// $Id: battle.c,v 1.10 2004/09/29 21:08:17 Akitasha Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "battle.h"
#include "timer.h"
#include "nullpo.h"
#include "malloc.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "itemdb.h"
#include "clif.h"
#include "pet.h"
#include "guild.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
int attr_fix_table[4][10][10];
struct Battle_Config battle_config;
/*==========================================
* ��_�Ԃ̋�����Ԃ�
* �߂�͐�����0�ȏ�
*------------------------------------------
*/
static int distance(int x0,int y0,int x1,int y1)
{
int dx,dy;
dx=abs(x0-x1);
dy=abs(y0-y1);
return dx>dy ? dx : dy;
}
/*==========================================
* ���������b�N���Ă���Ώۂ̐���Ԃ�(�ėp)
* �߂�͐�����0�ȏ�
*------------------------------------------
*/
int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv)
{
nullpo_retr(0, bl);
if(bl->type == BL_PC)
return pc_counttargeted((struct map_session_data *)bl,src,target_lv);
else if(bl->type == BL_MOB)
return mob_counttargeted((struct mob_data *)bl,src,target_lv);
return 0;
}
// �_���[�W�̒x��
struct battle_delay_damage_ {
struct block_list *src,*target;
int damage;
int flag;
};
int battle_delay_damage_sub(int tid,unsigned int tick,int id,int data)
{
struct battle_delay_damage_ *dat=(struct battle_delay_damage_ *)data;
if( dat && map_id2bl(id)==dat->src && dat->target->prev!=NULL)
battle_damage(dat->src,dat->target,dat->damage,dat->flag);
aFree(dat);
return 0;
}
int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag)
{
struct battle_delay_damage_ *dat = (struct battle_delay_damage_*)aCalloc(1,sizeof(struct battle_delay_damage_));
nullpo_retr(0, src);
nullpo_retr(0, target);
dat->src=src;
dat->target=target;
dat->damage=damage;
dat->flag=flag;
add_timer(tick,battle_delay_damage_sub,src->id,(int)dat);
return 0;
}
// ���ۂ�HP�𑀍�
int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag)
{
struct map_session_data *sd=NULL;
struct status_change *sc_data=status_get_sc_data(target);
short *sc_count;
int i;
nullpo_retr(0, target); //bl��NULL�ŌĂ�邱�Ƃ�����̂ő��Ń`�F�b�N
if(damage==0 || target->type == BL_PET)
return 0;
if(target->prev == NULL)
return 0;
if(bl) {
if(bl->prev==NULL)
return 0;
if(bl->type==BL_PC)
sd=(struct map_session_data *)bl;
}
if(damage<0)
return battle_heal(bl,target,-damage,0,flag);
if(!flag && (sc_count=status_get_sc_count(target))!=NULL && *sc_count>0){
// �����A�Ή��A����������
if(sc_data[SC_FREEZE].timer!=-1)
status_change_end(target,SC_FREEZE,-1);
if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
status_change_end(target,SC_STONE,-1);
if(sc_data[SC_SLEEP].timer!=-1)
status_change_end(target,SC_SLEEP,-1);
}
if(target->type==BL_MOB){ // MOB
struct mob_data *md=(struct mob_data *)target;
if(md && md->skilltimer!=-1 && md->state.skillcastcancel) // �r���W�Q
skill_castcancel(target,0);
return mob_damage(bl,md,damage,0);
}
else if(target->type==BL_PC){ // PC
struct map_session_data *tsd=(struct map_session_data *)target;
if(tsd && tsd->sc_data && tsd->sc_data[SC_DEVOTION].val1){ // �f�B�{�[�V����������������
struct map_session_data *md = map_id2sd(tsd->sc_data[SC_DEVOTION].val1);
if(md && skill_devotion3(&md->bl,target->id)){
skill_devotion(md,target->id);
}
else if(md && bl)
for(i=0;i<5;i++)
if(md->dev.val1[i] == target->id){
clif_damage(bl,&md->bl, gettick(), 0, 0,
damage, 0 , 0, 0);
pc_damage(&md->bl,md,damage);
return 0;
}
}
if(tsd && tsd->skilltimer!=-1){ // �r���W�Q
// �t�F���J�[�h��W�Q����Ȃ��X�L�����̌���
if( (!tsd->special_state.no_castcancel || map[bl->m].flag.gvg) && tsd->state.skillcastcancel &&
!tsd->special_state.no_castcancel2)
skill_castcancel(target,0);
}
return pc_damage(bl,tsd,damage);
}
else if(target->type==BL_SKILL)
return skill_unit_ondamaged((struct skill_unit *)target,bl,damage,gettick());
return 0;
}
int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag)
{
nullpo_retr(0, target); //bl��NULL�ŌĂ�邱�Ƃ�����̂ő��Ń`�F�b�N
if(target->type == BL_PET)
return 0;
if( target->type ==BL_PC && pc_isdead((struct map_session_data *)target) )
return 0;
if(hp==0 && sp==0)
return 0;
if(hp<0)
return battle_damage(bl,target,-hp,flag);
if(target->type==BL_MOB)
return mob_heal((struct mob_data *)target,hp);
else if(target->type==BL_PC)
return pc_heal((struct map_session_data *)target,hp,sp);
return 0;
}
// �U����~
int battle_stopattack(struct block_list *bl)
{
nullpo_retr(0, bl);
if(bl->type==BL_MOB)
return mob_stopattack((struct mob_data*)bl);
else if(bl->type==BL_PC)
return pc_stopattack((struct map_session_data*)bl);
else if(bl->type==BL_PET)
return pet_stopattack((struct pet_data*)bl);
return 0;
}
// �ړ���~
int battle_stopwalking(struct block_list *bl,int type)
{
nullpo_retr(0, bl);
if(bl->type==BL_MOB)
return mob_stop_walking((struct mob_data*)bl,type);
else if(bl->type==BL_PC)
return pc_stop_walking((struct map_session_data*)bl,type);
else if(bl->type==BL_PET)
return pet_stop_walking((struct pet_data*)bl,type);
return 0;
}
/*==========================================
* �_���[�W�̑����C��
*------------------------------------------
*/
int battle_attr_fix(int damage,int atk_elem,int def_elem)
{
int def_type= def_elem%10, def_lv=def_elem/10/2;
if( atk_elem<0 || atk_elem>9 || def_type<0 || def_type>9 ||
def_lv<1 || def_lv>4){ // �� ���l�����������̂łƂ肠�������̂܂ܕԂ�
if(battle_config.error_log)
printf("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
return damage;
}
return damage*attr_fix_table[def_lv-1][atk_elem][def_type]/100;
}
/*==========================================
* �_���[�W�ŏI�v�Z
*------------------------------------------
*/
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
{
struct map_session_data *sd=NULL;
struct mob_data *md=NULL;
struct status_change *sc_data,*sc;
short *sc_count;
int class_;
nullpo_retr(0, bl);
class_ = status_get_class(bl);
if(bl->type==BL_MOB) md=(struct mob_data *)bl;
else sd=(struct map_session_data *)bl;
sc_data=status_get_sc_data(bl);
sc_count=status_get_sc_count(bl);
if(sc_count!=NULL && *sc_count>0){
if (sc_data[SC_SAFETYWALL].timer!=-1 && damage>0 && flag&BF_WEAPON &&
flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK) {
// �Z�[�t�e�B�E�H�[��
struct skill_unit *unit;
unit = map_find_skill_unit_oncell(bl->m,bl->x,bl->y,MG_SAFETYWALL);
if (unit) {
if (unit->group && (--unit->group->val2)<=0)
skill_delunit(unit);
damage=0;
} else {
status_change_end(bl,SC_SAFETYWALL,-1);
}
}
if(sc_data[SC_PNEUMA].timer!=-1 && damage>0 && ((flag&BF_WEAPON && flag&BF_LONG && skill_num != NPC_GUIDEDATTACK) ||
(flag&BF_MISC && (skill_num == HT_BLITZBEAT || skill_num == SN_FALCONASSAULT)))){ // [DracoRPG]
// �j���[�}
damage=0;
}
if(sc_data[SC_ROKISWEIL].timer!=-1 && damage>0 &&
flag&BF_MAGIC ){
// �j���[�}
damage=0;
}
if(sc_data[SC_AETERNA].timer!=-1 && damage>0){ // ���b�N�X�G�[�e���i
damage<<=1;
status_change_end( bl,SC_AETERNA,-1 );
}
//������̃_���[�W����
if(sc_data[SC_VOLCANO].timer!=-1){ // �{���P�[�m
if(flag&BF_SKILL && skill_get_pl(skill_num)==3)
damage += damage*sc_data[SC_VOLCANO].val4/100;
else if(!flag&BF_SKILL && status_get_attack_element(bl)==3)
damage += damage*sc_data[SC_VOLCANO].val4/100;
}
if(sc_data[SC_VIOLENTGALE].timer!=-1){ // �o�C�I�����g�Q�C��
if(flag&BF_SKILL && skill_get_pl(skill_num)==4)
damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
else if(!flag&BF_SKILL && status_get_attack_element(bl)==4)
damage += damage*sc_data[SC_VIOLENTGALE].val4/100;
}
if(sc_data[SC_DELUGE].timer!=-1){ // �f�����[�W
if(flag&BF_SKILL && skill_get_pl(skill_num)==1)
damage += damage*sc_data[SC_DELUGE].val4/100;
else if(!flag&BF_SKILL && status_get_attack_element(bl)==1)
damage += damage*sc_data[SC_DELUGE].val4/100;
}
if(sc_data[SC_ENERGYCOAT].timer!=-1 && damage>0 && flag&BF_WEAPON){ // �G�i�W�[�R�[�g
if(sd){
if(sd->status.sp>0){
int per = sd->status.sp * 5 / (sd->status.max_sp + 1);
sd->status.sp -= sd->status.sp * (per * 5 + 10) / 1000;
if( sd->status.sp < 0 ) sd->status.sp = 0;
damage -= damage * ((per+1) * 6) / 100;
clif_updatestatus(sd,SP_SP);
}
if(sd->status.sp<=0)
status_change_end( bl,SC_ENERGYCOAT,-1 );
}
else
damage -= damage * (sc_data[SC_ENERGYCOAT].val1 * 6) / 100;
}
if(sc_data[SC_KYRIE].timer!=-1 && damage > 0){ // �L���G�G���C�\��
sc=&sc_data[SC_KYRIE];
sc->val2-=damage;
if(flag&BF_WEAPON){
if(sc->val2>=0) damage=0;
else damage=-sc->val2;
}
if((--sc->val3)<=0 || (sc->val2<=0) || skill_num == AL_HOLYLIGHT)
status_change_end(bl, SC_KYRIE, -1);
}
if(sc_data[SC_BASILICA].timer!=-1 && damage > 0){
// �j���[�}
damage=0;
}
if(sc_data[SC_LANDPROTECTOR].timer!=-1 && damage>0 && flag&BF_MAGIC){
// �j���[�}
damage=0;
}
if(sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 && flag&BF_WEAPON) {
if(rand()%100 < sc_data[SC_AUTOGUARD].val2) {
int delay;
damage = 0;
clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc_data[SC_AUTOGUARD].val1,1);
// different delay depending on skill level [celest]
if (sc_data[SC_AUTOGUARD].val1 <= 5)
delay = 300;
else if (sc_data[SC_AUTOGUARD].val1 > 5 && sc_data[SC_AUTOGUARD].val1 <= 9)
delay = 200;
else
delay = 100;
if(sd)
sd->canmove_tick = gettick() + delay;
else if(md)
md->canmove_tick = gettick() + delay;
}
}
// -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
//
if(sc_data[SC_PARRYING].timer != -1 && damage > 0 && flag&BF_WEAPON) {
if(rand()%100 < sc_data[SC_PARRYING].val2) {
damage = 0;
clif_skill_nodamage(bl,bl,LK_PARRYING,sc_data[SC_PARRYING].val1,1);
}
}
// ���W�F�N�g�\�[�h
if(sc_data[SC_REJECTSWORD].timer!=-1 && damage > 0 && flag&BF_WEAPON &&
// Fixed the condition check [Aalye]
(src->type==BL_MOB || (src->type==BL_PC && (((struct map_session_data *)src)->status.weapon == 1 ||
((struct map_session_data *)src)->status.weapon == 2 ||
((struct map_session_data *)src)->status.weapon == 3)))){
if(rand()%100 < (15*sc_data[SC_REJECTSWORD].val1)){ //���ˊm����15*Lv
damage = damage*50/100;
clif_damage(bl,src,gettick(),0,0,damage,0,0,0);
battle_damage(bl,src,damage,0);
//�_���[�W��^�����̂͗ǂ����A��������ǂ����ĕ\��������킩��˂�
//�G�t�F�N�g������ł����̂��킩��˂�
clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc_data[SC_REJECTSWORD].val1,1);
if((--sc_data[SC_REJECTSWORD].val2)<=0)
status_change_end(bl, SC_REJECTSWORD, -1);
}
}
if(sc_data[SC_SPIDERWEB].timer!=-1 && damage > 0) // [Celest]
if ((flag&BF_SKILL && skill_get_pl(skill_num)==3) ||
(!flag&BF_SKILL && status_get_attack_element(src)==3)) {
damage<<=1;
status_change_end(bl, SC_SPIDERWEB, -1);
}
if(sc_data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC)
if(rand()%100 < sc_data[SC_FOGWALL].val2)
damage = 0;
}
if(class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) {
// if(class_ == 1288) {
if(class_ == 1288 && flag&BF_SKILL)
damage=0;
if(src->type == BL_PC) {
struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id);
struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
if(!((struct map_session_data *)src)->status.guild_id)
damage=0;
if(gc && agit_flag==0 && class_ != 1288) // guardians cannot be damaged during non-woe [Valaris]
damage=0; // end woe check [Valaris]
if(g == NULL)
damage=0;//�M���h�������Ȃ�_���[�W����
else if((gc != NULL) && guild_isallied(g, gc))
damage=0;//����̃M���h�̃G���y�Ȃ�_���[�W����
else if(g && guild_checkskill(g,GD_APPROVAL) <= 0)
damage=0;//���K�M���h���F���Ȃ��ƃ_���[�W����
else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles)
damage = 0; // [MouseJstr]
}
else damage = 0;
}
if(map[bl->m].flag.gvg && damage > 0) { //GvG
if(bl->type == BL_MOB){ //defense������_���[�W������炵���H
struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
if (gc) damage -= damage*(gc->defense/100)*(battle_config.castle_defense_rate/100);
}
if(flag&BF_WEAPON) {
if(flag&BF_SHORT)
damage=damage*battle_config.gvg_short_damage_rate/100;
if(flag&BF_LONG)
damage=damage*battle_config.gvg_long_damage_rate/100;
}
if(flag&BF_MAGIC)
damage = damage*battle_config.gvg_magic_damage_rate/100;
if(flag&BF_MISC)
damage=damage*battle_config.gvg_misc_damage_rate/100;
if(damage < 1) damage = 1;
}
if(battle_config.skill_min_damage || flag&BF_MISC) {
if(div_ < 255) {
if(damage > 0 && damage < div_)
damage = div_;
}
else if(damage > 0 && damage < 3)
damage = 3;
}
if( md!=NULL && md->hp>0 && damage > 0 ) // �����Ȃǂ�MOB�X�L������
mobskill_event(md,flag);
return damage;
}
/*==========================================
* HP/SP�z���̌v�Z
*------------------------------------------
*/
int battle_calc_drain(int damage, int rate, int per, int val)
{
int diff = 0;
if (damage <= 0 || rate <= 0)
return 0;
if (per && rand()%100 < rate) {
diff = (damage * per) / 100;
if (diff == 0) {
if (per > 0)
diff = 1;
else
diff = -1;
}
}
if (val && rand()%100 < rate) {
diff += val;
}
return diff;
}
/*==========================================
* �C���_���[�W
*------------------------------------------
*/
int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
{
int damage,skill;
int race=status_get_race(target);
int weapon;
damage = 0;
nullpo_retr(0, sd);
// �f�[�����x�C��(+3 �` +30) vs �s�� or ���� (���l�͊܂߂Ȃ��H)
if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && (battle_check_undead(race,status_get_elem_type(target)) || race==6) )
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
//damage += (skill * 3);
// �r�[�X�g�x�C��(+4 �` +40) vs ���� or ����
if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (race==2 || race==4) )
damage += (skill * 4);
if(type == 0)
weapon = sd->weapontype1;
else
weapon = sd->weapontype2;
switch(weapon)
{
case 0x01: // �Z�� Knife
case 0x02: // 1HS
{
// ���C��(+4 �` +40) �Ў茕 �Z���܂�
if((skill = pc_checkskill(sd,SM_SWORD)) > 0) {
damage += (skill * 4);
}
break;
}
case 0x03: // 2HS
{
// ���茕�C��(+4 �` +40) ���茕
if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) {
damage += (skill * 4);
}
break;
}
case 0x04: // 1HL
case 0x05: // 2HL
{
// ���C��(+4 �` +40,+5 �` +50) ��
if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
if(!pc_isriding(sd))
damage += (skill * 4); // �y�R�ɏ���ĂȂ�
else
damage += (skill * 5); // �y�R�ɏ���Ă�
}
break;
}
case 0x06: // �Ў蕀
case 0x07: // Axe by Tato
{
if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) {
damage += (skill * 3);
}
break;
}
case 0x08: // ���C�X
{
// ���C�X�C��(+3 �` +30) ���C�X
if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) {
damage += (skill * 3);
}
break;
}
case 0x09: // �Ȃ�?
break;
case 0x0a: // ��
break;
case 0x0b: // �|
break;
case 0x00: // �f�� Bare Hands
case 0x0c: // Knuckles
{
// �S��(+3 �` +30) �f��,�i�b�N��
if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) {
damage += (skill * 3);
}
break;
}
case 0x0d: // Musical Instrument
{
// �y��̗��K(+3 �` +30) �y��
if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) {
damage += (skill * 3);
}
break;
}
case 0x0e: // Dance Mastery
{
// Dance Lesson Skill Effect(+3 damage for every lvl = +30) ��
if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) {
damage += (skill * 3);
}
break;
}
case 0x0f: // Book
{
// Advance Book Skill Effect(+3 damage for every lvl = +30) {
if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) {
damage += (skill * 3);
}
break;
}
case 0x10: // Katars
{
// �J�^�[���C��(+3 �` +30) �J�^�[��
if((skill = pc_checkskill(sd,AS_KATAR)) > 0) {
//�\�j�b�N�u���[���͕ʏ����i1���ɕt��1/8�K��)
damage += (skill * 3);
}
break;
}
}
damage = dmg + damage;
return (damage);
}
static struct Damage battle_calc_pet_weapon_attack(
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
{
struct pet_data *pd = (struct pet_data *)src;
struct mob_data *tmd=NULL;
int hitrate,flee,cri = 0,atkmin,atkmax;
int luk,target_count = 1;
int def1 = status_get_def(target);
int def2 = status_get_def2(target);
int t_vit = status_get_vit(target);
struct Damage wd;
int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
int flag,dmg_lv=0;
int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0;
struct status_change *t_sc_data;
int div_flag=0; // 0: total damage is to be divided by div_
// 1: damage is distributed,and has to be multiplied by div_ [celest]
//return�O�̏���������̂ŏ��o�͕��̂ݕύX
if( target == NULL || pd == NULL ){ //src�͓��e�ɒ��ڐG��Ă��Ȃ��̂ŃX���[���Ă݂�
nullpo_info(NLP_MARK);
memset(&wd,0,sizeof(wd));
return wd;
}
s_race=status_get_race(src);
s_ele=status_get_attack_element(src);
// �^�[�Q�b�g
if(target->type == BL_MOB)
tmd=(struct mob_data *)target;
else {
memset(&wd,0,sizeof(wd));
return wd;
}
t_race=status_get_race( target );
t_size=status_get_size( target );
t_mode=status_get_mode( target );
t_sc_data=status_get_sc_data( target );
flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // �U���̎�ނ̐ݒ�
// ��𗦌v�Z�A���͌��
flee = status_get_flee(target);
if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
if(battle_config.agi_penalty_type > 0) {
if(target_count >= battle_config.agi_penalty_count) {
if(battle_config.agi_penalty_type == 1)
flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
else if(battle_config.agi_penalty_type == 2)
flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
if(flee < 1) flee = 1;
}
}
hitrate=status_get_hit(src) - flee + 80;
type=0; // normal
if (skill_num > 0) {
div_ = skill_get_num(skill_num,skill_lv);
if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below
}
else div_ = 1; // single attack
luk=status_get_luk(src);
if(battle_config.pet_str)
damage = status_get_baseatk(src);
else
damage = 0;
if(skill_num==HW_MAGICCRASHER){ /* �}�W�b�N�N���b�V���[��MATK�ʼn��� */
atkmin = status_get_matk1(src);
atkmax = status_get_matk2(src);
}else{
atkmin = status_get_atk(src);
atkmax = status_get_atk2(src);
}
if(mob_db[pd->class_].range>3 )
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(atkmin > atkmax) atkmin = atkmax;
cri = status_get_critical(src);
cri -= status_get_luk(target) * 2; // luk/5*10 => target_luk*2 not target_luk*3
if(battle_config.enemy_critical_rate != 100) {
cri = cri*battle_config.enemy_critical_rate/100;
if(cri < 1)
cri = 1;
}
if(t_sc_data) {
if (t_sc_data[SC_SLEEP].timer!=-1)
cri <<=1;
if(t_sc_data[SC_JOINTBEAT].timer != -1 &&
t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
cri = 1000;
}
if(skill_num == 0 && battle_config.enemy_critical && (rand() % 1000) < cri)
{
damage += atkmax;
type = 0x0a;
}
else {
int vitbonusmax;
if(atkmax > atkmin)
damage += atkmin + rand() % (atkmax-atkmin + 1);
else
damage += atkmin ;
// �X�L���C���P�i�U���͔{���n�j
// �I�[�o�[�g���X�g(+5% �` +25%),���U���n�X�L���̏ꍇ�����ŕ
// �o�b�V��,�}�O�i���u���C�N,
// �{�[�����O�o�b�V��,�X�s�A�u�[������,�u�����f�B�b�V���X�s�A,�X�s�A�X�^�b�u,
// ���}�[�i�C�g,�J�[�g���{�����[�V����
// �_�u���X�g���C�t�B���O,�A���[�V�����[,�`���[�W�A���[,
// �\�j�b�N�u���[
if(skill_num>0){
int i;
if( (i=skill_get_pl(skill_num))>0 )
s_ele=i;
flag=(flag&~BF_SKILLMASK)|BF_SKILL;
switch( skill_num ){
case SM_BASH: // �o�b�V��
damage = damage*(100+ 30*skill_lv)/100;
hitrate = (hitrate*(100+5*skill_lv))/100;
break;
case SM_MAGNUM: // �}�O�i���u���C�N
damage = damage*(5*skill_lv + (wflag?65:115))/100;
break;
case MC_MAMMONITE: // ���}�[�i�C�g
damage = damage*(100+ 50*skill_lv)/100;
break;
case AC_DOUBLE: // �_�u���X�g���C�t�B���O
damage = damage*(180+ 20*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case AC_SHOWER: // �A���[�V�����[
damage = damage*(75 + 5*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case AC_CHARGEARROW: // �`���[�W�A���[
damage = damage*150/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case KN_PIERCE: // �s�A�[�X
damage = damage*(100+ 10*skill_lv)/100;
hitrate = hitrate*(100+5*skill_lv)/100;
div_=t_size+1;
div_flag = 1;
break;
case KN_SPEARSTAB: // �X�s�A�X�^�u
damage = damage*(100+ 15*skill_lv)/100;
break;
case KN_SPEARBOOMERANG: // �X�s�A�u�[������
damage = damage*(100+ 50*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case KN_BRANDISHSPEAR: // �u�����f�B�b�V���X�s�A
damage = damage*(100+ 20*skill_lv)/100;
if(skill_lv>3 && wflag==1) damage2+=damage/2;
if(skill_lv>6 && wflag==1) damage2+=damage/4;
if(skill_lv>9 && wflag==1) damage2+=damage/8;
if(skill_lv>6 && wflag==2) damage2+=damage/2;
if(skill_lv>9 && wflag==2) damage2+=damage/4;
if(skill_lv>9 && wflag==3) damage2+=damage/2;
damage +=damage2;
blewcount=0;
break;
case KN_BOWLINGBASH: // �{�E�����O�o�b�V��
damage = damage*(100+ 50*skill_lv)/100;
blewcount=0;
break;
case AS_GRIMTOOTH:
damage = damage*(100+ 20*skill_lv)/100;
break;
case AS_POISONREACT: // celest
s_ele = 0;
damage = damage*(100+ 30*skill_lv)/100;
break;
case AS_SONICBLOW: // �\�j�b�N�u���E
damage = damage*(300+ 50*skill_lv)/100;
break;
case TF_SPRINKLESAND: // ���܂�
damage = damage*125/100;
break;
case MC_CARTREVOLUTION: // �J�[�g���{�����[�V����
damage = (damage*150)/100;
break;
// �ȉ�MOB
case NPC_COMBOATTACK: // ���i�U��
div_flag = 1;
break;
case NPC_RANDOMATTACK: // �����_��ATK�U��
damage = damage*(50+rand()%150)/100;
break;
// �����U���i�K���j
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
case NPC_WINDATTACK:
case NPC_POISONATTACK:
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
case NPC_UNDEADATTACK:
case NPC_TELEKINESISATTACK:
div_= pd->skillduration; // [Valaris]
break;
case NPC_GUIDEDATTACK:
hitrate = 1000000;
break;
case NPC_RANGEATTACK:
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case NPC_PIERCINGATT:
flag=(flag&~BF_RANGEMASK)|BF_SHORT;
break;
case RG_BACKSTAP: // �o�b�N�X�^�u
damage = damage*(300+ 40*skill_lv)/100;
hitrate = 1000000;
break;
case RG_RAID: // �T�v���C�Y�A�^�b�N
damage = damage*(100+ 40*skill_lv)/100;
break;
case RG_INTIMIDATE: // �C���e�B�~�f�C�g
damage = damage*(100+ 30*skill_lv)/100;
break;
case CR_SHIELDCHARGE: // �V�[���h�`���[�W
damage = damage*(100+ 20*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_SHORT;
s_ele = 0;
break;
case CR_SHIELDBOOMERANG: // �V�[���h�u�[������
damage = damage*(100+ 30*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
s_ele = 0;
break;
case CR_HOLYCROSS: // �z�[���[�N���X
damage = damage*(100+ 35*skill_lv)/100;
break;
case CR_GRANDCROSS:
hitrate= 1000000;
break;
case AM_DEMONSTRATION: // �f�����X�g���[�V����
hitrate= 1000000;
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case AM_ACIDTERROR: // �A�V�b�h�e���[
hitrate = 1000000;
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
case MO_FINGEROFFENSIVE: //�w�e
damage = damage * (125 + 25 * skill_lv) / 100;
flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn
break;
case MO_INVESTIGATE: // �� ��
if(def1 < 1000000)
damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
hitrate = 1000000;
s_ele = 0;
break;
case MO_EXTREMITYFIST: // ���C���e�P��
damage = damage * 8 + 250 + (skill_lv * 150);
hitrate = 1000000;
s_ele = 0;
break;
case MO_CHAINCOMBO: // �A�ŏ�
damage = damage*(150+ 50*skill_lv)/100;
break;
case MO_COMBOFINISH: // �җ���
damage = damage*(240+ 60*skill_lv)/100;
break;
case DC_THROWARROW: // ���
damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case BA_MUSICALSTRIKE: // �~���[�W�J���X�g���C�N
damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case CH_TIGERFIST: // ���Ռ�
damage = damage*(40+ 100*skill_lv)/100;
break;
case CH_CHAINCRUSH: // �A������
damage = damage*(400+ 100*skill_lv)/100;
break;
case CH_PALMSTRIKE: // �ҌՍd�h�R
damage = damage*(200+ 100*skill_lv)/100;
break;
case LK_SPIRALPIERCE: /* �X�p�C�����s�A�[�X */
damage = damage*(100+ 50*skill_lv)/100; //�����ʂ�������Ȃ��̂œK����
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(target->type == BL_PC)
((struct map_session_data *)target)->canmove_tick = gettick() + 1000;
else if(target->type == BL_MOB)
((struct mob_data *)target)->canmove_tick = gettick() + 1000;
break;
case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */
damage = damage*(100+ 40*skill_lv)/100;
break;
case LK_JOINTBEAT: /* �W���C���g�r�[�g */
damage = damage*(50+ 10*skill_lv)/100;
break;
case ASC_METEORASSAULT: /* ���e�I�A�T���g */
damage = damage*(40+ 40*skill_lv)/100;
break;
case SN_SHARPSHOOTING: /* �V���[�v�V���[�e�B���O */
damage += damage*(30*skill_lv)/100;
break;
case CG_ARROWVULCAN: /* �A���[�o���J�� */
damage = damage*(200+100*skill_lv)/100;
break;
case AS_SPLASHER: /* �x�i���X�v���b�V���[ */
damage = damage*(200+20*skill_lv)/100;
break;
}
if (div_flag && div_ > 1) { // [Skotlex]
damage *= div_;
damage2 *= div_;
}
}
if( skill_num!=NPC_CRITICALSLASH ){
// �� �ۂ̖h��͂ɂ��_���[�W�̌���
// �f�B�o�C���v���e�N�V�����i�����ł����̂��ȁH�j
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000 ) { //DEF, VIT����
int t_def;
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
if(battle_config.vit_penalty_type > 0) {
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
}
else if(battle_config.vit_penalty_type == 2) {
def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
if(def1 < 0) def1 = 0;
if(def2 < 1) def2 = 1;
if(t_vit < 1) t_vit = 1;
}
}
t_def = def2*8/10;
vitbonusmax = (t_vit/20)*(t_vit/20)-1;
if(battle_config.pet_defense_type) {
damage = damage - (def1 * battle_config.pet_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
else{
damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
}
}
}
// 0�����������ꍇ1�ɕ
if(damage<1) damage=1;
// ����C��
if( hitrate < 1000000 && t_sc_data ) { // �K���U��
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
hitrate -= 50;
if (t_sc_data[SC_SLEEP].timer!=-1 || // �����͕K��
t_sc_data[SC_STAN].timer!=-1 || // �X�^���͕K��
t_sc_data[SC_FREEZE].timer!=-1 ||
(t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // �����͕K��
hitrate = 1000000;
}
if(hitrate < 1000000)
hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
if(type == 0 && rand()%100 >= hitrate) {
damage = damage2 = 0;
dmg_lv = ATK_FLEE;
} else {
dmg_lv = ATK_DEF;
}
if(t_sc_data) {
int cardfix=100;
if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100;
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100;
if(cardfix != 100)
damage=damage*cardfix/100;
}
if(damage < 0) damage = 0;
// �� ���̓K�p
if(skill_num != 0 || s_ele != 0 || !battle_config.pet_attack_attr_none)
damage=battle_attr_fix(damage, s_ele, status_get_element(target) );
if(skill_num==PA_PRESSURE) /* �v���b�V���[ �K��? */
damage = 500+300*skill_lv;
// �C���x�i���C��
if(skill_num==TF_POISON){
damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) );
}
if(skill_num==MC_CARTREVOLUTION){
damage = battle_attr_fix(damage, 0, status_get_element(target) );
}
// ���S����̔���
if(battle_config.enemy_perfect_flee) {
if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){
damage=0;
type=0x0b;
dmg_lv = ATK_LUCKY;
}
}
// if(def1 >= 1000000 && damage > 0)
if(t_mode&0x40 && damage > 0)
damage = 1;
if(skill_num != CR_GRANDCROSS)
damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag);
wd.damage=damage;
wd.damage2=0;
wd.type=type;
wd.div_=div_;
wd.amotion=status_get_amotion(src);
if(skill_num == KN_AUTOCOUNTER)
wd.amotion >>= 1;
wd.dmotion=status_get_dmotion(target);
wd.blewcount=blewcount;
wd.flag=flag;
wd.dmg_lv=dmg_lv;
return wd;
}
static struct Damage battle_calc_mob_weapon_attack(
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
{
struct map_session_data *tsd=NULL;
struct mob_data* md=(struct mob_data *)src,*tmd=NULL;
int hitrate,flee,cri = 0,atkmin,atkmax;
int luk,target_count = 1;
int def1 = status_get_def(target);
int def2 = status_get_def2(target);
int t_vit = status_get_vit(target);
struct Damage wd;
int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
int flag,skill,ac_flag = 0,dmg_lv = 0;
int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0;
struct status_change *sc_data,*t_sc_data;
short *sc_count;
short *option, *opt1, *opt2;
int div_flag=0; // 0: total damage is to be divided by div_
// 1: damage is distributed,and has to be multiplied by div_ [celest]
//return�O�̏���������̂ŏ��o�͕��̂ݕύX
if( src == NULL || target == NULL || md == NULL ){
nullpo_info(NLP_MARK);
memset(&wd,0,sizeof(wd));
return wd;
}
s_race = status_get_race(src);
s_ele = status_get_attack_element(src);
sc_data = status_get_sc_data(src);
sc_count = status_get_sc_count(src);
option = status_get_option(src);
opt1 = status_get_opt1(src);
opt2 = status_get_opt2(src);
// �^�[�Q�b�g
if(target->type == BL_PC)
tsd = (struct map_session_data *)target;
else if(target->type == BL_MOB)
tmd = (struct mob_data *)target;
t_race = status_get_race( target );
t_size = status_get_size( target );
t_mode = status_get_mode( target );
t_sc_data = status_get_sc_data( target );
if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) ||
(target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) {
if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) {
int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target);
int dist = distance(src->x,src->y,target->x,target->y);
if(dist <= 0 || map_check_dir(dir,t_dir) ) {
memset(&wd,0,sizeof(wd));
t_sc_data[SC_AUTOCOUNTER].val3 = 0;
t_sc_data[SC_AUTOCOUNTER].val4 = 1;
if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) {
int range = status_get_range(target);
if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) ||
(target->type == BL_MOB && range <= 3 && dist <= range+1) )
t_sc_data[SC_AUTOCOUNTER].val3 = src->id;
}
return wd;
}
else ac_flag = 1;
} else if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_POISONREACT].timer != -1) { // poison react [Celest]
t_sc_data[SC_POISONREACT].val3 = 0;
t_sc_data[SC_POISONREACT].val4 = 1;
t_sc_data[SC_POISONREACT].val3 = src->id;
}
}
flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // �U���̎�ނ̐ݒ�
// ��𗦌v�Z�A���͌��
flee = status_get_flee(target);
if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0)
target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv);
if(battle_config.agi_penalty_type > 0) {
if(target_count >= battle_config.agi_penalty_count) {
if(battle_config.agi_penalty_type == 1)
flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
else if(battle_config.agi_penalty_type == 2)
flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
if(flee < 1) flee = 1;
}
}
hitrate=status_get_hit(src) - flee + 80;
type=0; // normal
if (skill_num > 0) {
div_ = skill_get_num(skill_num,skill_lv);
if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below
} else div_ = 1; // single attack
luk=status_get_luk(src);
if(battle_config.enemy_str)
damage = status_get_baseatk(src);
else
damage = 0;
if(skill_num==HW_MAGICCRASHER){ /* �}�W�b�N�N���b�V���[��MATK�ʼn��� */
atkmin = status_get_matk1(src);
atkmax = status_get_matk2(src);
}else{
atkmin = status_get_atk(src);
atkmax = status_get_atk2(src);
}
if(mob_db[md->class_].range>3 )
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(atkmin > atkmax) atkmin = atkmax;
if(sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer!=-1 ){ // �}�L�V�}�C�Y�p���[
atkmin=atkmax;
}
cri = status_get_critical(src);
cri -= status_get_luk(target) * 3;
if(battle_config.enemy_critical_rate != 100) {
cri = cri*battle_config.enemy_critical_rate/100;
if(cri < 1)
cri = 1;
}
if(t_sc_data) {
if (t_sc_data[SC_SLEEP].timer!=-1 ) // �������̓N���e�B�J�����{��
cri <<=1;
if(t_sc_data[SC_JOINTBEAT].timer != -1 &&
t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
cri = 1000;
}
if(ac_flag) cri = 1000;
if(skill_num == KN_AUTOCOUNTER) {
if(!(battle_config.monster_auto_counter_type&1))
cri = 1000;
else
cri <<= 1;
}
if(tsd && tsd->critical_def)
cri = cri * (100 - tsd->critical_def) / 100;
if((skill_num == 0 || skill_num == KN_AUTOCOUNTER) && skill_lv >= 0 && battle_config.enemy_critical && (rand() % 1000) < cri) // ����i�X�L���̏ꍇ�͖����j
// �G�̔���
{
damage += atkmax;
type = 0x0a;
}
else {
int vitbonusmax;
if(atkmax > atkmin)
damage += atkmin + rand() % (atkmax-atkmin + 1);
else
damage += atkmin ;
// �X�L���C���P�i�U���͔{���n�j
// �I�[�o�[�g���X�g(+5% �` +25%),���U���n�X�L���̏ꍇ�����ŕ
// �o�b�V��,�}�O�i���u���C�N,
// �{�[�����O�o�b�V��,�X�s�A�u�[������,�u�����f�B�b�V���X�s�A,�X�s�A�X�^�b�u,
// ���}�[�i�C�g,�J�[�g���{�����[�V����
// �_�u���X�g���C�t�B���O,�A���[�V�����[,�`���[�W�A���[,
// �\�j�b�N�u���[
if(sc_data){ //��Ԉُ풆�̃_���[�W�lj�
if(sc_data[SC_OVERTHRUST].timer!=-1) // �I�[�o�[�g���X�g
damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100;
if(sc_data[SC_TRUESIGHT].timer!=-1) // �g�D���[�T�C�g
damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100;
if(sc_data[SC_BERSERK].timer!=-1) // �o�[�T�[�N
damage += damage*2;
if(sc_data && sc_data[SC_AURABLADE].timer!=-1) //[DracoRPG]
damage += sc_data[SC_AURABLADE].val1 * 20;
}
if(skill_num>0){
int i;
if( (i=skill_get_pl(skill_num))>0 )
s_ele=i;
flag=(flag&~BF_SKILLMASK)|BF_SKILL;
switch( skill_num ){
case SM_BASH: // �o�b�V��
damage = damage*(100+ 30*skill_lv)/100;
hitrate = (hitrate*(100+5*skill_lv))/100;
break;
case SM_MAGNUM: // �}�O�i���u���C�N
damage = damage*(5*skill_lv +(wflag?65:115))/100;
break;
case MC_MAMMONITE: // ���}�[�i�C�g
damage = damage*(100+ 50*skill_lv)/100;
break;
case AC_DOUBLE: // �_�u���X�g���C�t�B���O
damage = damage*(180+ 20*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case AC_SHOWER: // �A���[�V�����[
damage = damage*(75 + 5*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case AC_CHARGEARROW: // �`���[�W�A���[
damage = damage*150/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case KN_PIERCE: // �s�A�[�X
damage = damage*(100+ 10*skill_lv)/100;
hitrate = hitrate*(100+5*skill_lv)/100;
div_ = t_size+1;
div_flag = 1;
break;
case KN_SPEARSTAB: // �X�s�A�X�^�u
damage = damage*(100+ 15*skill_lv)/100;
break;
case KN_SPEARBOOMERANG: // �X�s�A�u�[������
damage = damage*(100+ 50*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case KN_BRANDISHSPEAR: // �u�����f�B�b�V���X�s�A
damage = damage*(100+ 20*skill_lv)/100;
if(skill_lv>3 && wflag==1) damage2+=damage/2;
if(skill_lv>6 && wflag==1) damage2+=damage/4;
if(skill_lv>9 && wflag==1) damage2+=damage/8;
if(skill_lv>6 && wflag==2) damage2+=damage/2;
if(skill_lv>9 && wflag==2) damage2+=damage/4;
if(skill_lv>9 && wflag==3) damage2+=damage/2;
damage +=damage2;
blewcount=0;
break;
case KN_BOWLINGBASH: // �{�E�����O�o�b�V��
damage = damage*(100+ 50*skill_lv)/100;
blewcount=0;
break;
case KN_AUTOCOUNTER:
if(battle_config.monster_auto_counter_type&1)
hitrate += 20;
else
hitrate = 1000000;
flag=(flag&~BF_SKILLMASK)|BF_NORMAL;
break;
case AS_GRIMTOOTH:
damage = damage*(100+ 20*skill_lv)/100;
break;
case AS_POISONREACT: // celest
s_ele = 0;
damage = damage*(100+ 30*skill_lv)/100;
break;
case AS_SONICBLOW: // �\�j�b�N�u���E
damage = damage*(300+ 50*skill_lv)/100;
break;
case TF_SPRINKLESAND: // ���܂�
damage = damage*125/100;
break;
case MC_CARTREVOLUTION: // �J�[�g���{�����[�V����
damage = (damage*150)/100;
break;
// �ȉ�MOB
case NPC_COMBOATTACK: // ���i�U��
div_flag = 1;
break;
case NPC_RANDOMATTACK: // �����_��ATK�U��
damage = damage*(50+rand()%150)/100;
break;
// �����U���i�K���j
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
case NPC_WINDATTACK:
case NPC_POISONATTACK:
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
case NPC_UNDEADATTACK:
case NPC_TELEKINESISATTACK:
damage = damage*(100+25*(skill_lv-1))/100;
break;
case NPC_GUIDEDATTACK:
hitrate = 1000000;
break;
case NPC_RANGEATTACK:
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case NPC_PIERCINGATT:
flag=(flag&~BF_RANGEMASK)|BF_SHORT;
break;
case RG_BACKSTAP: // �o�b�N�X�^�u
damage = damage*(300+ 40*skill_lv)/100;
hitrate = 1000000;
break;
case RG_RAID: // �T�v���C�Y�A�^�b�N
damage = damage*(100+ 40*skill_lv)/100;
break;
case RG_INTIMIDATE: // �C���e�B�~�f�C�g
damage = damage*(100+ 30*skill_lv)/100;
break;
case CR_SHIELDCHARGE: // �V�[���h�`���[�W
damage = damage*(100+ 20*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_SHORT;
s_ele = 0;
break;
case CR_SHIELDBOOMERANG: // �V�[���h�u�[������
damage = damage*(100+ 30*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
s_ele = 0;
break;
case CR_HOLYCROSS: // �z�[���[�N���X
damage = damage*(100+ 35*skill_lv)/100;
break;
case CR_GRANDCROSS:
hitrate= 1000000;
break;
case AM_DEMONSTRATION: // �f�����X�g���[�V����
hitrate = 1000000;
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case AM_ACIDTERROR: // �A�V�b�h�e���[
hitrate = 1000000;
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
case MO_FINGEROFFENSIVE: //�w�e
damage = damage * (125 + 25 * skill_lv) / 100;
flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn
break;
case MO_INVESTIGATE: // �� ��
if(def1 < 1000000)
damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
hitrate = 1000000;
s_ele = 0;
break;
case MO_EXTREMITYFIST: // ���C���e�P��
damage = damage * 8 + 250 + (skill_lv * 150);
hitrate = 1000000;
s_ele = 0;
break;
case MO_CHAINCOMBO: // �A�ŏ�
damage = damage*(150+ 50*skill_lv)/100;
break;
case BA_MUSICALSTRIKE: // �~���[�W�J���X�g���C�N
damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case DC_THROWARROW: // ���
damage = damage*(60+ 40 * skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case MO_COMBOFINISH: // �җ���
damage = damage*(240+ 60*skill_lv)/100;
break;
case CH_TIGERFIST: // ���Ռ�
damage = damage*(40+ 100*skill_lv)/100;
break;
case CH_CHAINCRUSH: // �A������
damage = damage*(400+ 100*skill_lv)/100;
break;
case CH_PALMSTRIKE: // �ҌՍd�h�R
damage = damage*(200+ 100*skill_lv)/100;
break;
case LK_SPIRALPIERCE: /* �X�p�C�����s�A�[�X */
damage = damage*(100+ 50*skill_lv)/100; //�����ʂ�������Ȃ��̂œK����
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(tsd)
tsd->canmove_tick = gettick() + 1000;
else if(tmd)
tmd->canmove_tick = gettick() + 1000;
break;
case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */
damage = damage*(100+ 40*skill_lv)/100;
break;
case LK_JOINTBEAT: /* �W���C���g�r�[�g */
damage = damage*(50+ 10*skill_lv)/100;
break;
case ASC_METEORASSAULT: /* ���e�I�A�T���g */
damage = damage*(40+ 40*skill_lv)/100;
break;
case SN_SHARPSHOOTING: /* �V���[�v�V���[�e�B���O */
damage += damage*(30*skill_lv)/100;
break;
case CG_ARROWVULCAN: /* �A���[�o���J�� */
damage = damage*(200+100*skill_lv)/100;
break;
case AS_SPLASHER: /* �x�i���X�v���b�V���[ */
damage = damage*(200+20*skill_lv)/100;
break;
}
if (div_flag && div_ > 1) { // [Skotlex]
damage *= div_;
damage2 *= div_;
}
}
if( skill_num!=NPC_CRITICALSLASH ){
// �� �ۂ̖h��͂ɂ��_���[�W�̌���
// �f�B�o�C���v���e�N�V�����i�����ł����̂��ȁH�j
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT����
int t_def;
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
if(battle_config.vit_penalty_type > 0) {
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
}
else if(battle_config.vit_penalty_type == 2) {
def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
if(def1 < 0) def1 = 0;
if(def2 < 1) def2 = 1;
if(t_vit < 1) t_vit = 1;
}
}
t_def = def2*8/10;
if(battle_check_undead(s_race,status_get_elem_type(src)) || s_race==6)
if(tsd && (skill=pc_checkskill(tsd,AL_DP)) > 0 )
t_def += skill* (int) (3 + (tsd->status.base_level+1)*0.04); // submitted by orn
//t_def += skill*3;
vitbonusmax = (t_vit/20)*(t_vit/20)-1;
if(battle_config.monster_defense_type) {
damage = damage - (def1 * battle_config.monster_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
else{
damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
}
}
}
// 0�����������ꍇ1�ɕ
if(damage<1) damage=1;
// ����C��
if( hitrate < 1000000 && t_sc_data ) { // �K���U��
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
hitrate -= 50;
if (t_sc_data[SC_SLEEP].timer!=-1 || // �����͕K��
t_sc_data[SC_STAN].timer!=-1 || // �X�^���͕K��
t_sc_data[SC_FREEZE].timer!=-1 ||
(t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // �����͕K��
hitrate = 1000000;
}
if(hitrate < 1000000)
hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
if(type == 0 && rand()%100 >= hitrate) {
damage = damage2 = 0;
dmg_lv = ATK_FLEE;
} else {
dmg_lv = ATK_DEF;
}
if(tsd){
int cardfix=100,i;
cardfix=cardfix*(100-tsd->subele[s_ele])/100; // �� ���ɂ��_���[�W�ϐ�
cardfix=cardfix*(100-tsd->subrace[s_race])/100; // �푰�ɂ��_���[�W�ϐ�
if(mob_db[md->class_].mode & 0x20)
cardfix=cardfix*(100-tsd->subrace[10])/100;
else
cardfix=cardfix*(100-tsd->subrace[11])/100;
for(i=0;i<tsd->add_def_class_count;i++) {
if(tsd->add_def_classid[i] == md->class_) {
cardfix=cardfix*(100-tsd->add_def_classrate[i])/100;
break;
}
}
for(i=0;i<tsd->add_damage_class_count2;i++) {
if(tsd->add_damage_classid2[i] == md->class_) {
cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100;
break;
}
}
if(flag&BF_LONG)
cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
if(flag&BF_SHORT)
cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
damage=damage*cardfix/100;
}
if(t_sc_data) {
int cardfix=100;
if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100;
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100;
if(cardfix != 100)
damage=damage*cardfix/100;
}
if(t_sc_data && t_sc_data[SC_ASSUMPTIO].timer != -1){ //�A�V�����v�e�B�I
if(!map[target->m].flag.pvp)
damage=damage/3;
else
damage=damage/2;
}
if(damage < 0) damage = 0;
// �� ���̓K�p
if (!((battle_config.mob_ghostring_fix == 1) &&
(status_get_elem_type(target) == 8) &&
(target->type==BL_PC))) // [MouseJstr]
if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none)
damage=battle_attr_fix(damage, s_ele, status_get_element(target) );
//if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* �I�[���u���[�h �K�� */
// damage += sc_data[SC_AURABLADE].val1 * 10;
if(skill_num==PA_PRESSURE) /* �v���b�V���[ �K��? */
damage = 500+300*skill_lv;
// �C���x�i���C��
if(skill_num==TF_POISON){
damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) );
}
if(skill_num==MC_CARTREVOLUTION){
damage = battle_attr_fix(damage, 0, status_get_element(target) );
}
// ���S����̔���
if(skill_num == 0 && tsd!=NULL && rand()%1000 < status_get_flee2(target) ){
damage=0;
type=0x0b;
dmg_lv = ATK_LUCKY;
}
if(battle_config.enemy_perfect_flee) {
if(skill_num == 0 && tmd!=NULL && rand()%1000 < status_get_flee2(target) ){
damage=0;
type=0x0b;
dmg_lv = ATK_LUCKY;
}
}
// if(def1 >= 1000000 && damage > 0)
if(t_mode&0x40 && damage > 0)
damage = 1;
if( tsd && tsd->special_state.no_weapon_damage)
damage = 0;
if(skill_num != CR_GRANDCROSS)
damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag);
wd.damage=damage;
wd.damage2=0;
wd.type=type;
wd.div_=div_;
wd.amotion=status_get_amotion(src);
if(skill_num == KN_AUTOCOUNTER)
wd.amotion >>= 1;
wd.dmotion=status_get_dmotion(target);
wd.blewcount=blewcount;
wd.flag=flag;
wd.dmg_lv=dmg_lv;
return wd;
}
/*
* =========================================================================
* PC�̕���ɂ��U��
*-------------------------------------------------------------------------
*/
static struct Damage battle_calc_pc_weapon_attack(
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
{
struct map_session_data *sd=(struct map_session_data *)src,*tsd=NULL;
struct mob_data *tmd=NULL;
int hitrate,flee,cri = 0,atkmin,atkmax;
int dex,luk,target_count = 1;
int no_cardfix=0;
int def1 = status_get_def(target);
int def2 = status_get_def2(target);
// int mdef1, mdef2;
int t_vit = status_get_vit(target);
struct Damage wd;
int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
int flag,skill,dmg_lv = 0;
int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0;
struct status_change *sc_data,*t_sc_data;
short *sc_count;
short *option, *opt1, *opt2;
int atkmax_=0, atkmin_=0, s_ele_; //���p
int watk,watk_,cardfix,t_ele;
int da=0,i,t_class,ac_flag = 0;
int idef_flag=0,idef_flag_=0;
int div_flag=0; // 0: total damage is to be divided by div_
// 1: damage is distributed,and has to be multiplied by div_ [celest]
//return�O�̏���������̂ŏ��o�͕��̂ݕύX
if( src == NULL || target == NULL || sd == NULL ){
nullpo_info(NLP_MARK);
memset(&wd,0,sizeof(wd));
return wd;
}
// �A�^�b�J�[
s_race=status_get_race(src); //�푰
s_ele=status_get_attack_element(src); //����
s_ele_=status_get_attack_element2(src); //���葮��
sc_data=status_get_sc_data(src); //�X�e�[�^�X�ُ�
sc_count=status_get_sc_count(src); //�X�e�[�^�X�ُ�̐�
option=status_get_option(src); //��Ƃ��y�R�Ƃ��J�[�g�Ƃ�
opt1=status_get_opt1(src); //�Ή��A�����A�X�^���A�����A�È�
opt2=status_get_opt2(src); //�ŁA�A���فA�ÈŁH
if(skill_num != CR_GRANDCROSS) //�O�����h�N���X�łȂ��Ȃ�
sd->state.attack_type = BF_WEAPON; //�U���^�C�v�͕���U��
// �^�[�Q�b�g
if(target->type==BL_PC) //�Ώۂ�PC�Ȃ�
tsd=(struct map_session_data *)target; //tsd�ɑ��(tmd��NULL)
else if(target->type==BL_MOB) //�Ώۂ�Mob�Ȃ�
tmd=(struct mob_data *)target; //tmd�ɑ��(tsd��NULL)
t_race=status_get_race( target ); //�Ώۂ̎푰
t_ele=status_get_elem_type(target); //�Ώۂ̑���
t_size=status_get_size( target ); //�Ώۂ̃T�C�Y
t_mode=status_get_mode( target ); //�Ώۂ�Mode
t_sc_data=status_get_sc_data( target ); //�Ώۂ̃X�e�[�^�X�ُ�
//�I�[�g�J�E���^�[������������
if(skill_num == 0 || (target->type == BL_PC && battle_config.pc_auto_counter_type&2) ||
(target->type == BL_MOB && battle_config.monster_auto_counter_type&2)) {
if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1) { //�O�����h�N���X�łȂ��A�Ώۂ��I�[�g�J�E���^�[��Ԃ̏ꍇ
int dir = map_calc_dir(src,target->x,target->y),t_dir = status_get_dir(target);
int dist = distance(src->x,src->y,target->x,target->y);
if(dist <= 0 || map_check_dir(dir,t_dir) ) { //�ΏۂƂ̋�����0�ȉ��A�܂��͑Ώۂ̐��ʁH
memset(&wd,0,sizeof(wd));
t_sc_data[SC_AUTOCOUNTER].val3 = 0;
t_sc_data[SC_AUTOCOUNTER].val4 = 1;
if(sc_data && sc_data[SC_AUTOCOUNTER].timer == -1) { //�������I�[�g�J�E���^�[���
int range = status_get_range(target);
if((target->type == BL_PC && ((struct map_session_data *)target)->status.weapon != 11 && dist <= range+1) || //�Ώۂ�PC�ŕ��킪�|��łȂ��˒���
(target->type == BL_MOB && range <= 3 && dist <= range+1) ) //�܂��͑Ώۂ�Mob�Ŏ˒���3�ȉ��Ŏ˒���
t_sc_data[SC_AUTOCOUNTER].val3 = src->id;
}
return wd; //�_���[�W�\���̂�Ԃ��ďI��
}
else ac_flag = 1;
} else if(skill_num != CR_GRANDCROSS && t_sc_data && t_sc_data[SC_POISONREACT].timer != -1) { // poison react [Celest]
t_sc_data[SC_POISONREACT].val3 = 0;
t_sc_data[SC_POISONREACT].val4 = 1;
t_sc_data[SC_POISONREACT].val3 = src->id;
}
}
//�I�[�g�J�E���^�[���������܂�
flag=BF_SHORT|BF_WEAPON|BF_NORMAL; // �U���̎�ނ̐ݒ�
// ��𗦌v�Z�A���͌��
flee = status_get_flee(target);
if(battle_config.agi_penalty_type > 0 || battle_config.vit_penalty_type > 0) //AGI�AVIT�y�i���e�B�ݒ肪�L��
target_count += battle_counttargeted(target,src,battle_config.agi_penalty_count_lv); //�Ώۂ̐����Z�o
if(battle_config.agi_penalty_type > 0) {
if(target_count >= battle_config.agi_penalty_count) { //�y�i���e�B�ݒ���Ώۂ�����
if(battle_config.agi_penalty_type == 1) //��𗦂�agi_penalty_num%������
flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
else if(battle_config.agi_penalty_type == 2) //��𗦂�agi_penalty_num������
flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
if(flee < 1) flee = 1; //��𗦂͍Œ�ł�1
}
}
hitrate=status_get_hit(src) - flee + 80; //�������v�Z
type=0; // normal
if (skill_num > 0) {
div_=skill_get_num(skill_num,skill_lv);
if (div_ < 1) div_ = 1; //Avoid the rare case where the db says div_ is 0 and below
} else div_ = 1; // single attack
dex=status_get_dex(src); //DEX
luk=status_get_luk(src); //LUK
watk = status_get_atk(src); //ATK
watk_ = status_get_atk_(src); //ATK����
if(skill_num==HW_MAGICCRASHER){ /* �}�W�b�N�N���b�V���[��MATK�ʼn��� */
damage = damage2 = status_get_matk1(src); //damega,damega2���o��Abase_atk�̎擾
}else{
damage = damage2 = status_get_baseatk(&sd->bl); //damega,damega2���o��Abase_atk�̎擾
}
atkmin = atkmin_ = dex; //�Œ�ATK��DEX�ŏ������H
sd->state.arrow_atk = 0; //arrow_atk������
if(sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]])
atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[9]]->wlv*20)/100;
if(sd->equip_index[8] >= 0 && sd->inventory_data[sd->equip_index[8]])
atkmin_ = atkmin_*(80 + sd->inventory_data[sd->equip_index[8]]->wlv*20)/100;
if(sd->status.weapon == 11) { //���킪�|��̏ꍇ
atkmin = watk * ((atkmin<watk)? atkmin:watk)/100; //�|�p�Œ�ATK�v�Z
flag=(flag&~BF_RANGEMASK)|BF_LONG; //�������U���t���O��L��
if(sd->arrow_ele > 0) //������Ȃ瑮�����̑����ɕύX
s_ele = sd->arrow_ele;
sd->state.arrow_atk = 1; //arrow_atk�L����
}
// �T�C�Y�C��
// �y�R�R�悵�Ă��āA���ōU�������ꍇ�͒��^�̃T�C�Y�C����100�ɂ���
// �E�F�|���p�[�t�F�N�V����,�h���C�NC
if(((sd->special_state.no_sizefix) || (pc_isriding(sd) && (sd->status.weapon==4 || sd->status.weapon==5) && t_size==1) || skill_num == MO_EXTREMITYFIST)){ //�y�R�R�悵�Ă��āA���Œ��^���U��
atkmax = watk;
atkmax_ = watk_;
} else {
atkmax = (watk * sd->atkmods[ t_size ]) / 100;
atkmin = (atkmin * sd->atkmods[ t_size ]) / 100;
atkmax_ = (watk_ * sd->atkmods_[ t_size ]) / 100;
atkmin_ = (atkmin_ * sd->atkmods[ t_size ]) / 100;
}
if( (sc_data != NULL && sc_data[SC_WEAPONPERFECTION].timer!=-1) || (sd->special_state.no_sizefix)) { // �E�F�|���p�[�t�F�N�V���� || �h���C�N�J�[�h
atkmax = watk;
atkmax_ = watk_;
}
if(atkmin > atkmax && !(sd->state.arrow_atk)) atkmin = atkmax; //�|�͍ŒႪ����ꍇ����
if(atkmin_ > atkmax_) atkmin_ = atkmax_;
if(sc_data != NULL && sc_data[SC_MAXIMIZEPOWER].timer!=-1 ){ // �}�L�V�}�C�Y�p���[
atkmin=atkmax;
atkmin_=atkmax_;
}
//�_�u���A�^�b�N����
if(sd->weapontype1 == 0x01) {
if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,TF_DOUBLE)) > 0)
da = (rand()%100 < (skill*5)) ? 1:0;
}
//�O�i��
//if(skill_num == 0 && skill_lv >= 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16 && !sd->state.arrow_atk) {
if(skill_num == 0 && (skill = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16) { // triple blow works with bows ^^ [celest]
da = (rand()%100 < (30 - skill)) ? 2:0;
}
if(sd->double_rate > 0 && da == 0 && skill_num == 0)
da = (rand()%100 < sd->double_rate) ? 1:0;
// �ߏ萸�B�{�[�i�X
if(sd->overrefine>0 )
damage+=(rand()%sd->overrefine)+1;
if(sd->overrefine_>0 )
damage2+=(rand()%sd->overrefine_)+1;
if(da == 0){ //�_�u���A�^�b�N���������Ă��Ȃ�
// �N���e�B�J���v�Z
cri = status_get_critical(src);
cri += sd->critaddrace[t_race];
if(sd->state.arrow_atk)
cri += sd->arrow_cri;
if(sd->status.weapon == 16)
// �J�^�[���̏ꍇ�A�N���e�B�J����{��
cri <<=1;
cri -= status_get_luk(target) * 3;
if(t_sc_data) {
if (t_sc_data[SC_SLEEP].timer!=-1 ) // �������̓N���e�B�J�����{��
cri <<=1;
if(t_sc_data[SC_JOINTBEAT].timer != -1 &&
t_sc_data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
cri = 1000;
}
if(ac_flag) cri = 1000;
if(skill_num == KN_AUTOCOUNTER) {
if(!(battle_config.pc_auto_counter_type&1))
cri = 1000;
else
cri <<= 1;
}
if(skill_num == SN_SHARPSHOOTING)
cri += 200;
}
if(tsd && tsd->critical_def)
cri = cri * (100-tsd->critical_def) / 100;
if(da == 0 && (skill_num==0 || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING) && //�_�u���A�^�b�N���������Ă��Ȃ�
(rand() % 1000) < cri) // ����i�X�L���̏ꍇ�͖����j
{
damage += atkmax;
damage2 += atkmax_;
if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) {
if (sd->status.weapon < 16) {
damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
}
}
if(sd->state.arrow_atk)
damage += sd->arrow_atk;
damage += damage * sd->crit_atk_rate / 100;
type = 0x0a;
/* if(def1 < 1000000) {
if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) {
damage = (damage * (def1 + def2))/100;
idef_flag = 1;
}
if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) {
damage2 = (damage2 * (def1 + def2))/100;
idef_flag_ = 1;
}
if(t_mode & 0x20) {
if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) {
damage = (damage * (def1 + def2))/100;
idef_flag = 1;
}
if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) {
damage2 = (damage2 * (def1 + def2))/100;
idef_flag_ = 1;
}
}
else {
if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) {
damage = (damage * (def1 + def2))/100;
idef_flag = 1;
}
if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) {
damage2 = (damage2 * (def1 + def2))/100;
idef_flag_ = 1;
}
}
}*/
}
else {
int vitbonusmax;
if(atkmax > atkmin)
damage += atkmin + rand() % (atkmax-atkmin + 1);
else
damage += atkmin ;
if(atkmax_ > atkmin_)
damage2 += atkmin_ + rand() % (atkmax_-atkmin_ + 1);
else
damage2 += atkmin_ ;
if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) {
if (sd->status.weapon < 16) {
damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
}
}
if(sd->state.arrow_atk) {
if(sd->arrow_atk > 0)
damage += rand()%(sd->arrow_atk+1);
hitrate += sd->arrow_hit;
}
if(skill_num != MO_INVESTIGATE && def1 < 1000000) {
if(sd->def_ratio_atk_ele & (1<<t_ele) || sd->def_ratio_atk_race & (1<<t_race)) {
damage = (damage * (def1 + def2))/100;
idef_flag = 1;
}
if(sd->def_ratio_atk_ele_ & (1<<t_ele) || sd->def_ratio_atk_race_ & (1<<t_race)) {
damage2 = (damage2 * (def1 + def2))/100;
idef_flag_ = 1;
}
if(t_mode & 0x20) {
if(!idef_flag && sd->def_ratio_atk_race & (1<<10)) {
damage = (damage * (def1 + def2))/100;
idef_flag = 1;
}
if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<10)) {
damage2 = (damage2 * (def1 + def2))/100;
idef_flag_ = 1;
}
}
else {
if(!idef_flag && sd->def_ratio_atk_race & (1<<11)) {
damage = (damage * (def1 + def2))/100;
idef_flag = 1;
}
if(!idef_flag_ && sd->def_ratio_atk_race_ & (1<<11)) {
damage2 = (damage2 * (def1 + def2))/100;
idef_flag_ = 1;
}
}
}
// �X�L���C���P�i�U���͔{���n�j
// �I�[�o�[�g���X�g(+5% �` +25%),���U���n�X�L���̏ꍇ�����ŕ
// �o�b�V��,�}�O�i���u���C�N,
// �{�[�����O�o�b�V��,�X�s�A�u�[������,�u�����f�B�b�V���X�s�A,�X�s�A�X�^�b�u,
// ���}�[�i�C�g,�J�[�g���{�����[�V����
// �_�u���X�g���C�t�B���O,�A���[�V�����[,�`���[�W�A���[,
// �\�j�b�N�u���[
if(sc_data){ //��Ԉُ풆�̃_���[�W�lj�
if(sc_data[SC_OVERTHRUST].timer!=-1){ // �I�[�o�[�g���X�g
damage += damage*(5*sc_data[SC_OVERTHRUST].val1)/100;
damage2 += damage2*(5*sc_data[SC_OVERTHRUST].val1)/100;
}
if(sc_data[SC_TRUESIGHT].timer!=-1){ // �g�D���[�T�C�g
damage += damage*(2*sc_data[SC_TRUESIGHT].val1)/100;
damage2 += damage2*(2*sc_data[SC_TRUESIGHT].val1)/100;
}
if(sc_data[SC_BERSERK].timer!=-1){ // �o�[�T�[�N
damage += damage*2;
damage2 += damage2*2;
}
if(sc_data && sc_data[SC_AURABLADE].timer!=-1) { //[DracoRPG]
damage += sc_data[SC_AURABLADE].val1 * 20;
damage2 += sc_data[SC_AURABLADE].val1 * 20;
}
}
if(skill_num>0){
int i;
if( (i=skill_get_pl(skill_num))>0 )
s_ele=s_ele_=i;
flag=(flag&~BF_SKILLMASK)|BF_SKILL;
switch( skill_num ){
case SM_BASH: // �o�b�V��
damage = damage*(100+ 30*skill_lv)/100;
damage2 = damage2*(100+ 30*skill_lv)/100;
hitrate = (hitrate*(100+5*skill_lv))/100;
break;
case SM_MAGNUM: // �}�O�i���u���C�N
damage = damage*(5*skill_lv +(wflag?65:115) )/100;
damage2 = damage2*(5*skill_lv +(wflag?65:115) )/100;
break;
case MC_MAMMONITE: // ���}�[�i�C�g
damage = damage*(100+ 50*skill_lv)/100;
damage2 = damage2*(100+ 50*skill_lv)/100;
break;
case AC_DOUBLE: // �_�u���X�g���C�t�B���O
if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
int arr = rand()%(sd->arrow_atk+1);
damage += arr;
damage2 += arr;
}
damage = damage*(180+ 20*skill_lv)/100;
damage2 = damage2*(180+ 20*skill_lv)/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
}
flag=(flag&~BF_RANGEMASK)|BF_LONG;
sd->state.arrow_atk = 1;
break;
case AC_SHOWER: // �A���[�V�����[
if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
int arr = rand()%(sd->arrow_atk+1);
damage += arr;
damage2 += arr;
}
damage = damage*(75 + 5*skill_lv)/100;
damage2 = damage2*(75 + 5*skill_lv)/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
}
flag=(flag&~BF_RANGEMASK)|BF_LONG;
sd->state.arrow_atk = 1;
break;
case AC_CHARGEARROW: // �`���[�W�A���[
if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
int arr = rand()%(sd->arrow_atk+1);
damage += arr;
damage2 += arr;
}
damage = damage*150/100;
damage2 = damage2*150/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
}
flag=(flag&~BF_RANGEMASK)|BF_LONG;
sd->state.arrow_atk = 1;
break;
case KN_PIERCE: // �s�A�[�X
damage = damage*(100+ 10*skill_lv)/100;
damage2 = damage2*(100+ 10*skill_lv)/100;
hitrate=hitrate*(100+5*skill_lv)/100;
div_=t_size+1;
div_flag=1;
break;
case KN_SPEARSTAB: // �X�s�A�X�^�u
damage = damage*(100+ 15*skill_lv)/100;
damage2 = damage2*(100+ 15*skill_lv)/100;
break;
case KN_SPEARBOOMERANG: // �X�s�A�u�[������
damage = damage*(100+ 50*skill_lv)/100;
damage2 = damage2*(100+ 50*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case KN_BRANDISHSPEAR: // �u�����f�B�b�V���X�s�A
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
if(skill_lv>3 && wflag==1) damage3+=damage/2;
if(skill_lv>6 && wflag==1) damage3+=damage/4;
if(skill_lv>9 && wflag==1) damage3+=damage/8;
if(skill_lv>6 && wflag==2) damage3+=damage/2;
if(skill_lv>9 && wflag==2) damage3+=damage/4;
if(skill_lv>9 && wflag==3) damage3+=damage/2;
damage +=damage3;
if(skill_lv>3 && wflag==1) damage4+=damage2/2;
if(skill_lv>6 && wflag==1) damage4+=damage2/4;
if(skill_lv>9 && wflag==1) damage4+=damage2/8;
if(skill_lv>6 && wflag==2) damage4+=damage2/2;
if(skill_lv>9 && wflag==2) damage4+=damage2/4;
if(skill_lv>9 && wflag==3) damage4+=damage2/2;
damage2 +=damage4;
blewcount=0;
break;
case KN_BOWLINGBASH: // �{�E�����O�o�b�V��
damage = damage*(100+ 50*skill_lv)/100;
damage2 = damage2*(100+ 50*skill_lv)/100;
blewcount=0;
break;
case KN_AUTOCOUNTER:
if(battle_config.pc_auto_counter_type&1)
hitrate += 20;
else
hitrate = 1000000;
flag=(flag&~BF_SKILLMASK)|BF_NORMAL;
break;
case AS_GRIMTOOTH:
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case AS_POISONREACT: // celest
s_ele = 0;
damage = damage*(100+ 30*skill_lv)/100;
damage2 = damage2*(100+ 30*skill_lv)/100;
break;
case AS_SONICBLOW: // �\�j�b�N�u���E
hitrate+=30; // hitrate +30, thanks to midas
damage = damage*(300+ 50*skill_lv)/100;
damage2 = damage2*(300+ 50*skill_lv)/100;
break;
case TF_SPRINKLESAND: // ���܂�
damage = damage*125/100;
damage2 = damage2*125/100;
break;
case MC_CARTREVOLUTION: // �J�[�g���{�����[�V����
if(sd->cart_max_weight > 0 && sd->cart_weight > 0) {
damage = ( damage*(150 + sd->cart_weight/800) )/100; //fixed CARTREV damage [Lupus] // should be 800, not 80... weight is *10 ^_- [celest]
damage2 = ( damage2*(150 + sd->cart_weight/800) )/100;
//damage = (damage*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
//damage2 = (damage2*(150 + pc_checkskill(sd,BS_WEAPONRESEARCH) + (sd->cart_weight*100/sd->cart_max_weight) ) )/100;
}
else {
damage = (damage*150)/100;
damage2 = (damage2*150)/100;
}
break;
// �ȉ�MOB
case NPC_COMBOATTACK: // ���i�U��
div_flag=1;
break;
case NPC_RANDOMATTACK: // �����_��ATK�U��
damage = damage*(50+rand()%150)/100;
damage2 = damage2*(50+rand()%150)/100;
break;
// �����U���i�K���j
case NPC_WATERATTACK:
case NPC_GROUNDATTACK:
case NPC_FIREATTACK:
case NPC_WINDATTACK:
case NPC_POISONATTACK:
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
case NPC_UNDEADATTACK:
case NPC_TELEKINESISATTACK:
damage = damage*(100+25*skill_lv)/100;
damage2 = damage2*(100+25*skill_lv)/100;
break;
case NPC_GUIDEDATTACK:
hitrate = 1000000;
break;
case NPC_RANGEATTACK:
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case NPC_PIERCINGATT:
flag=(flag&~BF_RANGEMASK)|BF_SHORT;
break;
case RG_BACKSTAP: // �o�b�N�X�^�u
if(battle_config.backstab_bow_penalty == 1 && sd->status.weapon == 11){
damage = (damage*(300+ 40*skill_lv)/100)/2;
damage2 = (damage2*(300+ 40*skill_lv)/100)/2;
}else{
damage = damage*(300+ 40*skill_lv)/100;
damage2 = damage2*(300+ 40*skill_lv)/100;
}
hitrate = 1000000;
break;
case RG_RAID: // �T�v���C�Y�A�^�b�N
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
case RG_INTIMIDATE: // �C���e�B�~�f�C�g
damage = damage*(100+ 30*skill_lv)/100;
damage2 = damage2*(100+ 30*skill_lv)/100;
break;
case CR_SHIELDCHARGE: // �V�[���h�`���[�W
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_SHORT;
s_ele = 0;
break;
case CR_SHIELDBOOMERANG: // �V�[���h�u�[������
damage = damage*(100+ 30*skill_lv)/100;
damage2 = damage2*(100+ 30*skill_lv)/100;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
s_ele = 0;
break;
case CR_HOLYCROSS: // �z�[���[�N���X
damage = damage*(100+ 35*skill_lv)/100;
damage2 = damage2*(100+ 35*skill_lv)/100;
break;
case CR_GRANDCROSS:
hitrate= 1000000;
if(!battle_config.gx_cardfix)
no_cardfix = 1;
break;
case AM_DEMONSTRATION: // �f�����X�g���[�V����
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
no_cardfix = 1;
break;
case AM_ACIDTERROR: // �A�V�b�h�e���[
hitrate = 1000000;
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
s_ele = 0;
s_ele_ = 0;
no_cardfix = 1;
break;
case MO_FINGEROFFENSIVE: //�w�e
damage = damage * (125 + 25 * skill_lv) / 100;
damage2 = damage2 * (125 + 25 * skill_lv) / 100;
if(battle_config.finger_offensive_type == 0) {
div_ = sd->spiritball_old;
div_flag = 1;
}
else div_ = 1;
flag=(flag&~BF_RANGEMASK)|BF_LONG; //orn
break;
case MO_INVESTIGATE: // �� ��
if(def1 < 1000000) {
damage = damage*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
damage2 = damage2*(100+ 75*skill_lv)/100 * (def1 + def2)/50;
}
hitrate = 1000000;
s_ele = 0;
s_ele_ = 0;
break;
case MO_EXTREMITYFIST: // ���C���e�P��
damage = damage * (8 + ((sd->status.sp)/10)) + 250 + (skill_lv * 150);
damage2 = damage2 * (8 + ((sd->status.sp)/10)) + 250 + (skill_lv * 150);
sd->status.sp = 0;
clif_updatestatus(sd,SP_SP);
hitrate = 1000000;
s_ele = 0;
s_ele_ = 0;
break;
case MO_CHAINCOMBO: // �A�ŏ�
damage = damage*(150+ 50*skill_lv)/100;
damage2 = damage2*(150+ 50*skill_lv)/100;
break;
case MO_COMBOFINISH: // �җ���
damage = damage*(240+ 60*skill_lv)/100;
damage2 = damage2*(240+ 60*skill_lv)/100;
break;
case BA_MUSICALSTRIKE: // �~���[�W�J���X�g���C�N
damage = damage*(60+ 40 * skill_lv)/100;
damage2 = damage2*(60+ 40 * skill_lv)/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
}
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case DC_THROWARROW: // ���
if(!sd->state.arrow_atk && sd->arrow_atk > 0) {
int arr = rand()%(sd->arrow_atk+1);
damage += arr;
damage2 += arr;
}
damage = damage*(100+ 50 * skill_lv)/100;
damage2 = damage2*(100+ 50 * skill_lv)/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
}
flag=(flag&~BF_RANGEMASK)|BF_LONG;
sd->state.arrow_atk = 1;
break;
case CH_TIGERFIST: // ���Ռ�
damage = damage*(100+ 20*skill_lv)/100;
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case CH_CHAINCRUSH: // �A������
damage = damage*(100+ 60*skill_lv)/100;
damage2 = damage2*(100+ 60*skill_lv)/100;
break;
case CH_PALMSTRIKE: // �ҌՍd�h�R
damage = damage*(50+ 100*skill_lv)/100;
damage2 = damage2*(50+ 100*skill_lv)/100;
break;
case LK_SPIRALPIERCE: /* �X�p�C�����s�A�[�X */
damage = damage*(100+ 50*skill_lv)/100; //�����ʂ�������Ȃ��̂œK����
damage2 = damage2*(100+ 50*skill_lv)/100; //�����ʂ�������Ȃ��̂œK����
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(tsd)
tsd->canmove_tick = gettick() + 1000;
else if(tmd)
tmd->canmove_tick = gettick() + 1000;
break;
case LK_HEADCRUSH: /* �w�b�h�N���b�V�� */
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
case LK_JOINTBEAT: /* �W���C���g�r�[�g */
damage = damage*(50+ 10*skill_lv)/100;
damage2 = damage2*(50+ 10*skill_lv)/100;
break;
case ASC_METEORASSAULT: /* ���e�I�A�T���g */
damage = damage*(40+ 40*skill_lv)/100;
damage2 = damage2*(40+ 40*skill_lv)/100;
no_cardfix = 1;
break;
case SN_SHARPSHOOTING: /* �V���[�v�V���[�e�B���O */
damage += damage*(30*skill_lv)/100;
damage2 += damage2*(30*skill_lv)/100;
break;
case CG_ARROWVULCAN: /* �A���[�o���J�� */
damage = damage*(200+100*skill_lv)/100;
damage2 = damage2*(200+100*skill_lv)/100;
if(sd->arrow_ele > 0) {
s_ele = sd->arrow_ele;
s_ele_ = sd->arrow_ele;
}
flag=(flag&~BF_RANGEMASK)|BF_LONG;
break;
case AS_SPLASHER: /* �x�i���X�v���b�V���[ */
damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100;
damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100;
break;
case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
if(sd){
/* int mdef1=status_get_mdef(target);
int mdef2=status_get_mdef2(target);
int imdef_flag=0;
damage = ((damage * 5) + (skill_lv * status_get_int(src) * 5) + rand()%500 + 500) /2;
damage2 = ((damage2 * 5) + (skill_lv * status_get_int(src) * 5) + rand()%500 + 500) /2;
damage3 = damage;
// physical damage can miss
hitrate = 1000000;*/
// calculate physical part of damage
damage = damage * skill_lv;
damage2 = damage2 * skill_lv;
// element modifier added right after this
// calculate magic part of damage
damage3 = skill_lv * status_get_int(src) * 5;
// ignores magic defense now [Celest]
/*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race))
imdef_flag = 1;
if(t_mode & 0x20) {
if(sd->ignore_mdef_race & (1<<10))
imdef_flag = 1;
}
else {
if(sd->ignore_mdef_race & (1<<11))
imdef_flag = 1;
}
if(!imdef_flag){
if(battle_config.magic_defense_type) {
damage3 = damage3 - (mdef1 * battle_config.magic_defense_type) - mdef2;
}
else{
damage3 = (damage3*(100-mdef1))/100 - mdef2;
}
}
if(damage3<1)
damage3=1;
damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/
flag=(flag&~BF_RANGEMASK)|BF_LONG;
}
break;
}
if (div_flag && div_ > 1) { // [Skotlex]
damage *= div_;
damage2 *= div_;
}
if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
damage += damage*sd->skillatk[1]/100;
}
if(da == 2) { //�O�i�����������Ă��邩
type = 0x08;
div_ = 255; //�O�i���p�Ɂc
damage = damage * (100 + 20 * pc_checkskill(sd, MO_TRIPLEATTACK)) / 100;
}
if( skill_num!=NPC_CRITICALSLASH ){
// �� �ۂ̖h��͂ɂ��_���[�W�̌���
// �f�B�o�C���v���e�N�V�����i�����ł����̂��ȁH�j
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT����
int t_def;
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
if(battle_config.vit_penalty_type > 0) {
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
t_vit = (t_vit * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
}
else if(battle_config.vit_penalty_type == 2) {
def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
t_vit -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
if(def1 < 0) def1 = 0;
if(def2 < 1) def2 = 1;
if(t_vit < 1) t_vit = 1;
}
}
t_def = def2*8/10;
vitbonusmax = (t_vit/20)*(t_vit/20)-1;
if (tmd) {
if(t_mode & 0x20) {
if(sd->ignore_def_mob & 2)
idef_flag = 1;
if(sd->ignore_def_mob_ & 2)
idef_flag_ = 1;
} else {
if(sd->ignore_def_mob & 1)
idef_flag = 1;
if(sd->ignore_def_mob_ & 1)
idef_flag_ = 1;
}
}
if(sd->ignore_def_ele & (1<<t_ele) || sd->ignore_def_race & (1<<t_race))
idef_flag = 1;
if(sd->ignore_def_ele_ & (1<<t_ele) || sd->ignore_def_race_ & (1<<t_race))
idef_flag_ = 1;
if(t_mode & 0x20) {
if(sd->ignore_def_race & (1<<10))
idef_flag = 1;
if(sd->ignore_def_race_ & (1<<10))
idef_flag_ = 1;
}
else {
if(sd->ignore_def_race & (1<<11))
idef_flag = 1;
if(sd->ignore_def_race_ & (1<<11))
idef_flag_ = 1;
}
if(!idef_flag){
if(battle_config.player_defense_type) {
damage = damage - (def1 * battle_config.player_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
else{
damage = damage * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
}
if(!idef_flag_){
if(battle_config.player_defense_type) {
damage2 = damage2 - (def1 * battle_config.player_defense_type) - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
else{
damage2 = damage2 * (100 - def1) /100 - t_def - ((vitbonusmax < 1)?0: rand()%(vitbonusmax+1) );
}
}
}
}
}
// ��Ԉُ풆�̃_���[�W�lj��ŃN���e�B�J���ɂ��L���ȃX�L��
if (sc_data) {
// �G���`�����g�f�b�h���[�|�C�Y��
if(!no_cardfix && sc_data[SC_EDP].timer != -1 && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT) {
damage += damage * (150 + sc_data[SC_EDP].val1 * 50) / 100;
no_cardfix = 1;
}
// sacrifice works on boss monsters, and does 9% damage to self [Celest]
if (!skill_num && /*!(t_mode&0x20) &&*/ sc_data[SC_SACRIFICE].timer != -1) {
int mhp = status_get_max_hp(src);
int dmg = mhp * 9/100;
pc_heal(sd, -dmg, 0);
damage = dmg * (90 + sc_data[SC_SACRIFICE].val1 * 10) / 100;
damage2 = 0;
hitrate = 1000000;
s_ele = 0;
s_ele_ = 0;
sc_data[SC_SACRIFICE].val2 --;
if (sc_data[SC_SACRIFICE].val2 == 0)
status_change_end(src, SC_SACRIFICE,-1);
}
}
// ���B�_���[�W�̒lj�
if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { //DEF, VIT����
damage += status_get_atk2(src);
damage2 += status_get_atk_2(src);
}
if(skill_num == CR_SHIELDBOOMERANG) {
if(sd->equip_index[8] >= 0) {
int index = sd->equip_index[8];
if(sd->inventory_data[index] && sd->inventory_data[index]->type == 5) {
damage += sd->inventory_data[index]->weight/10;
damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1);
}
}
}
if(skill_num == LK_SPIRALPIERCE) { /* �X�p�C�����s�A�[�X */
if(sd->equip_index[9] >= 0) { //�d�ʂŒlj��_���[�W�炵���̂ŃV�[���h�u�[���������Q�l�ɒlj�
int index = sd->equip_index[9];
if(sd->inventory_data[index] && sd->inventory_data[index]->type == 4) {
damage += (int)(double)(sd->inventory_data[index]->weight*(0.8*skill_lv*4/10));
damage += sd->status.inventory[index].refine * status_getrefinebonus(0,1);
}
}
}
// 0�����������ꍇ1�ɕ
if(damage<1) damage=1;
if(damage2<1) damage2=1;
// �X�L���C���Q�i�C���n�j
// �C���_���[�W(�E��̂�) �\�j�b�N�u���[���͕ʏ����i1���ɕt��1/8�K��)
if( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != CR_GRANDCROSS) { //�C���_���[�W����
damage = battle_addmastery(sd,target,damage,0);
damage2 = battle_addmastery(sd,target,damage2,1);
}
if(sd->perfect_hit > 0) {
if(rand()%100 < sd->perfect_hit)
hitrate = 1000000;
}
// ����C��
if( hitrate < 1000000 && t_sc_data ) { // �K���U��
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
hitrate -= 50;
if (t_sc_data[SC_SLEEP].timer!=-1 || // �����͕K��
t_sc_data[SC_STAN].timer!=-1 || // �X�^���͕K��
t_sc_data[SC_FREEZE].timer!=-1 ||
(t_sc_data[SC_STONE].timer!=-1 && t_sc_data[SC_STONE].val2==0)) // �����͕K��
hitrate = 1000000;
}
hitrate = (hitrate<5)?5:hitrate;
if(type == 0 && rand()%100 >= hitrate) {
damage = damage2 = 0;
dmg_lv = ATK_FLEE;
} else {
dmg_lv = ATK_DEF;
}
// �X�L���C���R�i���팤���j
if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) {
damage+= skill*2;
damage2+= skill*2;
}
//Advanced Katar Research by zanetheinsane
if(sd->weapontype1 == 0x10 || sd->weapontype2 == 0x10){
if((skill = pc_checkskill(sd,ASC_KATAR)) > 0) {
damage += damage*(10+(skill * 2))/100;
}
}
//�X�L���ɂ��_���[�W������܂�
//�J�[�h�ɂ��_���[�W�lj�������������
cardfix=100;
if(!sd->state.arrow_atk) { //�|��ȊO
if(!battle_config.left_cardfix_to_right) { //����J�[�h��ݒ薳��
cardfix=cardfix*(100+sd->addrace[t_race])/100; // �푰�ɂ��_���[�W�C��
cardfix=cardfix*(100+sd->addele[t_ele])/100; // �����ɂ��_���[�W�C��
cardfix=cardfix*(100+sd->addsize[t_size])/100; // �T�C�Y�ɂ��_���[�W�C��
}
else {
cardfix=cardfix*(100+sd->addrace[t_race]+sd->addrace_[t_race])/100; // �푰�ɂ��_���[�W�C��(����ɂ��lj�����)
cardfix=cardfix*(100+sd->addele[t_ele]+sd->addele_[t_ele])/100; // �����ɂ��_���[�W�C��(����ɂ��lj�����)
cardfix=cardfix*(100+sd->addsize[t_size]+sd->addsize_[t_size])/100; // �T�C�Y�ɂ��_���[�W�C��(����ɂ��lj�����)
}
}
else { //�|��
cardfix=cardfix*(100+sd->addrace[t_race]+sd->arrow_addrace[t_race])/100; // �푰�ɂ��_���[�W�C��(�|��ɂ��lj�����)
cardfix=cardfix*(100+sd->addele[t_ele]+sd->arrow_addele[t_ele])/100; // �����ɂ��_���[�W�C��(�|��ɂ��lj�����)
cardfix=cardfix*(100+sd->addsize[t_size]+sd->arrow_addsize[t_size])/100; // �T�C�Y�ɂ��_���[�W�C��(�|��ɂ��lj�����)
}
if(t_mode & 0x20) { //�{�X
if(!sd->state.arrow_atk) { //�|��U���ȊO�Ȃ�
if(!battle_config.left_cardfix_to_right) //����J�[�h��ݒ薳��
cardfix=cardfix*(100+sd->addrace[10])/100; //�{�X�����X�^�[�ɒlj��_���[�W
else //����J�[�h��ݒ肠��
cardfix=cardfix*(100+sd->addrace[10]+sd->addrace_[10])/100; //�{�X�����X�^�[�ɒlj��_���[�W(����ɂ��lj�����)
}
else //�|��U��
cardfix=cardfix*(100+sd->addrace[10]+sd->arrow_addrace[10])/100; //�{�X�����X�^�[�ɒlj��_���[�W(�|��ɂ��lj�����)
}
else { //�{�X����Ȃ�
if(!sd->state.arrow_atk) { //�|��U���ȊO
if(!battle_config.left_cardfix_to_right) //����J�[�h��ݒ薳��
cardfix=cardfix*(100+sd->addrace[11])/100; //�{�X�ȊO�����X�^�[�ɒlj��_���[�W
else //����J�[�h��ݒ肠��
cardfix=cardfix*(100+sd->addrace[11]+sd->addrace_[11])/100; //�{�X�ȊO�����X�^�[�ɒlj��_���[�W(����ɂ��lj�����)
}
else
cardfix=cardfix*(100+sd->addrace[11]+sd->arrow_addrace[11])/100; //�{�X�ȊO�����X�^�[�ɒlj��_���[�W(�|��ɂ��lj�����)
}
//����Class�p�����(�����̓��L���{���S���p�H)
t_class = status_get_class(target);
for(i=0;i<sd->add_damage_class_count;i++) {
if(sd->add_damage_classid[i] == t_class) {
cardfix=cardfix*(100+sd->add_damage_classrate[i])/100;
break;
}
}
if(!no_cardfix)
damage=damage*cardfix/100; //�J�[�h��ɂ��_���[�W����
//�J�[�h�ɂ��_���[�W�������������܂�
//�J�[�h�ɂ��_���[�W�lj�����(����)��������
cardfix=100;
if(!battle_config.left_cardfix_to_right) { //����J�[�h��ݒ薳��
cardfix=cardfix*(100+sd->addrace_[t_race])/100; // �푰�ɂ��_���[�W�C������
cardfix=cardfix*(100+sd->addele_[t_ele])/100; // �� ���ɂ��_���[�W�C������
cardfix=cardfix*(100+sd->addsize_[t_size])/100; // �T�C�Y�ɂ��_���[�W�C������
if(t_mode & 0x20) //�{�X
cardfix=cardfix*(100+sd->addrace_[10])/100; //�{�X�����X�^�[�ɒlj��_���[�W����
else
cardfix=cardfix*(100+sd->addrace_[11])/100; //�{�X�ȊO�����X�^�[�ɒlj��_���[�W����
}
//����Class�p���������(�����̓��L���{���S���p�H)
for(i=0;i<sd->add_damage_class_count_;i++) {
if(sd->add_damage_classid_[i] == t_class) {
cardfix=cardfix*(100+sd->add_damage_classrate_[i])/100;
break;
}
}
if(!no_cardfix)
damage2=damage2*cardfix/100;
//�J�[�h��ɂ�鍶��_���[�W����
//�J�[�h�ɂ��_���[�W��������(����)�����܂�
// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER)
if(skill_num == ASC_BREAKER) {
damage3 = damage3 * cardfix / 100;
dmg_lv = ATK_DEF; // ignores flee [celest]
}
//�J�[�h�ɂ��_���[�W����������������
if(tsd){ //�Ώۂ�PC�̏ꍇ
cardfix=100;
cardfix=cardfix*(100-tsd->subrace[s_race])/100; // �푰�ɂ��_���[�W�ϐ�
cardfix=cardfix*(100-tsd->subele[s_ele])/100; // �����ɂ��_���[�W�ϐ�
if(status_get_mode(src) & 0x20)
cardfix=cardfix*(100-tsd->subrace[10])/100; //�{�X����̍U���̓_���[�W����
else
cardfix=cardfix*(100-tsd->subrace[11])/100; //�{�X�ȊO����̍U���̓_���[�W����
//����Class�p���������(�����̓��L���{���S���p�H)
for(i=0;i<tsd->add_def_class_count;i++) {
if(tsd->add_def_classid[i] == sd->status.class_) {
cardfix=cardfix*(100-tsd->add_def_classrate[i])/100;
break;
}
}
if(flag&BF_LONG)
cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; //�������U���̓_���[�W����(�z����C�Ƃ�)
if(flag&BF_SHORT)
cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; //�ߋ����U���̓_���[�W����(�Y�������H)
damage=damage*cardfix/100; //�J�[�h��ɂ��_���[�W����
damage2=damage2*cardfix/100; //�J�[�h��ɂ�鍶��_���[�W����
}
//�J�[�h�ɂ��_���[�W�������������܂�
//�ΏۂɃX�e�[�^�X�ُ킪����ꍇ�̃_���[�W���Z������������
if(t_sc_data) {
cardfix=100;
if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) //�f�B�t�F���_�[��Ԃʼn������U��
cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; //�f�B�t�F���_�[�ɂ�錸��
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100;
if(cardfix != 100) {
damage=damage*cardfix/100; //�f�B�t�F���_�[��ɂ��_���[�W����
damage2=damage2*cardfix/100; //�f�B�t�F���_�[��ɂ�鍶��_���[�W����
}
if(t_sc_data[SC_ASSUMPTIO].timer != -1){ //�A�X���v�e�B�I
if(!map[target->m].flag.pvp){
damage=damage/3;
damage2=damage2/3;
}else{
damage=damage/2;
damage2=damage2/2;
}
}
}
//�ΏۂɃX�e�[�^�X�ُ킪����ꍇ�̃_���[�W���Z���������܂�
if(damage < 0) damage = 0;
if(damage2 < 0) damage2 = 0;
// �� ���̓K�p
damage=battle_attr_fix(damage,s_ele, status_get_element(target) );
damage2=battle_attr_fix(damage2,s_ele_, status_get_element(target) );
// ���̂�����A�C���̓K�p
damage += sd->star;
damage2 += sd->star_;
damage += sd->spiritball*3;
damage2 += sd->spiritball*3;
//if(sc_data && sc_data[SC_AURABLADE].timer!=-1){ /* �I�[���u���[�h �K�� */
// damage += sc_data[SC_AURABLADE].val1 * 10;
// damage2 += sc_data[SC_AURABLADE].val1 * 10;
//}
if(skill_num==PA_PRESSURE){ /* �v���b�V���[ �K��? */
damage = 500+300*skill_lv;
damage2 = 500+300*skill_lv;
}
// >���̍��E�_���[�W�v�Z�N������Ă��ꂥ�������������I
// >map_session_data �ɍ���_���[�W(atk,atk2)�lj�����
// >status_calc_pc()�ł��ׂ����ȁH
// map_session_data �ɍ��蕐��(atk,atk2,ele,star,atkmods)�lj�����
// status_calc_pc()�Ńf�[�^����͂��Ă��܂�
//����̂ݕ��푕��
if(sd->weapontype1 == 0 && sd->weapontype2 > 0) {
damage = damage2;
damage2 = 0;
}
// �E��A����C���̓K�p
if(sd->status.weapon > 16) {// ����?
int dmg = damage, dmg2 = damage2;
// �E��C��(60% �` 100%) �E��S��
skill = pc_checkskill(sd,AS_RIGHT);
damage = damage * (50 + (skill * 10))/100;
if(dmg > 0 && damage < 1) damage = 1;
// ����C��(40% �` 80%) ����S��
skill = pc_checkskill(sd,AS_LEFT);
damage2 = damage2 * (30 + (skill * 10))/100;
if(dmg2 > 0 && damage2 < 1) damage2 = 1;
}
else //���łȂ������_���[�W��0
damage2 = 0;
// �E��,�Z���̂�
if(da == 1) { //�_�u���A�^�b�N���������Ă��邩
div_ = 2;
damage += damage;
type = 0x08;
}
if(sd->status.weapon == 16) {
// �J�^�[���nj��_���[�W
skill = pc_checkskill(sd,TF_DOUBLE);
damage2 = damage * (1 + (skill * 2))/100;
if(damage > 0 && damage2 < 1) damage2 = 1;
}
// �C���x�i���C��
if(skill_num==TF_POISON){
damage = battle_attr_fix(damage + 15*skill_lv, s_ele, status_get_element(target) );
}
if(skill_num==MC_CARTREVOLUTION){
damage = battle_attr_fix(damage, 0, status_get_element(target) );
}
// ���S����̔���
if(skill_num == 0 && tsd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ){
damage=damage2=0;
type=0x0b;
dmg_lv = ATK_LUCKY;
}
// �Ώۂ����S���������ݒ肪ON�Ȃ�
if(battle_config.enemy_perfect_flee) {
if(skill_num == 0 && tmd!=NULL && div_ < 255 && rand()%1000 < status_get_flee2(target) ) {
damage=damage2=0;
type=0x0b;
dmg_lv = ATK_LUCKY;
}
}
//Mob��Mode�Ɋ拭�t���O�������Ă���Ƃ��̏���
if(t_mode&0x40){
if(damage > 0)
damage = 1;
if(damage2 > 0)
damage2 = 1;
}
//bNoWeaponDamage(�ݒ�A�C�e�������H)�ŃO�����h�N���X����Ȃ��ꍇ�̓_���[�W��0
if( tsd && tsd->special_state.no_weapon_damage && skill_num != CR_GRANDCROSS)
damage = damage2 = 0;
if(skill_num != CR_GRANDCROSS && (damage > 0 || damage2 > 0) ) {
if(damage2<1) // �_���[�W�ŏI�C��
damage=battle_calc_damage(src,target,damage,div_,skill_num,skill_lv,flag);
else if(damage<1) // �E�肪�~�X�H
damage2=battle_calc_damage(src,target,damage2,div_,skill_num,skill_lv,flag);
else { // �� ��/�J�^�[���̏ꍇ�͂�����ƌv�Z��₱����
int d1=damage+damage2,d2=damage2;
damage=battle_calc_damage(src,target,damage+damage2,div_,skill_num,skill_lv,flag);
damage2=(d2*100/d1)*damage/100;
if(damage > 1 && damage2 < 1) damage2=1;
damage-=damage2;
}
}
/* For executioner card [Valaris] */
if(src->type == BL_PC && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per > 0 && skill_num == 0 ){
if(rand()%100 < sd->random_attack_increase_per){
if(damage >0) damage*=sd->random_attack_increase_add/100;
if(damage2 >0) damage2*=sd->random_attack_increase_add/100;
}
}
/* End addition */
// for azoth weapon [Valaris]
if(src->type == BL_PC && target->type == BL_MOB && sd->classchange) {
if(rand()%10000 < sd->classchange) {
int changeclass[]={
1001,1002,1004,1005,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1018,1019,1020,
1021,1023,1024,1025,1026,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1040,1041,
1042,1044,1045,1047,1048,1049,1050,1051,1052,1053,1054,1055,1056,1057,1058,1060,1061,
1062,1063,1064,1065,1066,1067,1068,1069,1070,1071,1076,1077,1078,1079,1080,1081,1083,
1084,1085,1094,1095,1097,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,
1111,1113,1114,1116,1117,1118,1119,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,
1131,1132,1133,1134,1135,1138,1139,1140,1141,1142,1143,1144,1145,1146,1148,1149,1151,
1152,1153,1154,1155,1156,1158,1160,1161,1163,1164,1165,1166,1167,1169,1170,1174,1175,
1176,1177,1178,1179,1180,1182,1183,1184,1185,1188,1189,1191,1192,1193,1194,1195,1196,
1197,1199,1200,1201,1202,1204,1205,1206,1207,1208,1209,1211,1212,1213,1214,1215,1216,
1219,1242,1243,1245,1246,1247,1248,1249,1250,1253,1254,1255,1256,1257,1258,1260,1261,
1263,1264,1265,1266,1267,1269,1270,1271,1273,1274,1275,1276,1277,1278,1280,1281,1282,
1291,1292,1293,1294,1295,1297,1298,1300,1301,1302,1304,1305,1306,1308,1309,1310,1311,
1313,1314,1315,1316,1317,1318,1319,1320,1321,1322,1323,1364,1365,1366,1367,1368,1369,
1370,1371,1372,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,
1390,1391,1392,1400,1401,1402,1403,1404,1405,1406,1408,1409,1410,1412,1413,1415,1416,
1417,1493,1494,1495,1497,1498,1499,1500,1502,1503,1504,1505,1506,1507,1508,1509,1510,
1511,1512,1513,1514,1515,1516,1517,1519,1520,1582,1584,1585,1586,1587 };
mob_class_change(((struct mob_data *)target),changeclass);
}
}
// -- moonsoul (final combination of phys, mag damage for ASC_BREAKER)
if(skill_num == ASC_BREAKER) {
damage3 += rand()%500+500;
damage += damage3;
// damage2 += damage3;
}
wd.damage=damage;
wd.damage2=damage2;
wd.type=type;
wd.div_=div_;
wd.amotion=status_get_amotion(src);
if(skill_num == KN_AUTOCOUNTER)
wd.amotion >>= 1;
wd.dmotion=status_get_dmotion(target);
wd.blewcount=blewcount;
wd.flag=flag;
wd.dmg_lv=dmg_lv;
return wd;
}
/*==========================================
* ����_���[�W�v�Z
*------------------------------------------
*/
struct Damage battle_calc_weapon_attack(
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
{
struct Damage wd;
//return�O�̏���������̂ŏ��o�͕��̂ݕύX
if (src == NULL || target == NULL) {
nullpo_info(NLP_MARK);
memset(&wd,0,sizeof(wd));
return wd;
}
if(target->type == BL_PET)
memset(&wd,0,sizeof(wd));
else if(src->type == BL_PC)
wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
else if(src->type == BL_MOB)
wd = battle_calc_mob_weapon_attack(src,target,skill_num,skill_lv,wflag);
else if(src->type == BL_PET)
wd = battle_calc_pet_weapon_attack(src,target,skill_num,skill_lv,wflag);
else
memset(&wd,0,sizeof(wd));
if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
struct map_session_data *sd = (struct map_session_data *)src;
// weapon = 0, armor = 1
int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG]
int breakrate_[2] = {0,0}; //enemy breaking chance [celest]
int breaktime = 5000;
breakrate_[0] += sd->break_weapon_rate;
breakrate_[1] += sd->break_armor_rate;
if (sd->sc_count) {
if (sd->sc_data[SC_MELTDOWN].timer!=-1) {
breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1;
breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1;
breaktime = skill_get_time2(WS_MELTDOWN,1);
}
if(sd->sc_data[SC_OVERTHRUST].timer!=-1)
breakrate += 10;
}
if(sd->status.weapon && sd->status.weapon != 11) {
if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000)
if (pc_breakweapon(sd) == 1)
wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
}
if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) {
if (target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd->status.weapon != 11)
pc_breakweapon(tsd);
} else
status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0);
}
if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) {
if (target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd->status.weapon != 11)
pc_breakarmor(tsd);
} else
status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0);
}
}
return wd;
}
/*==========================================
* ���@�_���[�W�v�Z
*------------------------------------------
*/
struct Damage battle_calc_magic_attack(
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
{
int mdef1=status_get_mdef(target);
int mdef2=status_get_mdef2(target);
int matk1,matk2,damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv),rdamage = 0;
struct Damage md;
int aflag;
int normalmagic_flag=1;
int matk_flag = 1;
int ele=0,race=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i;
struct map_session_data *sd=NULL,*tsd=NULL;
struct mob_data *tmd = NULL;
//return�O�̏���������̂ŏ��o�͕��̂ݕύX
if( bl == NULL || target == NULL ){
nullpo_info(NLP_MARK);
memset(&md,0,sizeof(md));
return md;
}
if(target->type == BL_PET) {
memset(&md,0,sizeof(md));
return md;
}
matk1=status_get_matk1(bl);
matk2=status_get_matk2(bl);
ele = skill_get_pl(skill_num);
race = status_get_race(bl);
t_ele = status_get_elem_type(target);
t_race = status_get_race(target);
t_mode = status_get_mode(target);
#define MATK_FIX( a,b ) { matk1=matk1*(a)/(b); matk2=matk2*(a)/(b); }
if( bl->type==BL_PC && (sd=(struct map_session_data *)bl) ){
sd->state.attack_type = BF_MAGIC;
if(sd->matk_rate != 100)
MATK_FIX(sd->matk_rate,100);
sd->state.arrow_atk = 0;
}
if( target->type==BL_PC )
tsd=(struct map_session_data *)target;
else if( target->type==BL_MOB )
tmd=(struct mob_data *)target;
aflag=BF_MAGIC|BF_LONG|BF_SKILL;
if(skill_num > 0){
switch(skill_num){ // ��{�_���[�W�v�Z(�X�L�����Ƃɏ���)
// �q�[��or����
case AL_HEAL:
case PR_BENEDICTIO:
damage = skill_calc_heal(bl,skill_lv)/2;
normalmagic_flag=0;
break;
case PR_ASPERSIO: /* �A�X�y���V�I */
damage = 40; //�Œ�_���[�W
normalmagic_flag=0;
break;
case PR_SANCTUARY: // �T���N�`���A��
damage = (skill_lv>6)?388:skill_lv*50;
normalmagic_flag=0;
blewcount|=0x10000;
break;
case ALL_RESURRECTION:
case PR_TURNUNDEAD: // �U�����U���N�V�����ƃ^�[���A���f�b�h
if(target->type != BL_PC && battle_check_undead(t_race,t_ele)){
int hp, mhp, thres;
hp = status_get_hp(target);
mhp = status_get_max_hp(target);
thres = (skill_lv * 20) + status_get_luk(bl)+
status_get_int(bl) + status_get_lv(bl)+
((200 - hp * 200 / mhp));
if(thres > 700) thres = 700;
// if(battle_config.battle_log)
// printf("�^�[���A���f�b�h�I �m��%d ��(�番��)\n", thres);
if(rand()%1000 < thres && !(t_mode&0x20)) // ����
damage = hp;
else // ���s
damage = status_get_lv(bl) + status_get_int(bl) + skill_lv * 10;
}
normalmagic_flag=0;
break;
case MG_NAPALMBEAT: // �i�p�[���r�[�g�i���U�v�Z���݁j
MATK_FIX(70+ skill_lv*10,100);
if(flag>0){
MATK_FIX(1,flag);
}else {
if(battle_config.error_log)
printf("battle_calc_magic_attack(): napam enemy count=0 !\n");
}
break;
case MG_FIREBALL: // �t�@�C���[�{�[��
{
const int drate[]={100,90,70};
if(flag>2)
matk1=matk2=0;
else
MATK_FIX( (95+skill_lv*5)*drate[flag] ,10000 );
}
break;
case MG_FIREWALL: // �t�@�C���[�E�H�[��
/*
if( (t_ele!=3 && !battle_check_undead(t_race,t_ele)) || target->type==BL_PC ) //PC�͉Α����ł���ԁH���������_���[�W��H
blewcount |= 0x10000;
else
blewcount = 0;
*/
if((t_ele==3 || battle_check_undead(t_race,t_ele)) && target->type!=BL_PC)
blewcount = 0;
else
blewcount |= 0x10000;
MATK_FIX( 1,2 );
break;
case MG_THUNDERSTORM: // �T���_�[�X�g�[��
MATK_FIX( 80,100 );
break;
case MG_FROSTDIVER: // �t���X�g�_�C�o
MATK_FIX( 100+skill_lv*10, 100);
break;
case WZ_FROSTNOVA: // �t���X�g�_�C�o
MATK_FIX((100+skill_lv*10)*2/3, 100);
break;
case WZ_FIREPILLAR: // �t�@�C���[�s���[
if(mdef1 < 1000000)
mdef1=mdef2=0; // MDEF����
MATK_FIX( 1,5 );
matk1+=50;
matk2+=50;
break;
case WZ_SIGHTRASHER:
MATK_FIX( 100+skill_lv*20, 100);
break;
case WZ_METEOR:
case WZ_JUPITEL: // ���s�e���T���_�[
break;
case WZ_VERMILION: // ���[�h�I�u�o�[�~���I��
MATK_FIX( skill_lv*20+80, 100 );
break;
case WZ_WATERBALL: // �E�H�[�^�[�{�[��
//matk1+= skill_lv*30;
//matk2+= skill_lv*30;
MATK_FIX( 100+skill_lv*30, 100 );
break;
case WZ_STORMGUST: // �X�g�[���K�X�g
MATK_FIX( skill_lv*40+100 ,100 );
// blewcount|=0x10000;
break;
case AL_HOLYLIGHT: // �z�[���[���C�g
MATK_FIX( 125,100 );
break;
case AL_RUWACH:
MATK_FIX( 145,100 );
break;
case HW_NAPALMVULCAN: // �i�p�[���r�[�g�i���U�v�Z���݁j
MATK_FIX(70+ skill_lv*10,100);
if(flag>0){
MATK_FIX(1,flag);
}else {
if(battle_config.error_log)
printf("battle_calc_magic_attack(): napalmvulcan enemy count=0 !\n");
}
break;
case PF_SOULBURN: // Celest
if (target->type != BL_PC || skill_lv < 5) {
memset(&md,0,sizeof(md));
return md;
} else if (target->type == BL_PC) {
damage = ((struct map_session_data *)target)->status.sp * 2;
matk_flag = 0; // don't consider matk and matk2
}
break;
}
}
if(normalmagic_flag){ // ��ʖ��@�_���[�W�v�Z
int imdef_flag=0;
if (matk_flag) {
if(matk1>matk2)
damage= matk2+rand()%(matk1-matk2+1);
else
damage= matk2;
}
if(sd) {
if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race))
imdef_flag = 1;
if(t_mode & 0x20) {
if(sd->ignore_mdef_race & (1<<10))
imdef_flag = 1;
}
else {
if(sd->ignore_mdef_race & (1<<11))
imdef_flag = 1;
}
}
if(!imdef_flag){
if(battle_config.magic_defense_type) {
damage = damage - (mdef1 * battle_config.magic_defense_type) - mdef2;
}
else{
damage = (damage*(100-mdef1))/100 - mdef2;
}
}
if(damage<1)
damage=1;
}
if(sd) {
cardfix=100;
cardfix=cardfix*(100+sd->magic_addrace[t_race])/100;
cardfix=cardfix*(100+sd->magic_addele[t_ele])/100;
if(t_mode & 0x20)
cardfix=cardfix*(100+sd->magic_addrace[10])/100;
else
cardfix=cardfix*(100+sd->magic_addrace[11])/100;
t_class = status_get_class(target);
for(i=0;i<sd->add_magic_damage_class_count;i++) {
if(sd->add_magic_damage_classid[i] == t_class) {
cardfix=cardfix*(100+sd->add_magic_damage_classrate[i])/100;
break;
}
}
damage=damage*cardfix/100;
if (skill_num > 0 && sd->skillatk[0] == skill_num)
damage += damage*sd->skillatk[1]/100;
}
if( tsd ){
int s_class = status_get_class(bl);
cardfix=100;
cardfix=cardfix*(100-tsd->subele[ele])/100; // �� ���ɂ��_���[�W�ϐ�
cardfix=cardfix*(100-tsd->subrace[race])/100; // �푰�ɂ��_���[�W�ϐ�
cardfix=cardfix*(100-tsd->magic_subrace[race])/100;
if(status_get_mode(bl) & 0x20)
cardfix=cardfix*(100-tsd->magic_subrace[10])/100;
else
cardfix=cardfix*(100-tsd->magic_subrace[11])/100;
for(i=0;i<tsd->add_mdef_class_count;i++) {
if(tsd->add_mdef_classid[i] == s_class) {
cardfix=cardfix*(100-tsd->add_mdef_classrate[i])/100;
break;
}
}
cardfix=cardfix*(100-tsd->magic_def_rate)/100;
damage=damage*cardfix/100;
}
if(damage < 0) damage = 0;
damage=battle_attr_fix(damage, ele, status_get_element(target) ); // �� ���C��
if(skill_num == CR_GRANDCROSS) { // �O�����h�N���X
struct Damage wd;
wd=battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
damage = (damage + wd.damage) * (100 + 40*skill_lv)/100;
if(battle_config.gx_dupele) damage=battle_attr_fix(damage, ele, status_get_element(target) ); //����2����
if(bl==target) damage=damage/2; //�����͔���
}
div_=skill_get_num( skill_num,skill_lv );
if(div_>1 && skill_num != WZ_VERMILION)
damage*=div_;
// if(mdef1 >= 1000000 && damage > 0)
if(t_mode&0x40 && damage > 0)
damage = 1;
if( tsd && tsd->special_state.no_magic_damage) {
if (battle_config.gtb_pvp_only != 0) { // [MouseJstr]
if ((map[target->m].flag.pvp || map[target->m].flag.gvg) && target->type==BL_PC)
damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100;
} else
damage=0; // �� ��峃J�[�h�i���@�_���[�W�O�j
}
damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // �ŏI�C��
/* magic_damage_return by [AppleGirl] and [Valaris] */
if( target->type==BL_PC && tsd && tsd->magic_damage_return > 0 ){
rdamage += damage * tsd->magic_damage_return / 100;
if(rdamage < 1) rdamage = 1;
clif_damage(target,bl,gettick(),0,0,rdamage,0,0,0);
battle_damage(target,bl,rdamage,0);
}
/* end magic_damage_return */
md.damage=damage;
md.div_=div_;
md.amotion=status_get_amotion(bl);
md.dmotion=status_get_dmotion(target);
md.damage2=0;
md.type=0;
md.blewcount=blewcount;
md.flag=aflag;
return md;
}
/*==========================================
* ���̑��_���[�W�v�Z
*------------------------------------------
*/
struct Damage battle_calc_misc_attack(
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
{
int int_=status_get_int(bl);
// int luk=status_get_luk(bl);
int dex=status_get_dex(bl);
int skill,ele,race,cardfix;
struct map_session_data *sd=NULL,*tsd=NULL;
int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv);
struct Damage md;
int damagefix=1;
int aflag=BF_MISC|BF_LONG|BF_SKILL;
//return�O�̏���������̂ŏ��o�͕��̂ݕύX
if( bl == NULL || target == NULL ){
nullpo_info(NLP_MARK);
memset(&md,0,sizeof(md));
return md;
}
if(target->type == BL_PET) {
memset(&md,0,sizeof(md));
return md;
}
if( bl->type == BL_PC && (sd=(struct map_session_data *)bl) ) {
sd->state.attack_type = BF_MISC;
sd->state.arrow_atk = 0;
}
if( target->type==BL_PC )
tsd=(struct map_session_data *)target;
switch(skill_num){
case HT_LANDMINE: // �����h�}�C��
damage=skill_lv*(dex+75)*(100+int_)/100;
break;
case HT_BLASTMINE: // �u���X�g�}�C��
damage=skill_lv*(dex/2+50)*(100+int_)/100;
break;
case HT_CLAYMORETRAP: // �N���C���A�[�g���b�v
damage=skill_lv*(dex/2+75)*(100+int_)/100;
break;
case HT_BLITZBEAT: // �u���b�c�r�[�g
if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
skill=0;
damage=(dex/10+int_/2+skill*3+40)*2;
if(flag > 1)
damage /= flag;
if(status_get_mode(target) & 0x40)
damage = 1;
break;
case TF_THROWSTONE: // ����
damage=50;
damagefix=0;
break;
case BA_DISSONANCE: // �s���a��
damage=(skill_lv)*20+pc_checkskill(sd,BA_MUSICALLESSON)*3;
break;
case NPC_SELFDESTRUCTION: // ����
damage=status_get_hp(bl)-(bl==target?1:0);
damagefix=0;
break;
case NPC_SMOKING: // �^�o�R���z��
damage=3;
damagefix=0;
break;
case NPC_DARKBREATH:
{
struct status_change *sc_data = status_get_sc_data(target);
int hitrate=status_get_hit(bl) - status_get_flee(target) + 80;
hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
if(sc_data && (sc_data[SC_SLEEP].timer!=-1 || sc_data[SC_STAN].timer!=-1 ||
sc_data[SC_FREEZE].timer!=-1 || (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) ) )
hitrate = 1000000;
if(rand()%100 < hitrate) {
damage = 500 + (skill_lv-1)*1000 + rand()%1000;
if(damage > 9999) damage = 9999;
}
}
break;
case SN_FALCONASSAULT: /* �t�@���R���A�T���g */
#ifdef TWILIGHT
if( sd==NULL || (skill = pc_checkskill(sd,HT_BLITZBEAT)) <= 0)
skill=0;
damage=(100+50*skill_lv+(dex/10+int_/2+skill*3+40)*2) * 2;
#else
if( sd==NULL || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
skill=0;
damage=((150+50*skill_lv)*(dex/10+int_/2+skill*3+40)*2)/100; // [Celest]
#endif
if(flag > 1)
damage /= flag;
if(status_get_mode(target) & 0x40)
damage = 1;
break;
}
ele = skill_get_pl(skill_num);
race = status_get_race(bl);
if(damagefix){
if(damage<1 && skill_num != NPC_DARKBREATH)
damage=1;
if( tsd ){
cardfix=100;
cardfix=cardfix*(100-tsd->subele[ele])/100; // �����ɂ��_���[�W�ϐ�
cardfix=cardfix*(100-tsd->subrace[race])/100; // �푰�ɂ��_���[�W�ϐ�
cardfix=cardfix*(100-tsd->misc_def_rate)/100;
damage=damage*cardfix/100;
}
if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
damage += damage*sd->skillatk[1]/100;
if(damage < 0) damage = 0;
damage=battle_attr_fix(damage, ele, status_get_element(target) ); // �����C��
}
div_=skill_get_num( skill_num,skill_lv );
if(div_>1)
damage*=div_;
if(damage > 0 && (damage < div_ || (status_get_def(target) >= 1000000 && status_get_mdef(target) >= 1000000) ) ) {
damage = div_;
}
damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // �ŏI�C��
md.damage=damage;
md.div_=div_;
md.amotion=status_get_amotion(bl);
md.dmotion=status_get_dmotion(target);
md.damage2=0;
md.type=0;
md.blewcount=blewcount;
md.flag=aflag;
return md;
}
/*==========================================
* �_���[�W�v�Z�ꊇ�����p
*------------------------------------------
*/
struct Damage battle_calc_attack( int attack_type,
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
{
struct Damage d;
switch(attack_type){
case BF_WEAPON:
return battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
case BF_MAGIC:
return battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag);
case BF_MISC:
return battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag);
default:
if(battle_config.error_log)
printf("battle_calc_attack: unknwon attack type ! %d\n",attack_type);
memset(&d,0,sizeof(d));
break;
}
return d;
}
/*==========================================
* �ʏ�U�������܂Ƃ�
*------------------------------------------
*/
int battle_weapon_attack( struct block_list *src,struct block_list *target,
unsigned int tick,int flag)
{
struct map_session_data *sd=NULL;
struct status_change *sc_data = status_get_sc_data(src),*t_sc_data=status_get_sc_data(target);
short *opt1;
int race = 7, ele = 0;
int damage,rdamage = 0;
struct Damage wd;
nullpo_retr(0, src);
nullpo_retr(0, target);
if(src->type == BL_PC)
sd = (struct map_session_data *)src;
if(src->prev == NULL || target->prev == NULL)
return 0;
if(src->type == BL_PC && pc_isdead(sd))
return 0;
if(target->type == BL_PC && pc_isdead((struct map_session_data *)target))
return 0;
opt1=status_get_opt1(src);
if(opt1 && *opt1 > 0) {
battle_stopattack(src);
return 0;
}
if(sc_data && sc_data[SC_BLADESTOP].timer!=-1){
battle_stopattack(src);
return 0;
}
if(battle_check_target(src,target,BCT_ENEMY) <= 0 &&
!battle_check_range(src,target,0))
return 0; // �U���ΏۊO
race = status_get_race(target);
ele = status_get_elem_type(target);
if(battle_check_target(src,target,BCT_ENEMY) > 0 &&
battle_check_range(src,target,0)){
// �U���ΏۂƂȂ肤��̂ōU��
if(sd && sd->status.weapon == 11) {
if(sd->equip_index[10] >= 0) {
if(battle_config.arrow_decrement)
pc_delitem(sd,sd->equip_index[10],1,0);
}
else {
clif_arrow_fail(sd,0);
return 0;
}
}
if(flag&0x8000) {
if(sd && battle_config.pc_attack_direction_change)
sd->dir = sd->head_dir = map_calc_dir(src, target->x,target->y );
else if(src->type == BL_MOB && battle_config.monster_attack_direction_change)
((struct mob_data *)src)->dir = map_calc_dir(src, target->x,target->y );
wd=battle_calc_weapon_attack(src,target,KN_AUTOCOUNTER,flag&0xff,0);
}
else if(flag&AS_POISONREACT && sc_data && sc_data[SC_POISONREACT].timer!=-1) {
wd=battle_calc_weapon_attack(src,target,AS_POISONREACT,sc_data[SC_POISONREACT].val1,0);
}
else
wd=battle_calc_weapon_attack(src,target,0,0,0);
if((damage = wd.damage + wd.damage2) > 0 && src != target) {
if(wd.flag&BF_SHORT) {
if(target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd && tsd->short_weapon_damage_return > 0) {
rdamage += damage * tsd->short_weapon_damage_return / 100;
if(rdamage < 1) rdamage = 1;
}
}
if(t_sc_data && t_sc_data[SC_REFLECTSHIELD].timer != -1) {
rdamage += damage * t_sc_data[SC_REFLECTSHIELD].val2 / 100;
if(rdamage < 1) rdamage = 1;
}
}
else if(wd.flag&BF_LONG) {
if(target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd && tsd->long_weapon_damage_return > 0) {
rdamage += damage * tsd->long_weapon_damage_return / 100;
if(rdamage < 1) rdamage = 1;
}
}
}
if(rdamage > 0)
clif_damage(src,src,tick, wd.amotion,0,rdamage,1,4,0);
}
if (wd.div_ == 255 && sd) { //�O�i��
int delay = 1000 - 4 * status_get_agi(src) - 2 * status_get_dex(src);
int skilllv;
if(wd.damage+wd.damage2 < status_get_hp(target)) {
if((skilllv = pc_checkskill(sd, MO_CHAINCOMBO)) > 0)
delay += 300 * battle_config.combo_delay_rate /100; //�lj��f�B���C��conf�ɂ�蒲��
status_change_start(src,SC_COMBO,MO_TRIPLEATTACK,skilllv,0,0,delay,0);
}
sd->attackabletime = sd->canmove_tick = tick + delay;
clif_combo_delay(src,delay);
clif_skill_damage(src , target , tick , wd.amotion , wd.dmotion ,
wd.damage , 3 , MO_TRIPLEATTACK, pc_checkskill(sd,MO_TRIPLEATTACK) , -1 );
}
else {
clif_damage(src,target,tick, wd.amotion, wd.dmotion,
wd.damage, wd.div_ , wd.type, wd.damage2);
//������ƃJ�^�[���nj��̃~�X�\��(�������`)
if(sd && sd->status.weapon >= 16 && wd.damage2 == 0)
clif_damage(src,target,tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
}
if(sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0) )
skill_castend_damage_id(src,target,0,-1,tick,0);
map_freeblock_lock();
battle_damage(src,target,(wd.damage+wd.damage2),0);
if(target->prev != NULL &&
(target->type != BL_PC || (target->type == BL_PC && !pc_isdead((struct map_session_data *)target) ) ) ) {
if(wd.damage > 0 || wd.damage2 > 0) {
skill_additional_effect(src,target,0,0,BF_WEAPON,tick);
if(sd) {
if(sd->weapon_coma_ele[ele] > 0 && rand()%10000 < sd->weapon_coma_ele[ele])
battle_damage(src,target,status_get_max_hp(target),1);
if(sd->weapon_coma_race[race] > 0 && rand()%10000 < sd->weapon_coma_race[race])
battle_damage(src,target,status_get_max_hp(target),1);
if(status_get_mode(target) & 0x20) {
if(sd->weapon_coma_race[10] > 0 && rand()%10000 < sd->weapon_coma_race[10])
battle_damage(src,target,status_get_max_hp(target),1);
}
else {
if(sd->weapon_coma_race[11] > 0 && rand()%10000 < sd->weapon_coma_race[11])
battle_damage(src,target,status_get_max_hp(target),1);
}
}
}
}
if(sc_data && sc_data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc_data[SC_AUTOSPELL].val4) {
int skilllv=sc_data[SC_AUTOSPELL].val3,i,f=0;
i = rand()%100;
if(i >= 50) skilllv -= 2;
else if(i >= 15) skilllv--;
if(skilllv < 1) skilllv = 1;
if(sd) {
int sp = skill_get_sp(sc_data[SC_AUTOSPELL].val2,skilllv)*2/3;
if(sd->status.sp >= sp) {
if((i=skill_get_inf(sc_data[SC_AUTOSPELL].val2) == 2) || i == 32)
f = skill_castend_pos2(src,target->x,target->y,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
else {
switch( skill_get_nk(sc_data[SC_AUTOSPELL].val2) ) {
case 0: case 2:
f = skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
break;
case 1:/* �x���n */
if((sc_data[SC_AUTOSPELL].val2==AL_HEAL || (sc_data[SC_AUTOSPELL].val2==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele))
f = skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
else
f = skill_castend_nodamage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
break;
}
}
if(!f) pc_heal(sd,0,-sp);
}
}
else {
if((i=skill_get_inf(sc_data[SC_AUTOSPELL].val2) == 2) || i == 32)
skill_castend_pos2(src,target->x,target->y,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
else {
switch( skill_get_nk(sc_data[SC_AUTOSPELL].val2) ) {
case 0: case 2:
skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
break;
case 1:/* �x���n */
if((sc_data[SC_AUTOSPELL].val2==AL_HEAL || (sc_data[SC_AUTOSPELL].val2==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele))
skill_castend_damage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
else
skill_castend_nodamage_id(src,target,sc_data[SC_AUTOSPELL].val2,skilllv,tick,flag);
break;
}
}
}
}
if(sd) {
if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) {
int skilllv=sd->autospell_lv,i,f=0,sp;
i = rand()%100;
if(i >= 50) skilllv -= 2;
else if(i >= 15) skilllv--;
if(skilllv < 1) skilllv = 1;
sp = skill_get_sp(sd->autospell_id,skilllv)*2/3;
if(sd->status.sp >= sp) {
if((i=skill_get_inf(sd->autospell_id) == 2) || i == 32)
f = skill_castend_pos2(src,target->x,target->y,sd->autospell_id,skilllv,tick,flag);
else {
switch( skill_get_nk(sd->autospell_id) ) {
case 0: case 2:
f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag);
break;
case 1:/* �x���n */
if((sd->autospell_id==AL_HEAL || (sd->autospell_id==ALL_RESURRECTION && target->type != BL_PC)) && battle_check_undead(race,ele))
f = skill_castend_damage_id(src,target,sd->autospell_id,skilllv,tick,flag);
else
f = skill_castend_nodamage_id(src,target,sd->autospell_id,skilllv,tick,flag);
break;
}
}
if(!f) pc_heal(sd,0,-sp);
}
}
if (wd.flag&BF_WEAPON && src != target && (wd.damage > 0 || wd.damage2 > 0)) {
int hp = 0,sp = 0;
if (!battle_config.left_cardfix_to_right) { // ������J�[�h�̋z���n���ʂ��E��ɒlj����Ȃ��ꍇ
hp += battle_calc_drain(wd.damage, sd->hp_drain_rate, sd->hp_drain_per, sd->hp_drain_value);
hp += battle_calc_drain(wd.damage2, sd->hp_drain_rate_, sd->hp_drain_per_, sd->hp_drain_value_);
sp += battle_calc_drain(wd.damage, sd->sp_drain_rate, sd->sp_drain_per, sd->sp_drain_value);
sp += battle_calc_drain(wd.damage2, sd->sp_drain_rate_, sd->sp_drain_per_, sd->sp_drain_value_);
} else { // ������J�[�h�̋z���n���ʂ��E��ɒlj�����ꍇ
int hp_drain_rate = sd->hp_drain_rate + sd->hp_drain_rate_;
int hp_drain_per = sd->hp_drain_per + sd->hp_drain_per_;
int hp_drain_value = sd->hp_drain_value + sd->hp_drain_value_;
int sp_drain_rate = sd->sp_drain_rate + sd->sp_drain_rate_;
int sp_drain_per = sd->sp_drain_per + sd->sp_drain_per_;
int sp_drain_value = sd->sp_drain_value + sd->sp_drain_value_;
hp += battle_calc_drain(wd.damage, hp_drain_rate, hp_drain_per, hp_drain_value);
sp += battle_calc_drain(wd.damage, sp_drain_rate, sp_drain_per, sp_drain_value);
}
if (hp || sp) pc_heal(sd, hp, sp);
}
}
if (target->type == BL_PC) {
struct map_session_data *tsd = (struct map_session_data *)target;
if(tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) {
int skilllv = tsd->autospell_lv,i,f=0,sp;
i = rand()%100;
if(i >= 50) skilllv -= 2;
else if(i >= 15) skilllv--;
if(skilllv < 1) skilllv = 1;
sp = skill_get_sp(tsd->autospell2_id,skilllv)*2/3;
if(tsd->status.sp >= sp) {
struct block_list *tbl;
if (tsd->autospell2_type == 0) tbl = target;
else tbl = src;
if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32)
f = skill_castend_pos2(target,tbl->x,tbl->y,tsd->autospell2_id,skilllv,tick,flag);
else {
switch( skill_get_nk(tsd->autospell2_id) ) {
case 0: case 2:
f = skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag);
break;
case 1:/* �x���n */
if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && tbl->type != BL_PC)) &&
battle_check_undead(status_get_race(tbl),status_get_elem_type(tbl)))
f = skill_castend_damage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag);
else
f = skill_castend_nodamage_id(target,tbl,tsd->autospell2_id,skilllv,tick,flag);
break;
}
}
if(!f) pc_heal(tsd,0,-sp);
}
}
}
if(rdamage > 0)
battle_damage(target,src,rdamage,0);
if(t_sc_data && t_sc_data[SC_AUTOCOUNTER].timer != -1 && t_sc_data[SC_AUTOCOUNTER].val4 > 0) {
if(t_sc_data[SC_AUTOCOUNTER].val3 == src->id)
battle_weapon_attack(target,src,tick,0x8000|t_sc_data[SC_AUTOCOUNTER].val1);
status_change_end(target,SC_AUTOCOUNTER,-1);
}
if(t_sc_data && t_sc_data[SC_POISONREACT].timer != -1 && t_sc_data[SC_POISONREACT].val4 > 0) { // poison react [Celest]
if(t_sc_data[SC_POISONREACT].val3 == src->id) {
struct map_session_data *tsd = (struct map_session_data *)target;
if ((src->type == BL_MOB && status_get_elem_type(src)==5) || (src->type == BL_PC && status_get_attack_element(src)==5)) {
t_sc_data[SC_POISONREACT].val2 = 0;
battle_weapon_attack(target,src,tick,flag|AS_POISONREACT);
} else {
skill_use_id(tsd,src->id,TF_POISON,5);
--t_sc_data[SC_POISONREACT].val2;
}
if (t_sc_data[SC_POISONREACT].val2<=0)
status_change_end(target,SC_POISONREACT,-1);
}
}
if (t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1 &&
!(status_get_mode(src)&0x20)) { // �{�X�ɂ͖���
int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
status_change_end(target,SC_BLADESTOP_WAIT,-1);
status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
}
if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //�������̂őΏۂ̃x�i���X�v���b�V���[��Ԃ�����
status_change_end(target,SC_SPLASHER,-1);
map_freeblock_unlock();
}
return wd.dmg_lv;
}
int battle_check_undead(int race,int element)
{
if(battle_config.undead_detect_type == 0) {
if(element == 9)
return 1;
}
else if(battle_config.undead_detect_type == 1) {
if(race == 1)
return 1;
}
else {
if(element == 9 || race == 1)
return 1;
}
return 0;
}
/*==========================================
* �G��������(1=�m��,0=�ے�,-1=�G���[)
* flag&0xf0000 = 0x00000:�G����Ȃ�������iret:1���G�ł͂Ȃ��j
* = 0x10000:�p�[�e�B�[����iret:1=�p�[�e�B�[�����o)
* = 0x20000:�S��(ret:1=�G��������)
* = 0x40000:�G������(ret:1=�G)
* = 0x50000:�p�[�e�B�[����Ȃ�������(ret:1=�p�[�e�B�łȂ�)
*------------------------------------------
*/
int battle_check_target( struct block_list *src, struct block_list *target,int flag)
{
int s_p,s_g,t_p,t_g;
struct block_list *ss=src;
struct status_change *sc_data;
struct status_change *tsc_data;
nullpo_retr(0, src);
nullpo_retr(0, target);
if( flag&0x40000 ){ // ���]�t���O
int ret=battle_check_target(src,target,flag&0x30000);
if(ret!=-1)
return !ret;
return -1;
}
if( flag&0x20000 ){
if( target->type==BL_MOB || target->type==BL_PC )
return 1;
else
return -1;
}
if(src->type == BL_SKILL && target->type == BL_SKILL) // �Ώۂ��X�L�����j�b�g�Ȃ疳�����m��
return -1;
if(target->type == BL_PC && ((struct map_session_data *)target)->invincible_timer != -1)
return -1;
// Celest
sc_data = status_get_sc_data(src);
tsc_data = status_get_sc_data(target);
if ((sc_data && sc_data[SC_BASILICA].timer != -1) ||
(tsc_data && tsc_data[SC_BASILICA].timer != -1))
return -1;
if(target->type == BL_SKILL) {
switch(((struct skill_unit *)target)->group->unit_id){
case 0x8d:
case 0x8f:
case 0x98:
return 0;
break;
}
}
if(target->type == BL_PET)
return -1;
// �X�L�����j�b�g�̏ꍇ�A�e�����߂�
if( src->type==BL_SKILL) {
struct skill_unit *su = (struct skill_unit *)src;
int skillid, inf2;
nullpo_retr (-1, su);
nullpo_retr (-1, su->group);
skillid = su->group->skill_id;
inf2 = skill_get_inf2(skillid);
if( (ss=map_id2bl( su->group->src_id))==NULL )
return -1;
if(ss->prev == NULL)
return -1;
if(inf2&0x80 &&
(map[src->m].flag.pvp ||
(skillid >= 115 && skillid <= 125 && map[src->m].flag.gvg)) &&
!(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target)))
return 0;
if(ss == target) {
if(inf2&0x100)
return 0;
if(inf2&0x200)
return -1;
}
}
// Mob��master_id��������special_mob_ai�Ȃ�A����������߂�
if( src->type==BL_MOB ){
struct mob_data *md=(struct mob_data *)src;
if(md && md->master_id>0){
if(md->master_id==target->id) // ��Ȃ�m��
return 1;
if(md->state.special_mob_ai){
if(target->type==BL_MOB){ //special_mob_ai�őΏۂ�Mob
struct mob_data *tmd=(struct mob_data *)target;
if(tmd){
if(tmd->master_id != md->master_id) //�����傪�ꏏ�łȂ���Δے�
return 0;
else{ //�����傪�ꏏ�Ȃ̂ōm�肵�������ǎ����͔ے�
if(md->state.special_mob_ai>2)
return 0;
else
return 1;
}
}
}
}
if((ss=map_id2bl(md->master_id))==NULL)
return -1;
}
}
if( src==target || ss==target ) // �����Ȃ�m��
return 1;
if(target->type == BL_PC && pc_isinvisible((struct map_session_data *)target))
return -1;
if( src->prev==NULL || // ����ł�Ȃ�G���[
(src->type==BL_PC && pc_isdead((struct map_session_data *)src) ) )
return -1;
if( (ss->type == BL_PC && target->type==BL_MOB) ||
(ss->type == BL_MOB && target->type==BL_PC) )
return 0; // PCvsMOB�Ȃ�ے�
if(ss->type == BL_PET && target->type==BL_MOB)
return 0;
s_p=status_get_party_id(ss);
s_g=status_get_guild_id(ss);
t_p=status_get_party_id(target);
t_g=status_get_guild_id(target);
if(flag&0x10000) {
if(s_p && t_p && s_p == t_p) // �����p�[�e�B�Ȃ�m��i�����j
return 1;
else // �p�[�e�B�����Ȃ瓯���p�[�e�B����Ȃ����_�Ŕے�
return 0;
}
if(ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g ) // �����M���h/mob�N���X�Ȃ�m��i�����j
return 1;
//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type);
//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g);
if( ss->type==BL_PC && target->type==BL_PC) { // ����PVP���[�h�Ȃ�ے�i�G�j
struct skill_unit *su=NULL;
if(src->type==BL_SKILL)
su=(struct skill_unit *)src;
if(map[ss->m].flag.pvp || pc_iskiller((struct map_session_data *)ss, (struct map_session_data*)target)) { // [MouseJstr]
if(su && su->group->target_flag==BCT_NOENEMY)
return 1;
else if (battle_config.pk_mode &&
(((struct map_session_data*)ss)->status.class_==0 || ((struct map_session_data*)target)->status.class_==0 ||
((struct map_session_data*)ss)->status.base_level < battle_config.pk_min_level ||
((struct map_session_data*)target)->status.base_level < battle_config.pk_min_level))
return 1; // prevent novice engagement in pk_mode [Valaris]
else if(map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0 && s_p == t_p)
return 1;
else if(map[ss->m].flag.pvp_noguild && s_g > 0 && t_g > 0 && s_g == t_g)
return 1;
return 0;
}
if(map[src->m].flag.gvg) {
struct guild *g=NULL;
if(su && su->group->target_flag==BCT_NOENEMY)
return 1;
if( s_g > 0 && s_g == t_g)
return 1;
if(map[src->m].flag.gvg_noparty && s_p > 0 && t_p > 0 && s_p == t_p)
return 1;
if((g = guild_search(s_g))) {
int i;
for(i=0;i<MAX_GUILDALLIANCE;i++){
if(g->alliance[i].guild_id > 0 && g->alliance[i].guild_id == t_g) {
if(g->alliance[i].opposition)
return 0;//�G�M���h�Ȃ疳�����ɓG
else
return 1;//�����M���h�Ȃ疳�����ɖ���
}
}
}
return 0;
}
}
return 1; // �Y�����Ȃ��̂Ŗ��W�l���i�܂��G����Ȃ��̂Ŗ����j
}
/*==========================================
* �˒�����
*------------------------------------------
*/
int battle_check_range(struct block_list *src,struct block_list *bl,int range)
{
int dx,dy;
int arange;
nullpo_retr(0, src);
nullpo_retr(0, bl);
dx=abs(bl->x-src->x);
dy=abs(bl->y-src->y);
arange=((dx>dy)?dx:dy);
if(src->m != bl->m) // �Ⴄ�}�b�v
return 0;
if( range>0 && range < arange ) // ��������
return 0;
if( arange<2 ) // �����}�X���א�
return 1;
// if(bl->type == BL_SKILL && ((struct skill_unit *)bl)->group->unit_id == 0x8d)
// return 1;
// ��Q������
return path_search_long(src->m,src->x,src->y,bl->x,bl->y);
}
/*==========================================
* Return numerical value of a switch configuration (modified by [Yor])
* on/off, english, fran�ais, deutsch, espa�ol
*------------------------------------------
*/
int battle_config_switch(const char *str) {
if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
return 1;
if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
return 0;
return atoi(str);
}
static const struct {
char str[128];
int *val;
} battle_data[] = {
{ "warp_point_debug", &battle_config.warp_point_debug },
{ "enemy_critical", &battle_config.enemy_critical },
{ "enemy_critical_rate", &battle_config.enemy_critical_rate },
{ "enemy_str", &battle_config.enemy_str },
{ "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
{ "casting_rate", &battle_config.cast_rate },
{ "delay_rate", &battle_config.delay_rate },
{ "delay_dependon_dex", &battle_config.delay_dependon_dex },
{ "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
{ "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
{ "player_skill_add_range", &battle_config.pc_skill_add_range },
{ "skill_out_range_consume", &battle_config.skill_out_range_consume },
{ "monster_skill_add_range", &battle_config.mob_skill_add_range },
{ "player_damage_delay", &battle_config.pc_damage_delay },
{ "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
{ "defunit_not_enemy", &battle_config.defnotenemy },
{ "random_monster_checklv", &battle_config.random_monster_checklv },
{ "attribute_recover", &battle_config.attr_recover },
{ "flooritem_lifetime", &battle_config.flooritem_lifetime },
{ "item_auto_get", &battle_config.item_auto_get },
{ "item_first_get_time", &battle_config.item_first_get_time },
{ "item_second_get_time", &battle_config.item_second_get_time },
{ "item_third_get_time", &battle_config.item_third_get_time },
{ "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
{ "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
{ "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
{ "item_rate", &battle_config.item_rate },
{ "drop_rate0item", &battle_config.drop_rate0item },
{ "base_exp_rate", &battle_config.base_exp_rate },
{ "job_exp_rate", &battle_config.job_exp_rate },
{ "pvp_exp", &battle_config.pvp_exp },
{ "gtb_pvp_only", &battle_config.gtb_pvp_only },
{ "guild_max_castles", &battle_config.guild_max_castles },
{ "death_penalty_type", &battle_config.death_penalty_type },
{ "death_penalty_base", &battle_config.death_penalty_base },
{ "death_penalty_job", &battle_config.death_penalty_job },
{ "zeny_penalty", &battle_config.zeny_penalty },
{ "restart_hp_rate", &battle_config.restart_hp_rate },
{ "restart_sp_rate", &battle_config.restart_sp_rate },
{ "mvp_hp_rate", &battle_config.mvp_hp_rate },
{ "mvp_item_rate", &battle_config.mvp_item_rate },
{ "mvp_exp_rate", &battle_config.mvp_exp_rate },
{ "monster_hp_rate", &battle_config.monster_hp_rate },
{ "monster_max_aspd", &battle_config.monster_max_aspd },
{ "atcommand_gm_only", &battle_config.atc_gmonly },
{ "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
{ "gm_all_skill", &battle_config.gm_allskill },
{ "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
{ "gm_all_equipment", &battle_config.gm_allequip },
{ "gm_skill_unconditional", &battle_config.gm_skilluncond },
{ "player_skillfree", &battle_config.skillfree },
{ "player_skillup_limit", &battle_config.skillup_limit },
{ "weapon_produce_rate", &battle_config.wp_rate },
{ "potion_produce_rate", &battle_config.pp_rate },
{ "deadly_potion_produce_rate", &battle_config.cdp_rate },
{ "monster_active_enable", &battle_config.monster_active_enable },
{ "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
{ "monster_loot_type", &battle_config.monster_loot_type },
{ "mob_skill_use", &battle_config.mob_skill_use },
{ "mob_count_rate", &battle_config.mob_count_rate },
{ "quest_skill_learn", &battle_config.quest_skill_learn },
{ "quest_skill_reset", &battle_config.quest_skill_reset },
{ "basic_skill_check", &battle_config.basic_skill_check },
{ "guild_emperium_check", &battle_config.guild_emperium_check },
{ "guild_exp_limit", &battle_config.guild_exp_limit },
{ "player_invincible_time", &battle_config.pc_invincible_time },
{ "pet_catch_rate", &battle_config.pet_catch_rate },
{ "pet_rename", &battle_config.pet_rename },
{ "pet_friendly_rate", &battle_config.pet_friendly_rate },
{ "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
{ "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
{ "pet_str", &battle_config.pet_str },
{ "pet_status_support", &battle_config.pet_status_support },
{ "pet_attack_support", &battle_config.pet_attack_support },
{ "pet_damage_support", &battle_config.pet_damage_support },
{ "pet_support_rate", &battle_config.pet_support_rate },
{ "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
{ "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
{ "skill_min_damage", &battle_config.skill_min_damage },
{ "finger_offensive_type", &battle_config.finger_offensive_type },
{ "heal_exp", &battle_config.heal_exp },
{ "resurrection_exp", &battle_config.resurrection_exp },
{ "shop_exp", &battle_config.shop_exp },
{ "combo_delay_rate", &battle_config.combo_delay_rate },
{ "item_check", &battle_config.item_check },
{ "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
{ "natural_healhp_interval", &battle_config.natural_healhp_interval },
{ "natural_healsp_interval", &battle_config.natural_healsp_interval },
{ "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval},
{ "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
{ "item_name_override_grffile", &battle_config.item_name_override_grffile},
{ "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest]
{ "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest]
{ "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest]
{ "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest]
{ "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest]
{ "arrow_decrement", &battle_config.arrow_decrement },
{ "max_aspd", &battle_config.max_aspd },
{ "max_hp", &battle_config.max_hp },
{ "max_sp", &battle_config.max_sp },
{ "max_lv", &battle_config.max_lv },
{ "max_parameter", &battle_config.max_parameter },
{ "max_cart_weight", &battle_config.max_cart_weight },
{ "player_skill_log", &battle_config.pc_skill_log },
{ "monster_skill_log", &battle_config.mob_skill_log },
{ "battle_log", &battle_config.battle_log },
{ "save_log", &battle_config.save_log },
{ "error_log", &battle_config.error_log },
{ "etc_log", &battle_config.etc_log },
{ "save_clothcolor", &battle_config.save_clothcolor },
{ "undead_detect_type", &battle_config.undead_detect_type },
{ "player_auto_counter_type", &battle_config.pc_auto_counter_type },
{ "monster_auto_counter_type", &battle_config.monster_auto_counter_type},
{ "agi_penalty_type", &battle_config.agi_penalty_type },
{ "agi_penalty_count", &battle_config.agi_penalty_count },
{ "agi_penalty_num", &battle_config.agi_penalty_num },
{ "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
{ "vit_penalty_type", &battle_config.vit_penalty_type },
{ "vit_penalty_count", &battle_config.vit_penalty_count },
{ "vit_penalty_num", &battle_config.vit_penalty_num },
{ "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
{ "player_defense_type", &battle_config.player_defense_type },
{ "monster_defense_type", &battle_config.monster_defense_type },
{ "pet_defense_type", &battle_config.pet_defense_type },
{ "magic_defense_type", &battle_config.magic_defense_type },
{ "player_skill_reiteration", &battle_config.pc_skill_reiteration },
{ "monster_skill_reiteration", &battle_config.monster_skill_reiteration},
{ "player_skill_nofootset", &battle_config.pc_skill_nofootset },
{ "monster_skill_nofootset", &battle_config.monster_skill_nofootset },
{ "player_cloak_check_type", &battle_config.pc_cloak_check_type },
{ "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
{ "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
{ "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
{ "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
{ "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
{ "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
{ "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill},
{ "player_attack_direction_change", &battle_config.pc_attack_direction_change },
{ "monster_attack_direction_change", &battle_config.monster_attack_direction_change },
{ "player_land_skill_limit", &battle_config.pc_land_skill_limit },
{ "monster_land_skill_limit", &battle_config.monster_land_skill_limit},
{ "party_skill_penalty", &battle_config.party_skill_penalty },
{ "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
{ "produce_item_name_input", &battle_config.produce_item_name_input },
{ "produce_potion_name_input", &battle_config.produce_potion_name_input},
{ "making_arrow_name_input", &battle_config.making_arrow_name_input },
{ "holywater_name_input", &battle_config.holywater_name_input },
{ "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
{ "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
{ "chat_warpportal", &battle_config.chat_warpportal },
{ "mob_warpportal", &battle_config.mob_warpportal },
{ "dead_branch_active", &battle_config.dead_branch_active },
{ "vending_max_value", &battle_config.vending_max_value },
{ "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
{ "enable_upper_class", &battle_config.enable_upper_class },
{ "pet_attack_attr_none", &battle_config.pet_attack_attr_none },
{ "mob_attack_attr_none", &battle_config.mob_attack_attr_none },
{ "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
{ "pc_attack_attr_none", &battle_config.pc_attack_attr_none },
{ "gx_allhit", &battle_config.gx_allhit },
{ "gx_cardfix", &battle_config.gx_cardfix },
{ "gx_dupele", &battle_config.gx_dupele },
{ "gx_disptype", &battle_config.gx_disptype },
{ "devotion_level_difference", &battle_config.devotion_level_difference },
{ "player_skill_partner_check", &battle_config.player_skill_partner_check},
{ "hide_GM_session", &battle_config.hide_GM_session },
{ "unit_movement_type", &battle_config.unit_movement_type },
{ "invite_request_check", &battle_config.invite_request_check },
{ "skill_removetrap_type", &battle_config.skill_removetrap_type },
{ "disp_experience", &battle_config.disp_experience },
{ "castle_defense_rate", &battle_config.castle_defense_rate },
{ "riding_weight", &battle_config.riding_weight },
{ "hp_rate", &battle_config.hp_rate },
{ "sp_rate", &battle_config.sp_rate },
{ "gm_can_drop_lv", &battle_config.gm_can_drop_lv },
{ "disp_hpmeter", &battle_config.disp_hpmeter },
{ "bone_drop", &battle_config.bone_drop },
{ "item_rate_details", &battle_config.item_rate_details },
{ "item_rate_1", &battle_config.item_rate_1 },
{ "item_rate_10", &battle_config.item_rate_10 },
{ "item_rate_100", &battle_config.item_rate_100 },
{ "item_rate_1000", &battle_config.item_rate_1000 },
{ "item_rate_1_min", &battle_config.item_rate_1_min },
{ "item_rate_1_max", &battle_config.item_rate_1_max },
{ "item_rate_10_min", &battle_config.item_rate_10_min },
{ "item_rate_10_max", &battle_config.item_rate_10_max },
{ "item_rate_100_min", &battle_config.item_rate_100_min },
{ "item_rate_100_max", &battle_config.item_rate_100_max },
{ "item_rate_1000_min", &battle_config.item_rate_1000_min },
{ "item_rate_1000_max", &battle_config.item_rate_1000_max },
{ "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
{ "item_rate_equip", &battle_config.item_rate_equip },
{ "item_rate_card", &battle_config.item_rate_card }, // End Addition
{ "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
{ "item_rate_use", &battle_config.item_rate_use }, // End
{ "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
{ "item_drop_common_max", &battle_config.item_drop_common_max },
{ "item_drop_equip_min", &battle_config.item_drop_equip_min },
{ "item_drop_equip_max", &battle_config.item_drop_equip_max },
{ "item_drop_card_min", &battle_config.item_drop_card_min },
{ "item_drop_card_max", &battle_config.item_drop_card_max },
{ "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
{ "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
{ "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
{ "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
{ "maximum_level", &battle_config.maximum_level }, // [Valaris]
{ "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
{ "monsters_ignore_gm", &battle_config.monsters_ignore_gm }, // [Valaris]
{ "equipment_breaking", &battle_config.equipment_breaking }, // [Valaris]
{ "equipment_break_rate", &battle_config.equipment_break_rate }, // [Valaris]
{ "pk_mode", &battle_config.pk_mode }, // [Valaris]
{ "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
{ "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
{ "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
{ "night_at_start", &battle_config.night_at_start }, // added by [Yor]
{ "day_duration", &battle_config.day_duration }, // added by [Yor]
{ "night_duration", &battle_config.night_duration }, // added by [Yor]
{ "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
{ "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
{ "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
{ "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
{ "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
{ "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
{ "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
{ "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
{ "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
{ "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
{ "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
{ "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
{ "area_size", &battle_config.area_size }, // added by [MouseJstr]
{ "muting_players", &battle_config.muting_players}, // added by [Apple]
{ "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
{ "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
{ "pk_min_level", &battle_config.pk_min_level}, // [celest]
{ "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
{ "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
{ "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
{ "skill_range_leniency", &battle_config.skill_range_leniency}, // [celest]
{ "motd_type", &battle_config.motd_type}, // [celest]
{ "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
{ "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
{ "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
{ "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
//SQL-only options start
#ifndef TXT_ONLY
{ "mail_system", &battle_config.mail_system }, // added by [Valaris]
//SQL-only options end
#endif
};
int battle_set_value(char *w1, char *w2) {
int i;
for(i = 0; i < sizeof(battle_data) / (sizeof(battle_data[0])); i++)
if (strcmpi(w1, battle_data[i].str) == 0) {
*battle_data[i].val = battle_config_switch(w2);
return 1;
}
return 0;
}
void battle_set_defaults() {
battle_config.warp_point_debug=0;
battle_config.enemy_critical=0;
battle_config.enemy_critical_rate=100;
battle_config.enemy_str=1;
battle_config.enemy_perfect_flee=0;
battle_config.cast_rate=100;
battle_config.delay_rate=100;
battle_config.delay_dependon_dex=0;
battle_config.sdelay_attack_enable=0;
battle_config.left_cardfix_to_right=0;
battle_config.pc_skill_add_range=0;
battle_config.skill_out_range_consume=1;
battle_config.mob_skill_add_range=0;
battle_config.pc_damage_delay=1;
battle_config.pc_damage_delay_rate=100;
battle_config.defnotenemy=1;
battle_config.random_monster_checklv=1;
battle_config.attr_recover=1;
battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
battle_config.item_auto_get=0;
battle_config.item_first_get_time=3000;
battle_config.item_second_get_time=1000;
battle_config.item_third_get_time=1000;
battle_config.mvp_item_first_get_time=10000;
battle_config.mvp_item_second_get_time=10000;
battle_config.mvp_item_third_get_time=2000;
battle_config.drop_rate0item=0;
battle_config.base_exp_rate=100;
battle_config.job_exp_rate=100;
battle_config.pvp_exp=1;
battle_config.gtb_pvp_only=0;
battle_config.death_penalty_type=0;
battle_config.death_penalty_base=0;
battle_config.death_penalty_job=0;
battle_config.zeny_penalty=0;
battle_config.restart_hp_rate=0;
battle_config.restart_sp_rate=0;
battle_config.mvp_item_rate=100;
battle_config.mvp_exp_rate=100;
battle_config.mvp_hp_rate=100;
battle_config.monster_hp_rate=100;
battle_config.monster_max_aspd=199;
battle_config.atc_gmonly=0;
battle_config.gm_allskill=0;
battle_config.gm_allequip=0;
battle_config.gm_skilluncond=0;
battle_config.guild_max_castles=0;
battle_config.skillfree = 0;
battle_config.skillup_limit = 0;
battle_config.wp_rate=100;
battle_config.pp_rate=100;
battle_config.cdp_rate=100;
battle_config.monster_active_enable=1;
battle_config.monster_damage_delay_rate=100;
battle_config.monster_loot_type=0;
battle_config.mob_skill_use=1;
battle_config.mob_count_rate=100;
battle_config.quest_skill_learn=0;
battle_config.quest_skill_reset=1;
battle_config.basic_skill_check=1;
battle_config.guild_emperium_check=1;
battle_config.guild_exp_limit=50;
battle_config.pc_invincible_time = 5000;
battle_config.pet_catch_rate=100;
battle_config.pet_rename=0;
battle_config.pet_friendly_rate=100;
battle_config.pet_hungry_delay_rate=100;
battle_config.pet_hungry_friendly_decrease=5;
battle_config.pet_str=1;
battle_config.pet_status_support=0;
battle_config.pet_attack_support=0;
battle_config.pet_damage_support=0;
battle_config.pet_support_rate=100;
battle_config.pet_attack_exp_to_master=0;
battle_config.pet_attack_exp_rate=100;
battle_config.skill_min_damage=0;
battle_config.finger_offensive_type=0;
battle_config.heal_exp=0;
battle_config.resurrection_exp=0;
battle_config.shop_exp=0;
battle_config.combo_delay_rate=100;
battle_config.item_check=1;
battle_config.wedding_modifydisplay=0;
battle_config.natural_healhp_interval=6000;
battle_config.natural_healsp_interval=8000;
battle_config.natural_heal_skill_interval=10000;
battle_config.natural_heal_weight_rate=50;
battle_config.item_name_override_grffile=1;
battle_config.item_equip_override_grffile=0; // [Celest]
battle_config.item_slots_override_grffile=0; // [Celest]
battle_config.indoors_override_grffile=0; // [Celest]
battle_config.skill_sp_override_grffile=0; // [Celest]
battle_config.cardillust_read_grffile=0; // [Celest]
battle_config.arrow_decrement=1;
battle_config.max_aspd = 199;
battle_config.max_hp = 32500;
battle_config.max_sp = 32500;
battle_config.max_lv = 99; // [MouseJstr]
battle_config.max_parameter = 99;
battle_config.max_cart_weight = 8000;
battle_config.pc_skill_log = 0;
battle_config.mob_skill_log = 0;
battle_config.battle_log = 0;
battle_config.save_log = 0;
battle_config.error_log = 1;
battle_config.etc_log = 1;
battle_config.save_clothcolor = 0;
battle_config.undead_detect_type = 0;
battle_config.pc_auto_counter_type = 1;
battle_config.monster_auto_counter_type = 1;
battle_config.agi_penalty_type = 0;
battle_config.agi_penalty_count = 3;
battle_config.agi_penalty_num = 0;
battle_config.agi_penalty_count_lv = ATK_FLEE;
battle_config.vit_penalty_type = 0;
battle_config.vit_penalty_count = 3;
battle_config.vit_penalty_num = 0;
battle_config.vit_penalty_count_lv = ATK_DEF;
battle_config.player_defense_type = 0;
battle_config.monster_defense_type = 0;
battle_config.pet_defense_type = 0;
battle_config.magic_defense_type = 0;
battle_config.pc_skill_reiteration = 0;
battle_config.monster_skill_reiteration = 0;
battle_config.pc_skill_nofootset = 0;
battle_config.monster_skill_nofootset = 0;
battle_config.pc_cloak_check_type = 0;
battle_config.monster_cloak_check_type = 0;
battle_config.gvg_short_damage_rate = 100;
battle_config.gvg_long_damage_rate = 60;
battle_config.gvg_magic_damage_rate = 50;
battle_config.gvg_misc_damage_rate = 60;
battle_config.gvg_eliminate_time = 7000;
battle_config.mob_changetarget_byskill = 0;
battle_config.pc_attack_direction_change = 1;
battle_config.monster_attack_direction_change = 1;
battle_config.pc_land_skill_limit = 1;
battle_config.monster_land_skill_limit = 1;
battle_config.party_skill_penalty = 1;
battle_config.monster_class_change_full_recover = 0;
battle_config.produce_item_name_input = 1;
battle_config.produce_potion_name_input = 1;
battle_config.making_arrow_name_input = 1;
battle_config.holywater_name_input = 1;
battle_config.display_delay_skill_fail = 1;
battle_config.display_snatcher_skill_fail = 1;
battle_config.chat_warpportal = 0;
battle_config.mob_warpportal = 0;
battle_config.dead_branch_active = 0;
battle_config.vending_max_value = 10000000;
battle_config.show_steal_in_same_party = 0;
battle_config.enable_upper_class = 0;
battle_config.pet_attack_attr_none = 0;
battle_config.pc_attack_attr_none = 0;
battle_config.mob_attack_attr_none = 1;
battle_config.mob_ghostring_fix = 0;
battle_config.gx_allhit = 0;
battle_config.gx_cardfix = 0;
battle_config.gx_dupele = 1;
battle_config.gx_disptype = 1;
battle_config.devotion_level_difference = 10;
battle_config.player_skill_partner_check = 1;
battle_config.hide_GM_session = 0;
battle_config.unit_movement_type = 0;
battle_config.invite_request_check = 1;
battle_config.skill_removetrap_type = 0;
battle_config.disp_experience = 0;
battle_config.castle_defense_rate = 100;
battle_config.riding_weight = 0;
battle_config.hp_rate = 100;
battle_config.sp_rate = 100;
battle_config.gm_can_drop_lv = 0;
battle_config.disp_hpmeter = 0;
battle_config.bone_drop = 0;
battle_config.item_rate_details = 0;
battle_config.item_rate_1 = 100;
battle_config.item_rate_10 = 100;
battle_config.item_rate_100 = 100;
battle_config.item_rate_1000 = 100;
battle_config.item_rate_1_min = 1;
battle_config.item_rate_1_max = 9;
battle_config.item_rate_10_min = 10;
battle_config.item_rate_10_max = 99;
battle_config.item_rate_100_min = 100;
battle_config.item_rate_100_max = 999;
battle_config.item_rate_1000_min = 1000;
battle_config.item_rate_1000_max = 10000;
battle_config.item_rate_common = 100;
battle_config.item_rate_equip = 100;
battle_config.item_rate_card = 100;
battle_config.item_rate_heal = 100; // Added by Valaris
battle_config.item_rate_use = 100; // End
battle_config.item_drop_common_min=1; // Added by TyrNemesis^
battle_config.item_drop_common_max=10000;
battle_config.item_drop_equip_min=1;
battle_config.item_drop_equip_max=10000;
battle_config.item_drop_card_min=1;
battle_config.item_drop_card_max=10000;
battle_config.item_drop_mvp_min=1;
battle_config.item_drop_mvp_max=10000; // End Addition
battle_config.item_drop_heal_min=1; // Added by Valaris
battle_config.item_drop_heal_max=10000;
battle_config.item_drop_use_min=1;
battle_config.item_drop_use_max=10000; // End
battle_config.prevent_logout = 1; // Added by RoVeRT
battle_config.maximum_level = 255; // Added by Valaris
battle_config.drops_by_luk = 0; // [Valaris]
battle_config.equipment_breaking = 0; // [Valaris]
battle_config.equipment_break_rate = 100; // [Valaris]
battle_config.pk_mode = 0; // [Valaris]
battle_config.pet_equip_required = 0; // [Valaris]
battle_config.multi_level_up = 0; // [Valaris]
battle_config.backstab_bow_penalty = 0; // Akaru
battle_config.night_at_start = 0; // added by [Yor]
battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
battle_config.show_mob_hp = 0; // [Valaris]
battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
battle_config.any_warp_GM_min_level = 20; // added by [Yor]
battle_config.packet_ver_flag = 255; // added by [Yor]
battle_config.min_hair_style = 0;
battle_config.max_hair_style = 20;
battle_config.min_hair_color = 0;
battle_config.max_hair_color = 9;
battle_config.min_cloth_color = 0;
battle_config.max_cloth_color = 4;
battle_config.zeny_from_mobs = 0;
battle_config.mobs_level_up = 0;
battle_config.pk_min_level = 55;
battle_config.skill_steal_type = 1;
battle_config.skill_steal_rate = 100;
battle_config.night_darkness_level = 9;
battle_config.skill_range_leniency = 1;
battle_config.motd_type = 0;
battle_config.allow_atcommand_when_mute = 0;
battle_config.finding_ore_rate = 100;
battle_config.castrate_dex_scale = 150;
battle_config.area_size = 14;
battle_config.exp_calc_type = 1;
battle_config.min_skill_delay_limit = 100;
//SQL-only options start
#ifndef TXT_ONLY
battle_config.mail_system = 0;
//SQL-only options end
#endif
}
void battle_validate_conf() {
if(battle_config.flooritem_lifetime < 1000)
battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
if(battle_config.restart_hp_rate < 0)
battle_config.restart_hp_rate = 0;
else if(battle_config.restart_hp_rate > 100)
battle_config.restart_hp_rate = 100;
if(battle_config.restart_sp_rate < 0)
battle_config.restart_sp_rate = 0;
else if(battle_config.restart_sp_rate > 100)
battle_config.restart_sp_rate = 100;
if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
if(battle_config.natural_heal_weight_rate < 50)
battle_config.natural_heal_weight_rate = 50;
if(battle_config.natural_heal_weight_rate > 101)
battle_config.natural_heal_weight_rate = 101;
battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
if(battle_config.monster_max_aspd < 10)
battle_config.monster_max_aspd = 10;
if(battle_config.monster_max_aspd > 1000)
battle_config.monster_max_aspd = 1000;
battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
if(battle_config.max_aspd < 10)
battle_config.max_aspd = 10;
if(battle_config.max_aspd > 1000)
battle_config.max_aspd = 1000;
if(battle_config.hp_rate < 0)
battle_config.hp_rate = 1;
if(battle_config.sp_rate < 0)
battle_config.sp_rate = 1;
if(battle_config.max_hp > 1000000)
battle_config.max_hp = 1000000;
if(battle_config.max_hp < 100)
battle_config.max_hp = 100;
if(battle_config.max_sp > 1000000)
battle_config.max_sp = 1000000;
if(battle_config.max_sp < 100)
battle_config.max_sp = 100;
if(battle_config.max_parameter < 10)
battle_config.max_parameter = 10;
if(battle_config.max_parameter > 10000)
battle_config.max_parameter = 10000;
if(battle_config.max_cart_weight > 1000000)
battle_config.max_cart_weight = 1000000;
if(battle_config.max_cart_weight < 100)
battle_config.max_cart_weight = 100;
battle_config.max_cart_weight *= 10;
if(battle_config.agi_penalty_count < 2)
battle_config.agi_penalty_count = 2;
if(battle_config.vit_penalty_count < 2)
battle_config.vit_penalty_count = 2;
if(battle_config.guild_exp_limit > 99)
battle_config.guild_exp_limit = 99;
if(battle_config.guild_exp_limit < 0)
battle_config.guild_exp_limit = 0;
if(battle_config.castle_defense_rate < 0)
battle_config.castle_defense_rate = 0;
if(battle_config.castle_defense_rate > 100)
battle_config.castle_defense_rate = 100;
if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
battle_config.item_drop_common_min = 1;
if(battle_config.item_drop_common_max > 10000)
battle_config.item_drop_common_max = 10000;
if(battle_config.item_drop_equip_min < 1)
battle_config.item_drop_equip_min = 1;
if(battle_config.item_drop_equip_max > 10000)
battle_config.item_drop_equip_max = 10000;
if(battle_config.item_drop_card_min < 1)
battle_config.item_drop_card_min = 1;
if(battle_config.item_drop_card_max > 10000)
battle_config.item_drop_card_max = 10000;
if(battle_config.item_drop_mvp_min < 1)
battle_config.item_drop_mvp_min = 1;
if(battle_config.item_drop_mvp_max > 10000)
battle_config.item_drop_mvp_max = 10000; // End Addition
if (battle_config.night_at_start < 0) // added by [Yor]
battle_config.night_at_start = 0;
else if (battle_config.night_at_start > 1) // added by [Yor]
battle_config.night_at_start = 1;
if (battle_config.day_duration < 0) // added by [Yor]
battle_config.day_duration = 0;
if (battle_config.night_duration < 0) // added by [Yor]
battle_config.night_duration = 0;
if (battle_config.ban_spoof_namer < 0) // added by [Yor]
battle_config.ban_spoof_namer = 0;
else if (battle_config.ban_spoof_namer > 32767)
battle_config.ban_spoof_namer = 32767;
if (battle_config.hack_info_GM_level < 0) // added by [Yor]
battle_config.hack_info_GM_level = 0;
else if (battle_config.hack_info_GM_level > 100)
battle_config.hack_info_GM_level = 100;
if (battle_config.any_warp_GM_min_level < 0) // added by [Yor]
battle_config.any_warp_GM_min_level = 0;
else if (battle_config.any_warp_GM_min_level > 100)
battle_config.any_warp_GM_min_level = 100;
// at least 1 client must be accepted
if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor]
battle_config.packet_ver_flag = 255; // accept all clients
if (battle_config.night_darkness_level > 10) // Celest
battle_config.night_darkness_level = 10;
if (battle_config.skill_range_leniency < 0) // Celest
battle_config.skill_range_leniency = 0;
if (battle_config.motd_type < 0)
battle_config.motd_type = 0;
else if (battle_config.motd_type > 1)
battle_config.motd_type = 1;
if (battle_config.finding_ore_rate < 0)
battle_config.finding_ore_rate = 0;
if (battle_config.vending_max_value > 10000000 || battle_config.vending_max_value<=0) // Lupus & Kobra_k88
battle_config.vending_max_value = 10000000;
if (battle_config.min_skill_delay_limit < 10)
battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
}
/*==========================================
* �ݒ�t�@�C����ǂݍ���
*------------------------------------------
*/
int battle_config_read(const char *cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE *fp;
static int count = 0;
if ((count++) == 0)
battle_set_defaults();
fp = fopen(cfgName,"r");
if (fp == NULL) {
printf("file not found: %s\n", cfgName);
return 1;
}
while(fgets(line,1020,fp)){
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
continue;
battle_set_value(w1, w2);
if (strcmpi(w1, "import") == 0)
battle_config_read(w2);
}
fclose(fp);
if (--count == 0) {
battle_validate_conf();
add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
}
return 0;
}