#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "charcommand.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "core.h"
static char command_symbol = '#';
static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
#define CHARCOMMAND_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
CHARCOMMAND_FUNC(jobchange);
CHARCOMMAND_FUNC(petrename);
#ifdef TXT_ONLY
/* TXT_ONLY */
/* TXT_ONLY */
#else
/* SQL-only */
/* SQL Only */
#endif
/*==========================================
*CharCommandInfo charcommand_info[]�\���̂̒�`
*------------------------------------------
*/
// First char of commands is configured in charcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read charcommand_athena.conf first please.
static CharCommandInfo charcommand_info[] = {
{ CharCommandJobChange, "#job", 60, charcommand_jobchange },
{ CharCommandJobChange, "#jobchange", 60, charcommand_jobchange },
{ CharCommandPetRename, "#petrename", 50, charcommand_petrename },
#ifdef TXT_ONLY
/* TXT_ONLY */
/* TXT_ONLY */
#else
/* SQL-only */
/* SQL Only */
#endif
// add new commands before this line
{ CharCommand_Unknown, NULL, 1, NULL }
};
int get_charcommand_level(const CharCommandType type) {
int i;
for (i = 0; charcommand_info[i].type != CharCommand_None; i++)
if (charcommand_info[i].type == type)
return charcommand_info[i].level;
return 100; // 100: command can not be used
}
/*==========================================
*is_charcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
*------------------------------------------
*/
CharCommandType
is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
const char* str = message;
int s_flag = 0;
CharCommandInfo info;
CharCommandType type;
nullpo_retr(CharCommand_None, sd);
if (!message || !*message)
return CharCommand_None;
memset(&info, 0, sizeof(info));
str += strlen(sd->status.name);
while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
if (*str == ':')
s_flag = 1;
str++;
}
if (!*str)
return CharCommand_None;
type = charcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
if (type != CharCommand_None) {
char command[100];
char output[200];
const char* p = str;
memset(command, '\0', sizeof(command));
memset(output, '\0', sizeof(output));
while (*p && !isspace(*p))
p++;
if (p - str >= sizeof(command)) // too long
return CharCommand_Unknown;
strncpy(command, str, p - str);
while (isspace(*p))
p++;
if (type == CharCommand_Unknown || info.proc == NULL) {
sprintf(output, msg_table[153], command); // %s is Unknown Command.
clif_displaymessage(fd, output);
} else {
if (info.proc(fd, sd, command, p) != 0) {
// Command can not be executed
sprintf(output, msg_table[154], command); // %s failed.
clif_displaymessage(fd, output);
}
}
return info.type;
}
return CharCommand_None;
}
/*==========================================
*
*------------------------------------------
*/
CharCommandType charcommand(const int level, const char* message, struct CharCommandInfo* info) {
char* p = (char *)message;
if (!info)
return CharCommand_None;
if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
return CharCommand_None;
if (!p || !*p) {
fprintf(stderr, "char command message is empty\n");
return CharCommand_None;
}
if (*p == command_symbol) { // check first char.
char command[101];
int i = 0;
memset(info, 0, sizeof(CharCommandInfo));
sscanf(p, "%100s", command);
command[sizeof(command)-1] = '\0';
while (charcommand_info[i].type != CharCommand_Unknown) {
if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) {
p[0] = charcommand_info[i].command[0]; // set correct first symbol for after.
break;
}
i++;
}
if (charcommand_info[i].type == CharCommand_Unknown) {
// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
if (level == 0)
return CharCommand_None;
else
return CharCommand_Unknown;
}
memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]);
} else {
return CharCommand_None;
}
return info->type;
}
/*==========================================
*
*------------------------------------------
*/
static CharCommandInfo* get_charcommandinfo_byname(const char* name) {
int i;
for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++)
if (strcmpi(charcommand_info[i].command + 1, name) == 0)
return &charcommand_info[i];
return NULL;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
CharCommandInfo* p;
FILE* fp;
if ((fp = fopen(cfgName, "r")) == NULL) {
printf("Char commands configuration file not found: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
continue;
p = get_charcommandinfo_byname(w1);
if (p != NULL) {
p->level = atoi(w2);
if (p->level > 100)
p->level = 100;
else if (p->level < 0)
p->level = 0;
}
if (strcmpi(w1, "import") == 0)
charcommand_config_read(w2);
else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%' && // symbol of party chat speaking
w2[0] != '@') // symbol for @commands
command_symbol = w2[0];
}
fclose(fp);
return 0;
}
/*==========================================
// # command processing functions
*------------------------------------------
*/
int
charcommand_test (const int fd, struct map_session_data* sd,
const char* command, const char* message) {
clif_displaymessage(fd,"Works!");
return 0;
}
/*==========================================
* �ΏۃL�����N�^�[��]�E������ upper�w��œ]����{�q���\
*------------------------------------------
*/
int charcommand_jobchange(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data* pl_sd;
int job = 0, upper = -1;
memset(character, '\0', sizeof(character));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
return -1;
}
if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper�w�肵�Ă���
upper = -1;
if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper�w�肵�ĂȂ���ɉ�������Ȃ�
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
return -1;
}
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level
if ((job >= 0 && job < MAX_PC_CLASS)) {
// fix pecopeco display
if ((job != 13 && job != 21 && job != 4014 && job != 4022)) {
if (pc_isriding(sd)) {
if (pl_sd->status.class == 13)
pl_sd->status.class = pl_sd->view_class = 7;
if (pl_sd->status.class == 21)
pl_sd->status.class = pl_sd->view_class = 14;
if (pl_sd->status.class == 4014)
pl_sd->status.class = pl_sd->view_class = 4008;
if (pl_sd->status.class == 4022)
pl_sd->status.class = pl_sd->view_class = 4015;
pl_sd->status.option &= ~0x0020;
clif_changeoption(&pl_sd->bl);
pc_calcstatus(pl_sd, 0);
}
} else {
if (!pc_isriding(sd)) {
if (job == 13)
job = 7;
if (job == 21)
job = 14;
if (job == 4014)
job = 4008;
if (job == 4022)
job = 4015;
}
}
if (pc_jobchange(pl_sd, job, upper) == 0)
clif_displaymessage(fd, msg_table[48]); // Character's job changed.
else {
clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[49]); // Invalid job ID.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_petrename(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
if (pl_sd->pet.rename_flag != 0) {
pl_sd->pet.rename_flag = 0;
intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet);
clif_send_petstatus(pl_sd);
clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
} else {
clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_petfriendly(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int friendly = 0;
int t = 0;
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message,"%d %s",&friendly,character) < 2) {
clif_displaymessage(fd, "Please, enter a valid value (usage: "
"#petfriendly <0-1000> <player>).");
return 0;
}
if (((pl_sd = map_nick2sd(character)) != NULL) && pc_isGM(sd)>pc_isGM(pl_sd)) {
if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
if (friendly >= 0 && friendly <= 1000) {
if (friendly != pl_sd->pet.intimate) {
t = pl_sd->pet.intimate;
pl_sd->pet.intimate = friendly;
clif_send_petstatus(pl_sd);
if (battle_config.pet_status_support) {
if ((pl_sd->pet.intimate > 0 && t <= 0) ||
(pl_sd->pet.intimate <= 0 && t > 0)) {
if (pl_sd->bl.prev != NULL)
pc_calcstatus(pl_sd, 0);
else
pc_calcstatus(pl_sd, 2);
}
}
clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
} else {
clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}