// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _BATTLE_H_
#define _BATTLE_H_
// �_���[�W
struct Damage {
int damage,damage2;
int type,div_;
int amotion,dmotion;
int blewcount;
int flag;
int dmg_lv; //�͂܂ꌸ�Z�v�Z�p�@0:�X�L���U�� ATK_LUCKY,ATK_FLEE,ATK_DEF
};
// �����\�i�ǂݍ��݂�pc.c�Abattle_attr_fix�Ŏg�p�j
extern int attr_fix_table[4][10][10];
struct map_session_data;
struct mob_data;
struct block_list;
// �_���[�W�v�Z
struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
int battle_calc_return_damage(struct block_list *bl, int *damage, int flag);
void battle_drain(struct map_session_data *sd, struct map_session_data *tsd, int rdamage, int ldamage, int race, int boss);
int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_elem);
// �_���[�W�ŏI�v�Z
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
enum { // �ŏI�v�Z�̃t���O
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
BF_SHORT = 0x0010,
BF_LONG = 0x0040,
BF_SKILL = 0x0100,
BF_NORMAL = 0x0200,
BF_WEAPONMASK=0x000f,
BF_RANGEMASK= 0x00f0,
BF_SKILLMASK= 0x0f00,
};
int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay, int flag);
int battle_damage(struct block_list *bl,struct block_list *target,int damage,int walkdelay,int flag);
int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag);
// �ʏ�U�������܂Ƃ�
int battle_weapon_attack( struct block_list *bl,struct block_list *target,
unsigned int tick,int flag);
// �e��p�����[�^��
struct block_list* battle_gettargeted(struct block_list *target);
int battle_gettarget(struct block_list *bl);
int battle_getcurrentskill(struct block_list *bl);
//New definitions [Skotlex]
#define BCT_ENEMY 0x020000
//This should be (~BCT_ENEMY&BCT_ALL)
#define BCT_NOENEMY 0x1d0000
#define BCT_PARTY 0x040000
//This should be (~BCT_PARTY&BCT_ALL)
#define BCT_NOPARTY 0x1b0000
#define BCT_GUILD 0x080000
//This should be (~BCT_GUILD&BCT_ALL)
#define BCT_NOGUILD 0x170000
#define BCT_ALL 0x1f0000
#define BCT_NOONE 0x000000
#define BCT_SELF 0x010000
#define BCT_NEUTRAL 0x100000
/*
enum {
BCT_NOENEMY =0x00000,
BCT_PARTY =0x10000,
BCT_ENEMY =0x40000,
BCT_NOPARTY =0x50000,
BCT_ALL =0x20000,
BCT_NOONE =0x60000,
BCT_SELF =0x60000,
};
*/
int battle_check_undead(int race,int element);
int battle_check_target(struct block_list *src, struct block_list *target,int flag);
int battle_check_range(struct block_list *src,struct block_list *bl,int range);
// �ݒ�
int battle_config_switch(const char *str); // [Valaris]
extern struct Battle_Config {
unsigned short warp_point_debug;
unsigned short enemy_critical_rate;
unsigned short enemy_str;
unsigned short enemy_perfect_flee;
unsigned short cast_rate,delay_rate,delay_dependon_dex;
unsigned short sdelay_attack_enable;
unsigned short left_cardfix_to_right;
unsigned short skill_add_range;
unsigned short skill_out_range_consume;
unsigned short skillrange_by_distance; //[Skotlex]
unsigned short use_weapon_skill_range; //[Skotlex]
unsigned short pc_damage_delay_rate;
unsigned short defnotenemy;
unsigned short vs_traps_bctall;
unsigned short clear_unit_ondeath; //[Skotlex]
unsigned short random_monster_checklv;
unsigned short attr_recover;
unsigned short flooritem_lifetime;
unsigned short item_auto_get;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
int mvp_item_first_get_time;
int mvp_item_second_get_time;
int mvp_item_third_get_time;
int base_exp_rate,job_exp_rate;
unsigned short drop_rate0item;
unsigned short death_penalty_type;
unsigned short death_penalty_base,death_penalty_job;
unsigned short pvp_exp; // [MouseJstr]
unsigned short gtb_pvp_only; // [MouseJstr]
int zeny_penalty;
unsigned short restart_hp_rate;
unsigned short restart_sp_rate;
int mvp_exp_rate;
unsigned short mvp_hp_rate;
unsigned short monster_hp_rate;
unsigned short monster_max_aspd;
unsigned short atc_gmonly;
unsigned short atc_spawn_quantity_limit;
unsigned short atc_slave_clone_limit;
unsigned short gm_allskill;
unsigned short gm_allskill_addabra;
unsigned short gm_allequip;
unsigned short gm_skilluncond;
unsigned short gm_join_chat;
unsigned short gm_kick_chat;
unsigned short skillfree;
unsigned short skillup_limit;
unsigned short wp_rate;
unsigned short pp_rate;
unsigned short monster_active_enable;
unsigned short monster_damage_delay_rate;
unsigned short monster_loot_type;
unsigned short mob_skill_rate; //[Skotlex]
unsigned short mob_skill_delay; //[Skotlex]
unsigned short mob_count_rate;
unsigned short no_spawn_on_player; //[Skotlex]
unsigned short mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
unsigned short slaves_inherit_mode;
unsigned short slaves_inherit_speed;
unsigned short summons_inherit_effects;
unsigned short pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
unsigned short walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
unsigned short multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
unsigned short quest_skill_learn;
unsigned short quest_skill_reset;
unsigned short basic_skill_check;
unsigned short guild_emperium_check;
unsigned short guild_exp_rate; //[Skotlex]
unsigned short guild_exp_limit;
unsigned short guild_max_castles;
unsigned short pc_invincible_time;
unsigned short pet_catch_rate;
unsigned short pet_rename;
unsigned short pet_friendly_rate;
unsigned short pet_hungry_delay_rate;
unsigned short pet_hungry_friendly_decrease;
unsigned short pet_str;
unsigned short pet_status_support;
unsigned short pet_attack_support;
unsigned short pet_damage_support;
unsigned short pet_support_min_friendly; //[Skotlex]
unsigned short pet_support_rate;
unsigned short pet_attack_exp_to_master;
unsigned short pet_attack_exp_rate;
unsigned short pet_lv_rate; //[Skotlex]
unsigned short pet_max_stats; //[Skotlex]
unsigned short pet_max_atk1; //[Skotlex]
unsigned short pet_max_atk2; //[Skotlex]
unsigned short pet_no_gvg; //Disables pets in gvg. [Skotlex]
unsigned short skill_min_damage;
unsigned short finger_offensive_type;
unsigned short heal_exp;
unsigned short resurrection_exp;
unsigned short shop_exp;
unsigned short combo_delay_rate;
unsigned short item_check;
unsigned short item_use_interval; //[Skotlex]
unsigned short wedding_modifydisplay;
unsigned short wedding_ignorepalette; //[Skotlex]
unsigned short xmas_ignorepalette; // [Valaris]
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
unsigned short natural_heal_weight_rate;
unsigned short item_name_override_grffile;
unsigned short indoors_override_grffile; // [Celest]
unsigned short skill_sp_override_grffile; // [Celest]
unsigned short cardillust_read_grffile;
unsigned short item_equip_override_grffile;
unsigned short item_slots_override_grffile;
unsigned short arrow_decrement;
unsigned short max_aspd;
unsigned short max_walk_speed; //Maximum walking speed after buffs [Skotlex]
int max_hp;
int max_sp;
unsigned short max_lv, aura_lv;
unsigned short max_parameter, max_baby_parameter;
int max_cart_weight;
unsigned short skill_log;
unsigned short battle_log;
unsigned short save_log;
unsigned short error_log;
unsigned short etc_log;
unsigned short save_clothcolor;
unsigned short undead_detect_type;
unsigned short auto_counter_type;
unsigned short min_hitrate; //[Skotlex]
unsigned short max_hitrate; //[Skotlex]
unsigned short agi_penalty_type;
unsigned short agi_penalty_count;
unsigned short agi_penalty_num;
unsigned short vit_penalty_type;
unsigned short vit_penalty_count;
unsigned short vit_penalty_num;
unsigned short player_defense_type;
unsigned short monster_defense_type;
unsigned short pet_defense_type;
unsigned short magic_defense_type;
unsigned short skill_reiteration;
unsigned short skill_nofootset;
unsigned short pc_cloak_check_type;
unsigned short monster_cloak_check_type;
unsigned short estimation_type;
unsigned short gvg_short_damage_rate;
unsigned short gvg_long_damage_rate;
unsigned short gvg_weapon_damage_rate;
unsigned short gvg_magic_damage_rate;
unsigned short gvg_misc_damage_rate;
unsigned short gvg_flee_penalty;
int gvg_eliminate_time;
unsigned short mob_changetarget_byskill;
unsigned short attack_direction_change;
unsigned short land_skill_limit;
unsigned short party_skill_penalty;
unsigned short monster_class_change_full_recover;
unsigned short produce_item_name_input;
unsigned short produce_potion_name_input;
unsigned short making_arrow_name_input;
unsigned short holywater_name_input;
unsigned short cdp_name_input;
unsigned short display_delay_skill_fail;
unsigned short display_snatcher_skill_fail;
unsigned short chat_warpportal;
unsigned short mob_warpportal;
unsigned short dead_branch_active;
unsigned int vending_max_value;
unsigned short show_steal_in_same_party;
unsigned short party_share_type;
unsigned short party_show_share_picker;
unsigned short pet_attack_attr_none;
unsigned short mob_attack_attr_none;
unsigned short mob_ghostring_fix;
unsigned short pc_attack_attr_none;
int item_rate_mvp, item_rate_common,item_rate_card,item_rate_equip,
item_rate_heal, item_rate_use, item_rate_treasure, // Added by RoVeRT, Additional Heal and Usable item rate by Val
item_rate_adddrop;
unsigned short logarithmic_drops;
unsigned short item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
unsigned short item_drop_card_min,item_drop_card_max;
unsigned short item_drop_equip_min,item_drop_equip_max;
unsigned short item_drop_mvp_min,item_drop_mvp_max; // End Addition
unsigned short item_drop_heal_min,item_drop_heal_max; // Added by Valatris
unsigned short item_drop_use_min,item_drop_use_max; //End
unsigned short item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
unsigned short item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
unsigned short prevent_logout; // Added by RoVeRT
unsigned short alchemist_summon_reward; // [Valaris]
unsigned short drops_by_luk;
unsigned short drops_by_luk2;
unsigned short equip_natural_break_rate; //Base Natural break rate for attacks.
unsigned short equip_self_break_rate; //Natural & Penalty skills break rate
unsigned short equip_skill_break_rate; //Offensive skills break rate
unsigned short pet_equip_required;
unsigned short multi_level_up;
unsigned short max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
unsigned short pk_mode;
unsigned short pk_level_range;
unsigned short manner_system;
unsigned short show_mob_hp; // end additions [Valaris]
unsigned short agi_penalty_count_lv;
unsigned short vit_penalty_count_lv;
unsigned short gx_allhit;
unsigned short gx_disptype;
unsigned short devotion_level_difference;
unsigned short player_skill_partner_check;
unsigned short hide_GM_session;
unsigned short invite_request_check;
unsigned short skill_removetrap_type;
unsigned short disp_experience;
unsigned short disp_zeny;
unsigned short castle_defense_rate;
unsigned short backstab_bow_penalty;
unsigned short hp_rate;
unsigned short sp_rate;
unsigned short gm_cant_drop_min_lv;
unsigned short gm_cant_drop_max_lv;
unsigned short disp_hpmeter;
unsigned short bone_drop;
unsigned short buyer_name;
// eAthena additions
unsigned short night_at_start; // added by [Yor]
int day_duration; // added by [Yor]
int night_duration; // added by [Yor]
unsigned short ban_spoof_namer; // added by [Yor]
short ban_hack_trade; // added by [Yor]
unsigned short hack_info_GM_level; // added by [Yor]
unsigned short any_warp_GM_min_level; // added by [Yor]
unsigned short packet_ver_flag; // added by [Yor]
unsigned short muting_players; // added by [PoW]
unsigned short min_hair_style; // added by [MouseJstr]
unsigned short max_hair_style; // added by [MouseJstr]
unsigned short min_hair_color; // added by [MouseJstr]
unsigned short max_hair_color; // added by [MouseJstr]
unsigned short min_cloth_color; // added by [MouseJstr]
unsigned short max_cloth_color; // added by [MouseJstr]
unsigned short pet_hair_style; // added by [Skotlex]
unsigned short castrate_dex_scale; // added by [MouseJstr]
unsigned short area_size; // added by [MouseJstr]
unsigned short max_def, over_def_bonus; //added by [Skotlex]
unsigned short zeny_from_mobs; // [Valaris]
unsigned short mobs_level_up; // [Valaris]
unsigned short mobs_level_up_exp_rate; // [Valaris]
unsigned short pk_min_level; // [celest]
unsigned short skill_steal_type; // [celest]
unsigned short skill_steal_rate; // [celest]
// unsigned short night_darkness_level; // [celest]
unsigned short motd_type; // [celest]
unsigned short allow_atcommand_when_mute; // [celest]
unsigned short finding_ore_rate; // orn
unsigned short exp_calc_type;
unsigned short min_skill_delay_limit;
unsigned short require_glory_guild;
unsigned short idle_no_share;
unsigned short party_even_share_bonus;
unsigned short delay_battle_damage;
unsigned short display_version;
unsigned short who_display_aid;
unsigned short display_hallucination; // [Skotlex]
unsigned short use_statpoint_table; // [Skotlex]
unsigned short ignore_items_gender; //[Lupus]
unsigned short copyskill_restrict; // [Aru]
unsigned short berserk_cancels_buffs; // [Aru]
unsigned short debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
unsigned short mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
unsigned short dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
unsigned short mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
unsigned short show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
unsigned short mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
unsigned short mob_clear_delay; // [Valaris]
unsigned short character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
unsigned short mob_max_skilllvl; // Max possible skill level [Lupus]
unsigned short rare_drop_announce; // chance <= to show rare drops global announces
unsigned short retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
unsigned short firewall_hits_on_undead; //Number of hits firewall does at a time on undead. [Skotlex]
unsigned short title_lvl1; // Players titles [Lupus]
unsigned short title_lvl2; // Players titles [Lupus]
unsigned short title_lvl3; // Players titles [Lupus]
unsigned short title_lvl4; // Players titles [Lupus]
unsigned short title_lvl5; // Players titles [Lupus]
unsigned short title_lvl6; // Players titles [Lupus]
unsigned short title_lvl7; // Players titles [Lupus]
unsigned short title_lvl8; // Players titles [Lupus]
unsigned short duel_enable; // [LuzZza]
unsigned short duel_allow_pvp; // [LuzZza]
unsigned short duel_allow_gvg; // [LuzZza]
unsigned short duel_allow_teleport; // [LuzZza]
unsigned short duel_autoleave_when_die; // [LuzZza]
unsigned short duel_time_interval; // [LuzZza]
unsigned short skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
unsigned short allow_skill_without_day; // [Komurka]
unsigned short allow_es_magic_pc; // [Skotlex]
unsigned short skill_wall_check; // [Skotlex]
unsigned short cell_stack_limit; // [Skotlex]
unsigned short skill_caster_check; // [Skotlex]
unsigned short sc_castcancel; // [Skotlex]
unsigned short pc_sc_def_rate; // [Skotlex]
unsigned short mob_sc_def_rate;
unsigned short pc_max_sc_def;
unsigned short mob_max_sc_def;
unsigned short sg_miracle_skill_ratio;
int sg_miracle_skill_duration;
unsigned short autospell_stacking; //Enables autospell cards to stack. [Skotlex]
unsigned short override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
} battle_config;
void do_init_battle(void);
void do_final_battle(void);
extern int battle_config_read(const char *cfgName);
extern void battle_validate_conf(void);
extern void battle_set_defaults(void);
extern int battle_set_value(char *, char *);
#endif