(sd->channel_count = cursor) ) {
					aFree(sd->channels);
					sd->channels = NULL;
				}
			}
		}
		dbi_destroy(iter);
	}
	if( channel->banned ) {
		db_destroy(channel->banned);
		channel->banned = NULL;
	}
	db_destroy(channel->users);
	if( channel->m ) {
		map[channel->m].channel = NULL;
		aFree(channel);
	} else if ( channel->type == hChSys_ALLY )
		aFree(channel);
	else if( !hChSys.closing )
		strdb_remove(clif->channel_db, channel->name);
}
void clif_hercules_chsys_gjoin(struct guild *g1,struct guild *g2) {
	struct map_session_data *sd;
	struct hChSysCh *channel;
	int j;
	
	if( (channel = (struct hChSysCh*)g1->channel) ) {
		for(j = 0; j < g2->max_member; j++) {
			if( (sd = g2->member[j].sd) != NULL ) {
				if( !(((struct hChSysCh*)g1->channel)->banned && idb_exists(((struct hChSysCh*)g1->channel)->banned, sd->status.account_id)))
					clif->chsys_join(channel,sd);
			}
		}
	}
	
	if( (channel = (struct hChSysCh*)g2->channel) ) {
		for(j = 0; j < g1->max_member; j++) {
			if( (sd = g1->member[j].sd) != NULL ) {
				if( !(((struct hChSysCh*)g2->channel)->banned && idb_exists(((struct hChSysCh*)g2->channel)->banned, sd->status.account_id)))
				clif->chsys_join(channel,sd);
			}
		}
	}
}
void clif_hercules_chsys_gleave(struct guild *g1,struct guild *g2) {
	struct map_session_data *sd;
	struct hChSysCh *channel;
	int j;
	
	if( (channel = (struct hChSysCh*)g1->channel) ) {
		for(j = 0; j < g2->max_member; j++) {
			if( (sd = g2->member[j].sd) != NULL ) {
				clif->chsys_left(channel,sd);
			}
		}
	}
	
	if( (channel = (struct hChSysCh*)g2->channel) ) {
		for(j = 0; j < g1->max_member; j++) {
			if( (sd = g1->member[j].sd) != NULL ) {
				clif->chsys_left(channel,sd);
			}
		}
	}
}

/// Request to take off an equip (CZ_REQ_TAKEOFF_EQUIP).
/// 00ab <index>.W
void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
{
	int index;

	if(pc_isdead(sd)) {
		clif->clearunit_area(&sd->bl,CLR_DEAD);
		return;
	}

	if( sd->npc_id ) {
		if ( !sd->npc_item_flag )
			return;
	} else if ( sd->state.storage_flag || sd->sc.opt1 )
		; //You can equip/unequip stuff while storage is open/under status changes
	else if ( pc_cant_act2(sd) || sd->state.prerefining )
		return;

	index = RFIFOW(fd,2)-2;

	pc->unequipitem(sd,index,1);
}


/// Request to start a conversation with an NPC (CZ_CONTACTNPC).
/// 0090 <id>.L <type>.B
/// type:
///     1 = click
void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
{
	struct block_list *bl;

	if( pc_isdead(sd) ) {
		clif_clearunit_area(&sd->bl,CLR_DEAD);
		return;
	}
	if( sd->npc_id || sd->state.workinprogress&2 ){
#ifdef RENEWAL
		clif->msg(sd, 0x783); // TODO look for the client date that has this message.
#endif
		return;
	}
	if ( pc_cant_act2(sd) || !(bl = iMap->id2bl(RFIFOL(fd,2))) )
		return;
	
	switch (bl->type) {
		case BL_MOB:
		case BL_PC:
			clif->pActionRequest_sub(sd, 0x07, bl->id, iTimer->gettick());
			break;
		case BL_NPC:
			if( sd->ud.skill_id < RK_ENCHANTBLADE && sd->ud.skilltimer != INVALID_TIMER ) {// TODO: should only work with none 3rd job skills
#ifdef RENEWAL
				clif->msg(sd, 0x783);
#endif
				break;
			}
			if( bl->m != -1 )// the user can't click floating npcs directly (hack attempt)
				npc_click(sd,(TBL_NPC*)bl);
			break;
	}
}


/// Selection between buy/sell was made (CZ_ACK_SELECT_DEALTYPE).
/// 00c5 <id>.L <type>.B
/// type:
///     0 = buy
///     1 = sell
void clif_parse_NpcBuySellSelected(int fd,struct map_session_data *sd)
{
	if (sd->state.trading)
		return;
	npc_buysellsel(sd,RFIFOL(fd,2),RFIFOB(fd,6));
}


/// Notification about the result of a purchase attempt from an NPC shop (ZC_PC_PURCHASE_RESULT).
/// 00ca <result>.B
/// result:
///     0 = "The deal has successfully completed."
///     1 = "You do not have enough zeny."
///     2 = "You are over your Weight Limit."
///     3 = "Out of the maximum capacity, you have too many items."
void clif_npc_buy_result(struct map_session_data* sd, unsigned char result) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0xca));
	WFIFOW(fd,0) = 0xca;
	WFIFOB(fd,2) = result;
	WFIFOSET(fd,packet_len(0xca));
}


/// Request to buy chosen items from npc shop (CZ_PC_PURCHASE_ITEMLIST).
/// 00c8 <packet len>.W { <amount>.W <name id>.W }*
void clif_parse_NpcBuyListSend(int fd, struct map_session_data* sd)
{
	int n = (RFIFOW(fd,2)-4) /4;
	unsigned short* item_list = (unsigned short*)RFIFOP(fd,4);
	int result;

	if( sd->state.trading || !sd->npc_shopid )
		result = 1;
	else
		result = npc_buylist(sd,n,item_list);

	sd->npc_shopid = 0; //Clear shop data.

	clif->npc_buy_result(sd, result);
}


/// Notification about the result of a sell attempt to an NPC shop (ZC_PC_SELL_RESULT).
/// 00cb <result>.B
/// result:
///     0 = "The deal has successfully completed."
///     1 = "The deal has failed."
void clif_npc_sell_result(struct map_session_data* sd, unsigned char result) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0xcb));
	WFIFOW(fd,0) = 0xcb;
	WFIFOB(fd,2) = result;
	WFIFOSET(fd,packet_len(0xcb));
}


/// Request to sell chosen items to npc shop (CZ_PC_SELL_ITEMLIST).
/// 00c9 <packet len>.W { <index>.W <amount>.W }*
void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd)
{
	int fail=0,n;
	unsigned short *item_list;

	n = (RFIFOW(fd,2)-4) /4;
	item_list = (unsigned short*)RFIFOP(fd,4);

	if (sd->state.trading || !sd->npc_shopid)
		fail = 1;
	else
		fail = npc_selllist(sd,n,item_list);

	sd->npc_shopid = 0; //Clear shop data.

	clif->npc_sell_result(sd, fail);
}


/// Chatroom creation request (CZ_CREATE_CHATROOM).
/// 00d5 <packet len>.W <limit>.W <type>.B <passwd>.8B <title>.?B
/// type:
///     0 = private
///     1 = public
void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd)
{
	int len = RFIFOW(fd,2)-15;
	int limit = RFIFOW(fd,4);
	bool pub = (RFIFOB(fd,6) != 0);
	const char* password = (char*)RFIFOP(fd,7); //not zero-terminated
	const char* title = (char*)RFIFOP(fd,15); // not zero-terminated
	char s_password[CHATROOM_PASS_SIZE];
	char s_title[CHATROOM_TITLE_SIZE];

	if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM)
		return;
	if(battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 4) {
		clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,3);
		return;
	}
	if( npc_isnear(&sd->bl) ) {
		// uncomment for more verbose message.
		//char output[150];
		//sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance);
		//clif_displaymessage(sd->fd, output);
		clif->skill_fail(sd,1,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0);
		return;
	}

	if( len <= 0 )
		return; // invalid input

	safestrncpy(s_password, password, CHATROOM_PASS_SIZE);
	safestrncpy(s_title, title, min(len+1,CHATROOM_TITLE_SIZE)); //NOTE: assumes that safestrncpy will not access the len+1'th byte

	chat_createpcchat(sd, s_title, s_password, limit, pub);
}


/// Chatroom join request (CZ_REQ_ENTER_ROOM).
/// 00d9 <chat ID>.L <passwd>.8B
void clif_parse_ChatAddMember(int fd, struct map_session_data* sd)
{
	int chatid = RFIFOL(fd,2);
	const char* password = (char*)RFIFOP(fd,6); // not zero-terminated

	chat_joinchat(sd,chatid,password);
}


/// Chatroom properties adjustment request (CZ_CHANGE_CHATROOM).
/// 00de <packet len>.W <limit>.W <type>.B <passwd>.8B <title>.?B
/// type:
///     0 = private
///     1 = public
void clif_parse_ChatRoomStatusChange(int fd, struct map_session_data* sd)
{
	int len = RFIFOW(fd,2)-15;
	int limit = RFIFOW(fd,4);
	bool pub = (RFIFOB(fd,6) != 0);
	const char* password = (char*)RFIFOP(fd,7); // not zero-terminated
	const char* title = (char*)RFIFOP(fd,15); // not zero-terminated
	char s_password[CHATROOM_PASS_SIZE];
	char s_title[CHATROOM_TITLE_SIZE];

	if( len <= 0 )
		return; // invalid input

	safestrncpy(s_password, password, CHATROOM_PASS_SIZE);
	safestrncpy(s_title, title, min(len+1,CHATROOM_TITLE_SIZE)); //NOTE: assumes that safestrncpy will not access the len+1'th byte

	chat_changechatstatus(sd, s_title, s_password, limit, pub);
}


/// Request to change the chat room ownership (CZ_REQ_ROLE_CHANGE).
/// 00e0 <role>.L <nick>.24B
/// role:
///     0 = owner
///     1 = normal
void clif_parse_ChangeChatOwner(int fd, struct map_session_data* sd)
{
	chat_changechatowner(sd,(char*)RFIFOP(fd,6));
}


/// Request to expel a player from chat room (CZ_REQ_EXPEL_MEMBER).
/// 00e2 <name>.24B
void clif_parse_KickFromChat(int fd,struct map_session_data *sd)
{
	chat_kickchat(sd,(char*)RFIFOP(fd,2));
}


/// Request to leave the current chatroom (CZ_EXIT_ROOM).
/// 00e3
void clif_parse_ChatLeave(int fd, struct map_session_data* sd)
{
	chat_leavechat(sd,0);
}


//Handles notifying asker and rejecter of what has just ocurred.
//Type is used to determine the correct msg_txt to use:
//0:
void clif_noask_sub(struct map_session_data *src, struct map_session_data *target, int type) {
	const char* msg;
	char output[256];
	// Your request has been rejected by autoreject option.
	msg = msg_txt(392);
	clif->disp_onlyself(src, msg, strlen(msg));
	//Notice that a request was rejected.
	snprintf(output, 256, msg_txt(393+type), src->status.name, 256);
	clif->disp_onlyself(target, output, strlen(output));
}


/// Request to begin a trade (CZ_REQ_EXCHANGE_ITEM).
/// 00e4 <account id>.L
void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
{
	struct map_session_data *t_sd;

	t_sd = iMap->id2sd(RFIFOL(fd,2));

	if(!sd->chatID && pc_cant_act(sd))
		return; //You can trade while in a chatroom.

	// @noask [LuzZza]
	if(t_sd && t_sd->state.noask) {
		clif->noask_sub(sd, t_sd, 0);
		return;
	}

	if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 1) {
		clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,0);
		return;
	}

	trade_traderequest(sd,t_sd);
}


/// Answer to a trade request (CZ_ACK_EXCHANGE_ITEM).
/// 00e6 <result>.B
/// result:
///     3 = accepted
///     4 = rejected
void clif_parse_TradeAck(int fd,struct map_session_data *sd)
{
	trade_tradeack(sd,RFIFOB(fd,2));
}


/// Request to add an item to current trade (CZ_ADD_EXCHANGE_ITEM).
/// 00e8 <index>.W <amount>.L
void clif_parse_TradeAddItem(int fd,struct map_session_data *sd)
{
	short index = RFIFOW(fd,2);
	int amount = RFIFOL(fd,4);

	if( index == 0 )
		trade_tradeaddzeny(sd, amount);
	else
		trade_tradeadditem(sd, index, (short)amount);
}


/// Request to lock items in current trade (CZ_CONCLUDE_EXCHANGE_ITEM).
/// 00eb
void clif_parse_TradeOk(int fd,struct map_session_data *sd)
{
	trade_tradeok(sd);
}


/// Request to cancel current trade (CZ_CANCEL_EXCHANGE_ITEM).
/// 00ed
void clif_parse_TradeCancel(int fd,struct map_session_data *sd)
{
	trade_tradecancel(sd);
}


/// Request to commit current trade (CZ_EXEC_EXCHANGE_ITEM).
/// 00ef
void clif_parse_TradeCommit(int fd,struct map_session_data *sd)
{
	trade_tradecommit(sd);
}


/// Request to stop chasing/attacking an unit (CZ_CANCEL_LOCKON).
/// 0118
void clif_parse_StopAttack(int fd,struct map_session_data *sd)
{
	pc_stop_attack(sd);
}


/// Request to move an item from inventory to cart (CZ_MOVE_ITEM_FROM_BODY_TO_CART).
/// 0126 <index>.W <amount>.L
void clif_parse_PutItemToCart(int fd,struct map_session_data *sd)
{
	if (pc_istrading(sd))
		return;
	if (!pc_iscarton(sd))
		return;
	pc->putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
}


/// Request to move an item from cart to inventory (CZ_MOVE_ITEM_FROM_CART_TO_BODY).
/// 0127 <index>.W <amount>.L
void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd)
{
	if (!pc_iscarton(sd))
		return;
	pc->getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
}


/// Request to remove cart/falcon/peco/dragon (CZ_REQ_CARTOFF).
/// 012a
void clif_parse_RemoveOption(int fd,struct map_session_data *sd)
{
	/**
	 * Attempts to remove these options when this function is called (will remove all available)
	 **/
#ifdef NEW_CARTS
	pc->setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR));
	if( sd->sc.data[SC_PUSH_CART] )
		pc->setcart(sd,0);
#else
	pc->setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR));
#endif
}


/// Request to change cart's visual look (CZ_REQ_CHANGECART).
/// 01af <num>.W
void clif_parse_ChangeCart(int fd,struct map_session_data *sd)
{// TODO: State tracking?
	int type;

	if( sd && pc->checkskill(sd, MC_CHANGECART) < 1 )
		return;

	type = (int)RFIFOW(fd,2);
#ifdef NEW_CARTS
	if( (type == 9 && sd->status.base_level > 131) ||
		(type == 8 && sd->status.base_level > 121) ||
		(type == 7 && sd->status.base_level > 111) ||
		(type == 6 && sd->status.base_level > 101) ||
		(type == 5 && sd->status.base_level >  90) ||
		(type == 4 && sd->status.base_level >  80) ||
		(type == 3 && sd->status.base_level >  65) ||
		(type == 2 && sd->status.base_level >  40) ||
		(type == 1))
#else
	if( (type == 5 && sd->status.base_level > 90) ||
	    (type == 4 && sd->status.base_level > 80) ||
	    (type == 3 && sd->status.base_level > 65) ||
	    (type == 2 && sd->status.base_level > 40) ||
	    (type == 1))
#endif
		pc->setcart(sd,type);
}


/// Request to increase status (CZ_STATUS_CHANGE).
/// 00bb <status id>.W <amount>.B
/// status id:
///     SP_STR ~ SP_LUK
/// amount:
///     client sends always 1 for this, even when using /str+ and
///     the like
void clif_parse_StatusUp(int fd,struct map_session_data *sd)
{
	pc->statusup(sd,RFIFOW(fd,2));
}


/// Request to increase level of a skill (CZ_UPGRADE_SKILLLEVEL).
/// 0112 <skill id>.W
void clif_parse_SkillUp(int fd,struct map_session_data *sd)
{
	pc->skillup(sd,RFIFOW(fd,2));
}

void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id)
{
	int lv;

	if( !hd )
		return;
	if( skill->not_ok_hom(skill_id, hd) )
		return;
	if( hd->bl.id != target_id && skill->get_inf(skill_id)&INF_SELF_SKILL )
		target_id = hd->bl.id;
	if( hd->ud.skilltimer != INVALID_TIMER ) {
		if( skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST ) return;
	} else if( DIFF_TICK(tick, hd->ud.canact_tick) < 0 )
		return;

	lv = homun->checkskill(hd, skill_id);
	if( skill_lv > lv )
		skill_lv = lv;
	if( skill_lv )
		unit_skilluse_id(&hd->bl, target_id, skill_id, skill_lv);
}

void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo)
{
	int lv;
	if( !hd )
		return;
	if( skill->not_ok_hom(skill_id, hd) )
		return;
	if( hd->ud.skilltimer != INVALID_TIMER ) {
		if( skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST ) return;
	} else if( DIFF_TICK(tick, hd->ud.canact_tick) < 0 )
		return;

	if( hd->sc.data[SC_BASILICA] )
		return;
	lv = homun->checkskill(hd, skill_id);
	if( skill_lv > lv )
		skill_lv = lv;
	if( skill_lv )
		unit_skilluse_pos(&hd->bl, x, y, skill_id, skill_lv);
}

void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id)
{
	int lv;

	if( !md )
		return;
	if( skill->not_ok_mercenary(skill_id, md) )
		return;
	if( md->bl.id != target_id && skill->get_inf(skill_id)&INF_SELF_SKILL )
		target_id = md->bl.id;
	if( md->ud.skilltimer != INVALID_TIMER ) {
		if( skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST ) return;
	} else if( DIFF_TICK(tick, md->ud.canact_tick) < 0 )
		return;

	lv = mercenary_checkskill(md, skill_id);
	if( skill_lv > lv )
		skill_lv = lv;
	if( skill_lv )
		unit_skilluse_id(&md->bl, target_id, skill_id, skill_lv);
}

void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo)
{
	int lv;
	if( !md )
		return;
	if( skill->not_ok_mercenary(skill_id, md) )
		return;
	if( md->ud.skilltimer != INVALID_TIMER )
		return;
	if( DIFF_TICK(tick, md->ud.canact_tick) < 0 ) {
		clif->skill_fail(md->master, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
		return;
	}

	if( md->sc.data[SC_BASILICA] )
		return;
	lv = mercenary_checkskill(md, skill_id);
	if( skill_lv > lv )
		skill_lv = lv;
	if( skill_lv )
		unit_skilluse_pos(&md->bl, x, y, skill_id, skill_lv);
}


/// Request to use a targeted skill.
/// 0113 <skill lv>.W <skill id>.W <target id>.L (CZ_USE_SKILL)
/// 0438 <skill lv>.W <skill id>.W <target id>.L (CZ_USE_SKILL2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
{
	uint16 skill_id, skill_lv;
	int tmp, target_id;
	unsigned int tick = iTimer->gettick();

	skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]);
	target_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[2]);

	if( skill_lv < 1 ) skill_lv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex]

	tmp = skill->get_inf(skill_id);
	if (tmp&INF_GROUND_SKILL || !tmp)
		return; //Using a ground/passive skill on a target? WRONG.

	if( skill_id >= HM_SKILLBASE && skill_id < HM_SKILLBASE + MAX_HOMUNSKILL ) {
		clif->pUseSkillToId_homun(sd->hd, sd, tick, skill_id, skill_lv, target_id);
		return;
	}

	if( skill_id >= MC_SKILLBASE && skill_id < MC_SKILLBASE + MAX_MERCSKILL ) {
		clif->pUseSkillToId_mercenary(sd->md, sd, tick, skill_id, skill_lv, target_id);
		return;
	}

	// Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
	sd->idletime = last_tick;

	if( sd->npc_id || sd->state.workinprogress&1 ){
#ifdef RENEWAL
		clif->msg(sd, 0x783); // TODO look for the client date that has this message.
#endif
		return;
	}
	if( pc_cant_act(sd) && skill_id != RK_REFRESH && !(skill_id == SR_GENTLETOUCH_CURE && (sd->sc.opt1 == OPT1_STONE || sd->sc.opt1 == OPT1_FREEZE || sd->sc.opt1 == OPT1_STUN)) )
		return;
	if( pc_issit(sd) )
		return;

	if( skill->not_ok(skill_id, sd) )
		return;

	if( sd->bl.id != target_id && tmp&INF_SELF_SKILL )
		target_id = sd->bl.id; // never trust the client

	if( target_id < 0 && -target_id == sd->bl.id ) // for disguises [Valaris]
		target_id = sd->bl.id;

	if( sd->ud.skilltimer != INVALID_TIMER ) {
		if( skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST )
			return;
	} else if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) {
		if( sd->skillitem != skill_id ) {
			clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
			return;
		}
	}

	if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
		return;

	if( sd->sc.data[SC_BASILICA] && (skill_id != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
		return; // On basilica only caster can use Basilica again to stop it.

	if( sd->menuskill_id ) {
		if( sd->menuskill_id == SA_TAMINGMONSTER ) {
			clif_menuskill_clear(sd); //Cancel pet capture.
		} else if( sd->menuskill_id != SA_AUTOSPELL )
			return; //Can't use skills while a menu is open.
	}
	if( sd->skillitem == skill_id ) {
		if( skill_lv != sd->skillitemlv )
			skill_lv = sd->skillitemlv;
		if( !(tmp&INF_SELF_SKILL) )
			pc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish]
		unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
		return;
	}

	sd->skillitem = sd->skillitemlv = 0;

	if( skill_id >= GD_SKILLBASE ) {
		if( sd->state.gmaster_flag )
			skill_lv = guild->checkskill(sd->state.gmaster_flag, skill_id);
		else
			skill_lv = 0;
	} else {
		tmp = pc->checkskill(sd, skill_id);
		if( skill_lv > tmp )
			skill_lv = tmp;
	}

	pc->delinvincibletimer(sd);

	if( skill_lv )
		unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
}

/*==========================================
 * Client tells server he'd like to use AoE skill id 'skill_id' of level 'skill_lv' on 'x','y' location
 *------------------------------------------*/
void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo)
{
	unsigned int tick = iTimer->gettick();

	if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) )
		return; //Using a target skill on the ground? WRONG.

	if( skill_id >= HM_SKILLBASE && skill_id < HM_SKILLBASE + MAX_HOMUNSKILL ) {
		clif->pUseSkillToPos_homun(sd->hd, sd, tick, skill_id, skill_lv, x, y, skillmoreinfo);
		return;
	}

	if( skill_id >= MC_SKILLBASE && skill_id < MC_SKILLBASE + MAX_MERCSKILL ) {
		clif->pUseSkillToPos_mercenary(sd->md, sd, tick, skill_id, skill_lv, x, y, skillmoreinfo);
		return;
	}

	//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
	sd->idletime = last_tick;

	if( skill->not_ok(skill_id, sd) )
		return;
	if( skillmoreinfo != -1 ) {
		if( pc_issit(sd) ) {
			clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
			return;
		}
		//You can't use Graffiti/TalkieBox AND have a vending open, so this is safe.
		safestrncpy(sd->message, (char*)RFIFOP(fd,skillmoreinfo), MESSAGE_SIZE);
	}

	if( sd->ud.skilltimer != INVALID_TIMER )
		return;

	if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) {
		if( sd->skillitem != skill_id ) {
			clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0);
			return;
		}
	}

	if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK) )
		return;

	if( sd->sc.data[SC_BASILICA] && (skill_id != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
		return; // On basilica only caster can use Basilica again to stop it.

	if( sd->menuskill_id ) {
		if( sd->menuskill_id == SA_TAMINGMONSTER ) {
			clif_menuskill_clear(sd); //Cancel pet capture.
		} else if( sd->menuskill_id != SA_AUTOSPELL )
			return; //Can't use skills while a menu is open.
	}

	pc->delinvincibletimer(sd);

	if( sd->skillitem == skill_id ) {
		if( skill_lv != sd->skillitemlv )
			skill_lv = sd->skillitemlv;
		unit_skilluse_pos(&sd->bl, x, y, skill_id, skill_lv);
	} else {
		int lv;
		sd->skillitem = sd->skillitemlv = 0;
		if( (lv = pc->checkskill(sd, skill_id)) > 0 ) {
			if( skill_lv > lv )
				skill_lv = lv;
			unit_skilluse_pos(&sd->bl, x, y, skill_id,skill_lv);
		}
	}
}


/// Request to use a ground skill.
/// 0116 <skill lv>.W <skill id>.W <x>.W <y>.W (CZ_USE_SKILL_TOGROUND)
/// 0366 <skill lv>.W <skill id>.W <x>.W <y>.W (CZ_USE_SKILL_TOGROUND2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd)
{
	if (pc_cant_act(sd))
		return;
	if (pc_issit(sd))
		return;

	clif->pUseSkillToPosSub(fd, sd,
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]), //skill lv
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]), //skill num
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[2]), //pos x
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[3]), //pos y
		-1	//Skill more info.
	);
}


/// Request to use a ground skill with text.
/// 0190 <skill lv>.W <skill id>.W <x>.W <y>.W <contents>.80B (CZ_USE_SKILL_TOGROUND_WITHTALKBOX)
/// 0367 <skill lv>.W <skill id>.W <x>.W <y>.W <contents>.80B (CZ_USE_SKILL_TOGROUND_WITHTALKBOX2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd)
{
	if (pc_cant_act(sd))
		return;
	if (pc_issit(sd))
		return;

	clif->pUseSkillToPosSub(fd, sd,
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]), //Skill lv
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]), //Skill num
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[2]), //pos x
		RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[3]), //pos y
		packet_db[RFIFOW(fd,0)].pos[4] //skill more info
	);
}


/// Answer to map selection dialog (CZ_SELECT_WARPPOINT).
/// 011b <skill id>.W <map name>.16B
void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
{
	uint16 skill_id = RFIFOW(fd,2);
	char map_name[MAP_NAME_LENGTH];
	mapindex_getmapname((char*)RFIFOP(fd,4), map_name);

	if(skill_id != sd->menuskill_id)
		return;

	if( pc_cant_act(sd) ) {
		clif_menuskill_clear(sd);
		return;
	}

	pc->delinvincibletimer(sd);
	skill->castend_map(sd,skill_id,map_name);
}


/// Request to set a memo on current map (CZ_REMEMBER_WARPPOINT).
/// 011d
void clif_parse_RequestMemo(int fd,struct map_session_data *sd)
{
	if (!pc_isdead(sd))
		pc->memo(sd,-1);
}


/// Answer to pharmacy item selection dialog (CZ_REQMAKINGITEM).
/// 018e <name id>.W { <material id>.W }*3
void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
{
	switch( sd->menuskill_id ) {
		case -1:
		case AM_PHARMACY:
		case RK_RUNEMASTERY:
		case GC_RESEARCHNEWPOISON:
			break;
		default:
			return;
	}
	if (pc_istrading(sd)) {
		//Make it fail to avoid shop exploits where you sell something different than you see.
		clif->skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
		clif_menuskill_clear(sd);
		return;
	}
	if( skill->can_produce_mix(sd,RFIFOW(fd,2),sd->menuskill_val, 1) )
		skill->produce_mix(sd,0,RFIFOW(fd,2),RFIFOW(fd,4),RFIFOW(fd,6),RFIFOW(fd,8), 1);
	clif_menuskill_clear(sd);
}


/// Answer to mixing item selection dialog (CZ_REQ_MAKINGITEM).
/// 025b <mk type>.W <name id>.W
/// mk type:
///     1 = cooking
///     2 = arrow
///     3 = elemental
///     4 = GN_MIX_COOKING
///     5 = GN_MAKEBOMB
///     6 = GN_S_PHARMACY
void clif_parse_Cooking(int fd,struct map_session_data *sd) {
	int type = RFIFOW(fd,2);
	int nameid = RFIFOW(fd,4);
	int amount = sd->menuskill_val2?sd->menuskill_val2:1;
	if( type == 6 && sd->menuskill_id != GN_MIX_COOKING && sd->menuskill_id != GN_S_PHARMACY )
		return;

	if (pc_istrading(sd)) {
		//Make it fail to avoid shop exploits where you sell something different than you see.
		clif->skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
		clif_menuskill_clear(sd);
		return;
	}
	if( skill->can_produce_mix(sd,nameid,sd->menuskill_val, amount) )
		skill->produce_mix(sd,(type>1?sd->menuskill_id:0),nameid,0,0,0,amount);
	clif_menuskill_clear(sd);
}


/// Answer to repair weapon item selection dialog (CZ_REQ_ITEMREPAIR).
/// 01fd <index>.W <name id>.W <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W
void clif_parse_RepairItem(int fd, struct map_session_data *sd)
{
	if (sd->menuskill_id != BS_REPAIRWEAPON)
		return;
	if (pc_istrading(sd)) {
		//Make it fail to avoid shop exploits where you sell something different than you see.
		clif->skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
		clif_menuskill_clear(sd);
		return;
	}
	skill->repairweapon(sd,RFIFOW(fd,2));
	clif_menuskill_clear(sd);
}


/// Answer to refine weapon item selection dialog (CZ_REQ_WEAPONREFINE).
/// 0222 <index>.L
void clif_parse_WeaponRefine(int fd, struct map_session_data *sd)
{
	int idx;

	sd->state.prerefining = 0;

	if (sd->menuskill_id != WS_WEAPONREFINE) //Packet exploit?
		return;
	if (pc_istrading(sd)) {
		//Make it fail to avoid shop exploits where you sell something different than you see.
		clif->skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
		clif_menuskill_clear(sd);
		return;
	}
	idx = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	skill->weaponrefine(sd, idx-2);
	clif_menuskill_clear(sd);
}


/// Answer to script menu dialog (CZ_CHOOSE_MENU).
/// 00b8 <npc id>.L <choice>.B
/// choice:
///     1~254 = menu item
///     255   = cancel
/// NOTE: If there were more than 254 items in the list, choice
///     overflows to choice%256.
void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd)
{
	int npc_id = RFIFOL(fd,2);
	uint8 select = RFIFOB(fd,6);

	if( (select > sd->npc_menu && select != 0xff) || select == 0 ) {
#ifdef SECURE_NPCTIMEOUT
		if( sd->npc_idle_timer != INVALID_TIMER ) {
#endif
			TBL_NPC* nd = iMap->id2nd(npc_id);
			ShowWarning("Invalid menu selection on npc %d:'%s' - got %d, valid range is [%d..%d] (player AID:%d, CID:%d, name:'%s')!\n", npc_id, (nd)?nd->name:"invalid npc id", select, 1, sd->npc_menu, sd->bl.id, sd->status.char_id, sd->status.name);
			clif->GM_kick(NULL,sd);
#ifdef SECURE_NPCTIMEOUT
		}
#endif
		return;
	}

	sd->npc_menu = select;
	npc_scriptcont(sd,npc_id, false);
}


/// NPC dialog 'next' click (CZ_REQ_NEXT_SCRIPT).
/// 00b9 <npc id>.L
void clif_parse_NpcNextClicked(int fd,struct map_session_data *sd)
{
	npc_scriptcont(sd,RFIFOL(fd,2), false);
}


/// NPC numeric input dialog value (CZ_INPUT_EDITDLG).
/// 0143 <npc id>.L <value>.L
void clif_parse_NpcAmountInput(int fd,struct map_session_data *sd)
{
	int npcid = RFIFOL(fd,2);
	int amount = (int)RFIFOL(fd,6);

	sd->npc_amount = amount;
	npc_scriptcont(sd, npcid, false);
}


/// NPC text input dialog value (CZ_INPUT_EDITDLGSTR).
/// 01d5 <packet len>.W <npc id>.L <string>.?B
void clif_parse_NpcStringInput(int fd, struct map_session_data* sd)
{
	int message_len = RFIFOW(fd,2)-8;
	int npcid = RFIFOL(fd,4);
	const char* message = (char*)RFIFOP(fd,8);

	if( message_len <= 0 )
		return; // invalid input

	safestrncpy(sd->npc_str, message, min(message_len,CHATBOX_SIZE));
	npc_scriptcont(sd, npcid, false);
}


/// NPC dialog 'close' click (CZ_CLOSE_DIALOG).
/// 0146 <npc id>.L
void clif_parse_NpcCloseClicked(int fd,struct map_session_data *sd)
{
	if (!sd->npc_id) //Avoid parsing anything when the script was done with. [Skotlex]
		return;
	npc_scriptcont(sd, RFIFOL(fd,2), true);
}


/// Answer to identify item selection dialog (CZ_REQ_ITEMIDENTIFY).
/// 0178 <index>.W
/// index:
///     -1 = cancel
void clif_parse_ItemIdentify(int fd,struct map_session_data *sd)
{
	short idx = RFIFOW(fd,2);

	if (sd->menuskill_id != MC_IDENTIFY)
		return;
	if( idx == -1 ) {// cancel pressed
		sd->state.workinprogress = 0;
		clif->item_identified(sd,idx-2,1);
		clif_menuskill_clear(sd);
		return;
	}
	skill->identify(sd,idx-2);
	clif_menuskill_clear(sd);
}


/// Answer to arrow crafting item selection dialog (CZ_REQ_MAKINGARROW).
/// 01ae <name id>.W
void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
{
	if (pc_istrading(sd)) {
	//Make it fail to avoid shop exploits where you sell something different than you see.
		clif->skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
		clif_menuskill_clear(sd);
		return;
	}
	switch( sd->menuskill_id ) {
		case AC_MAKINGARROW:
			skill->arrow_create(sd,RFIFOW(fd,2));
			break;
		case SA_CREATECON:
			skill->produce_mix(sd,SA_CREATECON,RFIFOW(fd,2),0,0,0, 1);
			break;
		case WL_READING_SB:
			skill->spellbook(sd,RFIFOW(fd,2));
			break;
		case GC_POISONINGWEAPON:
			skill->poisoningweapon(sd,RFIFOW(fd,2));
			break;
		case NC_MAGICDECOY:
			skill->magicdecoy(sd,RFIFOW(fd,2));
			break;
	}

	clif_menuskill_clear(sd);
}


/// Answer to SA_AUTOSPELL skill selection dialog (CZ_SELECTAUTOSPELL).
/// 01ce <skill id>.L
void clif_parse_AutoSpell(int fd,struct map_session_data *sd)
{
	if (sd->menuskill_id != SA_AUTOSPELL)
		return;
	skill->autospell(sd,RFIFOL(fd,2));
	clif_menuskill_clear(sd);
}


/// Request to display item carding/composition list (CZ_REQ_ITEMCOMPOSITION_LIST).
/// 017a <card index>.W
void clif_parse_UseCard(int fd,struct map_session_data *sd)
{
	if (sd->state.trading != 0)
		return;
	clif->use_card(sd,RFIFOW(fd,2)-2);
}


/// Answer to carding/composing item selection dialog (CZ_REQ_ITEMCOMPOSITION).
/// 017c <card index>.W <equip index>.W
void clif_parse_InsertCard(int fd,struct map_session_data *sd)
{
	if (sd->state.trading != 0)
		return;
	pc->insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2);
}


/// Request of character's name by char ID.
/// 0193 <char id>.L (CZ_REQNAME_BYGID)
/// 0369 <char id>.L (CZ_REQNAME_BYGID2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_SolveCharName(int fd, struct map_session_data *sd)
{
	int charid;

	charid = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	iMap->reqnickdb(sd, charid);
}


/// /resetskill /resetstate (CZ_RESET).
/// Request to reset stats or skills.
/// 0197 <type>.W
/// type:
///     0 = state
///     1 = skill
void clif_parse_ResetChar(int fd, struct map_session_data *sd) {
	char cmd[15];

	if( RFIFOW(fd,2) )
		sprintf(cmd,"%cresetskill",atcommand->at_symbol);
	else
		sprintf(cmd,"%cresetstat",atcommand->at_symbol);

	atcommand->parse(fd, sd, cmd, 1);
}


/// /lb /nlb (CZ_LOCALBROADCAST).
/// Request to broadcast a message on current map.
/// 019c <packet len>.W <text>.?B
void clif_parse_LocalBroadcast(int fd, struct map_session_data* sd)
{
	char command[CHAT_SIZE_MAX+16];
	char* msg = (char*)RFIFOP(fd,4);
	unsigned int len = RFIFOW(fd,2)-4;

	// as the length varies depending on the command used, just block unreasonably long strings
	mes_len_check(msg, len, CHAT_SIZE_MAX);

	sprintf(command, "%clkami %s", atcommand->at_symbol, msg);
	atcommand->parse(fd, sd, command, 1);
}


/// Request to move an item from inventory to storage.
/// 00f3 <index>.W <amount>.L (CZ_MOVE_ITEM_FROM_BODY_TO_STORE)
/// 0364 <index>.W <amount>.L (CZ_MOVE_ITEM_FROM_BODY_TO_STORE2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_MoveToKafra(int fd, struct map_session_data *sd)
{
	int item_index, item_amount;

	if (pc_istrading(sd))
		return;

	item_index = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-2;
	item_amount = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[1]);
	if (item_index < 0 || item_index >= MAX_INVENTORY || item_amount < 1)
		return;

	if (sd->state.storage_flag == 1)
		storage_storageadd(sd, item_index, item_amount);
	else
	if (sd->state.storage_flag == 2)
		storage_guild_storageadd(sd, item_index, item_amount);
}


/// Request to move an item from storage to inventory.
/// 00f5 <index>.W <amount>.L (CZ_MOVE_ITEM_FROM_STORE_TO_BODY)
/// 0365 <index>.W <amount>.L (CZ_MOVE_ITEM_FROM_STORE_TO_BODY2)
/// There are various variants of this packet, some of them have padding between fields.
void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd)
{
	int item_index, item_amount;

	item_index = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-1;
	item_amount = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[1]);

	if (sd->state.storage_flag == 1)
		storage_storageget(sd, item_index, item_amount);
	else if(sd->state.storage_flag == 2)
		storage_guild_storageget(sd, item_index, item_amount);
}


/// Request to move an item from cart to storage (CZ_MOVE_ITEM_FROM_CART_TO_STORE).
/// 0129 <index>.W <amount>.L
void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd)
{
	if( sd->state.vending )
		return;
	if (!pc_iscarton(sd))
		return;

	if (sd->state.storage_flag == 1)
		storage_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4));
	else
	if (sd->state.storage_flag == 2)
		storage_guild_storageaddfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4));
}


/// Request to move an item from storage to cart (CZ_MOVE_ITEM_FROM_STORE_TO_CART).
/// 0128 <index>.W <amount>.L
void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd)
{
	if( sd->state.vending )
		return;
	if (!pc_iscarton(sd))
		return;

	if (sd->state.storage_flag == 1)
		storage_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
	else
	if (sd->state.storage_flag == 2)
		storage_guild_storagegettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
}


/// Request to close storage (CZ_CLOSE_STORE).
/// 00f7
void clif_parse_CloseKafra(int fd, struct map_session_data *sd)
{
	if( sd->state.storage_flag == 1 )
		storage_storageclose(sd);
	else if( sd->state.storage_flag == 2 )
		storage_guild_storageclose(sd);
}


/// Displays kafra storage password dialog (ZC_REQ_STORE_PASSWORD).
/// 023a <info>.W
/// info:
///     0 = password has not been set yet
///     1 = storage is password-protected
///     8 = too many wrong passwords
///     ? = ignored
/// NOTE: This packet is only available on certain non-kRO clients.
void clif_storagepassword(struct map_session_data* sd, short info)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x23a));
	WFIFOW(fd,0) = 0x23a;
	WFIFOW(fd,2) = info;
	WFIFOSET(fd,packet_len(0x23a));
}


/// Answer to the kafra storage password dialog (CZ_ACK_STORE_PASSWORD).
/// 023b <type>.W <password>.16B <new password>.16B
/// type:
///     2 = change password
///     3 = check password
/// NOTE: This packet is only available on certain non-kRO clients.
void clif_parse_StoragePassword(int fd, struct map_session_data *sd)
{
	//TODO
}


/// Result of kafra storage password validation (ZC_RESULT_STORE_PASSWORD).
/// 023c <result>.W <error count>.W
/// result:
///     4 = password change success
///     5 = password change failure
///     6 = password check success
///     7 = password check failure
///     8 = too many wrong passwords
///     ? = ignored
/// NOTE: This packet is only available on certain non-kRO clients.
void clif_storagepassword_result(struct map_session_data* sd, short result, short error_count)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x23c));
	WFIFOW(fd,0) = 0x23c;
	WFIFOW(fd,2) = result;
	WFIFOW(fd,4) = error_count;
	WFIFOSET(fd,packet_len(0x23c));
}


/// Party creation request
/// 00f9 <party name>.24B (CZ_MAKE_GROUP)
/// 01e8 <party name>.24B <item pickup rule>.B <item share rule>.B (CZ_MAKE_GROUP2)
void clif_parse_CreateParty(int fd, struct map_session_data *sd)
{
	char* name = (char*)RFIFOP(fd,2);
	name[NAME_LENGTH-1] = '\0';

	if( map[sd->bl.m].flag.partylock ) { // Party locked.
		clif->message(fd, msg_txt(227));
		return;
	}
	if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 7 ) {
		clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4);
		return;
	}

	party->create(sd,name,0,0);
}

void clif_parse_CreateParty2(int fd, struct map_session_data *sd)
{
	char* name = (char*)RFIFOP(fd,2);
	int item1 = RFIFOB(fd,26);
	int item2 = RFIFOB(fd,27);
	name[NAME_LENGTH-1] = '\0';

	if( map[sd->bl.m].flag.partylock ) {// Party locked.
		clif->message(fd, msg_txt(227));
		return;
	}
	if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 7 ) {
		clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4);
		return;
	}

	party->create(sd,name,item1,item2);
}


/// Party invitation request
/// 00fc <account id>.L (CZ_REQ_JOIN_GROUP)
/// 02c4 <char name>.24B (CZ_PARTY_JOIN_REQ)
void clif_parse_PartyInvite(int fd, struct map_session_data *sd)
{
	struct map_session_data *t_sd;

	if(map[sd->bl.m].flag.partylock) {// Party locked.
		clif->message(fd, msg_txt(227));
		return;
	}

	t_sd = iMap->id2sd(RFIFOL(fd,2));

	if(t_sd && t_sd->state.noask) {// @noask [LuzZza]
		clif->noask_sub(sd, t_sd, 1);
		return;
	}

	party->invite(sd, t_sd);
}

void clif_parse_PartyInvite2(int fd, struct map_session_data *sd)
{
	struct map_session_data *t_sd;
	char *name = (char*)RFIFOP(fd,2);
	name[NAME_LENGTH-1] = '\0';

	if(map[sd->bl.m].flag.partylock) { // Party locked.
		clif->message(fd, msg_txt(227));
		return;
	}

	t_sd = iMap->nick2sd(name);

	if(t_sd && t_sd->state.noask) { // @noask [LuzZza]
		clif->noask_sub(sd, t_sd, 1);
		return;
	}

	party->invite(sd, t_sd);
}


/// Party invitation reply
/// 00ff <party id>.L <flag>.L (CZ_JOIN_GROUP)
/// 02c7 <party id>.L <flag>.B (CZ_PARTY_JOIN_REQ_ACK)
/// flag:
///     0 = reject
///     1 = accept
void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd)
{
	party->reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6));
}

void clif_parse_ReplyPartyInvite2(int fd,struct map_session_data *sd)
{
	party->reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6));
}


/// Request to leave party (CZ_REQ_LEAVE_GROUP).
/// 0100
void clif_parse_LeaveParty(int fd, struct map_session_data *sd)
{
	if(map[sd->bl.m].flag.partylock) { //Guild locked.
		clif->message(fd, msg_txt(227));
		return;
	}
	party->leave(sd);
}


/// Request to expel a party member (CZ_REQ_EXPEL_GROUP_MEMBER).
/// 0103 <account id>.L <char name>.24B
void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd)
{
	if(map[sd->bl.m].flag.partylock) { //Guild locked.
		clif->message(fd, msg_txt(227));
		return;
	}
	party->removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6));
}


/// Request to change party options.
/// 0102 <exp share rule>.L (CZ_CHANGE_GROUPEXPOPTION)
/// 07d7 <exp share rule>.L <item pickup rule>.B <item share rule>.B (CZ_GROUPINFO_CHANGE_V2)
void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd)
{
	struct party_data *p;
	int i;

	if( !sd->status.party_id )
		return;

	p = party->search(sd->status.party_id);
	if( p == NULL )
		return;

	ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
	if( i == MAX_PARTY )
		return; //Shouldn't happen

	if( !p->party.member[i].leader )
		return;

#if PACKETVER < 20090603
	//Client can't change the item-field
	party->changeoption(sd, RFIFOL(fd,2), p->party.item);
#else
	party->changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0)));
#endif
}


/// Validates and processes party messages (CZ_REQUEST_CHAT_PARTY).
/// 0108 <packet len>.W <text>.?B (<name> : <message>) 00
void clif_parse_PartyMessage(int fd, struct map_session_data* sd)
{
	const char* text = (char*)RFIFOP(fd,4);
	int textlen = RFIFOW(fd,2) - 4;

	char *name, *message;
	int namelen, messagelen;

	// validate packet and retrieve name and message
	if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) )
		return;

	if( atcommand->parse(fd, sd, message, 1)  )
		return;

	if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
		return;

	if( battle_config.min_chat_delay )
	{	//[Skotlex]
		if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
			return;
		sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
	}

	party->send_message(sd, text, textlen);
}


/// Changes Party Leader (CZ_CHANGE_GROUP_MASTER).
/// 07da <account id>.L
void clif_parse_PartyChangeLeader(int fd, struct map_session_data* sd)
{
	party->changeleader(sd, iMap->id2sd(RFIFOL(fd,2)));
}

#ifndef PARTY_RECRUIT
/// Party Booking in KRO [Spiria]
///

/// Request to register a party booking advertisment (CZ_PARTY_BOOKING_REQ_REGISTER).
/// 0802 <level>.W <map id>.W { <job>.W }*6
void clif_parse_PartyBookingRegisterReq(int fd, struct map_session_data* sd)
{
	short level = RFIFOW(fd,2);
	short mapid = RFIFOW(fd,4);
	short job[PARTY_BOOKING_JOBS];
	int i;

	for(i=0; i<PARTY_BOOKING_JOBS; i++)
		job[i] = RFIFOB(fd,6+i*2);

	party->booking_register(sd, level, mapid, job);
}


/// Result of request to register a party booking advertisment (ZC_PARTY_BOOKING_ACK_REGISTER).
/// 0803 <result>.W
/// result:
///     0 = success
///     1 = failure
///     2 = already registered
void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x803));
	WFIFOW(fd,0) = 0x803;
	WFIFOW(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x803));
}


/// Request to search for party booking advertisments (CZ_PARTY_BOOKING_REQ_SEARCH).
/// 0804 <level>.W <map id>.W <job>.W <last index>.L <result count>.W
void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd)
{
	short level = RFIFOW(fd,2);
	short mapid = RFIFOW(fd,4);
	short job = RFIFOW(fd,6);
	unsigned long lastindex = RFIFOL(fd,8);
	short resultcount = RFIFOW(fd,12);

	party->booking_search(sd, level, mapid, job, lastindex, resultcount);
}


/// Party booking search results (ZC_PARTY_BOOKING_ACK_SEARCH).
/// 0805 <packet len>.W <more results>.B { <index>.L <char name>.24B <expire time>.L <level>.W <map id>.W { <job>.W }*6 }*
/// more results:
///     0 = no
///     1 = yes
void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result)
{
	int i, j;
	int size = sizeof(struct party_booking_ad_info); // structure size (48)
	struct party_booking_ad_info *pb_ad;
	WFIFOHEAD(fd,size*count + 5);
	WFIFOW(fd,0) = 0x805;
	WFIFOW(fd,2) = size*count + 5;
	WFIFOB(fd,4) = more_result;
	for(i=0; i<count; i++)
	{
		pb_ad = results[i];
		WFIFOL(fd,i*size+5) = pb_ad->index;
		memcpy(WFIFOP(fd,i*size+9),pb_ad->charname,NAME_LENGTH);
		WFIFOL(fd,i*size+33) = pb_ad->expiretime;
		WFIFOW(fd,i*size+37) = pb_ad->p_detail.level;
		WFIFOW(fd,i*size+39) = pb_ad->p_detail.mapid;
		for(j=0; j<PARTY_BOOKING_JOBS; j++)
			WFIFOW(fd,i*size+41+j*2) = pb_ad->p_detail.job[j];
	}
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Request to delete own party booking advertisment (CZ_PARTY_BOOKING_REQ_DELETE).
/// 0806
void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd)
{
	if(party->booking_delete(sd))
		clif->PartyBookingDeleteAck(sd, 0);
}


/// Result of request to delete own party booking advertisment (ZC_PARTY_BOOKING_ACK_DELETE).
/// 0807 <result>.W
/// result:
///     0 = success
///     1 = success (auto-removed expired ad)
///     2 = failure
///     3 = nothing registered
void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x807));
	WFIFOW(fd,0) = 0x807;
	WFIFOW(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x807));
}


/// Request to update party booking advertisment (CZ_PARTY_BOOKING_REQ_UPDATE).
/// 0808 { <job>.W }*6
void clif_parse_PartyBookingUpdateReq(int fd, struct map_session_data* sd)
{
	short job[PARTY_BOOKING_JOBS];
	int i;

	for(i=0; i<PARTY_BOOKING_JOBS; i++)
		job[i] = RFIFOW(fd,2+i*2);

	party->booking_update(sd, job);
}


/// Notification about new party booking advertisment (ZC_PARTY_BOOKING_NOTIFY_INSERT).
/// 0809 <index>.L <char name>.24B <expire time>.L <level>.W <map id>.W { <job>.W }*6
void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad)
{
	int i;
	uint8 buf[38+PARTY_BOOKING_JOBS*2];

	if(pb_ad == NULL) return;

	WBUFW(buf,0) = 0x809;
	WBUFL(buf,2) = pb_ad->index;
	memcpy(WBUFP(buf,6),pb_ad->charname,NAME_LENGTH);
	WBUFL(buf,30) = pb_ad->expiretime;
	WBUFW(buf,34) = pb_ad->p_detail.level;
	WBUFW(buf,36) = pb_ad->p_detail.mapid;
	for(i=0; i<PARTY_BOOKING_JOBS; i++)
		WBUFW(buf,38+i*2) = pb_ad->p_detail.job[i];

	clif->send(buf, packet_len(0x809), &sd->bl, ALL_CLIENT);
}


/// Notification about updated party booking advertisment (ZC_PARTY_BOOKING_NOTIFY_UPDATE).
/// 080a <index>.L { <job>.W }*6
void clif_PartyBookingUpdateNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad)
{
	int i;
	uint8 buf[6+PARTY_BOOKING_JOBS*2];

	if(pb_ad == NULL) return;

	WBUFW(buf,0) = 0x80a;
	WBUFL(buf,2) = pb_ad->index;
	for(i=0; i<PARTY_BOOKING_JOBS; i++)
		WBUFW(buf,6+i*2) = pb_ad->p_detail.job[i];
	clif->send(buf,packet_len(0x80a),&sd->bl,ALL_CLIENT); // Now UPDATE all client.
}


/// Notification about deleted party booking advertisment (ZC_PARTY_BOOKING_NOTIFY_DELETE).
/// 080b <index>.L
void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index)
{
	uint8 buf[6];

	WBUFW(buf,0) = 0x80b;
	WBUFL(buf,2) = index;

	clif->send(buf, packet_len(0x80b), &sd->bl, ALL_CLIENT); // Now UPDATE all client.
}

#else
/// Modified version of Party Booking System for 2012-04-10 or 2012-04-18 (RagexeRE).
/// Code written by mkbu95, Spiria, Yommy and Ind

/// Request to register a party booking advertisment (CZ_PARTY_RECRUIT_REQ_REGISTER).
/// 08e5 <level>.W <notice>.37B
void clif_parse_PartyBookingRegisterReq(int fd, struct map_session_data* sd)
{
	short level = RFIFOW(fd,2);
	const char *notice = (const char*)RFIFOP(fd, 4);

	party->booking_register(sd, level, notice);
}

/// Party booking search results (ZC_PARTY_RECRUIT_ACK_SEARCH).
/// 08e8 <packet len>.W <more results>.B { <index>.L <char name>.24B <expire time>.L <level>.W <notice>.37B }*
/// more results:
///     0 = no
///     1 = yes
void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result)
{
	int i;
	int size = sizeof(struct party_booking_ad_info);
	struct party_booking_ad_info *pb_ad;

	WFIFOHEAD(fd, (size * count) + 5);
	WFIFOW(fd, 0) = 0x8e8;
	WFIFOW(fd, 2) = (size * count) + 5;
	WFIFOB(fd, 4) = more_result;

	for (i = 0; i < count; ++i) {
		pb_ad = results[i];

		WFIFOL(fd, (i * size) + 5) = pb_ad->index;
		WFIFOL(fd, (i * size) + 9) = pb_ad->expiretime;
		memcpy(WFIFOP(fd, (i * size) + 13), pb_ad->charname, NAME_LENGTH);
		WFIFOW(fd, (i * size) + 13 + NAME_LENGTH) = pb_ad->p_detail.level;
		memcpy(WFIFOP(fd, (i * size) + 13 + NAME_LENGTH + 2), pb_ad->p_detail.notice, PB_NOTICE_LENGTH);
	}

	WFIFOSET(fd,WFIFOW(fd,2));
}

/// Result of request to register a party booking advertisment (ZC_PARTY_RECRUIT_ACK_REGISTER).
/// 08e6 <result>.W
/// result:
///     0 = success
///     1 = failure
///     2 = already registered
void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag)
{
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x8e6));
	WFIFOW(fd, 0) = 0x8e6;
	WFIFOW(fd, 2) = flag;
	WFIFOSET(fd, packet_len(0x8e6));
}

/// Request to search for party booking advertisments (CZ_PARTY_RECRUIT_REQ_SEARCH).
/// 08e7 <level>.W <map id>.W <last index>.L <result count>.W
void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd)
{
	short level = RFIFOW(fd, 2);
	short mapid = RFIFOW(fd, 4);
	unsigned long lastindex = RFIFOL(fd, 6);
	short resultcount = RFIFOW(fd, 10);

	party->booking_search(sd, level, mapid, lastindex, resultcount);
}

/// Request to delete own party booking advertisment (CZ_PARTY_RECRUIT_REQ_DELETE).
/// 08e9
void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd)
{
	if(party->booking_delete(sd))
		clif->PartyBookingDeleteAck(sd, 0);
}

/// Result of request to delete own party booking advertisment (ZC_PARTY_RECRUIT_ACK_DELETE).
/// 08ea <result>.W
/// result:
///     0 = success
///     1 = success (auto-removed expired ad)
///     2 = failure
///     3 = nothing registered
void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag)
{
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x8ea));
	WFIFOW(fd, 0) = 0x8ea;
	WFIFOW(fd, 2) = flag;
	WFIFOSET(fd, packet_len(0x8ea));
}

/// Request to update party booking advertisment (CZ_PARTY_RECRUIT_REQ_UPDATE).
/// 08eb <notice>.37B
void clif_parse_PartyBookingUpdateReq(int fd, struct map_session_data *sd)
{
	const char *notice;

	notice = (const char*)RFIFOP(fd, 2);
	
	party->booking_update(sd, notice);
}

/// Notification about new party booking advertisment (ZC_PARTY_RECRUIT_NOTIFY_INSERT).
/// 08ec <index>.L <expire time>.L <char name>.24B <level>.W <notice>.37B
void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad)
{
	unsigned char buf[2+6+6+24+4+37+1];

	if (pb_ad == NULL)
		return;

	WBUFW(buf, 0) = 0x8ec;
	WBUFL(buf, 2) = pb_ad->index;
	WBUFL(buf, 6) = pb_ad->expiretime;
	memcpy(WBUFP(buf, 10), pb_ad->charname, NAME_LENGTH);
	WBUFW(buf,34) = pb_ad->p_detail.level;
	memcpy(WBUFP(buf, 36), pb_ad->p_detail.notice, PB_NOTICE_LENGTH);
	clif->send(buf, packet_len(0x8ec), &sd->bl, ALL_CLIENT);
}

/// Notification about updated party booking advertisment (ZC_PARTY_RECRUIT_NOTIFY_UPDATE).
/// 08ed <index>.L <notice>.37B
void clif_PartyBookingUpdateNotify(struct map_session_data *sd, struct party_booking_ad_info* pb_ad)
{
	unsigned char buf[2+6+37+1];
	
	WBUFW(buf, 0) = 0x8ed;
	WBUFL(buf, 2) = pb_ad->index;
	memcpy(WBUFP(buf, 6), pb_ad->p_detail.notice, PB_NOTICE_LENGTH);

	clif->send(buf, packet_len(0x8ed), &sd->bl, ALL_CLIENT);
}

/// Notification about deleted party booking advertisment (ZC_PARTY_RECRUIT_NOTIFY_DELETE).
/// 08ee <index>.L
void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index)
{
	unsigned char buf[2+6+1];

	WBUFW(buf, 0) = 0x8ee;
	WBUFL(buf, 2) = index;

	clif->send(buf, packet_len(0x8ee), &sd->bl, ALL_CLIENT);
}

/// Request to add to filtering list (PARTY_RECRUIT_ADD_FILTERLINGLIST).
/// 08ef <index>.L
void clif_parse_PartyBookingAddFilteringList(int fd, struct map_session_data *sd)
{
	int index = RFIFOL(fd, 2);

	clif->PartyBookingAddFilteringList(index, sd);
}

/// Request to remove from filtering list (PARTY_RECRUIT_SUB_FILTERLINGLIST).
/// 08f0 <GID>.L
void clif_parse_PartyBookingSubFilteringList(int fd, struct map_session_data *sd)
{
	int gid = RFIFOL(fd, 2);

	clif->PartyBookingSubFilteringList(gid, sd);
}

/// Request to recruit volunteer (PARTY_RECRUIT_REQ_VOLUNTEER).
/// 08f1 <index>.L
void clif_parse_PartyBookingReqVolunteer(int fd, struct map_session_data *sd)
{
	int index = RFIFOL(fd, 2);

	clif->PartyBookingVolunteerInfo(index, sd);
}

/// Request volunteer information (PARTY_RECRUIT_VOLUNTEER_INFO).
/// 08f2 <AID>.L <job>.L <level>.W <char name>.24B
void clif_PartyBookingVolunteerInfo(int index, struct map_session_data *sd)
{
	unsigned char buf[2+4+4+2+24+1];
	
	WBUFW(buf, 0) = 0x8f2;
	WBUFL(buf, 2) = sd->status.account_id;
	WBUFL(buf, 6) = sd->status.class_;
	WBUFW(buf, 10) = sd->status.base_level;
	memcpy(WBUFP(buf, 12), sd->status.name, NAME_LENGTH);
	
	clif->send(buf, packet_len(0x8f2), &sd->bl, ALL_CLIENT);
}

#if 0 //Disabled for now. Needs more info.
/// 08f3 <packet type>.W <cost>.L
void clif_PartyBookingPersonalSetting(int fd, struct map_session_data *sd)
{
}

/// 08f4 <target GID>.L
void clif_parse_PartyBookingShowEquipment(int fd, struct map_session_data *sd)
{
}

/// 08f5 <packet len>.W
void clif_parse_PartyBookingReqRecall(int fd, struct map_session_data *sd)
{
}

/// 08f6 <money>.L <map name>.16B
void clif_PartyBookingRecallCost(int fd, struct map_session_data *sd)
{
}

/// 08f7 <result>.B
void clif_parse_PartyBookingAckRecall(int fd, struct map_session_data *sd)
{
}

/// 08f8 <caller AID>.L <reason>.B
/// <reason>:
///		REASON_PROHIBITION =  0x0
///		REASON_MASTER_IN_PROHIBITION_MAP =  0x1
///		REASON_REFUSE =  0x2
///		REASON_NOT_PARTY_MEMBER =  0x3
///		REASON_ETC =  0x4
void clif_PartyBookingFailedRecall(int fd, struct map_session_data *sd)
{
}
#endif //if 0

/// 08f9 <refuse AID>.L
void clif_parse_PartyBookingRefuseVolunteer(int fd, struct map_session_data *sd)
{
	unsigned long aid = RFIFOL(fd, 2);

	clif->PartyBookingRefuseVolunteer(aid, sd);
}

/// 08fa <index>.L
void clif_PartyBookingRefuseVolunteer(unsigned long aid, struct map_session_data *sd)
{
	unsigned char buf[2+6];
	
	WBUFW(buf, 0) = 0x8fa;
	WBUFL(buf, 2) = aid;
	
	clif->send(buf, packet_len(0x8fa), &sd->bl, ALL_CLIENT);
}

/// 08fb <index>.L
void clif_parse_PartyBookingCancelVolunteer(int fd, struct map_session_data *sd)
{
	int index = RFIFOL(fd, 2);

	clif->PartyBookingCancelVolunteer(index, sd);
}

/// 0909 <index>.L
void clif_PartyBookingCancelVolunteer(int index, struct map_session_data *sd)
{
	unsigned char buf[2+6+1];
	
	WBUFW(buf, 0) = 0x909;
	WBUFL(buf, 2) = index;
	
	clif->send(buf, packet_len(0x909), &sd->bl, ALL_CLIENT);
}

/// 090b <gid>.L <char name>.24B
void clif_PartyBookingAddFilteringList(int index, struct map_session_data *sd)
{
	unsigned char buf[2+6+24+1];

	WBUFW(buf, 0) = 0x90b;
	WBUFL(buf, 2) = sd->bl.id;
	memcpy(WBUFP(buf, 6), sd->status.name, NAME_LENGTH);
	
	clif->send(buf, packet_len(0x90b), &sd->bl, ALL_CLIENT);
}

/// 090c <gid>.L <char name>.24B
void clif_PartyBookingSubFilteringList(int gid, struct map_session_data *sd)
{
	unsigned char buf[2+6+24+1];

	WBUFW(buf, 0) = 0x90c;
	WBUFL(buf, 2) = gid;
	memcpy(WBUFP(buf, 6), sd->status.name, NAME_LENGTH);
	
	clif->send(buf, packet_len(0x90c), &sd->bl, ALL_CLIENT);
}

#if 0
/// 091c <aid>.L
void clif_PartyBookingCancelVolunteerToPM(struct map_session_data *sd)
{
}

/// 0971 <pm_aid>.L
void clif_PartyBookingRefuseVolunteerToPM(struct map_session_data *sd)
{
}
#endif //if 0
#endif

/// Request to close own vending (CZ_REQ_CLOSESTORE).
/// 012e
void clif_parse_CloseVending(int fd, struct map_session_data* sd)
{
	vending->close(sd);
}


/// Request to open a vending shop (CZ_REQ_BUY_FROMMC).
/// 0130 <account id>.L
void clif_parse_VendingListReq(int fd, struct map_session_data* sd)
{
	if( sd->npc_id ) {// using an NPC
		return;
	}
	vending->list(sd,RFIFOL(fd,2));
}


/// Shop item(s) purchase request (CZ_PC_PURCHASE_ITEMLIST_FROMMC).
/// 0134 <packet len>.W <account id>.L { <amount>.W <index>.W }*
void clif_parse_PurchaseReq(int fd, struct map_session_data* sd)
{
	int len = (int)RFIFOW(fd,2) - 8;
	int id = (int)RFIFOL(fd,4);
	const uint8* data = (uint8*)RFIFOP(fd,8);

	vending->purchase(sd, id, sd->vended_id, data, len/4);

	// whether it fails or not, the buy window is closed
	sd->vended_id = 0;
}


/// Shop item(s) purchase request (CZ_PC_PURCHASE_ITEMLIST_FROMMC2).
/// 0801 <packet len>.W <account id>.L <unique id>.L { <amount>.W <index>.W }*
void clif_parse_PurchaseReq2(int fd, struct map_session_data* sd)
{
	int len = (int)RFIFOW(fd,2) - 12;
	int aid = (int)RFIFOL(fd,4);
	int uid = (int)RFIFOL(fd,8);
	const uint8* data = (uint8*)RFIFOP(fd,12);

	vending->purchase(sd, aid, uid, data, len/4);

	// whether it fails or not, the buy window is closed
	sd->vended_id = 0;
}


/// Confirm or cancel the shop preparation window.
/// 012f <packet len>.W <shop name>.80B { <index>.W <amount>.W <price>.L }* (CZ_REQ_OPENSTORE)
/// 01b2 <packet len>.W <shop name>.80B <result>.B { <index>.W <amount>.W <price>.L }* (CZ_REQ_OPENSTORE2)
/// result:
///     0 = canceled
///     1 = open
void clif_parse_OpenVending(int fd, struct map_session_data* sd)
{
	short len = (short)RFIFOW(fd,2) - 85;
	const char* message = (char*)RFIFOP(fd,4);
	bool flag = (bool)RFIFOB(fd,84);
	const uint8* data = (uint8*)RFIFOP(fd,85);
	
	if( !flag )
		sd->state.prevend = sd->state.workinprogress = 0;

	if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM )
		return;
	if( map[sd->bl.m].flag.novending ) {
		clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map"
		return;
	}
	if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) {
		clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
		return;
	}

	if( message[0] == '\0' ) // invalid input
		return;

	vending->open(sd, message, data, len/8);
}

/// Guild creation request (CZ_REQ_MAKE_GUILD).
/// 0165 <char id>.L <guild name>.24B
void clif_parse_CreateGuild(int fd,struct map_session_data *sd)
{
	char* name = (char*)RFIFOP(fd,6);
	name[NAME_LENGTH-1] = '\0';

	if(map[sd->bl.m].flag.guildlock) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}

	guild->create(sd, name);
}


/// Request for guild window interface permissions (CZ_REQ_GUILD_MENUINTERFACE).
/// 014d
void clif_parse_GuildCheckMaster(int fd, struct map_session_data *sd)
{
	clif->guild_masterormember(sd);
}


/// Request for guild window information (CZ_REQ_GUILD_MENU).
/// 014f <type>.L
/// type:
///     0 = basic info
///     1 = member manager
///     2 = positions
///     3 = skills
///     4 = expulsion list
///     5 = unknown (GM_ALLGUILDLIST)
///     6 = notice
void clif_parse_GuildRequestInfo(int fd, struct map_session_data *sd)
{
	if( !sd->status.guild_id && !sd->bg_id )
		return;

	switch( RFIFOL(fd,2) ) {
		case 0:	// Basic Information Guild, hostile alliance information
			clif->guild_basicinfo(sd);
			clif->guild_allianceinfo(sd);
			break;
		case 1:	// Members list, list job title
			clif->guild_positionnamelist(sd);
			clif->guild_memberlist(sd);
			break;
		case 2:	// List job title, title information list
			clif->guild_positionnamelist(sd);
			clif->guild_positioninfolist(sd);
			break;
		case 3:	// Skill list
			clif->guild_skillinfo(sd);
			break;
		case 4:	// Expulsion list
			clif->guild_expulsionlist(sd);
			break;
		default:
			ShowError("clif: guild request info: unknown type %d\n", RFIFOL(fd,2));
			break;
	}
}


/// Request to update guild positions (CZ_REG_CHANGE_GUILD_POSITIONINFO).
/// 0161 <packet len>.W { <position id>.L <mode>.L <ranking>.L <pay rate>.L <name>.24B }*
void clif_parse_GuildChangePositionInfo(int fd, struct map_session_data *sd)
{
	int i;

	if(!sd->state.gmaster_flag)
		return;

	for(i = 4; i < RFIFOW(fd,2); i += 40 ){
		guild->change_position(sd->status.guild_id, RFIFOL(fd,i), RFIFOL(fd,i+4), RFIFOL(fd,i+12), (char*)RFIFOP(fd,i+16));
	}
}


/// Request to update the position of guild members (CZ_REQ_CHANGE_MEMBERPOS).
/// 0155 <packet len>.W { <account id>.L <char id>.L <position id>.L }*
void clif_parse_GuildChangeMemberPosition(int fd, struct map_session_data *sd)
{
	int i;

	if(!sd->state.gmaster_flag)
		return;

	for(i=4;i<RFIFOW(fd,2);i+=12){
		guild->change_memberposition(sd->status.guild_id,
			RFIFOL(fd,i),RFIFOL(fd,i+4),RFIFOL(fd,i+8));
	}
}


/// Request for guild emblem data (CZ_REQ_GUILD_EMBLEM_IMG).
/// 0151 <guild id>.L
void clif_parse_GuildRequestEmblem(int fd,struct map_session_data *sd)
{
	struct guild* g;
	int guild_id = RFIFOL(fd,2);

	if( (g = guild->search(guild_id)) != NULL )
		clif->guild_emblem(sd,g);
}


/// Validates data of a guild emblem (compressed bitmap)
bool clif_validate_emblem(const uint8* emblem, unsigned long emblem_len) {
	bool success;
	uint8 buf[1800];  // no well-formed emblem bitmap is larger than 1782 (24 bit) / 1654 (8 bit) bytes
	unsigned long buf_len = sizeof(buf);

	success = ( decode_zip(buf, &buf_len, emblem, emblem_len) == 0 && buf_len >= 18 )  // sizeof(BITMAPFILEHEADER) + sizeof(biSize) of the following info header struct
			&& RBUFW(buf,0) == 0x4d42   // BITMAPFILEHEADER.bfType (signature)
			&& RBUFL(buf,2) == buf_len  // BITMAPFILEHEADER.bfSize (file size)
			&& RBUFL(buf,10) < buf_len  // BITMAPFILEHEADER.bfOffBits (offset to bitmap bits)
			;

	return success;
}


/// Request to update the guild emblem (CZ_REGISTER_GUILD_EMBLEM_IMG).
/// 0153 <packet len>.W <emblem data>.?B
void clif_parse_GuildChangeEmblem(int fd,struct map_session_data *sd)
{
	unsigned long emblem_len = RFIFOW(fd,2)-4;
	const uint8* emblem = RFIFOP(fd,4);

	if( !emblem_len || !sd->state.gmaster_flag )
		return;

	if( !clif->validate_emblem(emblem, emblem_len) ) {
		ShowWarning("clif_parse_GuildChangeEmblem: Rejected malformed guild emblem (size=%lu, accound_id=%d, char_id=%d, guild_id=%d).\n", emblem_len, sd->status.account_id, sd->status.char_id, sd->status.guild_id);
		return;
	}

	guild->change_emblem(sd, emblem_len, (const char*)emblem);
}


/// Guild notice update request (CZ_GUILD_NOTICE).
/// 016e <guild id>.L <msg1>.60B <msg2>.120B
void clif_parse_GuildChangeNotice(int fd, struct map_session_data* sd)
{
	int guild_id = RFIFOL(fd,2);
	char* msg1 = (char*)RFIFOP(fd,6);
	char* msg2 = (char*)RFIFOP(fd,66);

	if(!sd->state.gmaster_flag)
		return;

	// compensate for some client defects when using multilanguage mode
	if (msg1[0] == '|' && msg1[3] == '|') msg1+= 3; // skip duplicate marker
	if (msg2[0] == '|' && msg2[3] == '|') msg2+= 3; // skip duplicate marker
	if (msg2[0] == '|') msg2[strnlen(msg2, MAX_GUILDMES2)-1] = '\0'; // delete extra space at the end of string

	guild->change_notice(sd, guild_id, msg1, msg2);
}

// Helper function for guild invite functions
int
clif_sub_guild_invite(int fd, struct map_session_data *sd, struct map_session_data *t_sd) {
	if (t_sd == NULL) {// not online or does not exist
		return 1;
	}
	
	if (map[sd->bl.m].flag.guildlock) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return 1;
	}
	
	if (t_sd && t_sd->state.noask) {// @noask [LuzZza]
		clif->noask_sub(sd, t_sd, 2);
		return 1;
	}

	guild->invite(sd,t_sd);
	return 0;
}

/// Guild invite request (CZ_REQ_JOIN_GUILD).
/// 0168 <account id>.L <inviter account id>.L <inviter char id>.L
void clif_parse_GuildInvite(int fd,struct map_session_data *sd)
{
	struct map_session_data *t_sd = iMap->id2sd(RFIFOL(fd,2));

	if (clif_sub_guild_invite(fd, sd, t_sd))
		return;
}

/// Guild invite request (/guildinvite) (CZ_REQ_JOIN_GUILD2).
/// 0916 <char name>.24B
void clif_parse_GuildInvite2(int fd, struct map_session_data *sd)
{
	struct map_session_data *t_sd = iMap->nick2sd((char *)RFIFOP(fd, 2));
	
	if (clif_sub_guild_invite(fd, sd, t_sd))
		return;
}

/// Answer to guild invitation (CZ_JOIN_GUILD).
/// 016b <guild id>.L <answer>.L
/// answer:
///     0 = refuse
///     1 = accept
void clif_parse_GuildReplyInvite(int fd,struct map_session_data *sd)
{
	guild->reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6));
}


/// Request to leave guild (CZ_REQ_LEAVE_GUILD).
/// 0159 <guild id>.L <account id>.L <char id>.L <reason>.40B
void clif_parse_GuildLeave(int fd,struct map_session_data *sd)
{
	if(map[sd->bl.m].flag.guildlock) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}
	if( sd->bg_id ) {
		clif->message(fd, msg_txt(670)); //"You can't leave battleground guilds."
		return;
	}

	guild->leave(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14));
}


/// Request to expel a member of a guild (CZ_REQ_BAN_GUILD).
/// 015b <guild id>.L <account id>.L <char id>.L <reason>.40B
void clif_parse_GuildExpulsion(int fd,struct map_session_data *sd)
{
	if( map[sd->bl.m].flag.guildlock || sd->bg_id ) { // Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}
	guild->expulsion(sd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),(char*)RFIFOP(fd,14));
}


/// Validates and processes guild messages (CZ_GUILD_CHAT).
/// 017e <packet len>.W <text>.?B (<name> : <message>) 00
void clif_parse_GuildMessage(int fd, struct map_session_data* sd)
{
	const char* text = (char*)RFIFOP(fd,4);
	int textlen = RFIFOW(fd,2) - 4;

	char *name, *message;
	int namelen, messagelen;

	// validate packet and retrieve name and message
	if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) )
		return;

	if( atcommand->parse(fd, sd, message, 1) )
		return;

	if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
		return;

	if( battle_config.min_chat_delay )
	{	//[Skotlex]
		if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
			return;
		sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
	}

	if( sd->bg_id )
		bg_send_message(sd, text, textlen);
	else
		guild->send_message(sd, text, textlen);
}


/// Guild alliance request (CZ_REQ_ALLY_GUILD).
/// 0170 <account id>.L <inviter account id>.L <inviter char id>.L
void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd)
{
	struct map_session_data *t_sd;

	if(!sd->state.gmaster_flag)
		return;

	if(map[sd->bl.m].flag.guildlock) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}

	t_sd = iMap->id2sd(RFIFOL(fd,2));

	// @noask [LuzZza]
	if(t_sd && t_sd->state.noask) {
		clif->noask_sub(sd, t_sd, 3);
		return;
	}

	guild->reqalliance(sd,t_sd);
}


/// Answer to a guild alliance request (CZ_ALLY_GUILD).
/// 0172 <inviter account id>.L <answer>.L
/// answer:
///     0 = refuse
///     1 = accept
void clif_parse_GuildReplyAlliance(int fd, struct map_session_data *sd)
{
	guild->reply_reqalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6));
}


/// Request to delete a guild alliance or opposition (CZ_REQ_DELETE_RELATED_GUILD).
/// 0183 <opponent guild id>.L <relation>.L
/// relation:
///     0 = Ally
///     1 = Enemy
void clif_parse_GuildDelAlliance(int fd, struct map_session_data *sd)
{
	if(!sd->state.gmaster_flag)
		return;

	if(map[sd->bl.m].flag.guildlock) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}
	guild->delalliance(sd,RFIFOL(fd,2),RFIFOL(fd,6));
}


/// Request to set a guild as opposition (CZ_REQ_HOSTILE_GUILD).
/// 0180 <account id>.L
void clif_parse_GuildOpposition(int fd, struct map_session_data *sd)
{
	struct map_session_data *t_sd;

	if(!sd->state.gmaster_flag)
		return;

	if(map[sd->bl.m].flag.guildlock) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}

	t_sd = iMap->id2sd(RFIFOL(fd,2));

	// @noask [LuzZza]
	if(t_sd && t_sd->state.noask) {
		clif->noask_sub(sd, t_sd, 4);
		return;
	}

	guild->opposition(sd,t_sd);
}


/// Request to delete own guild (CZ_REQ_DISORGANIZE_GUILD).
/// 015d <key>.40B
/// key:
///     now guild name; might have been (intended) email, since the
///     field name and size is same as the one in CH_DELETE_CHAR.
void clif_parse_GuildBreak(int fd, struct map_session_data *sd)
{
	if( map[sd->bl.m].flag.guildlock ) { //Guild locked.
		clif->message(fd, msg_txt(228));
		return;
	}
	guild->dobreak(sd,(char*)RFIFOP(fd,2));
}


/// Pet
///

/// Request to invoke a pet menu action (CZ_COMMAND_PET).
/// 01a1 <type>.B
/// type:
///     0 = pet information
///     1 = feed
///     2 = performance
///     3 = return to egg
///     4 = unequip accessory
void clif_parse_PetMenu(int fd, struct map_session_data *sd)
{
	pet_menu(sd,RFIFOB(fd,2));
}


/// Attempt to tame a monster (CZ_TRYCAPTURE_MONSTER).
/// 019f <id>.L
void clif_parse_CatchPet(int fd, struct map_session_data *sd)
{
	pet_catch_process2(sd,RFIFOL(fd,2));
}


/// Answer to pet incubator egg selection dialog (CZ_SELECT_PETEGG).
/// 01a7 <index>.W
void clif_parse_SelectEgg(int fd, struct map_session_data *sd)
{
	if (sd->menuskill_id != SA_TAMINGMONSTER || sd->menuskill_val != -1) {
		//Forged packet, disconnect them [Kevin]
		clif->authfail_fd(fd, 0);
		return;
	}
	pet_select_egg(sd,RFIFOW(fd,2)-2);
	clif_menuskill_clear(sd);
}


/// Request to display pet's emotion/talk (CZ_PET_ACT).
/// 01a9 <data>.L
/// data:
///     is either emotion (@see enum emotion_type) or a compound value
///     (((mob id)-100)*100+(act id)*10+(hunger)) that describes an
///     entry (given in parentheses) in data\pettalktable.xml
///     act id:
///         0 = feeding
///         1 = hunting
///         2 = danger
///         3 = dead
///         4 = normal (stand)
///         5 = special performance (perfor_s)
///         6 = level up (levelup)
///         7 = performance 1 (perfor_1)
///         8 = performance 2 (perfor_2)
///         9 = performance 3 (perfor_3)
///        10 = log-in greeting (connect)
///     hungry value:
///         0 = very hungry (hungry)
///         1 = hungry (bit_hungry)
///         2 = satisfied (noting)
///         3 = stuffed (full)
///         4 = full (so_full)
void clif_parse_SendEmotion(int fd, struct map_session_data *sd)
{
	if(sd->pd)
		clif->pet_emotion(sd->pd,RFIFOL(fd,2));
}


/// Request to change pet's name (CZ_RENAME_PET).
/// 01a5 <name>.24B
void clif_parse_ChangePetName(int fd, struct map_session_data *sd)
{
	pet_change_name(sd,(char*)RFIFOP(fd,2));
}


/// /kill (CZ_DISCONNECT_CHARACTER).
/// Request to disconnect a character.
/// 00cc <account id>.L
/// NOTE: Also sent when using GM right click menu "(name) force to quit"
void clif_parse_GMKick(int fd, struct map_session_data *sd)
{
	struct block_list *target;
	int tid;

	tid = RFIFOL(fd,2);
	target = iMap->id2bl(tid);
	if (!target) {
		clif->GM_kickack(sd, 0);
		return;
	}

	switch (target->type) {
		case BL_PC:
		{
			char command[NAME_LENGTH+6];
			sprintf(command, "%ckick %s", atcommand->at_symbol, status_get_name(target));
			atcommand->parse(fd, sd, command, 1);
		}
		break;

		/**
		 * This one does not invoke any atcommand, so we need to check for permissions.
		 */
		case BL_MOB:
		{
			char command[100];
			if( !pc->can_use_command(sd, "@killmonster")) {
				clif->GM_kickack(sd, 0);
				return;
			}
			sprintf(command, "/kick %s (%d)", status_get_name(target), status_get_class(target));
			logs->atcommand(sd, command);
			status_percent_damage(&sd->bl, target, 100, 0, true); // can invalidate 'target'
		}
		break;

		case BL_NPC:
		{
			char command[NAME_LENGTH+11];
			sprintf(command, "%cunloadnpc %s", atcommand->at_symbol, status_get_name(target));
			atcommand->parse(fd, sd, command, 1);
		}
		break;

		default:
			clif->GM_kickack(sd, 0);
	}
}


/// /killall (CZ_DISCONNECT_ALL_CHARACTER).
/// Request to disconnect all characters.
/// 00ce
void clif_parse_GMKickAll(int fd, struct map_session_data* sd) {
	char cmd[15];
	sprintf(cmd,"%ckickall",atcommand->at_symbol);
	atcommand->parse(fd, sd, cmd, 1);
}


/// /remove (CZ_REMOVE_AID).
/// Request to warp to a character with given login ID.
/// 01ba <account name>.24B

/// /shift (CZ_SHIFT).
/// Request to warp to a character with given name.
/// 01bb <char name>.24B
void clif_parse_GMShift(int fd, struct map_session_data *sd)
{// FIXME: remove is supposed to receive account name for clients prior 20100803RE
	char *player_name;
	char command[NAME_LENGTH+8];

	player_name = (char*)RFIFOP(fd,2);
	player_name[NAME_LENGTH-1] = '\0';

	sprintf(command, "%cjumpto %s", atcommand->at_symbol, player_name);
	atcommand->parse(fd, sd, command, 1);
}


/// /remove (CZ_REMOVE_AID_SSO).
/// Request to warp to a character with given account ID.
/// 0843 <account id>.L
void clif_parse_GMRemove2(int fd, struct map_session_data* sd)
{
	int account_id;
	struct map_session_data* pl_sd;

	account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	if( (pl_sd = iMap->id2sd(account_id)) != NULL ) {
		char command[NAME_LENGTH+8];
		sprintf(command, "%cjumpto %s", atcommand->at_symbol, pl_sd->status.name);
		atcommand->parse(fd, sd, command, 1);
	}
}


/// /recall (CZ_RECALL).
/// Request to summon a player with given login ID to own position.
/// 01bc <account name>.24B

/// /summon (CZ_RECALL_GID).
/// Request to summon a player with given name to own position.
/// 01bd <char name>.24B
void clif_parse_GMRecall(int fd, struct map_session_data *sd)
{// FIXME: recall is supposed to receive account name for clients prior 20100803RE
	char *player_name;
	char command [NAME_LENGTH+8];

	player_name = (char*)RFIFOP(fd,2);
	player_name[NAME_LENGTH-1] = '\0';

	sprintf(command, "%crecall %s", atcommand->at_symbol, player_name);
	atcommand->parse(fd, sd, command, 1);
}


/// /recall (CZ_RECALL_SSO).
/// Request to summon a player with given account ID to own position.
/// 0842 <account id>.L
void clif_parse_GMRecall2(int fd, struct map_session_data* sd)
{
	int account_id;
	struct map_session_data* pl_sd;

	account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
	if( (pl_sd = iMap->id2sd(account_id)) != NULL ) {
		char command[NAME_LENGTH+8];
		sprintf(command, "%crecall %s", atcommand->at_symbol, pl_sd->status.name);
		atcommand->parse(fd, sd, command, 1);
	}
}


/// /item /monster (CZ_ITEM_CREATE).
/// Request to make items or spawn monsters.
/// 013f <item/mob name>.24B
void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
{
	char *monster_item_name;
	char command[NAME_LENGTH+10];

	monster_item_name = (char*)RFIFOP(fd,2);
	monster_item_name[NAME_LENGTH-1] = '\0';

	// FIXME: Should look for item first, then for monster.
	// FIXME: /monster takes mob_db Sprite_Name as argument
	if( mobdb_searchname(monster_item_name) ) {
		snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, monster_item_name);
		atcommand->parse(fd, sd, command, 1);
		return;
	}
	// FIXME: Stackables have a quantity of 20.
	// FIXME: Equips are supposed to be unidentified.

	if( itemdb_searchname(monster_item_name) ) {
		snprintf(command, sizeof(command)-1, "%citem %s", atcommand->at_symbol, monster_item_name);
		atcommand->parse(fd, sd, command, 1);
		return;
	}
}


/// /hide (CZ_CHANGE_EFFECTSTATE).
/// 019d <effect state>.L
/// effect state:
///     TODO: Any OPTION_* ?
void clif_parse_GMHide(int fd, struct map_session_data *sd) {
	char cmd[6];

	sprintf(cmd,"%chide",atcommand->at_symbol);

	atcommand->parse(fd, sd, cmd, 1);
}


/// Request to adjust player's manner points (CZ_REQ_GIVE_MANNER_POINT).
/// 0149 <account id>.L <type>.B <value>.W
/// type:
///     0 = positive points
///     1 = negative points
///     2 = self mute (+10 minutes)
void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd)
{
	int id, type, value;
	struct map_session_data *dstsd;
	char command[NAME_LENGTH+15];

	id = RFIFOL(fd,2);
	type = RFIFOB(fd,6);
	value = RFIFOW(fd,7);

	if( type == 0 )
		value = -value;

	//If type is 2 and the ids don't match, this is a crafted hacked packet!
	//Disabled because clients keep self-muting when you give players public @ commands... [Skotlex]
	if (type == 2 /* && (pc->get_group_level(sd) > 0 || sd->bl.id != id)*/)
		return;

	dstsd = iMap->id2sd(id);
	if( dstsd == NULL )
		return;

	sprintf(command, "%cmute %d %s", atcommand->at_symbol, value, dstsd->status.name);
	atcommand->parse(fd, sd, command, 1);
}


/// /rc (CZ_REQ_GIVE_MANNER_BYNAME).
/// GM adjustment of a player's manner value by -60.
/// 0212 <char name>.24B
void clif_parse_GMRc(int fd, struct map_session_data* sd)
{
	char command[NAME_LENGTH+15];
	char *name = (char*)RFIFOP(fd,2);

	name[NAME_LENGTH-1] = '\0';
	sprintf(command, "%cmute %d %s", atcommand->at_symbol, 60, name);
	atcommand->parse(fd, sd, command, 1);
}


/// Result of request to resolve account name (ZC_ACK_ACCOUNTNAME).
/// 01e0 <account id>.L <account name>.24B
void clif_account_name(struct map_session_data* sd, int account_id, const char* accname) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x1e0));
	WFIFOW(fd,0) = 0x1e0;
	WFIFOL(fd,2) = account_id;
	safestrncpy((char*)WFIFOP(fd,6), accname, NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x1e0));
}


/// GM requesting account name (for right-click gm menu) (CZ_REQ_ACCOUNTNAME).
/// 01df <account id>.L
void clif_parse_GMReqAccountName(int fd, struct map_session_data *sd)
{
	int account_id = RFIFOL(fd,2);

	//TODO: find out if this works for any player or only for authorized GMs
	clif->account_name(sd, account_id, ""); // insert account name here >_<
}


/// /changemaptype <x> <y> <type> (CZ_CHANGE_MAPTYPE).
/// GM single cell type change request.
/// 0198 <x>.W <y>.W <type>.W
/// type:
///     0 = not walkable
///     1 = walkable
void clif_parse_GMChangeMapType(int fd, struct map_session_data *sd)
{
	int x,y,type;

	if( pc_has_permission(sd, PC_PERM_USE_CHANGEMAPTYPE) )
		return;

	x = RFIFOW(fd,2);
	y = RFIFOW(fd,4);
	type = RFIFOW(fd,6);

	iMap->setgatcell(sd->bl.m,x,y,type);
	clif->changemapcell(0,sd->bl.m,x,y,type,ALL_SAMEMAP);
	//FIXME: once players leave the map, the client 'forgets' this information.
}


/// /in /ex (CZ_SETTING_WHISPER_PC).
/// Request to allow/deny whispers from a nick.
/// 00cf <nick>.24B <type>.B
/// type:
///     0 = (/ex nick) deny speech from nick
///     1 = (/in nick) allow speech from nick
void clif_parse_PMIgnore(int fd, struct map_session_data* sd)
{
	char* nick;
	uint8 type;
	int i;

	nick = (char*)RFIFOP(fd,2); // speed up
	nick[NAME_LENGTH-1] = '\0'; // to be sure that the player name has at most 23 characters
	type = RFIFOB(fd,26);

	if( type == 0 ) { // Add name to ignore list (block)
		if (strcmp(iMap->wisp_server_name, nick) == 0) {
			clif->wisexin(sd, type, 1); // fail
			return;
		}

		// try to find a free spot, while checking for duplicates at the same time
		ARR_FIND( 0, MAX_IGNORE_LIST, i, sd->ignore[i].name[0] == '\0' || strcmp(sd->ignore[i].name, nick) == 0 );
		if( i == MAX_IGNORE_LIST ) {// no space for new entry
			clif->wisexin(sd, type, 2); // too many blocks
			return;
		}
		if( sd->ignore[i].name[0] != '\0' ) { // name already exists
			clif->wisexin(sd, type, 0); // Aegis reports success.
			return;
		}

		//Insert in position i
		safestrncpy(sd->ignore[i].name, nick, NAME_LENGTH);
	} else { // Remove name from ignore list (unblock)

		// find entry
		ARR_FIND( 0, MAX_IGNORE_LIST, i, sd->ignore[i].name[0] == '\0' || strcmp(sd->ignore[i].name, nick) == 0 );
		if( i == MAX_IGNORE_LIST || sd->ignore[i].name[i] == '\0' ) { //Not found
			clif->wisexin(sd, type, 1); // fail
			return;
		}
		// move everything one place down to overwrite removed entry
		memmove(sd->ignore[i].name, sd->ignore[i+1].name, (MAX_IGNORE_LIST-i-1)*sizeof(sd->ignore[0].name));
		// wipe last entry
		memset(sd->ignore[MAX_IGNORE_LIST-1].name, 0, sizeof(sd->ignore[0].name));
	}

	clif->wisexin(sd, type, 0); // success
}


/// /inall /exall (CZ_SETTING_WHISPER_STATE).
/// Request to allow/deny all whispers.
/// 00d0 <type>.B
/// type:
///     0 = (/exall) deny all speech
///     1 = (/inall) allow all speech
void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd)
{
	int type = RFIFOB(fd,2), flag;

	if( type == 0 ) {// Deny all
		if( sd->state.ignoreAll ) {
			flag = 1; // fail
		} else {
			sd->state.ignoreAll = 1;
			flag = 0; // success
		}
	} else {//Unblock everyone
		if( sd->state.ignoreAll ) {
			sd->state.ignoreAll = 0;
			flag = 0; // success
		} else {
			if (sd->ignore[0].name[0] != '\0')
			{  //Wipe the ignore list.
				memset(sd->ignore, 0, sizeof(sd->ignore));
				flag = 0; // success
			} else {
				flag = 1; // fail
			}
		}
	}

	clif->wisall(sd, type, flag);
}


/// Whisper ignore list (ZC_WHISPER_LIST).
/// 00d4 <packet len>.W { <char name>.24B }*
void clif_PMIgnoreList(struct map_session_data* sd) {
	int i, fd = sd->fd;

	WFIFOHEAD(fd,4+ARRAYLENGTH(sd->ignore)*NAME_LENGTH);
	WFIFOW(fd,0) = 0xd4;

	for( i = 0; i < ARRAYLENGTH(sd->ignore) && sd->ignore[i].name[0]; i++ ) {
		memcpy(WFIFOP(fd,4+i*NAME_LENGTH), sd->ignore[i].name, NAME_LENGTH);
	}

	WFIFOW(fd,2) = 4+i*NAME_LENGTH;
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Whisper ignore list request (CZ_REQ_WHISPER_LIST).
/// 00d3
void clif_parse_PMIgnoreList(int fd,struct map_session_data *sd)
{
	clif->PMIgnoreList(sd);
}


/// Request to invoke the /doridori recovery bonus (CZ_DORIDORI).
/// 01e7
void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd)
{
	if (sd->state.doridori) return;

	switch (sd->class_&MAPID_UPPERMASK) {
		case MAPID_SOUL_LINKER:
		case MAPID_STAR_GLADIATOR:
		case MAPID_TAEKWON:
			if (!sd->state.rest)
				break;
		case MAPID_SUPER_NOVICE:
			sd->state.doridori=1;
			break;
	}
}


/// Request to invoke the effect of super novice's guardian angel prayer (CZ_CHOPOKGI).
/// 01ed
/// Note: This packet is caused by 7 lines of any text, followed by
///       the prayer and an another line of any text. The prayer is
///       defined by lines 790~793 in data\msgstringtable.txt
///       "Dear angel, can you hear my voice?"
///       "I am" (space separated player name) "Super Novice~"
///       "Help me out~ Please~ T_T"
void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd)
{
	if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) {
		unsigned int next = pc->nextbaseexp(sd);
		if( next == 0 ) next = pc->thisbaseexp(sd);
		if( next ) {
			int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. );

			if( percent && ( percent%100 ) == 0 ) {// 10.0%, 20.0%, ..., 90.0%
				sc_start(&sd->bl, status_skill2sc(MO_EXPLOSIONSPIRITS), 100, 17, skill->get_time(MO_EXPLOSIONSPIRITS, 5)); //Lv17-> +50 critical (noted by Poki) [Skotlex]
				clif->skill_nodamage(&sd->bl, &sd->bl, MO_EXPLOSIONSPIRITS, 5, 1);  // prayer always shows successful Lv5 cast and disregards noskill restrictions
			}
		}
	}
}


/// Friends List
///

/// Toggles a single friend online/offline [Skotlex] (ZC_FRIENDS_STATE).
/// 0206 <account id>.L <char id>.L <state>.B
/// state:
///     0 = online
///     1 = offline
void clif_friendslist_toggle(struct map_session_data *sd,int account_id, int char_id, int online) {
	int i, fd = sd->fd;

	//Seek friend.
	for (i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id &&
		(sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++);

	if(i == MAX_FRIENDS || sd->status.friends[i].char_id == 0)
		return; //Not found

	WFIFOHEAD(fd,packet_len(0x206));
	WFIFOW(fd, 0) = 0x206;
	WFIFOL(fd, 2) = sd->status.friends[i].account_id;
	WFIFOL(fd, 6) = sd->status.friends[i].char_id;
	WFIFOB(fd,10) = !online; //Yeah, a 1 here means "logged off", go figure...
	WFIFOSET(fd, packet_len(0x206));
}


//Subfunction called from clif_foreachclient to toggle friends on/off [Skotlex]
int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap)
{
	int account_id, char_id, online;
	account_id = va_arg(ap, int);
	char_id = va_arg(ap, int);
	online = va_arg(ap, int);
	clif->friendslist_toggle(sd, account_id, char_id, online);
	return 0;
}


/// Sends the whole friends list (ZC_FRIENDS_LIST).
/// 0201 <packet len>.W { <account id>.L <char id>.L <name>.24B }*
void clif_friendslist_send(struct map_session_data *sd)
{
	int i = 0, n, fd = sd->fd;

	// Send friends list
	WFIFOHEAD(fd, MAX_FRIENDS * 32 + 4);
	WFIFOW(fd, 0) = 0x201;
	for(i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id; i++) {
		WFIFOL(fd, 4 + 32 * i + 0) = sd->status.friends[i].account_id;
		WFIFOL(fd, 4 + 32 * i + 4) = sd->status.friends[i].char_id;
		memcpy(WFIFOP(fd, 4 + 32 * i + 8), &sd->status.friends[i].name, NAME_LENGTH);
	}

	if (i) {
		WFIFOW(fd,2) = 4 + 32 * i;
		WFIFOSET(fd, WFIFOW(fd,2));
	}

	for (n = 0; n < i; n++) { //Sending the online players
		if (iMap->charid2sd(sd->status.friends[n].char_id))
			clif->friendslist_toggle(sd, sd->status.friends[n].account_id, sd->status.friends[n].char_id, 1);
	}
}


/// Notification about the result of a friend add request (ZC_ADD_FRIENDS_LIST).
/// 0209 <result>.W <account id>.L <char id>.L <name>.24B
/// result:
///     0 = MsgStringTable[821]="You have become friends with (%s)."
///     1 = MsgStringTable[822]="(%s) does not want to be friends with you."
///     2 = MsgStringTable[819]="Your Friend List is full."
///     3 = MsgStringTable[820]="(%s)'s Friend List is full."
void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type)
{
	int fd;
	nullpo_retv(sd);

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x209));
	WFIFOW(fd,0) = 0x209;
	WFIFOW(fd,2) = type;
	if (f_sd) {
		WFIFOL(fd,4) = f_sd->status.account_id;
		WFIFOL(fd,8) = f_sd->status.char_id;
		memcpy(WFIFOP(fd, 12), f_sd->status.name,NAME_LENGTH);
	}
	WFIFOSET(fd, packet_len(0x209));
}


/// Asks a player for permission to be added as friend (ZC_REQ_ADD_FRIENDS).
/// 0207 <req account id>.L <req char id>.L <req char name>.24B
void clif_friendlist_req(struct map_session_data* sd, int account_id, int char_id, const char* name) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x207));
	WFIFOW(fd,0) = 0x207;
	WFIFOL(fd,2) = account_id;
	WFIFOL(fd,6) = char_id;
	memcpy(WFIFOP(fd,10), name, NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x207));
}


/// Request to add a player as friend (CZ_ADD_FRIENDS).
/// 0202 <name>.24B
void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd)
{
	struct map_session_data *f_sd;
	int i;

	f_sd = iMap->nick2sd((char*)RFIFOP(fd,2));

	// ensure that the request player's friend list is not full
	ARR_FIND(0, MAX_FRIENDS, i, sd->status.friends[i].char_id == 0);

	if( i == MAX_FRIENDS ) {
		clif->friendslist_reqack(sd, f_sd, 2);
		return;
	}

	// Friend doesn't exist (no player with this name)
	if (f_sd == NULL) {
		clif->message(fd, msg_txt(3));
		return;
	}

	if( sd->bl.id == f_sd->bl.id ) { // adding oneself as friend
		return;
	}

	// @noask [LuzZza]
	if(f_sd->state.noask) {
		clif->noask_sub(sd, f_sd, 5);
		return;
	}

	// Friend already exists
	for (i = 0; i < MAX_FRIENDS && sd->status.friends[i].char_id != 0; i++) {
		if (sd->status.friends[i].char_id == f_sd->status.char_id) {
			clif->message(fd, msg_txt(671)); //"Friend already exists."
			return;
		}
	}

	f_sd->friend_req = sd->status.char_id;
	sd->friend_req   = f_sd->status.char_id;

	clif->friendlist_req(f_sd, sd->status.account_id, sd->status.char_id, sd->status.name);
}


/// Answer to a friend add request (CZ_ACK_REQ_ADD_FRIENDS).
/// 0208 <inviter account id>.L <inviter char id>.L <result>.B
/// 0208 <inviter account id>.L <inviter char id>.L <result>.L (PACKETVER >= 6)
/// result:
///     0 = rejected
///     1 = accepted
void clif_parse_FriendsListReply(int fd, struct map_session_data *sd)
{
	struct map_session_data *f_sd;
	int account_id;
	char reply;

	account_id = RFIFOL(fd,2);
	//char_id = RFIFOL(fd,6);
#if PACKETVER < 6
	reply = RFIFOB(fd,10);
#else
	reply = RFIFOL(fd,10);
#endif

	if( sd->bl.id == account_id ) { // adding oneself as friend
		return;
	}

	f_sd = iMap->id2sd(account_id); //The account id is the same as the bl.id of players.
	if (f_sd == NULL)
		return;

	if (reply == 0 || !( sd->friend_req == f_sd->status.char_id && f_sd->friend_req == sd->status.char_id ) )
		clif->friendslist_reqack(f_sd, sd, 1);
	else {
		int i;
		// Find an empty slot
		for (i = 0; i < MAX_FRIENDS; i++)
			if (f_sd->status.friends[i].char_id == 0)
				break;
		if (i == MAX_FRIENDS) {
			clif->friendslist_reqack(f_sd, sd, 2);
			return;
		}

		f_sd->status.friends[i].account_id = sd->status.account_id;
		f_sd->status.friends[i].char_id = sd->status.char_id;
		memcpy(f_sd->status.friends[i].name, sd->status.name, NAME_LENGTH);
		clif->friendslist_reqack(f_sd, sd, 0);

		if (battle_config.friend_auto_add) {
			// Also add f_sd to sd's friendlist.
			for (i = 0; i < MAX_FRIENDS; i++) {
				if (sd->status.friends[i].char_id == f_sd->status.char_id)
					return; //No need to add anything.
				if (sd->status.friends[i].char_id == 0)
					break;
			}
			if (i == MAX_FRIENDS) {
				clif->friendslist_reqack(sd, f_sd, 2);
				return;
			}

			sd->status.friends[i].account_id = f_sd->status.account_id;
			sd->status.friends[i].char_id = f_sd->status.char_id;
			memcpy(sd->status.friends[i].name, f_sd->status.name, NAME_LENGTH);
			clif->friendslist_reqack(sd, f_sd, 0);
		}
	}
}


/// Request to delete a friend (CZ_DELETE_FRIENDS).
/// 0203 <account id>.L <char id>.L
void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd)
{
	struct map_session_data *f_sd = NULL;
	int account_id, char_id;
	int i, j;

	account_id = RFIFOL(fd,2);
	char_id = RFIFOL(fd,6);

	// Search friend
	for (i = 0; i < MAX_FRIENDS &&
		(sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++);

	if (i == MAX_FRIENDS) {
		clif->message(fd, msg_txt(672)); //"Name not found in list."
		return;
	}

	//remove from friend's list first
	if( (f_sd = iMap->id2sd(account_id)) && f_sd->status.char_id == char_id) {
		for (i = 0; i < MAX_FRIENDS &&
			(f_sd->status.friends[i].char_id != sd->status.char_id || f_sd->status.friends[i].account_id != sd->status.account_id); i++);

		if (i != MAX_FRIENDS) {
			// move all chars up
			for(j = i + 1; j < MAX_FRIENDS; j++)
				memcpy(&f_sd->status.friends[j-1], &f_sd->status.friends[j], sizeof(f_sd->status.friends[0]));

			memset(&f_sd->status.friends[MAX_FRIENDS-1], 0, sizeof(f_sd->status.friends[MAX_FRIENDS-1]));
			//should the guy be notified of some message? we should add it here if so
			WFIFOHEAD(f_sd->fd,packet_len(0x20a));
			WFIFOW(f_sd->fd,0) = 0x20a;
			WFIFOL(f_sd->fd,2) = sd->status.account_id;
			WFIFOL(f_sd->fd,6) = sd->status.char_id;
			WFIFOSET(f_sd->fd, packet_len(0x20a));
		}

	} else { //friend not online -- ask char server to delete from his friendlist
		if(chrif_removefriend(char_id,sd->status.char_id)) { // char-server offline, abort
			clif->message(fd, msg_txt(673)); //"This action can't be performed at the moment. Please try again later."
			return;
		}
	}

	// We can now delete from original requester
	for (i = 0; i < MAX_FRIENDS &&
		(sd->status.friends[i].char_id != char_id || sd->status.friends[i].account_id != account_id); i++);
	// move all chars up
	for(j = i + 1; j < MAX_FRIENDS; j++)
		memcpy(&sd->status.friends[j-1], &sd->status.friends[j], sizeof(sd->status.friends[0]));

	memset(&sd->status.friends[MAX_FRIENDS-1], 0, sizeof(sd->status.friends[MAX_FRIENDS-1]));
	clif->message(fd, msg_txt(674)); //"Friend removed"

	WFIFOHEAD(fd,packet_len(0x20a));
	WFIFOW(fd,0) = 0x20a;
	WFIFOL(fd,2) = account_id;
	WFIFOL(fd,6) = char_id;
	WFIFOSET(fd, packet_len(0x20a));
}


/// /pvpinfo list (ZC_ACK_PVPPOINT).
/// 0210 <char id>.L <account id>.L <win point>.L <lose point>.L <point>.L
void clif_PVPInfo(struct map_session_data* sd) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x210));
	WFIFOW(fd,0) = 0x210;
	WFIFOL(fd,2) = sd->status.char_id;
	WFIFOL(fd,6) = sd->status.account_id;
	WFIFOL(fd,10) = sd->pvp_won;	// times won
	WFIFOL(fd,14) = sd->pvp_lost;	// times lost
	WFIFOL(fd,18) = sd->pvp_point;
	WFIFOSET(fd, packet_len(0x210));
}


/// /pvpinfo (CZ_REQ_PVPPOINT).
/// 020f <char id>.L <account id>.L
void clif_parse_PVPInfo(int fd,struct map_session_data *sd)
{
	// TODO: Is there a way to use this on an another player (char/acc id)?
	clif->PVPInfo(sd);
}


/// /blacksmith list (ZC_BLACKSMITH_RANK).
/// 0219 { <name>.24B }*10 { <point>.L }*10
void clif_blacksmith(struct map_session_data* sd)
{
	int i, fd = sd->fd;
	const char* name;

	WFIFOHEAD(fd,packet_len(0x219));
	WFIFOW(fd,0) = 0x219;
	//Packet size limits this list to 10 elements. [Skotlex]
	for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) {
		if (smith_fame_list[i].id > 0) {
			if (strcmp(smith_fame_list[i].name, "-") == 0 &&
				(name = iMap->charid2nick(smith_fame_list[i].id)) != NULL)
			{
				strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), name, NAME_LENGTH);
			} else
				strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), smith_fame_list[i].name, NAME_LENGTH);
		} else
			strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), "None", 5);
		WFIFOL(fd, 242 + i * 4) = smith_fame_list[i].fame;
	}
	for(;i < 10; i++) { //In case the MAX is less than 10.
		strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), "Unavailable", 12);
		WFIFOL(fd, 242 + i * 4) = 0;
	}

	WFIFOSET(fd, packet_len(0x219));
}


/// /blacksmith (CZ_BLACKSMITH_RANK).
/// 0217
void clif_parse_Blacksmith(int fd,struct map_session_data *sd)
{
	clif->blacksmith(sd);
}


/// Notification about backsmith points (ZC_BLACKSMITH_POINT).
/// 021b <points>.L <total points>.L
void clif_fame_blacksmith(struct map_session_data *sd, int points)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x21b));
	WFIFOW(fd,0) = 0x21b;
	WFIFOL(fd,2) = points;
	WFIFOL(fd,6) = sd->status.fame;
	WFIFOSET(fd, packet_len(0x21b));
}


/// /alchemist list (ZC_ALCHEMIST_RANK).
/// 021a { <name>.24B }*10 { <point>.L }*10
void clif_alchemist(struct map_session_data* sd) {
	int i, fd = sd->fd;
	const char* name;

	WFIFOHEAD(fd,packet_len(0x21a));
	WFIFOW(fd,0) = 0x21a;
	//Packet size limits this list to 10 elements. [Skotlex]
	for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) {
		if (chemist_fame_list[i].id > 0) {
			if (strcmp(chemist_fame_list[i].name, "-") == 0 &&
				(name = iMap->charid2nick(chemist_fame_list[i].id)) != NULL)
			{
				memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH);
			} else
				memcpy(WFIFOP(fd, 2 + 24 * i), chemist_fame_list[i].name, NAME_LENGTH);
		} else
			memcpy(WFIFOP(fd, 2 + 24 * i), "None", NAME_LENGTH);
		WFIFOL(fd, 242 + i * 4) = chemist_fame_list[i].fame;
	}
	for(;i < 10; i++) { //In case the MAX is less than 10.
		memcpy(WFIFOP(fd, 2 + 24 * i), "Unavailable", NAME_LENGTH);
		WFIFOL(fd, 242 + i * 4) = 0;
	}

	WFIFOSET(fd, packet_len(0x21a));
}


/// /alchemist (CZ_ALCHEMIST_RANK).
/// 0218
void clif_parse_Alchemist(int fd,struct map_session_data *sd)
{
	clif->alchemist(sd);
}


/// Notification about alchemist points (ZC_ALCHEMIST_POINT).
/// 021c <points>.L <total points>.L
void clif_fame_alchemist(struct map_session_data *sd, int points)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x21c));
	WFIFOW(fd,0) = 0x21c;
	WFIFOL(fd,2) = points;
	WFIFOL(fd,6) = sd->status.fame;
	WFIFOSET(fd, packet_len(0x21c));
}


/// /taekwon list (ZC_TAEKWON_RANK).
/// 0226 { <name>.24B }*10 { <point>.L }*10
void clif_taekwon(struct map_session_data* sd) {
	int i, fd = sd->fd;
	const char* name;

	WFIFOHEAD(fd,packet_len(0x226));
	WFIFOW(fd,0) = 0x226;
	//Packet size limits this list to 10 elements. [Skotlex]
	for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) {
		if (taekwon_fame_list[i].id > 0) {
			if (strcmp(taekwon_fame_list[i].name, "-") == 0 &&
				(name = iMap->charid2nick(taekwon_fame_list[i].id)) != NULL)
			{
				memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH);
			} else
				memcpy(WFIFOP(fd, 2 + 24 * i), taekwon_fame_list[i].name, NAME_LENGTH);
		} else
			memcpy(WFIFOP(fd, 2 + 24 * i), "None", NAME_LENGTH);
		WFIFOL(fd, 242 + i * 4) = taekwon_fame_list[i].fame;
	}
	for(;i < 10; i++) { //In case the MAX is less than 10.
		memcpy(WFIFOP(fd, 2 + 24 * i), "Unavailable", NAME_LENGTH);
		WFIFOL(fd, 242 + i * 4) = 0;
	}
	WFIFOSET(fd, packet_len(0x226));
}


/// /taekwon (CZ_TAEKWON_RANK).
/// 0225
void clif_parse_Taekwon(int fd,struct map_session_data *sd)
{
	clif->taekwon(sd);
}


/// Notification about taekwon points (ZC_TAEKWON_POINT).
/// 0224 <points>.L <total points>.L
void clif_fame_taekwon(struct map_session_data *sd, int points)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x224));
	WFIFOW(fd,0) = 0x224;
	WFIFOL(fd,2) = points;
	WFIFOL(fd,6) = sd->status.fame;
	WFIFOSET(fd, packet_len(0x224));
}


/// /pk list (ZC_KILLER_RANK).
/// 0238 { <name>.24B }*10 { <point>.L }*10
void clif_ranking_pk(struct map_session_data* sd) {
	int i, fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x238));
	WFIFOW(fd,0) = 0x238;
	for(i=0;i<10;i++){
		memcpy(WFIFOP(fd,i*24+2), "Unknown", NAME_LENGTH);
		WFIFOL(fd,i*4+242) = 0;
	}
	WFIFOSET(fd, packet_len(0x238));
}


/// /pk (CZ_KILLER_RANK).
/// 0237
void clif_parse_RankingPk(int fd,struct map_session_data *sd)
{
	clif->ranking_pk(sd);
}


/// SG Feel save OK [Komurka] (CZ_AGREE_STARPLACE).
/// 0254 <which>.B
/// which:
///     0 = sun
///     1 = moon
///     2 = star
void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
{
	int i;
	if (sd->menuskill_id != SG_FEEL)
		return;
	i = sd->menuskill_val-1;
	if (i<0 || i >= MAX_PC_FEELHATE) return; //Bug?

	sd->feel_map[i].index = map_id2index(sd->bl.m);
	sd->feel_map[i].m = sd->bl.m;
	pc_setglobalreg(sd,sg_info[i].feel_var,sd->feel_map[i].index);

//Are these really needed? Shouldn't they show up automatically from the feel save packet?
//	clif_misceffect2(&sd->bl, 0x1b0);
//	clif_misceffect2(&sd->bl, 0x21f);
	clif->feel_info(sd, i, 0);
	clif_menuskill_clear(sd);
}


/// Star Gladiator's Feeling map confirmation prompt (ZC_STARPLACE).
/// 0253 <which>.B
/// which:
///     0 = sun
///     1 = moon
///     2 = star
void clif_feel_req(int fd, struct map_session_data *sd, uint16 skill_lv)
{
	WFIFOHEAD(fd,packet_len(0x253));
	WFIFOW(fd,0)=0x253;
	WFIFOB(fd,2)=TOB(skill_lv-1);
	WFIFOSET(fd, packet_len(0x253));
	sd->menuskill_id = SG_FEEL;
	sd->menuskill_val = skill_lv;
}


/// Request to change homunculus' name (CZ_RENAME_MER).
/// 0231 <name>.24B
void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) {
	homun->change_name(sd,(char*)RFIFOP(fd,2));
}


/// Request to warp/move homunculus/mercenary to it's owner (CZ_REQUEST_MOVETOOWNER).
/// 0234 <id>.L
void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd)
{
	int id = RFIFOL(fd,2); // Mercenary or Homunculus
	struct block_list *bl = NULL;
	struct unit_data *ud = NULL;

	if( sd->md && sd->md->bl.id == id )
		bl = &sd->md->bl;
	else if( homun_alive(sd->hd) && sd->hd->bl.id == id )
		bl = &sd->hd->bl; // Moving Homunculus
	else
		return;

	unit_calc_pos(bl, sd->bl.x, sd->bl.y, sd->ud.dir);
	ud = unit_bl2ud(bl);
	unit_walktoxy(bl, ud->to_x, ud->to_y, 4);
}


/// Request to move homunculus/mercenary (CZ_REQUEST_MOVENPC).
/// 0232 <id>.L <position data>.3B
void clif_parse_HomMoveTo(int fd, struct map_session_data *sd)
{
	int id = RFIFOL(fd,2); // Mercenary or Homunculus
	struct block_list *bl = NULL;
	short x, y;

	RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[1], &x, &y, NULL);

	if( sd->md && sd->md->bl.id == id )
		bl = &sd->md->bl; // Moving Mercenary
	else if( homun_alive(sd->hd) && sd->hd->bl.id == id )
		bl = &sd->hd->bl; // Moving Homunculus
	else
		return;

	unit_walktoxy(bl, x, y, 4);
}


/// Request to do an action with homunculus/mercenary (CZ_REQUEST_ACTNPC).
/// 0233 <id>.L <target id>.L <action>.B
/// action:
///     always 0
void clif_parse_HomAttack(int fd,struct map_session_data *sd)
{
	struct block_list *bl = NULL;
	int id = RFIFOL(fd,2),
		target_id = RFIFOL(fd,6),
		action_type = RFIFOB(fd,10);

	if( homun_alive(sd->hd) && sd->hd->bl.id == id )
		bl = &sd->hd->bl;
	else if( sd->md && sd->md->bl.id == id )
		bl = &sd->md->bl;
	else return;

	unit_stop_attack(bl);
	unit_attack(bl, target_id, action_type != 0);
}


/// Request to invoke a homunculus menu action (CZ_COMMAND_MER).
/// 022d <type>.W <command>.B
/// type:
///     always 0
/// command:
///     0 = homunculus information
///     1 = feed
///     2 = delete
void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn]
	int cmd;

	cmd = RFIFOW(fd,0);

	if(!homun_alive(sd->hd))
		return;

	homun->menu(sd,RFIFOB(fd,packet_db[cmd].pos[1]));
}


/// Request to resurrect oneself using Token of Siegfried (CZ_STANDING_RESURRECTION).
/// 0292
void clif_parse_AutoRevive(int fd, struct map_session_data *sd)
{
	int item_position = pc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED);

	if (item_position < 0)
		return;

	if (sd->sc.data[SC_HELLPOWER]) //Cannot res while under the effect of SC_HELLPOWER.
		return;

	if (!status_revive(&sd->bl, 100, 100))
		return;

	clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
	pc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
}


/// Information about character's status values (ZC_ACK_STATUS_GM).
/// 0214 <str>.B <standardStr>.B <agi>.B <standardAgi>.B <vit>.B <standardVit>.B
///      <int>.B <standardInt>.B <dex>.B <standardDex>.B <luk>.B <standardLuk>.B
///      <attPower>.W <refiningPower>.W <max_mattPower>.W <min_mattPower>.W
///      <itemdefPower>.W <plusdefPower>.W <mdefPower>.W <plusmdefPower>.W
///      <hitSuccessValue>.W <avoidSuccessValue>.W <plusAvoidSuccessValue>.W
///      <criticalSuccessValue>.W <ASPD>.W <plusASPD>.W
void clif_check(int fd, struct map_session_data* pl_sd) {
	WFIFOHEAD(fd,packet_len(0x214));
	WFIFOW(fd, 0) = 0x214;
	WFIFOB(fd, 2) = min(pl_sd->status.str, UINT8_MAX);
	WFIFOB(fd, 3) = pc->need_status_point(pl_sd, SP_STR, 1);
	WFIFOB(fd, 4) = min(pl_sd->status.agi, UINT8_MAX);
	WFIFOB(fd, 5) = pc->need_status_point(pl_sd, SP_AGI, 1);
	WFIFOB(fd, 6) = min(pl_sd->status.vit, UINT8_MAX);
	WFIFOB(fd, 7) = pc->need_status_point(pl_sd, SP_VIT, 1);
	WFIFOB(fd, 8) = min(pl_sd->status.int_, UINT8_MAX);
	WFIFOB(fd, 9) = pc->need_status_point(pl_sd, SP_INT, 1);
	WFIFOB(fd,10) = min(pl_sd->status.dex, UINT8_MAX);
	WFIFOB(fd,11) = pc->need_status_point(pl_sd, SP_DEX, 1);
	WFIFOB(fd,12) = min(pl_sd->status.luk, UINT8_MAX);
	WFIFOB(fd,13) = pc->need_status_point(pl_sd, SP_LUK, 1);
	WFIFOW(fd,14) = pl_sd->battle_status.batk+pl_sd->battle_status.rhw.atk+pl_sd->battle_status.lhw.atk;
	WFIFOW(fd,16) = pl_sd->battle_status.rhw.atk2+pl_sd->battle_status.lhw.atk2;
	WFIFOW(fd,18) = pl_sd->battle_status.matk_max;
	WFIFOW(fd,20) = pl_sd->battle_status.matk_min;
	WFIFOW(fd,22) = pl_sd->battle_status.def;
	WFIFOW(fd,24) = pl_sd->battle_status.def2;
	WFIFOW(fd,26) = pl_sd->battle_status.mdef;
	WFIFOW(fd,28) = pl_sd->battle_status.mdef2;
	WFIFOW(fd,30) = pl_sd->battle_status.hit;
	WFIFOW(fd,32) = pl_sd->battle_status.flee;
	WFIFOW(fd,34) = pl_sd->battle_status.flee2/10;
	WFIFOW(fd,36) = pl_sd->battle_status.cri/10;
	WFIFOW(fd,38) = (2000-pl_sd->battle_status.amotion)/10;  // aspd
	WFIFOW(fd,40) = 0;  // FIXME: What is 'plusASPD' supposed to be? Maybe adelay?
	WFIFOSET(fd,packet_len(0x214));
}


/// /check (CZ_REQ_STATUS_GM).
/// Request character's status values.
/// 0213 <char name>.24B
void clif_parse_Check(int fd, struct map_session_data *sd)
{
	char charname[NAME_LENGTH];
	struct map_session_data* pl_sd;

	if(!pc_has_permission(sd, PC_PERM_USE_CHECK))
		return;

	safestrncpy(charname, (const char*)RFIFOP(fd,packet_db[RFIFOW(fd,0)].pos[0]), sizeof(charname));

	if( ( pl_sd = iMap->nick2sd(charname) ) == NULL || pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) {
		return;
	}

	clif->check(fd, pl_sd);
}



/// MAIL SYSTEM
/// By Zephyrus
///

/// Notification about the result of adding an item to mail (ZC_ACK_MAIL_ADD_ITEM).
/// 0255 <index>.W <result>.B
/// result:
///     0 = success
///     1 = failure
void clif_Mail_setattachment(int fd, int index, uint8 flag)
{
	WFIFOHEAD(fd,packet_len(0x255));
	WFIFOW(fd,0) = 0x255;
	WFIFOW(fd,2) = index;
	WFIFOB(fd,4) = flag;
	WFIFOSET(fd,packet_len(0x255));
}


/// Notification about the result of retrieving a mail attachment (ZC_MAIL_REQ_GET_ITEM).
/// 0245 <result>.B
/// result:
///     0 = success
///     1 = failure
///     2 = too many items
void clif_Mail_getattachment(int fd, uint8 flag)
{
	WFIFOHEAD(fd,packet_len(0x245));
	WFIFOW(fd,0) = 0x245;
	WFIFOB(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x245));
}


/// Notification about the result of sending a mail (ZC_MAIL_REQ_SEND).
/// 0249 <result>.B
/// result:
///     0 = success
///     1 = recipinent does not exist
void clif_Mail_send(int fd, bool fail)
{
	WFIFOHEAD(fd,packet_len(0x249));
	WFIFOW(fd,0) = 0x249;
	WFIFOB(fd,2) = fail;
	WFIFOSET(fd,packet_len(0x249));
}


/// Notification about the result of deleting a mail (ZC_ACK_MAIL_DELETE).
/// 0257 <mail id>.L <result>.W
/// result:
///     0 = success
///     1 = failure
void clif_Mail_delete(int fd, int mail_id, short fail)
{
	WFIFOHEAD(fd, packet_len(0x257));
	WFIFOW(fd,0) = 0x257;
	WFIFOL(fd,2) = mail_id;
	WFIFOW(fd,6) = fail;
	WFIFOSET(fd, packet_len(0x257));
}


/// Notification about the result of returning a mail (ZC_ACK_MAIL_RETURN).
/// 0274 <mail id>.L <result>.W
/// result:
///     0 = success
///     1 = failure
void clif_Mail_return(int fd, int mail_id, short fail)
{
	WFIFOHEAD(fd,packet_len(0x274));
	WFIFOW(fd,0) = 0x274;
	WFIFOL(fd,2) = mail_id;
	WFIFOW(fd,6) = fail;
	WFIFOSET(fd,packet_len(0x274));
}


/// Notification about new mail (ZC_MAIL_RECEIVE).
/// 024a <mail id>.L <title>.40B <sender>.24B
void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title)
{
	WFIFOHEAD(fd,packet_len(0x24a));
	WFIFOW(fd,0) = 0x24a;
	WFIFOL(fd,2) = mail_id;
	safestrncpy((char*)WFIFOP(fd,6), title, MAIL_TITLE_LENGTH);
	safestrncpy((char*)WFIFOP(fd,46), sender, NAME_LENGTH);
	WFIFOSET(fd,packet_len(0x24a));
}


/// Opens/closes the mail window (ZC_MAIL_WINDOWS).
/// 0260 <type>.L
/// type:
///     0 = open
///     1 = close
void clif_Mail_window(int fd, int flag)
{
	WFIFOHEAD(fd,packet_len(0x260));
	WFIFOW(fd,0) = 0x260;
	WFIFOL(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x260));
}


/// Lists mails stored in inbox (ZC_MAIL_REQ_GET_LIST).
/// 0240 <packet len>.W <amount>.L { <mail id>.L <title>.40B <read>.B <sender>.24B <time>.L }*amount
/// read:
///     0 = unread
///     1 = read
void clif_Mail_refreshinbox(struct map_session_data *sd)
{
	int fd = sd->fd;
	struct mail_data *md = &sd->mail.inbox;
	struct mail_message *msg;
	int len, i, j;

	len = 8 + (73 * md->amount);

	WFIFOHEAD(fd,len);
	WFIFOW(fd,0) = 0x240;
	WFIFOW(fd,2) = len;
	WFIFOL(fd,4) = md->amount;
	for( i = j = 0; i < MAIL_MAX_INBOX && j < md->amount; i++ )
	{
		msg = &md->msg[i];
		if (msg->id < 1)
			continue;

		WFIFOL(fd,8+73*j) = msg->id;
		memcpy(WFIFOP(fd,12+73*j), msg->title, MAIL_TITLE_LENGTH);
		WFIFOB(fd,52+73*j) = (msg->status != MAIL_UNREAD);
		memcpy(WFIFOP(fd,53+73*j), msg->send_name, NAME_LENGTH);
		WFIFOL(fd,77+73*j) = (uint32)msg->timestamp;
		j++;
	}
	WFIFOSET(fd,len);

	if( md->full ) {// TODO: is this official?
		char output[100];
		sprintf(output, "Inbox is full (Max %d). Delete some mails.", MAIL_MAX_INBOX);
		clif->disp_onlyself(sd, output, strlen(output));
	}
}


/// Mail inbox list request (CZ_MAIL_GET_LIST).
/// 023f
void clif_parse_Mail_refreshinbox(int fd, struct map_session_data *sd)
{
	struct mail_data* md = &sd->mail.inbox;

	if( md->amount < MAIL_MAX_INBOX && (md->full || sd->mail.changed) )
		intif_Mail_requestinbox(sd->status.char_id, 1);
	else
		clif->mail_refreshinbox(sd);

	mail_removeitem(sd, 0);
	mail_removezeny(sd, 0);
}


/// Opens a mail (ZC_MAIL_REQ_OPEN).
/// 0242 <packet len>.W <mail id>.L <title>.40B <sender>.24B <time>.L <zeny>.L
///     <amount>.L <name id>.W <item type>.W <identified>.B <damaged>.B <refine>.B
///     <card1>.W <card2>.W <card3>.W <card4>.W <message>.?B
void clif_Mail_read(struct map_session_data *sd, int mail_id)
{
	int i, fd = sd->fd;

	ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id);
	if( i == MAIL_MAX_INBOX ) {
		clif->mail_return(sd->fd, mail_id, 1); // Mail doesn't exist
		ShowWarning("clif_parse_Mail_read: char '%s' trying to read a message not the inbox.\n", sd->status.name);
		return;
	} else {
		struct mail_message *msg = &sd->mail.inbox.msg[i];
		struct item *item = &msg->item;
		struct item_data *data;
		int msg_len = strlen(msg->body), len;

		if( msg_len == 0 ) {
			strcpy(msg->body, "(no message)");
			msg_len = strlen(msg->body);
		}

		len = 101 + msg_len;

		WFIFOHEAD(fd,len);
		WFIFOW(fd,0) = 0x242;
		WFIFOW(fd,2) = len;
		WFIFOL(fd,4) = msg->id;
		safestrncpy((char*)WFIFOP(fd,8), msg->title, MAIL_TITLE_LENGTH + 1);
		safestrncpy((char*)WFIFOP(fd,48), msg->send_name, NAME_LENGTH + 1);
		WFIFOL(fd,72) = 0;
		WFIFOL(fd,76) = msg->zeny;

		if( item->nameid && (data = itemdb_exists(item->nameid)) != NULL ) {
			WFIFOL(fd,80) = item->amount;
			WFIFOW(fd,84) = (data->view_id)?data->view_id:item->nameid;
			WFIFOW(fd,86) = data->type;
			WFIFOB(fd,88) = item->identify;
			WFIFOB(fd,89) = item->attribute;
			WFIFOB(fd,90) = item->refine;
			WFIFOW(fd,91) = item->card[0];
			WFIFOW(fd,93) = item->card[1];
			WFIFOW(fd,95) = item->card[2];
			WFIFOW(fd,97) = item->card[3];
		} else // no item, set all to zero
			memset(WFIFOP(fd,80), 0x00, 19);

		WFIFOB(fd,99) = (unsigned char)msg_len;
		safestrncpy((char*)WFIFOP(fd,100), msg->body, msg_len + 1);
		WFIFOSET(fd,len);

		if (msg->status == MAIL_UNREAD) {
			msg->status = MAIL_READ;
			intif_Mail_read(mail_id);
			clif->pMail_refreshinbox(fd, sd);
		}
	}
}


/// Request to open a mail (CZ_MAIL_OPEN).
/// 0241 <mail id>.L
void clif_parse_Mail_read(int fd, struct map_session_data *sd)
{
	int mail_id = RFIFOL(fd,2);

	if( mail_id <= 0 )
		return;
	if( mail_invalid_operation(sd) )
		return;

	clif->mail_read(sd, RFIFOL(fd,2));
}


/// Request to receive mail's attachment (CZ_MAIL_GET_ITEM).
/// 0244 <mail id>.L
void clif_parse_Mail_getattach(int fd, struct map_session_data *sd)
{
	int mail_id = RFIFOL(fd,2);
	int i;
	bool fail = false;

	if( !chrif_isconnected() )
		return;
	if( mail_id <= 0 )
		return;
	if( mail_invalid_operation(sd) )
		return;

	ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id);
	if( i == MAIL_MAX_INBOX )
		return;

	if( sd->mail.inbox.msg[i].zeny < 1 && (sd->mail.inbox.msg[i].item.nameid < 1 || sd->mail.inbox.msg[i].item.amount < 1) )
		return;

	if( sd->mail.inbox.msg[i].zeny + sd->status.zeny > MAX_ZENY ) {
		clif->mail_getattachment(fd, 1);
		return;
	}

	if( sd->mail.inbox.msg[i].item.nameid > 0 ) {
		struct item_data *data;
		unsigned int weight;

		if ((data = itemdb_exists(sd->mail.inbox.msg[i].item.nameid)) == NULL)
			return;

		switch( pc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) {
			case ADDITEM_NEW:
				fail = ( pc->inventoryblank(sd) == 0 );
				break;
			case ADDITEM_OVERAMOUNT:
				fail = true;
		}

		if( fail ) {
			clif->mail_getattachment(fd, 1);
			return;
		}

		weight = data->weight * sd->mail.inbox.msg[i].item.amount;
		if( sd->weight + weight > sd->max_weight ) {
			clif->mail_getattachment(fd, 2);
			return;
		}
	}

	sd->mail.inbox.msg[i].zeny = 0;
	memset(&sd->mail.inbox.msg[i].item, 0, sizeof(struct item));
	clif->mail_read(sd, mail_id);

	intif_Mail_getattach(sd->status.char_id, mail_id);
}


/// Request to delete a mail (CZ_MAIL_DELETE).
/// 0243 <mail id>.L
void clif_parse_Mail_delete(int fd, struct map_session_data *sd)
{
	int mail_id = RFIFOL(fd,2);
	int i;

	if( !chrif_isconnected() )
		return;
	if( mail_id <= 0 )
		return;
	if( mail_invalid_operation(sd) )
		return;

	ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id);
	if (i < MAIL_MAX_INBOX) {
		struct mail_message *msg = &sd->mail.inbox.msg[i];

		if( (msg->item.nameid > 0 && msg->item.amount > 0) || msg->zeny > 0 ) {// can't delete mail without removing attachment first
			clif->mail_delete(sd->fd, mail_id, 1);
			return;
		}

		intif_Mail_delete(sd->status.char_id, mail_id);
	}
}


/// Request to return a mail (CZ_REQ_MAIL_RETURN).
/// 0273 <mail id>.L <receive name>.24B
void clif_parse_Mail_return(int fd, struct map_session_data *sd)
{
	int mail_id = RFIFOL(fd,2);
	int i;

	if( mail_id <= 0 )
		return;
	if( mail_invalid_operation(sd) )
		return;

	ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id);
	if( i < MAIL_MAX_INBOX && sd->mail.inbox.msg[i].send_id != 0 )
		intif_Mail_return(sd->status.char_id, mail_id);
	else
		clif->mail_return(sd->fd, mail_id, 1);
}


/// Request to add an item or Zeny to mail (CZ_MAIL_ADD_ITEM).
/// 0247 <index>.W <amount>.L
void clif_parse_Mail_setattach(int fd, struct map_session_data *sd)
{
	int idx = RFIFOW(fd,2);
	int amount = RFIFOL(fd,4);
	unsigned char flag;

	if( !chrif_isconnected() )
		return;
	if (idx < 0 || amount < 0)
		return;

	flag = mail_setitem(sd, idx, amount);
	clif->mail_setattachment(fd,idx,flag);
}


/// Request to reset mail item and/or Zeny (CZ_MAIL_RESET_ITEM).
/// 0246 <type>.W
/// type:
///     0 = reset all
///     1 = remove item
///     2 = remove zeny
void clif_parse_Mail_winopen(int fd, struct map_session_data *sd)
{
	int flag = RFIFOW(fd,2);

	if (flag == 0 || flag == 1)
		mail_removeitem(sd, 0);
	if (flag == 0 || flag == 2)
		mail_removezeny(sd, 0);
}


/// Request to send mail (CZ_MAIL_SEND).
/// 0248 <packet len>.W <recipient>.24B <title>.40B <body len>.B <body>.?B
void clif_parse_Mail_send(int fd, struct map_session_data *sd)
{
	struct mail_message msg;
	int body_len;

	if( !chrif_isconnected() )
		return;
	if( sd->state.trading )
		return;

	if( RFIFOW(fd,2) < 69 ) {
		ShowWarning("Invalid Msg Len from account %d.\n", sd->status.account_id);
		return;
	}

	if( DIFF_TICK(sd->cansendmail_tick, iTimer->gettick()) > 0 ) {
		clif->message(sd->fd,msg_txt(675)); //"Cannot send mails too fast!!."
		clif->mail_send(fd, true); // fail
		return;
	}

	body_len = RFIFOB(fd,68);

	if (body_len > MAIL_BODY_LENGTH)
		body_len = MAIL_BODY_LENGTH;

	if( !mail_setattachment(sd, &msg) ) { // Invalid Append condition
		clif->mail_send(sd->fd, true); // fail
		mail_removeitem(sd,0);
		mail_removezeny(sd,0);
		return;
	}

	msg.id = 0; // id will be assigned by charserver
	msg.send_id = sd->status.char_id;
	msg.dest_id = 0; // will attempt to resolve name
	safestrncpy(msg.send_name, sd->status.name, NAME_LENGTH);
	safestrncpy(msg.dest_name, (char*)RFIFOP(fd,4), NAME_LENGTH);
	safestrncpy(msg.title, (char*)RFIFOP(fd,28), MAIL_TITLE_LENGTH);

	if (msg.title[0] == '\0') {
		return; // Message has no length and somehow client verification was skipped.
	}

	if (body_len)
		safestrncpy(msg.body, (char*)RFIFOP(fd,69), body_len + 1);
	else
		memset(msg.body, 0x00, MAIL_BODY_LENGTH);

	msg.timestamp = time(NULL);
	if( !intif_Mail_send(sd->status.account_id, &msg) )
		mail_deliveryfail(sd, &msg);

	sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection
}


/// AUCTION SYSTEM
/// By Zephyrus
///

/// Opens/closes the auction window (ZC_AUCTION_WINDOWS).
/// 025f <type>.L
/// type:
///     0 = open
///     1 = close
void clif_Auction_openwindow(struct map_session_data *sd)
{
	int fd = sd->fd;

	if( sd->state.storage_flag || sd->state.vending || sd->state.buyingstore || sd->state.trading )
		return;

	WFIFOHEAD(fd,packet_len(0x25f));
	WFIFOW(fd,0) = 0x25f;
	WFIFOL(fd,2) = 0;
	WFIFOSET(fd,packet_len(0x25f));
}


/// Returns auction item search results (ZC_AUCTION_ITEM_REQ_SEARCH).
/// 0252 <packet len>.W <pages>.L <count>.L { <auction id>.L <seller name>.24B <name id>.W <type>.L <amount>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <now price>.L <max price>.L <buyer name>.24B <delete time>.L }*
void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf)
{
	int i, fd = sd->fd, len = sizeof(struct auction_data);
	struct auction_data auction;
	struct item_data *item;
	int k;

	WFIFOHEAD(fd,12 + (count * 83));
	WFIFOW(fd,0) = 0x252;
	WFIFOW(fd,2) = 12 + (count * 83);
	WFIFOL(fd,4) = pages;
	WFIFOL(fd,8) = count;

	for( i = 0; i < count; i++ ) {
		memcpy(&auction, RBUFP(buf,i * len), len);
		k = 12 + (i * 83);

		WFIFOL(fd,k) = auction.auction_id;
		safestrncpy((char*)WFIFOP(fd,4+k), auction.seller_name, NAME_LENGTH);

		if( (item = itemdb_exists(auction.item.nameid)) != NULL && item->view_id > 0 )
			WFIFOW(fd,28+k) = item->view_id;
		else
			WFIFOW(fd,28+k) = auction.item.nameid;

		WFIFOL(fd,30+k) = auction.type;
		WFIFOW(fd,34+k) = auction.item.amount; // Always 1
		WFIFOB(fd,36+k) = auction.item.identify;
		WFIFOB(fd,37+k) = auction.item.attribute;
		WFIFOB(fd,38+k) = auction.item.refine;
		WFIFOW(fd,39+k) = auction.item.card[0];
		WFIFOW(fd,41+k) = auction.item.card[1];
		WFIFOW(fd,43+k) = auction.item.card[2];
		WFIFOW(fd,45+k) = auction.item.card[3];
		WFIFOL(fd,47+k) = auction.price;
		WFIFOL(fd,51+k) = auction.buynow;
		safestrncpy((char*)WFIFOP(fd,55+k), auction.buyer_name, NAME_LENGTH);
		WFIFOL(fd,79+k) = (uint32)auction.timestamp;
	}
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Result from request to add an item (ZC_ACK_AUCTION_ADD_ITEM).
/// 0256 <index>.W <result>.B
/// result:
///     0 = success
///     1 = failure
void clif_Auction_setitem(int fd, int index, bool fail) {
	WFIFOHEAD(fd,packet_len(0x256));
	WFIFOW(fd,0) = 0x256;
	WFIFOW(fd,2) = index;
	WFIFOB(fd,4) = fail;
	WFIFOSET(fd,packet_len(0x256));
}


/// Request to initialize 'new auction' data (CZ_AUCTION_CREATE).
/// 024b <type>.W
/// type:
///     0 = create (any other action in auction window)
///     1 = cancel (cancel pressed on register tab)
///     ? = junk, uninitialized value (ex. when switching between list filters)
void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd)
{
	if( sd->auction.amount > 0 )
		clif->additem(sd, sd->auction.index, sd->auction.amount, 0);

	sd->auction.amount = 0;
}


/// Request to add an item to the action (CZ_AUCTION_ADD_ITEM).
/// 024c <index>.W <count>.L
void clif_parse_Auction_setitem(int fd, struct map_session_data *sd)
{
	int idx = RFIFOW(fd,2) - 2;
	int amount = RFIFOL(fd,4); // Always 1
	struct item_data *item;

	if( sd->auction.amount > 0 )
		sd->auction.amount = 0;

	if( idx < 0 || idx >= MAX_INVENTORY ) {
		ShowWarning("Character %s trying to set invalid item index in auctions.\n", sd->status.name);
		return;
	}

	if( amount != 1 || amount > sd->status.inventory[idx].amount ) { // By client, amount is always set to 1. Maybe this is a future implementation.
		ShowWarning("Character %s trying to set invalid amount in auctions.\n", sd->status.name);
		return;
	}

	if( (item = itemdb_exists(sd->status.inventory[idx].nameid)) != NULL && !(item->type == IT_ARMOR || item->type == IT_PETARMOR || item->type == IT_WEAPON || item->type == IT_CARD || item->type == IT_ETC) )
	{ // Consumable or pets are not allowed
		clif->auction_setitem(sd->fd, idx, true);
		return;
	}

	if( !pc->can_give_items(sd) || sd->status.inventory[idx].expire_time ||
			!sd->status.inventory[idx].identify ||
				!itemdb_canauction(&sd->status.inventory[idx],pc->get_group_level(sd)) ) { // Quest Item or something else
		clif->auction_setitem(sd->fd, idx, true);
		return;
	}

	sd->auction.index = idx;
	sd->auction.amount = amount;
	clif->auction_setitem(fd, idx + 2, false);
}

/// Result from an auction action (ZC_AUCTION_RESULT).
/// 0250 <result>.B
/// result:
///     0 = You have failed to bid into the auction
///     1 = You have successfully bid in the auction
///     2 = The auction has been canceled
///     3 = An auction with at least one bidder cannot be canceled
///     4 = You cannot register more than 5 items in an auction at a time
///     5 = You do not have enough Zeny to pay the Auction Fee
///     6 = You have won the auction
///     7 = You have failed to win the auction
///     8 = You do not have enough Zeny
///     9 = You cannot place more than 5 bids at a time
void clif_Auction_message(int fd, unsigned char flag)
{
	WFIFOHEAD(fd,packet_len(0x250));
	WFIFOW(fd,0) = 0x250;
	WFIFOB(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x250));
}


/// Result of the auction close request (ZC_AUCTION_ACK_MY_SELL_STOP).
/// 025e <result>.W
/// result:
///     0 = You have ended the auction
///     1 = You cannot end the auction
///     2 = Auction ID is incorrect
void clif_Auction_close(int fd, unsigned char flag)
{
	WFIFOHEAD(fd,packet_len(0x25e));
	WFIFOW(fd,0) = 0x25d;  // BUG: The client identifies this packet as 0x25d (CZ_AUCTION_REQ_MY_SELL_STOP)
	WFIFOW(fd,2) = flag;
	WFIFOSET(fd,packet_len(0x25e));
}


/// Request to add an auction (CZ_AUCTION_ADD).
/// 024d <now money>.L <max money>.L <delete hour>.W
void clif_parse_Auction_register(int fd, struct map_session_data *sd)
{
	struct auction_data auction;
	struct item_data *item;

	auction.price = RFIFOL(fd,2);
	auction.buynow = RFIFOL(fd,6);
	auction.hours = RFIFOW(fd,10);

	// Invalid Situations...
	if( sd->auction.amount < 1 ) {
		ShowWarning("Character %s trying to register auction without item.\n", sd->status.name);
		return;
	}

	if( auction.price >= auction.buynow ) {
		ShowWarning("Character %s trying to alter auction prices.\n", sd->status.name);
		return;
	}

	if( auction.hours < 1 || auction.hours > 48 ) {
		ShowWarning("Character %s trying to enter an invalid time for auction.\n", sd->status.name);
		return;
	}

	// Auction checks...
	if( sd->status.zeny < (auction.hours * battle_config.auction_feeperhour) ) {
		clif->auction_message(fd, 5); // You do not have enough zeny to pay the Auction Fee.
		return;
	}

	if( auction.buynow > battle_config.auction_maximumprice )
	{ // Zeny Limits
		auction.buynow = battle_config.auction_maximumprice;
		if( auction.price >= auction.buynow )
			auction.price = auction.buynow - 1;
	}

	auction.auction_id = 0;
	auction.seller_id = sd->status.char_id;
	safestrncpy(auction.seller_name, sd->status.name, sizeof(auction.seller_name));
	auction.buyer_id = 0;
	memset(auction.buyer_name, '\0', sizeof(auction.buyer_name));

	if( sd->status.inventory[sd->auction.index].nameid == 0 || sd->status.inventory[sd->auction.index].amount < sd->auction.amount )
	{
		clif->auction_message(fd, 2); // The auction has been canceled
		return;
	}

	if( (item = itemdb_exists(sd->status.inventory[sd->auction.index].nameid)) == NULL )
	{ // Just in case
		clif->auction_message(fd, 2); // The auction has been canceled
		return;
	}

	safestrncpy(auction.item_name, item->jname, sizeof(auction.item_name));
	auction.type = item->type;
	memcpy(&auction.item, &sd->status.inventory[sd->auction.index], sizeof(struct item));
	auction.item.amount = 1;
	auction.timestamp = 0;

	if( !intif_Auction_register(&auction) )
		clif->auction_message(fd, 4); // No Char Server? lets say something to the client
	else
	{
		int zeny = auction.hours*battle_config.auction_feeperhour;

		pc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION);
		sd->auction.amount = 0;

		pc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
	}
}


/// Cancels an auction (CZ_AUCTION_ADD_CANCEL).
/// 024e <auction id>.L
void clif_parse_Auction_cancel(int fd, struct map_session_data *sd)
{
	unsigned int auction_id = RFIFOL(fd,2);

	intif_Auction_cancel(sd->status.char_id, auction_id);
}


/// Closes an auction (CZ_AUCTION_REQ_MY_SELL_STOP).
/// 025d <auction id>.L
void clif_parse_Auction_close(int fd, struct map_session_data *sd)
{
	unsigned int auction_id = RFIFOL(fd,2);

	intif_Auction_close(sd->status.char_id, auction_id);
}


/// Places a bid on an auction (CZ_AUCTION_BUY).
/// 024f <auction id>.L <money>.L
void clif_parse_Auction_bid(int fd, struct map_session_data *sd)
{
	unsigned int auction_id = RFIFOL(fd,2);
	int bid = RFIFOL(fd,6);

	if( !pc->can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish]
		clif->message(sd->fd, msg_txt(246));
		return;
	}

	if( bid <= 0 )
		clif->auction_message(fd, 0); // You have failed to bid into the auction
	else if( bid > sd->status.zeny )
		clif->auction_message(fd, 8); // You do not have enough zeny
	else if ( CheckForCharServer() ) // char server is down (bugreport:1138)
		clif->auction_message(fd, 0); // You have failed to bid into the auction
	else {
		pc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL);
		intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid);
	}
}


/// Auction Search (CZ_AUCTION_ITEM_SEARCH).
/// 0251 <search type>.W <auction id>.L <search text>.24B <page number>.W
/// search type:
///     0 = armor
///     1 = weapon
///     2 = card
///     3 = misc
///     4 = name search
///     5 = auction id search
void clif_parse_Auction_search(int fd, struct map_session_data* sd)
{
	char search_text[NAME_LENGTH];
	short type = RFIFOW(fd,2), page = RFIFOW(fd,32);
	int price = RFIFOL(fd,4);  // FIXME: bug #5071

	clif->pAuction_cancelreg(fd, sd);

	safestrncpy(search_text, (char*)RFIFOP(fd,8), sizeof(search_text));
	intif_Auction_requestlist(sd->status.char_id, type, price, search_text, page);
}


/// Requests list of own currently active bids or auctions (CZ_AUCTION_REQ_MY_INFO).
/// 025c <type>.W
/// type:
///     0 = sell (own auctions)
///     1 = buy (own bids)
void clif_parse_Auction_buysell(int fd, struct map_session_data* sd)
{
	short type = RFIFOW(fd,2) + 6;
	clif->pAuction_cancelreg(fd, sd);

	intif_Auction_requestlist(sd->status.char_id, type, 0, "", 1);
}


/// CASH/POINT SHOP
///

/// List of items offered in a cash shop (ZC_PC_CASH_POINT_ITEMLIST).
/// 0287 <packet len>.W <cash point>.L { <sell price>.L <discount price>.L <item type>.B <name id>.W }*
/// 0287 <packet len>.W <cash point>.L <kafra point>.L { <sell price>.L <discount price>.L <item type>.B <name id>.W }* (PACKETVER >= 20070711)
void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd)
{
	int fd,i;
#if PACKETVER < 20070711
	const int offset = 8;
#else
	const int offset = 12;
#endif

	nullpo_retv(sd);
	nullpo_retv(nd);

	fd = sd->fd;
	sd->npc_shopid = nd->bl.id;
	WFIFOHEAD(fd,offset+nd->u.shop.count*11);
	WFIFOW(fd,0) = 0x287;
	WFIFOW(fd,2) = offset+nd->u.shop.count*11;
	WFIFOL(fd,4) = sd->cashPoints; // Cash Points
#if PACKETVER >= 20070711
	WFIFOL(fd,8) = sd->kafraPoints; // Kafra Points
#endif

	for( i = 0; i < nd->u.shop.count; i++ ) {
		struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid);
		WFIFOL(fd,offset+0+i*11) = nd->u.shop.shop_item[i].value;
		WFIFOL(fd,offset+4+i*11) = nd->u.shop.shop_item[i].value; // Discount Price
		WFIFOB(fd,offset+8+i*11) = itemtype(id->type);
		WFIFOW(fd,offset+9+i*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
	}
	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
/// 0289 <cash point>.L <error>.W
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
/// error:
///     0 = The deal has successfully completed. (ERROR_TYPE_NONE)
///     1 = The Purchase has failed because the NPC does not exist. (ERROR_TYPE_NPC)
///     2 = The Purchase has failed because the Kafra Shop System is not working correctly. (ERROR_TYPE_SYSTEM)
///     3 = You are over your Weight Limit. (ERROR_TYPE_INVENTORY_WEIGHT)
///     4 = You cannot purchase items while you are in a trade. (ERROR_TYPE_EXCHANGE)
///     5 = The Purchase has failed because the Item Information was incorrect. (ERROR_TYPE_ITEM_ID)
///     6 = You do not have enough Kafra Credit Points. (ERROR_TYPE_MONEY)
///     7 = You can purchase up to 10 items.
///     8 = Some items could not be purchased.
void clif_cashshop_ack(struct map_session_data* sd, int error) {
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x289));
	WFIFOW(fd,0) = 0x289;
	WFIFOL(fd,2) = sd->cashPoints;
#if PACKETVER < 20070711
	WFIFOW(fd,6) = TOW(error);
#else
	WFIFOL(fd,6) = sd->kafraPoints;
	WFIFOW(fd,10) = TOW(error);
#endif
	WFIFOSET(fd, packet_len(0x289));
}


/// Request to buy item(s) from cash shop (CZ_PC_BUY_CASH_POINT_ITEM).
/// 0288 <name id>.W <amount>.W
/// 0288 <name id>.W <amount>.W <kafra points>.L (PACKETVER >= 20070711)
/// 0288 <packet len>.W <kafra points>.L <count>.W { <amount>.W <name id>.W }.4B*count (PACKETVER >= 20100803)
void clif_parse_cashshop_buy(int fd, struct map_session_data *sd)
{
    int fail = 0;
    nullpo_retv(sd);

    if( sd->state.trading || !sd->npc_shopid )
        fail = 1;
    else {
#if PACKETVER < 20101116
        short nameid = RFIFOW(fd,2);
        short amount = RFIFOW(fd,4);
        int points = RFIFOL(fd,6);

        fail = npc_cashshop_buy(sd, nameid, amount, points);
#else
        int len = RFIFOW(fd,2);
        int points = RFIFOL(fd,4);
        int count = RFIFOW(fd,8);
        unsigned short* item_list = (unsigned short*)RFIFOP(fd,10);

        if( len < 10 || len != 10 + count * 4)
        {
            ShowWarning("Player %u sent incorrect cash shop buy packet (len %u:%u)!\n", sd->status.char_id, len, 10 + count * 4);
            return;
        }
        fail = npc_cashshop_buylist(sd,points,count,item_list);
#endif
    }

    clif->cashshop_ack(sd,fail);
}


/// Adoption System
///

/// Adoption message (ZC_BABYMSG).
/// 0216 <msg>.L
/// msg:
///     0 = "You cannot adopt more than 1 child."
///     1 = "You must be at least character level 70 in order to adopt someone."
///     2 = "You cannot adopt a married person."
void clif_Adopt_reply(struct map_session_data *sd, int type)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,6);
	WFIFOW(fd,0) = 0x216;
	WFIFOL(fd,2) = type;
	WFIFOSET(fd,6);
}


/// Adoption confirmation (ZC_REQ_BABY).
/// 01f6 <account id>.L <char id>.L <name>.B
void clif_Adopt_request(struct map_session_data *sd, struct map_session_data *src, int p_id) {
	int fd = sd->fd;

	WFIFOHEAD(fd,34);
	WFIFOW(fd,0) = 0x1f6;
	WFIFOL(fd,2) = src->status.account_id;
	WFIFOL(fd,6) = p_id;
	memcpy(WFIFOP(fd,10), src->status.name, NAME_LENGTH);
	WFIFOSET(fd,34);
}


/// Request to adopt a player (CZ_REQ_JOIN_BABY).
/// 01f9 <account id>.L
void clif_parse_Adopt_request(int fd, struct map_session_data *sd)
{
	struct map_session_data *tsd = iMap->id2sd(RFIFOL(fd,2)), *p_sd = iMap->charid2sd(sd->status.partner_id);

	if( pc->can_Adopt(sd, p_sd, tsd) ) {
		tsd->adopt_invite = sd->status.account_id;
		clif->adopt_request(tsd, sd, p_sd->status.account_id);
	}
}


/// Answer to adopt confirmation (CZ_JOIN_BABY).
/// 01f7 <account id>.L <char id>.L <answer>.L
/// answer:
///     0 = rejected
///     1 = accepted
void clif_parse_Adopt_reply(int fd, struct map_session_data *sd)
{
	int p1_id = RFIFOL(fd,2);
	int p2_id = RFIFOL(fd,6);
	int result = RFIFOL(fd,10);
	struct map_session_data* p1_sd = iMap->id2sd(p1_id);
	struct map_session_data* p2_sd = iMap->id2sd(p2_id);

	int pid = sd->adopt_invite;
	sd->adopt_invite = 0;

	if( p1_sd == NULL || p2_sd == NULL )
		return; // Both players need to be online

	if( pid != p1_sd->status.account_id )
		return; // Incorrect values

	if( result == 0 )
		return; // Rejected

	pc->adoption(p1_sd, p2_sd, sd);
}


/// Convex Mirror (ZC_BOSS_INFO).
/// 0293 <infoType>.B <x>.L <y>.L <minHours>.W <minMinutes>.W <maxHours>.W <maxMinutes>.W <monster name>.51B
/// infoType:
///     0 = No boss on this map (BOSS_INFO_NOT).
///     1 = Boss is alive (position update) (BOSS_INFO_ALIVE).
///     2 = Boss is alive (initial announce) (BOSS_INFO_ALIVE_WITHMSG).
///     3 = Boss is dead (BOSS_INFO_DEAD).
void clif_bossmapinfo(int fd, struct mob_data *md, short flag)
{
	WFIFOHEAD(fd,70);
	memset(WFIFOP(fd,0),0,70);
	WFIFOW(fd,0) = 0x293;

	if( md != NULL ) {
		if( md->bl.prev != NULL ) { // Boss on This Map
			if( flag ) {
				WFIFOB(fd,2) = 1;
				WFIFOL(fd,3) = md->bl.x;
				WFIFOL(fd,7) = md->bl.y;
			} else
				WFIFOB(fd,2) = 2; // First Time
		} else if (md->spawn_timer != INVALID_TIMER) { // Boss is Dead
			const struct TimerData * timer_data = iTimer->get_timer(md->spawn_timer);
			unsigned int seconds;
			int hours, minutes;

			seconds = DIFF_TICK(timer_data->tick, iTimer->gettick()) / 1000 + 60;
			hours = seconds / (60 * 60);
			seconds = seconds - (60 * 60 * hours);
			minutes = seconds / 60;

			WFIFOB(fd,2) = 3;
			WFIFOW(fd,11) = hours; // Hours
			WFIFOW(fd,13) = minutes; // Minutes
		}
		safestrncpy((char*)WFIFOP(fd,19), md->db->jname, NAME_LENGTH);
	}

	WFIFOSET(fd,70);
}


/// Requesting equip of a player (CZ_EQUIPWIN_MICROSCOPE).
/// 02d6 <account id>.L
void clif_parse_ViewPlayerEquip(int fd, struct map_session_data* sd)
{
	int charid = RFIFOL(fd, 2);
	struct map_session_data* tsd = iMap->id2sd(charid);

	if (!tsd)
		return;

	if( tsd->status.show_equip || pc_has_permission(sd, PC_PERM_VIEW_EQUIPMENT) )
		clif->viewequip_ack(sd, tsd);
	else
		clif->viewequip_fail(sd);
}


/// Request to change equip window tick (CZ_CONFIG).
/// 02d8 <type>.L <value>.L
/// type:
///     0 = open equip window
///     value:
///         0 = disabled
///         1 = enabled
void clif_parse_EquipTick(int fd, struct map_session_data* sd)
{
	bool flag = (bool)RFIFOL(fd,6);
	sd->status.show_equip = flag;
	clif->equiptickack(sd, flag);
}

/// Request to change party invitation tick.
///     value:
///         0 = disabled
///         1 = enabled
void clif_parse_PartyTick(int fd, struct map_session_data* sd)
{
	bool flag = RFIFOB(fd,6)?true:false;
	sd->status.allow_party = flag;
	clif->partytickack(sd, flag);
}

/// Questlog System [Kevin] [Inkfish]
///

/// Sends list of all quest states (ZC_ALL_QUEST_LIST).
/// 02b1 <packet len>.W <num>.L { <quest id>.L <active>.B }*num
void clif_quest_send_list(struct map_session_data * sd)
{
	int fd = sd->fd;
	int i;
	int len = sd->avail_quests*5+8;

	WFIFOHEAD(fd,len);
	WFIFOW(fd, 0) = 0x2b1;
	WFIFOW(fd, 2) = len;
	WFIFOL(fd, 4) = sd->avail_quests;

	for( i = 0; i < sd->avail_quests; i++ ) {
		WFIFOL(fd, i*5+8) = sd->quest_log[i].quest_id;
		WFIFOB(fd, i*5+12) = sd->quest_log[i].state;
	}

	WFIFOSET(fd, len);
}


/// Sends list of all quest missions (ZC_ALL_QUEST_MISSION).
/// 02b2 <packet len>.W <num>.L { <quest id>.L <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3 }*num
void clif_quest_send_mission(struct map_session_data * sd)
{
	int fd = sd->fd;
	int i, j;
	int len = sd->avail_quests*104+8;
	struct mob_db *mob;

	WFIFOHEAD(fd, len);
	WFIFOW(fd, 0) = 0x2b2;
	WFIFOW(fd, 2) = len;
	WFIFOL(fd, 4) = sd->avail_quests;

	for( i = 0; i < sd->avail_quests; i++ ) {
		WFIFOL(fd, i*104+8) = sd->quest_log[i].quest_id;
		WFIFOL(fd, i*104+12) = sd->quest_log[i].time - quest_db[sd->quest_index[i]].time;
		WFIFOL(fd, i*104+16) = sd->quest_log[i].time;
		WFIFOW(fd, i*104+20) = quest_db[sd->quest_index[i]].num_objectives;

		for( j = 0 ; j < quest_db[sd->quest_index[i]].num_objectives; j++ )
		{
			WFIFOL(fd, i*104+22+j*30) = quest_db[sd->quest_index[i]].mob[j];
			WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j];
			mob = mob_db(quest_db[sd->quest_index[i]].mob[j]);
			memcpy(WFIFOP(fd, i*104+28+j*30), mob?mob->jname:"NULL", NAME_LENGTH);
		}
	}

	WFIFOSET(fd, len);
}


/// Notification about a new quest (ZC_ADD_QUEST).
/// 02b3 <quest id>.L <active>.B <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3
void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index)
{
	int fd = sd->fd;
	int i;
	struct mob_db *mob;

	WFIFOHEAD(fd, packet_len(0x2b3));
	WFIFOW(fd, 0) = 0x2b3;
	WFIFOL(fd, 2) = qd->quest_id;
	WFIFOB(fd, 6) = qd->state;
	WFIFOB(fd, 7) = qd->time - quest_db[index].time;
	WFIFOL(fd, 11) = qd->time;
	WFIFOW(fd, 15) = quest_db[index].num_objectives;

	for( i = 0; i < quest_db[index].num_objectives; i++ ) {
		WFIFOL(fd, i*30+17) = quest_db[index].mob[i];
		WFIFOW(fd, i*30+21) = qd->count[i];
		mob = mob_db(quest_db[index].mob[i]);
		memcpy(WFIFOP(fd, i*30+23), mob?mob->jname:"NULL", NAME_LENGTH);
	}

	WFIFOSET(fd, packet_len(0x2b3));
}


/// Notification about a quest being removed (ZC_DEL_QUEST).
/// 02b4 <quest id>.L
void clif_quest_delete(struct map_session_data * sd, int quest_id)
{
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x2b4));
	WFIFOW(fd, 0) = 0x2b4;
	WFIFOL(fd, 2) = quest_id;
	WFIFOSET(fd, packet_len(0x2b4));
}


/// Notification of an update to the hunting mission counter (ZC_UPDATE_MISSION_HUNT).
/// 02b5 <packet len>.W <mobs>.W { <quest id>.L <mob id>.L <total count>.W <current count>.W }*3
void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index)
{
	int fd = sd->fd;
	int i;
	int len = quest_db[index].num_objectives*12+6;

	WFIFOHEAD(fd, len);
	WFIFOW(fd, 0) = 0x2b5;
	WFIFOW(fd, 2) = len;
	WFIFOW(fd, 4) = quest_db[index].num_objectives;

	for( i = 0; i < quest_db[index].num_objectives; i++ ) {
		WFIFOL(fd, i*12+6) = qd->quest_id;
		WFIFOL(fd, i*12+10) = quest_db[index].mob[i];
		WFIFOW(fd, i*12+14) = quest_db[index].count[i];
		WFIFOW(fd, i*12+16) = qd->count[i];
	}

	WFIFOSET(fd, len);
}


/// Request to change the state of a quest (CZ_ACTIVE_QUEST).
/// 02b6 <quest id>.L <active>.B
void clif_parse_questStateAck(int fd, struct map_session_data * sd)
{
	quest_update_status(sd, RFIFOL(fd,2), RFIFOB(fd,6)?Q_ACTIVE:Q_INACTIVE);
}


/// Notification about the change of a quest state (ZC_ACTIVE_QUEST).
/// 02b7 <quest id>.L <active>.B
void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active)
{
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x2b7));
	WFIFOW(fd, 0) = 0x2b7;
	WFIFOL(fd, 2) = quest_id;
	WFIFOB(fd, 6) = active;
	WFIFOSET(fd, packet_len(0x2b7));
}


/// Notification about an NPC's quest state (ZC_QUEST_NOTIFY_EFFECT).
/// 0446 <npc id>.L <x>.W <y>.W <effect>.W <type>.W
/// effect:
///     0 = none
///     1 = exclamation mark icon
///     2 = question mark icon
/// type:
///     0 = yellow
///     1 = orange
///     2 = green
///     3 = purple
void clif_quest_show_event(struct map_session_data *sd, struct block_list *bl, short state, short color)
{
#if PACKETVER >= 20090218
	int fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x446));
	WFIFOW(fd, 0) = 0x446;
	WFIFOL(fd, 2) = bl->id;
	WFIFOW(fd, 6) = bl->x;
	WFIFOW(fd, 8) = bl->y;
	WFIFOW(fd, 10) = state;
	WFIFOW(fd, 12) = color;
	WFIFOSET(fd, packet_len(0x446));
#endif
}


/// Mercenary System
///

/// Notification about a mercenary status parameter change (ZC_MER_PAR_CHANGE).
/// 02a2 <var id>.W <value>.L
void clif_mercenary_updatestatus(struct map_session_data *sd, int type)
{
	struct mercenary_data *md;
	struct status_data *status;
	int fd;
	if( sd == NULL || (md = sd->md) == NULL )
		return;

	fd = sd->fd;
	status = &md->battle_status;
	WFIFOHEAD(fd,packet_len(0x2a2));
	WFIFOW(fd,0) = 0x2a2;
	WFIFOW(fd,2) = type;
	switch( type ) {
		case SP_ATK1:
			{
				int atk = rnd()%(status->rhw.atk2 - status->rhw.atk + 1) + status->rhw.atk;
				WFIFOL(fd,4) = cap_value(atk, 0, INT16_MAX);
			}
			break;
		case SP_MATK1:
			WFIFOL(fd,4) = cap_value(status->matk_max, 0, INT16_MAX);
			break;
		case SP_HIT:
			WFIFOL(fd,4) = status->hit;
			break;
		case SP_CRITICAL:
			WFIFOL(fd,4) = status->cri/10;
			break;
		case SP_DEF1:
			WFIFOL(fd,4) = status->def;
			break;
		case SP_MDEF1:
			WFIFOL(fd,4) = status->mdef;
			break;
		case SP_MERCFLEE:
			WFIFOL(fd,4) = status->flee;
			break;
		case SP_ASPD:
			WFIFOL(fd,4) = status->amotion;
			break;
		case SP_HP:
			WFIFOL(fd,4) = status->hp;
			break;
		case SP_MAXHP:
			WFIFOL(fd,4) = status->max_hp;
			break;
		case SP_SP:
			WFIFOL(fd,4) = status->sp;
			break;
		case SP_MAXSP:
			WFIFOL(fd,4) = status->max_sp;
			break;
		case SP_MERCKILLS:
			WFIFOL(fd,4) = md->mercenary.kill_count;
			break;
		case SP_MERCFAITH:
			WFIFOL(fd,4) = mercenary_get_faith(md);
			break;
	}
	WFIFOSET(fd,packet_len(0x2a2));
}


/// Mercenary base status data (ZC_MER_INIT).
/// 029b <id>.L <atk>.W <matk>.W <hit>.W <crit>.W <def>.W <mdef>.W <flee>.W <aspd>.W
///     <name>.24B <level>.W <hp>.L <maxhp>.L <sp>.L <maxsp>.L <expire time>.L <faith>.W
///     <calls>.L <kills>.L <atk range>.W
void clif_mercenary_info(struct map_session_data *sd)
{
	int fd;
	struct mercenary_data *md;
	struct status_data *status;
	int atk;

	if( sd == NULL || (md = sd->md) == NULL )
		return;

	fd = sd->fd;
	status = &md->battle_status;

	WFIFOHEAD(fd,packet_len(0x29b));
	WFIFOW(fd,0) = 0x29b;
	WFIFOL(fd,2) = md->bl.id;

	// Mercenary shows ATK as a random value between ATK ~ ATK2
	atk = rnd()%(status->rhw.atk2 - status->rhw.atk + 1) + status->rhw.atk;
	WFIFOW(fd,6) = cap_value(atk, 0, INT16_MAX);
	WFIFOW(fd,8) = cap_value(status->matk_max, 0, INT16_MAX);
	WFIFOW(fd,10) = status->hit;
	WFIFOW(fd,12) = status->cri/10;
	WFIFOW(fd,14) = status->def;
	WFIFOW(fd,16) = status->mdef;
	WFIFOW(fd,18) = status->flee;
	WFIFOW(fd,20) = status->amotion;
	safestrncpy((char*)WFIFOP(fd,22), md->db->name, NAME_LENGTH);
	WFIFOW(fd,46) = md->db->lv;
	WFIFOL(fd,48) = status->hp;
	WFIFOL(fd,52) = status->max_hp;
	WFIFOL(fd,56) = status->sp;
	WFIFOL(fd,60) = status->max_sp;
	WFIFOL(fd,64) = (int)time(NULL) + (mercenary_get_lifetime(md) / 1000);
	WFIFOW(fd,68) = mercenary_get_faith(md);
	WFIFOL(fd,70) = mercenary_get_calls(md);
	WFIFOL(fd,74) = md->mercenary.kill_count;
	WFIFOW(fd,78) = md->battle_status.rhw.range;
	WFIFOSET(fd,packet_len(0x29b));
}


/// Mercenary skill tree (ZC_MER_SKILLINFO_LIST).
/// 029d <packet len>.W { <skill id>.W <type>.L <level>.W <sp cost>.W <attack range>.W <skill name>.24B <upgradable>.B }*
void clif_mercenary_skillblock(struct map_session_data *sd)
{
	struct mercenary_data *md;
	int fd, i, len = 4, id, j;

	if( sd == NULL || (md = sd->md) == NULL )
		return;

	fd = sd->fd;
	WFIFOHEAD(fd,4+37*MAX_MERCSKILL);
	WFIFOW(fd,0) = 0x29d;
	for( i = 0; i < MAX_MERCSKILL; i++ )
	{
		if( (id = md->db->skill[i].id) == 0 )
			continue;
		j = id - MC_SKILLBASE;
		WFIFOW(fd,len) = id;
		WFIFOL(fd,len+2) = skill->get_inf(id);
		WFIFOW(fd,len+6) = md->db->skill[j].lv;
		WFIFOW(fd,len+8) = skill->get_sp(id, md->db->skill[j].lv);
		WFIFOW(fd,len+10) = skill->get_range2(&md->bl, id, md->db->skill[j].lv);
		safestrncpy((char*)WFIFOP(fd,len+12), skill->get_name(id), NAME_LENGTH);
		WFIFOB(fd,len+36) = 0; // Skillable for Mercenary?
		len += 37;
	}

	WFIFOW(fd,2) = len;
	WFIFOSET(fd,len);
}


/// Request to invoke a mercenary menu action (CZ_MER_COMMAND).
/// 029f <command>.B
///     1 = mercenary information
///     2 = delete
void clif_parse_mercenary_action(int fd, struct map_session_data* sd)
{
	int option = RFIFOB(fd,2);
	if( sd->md == NULL )
		return;

	if( option == 2 ) merc_delete(sd->md, 2);
}


/// Mercenary Message
/// message:
///     0 = Mercenary soldier's duty hour is over.
///     1 = Your mercenary soldier has been killed.
///     2 = Your mercenary soldier has been fired.
///     3 = Your mercenary soldier has ran away.
void clif_mercenary_message(struct map_session_data* sd, int message)
{
	clif->msg(sd, 1266 + message);
}


/// Notification about the remaining time of a rental item (ZC_CASH_TIME_COUNTER).
/// 0298 <name id>.W <seconds>.L
void clif_rental_time(int fd, int nameid, int seconds)
{ // '<ItemName>' item will disappear in <seconds/60> minutes.
	WFIFOHEAD(fd,packet_len(0x298));
	WFIFOW(fd,0) = 0x298;
	WFIFOW(fd,2) = nameid;
	WFIFOL(fd,4) = seconds;
	WFIFOSET(fd,packet_len(0x298));
}


/// Deletes a rental item from client's inventory (ZC_CASH_ITEM_DELETE).
/// 0299 <index>.W <name id>.W
void clif_rental_expired(int fd, int index, int nameid)
{ // '<ItemName>' item has been deleted from the Inventory
	WFIFOHEAD(fd,packet_len(0x299));
	WFIFOW(fd,0) = 0x299;
	WFIFOW(fd,2) = index+2;
	WFIFOW(fd,4) = nameid;
	WFIFOSET(fd,packet_len(0x299));
}


/// Book Reading (ZC_READ_BOOK).
/// 0294 <book id>.L <page>.L
void clif_readbook(int fd, int book_id, int page)
{
	WFIFOHEAD(fd,packet_len(0x294));
	WFIFOW(fd,0) = 0x294;
	WFIFOL(fd,2) = book_id;
	WFIFOL(fd,6) = page;
	WFIFOSET(fd,packet_len(0x294));
}


/// Battlegrounds
///

/// Updates HP bar of a camp member (ZC_BATTLEFIELD_NOTIFY_HP).
/// 02e0 <account id>.L <name>.24B <hp>.W <max hp>.W
void clif_bg_hp(struct map_session_data *sd)
{
	unsigned char buf[34];
	const int cmd = 0x2e0;
	nullpo_retv(sd);

	WBUFW(buf,0) = cmd;
	WBUFL(buf,2) = sd->status.account_id;
	memcpy(WBUFP(buf,6), sd->status.name, NAME_LENGTH);

	if( sd->battle_status.max_hp > INT16_MAX )
	{ // To correctly display the %hp bar. [Skotlex]
		WBUFW(buf,30) = sd->battle_status.hp/(sd->battle_status.max_hp/100);
		WBUFW(buf,32) = 100;
	}
	else
	{
		WBUFW(buf,30) = sd->battle_status.hp;
		WBUFW(buf,32) = sd->battle_status.max_hp;
	}

	clif->send(buf, packet_len(cmd), &sd->bl, BG_AREA_WOS);
}


/// Updates the position of a camp member on the minimap (ZC_BATTLEFIELD_NOTIFY_POSITION).
/// 02df <account id>.L <name>.24B <class>.W <x>.W <y>.W
void clif_bg_xy(struct map_session_data *sd)
{
	unsigned char buf[36];
	nullpo_retv(sd);

	WBUFW(buf,0)=0x2df;
	WBUFL(buf,2)=sd->status.account_id;
	memcpy(WBUFP(buf,6), sd->status.name, NAME_LENGTH);
	WBUFW(buf,30)=sd->status.class_;
	WBUFW(buf,32)=sd->bl.x;
	WBUFW(buf,34)=sd->bl.y;

	clif->send(buf, packet_len(0x2df), &sd->bl, BG_SAMEMAP_WOS);
}

void clif_bg_xy_remove(struct map_session_data *sd)
{
	unsigned char buf[36];
	nullpo_retv(sd);

	WBUFW(buf,0)=0x2df;
	WBUFL(buf,2)=sd->status.account_id;
	memset(WBUFP(buf,6), 0, NAME_LENGTH);
	WBUFW(buf,30)=0;
	WBUFW(buf,32)=-1;
	WBUFW(buf,34)=-1;

	clif->send(buf, packet_len(0x2df), &sd->bl, BG_SAMEMAP_WOS);
}


/// Notifies clients of a battleground message (ZC_BATTLEFIELD_CHAT).
/// 02dc <packet len>.W <account id>.L <name>.24B <message>.?B
void clif_bg_message(struct battleground_data *bg, int src_id, const char *name, const char *mes, int len)
{
	struct map_session_data *sd;
	unsigned char *buf;
	if( (sd = bg_getavailablesd(bg)) == NULL )
		return;

	buf = (unsigned char*)aMalloc((len + NAME_LENGTH + 8)*sizeof(unsigned char));

	WBUFW(buf,0) = 0x2dc;
	WBUFW(buf,2) = len + NAME_LENGTH + 8;
	WBUFL(buf,4) = src_id;
	memcpy(WBUFP(buf,8), name, NAME_LENGTH);
	memcpy(WBUFP(buf,32), mes, len);
	clif->send(buf,WBUFW(buf,2), &sd->bl, BG);

	if( buf )
		aFree(buf);
}


/// Validates and processes battlechat messages [pakpil] (CZ_BATTLEFIELD_CHAT).
/// 0x2db <packet len>.W <text>.?B (<name> : <message>) 00
void clif_parse_BattleChat(int fd, struct map_session_data* sd)
{
	const char* text = (char*)RFIFOP(fd,4);
	int textlen = RFIFOW(fd,2) - 4;

	char *name, *message;
	int namelen, messagelen;

	if( !clif->process_message(sd, 0, &name, &namelen, &message, &messagelen) )
		return;

	if( atcommand->parse(fd, sd, message, 1) )
		return;

	if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
		return;

	if( battle_config.min_chat_delay ) {
		if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
			return;
		sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
	}

	bg_send_message(sd, text, textlen);
}


/// Notifies client of a battleground score change (ZC_BATTLEFIELD_NOTIFY_POINT).
/// 02de <camp A points>.W <camp B points>.W
void clif_bg_updatescore(int16 m)
{
	struct block_list bl;
	unsigned char buf[6];

	bl.id = 0;
	bl.type = BL_NUL;
	bl.m = m;

	WBUFW(buf,0) = 0x2de;
	WBUFW(buf,2) = map[m].bgscore_lion;
	WBUFW(buf,4) = map[m].bgscore_eagle;
	clif->send(buf,packet_len(0x2de),&bl,ALL_SAMEMAP);
}

void clif_bg_updatescore_single(struct map_session_data *sd)
{
	int fd;
	nullpo_retv(sd);
	fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x2de));
	WFIFOW(fd,0) = 0x2de;
	WFIFOW(fd,2) = map[sd->bl.m].bgscore_lion;
	WFIFOW(fd,4) = map[sd->bl.m].bgscore_eagle;
	WFIFOSET(fd,packet_len(0x2de));
}


/// Battleground camp belong-information (ZC_BATTLEFIELD_NOTIFY_CAMPINFO).
/// 02dd <account id>.L <name>.24B <camp>.W
void clif_sendbgemblem_area(struct map_session_data *sd)
{
	unsigned char buf[33];
	nullpo_retv(sd);

	WBUFW(buf, 0) = 0x2dd;
	WBUFL(buf,2) = sd->bl.id;
	safestrncpy((char*)WBUFP(buf,6), sd->status.name, NAME_LENGTH); // name don't show in screen.
	WBUFW(buf,30) = sd->bg_id;
	clif->send(buf,packet_len(0x2dd), &sd->bl, AREA);
}

void clif_sendbgemblem_single(int fd, struct map_session_data *sd)
{
	nullpo_retv(sd);
	WFIFOHEAD(fd,32);
	WFIFOW(fd,0) = 0x2dd;
	WFIFOL(fd,2) = sd->bl.id;
	safestrncpy((char*)WFIFOP(fd,6), sd->status.name, NAME_LENGTH);
	WFIFOW(fd,30) = sd->bg_id;
	WFIFOSET(fd,packet_len(0x2dd));
}


/// Custom Fonts (ZC_NOTIFY_FONT).
/// 02ef <account_id>.L <font id>.W
void clif_font(struct map_session_data *sd)
{
#if PACKETVER >= 20080102
	unsigned char buf[8];
	nullpo_retv(sd);
	WBUFW(buf,0) = 0x2ef;
	WBUFL(buf,2) = sd->bl.id;
	WBUFW(buf,6) = sd->user_font;
	clif->send(buf, packet_len(0x2ef), &sd->bl, AREA);
#endif
}


/*==========================================
 * Instancing Window
 *------------------------------------------*/
int clif_instance(int instance_id, int type, int flag) {
	struct map_session_data *sd = NULL;
	unsigned char buf[255];
	enum send_target target = PARTY;
	
	switch( instances[instance_id].owner_type ) {
		case IOT_NONE:
			return 0;
		case IOT_GUILD:
			target = GUILD;
			sd = guild->getavailablesd(guild->search(instances[instance_id].owner_id));
			break;
		case IOT_PARTY:
			/* default is already PARTY */
			sd = party->getavailablesd(party->search(instances[instance_id].owner_id));
			break;
		case IOT_CHAR:
			target = SELF;
			sd = iMap->id2sd(instances[instance_id].owner_id);
			break;
	}

	if( !sd )
		return 0;
	
	switch( type ) {
		case 1:
			// S 0x2cb <Instance name>.61B <Standby Position>.W
			// Required to start the instancing information window on Client
			// This window re-appear each "refresh" of client automatically until type 4 is send to client.
			WBUFW(buf,0) = 0x02CB;
			memcpy(WBUFP(buf,2),instances[instance_id].name,INSTANCE_NAME_LENGTH);
			WBUFW(buf,63) = flag;
			clif->send(buf,packet_len(0x02CB),&sd->bl,target);
			break;
		case 2:
			// S 0x2cc <Standby Position>.W
			// To announce Instancing queue creation if no maps available
			WBUFW(buf,0) = 0x02CC;
			WBUFW(buf,2) = flag;
			clif->send(buf,packet_len(0x02CC),&sd->bl,target);
			break;
		case 3:
		case 4:
			// S 0x2cd <Instance Name>.61B <Instance Remaining Time>.L <Instance Noplayers close time>.L
			WBUFW(buf,0) = 0x02CD;
			memcpy(WBUFP(buf,2),instances[instance_id].name,61);
			if( type == 3 ) {
				WBUFL(buf,63) = instances[instance_id].progress_timeout;
				WBUFL(buf,67) = 0;
			} else {
				WBUFL(buf,63) = 0;
				WBUFL(buf,67) = instances[instance_id].idle_timeout;
			}
			clif->send(buf,packet_len(0x02CD),&sd->bl,target);
			break;
		case 5:
			// S 0x2ce <Message ID>.L
			// 0 = Notification (EnterLimitDate update?)
			// 1 = The Memorial Dungeon expired; it has been destroyed
			// 2 = The Memorial Dungeon's entry time limit expired; it has been destroyed
			// 3 = The Memorial Dungeon has been removed.
			// 4 = Create failure (removes the instance window)
			WBUFW(buf,0) = 0x02CE;
			WBUFL(buf,2) = flag;
			//WBUFL(buf,6) = EnterLimitDate;
			clif->send(buf,packet_len(0x02CE),&sd->bl,target);
			break;
	}
	return 0;
}

void clif_instance_join(int fd, int instance_id)
{
	if( instances[instance_id].idle_timer != INVALID_TIMER ) {
		WFIFOHEAD(fd,packet_len(0x02CD));
		WFIFOW(fd,0) = 0x02CD;
		memcpy(WFIFOP(fd,2),instances[instance_id].name,61);
		WFIFOL(fd,63) = 0;
		WFIFOL(fd,67) = instances[instance_id].idle_timeout;
		WFIFOSET(fd,packet_len(0x02CD));
	} else if( instances[instance_id].progress_timer != INVALID_TIMER ) {
		WFIFOHEAD(fd,packet_len(0x02CD));
		WFIFOW(fd,0) = 0x02CD;
		memcpy(WFIFOP(fd,2),instances[instance_id].name,61);
		WFIFOL(fd,63) = instances[instance_id].progress_timeout;
		WFIFOL(fd,67) = 0;
		WFIFOSET(fd,packet_len(0x02CD));
	} else {
		WFIFOHEAD(fd,packet_len(0x02CB));
		WFIFOW(fd,0) = 0x02CB;
		memcpy(WFIFOP(fd,2),instances[instance_id].name,61);
		WFIFOW(fd,63) = 0;
		WFIFOSET(fd,packet_len(0x02CB));
	}
}

void clif_instance_leave(int fd)
{
	WFIFOHEAD(fd,packet_len(0x02CE));
	WFIFOW(fd,0) = 0x02ce;
	WFIFOL(fd,2) = 4;
	WFIFOSET(fd,packet_len(0x02CE));
}


/// Notifies clients about item picked up by a party member (ZC_ITEM_PICKUP_PARTY).
/// 02b8 <account id>.L <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B
void clif_party_show_picker(struct map_session_data * sd, struct item * item_data)
{
#if PACKETVER >= 20071002
	unsigned char buf[22];
	struct item_data* id = itemdb_search(item_data->nameid);

	WBUFW(buf,0) = 0x2b8;
	WBUFL(buf,2) = sd->status.account_id;
	WBUFW(buf,6) = item_data->nameid;
	WBUFB(buf,8) = item_data->identify;
	WBUFB(buf,9) = item_data->attribute;
	WBUFB(buf,10) = item_data->refine;
	clif->addcards(WBUFP(buf,11), item_data);
	WBUFW(buf,19) = id->equip; // equip location
	WBUFB(buf,21) = itemtype(id->type); // item type
	clif->send(buf, packet_len(0x2b8), &sd->bl, PARTY_SAMEMAP_WOS);
#endif
}


/// Display gained exp (ZC_NOTIFY_EXP).
/// 07f6 <account id>.L <amount>.L <var id>.W <exp type>.W
/// var id:
///     SP_BASEEXP, SP_JOBEXP
/// exp type:
///     0 = normal exp gain/loss
///     1 = quest exp gain/loss
void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool quest)
{
	int fd;

	nullpo_retv(sd);

	fd = sd->fd;

	WFIFOHEAD(fd, packet_len(0x7f6));
	WFIFOW(fd,0) = 0x7f6;
	WFIFOL(fd,2) = sd->bl.id;
	WFIFOL(fd,6) = exp;
	WFIFOW(fd,10) = type;
	WFIFOW(fd,12) = quest?1:0;// Normal exp is shown in yellow, quest exp is shown in purple.
	WFIFOSET(fd,packet_len(0x7f6));
}


/// Displays digital clock digits on top of the screen (ZC_SHOWDIGIT).
/// type:
///     0 = Displays 'value' for 5 seconds.
///     1 = Incremental counter (1 tick/second), negated 'value' specifies start value (e.g. using -10 lets the counter start at 10).
///     2 = Decremental counter (1 tick/second), negated 'value' specifies start value (does not stop when reaching 0, but overflows).
///     3 = Decremental counter (1 tick/second), 'value' specifies start value (stops when reaching 0, displays at most 2 digits).
/// value:
///     Except for type 3 it is interpreted as seconds for displaying as DD:HH:MM:SS, HH:MM:SS, MM:SS or SS (leftmost '00' is not displayed).
void clif_showdigit(struct map_session_data* sd, unsigned char type, int value)
{
	WFIFOHEAD(sd->fd, packet_len(0x1b1));
	WFIFOW(sd->fd,0) = 0x1b1;
	WFIFOB(sd->fd,2) = type;
	WFIFOL(sd->fd,3) = value;
	WFIFOSET(sd->fd, packet_len(0x1b1));
}


/// Notification of the state of client command /effect (CZ_LESSEFFECT).
/// 021d <state>.L
/// state:
///     0 = Full effects
///     1 = Reduced effects
///
/// NOTE:   The state is used on Aegis for sending skill unit packet
///         0x11f (ZC_SKILL_ENTRY) instead of 0x1c9 (ZC_SKILL_ENTRY2)
///         whenever possible. Due to the way the decision check is
///         constructed, this state tracking was rendered useless,
///         as the only skill unit, that is sent with 0x1c9 is
///         Graffiti.
void clif_parse_LessEffect(int fd, struct map_session_data* sd)
{
	int isLess = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);

	sd->state.lesseffect = ( isLess != 0 );
}

/// S 07e4 <length>.w <option>.l <val>.l {<index>.w <amount>.w).4b*
void clif_parse_ItemListWindowSelected(int fd, struct map_session_data* sd) {
	int n = (RFIFOW(fd,2)-12) / 4;
	int type = RFIFOL(fd,4);
	int flag = RFIFOL(fd,8); // Button clicked: 0 = Cancel, 1 = OK
	unsigned short* item_list = (unsigned short*)RFIFOP(fd,12);

	if( sd->state.trading || sd->npc_shopid )
		return;

	if( flag == 0 || n == 0) {
		clif_menuskill_clear(sd);
		return; // Canceled by player.
	}

	if( sd->menuskill_id != SO_EL_ANALYSIS && sd->menuskill_id != GN_CHANGEMATERIAL ) {
		clif_menuskill_clear(sd);
		return; // Prevent hacking.
	}

	switch( type ) {
		case 0: // Change Material
			skill->changematerial(sd,n,item_list);
			break;
		case 1:	// Level 1: Pure to Rough
		case 2:	// Level 2: Rough to Pure
			skill->elementalanalysis(sd,n,type,item_list);
			break;
	}
	clif_menuskill_clear(sd);

	return;
}

/*==========================================
 * Elemental System
 *==========================================*/
void clif_elemental_updatestatus(struct map_session_data *sd, int type) {
	struct elemental_data *ed;
	struct status_data *status;
	int fd;

	if( sd == NULL || (ed = sd->ed) == NULL )
		return;

	fd = sd->fd;
	status = &ed->battle_status;
	WFIFOHEAD(fd,8);
	WFIFOW(fd,0) = 0x81e;
	WFIFOW(fd,2) = type;
	switch( type ) {
		case SP_HP:
			WFIFOL(fd,4) = status->hp;
			break;
		case SP_MAXHP:
			WFIFOL(fd,4) = status->max_hp;
			break;
		case SP_SP:
			WFIFOL(fd,4) = status->sp;
			break;
		case SP_MAXSP:
			WFIFOL(fd,4) = status->max_sp;
			break;
	}
	WFIFOSET(fd,8);
}

void clif_elemental_info(struct map_session_data *sd) {
	int fd;
	struct elemental_data *ed;
	struct status_data *status;

	if( sd == NULL || (ed = sd->ed) == NULL )
		return;

	fd = sd->fd;
	status = &ed->battle_status;

	WFIFOHEAD(fd,22);
	WFIFOW(fd, 0) = 0x81d;
	WFIFOL(fd, 2) = ed->bl.id;
	WFIFOL(fd, 6) = status->hp;
	WFIFOL(fd,10) = status->max_hp;
	WFIFOL(fd,14) = status->sp;
	WFIFOL(fd,18) = status->max_sp;
	WFIFOSET(fd,22);
}


/// Buying Store System
///

/// Opens preparation window for buying store (ZC_OPEN_BUYING_STORE).
/// 0810 <slots>.B
void clif_buyingstore_open(struct map_session_data* sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x810));
	WFIFOW(fd,0) = 0x810;
	WFIFOB(fd,2) = sd->buyingstore.slots;
	WFIFOSET(fd,packet_len(0x810));
}


/// Request to create a buying store (CZ_REQ_OPEN_BUYING_STORE).
/// 0811 <packet len>.W <limit zeny>.L <result>.B <store name>.80B { <name id>.W <amount>.W <price>.L }*
/// result:
///     0 = cancel
///     1 = open
void clif_parse_ReqOpenBuyingStore(int fd, struct map_session_data* sd) {
	const unsigned int blocksize = 8;
	uint8* itemlist;
	char storename[MESSAGE_SIZE];
	unsigned char result;
	int zenylimit;
	unsigned int count, packet_len;
	struct s_packet_db* info = &packet_db[RFIFOW(fd,0)];

	packet_len = RFIFOW(fd,info->pos[0]);

	// TODO: Make this check global for all variable length packets.
	if( packet_len < 89 )
	{// minimum packet length
		ShowError("clif_parse_ReqOpenBuyingStore: Malformed packet (expected length=%u, length=%u, account_id=%d).\n", 89, packet_len, sd->bl.id);
		return;
	}

	zenylimit = RFIFOL(fd,info->pos[1]);
	result    = RFIFOL(fd,info->pos[2]);
	safestrncpy(storename, (const char*)RFIFOP(fd,info->pos[3]), sizeof(storename));
	itemlist  = RFIFOP(fd,info->pos[4]);

	// so that buyingstore_create knows, how many elements it has access to
	packet_len-= info->pos[4];

	if( packet_len%blocksize )
	{
		ShowError("clif_parse_ReqOpenBuyingStore: Unexpected item list size %u (account_id=%d, block size=%u)\n", packet_len, sd->bl.id, blocksize);
		return;
	}
	count = packet_len/blocksize;

	buyingstore->create(sd, zenylimit, result, storename, itemlist, count);
}


/// Notification, that the requested buying store could not be created (ZC_FAILED_OPEN_BUYING_STORE_TO_BUYER).
/// 0812 <result>.W <total weight>.L
/// result:
///     1 = "Failed to open buying store." (0x6cd, MSI_BUYINGSTORE_OPEN_FAILED)
///     2 = "Total amount of then possessed items exceeds the weight limit by <weight/10-maxweight*90%>. Please re-enter." (0x6ce, MSI_BUYINGSTORE_OVERWEIGHT)
///     8 = "No sale (purchase) information available." (0x705)
///     ? = nothing
void clif_buyingstore_open_failed(struct map_session_data* sd, unsigned short result, unsigned int weight)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x812));
	WFIFOW(fd,0) = 0x812;
	WFIFOW(fd,2) = result;
	WFIFOL(fd,4) = weight;
	WFIFOSET(fd,packet_len(0x812));
}


/// Notification, that the requested buying store was created (ZC_MYITEMLIST_BUYING_STORE).
/// 0813 <packet len>.W <account id>.L <limit zeny>.L { <price>.L <count>.W <type>.B <name id>.W }*
void clif_buyingstore_myitemlist(struct map_session_data* sd)
{
	int fd = sd->fd;
	unsigned int i;

	WFIFOHEAD(fd,12+sd->buyingstore.slots*9);
	WFIFOW(fd,0) = 0x813;
	WFIFOW(fd,2) = 12+sd->buyingstore.slots*9;
	WFIFOL(fd,4) = sd->bl.id;
	WFIFOL(fd,8) = sd->buyingstore.zenylimit;

	for( i = 0; i < sd->buyingstore.slots; i++ )
	{
		WFIFOL(fd,12+i*9) = sd->buyingstore.items[i].price;
		WFIFOW(fd,16+i*9) = sd->buyingstore.items[i].amount;
		WFIFOB(fd,18+i*9) = itemtype(itemdb_type(sd->buyingstore.items[i].nameid));
		WFIFOW(fd,19+i*9) = sd->buyingstore.items[i].nameid;
	}

	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Notifies clients in area of a buying store (ZC_BUYING_STORE_ENTRY).
/// 0814 <account id>.L <store name>.80B
void clif_buyingstore_entry(struct map_session_data* sd)
{
	uint8 buf[86];

	WBUFW(buf,0) = 0x814;
	WBUFL(buf,2) = sd->bl.id;
	memcpy(WBUFP(buf,6), sd->message, MESSAGE_SIZE);

	clif->send(buf, packet_len(0x814), &sd->bl, AREA_WOS);
}
void clif_buyingstore_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x814));
	WFIFOW(fd,0) = 0x814;
	WFIFOL(fd,2) = pl_sd->bl.id;
	memcpy(WFIFOP(fd,6), pl_sd->message, MESSAGE_SIZE);
	WFIFOSET(fd,packet_len(0x814));
}


/// Request to close own buying store (CZ_REQ_CLOSE_BUYING_STORE).
/// 0815
void clif_parse_ReqCloseBuyingStore(int fd, struct map_session_data* sd) {
	buyingstore->close(sd);
}


/// Notifies clients in area that a buying store was closed (ZC_DISAPPEAR_BUYING_STORE_ENTRY).
/// 0816 <account id>.L
void clif_buyingstore_disappear_entry(struct map_session_data* sd)
{
	uint8 buf[6];

	WBUFW(buf,0) = 0x816;
	WBUFL(buf,2) = sd->bl.id;

	clif->send(buf, packet_len(0x816), &sd->bl, AREA_WOS);
}
void clif_buyingstore_disappear_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x816));
	WFIFOW(fd,0) = 0x816;
	WFIFOL(fd,2) = pl_sd->bl.id;
	WFIFOSET(fd,packet_len(0x816));
}


/// Request to open someone else's buying store (CZ_REQ_CLICK_TO_BUYING_STORE).
/// 0817 <account id>.L
void clif_parse_ReqClickBuyingStore(int fd, struct map_session_data* sd)
{
	int account_id;

	account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);

	buyingstore->open(sd, account_id);
}


/// Sends buying store item list (ZC_ACK_ITEMLIST_BUYING_STORE).
/// 0818 <packet len>.W <account id>.L <store id>.L <limit zeny>.L { <price>.L <amount>.W <type>.B <name id>.W }*
void clif_buyingstore_itemlist(struct map_session_data* sd, struct map_session_data* pl_sd)
{
	int fd = sd->fd;
	unsigned int i;

	WFIFOHEAD(fd,16+pl_sd->buyingstore.slots*9);
	WFIFOW(fd,0) = 0x818;
	WFIFOW(fd,2) = 16+pl_sd->buyingstore.slots*9;
	WFIFOL(fd,4) = pl_sd->bl.id;
	WFIFOL(fd,8) = pl_sd->buyer_id;
	WFIFOL(fd,12) = pl_sd->buyingstore.zenylimit;

	for( i = 0; i < pl_sd->buyingstore.slots; i++ )
	{
		WFIFOL(fd,16+i*9) = pl_sd->buyingstore.items[i].price;
		WFIFOW(fd,20+i*9) = pl_sd->buyingstore.items[i].amount;  // TODO: Figure out, if no longer needed items (amount == 0) are listed on official.
		WFIFOB(fd,22+i*9) = itemtype(itemdb_type(pl_sd->buyingstore.items[i].nameid));
		WFIFOW(fd,23+i*9) = pl_sd->buyingstore.items[i].nameid;
	}

	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Request to sell items to a buying store (CZ_REQ_TRADE_BUYING_STORE).
/// 0819 <packet len>.W <account id>.L <store id>.L { <index>.W <name id>.W <amount>.W }*
void clif_parse_ReqTradeBuyingStore(int fd, struct map_session_data* sd) {
	const unsigned int blocksize = 6;
	uint8* itemlist;
	int account_id;
	unsigned int count, packet_len, buyer_id;
	struct s_packet_db* info = &packet_db[RFIFOW(fd,0)];

	packet_len = RFIFOW(fd,info->pos[0]);

	if( packet_len < 12 )
	{// minimum packet length
		ShowError("clif_parse_ReqTradeBuyingStore: Malformed packet (expected length=%u, length=%u, account_id=%d).\n", 12, packet_len, sd->bl.id);
		return;
	}

	account_id = RFIFOL(fd,info->pos[1]);
	buyer_id   = RFIFOL(fd,info->pos[2]);
	itemlist   = RFIFOP(fd,info->pos[3]);

	// so that buyingstore_trade knows, how many elements it has access to
	packet_len-= info->pos[3];

	if( packet_len%blocksize )
	{
		ShowError("clif_parse_ReqTradeBuyingStore: Unexpected item list size %u (account_id=%d, buyer_id=%u, block size=%u)\n", packet_len, sd->bl.id, account_id, blocksize);
		return;
	}
	count = packet_len/blocksize;

	buyingstore->trade(sd, account_id, buyer_id, itemlist, count);
}


/// Notifies the buyer, that the buying store has been closed due to a post-trade condition (ZC_FAILED_TRADE_BUYING_STORE_TO_BUYER).
/// 081a <result>.W
/// result:
///     3 = "All items within the buy limit were purchased." (0x6cf, MSI_BUYINGSTORE_TRADE_OVERLIMITZENY)
///     4 = "All items were purchased." (0x6d0, MSI_BUYINGSTORE_TRADE_BUYCOMPLETE)
///     ? = nothing
void clif_buyingstore_trade_failed_buyer(struct map_session_data* sd, short result)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x81a));
	WFIFOW(fd,0) = 0x81a;
	WFIFOW(fd,2) = result;
	WFIFOSET(fd,packet_len(0x81a));
}


/// Updates the zeny limit and an item in the buying store item list (ZC_UPDATE_ITEM_FROM_BUYING_STORE).
/// 081b <name id>.W <amount>.W <limit zeny>.L
void clif_buyingstore_update_item(struct map_session_data* sd, unsigned short nameid, unsigned short amount)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x81b));
	WFIFOW(fd,0) = 0x81b;
	WFIFOW(fd,2) = nameid;
	WFIFOW(fd,4) = amount;  // amount of nameid received
	WFIFOL(fd,6) = sd->buyingstore.zenylimit;
	WFIFOSET(fd,packet_len(0x81b));
}


/// Deletes item from inventory, that was sold to a buying store (ZC_ITEM_DELETE_BUYING_STORE).
/// 081c <index>.W <amount>.W <price>.L
/// message:
///     "%s (%d) were sold at %dz." (0x6d2, MSI_BUYINGSTORE_TRADE_SELLCOMPLETE)
///
/// NOTE:   This function has to be called _instead_ of clif_delitem/clif_dropitem.
void clif_buyingstore_delete_item(struct map_session_data* sd, short index, unsigned short amount, int price)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x81c));
	WFIFOW(fd,0) = 0x81c;
	WFIFOW(fd,2) = index+2;
	WFIFOW(fd,4) = amount;
	WFIFOL(fd,6) = price;  // price per item, client calculates total Zeny by itself
	WFIFOSET(fd,packet_len(0x81c));
}


/// Notifies the seller, that a buying store trade failed (ZC_FAILED_TRADE_BUYING_STORE_TO_SELLER).
/// 0824 <result>.W <name id>.W
/// result:
///     5 = "The deal has failed." (0x39, MSI_DEAL_FAIL)
///     6 = "The trade failed, because the entered amount of item %s is higher, than the buyer is willing to buy." (0x6d3, MSI_BUYINGSTORE_TRADE_OVERCOUNT)
///     7 = "The trade failed, because the buyer is lacking required balance." (0x6d1, MSI_BUYINGSTORE_TRADE_LACKBUYERZENY)
///     ? = nothing
void clif_buyingstore_trade_failed_seller(struct map_session_data* sd, short result, unsigned short nameid)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x824));
	WFIFOW(fd,0) = 0x824;
	WFIFOW(fd,2) = result;
	WFIFOW(fd,4) = nameid;
	WFIFOSET(fd,packet_len(0x824));
}


/// Search Store Info System
///

/// Request to search for stores (CZ_SEARCH_STORE_INFO).
/// 0835 <packet len>.W <type>.B <max price>.L <min price>.L <name id count>.B <card count>.B { <name id>.W }* { <card>.W }*
/// type:
///     0 = Vending
///     1 = Buying Store
///
/// NOTE:   The client determines the item ids by specifying a name and optionally,
///         amount of card slots. If the client does not know about the item it
///         cannot be searched.
void clif_parse_SearchStoreInfo(int fd, struct map_session_data* sd) {
	const unsigned int blocksize = 2;
	const uint8* itemlist;
	const uint8* cardlist;
	unsigned char type;
	unsigned int min_price, max_price, packet_len, count, item_count, card_count;
	struct s_packet_db* info = &packet_db[RFIFOW(fd,0)];

	packet_len = RFIFOW(fd,info->pos[0]);

	if( packet_len < 15 )
	{// minimum packet length
		ShowError("clif_parse_SearchStoreInfo: Malformed packet (expected length=%u, length=%u, account_id=%d).\n", 15, packet_len, sd->bl.id);
		return;
	}

	type       = RFIFOB(fd,info->pos[1]);
	max_price  = RFIFOL(fd,info->pos[2]);
	min_price  = RFIFOL(fd,info->pos[3]);
	item_count = RFIFOB(fd,info->pos[4]);
	card_count = RFIFOB(fd,info->pos[5]);
	itemlist   = RFIFOP(fd,info->pos[6]);
	cardlist   = RFIFOP(fd,info->pos[6]+blocksize*item_count);

	// check, if there is enough data for the claimed count of items
	packet_len-= info->pos[6];

	if( packet_len%blocksize )
	{
		ShowError("clif_parse_SearchStoreInfo: Unexpected item list size %u (account_id=%d, block size=%u)\n", packet_len, sd->bl.id, blocksize);
		return;
	}
	count = packet_len/blocksize;

	if( count < item_count+card_count )
	{
		ShowError("clif_parse_SearchStoreInfo: Malformed packet (expected count=%u, count=%u, account_id=%d).\n", item_count+card_count, count, sd->bl.id);
		return;
	}

	searchstore->query(sd, type, min_price, max_price, (const unsigned short*)itemlist, item_count, (const unsigned short*)cardlist, card_count);
}


/// Results for a store search request (ZC_SEARCH_STORE_INFO_ACK).
/// 0836 <packet len>.W <is first page>.B <is next page>.B <remaining uses>.B { <store id>.L <account id>.L <shop name>.80B <nameid>.W <item type>.B <price>.L <amount>.W <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }*
/// is first page:
///     0 = appends to existing results
///     1 = clears previous results before displaying this result set
/// is next page:
///     0 = no "next" label
///     1 = "next" label to retrieve more results
void clif_search_store_info_ack(struct map_session_data* sd)
{
	const unsigned int blocksize = MESSAGE_SIZE+26;
	int fd = sd->fd;
	unsigned int i, start, end;

	start = sd->searchstore.pages*SEARCHSTORE_RESULTS_PER_PAGE;
	end   = min(sd->searchstore.count, start+SEARCHSTORE_RESULTS_PER_PAGE);

	WFIFOHEAD(fd,7+(end-start)*blocksize);
	WFIFOW(fd,0) = 0x836;
	WFIFOW(fd,2) = 7+(end-start)*blocksize;
	WFIFOB(fd,4) = !sd->searchstore.pages;
	WFIFOB(fd,5) = searchstore->querynext(sd);
	WFIFOB(fd,6) = (unsigned char)min(sd->searchstore.uses, UINT8_MAX);

	for( i = start; i < end; i++ ) {
		struct s_search_store_info_item* ssitem = &sd->searchstore.items[i];
		struct item it;

		WFIFOL(fd,i*blocksize+ 7) = ssitem->store_id;
		WFIFOL(fd,i*blocksize+11) = ssitem->account_id;
		memcpy(WFIFOP(fd,i*blocksize+15), ssitem->store_name, MESSAGE_SIZE);
		WFIFOW(fd,i*blocksize+15+MESSAGE_SIZE) = ssitem->nameid;
		WFIFOB(fd,i*blocksize+17+MESSAGE_SIZE) = itemtype(itemdb_type(ssitem->nameid));
		WFIFOL(fd,i*blocksize+18+MESSAGE_SIZE) = ssitem->price;
		WFIFOW(fd,i*blocksize+22+MESSAGE_SIZE) = ssitem->amount;
		WFIFOB(fd,i*blocksize+24+MESSAGE_SIZE) = ssitem->refine;

		// make-up an item for clif_addcards
		memset(&it, 0, sizeof(it));
		memcpy(&it.card, &ssitem->card, sizeof(it.card));
		it.nameid = ssitem->nameid;
		it.amount = ssitem->amount;

		clif->addcards(WFIFOP(fd,i*blocksize+25+MESSAGE_SIZE), &it);
	}

	WFIFOSET(fd,WFIFOW(fd,2));
}


/// Notification of failure when searching for stores (ZC_SEARCH_STORE_INFO_FAILED).
/// 0837 <reason>.B
/// reason:
///     0 = "No matching stores were found." (0x70b)
///     1 = "There are too many results. Please enter more detailed search term." (0x6f8)
///     2 = "You cannot search anymore." (0x706)
///     3 = "You cannot search yet." (0x708)
///     4 = "No sale (purchase) information available." (0x705)
void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x837));
	WFIFOW(fd,0) = 0x837;
	WFIFOB(fd,2) = reason;
	WFIFOSET(fd,packet_len(0x837));
}


/// Request to display next page of results (CZ_SEARCH_STORE_INFO_NEXT_PAGE).
/// 0838
void clif_parse_SearchStoreInfoNextPage(int fd, struct map_session_data* sd)
{
	searchstore->next(sd);
}


/// Opens the search store window (ZC_OPEN_SEARCH_STORE_INFO).
/// 083a <type>.W <remaining uses>.B
/// type:
///     0 = Search Stores
///     1 = Search Stores (Cash), asks for confirmation, when clicking a store
void clif_open_search_store_info(struct map_session_data* sd)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x83a));
	WFIFOW(fd,0) = 0x83a;
	WFIFOW(fd,2) = sd->searchstore.effect;
#if PACKETVER > 20100701
	WFIFOB(fd,4) = (unsigned char)min(sd->searchstore.uses, UINT8_MAX);
#endif
	WFIFOSET(fd,packet_len(0x83a));
}


/// Request to close the store search window (CZ_CLOSE_SEARCH_STORE_INFO).
/// 083b
void clif_parse_CloseSearchStoreInfo(int fd, struct map_session_data* sd)
{
	searchstore->close(sd);
}


/// Request to invoke catalog effect on a store from search results (CZ_SSILIST_ITEM_CLICK).
/// 083c <account id>.L <store id>.L <nameid>.W
void clif_parse_SearchStoreInfoListItemClick(int fd, struct map_session_data* sd)
{
	unsigned short nameid;
	int account_id, store_id;
	struct s_packet_db* info = &packet_db[RFIFOW(fd,0)];

	account_id = RFIFOL(fd,info->pos[0]);
	store_id   = RFIFOL(fd,info->pos[1]);
	nameid     = RFIFOW(fd,info->pos[2]);

	searchstore->click(sd, account_id, store_id, nameid);
}


/// Notification of the store position on current map (ZC_SSILIST_ITEM_CLICK_ACK).
/// 083d <xPos>.W <yPos>.W
void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y)
{
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x83d));
	WFIFOW(fd,0) = 0x83d;
	WFIFOW(fd,2) = x;
	WFIFOW(fd,4) = y;
	WFIFOSET(fd,packet_len(0x83d));
}


/// Parse function for packet debugging.
void clif_parse_debug(int fd,struct map_session_data *sd) {
	int cmd, packet_len;

	// clif_parse ensures, that there is at least 2 bytes of data
	cmd = RFIFOW(fd,0);

	if( sd ) {
		packet_len = packet_db[cmd].len;

		if( packet_len == -1 ) {// variable length
			packet_len = RFIFOW(fd,2);  // clif_parse ensures, that this amount of data is already received
		}
		ShowDebug("Packet debug of 0x%04X (length %d), %s session #%d, %d/%d (AID/CID)\n", cmd, packet_len, sd->state.active ? "authed" : "unauthed", fd, sd->status.account_id, sd->status.char_id);
	} else {
		packet_len = RFIFOREST(fd);
		ShowDebug("Packet debug of 0x%04X (length %d), session #%d\n", cmd, packet_len, fd);
	}

	ShowDump(RFIFOP(fd,0), packet_len);
}
/*==========================================
 * Server tells client to display a window similar to Magnifier (item) one
 * Server populates the window with avilable elemental converter options according to player's inventory
 *------------------------------------------*/
int clif_elementalconverter_list(struct map_session_data *sd) {
	int i,c,view,fd;

	nullpo_ret(sd);


/// Main client packet processing function
	fd=sd->fd;
	WFIFOHEAD(fd, MAX_SKILL_PRODUCE_DB *2+4);
	WFIFOW(fd, 0)=0x1ad;

	for(i=0,c=0;i<MAX_SKILL_PRODUCE_DB;i++){
		if( skill->can_produce_mix(sd,skill_produce_db[i].nameid,23, 1) ){
			if((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0)
				WFIFOW(fd,c*2+ 4)= view;
			else
				WFIFOW(fd,c*2+ 4)= skill_produce_db[i].nameid;
			c++;
		}
	}
	WFIFOW(fd,2) = c*2+4;
	WFIFOSET(fd, WFIFOW(fd,2));
	if (c > 0) {
		sd->menuskill_id = SA_CREATECON;
		sd->menuskill_val = c;
	}

	return 0;
}
/**
 * Rune Knight
 **/
void clif_millenniumshield(struct map_session_data *sd, short shields ) {
#if PACKETVER >= 20081217
	unsigned char buf[10];

	WBUFW(buf,0) = 0x440;
	WBUFL(buf,2) = sd->bl.id;
	WBUFW(buf,6) = shields;
	WBUFW(buf,8) = 0;
	clif->send(buf,packet_len(0x440),&sd->bl,AREA);
#endif
}
/**
 * Warlock
 **/
/*==========================================
 * Spellbook list [LimitLine/3CeAM]
 *------------------------------------------*/
int clif_spellbook_list(struct map_session_data *sd)
{
	int i, c;
	int fd;

	nullpo_ret(sd);

	fd = sd->fd;
	WFIFOHEAD(fd, 8 * 8 + 8);
	WFIFOW(fd,0) = 0x1ad;

	for( i = 0, c = 0; i < MAX_INVENTORY; i ++ )
	{
		if( itemdb_is_spellbook(sd->status.inventory[i].nameid) )
		{
			WFIFOW(fd, c * 2 + 4) = sd->status.inventory[i].nameid;
			c++;
		}
	}

	if( c > 0 )
	{
		WFIFOW(fd,2) = c * 2 + 4;
		WFIFOSET(fd, WFIFOW(fd, 2));
		sd->menuskill_id = WL_READING_SB;
		sd->menuskill_val = c;
	}
	else{
		status_change_end(&sd->bl,SC_STOP,INVALID_TIMER);
		clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK, 0);
	}

	return 1;
}
/**
 * Mechanic
 **/
/*==========================================
 * Magic Decoy Material List
 *------------------------------------------*/
int clif_magicdecoy_list(struct map_session_data *sd, uint16 skill_lv, short x, short y) {
	int i, c;
	int fd;

	nullpo_ret(sd);

	fd = sd->fd;
	WFIFOHEAD(fd, 8 * 8 + 8);
	WFIFOW(fd,0) = 0x1ad; // This is the official packet. [pakpil]

	for( i = 0, c = 0; i < MAX_INVENTORY; i ++ ) {
		if( itemdb_is_element(sd->status.inventory[i].nameid) ) {
			WFIFOW(fd, c * 2 + 4) = sd->status.inventory[i].nameid;
			c ++;
		}
	}
	if( c > 0 ) {
		sd->menuskill_id = NC_MAGICDECOY;
		sd->menuskill_val = skill_lv;
		sd->sc.comet_x = x;
		sd->sc.comet_y = y;
		WFIFOW(fd,2) = c * 2 + 4;
		WFIFOSET(fd, WFIFOW(fd, 2));
	} else {
		clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
		return 0;
	}

	return 1;
}
/**
 * Guilotine Cross
 **/
/*==========================================
 * Guillotine Cross Poisons List
 *------------------------------------------*/
int clif_poison_list(struct map_session_data *sd, uint16 skill_lv) {
	int i, c;
	int fd;

	nullpo_ret(sd);

	fd = sd->fd;
	WFIFOHEAD(fd, 8 * 8 + 8);
	WFIFOW(fd,0) = 0x1ad; // This is the official packet. [pakpil]

	for( i = 0, c = 0; i < MAX_INVENTORY; i ++ ) {
		if( itemdb_is_poison(sd->status.inventory[i].nameid) ) {
			WFIFOW(fd, c * 2 + 4) = sd->status.inventory[i].nameid;
			c ++;
		}
	}
	if( c > 0 ) {
		sd->menuskill_id = GC_POISONINGWEAPON;
		sd->menuskill_val = skill_lv;
		WFIFOW(fd,2) = c * 2 + 4;
		WFIFOSET(fd, WFIFOW(fd, 2));
	} else {
		clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_GUILLONTINE_POISON,0);
		return 0;
	}

	return 1;
}
int clif_autoshadowspell_list(struct map_session_data *sd) {
	int fd, i, c;
	nullpo_ret(sd);
	fd = sd->fd;
	if( !fd ) return 0;

	if( sd->menuskill_id == SC_AUTOSHADOWSPELL )
		return 0;

	WFIFOHEAD(fd, 2 * 6 + 4);
	WFIFOW(fd,0) = 0x442;
	for( i = 0, c = 0; i < MAX_SKILL; i++ )
		if( sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].id > 0 &&
				sd->status.skill[i].id < GS_GLITTERING && skill->get_type(sd->status.skill[i].id) == BF_MAGIC )
		{ // Can't auto cast both Extended class and 3rd class skills.
			WFIFOW(fd,8+c*2) = sd->status.skill[i].id;
			c++;
		}

	if( c > 0 ) {
		WFIFOW(fd,2) = 8 + c * 2;
		WFIFOL(fd,4) = c;
		WFIFOSET(fd,WFIFOW(fd,2));
		sd->menuskill_id = SC_AUTOSHADOWSPELL;
		sd->menuskill_val = c;
	} else {
		status_change_end(&sd->bl,SC_STOP,INVALID_TIMER);
		clif->skill_fail(sd,SC_AUTOSHADOWSPELL,USESKILL_FAIL_IMITATION_SKILL_NONE,0);
	}

	return 1;
}
/*===========================================
 * Skill list for Four Elemental Analysis
 * and Change Material skills.
 *------------------------------------------*/
int clif_skill_itemlistwindow( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv )
{
#if PACKETVER >= 20090922
	int fd;

	nullpo_ret(sd);

	sd->menuskill_id = skill_id; // To prevent hacking.
	sd->menuskill_val = skill_lv;

	if( skill_id == GN_CHANGEMATERIAL )
		skill_lv = 0; // Changematerial

	fd = sd->fd;
	WFIFOHEAD(fd,packet_len(0x7e3));
	WFIFOW(fd,0) = 0x7e3;
	WFIFOL(fd,2) = skill_lv;
	WFIFOL(fd,4) = 0;
	WFIFOSET(fd,packet_len(0x7e3));

#endif

	return 1;

}
// msgstringtable.txt
// 0x291 <line>.W
void clif_msgtable(int fd, int line) {
	WFIFOHEAD(fd, packet_len(0x291));
	WFIFOW(fd, 0) = 0x291;
	WFIFOW(fd, 2) = line;
	WFIFOSET(fd, packet_len(0x291));
}

// msgstringtable.txt
// 0x7e2 <line>.W <value>.L
void clif_msgtable_num(int fd, int line, int num) {
#if PACKETVER >= 20090805
	WFIFOHEAD(fd, packet_len(0x7e2));
	WFIFOW(fd, 0) = 0x7e2;
	WFIFOW(fd, 2) = line;
	WFIFOL(fd, 4) = num;
	WFIFOSET(fd, packet_len(0x7e2));
#endif
}
/*==========================================
 * used by SC_AUTOSHADOWSPELL
 * RFIFOL(fd,2) - flag (currently not used)
 *------------------------------------------*/
void clif_parse_SkillSelectMenu(int fd, struct map_session_data *sd) {

	if( sd->menuskill_id != SC_AUTOSHADOWSPELL )
		return;

	if( pc_istrading(sd) ) {
		clif->skill_fail(sd,sd->ud.skill_id,0,0);
		clif_menuskill_clear(sd);
		return;
	}

	skill->select_menu(sd,RFIFOW(fd,6));

	clif_menuskill_clear(sd);
}
/*==========================================
 * Kagerou/Oboro amulet spirit
 *------------------------------------------*/
void clif_charm(struct map_session_data *sd,short type)
{
	unsigned char buf[10];

	nullpo_retv(sd);

	WBUFW(buf,0)=0x08cf;
	WBUFL(buf,2)=sd->bl.id;
	WBUFW(buf,6)=type;
	WBUFW(buf,8)=sd->charm[type];
	clif->send(buf,packet_len(0x08cf),&sd->bl,AREA);
}
/// Move Item from or to Personal Tab (CZ_WHATSOEVER) [FE]
/// 0907 <index>.W
///
/// R 0908 <index>.w <type>.b
/// type:
/// 	0 = move item to personal tab
/// 	1 = move item to normal tab
void clif_parse_MoveItem(int fd, struct map_session_data *sd) {
#if PACKETVER >= 20111122
	int index;

	/* can't move while dead. */
	if(pc_isdead(sd)) {
		return;
	}

	index = RFIFOW(fd,2)-2;

	if (index < 0 || index >= MAX_INVENTORY)
		return;

	if ( sd->status.inventory[index].favorite && RFIFOB(fd, 4) == 1 )
		sd->status.inventory[index].favorite = 0;
	else if( RFIFOB(fd, 4) == 0 )
		sd->status.inventory[index].favorite = 1;
	else
		return;/* nothing to do. */

	clif->favorite_item(sd, index);
#endif
}
/* [Ind/Hercules] */
void clif_cashshop_db(void) {
	config_t cashshop_conf;
	config_setting_t *cashshop = NULL;
	const char *config_filename = "db/cashshop_db.conf"; // FIXME hardcoded name
	int i;
	for( i = 0; i < CASHSHOP_TAB_MAX; i++ ) {
		CREATE(clif->cs.data[i], struct hCSData *, 1);
		clif->cs.item_count[i] = 0;
	}
	
	if (conf_read_file(&cashshop_conf, config_filename)) {
		ShowError("can't read %s\n", config_filename);
		return;
	}
	
	cashshop = config_lookup(&cashshop_conf, "cash_shop");
	
	if (cashshop != NULL) {
		config_setting_t *cats = config_setting_get_elem(cashshop, 0);
		config_setting_t *cat;
		int k, item_count_t = 0;
		
		for(i = 0; i < CASHSHOP_TAB_MAX; i++) {
			char entry_name[10];
			
			sprintf(entry_name,"cat_%d",i);
			
			if( (cat = config_setting_get_member(cats, entry_name)) != NULL ) {
				int item_count = config_setting_length(cat);
				
				for(k = 0; k < item_count; k++) {
					config_setting_t *entry = config_setting_get_elem(cat,k);
					const char *name = config_setting_name(entry);
					int price = config_setting_get_int(entry);
					struct item_data * data = NULL;
					
					if( price < 1 ) {
						ShowWarning("cashshop_db: unsupported price '%d' for entry named '%s' in category '%s'\n", price, name, entry_name);
						continue;
					}
										
					if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
						if( !( data = itemdb_exists(atoi(name+2))) ) {
							ShowWarning("cashshop_db: unknown item id '%s' in category '%s'\n", name+2, entry_name);
							continue;
						}
					} else {
						if( !( data = itemdb_searchname(name) ) ) {
							ShowWarning("cashshop_db: unknown item name '%s' in category '%s'\n", name, entry_name);
							continue;
						}
					}
					
					
					RECREATE(clif->cs.data[i], struct hCSData *, ++clif->cs.item_count[i]);
					CREATE(clif->cs.data[i][ clif->cs.item_count[i] - 1 ], struct hCSData , 1);
					
					clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->id = data->nameid;
					clif->cs.data[i][ clif->cs.item_count[i] - 1 ]->price = price;
					item_count_t++;
				}
			} else {
				ShowError("cashshop_db: category '%s' (%d) not found!!\n",entry_name,i);
			}
		}
		
		ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", item_count_t, config_filename);
		config_destroy(&cashshop_conf);
	}
}
/// Items that are in favorite tab of inventory (ZC_ITEM_FAVORITE).
/// 0900 <index>.W <favorite>.B
void clif_favorite_item(struct map_session_data* sd, unsigned short index) {
	int fd = sd->fd;

	WFIFOHEAD(fd,packet_len(0x908));
	WFIFOW(fd,0) = 0x908;
	WFIFOW(fd,2) = index+2;
	WFIFOL(fd,4) = (sd->status.inventory[index].favorite == 1) ? 0 : 1;
	WFIFOSET(fd,packet_len(0x908));
}

void clif_snap( struct block_list *bl, short x, short y ) {
	unsigned char buf[10];

	WBUFW(buf,0) = 0x8d2;
	WBUFL(buf,2) = bl->id;
	WBUFW(buf,6) = x;
	WBUFW(buf,8) = y;

	clif->send(buf,packet_len(0x8d2),bl,AREA);
}

void clif_monster_hp_bar( struct mob_data* md, struct map_session_data *sd ) {
	struct packet_monster_hp p;
	
	p.PacketType = monsterhpType;
	p.GID = md->bl.id;
	p.HP = md->status.hp;
	p.MaxHP = md->status.max_hp;
	
	clif->send(&p,sizeof(p),&sd->bl,SELF);
}
/* [Ind/Hercules] placeholder for unsupported incoming packets (avoids server disconnecting client) */
void __attribute__ ((unused)) clif_parse_dull(int fd,struct map_session_data *sd) {
	return;
}

void clif_parse_CashShopOpen(int fd, struct map_session_data *sd) {
	WFIFOHEAD(fd, 10);
	WFIFOW(fd, 0) = 0x845;
	WFIFOL(fd, 2) = sd->cashPoints; //[Ryuuzaki] - switched positions to reflect proper values
	WFIFOL(fd, 6) = sd->kafraPoints;
	WFIFOSET(fd, 10);			
}

void clif_parse_CashShopClose(int fd, struct map_session_data *sd) {
	/* TODO apply some state tracking */
}

void clif_parse_CashShopSchedule(int fd, struct map_session_data *sd) {
	int i, j = 0;
	
	for( i = 0; i < CASHSHOP_TAB_MAX; i++ ) {
		WFIFOHEAD(fd, 8 + ( clif->cs.item_count[i] * 6 ) );
		WFIFOW(fd, 0) = 0x8ca;
		WFIFOW(fd, 2) = 8 + ( clif->cs.item_count[i] * 6 );
		WFIFOW(fd, 4) = clif->cs.item_count[i];
		WFIFOW(fd, 6) = i;
		
		for( j = 0; j < clif->cs.item_count[i]; j++ ) {
			WFIFOW(fd, 8 + ( 6 * j ) ) = clif->cs.data[i][j]->id;
			WFIFOL(fd, 10 + ( 6 * j ) ) = clif->cs.data[i][j]->price;
		}
				
		WFIFOSET(fd, 8 + ( clif->cs.item_count[i] * 6 ));
	}
}
void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) {
	unsigned short limit = RFIFOW(fd, 4), i, j;
	unsigned int kafra_pay = RFIFOL(fd, 6);// [Ryuuzaki] - These are free cash points (strangely #CASH = main cash curreny for us, confusing)

	for(i = 0; i < limit; i++) {
		int qty = RFIFOL(fd, 14 + ( i * 10 ));
		int id = RFIFOL(fd, 10 + ( i * 10 ));
		short tab = RFIFOW(fd, 18 + ( i * 10 ));
		enum CASH_SHOP_BUY_RESULT result = CSBR_UNKNOWN;
				
		if( tab < 0 || tab > CASHSHOP_TAB_MAX )
			continue;
		
		for( j = 0; j < clif->cs.item_count[tab]; j++ ) {
			if( clif->cs.data[tab][j]->id == id )
				break;
		}
		if( j < clif->cs.item_count[tab] ) {
			struct item_data *data;
			if( sd->kafraPoints < kafra_pay ) {
				result = CSBR_SHORTTAGE_CASH;
			} else if( (sd->cashPoints+kafra_pay) < (clif->cs.data[tab][j]->price * qty) ) {
				result = CSBR_SHORTTAGE_CASH;
			} else if ( !( data = itemdb_exists(clif->cs.data[tab][j]->id) ) ) {
				result = CSBR_UNKONWN_ITEM;
			} else {
				struct item item_tmp;
				int k, get_count;
				
				get_count = qty;
				
				if (!itemdb_isstackable2(data))
					get_count = 1;
				
				pc->paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki]
				for (k = 0; k < qty; k += get_count) {
					if (!pet_create_egg(sd, data->nameid)) {
						memset(&item_tmp, 0, sizeof(item_tmp));
						item_tmp.nameid = data->nameid;
						item_tmp.identify = 1;
						
						switch (pc->additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) {
							case 0:
								result = CSBR_SUCCESS;
								break;
							case 1:
								result = CSBR_EACHITEM_OVERCOUNT;
								break;
							case 2:
								result = CSBR_INVENTORY_WEIGHT;
								break;
							case 4:
								result = CSBR_INVENTORY_ITEMCNT;
								break;
							case 5:
								result = CSBR_EACHITEM_OVERCOUNT;
								break;
							case 7:
								result = CSBR_RUNE_OVERCOUNT;
								break;
						}
						
						if( result != CSBR_SUCCESS )
							pc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0);
					}
				}
			}
		} else {
			result = CSBR_UNKONWN_ITEM;
		}
		
		WFIFOHEAD(fd, 16);
		WFIFOW(fd, 0) = 0x849;
		WFIFOL(fd, 2) = id;
		WFIFOW(fd, 6) = result;/* result */
		WFIFOL(fd, 8) = sd->cashPoints;/* current cash point */
		WFIFOL(fd, 12) = sd->kafraPoints;// [Ryuuzaki]
		WFIFOSET(fd, 16);

	}
}
/* [Ind/Hercules] */
void clif_parse_CashShopReqTab(int fd, struct map_session_data *sd) {
	short tab = RFIFOW(fd, 2);
	int j;

	if( tab < 0 || tab > CASHSHOP_TAB_MAX )
		return;

	WFIFOHEAD(fd, 10 + ( clif->cs.item_count[tab] * 6 ) );
	WFIFOW(fd, 0) = 0x8c0;
	WFIFOW(fd, 2) = 10 + ( clif->cs.item_count[tab] * 6 );
	WFIFOL(fd, 4) = tab;
	WFIFOW(fd, 8) = clif->cs.item_count[tab];
	
	for( j = 0; j < clif->cs.item_count[tab]; j++ ) {
		WFIFOW(fd, 10 + ( 6 * j ) ) = clif->cs.data[tab][j]->id;
		WFIFOL(fd, 12 + ( 6 * j ) ) = clif->cs.data[tab][j]->price;
	}
	
	WFIFOSET(fd, 10 + ( clif->cs.item_count[tab] * 6 ));
}
/* [Ind/Hercules] */
void clif_maptypeproperty2(struct block_list *bl,enum send_target t) {
#if PACKETVER >= 20121010
	struct packet_maptypeproperty2 p;
	
	p.PacketType = maptypeproperty2Type;
	p.type = 0x28;
	p.flag.usecart = 1;
	p.flag.party = 1;
	p.flag.guild = 1;
	p.flag.siege = map_flag_gvg2(bl->m) ? 1: 0;
	p.flag.mineffect = 1;
	p.flag.nolockon = 0;
	p.flag.countpk = map[bl->m].flag.pvp ? 1 : 0;
	p.flag.nopartyformation = 0;
	p.flag.noitemconsumption = 0;
	p.flag.summonstarmiracle = 0;
	p.flag.bg = map[bl->m].flag.battleground ? 1 : 0;
	
	clif->send(&p,sizeof(p),bl,t);
#endif
}

void clif_status_change2(struct block_list *bl, int tid, enum send_target target, int type, int val1, int val2, int val3) {
	struct packet_status_change2 p;
	
	p.PacketType = status_change2Type;
	p.index = type;
	p.AID = tid;
	p.state = 1;
	p.Left = -1;// officially its 9999 but -1 is a explicit "no-duration" which behaves best [Ind/Hercules]
	p.val1 = val1;
	p.val2 = val2;
	p.val3 = val3;
	
	clif->send(&p,sizeof(p), bl, target);
}

void clif_partytickack(struct map_session_data* sd, bool flag) {
	
	WFIFOHEAD(sd->fd, packet_len(0x2c9));
	WFIFOW(sd->fd, 0) = 0x2c9;
	WFIFOB(sd->fd, 2) = flag;
	WFIFOSET(sd->fd, packet_len(0x2c9));
}

void clif_status_change_end(struct block_list *bl, int tid, enum send_target target, int type) {
	struct packet_status_change_end p;
	
	p.PacketType = status_change_endType;
	p.index = type;
	p.AID = tid;
	p.state = 0;
	
	clif->send(&p,sizeof(p), bl, target);
}

void clif_bgqueue_ack(struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_ACK response, unsigned char arena_id) {
	
	switch (response) {
		case BGQA_FAIL_COOLDOWN:
		case BGQA_FAIL_DESERTER:
		case BGQA_FAIL_TEAM_COUNT:
			break;
		default: {
			struct packet_bgqueue_ack p;
			
			p.PacketType = bgqueue_ackType;
			p.type = response;
			safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name));
			
			clif->send(&p,sizeof(p), &sd->bl, SELF);
		}
			break;
	}	
}


void clif_bgqueue_notice_delete(struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_NOTICE_DELETED response, unsigned char arena_id) {
	struct packet_bgqueue_notice_delete p;
	
	p.PacketType = bgqueue_notice_deleteType;
	p.type = response;
	safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name));
	
	clif->send(&p,sizeof(p), &sd->bl, SELF);
}

void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) {
	struct packet_bgqueue_register *p = P2PTR(fd, bgqueue_registerType);
	struct bg_arena *arena = NULL;

	if( !bg->queue_on ) return; /* temp, until feature is complete */
	
	if( !(arena = bg->name2arena(p->bg_name)) ) {
		clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0);
		return;
	}
	
	switch( (enum bg_queue_types)p->type ) {
		case BGQT_INDIVIDUAL:
		case BGQT_PARTY:
		case BGQT_GUILD:
			break;
		default:
			clif->bgqueue_ack(sd,BGQA_FAIL_TYPE_INVALID, arena->id);
			return;
	}	
	
	bg->queue_add(sd, arena, (enum bg_queue_types)p->type);
}

void clif_bgqueue_update_info(struct map_session_data *sd, unsigned char arena_id, int position) {
	struct packet_bgqueue_update_info p;
	
	p.PacketType = bgqueue_updateinfoType;
	safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name));
	p.position = position;
	
	sd->bg_queue.client_has_bg_data = true;	// Client creates bg data when this packet arrives
	
	clif->send(&p,sizeof(p), &sd->bl, SELF);
}

void clif_parse_bgqueue_checkstate(int fd, struct map_session_data *sd) {
	//struct packet_bgqueue_checkstate *p = P2PTR(fd, bgqueue_checkstateType); /* TODO: bgqueue_notice_delete should use this p->bg_name */
	if( !bg->queue_on ) return; /* temp, until feature is complete */
	if ( sd->bg_queue.arena && sd->bg_queue.type ) {
		sd->bg_queue.client_has_bg_data = true;
		clif->bgqueue_update_info(sd,sd->bg_queue.arena->id,bg->id2pos(sd->bg_queue.arena->queue_id,sd->status.account_id));
	} else
		clif->bgqueue_notice_delete(sd, BGQND_FAIL_NOT_QUEUING,0);/* TODO: wrong response, should respond with p->bg_name not id 0 */
}

void clif_parse_bgqueue_revoke_req(int fd, struct map_session_data *sd) {
	//struct packet_bgqueue_revoke_req *p = P2PTR(fd, bgqueue_revokereqType);
	return;
	//bg->queue_leave(sd, p->bg_name);
}

void clif_parse_bgqueue_battlebegin_ack(int fd, struct map_session_data *sd) {
	//struct packet_bgqueue_battlebegin_ack *p = P2PTR(fd, bgqueue_checkstateType);
	return;
	//if ( p->result == 1 )
	//	bg->queue_pc_ready(sd);
	//else
	//	bg->queue_leave(sd, p->bg_name);
}

void clif_bgqueue_joined(struct map_session_data *sd, int pos) {
	struct packet_bgqueue_notify_entry p;
	
	p.PacketType = bgqueue_notify_entryType;
	safestrncpy(p.name,sd->status.name,sizeof(p.name));
	p.position = pos;

	clif->send(&p,sizeof(p), &sd->bl, BG_QUEUE);
}

void clif_bgqueue_pcleft(struct map_session_data *sd) {
	/* no idea */
	return;
}

// Sends BG ready req to all with same bg arena/type as sd
void clif_bgqueue_battlebegins(struct map_session_data *sd, unsigned char arena_id, enum send_target target) {
	struct packet_bgqueue_battlebegins p;
	
	p.PacketType = bgqueue_battlebegins;
	safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name));
	safestrncpy(p.game_name, bg->arena[arena_id]->name, sizeof(p.game_name));
	
	clif->send(&p,sizeof(p), &sd->bl, target);
}

void clif_scriptclear(struct map_session_data *sd, int npcid) {
	struct packet_script_clear p;
	
	p.PacketType = script_clearType;
	p.NpcID = npcid;
	
	clif->send(&p,sizeof(p), &sd->bl, SELF);
}
unsigned short clif_decrypt_cmd( int cmd, struct map_session_data *sd ) {
	if( sd ) {
		sd->cryptKey = (( sd->cryptKey * clif->cryptKey[1] ) + clif->cryptKey[2]) & 0xFFFFFFFF;
		return (cmd ^ ((sd->cryptKey >> 16) & 0x7FFF));
	}
	return (cmd ^ (((( clif->cryptKey[0] * clif->cryptKey[1] ) + clif->cryptKey[2]) >> 16) & 0x7FFF));
}
unsigned short clif_parse_cmd_normal ( int fd, struct map_session_data *sd ) {
	unsigned short cmd = RFIFOW(fd,0);
	// filter out invalid / unsupported packets
	if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0)
		return 0;

	return cmd;
}
unsigned short clif_parse_cmd_optional ( int fd, struct map_session_data *sd ) {
	unsigned short cmd = RFIFOW(fd,0);

	// filter out invalid / unsupported packets
	if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0) {
		cmd = clif->decrypt_cmd( cmd, sd );
		if( cmd > MAX_PACKET_DB || packet_db[cmd].len == 0 )
			return 0;
		RFIFOW(fd, 0) = cmd;
	}

	return cmd;
}
unsigned short clif_parse_cmd_decrypt ( int fd, struct map_session_data *sd ) {
	unsigned short cmd = RFIFOW(fd,0);

	cmd = clif->decrypt_cmd( cmd, sd );
	
	// filter out invalid / unsupported packets
	if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0 )
		return 0;
	
	RFIFOW(fd, 0) = cmd;

	return cmd;
}

/*==========================================
 * Main client packet processing function
 *------------------------------------------*/
int clif_parse(int fd) {
	int cmd, packet_len;
	TBL_PC* sd;
	int pnum;
	
	//TODO apply delays or disconnect based on packet throughput [FlavioJS]
	// Note: "click masters" can do 80+ clicks in 10 seconds
	
	for( pnum = 0; pnum < 3; ++pnum ) { // Limit max packets per cycle to 3 (delay packet spammers) [FlavioJS]  -- This actually aids packet spammers, but stuff like /str+ gets slow without it [Ai4rei]
		// begin main client packet processing loop
		
		sd = (TBL_PC *)session[fd]->session_data;
		if (session[fd]->flag.eof) {
			if (sd) {
				if (sd->state.autotrade) {
					//Disassociate character from the socket connection.
					session[fd]->session_data = NULL;
					sd->fd = 0;
					ShowInfo("Character '"CL_WHITE"%s"CL_RESET"' logged off (using @autotrade).\n", sd->status.name);
				} else
					if (sd->state.active) {
						// Player logout display [Valaris]
						ShowInfo("Character '"CL_WHITE"%s"CL_RESET"' logged off.\n", sd->status.name);
						clif->quitsave(fd, sd);
					} else {
						//Unusual logout (during log on/off/map-changer procedure)
						ShowInfo("Player AID:%d/CID:%d logged off.\n", sd->status.account_id, sd->status.char_id);
						iMap->quit(sd);
					}
			} else {
				ShowInfo("Closed connection from '"CL_WHITE"%s"CL_RESET"'.\n", ip2str(session[fd]->client_addr, NULL));
			}
			do_close(fd);
			return 0;
		}
		
		if (RFIFOREST(fd) < 2)
			return 0;
		
		if( !( cmd = clif->parse_cmd(fd,sd) ) ) {
			ShowWarning("clif_parse: Received unsupported packet (packet 0x%04x, %d bytes received), disconnecting session #%d.\n", RFIFOW(fd,0), RFIFOREST(fd), fd);
#ifdef DUMP_INVALID_PACKET
			ShowDump(RFIFOP(fd,0), RFIFOREST(fd));
#endif
			set_eof(fd);
			return 0;
		}
				
		// determine real packet length
		if ( ( packet_len = packet_db[cmd].len ) == -1) { // variable-length packet

			if (RFIFOREST(fd) < 4)
				return 0;
			
			packet_len = RFIFOW(fd,2);
			if (packet_len < 4 || packet_len > 32768) {
				ShowWarning("clif_parse: Received packet 0x%04x specifies invalid packet_len (%d), disconnecting session #%d.\n", cmd, packet_len, fd);
#ifdef DUMP_INVALID_PACKET
				ShowDump(RFIFOP(fd,0), RFIFOREST(fd));
#endif
				set_eof(fd);

				return 0;
			}
		}

		if ((int)RFIFOREST(fd) < packet_len)
			return 0; // not enough data received to form the packet

		if( packet_db[cmd].func == clif->pDebug )
			packet_db[cmd].func(fd, sd);
		else if( packet_db[cmd].func != NULL ) {
			if( !sd && packet_db[cmd].func != clif->pWantToConnection )
				; //Only valid packet when there is no session
			else
				if( sd && sd->bl.prev == NULL && packet_db[cmd].func != clif->pLoadEndAck )
					; //Only valid packet when player is not on a map
				else
					packet_db[cmd].func(fd, sd);
		}
#ifdef DUMP_UNKNOWN_PACKET
		else {
			const char* packet_txt = "save/packet.txt";
			FILE* fp;
			
			if( ( fp = fopen( packet_txt , "a" ) ) != NULL ) {
				if( sd ) {
					fprintf(fp, "Unknown packet 0x%04X (length %d), %s session #%d, %d/%d (AID/CID)\n", cmd, packet_len, sd->state.active ? "authed" : "unauthed", fd, sd->status.account_id, sd->status.char_id);
				} else {
					fprintf(fp, "Unknown packet 0x%04X (length %d), session #%d\n", cmd, packet_len, fd);
				}
				
				WriteDump(fp, RFIFOP(fd,0), packet_len);
				fprintf(fp, "\n");
				fclose(fp);
			} else {
				ShowError("Failed to write '%s'.\n", packet_txt);
				
				// Dump on console instead
				if( sd ) {
					ShowDebug("Unknown packet 0x%04X (length %d), %s session #%d, %d/%d (AID/CID)\n", cmd, packet_len, sd->state.active ? "authed" : "unauthed", fd, sd->status.account_id, sd->status.char_id);
				} else {
					ShowDebug("Unknown packet 0x%04X (length %d), session #%d\n", cmd, packet_len, fd);
				}
				
				ShowDump(RFIFOP(fd,0), packet_len);
			}
		}
#endif
		
		RFIFOSKIP(fd, packet_len);
		
	}; // main loop end
	
	return 0;
}

static void __attribute__ ((unused)) packetdb_addpacket(short cmd, int len, ...) {
	va_list va;
	int i;
	int pos;
	pFunc func;
	
	if (cmd > MAX_PACKET_DB) {
		ShowError("Packet Error: packet 0x%x is greater than the maximum allowed (0x%x), skipping...\n", cmd, MAX_PACKET_DB);
		return;
	}
		
	packet_db[cmd].len = len;
	
	va_start(va,len);
	
	pos = va_arg(va, int);
	
	if( pos == 0xFFFF ) /* nothing more to do */
		return;
	
	va_end(va);
	va_start(va,len);
	
	func = va_arg(va,pFunc);
	
	packet_db[cmd].func = func;
	
	for (i = 0; i < MAX_PACKET_POS; i++) {
		pos = va_arg(va, int);
		
		if (pos == 0xFFFF)
			break;
		
		packet_db[cmd].pos[i] = pos;
	}
}
void packetdb_loaddb(void) {
	
	memset(packet_db,0,sizeof(packet_db));
	
	#define packet(id, size, ...) packetdb_addpacket(id, size, ##__VA_ARGS__, 0xFFFF)
	#define packetKeys(a,b,c) { clif->cryptKey[0] = a; clif->cryptKey[1] = b; clif->cryptKey[2] = c; }
	#include "packets.h" /* load structure data */
	#undef packet
	#undef packetKeys
}
void clif_bc_ready(void) {
	if( battle_config.display_status_timers )
		clif->status_change = clif_status_change;
	else
		clif->status_change = clif_status_change_notick;
	
	switch( battle_config.packet_obfuscation ) {
		case 0:
			clif->parse_cmd = clif_parse_cmd_normal;
			break;
		default:
		case 1:
			clif->parse_cmd = clif_parse_cmd_optional;
			break;
		case 2:
			clif->parse_cmd = clif_parse_cmd_decrypt;
			break;
	}
}
/*==========================================
 *
 *------------------------------------------*/
int do_init_clif(void) {
	const char* colors[COLOR_MAX] = { "0xFF0000", "0x00ff00", "0xffffff" };
	int i;
	
	/**
	 * Setup Color Table (saves unnecessary load of strtoul on every call)
	 **/
	for(i = 0; i < COLOR_MAX; i++) {
		color_table[i] = strtoul(colors[i],NULL,0);
		color_table[i] = (color_table[i] & 0x0000FF) << 16 | (color_table[i] & 0x00FF00) | (color_table[i] & 0xFF0000) >> 16;//RGB to BGR
	}
	
	packetdb_loaddb();
	
	set_defaultparse(clif->parse);
	if( make_listen_bind(clif->bind_ip,clif->map_port) == -1 ) {
		ShowFatalError("Failed to bind to port '"CL_WHITE"%d"CL_RESET"'\n",clif->map_port);
		exit(EXIT_FAILURE);
	}

	iTimer->add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub");
	iTimer->add_timer_func_list(clif->delayquit, "clif_delayquit");

	clif->delay_clearunit_ers = ers_new(sizeof(struct block_list),"clif.c::delay_clearunit_ers",ERS_OPT_CLEAR);

	clif->channel_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, HCHSYS_NAME_LENGTH);
	hChSys.ally = hChSys.local = hChSys.irc = hChSys.ally_autojoin = hChSys.local_autojoin = false;
	clif->chann_config_read();
	
	return 0;
}

void do_final_clif(void) {
	DBIterator *iter = db_iterator(clif->channel_db);
	struct hChSysCh *channel;
	unsigned char i;
	
	for( channel = dbi_first(iter); dbi_exists(iter); channel = dbi_next(iter) ) {
		clif->chsys_delete(channel);
	}
	
	dbi_destroy(iter);
	
	for(i = 0; i < hChSys.colors_count; i++) {
		aFree(hChSys.colors_name[i]);
	}
	
	if( hChSys.colors_count ) {
		aFree(hChSys.colors_name);
		aFree(hChSys.colors);
	}

	db_destroy(clif->channel_db);
	ers_destroy(clif->delay_clearunit_ers);
	
	for(i = 0; i < CASHSHOP_TAB_MAX; i++) {
		int k;
		for( k = 0; k < clif->cs.item_count[i]; k++ ) {
			aFree(clif->cs.data[i][k]);
		}
		aFree(clif->cs.data[i]);
	}

}
void clif_defaults(void) {
	clif = &clif_s;
	/* vars */
	clif->bind_ip = INADDR_ANY;
	clif->map_port = 5121;
	/* core */
	clif->init = do_init_clif;
	clif->final = do_final_clif;
	clif->setip = clif_setip;
	clif->setbindip = clif_setbindip;
	clif->setport = clif_setport;
	clif->refresh_ip = clif_refresh_ip;
	clif->send = clif_send;
	clif->send_sub = clif_send_sub;
	clif->parse = clif_parse;
	clif->parse_cmd = clif_parse_cmd_optional;
	clif->decrypt_cmd = clif_decrypt_cmd;
	/* auth */
	clif->authok = clif_authok;
	clif->authrefuse = clif_authrefuse;
	clif->authfail_fd = clif_authfail_fd;
	clif->charselectok = clif_charselectok;
	/* item-related */
	clif->dropflooritem = clif_dropflooritem;
	clif->clearflooritem = clif_clearflooritem;
	clif->additem = clif_additem;
	clif->dropitem = clif_dropitem;
	clif->delitem = clif_delitem;
	clif->takeitem = clif_takeitem;
	clif->arrowequip = clif_arrowequip;
	clif->arrow_fail = clif_arrow_fail;
	clif->use_card = clif_use_card;
	clif->cart_additem = clif_cart_additem;
	clif->cart_delitem = clif_cart_delitem;
	clif->equipitemack = clif_equipitemack;
	clif->unequipitemack = clif_unequipitemack;
	clif->useitemack = clif_useitemack;
	clif->addcards = clif_addcards;
	clif->addcards2 = clif_addcards2;
	clif->item_sub = clif_item_sub;
	clif->getareachar_item = clif_getareachar_item;
	/* unit-related */
	clif->clearunit_single = clif_clearunit_single;
	clif->clearunit_area = clif_clearunit_area;
	clif->clearunit_delayed = clif_clearunit_delayed;
	clif->walkok = clif_walkok;
	clif->move = clif_move;
	clif->move2 = clif_move2;
	clif->blown = clif_blown;
	clif->slide = clif_slide;
	clif->fixpos = clif_fixpos;
	clif->changelook = clif_changelook;
	clif->changetraplook = clif_changetraplook;
	clif->refreshlook = clif_refreshlook;
	clif->class_change = clif_class_change;
	clif->skill_setunit = clif_skill_setunit;
	clif->skill_delunit = clif_skill_delunit;
	clif->skillunit_update = clif_skillunit_update;
	clif->clearunit_delayed_sub = clif_clearunit_delayed_sub;
	clif->set_unit_idle = clif_set_unit_idle;
	clif->spawn_unit = clif_spawn_unit;
	clif->set_unit_walking = clif_set_unit_walking;
	clif->calc_walkdelay = clif_calc_walkdelay;
	clif->getareachar_skillunit = clif_getareachar_skillunit;
	clif->getareachar_unit = clif_getareachar_unit;
	clif->clearchar_skillunit = clif_clearchar_skillunit;
	clif->getareachar = clif_getareachar;
	/* main unit spawn */
	clif->spawn = clif_spawn;
	/* map-related */
	clif->changemap = clif_changemap;
	clif->changemapcell = clif_changemapcell;
	clif->map_property = clif_map_property;
	clif->pvpset = clif_pvpset;
	clif->map_property_mapall = clif_map_property_mapall;
	clif->bossmapinfo = clif_bossmapinfo;
	clif->map_type = clif_map_type;
	clif->maptypeproperty2 = clif_maptypeproperty2;
	/* multi-map-server */
	clif->changemapserver = clif_changemapserver;
	/* npc-shop-related */
	clif->npcbuysell = clif_npcbuysell;
	clif->buylist = clif_buylist;
	clif->selllist = clif_selllist;
	clif->cashshop_show = clif_cashshop_show;
	clif->npc_buy_result = clif_npc_buy_result;
	clif->npc_sell_result = clif_npc_sell_result;
	clif->cashshop_ack = clif_cashshop_ack;
	/* npc-script-related */
	clif->scriptmes = clif_scriptmes;
	clif->scriptnext = clif_scriptnext;
	clif->scriptclose = clif_scriptclose;
	clif->scriptmenu = clif_scriptmenu;
	clif->scriptinput = clif_scriptinput;
	clif->scriptinputstr = clif_scriptinputstr;
	clif->cutin = clif_cutin;
	clif->sendfakenpc = clif_sendfakenpc;
	clif->scriptclear = clif_scriptclear;
	/* client-user-interface-related */
	clif->viewpoint = clif_viewpoint;
	clif->damage = clif_damage;
	clif->sitting = clif_sitting;
	clif->standing = clif_standing;
	clif->arrow_create_list = clif_arrow_create_list;
	clif->refresh = clif_refresh;
	clif->fame_blacksmith = clif_fame_blacksmith;
	clif->fame_alchemist = clif_fame_alchemist;
	clif->fame_taekwon = clif_fame_taekwon;
	clif->hotkeys = clif_hotkeys_send;
	clif->insight = clif_insight;
	clif->outsight = clif_outsight;
	clif->skillcastcancel = clif_skillcastcancel;
	clif->skill_fail = clif_skill_fail;
	clif->skill_cooldown = clif_skill_cooldown;
	clif->skill_memomessage = clif_skill_memomessage;
	clif->skill_mapinfomessage = clif_skill_mapinfomessage;
	clif->skill_produce_mix_list = clif_skill_produce_mix_list;
	clif->cooking_list = clif_cooking_list;
	clif->autospell = clif_autospell;
	clif->combo_delay = clif_combo_delay;
	clif->status_change = clif_status_change;
	clif->insert_card = clif_insert_card;
	clif->inventorylist = clif_inventorylist;
	clif->equiplist = clif_equiplist;
	clif->cartlist = clif_cartlist;
	clif->favorite_item = clif_favorite_item;
	clif->clearcart = clif_clearcart;
	clif->item_identify_list = clif_item_identify_list;
	clif->item_identified = clif_item_identified;
	clif->item_repair_list = clif_item_repair_list;
	clif->item_repaireffect = clif_item_repaireffect;
	clif->item_damaged = clif_item_damaged;
	clif->item_refine_list = clif_item_refine_list;
	clif->item_skill = clif_item_skill;
	clif->mvp_item = clif_mvp_item;
	clif->mvp_exp = clif_mvp_exp;
	clif->mvp_noitem = clif_mvp_noitem;
	clif->changed_dir = clif_changed_dir;
	clif->charnameack = clif_charnameack;
	clif->monster_hp_bar = clif_monster_hp_bar;
	clif->hpmeter = clif_hpmeter;
	clif->hpmeter_single = clif_hpmeter_single;
	clif->hpmeter_sub = clif_hpmeter_sub;
	clif->upgrademessage = clif_upgrademessage;
	clif->get_weapon_view = clif_get_weapon_view;
	clif->gospel_info = clif_gospel_info;
	clif->feel_req = clif_feel_req;
	clif->starskill = clif_starskill;
	clif->feel_info = clif_feel_info;
	clif->hate_info = clif_hate_info;
	clif->mission_info = clif_mission_info;
	clif->feel_hate_reset = clif_feel_hate_reset;
	clif->partytickack = clif_partytickack;
	clif->equiptickack = clif_equiptickack;
	clif->viewequip_ack = clif_viewequip_ack;
	clif->viewequip_fail = clif_viewequip_fail;
	clif->equpcheckbox = clif_equpcheckbox;
	clif->displayexp = clif_displayexp;
	clif->font = clif_font;
	clif->progressbar = clif_progressbar;
	clif->progressbar_abort = clif_progressbar_abort;
	clif->showdigit = clif_showdigit;
	clif->elementalconverter_list = clif_elementalconverter_list;
	clif->spellbook_list = clif_spellbook_list;
	clif->magicdecoy_list = clif_magicdecoy_list;
	clif->poison_list = clif_poison_list;
	clif->autoshadowspell_list = clif_autoshadowspell_list;
	clif->skill_itemlistwindow = clif_skill_itemlistwindow;
	clif->sc_load = clif_status_change2;
	clif->sc_end = clif_status_change_end;
	clif->initialstatus = clif_initialstatus;
	/* player-unit-specific-related */
	clif->updatestatus = clif_updatestatus;
	clif->changestatus = clif_changestatus;
	clif->statusupack = clif_statusupack;
	clif->movetoattack = clif_movetoattack;
	clif->solved_charname = clif_solved_charname;
	clif->charnameupdate = clif_charnameupdate;
	clif->delayquit = clif_delayquit;
	clif->getareachar_pc = clif_getareachar_pc;
	clif->disconnect_ack = clif_disconnect_ack;
	clif->PVPInfo = clif_PVPInfo;
	clif->blacksmith = clif_blacksmith;
	clif->alchemist = clif_alchemist;
	clif->taekwon = clif_taekwon;
	clif->ranking_pk = clif_ranking_pk;
	clif->quitsave = clif_quitsave;
	/* visual effects client-side */
	clif->misceffect = clif_misceffect;
	clif->changeoption = clif_changeoption;
	clif->changeoption2 = clif_changeoption2;
	clif->emotion = clif_emotion;
	clif->talkiebox = clif_talkiebox;
	clif->wedding_effect = clif_wedding_effect;
	clif->divorced = clif_divorced;
	clif->callpartner = clif_callpartner;
	clif->skill_damage = clif_skill_damage;
	clif->skill_nodamage = clif_skill_nodamage;
	clif->skill_poseffect = clif_skill_poseffect;
	clif->skill_estimation = clif_skill_estimation;
	clif->skill_warppoint = clif_skill_warppoint;
	clif->skillcasting = clif_skillcasting;
	clif->produce_effect = clif_produceeffect;
	clif->devotion = clif_devotion;
	clif->spiritball = clif_spiritball;
	clif->spiritball_single = clif_spiritball_single;
	clif->bladestop = clif_bladestop;
	clif->mvp_effect = clif_mvp_effect;
	clif->heal = clif_heal;
	clif->resurrection = clif_resurrection;
	clif->refine = clif_refine;
	clif->weather = clif_weather;
	clif->specialeffect = clif_specialeffect;
	clif->specialeffect_single = clif_specialeffect_single;
	clif->specialeffect_value = clif_specialeffect_value;
	clif->millenniumshield = clif_millenniumshield;
	clif->charm = clif_charm;
	clif->charm_single = clif_charm_single;
	clif->snap = clif_snap;
	clif->weather_check = clif_weather_check;
	/* sound effects client-side */
	clif->playBGM = clif_playBGM;
	clif->soundeffect = clif_soundeffect;
	clif->soundeffectall = clif_soundeffectall;
	/* chat/message-related */
	clif->GlobalMessage = clif_GlobalMessage;
	clif->createchat = clif_createchat;
	clif->dispchat = clif_dispchat;
	clif->joinchatfail = clif_joinchatfail;
	clif->joinchatok = clif_joinchatok;
	clif->addchat = clif_addchat;
	clif->changechatowner = clif_changechatowner;
	clif->clearchat = clif_clearchat;
	clif->leavechat = clif_leavechat;
	clif->changechatstatus = clif_changechatstatus;
	clif->wis_message = clif_wis_message;
	clif->wis_end = clif_wis_end;
	clif->disp_onlyself = clif_disp_onlyself;
	clif->disp_message = clif_disp_message;
	clif->broadcast = clif_broadcast;
	clif->broadcast2 = clif_broadcast2;
	clif->messagecolor = clif_messagecolor;
	clif->disp_overhead = clif_disp_overhead;
	clif->msg = clif_msg;
	clif->msg_value = clif_msg_value;
	clif->msg_skill = clif_msg_skill;
	clif->msgtable = clif_msgtable;
	clif->msgtable_num = clif_msgtable_num;
	clif->message = clif_displaymessage;
	clif->messageln = clif_displaymessage2;
	clif->colormes = clif_colormes;
	clif->process_message = clif_process_message;
	clif->wisexin = clif_wisexin;
	clif->wisall = clif_wisall;
	clif->PMIgnoreList = clif_PMIgnoreList;
	/* trade handling */
	clif->traderequest = clif_traderequest;
	clif->tradestart = clif_tradestart;
	clif->tradeadditem = clif_tradeadditem;
	clif->tradeitemok = clif_tradeitemok;
	clif->tradedeal_lock = clif_tradedeal_lock;
	clif->tradecancelled = clif_tradecancelled;
	clif->tradecompleted = clif_tradecompleted;
	clif->tradeundo = clif_tradeundo;
	/* vending handling */
	clif->openvendingreq = clif_openvendingreq;
	clif->showvendingboard = clif_showvendingboard;
	clif->closevendingboard = clif_closevendingboard;
	clif->vendinglist = clif_vendinglist;
	clif->buyvending = clif_buyvending;
	clif->openvending = clif_openvending;
	clif->vendingreport = clif_vendingreport;
	/* storage handling */
	clif->storagelist = clif_storagelist;
	clif->updatestorageamount = clif_updatestorageamount;
	clif->storageitemadded = clif_storageitemadded;
	clif->storageitemremoved = clif_storageitemremoved;
	clif->storageclose = clif_storageclose;
	/* skill-list handling */
	clif->skillinfoblock = clif_skillinfoblock;
	clif->skillup = clif_skillup;
	clif->skillinfo = clif_skillinfo;
	clif->addskill = clif_addskill;
	clif->deleteskill = clif_deleteskill;
	/* party-specific */
	clif->party_created = clif_party_created;
	clif->party_member_info = clif_party_member_info;
	clif->party_info = clif_party_info;
	clif->party_invite = clif_party_invite;
	clif->party_inviteack = clif_party_inviteack;
	clif->party_option = clif_party_option;
	clif->party_withdraw = clif_party_withdraw;
	clif->party_message = clif_party_message;
	clif->party_xy = clif_party_xy;
	clif->party_xy_single = clif_party_xy_single;
	clif->party_hp = clif_party_hp;
	clif->party_xy_remove = clif_party_xy_remove;
	clif->party_show_picker = clif_party_show_picker;
	clif->partyinvitationstate = clif_partyinvitationstate;
	/* guild-specific */
	clif->guild_created = clif_guild_created;
	clif->guild_belonginfo = clif_guild_belonginfo;
	clif->guild_masterormember = clif_guild_masterormember;
	clif->guild_basicinfo = clif_guild_basicinfo;
	clif->guild_allianceinfo = clif_guild_allianceinfo;
	clif->guild_memberlist = clif_guild_memberlist;
	clif->guild_skillinfo = clif_guild_skillinfo;
	clif->guild_send_onlineinfo = clif_guild_send_onlineinfo;
	clif->guild_memberlogin_notice = clif_guild_memberlogin_notice;
	clif->guild_invite = clif_guild_invite;
	clif->guild_inviteack = clif_guild_inviteack;
	clif->guild_leave = clif_guild_leave;
	clif->guild_expulsion = clif_guild_expulsion;
	clif->guild_positionchanged = clif_guild_positionchanged;
	clif->guild_memberpositionchanged = clif_guild_memberpositionchanged;
	clif->guild_emblem = clif_guild_emblem;
	clif->guild_emblem_area = clif_guild_emblem_area;
	clif->guild_notice = clif_guild_notice;
	clif->guild_message = clif_guild_message;
	clif->guild_skillup = clif_guild_skillup;
	clif->guild_reqalliance = clif_guild_reqalliance;
	clif->guild_allianceack = clif_guild_allianceack;
	clif->guild_delalliance = clif_guild_delalliance;
	clif->guild_oppositionack = clif_guild_oppositionack;
	clif->guild_broken = clif_guild_broken;
	clif->guild_xy = clif_guild_xy;
	clif->guild_xy_single = clif_guild_xy_single;
	clif->guild_xy_remove = clif_guild_xy_remove;
	clif->guild_positionnamelist = clif_guild_positionnamelist;
	clif->guild_positioninfolist = clif_guild_positioninfolist;
	clif->guild_expulsionlist = clif_guild_expulsionlist;
	clif->validate_emblem = clif_validate_emblem;
	/* battleground-specific */
	clif->bg_hp = clif_bg_hp;
	clif->bg_xy = clif_bg_xy;
	clif->bg_xy_remove = clif_bg_xy_remove;
	clif->bg_message = clif_bg_message;
	clif->bg_updatescore = clif_bg_updatescore;
	clif->bg_updatescore_single = clif_bg_updatescore_single;
	clif->sendbgemblem_area = clif_sendbgemblem_area;
	clif->sendbgemblem_single = clif_sendbgemblem_single;
	/* instance-related */
	clif->instance = clif_instance;
	clif->instance_join = clif_instance_join;
	clif->instance_leave = clif_instance_leave;
	/* pet-related */
	clif->catch_process = clif_catch_process;
	clif->pet_roulette = clif_pet_roulette;
	clif->sendegg = clif_sendegg;
	clif->send_petstatus = clif_send_petstatus;
	clif->send_petdata = clif_send_petdata;
	clif->pet_emotion = clif_pet_emotion;
	clif->pet_food = clif_pet_food;
	/* friend-related */
	clif->friendslist_toggle_sub = clif_friendslist_toggle_sub;
	clif->friendslist_send = clif_friendslist_send;
	clif->friendslist_reqack = clif_friendslist_reqack;
	clif->friendslist_toggle = clif_friendslist_toggle;
	clif->friendlist_req = clif_friendlist_req;
	/* gm-related */
	clif->GM_kickack = clif_GM_kickack;
	clif->GM_kick = clif_GM_kick;
	clif->manner_message = clif_manner_message;
	clif->GM_silence = clif_GM_silence;
	clif->account_name = clif_account_name;
	clif->check = clif_check;
	/* hom-related */
	clif->hominfo = clif_hominfo;
	clif->homskillinfoblock = clif_homskillinfoblock;
	clif->homskillup = clif_homskillup;
	clif->hom_food = clif_hom_food;
	clif->send_homdata = clif_send_homdata;
	/* questlog-related */
	clif->quest_send_list = clif_quest_send_list;
	clif->quest_send_mission = clif_quest_send_mission;
	clif->quest_add = clif_quest_add;
	clif->quest_delete = clif_quest_delete;
	clif->quest_update_status = clif_quest_update_status;
	clif->quest_update_objective = clif_quest_update_objective;
	clif->quest_show_event = clif_quest_show_event;
	/* mail-related */
	clif->mail_window = clif_Mail_window;
	clif->mail_read = clif_Mail_read;
	clif->mail_delete = clif_Mail_delete;
	clif->mail_return = clif_Mail_return;
	clif->mail_send = clif_Mail_send;
	clif->mail_new = clif_Mail_new;
	clif->mail_refreshinbox = clif_Mail_refreshinbox;
	clif->mail_getattachment = clif_Mail_getattachment;
	clif->mail_setattachment = clif_Mail_setattachment;
	/* auction-related */
	clif->auction_openwindow = clif_Auction_openwindow;
	clif->auction_results = clif_Auction_results;
	clif->auction_message = clif_Auction_message;
	clif->auction_close = clif_Auction_close;
	clif->auction_setitem = clif_Auction_setitem;
	/* mercenary-related */
	clif->mercenary_info = clif_mercenary_info;
	clif->mercenary_skillblock = clif_mercenary_skillblock;
	clif->mercenary_message = clif_mercenary_message;
	clif->mercenary_updatestatus = clif_mercenary_updatestatus;
	/* item rental */
	clif->rental_time = clif_rental_time;
	clif->rental_expired = clif_rental_expired;
	/* party booking related */
	clif->PartyBookingRegisterAck = clif_PartyBookingRegisterAck;
	clif->PartyBookingDeleteAck = clif_PartyBookingDeleteAck;
	clif->PartyBookingSearchAck = clif_PartyBookingSearchAck;
	clif->PartyBookingUpdateNotify = clif_PartyBookingUpdateNotify;
	clif->PartyBookingDeleteNotify = clif_PartyBookingDeleteNotify;
	clif->PartyBookingInsertNotify = clif_PartyBookingInsertNotify;
	/* Group Search System Update */
#ifdef PARTY_RECRUIT
	clif->PartyBookingVolunteerInfo = clif_PartyBookingVolunteerInfo;
	clif->PartyBookingRefuseVolunteer = clif_PartyBookingRefuseVolunteer;
	clif->PartyBookingCancelVolunteer = clif_PartyBookingCancelVolunteer;
	clif->PartyBookingAddFilteringList = clif_PartyBookingAddFilteringList;
	clif->PartyBookingSubFilteringList = clif_PartyBookingSubFilteringList;
#endif
	/* buying store-related */
	clif->buyingstore_open = clif_buyingstore_open;
	clif->buyingstore_open_failed = clif_buyingstore_open_failed;
	clif->buyingstore_myitemlist = clif_buyingstore_myitemlist;
	clif->buyingstore_entry = clif_buyingstore_entry;
	clif->buyingstore_entry_single = clif_buyingstore_entry_single;
	clif->buyingstore_disappear_entry = clif_buyingstore_disappear_entry;
	clif->buyingstore_disappear_entry_single = clif_buyingstore_disappear_entry_single;
	clif->buyingstore_itemlist = clif_buyingstore_itemlist;
	clif->buyingstore_trade_failed_buyer = clif_buyingstore_trade_failed_buyer;
	clif->buyingstore_update_item = clif_buyingstore_update_item;
	clif->buyingstore_delete_item = clif_buyingstore_delete_item;
	clif->buyingstore_trade_failed_seller = clif_buyingstore_trade_failed_seller;
	/* search store-related */
	clif->search_store_info_ack = clif_search_store_info_ack;
	clif->search_store_info_failed = clif_search_store_info_failed;
	clif->open_search_store_info = clif_open_search_store_info;
	clif->search_store_info_click_ack = clif_search_store_info_click_ack;
	/* elemental-related */ 
	clif->elemental_info = clif_elemental_info;
	clif->elemental_updatestatus = clif_elemental_updatestatus;
	/* Hercules Channel System */
	clif->chsys_create = clif_hercules_chsys_create;
	clif->chsys_msg = clif_hercules_chsys_msg;
	clif->chsys_msg2 = clif_hercules_chsys_msg2;
	clif->chsys_send = clif_hercules_chsys_send;
	clif->chsys_join = clif_hercules_chsys_join;
	clif->chsys_left = clif_hercules_chsys_left;
	clif->chsys_delete = clif_hercules_chsys_delete;
	clif->chsys_mjoin = clif_hercules_chsys_mjoin;
	clif->chsys_quit = clif_hercules_chsys_quit;
	clif->chsys_quitg = clif_hercules_chsys_quitg;
	clif->chsys_gjoin = clif_hercules_chsys_gjoin;
	clif->chsys_gleave = clif_hercules_chsys_gleave;
	/* bgqueue */
	clif->bgqueue_ack = clif_bgqueue_ack;
	clif->bgqueue_notice_delete = clif_bgqueue_notice_delete;
	clif->bgqueue_update_info = clif_bgqueue_update_info;
	clif->bgqueue_joined = clif_bgqueue_joined;
	clif->bgqueue_pcleft = clif_bgqueue_pcleft;
	clif->bgqueue_battlebegins = clif_bgqueue_battlebegins;
	/* misc-handling */ 
	clif->adopt_reply = clif_Adopt_reply;
	clif->adopt_request = clif_Adopt_request;
	clif->readbook = clif_readbook;
	clif->notify_time = clif_notify_time;
	clif->user_count = clif_user_count;
	clif->noask_sub = clif_noask_sub;
	clif->cashshop_load = clif_cashshop_db;
	clif->bc_ready = clif_bc_ready;
	clif->undisguise_timer = clif_undisguise_timer;
	/*------------------------
	 *- Parse Incoming Packet
	 *------------------------*/ 
	clif->pWantToConnection = clif_parse_WantToConnection;
	clif->pLoadEndAck = clif_parse_LoadEndAck;
	clif->pTickSend = clif_parse_TickSend;
	clif->pHotkey = clif_parse_Hotkey;
	clif->pProgressbar = clif_parse_progressbar;
	clif->pWalkToXY = clif_parse_WalkToXY;
	clif->pQuitGame = clif_parse_QuitGame;
	clif->pGetCharNameRequest = clif_parse_GetCharNameRequest;
	clif->pGlobalMessage = clif_parse_GlobalMessage;
	clif->pMapMove = clif_parse_MapMove;
	clif->pChangeDir = clif_parse_ChangeDir;
	clif->pEmotion = clif_parse_Emotion;
	clif->pHowManyConnections = clif_parse_HowManyConnections;
	clif->pActionRequest = clif_parse_ActionRequest;
	clif->pActionRequest_sub = clif_parse_ActionRequest_sub;
	clif->pRestart = clif_parse_Restart;
	clif->pWisMessage = clif_parse_WisMessage;
	clif->pBroadcast = clif_parse_Broadcast;
	clif->pTakeItem = clif_parse_TakeItem;
	clif->pDropItem = clif_parse_DropItem;
	clif->pUseItem = clif_parse_UseItem;
	clif->pEquipItem = clif_parse_EquipItem;
	clif->pUnequipItem = clif_parse_UnequipItem;
	clif->pNpcClicked = clif_parse_NpcClicked;
	clif->pNpcBuySellSelected = clif_parse_NpcBuySellSelected;
	clif->pNpcBuyListSend = clif_parse_NpcBuyListSend;
	clif->pNpcSellListSend = clif_parse_NpcSellListSend;
	clif->pCreateChatRoom = clif_parse_CreateChatRoom;
	clif->pChatAddMember = clif_parse_ChatAddMember;
	clif->pChatRoomStatusChange = clif_parse_ChatRoomStatusChange;
	clif->pChangeChatOwner = clif_parse_ChangeChatOwner;
	clif->pKickFromChat = clif_parse_KickFromChat;
	clif->pChatLeave = clif_parse_ChatLeave;
	clif->pTradeRequest = clif_parse_TradeRequest;
	clif->pTradeAck = clif_parse_TradeAck;
	clif->pTradeAddItem = clif_parse_TradeAddItem;
	clif->pTradeOk = clif_parse_TradeOk;
	clif->pTradeCancel = clif_parse_TradeCancel;
	clif->pTradeCommit = clif_parse_TradeCommit;
	clif->pStopAttack = clif_parse_StopAttack;
	clif->pPutItemToCart = clif_parse_PutItemToCart;
	clif->pGetItemFromCart = clif_parse_GetItemFromCart;
	clif->pRemoveOption = clif_parse_RemoveOption;
	clif->pChangeCart = clif_parse_ChangeCart;
	clif->pStatusUp = clif_parse_StatusUp;
	clif->pSkillUp = clif_parse_SkillUp;
	clif->pUseSkillToId = clif_parse_UseSkillToId;
	clif->pUseSkillToId_homun = clif_parse_UseSkillToId_homun;
	clif->pUseSkillToId_mercenary = clif_parse_UseSkillToId_mercenary;
	clif->pUseSkillToPos = clif_parse_UseSkillToPos;
	clif->pUseSkillToPosSub = clif_parse_UseSkillToPosSub;
	clif->pUseSkillToPos_homun = clif_parse_UseSkillToPos_homun;
	clif->pUseSkillToPos_mercenary = clif_parse_UseSkillToPos_mercenary;	
	clif->pUseSkillToPosMoreInfo = clif_parse_UseSkillToPosMoreInfo;
	clif->pUseSkillMap = clif_parse_UseSkillMap;
	clif->pRequestMemo = clif_parse_RequestMemo;
	clif->pProduceMix = clif_parse_ProduceMix;
	clif->pCooking = clif_parse_Cooking;
	clif->pRepairItem = clif_parse_RepairItem;
	clif->pWeaponRefine = clif_parse_WeaponRefine;
	clif->pNpcSelectMenu = clif_parse_NpcSelectMenu;
	clif->pNpcNextClicked = clif_parse_NpcNextClicked;
	clif->pNpcAmountInput = clif_parse_NpcAmountInput;
	clif->pNpcStringInput = clif_parse_NpcStringInput;
	clif->pNpcCloseClicked = clif_parse_NpcCloseClicked;
	clif->pItemIdentify = clif_parse_ItemIdentify;
	clif->pSelectArrow = clif_parse_SelectArrow;
	clif->pAutoSpell = clif_parse_AutoSpell;
	clif->pUseCard = clif_parse_UseCard;
	clif->pInsertCard = clif_parse_InsertCard;
	clif->pSolveCharName = clif_parse_SolveCharName;
	clif->pResetChar = clif_parse_ResetChar;
	clif->pLocalBroadcast = clif_parse_LocalBroadcast;
	clif->pMoveToKafra = clif_parse_MoveToKafra;
	clif->pMoveFromKafra = clif_parse_MoveFromKafra;
	clif->pMoveToKafraFromCart = clif_parse_MoveToKafraFromCart;
	clif->pMoveFromKafraToCart = clif_parse_MoveFromKafraToCart;
	clif->pCloseKafra = clif_parse_CloseKafra;
	clif->pStoragePassword = clif_parse_StoragePassword;
	clif->pCreateParty = clif_parse_CreateParty;
	clif->pCreateParty2 = clif_parse_CreateParty2;
	clif->pPartyInvite = clif_parse_PartyInvite;
	clif->pPartyInvite2 = clif_parse_PartyInvite2;
	clif->pReplyPartyInvite = clif_parse_ReplyPartyInvite;
	clif->pReplyPartyInvite2 = clif_parse_ReplyPartyInvite2;
	clif->pLeaveParty = clif_parse_LeaveParty;
	clif->pRemovePartyMember = clif_parse_RemovePartyMember;
	clif->pPartyChangeOption = clif_parse_PartyChangeOption;
	clif->chann_config_read = read_channels_config;
	clif->pPartyMessage = clif_parse_PartyMessage;
	clif->pPartyChangeLeader = clif_parse_PartyChangeLeader;
	clif->pPartyBookingRegisterReq = clif_parse_PartyBookingRegisterReq;
	clif->pPartyBookingSearchReq = clif_parse_PartyBookingSearchReq;
	clif->pPartyBookingDeleteReq = clif_parse_PartyBookingDeleteReq;
	clif->pPartyBookingUpdateReq = clif_parse_PartyBookingUpdateReq;
	clif->pCloseVending = clif_parse_CloseVending;
	clif->pVendingListReq = clif_parse_VendingListReq;
	clif->pPurchaseReq = clif_parse_PurchaseReq;
	clif->pPurchaseReq2 = clif_parse_PurchaseReq2;
	clif->pOpenVending = clif_parse_OpenVending;
	clif->pCreateGuild = clif_parse_CreateGuild;
	clif->pGuildCheckMaster = clif_parse_GuildCheckMaster;
	clif->pGuildRequestInfo = clif_parse_GuildRequestInfo;
	clif->pGuildChangePositionInfo = clif_parse_GuildChangePositionInfo;
	clif->pGuildChangeMemberPosition = clif_parse_GuildChangeMemberPosition;
	clif->pGuildRequestEmblem = clif_parse_GuildRequestEmblem;
	clif->pGuildChangeEmblem = clif_parse_GuildChangeEmblem;
	clif->pGuildChangeNotice = clif_parse_GuildChangeNotice;
	clif->pGuildInvite = clif_parse_GuildInvite;
	clif->pGuildReplyInvite = clif_parse_GuildReplyInvite;
	clif->pGuildLeave = clif_parse_GuildLeave;
	clif->pGuildExpulsion = clif_parse_GuildExpulsion;
	clif->pGuildMessage = clif_parse_GuildMessage;
	clif->pGuildRequestAlliance = clif_parse_GuildRequestAlliance;
	clif->pGuildReplyAlliance = clif_parse_GuildReplyAlliance;
	clif->pGuildDelAlliance = clif_parse_GuildDelAlliance;
	clif->pGuildOpposition = clif_parse_GuildOpposition;
	clif->pGuildBreak = clif_parse_GuildBreak;
	clif->pPetMenu = clif_parse_PetMenu;
	clif->pCatchPet = clif_parse_CatchPet;
	clif->pSelectEgg = clif_parse_SelectEgg;
	clif->pSendEmotion = clif_parse_SendEmotion;
	clif->pChangePetName = clif_parse_ChangePetName;
	clif->pGMKick = clif_parse_GMKick;
	clif->pGMKickAll = clif_parse_GMKickAll;
	clif->pGMShift = clif_parse_GMShift;
	clif->pGMRemove2 = clif_parse_GMRemove2;
	clif->pGMRecall = clif_parse_GMRecall;
	clif->pGMRecall2 = clif_parse_GMRecall2;
	clif->pGM_Monster_Item = clif_parse_GM_Monster_Item;
	clif->pGMHide = clif_parse_GMHide;
	clif->pGMReqNoChat = clif_parse_GMReqNoChat;
	clif->pGMRc = clif_parse_GMRc;
	clif->pGMReqAccountName = clif_parse_GMReqAccountName;
	clif->pGMChangeMapType = clif_parse_GMChangeMapType;
	clif->pPMIgnore = clif_parse_PMIgnore;
	clif->pPMIgnoreAll = clif_parse_PMIgnoreAll;
	clif->pPMIgnoreList = clif_parse_PMIgnoreList;
	clif->pNoviceDoriDori = clif_parse_NoviceDoriDori;
	clif->pNoviceExplosionSpirits = clif_parse_NoviceExplosionSpirits;
	clif->pFriendsListAdd = clif_parse_FriendsListAdd;
	clif->pFriendsListReply = clif_parse_FriendsListReply;
	clif->pFriendsListRemove = clif_parse_FriendsListRemove;
	clif->pPVPInfo = clif_parse_PVPInfo;
	clif->pBlacksmith = clif_parse_Blacksmith;
	clif->pAlchemist = clif_parse_Alchemist;
	clif->pTaekwon = clif_parse_Taekwon;
	clif->pRankingPk = clif_parse_RankingPk;
	clif->pFeelSaveOk = clif_parse_FeelSaveOk;
	clif->pChangeHomunculusName = clif_parse_ChangeHomunculusName;
	clif->pHomMoveToMaster = clif_parse_HomMoveToMaster;
	clif->pHomMoveTo = clif_parse_HomMoveTo;
	clif->pHomAttack = clif_parse_HomAttack;
	clif->pHomMenu = clif_parse_HomMenu;
	clif->pAutoRevive = clif_parse_AutoRevive;
	clif->pCheck = clif_parse_Check;
	clif->pMail_refreshinbox = clif_parse_Mail_refreshinbox;
	clif->pMail_read = clif_parse_Mail_read;
	clif->pMail_getattach = clif_parse_Mail_getattach;
	clif->pMail_delete = clif_parse_Mail_delete;
	clif->pMail_return = clif_parse_Mail_return;
	clif->pMail_setattach = clif_parse_Mail_setattach;
	clif->pMail_winopen = clif_parse_Mail_winopen;
	clif->pMail_send = clif_parse_Mail_send;
	clif->pAuction_cancelreg = clif_parse_Auction_cancelreg;
	clif->pAuction_setitem = clif_parse_Auction_setitem;
	clif->pAuction_register = clif_parse_Auction_register;
	clif->pAuction_cancel = clif_parse_Auction_cancel;
	clif->pAuction_close = clif_parse_Auction_close;
	clif->pAuction_bid = clif_parse_Auction_bid;
	clif->pAuction_search = clif_parse_Auction_search;
	clif->pAuction_buysell = clif_parse_Auction_buysell;
	clif->pcashshop_buy = clif_parse_cashshop_buy;
	clif->pAdopt_request = clif_parse_Adopt_request;
	clif->pAdopt_reply = clif_parse_Adopt_reply;
	clif->pViewPlayerEquip = clif_parse_ViewPlayerEquip;
	clif->pEquipTick = clif_parse_EquipTick;
	clif->pquestStateAck = clif_parse_questStateAck;
	clif->pmercenary_action = clif_parse_mercenary_action;
	clif->pBattleChat = clif_parse_BattleChat;
	clif->pLessEffect = clif_parse_LessEffect;
	clif->pItemListWindowSelected = clif_parse_ItemListWindowSelected;
	clif->pReqOpenBuyingStore = clif_parse_ReqOpenBuyingStore;
	clif->pReqCloseBuyingStore = clif_parse_ReqCloseBuyingStore;
	clif->pReqClickBuyingStore = clif_parse_ReqClickBuyingStore;
	clif->pReqTradeBuyingStore = clif_parse_ReqTradeBuyingStore;
	clif->pSearchStoreInfo = clif_parse_SearchStoreInfo;
	clif->pSearchStoreInfoNextPage = clif_parse_SearchStoreInfoNextPage;
	clif->pCloseSearchStoreInfo = clif_parse_CloseSearchStoreInfo;
	clif->pSearchStoreInfoListItemClick = clif_parse_SearchStoreInfoListItemClick;
	clif->pDebug = clif_parse_debug;
	clif->pSkillSelectMenu = clif_parse_SkillSelectMenu;
	clif->pMoveItem = clif_parse_MoveItem;
	/* RagExe Cash Shop [Ind/Hercules] */
	clif->pCashShopOpen = clif_parse_CashShopOpen;
	clif->pCashShopClose = clif_parse_CashShopClose;
	clif->pCashShopReqTab = clif_parse_CashShopReqTab;
	clif->pCashShopSchedule = clif_parse_CashShopSchedule;
	clif->pCashShopBuy = clif_parse_CashShopBuy;
	/* BGQueue */
	clif->pBGQueueRegister = clif_parse_bgqueue_register;
	clif->pBGQueueCheckState = clif_parse_bgqueue_checkstate;
	clif->pBGQueueRevokeReq = clif_parse_bgqueue_revoke_req;
	clif->pBGQueueBattleBeginAck = clif_parse_bgqueue_battlebegin_ack;
	/*  */
	clif->pPartyTick = clif_parse_PartyTick;
	clif->pGuildInvite2 = clif_parse_GuildInvite2;
	/* Group Search System Update */
#ifdef PARTY_RECRUIT
	clif->pPartyBookingAddFilter = clif_parse_PartyBookingAddFilteringList;
	clif->pPartyBookingSubFilter = clif_parse_PartyBookingSubFilteringList;
	clif->pPartyBookingReqVolunteer = clif_parse_PartyBookingReqVolunteer;
	clif->pPartyBookingRefuseVolunteer = clif_parse_PartyBookingRefuseVolunteer;
	clif->pPartyBookingCancelVolunteer = clif_parse_PartyBookingCancelVolunteer;
#endif
	/* dull */
	clif->pDull = clif_parse_dull;
}