// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/ers.h"
#include "map.h"
#include "battle.h"
#include "clif.h"
#include "intif.h"
#include "npc.h"
#include "pc.h"
#include "pet.h"
#include "skill.h"
#include "status.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "chrif.h"
#include "quest.h"
#include "storage.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>
static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_t data);
static struct eri *auth_db_ers; //For reutilizing player login structures.
static DBMap* auth_db; // int id -> struct auth_node*
static const int packet_len_table[0x3d] = { // U - used, F - free
60, 3,-1,27,10,-1, 6,-1, // 2af8-2aff: U->2af8, U->2af9, U->2afa, U->2afb, U->2afc, U->2afd, U->2afe, U->2aff
6,-1,18, 7,-1,39,30, 10, // 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, U->2b07
6,30, 0, 0,86, 7,44,34, // 2b08-2b0f: U->2b08, U->2b09, F->2b0a, F->2b0b, U->2b0c, U->2b0d, U->2b0e, U->2b0f
11,10,10, 0,11, 0,266,10, // 2b10-2b17: U->2b10, U->2b11, U->2b12, F->2b13, U->2b14, F->2b15, U->2b16, U->2b17
2,10, 2,-1,-1,-1, 2, 7, // 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f
-1,10, 8, 2, 2,14,19,19, // 2b20-2b27: U->2b20, U->2b21, U->2b22, U->2b23, U->2b24, U->2b25, U->2b26, U->2b27
};
//Used Packets:
//2af8: Outgoing, chrif_connect -> 'connect to charserver / auth @ charserver'
//2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)'
//2afa: Outgoing, chrif_sendmap -> 'sending our maps'
//2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..'
//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc_authok'ed char. <- new command reuses previous one.
//2afd: Incoming, chrif_authok -> 'client authentication ok'
//2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver'
//2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver'
//2b00: Incoming, map_setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure)
//2b01: Outgoing, chrif_save -> 'charsave of char XY account XY (complete struct)'
//2b02: Outgoing, chrif_charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure)
//2b03: Incoming, clif_charselectok -> '' (i think its the packet after enterworld?) (not sure)
//2b04: Incoming, chrif_recvmap -> 'getting maps from charserver of other mapserver's'
//2b05: Outgoing, chrif_changemapserver -> 'Tell the charserver the mapchange / quest for ok...'
//2b06: Incoming, chrif_changemapserverack -> 'awnser of 2b05, ok/fail, data: dunno^^'
//2b07: Outgoing, chrif_removefriend -> 'Tell charserver to remove friend_id from char_id friend list'
//2b08: Outgoing, chrif_searchcharid -> '...'
//2b09: Incoming, map_addchariddb -> 'Adds a name to the nick db'
//2b0a: FREE
//2b0b: FREE
//2b0c: Outgoing, chrif_changeemail -> 'change mail address ...'
//2b0d: Incoming, chrif_changedsex -> 'Change sex of acc XY'
//2b0e: Outgoing, chrif_char_ask_name -> 'Do some operations (change sex, ban / unban etc)'
//2b0f: Incoming, chrif_char_ask_name_answer -> 'answer of the 2b0e'
//2b10: Outgoing, chrif_updatefamelist -> 'Update the fame ranking lists and send them'
//2b11: Outgoing, chrif_divorce -> 'tell the charserver to do divorce'
//2b12: Incoming, chrif_divorceack -> 'divorce chars
//2b13: FREE
//2b14: Incoming, chrif_accountban -> 'not sure: kick the player with message XY'
//2b15: FREE
//2b16: Outgoing, chrif_ragsrvinfo -> 'sends base / job / drop rates ....'
//2b17: Outgoing, chrif_char_offline -> 'tell the charserver that the char is now offline'
//2b18: Outgoing, chrif_char_reset_offline -> 'set all players OFF!'
//2b19: Outgoing, chrif_char_online -> 'tell the charserver that the char .. is online'
//2b1a: Outgoing, chrif_buildfamelist -> 'Build the fame ranking lists and send them'
//2b1b: Incoming, chrif_recvfamelist -> 'Receive fame ranking lists'
//2b1c: Outgoing, chrif_save_scdata -> 'Send sc_data of player for saving.'
//2b1d: Incoming, chrif_load_scdata -> 'received sc_data of player for loading.'
//2b1e: Incoming, chrif_update_ip -> 'Reqest forwarded from char-server for interserver IP sync.' [Lance]
//2b1f: Incoming, chrif_disconnectplayer -> 'disconnects a player (aid X) with the message XY ... 0x81 ..' [Sirius]
//2b20: Incoming, chrif_removemap -> 'remove maps of a server (sample: its going offline)' [Sirius]
//2b21: Incoming, chrif_save_ack. Returned after a character has been "final saved" on the char-server. [Skotlex]
//2b22: Incoming, chrif_updatefamelist_ack. Updated one position in the fame list.
//2b23: Outgoing, chrif_keepalive. charserver ping.
//2b24: Incoming, chrif_keepalive_ack. charserver ping reply.
//2b25: Incoming, chrif_deadopt -> 'Removes baby from Father ID and Mother ID'
//2b26: Outgoing, chrif_authreq -> 'client authentication request'
//2b27: Incoming, chrif_authfail -> 'client authentication failed'
int chrif_connected = 0;
int char_fd = -1;
int srvinfo;
static char char_ip_str[128];
static uint32 char_ip = 0;
static uint16 char_port = 6121;
static char userid[NAME_LENGTH], passwd[NAME_LENGTH];
static int chrif_state = 0;
int other_mapserver_count=0; //Holds count of how many other map servers are online (apart of this instance) [Skotlex]
//Interval at which map server updates online listing. [Valaris]
#define CHECK_INTERVAL 3600000
//Interval at which map server sends number of connected users. [Skotlex]
#define UPDATE_INTERVAL 10000
//This define should spare writing the check in every function. [Skotlex]
#define chrif_check(a) { if(!chrif_isconnected()) return a; }
/// Resets all the data.
void chrif_reset(void)
{
// TODO kick everyone out and reset everything [FlavioJS]
exit(EXIT_FAILURE);
}
/// Checks the conditions for the server to stop.
/// Releases the cookie when all characters are saved.
/// If all the conditions are met, it stops the core loop.
void chrif_check_shutdown(void)
{
if( runflag != MAPSERVER_ST_SHUTDOWN )
return;
if( auth_db->size(auth_db) > 0 )
return;
runflag = CORE_ST_STOP;
}
struct auth_node* chrif_search(int account_id)
{
return (struct auth_node*)idb_get(auth_db, account_id);
}
struct auth_node* chrif_auth_check(int account_id, int char_id, enum sd_state state)
{
struct auth_node *node = chrif_search(account_id);
return (node && node->char_id == char_id && node->state == state)?node:NULL;
}
bool chrif_auth_delete(int account_id, int char_id, enum sd_state state)
{
struct auth_node *node;
if ((node=chrif_auth_check(account_id, char_id, state)))
{
int fd = node->sd?node->sd->fd:node->fd;
if (session[fd] && session[fd]->session_data == node->sd)
session[fd]->session_data = NULL;
if (node->char_dat) aFree(node->char_dat);
if (node->sd) aFree(node->sd);
ers_free(auth_db_ers, node);
idb_remove(auth_db,account_id);
return true;
}
return false;
}
//Moves the sd character to the auth_db structure.
static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state)
{
struct auth_node *node;
if (chrif_search(sd->status.account_id))
return false; //Already exists?
node = ers_alloc(auth_db_ers, struct auth_node);
memset(node, 0, sizeof(struct auth_node));
node->account_id = sd->status.account_id;
node->char_id = sd->status.char_id;
node->login_id1 = sd->login_id1;
node->login_id2 = sd->login_id2;
node->sex = sd->status.sex;
node->fd = sd->fd;
node->sd = sd; //Data from logged on char.
node->node_created = gettick(); //timestamp for node timeouts
node->state = state;
sd->state.active = 0;
idb_put(auth_db, node->account_id, node);
return true;
}
static bool chrif_auth_logout(TBL_PC* sd, enum sd_state state)
{
if(sd->fd && state == ST_LOGOUT)
{ //Disassociate player, and free it after saving ack returns. [Skotlex]
//fd info must not be lost for ST_MAPCHANGE as a final packet needs to be sent to the player.
if (session[sd->fd])
session[sd->fd]->session_data = NULL;
sd->fd = 0;
}
return chrif_sd_to_auth(sd, state);
}
bool chrif_auth_finished(TBL_PC* sd)
{
struct auth_node *node= chrif_search(sd->status.account_id);
if (node && node->sd == sd && node->state == ST_LOGIN) {
node->sd = NULL;
return chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
return false;
}
// sets char-server's user id
void chrif_setuserid(char *id)
{
memcpy(userid, id, NAME_LENGTH);
}
// sets char-server's password
void chrif_setpasswd(char *pwd)
{
memcpy(passwd, pwd, NAME_LENGTH);
}
// security check, prints warning if using default password
void chrif_checkdefaultlogin(void)
{
if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
ShowNotice("and then edit your user/password in conf/map_athena.conf (or conf/import/map_conf.txt)\n");
}
}
// sets char-server's ip address
int chrif_setip(const char* ip)
{
char ip_str[16];
char_ip = host2ip(ip);
if (!char_ip) {
ShowWarning("Failed to Resolve Char Server Address! (%s)\n", ip);
return 0;
}
strncpy(char_ip_str, ip, sizeof(char_ip_str));
ShowInfo("Char Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(char_ip, ip_str));
return 1;
}
// sets char-server's port number
void chrif_setport(uint16 port)
{
char_port = port;
}
// says whether the char-server is connected or not
int chrif_isconnected(void)
{
return (char_fd > 0 && session[char_fd] != NULL && chrif_state == 2);
}
/*==========================================
* Saves character data.
* Flag = 1: Character is quitting
* Flag = 2: Character is changing map-servers
*------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag)
{
nullpo_retr(-1, sd);
pc_makesavestatus(sd);
if (flag && sd->state.active) //Store player data which is quitting.
{
//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
if (chrif_isconnected()) chrif_save_scdata(sd);
if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE))
ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
}
chrif_check(-1); //Character is saved on reconnect.
//For data sync
if (sd->state.storage_flag == 2)
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);
if (flag)
sd->state.storage_flag = 0; //Force close it.
//Saving of registry values.
if (sd->state.reg_dirty&4)
intif_saveregistry(sd, 3); //Save char regs
if (sd->state.reg_dirty&2)
intif_saveregistry(sd, 2); //Save account regs
if (sd->state.reg_dirty&1)
intif_saveregistry(sd, 1); //Save account2 regs
WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
WFIFOW(char_fd,0) = 0x2b01;
WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
WFIFOL(char_fd,4) = sd->status.account_id;
WFIFOL(char_fd,8) = sd->status.char_id;
WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd,2));
if( sd->status.pet_id > 0 && sd->pd )
intif_save_petdata(sd->status.account_id,&sd->pd->pet);
if( sd->hd && merc_is_hom_active(sd->hd) )
merc_save(sd->hd);
if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
mercenary_save(sd->md);
if( sd->save_quest )
intif_quest_save(sd);
return 0;
}
// connects to char-server (plaintext)
int chrif_connect(int fd)
{
ShowStatus("Logging in to char server...\n", char_fd);
WFIFOHEAD(fd,60);
WFIFOW(fd,0) = 0x2af8;
memcpy(WFIFOP(fd,2), userid, NAME_LENGTH);
memcpy(WFIFOP(fd,26), passwd, NAME_LENGTH);
WFIFOL(fd,50) = 0;
WFIFOL(fd,54) = htonl(clif_getip());
WFIFOW(fd,58) = htons(clif_getport());
WFIFOSET(fd,60);
return 0;
}
// sends maps to char-server
int chrif_sendmap(int fd)
{
int i;
ShowStatus("Sending maps to char server...\n");
// Sending normal maps, not instances
WFIFOHEAD(fd, 4 + instance_start * 4);
WFIFOW(fd,0) = 0x2afa;
for(i = 0; i < instance_start; i++)
WFIFOW(fd,4+i*4) = map[i].index;
WFIFOW(fd,2) = 4 + i * 4;
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
// receive maps from some other map-server (relayed via char-server)
int chrif_recvmap(int fd)
{
int i, j;
uint32 ip = ntohl(RFIFOL(fd,4));
uint16 port = ntohs(RFIFOW(fd,8));
for(i = 10, j = 0; i < RFIFOW(fd,2); i += 4, j++) {
map_setipport(RFIFOW(fd,i), ip, port);
}
if (battle_config.etc_log)
ShowStatus("Received maps from %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
other_mapserver_count++;
return 0;
}
// remove specified maps (used when some other map-server disconnects)
int chrif_removemap(int fd)
{
int i, j;
uint32 ip = RFIFOL(fd,4);
uint16 port = RFIFOW(fd,8);
for(i = 10, j = 0; i < RFIFOW(fd, 2); i += 4, j++)
map_eraseipport(RFIFOW(fd, i), ip, port);
other_mapserver_count--;
if(battle_config.etc_log)
ShowStatus("remove map of server %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
return 0;
}
// received after a character has been "final saved" on the char-server
static void chrif_save_ack(int fd)
{
chrif_auth_delete(RFIFOL(fd,2), RFIFOL(fd,6), ST_LOGOUT);
chrif_check_shutdown();
}
// request to move a character between mapservers
int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port)
{
nullpo_retr(-1, sd);
if (other_mapserver_count < 1)
{ //No other map servers are online!
clif_authfail_fd(sd->fd, 0);
return -1;
}
chrif_check(-1);
WFIFOHEAD(char_fd,35);
WFIFOW(char_fd, 0) = 0x2b05;
WFIFOL(char_fd, 2) = sd->bl.id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd,10) = sd->login_id2;
WFIFOL(char_fd,14) = sd->status.char_id;
WFIFOW(char_fd,18) = sd->mapindex;
WFIFOW(char_fd,20) = sd->bl.x;
WFIFOW(char_fd,22) = sd->bl.y;
WFIFOL(char_fd,24) = htonl(ip);
WFIFOW(char_fd,28) = htons(port);
WFIFOB(char_fd,30) = sd->status.sex;
WFIFOL(char_fd,31) = htonl(session[sd->fd]->client_addr);
WFIFOL(char_fd,35) = sd->group_id;
WFIFOSET(char_fd,39);
return 0;
}
/// map-server change request acknowledgement (positive or negative)
/// R 2b06 <account_id>.L <login_id1>.L <login_id2>.L <char_id>.L <map_index>.W <x>.W <y>.W <ip>.L <port>.W
int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int char_id, short map_index, short x, short y, uint32 ip, uint16 port)
{
struct auth_node *node;
if (!(node=chrif_auth_check(account_id, char_id, ST_MAPCHANGE)))
return -1;
if (!login_id1) {
ShowError("map server change failed.\n");
clif_authfail_fd(node->fd, 0);
} else
clif_changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port));
//Player has been saved already, remove him from memory. [Skotlex]
chrif_auth_delete(account_id, char_id, ST_MAPCHANGE);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int chrif_connectack(int fd)
{
static bool char_init_done = false;
if (RFIFOB(fd,2)) {
ShowFatalError("Connection to char-server failed %d.\n", RFIFOB(fd,2));
exit(EXIT_FAILURE);
}
ShowStatus("Successfully logged on to Char Server (Connection: '"CL_WHITE"%d"CL_RESET"').\n",fd);
chrif_state = 1;
chrif_connected = 1;
chrif_sendmap(fd);
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
if( !char_init_done ) {
char_init_done = true;
ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
guild_castle_map_init();
}
return 0;
}
static int chrif_reconnect(DBKey key,void *data,va_list ap)
{
struct auth_node *node=(struct auth_node*)data;
switch (node->state) {
case ST_LOGIN:
if (node->sd && node->char_dat == NULL)
{ //Since there is no way to request the char auth, make it fail.
pc_authfail(node->sd);
chrif_char_offline(node->sd);
chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
break;
case ST_LOGOUT:
//Re-send final save
chrif_save(node->sd, 1);
break;
case ST_MAPCHANGE:
{ //Re-send map-change request.
struct map_session_data *sd = node->sd;
uint32 ip;
uint16 port;
if(map_mapname2ipport(sd->mapindex,&ip,&port)==0)
chrif_changemapserver(sd, ip, port);
else //too much lag/timeout is the closest explanation for this error.
clif_authfail_fd(sd->fd, 3);
break;
}
}
return 0;
}
/// Called when all the connection steps are completed.
void chrif_on_ready(void)
{
ShowStatus("Map Server is now online.\n");
chrif_state = 2;
chrif_check_shutdown();
//If there are players online, send them to the char-server. [Skotlex]
send_users_tochar();
//Auth db reconnect handling
auth_db->foreach(auth_db,chrif_reconnect);
//Re-save any storages that were modified in the disconnection time. [Skotlex]
do_reconnect_storage();
//Re-save any guild castles that were modified in the disconnection time.
guild_castle_reconnect(-1, 0, 0);
}
/*==========================================
*
*------------------------------------------*/
int chrif_sendmapack(int fd)
{
if (RFIFOB(fd,2)) {
ShowFatalError("chrif : send map list to char server failed %d\n", RFIFOB(fd,2));
exit(EXIT_FAILURE);
}
memcpy(wisp_server_name, RFIFOP(fd,3), NAME_LENGTH);
chrif_on_ready();
return 0;
}
/*==========================================
* Request sc_data from charserver [Skotlex]
*------------------------------------------*/
int chrif_scdata_request(int account_id, int char_id)
{
#ifdef ENABLE_SC_SAVING
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2afc;
WFIFOL(char_fd,2) = account_id;
WFIFOL(char_fd,6) = char_id;
WFIFOSET(char_fd,10);
#endif
return 0;
}
/*==========================================
* Request auth confirmation
*------------------------------------------*/
void chrif_authreq(struct map_session_data *sd)
{
struct auth_node *node= chrif_search(sd->bl.id);
if( node != NULL || !chrif_isconnected() ) {
set_eof(sd->fd);
return;
}
WFIFOHEAD(char_fd,19);
WFIFOW(char_fd,0) = 0x2b26;
WFIFOL(char_fd,2) = sd->status.account_id;
WFIFOL(char_fd,6) = sd->status.char_id;
WFIFOL(char_fd,10) = sd->login_id1;
WFIFOB(char_fd,14) = sd->status.sex;
WFIFOL(char_fd,15) = htonl(session[sd->fd]->client_addr);
WFIFOSET(char_fd,19);
chrif_sd_to_auth(sd, ST_LOGIN);
}
/*==========================================
* Auth confirmation ack
*------------------------------------------*/
void chrif_authok(int fd)
{
int account_id;
uint32 login_id1;
uint32 login_id2;
time_t expiration_time;
int group_id;
struct mmo_charstatus* status;
int char_id;
struct auth_node *node;
bool changing_mapservers;
TBL_PC* sd;
//Check if both servers agree on the struct's size
if( RFIFOW(fd,2) - 25 != sizeof(struct mmo_charstatus) ) {
ShowError("chrif_authok: Data size mismatch! %d != %d\n", RFIFOW(fd,2) - 25, sizeof(struct mmo_charstatus));
return;
}
account_id = RFIFOL(fd,4);
login_id1 = RFIFOL(fd,8);
login_id2 = RFIFOL(fd,12);
expiration_time = (time_t)(int32)RFIFOL(fd,16);
group_id = RFIFOL(fd,20);
changing_mapservers = (RFIFOB(fd,24));
status = (struct mmo_charstatus*)RFIFOP(fd,25);
char_id = status->char_id;
//Check if we don't already have player data in our server
//Causes problems if the currently connected player tries to quit or this data belongs to an already connected player which is trying to re-auth.
if ((sd = map_id2sd(account_id)) != NULL)
return;
if ((node = chrif_search(account_id)) == NULL)
return; // should not happen
if (node->state != ST_LOGIN)
return; //character in logout phase, do not touch that data.
if (node->sd == NULL)
{
/*
//When we receive double login info and the client has not connected yet,
//discard the older one and keep the new one.
chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
*/
return; // should not happen
}
sd = node->sd;
if( runflag == MAPSERVER_ST_RUNNING &&
node->char_dat == NULL &&
node->account_id == account_id &&
node->char_id == char_id &&
node->login_id1 == login_id1 )
{ //Auth Ok
if (pc_authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers))
return;
} else { //Auth Failed
pc_authfail(sd);
}
chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
chrif_auth_delete(account_id, char_id, ST_LOGIN);
}
// client authentication failed
void chrif_authfail(int fd)
{
int account_id;
int char_id;
uint32 login_id1;
char sex;
uint32 ip;
struct auth_node* node;
account_id = RFIFOL(fd,2);
char_id = RFIFOL(fd,6);
login_id1 = RFIFOL(fd,10);
sex = RFIFOB(fd,14);
ip = ntohl(RFIFOL(fd,15));
node = chrif_search(account_id);
if( node != NULL &&
node->account_id == account_id &&
node->char_id == char_id &&
node->login_id1 == login_id1 &&
node->sex == sex &&
node->state == ST_LOGIN )
{// found a match
clif_authfail_fd(node->fd, 0);
chrif_auth_delete(account_id, char_id, ST_LOGIN);
}
}
//This can still happen (client times out while waiting for char to confirm auth data)
int auth_db_cleanup_sub(DBKey key,void *data,va_list ap)
{
struct auth_node *node=(struct auth_node*)data;
const char* states[] = { "Login", "Logout", "Map change" };
if(DIFF_TICK(gettick(),node->node_created)>60000) {
switch (node->state)
{
case ST_LOGOUT:
//Re-save attempt (->sd should never be null here).
node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad)
chrif_save(node->sd, 1);
break;
default:
//Clear data. any connected players should have timed out by now.
ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
chrif_char_offline_nsd(node->account_id, node->char_id);
chrif_auth_delete(node->account_id, node->char_id, node->state);
break;
}
return 1;
}
return 0;
}
int auth_db_cleanup(int tid, unsigned int tick, int id, intptr_t data) {
chrif_check(0);
auth_db->foreach(auth_db, auth_db_cleanup_sub);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int chrif_charselectreq(struct map_session_data* sd, uint32 s_ip)
{
nullpo_retr(-1, sd);
if( !sd || !sd->bl.id || !sd->login_id1 )
return -1;
chrif_check(-1);
WFIFOHEAD(char_fd,18);
WFIFOW(char_fd, 0) = 0x2b02;
WFIFOL(char_fd, 2) = sd->bl.id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd,10) = sd->login_id2;
WFIFOL(char_fd,14) = htonl(s_ip);
WFIFOSET(char_fd,18);
return 0;
}
/*==========================================
* �L�������₢���킹
*------------------------------------------*/
int chrif_searchcharid(int char_id)
{
if( !char_id )
return -1;
chrif_check(-1);
WFIFOHEAD(char_fd,6);
WFIFOW(char_fd,0) = 0x2b08;
WFIFOL(char_fd,2) = char_id;
WFIFOSET(char_fd,6);
return 0;
}
/*==========================================
* Change Email
*------------------------------------------*/
int chrif_changeemail(int id, const char *actual_email, const char *new_email)
{
if (battle_config.etc_log)
ShowInfo("chrif_changeemail: account: %d, actual_email: '%s', new_email: '%s'.\n", id, actual_email, new_email);
chrif_check(-1);
WFIFOHEAD(char_fd,86);
WFIFOW(char_fd,0) = 0x2b0c;
WFIFOL(char_fd,2) = id;
memcpy(WFIFOP(char_fd,6), actual_email, 40);
memcpy(WFIFOP(char_fd,46), new_email, 40);
WFIFOSET(char_fd,86);
return 0;
}
/*==========================================
* S 2b0e <accid>.l <name>.24B <type>.w { <year>.w <month>.w <day>.w <hour>.w <minute>.w <second>.w }
* Send an account modification request to the login server (via char server).
* type of operation:
* 1: block, 2: ban, 3: unblock, 4: unban, 5: changesex (use next function for 5)
*------------------------------------------*/
int chrif_char_ask_name(int acc, const char* character_name, unsigned short operation_type, int year, int month, int day, int hour, int minute, int second)
{
chrif_check(-1);
WFIFOHEAD(char_fd,44);
WFIFOW(char_fd,0) = 0x2b0e;
WFIFOL(char_fd,2) = acc;
safestrncpy((char*)WFIFOP(char_fd,6), character_name, NAME_LENGTH);
WFIFOW(char_fd,30) = operation_type;
if (operation_type == 2) {
WFIFOW(char_fd,32) = year;
WFIFOW(char_fd,34) = month;
WFIFOW(char_fd,36) = day;
WFIFOW(char_fd,38) = hour;
WFIFOW(char_fd,40) = minute;
WFIFOW(char_fd,42) = second;
}
WFIFOSET(char_fd,44);
return 0;
}
int chrif_changesex(struct map_session_data *sd)
{
chrif_check(-1);
WFIFOHEAD(char_fd,44);
WFIFOW(char_fd,0) = 0x2b0e;
WFIFOL(char_fd,2) = sd->status.account_id;
safestrncpy((char*)WFIFOP(char_fd,6), sd->status.name, NAME_LENGTH);
WFIFOW(char_fd,30) = 5;
WFIFOSET(char_fd,44);
clif_displaymessage(sd->fd, "Need disconnection to perform change-sex request...");
if (sd->fd)
clif_authfail_fd(sd->fd, 15);
else
map_quit(sd);
return 0;
}
/*==========================================
* R 2b0f <accid>.l <name>.24B <type>.w <answer>.w
* Processing a reply to chrif_char_ask_name() (request to modify an account).
* type of operation:
* 1: block, 2: ban, 3: unblock, 4: unban, 5: changesex
* type of answer:
* 0: login-server request done
* 1: player not found
* 2: gm level too low
* 3: login-server offline
*------------------------------------------*/
static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16 type, uint16 answer)
{
struct map_session_data* sd;
const char* action;
char output[256];
sd = map_id2sd(acc);
if( acc < 0 || sd == NULL ) {
ShowError("chrif_char_ask_name_answer failed - player not online.\n");
return;
}
switch( type ) {
case 1 : action = "block"; break;
case 2 : action = "ban"; break;
case 3 : action = "unblock"; break;
case 4 : action = "unban"; break;
case 5 : action = "change the sex of"; break;
default: action = "???"; break;
}
switch( answer ) {
case 0 : sprintf(output, "Login-server has been asked to %s the player '%.*s'.", action, NAME_LENGTH, player_name); break;
case 1 : sprintf(output, "The player '%.*s' doesn't exist.", NAME_LENGTH, player_name); break;
case 2 : sprintf(output, "Your GM level don't authorise you to %s the player '%.*s'.", action, NAME_LENGTH, player_name); break;
case 3 : sprintf(output, "Login-server is offline. Impossible to %s the player '%.*s'.", action, NAME_LENGTH, player_name); break;
default: output[0] = '\0'; break;
}
clif_displaymessage(sd->fd, output);
}
/*==========================================
* ���ʕω��I�� (modified by Yor)
*------------------------------------------*/
int chrif_changedsex(int fd)
{
int acc, sex, i;
struct map_session_data *sd;
acc = RFIFOL(fd,2);
sex = RFIFOL(fd,6);
if (battle_config.etc_log)
ShowNotice("chrif_changedsex %d.\n", acc);
sd = map_id2sd(acc);
if (sd) { //Normally there should not be a char logged on right now!
if (sd->status.sex == sex)
return 0; //Do nothing? Likely safe.
sd->status.sex = !sd->status.sex;
// reset skill of some job
if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) {
// remove specifical skills of Bard classes
for(i = 315; i <= 322; i++) {
if (sd->status.skill[i].id > 0 && sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) {
sd->status.skill_point += sd->status.skill[i].lv;
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
}
}
// remove specifical skills of Dancer classes
for(i = 323; i <= 330; i++) {
if (sd->status.skill[i].id > 0 && sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) {
sd->status.skill_point += sd->status.skill[i].lv;
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
}
}
clif_updatestatus(sd, SP_SKILLPOINT);
// change job if necessary
if (sd->status.sex) //Changed from Dancer
sd->status.class_ -= 1;
else //Changed from Bard
sd->status.class_ += 1;
//sd->class_ needs not be updated as both Dancer/Bard are the same.
}
// save character
sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
// do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
clif_displaymessage(sd->fd, "Your sex has been changed (need disconnection by the server)...");
set_eof(sd->fd); // forced to disconnect for the change
map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
}
return 0;
}
/*==========================================
* Request Char Server to Divorce Players
*------------------------------------------*/
int chrif_divorce(int partner_id1, int partner_id2)
{
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b11;
WFIFOL(char_fd,2) = partner_id1;
WFIFOL(char_fd,6) = partner_id2;
WFIFOSET(char_fd,10);
return 0;
}
/*==========================================
* Divorce players
* only used if 'partner_id' is offline
*------------------------------------------*/
int chrif_divorceack(int char_id, int partner_id)
{
struct map_session_data* sd;
int i;
if( !char_id || !partner_id )
return 0;
if( (sd = map_charid2sd(char_id)) != NULL && sd->status.partner_id == partner_id )
{
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
if( (sd = map_charid2sd(partner_id)) != NULL && sd->status.partner_id == char_id )
{
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
return 0;
}
/*==========================================
* Removes Baby from parents
*------------------------------------------*/
int chrif_deadopt(int father_id, int mother_id, int child_id)
{
struct map_session_data* sd;
if( father_id && (sd = map_charid2sd(father_id)) != NULL && sd->status.child == child_id )
{
sd->status.child = 0;
sd->status.skill[WE_CALLBABY].id = 0;
sd->status.skill[WE_CALLBABY].lv = 0;
sd->status.skill[WE_CALLBABY].flag = 0;
clif_deleteskill(sd,WE_CALLBABY);
}
if( mother_id && (sd = map_charid2sd(mother_id)) != NULL && sd->status.child == child_id )
{
sd->status.child = 0;
sd->status.skill[WE_CALLBABY].id = 0;
sd->status.skill[WE_CALLBABY].lv = 0;
sd->status.skill[WE_CALLBABY].flag = 0;
clif_deleteskill(sd,WE_CALLBABY);
}
return 0;
}
/*==========================================
* Disconnection of a player (account has been banned of has a status, from login-server) by [Yor]
*------------------------------------------*/
int chrif_accountban(int fd)
{
int acc;
struct map_session_data *sd;
acc = RFIFOL(fd,2);
if (battle_config.etc_log)
ShowNotice("chrif_accountban %d.\n", acc);
sd = map_id2sd(acc);
if (acc < 0 || sd == NULL) {
ShowError("chrif_accountban failed - player not online.\n");
return 0;
}
sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
if (RFIFOB(fd,6) == 0) // 0: change of statut, 1: ban
{
switch (RFIFOL(fd,7)) { // status or final date of a banishment
case 1: clif_displaymessage(sd->fd, "Your account has 'Unregistered'."); break;
case 2: clif_displaymessage(sd->fd, "Your account has an 'Incorrect Password'..."); break;
case 3: clif_displaymessage(sd->fd, "Your account has expired."); break;
case 4: clif_displaymessage(sd->fd, "Your account has been rejected from server."); break;
case 5: clif_displaymessage(sd->fd, "Your account has been blocked by the GM Team."); break;
case 6: clif_displaymessage(sd->fd, "Your Game's EXE file is not the latest version."); break;
case 7: clif_displaymessage(sd->fd, "Your account has been prohibited to log in."); break;
case 8: clif_displaymessage(sd->fd, "Server is jammed due to over populated."); break;
case 9: clif_displaymessage(sd->fd, "Your account has not more authorised."); break;
case 100: clif_displaymessage(sd->fd, "Your account has been totally erased."); break;
default: clif_displaymessage(sd->fd, "Your account has not more authorised."); break;
}
}
else if (RFIFOB(fd,6) == 1) // 0: change of statut, 1: ban
{
time_t timestamp;
char tmpstr[2048];
timestamp = (time_t)RFIFOL(fd,7); // status or final date of a banishment
strcpy(tmpstr, "Your account has been banished until ");
strftime(tmpstr + strlen(tmpstr), 24, "%d-%m-%Y %H:%M:%S", localtime(×tamp));
clif_displaymessage(sd->fd, tmpstr);
}
set_eof(sd->fd); // forced to disconnect for the change
map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
return 0;
}
//Disconnect the player out of the game, simple packet
//packet.w AID.L WHY.B 2+4+1 = 7byte
int chrif_disconnectplayer(int fd)
{
struct map_session_data* sd;
int account_id = RFIFOL(fd, 2);
sd = map_id2sd(account_id);
if( sd == NULL )
{
struct auth_node* auth = chrif_search(account_id);
if( auth != NULL && chrif_auth_delete(account_id, auth->char_id, ST_LOGIN) )
return 0;
return -1;
}
if (!sd->fd)
{ //No connection
if (sd->state.autotrade)
map_quit(sd); //Remove it.
//Else we don't remove it because the char should have a timer to remove the player because it force-quit before,
//and we don't want them kicking their previous instance before the 10 secs penalty time passes. [Skotlex]
return 0;
}
switch(RFIFOB(fd, 6))
{
case 1: clif_authfail_fd(sd->fd, 1); break; //server closed
case 2: clif_authfail_fd(sd->fd, 2); break; //someone else logged in
case 3: clif_authfail_fd(sd->fd, 4); break; //server overpopulated
case 4: clif_authfail_fd(sd->fd, 10); break; //out of available time paid for
case 5: clif_authfail_fd(sd->fd, 15); break; //forced to dc by gm
}
return 0;
}
/*==========================================
* Request/Receive top 10 Fame character list
*------------------------------------------*/
int chrif_updatefamelist(struct map_session_data* sd)
{
char type;
chrif_check(-1);
switch(sd->class_ & MAPID_UPPERMASK)
{
case MAPID_BLACKSMITH: type = 1; break;
case MAPID_ALCHEMIST: type = 2; break;
case MAPID_TAEKWON: type = 3; break;
default:
return 0;
}
WFIFOHEAD(char_fd, 11);
WFIFOW(char_fd,0) = 0x2b10;
WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.fame;
WFIFOB(char_fd,10) = type;
WFIFOSET(char_fd,11);
return 0;
}
int chrif_buildfamelist(void)
{
chrif_check(-1);
WFIFOHEAD(char_fd,2);
WFIFOW(char_fd,0) = 0x2b1a;
WFIFOSET(char_fd,2);
return 0;
}
int chrif_recvfamelist(int fd)
{
int num, size;
int total = 0, len = 8;
memset (smith_fame_list, 0, sizeof(smith_fame_list));
memset (chemist_fame_list, 0, sizeof(chemist_fame_list));
memset (taekwon_fame_list, 0, sizeof(taekwon_fame_list));
size = RFIFOW(fd, 6); //Blacksmith block size
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
memcpy(&smith_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
total += num;
size = RFIFOW(fd, 4); //Alchemist block size
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
memcpy(&chemist_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
total += num;
size = RFIFOW(fd, 2); //Total packet length
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
memcpy(&taekwon_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
total += num;
ShowInfo("Received Fame List of '"CL_WHITE"%d"CL_RESET"' characters.\n", total);
return 0;
}
/// fame ranking update confirmation
/// R 2b22 <table>.B <index>.B <value>.L
int chrif_updatefamelist_ack(int fd)
{
struct fame_list* list;
uint8 index;
switch (RFIFOB(fd,2))
{
case 1: list = smith_fame_list; break;
case 2: list = chemist_fame_list; break;
case 3: list = taekwon_fame_list; break;
default: return 0;
}
index = RFIFOB(fd, 3);
if (index >= MAX_FAME_LIST)
return 0;
list[index].fame = RFIFOL(fd,4);
return 1;
}
int chrif_save_scdata(struct map_session_data *sd)
{ //parses the sc_data of the player and sends it to the char-server for saving. [Skotlex]
#ifdef ENABLE_SC_SAVING
int i, count=0;
unsigned int tick;
struct status_change_data data;
struct status_change *sc = &sd->sc;
const struct TimerData *timer;
chrif_check(-1);
tick = gettick();
WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data));
WFIFOW(char_fd,0) = 0x2b1c;
WFIFOL(char_fd,4) = sd->status.account_id;
WFIFOL(char_fd,8) = sd->status.char_id;
for (i = 0; i < SC_MAX; i++)
{
if (!sc->data[i])
continue;
if (sc->data[i]->timer != INVALID_TIMER)
{
timer = get_timer(sc->data[i]->timer);
if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0)
continue;
data.tick = DIFF_TICK(timer->tick,tick); //Duration that is left before ending.
} else
data.tick = -1; //Infinite duration
data.type = i;
data.val1 = sc->data[i]->val1;
data.val2 = sc->data[i]->val2;
data.val3 = sc->data[i]->val3;
data.val4 = sc->data[i]->val4;
memcpy(WFIFOP(char_fd,14 +count*sizeof(struct status_change_data)),
&data, sizeof(struct status_change_data));
count++;
}
if (count == 0)
return 0; //Nothing to save.
WFIFOW(char_fd,12) = count;
WFIFOW(char_fd,2) = 14 +count*sizeof(struct status_change_data); //Total packet size
WFIFOSET(char_fd,WFIFOW(char_fd,2));
#endif
return 0;
}
//Retrieve and load sc_data for a player. [Skotlex]
int chrif_load_scdata(int fd)
{
#ifdef ENABLE_SC_SAVING
struct map_session_data *sd;
struct status_change_data *data;
int aid, cid, i, count;
aid = RFIFOL(fd,4); //Player Account ID
cid = RFIFOL(fd,8); //Player Char ID
sd = map_id2sd(aid);
if (!sd)
{
ShowError("chrif_load_scdata: Player of AID %d not found!\n", aid);
return -1;
}
if (sd->status.char_id != cid)
{
ShowError("chrif_load_scdata: Receiving data for account %d, char id does not matches (%d != %d)!\n", aid, sd->status.char_id, cid);
return -1;
}
count = RFIFOW(fd,12); //sc_count
for (i = 0; i < count; i++)
{
data = (struct status_change_data*)RFIFOP(fd,14 + i*sizeof(struct status_change_data));
status_change_start(&sd->bl, (sc_type)data->type, 10000, data->val1, data->val2, data->val3, data->val4, data->tick, 15);
}
#endif
return 0;
}
/*==========================================
* Send rates and motd to char server [Wizputer]
* S 2b16 <base rate>.L <job rate>.L <drop rate>.L
*------------------------------------------*/
int chrif_ragsrvinfo(int base_rate, int job_rate, int drop_rate)
{
chrif_check(-1);
WFIFOHEAD(char_fd,14);
WFIFOW(char_fd,0) = 0x2b16;
WFIFOL(char_fd,2) = base_rate;
WFIFOL(char_fd,6) = job_rate;
WFIFOL(char_fd,10) = drop_rate;
WFIFOSET(char_fd,14);
return 0;
}
/*=========================================
* Tell char-server charcter disconnected [Wizputer]
*-----------------------------------------*/
int chrif_char_offline(struct map_session_data *sd)
{
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b17;
WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.account_id;
WFIFOSET(char_fd,10);
return 0;
}
int chrif_char_offline_nsd(int account_id, int char_id)
{
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b17;
WFIFOL(char_fd,2) = char_id;
WFIFOL(char_fd,6) = account_id;
WFIFOSET(char_fd,10);
return 0;
}
/*=========================================
* Tell char-server to reset all chars offline [Wizputer]
*-----------------------------------------*/
int chrif_flush_fifo(void)
{
chrif_check(-1);
set_nonblocking(char_fd, 0);
flush_fifos();
set_nonblocking(char_fd, 1);
return 0;
}
/*=========================================
* Tell char-server to reset all chars offline [Wizputer]
*-----------------------------------------*/
int chrif_char_reset_offline(void)
{
chrif_check(-1);
WFIFOHEAD(char_fd,2);
WFIFOW(char_fd,0) = 0x2b18;
WFIFOSET(char_fd,2);
return 0;
}
/*=========================================
* Tell char-server charcter is online [Wizputer]
*-----------------------------------------*/
int chrif_char_online(struct map_session_data *sd)
{
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b19;
WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.account_id;
WFIFOSET(char_fd,10);
return 0;
}
/// Called when the connection to Char Server is disconnected.
void chrif_on_disconnect(void)
{
if( chrif_connected != 1 )
ShowWarning("Connection to Char Server lost.\n\n");
chrif_connected = 0;
other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect.
map_eraseallipport();
//Attempt to reconnect in a second. [Skotlex]
add_timer(gettick() + 1000, check_connect_char_server, 0, 0);
}
void chrif_update_ip(int fd)
{
uint32 new_ip;
WFIFOHEAD(fd,6);
new_ip = host2ip(char_ip_str);
if (new_ip && new_ip != char_ip)
char_ip = new_ip; //Update char_ip
new_ip = clif_refresh_ip();
if (!new_ip) return; //No change
WFIFOW(fd,0) = 0x2736;
WFIFOL(fd,2) = htonl(new_ip);
WFIFOSET(fd,6);
}
// pings the charserver
void chrif_keepalive(int fd)
{
WFIFOHEAD(fd,2);
WFIFOW(fd,0) = 0x2b23;
WFIFOSET(fd,2);
}
void chrif_keepalive_ack(int fd)
{
}
/*==========================================
*
*------------------------------------------*/
int chrif_parse(int fd)
{
int packet_len, cmd;
// only process data from the char-server
if (fd != char_fd)
{
ShowDebug("chrif_parse: Disconnecting invalid session #%d (is not the char-server)\n", fd);
do_close(fd);
return 0;
}
if (session[fd]->flag.eof)
{
do_close(fd);
char_fd = -1;
chrif_on_disconnect();
return 0;
}
while (RFIFOREST(fd) >= 2)
{
cmd = RFIFOW(fd,0);
if (cmd < 0x2af8 || cmd >= 0x2af8 + ARRAYLENGTH(packet_len_table) || packet_len_table[cmd-0x2af8] == 0)
{
int r = intif_parse(fd); // intif�ɓn��
if (r == 1) continue; // intif�ŏ�������
if (r == 2) return 0; // intif�ŏ����������A�f�[�^������Ȃ�
ShowWarning("chrif_parse: session #%d, intif_parse failed (unrecognized command 0x%.4x).\n", fd, cmd);
set_eof(fd);
return 0;
}
packet_len = packet_len_table[cmd-0x2af8];
if (packet_len == -1)
{ // dynamic-length packet, second WORD holds the length
if (RFIFOREST(fd) < 4)
return 0;
packet_len = RFIFOW(fd,2);
}
if ((int)RFIFOREST(fd) < packet_len)
return 0;
//ShowDebug("Received packet 0x%4x (%d bytes) from char-server (connection %d)\n", RFIFOW(fd,0), packet_len, fd);
switch(cmd)
{
case 0x2af9: chrif_connectack(fd); break;
case 0x2afb: chrif_sendmapack(fd); break;
case 0x2afd: chrif_authok(fd); break;
case 0x2b00: map_setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break;
case 0x2b03: clif_charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break;
case 0x2b04: chrif_recvmap(fd); break;
case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break;
case 0x2b09: map_addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break;
case 0x2b0d: chrif_changedsex(fd); break;
case 0x2b0f: chrif_char_ask_name_answer(RFIFOL(fd,2), (char*)RFIFOP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break;
case 0x2b12: chrif_divorceack(RFIFOL(fd,2), RFIFOL(fd,6)); break;
case 0x2b14: chrif_accountban(fd); break;
case 0x2b1b: chrif_recvfamelist(fd); break;
case 0x2b1d: chrif_load_scdata(fd); break;
case 0x2b1e: chrif_update_ip(fd); break;
case 0x2b1f: chrif_disconnectplayer(fd); break;
case 0x2b20: chrif_removemap(fd); break;
case 0x2b21: chrif_save_ack(fd); break;
case 0x2b22: chrif_updatefamelist_ack(fd); break;
case 0x2b24: chrif_keepalive_ack(fd); break;
case 0x2b25: chrif_deadopt(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
case 0x2b27: chrif_authfail(fd); break;
default:
ShowError("chrif_parse : unknown packet (session #%d): 0x%x. Disconnecting.\n", fd, cmd);
set_eof(fd);
return 0;
}
if (fd == char_fd) //There's the slight chance we lost the connection during parse, in which case this would segfault if not checked [Skotlex]
RFIFOSKIP(fd, packet_len);
}
return 0;
}
int ping_char_server(int tid, unsigned int tick, int id, intptr_t data)
{
chrif_check(-1);
chrif_keepalive(char_fd);
return 0;
}
// unused
int send_usercount_tochar(int tid, unsigned int tick, int id, intptr_t data)
{
chrif_check(-1);
WFIFOHEAD(char_fd,4);
WFIFOW(char_fd,0) = 0x2afe;
WFIFOW(char_fd,2) = map_usercount();
WFIFOSET(char_fd,4);
return 0;
}
/*==========================================
* timer��
* ������map�I�Ɍq�����Ă���N���C�A���g�l����char�I�֑���
*------------------------------------------*/
int send_users_tochar(void)
{
int users = 0, i = 0;
struct map_session_data* sd;
struct s_mapiterator* iter;
chrif_check(-1);
users = map_usercount();
WFIFOHEAD(char_fd, 6+8*users);
WFIFOW(char_fd,0) = 0x2aff;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
WFIFOL(char_fd,6+8*i) = sd->status.account_id;
WFIFOL(char_fd,6+8*i+4) = sd->status.char_id;
i++;
}
mapit_free(iter);
WFIFOW(char_fd,2) = 6 + 8*users;
WFIFOW(char_fd,4) = users;
WFIFOSET(char_fd, 6+8*users);
return 0;
}
/*==========================================
* timer��
* char�I�Ƃ̐ڑ����m�F���A������Ă�����ēx�ڑ�����
*------------------------------------------*/
static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_t data)
{
static int displayed = 0;
if (char_fd <= 0 || session[char_fd] == NULL)
{
if (!displayed)
{
ShowStatus("Attempting to connect to Char Server. Please wait.\n");
displayed = 1;
}
chrif_state = 0;
char_fd = make_connection(char_ip, char_port);
if (char_fd == -1)
{ //Attempt to connect later. [Skotlex]
return 0;
}
session[char_fd]->func_parse = chrif_parse;
session[char_fd]->flag.server = 1;
realloc_fifo(char_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
chrif_connect(char_fd);
chrif_connected = (chrif_state == 2);
srvinfo = 0;
} else {
if (srvinfo == 0) {
chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
srvinfo = 1;
}
}
if (chrif_isconnected()) displayed = 0;
return 0;
}
/*==========================================
* Asks char server to remove friend_id from the friend list of char_id
*------------------------------------------*/
int chrif_removefriend(int char_id, int friend_id) {
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b07;
WFIFOL(char_fd,2) = char_id;
WFIFOL(char_fd,6) = friend_id;
WFIFOSET(char_fd,10);
return 0;
}
int auth_db_final(DBKey k,void *d,va_list ap)
{
struct auth_node *node=(struct auth_node*)d;
if (node->char_dat)
aFree(node->char_dat);
if (node->sd)
aFree(node->sd);
ers_free(auth_db_ers, node);
return 0;
}
/*==========================================
* �I��
*------------------------------------------*/
int do_final_chrif(void)
{
if( char_fd != -1 )
{
do_close(char_fd);
char_fd = -1;
}
auth_db->destroy(auth_db, auth_db_final);
ers_destroy(auth_db_ers);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int do_init_chrif(void)
{
auth_db = idb_alloc(DB_OPT_BASE);
auth_db_ers = ers_new(sizeof(struct auth_node));
add_timer_func_list(check_connect_char_server, "check_connect_char_server");
add_timer_func_list(ping_char_server, "ping_char_server");
add_timer_func_list(auth_db_cleanup, "auth_db_cleanup");
// establish map-char connection if not present
add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000);
// keep the map-char connection alive
add_timer_interval(gettick() + 1000, ping_char_server, 0, 0, ((int)stall_time-2) * 1000);
// wipe stale data for timed-out client connection requests
add_timer_interval(gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000);
// send the user count every 10 seconds, to hide the charserver's online counting problem
add_timer_interval(gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL);
return 0;
}