// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/mmo.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "atcommand.h" // msg_txt()
#include "charcommand.h"
#include "battle.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "mercenary.h"
#include "party.h"
#include "guild.h"
#include "script.h"
#include "trade.h"
#include "unit.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
char charcommand_symbol = '#';
extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
typedef struct CharCommandInfo {
const char* command;
int level;
CharCommandFunc func;
} CharCommandInfo;
static CharCommandInfo* get_charcommandinfo_byname(const char* name);
static CharCommandInfo* get_charcommandinfo_byfunc(const CharCommandFunc func);
/*==========================================
* �ΏۃL�����N�^�[��]�E������ upper�w��œ]����{�q���\
*------------------------------------------*/
int charcommand_jobchange(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[100];
struct map_session_data* pl_sd;
int job = 0, upper = -1;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &job, character) < 2) {
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <player>).");
clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader");
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer");
clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin");
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy");
clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader");
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer");
return -1;
}
if ((pl_sd = map_nick2sd(character)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!pcdb_checkid(job)) {
clif_displaymessage(fd, msg_txt(49)); // Invalid job ID.
return -1;
}
if (pc_jobchange(pl_sd, job, upper) != 0) {
clif_displaymessage(fd, msg_txt(192)); // Impossible to change the character's job.
return -1;
}
clif_displaymessage(fd, msg_txt(48)); // Character's job changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
int charcommand_petrename(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct pet_data *pd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <player>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (!pl_sd->status.pet_id || !pl_sd->pd) {
clif_displaymessage(fd, msg_txt(191)); // Sorry, but this player has no pet.
return -1;
}
pd = pl_sd->pd;
if (pd->pet.rename_flag) {
clif_displaymessage(fd, msg_txt(190)); // This player can already rename his/her pet.
return -1;
}
pd->pet.rename_flag = 0;
intif_save_petdata(pl_sd->status.account_id, &pd->pet);
clif_send_petstatus(pl_sd);
clif_displaymessage(fd, msg_txt(189)); // This player can now rename his/her pet.
return 0;
}
/*==========================================
*
*------------------------------------------*/
int charcommand_petfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int friendly = 0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct pet_data *pd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) {
clif_displaymessage(fd, "Please, enter a valid value (usage: #petfriendly <0-1000> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!pl_sd->status.pet_id || !pl_sd->pd) {
clif_displaymessage(fd, msg_txt(191)); // Sorry, but this player has no pet.
return -1;
}
friendly = cap_value(friendly, 0, 1000);
pd = pl_sd->pd;
if (friendly == pd->pet.intimate) {
clif_displaymessage(fd, msg_txt(183)); // Pet friendly is already the good value.
return -1;
}
pd->pet.intimate = friendly;
clif_send_petstatus(pl_sd);
clif_pet_emotion(pd,0);
clif_displaymessage(pl_sd->fd, msg_txt(182)); // Pet friendly value changed!
clif_displaymessage(sd->fd, msg_txt(182)); // Pet friendly value changed!
return 0;
}
/*==========================================
*
*------------------------------------------*/
int charcommand_stats(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
char job_jobname[100];
char output[200];
struct map_session_data *pl_sd;
int i;
struct {
const char* format;
int value;
} output_table[] = {
{ "Base Level - %d", 0 },
{ NULL, 0 },
{ "Hp - %d", 0 },
{ "MaxHp - %d", 0 },
{ "Sp - %d", 0 },
{ "MaxSp - %d", 0 },
{ "Str - %3d", 0 },
{ "Agi - %3d", 0 },
{ "Vit - %3d", 0 },
{ "Int - %3d", 0 },
{ "Dex - %3d", 0 },
{ "Luk - %3d", 0 },
{ "Zeny - %d", 0 },
{ NULL, 0 }
};
memset(character, '\0', sizeof(character));
memset(job_jobname, '\0', sizeof(job_jobname));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #stats <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
//direct array initialization with variables is not standard C compliant.
output_table[0].value = pl_sd->status.base_level;
output_table[1].format = job_jobname;
output_table[1].value = pl_sd->status.job_level;
output_table[2].value = pl_sd->status.hp;
output_table[3].value = pl_sd->status.max_hp;
output_table[4].value = pl_sd->status.sp;
output_table[5].value = pl_sd->status.max_sp;
output_table[6].value = pl_sd->status.str;
output_table[7].value = pl_sd->status.agi;
output_table[8].value = pl_sd->status.vit;
output_table[9].value = pl_sd->status.int_;
output_table[10].value = pl_sd->status.dex;
output_table[11].value = pl_sd->status.luk;
output_table[12].value = pl_sd->status.zeny;
sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)");
sprintf(output, msg_txt(53), pl_sd->status.name); // '%s' stats:
clif_displaymessage(fd, output);
for (i = 0; output_table[i].format != NULL; i++) {
sprintf(output, output_table[i].format, output_table[i].value);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* Character Reset
*------------------------------------------*/
int charcommand_reset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #reset <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pc_resetstate(pl_sd);
pc_resetskill(pl_sd,1);
sprintf(output, msg_txt(208), character); // '%s' skill and stats points reseted!
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int charcommand_option(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
int opt1 = 0, opt2 = 0, opt3 = 0;
struct map_session_data* pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message ||
sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 ||
opt1 < 0 || opt2 < 0 || opt3 < 0) {
clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option <param1> <param2> <param3> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pl_sd->sc.opt1 = opt1;
pl_sd->sc.opt2 = opt2;
pc_setoption(pl_sd, opt3);
clif_displaymessage(fd, msg_txt(58)); // Character's options changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
int charcommand_save(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char map_name[MAP_NAME_LENGTH_EXT];
char character[NAME_LENGTH];
struct map_session_data* pl_sd;
int x = 0, y = 0;
int m;
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save <map> <x> <y> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
m = map_mapname2mapid(map_name);
if (m < 0 && !mapindex_name2id(map_name)) {
clif_displaymessage(fd, msg_txt(1)); // Map not found.
return -1;
}
//FIXME: What do you do if the map is in another map server with the nowarpto flag?
if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
return -1;
}
if (m>=0)
pc_setsavepoint(pl_sd, map[m].index, x, y);
else
pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
clif_displaymessage(fd, msg_txt(57)); // Character's respawn point changed.
return 0;
}
/*==========================================
*
*------------------------------------------*/
//** Character Stats All by fritz
int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char output[1024], gmlevel[1024];
int i;
int count, users;
struct map_session_data *pl_sd, **pl_allsd;
memset(output, '\0', sizeof(output));
memset(gmlevel, '\0', sizeof(gmlevel));
count = 0;
pl_allsd = map_getallusers(&users);
for(i = 0; i < users; i++) {
if ((pl_sd = pl_allsd[i]))
{
if (pc_isGM(pl_sd) > 0)
sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
else
sprintf(gmlevel, " ");
sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
clif_displaymessage(fd, output);
sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "--------");
count++;
}
}
if (count == 0)
clif_displaymessage(fd, msg_txt(28)); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_txt(29)); // 1 player found.
else {
sprintf(output, msg_txt(30), count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* CharSpiritBall Function by PalasX
*------------------------------------------*/
int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[NAME_LENGTH];
int spirit = 0;
memset(character, '\0', sizeof(character));
if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000> <player>.");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (spirit >= 0 && spirit <= 0x7FFF) {
if (pl_sd->spiritball != spirit || spirit > 999) {
if (pl_sd->spiritball > 0)
pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
}
pl_sd->spiritball = spirit;
clif_spiritball(pl_sd);
// no message, player can look the difference
if (spirit > 1000)
clif_displaymessage(fd, msg_txt(204)); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
} else {
clif_displaymessage(fd, msg_txt(205)); // You already have this number of spiritballs.
return -1;
}
return 0;
}
/*==========================================
* #itemlist <character>: Displays the list of a player's items.
*------------------------------------------*/
int charcommand_itemlist(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, equip, count, counter, counter2;
char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
struct item *i_item; //Current inventory item.
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(equipstr, '\0', sizeof(equipstr));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
counter = 0;
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
i_item = &pl_sd->status.inventory[i];
if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
counter = counter + i_item->amount;
count++;
if (count == 1) {
sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if ((equip = i_item->equip)) {
strcpy(equipstr, "| equiped: ");
if (equip & EQP_GARMENT)
strcat(equipstr, "robe/gargment, ");
if (equip & EQP_ACC_L)
strcat(equipstr, "left accessory, ");
if (equip & EQP_ARMOR)
strcat(equipstr, "body/armor, ");
if ((equip & EQP_ARMS) == EQP_HAND_R)
strcat(equipstr, "right hand, ");
if ((equip & EQP_ARMS) == EQP_HAND_L)
strcat(equipstr, "left hand, ");
if ((equip & EQP_ARMS) == EQP_ARMS)
strcat(equipstr, "both hands, ");
if (equip & EQP_SHOES)
strcat(equipstr, "feet, ");
if (equip & EQP_ACC_R)
strcat(equipstr, "right accessory, ");
if ((equip & EQP_HELM) == EQP_HEAD_LOW)
strcat(equipstr, "lower head, ");
if ((equip & EQP_HELM) == EQP_HEAD_TOP)
strcat(equipstr, "top head, ");
if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP))
strcat(equipstr, "lower/top head, ");
if ((equip & EQP_HELM) == EQP_HEAD_MID)
strcat(equipstr, "mid head, ");
if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID))
strcat(equipstr, "lower/mid head, ");
if ((equip & EQP_HELM) == EQP_HELM)
strcat(equipstr, "lower/mid/top head, ");
// remove final ', '
equipstr[strlen(equipstr) - 2] = '\0';
} else
memset(equipstr, '\0', sizeof(equipstr));
if (i_item->refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
else
sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
if(i_item->card[0]==CARD0_PET) { //pet eggs
if (i_item->card[3])
sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
else
sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
strcat(output, outputtmp);
} else
if(i_item->card[0]==CARD0_FORGE) { //forged items.
sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
} else
if(i_item->card[0]==CARD0_CREATE) { //created items.
sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
strcat(output, outputtmp);
} else //Normal slots
for (j = 0; j < item_data->slot; j++) {
if (pl_sd->status.inventory[i].card[j]) {
if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
{
clif_displaymessage(fd, "No item found on this player.");
return -1;
}
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* #effect by [MouseJstr]
*
* Create a effect localized on another character
*------------------------------------------*/
int charcommand_effect(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
char character[NAME_LENGTH];
int type = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &type, character) != 2) {
clif_displaymessage(fd, "usage: #effect <type+> <target>.");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
clif_specialeffect(&pl_sd->bl, type, AREA);
clif_displaymessage(fd, msg_txt(229)); // Your effect has changed.
return 0;
}
/*==========================================
* #storagelist <character>: Displays the items list of a player's storage.
*------------------------------------------*/
int charcommand_storagelist(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct storage *stor;
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[NAME_LENGTH], output[200], outputtmp[200];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
counter = 0;
count = 0;
for (i = 0; i < MAX_STORAGE; i++) {
if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) {
counter = counter + stor->storage_[i].amount;
count++;
if (count == 1) {
sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (stor->storage_[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++) {
if (stor->storage_[i].card[j]) {
if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found in the storage of this player.");
else {
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, "This player has no storage.");
return 0;
}
return 0;
}
static void charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number)
{
int flag = 0;
int loop = 1, get_count = number,i;
struct item item_tmp;
if(sd && item_data){
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
loop = number;
get_count = 1;
}
for (i = 0; i < loop; i++) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_data->nameid;
item_tmp.identify = 1;
if ((flag = pc_additem((struct map_session_data*)sd,
&item_tmp, get_count)))
clif_additem((struct map_session_data*)sd, 0, 0, flag);
}
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);
}
}
/*==========================================
* #item command (usage: #item <name/id_of_item> <quantity> <player>)
* by MC Cameri
*------------------------------------------*/
int charcommand_item(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char item_name[100];
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
int number = 0, item_id, flag;
struct item item_tmp;
struct item_data *item_data;
int get_count, i, pet_id;
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 &&
sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3
)) {
clif_displaymessage(fd, "Please, enter an item name/id (usage: #item <item name or ID> <quantity> <char name>).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id >= 500) {
get_count = number;
// check pet egg
pet_id = search_petDB_index(item_id, PET_EGG);
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
get_count = 1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
for (i = 0; i < number; i += get_count) {
// if pet egg
if (pet_id >= 0) {
pl_sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id,
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
// if not pet egg
} else {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
clif_additem(pl_sd, 0, 0, flag);
}
}
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);
clif_displaymessage(fd, msg_txt(18)); // Item created.
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){
struct map_session_data **pl_allsd;
int users;
pl_allsd = map_getallusers(&users);
for (i = 0; i < users; i++) {
if ((pl_sd = pl_allsd[i])) {
charcommand_giveitem_sub(pl_sd,item_data,number);
snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "You got %s %d.", item_name,number);
clif_displaymessage(pl_sd->fd, tmp_cmdoutput);
}
}
snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "%s received %s %d.","Everyone",item_name,number);
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
* #warp/#rura/#rura+ <mapname> <x> <y> <char name>
*------------------------------------------*/
int charcommand_warp(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char map_name[MAP_NAME_LENGTH_EXT];
char character[NAME_LENGTH];
int x = 0, y = 0;
struct map_session_data *pl_sd;
int m;
nullpo_retr(-1, sd);
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) {
clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ <mapname> <x> <y> <char name>");
return -1;
}
if ((pl_sd = map_nick2sd(character)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
m = map_mapname2mapid(map_name);
if (m < 0) {
clif_displaymessage(fd, msg_txt(1)); // Map not found.
return -1;
}
if ((x || y) && map_getcell(m, x, y, CELL_CHKNOREACH)) {
clif_displaymessage(fd, msg_txt(2)); // Coordinates out of range.
x = y = 0;
}
if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
return -1;
}
if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) {
clif_displaymessage(pl_sd->fd, msg_txt(0)); // Warped.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(15)); // Player warped (message sends to player too).
return 0;
}
//No error message specified...?
return -1;
}
/*==========================================
* #zeny <charname>
*------------------------------------------*/
int charcommand_zeny(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[NAME_LENGTH];
int zeny = 0, new_zeny;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny <zeny> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
new_zeny = pl_sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != pl_sd->status.zeny) {
pl_sd->status.zeny = new_zeny;
clif_updatestatus(pl_sd, SP_ZENY);
clif_displaymessage(fd, msg_txt(211)); // Character's number of zenys changed!
} else {
if (zeny < 0)
clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #fakename <char name> <fake name>
*------------------------------------------*/
int charcommand_fakename(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char name[NAME_LENGTH];
char char_name[NAME_LENGTH];
nullpo_retr(-1, sd);
name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex]
if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) {
clif_displaymessage(sd->fd,"Usage: #fakename <char name> <fake name>.");
clif_displaymessage(sd->fd,"Or: #fakename <char name> to disable.");
return 0;
}
if(!(pl_sd = map_nick2sd(char_name))) {
clif_displaymessage(sd->fd,"Character not found.");
return -1;
}
if(!name[0]) {
if(strlen(pl_sd->fakename) > 1) {
pl_sd->fakename[0]='\0';
clif_charnameack(0, &pl_sd->bl);
clif_displaymessage(sd->fd,"Returned to real name.");
} else {
clif_displaymessage(sd->fd,"Character does not has a fake name.");
}
return 0;
}
if(strlen(name) < 2) {
clif_displaymessage(sd->fd,"Fake name must be at least two characters.");
return 0;
}
memcpy(pl_sd->fakename, name, NAME_LENGTH);
clif_charnameack(0, &pl_sd->bl);
clif_displaymessage(sd->fd,"Fake name enabled.");
return 0;
}
/*==========================================
* #baselvl <#> <nickname>
* Transferred by: Kevin
*------------------------------------------*/
int charcommand_baselevel(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int level = 0, i, status_point=0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a level adjustment and a player name (usage: #baselvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) == NULL) {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can change base level only lower or same gm level
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (level > 0) {
if (pl_sd->status.base_level == pc_maxbaselv(pl_sd)) { // check for max level by Valaris
clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
return 0;
} // End Addition
if ((unsigned int)level > pc_maxbaselv(pl_sd) ||
pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level)
level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
for (i = 1; i <= level; i++)
status_point += (pl_sd->status.base_level + i + 14) / 5;
if (pl_sd->status.status_point > USHRT_MAX - status_point)
pl_sd->status.status_point = USHRT_MAX;
else
pl_sd->status.status_point += status_point;
pl_sd->status.base_level += (unsigned int)level;
status_percent_heal(&pl_sd->bl, 100, 100);
clif_misceffect(&pl_sd->bl, 0);
clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
} else {
if (pl_sd->status.base_level == 1) {
clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
return -1;
}
level *= -1;
if ((unsigned int)level >= pl_sd->status.base_level)
level = pl_sd->status.base_level -1;
for (i = 0; i > -level; i--)
status_point += (pl_sd->status.base_level +i + 14) / 5;
if (pl_sd->status.status_point < status_point)
pc_resetstate(pl_sd);
if (pl_sd->status.status_point < status_point)
pl_sd->status.status_point = 0;
else
pl_sd->status.status_point -= status_point;
pl_sd->status.base_level -= (unsigned int)level;
clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
}
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_STATUSPOINT);
status_calc_pc(pl_sd, 0);
if(pl_sd->status.party_id)
party_send_levelup(pl_sd);
return 0; //����I��
}
/*==========================================
* #jlvl <#> <nickname>
* Transferred by: Kevin
*------------------------------------------*/
int charcommand_joblevel(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int level = 0;
//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a level adjustment and a player name (usage: #joblvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
if (level > 0) {
if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) {
clif_displaymessage(fd, msg_txt(67)); // Character's job level can't go any higher.
return -1;
}
if ((unsigned int)level > pc_maxjoblv(pl_sd) ||
pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level)
level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
pl_sd->status.job_level += (unsigned int)level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point > USHRT_MAX - level)
pl_sd->status.skill_point = USHRT_MAX;
else
pl_sd->status.skill_point += level;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
status_calc_pc(pl_sd, 0);
clif_misceffect(&pl_sd->bl, 1);
clif_displaymessage(fd, msg_txt(68)); // character's job level raised.
} else {
if (pl_sd->status.job_level == 1) {
clif_displaymessage(fd, msg_txt(194)); // Character's job level can't go any lower.
return -1;
}
level*=-1;
if ((unsigned int)level >= pl_sd->status.job_level)
level = pl_sd->status.job_level-1;
pl_sd->status.job_level -= (unsigned int)level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point < level)
pc_resetskill(pl_sd, 0); //Need more skill points to substract
if (pl_sd->status.skill_point < level)
pl_sd->status.skill_point = 0;
else
pl_sd->status.skill_point -= level;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
status_calc_pc(pl_sd, 0);
clif_displaymessage(fd, msg_txt(69)); // Character's job level lowered.
}
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #questskill <skill_#> <nickname>
* Transferred by: Kevin
*------------------------------------------*/
int charcommand_questskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int skill_id = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> <nickname>).");
return -1;
}
if (skill_id < 0 && skill_id >= MAX_SKILL_DB) {
clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
return -1;
}
if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
if ((pl_sd = map_nick2sd(player)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_checkskill(pl_sd, skill_id) > 0) {
clif_displaymessage(fd, msg_txt(200)); // This player already has this quest skill.
return -1;
}
pc_skill(pl_sd, skill_id, 1, 0);
clif_displaymessage(fd, msg_txt(199)); // This player has learned the skill.
return 0;
}
/*==========================================
* #lostskill <skill_#> <nickname>
* Transferred by: Kevin
*------------------------------------------*/
int charcommand_lostskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int skill_id = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
return -1;
}
if (skill_id < 0 && skill_id >= MAX_SKILL) {
clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
return -1;
}
if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
if ((pl_sd = map_nick2sd(player)) == NULL) {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_checkskill(pl_sd, skill_id) == 0) {
clif_displaymessage(fd, msg_txt(203)); // This player doesn't have this quest skill.
return -1;
}
pl_sd->status.skill[skill_id].lv = 0;
pl_sd->status.skill[skill_id].flag = 0;
clif_skillinfoblock(pl_sd);
clif_displaymessage(fd, msg_txt(202)); // This player has forgotten the skill.
return 0;
}
/*==========================================
* Character Skill Reset
*------------------------------------------*/
int charcommand_skreset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
pc_resetskill(pl_sd,1);
sprintf(tmp_cmdoutput, msg_txt(206), player); // '%s' skill points reseted!
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Stat Reset
*------------------------------------------*/
int charcommand_streset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
pc_resetstate(pl_sd);
sprintf(tmp_cmdoutput, msg_txt(207), player); // '%s' stats points reseted!
clif_displaymessage(fd, tmp_cmdoutput);
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Model by chbrules
*------------------------------------------*/
int charcommand_model(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
char tmp_cmdoutput[1024];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, tmp_cmdoutput);
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
pc_changelook(pl_sd, LOOK_HAIR, hair_style);
pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Skill Point (Rewritten by [Yor])
*------------------------------------------*/
int charcommand_skpoint(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int new_skill_point;
int point = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point)
new_skill_point = USHRT_MAX;
else if (point < 0 && pl_sd->status.skill_point < -point)
new_skill_point = 0;
else
new_skill_point = pl_sd->status.skill_point + point;
if (new_skill_point != (int)pl_sd->status.skill_point) {
pl_sd->status.skill_point = new_skill_point;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
clif_displaymessage(fd, msg_txt(209)); // Character's number of skill points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Status Point (rewritten by [Yor])
*------------------------------------------*/
int charcommand_stpoint(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
int new_status_point;
int point = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) != NULL) {
if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point)
new_status_point = USHRT_MAX;
else if (point < 0 && pl_sd->status.status_point < -point)
new_status_point = 0;
else
new_status_point = pl_sd->status.status_point + point;
if (new_status_point != (int)pl_sd->status.status_point) {
pl_sd->status.status_point = new_status_point;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
clif_displaymessage(fd, msg_txt(210)); // Character's number of status points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* charchangesex command (usage: charchangesex <player_name>)
*------------------------------------------*/
int charcommand_changesex(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char player[NAME_LENGTH];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(player)) == NULL)
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if (pc_isGM(sd) < pc_isGM(pl_sd)) {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it.
chrif_changesex(pl_sd);
return 0;
}
/*==========================================
* Feel (SG save map) Reset
*------------------------------------------*/
int charcommand_feelreset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
pc_resetfeel(pl_sd);
sprintf(output, msg_txt(267), character); // '%s' designated maps reseted!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* #help - Char commands [Kayla]
*------------------------------------------*/
int charcommand_help(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char buf[2048], w1[2048], w2[2048];
int i, gm_level;
FILE* fp;
nullpo_retr(-1, sd);
memset(buf, '\0', sizeof(buf));
if ((fp = fopen(charhelp_txt, "r")) != NULL) {
clif_displaymessage(fd, msg_txt(26)); /* Help commands: */
gm_level = pc_isGM(sd);
while(fgets(buf, sizeof(buf), fp) != NULL)
{
if (buf[0] == '/' && buf[1] == '/')
continue;
for (i = 0; buf[i] != '\0'; i++) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = '\0';
break;
}
}
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
clif_displaymessage(fd, buf);
else if (gm_level >= atoi(w1))
clif_displaymessage(fd, w2);
}
fclose(fp);
} else {
clif_displaymessage(fd, msg_txt(27)); /* File help.txt not found. */
return -1;
}
return 0;
}
/*==========================================
* Loads a character back to their save point [HiddenDragon]
*------------------------------------------*/
int charcommand_load(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int m;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #load <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
m = map_mapindex2mapid(pl_sd->status.save_point.map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(pl_sd)) {
clif_displaymessage(fd, "Not authorized to warp to target map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(pl_sd)) {
clif_displaymessage(fd, "Not authorized to warp from current map.");
return -1;
}
pc_setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, 0);
clif_displaymessage(pl_sd->fd, msg_txt(7)); // Warping to respawn point.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(7)); // Warping to respawn point.
return 0;
}
/*==========================================
* Changes the targets speed [HiddenDragon]
*------------------------------------------*/
int charcommand_speed(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int speed;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%d %23[^\n]", &speed, character) < 2) {
sprintf(output, "Please, enter proper values (usage: #speed <%d-%d> <player>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pl_sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
status_calc_bl(&pl_sd->bl, SCB_SPEED);
clif_displaymessage(pl_sd->fd, msg_txt(8)); // Speed changed.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(8)); // Speed changed.
return 0;
}
/*==========================================
* Opens their storage [HiddenDragon]
*------------------------------------------*/
int charcommand_storage(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #storage <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->npc_id || pl_sd->vender_id || pl_sd->state.trading || pl_sd->state.storage_flag)
return -1;
if (storage_storageopen(pl_sd) == 1)
{ //Already open.
clif_displaymessage(fd, "Players storage already open.");
return -1;
}
clif_displaymessage(pl_sd->fd, "Storage opened.");
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player's storage opened.");
return 0;
}
/*==========================================
* Opens their guild storage
*------------------------------------------*/
int charcommand_guildstorage(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct storage *stor; //changes from Freya/Yor
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #gstorage <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->npc_id || pl_sd->vender_id || pl_sd->state.trading || pl_sd->state.storage_flag)
return -1;
if (pl_sd->status.guild_id > 0) {
if (pl_sd->state.storage_flag) {
clif_displaymessage(fd, "Guild storage is currently in use.");
return -1;
}
if ((stor = account2storage2(pl_sd->status.account_id)) != NULL && stor->storage_status == 1) {
clif_displaymessage(fd, "Guild storage is currently in use.");
return -1;
}
storage_guild_storageopen(pl_sd);
} else {
clif_displaymessage(fd, "Target player is not in a guild.");
return -1;
}
clif_displaymessage(pl_sd->fd, "Guild storage opened.");
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player's guild storage opened.");
return 0;
}
/*==========================================
* Applies GM Hide to a character [HiddenDragon]
*------------------------------------------*/
int charcommand_hide(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #hide <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->sc.option & OPTION_INVISIBLE) {
pl_sd->sc.option &= ~OPTION_INVISIBLE;
if (pl_sd->disguise)
status_set_viewdata(&pl_sd->bl, pl_sd->disguise);
else
status_set_viewdata(&pl_sd->bl, pl_sd->status.class_);
clif_changeoption(&pl_sd->bl);
clif_displaymessage(pl_sd->fd, msg_txt(10)); // Invisible: Off
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(10)); // Invisible: Off
} else {
pl_sd->sc.option |= OPTION_INVISIBLE;
pl_sd->vd.class_ = INVISIBLE_CLASS;
clif_changeoption(&pl_sd->bl);
clif_displaymessage(pl_sd->fd, msg_txt(11)); // Invisible: On
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(11)); // Invisible: On
}
return 0;
}
/*==========================================
* Resurrects a dead character [HiddenDragon]
*------------------------------------------*/
int charcommand_alive(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #alive <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!status_revive(&pl_sd->bl, 100, 100))
{
clif_displaymessage(fd, "Target player is not dead.");
return -1;
}
clif_skill_nodamage(&pl_sd->bl,&pl_sd->bl,ALL_RESURRECTION,4,1);
clif_displaymessage(pl_sd->fd, msg_txt(16)); // You've been revived! It's a miracle!
return 0;
}
/*==========================================
* Heals someone's HP and SP [HiddenDragon]
*------------------------------------------*/
int charcommand_heal(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hp = 0, sp = 0; // [Valaris] thanks to fov
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &hp, &sp, character) < 3) {
clif_displaymessage(fd, "Please, enter proper values (usage: #heal <hp> <sp> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (hp == 0 && sp == 0) {
if (!status_percent_heal(&pl_sd->bl, 100, 100))
clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value.
else
{
clif_displaymessage(pl_sd->fd, msg_txt(17)); // HP, SP recovered.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered.
}
return 0;
}
if(hp > 0 && sp >= 0) {
if(!status_heal(&pl_sd->bl, hp, sp, 2))
clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value.
else
{
clif_displaymessage(pl_sd->fd, msg_txt(17)); // HP, SP recovered.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered.
}
return 0;
}
if(hp < 0 && sp <= 0) {
status_damage(NULL, &pl_sd->bl, -hp, -sp, 0, 0);
clif_damage(&pl_sd->bl,&pl_sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0);
clif_displaymessage(pl_sd->fd, msg_txt(156)); // HP or/and SP modified.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified.
return 0;
}
//Opposing signs.
if (hp) {
if (hp > 0)
status_heal(&pl_sd->bl, hp, 0, 2);
else {
status_damage(NULL, &pl_sd->bl, -hp, 0, 0, 0);
clif_damage(&pl_sd->bl,&pl_sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0);
}
}
if (sp) {
if (sp > 0)
status_heal(&pl_sd->bl, 0, sp, 2);
else
status_damage(NULL, &pl_sd->bl, 0, -sp, 0, 0);
}
clif_displaymessage(pl_sd->fd, msg_txt(156)); // HP or/and SP modified.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified.
return 0;
}
/*==========================================
* Creates items as specified [HiddenDragon]
*------------------------------------------*/
int charcommand_item2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct item item_tmp;
struct item_data *item_data;
char item_name[100];
int item_id, number = 0;
int identify = 0, refine = 0, attr = 0;
int c1 = 0, c2 = 0, c3 = 0, c4 = 0;
int flag;
int loop, get_count, i;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %d %d %d %d %d %d %d %23[^\n]", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4, character) < 10 &&
sscanf(message, "%99s %d %d %d %d %d %d %d %d %23[^\n]", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4, character) < 10
)) {
clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>");
clif_displaymessage(fd, " <Identify_flag[1|0]> <refine> <attribut> <Card1> <Card2> <Card3> <Card4> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500) {
loop = 1;
get_count = number;
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
loop = number;
get_count = 1;
if (item_data->type == 7) {
identify = 1;
refine = 0;
}
if (item_data->type == 8)
refine = 0;
if (refine > 10)
refine = 10;
} else {
identify = 1;
refine = attr = 0;
}
for (i = 0; i < loop; i++) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = identify;
item_tmp.refine = refine;
item_tmp.attribute = attr;
item_tmp.card[0] = c1;
item_tmp.card[1] = c2;
item_tmp.card[2] = c3;
item_tmp.card[3] = c4;
if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
clif_additem(pl_sd, 0, 0, flag);
}
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(pl_sd, "A", item_tmp.nameid, number, &item_tmp);
clif_displaymessage(pl_sd->fd, msg_txt(18)); // Item created.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(18)); // Item created.
} else {
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
* Reset a character's items [HiddenDragon]
*------------------------------------------*/
int charcommand_itemreset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int i, count = 0;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #itemreset <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
for (i = 0; i < MAX_INVENTORY; i++) {
if (pl_sd->status.inventory[i].amount && pl_sd->status.inventory[i].equip == 0) {
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(pl_sd, "A", pl_sd->status.inventory[i].nameid, -pl_sd->status.inventory[i].amount, &pl_sd->status.inventory[i]);
pc_delitem(pl_sd, i, pl_sd->status.inventory[i].amount, 0);
count++;
}
}
sprintf(output, msg_txt(114), count);
if (pl_sd->fd != fd)
clif_displaymessage(pl_sd->fd, output); // %d item(s) removed from the player.
clif_displaymessage(fd, msg_txt(20)); // All of your items have been removed.
return 0;
}
/*==========================================
* Refine their items [HiddenDragon]
*------------------------------------------*/
int charcommand_refine(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int i,j, position = 0, refine = 0, current_position, final_refine;
int count;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &position, &refine, character) < 3) {
clif_displaymessage(fd, "Please, enter a position and a amount (usage: #refine <equip position> <+/- amount> <player>).");
sprintf(output, "%d: Left Accessory", EQI_ACC_L);
clif_displaymessage(fd, output);
sprintf(output, "%d: Right Accessory", EQI_ACC_R);
clif_displaymessage(fd, output);
sprintf(output, "%d: Shoes", EQI_SHOES);
clif_displaymessage(fd, output);
sprintf(output, "%d: Garment", EQI_GARMENT);
clif_displaymessage(fd, output);
sprintf(output, "%d: Lower Headgear", EQI_HEAD_LOW);
clif_displaymessage(fd, output);
sprintf(output, "%d: Mid Headgear", EQI_HEAD_MID);
clif_displaymessage(fd, output);
sprintf(output, "%d: Top Headgear", EQI_HEAD_TOP);
clif_displaymessage(fd, output);
sprintf(output, "%d: Body Armor", EQI_ARMOR);
clif_displaymessage(fd, output);
sprintf(output, "%d: Left Hand", EQI_HAND_L);
clif_displaymessage(fd, output);
sprintf(output, "%d: Right Hand", EQI_HAND_R);
clif_displaymessage(fd, output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (refine < -MAX_REFINE)
refine = -MAX_REFINE;
else if (refine > MAX_REFINE)
refine = MAX_REFINE;
else if (refine == 0)
refine = 1;
count = 0;
for (j = 0; j < EQI_MAX-1; j++) {
if ((i = pl_sd->equip_index[j]) < 0)
continue;
if(j == EQI_HAND_R && pl_sd->equip_index[EQI_HAND_L] == i)
continue;
if(j == EQI_HEAD_MID && pl_sd->equip_index[EQI_HEAD_LOW] == i)
continue;
if(j == EQI_HEAD_TOP && (pl_sd->equip_index[EQI_HEAD_MID] == i || pl_sd->equip_index[EQI_HEAD_LOW] == i))
continue;
if(position && !(pl_sd->status.inventory[i].equip & position))
continue;
final_refine = pl_sd->status.inventory[i].refine + refine;
if (final_refine > MAX_REFINE)
final_refine = MAX_REFINE;
else if (final_refine < 0)
final_refine = 0;
if (pl_sd->status.inventory[i].refine != final_refine) {
pl_sd->status.inventory[i].refine = final_refine;
current_position = pl_sd->status.inventory[i].equip;
pc_unequipitem(pl_sd, i, 3);
clif_refine(fd, 0, i, pl_sd->status.inventory[i].refine);
clif_delitem(pl_sd, i, 1);
clif_additem(pl_sd, i, 1, 0);
pc_equipitem(pl_sd, i, current_position);
clif_misceffect(&pl_sd->bl, 3);
count++;
}
}
if (count == 0)
clif_displaymessage(fd, msg_txt(166)); // No item has been refined!
else if (count == 1)
{
clif_displaymessage(pl_sd->fd, msg_txt(167)); // 1 item has been refined!
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(167)); // 1 item has been refined!
}
else {
sprintf(output, msg_txt(168), count); // %d items have been refined!
clif_displaymessage(pl_sd->fd, output);
if (pl_sd->fd != fd)
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* Produce a manufactured item in their inventory [HiddenDragon]
*------------------------------------------*/
int charcommand_produce(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char item_name[100];
int item_id, attribute = 0, star = 0;
int flag = 0;
struct item_data *item_data;
struct item tmp_item;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %d %23[^\n]", item_name, &attribute, &star, character) < 4 &&
sscanf(message, "%99s %d %d %23[^\n]", item_name, &attribute, &star, character) < 4
)) {
clif_displaymessage(fd, "Please, enter at least an item name/id (usage: #produce <equip name or equip ID> <element> <# of very's> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) == NULL &&
(item_data = itemdb_exists(atoi(item_name))) == NULL)
{
sprintf(output, msg_txt(170)); // This item is not an equipment.
clif_displaymessage(fd, output);
return -1;
}
item_id = item_data->nameid;
if (itemdb_isequip2(item_data)) {
if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
attribute = ATTRIBUTE_NORMAL;
if (star < MIN_STAR || star > MAX_STAR)
star = 0;
memset(&tmp_item, 0, sizeof tmp_item);
tmp_item.nameid = item_id;
tmp_item.amount = 1;
tmp_item.identify = 1;
tmp_item.card[0] = CARD0_FORGE;
tmp_item.card[1] = item_data->type==IT_WEAPON?
((star*5) << 8) + attribute:0;
tmp_item.card[2] = GetWord(pl_sd->status.char_id, 0);
tmp_item.card[3] = GetWord(pl_sd->status.char_id, 1);
clif_produceeffect(pl_sd, 0, item_id);
clif_misceffect(&pl_sd->bl, 3);
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(pl_sd, "A", tmp_item.nameid, 1, &tmp_item);
if ((flag = pc_additem(pl_sd, &tmp_item, 1)))
{
clif_additem(pl_sd, 0, 0, flag);
clif_displaymessage(fd, msg_txt(18));
}
} else {
sprintf(output, msg_txt(169), item_id, item_data->name); // This item (%d: '%s') is not an equipment.
clif_displaymessage(fd, output);
return -1;
}
return 0;
}
/*==========================================
* Changes a character's stats [HiddenDragon
*------------------------------------------*/
int charcommand_param(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int index, value = 0, new_value;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
const char* param[] = { "#str", "#agi", "#vit", "#int", "#dex", "#luk", NULL };
short* status[6];
if (!message || !*message || sscanf(message, "%d %s", &value, character) < 2 || value == 0) {
sprintf(output, "Please, enter a valid value (usage: #str,#agi,#vit,#int,#dex,#luk <+/-adjustment> <player>).");
clif_displaymessage(fd, output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
status[0] = &pl_sd->status.str;
status[1] = &pl_sd->status.agi;
status[2] = &pl_sd->status.vit;
status[3] = &pl_sd->status.int_;
status[4] = &pl_sd->status.dex;
status[5] = &pl_sd->status.luk;
index = -1;
for (index = 0; index < ARRAYLENGTH(param); index++) {
if (strcmpi(command, param[index]) == 0)
break;
}
if (index == ARRAYLENGTH(param) || index > MAX_STATUS_TYPE) {
// normaly impossible...
sprintf(output, "Please, enter a valid value (usage: #str,#agi,#vit,#int,#dex,#luk <+/-adjustment> <player>).");
clif_displaymessage(fd, output);
return -1;
}
if (value > 0 && *status[index] > 999 - value)
new_value = 999;
else if (value < 0 && *status[index] <= -value)
new_value = 1;
else
new_value = *status[index] + value;
if (new_value != (int)*status[index]) {
*status[index] = new_value;
clif_updatestatus(pl_sd, SP_STR + index);
clif_updatestatus(pl_sd, SP_USTR + index);
status_calc_pc(pl_sd, 0);
clif_displaymessage(pl_sd->fd, msg_txt(42)); // Stat changed.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(42)); // Stat changed.
} else {
if (value < 0)
clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
* Levels up a character's guild [HiddenDragon]
*------------------------------------------*/
int charcommand_guildlevelup(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int level = 0;
short added_level;
struct guild *guild_info;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %s", &level, character) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a valid level and player (usage: #guildlvup/@guildlvlup <# of levels> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->status.guild_id <= 0 || (guild_info = guild_search(pl_sd->status.guild_id)) == NULL) {
clif_displaymessage(fd, "Target player is not in a guild"); // You're not in a guild.
return -1;
}
//if (strcmp(sd->status.name, guild_info->master) != 0) {
// clif_displaymessage(fd, msg_txt(44)); // You're not the master of your guild.
// return -1;
//}
added_level = (short)level;
if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
added_level = 1 - guild_info->guild_lv;
if (added_level != 0) {
intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2);
clif_displaymessage(pl_sd->fd, msg_txt(179)); // Guild level changed.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(179));
} else {
clif_displaymessage(fd, msg_txt(45)); // Guild level change failed.
return -1;
}
return 0;
}
/*==========================================
* Opens a hatch window for them [HiddenDragon]
*------------------------------------------*/
int charcommand_hatch(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #hatch <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->status.pet_id <= 0)
clif_sendegg(sd);
else {
clif_displaymessage(fd, "Target player already has a pet"); // You already have a pet.
return -1;
}
return 0;
}
/*==========================================
* Change target pet's hunger [HiddenDragon]
*------------------------------------------*/
int charcommand_pethungry(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hungry;
struct pet_data *pd;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &hungry, character) < 2) {
clif_displaymessage(fd, "Please, enter a valid number and player (usage: #pethungry <0-100> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pd = pl_sd->pd;
if (!pl_sd->status.pet_id || !pd) {
clif_displaymessage(fd, "Target has no pet"); // Sorry, but you have no pet.
return -1;
}
if (hungry < 0 || hungry > 100) {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
if (hungry == pd->pet.hungry) {
clif_displaymessage(fd, msg_txt(186)); // Pet hungry is already the good value.
return -1;
}
pd->pet.hungry = hungry;
clif_send_petstatus(pl_sd);
clif_displaymessage(pl_sd->fd, msg_txt(185)); // Pet hungry value changed!
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(185)); // Pet hungry value changed!
return 0;
}
/*==========================================
* Give all skills to target [HiddenDragon]
*------------------------------------------*/
int charcommand_allskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #allskill <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pc_allskillup(pl_sd); // all skills
pl_sd->status.skill_point = 0; // 0 skill points
clif_updatestatus(pl_sd, SP_SKILLPOINT); // update
clif_displaymessage(pl_sd->fd, msg_txt(76)); // You have received all skills.
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player has received all skills for his/her class.");
return 0;
}
/*==========================================
* Change target's clothing color [HiddenDragon]
*------------------------------------------*/
int charcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int cloth_color = 0;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
if (!message || !*message || sscanf(message, "%d %23[^\n]", &cloth_color, character) < 2) {
sprintf(output, "Please, enter a clothes color (usage: #dye/@ccolor <clothes color: %d-%d> <player>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd,output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* Change target's hair style [HiddenDragon]
*------------------------------------------*/
int charcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hair_style = 0;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %23[^\n]", &hair_style, character) < 2) {
sprintf(output, "Please, enter a hair style (usage: #hairstyle/#hstyle <hair ID: %d-%d> <player>.", MIN_HAIR_STYLE, MAX_HAIR_STYLE);
clif_displaymessage(fd, output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
pc_changelook(pl_sd, LOOK_HAIR, hair_style);
clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* Change target's hair color [HiddenDragon]
*------------------------------------------*/
int charcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hair_color = 0;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &hair_color, character) < 2) {
sprintf(output, "Please, enter a hair color (usage: #haircolor/#hcolor <hair color: %d-%d> <player>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
} else {
clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* Change all target's stats [HiddenDragon]
*------------------------------------------*/
int charcommand_allstats(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int index, count, value = 0, max, new_value;
short* status[6];
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
//we don't use direct initialization because it isn't part of the c standard.
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #statall/#statsall/#allstat/#allstats <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
status[0] = &pl_sd->status.str;
status[1] = &pl_sd->status.agi;
status[2] = &pl_sd->status.vit;
status[3] = &pl_sd->status.int_;
status[4] = &pl_sd->status.dex;
status[5] = &pl_sd->status.luk;
count = 0;
max = pc_maxparameter(pl_sd);
for (index = 0; index < ARRAYLENGTH(status); index++) {
if (value > 0 && *status[index] > max - value)
new_value = max;
else if (value < 0 && *status[index] <= -value)
new_value = 1;
else
new_value = *status[index] +value;
if (new_value != (int)*status[index]) {
*status[index] = new_value;
clif_updatestatus(pl_sd, SP_STR + index);
clif_updatestatus(pl_sd, SP_USTR + index);
status_calc_pc(pl_sd, 0);
count++;
}
}
if (count > 0) // if at least 1 stat modified
{
clif_displaymessage(pl_sd->fd, msg_txt(84)); // All stats changed!
if (fd != pl_sd->fd)
clif_displaymessage(fd, "Player's stats changed"); // All stats changed!
}
else {
if (value < 0)
clif_displaymessage(fd, msg_txt(177)); // Impossible to decrease a stat.
else
clif_displaymessage(fd, msg_txt(178)); // Impossible to increase a stat.
return -1;
}
return 0;
}
/*==========================================
* Gives/Removes a peco from a player [HiddenDragon]
*------------------------------------------*/
int charcommand_mount_peco(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[NAME_LENGTH];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #mount/#mountpeco <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!pc_isriding(pl_sd))
{ // if actually no peco
if (!pc_checkskill(pl_sd, KN_RIDING))
{
clif_displaymessage(fd, msg_txt(217)); // Player cannot mount a PecoePeco with his/her job.
return -1;
}
if (pl_sd->disguise)
{
clif_displaymessage(fd, msg_txt(215)); // Player cannot mount a PecoPeco while in disguise.
return -1;
}
pc_setoption(pl_sd, pl_sd->sc.option | OPTION_RIDING);
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player mounted a peco.");
clif_displaymessage(pl_sd->fd, msg_txt(216)); // Mounted Peco.
}
else
{ //Dismount
pc_setoption(pl_sd, pl_sd->sc.option & ~OPTION_RIDING);
clif_displaymessage(pl_sd->fd, msg_txt(218)); // Unmounted Peco.
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player unmounted a peco.");
}
return 0;
}
/*==========================================
* Remove items from a player (now a char command) [HiddenDragon]
*------------------------------------------*/
int charcommand_delitem(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data *pl_sd;
char item_name[100];
int i, number = 0, item_id, item_position, count;
struct item_data *item_data;
char character[NAME_LENGTH];
char output[200];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(item_name, '\0', sizeof(item_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || (
sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 &&
sscanf(message, "%s %d %23[^\n]", item_name, &number, character) < 3
) || number < 1) {
clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: #delitem <item_name_or_ID> <quantity> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500) {
item_position = pc_search_inventory(pl_sd, item_id);
if (item_position >= 0) {
count = 0;
for(i = 0; i < number && item_position >= 0; i++) {
//Logs (A)dmins items [Lupus]
if(log_config.enable_logs&0x400)
log_pick_pc(pl_sd, "A", pl_sd->status.inventory[item_position].nameid, -1, &pl_sd->status.inventory[item_position]);
pc_delitem(pl_sd, item_position, 1, 0);
count++;
item_position = pc_search_inventory(pl_sd, item_id); // for next loop
}
sprintf(output, msg_txt(113), count); // %d item(s) removed by a GM.
clif_displaymessage(pl_sd->fd, output);
if (number == count)
sprintf(output, msg_txt(114), count); // %d item(s) removed from the player.
else
sprintf(output, msg_txt(115), count, count, number); // %d item(s) removed. Player had only %d on %d items.
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_txt(116)); // Character does not have the item.
return -1;
}
}
else
{
clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
return -1;
}
return 0;
}
//Added by Coltaro
//We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in status_change_timer...).
//Well, using time_t could still work but for some reason that looks like more coding x_x
static void get_jail_time(int jailtime, int* year, int* month, int* day, int* hour, int* minute) {
const int factor_year = 518400; //12*30*24*60 = 518400
const int factor_month = 43200; //30*24*60 = 43200
const int factor_day = 1440; //24*60 = 1440
const int factor_hour = 60;
*year = jailtime/factor_year;
jailtime -= *year*factor_year;
*month = jailtime/factor_month;
jailtime -= *month*factor_month;
*day = jailtime/factor_day;
jailtime -= *day*factor_day;
*hour = jailtime/factor_hour;
jailtime -= *hour*factor_hour;
*minute = jailtime;
*year = *year > 0? *year : 0;
*month = *month > 0? *month : 0;
*day = *day > 0? *day : 0;
*hour = *hour > 0? *hour : 0;
*minute = *minute > 0? *minute : 0;
return;
}
/*==========================================
* Jail a player for a certain amount of time [Coltaro]
*------------------------------------------*/
int charcommand_jailtime(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct map_session_data* pl_sd;
int year, month, day, hour, minute;
char character[NAME_LENGTH];
char output[200];
memset(character, '\0', sizeof(character));
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #jailtime <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!pl_sd->sc.data[SC_JAILED]) {
clif_displaymessage(fd, "This player is not in jail.");
return -1;
}
if (pl_sd->sc.data[SC_JAILED]->val1 == INT_MAX) {
clif_displaymessage(fd, "This player have been jailed indefinitely.");
return 0;
}
if (pl_sd->sc.data[SC_JAILED]->val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?)
clif_displaymessage(fd, "This player has been jailed for an unknown amount of time.");
return -1;
}
//Get remaining jail time
get_jail_time(pl_sd->sc.data[SC_JAILED]->val1,&year,&month,&day,&hour,&minute);
sprintf(output,msg_txt(402),"This player will remain",year,month,day,hour,minute);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* Disguises a player [HiddenDragon]
*------------------------------------------*/
int charcommand_disguise(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int mob_id;
char mob_name[NAME_LENGTH];
struct map_session_data* pl_sd;
char character[NAME_LENGTH];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(mob_name, '\0', sizeof(mob_name));
if (!message || !*message || sscanf(message, "%s %23[^\n]", mob_name, character) < 2) {
clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: #disguise <monster_name_or_monster_ID> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if ((mob_id = atoi(mob_name)) > 0)
{ //Acquired an ID
if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id))
mob_id = 0; //Invalid id for either mobs or npcs.
} else { //Acquired a Name
if ((mob_id = mobdb_searchname(mob_name)) == 0)
{
struct npc_data* nd = npc_name2id(mob_name);
if (nd != NULL)
mob_id = nd->n;
}
}
if (mob_id == 0)
{
clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id hasn't been found.
return -1;
}
if(pc_isriding(pl_sd))
{
//FIXME: wrong message [ultramage]
//clif_displaymessage(fd, msg_txt(228)); // Character cannot wear disguise while riding a PecoPeco.
return -1;
}
pc_disguise(pl_sd, mob_id);
clif_displaymessage(pl_sd->fd, msg_txt(122)); // Disguise applied.
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(140)); // Character's disguise applied.
return 0;
}
/*==========================================
* Undisguises a player [HiddenDragon]
*------------------------------------------*/
int charcommand_undisguise(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data* pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #undisguise <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->disguise)
{
pc_disguise(pl_sd, 0);
clif_displaymessage(pl_sd->fd, msg_txt(124)); // Disguise removed from character
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(141)); // Undisguise applied
}
else {
clif_displaymessage(fd, msg_txt(142)); // Character is not disguised.
return -1;
}
return 0;
}
/*==========================================
* Displays contents of target's cart [HiddenDragon]
*------------------------------------------*/
int charcommand_cart_list(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char outputtmp[200];
char output[200];
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count = 0, counter = 0, counter2;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #cartlist <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
for (i = 0; i < MAX_CART; i++) {
if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) {
counter = counter + pl_sd->status.cart[i].amount;
count++;
if (count == 1) {
sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (pl_sd->status.cart[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++) {
if (pl_sd->status.cart[i].card[j]) {
if ( (item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found in the cart of this player.");
else {
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
}
return 0;
}
static int charcommand_stopattack(struct block_list *bl,va_list ap)
{
struct unit_data *ud = unit_bl2ud(bl);
int id = va_arg(ap, int);
if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target))
{
unit_stop_attack(bl);
return 1;
}
return 0;
}
/*==========================================
* Enable a player to kill players even when not in pvp [HiddenDragon]
*------------------------------------------*/
int charcommand_killer(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #killer <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pl_sd->state.killer = !pl_sd->state.killer;
if(pl_sd->state.killer)
{
clif_displaymessage(pl_sd->fd, msg_txt(241));
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Target player can now kill anybody.");
}
else
{
clif_displaymessage(pl_sd->fd, msg_txt(287));
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(287));
pc_stop_attack(pl_sd);
}
return 0;
}
/*==========================================
* Enable other players to kill target even when not in pvp [HiddenDragon]
*------------------------------------------*/
int charcommand_killable(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #killable <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
pl_sd->state.killable = !pl_sd->state.killable;
if(pl_sd->state.killable)
{
clif_displaymessage(pl_sd->fd, msg_txt(242));
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(289));
}
else
{
clif_displaymessage(pl_sd->fd, msg_txt(288));
if (pl_sd->fd != fd)
clif_displaymessage(fd, msg_txt(290));
map_foreachinrange(charcommand_stopattack,&pl_sd->bl, AREA_SIZE, BL_CHAR, pl_sd->bl.id);
}
return 0;
}
/*==========================================
* Drop all of the target's possessions on the ground
*------------------------------------------*/
int charcommand_dropall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int i;
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) == NULL)
return -1;
for (i = 0; i < MAX_INVENTORY; i++) {
if (pl_sd->status.inventory[i].amount) {
if(pl_sd->status.inventory[i].equip != 0)
pc_unequipitem(pl_sd, i, 3);
pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
}
}
clif_displaymessage(pl_sd->fd, "All items dropped");
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* Put all of the target's possessions into storage
*------------------------------------------*/
int charcommand_storeall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int i;
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) == NULL)
return -1;
if (pl_sd->state.storage_flag != 1)
{ //Open storage.
switch (storage_storageopen(pl_sd)) {
case 2: //Try again
clif_displaymessage(fd, "Had to open the characters storage window...");
clif_displaymessage(fd, "run this command again..");
return 0;
case 1: //Failure
clif_displaymessage(fd, "The character currently can't use the storage.");
return 1;
}
}
for (i = 0; i < MAX_INVENTORY; i++) {
if (pl_sd->status.inventory[i].amount) {
if(pl_sd->status.inventory[i].equip != 0)
pc_unequipitem(pl_sd, i, 3);
storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(pl_sd);
clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping.");
clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it..");
clif_displaymessage(pl_sd->fd, " -- the management");
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* Refreshes target [HiddenDragon]
*------------------------------------------*/
int charcommand_refresh(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #refresh <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
clif_refresh(pl_sd);
return 0;
}
/*==========================================
* View target's exp [HiddenDragon]
*------------------------------------------*/
int charcommand_exp(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char output[200];
double nextb, nextj;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #exp <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
nextb = pc_nextbaseexp(pl_sd);
if (nextb)
nextb = pl_sd->status.base_exp*100.0/nextb;
nextj = pc_nextjobexp(pl_sd);
if (nextj)
nextj = pl_sd->status.job_exp*100.0/nextj;
sprintf(output, "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)", pl_sd->status.base_level, nextb, pl_sd->status.job_level, nextj);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* Makes monsters ignore target [HiddenDragon]
*------------------------------------------*/
int charcommand_monsterignore(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #monsterignore/#battleignore <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (!pl_sd->state.monster_ignore) {
pl_sd->state.monster_ignore = 1;
clif_displaymessage(pl_sd->fd, "You are now immune to attacks.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks.");
} else {
sd->state.monster_ignore = 0;
clif_displaymessage(sd->fd, "You are no longer immune to attacks.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Target player is no longer immune to attacks.");
}
return 0;
}
/*==========================================
* Change target's size [HiddenDragon]
*------------------------------------------*/
int charcommand_size(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int size=0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &size, character) < 2) {
clif_displaymessage(fd, "Please, enter a player name (usage: #size <0-2> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if(pl_sd->state.size) {
pl_sd->state.size=0;
pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3);
}
if(size==1) {
pl_sd->state.size=1;
clif_specialeffect(&pl_sd->bl,420,AREA);
clif_displaymessage(fd, "Size changed.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Size changed.");
} else if(size==2) {
pl_sd->state.size=2;
clif_specialeffect(&pl_sd->bl,422,AREA);
clif_displaymessage(fd, "Size changed.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Size changed.");
}
else
{
clif_displaymessage(fd, "Size restored.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Size restored.");
}
return 0;
}
/*==========================================
* Level up target's homunculus [HiddenDragon]
*------------------------------------------*/
int charcommand_homlevel(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
TBL_HOM * hd;
int level = 0, i = 0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, character) < 2) {
clif_displaymessage(fd, "Please, enter a player name and level (usage: #homlevel <# of levels> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if ( !merc_is_hom_active(pl_sd->hd) )
{
clif_displaymessage(fd, "Target player does not have a homunculus.");
return 1;
}
hd = pl_sd->hd;
for (i = 1; i <= level && hd->exp_next; i++){
hd->homunculus.exp += hd->exp_next;
merc_hom_levelup(hd);
}
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
clif_misceffect2(&hd->bl,568);
clif_displaymessage(pl_sd->fd, "Homunculus level changed.");
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Player's homunculus level changed.");
return 0;
}
/*==========================================
* Evolve target's homunculus [HiddenDragon]
*------------------------------------------*/
int charcommand_homevolution(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #homevolution <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if ( !merc_is_hom_active(pl_sd->hd) ) {
clif_displaymessage(fd, "Target player does not have a homunculus.");
return -1;
}
if ( !merc_hom_evolution(pl_sd->hd) ) {
clif_displaymessage(fd, "Target homunculus cannot evolve.");
return -1;
}
clif_displaymessage(pl_sd->fd, "Homunculus evolution initiated.");
if (pl_sd->fd != fd)
clif_displaymessage(fd, "Homunculus evolution initiated.");
return 0;
}
/*==========================================
* Create a homunculus for target [HiddenDragon]
*------------------------------------------*/
int charcommand_makehomun(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int homunid;
char character[NAME_LENGTH];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &homunid, character) < 2) {
sprintf(output, "Please, enter a player name (usage: #makehomun <homunculus id: %d-%d> <player>).", HM_CLASS_BASE, HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1);
clif_displaymessage(fd, output);
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 )
{
clif_displaymessage(fd, "Invalid homunculus ID.");
return -1;
}
if(pl_sd->status.hom_id == 0)
{
merc_create_homunculus_request(pl_sd,homunid);
}
else
{
clif_displaymessage(fd, "Target player already has a homunculus.");
}
return 0;
}
/*==========================================
* Change Target's homunculus' friendlyness [HiddenDragon]
*------------------------------------------*/
int charcommand_homfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int friendly = 0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &friendly, character) < 2) {
clif_displaymessage(fd, "Please, enter a player name and friendly value (usage: #homfriendly <0-1000> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (merc_is_hom_active(pl_sd->hd)) {
if (friendly > 0 && friendly <= 1000) {
pl_sd->hd->homunculus.intimacy = friendly * 100 ;
clif_send_homdata(pl_sd,SP_INTIMATE,friendly);
clif_displaymessage(pl_sd->fd, "Homunculus friendly value changed.");
if (fd != pl_sd->fd)
clif_displaymessage(fd, "Homunculus friendly value changed.");
} else {
clif_displaymessage(fd, "Invalid friendly value.");
}
}
else
{
clif_displaymessage(fd, "Target player's homunculus does not exist.");
return -1;
}
return 0;
}
/*==========================================
* Modify target's homunculus hunger [HiddenDragon]
*------------------------------------------*/
int charcommand_homhungry(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hungry = 0;
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %23[^\n]", &hungry, character) < 2) {
clif_displaymessage(fd, "Please, enter a player name (usage: #homhungry <0-100> <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if (pl_sd->status.hom_id > 0 && pl_sd->hd) {
struct homun_data *hd = pl_sd->hd;
if (hungry >= 0 && hungry <= 100) {
hd->homunculus.hunger = hungry;
clif_send_homdata(pl_sd,SP_HUNGRY,hd->homunculus.hunger);
clif_displaymessage(pl_sd->fd, "Homunculus hungry value changed.");
if (fd != pl_sd->fd)
clif_displaymessage(fd, "Homunculus hungry value changed.");
} else {
clif_displaymessage(fd, "Invalid hungry value.");
return -1;
}
}
else
{
clif_displaymessage(fd, "Target player does not have a homunculus.");
return -1;
}
return 0;
}
/*==========================================
* Show target's homunculus stats [HiddenDragon]
*------------------------------------------*/
int charcommand_hominfo(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
struct homun_data *hd;
struct status_data *status;
char output[200];
char character[NAME_LENGTH];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #hominfo <player>).");
return -1;
}
if ( (pl_sd = map_nick2sd(character)) == NULL )
{
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
if ( pc_isGM(sd) < pc_isGM(pl_sd) )
{
clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return -1;
}
if(!merc_is_hom_active(pl_sd->hd))
return -1;
hd = pl_sd->hd;
status = status_get_status_data(&hd->bl);
clif_displaymessage(fd, "Homunculus stats :");
snprintf(output, sizeof(output), "HP : %d/%d - SP : %d/%d", status->hp, status->max_hp, status->sp, status->max_sp);
clif_displaymessage(fd, output);
snprintf(output, sizeof(output), "ATK : %d - MATK : %d~%d", status->rhw.atk2 +status->batk, status->matk_min, status->matk_max);
clif_displaymessage(fd, output);
snprintf(output, sizeof(output), "Hungry : %d - Intimacy : %u", hd->homunculus.hunger, hd->homunculus.intimacy/100);
clif_displaymessage(fd, output);
snprintf(output, sizeof(output), "Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d", status->str, status->agi, status->vit, status->int_, status->dex, status->luk);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* charcommand_info[] structure definition
*------------------------------------------*/
CharCommandInfo charcommand_info[] = {
{ "job", 60, charcommand_jobchange },
{ "jobchange", 60, charcommand_jobchange },
{ "petrename", 50, charcommand_petrename },
{ "petfriendly", 50, charcommand_petfriendly },
{ "stats", 40, charcommand_stats },
{ "option", 60, charcommand_option },
{ "reset", 60, charcommand_reset },
{ "save", 60, charcommand_save },
{ "spiritball", 40, charcommand_spiritball },
{ "itemlist", 40, charcommand_itemlist },
{ "effect", 40, charcommand_effect },
{ "storagelist", 40, charcommand_storagelist },
{ "item", 60, charcommand_item },
{ "warp", 60, charcommand_warp },
{ "rura", 60, charcommand_warp },
{ "rura+", 60, charcommand_warp },
{ "zeny", 60, charcommand_zeny },
{ "fakename", 50, charcommand_fakename },
{ "baselvl", 60, charcommand_baselevel },
{ "baselevel", 60, charcommand_baselevel },
{ "blvl", 60, charcommand_baselevel },
{ "blevel", 60, charcommand_baselevel },
{ "joblvl", 60, charcommand_joblevel },
{ "joblevel", 60, charcommand_joblevel },
{ "jlvl", 60, charcommand_joblevel },
{ "jlevel", 60, charcommand_joblevel },
{ "questskill", 60, charcommand_questskill },
{ "lostskill", 60, charcommand_lostskill },
{ "skreset", 60, charcommand_skreset },
{ "streset", 60, charcommand_streset },
{ "model", 50, charcommand_model },
{ "skpoint", 60, charcommand_skpoint },
{ "stpoint", 60, charcommand_stpoint },
{ "changesex", 60, charcommand_changesex },
{ "feelreset", 60, charcommand_feelreset },
{ "help", 20, charcommand_help },
{ "load", 60, charcommand_load },
{ "speed", 60, charcommand_speed },
{ "storage", 60, charcommand_storage },
{ "gstorage", 60, charcommand_guildstorage },
{ "hide", 60, charcommand_hide },
{ "alive", 60, charcommand_alive },
{ "revive", 60, charcommand_alive },
{ "heal", 60, charcommand_heal },
{ "item2", 60, charcommand_item2 },
{ "itemreset", 60, charcommand_itemreset },
{ "refine", 60, charcommand_refine },
{ "produce", 60, charcommand_produce },
{ "str", 60, charcommand_param },
{ "agi", 60, charcommand_param },
{ "vit", 60, charcommand_param },
{ "int", 60, charcommand_param },
{ "dex", 60, charcommand_param },
{ "luk", 60, charcommand_param },
{ "glvl", 60, charcommand_guildlevelup },
{ "glevel", 60, charcommand_guildlevelup },
{ "guildlvl", 60, charcommand_guildlevelup },
{ "guildlevel", 60, charcommand_guildlevelup },
{ "hatch", 50, charcommand_hatch },
{ "pethungry", 60, charcommand_pethungry },
{ "allskill", 60, charcommand_allskill },
{ "allskills", 60, charcommand_allskill },
{ "skillall", 60, charcommand_allskill },
{ "skillsall", 60, charcommand_allskill },
{ "dye", 50, charcommand_dye },
{ "hairstyle", 50, charcommand_hair_style },
{ "hstyle", 50, charcommand_hair_style },
{ "haircolor", 50, charcommand_hair_color },
{ "hcolor", 50, charcommand_hair_color },
{ "allstat", 60, charcommand_allstats },
{ "allstats", 60, charcommand_allstats },
{ "statall", 60, charcommand_allstats },
{ "statsall", 60, charcommand_allstats },
{ "mount", 50, charcommand_mount_peco },
{ "mountpeco", 50, charcommand_mount_peco },
{ "delitem", 60, charcommand_delitem },
{ "jailtime", 40, charcommand_jailtime },
{ "disguise", 60, charcommand_disguise },
{ "undisguise", 60, charcommand_undisguise },
{ "cartlist", 40, charcommand_cart_list },
{ "killer", 60, charcommand_killer },
{ "killable", 60, charcommand_killable },
{ "dropall", 60, charcommand_dropall },
{ "storeall", 60, charcommand_storeall },
{ "refresh", 40, charcommand_refresh },
{ "exp", 1, charcommand_exp },
{ "monsterignore", 60, charcommand_monsterignore },
{ "size", 50, charcommand_size },
{ "hlvl", 60, charcommand_homlevel },
{ "hlevel", 60, charcommand_homlevel },
{ "homlvl", 60, charcommand_homlevel },
{ "homlevel", 60, charcommand_homlevel },
{ "homevolve", 60, charcommand_homevolution },
{ "homevolution", 60, charcommand_homevolution },
{ "homfriendly", 60, charcommand_homfriendly },
{ "homhungry", 60, charcommand_homhungry },
{ "hominfo", 40, charcommand_hominfo },
};
/*==========================================
* Command lookup functions
*------------------------------------------*/
static CharCommandInfo* get_charcommandinfo_byname(const char* name)
{
int i;
if( *name == charcommand_symbol ) name++; // for backwards compatibility
ARR_FIND( 0, ARRAYLENGTH(charcommand_info), i, strcmpi(charcommand_info[i].command, name) == 0 );
return ( i != ARRAYLENGTH(charcommand_info) ) ? &charcommand_info[i] : NULL;
}
static CharCommandInfo* get_charcommandinfo_byfunc(const CharCommandFunc func)
{
int i;
ARR_FIND( 0, ARRAYLENGTH(charcommand_info), i, charcommand_info[i].func == func );
return ( i != ARRAYLENGTH(charcommand_info) ) ? &charcommand_info[i] : NULL;
}
/*==========================================
* Retrieve the command's required gm level
*------------------------------------------*/
int get_charcommand_level(const CharCommandFunc func)
{
CharCommandInfo* info = get_charcommandinfo_byfunc(func);
return ( info != NULL ) ? info->level : 100; // 100: command can not be used
}
/// Executes a char-command.
/// To be called by internal server code (bypasses various restrictions).
bool is_charcommand_sub(const int fd, struct map_session_data* sd, const char* str, int gmlvl)
{
CharCommandInfo* info;
char command[100];
char args[100];
char output[200];
if( !str || !*str )
return false;
if( *str != charcommand_symbol ) // check first char
return false;
if( sscanf(str, "%99s %99[^\n]", command, args) < 2 )
args[0] = '\0';
info = get_charcommandinfo_byname(command);
if( info == NULL || info->func == NULL || gmlvl < info->level )
{
if( gmlvl == 0 )
return false; // will just display as normal text
else
{
sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
clif_displaymessage(fd, output);
return true;
}
}
if( log_config.gm && info->level >= log_config.gm )
log_atcommand(sd, str);
if( info->func(fd, sd, command, args) != 0 )
{
sprintf(output, msg_txt(154), command); // "%s failed."
clif_displaymessage(fd, output);
}
return true;
}
/// Executes a char-command.
/// To be used by player-invoked code (restrictions will be applied)
bool is_charcommand(const int fd, struct map_session_data* sd, const char* message)
{
int gmlvl = pc_isGM(sd);
nullpo_retr(false, sd);
if( !message || !*message )
return false;
if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCOMMAND )
return true; // so that it won't display as normal message
if( battle_config.atc_gmonly != 0 && gmlvl == 0 )
return false;
if( map[sd->bl.m].nocommand && gmlvl < map[sd->bl.m].nocommand )
{
clif_displaymessage(fd, msg_txt(143)); // "Commands are disabled on this map."
return false;
}
// skip 10/11-langtype's codepage indicator, if detected
if( message[0] == '|' && strlen(message) >= 4 && message[3] == charcommand_symbol )
message += 3;
return is_charcommand_sub(fd,sd,message,gmlvl);
}
/*==========================================
*
*------------------------------------------*/
int charcommand_config_read(const char* cfgName)
{
char line[1024], w1[1024], w2[1024];
CharCommandInfo* p;
FILE* fp;
if( (fp = fopen(cfgName, "r")) == NULL )
{
ShowError("CharCommand configuration file not found: %s\n", cfgName);
return 1;
}
while( fgets(line, sizeof(line), fp) )
{
if( line[0] == '/' && line[1] == '/' )
continue;
if( sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2 )
continue;
p = get_charcommandinfo_byname(w1);
if( p != NULL )
{
p->level = atoi(w2);
p->level = cap_value(p->level, 0, 100);
}
else
if( strcmpi(w1, "import") == 0 )
charcommand_config_read(w2);
else
if( strcmpi(w1, "command_symbol") == 0 &&
w2[0] > 31 && // control characters
w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%' && // symbol of party chat speaking
w2[0] != '$' && // symbol of guild chat speaking
w2[0] != '@' ) // symbol of atcommand
charcommand_symbol = w2[0];
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
return 0;
}