summaryrefslogblamecommitdiff
path: root/src/map/charcommand.c
blob: 6c589473e118a8317e78d0060f66d1aeefd44f9c (plain) (tree)
1
2
3
4
5
6
7
8
9
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294







                                                           
                    



                              
                               














                         
























































































































                                                                                                                                    








                                                                               


































































































































































































































































































































                                                                                                                                         
                                                  
                                     










                                             

                                    

                                                                                          
                                                      











                                                                 





































                                                                                                                  
                                                




































                                                                                                                                                  

                                               









































                                                                                                                                           
                                                                    


                                                                                         

                                                                                                                       


                                                                                                                          



                                                                                                  


















































































































                                                                                                                                                                                                                                                                                                   
                                                       
















                                                                                                        


                                                                                                                                    




                                                                                                                         
                                                                       
































                                                                                                  

                                                                                                                                                                                                               
                                             
                                                                                                                                                                       


                                                                              














                                                                                                                                                                                                                                           

                                                                                          
                                                                                                                    
































































































































































































































































































































































































































































                                                                                                                                                                                                                                                  
                                          










                                                                                                                                  
                                                                                                                          


                                                                                                                               

                                                                                               
                                                                                                
                                                             




                                                                                                 
                                                                                 











                                                                                                                               


                                                                                     
                                                                      
                                                                     

                                                                                                        
                                                                                

                                                                                            

                                                                                  
                                                                                 


























                                                                                                                                       











                                                                                                                                 
                                         
                                                                                     


                                                                                                                              

                                                                                             
                                                                                              
                                                                                

                                                                         




                                                                                   








                                                                                                                              


                                                                                    
                                                                                

                                                                         

                                                                                                       
                                                                       
                                                                       

                                                                            
                                                                         
































































































































                                                                                                                                             
                                                






















































































































                                                                                                                                                                                        


                                                                                
                                             

                                                                             






































                                                                                                                            


                                                                                 
                                              

                                                                               






























































































































                                                                                                                                       
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <limits.h>

#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"

#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "charcommand.h"
#include "atcommand.h"

static char command_symbol = '#';

extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)

#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
CCMD_FUNC(jobchange);
CCMD_FUNC(petrename);
CCMD_FUNC(petfriendly);
CCMD_FUNC(stats);
CCMD_FUNC(option);
CCMD_FUNC(save);
CCMD_FUNC(stats_all);
CCMD_FUNC(reset);
CCMD_FUNC(spiritball);
CCMD_FUNC(itemlist);
CCMD_FUNC(effect);
CCMD_FUNC(storagelist);
CCMD_FUNC(item);
CCMD_FUNC(warp);
CCMD_FUNC(zeny);
CCMD_FUNC(fakename);
CCMD_FUNC(baselevel);
CCMD_FUNC(joblevel);
CCMD_FUNC(questskill);
CCMD_FUNC(lostskill);
CCMD_FUNC(skreset);
CCMD_FUNC(streset);
CCMD_FUNC(model);
CCMD_FUNC(stpoint);
CCMD_FUNC(skpoint);
CCMD_FUNC(changesex);
CCMD_FUNC(feelreset);
CCMD_FUNC(help);


/*==========================================
 *CharCommandInfo charcommand_info[]�\���̂̒�`
 *------------------------------------------
 */

// First char of commands is configured in charcommand_athena.conf. Leave # in this list for default value.
// to set default level, read charcommand_athena.conf first please.
static CharCommandInfo charcommand_info[] = {
	{ CharCommandJobChange,				"#job",					60, charcommand_jobchange },
	{ CharCommandJobChange,				"#jobchange",				60, charcommand_jobchange },
	{ CharCommandPetRename,				"#petrename",				50, charcommand_petrename },
	{ CharCommandPetFriendly,			"#petfriendly",				50, charcommand_petfriendly },
	{ CharCommandStats,				"#stats",					40, charcommand_stats },
	{ CharCommandOption,				"#option",					60, charcommand_option },
	{ CharCommandReset,				"#reset",					60, charcommand_reset },
	{ CharCommandSave,				"#save",					60, charcommand_save },
	{ CharCommandStatsAll,				"#statsall",				40, charcommand_stats_all },
	{ CharCommandSpiritball,			"#spiritball",				40, charcommand_spiritball },
	{ CharCommandItemList,				"#itemlist",				40, charcommand_itemlist },
	{ CharCommandEffect,				"#effect",					40, charcommand_effect },
	{ CharCommandStorageList,			"#storagelist",				40, charcommand_storagelist },
	{ CharCommandItem,				"#item",					60, charcommand_item },
	{ CharCommandWarp,				"#warp",					60, charcommand_warp },
	{ CharCommandWarp,				"#rura",					60, charcommand_warp },
	{ CharCommandWarp,				"#rura+",					60, charcommand_warp },
	{ CharCommandZeny,				"#zeny",					60, charcommand_zeny },
	{ CharCommandFakeName,				"#fakename",				20, charcommand_fakename},
	
	//*********************************Recently added commands*********************************************
	{ CharCommandBaseLevel,				"#baselvl",					20, charcommand_baselevel},
	{ CharCommandBaseLevel,				"#blvl",					60, charcommand_baselevel},
	{ CharCommandBaseLevel,				"#baselvlup",				60, charcommand_baselevel},
	{ CharCommandJobLevel,				"#joblvl",					60, charcommand_joblevel},
	{ CharCommandJobLevel,				"#jlvl",					60, charcommand_joblevel},
	{ CharCommandJobLevel,				"#joblvlup",				60, charcommand_joblevel},
	{ CharCommandQuestSkill,			"#questskill",				60, charcommand_questskill },
	{ CharCommandLostSkill,				"#lostskill",				60, charcommand_lostskill },
	{ CharCommandSkReset,				"#skreset",					60, charcommand_skreset },
	{ CharCommandStReset,				"#streset",					60, charcommand_streset },
	{ CharCommandModel,				"#model",					50, charcommand_model },
	{ CharCommandSKPoint,				"#skpoint",					60, charcommand_skpoint },
	{ CharCommandSTPoint,				"#stpoint",					60, charcommand_stpoint },
	{ CharCommandChangeSex,				"#changesex",				60, charcommand_changesex },
	{ CharCommandFeelReset,				"#feelreset",				60, charcommand_feelreset },
	{ CharCommandHelp,				"#help",				20, charcommand_help },
// add new commands before this line
	{ CharCommand_Unknown, 		            NULL, 				       1, NULL }
};

int get_charcommand_level(const CharCommandType type) {
	int i;

	for (i = 0; charcommand_info[i].type != CharCommand_None; i++)
		if (charcommand_info[i].type == type)
			return charcommand_info[i].level;

	return 100; // 100: command can not be used
}

/*==========================================
 *is_charcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
 *------------------------------------------
 */
CharCommandType
is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
	const char* str = message;
	int s_flag = 0;
	CharCommandInfo info;
	CharCommandType type;

	nullpo_retr(CharCommand_None, sd);

	if (!message || !*message)
		return CharCommand_None;

	memset(&info, 0, sizeof(info));
	str += strlen(sd->status.name);
	while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
		if (*str == ':')
			s_flag = 1;
		str++;
	}
	if (!*str)
		return CharCommand_None;

	if (map[sd->bl.m].flag.nocommand &&
		(gmlvl > 0? gmlvl:pc_isGM(sd)) < battle_config.gm_skilluncond)
	{	//Command not allowed on this map.
		char output[200];
		sprintf(output, msg_table[143]); 
		clif_displaymessage(fd, output);
		return AtCommand_None;
	}	

	type = charcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
	if (type != CharCommand_None) {
		char command[100];
		char output[200];
		const char* p = str;
		memset(command, '\0', sizeof(command));
		memset(output, '\0', sizeof(output));
		while (*p && !isspace(*p))
			p++;
		if (p - str >= sizeof(command)) // too long
			return CharCommand_Unknown;
		strncpy(command, str, p - str);
		while (isspace(*p))
			p++;

		if (type == CharCommand_Unknown || info.proc == NULL) {
			snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command.
			clif_displaymessage(fd, output);
		} else {
			if (info.proc(fd, sd, command, p) != 0) {
				// Command can not be executed
				snprintf(output, sizeof(output), msg_txt(154), command); // %s failed.
				clif_displaymessage(fd, output);
			}
		}

		return info.type;
	}

	return CharCommand_None;
}

/*==========================================
 *
 *------------------------------------------
 */
CharCommandType charcommand(struct map_session_data* sd, const int level, const char* message, CharCommandInfo* info) {
	char* p = (char *)message; 

	if (!info)
		return CharCommand_None;
	if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
		return CharCommand_None;
	if (!p || !*p) {
		ShowError("char command message is empty\n");
		return CharCommand_None;
	}

	if (*p == command_symbol) { // check first char.
		char command[101];
		int i = 0;
		memset(info, 0, sizeof(CharCommandInfo));
		sscanf(p, "%100s", command);
		command[sizeof(command)-1] = '\0';

		while (charcommand_info[i].type != CharCommand_Unknown) {
			if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) {
				p[0] = charcommand_info[i].command[0]; // set correct first symbol for after.
				break;
			}
			i++;
		}

		if (charcommand_info[i].type == CharCommand_Unknown) {
			// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
			if (level == 0)
				return CharCommand_None;
			else
				return CharCommand_Unknown;
		} else if((log_config.gm) && (charcommand_info[i].level >= log_config.gm)) {
			log_atcommand(sd, message);
		}
		memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]);
	} else {
		return CharCommand_None;
	}

	return info->type;
}


/*==========================================
 *
 *------------------------------------------
 */
static CharCommandInfo* get_charcommandinfo_byname(const char* name) {
	int i;

	for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++)
		if (strcmpi(charcommand_info[i].command + 1, name) == 0)
			return &charcommand_info[i];

	return NULL;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_config_read(const char *cfgName) {
	char line[1024], w1[1024], w2[1024];
	CharCommandInfo* p;
	FILE* fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		ShowError("CharCommands configuration file not found: %s\n", cfgName);
		return 1;
	}

	while (fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
			continue;
		p = get_charcommandinfo_byname(w1);
		if (p != NULL) {
			p->level = atoi(w2);
			if (p->level > 100)
				p->level = 100;
			else if (p->level < 0)
				p->level = 0;
		}

		if (strcmpi(w1, "import") == 0)
			charcommand_config_read(w2);
		else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
				w2[0] != '/' && // symbol of standard ragnarok GM commands
				w2[0] != '%' && // symbol of party chat speaking
				w2[0] != '$' && // symbol of guild chat speaking
				w2[0] != '@')	// symbol of atcommand
			command_symbol = w2[0];
	}
	fclose(fp);

	return 0;
}

/*==========================================
 * �ΏۃL�����N�^�[��]�E������ upper�w��œ]����{�q���”\
 *------------------------------------------
 */
int charcommand_jobchange(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data* pl_sd;
	int job = 0, upper = -1;

	memset(character, '\0', sizeof(character));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
		return -1;
	}

	if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper�w�肵�Ă���
		upper = -1;
		if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper�w�肵�ĂȂ���ɉ�������Ȃ�
			clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
			return -1;
		}
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		int j;
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level
			if ((job >= 0 && job < MAX_PC_CLASS)) {
				for (j=0; j < MAX_INVENTORY; j++) {
					if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0)
						pc_unequipitem(pl_sd, j, 3);
				}
				if (pc_jobchange(pl_sd, job, upper) == 0)
					clif_displaymessage(fd, msg_table[48]); // Character's job changed.
				else {
					clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[49]); // Invalid job ID.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_petrename(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
			if (pl_sd->pet.rename_flag != 0) {
				pl_sd->pet.rename_flag = 0;
				intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet);
				clif_send_petstatus(pl_sd);
				clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
			} else {
				clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	return 0;
}


/*==========================================
 * 
 *------------------------------------------
 */
int charcommand_petfriendly(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int friendly = 0;
	int t = 0;
	char character[NAME_LENGTH];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) {
		clif_displaymessage(fd, "Please, enter a valid value (usage: "
			"#petfriendly <0-1000> <player>).");
		return -1;
	}

	if (((pl_sd = map_nick2sd(character)) != NULL) && pc_isGM(sd)>pc_isGM(pl_sd)) {
		if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
			if (friendly >= 0 && friendly <= 1000) {
				if (friendly != pl_sd->pet.intimate) {
					t = pl_sd->pet.intimate;
					pl_sd->pet.intimate = friendly;
					clif_send_petstatus(pl_sd);
					clif_pet_emotion(pl_sd->pd,0);
					if (battle_config.pet_status_support) {
						if ((pl_sd->pet.intimate > 0 && t <= 0) ||
							(pl_sd->pet.intimate <= 0 && t > 0)) {
							if (pl_sd->bl.prev != NULL)
								status_calc_pc(pl_sd, 0);
							else
								status_calc_pc(pl_sd, 2);
						}
					}
					clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
					clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
				} else {
					clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
				return -1;
			}
		} else {
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_stats(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char job_jobname[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i;

	memset(character, '\0', sizeof(character));
	memset(job_jobname, '\0', sizeof(job_jobname));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #stats <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		struct {
			const char* format;
			int value;
		} output_table[] = {
			{ "Base Level - %d", 0 },
			{ NULL, 0 },
			{ "Hp - %d", 0 },
			{ "MaxHp - %d", 0 },
			{ "Sp - %d", 0 },
			{ "MaxSp - %d", 0 },
			{ "Str - %3d", 0 },
			{ "Agi - %3d", 0 },
			{ "Vit - %3d", 0 },
			{ "Int - %3d", 0 },
			{ "Dex - %3d", 0 },
			{ "Luk - %3d", 0 },
			{ "Zeny - %d", 0 },
			{ NULL, 0 }
		};
		//direct array initialization with variables is not standard C compliant.
		output_table[0].value = pl_sd->status.base_level;
		output_table[1].format = job_jobname;
		output_table[1].value = pl_sd->status.job_level;
		output_table[2].value = pl_sd->status.hp;
		output_table[3].value = pl_sd->status.max_hp;
		output_table[4].value = pl_sd->status.sp;
		output_table[5].value = pl_sd->status.max_sp;
		output_table[6].value = pl_sd->status.str;
		output_table[7].value = pl_sd->status.agi;
		output_table[8].value = pl_sd->status.vit;
		output_table[9].value = pl_sd->status.int_;
		output_table[10].value = pl_sd->status.dex;
		output_table[11].value = pl_sd->status.luk;
		output_table[12].value = pl_sd->status.zeny;
		sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)");
		sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats:
		clif_displaymessage(fd, output);
		for (i = 0; output_table[i].format != NULL; i++) {
			sprintf(output, output_table[i].format, output_table[i].value);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Reset
 *------------------------------------------
 */
int charcommand_reset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #reset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
			pc_resetstate(pl_sd);
			pc_resetskill(pl_sd,1);
			sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_option(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	int opt1 = 0, opt2 = 0, opt3 = 0;
	struct map_session_data* pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message ||
		sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 ||
		opt1 < 0 || opt2 < 0 || opt3 < 0) {
		clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option <param1> <param2> <param3> <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level
			pl_sd->sc.opt1 = opt1;
			pl_sd->sc.opt2 = opt2;
			pc_setoption(pl_sd, opt3);
			clif_displaymessage(fd, msg_table[58]); // Character's options changed.
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_save(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[MAP_NAME_LENGTH];
	char character[NAME_LENGTH];
	struct map_session_data* pl_sd;
	int x = 0, y = 0;
	int m;

	memset(map_name, '\0', sizeof(map_name));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
		clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save <map> <x> <y> <charname>).");
		return -1;
	}

	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < MAP_NAME_LENGTH-4) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
			m = map_mapname2mapid(map_name);
			if (m < 0 && !mapindex_name2id(map_name)) {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			} else {
				//FIXME: What do you do if the map is in another map server with the nowarpto flag?
				if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
					return -1;
				}
				if (m>=0)
					pc_setsavepoint(pl_sd, map[m].index, x, y);
				else
					pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
				clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Character Stats All by fritz
int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[1024], gmlevel[1024];
	int i;
	int count, users;
	struct map_session_data *pl_sd, **pl_allsd;

	memset(output, '\0', sizeof(output));
	memset(gmlevel, '\0', sizeof(gmlevel));

	count = 0;
	pl_allsd = map_getallusers(&users);
	for(i = 0; i < users; i++) {
		if ((pl_sd = pl_allsd[i]))
		{
			if (pc_isGM(pl_sd) > 0)
				sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
			else
				sprintf(gmlevel, " ");

			sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
			clif_displaymessage(fd, output);
			sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
			clif_displaymessage(fd, output);
			clif_displaymessage(fd, "--------");
			count++;
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 * CharSpiritBall Function by PalasX
 *------------------------------------------
 */
int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[NAME_LENGTH];
	int spirit = 0;

	memset(character, '\0', sizeof(character));

	if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
		clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>.");
		return -1;
	}

	if((pl_sd = map_nick2sd(character)) != NULL) {
		if (spirit >= 0 && spirit <= 0x7FFF) {
			if (pl_sd->spiritball != spirit || spirit > 999) {
				if (pl_sd->spiritball > 0)
					pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
				pl_sd->spiritball = spirit;
				clif_spiritball(pl_sd);
				// no message, player can look the difference
				if (spirit > 1000)
					clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
			} else {
				clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}
	return 0;
}

/*==========================================
 * #itemlist <character>: Displays the list of a player's items.
 *------------------------------------------
 */
int
charcommand_itemlist(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, equip, count, counter, counter2;
	char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
	struct item *i_item; //Current inventory item.
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(equipstr, '\0', sizeof(equipstr));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			counter = 0;
			count = 0;
			for (i = 0; i < MAX_INVENTORY; i++) {
				i_item = &pl_sd->status.inventory[i];
				if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
					counter = counter + i_item->amount;
					count++;
					if (count == 1) {
						sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
						clif_displaymessage(fd, output);
					}
					if ((equip = i_item->equip)) {
						strcpy(equipstr, "| equiped: ");
						if (equip & 4)
							strcat(equipstr, "robe/gargment, ");
						if (equip & 8)
							strcat(equipstr, "left accessory, ");
						if (equip & 16)
							strcat(equipstr, "body/armor, ");
						if ((equip & 34) == 2)
							strcat(equipstr, "right hand, ");
						if ((equip & 34) == 32)
							strcat(equipstr, "left hand, ");
						if ((equip & 34) == 34)
							strcat(equipstr, "both hands, ");
						if (equip & 64)
							strcat(equipstr, "feet, ");
						if (equip & 128)
							strcat(equipstr, "right accessory, ");
						if ((equip & 769) == 1)
							strcat(equipstr, "lower head, ");
						if ((equip & 769) == 256)
							strcat(equipstr, "top head, ");
						if ((equip & 769) == 257)
							strcat(equipstr, "lower/top head, ");
						if ((equip & 769) == 512)
							strcat(equipstr, "mid head, ");
						if ((equip & 769) == 512)
							strcat(equipstr, "lower/mid head, ");
						if ((equip & 769) == 769)
							strcat(equipstr, "lower/mid/top head, ");
						// remove final ', '
						equipstr[strlen(equipstr) - 2] = '\0';
					} else
						memset(equipstr, '\0', sizeof(equipstr));
					if (i_item->refine)
						sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
					else
						sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
					clif_displaymessage(fd, output);
					memset(output, '\0', sizeof(output));
					counter2 = 0;

					if(i_item->card[0]==(short)0xff00) { //pet eggs
						if (i_item->card[3])
							sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
						else
							sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
						strcat(output, outputtmp);
					} else
					if(i_item->card[0]==0x00ff) { //forged items.
						sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
					} else
					if(i_item->card[0]==0x00fe) { //created items.
						sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
						strcat(output, outputtmp);
					} else //Normal slots
					for (j = 0; j < item_data->slot; j++) {
						if (pl_sd->status.inventory[i].card[j]) {
							if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
								if (output[0] == '\0')
									sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								else
									sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								strcat(output, outputtmp);
							}
						}
					}
					if (output[0] != '\0') {
						output[strlen(output) - 2] = ')';
						output[strlen(output) - 1] = '\0';
						clif_displaymessage(fd, output);
					}
				}
			}
			if (count == 0)
				clif_displaymessage(fd, "No item found on this player.");
			else {
				sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
				clif_displaymessage(fd, output);
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #effect by [MouseJstr]
 *
 * Create a effect localized on another character
 *------------------------------------------
 */
int
charcommand_effect(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	char target[255];
	int type = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) {
		clif_displaymessage(fd, "usage: #effect <type+> <target>.");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *) target)) == NULL)
		return -1;

	clif_specialeffect(&pl_sd->bl, type, 0);
	clif_displaymessage(fd, msg_table[229]); // Your effect has changed.

	return 0;
}

/*==========================================
 * #storagelist <character>: Displays the items list of a player's storage.
 *------------------------------------------
 */
int
charcommand_storagelist(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct storage *stor;
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, count, counter, counter2;
	char character[NAME_LENGTH], output[200], outputtmp[200];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
				counter = 0;
				count = 0;
				for (i = 0; i < MAX_STORAGE; i++) {
					if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) {
						counter = counter + stor->storage_[i].amount;
						count++;
						if (count == 1) {
							sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
							clif_displaymessage(fd, output);
						}
						if (stor->storage_[i].refine)
							sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid);
						else
							sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid);
						clif_displaymessage(fd, output);
						memset(output, '\0', sizeof(output));
						counter2 = 0;
						for (j = 0; j < item_data->slot; j++) {
							if (stor->storage_[i].card[j]) {
								if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) {
									if (output[0] == '\0')
										sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
									else
										sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
									strcat(output, outputtmp);
								}
							}
						}
						if (output[0] != '\0') {
							output[strlen(output) - 2] = ')';
							output[strlen(output) - 1] = '\0';
							clif_displaymessage(fd, output);
						}
					}
				}
				if (count == 0)
					clif_displaymessage(fd, "No item found in the storage of this player.");
				else {
					sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
					clif_displaymessage(fd, output);
				}
			} else {
				clif_displaymessage(fd, "This player has no storage.");
				return 0;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

static void 
charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number)
{
	int flag = 0;
	int loop = 1, get_count = number,i;
	struct item item_tmp;

	if(sd && item_data){
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			loop = number;
			get_count = 1;
		}
		for (i = 0; i < loop; i++) {
			memset(&item_tmp, 0, sizeof(item_tmp));
			item_tmp.nameid = item_data->nameid;
			item_tmp.identify = 1;

			if ((flag = pc_additem((struct map_session_data*)sd,
					&item_tmp, get_count)))
				clif_additem((struct map_session_data*)sd, 0, 0, flag);
		}
		//Logs (A)dmins items [Lupus]
		if(log_config.pick > 0 ) {
			log_pick(sd, "A", 0, item_tmp.nameid, number, &item_tmp);
		}
		//Logs

	}
}
/*==========================================
 * #item command (usage: #item <name/id_of_item> <quantity> <player>)
 * by MC Cameri
 *------------------------------------------
 */
int charcommand_item(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	char character[NAME_LENGTH];
	struct map_session_data *pl_sd;
	int number = 0, item_id, flag;
	struct item item_tmp;
	struct item_data *item_data;
	int get_count, i, pet_id;
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3) {
		clif_displaymessage(fd, "Please, enter an item name/id (usage: #item <item name or ID> <quantity> <char name>).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
		(item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id >= 500) {
		get_count = number;
		// check pet egg
		pet_id = search_petDB_index(item_id, PET_EGG);
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			get_count = 1;
		}
		if ((pl_sd = map_nick2sd(character)) != NULL) {
			if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
				for (i = 0; i < number; i += get_count) {
					// if pet egg
					if (pet_id >= 0) {
						pl_sd->catch_target_class = pet_db[pet_id].class_;
						intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id,
										 (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
										 (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
										 100, 0, 1, pet_db[pet_id].jname);
					// if not pet egg
					} else {
						memset(&item_tmp, 0, sizeof(item_tmp));
						item_tmp.nameid = item_id;
						item_tmp.identify = 1;

						if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
							clif_additem(pl_sd, 0, 0, flag);
					}
				}

				//Logs (A)dmins items [Lupus]
				if(log_config.pick > 0 ) {
					log_pick(sd, "A", 0, item_tmp.nameid, number, &item_tmp);
				}
				//Logs

				clif_displaymessage(fd, msg_table[18]); // Item created.
			} else {
				clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
				return -1;
			}
		} else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){
			struct map_session_data **pl_allsd;
			int users;
			pl_allsd = map_getallusers(&users);
			for (i = 0; i < users; i++) {
				if ((pl_sd = pl_allsd[i])) {
					charcommand_giveitem_sub(pl_sd,item_data,number);
					snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "You got %s %d.", item_name,number);
					clif_displaymessage(pl_sd->fd, tmp_cmdoutput);
				}
			}
			snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "%s received %s %d.","Everyone",item_name,number);
			clif_displaymessage(fd, tmp_cmdoutput);
		} else {
			clif_displaymessage(fd, msg_table[3]); // Character not found.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 * #warp/#rura/#rura+ <mapname> <x> <y> <char name>
 *------------------------------------------
 */
int charcommand_warp(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[MAP_NAME_LENGTH];
	char character[NAME_LENGTH];
	int x = 0, y = 0;
	struct map_session_data *pl_sd;
	int m;

	nullpo_retr(-1, sd);

	memset(map_name, '\0', sizeof(map_name));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) {
		clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ <mapname> <x> <y> <char name>");
		return -1;
	}

	if (x <= 0)
		x = rand() % 399 + 1;
	if (y <= 0)
		y = rand() % 399 + 1;
	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < MAP_NAME_LENGTH-4) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
			if (x > 0 && x < 400 && y > 0 && y < 400) {
				m = map_mapname2mapid(map_name);
				if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
					return -1;
				}
				if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
					return -1;
				}
				if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) {
					clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped.
					clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too).
				} else {
					clif_displaymessage(fd, msg_table[1]); // Map not found.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #zeny <charname>
 *------------------------------------------
 */
int charcommand_zeny(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[NAME_LENGTH];
	int zeny = 0, new_zeny;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny <zeny> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_zeny = pl_sd->status.zeny + zeny;
		if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
			new_zeny = MAX_ZENY;
		else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
			new_zeny = 0;
		if (new_zeny != pl_sd->status.zeny) {
			pl_sd->status.zeny = new_zeny;
			clif_updatestatus(pl_sd, SP_ZENY);
			clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed!
		} else {
			if (zeny < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #fakename <char name> <fake name>
 *------------------------------------------
 */

int charcommand_fakename(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char name[NAME_LENGTH];
	char char_name[NAME_LENGTH];
	
	nullpo_retr(-1, sd);

	name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex]
	if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) {
		clif_displaymessage(sd->fd,"Usage: #fakename <char name> <fake name>.");
		clif_displaymessage(sd->fd,"Or: #fakename <char name> to disable.");
		return 0;
	}

	if(!(pl_sd = map_nick2sd(char_name))) {
		clif_displaymessage(sd->fd,"Character not found.");
		return -1;
	}

	if(strlen(name) < 1 || !name) {
		if(strlen(pl_sd->fakename) > 1) {
			pl_sd->fakename[0]='\0';
			pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, sd->bl.y, 3);
			clif_displaymessage(sd->fd,"Returned to real name.");
		} else {
			clif_displaymessage(sd->fd,"Character does not has a fake name.");
		}
		return 0;
	}

	if(strlen(name) < 2) {
		clif_displaymessage(sd->fd,"Fake name must be at least two characters.");
		return 0;
	}
	
	memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
	pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3);
	clif_displaymessage(sd->fd,"Fake name enabled.");
	
	return 0;
}


/*==========================================
 * #baselvl <#> <nickname> 
 * Transferred by: Kevin
 *------------------------------------------
*/
int charcommand_baselevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int level = 0, i, status_point=0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #baselvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level

			if (level > 0) {
				if (pl_sd->status.base_level == pc_maxbaselv(sd)) {	// check for max level by Valaris
					clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
					return 0;
				}	// End Addition
				if ((unsigned int)level > pc_maxbaselv(pl_sd) ||
					pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level)
					level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
				for (i = 1; i <= level; i++)
					status_point += (pl_sd->status.base_level + i + 14) / 5;
				if (pl_sd->status.status_point > USHRT_MAX -  status_point)
					pl_sd->status.status_point = USHRT_MAX;
				else
					pl_sd->status.status_point += status_point;
				pl_sd->status.base_level += (unsigned int)level;
				clif_updatestatus(pl_sd, SP_BASELEVEL);
				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
				clif_updatestatus(pl_sd, SP_STATUSPOINT);
				status_calc_pc(pl_sd, 0);
				pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
				clif_misceffect(&pl_sd->bl, 0);
				clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
			} else {
				if (pl_sd->status.base_level == 1) {
					clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
					return -1;
				}
				level *= -1;
				if ((unsigned int)level >= pl_sd->status.base_level)
					level = pl_sd->status.base_level -1;
				if (pl_sd->status.status_point > 0) {
					for (i = 0; i > -level; i--)
						status_point -= (pl_sd->status.base_level +i + 14) / 5;
					if (pl_sd->status.status_point < status_point)
						pl_sd->status.status_point = 0;
					else
						pl_sd->status.status_point -= status_point;
					clif_updatestatus(pl_sd, SP_STATUSPOINT);
				} // to add: remove status points from stats
				pl_sd->status.base_level -= (unsigned int)level;
				clif_updatestatus(pl_sd, SP_BASELEVEL);
				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
				status_calc_pc(pl_sd, 0);
				clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0; //����I��
}

/*==========================================
 * #jlvl <#> <nickname> 
 * Transferred by: Kevin
 *------------------------------------------
 */
int charcommand_joblevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int level = 0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #joblvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
			if (level > 0) {
				if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) {
					clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
					return -1;
				}
				if ((unsigned int)level > pc_maxjoblv(pl_sd) ||
					pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level)
					level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
				pl_sd->status.job_level += (unsigned int)level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);

				if (pl_sd->status.skill_point > USHRT_MAX - level)
					pl_sd->status.skill_point = USHRT_MAX;
				else
					pl_sd->status.skill_point += level;
				clif_updatestatus(pl_sd, SP_SKILLPOINT);
				status_calc_pc(pl_sd, 0);
				clif_misceffect(&pl_sd->bl, 1);
				clif_displaymessage(fd, msg_table[68]); // character's job level raised.
			} else {
				if (pl_sd->status.job_level == 1) {
					clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
					return -1;
				}
				level*=-1;
				if ((unsigned int)level >= pl_sd->status.job_level)
					level = pl_sd->status.job_level-1;
				pl_sd->status.job_level -= (unsigned int)level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
				if (pl_sd->status.skill_point < level)
					pc_resetskill(pl_sd, 0); //Need more skill points to substract
				if (pl_sd->status.skill_point < level)
					pl_sd->status.skill_point = 0;
				else
					pl_sd->status.skill_point -= level;
				clif_updatestatus(pl_sd, SP_SKILLPOINT);
				status_calc_pc(pl_sd, 0);
				clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}


/*==========================================
 * #questskill <skill_#> <nickname>
 * Transferred by: Kevin
 *------------------------------------------
 */
int charcommand_questskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int skill_id = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> <nickname>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
		if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
			if ((pl_sd = map_nick2sd(player)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) == 0) {
					pc_skill(pl_sd, skill_id, 1, 0);
					clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
				} else {
					clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}


/*==========================================
 * #lostskill <skill_#> <nickname>
 * Transferred by: Kevin
 *------------------------------------------
 */
int charcommand_lostskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int skill_id = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL) {
		if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
			if ((pl_sd = map_nick2sd(player)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) > 0) {
					pl_sd->status.skill[skill_id].lv = 0;
					pl_sd->status.skill[skill_id].flag = 0;
					clif_skillinfoblock(pl_sd);
					clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
				} else {
					clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Skill Reset
 *------------------------------------------
 */
int charcommand_skreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
			pc_resetskill(pl_sd,1);
			sprintf(tmp_cmdoutput, msg_table[206], player); // '%s' skill points reseted!
			clif_displaymessage(fd, tmp_cmdoutput);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Stat Reset
 *------------------------------------------
 */
int charcommand_streset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
			pc_resetstate(pl_sd);
			sprintf(tmp_cmdoutput, msg_table[207], player); // '%s' stats points reseted!
			clif_displaymessage(fd, tmp_cmdoutput);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Model by chbrules
 *------------------------------------------
 */
int charcommand_model(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
		sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
				MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, tmp_cmdoutput);
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
			hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
			cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
			/* Removed this check for being too strange. [Skotlex]
			if (cloth_color != 0 &&
				pl_sd->status.sex == 1 &&
				(pl_sd->status.class_ == JOB_ASSASSIN ||  pl_sd->status.class_ == JOB_ROGUE)) {
				clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
				return -1;
			} else {
			*/
				pc_changelook(pl_sd, LOOK_HAIR, hair_style);
				pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
				pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
				clif_displaymessage(fd, msg_table[36]); // Appearence changed.
//			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Skill Point (Rewritten by [Yor])
 *------------------------------------------
 */
int charcommand_skpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int new_skill_point;
	int point = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point)
			new_skill_point = USHRT_MAX;
		else if (point < 0 && pl_sd->status.skill_point < -point)
			new_skill_point = 0;
		else
			new_skill_point = pl_sd->status.skill_point + point;
		if (new_skill_point != (int)pl_sd->status.skill_point) {
			pl_sd->status.skill_point = new_skill_point;
			clif_updatestatus(pl_sd, SP_SKILLPOINT);
			clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Status Point (rewritten by [Yor])
 *------------------------------------------
 */
int charcommand_stpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int new_status_point;
	int point = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point)
			new_status_point = USHRT_MAX;
		else if (point < 0 && pl_sd->status.status_point < -point)
			new_status_point = 0;
		else
			new_status_point = pl_sd->status.status_point + point;
		if (new_status_point != (int)pl_sd->status.status_point) {
			pl_sd->status.status_point = new_status_point;
			clif_updatestatus(pl_sd, SP_STATUSPOINT);
			clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * charchangesex command (usage: charchangesex <player_name>)
 *------------------------------------------
 */
int charcommand_changesex(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char player[NAME_LENGTH];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
		return -1;
	}

	// check player name
	if (strlen(player) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(player) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, player, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * Feel (SG save map) Reset
 *------------------------------------------
 */
int charcommand_feelreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
			pc_resetfeel(pl_sd);
			sprintf(output, msg_table[267], character); // '%s' designated maps reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #help - Char commands [Kayla]
 *------------------------------------------
 */
int charcommand_help(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char buf[2048], w1[2048], w2[2048];
	int i, gm_level;
	FILE* fp;
	nullpo_retr(-1, sd);

	memset(buf, '\0', sizeof(buf));

	if ((fp = fopen(charhelp_txt, "r")) != NULL) {
		clif_displaymessage(fd, msg_table[26]); /* Help commands: */
		gm_level = pc_isGM(sd);
		while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
			if (buf[0] == '/' && buf[1] == '/')
				continue;
			for (i = 0; buf[i] != '\0'; i++) {
				if (buf[i] == '\r' || buf[i] == '\n') {
					buf[i] = '\0';
					break;
				}
			}
			if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
				clif_displaymessage(fd, buf);
			else if (gm_level >= atoi(w1))
				clif_displaymessage(fd, w2);
		}
		fclose(fp);
	} else {
		clif_displaymessage(fd, msg_table[27]); /*  File help.txt not found. */
		return -1;
	}

	return 0;
}