// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "battleground.h"
#include "battle.h"
#include "clif.h"
#include "map.h"
#include "npc.h"
#include "pc.h"
#include "pet.h"
#include "homunculus.h"
#include "mercenary.h"
#include <string.h>
#include <stdio.h>
static DBMap* bg_team_db; // int bg_id -> struct battleground_data*
static unsigned int bg_team_counter = 0; // Next bg_id
struct guild bg_guild[2]; // Temporal fake guild information
struct battleground_data* bg_team_search(int bg_id)
{ // Search a BG Team using bg_id
if( !bg_id ) return NULL;
return (struct battleground_data *)idb_get(bg_team_db, bg_id);
}
struct map_session_data* bg_getavailablesd(struct battleground_data *bg)
{
int i;
nullpo_retr(NULL, bg);
ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL);
return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL;
}
int bg_team_delete(int bg_id)
{ // Deletes BG Team from db
int i;
struct map_session_data *sd;
struct battleground_data *bg = bg_team_search(bg_id);
struct guild *g;
if( bg == NULL ) return 0;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
if( (sd = bg->members[i].sd) == NULL )
continue;
bg_send_dot_remove(sd);
sd->state.bg_id = 0;
if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL )
{
clif_guild_belonginfo(sd,g);
clif_guild_basicinfo(sd);
clif_guild_allianceinfo(sd);
clif_guild_memberlist(sd);
clif_guild_skillinfo(sd);
}
else
clif_bg_leave_single(sd, sd->status.name, "Leaving Battleground...");
clif_charnameupdate(sd);
clif_guild_emblem_area(&sd->bl);
}
idb_remove(bg_team_db, bg_id);
return 1;
}
int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
{ // Warps a Team
int i;
struct battleground_data *bg = bg_team_search(bg_id);
if( bg == NULL ) return 0;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, 3);
return 1;
}
int bg_send_dot_remove(struct map_session_data *sd)
{
if( sd && sd->state.bg_id )
clif_bg_xy_remove(sd);
return 0;
}
int bg_team_join(int bg_id, struct map_session_data *sd)
{ // Player joins team
int i;
struct battleground_data *bg = bg_team_search(bg_id);
struct map_session_data *pl_sd;
if( bg == NULL || sd == NULL || sd->state.bg_id ) return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL);
if( i == MAX_BG_MEMBERS ) return 0; // No free slots
sd->state.bg_id = bg_id;
bg->members[i].sd = sd;
bg->members[i].x = sd->bl.x;
bg->members[i].y = sd->bl.y;
bg->count++;
guild_send_dot_remove(sd);
clif_bg_belonginfo(sd);
// clif_bg_emblem(sd, bg->g);
clif_charnameupdate(sd);
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
if( (pl_sd = bg->members[i].sd) == NULL )
continue;
clif_guild_basicinfo(pl_sd);
clif_bg_emblem(pl_sd, bg->g);
clif_bg_memberlist(pl_sd);
if( pl_sd != sd )
clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
}
clif_guild_emblem_area(&sd->bl);
clif_bg_hp(sd);
clif_bg_xy(sd);
return 1;
}
int bg_team_leave(struct map_session_data *sd, int flag)
{ // Single Player leaves team
int i, bg_id;
struct battleground_data *bg;
struct map_session_data *pl_sd;
struct guild *g;
if( sd == NULL || !sd->state.bg_id )
return 0;
// Packets
clif_bg_leave_single(sd, sd->status.name, "Leaving Battle...");
bg_send_dot_remove(sd);
bg_id = sd->state.bg_id;
sd->state.bg_id = 0;
if( sd->status.guild_id && (g = guild_search(sd->status.guild_id)) != NULL )
{ // Refresh Guild Information
clif_guild_belonginfo(sd, g);
clif_guild_basicinfo(sd);
clif_guild_allianceinfo(sd);
clif_guild_memberlist(sd);
clif_guild_skillinfo(sd);
clif_guild_emblem(sd, g);
}
clif_charnameupdate(sd);
clif_guild_emblem_area(&sd->bl);
if( (bg = bg_team_search(bg_id)) == NULL )
return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == sd);
if( i < MAX_BG_MEMBERS ) // Removes member from BG
memset(&bg->members[i], 0, sizeof(bg->members[0]));
bg->count--;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{ // Update other BG members
if( (pl_sd = bg->members[i].sd) == NULL )
continue;
if( flag )
clif_bg_expulsion_single(pl_sd, sd->status.name, "User has quit the game...");
else
clif_bg_leave_single(pl_sd, sd->status.name, "Leaving Battle...");
clif_guild_basicinfo(pl_sd);
clif_bg_emblem(pl_sd, bg->g);
clif_bg_memberlist(pl_sd);
}
if( bg->logout_event[0] && flag )
npc_event(sd, bg->logout_event, 0);
return bg->count;
}
int bg_member_respawn(struct map_session_data *sd)
{ // Respawn after killed
struct battleground_data *bg;
if( sd == NULL || !pc_isdead(sd) || !sd->state.bg_id || (bg = bg_team_search(sd->state.bg_id)) == NULL )
return 0;
if( bg->mapindex == 0 )
return 0; // Respawn not handled by Core
pc_setpos(sd, bg->mapindex, bg->x, bg->y, 0);
status_revive(&sd->bl, 1, 100);
return 1; // Warped
}
struct guild* bg_guild_get(int bg_id)
{ // Return Fake Guild for BG Members
struct battleground_data *bg = bg_team_search(bg_id);
if( bg == NULL ) return NULL;
return bg->g;
}
int bg_create(unsigned short mapindex, short rx, short ry, int guild_index, const char *ev, const char *dev)
{
struct battleground_data *bg;
bg_team_counter++;
CREATE(bg, struct battleground_data, 1);
bg->bg_id = bg_team_counter;
bg->count = 0;
bg->g = &bg_guild[guild_index];
bg->mapindex = mapindex;
bg->x = rx;
bg->y = ry;
safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event));
safestrncpy(bg->die_event, dev, sizeof(bg->die_event));
memset(&bg->members, 0, sizeof(bg->members));
idb_put(bg_team_db, bg_team_counter, bg);
return bg->bg_id;
}
int bg_team_get_id(struct block_list *bl)
{
nullpo_retr(0, bl);
switch( bl->type )
{
case BL_PC:
return ((TBL_PC*)bl)->state.bg_id;
case BL_PET:
if( ((TBL_PET*)bl)->msd )
return ((TBL_PET*)bl)->msd->state.bg_id;
break;
case BL_MOB:
{
struct map_session_data *msd;
struct mob_data *md = (TBL_MOB*)bl;
if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL )
return msd->state.bg_id;
return md->state.bg_id;
}
case BL_HOM:
if( ((TBL_HOM*)bl)->master )
return ((TBL_HOM*)bl)->master->state.bg_id;
break;
case BL_MER:
if( ((TBL_MER*)bl)->master )
return ((TBL_MER*)bl)->master->state.bg_id;
break;
case BL_SKILL:
return ((TBL_SKILL*)bl)->group->bg_id;
}
return 0;
}
int bg_send_message(struct map_session_data *sd, const char *mes, int len)
{
struct battleground_data *bg;
nullpo_retr(0, sd);
if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
return 0;
clif_bg_message(bg, sd->status.account_id, mes, len);
return 0;
}
int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap)
{
struct battleground_data *bg = (struct battleground_data *)data;
struct map_session_data *sd;
int i;
nullpo_retr(0, bg);
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
if( (sd = bg->members[i].sd) == NULL )
continue;
if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y )
{ // xy update
bg->members[i].x = sd->bl.x;
bg->members[i].y = sd->bl.y;
clif_bg_xy(sd);
}
if( battle_config.bg_idle_announce && !bg->members[i].afk && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_announce && bg->g )
{ // Idle announces
char output[128];
bg->members[i].afk = 1;
sprintf(output, "%s : %s seens to be away...", bg->g->name, sd->status.name);
clif_bg_message(bg, 0, output, strlen(output));
}
}
return 0;
}
int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
{
bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick);
return 0;
}
void bg_guild_build_data(void)
{
int i, j;
memset(&bg_guild, 0, sizeof(bg_guild));
for( i = 1; i <= 2; i++ )
{ // Emblem Data
FILE* fp = NULL;
char path[256];
j = i - 1;
sprintf(path, "%s/bgemblem_%d.ebm", db_path, i);
if( (fp = fopen(path, "rb")) == NULL )
continue;
bg_guild[j].emblem_id = 1;
fseek(fp, 0, SEEK_END);
bg_guild[j].emblem_len = ftell(fp);
fseek(fp, 0, SEEK_SET);
fread(&bg_guild[j].emblem_data, 1, bg_guild[j].emblem_len, fp);
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"' emblem data file.\n", path);
}
// Guild Data - Guillaume
strncpy(bg_guild[0].name, "Blue Team", NAME_LENGTH);
strncpy(bg_guild[0].master, "General Guillaume Marollo", NAME_LENGTH);
bg_guild[0].guild_id = battle_config.bg_guild_id1;
bg_guild[0].guild_lv = 1;
strncpy(bg_guild[0].position[0].name, "Blue Team", NAME_LENGTH);
bg_guild[0].max_member = MAX_BG_MEMBERS;
// Guild Data - Croix
strncpy(bg_guild[1].name, "Red Team", NAME_LENGTH);
strncpy(bg_guild[1].master, "Prince Croix Marollo", NAME_LENGTH);
bg_guild[1].guild_id = battle_config.bg_guild_id2;
bg_guild[1].guild_lv = 1;
strncpy(bg_guild[1].position[0].name, "Red Team", NAME_LENGTH);
bg_guild[1].max_member = MAX_BG_MEMBERS;
}
void do_init_battleground(void)
{
bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
bg_guild_build_data();
}
void do_final_battleground(void)
{
bg_team_db->destroy(bg_team_db, NULL);
}