#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "charcommand.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "core.h"
static char command_symbol = '#';
extern char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
CCMD_FUNC(jobchange);
CCMD_FUNC(petrename);
CCMD_FUNC(petfriendly);
CCMD_FUNC(stats);
CCMD_FUNC(option);
CCMD_FUNC(save);
CCMD_FUNC(stats_all);
CCMD_FUNC(reset);
CCMD_FUNC(spiritball);
#ifdef TXT_ONLY
/* TXT_ONLY */
/* TXT_ONLY */
#else
/* SQL-only */
/* SQL Only */
#endif
/*==========================================
*CharCommandInfo charcommand_info[]�\���̂̒�`
*------------------------------------------
*/
// First char of commands is configured in charcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read charcommand_athena.conf first please.
static CharCommandInfo charcommand_info[] = {
{ CharCommandJobChange, "#job", 60, charcommand_jobchange },
{ CharCommandJobChange, "#jobchange", 60, charcommand_jobchange },
{ CharCommandPetRename, "#petrename", 50, charcommand_petrename },
{ CharCommandPetFriendly, "#petfriendly", 50, charcommand_petfriendly },
{ CharCommandStats, "#stats", 40, charcommand_stats },
{ CharCommandOption, "#option", 60, charcommand_option },
{ CharCommandReset, "#reset", 60, charcommand_reset },
{ CharCommandSave, "#save", 60, charcommand_save },
{ CharCommandStatsAll, "#statsall", 40, charcommand_stats_all },
{ CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball },
#ifdef TXT_ONLY
/* TXT_ONLY */
/* TXT_ONLY */
#else
/* SQL-only */
/* SQL Only */
#endif
// add new commands before this line
{ CharCommand_Unknown, NULL, 1, NULL }
};
int get_charcommand_level(const CharCommandType type) {
int i;
for (i = 0; charcommand_info[i].type != CharCommand_None; i++)
if (charcommand_info[i].type == type)
return charcommand_info[i].level;
return 100; // 100: command can not be used
}
/*==========================================
*is_charcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
*------------------------------------------
*/
CharCommandType
is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
const char* str = message;
int s_flag = 0;
CharCommandInfo info;
CharCommandType type;
nullpo_retr(CharCommand_None, sd);
if (!message || !*message)
return CharCommand_None;
memset(&info, 0, sizeof(info));
str += strlen(sd->status.name);
while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
if (*str == ':')
s_flag = 1;
str++;
}
if (!*str)
return CharCommand_None;
type = charcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
if (type != CharCommand_None) {
char command[100];
char output[200];
const char* p = str;
memset(command, '\0', sizeof(command));
memset(output, '\0', sizeof(output));
while (*p && !isspace(*p))
p++;
if (p - str >= sizeof(command)) // too long
return CharCommand_Unknown;
strncpy(command, str, p - str);
while (isspace(*p))
p++;
if (type == CharCommand_Unknown || info.proc == NULL) {
snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command.
clif_displaymessage(fd, output);
} else {
if (info.proc(fd, sd, command, p) != 0) {
// Command can not be executed
snprintf(output, sizeof(output), msg_txt(154), command); // %s failed.
clif_displaymessage(fd, output);
}
}
return info.type;
}
return CharCommand_None;
}
/*==========================================
*
*------------------------------------------
*/
CharCommandType charcommand(const int level, const char* message, struct CharCommandInfo* info) {
char* p = (char *)message;
if (!info)
return CharCommand_None;
if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
return CharCommand_None;
if (!p || !*p) {
fprintf(stderr, "char command message is empty\n");
return CharCommand_None;
}
if (*p == command_symbol) { // check first char.
char command[101];
int i = 0;
memset(info, 0, sizeof(CharCommandInfo));
sscanf(p, "%100s", command);
command[sizeof(command)-1] = '\0';
while (charcommand_info[i].type != CharCommand_Unknown) {
if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) {
p[0] = charcommand_info[i].command[0]; // set correct first symbol for after.
break;
}
i++;
}
if (charcommand_info[i].type == CharCommand_Unknown) {
// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
if (level == 0)
return CharCommand_None;
else
return CharCommand_Unknown;
}
memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]);
} else {
return CharCommand_None;
}
return info->type;
}
/*==========================================
*
*------------------------------------------
*/
static CharCommandInfo* get_charcommandinfo_byname(const char* name) {
int i;
for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++)
if (strcmpi(charcommand_info[i].command + 1, name) == 0)
return &charcommand_info[i];
return NULL;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
CharCommandInfo* p;
FILE* fp;
if ((fp = fopen(cfgName, "r")) == NULL) {
printf("CharCommands configuration file not found: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
continue;
p = get_charcommandinfo_byname(w1);
if (p != NULL) {
p->level = atoi(w2);
if (p->level > 100)
p->level = 100;
else if (p->level < 0)
p->level = 0;
}
if (strcmpi(w1, "import") == 0)
charcommand_config_read(w2);
else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%' // symbol of party chat speaking
)
command_symbol = w2[0];
}
fclose(fp);
return 0;
}
/*==========================================
* �ΏۃL�����N�^�[��]�E������ upper�w��œ]����{�q���\
*------------------------------------------
*/
int charcommand_jobchange(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data* pl_sd;
int job = 0, upper = -1;
memset(character, '\0', sizeof(character));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
return -1;
}
if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper�w�肵�Ă���
upper = -1;
if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper�w�肵�ĂȂ���ɉ�������Ȃ�
clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
return -1;
}
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level
if ((job >= 0 && job < MAX_PC_CLASS)) {
// fix pecopeco display
if ((job != 13 && job != 21 && job != 4014 && job != 4022)) {
if (pc_isriding(sd)) {
if (pl_sd->status.class == 13)
pl_sd->status.class = pl_sd->view_class = 7;
if (pl_sd->status.class == 21)
pl_sd->status.class = pl_sd->view_class = 14;
if (pl_sd->status.class == 4014)
pl_sd->status.class = pl_sd->view_class = 4008;
if (pl_sd->status.class == 4022)
pl_sd->status.class = pl_sd->view_class = 4015;
pl_sd->status.option &= ~0x0020;
clif_changeoption(&pl_sd->bl);
pc_calcstatus(pl_sd, 0);
}
} else {
if (!pc_isriding(sd)) {
if (job == 13)
job = 7;
if (job == 21)
job = 14;
if (job == 4014)
job = 4008;
if (job == 4022)
job = 4015;
}
}
if (pc_jobchange(pl_sd, job, upper) == 0)
clif_displaymessage(fd, msg_table[48]); // Character's job changed.
else {
clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[49]); // Invalid job ID.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_petrename(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
if (pl_sd->pet.rename_flag != 0) {
pl_sd->pet.rename_flag = 0;
intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet);
clif_send_petstatus(pl_sd);
clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
} else {
clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_petfriendly(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int friendly = 0;
int t = 0;
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message,"%d %s",&friendly,character) < 2) {
clif_displaymessage(fd, "Please, enter a valid value (usage: "
"#petfriendly <0-1000> <player>).");
return -1;
}
if (((pl_sd = map_nick2sd(character)) != NULL) && pc_isGM(sd)>pc_isGM(pl_sd)) {
if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
if (friendly >= 0 && friendly <= 1000) {
if (friendly != pl_sd->pet.intimate) {
t = pl_sd->pet.intimate;
pl_sd->pet.intimate = friendly;
clif_send_petstatus(pl_sd);
clif_pet_emotion(pl_sd->pd,0);
if (battle_config.pet_status_support) {
if ((pl_sd->pet.intimate > 0 && t <= 0) ||
(pl_sd->pet.intimate <= 0 && t > 0)) {
if (pl_sd->bl.prev != NULL)
pc_calcstatus(pl_sd, 0);
else
pc_calcstatus(pl_sd, 2);
}
}
clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
} else {
clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
return -1;
}
} else {
clif_displaymessage(fd, msg_txt(3)); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_stats(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char job_jobname[100];
char output[200];
struct map_session_data *pl_sd;
int i;
memset(character, '\0', sizeof(character));
memset(job_jobname, '\0', sizeof(job_jobname));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #stats <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
struct {
const char* format;
int value;
} output_table[] = {
{ "Base Level - %d", pl_sd->status.base_level },
{ job_jobname, pl_sd->status.job_level },
{ "Hp - %d", pl_sd->status.hp },
{ "MaxHp - %d", pl_sd->status.max_hp },
{ "Sp - %d", pl_sd->status.sp },
{ "MaxSp - %d", pl_sd->status.max_sp },
{ "Str - %3d", pl_sd->status.str },
{ "Agi - %3d", pl_sd->status.agi },
{ "Vit - %3d", pl_sd->status.vit },
{ "Int - %3d", pl_sd->status.int_ },
{ "Dex - %3d", pl_sd->status.dex },
{ "Luk - %3d", pl_sd->status.luk },
{ "Zeny - %d", pl_sd->status.zeny },
{ NULL, 0 }
};
sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)");
sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats:
clif_displaymessage(fd, output);
for (i = 0; output_table[i].format != NULL; i++) {
sprintf(output, output_table[i].format, output_table[i].value);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Reset
*------------------------------------------
*/
int charcommand_reset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: #reset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
pc_resetstate(pl_sd);
pc_resetskill(pl_sd);
sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_option(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
int opt1 = 0, opt2 = 0, opt3 = 0;
struct map_session_data* pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message ||
sscanf(message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, character) < 4 ||
opt1 < 0 || opt2 < 0 || opt3 < 0) {
clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option <param1> <param2> <param3> <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level
pl_sd->opt1 = opt1;
pl_sd->opt2 = opt2;
pl_sd->status.option = opt3;
// fix pecopeco display
if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) {
if (!pc_isriding(pl_sd)) { // pl_sd have the new value...
if (pl_sd->status.class == 13)
pl_sd->status.class = pl_sd->view_class = 7;
else if (pl_sd->status.class == 21)
pl_sd->status.class = pl_sd->view_class = 14;
else if (pl_sd->status.class == 4014)
pl_sd->status.class = pl_sd->view_class = 4008;
else if (pl_sd->status.class == 4022)
pl_sd->status.class = pl_sd->view_class = 4015;
}
} else {
if (pc_isriding(pl_sd)) { // pl_sd have the new value...
if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
pl_sd->status.option &= ~0x0020;
} else {
if (pl_sd->status.class == 7)
pl_sd->status.class = pl_sd->view_class = 13;
else if (pl_sd->status.class == 14)
pl_sd->status.class = pl_sd->view_class = 21;
else if (pl_sd->status.class == 4008)
pl_sd->status.class = pl_sd->view_class = 4014;
else if (pl_sd->status.class == 4015)
pl_sd->status.class = pl_sd->view_class = 4022;
else
pl_sd->status.option &= ~0x0020;
}
}
}
clif_changeoption(&pl_sd->bl);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, msg_table[58]); // Character's options changed.
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int charcommand_save(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char map_name[100];
char character[100];
struct map_session_data* pl_sd;
int x = 0, y = 0;
int m;
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save <map> <x> <y> <charname>).");
return -1;
}
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
m = map_mapname2mapid(map_name);
if (m < 0) {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
} else {
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
return -1;
}
pc_setsavepoint(pl_sd, map_name, x, y);
clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Character Stats All by fritz
int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
char output[1024], gmlevel[1024];
int i;
int count;
struct map_session_data *pl_sd;
memset(output, '\0', sizeof(output));
memset(gmlevel, '\0', sizeof(gmlevel));
count = 0;
for(i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
if (pc_isGM(pl_sd) > 0)
sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
else
sprintf(gmlevel, " ");
sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
clif_displaymessage(fd, output);
sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "--------");
count++;
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[28]); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_table[29]); // 1 player found.
else {
sprintf(output, msg_table[30], count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* CharSpiritBall Function by PalasX
*------------------------------------------
*/
int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
int spirit = 0;
memset(character, '\0', sizeof(character));
if(!message || !*message || sscanf(message, "%d %99[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>.");
return -1;
}
if((pl_sd = map_nick2sd(character)) != NULL) {
if (spirit >= 0 && spirit <= 0x7FFF) {
if (pl_sd->spiritball != spirit || spirit > 999) {
if (pl_sd->spiritball > 0)
pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
pl_sd->spiritball = spirit;
clif_spiritball(pl_sd);
// no message, player can look the difference
if (spirit > 1000)
clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
} else {
clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}