// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "charcommand.h"
#include "atcommand.h"
char charcommand_symbol = '#';
extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
CCMD_FUNC(jobchange);
CCMD_FUNC(petrename);
CCMD_FUNC(petfriendly);
CCMD_FUNC(stats);
CCMD_FUNC(option);
CCMD_FUNC(save);
CCMD_FUNC(stats_all);
CCMD_FUNC(reset);
CCMD_FUNC(spiritball);
CCMD_FUNC(itemlist);
CCMD_FUNC(effect);
CCMD_FUNC(storagelist);
CCMD_FUNC(item);
CCMD_FUNC(warp);
CCMD_FUNC(zeny);
CCMD_FUNC(fakename);
CCMD_FUNC(baselevel);
CCMD_FUNC(joblevel);
CCMD_FUNC(questskill);
CCMD_FUNC(lostskill);
CCMD_FUNC(skreset);
CCMD_FUNC(streset);
CCMD_FUNC(model);
CCMD_FUNC(stpoint);
CCMD_FUNC(skpoint);
CCMD_FUNC(changesex);
CCMD_FUNC(feelreset);
CCMD_FUNC(help);
/*==========================================
*CharCommandInfo charcommand_info[]�\���̂̒�`
*------------------------------------------
*/
// First char of commands is configured in charcommand_athena.conf. Leave # in this list for default value.
// to set default level, read charcommand_athena.conf first please.
static CharCommandInfo charcommand_info[] = {
{ CharCommandJobChange, "#job", 60, charcommand_jobchange },
{ CharCommandJobChange, "#jobchange", 60, charcommand_jobchange },
{ CharCommandPetRename, "#petrename", 50, charcommand_petrename },
{ CharCommandPetFriendly, "#petfriendly", 50, charcommand_petfriendly },
{ CharCommandStats, "#stats", 40, charcommand_stats },
{ CharCommandOption, "#option", 60, charcommand_option },
{ CharCommandReset, "#reset", 60, charcommand_reset },
{ CharCommandSave, "#save", 60, charcommand_save },
{ CharCommandStatsAll, "#statsall", 40, charcommand_stats_all },
{ CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball },
{ CharCommandItemList, "#itemlist", 40, charcommand_itemlist },
{ CharCommandEffect, "#effect", 40, charcommand_effect },
{ CharCommandStorageList, "#storagelist", 40, charcommand_storagelist },
{ CharCommandItem, "#item", 60, charcommand_item },
{ CharCommandWarp, "#warp", 60, charcommand_warp },
{ CharCommandWarp, "#rura", 60, charcommand_warp },
{ CharCommandWarp, "#rura+", 60, charcommand_warp },
{ CharCommandZeny, "#zeny", 60, charcommand_zeny },
{ CharCommandFakeName, "#fakename", 20, charcommand_fakename},
//*********************************Recently added commands*********************************************
{ CharCommandBaseLevel, "#baselvl", 20, charcommand_baselevel},
{ CharCommandBaseLevel, "#blvl", 60, charcommand_baselevel},
{ CharCommandBaseLevel, "#baselvlup", 60, charcommand_baselevel},
{ CharCommandJobLevel, "#joblvl", 60, charcommand_joblevel},
{ CharCommandJobLevel, "#jlvl", 60, charcommand_joblevel},
{ CharCommandJobLevel, "#joblvlup", 60, charcommand_joblevel},
{ CharCommandQuestSkill, "#questskill", 60, charcommand_questskill },
{ CharCommandLostSkill, "#lostskill", 60, charcommand_lostskill },
{ CharCommandSkReset, "#skreset", 60, charcommand_skreset },
{ CharCommandStReset, "#streset", 60, charcommand_streset },
{ CharCommandModel, "#model", 50, charcommand_model },
{ CharCommandSKPoint, "#skpoint", 60, charcommand_skpoint },
{ CharCommandSTPoint, "#stpoint", 60, charcommand_stpoint },
{ CharCommandChangeSex, "#changesex", 60, charcommand_changesex },
{ CharCommandFeelReset, "#feelreset", 60, charcommand_feelreset },
{ CharCommandHelp, "#help", 20, charcommand_help },
// add new commands before this line
{ CharCommand_Unknown, NULL, 1, NULL }
};
int get_charcommand_level(const CharCommandType type) {
int i;
for (i = 0; charcommand_info[i].type != CharCommand_None; i++)
if (charcommand_info[i].type == type)
return charcommand_info[i].level;
return 100; // 100: command can not be used
}
CharCommandType
is_charcommand_sub(const int fd, struct map_session_data* sd, const char* str, int gmlvl) {
CharCommandInfo info;
CharCommandType type;
memset(&info, 0, sizeof(info));
type = charcommand(sd, gmlvl, str, &info);
if (type != CharCommand_None) {
char command[100];
char output[200];
const char* p = str;
if (map[sd->bl.m].nocommand &&
gmlvl < map[sd->bl.m].nocommand)
{ //Command not allowed on this map.
sprintf(output, msg_txt(143));
clif_displaymessage(fd, output);
return AtCommand_None;
}
memset(command, '\0', sizeof(command));
memset(output, '\0', sizeof(output));
while (*p && !ISSPACE(*p))
p++;
if (p - str >= sizeof(command)) // too long
return CharCommand_Unknown;
strncpy(command, str, p - str);
while (ISSPACE(*p))
p++;
if (type == CharCommand_Unknown || info.proc == NULL) {
snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command.
clif_displaymessage(fd, output);
} else {
if (info.proc(fd, sd, command, p) != 0) {
// Command can not be executed
snprintf(output, sizeof(output), msg_txt(154), command); // %s failed.
clif_displaymessage(fd, output);
}
}
return info.type;
}
return CharCommand_None;
}
/*==========================================
*is_charcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
*------------------------------------------
*/
CharCommandType
is_charcommand(const int fd, struct map_session_data* sd, const char* message) {
const char* str = message;
int s_flag = 0;
nullpo_retr(CharCommand_None, sd);
if (sd->sc.count && sd->sc.data[SC_NOCHAT].timer != -1 && sd->sc.data[SC_NOCHAT].val1&MANNER_NOCOMMAND)
return CharCommand_None;
if (!message || !*message)
return CharCommand_None;
str += strlen(sd->status.name);
while (*str && (ISSPACE(*str) || (s_flag == 0 && *str == ':'))) {
if (*str == ':')
s_flag = 1;
str++;
}
if (!*str)
return CharCommand_None;
if(str[0] == '|' && strlen(str) >= 4 && str[3] == charcommand_symbol)
str += 3; // skip 10/11-langtype's codepage indicator, if detected
return is_charcommand_sub(fd,sd,str,pc_isGM(sd));
}
/*==========================================
*
*------------------------------------------
*/
CharCommandType charcommand(struct map_session_data* sd, const int level, const char* message, CharCommandInfo* info) {
char* p = (char *)message;
if (!info)
return CharCommand_None;
if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
return CharCommand_None;
if (!p || !*p) {
ShowError("char command message is empty\n");
return CharCommand_None;
}
if (*p == charcommand_symbol) { // check first char
char command[101];
int i = 0;
memset(info, 0, sizeof(CharCommandInfo));
sscanf(p, "%100s", command);
command[100] = '\0';
while (charcommand_info[i].type != CharCommand_Unknown) {
if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) {
p[0] = charcommand_info[i].command[0]; // set correct first symbol for after.
break;
}
i++;
}
if (charcommand_info[i].type == CharCommand_Unknown) {
// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
if (level == 0)
return CharCommand_None;
else
return CharCommand_Unknown;
} else if((log_config.gm) && (charcommand_info[i].level >= log_config.gm)) {
log_atcommand(sd, message);
}
memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]);
} else {
return CharCommand_None;
}
return info->type;
}
/*==========================================
*
*------------------------------------------
*/
static CharCommandInfo* get_charcommandinfo_byname(const char* name) {
int i;
for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++)
if (strcmpi(charcommand_info[i].command + 1, name) == 0)
return &charcommand_info[i];
return NULL;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
CharCommandInfo* p;
FILE* fp;
if ((fp = fopen(cfgName, "r")) == NULL) {
ShowError("CharCommands configuration file not found: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
continue;
p = get_charcommandinfo_byname(w1);
if (p != NULL) {
p->level = atoi(w2);
if (p->level > 100)
p->level = 100;
else if (p->level < 0)
p->level = 0;
}
if (strcmpi(w1, "import") == 0)
charcommand_config_read(w2);
else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%' && // symbol of party chat speaking
w2[0] != '$' && // symbol of guild chat speaking
w2[0] != '@') // symbol of atcommand
charcommand_symbol = w2[0];
}
fclose(fp);
return 0;
}
/*==========================================
* �ΏۃL�����N�^�[��]�E������ upper�w��œ]����{�q���\
*------------------------------------------
*/
int charcommand_jobchange(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data* pl_sd;
int job = 0, upper = -1;
memset(character, '\0', sizeof(character));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
return -1;
}
if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper�w�肵�Ă���
upper = -1;
if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper�w�肵�ĂȂ���ɉ�������Ȃ�
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
return -1;
}
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
int j;
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level
if ((job >= 0 && job < MAX_PC_CLASS)) {
for (j=0; j < MAX_INVENTORY; j++) {
if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0)
pc_unequipitem(pl_sd, j, 3);
}
if (pc_jobchange(pl_sd, job, upper) == 0)
clif_displaymessage(fd, msg_table[48]); // Character's job changed.
else {
clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[49]); // Invalid job ID.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_petrename(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct pet_data *pd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (!pl_sd->status.pet_id || !pl_sd->pd) {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
pd = pl_sd->pd;
if (pd->pet.rename_flag) {
clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
return -1;
}
pd->pet.rename_flag = 0;
intif_save_petdata(pl_sd->status.account_id, &pd->pet);
clif_send_petstatus(pl_sd);
clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_petfriendly(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int friendly = 0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct pet_data *pd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) {
clif_displaymessage(fd, "Please, enter a valid value (usage: "
"#petfriendly <0-1000> <player>).");
return -1;
}
if (((pl_sd = map_nick2sd(character)) == NULL) ||
pc_isGM(sd)<pc_isGM(pl_sd)) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (!pl_sd->status.pet_id || !pl_sd->pd) {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
if (friendly < 0 || friendly > 1000) {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
pd = pl_sd->pd;
if (friendly == pd->pet.intimate) {
clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
return -1;
}
pd->pet.intimate = friendly;
clif_send_petstatus(pl_sd);
clif_pet_emotion(pd,0);
clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_stats(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[NAME_LENGTH];
char job_jobname[100];
char output[200];
struct map_session_data *pl_sd;
int i;
memset(character, '\0', sizeof(character));
memset(job_jobname, '\0', sizeof(job_jobname));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #stats <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
struct {
const char* format;
int value;
} output_table[] = {
{ "Base Level - %d", 0 },
{ NULL, 0 },
{ "Hp - %d", 0 },
{ "MaxHp - %d", 0 },
{ "Sp - %d", 0 },
{ "MaxSp - %d", 0 },
{ "Str - %3d", 0 },
{ "Agi - %3d", 0 },
{ "Vit - %3d", 0 },
{ "Int - %3d", 0 },
{ "Dex - %3d", 0 },
{ "Luk - %3d", 0 },
{ "Zeny - %d", 0 },
{ NULL, 0 }
};
//direct array initialization with variables is not standard C compliant.
output_table[0].value = pl_sd->status.base_level;
output_table[1].format = job_jobname;
output_table[1].value = pl_sd->status.job_level;
output_table[2].value = pl_sd->status.hp;
output_table[3].value = pl_sd->status.max_hp;
output_table[4].value = pl_sd->status.sp;
output_table[5].value = pl_sd->status.max_sp;
output_table[6].value = pl_sd->status.str;
output_table[7].value = pl_sd->status.agi;
output_table[8].value = pl_sd->status.vit;
output_table[9].value = pl_sd->status.int_;
output_table[10].value = pl_sd->status.dex;
output_table[11].value = pl_sd->status.luk;
output_table[12].value = pl_sd->status.zeny;
sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)");
sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats:
clif_displaymessage(fd, output);
for (i = 0; output_table[i].format != NULL; i++) {
sprintf(output, output_table[i].format, output_table[i].value);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Reset
*------------------------------------------
*/
int charcommand_reset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #reset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
pc_resetstate(pl_sd);
pc_resetskill(pl_sd,1);
sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_option(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[NAME_LENGTH];
int opt1 = 0, opt2 = 0, opt3 = 0;
struct map_session_data* pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message ||
sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 ||
opt1 < 0 || opt2 < 0 || opt3 < 0) {
clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option <param1> <param2> <param3> <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level
pl_sd->sc.opt1 = opt1;
pl_sd->sc.opt2 = opt2;
pc_setoption(pl_sd, opt3);
clif_displaymessage(fd, msg_table[58]); // Character's options changed.
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_save(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char map_name[MAP_NAME_LENGTH_EXT];
char character[NAME_LENGTH];
struct map_session_data* pl_sd;
int x = 0, y = 0;
int m;
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save <map> <x> <y> <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
m = map_mapname2mapid(map_name);
if (m < 0 && !mapindex_name2id(map_name)) {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
} else {
//FIXME: What do you do if the map is in another map server with the nowarpto flag?
if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
return -1;
}
if (m>=0)
pc_setsavepoint(pl_sd, map[m].index, x, y);
else
pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Character Stats All by fritz
int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char output[1024], gmlevel[1024];
int i;
int count, users;
struct map_session_data *pl_sd, **pl_allsd;
memset(output, '\0', sizeof(output));
memset(gmlevel, '\0', sizeof(gmlevel));
count = 0;
pl_allsd = map_getallusers(&users);
for(i = 0; i < users; i++) {
if ((pl_sd = pl_allsd[i]))
{
if (pc_isGM(pl_sd) > 0)
sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
else
sprintf(gmlevel, " ");
sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
clif_displaymessage(fd, output);
sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "--------");
count++;
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[28]); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_table[29]); // 1 player found.
else {
sprintf(output, msg_table[30], count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* CharSpiritBall Function by PalasX
*------------------------------------------
*/
int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[NAME_LENGTH];
int spirit = 0;
memset(character, '\0', sizeof(character));
if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>.");
return -1;
}
if((pl_sd = map_nick2sd(character)) != NULL) {
if (spirit >= 0 && spirit <= 0x7FFF) {
if (pl_sd->spiritball != spirit || spirit > 999) {
if (pl_sd->spiritball > 0)
pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
pl_sd->spiritball = spirit;
clif_spiritball(pl_sd);
// no message, player can look the difference
if (spirit > 1000)
clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
} else {
clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #itemlist <character>: Displays the list of a player's items.
*------------------------------------------
*/
int
charcommand_itemlist(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, equip, count, counter, counter2;
char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
struct item *i_item; //Current inventory item.
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(equipstr, '\0', sizeof(equipstr));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
counter = 0;
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
i_item = &pl_sd->status.inventory[i];
if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
counter = counter + i_item->amount;
count++;
if (count == 1) {
sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if ((equip = i_item->equip)) {
strcpy(equipstr, "| equiped: ");
if (equip & EQP_GARMENT)
strcat(equipstr, "robe/gargment, ");
if (equip & EQP_ACC_L)
strcat(equipstr, "left accessory, ");
if (equip & EQP_ARMOR)
strcat(equipstr, "body/armor, ");
if ((equip & EQP_ARMS) == EQP_HAND_R)
strcat(equipstr, "right hand, ");
if ((equip & EQP_ARMS) == EQP_HAND_L)
strcat(equipstr, "left hand, ");
if ((equip & EQP_ARMS) == EQP_ARMS)
strcat(equipstr, "both hands, ");
if (equip & EQP_SHOES)
strcat(equipstr, "feet, ");
if (equip & EQP_ACC_R)
strcat(equipstr, "right accessory, ");
if ((equip & EQP_HELM) == EQP_HEAD_LOW)
strcat(equipstr, "lower head, ");
if ((equip & EQP_HELM) == EQP_HEAD_TOP)
strcat(equipstr, "top head, ");
if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP))
strcat(equipstr, "lower/top head, ");
if ((equip & EQP_HELM) == EQP_HEAD_MID)
strcat(equipstr, "mid head, ");
if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID))
strcat(equipstr, "lower/mid head, ");
if ((equip & EQP_HELM) == EQP_HELM)
strcat(equipstr, "lower/mid/top head, ");
// remove final ', '
equipstr[strlen(equipstr) - 2] = '\0';
} else
memset(equipstr, '\0', sizeof(equipstr));
if (i_item->refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
else
sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
if(i_item->card[0]==CARD0_PET) { //pet eggs
if (i_item->card[3])
sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
else
sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
strcat(output, outputtmp);
} else
if(i_item->card[0]==CARD0_FORGE) { //forged items.
sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
} else
if(i_item->card[0]==CARD0_CREATE) { //created items.
sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
strcat(output, outputtmp);
} else //Normal slots
for (j = 0; j < item_data->slot; j++) {
if (pl_sd->status.inventory[i].card[j]) {
if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found on this player.");
else {
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #effect by [MouseJstr]
*
* Create a effect localized on another character
*------------------------------------------
*/
int
charcommand_effect(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
char target[NAME_LENGTH];
int type = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23s", &type, target) != 2) {
clif_displaymessage(fd, "usage: #effect <type+> <target>.");
return -1;
}
if((pl_sd=map_nick2sd(target)) == NULL)
return -1;
clif_specialeffect(&pl_sd->bl, type, AREA);
clif_displaymessage(fd, msg_table[229]); // Your effect has changed.
return 0;
}
/*==========================================
* #storagelist <character>: Displays the items list of a player's storage.
*------------------------------------------
*/
int
charcommand_storagelist(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct storage *stor;
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[NAME_LENGTH], output[200], outputtmp[200];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
counter = 0;
count = 0;
for (i = 0; i < MAX_STORAGE; i++) {
if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) {
counter = counter + stor->storage_[i].amount;
count++;
if (count == 1) {
sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (stor->storage_[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++) {
if (stor->storage_[i].card[j]) {
if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found in the storage of this player.");
else {
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, "This player has no storage.");
return 0;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
static void
charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number)
{
int flag = 0;
int loop = 1, get_count = number,i;
struct item item_tmp;
if(sd && item_data){
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
loop = number;
get_count = 1;
}
for (i = 0; i < loop; i++) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_data->nameid;
item_tmp.identify = 1;
if ((flag = pc_additem((struct map_session_data*)sd,
&item_tmp, get_count)))
clif_additem((struct map_session_data*)sd, 0, 0, flag);
}
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);
}
}
/*==========================================
* #item command (usage: #item <name/id_of_item> <quantity> <player>)
* by MC Cameri
*------------------------------------------
*/
int charcommand_item(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char item_name[100];
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
int number = 0, item_id, flag;
struct item item_tmp;
struct item_data *item_data;
int get_count, i, pet_id;
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 &&
sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3
)) {
clif_displaymessage(fd, "Please, enter an item name/id (usage: #item <item name or ID> <quantity> <char name>).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id >= 500) {
get_count = number;
// check pet egg
pet_id = search_petDB_index(item_id, PET_EGG);
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
get_count = 1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
for (i = 0; i < number; i += get_count) {
// if pet egg
if (pet_id >= 0) {
pl_sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id,
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
// if not pet egg
} else {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
clif_additem(pl_sd, 0, 0, flag);
}
}
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);
clif_displaymessage(fd, msg_table[18]); // Item created.
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){
struct map_session_data **pl_allsd;
int users;
pl_allsd = map_getallusers(&users);
for (i = 0; i < users; i++) {
if ((pl_sd = pl_allsd[i])) {
charcommand_giveitem_sub(pl_sd,item_data,number);
snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "You got %s %d.", item_name,number);
clif_displaymessage(pl_sd->fd, tmp_cmdoutput);
}
}
snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "%s received %s %d.","Everyone",item_name,number);
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
* #warp/#rura/#rura+ <mapname> <x> <y> <char name>
*------------------------------------------
*/
int charcommand_warp(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char map_name[MAP_NAME_LENGTH_EXT];
char character[NAME_LENGTH];
int x = 0, y = 0;
struct map_session_data *pl_sd;
int m;
nullpo_retr(-1, sd);
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) {
clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ <mapname> <x> <y> <char name>");
return -1;
}
if ((pl_sd = map_nick2sd(character)) == NULL) {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
m = map_mapname2mapid(map_name);
if (m < 0) {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
if ((x || y) && map_getcell(m, x, y, CELL_CHKNOREACH)) {
clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
x = y = 0;
}
if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
return -1;
}
if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) {
clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped.
clif_displaymessage(fd, msg_table[15]); // Player warped (message sent to player too).
return 0;
}
//No error message specified...?
return -1;
}
/*==========================================
* #zeny <charname>
*------------------------------------------
*/
int charcommand_zeny(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[NAME_LENGTH];
int zeny = 0, new_zeny;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny <zeny> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
new_zeny = pl_sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != pl_sd->status.zeny) {
pl_sd->status.zeny = new_zeny;
clif_updatestatus(pl_sd, SP_ZENY);
clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed!
} else {
if (zeny < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #fakename <char name> <fake name>
*------------------------------------------
*/
int charcommand_fakename(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char name[NAME_LENGTH];
char char_name[NAME_LENGTH];
nullpo_retr(-1, sd);
name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex]
if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) {
clif_displaymessage(sd->fd,"Usage: #fakename <char name> <fake name>.");
clif_displaymessage(sd->fd,"Or: #fakename <char name> to disable.");
return 0;
}
if(!(pl_sd = map_nick2sd(char_name))) {
clif_displaymessage(sd->fd,"Character not found.");
return -1;
}
if(!name[0]) {
if(strlen(pl_sd->fakename) > 1) {
pl_sd->fakename[0]='\0';
clif_charnameack(0, &pl_sd->bl);
clif_displaymessage(sd->fd,"Returned to real name.");
} else {
clif_displaymessage(sd->fd,"Character does not has a fake name.");
}
return 0;
}
if(strlen(name) < 2) {
clif_displaymessage(sd->fd,"Fake name must be at least two characters.");
return 0;
}
memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
clif_charnameack(0, &pl_sd->bl);
clif_displaymessage(sd->fd,"Fake name enabled.");
return 0;
}
/*==========================================
* #baselvl <#> <nickname>
* Transferred by: Kevin
*------------------------------------------
*/
int charcommand_baselevel(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int level = 0, i, status_point=0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #baselvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) == NULL) {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can change base level only lower or same gm level
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (level > 0) {
if (pl_sd->status.base_level == pc_maxbaselv(pl_sd)) { // check for max level by Valaris
clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
return 0;
} // End Addition
if ((unsigned int)level > pc_maxbaselv(pl_sd) ||
pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level)
level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
for (i = 1; i <= level; i++)
status_point += (pl_sd->status.base_level + i + 14) / 5;
if (pl_sd->status.status_point > USHRT_MAX - status_point)
pl_sd->status.status_point = USHRT_MAX;
else
pl_sd->status.status_point += status_point;
pl_sd->status.base_level += (unsigned int)level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_STATUSPOINT);
status_calc_pc(pl_sd, 0);
status_percent_heal(&pl_sd->bl, 100, 100);
clif_misceffect(&pl_sd->bl, 0);
clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
} else {
if (pl_sd->status.base_level == 1) {
clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
return -1;
}
level *= -1;
if ((unsigned int)level >= pl_sd->status.base_level)
level = pl_sd->status.base_level -1;
for (i = 0; i > -level; i--)
status_point += (pl_sd->status.base_level +i + 14) / 5;
if (pl_sd->status.status_point < status_point)
pc_resetstate(pl_sd);
if (pl_sd->status.status_point < status_point)
pl_sd->status.status_point = 0;
else
pl_sd->status.status_point -= status_point;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
pl_sd->status.base_level -= (unsigned int)level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
status_calc_pc(pl_sd, 0);
clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
}
return 0; //����I��
}
/*==========================================
* #jlvl <#> <nickname>
* Transferred by: Kevin
*------------------------------------------
*/
int charcommand_joblevel(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int level = 0;
//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #joblvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
if (level > 0) {
if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) {
clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
return -1;
}
if ((unsigned int)level > pc_maxjoblv(pl_sd) ||
pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level)
level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
pl_sd->status.job_level += (unsigned int)level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point > USHRT_MAX - level)
pl_sd->status.skill_point = USHRT_MAX;
else
pl_sd->status.skill_point += level;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
status_calc_pc(pl_sd, 0);
clif_misceffect(&pl_sd->bl, 1);
clif_displaymessage(fd, msg_table[68]); // character's job level raised.
} else {
if (pl_sd->status.job_level == 1) {
clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
return -1;
}
level*=-1;
if ((unsigned int)level >= pl_sd->status.job_level)
level = pl_sd->status.job_level-1;
pl_sd->status.job_level -= (unsigned int)level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point < level)
pc_resetskill(pl_sd, 0); //Need more skill points to substract
if (pl_sd->status.skill_point < level)
pl_sd->status.skill_point = 0;
else
pl_sd->status.skill_point -= level;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
status_calc_pc(pl_sd, 0);
clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #questskill <skill_#> <nickname>
* Transferred by: Kevin
*------------------------------------------
*/
int charcommand_questskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int skill_id = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> <nickname>).");
return -1;
}
if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_checkskill(pl_sd, skill_id) == 0) {
pc_skill(pl_sd, skill_id, 1, 0);
clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
} else {
clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
return -1;
}
return 0;
}
/*==========================================
* #lostskill <skill_#> <nickname>
* Transferred by: Kevin
*------------------------------------------
*/
int charcommand_lostskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int skill_id = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
return -1;
}
if (skill_id >= 0 && skill_id < MAX_SKILL) {
if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_checkskill(pl_sd, skill_id) > 0) {
pl_sd->status.skill[skill_id].lv = 0;
pl_sd->status.skill[skill_id].flag = 0;
clif_skillinfoblock(pl_sd);
clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
} else {
clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
return -1;
}
return 0;
}
/*==========================================
* Character Skill Reset
*------------------------------------------
*/
int charcommand_skreset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
pc_resetskill(pl_sd,1);
sprintf(tmp_cmdoutput, msg_table[206], player); // '%s' skill points reseted!
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Stat Reset
*------------------------------------------
*/
int charcommand_streset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
pc_resetstate(pl_sd);
sprintf(tmp_cmdoutput, msg_table[207], player); // '%s' stats points reseted!
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Model by chbrules
*------------------------------------------
*/
int charcommand_model(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, tmp_cmdoutput);
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
/* Removed this check for being too strange. [Skotlex]
if (cloth_color != 0 &&
pl_sd->status.sex == 1 &&
(pl_sd->status.class_ == JOB_ASSASSIN || pl_sd->status.class_ == JOB_ROGUE)) {
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
return -1;
} else {
*/
pc_changelook(pl_sd, LOOK_HAIR, hair_style);
pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
// }
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Skill Point (Rewritten by [Yor])
*------------------------------------------
*/
int charcommand_skpoint(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int new_skill_point;
int point = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point)
new_skill_point = USHRT_MAX;
else if (point < 0 && pl_sd->status.skill_point < -point)
new_skill_point = 0;
else
new_skill_point = pl_sd->status.skill_point + point;
if (new_skill_point != (int)pl_sd->status.skill_point) {
pl_sd->status.skill_point = new_skill_point;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Status Point (rewritten by [Yor])
*------------------------------------------
*/
int charcommand_stpoint(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int new_status_point;
int point = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point)
new_status_point = USHRT_MAX;
else if (point < 0 && pl_sd->status.status_point < -point)
new_status_point = 0;
else
new_status_point = pl_sd->status.status_point + point;
if (new_status_point != (int)pl_sd->status.status_point) {
pl_sd->status.status_point = new_status_point;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* charchangesex command (usage: charchangesex <player_name>)
*------------------------------------------
*/
int charcommand_changesex(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char player[NAME_LENGTH];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
return -1;
}
// check player name
if (strlen(player) < 4) {
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
return -1;
} else if (strlen(player) > 23) {
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
return -1;
} else {
chrif_char_ask_name(sd->status.account_id, player, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it.
}
return 0;
}
/*==========================================
* Feel (SG save map) Reset
*------------------------------------------
*/
int charcommand_feelreset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
pc_resetfeel(pl_sd);
sprintf(output, msg_table[267], character); // '%s' designated maps reseted!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #help - Char commands [Kayla]
*------------------------------------------
*/
int charcommand_help(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char buf[2048], w1[2048], w2[2048];
int i, gm_level;
FILE* fp;
nullpo_retr(-1, sd);
memset(buf, '\0', sizeof(buf));
if ((fp = fopen(charhelp_txt, "r")) != NULL) {
clif_displaymessage(fd, msg_table[26]); /* Help commands: */
gm_level = pc_isGM(sd);
while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
if (buf[0] == '/' && buf[1] == '/')
continue;
for (i = 0; buf[i] != '\0'; i++) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = '\0';
break;
}
}
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
clif_displaymessage(fd, buf);
else if (gm_level >= atoi(w1))
clif_displaymessage(fd, w2);
}
fclose(fp);
} else {
clif_displaymessage(fd, msg_table[27]); /* File help.txt not found. */
return -1;
}
return 0;
}