summaryrefslogblamecommitdiff
path: root/src/map/atcommand.c
blob: 9019fd86a3281a36ba4f5a82172300390a57d0dd (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528

                                                          
                                 
                          
                             


                              
                             
                            
                      
                   
                 


                   
                



                   
                
                
                       
                      

                   





                  



                   
                                                          
                              
                                                                                                          
 
                     
                                                                                                                              
 


                            
                   






                                                                                                            

                                           
                                             
                       
                                    
                     

                                                      
                                       



                                                      
                                       



                                                             
                             
 








                                                                              











                                                                   

                          

                                            
                                              
                                        
 









                                                                    
                                                                     
 
                                            
                                                     












                                                                                                        

                         
 





                                            
                                              
                       
 

                                     
 

                                                        
                                              
                                                                                                       









                                                                          

                                                                                                                


















                                                                     
                                                                     





































                                                                                                                   
                                                                                   


                                                        
                                                           



                                                        
                                                           



                                                        
                                                           



                                                        
                                                           







                                                                                                
                                                                                       



























                                                                                                     
                                                                                        

                                                                                                                        
                                                                                                                              

                                                                                           
                                                                                                                                       
















                                                                                                    
                                                                                                        


                                                                                                             
                                                                                                                

























































                                                                                                                     
                                            
                         
                                              
                                                                                                          
 
                                           




                                
                                                 
                                    
                                                                           



                                                                                                                        


                                                 
                                                                    


                                                                      
                                                                               
                                                           
         






                                                                                                              
                                                    


                                                                      
                                                       



                                                                        
                                              
                                                                                                        
 
                                       
                            
                                                                  



                                                                                                    



                                                                                                                                                               
           
                                                                            
                          
         
 
                                                                                                                                                    





                                              
                                              
                                                                                                         



                                              
                                                                                                                        

                          
                                                                                                        

                                                                            


















                                                                                                                    
                                                                              
                                              




                                            
                                              
                                                                                                       



                            
                                                         

                                         
                                                                                                 
                                                                                                                
                          





                                                                               
                                             
                                                                                 




                                              
                                              
                                                                                                       
                        

                                       




                                      

                                                         


                                                        
                                                       

                               
 













                                                                                                                                   
                                 













                                                                                                                          

                         
                         













                                                                               
                                              
                                                                                                       
                        

                                       




                                      

                                                         


                                                        
                                                       

                               
 
















                                                                                                                             
                                 





                                                                                                                                                            

                         
                         













                                                                               
                                              
                                                                                                      
                        

                                       






                                      


                                                         


                                                        
                                                       

                               





























                                                                                                                           
                                 
                                                                      

                         
                         













                                                                               
                                              
                                                                                                          
 

                                       
                                  
                                           
 
                                                         


                                  
                                                  




                                                               














                                                                                                                                                                                     
         
                         













                                                                                                             
                                              
                                                                                                          
 

                                       
                                  
                                           

                            
                                                         


                                  
                                                  




                                                               














                                                                                                                                                                                                                     
         
                         













                                                                                                             
                                              
                                                                                                         

                        

                                       
                                  
                                           



                             


                                                         


                                  
                                                  





                                                               























                                                                                                                                             
         
                         













                                                                                                             
                                              
                                                                                                        
 

                                       
                                  
                             




                                      

                                                         
 
                                                         
                                       
                                                       

                               


                                                                                                        

                                             







                                                                             
                 
                                             
                                                                
                                                                                   
                                



















                                                                                     
         
                         











                                                                            
                                            
                                              
                                                                                                       







                                                                        
                                                                                 




                                            
                                              
                                                                                                       





                                                                                                  
                                                                                                           

                                                                                                              
                                                                                                                


                                                                                                      
                                                                       




                                            
                                              
                                                                                                        



                            
                                                         
 
                                                                         



                                                                                                                              
                                                                                 
                                                              



                                            
                                              
                                                                                                          
                            

                                                                                       
                                         
                               

                                                      

                                                   




                                            
                                              
                                                                                                               
 
                            
                                   


                                                      
                                                             
                          
                                                      

                          
                                          

                                                      
 
                                      
                                                         



                                            
                                              
                                                                                                         









                                                                                                                                            







                                                                
                                              
                                                                                                       


















                                                                        
                              
                                              
                                                                                                            
 
                                                                                                                                 

                               
                                                                                












































































                                                                  
                                                       







                                                                       





















                                                                                                                                                             





                                  
                              
         

                                                                                           
                                                                                                    

                                  





















                                                                                                                                                     






                                            
                                              
                                                                                                      









                                                                     
                                              
                                                                                                       


                                       
                                                                   
 
                                                                                                        

                          
                                                                                                        

                                                                            









                                                                                                                            




                                            
                                              
                                                                                                        

                                              
                                                            
                          
         





                                                                                     
                                              
                                                                                                       
 

                              
                                                         




























                                                                                                                                     
                                              
                                                                                                       




                                                      

                                 
 
                                                            


                                                                                                        

                                  





                                                                                                            
                                  
                                                             
                                                                            



                                                                                
                   


                                                                   
                                                                                    

                 
                   










                                                                                            
                                              
                                                                                                       






                                      
                                                   
 


                                                                             





















                                                                                                                      
                                                               
















                                                                          
                                              
                                                                                                        









                                               
                                                   
 


                                                                                                                                                 































                                                                                                                      
                                                               

























                                                                                 
                                              
                                                                                                            



















                                                                                                                                                
                                              
                                                                                                              




                                              
                                                                                                                                  


                          
                                                                                                  
                                  
                                 



                                                                                                                                                     
                                                        
                                                             
                                                       
                                                                           
                                                 
                                                                                                



                                                                 






                                                                             
                                                             
                                                                            
         




                                              



                                            
                                              
                                                                                                             





                                              
                                                                                                                                    










                                                                                                                                                  
                                                





























                                                                                                      
                                              
                                                                                                       




                                           
                                       
                                                  
                                                                       
                                       
                                                            













                                                                            
                                                                                 






                                            
                                              
                                                                                                        




                                           
                                       
                                                   
                                                                       
                                       
                                                            













                                                                            
                                                                                 





                          
                                                                              









                                                                                
                                            
                                              
                                                                 
                                 
                                  
                                                                   
                                              


                 
                                                                                                         
 
                            
                                      


                                                                             
                                   

                                           
                                                               
                                                                    
                                                          



                                            
                                              












                                                                                                
                                                                                                        
 
                            
                                     


                                                                            








                                                                      



                                            
                                              
                                                                                                         
                            
                                      

                                                                             



                                                                    




                                            
                                              
                                                                                                        
                            
                                     

                                                                            


                                                         




                                            
                                              
                                                                                                        


                                                            
                                                         









                                                                                                                                                    


                                                                                    








                                                                                         
                                              



                                                                                                      
                                                         


















                                                                                                                                                       
                                              



                                                                                                             
                                                         






                                                                                                                                                  
                                                                                    







                                                                                         
                        
                                              



                                                                                                             
                                                         






                                                                                                                                                     
                                                                                    








                                                                                         
                                              
                                                                                                     

                 
                                       
              



























                                                                     
                                                             


                            
                                                                                            


                                                                               
                                                         



                                         
                                                                                                                      
                                                                                                                

                                                                                       
                                                                                         
                                                                                             
                                                                                        
                                                                           
                          









































                                                            
                                                          
























                                                              
                                                           






                                                                                                          
                 
                                                                                                                      
                                  







                                                                                                          





                                            
                                              
                                                                                                          








                                  

                                                         
                                    
                                                                                                                 


























                                                                                                                        
                                                                                              















                                                                                                                                                             
                                                                                              
                                                                            
                                                                              

















                                                                                              
                                                                                                               































                                                                                                                        
                                                                                



























                                                                                                                                                             
                                                                                                   








                                                                            
                                                                                                             































                                                                                                                        
                                                                                



























                                                                                                                                                             
                                                                                                   










                                                                            
                                              
                                                               

                            







                                                  
                                
                 
                                                                                                              
                   
                                           

                        
                                                 
 
                                                                           
                                  









                                                                      
                                                                                                              
 
                                                      



                                            
                                              
                                                                                                               
 
                                                      



                                            
                                              
                                                                                                         



                                                                          
                                                         

                                                                                                                                 


















                                                                          

                          
                                                            













                                                                                                                   
                                                                                                 


                                                                         
                                                                              







                                                              
                                                                                   
                            
                                                                                  
              
                                                                                          






                                                      
                                              
                                                                                                          






                                             
                                                         
 


                                                                                          






                                                                                                                                                      
                                                                                  







                                                                           
                                                      
















                                                                            
                                                                                                                       






                                                      
  
                                              
                                                                                                       


                            
                                                         
 













                                                                                                                                                                                    
                                                        


                                                                                                                                   
         
                              



                                            
                                              
                                                                                                      


                            
                                                         
















                                                                                         
                                              
                                                                                                                
 
                                
                            
        
                                                                                                                                 
                          
                            
 
                                                      



                                            
                                
                                              
                                                                                                              






                                                                                                        


                                                                   
 
                                                               
                                                           
                                                      
                                                                                          
                              
                                                                                                     
                    
                                                                                                      






                                            
                                              
                                                                                                             







                                                                                                        
                                                         



                                                                 
                                                         
                                                     
                                                                                         
                              
                                                                                                     
                    
                                                                                                      






                                            
                                              
                                                                                                       
















                                                                                            
                                                                                         
                             
                                                                                                     
                    
                                                                                                      






                                            
                                              
                                                                                                        
 
                                         
                                                                           


                                                                                     
                                                         
                                                                                       
                                                                                                                             


                                                      
                                                                                
 
                                                                                       
                                                                                                                             


                                                      





                                     
                       
                                                          
        


                                                   


                                                                      
                                                                                                     
                    
                                                                                                      





                                            
                                         
                                              
                                                                                                           
 
                                                









                                                                                     
                                                                                       
                                            


                                          
                  
                                                               










                                                               


                                
                                                       
                                                                           
                
                              
                                                                                                        
                    
                                                                                                        






                                            
                                              
                                                                                                               













                                                                                                                      


                                                                                             


















                                                                                                                                          
                                              
                                                                                                          




                                    
                                                                                                        



                                                                             


                                                                      











                                                                                               
                                                                                                






                                            
                                              
                                                                                                        












                                                                                 
                                              
                                                                                                              





















                                                                                                       
                                                                                             
                          
                                       
                                
                                                                       



                                            
                                              
                                                                                                            


















                                                                                                     
                                                                                           



                                
                                                                     




                                            
                                              
                                                                                                            





















                                                                                          
                                              
                                                                                                         



                                              
                                                                                                          

                          
                                                                                                        

                                                                            




                                                                            
 
                                           
                                                                                                                                            

                          
                                                                                                                
                          
                                                                                                                    
                          



                                                                               




                                                     
                                              
                                                                                                             

                            
                                                                   
 
                                                                                          


                                                                                                          
                                                                                                              
















                                                                                                           
                                              
                                                                                                           



                                                          
                                                                   
 
                                                                                                           











































                                                                                                                                              
                                                                                                                                  




                                                         
                                              
                                                                                                               

                            
                                                                   
 
                                                                                          


                                                                                                            

                                                                                                                




                                                     
                                              
                                                                                                             

                            
                                                                   
 
                                                                                          


                                                                                                          

                                                                                                              




                                            
                                              
                                                                                                        




                                                          
                                                                                       






                                            
                                              
                                                                                                      




                                                      
                                                                                     






                                            
                                              
                                                                                                       
 

                                       
                                                    




                                                                                                        


                                                                                                               
                         





                                                                    
                                              
                                                                                                          
 

                                       
                                                   



                                                                                                        
                                                

                                                                                                               
                         





                                                                    
                                              
                                                            
                                    








                                                                          
                                              
                                                                                                        
 
                                       

                            


                                                                                                        
 





                                                                        
                                              
                                                                                                           
 
                                       

                            



                                                                                                        
 





                                                                        
                                              
                                                                                                       


                                       
                                                                   
 
                                                                                                        

                          
                                                                                                        


                                                                            




                                                                                                                            
                                
        



                                            
                                              
                                                                                                          
 
                                       
                            


                                                                                                        
                                                                              
                                                          
                 
         
                         






                                                                               
                                              
                                                                                                           



                                                       
                                                                                               




                                            
                                              
                                                                                                             






                                                                                                           
                                                       

                                                                                          

                                                                                                                 
         


                                                                                            
 
                                                                            




                                            
                                              
                                                                                                            






                                                                                                          
                                                    

                                                                                          











                                                                                                                 




                                            
                                              
                                                                                                             
 
                                                                         

                            
                                                                                               
                              
                                                                                                     
                                             

                          



                                                        




                                            
                                              
                                                                                                        


                                
                                           











                                                                                                    
                                              
                                                                                                        



                                
                                           














                                                                                                    
                                              
                                                                                                            

                             
                                                                                                  



                           
                                                                                    




                                            
                                              
















                                                                                                             
                                                                                                          

                             
                                                                                                      



                          
                                                                                



                                            
















                                                                                                            
                                       
                                              
                                                                                                          
 

                                       
                            

                                                                                                        
                                                  
                         
                               








                                             
                                              
                                                                                                           




                                                 
                                                         











                                                                                                                     
         










                                                                                                          
                                              
                                                                                                            
 

                                       
                            
                                                         





                                                                                                                



                                                                                                        









                                                                                                                                  
                         










                                                                                                                                            
                                              
                                                                                                              
 

                                       


                                     
                                                         









                                                                                                                

                                                                                                                    


                                                                                                               















                                                                                                                                  
                                                                                                                                  




                                                                                                                                            



                                                       
                                              
                                                                                                              
 
                                       
                                     
                  
                            
                                                         









                                                                                                                

                                                                                                                    


                                                                                                                  















                                                                                                                                  
                                                                                                                                        




                                                                                                                                            



                                            
                                              
                                                                                                               
                            
                        
                                                                                 




                                            
                                              
                                                                                                              



                            
                                                                                    




                                            
                                              
                                                                                                                


                            
                                                                                  



                                            
                                                   
                                              
                                                                                                                  




                                                       
                                                 
                                              
                                                                                                                   




                                                                  



























                                                                                      








                                                                                                                          
                                                                                             
                                              
                                                                                                                 




                                              
                                                                          
                                              
                                                                                                             





                                              
                                 
                                              
                                                                                                             




                                              
                                            
                                                                     
                                              
                                                                                                               
                            

                                                                                                    
 
                      

                        
                                                                             



                                            




                                                          
                                              
                                                                                                          
 
                                       

                                    
                                        
                               
                         
                            
                                                         
                                               
                                                   
 
                                                       




                                                                                                                     
                                                                                      
                                                         
                                                  
         
 


                                                                      
                                                                                                       
                                                          
                                            
                     

                                                                                                                                        
                                   

                                                                                                                                                               
                                              





















































































































                                                                                                                                                                       


                                                                                                                



                                                                                                    
                                 

                                                                   
                                                   


















                                                                                                          


                                                                                                                
                                                         


                                                                                                




                                                                                                    
                                 










                                                                                                                     
                                              
                                                                                                             


                                                      
                                                  
                                                                                                                      
                                  

                                 
                                                                                                             


                                                                
                                                                                       
                                  
                                                                 
                                                                                           




                                            
                         
                                              
                                                                                                           



                                     
                                                         





















                                                                                                                    
                                                                                                                         






                                            
                                              
                                                                                                           



                                     
                                                         






















                                                                                                                    
                                                                                                                         






                                            
                                              
                                                                                                            























                                                                                               
                                            
                                              
                                                                                                       


                                       
                                                                   






















                                                                                                                                    
                                              
                                                                                                        
 



                                  
                                            





                                                                                                
                                                                                      











                                                                                 
                                              
                                                                                                          


                                  
                                               

















                                                                                                    
                                              
                                                                                                          


                                  
                                               




                                                                                                  
                                           


                                                                                 
                                                               

                 
                                                                                                          














                                                                                                           
                                
                                  
                                




                                              
                                                                                                            



                                  
                                               




                                                                                                 
                                                  


                                                                                 
                                  
                                
                                                               



                                            
                                              
 


                                          
                                           



























                                                                                 
                                                                                     
                                                                              
                                              
                                                                                                             
 
                                             



                                                                                          
                                         

























































                                                                                                                                                                                                                   

                                                                                                                                                                                                                     
                                                                                                
























                                                              
                                              
                                                                                                       




                                       
                                                                   















                                                                                                                            
                                      
         








                                                                                 
                



                                                     
 
                                                  
                                                                     






                                                                                  
                                              
                                                                                                         
                                       
 
                                                                   















                                                                                                                            
                                       
         


                                                                                      
                                                  
                                                                                           
                                                                  

                 
                                                                                                          






                                                  
                                                                                                         


























































                                                                                                                            
                                                           
                                               
                                                            





                                                                                                                                                                           
                                                                     
                                                                                                                                                                                                  
                                                              























                                                                                                                                                                                                     
                                                                                                           


                                           
                                      


                                                                                        
                                                      


                                                                              
                                                                                                                                 



                                                                                               
                                                                                    





                                                                                                                                                                             
                                                        
                                              
                                                                                                           
















                                                                                                                                
                                                


                    
         
                                                                                                 



                           
                                                  
                                                                                                                   









                                                                   
                                              
                                                                                                              
 
                     
                                       

                                    
                                                                                                                                   




                                                                                                                        
                                                                                        

                          



                                                                                                        
                                                                   



                                            
                                              
                                                                                                             













                                                                               
                                              
                                                                                                                
 
                                       
                            

                                                                                                        
                                              
                         


                                                                     
 
                                            
                                              
                                                                                                      


                            
                                             















                                                                                                                                       
                                              
                                                                                                            

                            
                                                         




                                                                                                  
                                                                  





                                                                   
                                              
                                                                                                                 

                            
                                                         




                                                                                                       
                                                                  





                                                                                             
                                             
                                              
                                                                                                        



                               
                                                         
















                                                                                                                         
         
                                                                                                     



                                            
                                              
                                                                                                         


                               
                                                                                                            

                          
                                                             
                                                                          




                                              
                                              
                                                                                                         



                                             



                                                      




                                            
                                              
                                                                                                           



                                                 



                                                                                                


                                            
                             
                                              
                                                                                                          








                                              
                                              
                                                                                                           







                                              
             
                                              
                                                                                                          


                                
                                                                  
 
                                                                                                        


                                                                              
                                                          
                                                                                 
                          
         
                                                    
                                                                   
                                               
         
        
                                         

                                                                              
                                              




                                            
                                  
                                              
                                                                                                          
 



                            
                            
                                                                                          
                                                                              
                          
         
 





                                                                    
 
                                                                       
                          
 
                                                                        
                                              
                 


                                            
                                                        
                                              
                                                                                                         


                                              






                                                            


                                                                            
                          






                                                            
        
                 



                                            
                                         
                                              
                                                                                                          










                                                                            
 
                                            
                           
                              
                                              
                                                                                                           




                                        
                                                    


                                                                                         
 










                                                                                   
 
                                            
                         
                                              
                                                                                                          



                                  
                                                                                                                
                          
         

                                                  
                                                                                                                               









                                                                                       
                                                                       
                                              
                                                                                                           



                                              
                         
                            
                                                                                                          

                                                                                         








                                                                                                                            

                          
                                                                              












                                                                                                            
                             
                                                       
                                              






                                                                                                               
                                                                                       




                                                                                       
                                                                                                               




                                                                                   
                            
                                                                
                                              
                                                                                                            
                                              
                          


                                       
                                                                                               

                                                                                 


                                                                            
                          
         




                                                   
                                                                                                               
                                              

                                                                                                      



                                                                                        
                                
 
                  
                        
         
                                                                                           
                 
                                                                                                                                       

                                                              



                                                                                                        



                                                    
                                          
 
                          
                             
                                                                     
 




                                                       





                                                            
                                                                                 
         
 
                                            
                    
                                              
                                                                                                        





                                                                      
                                                                                               






















                                                                          

                                                                                                                  


                                            
                      
                                              
                                                                                                          








                                                                                       




                                                                            


                                                                                                                                         
         


                                                                                                
 
                                            
                          
                                              
                                                                                                             





















                                                                                                         
                                               
                                              
                                                                                                            
                            
                                                       
         










                                                                                                                                                                                             
         
                                                                                                  
 
                 
                                            
                                       
                                                           
                                              
                                                                                                           








                                                                                                                             





                                                                                        










                                                                                                            
                 
                                            
                                 
                                              
                                                                                                               










                                                                                        





                                                                                        

































                                                                                                                     
                                

                 
                                            
                          
                                                    
                                              
                                                                                                              

                             
                            





                                                                                        
                                                           






                                                      
 
                                                                             
                                                                                                                          
                          
        
                                                                 
 




                                                             
                 
                                            
                                              
                                              
                                                                                                           
                 
                     
                            

                                         





                                        
         
                                       
 
                                  
                                 
                                                                                                                                                          
             
                                                                
 
                 
 
 











                                                                                                                               
 
















                                                                       
                 

                                            
                                              
                                                                                                       











                                                                 
 
                                            
                                              
                                                                                                       















                                                                     
                                              
                                                                                                         














                                                                               
                                              
                                                                                                         















                                                                     
                                              
                                                                                                          















                                                                             
                                              
                                                                                                      














                                                             
                                              
                                                                                                         















                                                                  
                                              
                                                                                                            















                                                                   
                                              
                                                                                                               















                                                                 
                                                                  
                                                                   
                                                                                                        

                             

                                                                                          


                                                                                                      

                                              
                                                          




                                            
                                              
                                                                                                            
                           
                   
                                 

                            
                                                                                                            
                          
         




                                                                                           
                          



                                                                                 
                                                                                                                     
                                              




                                                       
 









                                                                                                                              
                       

                 
 
                                            
                                         
                                              






                                                                    
                                                                                                           








                                                                           
                      
                                              
                                                                                                          


                                                  
                                                        
                                                                                        
                          
                                                                                                                   
                          
         
 
                                        
                                                                                
                          
         
        
                                                                      


                                    
                                                                                                          





                                              
                                                      
                          
         
                                                        
                                                                                        
                          
                                                                                              
                          
         








                                                                                                                  
                      



                                                                                  
                 
 
                                                                  



                                    
                                                                                
                                                                                                        
                      
                                
                      
                                   
 
                                        
                      
                                  
                                   
         

                                                                                          
 



                                                                            
         
                         
                                       
                                           
         
                                         
 
                                                                                                                                     

                                
                                                             
 

                 
                                            
                                              
                                                                                                        








                                                                                                     
                                              
                                                                                                         







                                    

                                                                                                                  
                          
         







                                                     
                                                                                      
                          
         

                                                                                 










                                                                                      

                 


                                                        
                                                                                           
                                              
                                                                                                            
 
                                 

                           
                            
                                                                                                      
         
                                                                                           
                          
 




                                                               
                                                                     


                                                                                                           
                                                                        
         




                                                                                                                    
                                           

                                                                   


                                            
                   
                                                                                           
                                              
                                                                                                           
 

                                       
                            


                                                                                            
 



                                                                            
 
                                


             
                                            
                                           
                                              
                                                                                                        


                                          











                                                                                                 


                                            
                                                    
                                              
                                                                                                                








                                                                                        




                                                                      


                 
                                            
                    
                                              
                                                                                                         


                                              


                                                                                                  
 




                                                                            
                                        
                                                                  
         


                                                     



                                            
                                              
                                                                                                         



















                                                                                                  
                                                                            
                                              
                                                                                                            
                            
                            



                                                  
                                                    
                                                                                                       








                                                                                                      
                                                               


                                                                            




                                                                                                                            



                                               
                                                       




                                                           
 



                                            
                                              
                                                                                                          





                                            
                     
                                              
                                                                                                           



















                                                                                              
                                              
                                                                                                        


                              

                                                                  
                                      
                                                                   
                                                                         









                                                                     
                                                                                                             










                                               
                                            
              
                                              
                                                                                                       
 
                          
                
                          
      


                                            
                                
                                              
                                                                                                          








                                                                                                                                                               
                                                           


































































                                                                                                                                                                        
                                                                                                                    

























                                                                                                                                            
                                             
                                                                     
 
                                                    
                         
                           
                                                            
                 
 
                                                                                                           
 
                           
                   
                                 
 
                            
 
                                                     
 





                                                                                           

                                                          



                                                                                     
      

                                                                     
 
                                                                          
                                              
 




                                                       
 


                                                          
                                                           

                                                                         
 

                                                                               
                       
 
                 


                                            
                                              
                                                                                                           




                             
                                                                                                                  
                          
         
                


                                                                         














                                                     
                                              
                                                                                                               
                            
 



                                                                         


                                                                           
 
                 


                                            
                                              
                                                                                                            

                            
 
                                                      
                          


                                                                                                              
                          
         
 
                                
                                                                                           
         
                                                                  
         
                                                   



                                            
                                              
                                                                                                              



                            
                                                                         
                          
         
 

                                                                                                                          
         
                                 
                                                

                                                      



                                            
                                              
                                                                                                            



                            
                                                                         
                          
         
 

                                                                                                                   
         
                               
                                           

                                               


                                            
                                  
                                              
                                                                                                          



                                
                                                        
                                                                                        


                                                                         
                          
         
 
                                                                                              
                          
         
 
                                                                             





                                            
                                              
                                                                                                          



                                   
                                                                         
                          
         














                                                                                    




                                                                             

                 
                                                                                                           
                              
                                   
                                 
                              

                            
                                                                         
                          
         







                                                                     
                                                       


                                                                                                  
                                              

                                                                                                  
                                              

                                                                                               
                                              

                                                                                               
                                              

                                                                                               
                                              

                                                                                                
                                              

                                                                                               
                                              

                                                                                               



                                              
                                                                                                             
 




















                                                                                                                                    
                                      
                          
 
                                                                  




                                                                                                       

                                            
                                              
                                                                                                           






                                                                                                                                           
                                                                                                                       




                                                                                 
                                                                                   


                                 
                                                                                                                



























                                                                                                                                                                                                                                                                
                                              
                                                                                                           



                                                             
                                                                                                                   




                                                                                 
                                                                                   


                                 
                                                                                                                



                                                      
                                                                                          

















                                                                                                                                              





























                                                                                                                     
                                                                                         




                                                                                  
                                                                                                               







                                                                                         
                                            
                 
                                              
                                                                                                        
 
                                                          
                                                                              
                         
 
                            
 


                                                                                                                    
 
                                                                               
 








                                                                         
         




                                                                         
                                                    



                                                                     
 
                                                                                                          

                              



                                                                         


                 
                                            
                                              







                                                                       
                               



                                                               
                                                   



                                                                     
                                                                                                           


                           



                                                                                                                      
                             
 





                                                                                
 
                                                                                                        
 








                                                                           


                                            
                                                                     
                                              
                                                                                                     

                            
 
                                               
                                                         
                                                        
                                                                                        
                          
                                                                                 


                                                                                           

                                                                                  





                                             
                                              
                                                                                                       



                            
                             

















                                                                   
                                              
                                                                                                                



                                             
                                                                              








                                                                         
                                              
                                                                                                           
 








                                                                     
                                                                             
                                                                     
                          
         
                                                                                         
                          
         
                                              



                                                         
 
                                            
                                                        
                                                      
                                              
                                                                                                          





                                     
                                       
                                                                                                          










                                                                         
                                                                                                           










                                                                          
                                                                                                            


















                                                                                
                                              
                                                                                                         









































                                                                                   
                                                                                                       


                                           



                                                  















                                                                                  






                                                                                                


                                                                                                                         







                                                                                                                   
                                   
 


                 
                                                                                                        










                                                                            
                                                                                                         




















                                                                                  
                                                                                                         












                                                        















                                                                                                       
                                                  




                                                 
                                                       




                                     
                                     
                                       
                                                                                                       



















                                                                                   
                                                                                                        








                                                                                                          
                                                                               


                                          
                                                                                                                  
                         
 
                                              
                         
                                                         


                                                                                            
                                                                                                          

                                 
 







                                                                       
 
                                                                                          
                                                                                                                          
                         
                                                                                                                                          




                                     
                                       
                                                                                                       




















                                                                                                       
                                                                                                   






                                                                                              
                                                            
                                                                                                                             
                                                                                                                                                               



                                       
                                                                                                                                      
                    
                                                                                                                                       





                                       
                                         
                                                                                                        
 












                                                                                       
                                         
                                                                                                          
                                    
                                                                                                                    

                          
                                                                         
                                                                                              
                                                                   
                                                                         

                 
                                            
                                              
                                                                                                            




                                                         
 
                                            




                                                                                                          
                
                                    
      


                                            



                                                                                                               
 

                                                                     
















                                                                                           
                                                                                 
         
 



















                                                                                                          
 























































































































































































































































































































                                                                                                                                                                                                                             


























































                                                                                                                                                                


































                                                                                                       
 



                                              































































































































































































































































































                                                                                                               




                                                                  
                                                              
                                                               
                                                          







                                                                
                                                                                                             
                                                                                                     
                                                                               




                                                                                      
                                                                               












                                                                                    
                                                                                           
 
                                                  
                          
                         
                    
        
                               
        
                                            
 
                               
                          
                                   
                             


                                                                                     
                                                                
                                                                                                                               
                             






                                                                             
         


                                                                                      
                                     







                                                                       
                                                                              
                                                                                             
                
                                                                        
                                      
                
                                                                                                           
                 
                                                                                 

                                                        
                

                                                                                               
                              
                                                                     
                                   
                                                                      
                 
                                                                                                     
                                                                                   

                                                          



                                                                                               
         
        















                                                                                                                    
                                                                                                                                                                                                   

















                                                                                                               
                                           
                    






                                              
                                                      












                                                                                   
                                                                                                                                     
                                 
 



                                                               








                                                                                                                                                                       








                                                                                  
                                                       
                                                 






                                                      






                                                                                      
                        


                                                                  
                         
 








                                                                                                           
                                                           





                                                                       

                                                          
 


                                                                                          
 
                                                                       
 






                                                                          
 
                                                           
 
                        


                                                                           
 
                 
 
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/mmo.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/core.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/utils.h"

#include "atcommand.h"
#include "battle.h"
#include "chat.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "log.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "homunculus.h"
#include "mercenary.h"
#include "party.h"
#include "guild.h"
#include "script.h"
#include "trade.h"
#include "unit.h"

#ifndef TXT_ONLY
#include "mail.h"
#endif

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

// extern variables
char atcommand_symbol = '@'; // first char of the commands
char charcommand_symbol = '#';
char* msg_table[MAX_MSG]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)

// local declarations
#define ACMD_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)

typedef struct AtCommandInfo
{
	const char* command;
	int level;
	int level2;
	AtCommandFunc func;
} AtCommandInfo;

static AtCommandInfo* get_atcommandinfo_byname(const char* name);
static AtCommandInfo* get_atcommandinfo_byfunc(const AtCommandFunc func);

int atcommand_commands(const int fd, struct map_session_data* sd, const char* command, const char* message);


/*=========================================
 * Generic variables
 *-----------------------------------------*/
char atcmd_output[200];
char atcmd_player_name[NAME_LENGTH];
char atcmd_temp[100];

// compare function for sorting high to lowest
int hightolow_compare (const void * a, const void * b)
{
	return ( *(int*)b - *(int*)a );
}

// compare function for sorting lowest to highest
int lowtohigh_compare (const void * a, const void * b)
{
	return ( *(int*)a - *(int*)b );
}

//-----------------------------------------------------------
// Return the message string of the specified number by [Yor]
//-----------------------------------------------------------
char* msg_txt(int msg_number)
{
	if (msg_number >= 0 && msg_number < MAX_MSG &&
	    msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0')
		return msg_table[msg_number];

	return "??";
}

//-----------------------------------------------------------
// Returns Players title (from msg_athena.conf) [Lupus]
//-----------------------------------------------------------
static char* player_title_txt(int level)
{
	const char* format;
	format = (level >= battle_config.title_lvl8) ? msg_txt(332)
	       : (level >= battle_config.title_lvl7) ? msg_txt(331)
	       : (level >= battle_config.title_lvl6) ? msg_txt(330)
	       : (level >= battle_config.title_lvl5) ? msg_txt(329)
	       : (level >= battle_config.title_lvl4) ? msg_txt(328)
	       : (level >= battle_config.title_lvl3) ? msg_txt(327)
	       : (level >= battle_config.title_lvl2) ? msg_txt(326)
	       : (level >= battle_config.title_lvl1) ? msg_txt(325)
	       : "";
	sprintf(atcmd_temp, format, level);
	return atcmd_temp;
}


/*==========================================
 * Read Message Data
 *------------------------------------------*/
int msg_config_read(const char* cfgName)
{
	int msg_number;
	char line[1024], w1[1024], w2[1024];
	FILE *fp;
	static int called = 1;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		ShowError("Messages file not found: %s\n", cfgName);
		return 1;
	}

	if ((--called) == 0)
		memset(msg_table, 0, sizeof(msg_table[0]) * MAX_MSG);

	while(fgets(line, sizeof(line), fp))
	{
		if (line[0] == '/' && line[1] == '/')
			continue;
		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
			continue;

		if (strcmpi(w1, "import") == 0)
			msg_config_read(w2);
		else
		{
			msg_number = atoi(w1);
			if (msg_number >= 0 && msg_number < MAX_MSG)
			{
				if (msg_table[msg_number] != NULL)
					aFree(msg_table[msg_number]);
				msg_table[msg_number] = (char *)aMalloc((strlen(w2) + 1)*sizeof (char));
				strcpy(msg_table[msg_number],w2);
			}
		}
	}

	fclose(fp);

	return 0;
}

/*==========================================
 * Cleanup Message Data
 *------------------------------------------*/
void do_final_msg(void)
{
	int i;
	for (i = 0; i < MAX_MSG; i++)
		aFree(msg_table[i]);
}


/*==========================================
 * @send (used for testing packet sends from the client)
 *------------------------------------------*/
int atcommand_send(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int len=0,off,end,type;
	long num;
	(void)command; // not used

	// read message type as hex number (without the 0x)
	if(!message || !*message ||
			!((sscanf(message, "len %x", &type)==1 && (len=1))
			|| sscanf(message, "%x", &type)==1) )
	{
		clif_displaymessage(fd, "Usage:");
		clif_displaymessage(fd, "	@send len <packet hex number>");
		clif_displaymessage(fd, "	@send <packet hex number> {<value>}*");
		clif_displaymessage(fd, "	Value: <type=B(default),W,L><number> or S<length>\"<string>\"");
		return -1;
	}

#define PARSE_ERROR(error,p) \
	{\
		clif_displaymessage(fd, (error));\
		sprintf(atcmd_output, ">%s", (p));\
		clif_displaymessage(fd, atcmd_output);\
	}
//define PARSE_ERROR

#define CHECK_EOS(p) \
	if(*(p) == 0){\
		clif_displaymessage(fd, "Unexpected end of string");\
		return -1;\
	}
//define CHECK_EOS

#define SKIP_VALUE(p) \
	{\
		while(*(p) && !ISSPACE(*(p))) ++(p); /* non-space */\
		while(*(p) && ISSPACE(*(p)))  ++(p); /* space */\
	}
//define SKIP_VALUE

#define GET_VALUE(p,num) \
	{\
		if(sscanf((p), "x%lx", &(num)) < 1 && sscanf((p), "%ld ", &(num)) < 1){\
			PARSE_ERROR("Invalid number in:",(p));\
			return -1;\
		}\
	}
//define GET_VALUE

	if (type > 0 && type < MAX_PACKET_DB) {

		if(len)
		{// show packet length
			sprintf(atcmd_output, "Packet 0x%x length: %d", type, packet_db[sd->packet_ver][type].len);
			clif_displaymessage(fd, atcmd_output);
			return 0;
		}

		len=packet_db[sd->packet_ver][type].len;
		off=2;
		if(len == 0)
		{// unknown packet - ERROR
			sprintf(atcmd_output, "Unknown packet: 0x%x", type);
			clif_displaymessage(fd, atcmd_output);
			return -1;
		} else if(len == -1)
		{// dynamic packet
			len=SHRT_MAX-4; // maximum length
			off=4;
		}
		WFIFOHEAD(fd, len);
		WFIFOW(fd,0)=TOW(type);

		// parse packet contents
		SKIP_VALUE(message);
		while(*message != 0 && off < len){
			if(ISDIGIT(*message) || *message == '-' || *message == '+')
			{// default (byte)
				GET_VALUE(message,num);
				WFIFOB(fd,off)=TOB(num);
				++off;
			} else if(TOUPPER(*message) == 'B')
			{// byte
				++message;
				GET_VALUE(message,num);
				WFIFOB(fd,off)=TOB(num);
				++off;
			} else if(TOUPPER(*message) == 'W')
			{// word (2 bytes)
				++message;
				GET_VALUE(message,num);
				WFIFOW(fd,off)=TOW(num);
				off+=2;
			} else if(TOUPPER(*message) == 'L')
			{// long word (4 bytes)
				++message;
				GET_VALUE(message,num);
				WFIFOL(fd,off)=TOL(num);
				off+=4;
			} else if(TOUPPER(*message) == 'S')
			{// string - escapes are valid
				// get string length - num <= 0 means not fixed length (default)
				++message;
				if(*message == '"'){
					num=0;
				} else {
					GET_VALUE(message,num);
					while(*message != '"')
					{// find start of string
						if(*message == 0 || ISSPACE(*message)){
							PARSE_ERROR("Not a string:",message);
							return -1;
						}
						++message;
					}
				}

				// parse string
				++message;
				CHECK_EOS(message);
				end=(num<=0? 0: min(off+((int)num),len));
				for(; *message != '"' && (off < end || end == 0); ++off){
					if(*message == '\\'){
						++message;
						CHECK_EOS(message);
						switch(*message){
							case 'a': num=0x07; break; // Bell
							case 'b': num=0x08; break; // Backspace
							case 't': num=0x09; break; // Horizontal tab
							case 'n': num=0x0A; break; // Line feed
							case 'v': num=0x0B; break; // Vertical tab
							case 'f': num=0x0C; break; // Form feed
							case 'r': num=0x0D; break; // Carriage return
							case 'e': num=0x1B; break; // Escape
							default:  num=*message; break;
							case 'x': // Hexadecimal
							{
								++message;
								CHECK_EOS(message);
								if(!ISXDIGIT(*message)){
									PARSE_ERROR("Not a hexadecimal digit:",message);
									return -1;
								}
								num=(ISDIGIT(*message)?*message-'0':TOLOWER(*message)-'a'+10);
								if(ISXDIGIT(*message)){
									++message;
									CHECK_EOS(message);
									num<<=8;
									num+=(ISDIGIT(*message)?*message-'0':TOLOWER(*message)-'a'+10);
								}
								WFIFOB(fd,off)=TOB(num);
								++message;
								CHECK_EOS(message);
								continue;
							}
							case '0':
							case '1':
							case '2':
							case '3':
							case '4':
							case '5':
							case '6':
							case '7': // Octal
							{
								num=*message-'0'; // 1st octal digit
								++message;
								CHECK_EOS(message);
								if(ISDIGIT(*message) && *message < '8'){
									num<<=3;
									num+=*message-'0'; // 2nd octal digit
									++message;
									CHECK_EOS(message);
									if(ISDIGIT(*message) && *message < '8'){
										num<<=3;
										num+=*message-'0'; // 3rd octal digit
										++message;
										CHECK_EOS(message);
									}
								}
								WFIFOB(fd,off)=TOB(num);
								continue;
							}
						}
					} else
						num=*message;
					WFIFOB(fd,off)=TOB(num);
					++message;
					CHECK_EOS(message);
				}//for
				while(*message != '"')
				{// ignore extra characters
					++message;
					CHECK_EOS(message);
				}

				// terminate the string
				if(off < end)
				{// fill the rest with 0's
					memset(WFIFOP(fd,off),0,end-off);
					off=end;
				}
			} else
			{// unknown
				PARSE_ERROR("Unknown type of value in:",message);
				return -1;
			}
			SKIP_VALUE(message);
		}

		if(packet_db[sd->packet_ver][type].len == -1)
		{// send dynamic packet
			WFIFOW(fd,2)=TOW(off);
			WFIFOSET(fd,off);
		} else
		{// send static packet
			if(off < len)
				memset(WFIFOP(fd,off),0,len-off);
			WFIFOSET(fd,len);
		}
	} else {
		clif_displaymessage(fd, msg_txt(259)); // Invalid packet
		return -1;
	}
	sprintf (atcmd_output, msg_txt(258), type, type); // Sent packet 0x%x (%d)
	clif_displaymessage(fd, atcmd_output);
	return 0;
#undef PARSE_ERROR
#undef CHECK_EOS
#undef SKIP_VALUE
#undef GET_VALUE
}

/*==========================================
 * @rura, @warp, @mapmove
 *------------------------------------------*/
int atcommand_mapmove(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char map_name[MAP_NAME_LENGTH_EXT];
	unsigned short mapindex;
	int x = 0, y = 0;
	int m = -1;

	nullpo_retr(-1, sd);

	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message ||
		(sscanf(message, "%15s %d %d", map_name, &x, &y) < 3 &&
		 sscanf(message, "%15[^,],%d,%d", map_name, &x, &y) < 1)) {
		 
			clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).");
			return -1;
	}

	mapindex = mapindex_name2id(map_name);
	if (mapindex)
		m = map_mapindex2mapid(mapindex);
	
	if (!mapindex) { // m < 0 means on different server! [Kevin]
		clif_displaymessage(fd, msg_txt(1)); // Map not found.
		return -1;
	}

	if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS))
  	{	//This is to prevent the pc_setpos call from printing an error.
		clif_displaymessage(fd, msg_txt(2));
		x = y = 0; //Invalid cell, use random spot.
	}
	if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(247));
		return -1;
	}
	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(248));
		return -1;
	}
	if (pc_setpos(sd, mapindex, x, y, 3) != 0) {
		clif_displaymessage(fd, msg_txt(1)); // Map not found.
		return -1;
	}

	clif_displaymessage(fd, msg_txt(0)); // Warped.
	return 0;
}

/*==========================================
 * Displays where a character is. Corrected version by Silent. [Skotlex]
 *------------------------------------------*/
int atcommand_where(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;

	nullpo_retr(-1, sd);
	memset(atcmd_player_name, '\0', sizeof atcmd_player_name);

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @where <char name>).");
		return -1;
	}

	pl_sd = map_nick2sd(atcmd_player_name);
	if( pl_sd == NULL
	||  strncmp(pl_sd->status.name,atcmd_player_name,NAME_LENGTH) != 0
	||  (battle_config.hide_GM_session && pc_isGM(sd) < pc_isGM(pl_sd) && !(battle_config.who_display_aid && pc_isGM(sd) >= battle_config.who_display_aid))
	) {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	snprintf(atcmd_output, sizeof atcmd_output, "%s %s %d %d", pl_sd->status.name, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_jumpto(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <player name/id>).");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}
	
	if (pl_sd == sd)
	{
		clif_displaymessage(fd, "But you are already where you are...");
		return -1;
	}
	
	if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))
	{
		clif_displaymessage(fd, msg_txt(247));	// You are not authorized to warp to this map.
		return -1;
	}
	
	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
	{
		clif_displaymessage(fd, msg_txt(248));	// You are not authorized to warp from your current map.
		return -1;
	}
	
	pc_setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3);
	sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s
 	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_jump(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int x = 0, y = 0;

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	sscanf(message, "%d %d", &x, &y);

	if (map[sd->bl.m].flag.noteleport && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(248));	// You are not authorized to warp from your current map.
		return -1;
	}

	if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
  	{	//This is to prevent the pc_setpos call from printing an error.
		clif_displaymessage(fd, msg_txt(2));
		x = y = 0; //Invalid cell, use random spot.
	}

	pc_setpos(sd, sd->mapindex, x, y, 3);
	sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d
	clif_displaymessage(fd, atcmd_output);
	return 0;
}

/*==========================================
 * @who3 = Player name, his location
 *------------------------------------------*/
int atcommand_who3(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char temp0[100];
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	int j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[NAME_LENGTH];

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = TOLOWER(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && pl_GM_level > GM_level ))
		{// you can look only lower or same level
			memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
			for (j = 0; player_name[j]; j++)
				player_name[j] = TOLOWER(player_name[j]);
			if (strstr(player_name, match_text) != NULL) { // search with no case sensitive

				if (battle_config.who_display_aid > 0 && pc_isGM(sd) >= battle_config.who_display_aid) {
					sprintf(atcmd_output, "(CID:%d/AID:%d) ", pl_sd->status.char_id, pl_sd->status.account_id);
				} else {
					atcmd_output[0]=0;
				}
				//Player name
				sprintf(temp0, msg_txt(333), pl_sd->status.name);
				strcat(atcmd_output,temp0);
				//Player title, if exists
				if (pl_GM_level > 0) {
					//sprintf(temp0, "(%s) ", player_title_txt(pl_GM_level) );
					sprintf(temp0, msg_txt(334), player_title_txt(pl_GM_level) );
					strcat(atcmd_output,temp0);
				}
				//Players Location: map x y
				sprintf(temp0, msg_txt(338), mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
				strcat(atcmd_output,temp0);

				clif_displaymessage(fd, atcmd_output);
				count++;
			}
		}
	}
	mapit_free(iter);

	if (count == 0)
		clif_displaymessage(fd, msg_txt(28)); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_txt(29)); // 1 player found.
	else {
		sprintf(atcmd_output, msg_txt(30), count); // %d players found.
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 * Player name, BLevel, Job, 
 *------------------------------------------*/
int atcommand_who2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char temp0[100];
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	int j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[NAME_LENGTH];

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = TOLOWER(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) ))
		{// you can look only lower or same level
			memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
			for (j = 0; player_name[j]; j++)
				player_name[j] = TOLOWER(player_name[j]);
			if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
				//Players Name
				//sprintf(atcmd_output, "Name: %s ", pl_sd->status.name);
				sprintf(atcmd_output, msg_txt(333), pl_sd->status.name);
				//Player title, if exists
				if (pl_GM_level > 0) {
					//sprintf(temp0, "(%s) ", player_title_txt(pl_GM_level) );
					sprintf(temp0, msg_txt(334), player_title_txt(pl_GM_level) );
					strcat(atcmd_output,temp0);
				}
				//Players Base Level / Job name
				//sprintf(temp0, "| L:%d/%d | Job: %s", pl_sd->status.base_level, pl_sd->status.job_level, job_name(pl_sd->status.class_) );
				sprintf(temp0, msg_txt(337), pl_sd->status.base_level, pl_sd->status.job_level, job_name(pl_sd->status.class_) );
				strcat(atcmd_output,temp0);

				clif_displaymessage(fd, atcmd_output);
				count++;
			}
		}
	}
	mapit_free(iter);
	
	if (count == 0)
		clif_displaymessage(fd, msg_txt(28)); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_txt(29)); // 1 player found.
	else {
		sprintf(atcmd_output, msg_txt(30), count); // %d players found.
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 * Player name, Playrs Party / Guild name
 *------------------------------------------*/
int atcommand_who(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char temp0[100];
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	int j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[NAME_LENGTH];
	struct guild *g;
	struct party_data *p;

	nullpo_retr(-1, sd);

	memset(temp0, '\0', sizeof(temp0));
	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = TOLOWER(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if(!( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && pl_GM_level > GM_level ))
		{// you can look only lower or same level
			memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
			for (j = 0; player_name[j]; j++)
				player_name[j] = TOLOWER(player_name[j]);
			if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
				g = guild_search(pl_sd->status.guild_id);
				p = party_search(pl_sd->status.party_id);
				//Players Name
				sprintf(atcmd_output, msg_txt(333), pl_sd->status.name);
				//Player title, if exists
				if (pl_GM_level > 0) {
					sprintf(temp0, msg_txt(334), player_title_txt(pl_GM_level) );
					strcat(atcmd_output,temp0);
				}
				//Players Party if exists
				if (p != NULL) {
					//sprintf(temp0," | Party: '%s'", p->name);
					sprintf(temp0, msg_txt(335), p->party.name);
					strcat(atcmd_output,temp0);
				}
				//Players Guild if exists
				if (g != NULL) {
					//sprintf(temp0," | Guild: '%s'", g->name);
					sprintf(temp0, msg_txt(336), g->name);
					strcat(atcmd_output,temp0);
				}
				clif_displaymessage(fd, atcmd_output);
				count++;
			}
		}
	}
	mapit_free(iter);

	if (count == 0)
		clif_displaymessage(fd, msg_txt(28)); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_txt(29)); // 1 player found.
	else {
		sprintf(atcmd_output, msg_txt(30), count); // %d players found.
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_whomap3(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	int count;
	int pl_GM_level, GM_level;
	int map_id;
	char map_name[MAP_NAME_LENGTH_EXT];

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%15s", map_name);
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if( pl_sd->bl.m != map_id )
			continue;
		if( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )
			continue;

		if (pl_GM_level > 0)
			sprintf(atcmd_output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
		else
			sprintf(atcmd_output, "Name: %s | Location: %s %d %d", pl_sd->status.name, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
		clif_displaymessage(fd, atcmd_output);
		count++;
	}
	mapit_free(iter);

	if (count == 0)
		sprintf(atcmd_output, msg_txt(54), map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(atcmd_output, msg_txt(55), map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(atcmd_output, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_whomap2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	int count;
	int pl_GM_level, GM_level;
	int map_id = 0;
	char map_name[MAP_NAME_LENGTH_EXT];

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%15s", map_name);
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if( pl_sd->bl.m != map_id )
			continue;
		if( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )
			continue;

		if (pl_GM_level > 0)
			sprintf(atcmd_output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
		else
			sprintf(atcmd_output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
		clif_displaymessage(fd, atcmd_output);
		count++;
	}
	mapit_free(iter);

	if (count == 0)
		sprintf(atcmd_output, msg_txt(54), map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(atcmd_output, msg_txt(55), map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(atcmd_output, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_whomap(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	int count;
	int pl_GM_level, GM_level;
	int map_id = 0;
	char map_name[MAP_NAME_LENGTH_EXT];
	struct guild *g;
	struct party_data *p;

	nullpo_retr(-1, sd);

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%15s", map_name);
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if( pl_sd->bl.m != map_id )
			continue;
		if( (battle_config.hide_GM_session || (pl_sd->sc.option & OPTION_INVISIBLE)) && (pl_GM_level > GM_level) )
			continue;

		g = guild_search(pl_sd->status.guild_id);
		if (g == NULL)
			sprintf(temp1, "None");
		else
			sprintf(temp1, "%s", g->name);
		p = party_search(pl_sd->status.party_id);
		if (p == NULL)
			sprintf(temp0, "None");
		else
			sprintf(temp0, "%s", p->party.name);
		if (pl_GM_level > 0)
			sprintf(atcmd_output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
		else
			sprintf(atcmd_output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
		clif_displaymessage(fd, atcmd_output);
		count++;
	}
	mapit_free(iter);

	if (count == 0)
		sprintf(atcmd_output, msg_txt(54), map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(atcmd_output, msg_txt(55), map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(atcmd_output, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_whogm(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
	int j, count;
	int pl_GM_level, GM_level;
	char match_text[200];
	char player_name[NAME_LENGTH];
	struct guild *g;
	struct party_data *p;

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%199[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = TOLOWER(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		pl_GM_level = pc_isGM(pl_sd);
		if (!pl_GM_level)
			continue;

		if (match_text[0])
		{
			memcpy(player_name, pl_sd->status.name, NAME_LENGTH);
			for (j = 0; player_name[j]; j++)
				player_name[j] = TOLOWER(player_name[j]);
		  	// search with no case sensitive
			if (strstr(player_name, match_text) == NULL)
				continue;
		}
		if (pl_GM_level > GM_level) {
			if (pl_sd->sc.option & OPTION_INVISIBLE)
				continue;
			sprintf(atcmd_output, "Name: %s (GM)", pl_sd->status.name);
			clif_displaymessage(fd, atcmd_output);
			count++;
			continue;
		}

		sprintf(atcmd_output, "Name: %s (GM:%d) | Location: %s %d %d",
			pl_sd->status.name, pl_GM_level,
			mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y);
		clif_displaymessage(fd, atcmd_output);

		sprintf(atcmd_output, "       BLvl: %d | Job: %s (Lvl: %d)",
			pl_sd->status.base_level,
			job_name(pl_sd->status.class_), pl_sd->status.job_level);
		clif_displaymessage(fd, atcmd_output);
		
		p = party_search(pl_sd->status.party_id);
		g = guild_search(pl_sd->status.guild_id);
	
		sprintf(atcmd_output,"       Party: '%s' | Guild: '%s'",
			p?p->party.name:"None", g?g->name:"None");

		clif_displaymessage(fd, atcmd_output);
		count++;
	}
	mapit_free(iter);

	if (count == 0)
		clif_displaymessage(fd, msg_txt(150)); // No GM found.
	else if (count == 1)
		clif_displaymessage(fd, msg_txt(151)); // 1 GM found.
	else {
		sprintf(atcmd_output, msg_txt(152), count); // %d GMs found.
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_save(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	pc_setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y);
	if (sd->status.pet_id > 0 && sd->pd)
		intif_save_petdata(sd->status.account_id, &sd->pd->pet);

	chrif_save(sd,0);
	
	clif_displaymessage(fd, msg_txt(6)); // Your save point has been changed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_load(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int m;

	nullpo_retr(-1, sd);

	m = map_mapindex2mapid(sd->status.save_point.map);
	if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(249));	// You are not authorized to warp to your save map.
		return -1;
	}
	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(248));	// You are not authorized to warp from your current map.
		return -1;
	}

	pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0);
	clif_displaymessage(fd, msg_txt(7)); // Warping to save point..

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_speed(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int speed;

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d", &speed) < 1) {
		sprintf(atcmd_output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
	status_calc_bl(&sd->bl, SCB_SPEED);
	clif_displaymessage(fd, msg_txt(8)); // Speed changed.
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_storage(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	
	if (sd->npc_id || sd->vender_id || sd->state.trading || sd->state.storage_flag)
		return -1;

	if (storage_storageopen(sd) == 1)
	{	//Already open.
		clif_displaymessage(fd, msg_txt(250));
		return -1;
	}
	
	clif_displaymessage(fd, "Storage opened.");
	
	return 0;
}


/*==========================================
 *
 *------------------------------------------*/
int atcommand_guildstorage(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (!sd->status.guild_id) {
		clif_displaymessage(fd, msg_txt(252));
		return -1;
	}

	if (sd->npc_id || sd->vender_id || sd->state.trading)
		return -1;

	if (sd->state.storage_flag == 1) {
		clif_displaymessage(fd, msg_txt(250));
		return -1;
	}

	if (sd->state.storage_flag == 2) {
		clif_displaymessage(fd, msg_txt(251));
		return -1;
	}

	storage_guild_storageopen(sd);
	clif_displaymessage(fd, "Guild storage opened.");
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_option(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int param1 = 0, param2 = 0, param3 = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d %d", &param1, &param2, &param3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) {
		clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
		return -1;
	}

	sd->sc.opt1 = param1;
	sd->sc.opt2 = param2;
	pc_setoption(sd, param3);
	
	clif_displaymessage(fd, msg_txt(9)); // Options changed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_hide(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->sc.option & OPTION_INVISIBLE) {
		sd->sc.option &= ~OPTION_INVISIBLE;
		if (sd->disguise)
			status_set_viewdata(&sd->bl, sd->disguise);
		else
			status_set_viewdata(&sd->bl, sd->status.class_);
		clif_displaymessage(fd, msg_txt(10)); // Invisible: Off
	} else {
		sd->sc.option |= OPTION_INVISIBLE;
		sd->vd.class_ = INVISIBLE_CLASS;
		clif_displaymessage(fd, msg_txt(11)); // Invisible: On
	}
	clif_changeoption(&sd->bl);

	return 0;
}

/*==========================================
 * Changes a character's class
 *------------------------------------------*/
int atcommand_jobchange(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	//FIXME: redundancy, potentially wrong code, should use job_name() or similar instead of hardcoding the table [ultramage]
	int job = 0, upper = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
	{
		int i, found = 0;
		const struct { char name[16]; int id; } jobs[] = {
			{ "novice",		0 },
			{ "swordsman",	1 },
			{ "mage",		2 },
			{ "archer",		3 },
			{ "acolyte",	4 },
			{ "merchant",	5 },
			{ "thief",		6 },
			{ "knight",		7 },
			{ "priest",		8 },
			{ "priestess",	8 },
			{ "wizard",		9 },
			{ "blacksmith",	10 },
			{ "hunter",		11 },
			{ "assassin",	12 },
			{ "crusader",	14 },
			{ "monk",		15 },
			{ "sage",		16 },
			{ "rogue",		17 },
			{ "alchemist",	18 },
			{ "bard",		19 },
			{ "dancer",		20 },
			{ "super novice",	23 },
			{ "supernovice",	23 },
			{ "gunslinger",	24 },
			{ "gunner",	24 },
			{ "ninja",	25 },
			{ "high novice",	4001 },
			{ "swordsman high",	4002 },
			{ "mage high",		4003 },
			{ "archer high",	4004 },
			{ "acolyte high",	4005 },
			{ "merchant high",	4006 },
			{ "thief high",		4007 },
			{ "lord knight",	4008 },
			{ "high priest",	4009 },
			{ "high priestess",	4009 },
			{ "high wizard",	4010 },
			{ "whitesmith",		4011 },
			{ "sniper",		4012 },
			{ "assassin cross",	4013 },
			{ "paladin",	4015 },
			{ "champion",	4016 },
			{ "professor",	4017 },
			{ "stalker",	4018 },
			{ "creator",	4019 },
			{ "clown",		4020 },
			{ "gypsy",		4021 },
			{ "baby novice",	4023 },
			{ "baby swordsman",	4024 },
			{ "baby mage",		4025 },
			{ "baby archer",	4026 },
			{ "baby acolyte",	4027 },
			{ "baby merchant",	4028 },
			{ "baby thief",		4029 },
			{ "baby knight",	4030 },
			{ "baby priest",	4031 },
			{ "baby priestess",	4031 },
			{ "baby wizard",	4032 },
			{ "baby blacksmith",4033 },
			{ "baby hunter",	4034 },
			{ "baby assassin",	4035 },
			{ "baby crusader",	4037 },
			{ "baby monk",		4038 },
			{ "baby sage",		4039 },
			{ "baby rogue",		4040 },
			{ "baby alchemist",	4041 },
			{ "baby bard",		4042 },
			{ "baby dancer",	4043 },
			{ "super baby",		4045 },
			{ "taekwon",		4046 },
			{ "taekwon boy",	4046 },
			{ "taekwon girl",	4046 },
			{ "star gladiator",	4047 },
			{ "soul linker",	4049 },
		};

		for (i=0; i < ARRAYLENGTH(jobs); i++) {
			if (strncmpi(message, jobs[i].name, 16) == 0) {
				job = jobs[i].id;
				upper = 0;
				found = 1;
				break;
			}
		}

		if (!found) {
			clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
			clif_displaymessage(fd, "   0 Novice            7 Knight           14 Crusader         21 Peco Crusader");
			clif_displaymessage(fd, "   1 Swordman          8 Priest           15 Monk             22 N/A");
			clif_displaymessage(fd, "   2 Mage              9 Wizard           16 Sage             23 Super Novice");
			clif_displaymessage(fd, "   3 Archer           10 Blacksmith       17 Rogue            24 Gunslinger");
			clif_displaymessage(fd, "   4 Acolyte          11 Hunter           18 Alchemist        25 Ninja");
			clif_displaymessage(fd, "   5 Merchant         12 Assassin         19 Bard             26 N/A");
			clif_displaymessage(fd, "   6 Thief            13 Peco Knight      20 Dancer");
			clif_displaymessage(fd, "4001 Novice High    4008 Lord Knight      4015 Paladin        4022 Peco Paladin");
			clif_displaymessage(fd, "4002 Swordman High  4009 High Priest      4016 Champion");
			clif_displaymessage(fd, "4003 Mage High      4010 High Wizard      4017 Professor");
			clif_displaymessage(fd, "4004 Archer High    4011 Whitesmith       4018 Stalker");
			clif_displaymessage(fd, "4005 Acolyte High   4012 Sniper           4019 Creator");
			clif_displaymessage(fd, "4006 Merchant High  4013 Assassin Cross   4020 Clown");
			clif_displaymessage(fd, "4007 Thief High     4014 Peco Lord Knight 4021 Gypsy");
			clif_displaymessage(fd, "4023 Baby Novice    4030 Baby Knight      4037 Baby Crusader  4044 Baby Peco Crusader");
			clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest      4038 Baby Monk      4045 Super Baby");
			clif_displaymessage(fd, "4025 Baby Mage      4032 Baby Wizard      4039 Baby Sage      4046 Taekwon Kid");
			clif_displaymessage(fd, "4026 Baby Archer    4033 Baby Blacksmith  4040 Baby Rogue     4047 Taekwon Master");
			clif_displaymessage(fd, "4027 Baby Acolyte   4034 Baby Hunter      4041 Baby Alchemist 4048 N/A");
			clif_displaymessage(fd, "4028 Baby Merchant  4035 Baby Assassin    4042 Baby Bard      4049 Soul Linker");
			clif_displaymessage(fd, "4029 Baby Thief     4036 Baby Peco-Knight 4043 Baby Dancer");
			clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
			return -1;
		}
	}

	if (job == 37 ||job == 45)
		return 0;

	if (pcdb_checkid(job))
	{
		if (pc_jobchange(sd, job, upper) == 0)
			clif_displaymessage(fd, msg_txt(12)); // Your job has been changed.
		else {
			clif_displaymessage(fd, msg_txt(155)); // You are unable to change your job.
			return -1;
		}
	} else {
		clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job name/ID>).");
		clif_displaymessage(fd, "   0 Novice            7 Knight           14 Crusader         21 Peco Crusader");
		clif_displaymessage(fd, "   1 Swordman          8 Priest           15 Monk             22 N/A");
		clif_displaymessage(fd, "   2 Mage              9 Wizard           16 Sage             23 Super Novice");
		clif_displaymessage(fd, "   3 Archer           10 Blacksmith       17 Rogue            24 Gunslinger");
		clif_displaymessage(fd, "   4 Acolyte          11 Hunter           18 Alchemist        25 Ninja");
		clif_displaymessage(fd, "   5 Merchant         12 Assassin         19 Bard             26 N/A");
		clif_displaymessage(fd, "   6 Thief            13 Peco Knight      20 Dancer");
		clif_displaymessage(fd, "4001 Novice High    4008 Lord Knight      4015 Paladin        4022 Peco Paladin");
		clif_displaymessage(fd, "4002 Swordman High  4009 High Priest      4016 Champion");
		clif_displaymessage(fd, "4003 Mage High      4010 High Wizard      4017 Professor");
		clif_displaymessage(fd, "4004 Archer High    4011 Whitesmith       4018 Stalker");
		clif_displaymessage(fd, "4005 Acolyte High   4012 Sniper           4019 Creator");
		clif_displaymessage(fd, "4006 Merchant High  4013 Assassin Cross   4020 Clown");
		clif_displaymessage(fd, "4007 Thief High     4014 Peco Lord Knight 4021 Gypsy");
		clif_displaymessage(fd, "4023 Baby Novice    4030 Baby Knight      4037 Baby Crusader  4044 Baby Peco Crusader");
		clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest      4038 Baby Monk      4045 Super Baby");
		clif_displaymessage(fd, "4025 Baby Mage      4032 Baby Wizard      4039 Baby Sage      4046 Taekwon Kid");
		clif_displaymessage(fd, "4026 Baby Archer    4033 Baby Blacksmith  4040 Baby Rogue     4047 Taekwon Master");
		clif_displaymessage(fd, "4027 Baby Acolyte   4034 Baby Hunter      4041 Baby Alchemist 4048 N/A");
		clif_displaymessage(fd, "4028 Baby Merchant  4035 Baby Assassin    4042 Baby Bard      4049 Soul Linker");
		clif_displaymessage(fd, "4029 Baby Thief     4036 Baby Peco-Knight 4043 Baby Dancer");
		clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_die(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	clif_specialeffect(&sd->bl,450,SELF);
	status_kill(&sd->bl);
	clif_displaymessage(fd, msg_txt(13)); // A pity! You've died.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_kill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @kill <player name/id>).");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}
	
	if (pc_isGM(sd) < pc_isGM(pl_sd))
	{ // you can kill only lower or same level
		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}
	
	status_kill(&pl_sd->bl);
	clif_displaymessage(pl_sd->fd, msg_txt(13)); // A pity! You've died.
	if (fd != pl_sd->fd)
		clif_displaymessage(fd, msg_txt(14)); // Character killed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_alive(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (!status_revive(&sd->bl, 100, 100))
	{
		clif_displaymessage(fd, "You're not dead.");
		return -1;
	}
	clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
	clif_displaymessage(fd, msg_txt(16)); // You've been revived! It's a miracle!
	return 0;
}

/*==========================================
 * +kamic [LuzZza]
 *------------------------------------------*/
int atcommand_kami(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	unsigned long color=0;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if(*(command + 5) != 'c' && *(command + 5) != 'C') {

		if (!message || !*message) {
			clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>).");
			return -1;
		}

		sscanf(message, "%199[^\n]", atcmd_output);
		intif_GMmessage(atcmd_output, strlen(atcmd_output) + 1, (*(command + 5) == 'b' || *(command + 5) == 'B') ? 0x10 : 0);
	
	} else {
	
		if(!message || !*message || (sscanf(message, "%lx %199[^\n]", &color, atcmd_output) < 2)) {
			clif_displaymessage(fd, "Please, enter color and message (usage: @kamic <color> <message>).");
			return -1;
		}
	
		if(color > 0xFFFFFF) {
			clif_displaymessage(fd, "Invalid color.");
			return -1;
		}
	
		intif_announce(atcmd_output, strlen(atcmd_output) + 1, color, 0);
	}
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_heal(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hp = 0, sp = 0; // [Valaris] thanks to fov
	nullpo_retr(-1, sd);

	sscanf(message, "%d %d", &hp, &sp);

	// some overflow checks
	if( hp == INT_MIN ) hp++;
	if( sp == INT_MIN ) sp++;

	if ( hp == 0 && sp == 0 ) {
		if (!status_percent_heal(&sd->bl, 100, 100))
			clif_displaymessage(fd, msg_txt(157)); // HP and SP have already been recovered.
		else
			clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered.
		return 0;
	}

	if ( hp > 0 && sp >= 0 ) {
		if(!status_heal(&sd->bl, hp, sp, 0))
			clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value.
		else
			clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered.
		return 0;
	}

	if ( hp < 0 && sp <= 0 ) {
		status_damage(NULL, &sd->bl, -hp, -sp, 0, 0);
		clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
		clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified.
		return 0;
	}

	//Opposing signs.
	if ( hp ) {
		if (hp > 0)
			status_heal(&sd->bl, hp, 0, 0);
		else {
			status_damage(NULL, &sd->bl, -hp, 0, 0, 0);
			clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
		}
	}

	if ( sp ) {
		if (sp > 0)
			status_heal(&sd->bl, 0, sp, 0);
		else
			status_damage(NULL, &sd->bl, 0, -sp, 0, 0);
	}

	clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified.
	return 0;
}

/*==========================================
 * @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg)
 *------------------------------------------*/
int atcommand_item(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char item_name[100];
	int number = 0, item_id, flag;
	struct item item_tmp;
	struct item_data *item_data;
	int get_count, i;
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || (
		sscanf(message, "\"%99[^\"]\" %d", item_name, &number) < 1 &&
		sscanf(message, "%99s %d", item_name, &number) < 1
	)) {
		clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	if ((item_data = itemdb_searchname(item_name)) == NULL &&
	    (item_data = itemdb_exists(atoi(item_name))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
		return -1;
	}

	item_id = item_data->nameid;
	get_count = number;
	//Check if it's stackable.
	if (!itemdb_isstackable2(item_data))
		get_count = 1;

	for (i = 0; i < number; i += get_count) {
		// if not pet egg
		if (!pet_create_egg(sd, item_id)) {
			memset(&item_tmp, 0, sizeof(item_tmp));
			item_tmp.nameid = item_id;
			item_tmp.identify = 1;

			if ((flag = pc_additem(sd, &item_tmp, get_count)))
				clif_additem(sd, 0, 0, flag);
		}
	}

	//Logs (A)dmins items [Lupus]
	if(log_config.enable_logs&0x400)
		log_pick_pc(sd, "A", item_id, number, NULL);

	clif_displaymessage(fd, msg_txt(18)); // Item created.
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_item2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct item item_tmp;
	struct item_data *item_data;
	char item_name[100];
	int item_id, number = 0;
	int identify = 0, refine = 0, attr = 0;
	int c1 = 0, c2 = 0, c3 = 0, c4 = 0;
	int flag;
	int loop, get_count, i;
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || (
		sscanf(message, "\"%99[^\"]\" %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9 &&
		sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9
	)) {
		clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>");
		clif_displaymessage(fd, "  <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id > 500) {
		loop = 1;
		get_count = number;
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			loop = number;
			get_count = 1;
			if (item_data->type == 7) {
				identify = 1;
				refine = 0;
			}
			if (item_data->type == 8)
				refine = 0;
			if (refine > 10)
				refine = 10;
		} else {
			identify = 1;
			refine = attr = 0;
		}
		for (i = 0; i < loop; i++) {
			memset(&item_tmp, 0, sizeof(item_tmp));
			item_tmp.nameid = item_id;
			item_tmp.identify = identify;
			item_tmp.refine = refine;
			item_tmp.attribute = attr;
			item_tmp.card[0] = c1;
			item_tmp.card[1] = c2;
			item_tmp.card[2] = c3;
			item_tmp.card[3] = c4;
			if ((flag = pc_additem(sd, &item_tmp, get_count)))
				clif_additem(sd, 0, 0, flag);
		}

		//Logs (A)dmins items [Lupus]
		if(log_config.enable_logs&0x400)
			log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);

		clif_displaymessage(fd, msg_txt(18)); // Item created.
	} else {
		clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_itemreset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);

	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) {

			//Logs (A)dmins items [Lupus]
			if(log_config.enable_logs&0x400)
				log_pick_pc(sd, "A", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);

			pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
		}
	}
	clif_displaymessage(fd, msg_txt(20)); // All of your items have been removed.

	return 0;
}

/*==========================================
 * Atcommand @lvlup
 *------------------------------------------*/
int atcommand_baselevelup(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int level=0, i=0, status_point=0;
	nullpo_retr(-1, sd);
	level = atoi(message);

	if (!message || !*message || !level) {
		clif_displaymessage(fd, "Please, enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).");
		return -1;
	}

	if (level > 0) {
		if (sd->status.base_level == pc_maxbaselv(sd)) { // check for max level by Valaris
			clif_displaymessage(fd, msg_txt(47)); // Base level can't go any higher.
			return -1;
		} // End Addition
		if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow
			level = pc_maxbaselv(sd) - sd->status.base_level;
		for (i = 1; i <= level; i++)
			status_point += (sd->status.base_level + i + 14) / 5;

		sd->status.status_point += status_point;
		sd->status.base_level += (unsigned int)level;
		status_percent_heal(&sd->bl, 100, 100);
		clif_misceffect(&sd->bl, 0);
		clif_displaymessage(fd, msg_txt(21)); // Base level raised.
	} else {
		if (sd->status.base_level == 1) {
			clif_displaymessage(fd, msg_txt(158)); // Base level can't go any lower.
			return -1;
		}
		level*=-1;
		if ((unsigned int)level >= sd->status.base_level)
			level = sd->status.base_level-1;
		for (i = 0; i > -level; i--)
			status_point += (sd->status.base_level + i + 14) / 5;
		if (sd->status.status_point < status_point)
			pc_resetstate(sd);
		if (sd->status.status_point < status_point)
			sd->status.status_point = 0;
		else
			sd->status.status_point -= status_point;
		sd->status.base_level -= (unsigned int)level;
		clif_displaymessage(fd, msg_txt(22)); // Base level lowered.
	}
	clif_updatestatus(sd, SP_STATUSPOINT);
	clif_updatestatus(sd, SP_BASELEVEL);
	clif_updatestatus(sd, SP_NEXTBASEEXP);
	status_calc_pc(sd, 0);
	if(sd->status.party_id)
		party_send_levelup(sd);
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_joblevelup(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int level=0;
	nullpo_retr(-1, sd);
	
	level = atoi(message);

	if (!message || !*message || !level) {
		clif_displaymessage(fd, "Please, enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).");
		return -1;
	}
	if (level > 0) {
		if (sd->status.job_level == pc_maxjoblv(sd)) {
			clif_displaymessage(fd, msg_txt(23)); // Job level can't go any higher.
			return -1;
		}
		if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow
			level = pc_maxjoblv(sd) - sd->status.job_level;
		sd->status.job_level += (unsigned int)level;
		clif_updatestatus(sd, SP_JOBLEVEL);
		clif_updatestatus(sd, SP_NEXTJOBEXP);
		sd->status.skill_point += level;
		clif_updatestatus(sd, SP_SKILLPOINT);
		status_calc_pc(sd, 0);
		clif_misceffect(&sd->bl, 1);
		clif_displaymessage(fd, msg_txt(24)); // Job level raised.
	} else {
		if (sd->status.job_level == 1) {
			clif_displaymessage(fd, msg_txt(159)); // Job level can't go any lower.
			return -1;
		}
		level *=-1;
		if ((unsigned int)level >= sd->status.job_level) // fix negativ overflow
			level = sd->status.job_level-1;
		sd->status.job_level -= (unsigned int)level;
		clif_updatestatus(sd, SP_JOBLEVEL);
		clif_updatestatus(sd, SP_NEXTJOBEXP);
		if (sd->status.skill_point < level)
			pc_resetskill(sd,0);	//Reset skills since we need to substract more points.
		if (sd->status.skill_point < level)
			sd->status.skill_point = 0;
		else
			sd->status.skill_point -= level;
		clif_updatestatus(sd, SP_SKILLPOINT);
		status_calc_pc(sd, 0);
		clif_displaymessage(fd, msg_txt(25)); // Job level lowered.
	}

	return 0;
}

/*==========================================
 * @help
 *------------------------------------------*/
int atcommand_help(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char buf[2048], w1[2048], w2[2048];
	int i, gm_level;
	FILE* fp;
	nullpo_retr(-1, sd);

	memset(buf, '\0', sizeof(buf));

	if ((fp = fopen(help_txt, "r")) != NULL) {
		clif_displaymessage(fd, msg_txt(26)); // Help commands:
		gm_level = pc_isGM(sd);
		while(fgets(buf, sizeof(buf), fp) != NULL) {
			if (buf[0] == '/' && buf[1] == '/')
				continue;
			for (i = 0; buf[i] != '\0'; i++) {
				if (buf[i] == '\r' || buf[i] == '\n') {
					buf[i] = '\0';
					break;
				}
			}
			if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
				clif_displaymessage(fd, buf);
			else if (gm_level >= atoi(w1))
				clif_displaymessage(fd, w2);
		}
		fclose(fp);
	} else {
		clif_displaymessage(fd, msg_txt(27)); // File help.txt not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @help2 - Char commands [Kayla]
 *------------------------------------------*/
int atcommand_help2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char buf[2048], w1[2048], w2[2048];
	int i, gm_level;
	FILE* fp;
	nullpo_retr(-1, sd);

	memset(buf, '\0', sizeof(buf));

	if ((fp = fopen(help2_txt, "r")) != NULL) {
		clif_displaymessage(fd, msg_txt(26)); // Help commands:
		gm_level = pc_isGM(sd);
		while(fgets(buf, sizeof(buf), fp) != NULL) {
			if (buf[0] == '/' && buf[1] == '/')
				continue;
			for (i = 0; buf[i] != '\0'; i++) {
				if (buf[i] == '\r' || buf[i] == '\n') {
					buf[i] = '\0';
					break;
				}
			}
			if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
				clif_displaymessage(fd, buf);
			else if (gm_level >= atoi(w1))
				clif_displaymessage(fd, w2);
		}
		fclose(fp);
	} else {
		clif_displaymessage(fd, msg_txt(27)); // File help.txt not found.
		return -1;
	}

	return 0;
}


// helper function, used in foreach calls to stop auto-attack timers
// parameter: '0' - everyone, 'id' - only those attacking someone with that id
static int atcommand_stopattack(struct block_list *bl,va_list ap)
{
	struct unit_data *ud = unit_bl2ud(bl);
	int id = va_arg(ap, int);
	if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target))
	{
		unit_stop_attack(bl);
		return 1;
	}
	return 0;
}
/*==========================================
 *
 *------------------------------------------*/
static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
{
	TBL_PC* sd = (TBL_PC*)bl;
	clif_pvpset(sd, 0, 0, 2);
	if (sd->pvp_timer != -1) {
		delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
		sd->pvp_timer = INVALID_TIMER;
	}
	return 0;
}

int atcommand_pvpoff(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (!map[sd->bl.m].flag.pvp) {
		clif_displaymessage(fd, msg_txt(160)); // PvP is already Off.
		return -1;
	}

	map[sd->bl.m].flag.pvp = 0;

	if (!battle_config.pk_mode)
		clif_send0199(sd->bl.m, 0);
	map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC);
	map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
	clif_displaymessage(fd, msg_txt(31)); // PvP: Off.
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
static int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
{
	TBL_PC* sd = (TBL_PC*)bl;
	if (sd->pvp_timer == -1) {
		sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
		sd->pvp_rank = 0;
		sd->pvp_lastusers = 0;
		sd->pvp_point = 5;
		sd->pvp_won = 0;
		sd->pvp_lost = 0;
	}
	return 0;
}

int atcommand_pvpon(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (map[sd->bl.m].flag.pvp) {
		clif_displaymessage(fd, msg_txt(161)); // PvP is already On.
		return -1;
	}

	map[sd->bl.m].flag.pvp = 1;

	if (!battle_config.pk_mode)
	{// display pvp circle and rank
		clif_send0199(sd->bl.m, 1);
		map_foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC);
	}

	clif_displaymessage(fd, msg_txt(32)); // PvP: On.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_gvgoff(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (!map[sd->bl.m].flag.gvg) {
		clif_displaymessage(fd, msg_txt(162)); // GvG is already Off.
		return -1;
	}
		
	map[sd->bl.m].flag.gvg = 0;
	clif_send0199(sd->bl.m, 0);
	map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
	clif_displaymessage(fd, msg_txt(33)); // GvG: Off.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_gvgon(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (map[sd->bl.m].flag.gvg) {
		clif_displaymessage(fd, msg_txt(163)); // GvG is already On.
		return -1;
	}
	
	map[sd->bl.m].flag.gvg = 1;
	clif_send0199(sd->bl.m, 3);
	clif_displaymessage(fd, msg_txt(34)); // GvG: On.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_model(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) {
		sprintf(atcmd_output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
		        MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
		hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
		cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
			pc_changelook(sd, LOOK_HAIR, hair_style);
			pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
			pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
			clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
	} else {
		clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @dye && @ccolor
 *------------------------------------------*/
int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int cloth_color = 0;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) {
		sprintf(atcmd_output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
		pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
		clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
	} else {
		clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @hairstyle && @hstyle
 *------------------------------------------*/
int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_style = 0;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) {
		sprintf(atcmd_output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
			pc_changelook(sd, LOOK_HAIR, hair_style);
			clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
	} else {
		clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @haircolor && @hcolor
 *------------------------------------------*/
int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_color = 0;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) {
		sprintf(atcmd_output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
			pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
			clif_displaymessage(fd, msg_txt(36)); // Appearence changed.
	} else {
		clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @go [city_number or city_name] - Updated by Harbin
 *------------------------------------------*/
int atcommand_go(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i;
	int town;
	char map_name[MAP_NAME_LENGTH];
	int m;
 
	const struct {
		char map[MAP_NAME_LENGTH];
		int x, y;
	} data[] = {
		{ MAP_PRONTERA,    156, 191 }, //  0=Prontera
		{ MAP_MORROC,      156,  93 }, //  1=Morroc
		{ MAP_GEFFEN,      119,  59 }, //  2=Geffen
		{ MAP_PAYON,       162, 233 }, //  3=Payon
		{ MAP_ALBERTA,     192, 147 }, //  4=Alberta
		{ MAP_IZLUDE,      128, 114 }, //  5=Izlude
		{ MAP_ALDEBARAN,   140, 131 }, //  6=Al de Baran
		{ MAP_LUTIE,       147, 134 }, //  7=Lutie
		{ MAP_COMODO,      209, 143 }, //  8=Comodo
		{ MAP_YUNO,        157,  51 }, //  9=Yuno
		{ MAP_AMATSU,      198,  84 }, // 10=Amatsu
		{ MAP_GONRYUN,     160, 120 }, // 11=Gonryun
		{ MAP_UMBALA,       89, 157 }, // 12=Umbala
		{ MAP_NIFLHEIM,     21, 153 }, // 13=Niflheim
		{ MAP_LOUYANG,     217,  40 }, // 14=Louyang
		{ MAP_NOVICE,       53, 111 }, // 15=Training Grounds
		{ MAP_JAIL,         23,  61 }, // 16=Prison
		{ MAP_JAWAII,      249, 127 }, // 17=Jawaii
		{ MAP_AYOTHAYA,    151, 117 }, // 18=Ayothaya
		{ MAP_EINBROCH,     64, 200 }, // 19=Einbroch
		{ MAP_LIGHTHALZEN, 158,  92 }, // 20=Lighthalzen
		{ MAP_EINBECH,      70,  95 }, // 21=Einbech
		{ MAP_HUGEL,        96, 145 }, // 22=Hugel
		{ MAP_RACHEL,      130, 110 }, // 23=Rachel
		{ MAP_VEINS,       216, 123 }, // 24=Veins
		{ MAP_MOSCOVIA,    223, 184 }, // 25=Moscovia
	};
 
	nullpo_retr(-1, sd);
 
	if( map[sd->bl.m].flag.nogo && battle_config.any_warp_GM_min_level > pc_isGM(sd) ) {
		clif_displaymessage(sd->fd,"You can not use @go on this map.");
		return 0;
	}
 
	memset(map_name, '\0', sizeof(map_name));
	memset(atcmd_output, '\0', sizeof(atcmd_output));
 
	// get the number
	town = atoi(message);
 
	// if no value, display all value
	if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) {
		clif_displaymessage(fd, msg_txt(38)); // Invalid location number, or name.
		clif_displaymessage(fd, msg_txt(82)); // Please provide a name or number from the list provided:
		clif_displaymessage(fd, " 0=Prontera         1=Morroc       2=Geffen");
		clif_displaymessage(fd, " 3=Payon            4=Alberta      5=Izlude");
		clif_displaymessage(fd, " 6=Al De Baran      7=Lutie        8=Comodo");
		clif_displaymessage(fd, " 9=Yuno             10=Amatsu      11=Gonryun");
		clif_displaymessage(fd, " 12=Umbala          13=Niflheim    14=Louyang");
		clif_displaymessage(fd, " 15=Novice Grounds  16=Prison      17=Jawaii");
		clif_displaymessage(fd, " 18=Ayothaya        19=Einbroch    20=Lighthalzen");
		clif_displaymessage(fd, " 21=Einbech         22=Hugel       23=Rachel");
		clif_displaymessage(fd, " 24=Veins           25=Moscovia");
		return -1;
	}

	// get possible name of the city
	map_name[MAP_NAME_LENGTH-1] = '\0';
	for (i = 0; map_name[i]; i++)
		map_name[i] = TOLOWER(map_name[i]);
	// try to identify the map name
	if (strncmp(map_name, "prontera", 3) == 0) {
		town = 0;
	} else if (strncmp(map_name, "morocc", 3) == 0) {
		town = 1;
	} else if (strncmp(map_name, "geffen", 3) == 0) {
		town = 2;
	} else if (strncmp(map_name, "payon", 3) == 0 ||
	           strncmp(map_name, "paion", 3) == 0) {
		town = 3;
	} else if (strncmp(map_name, "alberta", 3) == 0) {
		town = 4;
	} else if (strncmp(map_name, "izlude", 3) == 0 ||
	           strncmp(map_name, "islude", 3) == 0) {
		town = 5;
	} else if (strncmp(map_name, "aldebaran", 3) == 0 ||
	           strcmp(map_name,  "al") == 0) {
		town = 6;
	} else if (strncmp(map_name, "lutie", 3) == 0 ||
	           strcmp(map_name,  "christmas") == 0 ||
	           strncmp(map_name, "xmas", 3) == 0 ||
	           strncmp(map_name, "x-mas", 3) == 0) {
		town = 7;
	} else if (strncmp(map_name, "comodo", 3) == 0) {
		town = 8;
	} else if (strncmp(map_name, "yuno", 3) == 0) {
		town = 9;
	} else if (strncmp(map_name, "amatsu", 3) == 0) {
		town = 10;
	} else if (strncmp(map_name, "gonryun", 3) == 0) {
		town = 11;
	} else if (strncmp(map_name, "umbala", 3) == 0) {
		town = 12;
	} else if (strncmp(map_name, "niflheim", 3) == 0) {
		town = 13;
	} else if (strncmp(map_name, "louyang", 3) == 0) {
		town = 14;
	} else if (strncmp(map_name, "new_1-1", 3) == 0 ||
	           strncmp(map_name, "startpoint", 3) == 0 ||
	           strncmp(map_name, "begining", 3) == 0) {
		town = 15;
	} else if (strncmp(map_name, "sec_pri", 3) == 0 ||
	           strncmp(map_name, "prison", 3) == 0 ||
	           strncmp(map_name, "jails", 3) == 0) {
		town = 16;
	} else if (strncmp(map_name, "jawaii", 3) == 0 ||
	           strncmp(map_name, "jawai", 3) == 0) {
		town = 17;
	} else if (strncmp(map_name, "ayothaya", 3) == 0 ||
	           strncmp(map_name, "ayotaya", 3) == 0) {
		town = 18;
	} else if (strncmp(map_name, "einbroch", 5) == 0 ||
	           strncmp(map_name, "ainbroch", 5) == 0) {
		town = 19;
	} else if (strncmp(map_name, "lighthalzen", 3) == 0) {
		town = 20;
	} else if (strncmp(map_name, "einbech", 3) == 0) {
		town = 21;
	} else if (strncmp(map_name, "hugel", 3) == 0) {
		town = 22;
	} else if (strncmp(map_name, "rachel", 3) == 0) {
		town = 23;
	} else if (strncmp(map_name, "veins", 3) == 0) {
		town = 24;
	} else if (strncmp(map_name, "moscovia", 3) == 0) {
		town = 25;
	}

	if (town >= 0 && town < ARRAYLENGTH(data))
	{
		m = map_mapname2mapid(data[town].map);
		if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_txt(247));
			return -1;
		}
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_txt(248));
			return -1;
		}
		if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, 3) == 0) {
			clif_displaymessage(fd, msg_txt(0)); // Warped.
		} else {
			clif_displaymessage(fd, msg_txt(1)); // Map not found.
			return -1;
		}
	} else { // if you arrive here, you have an error in town variable when reading of names
		clif_displaymessage(fd, msg_txt(38)); // Invalid location number or name.
		return -1;
	}
 
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_monster(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[NAME_LENGTH];
	char monster[NAME_LENGTH];
	int mob_id;
	int number = 0;
	int count;
	int i, k, range;
	short mx, my;
	nullpo_retr(-1, sd);

	memset(name, '\0', sizeof(name));
	memset(monster, '\0', sizeof(monster));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message) {
			clif_displaymessage(fd, msg_txt(80)); // Give the display name or monster name/id please.
			return -1;
	}
	if (sscanf(message, "\"%23[^\"]\" %23s %d", name, monster, &number) > 1 ||
		sscanf(message, "%23s \"%23[^\"]\" %d", monster, name, &number) > 1) {
		//All data can be left as it is.
	} else if ((count=sscanf(message, "%23s %d %23s", monster, &number, name)) > 1) {
		//Here, it is possible name was not given and we are using monster for it.
		if (count < 3) //Blank mob's name.
			name[0] = '\0';
	} else if (sscanf(message, "%23s %23s %d", name, monster, &number) > 1) {
		//All data can be left as it is.
	} else if (sscanf(message, "%23s", monster) > 0) {
		//As before, name may be already filled.
		name[0] = '\0';
	} else {
		clif_displaymessage(fd, msg_txt(80)); // Give a display name and monster name/id please.
		return -1;
	}

	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = mobdb_checkid(atoi(monster));

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
		return -1;
	}

	if (mob_id == MOBID_EMPERIUM) {
		clif_displaymessage(fd, msg_txt(83)); // Monster 'Emperium' cannot be spawned.
		return -1;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	if (battle_config.etc_log)
		ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y);

	count = 0;
	range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
	for (i = 0; i < number; i++) {
		map_search_freecell(&sd->bl, 0, &mx,  &my, range, range, 0);
		k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, "");
		count += (k != 0) ? 1 : 0;
	}

	if (count != 0)
		if (number == count)
			clif_displaymessage(fd, msg_txt(39)); // All monster summoned!
		else {
			sprintf(atcmd_output, msg_txt(240), count); // %d monster(s) summoned!
			clif_displaymessage(fd, atcmd_output);
		}
	else {
		clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
		return -1;
	}

	return 0;
}

// small monster spawning [Valaris]
int atcommand_monstersmall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[NAME_LENGTH] = "";
	char monster[NAME_LENGTH] = "";
	int mob_id = 0;
	int number = 0;
	int x = 0;
	int y = 0;
	int count;
	int i;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return -1;
	}

	if (sscanf(message, "\"%23[^\"]\" %23s %d %d %d", name, monster, &number, &x, &y) < 2 &&
	    sscanf(message, "%23s \"%23[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
	    sscanf(message, "%23s %d %23s %d %d", monster, &number, name, &x, &y) < 1) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return -1;
	}

	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(monster);

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_txt(40));
		return -1;
	}

	if (mob_id == MOBID_EMPERIUM) {
		clif_displaymessage(fd, msg_txt(83));	// Cannot spawn emperium
		return -1;
	}

	if (mobdb_checkid(mob_id) == 0) {
		clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
		return -1;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	count = 0;
	for (i = 0; i < number; i++) {
		int mx, my;
		if (x <= 0)
			mx = sd->bl.x + (rand() % 11 - 5);
		else
			mx = x;
		if (y <= 0)
			my = sd->bl.y + (rand() % 11 - 5);
		else
			my = y;
		count += (mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, "2") != 0) ? 1 : 0;
	}

	if (count != 0)
		clif_displaymessage(fd, msg_txt(39)); // Monster Summoned!!
	else
		clif_displaymessage(fd, msg_txt(40)); // Invalid Monster ID.

	return 0;
}
// big monster spawning [Valaris]
int atcommand_monsterbig(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[NAME_LENGTH] = "";
	char monster[NAME_LENGTH] = "";
	int mob_id = 0;
	int number = 0;
	int x = 0;
	int y = 0;
	int count;
	int i;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return -1;
	}

	if (sscanf(message, "\"%23[^\"]\" %23s %d %d %d", name, monster, &number, &x, &y) < 2 &&
	    sscanf(message, "%23s \"%23[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
	    sscanf(message, "%23s %d %23s %d %d", monster, &number, name, &x, &y) < 1) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return -1;
	}

	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(monster);

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_txt(40));
		return -1;
	}

	if (mob_id == MOBID_EMPERIUM) {
		clif_displaymessage(fd, msg_txt(83));	// Cannot spawn emperium
		return -1;
	}

	if (mobdb_checkid(mob_id) == 0) {
		clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
		return -1;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	count = 0;
	for (i = 0; i < number; i++) {
		int mx, my;
		if (x <= 0)
			mx = sd->bl.x + (rand() % 11 - 5);
		else
			mx = x;
		if (y <= 0)
			my = sd->bl.y + (rand() % 11 - 5);
		else
			my = y;
		count += (mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, "4") != 0) ? 1 : 0;
	}

	if (count != 0)
		clif_displaymessage(fd, msg_txt(39)); // Monster Summoned!!
	else
		clif_displaymessage(fd, msg_txt(40)); // Invalid Monster ID.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
static int atkillmonster_sub(struct block_list *bl, va_list ap)
{
	struct mob_data *md;
	int flag;
	
	nullpo_retr(0, md=(struct mob_data *)bl);
	flag = va_arg(ap, int);

	if (md->guardian_data)
		return 0; //Do not touch WoE mobs!
	
	if (flag)
		status_zap(bl,md->status.hp, 0);
	else
		status_kill(bl);
	return 1;
}

void atcommand_killmonster_sub(const int fd, struct map_session_data* sd, const char* message, const int drop)
{
	int map_id;
	char map_name[MAP_NAME_LENGTH_EXT];

	if (!sd) return;

	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message || sscanf(message, "%15s", map_name) < 1)
		map_id = sd->bl.m;
	else {
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, drop);

	clif_displaymessage(fd, msg_txt(165)); // All monsters killed!

	return;
}

int atcommand_killmonster(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	atcommand_killmonster_sub(fd, sd, message, 1);
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_killmonster2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	atcommand_killmonster_sub(fd, sd, message, 0);
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_refine(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i,j, position = 0, refine = 0, current_position, final_refine;
	int count;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) {
		clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>).");
		sprintf(atcmd_output, "%d: Left Accessory", EQI_ACC_L);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Right Accessory", EQI_ACC_R);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Shoes", EQI_SHOES);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Garment", EQI_GARMENT);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Lower Headgear", EQI_HEAD_LOW);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Mid Headgear", EQI_HEAD_MID);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Top Headgear", EQI_HEAD_TOP);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Body Armor", EQI_ARMOR);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Left Hand", EQI_HAND_L);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, "%d: Right Hand", EQI_HAND_R);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	refine = cap_value(refine, -MAX_REFINE, MAX_REFINE);

	count = 0;
	for (j = 0; j < EQI_MAX-1; j++) {
		if ((i = sd->equip_index[j]) < 0)
			continue;
		if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == i)
			continue;
		if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == i)
			continue;
		if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == i || sd->equip_index[EQI_HEAD_LOW] == i))
			continue;

		if(position && !(sd->status.inventory[i].equip & position))
			continue;

		final_refine = cap_value(sd->status.inventory[i].refine + refine, 0, MAX_REFINE);
		if (sd->status.inventory[i].refine != final_refine) {
			sd->status.inventory[i].refine = final_refine;
			current_position = sd->status.inventory[i].equip;
			pc_unequipitem(sd, i, 3);
			clif_refine(fd, 0, i, sd->status.inventory[i].refine);
			clif_delitem(sd, i, 1);
			clif_additem(sd, i, 1, 0);
			pc_equipitem(sd, i, current_position);
			clif_misceffect(&sd->bl, 3);
			count++;
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_txt(166)); // No item has been refined.
	else if (count == 1)
		clif_displaymessage(fd, msg_txt(167)); // 1 item has been refined.
	else {
		sprintf(atcmd_output, msg_txt(168), count); // %d items have been refined.
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_produce(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char item_name[100];
	int item_id, attribute = 0, star = 0;
	int flag = 0;
	struct item_data *item_data;
	struct item tmp_item;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || (
		sscanf(message, "\"%99[^\"]\" %d %d", item_name, &attribute, &star) < 1 &&
		sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1
	)) {
		clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
		return -1;
	}

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) == NULL &&
	    (item_data = itemdb_exists(atoi(item_name))) == NULL)
	{
		sprintf(atcmd_output, msg_txt(170)); // The item is not equipable.
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}
	item_id = item_data->nameid;
	if (itemdb_isequip2(item_data)) {
		if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
			attribute = ATTRIBUTE_NORMAL;
		if (star < MIN_STAR || star > MAX_STAR)
			star = 0;
		memset(&tmp_item, 0, sizeof tmp_item);
		tmp_item.nameid = item_id;
		tmp_item.amount = 1;
		tmp_item.identify = 1;
		tmp_item.card[0] = CARD0_FORGE;
		tmp_item.card[1] = item_data->type==IT_WEAPON?
			((star*5) << 8) + attribute:0;
		tmp_item.card[2] = GetWord(sd->status.char_id, 0);
		tmp_item.card[3] = GetWord(sd->status.char_id, 1);
		clif_produceeffect(sd, 0, item_id);
		clif_misceffect(&sd->bl, 3);

		//Logs (A)dmins items [Lupus]
		if(log_config.enable_logs&0x400)
			log_pick_pc(sd, "A", tmp_item.nameid, 1, &tmp_item);

		if ((flag = pc_additem(sd, &tmp_item, 1)))
			clif_additem(sd, 0, 0, flag);
	} else {
		sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable.
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_memo(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int position = 0;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if( !message || !*message || sscanf(message, "%d", &position) < 1 )
	{
		int i;
		clif_displaymessage(sd->fd,  "Your actual memo positions are:");
		for( i = 0; i < MAX_MEMOPOINTS; i++ )
		{
			if( sd->status.memo_point[i].map )
				sprintf(atcmd_output, "%d - %s (%d,%d)", i, mapindex_id2name(sd->status.memo_point[i].map), sd->status.memo_point[i].x, sd->status.memo_point[i].y);
			else
				sprintf(atcmd_output, msg_txt(171), i); // %d - void
			clif_displaymessage(sd->fd, atcmd_output);
 		}
		return 0;
 	}
 
	if( position < 0 || position >= MAX_MEMOPOINTS )
	{
		sprintf(atcmd_output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", 0, MAX_MEMOPOINTS-1);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	pc_memo(sd, position);
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_gat(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int y;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	for (y = 2; y >= -2; y--) {
		sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
			map[sd->bl.m].name,   sd->bl.x - 2, sd->bl.y + y,
 			map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x,     sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));

		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_displaystatus(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i, type, flag, tick;
	nullpo_retr(-1, sd);
	
	if (!message || !*message || (i = sscanf(message, "%d %d %d", &type, &flag, &tick)) < 1) {
		clif_displaymessage(fd, "Please, enter a status type/flag (usage: @displaystatus <status type> <flag> <tick>).");
		return -1;
	}
	if (i < 2) flag = 1;
	if (i < 3) tick = 0;

	clif_status_change(&sd->bl, type, flag, tick);

	return 0;
}

/*==========================================
 * @stpoint (Rewritten by [Yor])
 *------------------------------------------*/
int atcommand_statuspoint(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int point, new_status_point;

	if (!message || !*message || (point = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>).");
		return -1;
	}

	if (point < 0 && sd->status.status_point < -point)
		new_status_point = 0;
	else
		new_status_point = sd->status.status_point + point;

	if (new_status_point != (int)sd->status.status_point) {
		sd->status.status_point = new_status_point;
		clif_updatestatus(sd, SP_STATUSPOINT);
		clif_displaymessage(fd, msg_txt(174)); // Number of status points changed.
	} else {
		if (point < 0)
			clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
		else
			clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @skpoint (Rewritten by [Yor])
 *------------------------------------------*/
int atcommand_skillpoint(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int point, new_skill_point;
	nullpo_retr(-1, sd);

	if (!message || !*message || (point = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>).");
		return -1;
	}

	if (point < 0 && sd->status.skill_point < -point)
		new_skill_point = 0;
	else
		new_skill_point = sd->status.skill_point + point;
	
	if (new_skill_point != (int)sd->status.skill_point) {
		sd->status.skill_point = new_skill_point;
		clif_updatestatus(sd, SP_SKILLPOINT);
		clif_displaymessage(fd, msg_txt(175)); // Number of skill points changed.
	} else {
		if (point < 0)
			clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
		else
			clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @zeny (Rewritten by [Yor])
 *------------------------------------------*/
int atcommand_zeny(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int zeny, new_zeny;
	nullpo_retr(-1, sd);

	if (!message || !*message || (zeny = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>).");
		return -1;
	}

	new_zeny = sd->status.zeny + zeny;
	if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
		new_zeny = MAX_ZENY;
	else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
		new_zeny = 0;

	if (new_zeny != sd->status.zeny) {
		sd->status.zeny = new_zeny;
		clif_updatestatus(sd, SP_ZENY);
		clif_displaymessage(fd, msg_txt(176)); // Current amount of zeny changed.
	} else {
		if (zeny < 0)
			clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
		else
			clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_param(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i, value = 0, new_value, max;
	const char* param[] = { "str", "agi", "vit", "int", "dex", "luk" };
	short* status[6];
 	//we don't use direct initialization because it isn't part of the c standard.
	nullpo_retr(-1, sd);
	
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
		sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustment>).");
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	ARR_FIND( 0, ARRAYLENGTH(param), i, strcmpi(command+1, param[i]) == 0 );

	if( i == ARRAYLENGTH(param) || i > MAX_STATUS_TYPE) { // normally impossible...
		sprintf(atcmd_output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustment>).");
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	status[0] = &sd->status.str;
	status[1] = &sd->status.agi;
	status[2] = &sd->status.vit;
	status[3] = &sd->status.int_;
	status[4] = &sd->status.dex;
	status[5] = &sd->status.luk;

	max = SHRT_MAX;
	new_value = cap_value(*status[i] + value, 1, max);
	
	if (new_value != (int)*status[i]) {
		*status[i] = new_value;
		clif_updatestatus(sd, SP_STR + i);
		clif_updatestatus(sd, SP_USTR + i);
		status_calc_pc(sd, 0);
		clif_displaymessage(fd, msg_txt(42)); // Stat changed.
	} else {
		if (value < 0)
			clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value.
		else
			clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * Stat all by fritz (rewritten by [Yor])
 *------------------------------------------*/
int atcommand_stat_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int index, count, value, max, new_value;
	short* status[6];
 	//we don't use direct initialization because it isn't part of the c standard.
	nullpo_retr(-1, sd);
	
	status[0] = &sd->status.str;
	status[1] = &sd->status.agi;
	status[2] = &sd->status.vit;
	status[3] = &sd->status.int_;
	status[4] = &sd->status.dex;
	status[5] = &sd->status.luk;

	if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
		value = pc_maxparameter(sd);
		max = pc_maxparameter(sd);
	} else {
		max = SHRT_MAX;
	}

	count = 0;
	for (index = 0; index < ARRAYLENGTH(status); index++) {

		if (value > 0 && *status[index] > max - value)
			new_value = max;
		else if (value < 0 && *status[index] <= -value)
			new_value = 1;
		else
			new_value = *status[index] +value;
		
		if (new_value != (int)*status[index]) {
			*status[index] = new_value;
			clif_updatestatus(sd, SP_STR + index);
			clif_updatestatus(sd, SP_USTR + index);
			count++;
		}
	}

	if (count > 0) { // if at least 1 stat modified
		status_calc_pc(sd, 0);
		clif_displaymessage(fd, msg_txt(84)); // All stats changed!
	} else {
		if (value < 0)
			clif_displaymessage(fd, msg_txt(177)); // You cannot decrease that stat anymore.
		else
			clif_displaymessage(fd, msg_txt(178)); // You cannot increase that stat anymore.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_guildlevelup(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int level = 0;
	short added_level;
	struct guild *guild_info;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) {
		clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).");
		return -1;
	}

	if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) {
		clif_displaymessage(fd, msg_txt(43)); // You're not in a guild.
		return -1;
	}
	//if (strcmp(sd->status.name, guild_info->master) != 0) {
	//	clif_displaymessage(fd, msg_txt(44)); // You're not the master of your guild.
	//	return -1;
	//}

	added_level = (short)level;
	if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
		added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
	else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
		added_level = 1 - guild_info->guild_lv;

	if (added_level != 0) {
		intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2);
		clif_displaymessage(fd, msg_txt(179)); // Guild level changed.
	} else {
		clif_displaymessage(fd, msg_txt(45)); // Guild level change failed.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_makeegg(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct item_data *item_data;
	int id, pet_id;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a monster/egg name/id (usage: @makeegg <pet>).");
		return -1;
	}

	if ((item_data = itemdb_searchname(message)) != NULL) // for egg name
		id = item_data->nameid;
	else
	if ((id = mobdb_searchname(message)) != 0) // for monster name
		;
	else
		id = atoi(message);

	pet_id = search_petDB_index(id, PET_CLASS);
	if (pet_id < 0)
		pet_id = search_petDB_index(id, PET_EGG);
	if (pet_id >= 0) {
		sd->catch_target_class = pet_db[pet_id].class_;
		intif_create_pet(
			sd->status.account_id, sd->status.char_id,
			(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
			(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
			100, 0, 1, pet_db[pet_id].jname);
	} else {
		clif_displaymessage(fd, msg_txt(180)); // The monster/egg name/id doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_hatch(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->status.pet_id <= 0)
		clif_sendegg(sd);
	else {
		clif_displaymessage(fd, msg_txt(181)); // You already have a pet.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_petfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int friendly;
	struct pet_data *pd;
	nullpo_retr(-1, sd);

	if (!message || !*message || (friendly = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>).");
		return -1;
	}

	pd = sd->pd;
	if (!pd) {
		clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
		return -1;
	}
	
	if (friendly < 0 || friendly > 1000)
	{
		clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
		return -1;
	}
	
	if (friendly == pd->pet.intimate) {
		clif_displaymessage(fd, msg_txt(183)); // Pet intimacy is already at maximum.
		return -1;
	}

	pet_set_intimate(pd, friendly);
	clif_send_petstatus(sd);
	clif_displaymessage(fd, msg_txt(182)); // Pet intimacy changed.
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_pethungry(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hungry;
	struct pet_data *pd;
	nullpo_retr(-1, sd);

	if (!message || !*message || (hungry = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>).");
		return -1;
	}

	pd = sd->pd;
	if (!sd->status.pet_id || !pd) {
		clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
		return -1;
	}
	if (hungry < 0 || hungry > 100) {
		clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified.
		return -1;
	}
	if (hungry == pd->pet.hungry) {
		clif_displaymessage(fd, msg_txt(186)); // Pet hunger is already at maximum.
		return -1;
	}

	pd->pet.hungry = hungry;
	clif_send_petstatus(sd);
	clif_displaymessage(fd, msg_txt(185)); // Pet hunger changed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_petrename(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct pet_data *pd;
	nullpo_retr(-1, sd);
	if (!sd->status.pet_id || !sd->pd) {
		clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet.
		return -1;
	}
	pd = sd->pd;
	if (!pd->pet.rename_flag) {
		clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
		return -1;
	}

	pd->pet.rename_flag = 0;
	intif_save_petdata(sd->status.account_id, &pd->pet);
	clif_send_petstatus(sd);
	clif_displaymessage(fd, msg_txt(187)); // You can now rename your pet.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_recall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @recall <player name/id>).");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}
		
	if (pl_sd == sd)
	{
		clif_displaymessage(fd, "You are already where you are...");
		return -1;
	}

	if ( pc_isGM(sd) < pc_isGM(pl_sd) )
	{
		clif_displaymessage(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player.
		return -1;
	}
	
	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}
	if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorized to warp this player from its actual map.");
		return -1;
	}
	pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, 2);
	sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled!
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 * charblock command (usage: charblock <player_name>)
 * This command do a definitiv ban on a player
 *------------------------------------------*/
int atcommand_char_block(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>).");
		return -1;
	}

	chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
	clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.

	return 0;
}

/*==========================================
 * charban command (usage: charban <time> <player_name>)
 * This command do a limited ban on a player
 * Time is done as follows:
 *   Adjustment value (-1, 1, +1, etc...)
 *   Modified element:
 *     a or y: year
 *     m:  month
 *     j or d: day
 *     h:  hour
 *     mn: minute
 *     s:  second
 * <example> @ban +1m-2mn1s-6y test_player
 *           this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
 *------------------------------------------*/
int atcommand_char_ban(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char * modif_p;
	int year, month, day, hour, minute, second, value;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%s %23[^\n]", atcmd_output, atcmd_player_name) < 2) {
		clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
		return -1;
	}

	atcmd_output[sizeof(atcmd_output)-1] = '\0';

	modif_p = atcmd_output;
	year = month = day = hour = minute = second = 0;
	while (modif_p[0] != '\0') {
		value = atoi(modif_p);
		if (value == 0)
			modif_p++;
		else {
			if (modif_p[0] == '-' || modif_p[0] == '+')
				modif_p++;
			while (modif_p[0] >= '0' && modif_p[0] <= '9')
				modif_p++;
			if (modif_p[0] == 's') {
				second = value;
				modif_p++;
			} else if (modif_p[0] == 'n' || (modif_p[0] == 'm' && modif_p[1] == 'n')) {
				minute = value;
				modif_p = modif_p + 2;
			} else if (modif_p[0] == 'h') {
				hour = value;
				modif_p++;
			} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
				day = value;
				modif_p++;
			} else if (modif_p[0] == 'm') {
				month = value;
				modif_p++;
			} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
				year = value;
				modif_p++;
			} else if (modif_p[0] != '\0') {
				modif_p++;
			}
		}
	}
	if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) {
		clif_displaymessage(fd, msg_txt(85)); // Invalid time for ban command.
		return -1;
	}

	chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 2, year, month, day, hour, minute, second); // type: 2 - ban
	clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.

	return 0;
}

/*==========================================
 * charunblock command (usage: charunblock <player_name>)
 *------------------------------------------*/
int atcommand_char_unblock(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>).");
		return -1;
	}

	// send answer to login server via char-server
	chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
	clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.

	return 0;
}

/*==========================================
 * charunban command (usage: charunban <player_name>)
 *------------------------------------------*/
int atcommand_char_unban(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>).");
		return -1;
	}

	// send answer to login server via char-server
	chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
	clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_night(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (night_flag != 1) {
		map_night_timer(night_timer_tid, 0, 0, 1);
	} else {
		clif_displaymessage(fd, msg_txt(89)); // Night mode is already enabled.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_day(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (night_flag != 0) {
		map_day_timer(day_timer_tid, 0, 0, 1);
	} else {
		clif_displaymessage(fd, msg_txt(90)); // Day mode is already enabled.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_doom(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;

	nullpo_retr(-1, sd);
	clif_specialeffect(&sd->bl,450,ALL_SAMEMAP);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		if (pl_sd->fd != fd && pc_isGM(sd) >= pc_isGM(pl_sd))
		{
			status_kill(&pl_sd->bl);
			clif_displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement.
		}
	}
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(62)); // Judgement was made.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_doommap(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;

	nullpo_retr(-1, sd);
	clif_specialeffect(&sd->bl,450,ALL_CLIENT);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_isGM(sd) >= pc_isGM(pl_sd))
		{
			status_kill(&pl_sd->bl);
			clif_displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement.
		}
	}
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(62)); // Judgement was made.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
static void atcommand_raise_sub(struct map_session_data* sd)
{
	if (!status_isdead(&sd->bl))
		return;

	if(!status_revive(&sd->bl, 100, 100))
		return;
	clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
	clif_displaymessage(sd->fd, msg_txt(63)); // Mercy has been shown.
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_raise(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
		
	nullpo_retr(-1, sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		atcommand_raise_sub(pl_sd);
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(64)); // Mercy has been granted.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_raisemap(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;

	nullpo_retr(-1, sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		if (sd->bl.m == pl_sd->bl.m)
			atcommand_raise_sub(pl_sd);
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(64)); // Mercy has been granted.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_kick(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @kick <player name/id>).");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if ( pc_isGM(sd) < pc_isGM(pl_sd) )
	{
		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}
	
	clif_GM_kick(sd, pl_sd);
	
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_kickall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
	nullpo_retr(-1, sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level
			if (sd->status.account_id != pl_sd->status.account_id)
				clif_GM_kick(NULL, pl_sd);
		}
	}
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(195)); // All players have been kicked!

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_allskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	pc_allskillup(sd); // all skills
	sd->status.skill_point = 0; // 0 skill points
	clif_updatestatus(sd, SP_SKILLPOINT); // update
	clif_displaymessage(fd, msg_txt(76)); // All skills have been added to your skill tree.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_questskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int skill_id;
	nullpo_retr(-1, sd);

	if (!message || !*message || (skill_id = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>).");
		return -1;
	}
	if (skill_id < 0 && skill_id >= MAX_SKILL_DB) {
		clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
		return -1;
	}
	if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
		clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
		return -1;
	}
	if (pc_checkskill(sd, skill_id) > 0) {
		clif_displaymessage(fd, msg_txt(196)); // You already have this quest skill.
		return -1;
	}

	pc_skill(sd, skill_id, 1, 0);
	clif_displaymessage(fd, msg_txt(70)); // You have learned the skill.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_lostskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int skill_id;
	nullpo_retr(-1, sd);

	if (!message || !*message || (skill_id = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
		return -1;
	}
	if (skill_id < 0 && skill_id >= MAX_SKILL) {
		clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist.
		return -1;
	}
	if (!(skill_get_inf2(skill_id) & INF2_QUEST_SKILL)) {
		clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
		return -1;
	}
	if (pc_checkskill(sd, skill_id) == 0) {
		clif_displaymessage(fd, msg_txt(201)); // You don't have this quest skill.
		return -1;
	}

	sd->status.skill[skill_id].lv = 0;
	sd->status.skill[skill_id].flag = 0;
	clif_skillinfoblock(sd);
	clif_displaymessage(fd, msg_txt(71)); // You have forgotten the skill.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_spiritball(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int max_spiritballs = min(ARRAYLENGTH(sd->spirit_timer), 0x7FFF);
	int number;
	nullpo_retr(-1, sd);

	if( !message || !*message || (number = atoi(message)) < 0 || number > max_spiritballs )
	{
		char msg[256];
		safesnprintf(msg, sizeof(msg), "Usage: @spiritball <number: 0-%d>", max_spiritballs);
		clif_displaymessage(fd, msg);
		return -1;
	}

	if( sd->spiritball > 0 )
		pc_delspiritball(sd, sd->spiritball, 1);
	sd->spiritball = number;
	clif_spiritball(sd);
	// no message, player can look the difference

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_party(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char party[NAME_LENGTH];
	nullpo_retr(-1, sd);

	memset(party, '\0', sizeof(party));

	if (!message || !*message || sscanf(message, "%23[^\n]", party) < 1) {
		clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>).");
		return -1;
	}

	party_create(sd, party, 0, 0);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_guild(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char guild[NAME_LENGTH];
	int prev;
	nullpo_retr(-1, sd);

	memset(guild, '\0', sizeof(guild));

	if (!message || !*message || sscanf(message, "%23[^\n]", guild) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>).");
		return -1;
	}

	prev = battle_config.guild_emperium_check;
	battle_config.guild_emperium_check = 0;
	guild_create(sd, guild);
	battle_config.guild_emperium_check = prev;

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_agitstart(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (agit_flag == 1) {
		clif_displaymessage(fd, msg_txt(73)); // War of Emperium is currently in progress.
		return -1;
	}

	agit_flag = 1;
	guild_agit_start();
	clif_displaymessage(fd, msg_txt(72)); // War of Emperium has been initiated.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_agitstart2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (agit2_flag == 1) {
		clif_displaymessage(fd, msg_txt(404)); // "War of Emperium SE is currently in progress."
		return -1;
	}

	agit2_flag = 1;
	guild_agit2_start();
	clif_displaymessage(fd, msg_txt(403)); // "War of Emperium SE has been initiated."

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_agitend(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (agit_flag == 0) {
		clif_displaymessage(fd, msg_txt(75)); // War of Emperium is currently not in progress.
		return -1;
	}

	agit_flag = 0;
	guild_agit_end();
	clif_displaymessage(fd, msg_txt(74)); // War of Emperium has been ended.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_agitend2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (agit2_flag == 0) {
		clif_displaymessage(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress."
		return -1;
	}

	agit2_flag = 0;
	guild_agit2_end();
	clif_displaymessage(fd, msg_txt(405)); // "War of Emperium SE has been ended."

	return 0;
}

/*==========================================
 * @mapexit - shuts down the map server
 *------------------------------------------*/
int atcommand_mapexit(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;

	nullpo_retr(-1, sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		if (sd->status.account_id != pl_sd->status.account_id)
			clif_GM_kick(NULL, pl_sd);
	mapit_free(iter);

	clif_GM_kick(NULL, sd);
	
	flush_fifos();

	runflag = 0;

	return 0;
}

/*==========================================
 * idsearch <part_of_name>: revrited by [Yor]
 *------------------------------------------*/
int atcommand_idsearch(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char item_name[100];
	unsigned int i, match;
	struct item_data *item_array[MAX_SEARCH];
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%99s", item_name) < 0) {
		clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
		return -1;
	}

	sprintf(atcmd_output, msg_txt(77), item_name); // The reference result of '%s' (name: id):
	clif_displaymessage(fd, atcmd_output);
	match = itemdb_searchname_array(item_array, MAX_SEARCH, item_name);
	if (match > MAX_SEARCH) {
		sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, match);
		clif_displaymessage(fd, atcmd_output);
		match = MAX_SEARCH;
	}
	for(i = 0; i < match; i++) {
		sprintf(atcmd_output, msg_txt(78), item_array[i]->jname, item_array[i]->nameid); // %s: %d
		clif_displaymessage(fd, atcmd_output);
	}
	sprintf(atcmd_output, msg_txt(79), match); // It is %d affair above.
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 * Recall All Characters Online To Your Location
 *------------------------------------------*/
int atcommand_recallall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
	int count;
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	count = 0;
	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		if (sd->status.account_id != pl_sd->status.account_id && pc_isGM(sd) >= pc_isGM(pl_sd))
		{
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
				count++;
			else {
				if (pc_isdead(pl_sd)) { //Wake them up
					pc_setstand(pl_sd);
					pc_setrestartvalue(pl_sd,1);
				}
				pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, 2);
			}
		}
	}
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(92)); // All characters recalled!
	if (count) {
		sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 * Recall online characters of a guild to your location
 *------------------------------------------*/
int atcommand_guildrecall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
	int count;
	char guild_name[NAME_LENGTH];
	struct guild *g;
	nullpo_retr(-1, sd);

	memset(guild_name, '\0', sizeof(guild_name));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>).");
		return -1;
	}

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	if ((g = guild_searchname(guild_name)) == NULL && // name first to avoid error when name begin with a number
	    (g = guild_search(atoi(message))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online.
		return -1;
	}

	count = 0;

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id)
		{
			if (pc_isGM(pl_sd) > pc_isGM(sd))
				continue; //Skip GMs greater than you.
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
				count++;
			else
				pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, 2);
		}
	}
	mapit_free(iter);

	sprintf(atcmd_output, msg_txt(93), g->name); // All online characters of the %s guild have been recalled to your position.
	clif_displaymessage(fd, atcmd_output);
	if (count) {
		sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 * Recall online characters of a party to your location
 *------------------------------------------*/
int atcommand_partyrecall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
	char party_name[NAME_LENGTH];
	struct party_data *p;
	int count;
	nullpo_retr(-1, sd);

	memset(party_name, '\0', sizeof(party_name));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) {
		clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
		return -1;
	}

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	if ((p = party_searchname(party_name)) == NULL && // name first to avoid error when name begin with a number
	    (p = party_search(atoi(message))) == NULL)
	{
		clif_displaymessage(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online.
		return -1;
	}

	count = 0;

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
	{
		if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id)
		{
			if (pc_isGM(pl_sd) > pc_isGM(sd))
				continue; //Skip GMs greater than you.
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
				count++;
			else
				pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, 2);
		}
	}
	mapit_free(iter);

	sprintf(atcmd_output, msg_txt(95), p->party.name); // All online characters of the %s party have been recalled to your position.
	clif_displaymessage(fd, atcmd_output);
	if (count) {
		sprintf(atcmd_output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_reloaditemdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	itemdb_reload();
	clif_displaymessage(fd, msg_txt(97)); // Item database has been reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_reloadmobdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	mob_reload();
	read_petdb();
	merc_reload();
	clif_displaymessage(fd, msg_txt(98)); // Monster database has been reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_reloadskilldb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	skill_reload();
	merc_skill_reload();
	clif_displaymessage(fd, msg_txt(99)); // Skill database has been reloaded.

	return 0;
}

/*==========================================
 * @reloadatcommand - reloads atcommand_athena.conf
 *------------------------------------------*/
int atcommand_reloadatcommand(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	atcommand_config_read(ATCOMMAND_CONF_FILENAME);
	clif_displaymessage(fd, msg_txt(254));
	return 0;
}
/*==========================================
 * @reloadbattleconf - reloads battle_athena.conf
 *------------------------------------------*/
int atcommand_reloadbattleconf(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct Battle_Config prev_config;
	memcpy(&prev_config, &battle_config, sizeof(prev_config));

	battle_config_read(BATTLE_CONF_FILENAME);

	if( prev_config.item_rate_mvp          != battle_config.item_rate_mvp
	||  prev_config.item_rate_common       != battle_config.item_rate_common
	||  prev_config.item_rate_common_boss  != battle_config.item_rate_common_boss
	||  prev_config.item_rate_card         != battle_config.item_rate_card
	||  prev_config.item_rate_card_boss    != battle_config.item_rate_card_boss
	||  prev_config.item_rate_equip        != battle_config.item_rate_equip
	||  prev_config.item_rate_equip_boss   != battle_config.item_rate_equip_boss
	||  prev_config.item_rate_heal         != battle_config.item_rate_heal
	||  prev_config.item_rate_heal_boss    != battle_config.item_rate_heal_boss
	||  prev_config.item_rate_use          != battle_config.item_rate_use
	||  prev_config.item_rate_use_boss     != battle_config.item_rate_use_boss
	||  prev_config.item_rate_treasure     != battle_config.item_rate_treasure
	||  prev_config.item_rate_adddrop      != battle_config.item_rate_adddrop
	||  prev_config.logarithmic_drops      != battle_config.logarithmic_drops
	||  prev_config.item_drop_common_min   != battle_config.item_drop_common_min
	||  prev_config.item_drop_common_max   != battle_config.item_drop_common_max
	||  prev_config.item_drop_card_min     != battle_config.item_drop_card_min
	||  prev_config.item_drop_card_max     != battle_config.item_drop_card_max
	||  prev_config.item_drop_equip_min    != battle_config.item_drop_equip_min
	||  prev_config.item_drop_equip_max    != battle_config.item_drop_equip_max
	||  prev_config.item_drop_mvp_min      != battle_config.item_drop_mvp_min
	||  prev_config.item_drop_mvp_max      != battle_config.item_drop_mvp_max
	||  prev_config.item_drop_heal_min     != battle_config.item_drop_heal_min
	||  prev_config.item_drop_heal_max     != battle_config.item_drop_heal_max
	||  prev_config.item_drop_use_min      != battle_config.item_drop_use_min
	||  prev_config.item_drop_use_max      != battle_config.item_drop_use_max
	||  prev_config.item_drop_treasure_min != battle_config.item_drop_treasure_min
	||  prev_config.item_drop_treasure_max != battle_config.item_drop_treasure_max
	)
  	{	//Drop rates changed.
		mob_reload(); //Needed as well so rate changes take effect.
#ifndef TXT_ONLY
		chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
#endif
	}
	clif_displaymessage(fd, msg_txt(255));
	return 0;
}
/*==========================================
 * @reloadstatusdb - reloads job_db1.txt job_db2.txt job_db2-2.txt refine_db.txt size_fix.txt
 *------------------------------------------*/
int atcommand_reloadstatusdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	status_readdb();
	clif_displaymessage(fd, msg_txt(256));
	return 0;
}
/*==========================================
 * @reloadpcdb - reloads exp.txt skill_tree.txt attr_fix.txt statpoint.txt
 *------------------------------------------*/
int atcommand_reloadpcdb(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	pc_readdb();
	clif_displaymessage(fd, msg_txt(257));
	return 0;
}

/*==========================================
 * @reloadmotd - reloads motd.txt
 *------------------------------------------*/
int atcommand_reloadmotd(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	pc_read_motd();
	clif_displaymessage(fd, msg_txt(268));
	return 0;
}

/*==========================================
 * @reloadscript - reloads all scripts (npcs, warps, mob spawns, ...)
 *------------------------------------------*/
int atcommand_reloadscript(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	//atcommand_broadcast( fd, sd, "@broadcast", "eAthena Server is Rehashing..." );
	//atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
	//atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." );

	flush_fifos();
	script_reload();
	npc_reload();

	clif_displaymessage(fd, msg_txt(100)); // Scripts have been reloaded.

	return 0;
}

/*==========================================
 * @mapinfo <map name> [0-3] by MC_Cameri
 * => Shows information about the map [map name]
 * 0 = no additional information
 * 1 = Show users in that map and their location
 * 2 = Shows NPCs in that map
 * 3 = Shows the shops/chats in that map (not implemented)
 *------------------------------------------*/
int atcommand_mapinfo(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data* pl_sd;
	struct s_mapiterator* iter;
	struct npc_data *nd = NULL;
	struct chat_data *cd = NULL;
	char direction[12];
	int i, m_id, chat_num, list = 0;
	unsigned short m_index;
	char mapname[24];

	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(mapname, '\0', sizeof(mapname));
	memset(direction, '\0', sizeof(direction));

	sscanf(message, "%d %23[^\n]", &list, mapname);

	if (list < 0 || list > 3) {
		clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
		return -1;
	}

	if (mapname[0] == '\0') {
		safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH);
		m_id =  map_mapindex2mapid(sd->mapindex);
	} else {
		m_id = map_mapname2mapid(mapname);
	}

	if (m_id < 0) {
		clif_displaymessage(fd, msg_txt(1)); // Map not found.
		return -1;
	}
	m_index = mapindex_name2id(mapname); //This one shouldn't fail since the previous seek did not.
	
	clif_displaymessage(fd, "------ Map Info ------");

	// count chats (for initial message)
	chat_num = 0;
	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		if( (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && pl_sd->mapindex == m_index && cd->usersd[0] == pl_sd )
			chat_num++;
	mapit_free(iter);

	sprintf(atcmd_output, "Map Name: %s | Players In Map: %d | NPCs In Map: %d | Chats In Map: %d", mapname, map[m_id].users, map[m_id].npc_num, chat_num);
	clif_displaymessage(fd, atcmd_output);
	clif_displaymessage(fd, "------ Map Flags ------");
	strcpy(atcmd_output,"PvP Flags: ");
	if (map[m_id].flag.pvp)
		strcat(atcmd_output, "Pvp ON | ");
	if (map[m_id].flag.pvp_noguild)
		strcat(atcmd_output, "NoGuild | ");
	if (map[m_id].flag.pvp_noparty)
		strcat(atcmd_output, "NoParty | ");
	if (map[m_id].flag.pvp_nightmaredrop)
		strcat(atcmd_output, "NightmareDrop | ");
	if (map[m_id].flag.pvp_nocalcrank)
		strcat(atcmd_output, "NoCalcRank | ");
	clif_displaymessage(fd, atcmd_output);

	strcpy(atcmd_output,"GvG Flags: ");
	if (map[m_id].flag.gvg)
		strcat(atcmd_output, "GvG ON | ");
	if (map[m_id].flag.gvg_dungeon)
		strcat(atcmd_output, "GvG Dungeon | ");
	if (map[m_id].flag.gvg_castle)
		strcat(atcmd_output, "GvG Castle | ");
	if (map[m_id].flag.gvg_noparty)
		strcat(atcmd_output, "NoParty | ");
	clif_displaymessage(fd, atcmd_output);

	strcpy(atcmd_output,"Teleport Flags: ");
	if (map[m_id].flag.noteleport)
		strcat(atcmd_output, "NoTeleport | ");
	if (map[m_id].flag.monster_noteleport)
		strcat(atcmd_output, "Monster NoTeleport | ");
	if (map[m_id].flag.nowarp)
		strcat(atcmd_output, "NoWarp | ");
	if (map[m_id].flag.nowarpto)
		strcat(atcmd_output, "NoWarpTo | ");
	if (map[m_id].flag.noreturn)
		strcat(atcmd_output, "NoReturn | ");
	if (map[m_id].flag.nogo)
		strcat(atcmd_output, "NoGo | ");
	if (map[m_id].flag.nomemo)
		strcat(atcmd_output, "NoMemo | ");
	clif_displaymessage(fd, atcmd_output);

	sprintf(atcmd_output, "No Exp Penalty: %s | No Zeny Penalty: %s", (map[m_id].flag.noexppenalty) ? "On" : "Off", (map[m_id].flag.nozenypenalty) ? "On" : "Off");
	clif_displaymessage(fd, atcmd_output);

	if (map[m_id].flag.nosave) {
		if (!map[m_id].save.map)
			sprintf(atcmd_output, "No Save (Return to last Save Point)");
		else if (map[m_id].save.x == -1 || map[m_id].save.y == -1 )
			sprintf(atcmd_output, "No Save, Save Point: %s,Random",mapindex_id2name(map[m_id].save.map));
		else
			sprintf(atcmd_output, "No Save, Save Point: %s,%d,%d",
				mapindex_id2name(map[m_id].save.map),map[m_id].save.x,map[m_id].save.y);
		clif_displaymessage(fd, atcmd_output);
	}

	strcpy(atcmd_output,"Weather Flags: ");
	if (map[m_id].flag.snow)
		strcat(atcmd_output, "Snow | ");
	if (map[m_id].flag.fog)
		strcat(atcmd_output, "Fog | ");
	if (map[m_id].flag.sakura)
		strcat(atcmd_output, "Sakura | ");
	if (map[m_id].flag.clouds)
		strcat(atcmd_output, "Clouds | ");
	if (map[m_id].flag.clouds2)
		strcat(atcmd_output, "Clouds2 | ");
	if (map[m_id].flag.fireworks)
		strcat(atcmd_output, "Fireworks | ");
	if (map[m_id].flag.leaves)
		strcat(atcmd_output, "Leaves | ");
	if (map[m_id].flag.rain)
		strcat(atcmd_output, "Rain | ");
	if (map[m_id].flag.indoors)
		strcat(atcmd_output, "Indoors | ");
	if (map[m_id].flag.nightenabled)
		strcat(atcmd_output, "Displays Night | ");
	clif_displaymessage(fd, atcmd_output);

	strcpy(atcmd_output,"Other Flags: ");
	if (map[m_id].flag.nobranch)
		strcat(atcmd_output, "NoBranch | ");
	if (map[m_id].flag.notrade)
		strcat(atcmd_output, "NoTrade | ");
	if (map[m_id].flag.novending)
		strcat(atcmd_output, "NoVending | ");
	if (map[m_id].flag.nodrop)
		strcat(atcmd_output, "NoDrop | ");
	if (map[m_id].flag.noskill)
		strcat(atcmd_output, "NoSkill | ");
	if (map[m_id].flag.noicewall)
		strcat(atcmd_output, "NoIcewall | ");
		
	clif_displaymessage(fd, atcmd_output);

	strcpy(atcmd_output,"Other Flags: ");
	if (map[m_id].nocommand)
		strcat(atcmd_output, "NoCommand | ");
	if (map[m_id].flag.nobaseexp)
		strcat(atcmd_output, "NoBaseEXP | ");
	if (map[m_id].flag.nojobexp)
		strcat(atcmd_output, "NoJobEXP | ");
	if (map[m_id].flag.nomobloot)
		strcat(atcmd_output, "NoMobLoot | ");
	if (map[m_id].flag.nomvploot)
		strcat(atcmd_output, "NoMVPLoot | ");
	if (map[m_id].flag.partylock)
		strcat(atcmd_output, "PartyLock | ");
	if (map[m_id].flag.guildlock)
		strcat(atcmd_output, "GuildLock | ");
	clif_displaymessage(fd, atcmd_output);


	switch (list) {
	case 0:
		// Do nothing. It's list 0, no additional display.
		break;
	case 1:
		clif_displaymessage(fd, "----- Players in Map -----");
		iter = mapit_getallusers();
		for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		{
			if (pl_sd->mapindex == m_index) {
				sprintf(atcmd_output, "Player '%s' (session #%d) | Location: %d,%d",
				        pl_sd->status.name, pl_sd->fd, pl_sd->bl.x, pl_sd->bl.y);
				clif_displaymessage(fd, atcmd_output);
			}
		}
		mapit_free(iter);
		break;
	case 2:
		clif_displaymessage(fd, "----- NPCs in Map -----");
		for (i = 0; i < map[m_id].npc_num;)
		{
			nd = map[m_id].npc[i];
			switch(nd->ud.dir) {
			case 0:  strcpy(direction, "North"); break;
			case 1:  strcpy(direction, "North West"); break;
			case 2:  strcpy(direction, "West"); break;
			case 3:  strcpy(direction, "South West"); break;
			case 4:  strcpy(direction, "South"); break;
			case 5:  strcpy(direction, "South East"); break;
			case 6:  strcpy(direction, "East"); break;
			case 7:  strcpy(direction, "North East"); break;
			case 9:  strcpy(direction, "North"); break;
			default: strcpy(direction, "Unknown"); break;
			}
			sprintf(atcmd_output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
			        ++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y);
			clif_displaymessage(fd, atcmd_output);
		}
		break;
	case 3:
		clif_displaymessage(fd, "----- Chats in Map -----");
		iter = mapit_getallusers();
		for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		{
			if ((cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL &&
			    pl_sd->mapindex == m_index &&
			    cd->usersd[0] == pl_sd)
			{
				sprintf(atcmd_output, "Chat: %s | Player: %s | Location: %d %d",
				        cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y);
				clif_displaymessage(fd, atcmd_output);
				sprintf(atcmd_output, "   Users: %d/%d | Password: %s | Public: %s",
				        cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No");
				clif_displaymessage(fd, atcmd_output);
			}
		}
		mapit_free(iter);
		break;
	default: // normally impossible to arrive here
		clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
		return -1;
		break;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_mount_peco(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (!pc_isriding(sd)) { // if actually no peco
		if (!pc_checkskill(sd, KN_RIDING))
		{
			clif_displaymessage(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job.
			return -1;
		}

		if (sd->disguise)
		{
			clif_displaymessage(fd, msg_txt(212)); // Cannot mount a Peco Peco while in disguise.
			return -1;
		}

		pc_setoption(sd, sd->sc.option | OPTION_RIDING);
		clif_displaymessage(fd, msg_txt(102)); // You have mounted a Peco Peco.
	} else {	//Dismount
		pc_setoption(sd, sd->sc.option & ~OPTION_RIDING);
		clif_displaymessage(fd, msg_txt(214)); // You have released your Peco Peco.
	}

	return 0;
}

/*==========================================
 *Spy Commands by Syrus22
 *------------------------------------------*/
int atcommand_guildspy(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char guild_name[NAME_LENGTH];
	struct guild *g;
	nullpo_retr(-1, sd);

	memset(guild_name, '\0', sizeof(guild_name));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!enable_spy)
	{
		clif_displaymessage(fd, "The mapserver has spy command support disabled.");
		return -1;
	}
	if (!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>).");
		return -1;
	}

	if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
	    (g = guild_search(atoi(message))) != NULL) {
		if (sd->guildspy == g->guild_id) {
			sd->guildspy = 0;
			sprintf(atcmd_output, msg_txt(103), g->name); // No longer spying on the %s guild.
			clif_displaymessage(fd, atcmd_output);
		} else {
			sd->guildspy = g->guild_id;
			sprintf(atcmd_output, msg_txt(104), g->name); // Spying on the %s guild.
			clif_displaymessage(fd, atcmd_output);
		}
	} else {
		clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the specified guild is online.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_partyspy(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char party_name[NAME_LENGTH];
	struct party_data *p;
	nullpo_retr(-1, sd);

	memset(party_name, '\0', sizeof(party_name));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!enable_spy)
	{
		clif_displaymessage(fd, "The mapserver has spy command support disabled.");
		return -1;
	}

	if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) {
		clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
		return -1;
	}

	if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
	    (p = party_search(atoi(message))) != NULL) {
		if (sd->partyspy == p->party.party_id) {
			sd->partyspy = 0;
			sprintf(atcmd_output, msg_txt(105), p->party.name); // No longer spying on the %s party.
			clif_displaymessage(fd, atcmd_output);
		} else {
			sd->partyspy = p->party.party_id;
			sprintf(atcmd_output, msg_txt(106), p->party.name); // Spying on the %s party.
			clif_displaymessage(fd, atcmd_output);
		}
	} else {
		clif_displaymessage(fd, msg_txt(96)); // Incorrect name/ID, or no one from the specified party is online.
		return -1;
	}

	return 0;
}

/*==========================================
 * @repairall [Valaris]
 *------------------------------------------*/
int atcommand_repairall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int count, i;
	nullpo_retr(-1, sd);

	count = 0;
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) {
			sd->status.inventory[i].attribute = 0;
			clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
			count++;
		}
	}

	if (count > 0) {
		clif_misceffect(&sd->bl, 3);
		clif_equiplist(sd);
		clif_displaymessage(fd, msg_txt(107)); // All items have been repaired.
	} else {
		clif_displaymessage(fd, msg_txt(108)); // No item need to be repaired.
		return -1;
	}

	return 0;
}

/*==========================================
 * @nuke [Valaris]
 *------------------------------------------*/
int atcommand_nuke(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level
			skill_castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0);
			clif_displaymessage(fd, msg_txt(109)); // Player has been nuked!
		} else {
			clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @tonpc
 *------------------------------------------*/
int atcommand_tonpc(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char npcname[NAME_LENGTH];
	struct npc_data *nd;

	nullpo_retr(-1, sd);

	memset(npcname, 0, sizeof(npcname));

	if (!message || !*message || sscanf(message, "%23[^\n]", npcname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @tonpc <NPC_name>).");
		return -1;
	}

	if ((nd = npc_name2id(npcname)) != NULL) {
		if (pc_setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, 3) == 0)
			clif_displaymessage(fd, msg_txt(0)); // Warped.
		else
			return -1;
	} else {
		clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_shownpc(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char NPCname[NAME_LENGTH];
	nullpo_retr(-1, sd);

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @enablenpc <NPC_name>).");
		return -1;
	}

	if (npc_name2id(NPCname) != NULL) {
		npc_enable(NPCname, 1);
		clif_displaymessage(fd, msg_txt(110)); // Npc Enabled.
	} else {
		clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_hidenpc(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char NPCname[NAME_LENGTH];
	nullpo_retr(-1, sd);

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @hidenpc <NPC_name>).");
		return -1;
	}

	if (npc_name2id(NPCname) == NULL) {
		clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
		return -1;
	}

	npc_enable(NPCname, 0);
	clif_displaymessage(fd, msg_txt(112)); // Npc Disabled.
	return 0;
}

int atcommand_loadnpc(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	FILE *fp;

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a script file name (usage: @loadnpc <file name>).");
		return -1;
	}

	// check if script file exists
	if ((fp = fopen(message, "r")) == NULL) {
		clif_displaymessage(fd, msg_txt(261));
		return -1;
	}
	fclose(fp);

	// add to list of script sources and run it
	npc_addsrcfile(message);
	npc_parsesrcfile(message);
	npc_read_event_script();

	clif_displaymessage(fd, msg_txt(262));

	return 0;
}

int atcommand_unloadnpc(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct npc_data *nd;
	char NPCname[NAME_LENGTH];
	nullpo_retr(-1, sd);

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
		return -1;
	}

	if ((nd = npc_name2id(NPCname)) == NULL) {
		clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
		return -1;
	}

	npc_unload_duplicates(nd);
	npc_unload(nd);
	npc_read_event_script();
	clif_displaymessage(fd, msg_txt(112)); // Npc Disabled.
	return 0;
}

/*==========================================
 * time in txt for time command (by [Yor])
 *------------------------------------------*/
char* txt_time(unsigned int duration)
{
	int days, hours, minutes, seconds;
	char temp[256];
	static char temp1[256];

	memset(temp, '\0', sizeof(temp));
	memset(temp1, '\0', sizeof(temp1));

	days = duration / (60 * 60 * 24);
	duration = duration - (60 * 60 * 24 * days);
	hours = duration / (60 * 60);
	duration = duration - (60 * 60 * hours);
	minutes = duration / 60;
	seconds = duration - (60 * minutes);

	if (days < 2)
		sprintf(temp, msg_txt(219), days); // %d day
	else
		sprintf(temp, msg_txt(220), days); // %d days
	if (hours < 2)
		sprintf(temp1, msg_txt(221), temp, hours); // %s %d hour
	else
		sprintf(temp1, msg_txt(222), temp, hours); // %s %d hours
	if (minutes < 2)
		sprintf(temp, msg_txt(223), temp1, minutes); // %s %d minute
	else
		sprintf(temp, msg_txt(224), temp1, minutes); // %s %d minutes
	if (seconds < 2)
		sprintf(temp1, msg_txt(225), temp, seconds); // %s and %d second
	else
		sprintf(temp1, msg_txt(226), temp, seconds); // %s and %d seconds

	return temp1;
}

/*==========================================
 * @time/@date/@serverdate/@servertime: Display the date/time of the server (by [Yor]
 * Calculation management of GM modification (@day/@night GM commands) is done
 *------------------------------------------*/
int atcommand_servertime(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	const struct TimerData * timer_data;
	const struct TimerData * timer_data2;
	time_t time_server;  // variable for number of seconds (used with time() function)
	struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
	char temp[256];
	nullpo_retr(-1, sd);

	memset(temp, '\0', sizeof(temp));

	time(&time_server);  // get time in seconds since 1/1/1970
	datetime = localtime(&time_server); // convert seconds in structure
	// like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
	strftime(temp, sizeof(temp)-1, msg_txt(230), datetime); // Server time (normal time): %A, %B %d %Y %X.
	clif_displaymessage(fd, temp);

	if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
		if (night_flag == 0)
			clif_displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
		else
			clif_displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night.
	} else if (battle_config.night_duration == 0)
		if (night_flag == 1) { // we start with night
			timer_data = get_timer(day_timer_tid);
			sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s.
			clif_displaymessage(fd, temp);
			clif_displaymessage(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
		} else
			clif_displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
	else if (battle_config.day_duration == 0)
		if (night_flag == 0) { // we start with day
			timer_data = get_timer(night_timer_tid);
			sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
			clif_displaymessage(fd, temp);
			clif_displaymessage(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
		} else
			clif_displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night.
	else {
		if (night_flag == 0) {
			timer_data = get_timer(night_timer_tid);
			timer_data2 = get_timer(day_timer_tid);
			sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
			clif_displaymessage(fd, temp);
			if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
				sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
			else
				sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s.
			clif_displaymessage(fd, temp);
			sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
			clif_displaymessage(fd, temp);
		} else {
			timer_data = get_timer(day_timer_tid);
			timer_data2 = get_timer(night_timer_tid);
			sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s.
			clif_displaymessage(fd, temp);
			if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
				sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
			else
				sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
			clif_displaymessage(fd, temp);
			sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
			clif_displaymessage(fd, temp);
		}
	}

	return 0;
}

//Added by Coltaro
//We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in status_change_timer...).
//Well, using time_t could still work but for some reason that looks like more coding x_x
static void get_jail_time(int jailtime, int* year, int* month, int* day, int* hour, int* minute)
{
	const int factor_year = 518400; //12*30*24*60 = 518400
	const int factor_month = 43200; //30*24*60 = 43200
	const int factor_day = 1440; //24*60 = 1440
	const int factor_hour = 60;

	*year = jailtime/factor_year;
	jailtime -= *year*factor_year;
	*month = jailtime/factor_month;
	jailtime -= *month*factor_month;
	*day = jailtime/factor_day;
	jailtime -= *day*factor_day;
	*hour = jailtime/factor_hour;
	jailtime -= *hour*factor_hour;
	*minute = jailtime;

	*year = *year > 0? *year : 0;
	*month = *month > 0? *month : 0;
	*day = *day > 0? *day : 0;
	*hour = *hour > 0? *hour : 0;
	*minute = *minute > 0? *minute : 0;
	return;
}

/*==========================================
 * @jail <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------*/
int atcommand_jail(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int x, y;
	unsigned short m_index;
	nullpo_retr(-1, sd);

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (pc_isGM(sd) < pc_isGM(pl_sd))
  	{ // you can jail only lower or same GM
		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}

	if (pl_sd->sc.data[SC_JAILED])
	{
		clif_displaymessage(fd, msg_txt(118)); // Player warped in jails.
		return -1;
	}

	switch(rand() % 2) { //Jail Locations
	case 0:
		m_index = mapindex_name2id(MAP_JAIL);
		x = 24;
		y = 75;
		break;
	default:
		m_index = mapindex_name2id(MAP_JAIL);
		x = 49;
		y = 75;
		break;
	}

	//Duration of INT_MAX to specify infinity.
	sc_start4(&pl_sd->bl,SC_JAILED,100,INT_MAX,m_index,x,y,1000);
	clif_displaymessage(pl_sd->fd, msg_txt(117)); // GM has send you in jails.
	clif_displaymessage(fd, msg_txt(118)); // Player warped in jails.
	return 0;
}

/*==========================================
 * @unjail/@discharge <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------*/
int atcommand_unjail(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;

	memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));

	if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can jail only lower or same GM

		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}

	if (!pl_sd->sc.data[SC_JAILED])
	{
		clif_displaymessage(fd, msg_txt(119)); // This player is not in jails.
		return -1;
	}

	//Reset jail time to 1 sec.
	sc_start(&pl_sd->bl,SC_JAILED,100,1,1000);
	clif_displaymessage(pl_sd->fd, msg_txt(120)); // A GM has discharged you from jail.
	clif_displaymessage(fd, msg_txt(121)); // Player unjailed.
	return 0;
}

int atcommand_jailfor(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	int year, month, day, hour, minute, value;
	char * modif_p;
	int jailtime = 0,x,y;
	short m_index = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%s %23[^\n]",atcmd_output,atcmd_player_name) < 2) {
		clif_displaymessage(fd, msg_txt(400));	//Usage: @jailfor <time> <character name>
		return -1;
	}

	atcmd_output[sizeof(atcmd_output)-1] = '\0';

	modif_p = atcmd_output;
	year = month = day = hour = minute = 0;
	while (modif_p[0] != '\0') {
		value = atoi(modif_p);
		if (value == 0)
			modif_p++;
		else {
			if (modif_p[0] == '-' || modif_p[0] == '+')
				modif_p++;
			while (modif_p[0] >= '0' && modif_p[0] <= '9')
				modif_p++;
			if (modif_p[0] == 'n' || (modif_p[0] == 'm' && modif_p[1] == 'n')) {
				minute = value;
				modif_p = modif_p + 2;
			} else if (modif_p[0] == 'h') {
				hour = value;
				modif_p++;
			} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
				day = value;
				modif_p++;
			} else if (modif_p[0] == 'm') {
				month = value;
				modif_p++;
			} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
				year = value;
				modif_p++;
			} else if (modif_p[0] != '\0') {
				modif_p++;
			}
		}
	}

	if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0) {
		clif_displaymessage(fd, "Invalid time for jail command.");
		return -1;
	}

	if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (pc_isGM(pl_sd) > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}

	jailtime = year*12*30*24*60 + month*30*24*60 + day*24*60 + hour*60 + minute;	//In minutes

	if(jailtime==0) {
		clif_displaymessage(fd, "Invalid time for jail command.");
		return -1;
	}

	//Added by Coltaro
	if(pl_sd->sc.data[SC_JAILED] && 
		pl_sd->sc.data[SC_JAILED]->val1 != INT_MAX)
  	{	//Update the player's jail time
		jailtime += pl_sd->sc.data[SC_JAILED]->val1;
		if (jailtime <= 0) {
			jailtime = 0;
			clif_displaymessage(pl_sd->fd, msg_txt(120)); // GM has discharge you.
			clif_displaymessage(fd, msg_txt(121)); // Player unjailed
		} else {
			get_jail_time(jailtime,&year,&month,&day,&hour,&minute);
			sprintf(atcmd_output,msg_txt(402),"You are now",year,month,day,hour,minute); //%s in jail for %d years, %d months, %d days, %d hours and %d minutes
	 		clif_displaymessage(pl_sd->fd, atcmd_output);
			sprintf(atcmd_output,msg_txt(402),"This player is now",year,month,day,hour,minute); //This player is now in jail for %d years, %d months, %d days, %d hours and %d minutes
	 		clif_displaymessage(fd, atcmd_output);
		}
	} else if (jailtime < 0) {
		clif_displaymessage(fd, "Invalid time for jail command.");
		return -1;
	}

	//Jail locations, add more as you wish.
	switch(rand()%2)
	{
		case 1: //Jail #1
			m_index = mapindex_name2id(MAP_JAIL);
			x = 49; y = 75;
			break;
		default: //Default Jail
			m_index = mapindex_name2id(MAP_JAIL);
			x = 24; y = 75;
			break;
	}

	sc_start4(&pl_sd->bl,SC_JAILED,100,jailtime,m_index,x,y,jailtime?60000:1000); //jailtime = 0: Time was reset to 0. Wait 1 second to warp player out (since it's done in status_change_timer).
	return 0;
}


//By Coltaro
int atcommand_jailtime(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int year, month, day, hour, minute;

	nullpo_retr(-1, sd);
	
	if (!sd->sc.data[SC_JAILED]) {
		clif_displaymessage(fd, "You are not in jail."); // You are not in jail.
		return -1;
	}

	if (sd->sc.data[SC_JAILED]->val1 == INT_MAX) {
		clif_displaymessage(fd, "You have been jailed indefinitely.");
		return 0;
	}

	if (sd->sc.data[SC_JAILED]->val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?)
		clif_displaymessage(fd, "You have been jailed for an unknown amount of time.");
		return -1;
	}

	//Get remaining jail time
	get_jail_time(sd->sc.data[SC_JAILED]->val1,&year,&month,&day,&hour,&minute);
	sprintf(atcmd_output,msg_txt(402),"You will remain",year,month,day,hour,minute); // You will remain in jail for %d years, %d months, %d days, %d hours and %d minutes

	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 * @disguise <mob_id> by [Valaris] (simplified by [Yor])
 *------------------------------------------*/
int atcommand_disguise(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int id = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
		return -1;
	}

	if ((id = atoi(message)) > 0)
	{	//Acquired an ID
		if (!mobdb_checkid(id) && !npcdb_checkid(id))
			id = 0; //Invalid id for either mobs or npcs.
	}	else	{ //Acquired a Name
		if ((id = mobdb_searchname(message)) == 0)
		{
			struct npc_data* nd = npc_name2id(message);
			if (nd != NULL)
				id = nd->class_;
		}
	}

	if (id == 0)
	{
		clif_displaymessage(fd, msg_txt(123));	// Invalid Monster/NPC name/ID specified.
		return -1;
	}

	if(pc_isriding(sd))
	{
		//FIXME: wrong message [ultramage]
		//clif_displaymessage(fd, msg_txt(227)); // Character cannot wear disguise while riding a PecoPeco.
		return -1;
	}

	pc_disguise(sd, id);
	clif_displaymessage(fd, msg_txt(122)); // Disguise applied.

	return 0;
}

/*==========================================
 * DisguiseAll
 *------------------------------------------*/
int atcommand_disguiseall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int mob_id=0;
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguiseall <monster name or monster ID>).");
		return -1;
	}

	if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(message);

	if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
		clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id not found.
		return -1;
	}

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		pc_disguise(pl_sd, mob_id);
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(122)); // Disguise applied.
	return 0;
}

/*==========================================
 * @undisguise by [Yor]
 *------------------------------------------*/
int atcommand_undisguise(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->disguise) {
		pc_disguise(sd, 0);
		clif_displaymessage(fd, msg_txt(124)); // Undisguise applied.
	} else {
		clif_displaymessage(fd, msg_txt(125)); // You're not disguised.
		return -1;
	}

	return 0;
}

/*==========================================
 * UndisguiseAll
 *------------------------------------------*/
int atcommand_undisguiseall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct s_mapiterator* iter;
	nullpo_retr(-1, sd);

	iter = mapit_getallusers();
	for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
		if( pl_sd->disguise )
			pc_disguise(pl_sd, 0);
	mapit_free(iter);

	clif_displaymessage(fd, msg_txt(124)); // Undisguise applied.

	return 0;
}

/*==========================================
 * @exp by [Skotlex]
 *------------------------------------------*/
int atcommand_exp(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[200];
	double nextb, nextj;
	nullpo_retr(-1, sd);
	memset(output, '\0', sizeof(output));
	
	nextb = pc_nextbaseexp(sd);
	if (nextb)
		nextb = sd->status.base_exp*100.0/nextb;
	
	nextj = pc_nextjobexp(sd);
	if (nextj)
		nextj = sd->status.job_exp*100.0/nextj;
	
	sprintf(output, "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)", sd->status.base_level, nextb, sd->status.job_level, nextj);
	clif_displaymessage(fd, output);
	return 0;
}


/*==========================================
 * @broadcast by [Valaris]
 *------------------------------------------*/
int atcommand_broadcast(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>).");
		return -1;
	}

	sprintf(atcmd_output, "%s: %s", sd->status.name, message);
	intif_GMmessage(atcmd_output, strlen(atcmd_output) + 1, 0);

	return 0;
}

/*==========================================
 * @localbroadcast by [Valaris]
 *------------------------------------------*/
int atcommand_localbroadcast(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>).");
		return -1;
	}

	sprintf(atcmd_output, "%s: %s", sd->status.name, message);

	clif_GMmessage(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 1); // 1: ALL_SAMEMAP

	return 0;
}

/*==========================================
 * @email <actual@email> <new@email> by [Yor]
 *------------------------------------------*/
int atcommand_email(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char actual_email[100];
	char new_email[100];
	nullpo_retr(-1, sd);

	memset(actual_email, '\0', sizeof(actual_email));
	memset(new_email, '\0', sizeof(new_email));

	if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) {
		clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
		return -1;
	}

	if (e_mail_check(actual_email) == 0) {
		clif_displaymessage(fd, msg_txt(144)); // Invalid actual email. If you have default e-mail, give a@a.com.
		return -1;
	} else if (e_mail_check(new_email) == 0) {
		clif_displaymessage(fd, msg_txt(145)); // Invalid new email. Please enter a real e-mail.
		return -1;
	} else if (strcmpi(new_email, "a@a.com") == 0) {
		clif_displaymessage(fd, msg_txt(146)); // New email must be a real e-mail.
		return -1;
	} else if (strcmpi(actual_email, new_email) == 0) {
		clif_displaymessage(fd, msg_txt(147)); // New email must be different of the actual e-mail.
		return -1;
	}

	chrif_changeemail(sd->status.account_id, actual_email, new_email);
	clif_displaymessage(fd, msg_txt(148)); // Information sended to login-server via char-server.
	return 0;
}

/*==========================================
 *@effect
 *------------------------------------------*/
int atcommand_effect(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int type = 0, flag = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d", &type) < 1) {
		clif_displaymessage(fd, "Please, enter an effect number (usage: @effect <effect number>).");
		return -1;
	}

	clif_specialeffect(&sd->bl, type, (send_target)flag);
	clif_displaymessage(fd, msg_txt(229)); // Your effect has changed.
	return 0;
}

/*==========================================
 * @killer by MouseJstr
 * enable killing players even when not in pvp
 *------------------------------------------*/
int atcommand_killer(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	sd->state.killer = !sd->state.killer;

	if(sd->state.killer)
		clif_displaymessage(fd, msg_txt(241));
	else {
		clif_displaymessage(fd, msg_txt(287));
		pc_stop_attack(sd);
	}
	return 0;
}

/*==========================================
 * @killable by MouseJstr
 * enable other people killing you
 *------------------------------------------*/
int atcommand_killable(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	sd->state.killable = !sd->state.killable;

	if(sd->state.killable)
		clif_displaymessage(fd, msg_txt(242));
	else {
		clif_displaymessage(fd, msg_txt(288));
		map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id);
	}
	return 0;
}

/*==========================================
 * @skillon by MouseJstr
 * turn skills on for the map
 *------------------------------------------*/
int atcommand_skillon(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	map[sd->bl.m].flag.noskill = 0;
	clif_displaymessage(fd, msg_txt(244));
	return 0;
}

/*==========================================
 * @skilloff by MouseJstr
 * Turn skills off on the map
 *------------------------------------------*/
int atcommand_skilloff(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	map[sd->bl.m].flag.noskill = 1;
	clif_displaymessage(fd, msg_txt(243));
	return 0;
}

/*==========================================
 * @npcmove by MouseJstr
 * move a npc
 *------------------------------------------*/
int atcommand_npcmove(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int x = 0, y = 0, m;
	struct npc_data *nd = 0;
	nullpo_retr(-1, sd);
	memset(atcmd_player_name, '\0', sizeof atcmd_player_name);

	if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &x, &y, atcmd_player_name) < 3) {
		clif_displaymessage(fd, "Usage: @npcmove <X> <Y> <npc_name>");
		return -1;
	}

	if ((nd = npc_name2id(atcmd_player_name)) == NULL)
	{
		clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist.
		return -1;
	}

	if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
	{
		clif_displaymessage(fd, "NPC is not on this map.");
		return -1;	//Not on a map.
	}
	
	x = cap_value(x, 0, map[m].xs-1);
	y = cap_value(y, 0, map[m].ys-1);
	map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
	map_moveblock(&nd->bl, x, y, gettick());
	map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
	clif_displaymessage(fd, "NPC moved.");

	return 0;
}

/*==========================================
 * @addwarp by MouseJstr
 * Create a new static warp point.
 *------------------------------------------*/
int atcommand_addwarp(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char mapname[32];
	int x,y;
	unsigned short m;
	struct npc_data* nd;

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%31s %d %d", mapname, &x, &y) < 3) {
		clif_displaymessage(fd, "usage: @addwarp <mapname> <X> <Y>.");
		return -1;
	}

	m = mapindex_name2id(mapname);
	if( m == 0 )
	{
		sprintf(atcmd_output, "Unknown map '%s'.", mapname);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}

	nd = npc_add_warp(sd->bl.m, sd->bl.x, sd->bl.y, 2, 2, m, x, y);
	if( nd == NULL )
		return -1;

	sprintf(atcmd_output, "New warp NPC '%s' created.", nd->exname);
	clif_displaymessage(fd, atcmd_output);
	return 0;
}

/*==========================================
 * @follow by [MouseJstr]
 * Follow a player .. staying no more then 5 spaces away
 *------------------------------------------*/
int atcommand_follow(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		if (sd->followtarget == -1)
			return -1;

		pc_stop_following (sd);
		clif_displaymessage(fd, "Follow mode OFF.");
		return 0;
	}
	
	if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (sd->followtarget == pl_sd->bl.id) {
		pc_stop_following (sd);
		clif_displaymessage(fd, "Follow mode OFF.");
	} else {
		pc_follow(sd, pl_sd->bl.id);
		clif_displaymessage(fd, "Follow mode ON.");
	}
	
	return 0;
}


/*==========================================
 * @dropall by [MouseJstr]
 * Drop all your possession on the ground
 *------------------------------------------*/
int atcommand_dropall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);
	for (i = 0; i < MAX_INVENTORY; i++) {
	if (sd->status.inventory[i].amount) {
		if(sd->status.inventory[i].equip != 0)
			pc_unequipitem(sd, i, 3);
			pc_dropitem(sd,  i, sd->status.inventory[i].amount);
		}
	}
	return 0;
}

/*==========================================
 * @storeall by [MouseJstr]
 * Put everything into storage
 *------------------------------------------*/
int atcommand_storeall(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);

	if (sd->state.storage_flag != 1)
  	{	//Open storage.
		if( storage_storageopen(sd) == 1 ) {
			clif_displaymessage(fd, "You can't open the storage currently.");
			return -1;
		}
	}

	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount) {
			if(sd->status.inventory[i].equip != 0)
				pc_unequipitem(sd, i, 3);
			storage_storageadd(sd,  i, sd->status.inventory[i].amount);
		}
	}
	storage_storageclose(sd);

	clif_displaymessage(fd, "It is done");
	return 0;
}

/*==========================================
 * @skillid by [MouseJstr]
 * lookup a skill by name
 *------------------------------------------*/
int atcommand_skillid(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int skillen, idx;
	nullpo_retr(-1, sd);

	if (!message || !*message)
	{
		clif_displaymessage(fd, "Please enter a skill name to look up (usage: @skillid <skill name>).");
		return -1;
	}

	skillen = strlen(message);

	for (idx = 0; idx < MAX_SKILL_DB; idx++) {
		if (strnicmp(skill_db[idx].name, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0)
		{
			sprintf(atcmd_output, "skill %d: %s", idx, skill_db[idx].desc);
			clif_displaymessage(fd, atcmd_output);
		}
	}

	return 0;
}

/*==========================================
 * @useskill by [MouseJstr]
 * A way of using skills without having to find them in the skills menu
 *------------------------------------------*/
int atcommand_useskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	struct block_list *bl;
	int skillnum;
	int skilllv;
	char target[100];
	nullpo_retr(-1, sd);

	if(!message || !*message || sscanf(message, "%d %d %23[^\n]", &skillnum, &skilllv, target) != 3) {
		clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>");
		return -1;
	}

	if ( (pl_sd = map_nick2sd(target)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if ( pc_isGM(sd) < pc_isGM(pl_sd) )
	{
		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}

	if (skillnum >= HM_SKILLBASE && skillnum < HM_SKILLBASE+MAX_HOMUNSKILL
		&& sd->hd && merc_is_hom_active(sd->hd)) // (If used with @useskill, put the homunc as dest)
		bl = &sd->hd->bl;
	else
		bl = &sd->bl;
	
	if (skill_get_inf(skillnum)&INF_GROUND_SKILL)
		unit_skilluse_pos(bl, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
	else
		unit_skilluse_id(bl, pl_sd->bl.id, skillnum, skilllv);

	return 0;
}

/*==========================================
 * @displayskill by [Skotlex]
 *  Debug command to locate new skill IDs. It sends the
 *  three possible skill-effect packets to the area.
 *------------------------------------------*/
int atcommand_displayskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct status_data * status;
	unsigned int tick;
	int skillnum;
	int skilllv = 1;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d", &skillnum, &skilllv) < 1)
	{
		clif_displaymessage(fd, "Usage: @displayskill <skillnum> {<skillv>}>");
		return -1;
	}
	status = status_get_status_data(&sd->bl);
	tick = gettick();
	clif_skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skillnum, skilllv, 5);
	clif_skill_nodamage(&sd->bl, &sd->bl, skillnum, skilllv, 1);
	clif_skill_poseffect(&sd->bl, skillnum, skilllv, sd->bl.x, sd->bl.y, tick);
	return 0;
}

/*==========================================
 * @skilltree by [MouseJstr]
 * prints the skill tree for a player required to get to a skill
 *------------------------------------------*/
int atcommand_skilltree(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	int skillnum;
	int meets, j, c=0;
	char target[NAME_LENGTH], *tbl;
	struct skill_tree_entry *ent;
	nullpo_retr(-1, sd);

	if(!message || !*message || sscanf(message, "%d %23[^\r\n]", &skillnum, target) != 2) {
		clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>");
		return -1;
	}

	if ( (pl_sd = map_nick2sd(target)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	c = pc_calc_skilltree_normalize_job(pl_sd);
	c = pc_mapid2jobid(c, pl_sd->status.sex);

	tbl = job_name(c);

	sprintf(atcmd_output, "Player is using %s skill tree (%d basic points)", tbl, pc_checkskill(pl_sd, 1));
	clif_displaymessage(fd, atcmd_output);

	ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skillnum );
	if( j == MAX_SKILL_TREE || skill_tree[c][j].id == 0 )
	{
		sprintf(atcmd_output, "I do not believe the player can use that skill");
		clif_displaymessage(fd, atcmd_output);
		return 0;
	}

	ent = &skill_tree[c][j];

	meets = 1;
	for(j=0;j<5;j++)
	{
		if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
		{
			sprintf(atcmd_output, "player requires level %d of skill %s", ent->need[j].lv, skill_db[ent->need[j].id].desc);
			clif_displaymessage(fd, atcmd_output);
			meets = 0;
		}
	}
	if (meets == 1) {
		sprintf(atcmd_output, "I believe the player meets all the requirements for that skill");
		clif_displaymessage(fd, atcmd_output);
	}

	return 0;
}

// Hand a ring with partners name on it to this char
void getring (struct map_session_data* sd)
{
	int flag, item_id;
	struct item item_tmp;
	item_id = (sd->status.sex) ? WEDDING_RING_M : WEDDING_RING_F;

	memset(&item_tmp, 0, sizeof(item_tmp));
	item_tmp.nameid = item_id;
	item_tmp.identify = 1;
	item_tmp.card[0] = 255;
	item_tmp.card[2] = sd->status.partner_id;
	item_tmp.card[3] = sd->status.partner_id >> 16;

	//Logs (A)dmins items [Lupus]
	if(log_config.enable_logs&0x400)
		log_pick_pc(sd, "A", item_id, 1, &item_tmp);

	if((flag = pc_additem(sd,&item_tmp,1))) {
		clif_additem(sd,0,0,flag);
		map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
	}
}

/*==========================================
 * @marry by [MouseJstr], fixed by Lupus
 * Marry two players
 *------------------------------------------*/
int atcommand_marry(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
  struct map_session_data *pl_sd1 = NULL;
  struct map_session_data *pl_sd2 = NULL;
  char player1[128], player2[128]; //Length used for return error msgs

  nullpo_retr(-1, sd);

  if (!message || !*message || sscanf(message, "%23[^,], %23[^\r\n]", player1, player2) != 2) {
	clif_displaymessage(fd, "Usage: @marry <player1>,<player2>");
	return -1;
  }

  if((pl_sd1=map_nick2sd((char *) player1)) == NULL) {
	sprintf(player2, "Cannot find player '%s' online", player1);
	clif_displaymessage(fd, player2);
	return -1;
  }

  if((pl_sd2=map_nick2sd((char *) player2)) == NULL) {
	sprintf(player1, "Cannot find player '%s' online", player2);
	clif_displaymessage(fd, player1);
	return -1;
  }

  if (pc_marriage(pl_sd1, pl_sd2) == 0) {
	clif_displaymessage(fd, "They are married.. wish them well");
	clif_wedding_effect(&sd->bl);	//wedding effect and music [Lupus]
	// Auto-give named rings (Aru)
	getring (pl_sd1);
	getring (pl_sd2);
	return 0;
  }

	clif_displaymessage(fd, "The two cannot wed because one of them is either a baby or is already married.");
	return -1;
}

/*==========================================
 * @divorce by [MouseJstr], fixed by [Lupus]
 * divorce two players
 *------------------------------------------*/
int atcommand_divorce(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
  struct map_session_data *pl_sd = NULL;

  nullpo_retr(-1, sd);

  if (!message || !*message || sscanf(message, "%23[^\r\n]", atcmd_player_name) != 1) {
	clif_displaymessage(fd, "Usage: @divorce <player>.");
	return -1;
  }

	if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (pc_divorce(pl_sd) != 0) {
		sprintf(atcmd_output, "The divorce has failed.. Cannot find player '%s' or his(her) partner online.", atcmd_player_name);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}
	
	sprintf(atcmd_output, "'%s' and his(her) partner are now divorced.", atcmd_player_name);
	clif_displaymessage(fd, atcmd_output);
	return 0;
}

/*==========================================
 * @changelook by [Celest]
 *------------------------------------------*/
int atcommand_changelook(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i, j = 0, k = 0;
	int pos[6] = { LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HEAD_BOTTOM,LOOK_WEAPON,LOOK_SHIELD,LOOK_SHOES };

	if((i = sscanf(message, "%d %d", &j, &k)) < 1) {
		clif_displaymessage(fd, "Usage: @changelook [<position>] <view id> -- [] = optional");
		clif_displaymessage(fd, "Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield");
		return -1;
	} else if (i == 2) {
		if (j < 1) j = 1;
		else if (j > 6) j = 6;	// 6 = Shoes - for beta clients only perhaps
		j = pos[j - 1];
	} else if (i == 1) {	// position not defined, use HEAD_TOP as default
		k = j;	// swap
		j = LOOK_HEAD_TOP;
	}

	clif_changelook(&sd->bl,j,k);

	return 0;
}

/*==========================================
 * @autotrade by durf (changed by Lupus)
 * Turns on/off Autotrade for a specific player
 *------------------------------------------*/
int atcommand_autotrade(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if( sd->vender_id ) //check if player's vending
	{
		if( map[sd->bl.m].flag.autotrade == battle_config.autotrade_mapflag )
		{
			sd->state.autotrade = 1;
			if( battle_config.at_timeout )
			{
				int timeout = atoi(message);
				status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0);
			}

			clif_authfail_fd(fd, 15);
		} else
			clif_displaymessage(fd, "Autotrade is not allowed on this map.");
	}
	else
		clif_displaymessage(fd, msg_txt(549)); // You should be vending to use @Autotrade.

	return 0;
}

/*==========================================
 * @changegm by durf (changed by Lupus)
 * Changes Master of your Guild to a specified guild member
 *------------------------------------------*/
int atcommand_changegm(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct guild *g;
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL || strcmp(g->master,sd->status.name))
	{
		clif_displaymessage(fd, "You need to be a Guild Master to use this command.");
		return -1;
	}

	if( map[sd->bl.m].flag.guildlock )
	{
		clif_displaymessage(fd, "You cannot change guild leaders on this map.");
		return -1;
	}

	if (strlen(message)==0)
	{
		clif_displaymessage(fd, "Command usage: @changegm <guildmember name>");
		return -1;
	}
	
	if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) {
		clif_displaymessage(fd, "Target character must be online and be a guildmate.");
		return -1;
	}

	guild_gm_change(sd->status.guild_id, pl_sd);
	return 0;
}

/*==========================================
 * @changeleader by Skotlex
 * Changes the leader of a party.
 *------------------------------------------*/
int atcommand_changeleader(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct party_data *p;
	struct map_session_data *pl_sd;
	int mi, pl_mi;
	nullpo_retr(-1, sd);

	if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL)
	{	//Need to be a party leader.
		clif_displaymessage(fd, msg_txt(282));
		return -1;
	}
	
	if( map[sd->bl.m].flag.partylock )
	{
		clif_displaymessage(fd, "You cannot change party leaders on this map.");
		return -1;
	}

	ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
	if (mi == MAX_PARTY)
		return -1; //Shouldn't happen

	if (!p->party.member[mi].leader)
	{	//Need to be a party leader.
		clif_displaymessage(fd, msg_txt(282));
		return -1;
	}
	
	if (strlen(message)==0)
	{
		clif_displaymessage(fd, "Command usage: @changeleader <party member name>");
		return -1;
	}
	
	if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.party_id != sd->status.party_id) {
		clif_displaymessage(fd, msg_txt(283));
		return -1;
	}

	for (pl_mi = 0; pl_mi < MAX_PARTY && p->data[pl_mi].sd != pl_sd; pl_mi++);
	
	if (pl_mi == MAX_PARTY)
		return -1; //Shouldn't happen

	//Change leadership.
	p->party.member[mi].leader = 0;
	if (p->data[mi].sd->fd)
		clif_displaymessage(p->data[mi].sd->fd, msg_txt(284));
	p->party.member[pl_mi].leader = 1;
	if (p->data[pl_mi].sd->fd)
		clif_displaymessage(p->data[pl_mi].sd->fd, msg_txt(285));

	intif_party_leaderchange(p->party.party_id,p->party.member[pl_mi].account_id,p->party.member[pl_mi].char_id);
	//Update info.
	clif_party_info(p,NULL);

	return 0;
}

/*==========================================
 * @partyoption by Skotlex
 * Used to change the item share setting of a party.
 *------------------------------------------*/
int atcommand_partyoption(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct party_data *p;
	int mi, option;
	char w1[16], w2[16];
	nullpo_retr(-1, sd);

	if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL)
	{
		clif_displaymessage(fd, msg_txt(282));
		return -1;
	}

	ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
	if (mi == MAX_PARTY)
		return -1; //Shouldn't happen

	if (!p->party.member[mi].leader)
	{
		clif_displaymessage(fd, msg_txt(282));
		return -1;
	}

	if(!message || !*message || sscanf(message, "%15s %15s", w1, w2) < 2)
	{
		clif_displaymessage(fd, "Command usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>");
		return -1;
	}
	
	option = (config_switch(w1)?1:0)|(config_switch(w2)?2:0);

	//Change item share type.
	if (option != p->party.item)
		party_changeoption(sd, p->party.exp, option);
	else
		clif_displaymessage(fd, msg_txt(286));

	return 0;
}

/*==========================================
 * @autoloot by Upa-Kun
 * Turns on/off AutoLoot for a specific player
 *------------------------------------------*/
int atcommand_autoloot(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int rate;
	double drate;
	nullpo_retr(-1, sd);
	// autoloot command without value
	if(!message || !*message)
	{
		if (sd->state.autoloot)
			rate = 0;
		else
			rate = 10000;
	} else {
		drate = atof(message);
		rate = (int)(drate*100);
	}
	if (rate < 0) rate = 0;
	if (rate > 10000) rate = 10000;

	sd->state.autoloot = rate;
	if (sd->state.autoloot) {
		snprintf(atcmd_output, sizeof atcmd_output, "Autolooting items with drop rates of %0.02f%% and below.",((double)sd->state.autoloot)/100.);
		clif_displaymessage(fd, atcmd_output);
	}else
		clif_displaymessage(fd, "Autoloot is now off.");

	return 0;
}

/*==========================================
 * @autolootitem
 *------------------------------------------*/
int atcommand_autolootitem(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct item_data *item_data = NULL;

	if (!message || !*message) {
		if (sd->state.autolootid) {
			sd->state.autolootid = 0;
			clif_displaymessage(fd, "Autolootitem have been turned OFF.");
		} else
			clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @autolootitem <item_name_or_ID>).");

		return -1;
	}

	if ((item_data = itemdb_exists(atoi(message))) == NULL)
		item_data = itemdb_searchname(message);

	if (!item_data) {
		// No items founds in the DB with Id or Name
		clif_displaymessage(fd, "Item not found.");
		return -1;
	}

	sd->state.autolootid = item_data->nameid; // Autoloot Activated

	sprintf(atcmd_output, "Autolooting Item: '%s'/'%s' {%d}",
		item_data->name, item_data->jname, item_data->nameid);
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 * It is made to rain.
 *------------------------------------------*/
int atcommand_rain(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.rain) {
		map[sd->bl.m].flag.rain=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "The rain has stopped.");
	} else {
		map[sd->bl.m].flag.rain=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "It is made to rain.");
	}
	return 0;
}

/*==========================================
 * It is made to snow.
 *------------------------------------------*/
int atcommand_snow(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.snow) {
		map[sd->bl.m].flag.snow=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Snow has stopped falling.");
	} else {
		map[sd->bl.m].flag.snow=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "It is made to snow.");
	}

	return 0;
}

/*==========================================
 * Cherry tree snowstorm is made to fall. (Sakura)
 *------------------------------------------*/
int atcommand_sakura(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.sakura) {
		map[sd->bl.m].flag.sakura=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Cherry tree leaves no longer fall.");
	} else {
		map[sd->bl.m].flag.sakura=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
	}
	return 0;
}

/*==========================================
 * Clouds appear.
 *------------------------------------------*/
int atcommand_clouds(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.clouds) {
		map[sd->bl.m].flag.clouds=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "The clouds has disappear.");
	} else {
		map[sd->bl.m].flag.clouds=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Clouds appear.");
	}

	return 0;
}

/*==========================================
 * Different type of clouds using effect 516
 *------------------------------------------*/
int atcommand_clouds2(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.clouds2) {
		map[sd->bl.m].flag.clouds2=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "The alternative clouds disappear.");
	} else {
		map[sd->bl.m].flag.clouds2=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Alternative clouds appear.");
	}

	return 0;
}

/*==========================================
 * Fog hangs over.
 *------------------------------------------*/
int atcommand_fog(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.fog) {
		map[sd->bl.m].flag.fog=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "The fog has gone.");
	} else {
		map[sd->bl.m].flag.fog=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Fog hangs over.");
	}
		return 0;
}

/*==========================================
 * Fallen leaves fall.
 *------------------------------------------*/
int atcommand_leaves(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.leaves) {
		map[sd->bl.m].flag.leaves=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Leaves no longer fall.");
	} else {
		map[sd->bl.m].flag.leaves=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Fallen leaves fall.");
	}

	return 0;
}

/*==========================================
 * Fireworks appear.
 *------------------------------------------*/
int atcommand_fireworks(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.fireworks) {
		map[sd->bl.m].flag.fireworks=0;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Fireworks are ended.");
	} else {
		map[sd->bl.m].flag.fireworks=1;
		clif_weather(sd->bl.m);
		clif_displaymessage(fd, "Fireworks are launched.");
	}

	return 0;
}

/*==========================================
 * Clearing Weather Effects by Dexity
 *------------------------------------------*/
int atcommand_clearweather(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	map[sd->bl.m].flag.rain=0;
	map[sd->bl.m].flag.snow=0;
	map[sd->bl.m].flag.sakura=0;
	map[sd->bl.m].flag.clouds=0;
	map[sd->bl.m].flag.clouds2=0;
	map[sd->bl.m].flag.fog=0;
	map[sd->bl.m].flag.fireworks=0;
	map[sd->bl.m].flag.leaves=0;
	clif_weather(sd->bl.m);
	clif_displaymessage(fd, msg_txt(291));
	
	return 0;
}

/*===============================================================
 * Sound Command - plays a sound for everyone around! [Codemaster]
 *---------------------------------------------------------------*/
int atcommand_sound(const int fd, struct map_session_data *sd, const char *command, const char *message)
{
	char sound_file[100];

	memset(sound_file, '\0', sizeof(sound_file));

		if(!message || !*message || sscanf(message, "%99[^\n]", sound_file) < 1) {
		clif_displaymessage(fd, "Please, enter a sound filename. (usage: @sound <filename>)");
		return -1;
	}

	if(strstr(sound_file, ".wav") == NULL)
		strcat(sound_file, ".wav");

	clif_soundeffectall(&sd->bl, sound_file, 0, AREA);

	return 0;
}

/*==========================================
 * 	MOB Search
 *------------------------------------------*/
int atcommand_mobsearch(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char mob_name[100];
	int mob_id;
	int number = 0;
	struct s_mapiterator* it;

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%99[^\n]", mob_name) < 1) {
		clif_displaymessage(fd, "Please, enter a monster name (usage: @mobsearch <monster name>).");
		return -1;
	}

	if ((mob_id = atoi(mob_name)) == 0)
		 mob_id = mobdb_searchname(mob_name);
	if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
		snprintf(atcmd_output, sizeof atcmd_output, "Invalid mob id %s!",mob_name);
		clif_displaymessage(fd, atcmd_output);
		return -1;
	}
	if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
				strcpy(mob_name,mob_db(mob_id)->jname);	// --ja--
//				strcpy(mob_name,mob_db(mob_id)->name);	// --en--

	snprintf(atcmd_output, sizeof atcmd_output, "Mob Search... %s %s", mob_name, mapindex_id2name(sd->mapindex));
	clif_displaymessage(fd, atcmd_output);

	it = mapit_geteachmob();
	while( true )
	{
		TBL_MOB* md = (TBL_MOB*)mapit_next(it);
		if( md == NULL )
			break;// no more mobs

		if( md->bl.m != sd->bl.m )
			continue;
		if( mob_id != -1 && md->class_ != mob_id )
			continue;

		++number;
		if( md->spawn_timer == INVALID_TIMER )
			snprintf(atcmd_output, sizeof(atcmd_output), "%2d[%3d:%3d] %s", number, md->bl.x, md->bl.y, md->name);
		else
			snprintf(atcmd_output, sizeof(atcmd_output), "%2d[%s] %s", number, "dead", md->name);
		clif_displaymessage(fd, atcmd_output);
	}
	mapit_free(it);

	return 0;
}

/*==========================================
 * @cleanmap - cleans items on the ground
 *------------------------------------------*/
static int atcommand_cleanmap_sub(struct block_list *bl, va_list ap)
{
	nullpo_retr(0, bl);
	map_clearflooritem(bl->id);

	return 0;
}

int atcommand_cleanmap(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	map_foreachinarea(atcommand_cleanmap_sub, sd->bl.m,
		sd->bl.x-AREA_SIZE*2, sd->bl.y-AREA_SIZE*2,
		sd->bl.x+AREA_SIZE*2, sd->bl.y+AREA_SIZE*2,
		BL_ITEM);
	clif_displaymessage(fd, "All dropped items have been cleaned up.");
	return 0;
}

/*==========================================
 * make a NPC/PET talk
 *------------------------------------------*/
int atcommand_npctalk(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[NAME_LENGTH],mes[100],temp[100];
	struct npc_data *nd;

	if (sd->sc.count && //no "chatting" while muted.
		(sd->sc.data[SC_BERSERK] ||
		(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
		return -1;

	if (!message || !*message || sscanf(message, "%23[^,], %99[^\n]", name, mes) < 2) {
		clif_displaymessage(fd, "Please, enter the correct info (usage: @npctalk <npc name>, <message>).");
		return -1;
	}

	if (!(nd = npc_name2id(name))) {
		clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist
		return -1;
	}
	
	strtok(name, "#"); // discard extra name identifier if present
	snprintf(temp, sizeof(temp), "%s : %s", name, mes);
	clif_message(&nd->bl, temp);

	return 0;
}

int atcommand_pettalk(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char mes[100],temp[100];
	struct pet_data *pd;

	nullpo_retr(-1, sd);

	if(!sd->status.pet_id || !(pd=sd->pd))
	{
		clif_displaymessage(fd, msg_txt(184));
		return -1;
	}

	if (sd->sc.count && //no "chatting" while muted.
		(sd->sc.data[SC_BERSERK] ||
		(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
		return -1;

	if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) {
		clif_displaymessage(fd, "Please, enter a message (usage: @pettalk <message>");
		return -1;
	}

	if (message[0] == '/')
	{// pet emotion processing
		const char* emo[] = {
			"/!", "/?", "/ho", "/lv", "/swt", "/ic", "/an", "/ag", "/$", "/...",
			"/scissors", "/rock", "/paper", "/korea", "/lv2", "/thx", "/wah", "/sry", "/heh", "/swt2",
			"/hmm", "/no1", "/??", "/omg", "/O", "/X", "/hlp", "/go", "/sob", "/gg",
			"/kis", "/kis2", "/pif", "/ok", "-?-", "-?-", "/bzz", "/rice", "/awsm", "/meh",
			"/shy", "/pat", "/mp", "/slur", "/com", "/yawn", "/grat", "/hp", "/philippines", "/usa",
			"/indonesia", "/brazil", "/fsh", "/spin", "/sigh", "/dum", "/crwd", "/desp", "/dice"
		};
		int i;
		ARR_FIND( 0, ARRAYLENGTH(emo), i, stricmp(message, emo[i]) == 0 );
		if( i < ARRAYLENGTH(emo) )
		{
			clif_emotion(&pd->bl, i);
			return 0;
		}
	}

	snprintf(temp, sizeof temp ,"%s : %s", pd->pet.name, mes);
	clif_message(&pd->bl, temp);

	return 0;
}

/// @users - displays the number of players present on each map (and percentage)
/// #users displays on the target user instead of self
int atcommand_users(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char buf[256];
	int i;
	int users[MAX_MAPINDEX];
	int users_all;
	struct s_mapiterator* iter;

	memset(users, 0, sizeof(users));
	users_all = 0;

	// count users on each map
	iter = mapit_getallusers();
	while( true )
	{
		struct map_session_data* sd2 = (struct map_session_data*)mapit_next(iter);
		if( sd2 == NULL )
			break;// no more users

		if( sd2->mapindex >= MAX_MAPINDEX )
			continue;// invalid mapindex

		if( users[sd2->mapindex] < INT_MAX ) ++users[sd2->mapindex];
		if( users_all < INT_MAX ) ++users_all;
	}
	mapit_free(iter);

	// display results for each map
	for( i = 0; i < MAX_MAPINDEX; ++i )
	{
		if( users[i] == 0 )
			continue;// empty

		safesnprintf(buf, sizeof(buf), "%s: %d (%.2f%%)", mapindex_id2name(i), users[i], (float)(100.0f*users[i]/users_all));
		clif_displaymessage(sd->fd, buf);
	}

	// display overall count
	safesnprintf(buf, sizeof(buf), "all: %d", users_all);
	clif_displaymessage(sd->fd, buf);

	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_reset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	pc_resetstate(sd);
	pc_resetskill(sd,1);
	sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted!
	clif_displaymessage(fd, atcmd_output);
	return 0;
}

/*==========================================
 *
 *------------------------------------------*/
int atcommand_summon(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[NAME_LENGTH];
	int mob_id = 0;
	int duration = 0;
	struct mob_data *md;
	unsigned int tick=gettick();

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23s %d", name, &duration) < 1)
	{
		clif_displaymessage(fd, "Please, enter a monster name (usage: @summon <monster name> [duration]");
		return -1;
	}

	if (duration < 1)
		duration =1;
	else if (duration > 60)
		duration =60;
	
	if ((mob_id = atoi(name)) == 0)
		mob_id = mobdb_searchname(name);
	if(mob_id == 0 || mobdb_checkid(mob_id) == 0)
	{
		clif_displaymessage(fd, msg_txt(40));	// Invalid monster ID or name.
		return -1;
	}

	md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "");

	if(!md)
		return -1;
	
	md->master_id=sd->bl.id;
	md->special_state.ai=1;
	md->deletetimer=add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0);
	clif_misceffect2(&md->bl,344);
	mob_spawn(md);
	sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
	clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,md->bl.x,md->bl.y,tick);
	clif_displaymessage(fd, msg_txt(39));	// All monster summoned!
	
	return 0;
}

/*==========================================
 * @adjcmdlvl by [MouseJstr]
 *
 * Temp adjust the GM level required to use a GM command
 * Useful during beta testing to allow players to use GM commands for short periods of time
 *------------------------------------------*/
int atcommand_adjcmdlvl(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int newlev, newremotelev;
	char name[100];
	AtCommandInfo* cmd;

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d %99s", &newlev, &newremotelev, name) != 3)
	{
		clif_displaymessage(fd, "Usage: @adjcmdlvl <lvl> <remote lvl> <command>.");
		return -1;
	}

	cmd = get_atcommandinfo_byname(name);
	if (cmd == NULL)
	{
		clif_displaymessage(fd, "@command not found.");
		return -1;
	}
	else if (newlev > pc_isGM(sd) || newremotelev > pc_isGM(sd) )
	{
		clif_displaymessage(fd, "You can't make a command require higher GM level than your own.");
		return -1;
	}
	else if (cmd->level > pc_isGM(sd) || cmd->level2 > pc_isGM(sd) )
	{
		clif_displaymessage(fd, "You can't adjust the level of a command which's level is above your own.");
		return -1;
	}
	else
	{
		cmd->level = newlev;
		cmd->level2 = newremotelev;
		clif_displaymessage(fd, "@command level changed.");
		return 0;
	}
}

/*==========================================
 * @adjgmlvl by [MouseJstr]
 * Create a temp GM
 * Useful during beta testing to allow players to use GM commands for short periods of time
 *------------------------------------------*/
int atcommand_adjgmlvl(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int newlev;
	char user[NAME_LENGTH];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\r\n]", &newlev, user) != 2) {
		clif_displaymessage(fd, "Usage: @adjgmlvl <lvl> <user>.");
		return -1;
	}

	if ( (pl_sd = map_nick2sd(user)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	pl_sd->gmlevel = newlev;

    return 0;
}

/*==========================================
 * @trade by [MouseJstr]
 * Open a trade window with a remote player
 *------------------------------------------*/
int atcommand_trade(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
    struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @trade <player>).");
		return -1;
	}

	if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	trade_traderequest(sd, pl_sd);
	return 0;
}

/*==========================================
 * @setbattleflag by [MouseJstr]
 * set a battle_config flag without having to reboot
 *------------------------------------------*/
int atcommand_setbattleflag(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char flag[128], value[128];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%127s %127s", flag, value) != 2) {
        	clif_displaymessage(fd, "Usage: @setbattleflag <flag> <value>.");
        	return -1;
    	}

	if (battle_set_value(flag, value) == 0)
	{
		clif_displaymessage(fd, "unknown battle_config flag");
		return -1;
	}

	clif_displaymessage(fd, "battle_config set as requested");

	return 0;
}

/*==========================================
 * @unmute [Valaris]
 *------------------------------------------*/
int atcommand_unmute(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @unmute <player>).");
		return -1;
	}

	if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if(!pl_sd->sc.data[SC_NOCHAT]) {
		clif_displaymessage(sd->fd,"Player is not muted");
		return -1;
	}

	pl_sd->status.manner = 0;
	status_change_end(&pl_sd->bl,SC_NOCHAT,-1);
	clif_displaymessage(sd->fd,"Player unmuted");
	
	return 0;
}

/*==========================================
 * @uptime by MC Cameri
 *------------------------------------------*/
int atcommand_uptime(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	unsigned long seconds = 0, day = 24*60*60, hour = 60*60,
		minute = 60, days = 0, hours = 0, minutes = 0;
	nullpo_retr(-1, sd);

	seconds = get_uptime();
	days = seconds/day;
	seconds -= (seconds/day>0)?(seconds/day)*day:0;
	hours = seconds/hour;
	seconds -= (seconds/hour>0)?(seconds/hour)*hour:0;
	minutes = seconds/minute;
	seconds -= (seconds/minute>0)?(seconds/minute)*minute:0;

	snprintf(atcmd_output, sizeof(atcmd_output), msg_txt(245), days, hours, minutes, seconds);
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

/*==========================================
 * @changesex <sex>
 * => Changes one's sex. Argument sex can be 0 or 1, m or f, male or female.
 *------------------------------------------*/
int atcommand_changesex(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	chrif_changesex(sd);
	return 0;
}

/*================================================
 * @mute - Mutes a player for a set amount of time
 *------------------------------------------------*/
int atcommand_mute(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	int manner;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &manner, atcmd_player_name) < 1) {
		clif_displaymessage(fd, "Usage: @mute <time> <character name>.");
		return -1;
	}

	if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL )
	{
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if ( pc_isGM(sd) < pc_isGM(pl_sd) )
	{
		clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}

	clif_manner_message(sd, 0);
	clif_manner_message(pl_sd, 5);

	if( pl_sd->status.manner < manner ) {
		pl_sd->status.manner -= manner;
		sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0);
	} else {
		pl_sd->status.manner = 0;
		status_change_end(&pl_sd->bl,SC_NOCHAT,-1);
	}

	clif_GM_silence(sd, pl_sd, (manner > 0 ? 1 : 0));

	return 0;
}

/*==========================================
 * @refresh (like @jumpto <<yourself>>)
 *------------------------------------------*/
int atcommand_refresh(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	clif_refresh(sd);
	return 0;
}

/*==========================================
 * @identify
 * => GM's magnifier.
 *------------------------------------------*/
int atcommand_identify(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int i,num;

	nullpo_retr(-1, sd);

	for(i=num=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
			num++;
		}
	}
	if (num > 0) {
		clif_item_identify_list(sd);
	} else {
		clif_displaymessage(fd,"There are no items to appraise.");
	}
	return 0;
}

/*==========================================
 * @gmotd (Global MOTD)
 * by davidsiaw :P
 *------------------------------------------*/
int atcommand_gmotd(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
		char buf[256];
		FILE *fp;
	nullpo_retr(-1, sd);
		if((fp = fopen(motd_txt, "r"))!=NULL){
			while(fgets(buf, sizeof(buf), fp) != NULL)
			{
				int i;
				if (buf[0] == '/' && buf[1] == '/')
					continue;
				for(i=0; buf[i]; i++){
					if(buf[i]=='\r' || buf[i]=='\n'){
						buf[i]=0;
						break;
					}
				}
				intif_GMmessage(buf,strlen(buf)+1,8);
			}
			fclose(fp);
		}
		return 0;
}

int atcommand_misceffect(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int effect = 0;
	nullpo_retr(-1, sd);
	if (!message || !*message)
		return -1;
	if (sscanf(message, "%d", &effect) < 1)
		return -1;
	clif_misceffect(&sd->bl,effect);

	return 0;
}

/*==========================================
 * MAIL SYSTEM
 *------------------------------------------*/
int atcommand_mail(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(0,sd);
#ifndef TXT_ONLY
	mail_openmail(sd);
#endif
	return 0;
}

/*==========================================
 * Show Monster DB Info   v 1.0
 * originally by [Lupus] eAthena
 *------------------------------------------*/
int atcommand_mobinfo(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	unsigned char msize[3][7] = {"Small", "Medium", "Large"};
	unsigned char mrace[12][11] = {"Formless", "Undead", "Beast", "Plant", "Insect", "Fish", "Demon", "Demi-Human", "Angel", "Dragon", "Boss", "Non-Boss"};
	unsigned char melement[10][8] = {"Neutral", "Water", "Earth", "Fire", "Wind", "Poison", "Holy", "Dark", "Ghost", "Undead"};
	char atcmd_output2[200];
	struct item_data *item_data;
	struct mob_db *mob, *mob_array[MAX_SEARCH];
	int count;
	int i, j, k;

	memset(atcmd_output, '\0', sizeof(atcmd_output));
	memset(atcmd_output2, '\0', sizeof(atcmd_output2));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @mobinfo <monster_name_or_monster_ID>).");
		return -1;
	}

	// If monster identifier/name argument is a name
	if ((i = mobdb_checkid(atoi(message))))
	{
		mob_array[0] = mob_db(i);
		count = 1;
	} else
		count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);

	if (!count) {
		clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
		return -1;
	}

	if (count > MAX_SEARCH) {
		sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count);
		clif_displaymessage(fd, atcmd_output);
		count = MAX_SEARCH;
	}
	for (k = 0; k < count; k++) {
		mob = mob_array[k];

		// stats
		if (mob->mexp)
			sprintf(atcmd_output, "MVP Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob->vd.class_);
		else
			sprintf(atcmd_output, "Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob->vd.class_);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, " Level:%d  HP:%d  SP:%d  Base EXP:%u  Job EXP:%u", mob->lv, mob->status.max_hp, mob->status.max_sp, mob->base_exp, mob->job_exp);
		clif_displaymessage(fd, atcmd_output);
		sprintf(atcmd_output, " DEF:%d  MDEF:%d  STR:%d  AGI:%d  VIT:%d  INT:%d  DEX:%d  LUK:%d",
			mob->status.def, mob->status.mdef, mob->status.str, mob->status.agi,
			mob->status.vit, mob->status.int_, mob->status.dex, mob->status.luk);
		clif_displaymessage(fd, atcmd_output);
		
		sprintf(atcmd_output, " ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)",
			mob->status.rhw.atk, mob->status.rhw.atk2, mob->status.rhw.range,
			mob->range2 , mob->range3, msize[mob->status.size],
			mrace[mob->status.race], melement[mob->status.def_ele], mob->status.ele_lv);
		clif_displaymessage(fd, atcmd_output);
		// drops
		clif_displaymessage(fd, " Drops:");
		strcpy(atcmd_output, " ");
		j = 0;
		for (i = 0; i < MAX_MOB_DROP; i++) {
			if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb_search(mob->dropitem[i].nameid)) == NULL)
				continue;
			if (item_data->slot)
				sprintf(atcmd_output2, " - %s[%d]  %02.02f%%", item_data->jname, item_data->slot, (float)mob->dropitem[i].p / 100);
			else
				sprintf(atcmd_output2, " - %s  %02.02f%%", item_data->jname, (float)mob->dropitem[i].p / 100);
			strcat(atcmd_output, atcmd_output2);
			if (++j % 3 == 0) {
				clif_displaymessage(fd, atcmd_output);
				strcpy(atcmd_output, " ");
			}
		}
		if (j == 0)
			clif_displaymessage(fd, "This monster has no drops.");
		else if (j % 3 != 0)
			clif_displaymessage(fd, atcmd_output);
		// mvp
		if (mob->mexp) {
			sprintf(atcmd_output, " MVP Bonus EXP:%u  %02.02f%%", mob->mexp, (float)mob->mexpper / 100);
			clif_displaymessage(fd, atcmd_output);
			strcpy(atcmd_output, " MVP Items:");
			j = 0;
			for (i = 0; i < 3; i++) {
				if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb_search(mob->mvpitem[i].nameid)) == NULL)
					continue;
				if (mob->mvpitem[i].p > 0) {
					j++;
					if (j == 1)
						sprintf(atcmd_output2, " %s  %02.02f%%", item_data->name, (float)mob->mvpitem[i].p / 100);
					else
						sprintf(atcmd_output2, " - %s  %02.02f%%", item_data->name, (float)mob->mvpitem[i].p / 100);
					strcat(atcmd_output, atcmd_output2);
				}
			}
			if (j == 0)
				clif_displaymessage(fd, "This monster has no MVP prizes.");
			else
				clif_displaymessage(fd, atcmd_output);
		}
	}
	return 0;
}

/*=========================================
* @showmobs by KarLaeda
* => For 5 sec displays the mobs on minimap
*------------------------------------------*/
int atshowmobs_timer(int tid, unsigned int tick, int id, intptr data)
{
	struct map_session_data* sd = map_id2sd(id);
	if( sd == NULL )
		return 0;

	// remove indicator
	clif_viewpoint(sd, 1, 2, 0, 0, (int)data, 0xFFFFFF);
	return 1;
}

int atcommand_showmobs(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char mob_name[100];
	int mob_id;
	int number = 0;
	struct s_mapiterator* it;

	nullpo_retr(-1, sd);

	if(sscanf(message, "%99[^\n]", mob_name) < 0)
		return -1;

	if((mob_id = atoi(mob_name)) == 0)
		mob_id = mobdb_searchname(mob_name);
	if(mob_id > 0 && mobdb_checkid(mob_id) == 0){
		snprintf(atcmd_output, sizeof atcmd_output, "Invalid mob id %s!",mob_name);
		clif_displaymessage(fd, atcmd_output);
		return 0;
	}
// Uncomment the following line to show mini-bosses & MVP.
//#define SHOW_MVP
#ifndef SHOW_MVP
	if(mob_db(mob_id)->status.mode&MD_BOSS){
		snprintf(atcmd_output, sizeof atcmd_output, "Can't show Boss mobs!");
		clif_displaymessage(fd, atcmd_output);
		return 0;
	}
#endif
	if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname)
		strcpy(mob_name,mob_db(mob_id)->jname);    // --ja--
		//strcpy(mob_name,mob_db(mob_id)->name);    // --en--

	snprintf(atcmd_output, sizeof atcmd_output, "Mob Search... %s %s",
		mob_name, mapindex_id2name(sd->mapindex));
	clif_displaymessage(fd, atcmd_output);

	it = mapit_geteachmob();
	while( true )
	{
		TBL_MOB* md = (TBL_MOB*)mapit_next(it);
		if( md == NULL )
			break;// no more mobs

		if( md->bl.m != sd->bl.m )
			continue;
		if( mob_id != -1 && md->class_ != mob_id )
			continue;
		if( md->special_state.ai || md->master_id )
			continue; // hide slaves and player summoned mobs
		if( md->spawn_timer != INVALID_TIMER )
			continue; // hide mobs waiting for respawn

		++number;
		clif_viewpoint(sd, 1, 1, md->bl.x, md->bl.y, number, 0xFFFFFF);
		add_timer(gettick()+5000, atshowmobs_timer, sd->bl.id, number);
	}
	mapit_free(it);

	return 0;
}

/*==========================================
 * homunculus level up [orn]
 *------------------------------------------*/
int atcommand_homlevel(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	TBL_HOM * hd;
	int level = 0, i = 0;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a level adjustment: (usage: @homlevel <+/- # of levels>.");
		return -1;
	}
		
	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	level = atoi(message);
	hd = sd->hd;
	
	for (i = 1; i <= level && hd->exp_next; i++){
		hd->homunculus.exp += hd->exp_next;
		merc_hom_levelup(hd);
	}
	status_calc_homunculus(hd,0);
	status_percent_heal(&hd->bl, 100, 100);
	clif_misceffect2(&hd->bl,568);
	return 0;
}

/*==========================================
 * homunculus evolution H [orn]
 *------------------------------------------*/
int atcommand_homevolution(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	if ( !merc_hom_evolution(sd->hd) ) {
		clif_displaymessage(fd, "Your homunculus doesn't evolve.");
		return -1;
	}

	return 0;
}

/*==========================================
 * call choosen homunculus [orn]
 *------------------------------------------*/
int atcommand_makehomun(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int homunid;
	nullpo_retr(-1, sd);

	if ( merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, msg_txt(450));
		return -1;
	}

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a homunculus id: (usage: @makehomun <homunculus id>.");
		return -1;
	}

	homunid = atoi(message);
	if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 )
	{
		clif_displaymessage(fd, "Invalid Homunculus id.");
		return -1;
	}

	merc_create_homunculus_request(sd,homunid);
	return 0;
}

/*==========================================
 * modify homunculus intimacy [orn]
 *------------------------------------------*/
int atcommand_homfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int friendly = 0;

	nullpo_retr(-1, sd);

	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a friendly value: (usage: @homfriendly <friendly value[0-1000]>.");
		return -1;
	}

	friendly = atoi(message);
	friendly = cap_value(friendly, 0, 1000);

	sd->hd->homunculus.intimacy = friendly * 100 ;
	clif_send_homdata(sd,SP_INTIMATE,friendly);
	return 0;
}

/*==========================================
 * modify homunculus hunger [orn]
 *------------------------------------------*/
int atcommand_homhungry(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hungry = 0;

	nullpo_retr(-1, sd);

	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a hunger value: (usage: @homhungry <hunger value[0-100]>.");
		return -1;
	}

	hungry = atoi(message);
	hungry = cap_value(hungry, 0, 100);

	sd->hd->homunculus.hunger = hungry;
	clif_send_homdata(sd,SP_HUNGRY,hungry);
	return 0;
}

/*==========================================
 * make the homunculus speak [orn]
 *------------------------------------------*/
int atcommand_homtalk(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char mes[100],temp[100];

	nullpo_retr(-1, sd);

	if (sd->sc.count && //no "chatting" while muted.
		(sd->sc.data[SC_BERSERK] ||
		(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
		return -1;

	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) {
		clif_displaymessage(fd, "Please, enter a message (usage: @homtalk <message>");
		return -1;
	}

	snprintf(temp, sizeof temp ,"%s : %s", sd->hd->homunculus.name, mes);
	clif_message(&sd->hd->bl, temp);

	return 0;
}

/*==========================================
 * Show homunculus stats
 *------------------------------------------*/
int atcommand_hominfo(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct homun_data *hd;
	struct status_data *status;
	nullpo_retr(-1, sd);

	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	hd = sd->hd;
	status = status_get_status_data(&hd->bl);
	clif_displaymessage(fd, "Homunculus stats :");

	snprintf(atcmd_output, sizeof(atcmd_output) ,"HP : %d/%d - SP : %d/%d",
		status->hp, status->max_hp, status->sp, status->max_sp);
	clif_displaymessage(fd, atcmd_output);

	snprintf(atcmd_output, sizeof(atcmd_output) ,"ATK : %d - MATK : %d~%d",
		status->rhw.atk2 +status->batk, status->matk_min, status->matk_max);
	clif_displaymessage(fd, atcmd_output);

	snprintf(atcmd_output, sizeof(atcmd_output) ,"Hungry : %d - Intimacy : %u",
		hd->homunculus.hunger, hd->homunculus.intimacy/100);
	clif_displaymessage(fd, atcmd_output);

	snprintf(atcmd_output, sizeof(atcmd_output) ,
		"Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d",
		status->str, status->agi, status->vit,
		status->int_, status->dex, status->luk);
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

int atcommand_homstats(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct homun_data *hd;
	struct s_homunculus_db *db;
	struct s_homunculus *hom;
	int lv, min, max, evo;

	nullpo_retr(-1, sd);

	if ( !merc_is_hom_active(sd->hd) ) {
		clif_displaymessage(fd, "You do not have a homunculus.");
		return -1;
	}

	hd = sd->hd;
	
	hom = &hd->homunculus;
	db = hd->homunculusDB;
	lv = hom->level;

	snprintf(atcmd_output, sizeof(atcmd_output) ,
		"Homunculus growth stats (Lv %d %s):", lv, db->name);
	clif_displaymessage(fd, atcmd_output);
	lv--; //Since the first increase is at level 2.
	
	evo = (hom->class_ == db->evo_class);
	min = db->base.HP +lv*db->gmin.HP +(evo?db->emin.HP:0);
	max = db->base.HP +lv*db->gmax.HP +(evo?db->emax.HP:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Max HP: %d (%d~%d)", hom->max_hp, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.SP +lv*db->gmin.SP +(evo?db->emin.SP:0);
	max = db->base.SP +lv*db->gmax.SP +(evo?db->emax.SP:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Max SP: %d (%d~%d)", hom->max_sp, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.str +lv*(db->gmin.str/10) +(evo?db->emin.str:0);
	max = db->base.str +lv*(db->gmax.str/10) +(evo?db->emax.str:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Str: %d (%d~%d)", hom->str/10, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.agi +lv*(db->gmin.agi/10) +(evo?db->emin.agi:0);
	max = db->base.agi +lv*(db->gmax.agi/10) +(evo?db->emax.agi:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Agi: %d (%d~%d)", hom->agi/10, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.vit +lv*(db->gmin.vit/10) +(evo?db->emin.vit:0);
	max = db->base.vit +lv*(db->gmax.vit/10) +(evo?db->emax.vit:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Vit: %d (%d~%d)", hom->vit/10, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.int_ +lv*(db->gmin.int_/10) +(evo?db->emin.int_:0);
	max = db->base.int_ +lv*(db->gmax.int_/10) +(evo?db->emax.int_:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Int: %d (%d~%d)", hom->int_/10, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.dex +lv*(db->gmin.dex/10) +(evo?db->emin.dex:0);
	max = db->base.dex +lv*(db->gmax.dex/10) +(evo?db->emax.dex:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Dex: %d (%d~%d)", hom->dex/10, min, max);
	clif_displaymessage(fd, atcmd_output);

	min = db->base.luk +lv*(db->gmin.luk/10) +(evo?db->emin.luk:0);
	max = db->base.luk +lv*(db->gmax.luk/10) +(evo?db->emax.luk:0);;
	snprintf(atcmd_output, sizeof(atcmd_output) ,"Luk: %d (%d~%d)", hom->luk/10, min, max);
	clif_displaymessage(fd, atcmd_output);

	return 0;
}

int atcommand_homshuffle(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	TBL_PC* tsd = sd;

	nullpo_retr(-1, sd);

	if ((!message || !*message) && !sd->hd)
	{
		clif_displaymessage(fd, "usage: @homshuffle <Alchemist's name>");
		clif_displaymessage(fd, "Use this to recalculate your (or someone else's) homunculus growth data");
		return -1;
	}
	if (message && *message) {
		tsd = map_nick2sd((char*)message);
		if (!tsd) {
			clif_displaymessage(fd, msg_txt(3)); // Character not found.
			return -1;
		}
		if (pc_isGM(tsd) > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	}

	if(!merc_hom_shuffle(tsd->hd))
		return -1;

	clif_displaymessage(sd->fd, "[Homunculus Stats Altered]");
	//Print out the new stats
	//This will send the commands to the invoker since they all use this fd regardless of sd value.
	atcommand_homstats(fd, tsd, command, message);
	return 0;
}

/*==========================================
 * Show Items DB Info   v 1.0
 * originally by [Lupus] eAthena
 *------------------------------------------*/
int atcommand_iteminfo(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char *itype[12] = {"Potion/Food", "BUG!", "Usable", "Etc", "Weapon", "Protection", "Card", "Egg", "Pet Acessory", "BUG!", "Arrow"};
	//, "Lure/Scroll"}; No need, type 11 items are converted to type 2 upon loading [Skotlex]

	struct item_data *item_data, *item_array[MAX_SEARCH];
	int i, count = 1;

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @ii/@iteminfo <item name or ID>).");
		return -1;
	}
	if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
		count = itemdb_searchname_array(item_array, MAX_SEARCH, message);

	if (!count) {
		clif_displaymessage(fd, msg_txt(19));	// Invalid item ID or name.
		return -1;
	}

	if (count > MAX_SEARCH) {
		sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); // Displaying first %d out of %d matches
		clif_displaymessage(fd, atcmd_output);
		count = MAX_SEARCH;
	}
	for (i = 0; i < count; i++) {
		item_data = item_array[i];
		sprintf(atcmd_output, "Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s",
			item_data->name,item_data->jname,item_data->slot,item_data->nameid,
			item_data->type < 12 ? itype[item_data->type] : "BUG!", 
			(item_data->script==NULL)? "None" : "With script"
		);
		clif_displaymessage(fd, atcmd_output);

		sprintf(atcmd_output, "NPC Buy:%dz%s, Sell:%dz%s | Weight: %.1f ", item_data->value_buy, item_data->flag.value_notdc ? "(No Discount!)":"", item_data->value_sell, item_data->flag.value_notoc ? "(No Overcharge!)":"", item_data->weight/10. );
		clif_displaymessage(fd, atcmd_output);

		if (item_data->maxchance == 10000)
			strcpy(atcmd_output, " - Available in the shops only");
		else if (item_data->maxchance)
			sprintf(atcmd_output, " - Maximal monsters drop chance: %02.02f%%", (float)item_data->maxchance / 100 );
		else
			strcpy(atcmd_output, " - Monsters don't drop this item");
		clif_displaymessage(fd, atcmd_output);

	}
	return 0;
}

/*==========================================
 * Show who drops the item.
 *------------------------------------------*/
int atcommand_whodrops(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct item_data *item_data, *item_array[MAX_SEARCH];
	int i,j, count = 1;

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @whodrops <item name or ID>).");
		return -1;
	}
	if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
		count = itemdb_searchname_array(item_array, MAX_SEARCH, message);

	if (!count) {
		clif_displaymessage(fd, msg_txt(19));	// Invalid item ID or name.
		return -1;
	}

	if (count > MAX_SEARCH) {
		sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); // Displaying first %d out of %d matches
		clif_displaymessage(fd, atcmd_output);
		count = MAX_SEARCH;
	}
	for (i = 0; i < count; i++) {
		item_data = item_array[i];
		sprintf(atcmd_output, "Item: '%s'[%d]", item_data->jname,item_data->slot);
		clif_displaymessage(fd, atcmd_output);

		if (item_data->mob[0].chance == 0) {
			strcpy(atcmd_output, " - Item is not dropped by mobs.");
			clif_displaymessage(fd, atcmd_output);
		} else {
			sprintf(atcmd_output, "- Common mobs with highest drop chance (only max %d are listed):", MAX_SEARCH);
			clif_displaymessage(fd, atcmd_output);
		
			for (j=0; j < MAX_SEARCH && item_data->mob[j].chance > 0; j++)
			{
				sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
				clif_displaymessage(fd, atcmd_output);
			}
		}
	}
	return 0;
}

int atcommand_whereis(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct mob_db *mob, *mob_array[MAX_SEARCH];
	int count;
	int i, j, k;

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @whereis<monster_name_or_monster_ID>).");
		return -1;
	}

	// If monster identifier/name argument is a name
	if ((i = mobdb_checkid(atoi(message))))
	{
		mob_array[0] = mob_db(i);
		count = 1;
	} else
		count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);

	if (!count) {
		clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
		return -1;
	}

	if (count > MAX_SEARCH) {
		sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count);
		clif_displaymessage(fd, atcmd_output);
		count = MAX_SEARCH;
	}
	for (k = 0; k < count; k++) {
		mob = mob_array[k];
		snprintf(atcmd_output, sizeof atcmd_output, "%s spawns in:", mob->jname);
		clif_displaymessage(fd, atcmd_output);

		for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
		{
			j = map_mapindex2mapid(mob->spawn[i].mapindex);
			if (j < 0) continue;
			snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
			clif_displaymessage(fd, atcmd_output);
		}
		if (i == 0)
			clif_displaymessage(fd, "This monster does not spawn normally.");
	}

	return 0;
}

/*==========================================
 * @adopt by [Veider]
 * adopt a novice
 *------------------------------------------*/
int atcommand_adopt(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct map_session_data *pl_sd1, *pl_sd2, *pl_sd3;
	char player1[NAME_LENGTH], player2[NAME_LENGTH], player3[NAME_LENGTH];
	char output[256];

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^,],%23[^,],%23[^\r\n]", player1, player2, player3) < 3) {
		clif_displaymessage(fd, "usage: @adopt <father>,<mother>,<child>.");
		return -1;
	}

	if (battle_config.etc_log)
		ShowInfo("Adopting: --%s--%s--%s--\n",player1,player2,player3);

	if((pl_sd1=map_nick2sd((char *) player1)) == NULL) {
		sprintf(output, "Cannot find player %s online", player1);
		clif_displaymessage(fd, output);
		return -1;
	}

	if((pl_sd2=map_nick2sd((char *) player2)) == NULL) {
		sprintf(output, "Cannot find player %s online", player2);
		clif_displaymessage(fd, output);
		return -1;
	}
 
	if((pl_sd3=map_nick2sd((char *) player3)) == NULL) {
		sprintf(output, "Cannot find player %s online", player3);
		clif_displaymessage(fd, output);
		return -1;
	}

	if( !pc_adoption(pl_sd1, pl_sd2, pl_sd3) ) {
		return -1;
	}
	
	clif_displaymessage(fd, "They are family... wish them luck");
	return 0;
}

int atcommand_version(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	const char * revision;

	if ((revision = get_svn_revision()) != 0) {
		sprintf(atcmd_output,"eAthena Version SVN r%s",revision);
		clif_displaymessage(fd,atcmd_output);
	} else 
		clif_displaymessage(fd,"Cannot determine SVN revision");

	return 0;
}

/*==========================================
 * @mutearea by MouseJstr
 *------------------------------------------*/
static int atcommand_mutearea_sub(struct block_list *bl,va_list ap)
{
	
	int time, id;
	struct map_session_data *pl_sd = (struct map_session_data *)bl;
	if (pl_sd == NULL)
		return 0;

	id = va_arg(ap, int);
	time = va_arg(ap, int);

	if (id != bl->id && !pc_isGM(pl_sd)) {
		pl_sd->status.manner -= time;
		if (pl_sd->status.manner < 0)
			sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0);
		else if (pl_sd->sc.data[SC_NOCHAT])
			status_change_end(&pl_sd->bl, SC_NOCHAT, -1);
	}
	return 0;
}

int atcommand_mutearea(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int time;
	nullpo_retr(0, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a time in minutes (usage: @mutearea/@stfu <time in minutes>.");
		return -1;
	}
	
	time = atoi(message);

	map_foreachinarea(atcommand_mutearea_sub,sd->bl.m, 
		sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, 
		sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);

	return 0;
}


int atcommand_rates(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char buf[255];
	
	nullpo_retr(0, sd);
	
	sprintf(buf, "Experience rates: Base %.1fx / Job %.1fx",
	battle_config.base_exp_rate/100., battle_config.job_exp_rate/100.);
	
	clif_displaymessage(fd, buf);
	
	return 0;
}

/*==========================================
 * @me by lordalfa
 * => Displays the OUTPUT string on top of the Visible players Heads.
 *------------------------------------------*/
int atcommand_me(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char tempmes[200];
	nullpo_retr(-1, sd);

	memset(tempmes, '\0', sizeof(tempmes));
	memset(atcmd_output, '\0', sizeof(atcmd_output));

	if (sd->sc.count && //no "chatting" while muted.
		(sd->sc.data[SC_BERSERK] ||
		(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)))
		return -1;

	if (!message || !*message || sscanf(message, "%199[^\n]", tempmes) < 0) {
		clif_displaymessage(fd, "Please, enter a message (usage: @me <message>).");
		return -1;
	}
	
	sprintf(atcmd_output, msg_txt(270), sd->status.name, tempmes);	// *%s %s*
	clif_disp_overhead(sd, atcmd_output);
	
	return 0;
	
}

/*==========================================
 * @size
 * => Resize your character sprite. [Valaris]
 *------------------------------------------*/
int atcommand_size(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int size=0;

	nullpo_retr(-1, sd);

	size = atoi(message);
	if(sd->state.size) {
		sd->state.size=0;
		pc_setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, 3);
	}

	if(size==1) {
		sd->state.size=1;
		clif_specialeffect(&sd->bl,420,AREA);
	} else if(size==2) {
		sd->state.size=2;
		clif_specialeffect(&sd->bl,422,AREA);
	}

	return 0;
}

/*==========================================
 * @monsterignore
 * => Makes monsters ignore you. [Valaris]
 *------------------------------------------*/
int atcommand_monsterignore(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	if (!sd->state.monster_ignore) {
		sd->state.monster_ignore = 1;
		clif_displaymessage(sd->fd, "You are now immune to attacks.");
	} else {
		sd->state.monster_ignore = 0;
		clif_displaymessage(sd->fd, "Returned to normal state.");
	}

	return 0;
}
/*==========================================
 * @fakename
 * => Gives your character a fake name. [Valaris]
 *------------------------------------------*/
int atcommand_fakename(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char name[NAME_LENGTH];
	nullpo_retr(-1, sd);
	
	if((!message || !*message) && strlen(sd->fakename) > 1) {
		sd->fakename[0]='\0';
		clif_charnameack(0, &sd->bl);
		clif_displaymessage(sd->fd,"Returned to real name.");
		return 0;
	}

	if (!message || !*message || sscanf(message, "%23[^\n]", name) < 1) {
		clif_displaymessage(sd->fd,"You must enter a name.");
		return -1;
	}

	if(strlen(name) < 2) {
		clif_displaymessage(sd->fd,"Fake name must be at least two characters.");
		return -1;
	}
	
	memcpy(sd->fakename,name,NAME_LENGTH);
	sd->fakename[NAME_LENGTH-1] = '\0';
	clif_charnameack(0, &sd->bl);
	clif_displaymessage(sd->fd,"Fake name enabled.");
	
	return 0;
}

/*==========================================
 * @mapflag [flag name] [1|0|on|off] [map name] by Lupus
 * => Shows information about the map flags [map name]
 * Also set flags
 *------------------------------------------*/
int atcommand_mapflag(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
// WIP
	return 0;
}

/*===================================
 * Remove some messages
 *-----------------------------------*/
int atcommand_showexp(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if (sd->state.showexp) {
		sd->state.showexp = 0;
		clif_displaymessage(fd, "Gained exp will not be shown.");
		return 0;
	}

	sd->state.showexp = 1;
	clif_displaymessage(fd, "Gained exp is now shown");
	return 0;
}

int atcommand_showzeny(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if (sd->state.showzeny) {
		sd->state.showzeny = 0;
		clif_displaymessage(fd, "Gained zeny will not be shown.");
		return 0;
	}

	sd->state.showzeny = 1;
	clif_displaymessage(fd, "Gained zeny is now shown");
	return 0;
}

int atcommand_showdelay(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if (sd->state.showdelay) {
		sd->state.showdelay = 0;
		clif_displaymessage(fd, "Skill delay failures won't be shown.");
		return 0;
	}
	
	sd->state.showdelay = 1;
	clif_displaymessage(fd, "Skill delay failures are shown now.");
	return 0;
}

/*==========================================
 * Duel organizing functions [LuzZza]
 *
 * @duel [limit|nick] - create a duel
 * @invite <nick> - invite player
 * @accept - accept invitation
 * @reject - reject invitation
 * @leave - leave duel
 *------------------------------------------*/
int atcommand_invite(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	unsigned int did = sd->duel_group;
	struct map_session_data *target_sd = map_nick2sd((char *)message);

	if(did <= 0)	{
		// "Duel: @invite without @duel."
		clif_displaymessage(fd, msg_txt(350));
		return 0;
	}
	
	if(duel_list[did].max_players_limit > 0 &&
		duel_list[did].members_count >= duel_list[did].max_players_limit) {
		
		// "Duel: Limit of players is reached."
		clif_displaymessage(fd, msg_txt(351));
		return 0;
	}
	
	if(target_sd == NULL) {
		// "Duel: Player not found."
		clif_displaymessage(fd, msg_txt(352));
		return 0;
	}
	
	if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) {
		// "Duel: Player already in duel."
		clif_displaymessage(fd, msg_txt(353));
		return 0;
	}

	if(battle_config.duel_only_on_same_map && target_sd->bl.m != sd->bl.m)
	{
		sprintf(atcmd_output, msg_txt(364), message);
		clif_displaymessage(fd, atcmd_output);
		return 0;
	}
	
	duel_invite(did, sd, target_sd);
	// "Duel: Invitation has been sent."
	clif_displaymessage(fd, msg_txt(354));
	return 0;
}

int atcommand_duel(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[256];
	unsigned int maxpl=0, newduel;
	struct map_session_data *target_sd;

	if(sd->duel_group > 0) {
		duel_showinfo(sd->duel_group, sd);
		return 0;
	}

	if(sd->duel_invite > 0) {
		// "Duel: @duel without @reject."
		clif_displaymessage(fd, msg_txt(355));
		return 0;
	}

	if(!duel_checktime(sd)) {
		// "Duel: You can take part in duel only one time per %d minutes."
		sprintf(output, msg_txt(356), battle_config.duel_time_interval);
		clif_displaymessage(fd, output);
		return 0;
	}

	if(strlen(message) > 0) {
		if(sscanf(message, "%d", &maxpl) >= 1) {
			if(maxpl < 2 || maxpl > 65535) {
				clif_displaymessage(fd, msg_txt(357)); // "Duel: Invalid value."
				return 0;
			}
			duel_create(sd, maxpl);
		} else {
			target_sd = map_nick2sd((char *)message);
			if(target_sd != NULL) {
				if((newduel = duel_create(sd, 2)) != -1) {
					if(target_sd->duel_group > 0 ||	target_sd->duel_invite > 0) {
						clif_displaymessage(fd, msg_txt(353)); // "Duel: Player already in duel."
						return 0;
					}
					duel_invite(newduel, sd, target_sd);
					clif_displaymessage(fd, msg_txt(354)); // "Duel: Invitation has been sent."
				}
			} else {
				// "Duel: Player not found."
				clif_displaymessage(fd, msg_txt(352));
				return 0;
			}
		}
	} else
		duel_create(sd, 0);

	return 0;
}


int atcommand_leave(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if(sd->duel_group <= 0) {
		// "Duel: @leave without @duel."
		clif_displaymessage(fd, msg_txt(358));
		return 0;
	}

	duel_leave(sd->duel_group, sd);
	clif_displaymessage(fd, msg_txt(359)); // "Duel: You left the duel."
	return 0;
}

int atcommand_accept(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[256];

	if(!duel_checktime(sd)) {
		// "Duel: You can take part in duel only one time per %d minutes."
		sprintf(output, msg_txt(356), battle_config.duel_time_interval);
		clif_displaymessage(fd, output);
		return 0;
	}

	if(sd->duel_invite <= 0) {
		// "Duel: @accept without invititation."
		clif_displaymessage(fd, msg_txt(360));
		return 0;
	}

	duel_accept(sd->duel_invite, sd);
	// "Duel: Invitation has been accepted."
	clif_displaymessage(fd, msg_txt(361));
	return 0;
}

int atcommand_reject(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if(sd->duel_invite <= 0) {
		// "Duel: @reject without invititation."
		clif_displaymessage(fd, msg_txt(362));
		return 0;
	}

	duel_reject(sd->duel_invite, sd);
	// "Duel: Invitation has been rejected."
	clif_displaymessage(fd, msg_txt(363));
	return 0;
}

/*===================================
 * Cash Points
 *-----------------------------------*/
int atcommand_cash(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int value;
	nullpo_retr(-1, sd);

	if( !message || !*message || (value = atoi(message)) == 0 ) {
		clif_displaymessage(fd, "Please, enter an amount.");
		return -1;
	}

	if( !strcmpi(command+1,"cash") )
	{
		if( value > 0 )
			pc_getcash(sd, value, 0);
		else
			pc_paycash(sd, -value, 0);
	}
	else
	{ // @points
		if( value > 0 )
			pc_getcash(sd, 0, value);
		else
			pc_paycash(sd, -value, -value);
	}

	return 0;
}

/*===================================
 * Away message (@away, @aw) [LuzZza]
 *-----------------------------------*/
int atcommand_away(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if(strlen(message) > 0) {
		if(strlen(message) > 128)
			return -1;
		strcpy(sd->away_message, message);
		//"Away automessage has been activated."
		clif_displaymessage(fd, msg_txt(546));
	} else {
		if(strlen(sd->away_message) > 0) {
			sd->away_message[0] = 0;
			//"Away automessage has been disabled."
			clif_displaymessage(fd, msg_txt(547));
			return 0;
		}
		//"Usage: @away,@aw <message>. Enter empty message for disable it."
		clif_displaymessage(fd, msg_txt(548));
	}
	return 0;
}

// @clone/@slaveclone/@evilclone <playername> [Valaris]
int atcommand_clone(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int x=0,y=0,flag=0,master=0,i=0;
	struct map_session_data *pl_sd=NULL;

	if (!message || !*message) {
		clif_displaymessage(sd->fd,"You must enter a name or character ID.");
		return 0;
	}

	if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) {
		clif_displaymessage(fd, msg_txt(3));	// Character not found.
		return 0;
	}

	if(pc_isGM(pl_sd) > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_txt(126));	// Cannot clone a player of higher GM level than yourself.
		return 0;
	}

	if (strcmpi(command+1, "clone") == 0) 
		flag = 1;
	else if (strcmpi(command+1, "slaveclone") == 0) {
	  	flag = 2;
		master = sd->bl.id;
		if (battle_config.atc_slave_clone_limit
			&& mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) {
			clif_displaymessage(fd, msg_txt(127));	// You've reached your slave clones limit.
			return 0;
		}
	}

	do {
		x = sd->bl.x + (rand() % 10 - 5);
		y = sd->bl.y + (rand() % 10 - 5);
	} while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10);

	if (i >= 10) {
		x = sd->bl.x;
		y = sd->bl.y;
	}

	if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) {
		clif_displaymessage(fd, msg_txt(128+flag*2));	// Evil Clone spawned. Clone spawned. Slave clone spawned.
		return 0;
	}
	clif_displaymessage(fd, msg_txt(129+flag*2));	// Unable to spawn evil clone. Unable to spawn clone. Unable to spawn slave clone.
	return 0;
}

/*===================================
 * Main chat [LuzZza]
 * Usage: @main <on|off|message>
 *-----------------------------------*/
int atcommand_main(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if(strlen(message) > 0) {

		if(strcmpi(message, "on") == 0) {
			if(!sd->state.mainchat) {
				sd->state.mainchat = 1;
				clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated.
			} else {
				clif_displaymessage(fd, msg_txt(381)); // Main chat already activated.
			}
		} else if(strcmpi(message, "off") == 0) {
			if(sd->state.mainchat) {
				sd->state.mainchat = 0;
				clif_displaymessage(fd, msg_txt(382)); // Main chat has been disabled.
			} else {
				clif_displaymessage(fd, msg_txt(383)); // Main chat already disabled.
			}
		} else {
			if(!sd->state.mainchat) {
				sd->state.mainchat = 1;
				clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated.
			}
			if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) {
				clif_displaymessage(fd, msg_txt(387));
				return -1;
			}
			sprintf(atcmd_output, msg_txt(386), sd->status.name, message);
			// I use 0xFE000000 color for signalizing that this message is
			// main chat message. 0xFE000000 is invalid color, same using
			// 0xFF000000 for simple (not colored) GM messages. [LuzZza]
			intif_announce(atcmd_output, strlen(atcmd_output) + 1, 0xFE000000, 0);

			// Chat logging type 'M' / Main Chat
			if( log_config.chat&1 || (log_config.chat&32 && !((agit_flag || agit2_flag) && log_config.chat&64)) )
				log_chat("M", 0, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, message);
		}
		
	} else {
	
		if(sd->state.mainchat) 
			clif_displaymessage(fd, msg_txt(384)); // Main chat currently enabled. Usage: @main <on|off>, @main <message>.
		else
			clif_displaymessage(fd, msg_txt(385)); // Main chat currently disabled. Usage: @main <on|off>, @main <message>.
	}
	return 0;
}

/*=====================================
 * Autorejecting Invites/Deals [LuzZza]
 * Usage: @noask
 *-------------------------------------*/
int atcommand_noask(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if(sd->state.noask) {
		clif_displaymessage(fd, msg_txt(391)); // Autorejecting is deactivated.
		sd->state.noask = 0;
	} else {
		clif_displaymessage(fd, msg_txt(390)); // Autorejecting is activated.
		sd->state.noask = 1;
	}
	
	return 0;
}

/*=====================================
 * Send a @request message to all GMs of lowest_gm_level.
 * Usage: @request <petition>
 *-------------------------------------*/
int atcommand_request(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	if (!message || !*message) {
		clif_displaymessage(sd->fd,msg_txt(277));	// Usage: @request <petition/message to online GMs>.
		return -1;
	}

	sprintf(atcmd_output, msg_txt(278), message);	// (@request): %s
	intif_wis_message_to_gm(sd->status.name, battle_config.lowest_gm_level, atcmd_output);
	clif_disp_onlyself(sd, atcmd_output, strlen(atcmd_output));
	clif_displaymessage(sd->fd,msg_txt(279));	// @request sent.
	return 0;
}

/*==========================================
 * Feel (SG save map) Reset [HiddenDragon]
 *------------------------------------------*/
int atcommand_feelreset(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	pc_resetfeel(sd);
	clif_displaymessage(fd, "Reset 'Feeling' maps.");

	return 0;
}

/*==========================================
 * AUCTION SYSTEM
 *------------------------------------------*/
int atcommand_auction(const int fd, struct map_session_data *sd, const char *command, const char *message)
{
	nullpo_retr(0,sd);

#ifndef TXT_ONLY
	clif_Auction_openwindow(sd);
#endif

	return 0;
}

/*==========================================
 * Kill Steal Protection
 *------------------------------------------*/
int atcommand_ksprotection(const int fd, struct map_session_data *sd, const char *command, const char *message)
{
	nullpo_retr(-1,sd);

	if( sd->state.noks ) {
		sd->state.noks = 0;
		sprintf(atcmd_output, "[ K.S Protection Inactive ]");
	}
	else
	{
		if( !message || !*message || !strcmpi(message, "party") )
		{ // Default is Party
			sd->state.noks = 2;
			sprintf(atcmd_output, "[ K.S Protection Active - Option: Party ]");
		}
		else if( !strcmpi(message, "self") )
		{
			sd->state.noks = 1;
			sprintf(atcmd_output, "[ K.S Protection Active - Option: Self ]");
		}
		else if( !strcmpi(message, "guild") )
		{
			sd->state.noks = 3;
			sprintf(atcmd_output, "[ K.S Protection Active - Option: Guild ]");
		}
		else
			sprintf(atcmd_output, "Usage: @noks <self|party|guild>");
	}

	clif_displaymessage(fd, atcmd_output);
	return 0;
}
/*==========================================
 * Map Kill Steal Protection Setting
 *------------------------------------------*/
int atcommand_allowks(const int fd, struct map_session_data *sd, const char *command, const char *message)
{
	nullpo_retr(-1,sd);

	if( map[sd->bl.m].flag.allowks ) {
		map[sd->bl.m].flag.allowks = 0;
		sprintf(atcmd_output, "[ Map K.S Protection Active ]");
	} else {
		map[sd->bl.m].flag.allowks = 1;
		sprintf(atcmd_output, "[ Map K.S Protection Inactive ]");
	}

	clif_displaymessage(fd, atcmd_output);
	return 0;
}

int atcommand_resetstat(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	
	pc_resetstate(sd);
	sprintf(atcmd_output, msg_txt(207), sd->status.name);
	clif_displaymessage(fd, atcmd_output);
	return 0;
}

int atcommand_resetskill(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	nullpo_retr(-1,sd);
	
	pc_resetskill(sd,1);
	sprintf(atcmd_output, msg_txt(206), sd->status.name);
	clif_displaymessage(fd, atcmd_output);
	return 0;
}

/*==========================================
 * #storagelist <character>: Displays the items list of a player's storage.
 *------------------------------------------*/
int atcommand_storagelist(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct item_data *item_data, *item_temp;
	int i, j, count = 0, counter = 0, counter2 = 0;
	char character[NAME_LENGTH], output[200], outputtmp[200];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	for (i = 0; i < MAX_STORAGE; i++)
	{
		struct item* it = &sd->status.storage.items[i];
		if( it->nameid > 0 && (item_data = itemdb_search(it->nameid)) != NULL )
		{
			counter = counter + it->amount;
			count++;
			if (count == 1) {
				sprintf(output, "------ Storage items list of '%s' ------", sd->status.name);
				clif_displaymessage(fd, output);
			}
			if (it->refine)
				sprintf(output, "%d %s %+d (%s %+d, id: %d)", it->amount, item_data->name, it->refine, item_data->jname, it->refine, it->nameid);
			else
				sprintf(output, "%d %s (%s, id: %d)", it->amount, item_data->name, item_data->jname, it->nameid);
			clif_displaymessage(fd, output);

			memset(output, '\0', sizeof(output));
			counter2 = 0;
			for (j = 0; j < item_data->slot; j++) {
				if (it->card[j]) {
					if ((item_temp = itemdb_search(it->card[j])) != NULL) {
						if (output[0] == '\0')
							sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
						else
							sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
						strcat(output, outputtmp);
					}
				}
			}
			if (output[0] != '\0') {
				output[strlen(output) - 2] = ')';
				output[strlen(output) - 1] = '\0';
				clif_displaymessage(fd, output);
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, "No item found in the storage of this player.");
	else {
		sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 * Displays contents of target's cart [HiddenDragon]
 *------------------------------------------*/
int atcommand_cart_list(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char outputtmp[200];
	char output[200];
	char character[NAME_LENGTH];
	struct item_data *item_data, *item_temp;
	int i, j, count = 0, counter = 0, counter2;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	for (i = 0; i < MAX_CART; i++) {
		if (sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(sd->status.cart[i].nameid)) != NULL) {
			counter = counter + sd->status.cart[i].amount;
			count++;
			if (count == 1) {
				sprintf(output, "------ Cart items list of '%s' ------", sd->status.name);
				clif_displaymessage(fd, output);
			}
			if (sd->status.cart[i].refine)
				sprintf(output, "%d %s %+d (%s %+d, id: %d)", sd->status.cart[i].amount, item_data->name, sd->status.cart[i].refine, item_data->jname, sd->status.cart[i].refine, sd->status.cart[i].nameid);
			else
				sprintf(output, "%d %s (%s, id: %d)", sd->status.cart[i].amount, item_data->name, item_data->jname, sd->status.cart[i].nameid);
			clif_displaymessage(fd, output);
			memset(output, '\0', sizeof(output));
			counter2 = 0;
			for (j = 0; j < item_data->slot; j++) {
				if (sd->status.cart[i].card[j]) {
					if ( (item_temp = itemdb_search(sd->status.cart[i].card[j])) != NULL) {
						if (output[0] == '\0')
							sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
						else
							sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
						strcat(output, outputtmp);
					}
				}
			}
			if (output[0] != '\0') {
				output[strlen(output) - 2] = ')';
				output[strlen(output) - 1] = '\0';
				clif_displaymessage(fd, output);
			}
		}
	}
	if (count == 0)
		clif_displaymessage(fd, "No item found in the cart of this player.");
	else {
		sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
		clif_displaymessage(fd, output);
	}

	return 0;
}

int atcommand_itemlist(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	struct item_data *item_data, *item_temp;
	int i, j, equip, count, counter, counter2;
	char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
	struct item *i_item; //Current inventory item.
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(equipstr, '\0', sizeof(equipstr));
	memset(outputtmp, '\0', sizeof(outputtmp));

	counter = 0;
	count = 0;
	for (i = 0; i < MAX_INVENTORY; i++) {
		i_item = &sd->status.inventory[i];
		if (sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
			counter = counter + i_item->amount;
			count++;
			if (count == 1) {
				sprintf(output, "------ Items list of '%s' ------", sd->status.name);
				clif_displaymessage(fd, output);
			}
			if ((equip = i_item->equip)) {
				strcpy(equipstr, "| equiped: ");
				if (equip & EQP_GARMENT)
					strcat(equipstr, "robe/gargment, ");
				if (equip & EQP_ACC_L)
					strcat(equipstr, "left accessory, ");
				if (equip & EQP_ARMOR)
					strcat(equipstr, "body/armor, ");
				if ((equip & EQP_ARMS) == EQP_HAND_R)
					strcat(equipstr, "right hand, ");
				if ((equip & EQP_ARMS) == EQP_HAND_L)
					strcat(equipstr, "left hand, ");
				if ((equip & EQP_ARMS) == EQP_ARMS)
					strcat(equipstr, "both hands, ");
				if (equip & EQP_SHOES)
					strcat(equipstr, "feet, ");
				if (equip & EQP_ACC_R)
					strcat(equipstr, "right accessory, ");
				if ((equip & EQP_HELM) == EQP_HEAD_LOW)
					strcat(equipstr, "lower head, ");
				if ((equip & EQP_HELM) == EQP_HEAD_TOP)
					strcat(equipstr, "top head, ");
				if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP))
					strcat(equipstr, "lower/top head, ");
				if ((equip & EQP_HELM) == EQP_HEAD_MID)
					strcat(equipstr, "mid head, ");
				if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID))
					strcat(equipstr, "lower/mid head, ");
				if ((equip & EQP_HELM) == EQP_HELM)
					strcat(equipstr, "lower/mid/top head, ");
				// remove final ', '
				equipstr[strlen(equipstr) - 2] = '\0';
			} else
				memset(equipstr, '\0', sizeof(equipstr));
			if (i_item->refine)
				sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
			else
				sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
			clif_displaymessage(fd, output);
			memset(output, '\0', sizeof(output));
			counter2 = 0;

			if(i_item->card[0]==CARD0_PET) { //pet eggs
				if (i_item->card[3])
					sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
				else
					sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
				strcat(output, outputtmp);
			} else
			if(i_item->card[0]==CARD0_FORGE) { //forged items.
				sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
			} else
			if(i_item->card[0]==CARD0_CREATE) { //created items.
				sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
				strcat(output, outputtmp);
			} else //Normal slots
			for (j = 0; j < item_data->slot; j++) {
				if (sd->status.inventory[i].card[j]) {
					if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
						if (output[0] == '\0')
							sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
						else
							sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
						strcat(output, outputtmp);
					}
				}
			}
			if (output[0] != '\0') {
				output[strlen(output) - 2] = ')';
				output[strlen(output) - 1] = '\0';
				clif_displaymessage(fd, output);
			}
		}
	}
	if (count == 0)
	{
		clif_displaymessage(fd, "No item found on this player.");
		return -1;
	}

	sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
	clif_displaymessage(fd, output);
	return 0;
}

int atcommand_stats(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char job_jobname[100];
	char output[200];
	int i;
	struct {
		const char* format;
		int value;
	} output_table[] = {
		{ "Base Level - %d", 0 },
		{ NULL, 0 },
		{ "Hp - %d", 0 },
		{ "MaxHp - %d", 0 },
		{ "Sp - %d", 0 },
		{ "MaxSp - %d", 0 },
		{ "Str - %3d", 0 },
		{ "Agi - %3d", 0 },
		{ "Vit - %3d", 0 },
		{ "Int - %3d", 0 },
		{ "Dex - %3d", 0 },
		{ "Luk - %3d", 0 },
		{ "Zeny - %d", 0 },
		{ "Free SK Points - %d", 0 },
		{ "JobChangeLvl - %d", 0 },
		{ NULL, 0 }
	};

	memset(character, '\0', sizeof(character));
	memset(job_jobname, '\0', sizeof(job_jobname));
	memset(output, '\0', sizeof(output));

	//direct array initialization with variables is not standard C compliant.
	output_table[0].value = sd->status.base_level;
	output_table[1].format = job_jobname;
	output_table[1].value = sd->status.job_level;
	output_table[2].value = sd->status.hp;
	output_table[3].value = sd->status.max_hp;
	output_table[4].value = sd->status.sp;
	output_table[5].value = sd->status.max_sp;
	output_table[6].value = sd->status.str;
	output_table[7].value = sd->status.agi;
	output_table[8].value = sd->status.vit;
	output_table[9].value = sd->status.int_;
	output_table[10].value = sd->status.dex;
	output_table[11].value = sd->status.luk;
	output_table[12].value = sd->status.zeny;
	output_table[13].value = sd->status.skill_point;
	output_table[14].value = sd->change_level;

	sprintf(job_jobname, "Job - %s %s", job_name(sd->status.class_), "(level %d)");
	sprintf(output, msg_txt(53), sd->status.name); // '%s' stats:

	clif_displaymessage(fd, output);
	
	for (i = 0; output_table[i].format != NULL; i++) {
		sprintf(output, output_table[i].format, output_table[i].value);
		clif_displaymessage(fd, output);
	}

	return 0;
}

int atcommand_delitem(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char item_name[100];
	int i, number = 0, item_id, item_position, count;
	struct item_data *item_data;
	char output[200];

	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || (
		sscanf(message, "\"%99[^\"]\" %d", item_name, &number) < 2 &&
		sscanf(message, "%s %d", item_name, &number) < 2
	) || number < 1) {
		clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: #delitem <item_name_or_ID> <quantity> <player>).");
		return -1;
	}

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;
	
	if (item_id > 500) {
		item_position = pc_search_inventory(sd, item_id);
		if (item_position >= 0) {
			count = 0;
			for(i = 0; i < number && item_position >= 0; i++) {

				//Logs (A)dmins items [Lupus]
				if(log_config.enable_logs&0x400)
					log_pick_pc(sd, "A", sd->status.inventory[item_position].nameid, -1, &sd->status.inventory[item_position]);

				pc_delitem(sd, item_position, 1, 0);
				count++;
				item_position = pc_search_inventory(sd, item_id); // for next loop
			}
			sprintf(output, msg_txt(113), count); // %d item(s) removed by a GM.
			clif_displaymessage(sd->fd, output);
			if (number == count)
				sprintf(output, msg_txt(114), count); // %d item(s) removed from the player.
			else
				sprintf(output, msg_txt(115), count, count, number); // %d item(s) removed. Player had only %d on %d items.
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_txt(116)); // Character does not have the item.
			return -1;
		}
	}
	else
	{
		clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 * Custom Fonts
 *------------------------------------------*/
int atcommand_font(const int fd, struct map_session_data *sd, const char *command, const char *message)
{
	int font_id;
	nullpo_retr(-1,sd);

	font_id = atoi(message);
	if( font_id == 0 )
	{
		if( sd->state.user_font )
		{
			sd->state.user_font = 0;
			clif_displaymessage(fd, "Returning to normal font.");
			clif_font_area(sd);
		}
		else
		{
			clif_displaymessage(fd, "Use @font <1..9> to change your messages font.");
			clif_displaymessage(fd, "Use 0 or no parameter to back to normal font.");
		}
	}
	else if( font_id < 0 || font_id > 9 )
		clif_displaymessage(fd, "Invalid font. Use a Value from 0 to 9.");
	else if( font_id != sd->state.user_font )
	{
		sd->state.user_font = font_id;
		clif_font_area(sd);
		clif_displaymessage(fd, "Font changed.");
	}
	else
		clif_displaymessage(fd, "Already using this font.");

	return 0;
}


/*==========================================
 * atcommand_info[] structure definition
 *------------------------------------------*/

AtCommandInfo atcommand_info[] = {
	{ "rura",              40,40,     atcommand_mapmove },
	{ "warp",              40,40,     atcommand_mapmove },
	{ "mapmove",           40,40,     atcommand_mapmove }, // + /mm
	{ "where",              1,1,      atcommand_where },
	{ "jumpto",            20,20,     atcommand_jumpto }, // + /shift
	{ "warpto",            20,20,     atcommand_jumpto },
	{ "goto",              20,20,     atcommand_jumpto },
	{ "jump",              40,40,     atcommand_jump },
	{ "who",               20,20,     atcommand_who },
	{ "whois",             20,20,     atcommand_who },
	{ "who2",              20,20,     atcommand_who2 },
	{ "who3",              20,20,     atcommand_who3 },
	{ "whomap",            20,20,     atcommand_whomap },
	{ "whomap2",           20,20,     atcommand_whomap2 },
	{ "whomap3",           20,20,     atcommand_whomap3 },
	{ "whogm",             20,20,     atcommand_whogm },
	{ "save",              40,40,     atcommand_save },
	{ "return",            40,40,     atcommand_load },
	{ "load",              40,40,     atcommand_load },
	{ "speed",             40,40,     atcommand_speed },
	{ "storage",            1,1,      atcommand_storage },
	{ "gstorage",          50,50,     atcommand_guildstorage },
	{ "option",            40,40,     atcommand_option },
	{ "hide",              40,40,     atcommand_hide }, // + /hide
	{ "jobchange",         40,40,     atcommand_jobchange },
	{ "job",               40,40,     atcommand_jobchange },
	{ "die",                1,1,      atcommand_die },
	{ "kill",              60,60,     atcommand_kill },
	{ "alive",             60,60,     atcommand_alive },
	{ "kami",              40,40,     atcommand_kami },
	{ "kamib",             40,40,     atcommand_kami },
	{ "kamic",             40,40,     atcommand_kami },
	{ "heal",              40,60,     atcommand_heal },
	{ "item",              60,60,     atcommand_item },
	{ "item2",             60,60,     atcommand_item2 },
	{ "itemreset",         40,40,     atcommand_itemreset },
	{ "blvl",              60,60,     atcommand_baselevelup },
	{ "lvup",              60,60,     atcommand_baselevelup },
	{ "blevel",            60,60,     atcommand_baselevelup },
	{ "baselvl",           60,60,     atcommand_baselevelup },
	{ "baselvup",          60,60,     atcommand_baselevelup },
	{ "baselevel",         60,60,     atcommand_baselevelup },
	{ "baselvlup",         60,60,     atcommand_baselevelup },
	{ "jlvl",              60,60,     atcommand_joblevelup },
	{ "jlevel",            60,60,     atcommand_joblevelup },
	{ "joblvl",            60,60,     atcommand_joblevelup },
	{ "joblevel",          60,60,     atcommand_joblevelup },
	{ "joblvup",           60,60,     atcommand_joblevelup },
	{ "joblvlup",          60,60,     atcommand_joblevelup },
	{ "h",                 20,20,     atcommand_help },
	{ "help",              20,20,     atcommand_help },
	{ "h2",                20,20,     atcommand_help2 },
	{ "help2",             20,20,     atcommand_help2 },
	{ "pvpoff",            40,40,     atcommand_pvpoff },
	{ "pvpon",             40,40,     atcommand_pvpon },
	{ "gvgoff",            40,40,     atcommand_gvgoff },
	{ "gpvpoff",           40,40,     atcommand_gvgoff },
	{ "gvgon",             40,40,     atcommand_gvgon },
	{ "gpvpon",            40,40,     atcommand_gvgon },
	{ "model",             20,20,     atcommand_model },
	{ "go",                10,10,     atcommand_go },
	{ "monster",           50,50,     atcommand_monster },
	{ "spawn",             50,50,     atcommand_monster },
	{ "monstersmall",      50,50,     atcommand_monstersmall },
	{ "monsterbig",        50,50,     atcommand_monsterbig },
	{ "killmonster",       60,60,     atcommand_killmonster },
	{ "killmonster2",      40,40,     atcommand_killmonster2 },
	{ "refine",            60,60,     atcommand_refine },
	{ "produce",           60,60,     atcommand_produce },
	{ "memo",              40,40,     atcommand_memo },
	{ "gat",               99,99,     atcommand_gat },
	{ "displaystatus",     99,99,     atcommand_displaystatus },
	{ "stpoint",           60,60,     atcommand_statuspoint },
	{ "skpoint",           60,60,     atcommand_skillpoint },
	{ "zeny",              60,60,     atcommand_zeny },
	{ "str",               60,60,     atcommand_param },
	{ "agi",               60,60,     atcommand_param },
	{ "vit",               60,60,     atcommand_param },
	{ "int",               60,60,     atcommand_param },
	{ "dex",               60,60,     atcommand_param },
	{ "luk",               60,60,     atcommand_param },
	{ "glvl",              60,60,     atcommand_guildlevelup },
	{ "glevel",            60,60,     atcommand_guildlevelup },
	{ "guildlvl",          60,60,     atcommand_guildlevelup },
	{ "guildlvup",         60,60,     atcommand_guildlevelup },
	{ "guildlevel",        60,60,     atcommand_guildlevelup },
	{ "guildlvlup",        60,60,     atcommand_guildlevelup },
	{ "makeegg",           60,60,     atcommand_makeegg },
	{ "hatch",             60,60,     atcommand_hatch },
	{ "petfriendly",       40,40,     atcommand_petfriendly },
	{ "pethungry",         40,40,     atcommand_pethungry },
	{ "petrename",          1,1,      atcommand_petrename },
	{ "recall",            60,60,     atcommand_recall }, // + /recall
	{ "night",             80,80,     atcommand_night },
	{ "day",               80,80,     atcommand_day },
	{ "doom",              80,80,     atcommand_doom },
	{ "doommap",           80,80,     atcommand_doommap },
	{ "raise",             80,80,     atcommand_raise },
	{ "raisemap",          80,80,     atcommand_raisemap },
	{ "kick",              20,20,     atcommand_kick }, // + right click menu for GM "(name) force to quit"
	{ "kickall",           99,99,     atcommand_kickall },
	{ "allskill",          60,60,     atcommand_allskill },
	{ "allskills",         60,60,     atcommand_allskill },
	{ "skillall",          60,60,     atcommand_allskill },
	{ "skillsall",         60,60,     atcommand_allskill },
	{ "questskill",        40,40,     atcommand_questskill },
	{ "lostskill",         40,40,     atcommand_lostskill },
	{ "spiritball",        40,40,     atcommand_spiritball },
	{ "party",              1,1,      atcommand_party },
	{ "guild",             50,50,     atcommand_guild },
	{ "agitstart",         60,60,     atcommand_agitstart },
	{ "agitend",           60,60,     atcommand_agitend },
	{ "mapexit",           99,99,     atcommand_mapexit },
	{ "idsearch",          60,60,     atcommand_idsearch },
	{ "broadcast",         40,40,     atcommand_broadcast }, // + /b and /nb
	{ "localbroadcast",    40,40,     atcommand_localbroadcast }, // + /lb and /nlb
	{ "recallall",         80,80,     atcommand_recallall },
	{ "reloaditemdb",      99,99,     atcommand_reloaditemdb },
	{ "reloadmobdb",       99,99,     atcommand_reloadmobdb },
	{ "reloadskilldb",     99,99,     atcommand_reloadskilldb },
	{ "reloadscript",      99,99,     atcommand_reloadscript },
	{ "reloadatcommand",   99,99,     atcommand_reloadatcommand },
	{ "reloadbattleconf",  99,99,     atcommand_reloadbattleconf },
	{ "reloadstatusdb",    99,99,     atcommand_reloadstatusdb },
	{ "reloadpcdb",        99,99,     atcommand_reloadpcdb },
	{ "reloadmotd",        99,99,     atcommand_reloadmotd },
	{ "mapinfo",           99,99,     atcommand_mapinfo },
	{ "dye",               40,40,     atcommand_dye },
	{ "ccolor",            40,40,     atcommand_dye },
	{ "hairstyle",         40,40,     atcommand_hair_style },
	{ "hstyle",            40,40,     atcommand_hair_style },
	{ "haircolor",         40,40,     atcommand_hair_color },
	{ "hcolor",            40,40,     atcommand_hair_color },
	{ "statall",           60,60,     atcommand_stat_all },
	{ "statsall",          60,60,     atcommand_stat_all },
	{ "allstats",          60,60,     atcommand_stat_all },
	{ "allstat",           60,60,     atcommand_stat_all },
	{ "block",             60,60,     atcommand_char_block },
	{ "charblock",         60,60,     atcommand_char_block },
	{ "ban",               60,60,     atcommand_char_ban },
	{ "banish",            60,60,     atcommand_char_ban },
	{ "charban",           60,60,     atcommand_char_ban },
	{ "charbanish",        60,60,     atcommand_char_ban },
	{ "unblock",           60,60,     atcommand_char_unblock },
	{ "charunblock",       60,60,     atcommand_char_unblock },
	{ "unban",             60,60,     atcommand_char_unban },
	{ "unbanish",          60,60,     atcommand_char_unban },
	{ "charunban",         60,60,     atcommand_char_unban },
	{ "charunbanish",      60,60,     atcommand_char_unban },
	{ "mount",             20,20,     atcommand_mount_peco },
	{ "mountpeco",         20,20,     atcommand_mount_peco },
	{ "guildspy",          60,60,     atcommand_guildspy },
	{ "partyspy",          60,60,     atcommand_partyspy },
	{ "repairall",         60,60,     atcommand_repairall },
	{ "guildrecall",       60,60,     atcommand_guildrecall },
	{ "partyrecall",       60,60,     atcommand_partyrecall },
	{ "nuke",              60,60,     atcommand_nuke },
	{ "shownpc",           80,80,     atcommand_shownpc },
	{ "hidenpc",           80,80,     atcommand_hidenpc },
	{ "loadnpc",           80,80,     atcommand_loadnpc },
	{ "unloadnpc",         80,80,     atcommand_unloadnpc },
	{ "time",               1,1,      atcommand_servertime },
	{ "date",               1,1,      atcommand_servertime },
	{ "serverdate",         1,1,      atcommand_servertime },
	{ "servertime",         1,1,      atcommand_servertime },
	{ "jail",              60,60,     atcommand_jail },
	{ "unjail",            60,60,     atcommand_unjail },
	{ "discharge",         60,60,     atcommand_unjail },
	{ "jailfor",           60,60,     atcommand_jailfor },
	{ "jailtime",           1,1,      atcommand_jailtime },
	{ "disguise",          20,20,     atcommand_disguise },
	{ "undisguise",        20,20,     atcommand_undisguise },
	{ "email",              1,1,      atcommand_email },
	{ "effect",            40,40,     atcommand_effect },
	{ "follow",            20,20,     atcommand_follow },
	{ "addwarp",           60,60,     atcommand_addwarp },
	{ "skillon",           80,80,     atcommand_skillon },
	{ "skilloff",          80,80,     atcommand_skilloff },
	{ "killer",            60,60,     atcommand_killer },
	{ "npcmove",           80,80,     atcommand_npcmove },
	{ "killable",          40,40,     atcommand_killable },
	{ "dropall",           40,40,     atcommand_dropall },
	{ "storeall",          40,40,     atcommand_storeall },
	{ "skillid",           40,40,     atcommand_skillid },
	{ "useskill",          40,40,     atcommand_useskill },
	{ "displayskill",      99,99,     atcommand_displayskill },
	{ "snow",              99,99,     atcommand_snow },
	{ "sakura",            99,99,     atcommand_sakura },
	{ "clouds",            99,99,     atcommand_clouds },
	{ "clouds2",           99,99,     atcommand_clouds2 },
	{ "fog",               99,99,     atcommand_fog },
	{ "fireworks",         99,99,     atcommand_fireworks },
	{ "leaves",            99,99,     atcommand_leaves },
	{ "summon",            60,60,     atcommand_summon },
	{ "adjgmlvl",          99,99,     atcommand_adjgmlvl },
	{ "adjcmdlvl",         99,99,     atcommand_adjcmdlvl },
	{ "trade",             60,60,     atcommand_trade },
	{ "send",              99,99,     atcommand_send },
	{ "setbattleflag",     99,99,     atcommand_setbattleflag },
	{ "unmute",            80,80,     atcommand_unmute },
	{ "clearweather",      99,99,     atcommand_clearweather },
	{ "uptime",             1,1,      atcommand_uptime },
	{ "changesex",         60,60,     atcommand_changesex },
	{ "mute",              80,80,     atcommand_mute },
	{ "refresh",            1,1,      atcommand_refresh },
	{ "identify",          40,40,     atcommand_identify },
	{ "gmotd",             20,20,     atcommand_gmotd },
	{ "misceffect",        50,50,     atcommand_misceffect },
	{ "mobsearch",         10,10,     atcommand_mobsearch },
	{ "cleanmap",          40,40,     atcommand_cleanmap },
	{ "npctalk",           20,20,     atcommand_npctalk },
	{ "pettalk",           10,10,     atcommand_pettalk },
	{ "users",             40,40,     atcommand_users },
	{ "reset",             40,40,     atcommand_reset },
	{ "skilltree",         40,40,     atcommand_skilltree },
	{ "marry",             40,40,     atcommand_marry },
	{ "divorce",           40,40,     atcommand_divorce },
	{ "sound",             40,40,     atcommand_sound },
	{ "undisguiseall",     99,99,     atcommand_undisguiseall },
	{ "disguiseall",       99,99,     atcommand_disguiseall },
	{ "changelook",        60,60,     atcommand_changelook },
	{ "autoloot",          10,10,     atcommand_autoloot },
	{ "alootid",           10,10,     atcommand_autolootitem },
	{ "mobinfo",            1,1,      atcommand_mobinfo },
	{ "monsterinfo",        1,1,      atcommand_mobinfo },
	{ "mi",                 1,1,      atcommand_mobinfo },
	{ "exp",                1,1,      atcommand_exp },
	{ "adopt",             40,40,     atcommand_adopt },
	{ "version",            1,1,      atcommand_version },
	{ "mutearea",          99,99,     atcommand_mutearea },
	{ "stfu",              99,99,     atcommand_mutearea },
	{ "rates",              1,1,      atcommand_rates },
	{ "iteminfo",           1,1,      atcommand_iteminfo },
	{ "ii",                 1,1,      atcommand_iteminfo },
	{ "whodrops",           1,1,      atcommand_whodrops },
	{ "whereis",           10,10,     atcommand_whereis },
	{ "mapflag",           99,99,     atcommand_mapflag },
	{ "me",                20,20,     atcommand_me },
	{ "monsterignore",     99,99,     atcommand_monsterignore },
	{ "battleignore",      99,99,     atcommand_monsterignore },
	{ "fakename",          20,20,     atcommand_fakename },
	{ "size",              20,20,     atcommand_size },
	{ "showexp",           10,10,     atcommand_showexp},
	{ "showzeny",          10,10,     atcommand_showzeny},
	{ "showdelay",          1,1,      atcommand_showdelay},
	{ "autotrade",         10,10,     atcommand_autotrade },
	{ "at",                10,10,     atcommand_autotrade },
	{ "changegm",          10,10,     atcommand_changegm },
	{ "changeleader",      10,10,     atcommand_changeleader },
	{ "partyoption",       10,10,     atcommand_partyoption},
	{ "invite",             1,1,      atcommand_invite },
	{ "duel",               1,1,      atcommand_duel },
	{ "leave",              1,1,      atcommand_leave },
	{ "accept",             1,1,      atcommand_accept },
	{ "reject",             1,1,      atcommand_reject },
	{ "away",               1,1,      atcommand_away },
	{ "aw",                 1,1,      atcommand_away },
	{ "main",               1,1,      atcommand_main },
	{ "clone",             50,50,     atcommand_clone },
	{ "slaveclone",        50,50,     atcommand_clone },
	{ "evilclone",         50,50,     atcommand_clone },
	{ "tonpc",             40,40,     atcommand_tonpc },
	{ "commands",           1,1,      atcommand_commands },
	{ "noask",              1,1,      atcommand_noask },
	{ "request",           20,20,     atcommand_request },
	{ "hlvl",              60,60,     atcommand_homlevel },
	{ "hlevel",            60,60,     atcommand_homlevel },
	{ "homlvl",            60,60,     atcommand_homlevel },
	{ "homlvup",           60,60,     atcommand_homlevel },
	{ "homlevel",          60,60,     atcommand_homlevel },
	{ "homevolve",         60,60,     atcommand_homevolution },
	{ "homevolution",      60,60,     atcommand_homevolution },
	{ "makehomun",         60,60,     atcommand_makehomun },
	{ "homfriendly",       60,60,     atcommand_homfriendly },
	{ "homhungry",         60,60,     atcommand_homhungry },
	{ "homtalk",           10,10,     atcommand_homtalk },
	{ "hominfo",            1,1,      atcommand_hominfo },
	{ "homstats",           1,1,      atcommand_homstats },
	{ "homshuffle",        60,60,     atcommand_homshuffle },
	{ "showmobs",          10,10,     atcommand_showmobs },
	{ "feelreset",         10,10,     atcommand_feelreset },
	{ "auction",           60,60,     atcommand_auction },
	{ "mail",               1,1,      atcommand_mail },
	{ "noks",               0,0,      atcommand_ksprotection },
	{ "allowks",            6,6,      atcommand_allowks },
	{ "cash",              60,60,     atcommand_cash },
	{ "points",            60,60,     atcommand_cash },
	{ "agitstart2",         60,60,    atcommand_agitstart2 },
	{ "agitend2",           60,60,    atcommand_agitend2 },
	{ "skreset",            60,60,    atcommand_resetskill },
	{ "streset",            60,60,    atcommand_resetstat },
	{ "storagelist",        40,40,    atcommand_storagelist },
	{ "cartlist",           40,40,    atcommand_cart_list },
	{ "itemlist",           40,40,    atcommand_itemlist },
	{ "stats",              40,40,    atcommand_stats },
	{ "delitem",            60,60,    atcommand_delitem },
	{ "charcommands",        1,1,     atcommand_commands },
	{ "font",               1,1,     atcommand_font },
};


/*==========================================
 * Command lookup functions
 *------------------------------------------*/
static AtCommandInfo* get_atcommandinfo_byname(const char* name)
{
	int i;
	if( *name == atcommand_symbol || *name == charcommand_symbol ) name++; // for backwards compatibility
	ARR_FIND( 0, ARRAYLENGTH(atcommand_info), i, strcmpi(atcommand_info[i].command, name) == 0 );
	return ( i < ARRAYLENGTH(atcommand_info) ) ? &atcommand_info[i] : NULL;
}

static AtCommandInfo* get_atcommandinfo_byfunc(const AtCommandFunc func)
{
	int i;
	ARR_FIND( 0, ARRAYLENGTH(atcommand_info), i, atcommand_info[i].func == func );
	return ( i < ARRAYLENGTH(atcommand_info) ) ? &atcommand_info[i] : NULL;
}


/*==========================================
 * Retrieve the command's required gm level
 *------------------------------------------*/
int get_atcommand_level(const AtCommandFunc func)
{
	AtCommandInfo* info = get_atcommandinfo_byfunc(func);
	return ( info != NULL ) ? info->level : 100; // 100: command can not be used
}


/// Executes an at-command.
bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type)
{
	char charname[NAME_LENGTH], params[100];
	char charname2[NAME_LENGTH], params2[100];
	char command[100];
	char output[200];
	int x, y, z;
	
	//Reconstructed message
	char atcmd_msg[200];
	
	TBL_PC * ssd = NULL; //sd for target
	AtCommandInfo * info;

	nullpo_retr(false, sd);
	
	//Shouldn't happen
	if( !message || !*message )
		return false;
	
	//Block NOCHAT but do not display it as a normal message
	if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCOMMAND )
		return true;
		
	// skip 10/11-langtype's codepage indicator, if detected
	if( message[0] == '|' && strlen(message) >= 4 && (message[3] == atcommand_symbol || message[3] == charcommand_symbol) )
		message += 3;
		
	//Should display as a normal message
	if ( *message != atcommand_symbol && *message != charcommand_symbol )
		return false;
	
	// type value 0 = server invoked: bypass restrictions
	// 1 = player invoked
	if( type )
	{
		//Commands are disabled on maps flagged as 'nocommand'
		if( map[sd->bl.m].nocommand && pc_isGM(sd) < map[sd->bl.m].nocommand )
		{
			clif_displaymessage(fd, msg_txt(143));
			return false;
		}
		
		//Displays as a normal message for Non-GMs
		if( battle_config.atc_gmonly != 0 && pc_isGM(sd) == 0 )
			return false;	
	}

	while (*message == charcommand_symbol)
	{	
		//Checks to see if #command has a name or a name + parameters.
		x = sscanf(message, "%99s \"%23[^\"]\" %99[^\n]", command, charname, params);
		y = sscanf(message, "%99s %23s %99[^\n]", command, charname2, params2);
		
		//z always has the value of the scan that was successful
		z = ( x > 1 ) ? x : y;
		
		if ( (ssd = map_nick2sd(charname)) == NULL  && ( (ssd = map_nick2sd(charname2)) == NULL ) )
		{
			sprintf(output, "%s failed. Player not found.", command);
			clif_displaymessage(fd, output);
			return true;
		}
		
		//#command + name means the sufficient target was used and anything else after
		//can be looked at by the actual command function since most scan to see if the
		//right parameters are used.
		if ( x > 2 ) {
			sprintf(atcmd_msg, "%s %s", command, params);
			break;
		}
		else if ( y > 2 ) {
			sprintf(atcmd_msg, "%s %s", command, params2);
			break;
		}
		//Regardless of what style the #command is used, if it's correct, it will always have
		//this value if there is no parameter. Send it as just the #command
		else if ( z == 2 ) {
			sprintf(atcmd_msg, "%s", command);
			break;
		}
		
		sprintf(output, "Charcommand failed. Usage: #<command> <char name> <params>.");
		clif_displaymessage(fd, output);
		return true;
	}
	
	if (*message == atcommand_symbol) {
		//atcmd_msg is constructed above differently for charcommands
		//it's copied from message if not a charcommand so it can 
		//pass through the rest of the code compatible with both symbols
		sprintf(atcmd_msg, "%s", message);
	}
	
	//Clearing these to be used once more. 
	memset(command, '\0', sizeof(command));
	memset(params, '\0', sizeof(params));
	
	//check to see if any params exist within this command
	if( sscanf(atcmd_msg, "%99s %99[^\n]", command, params) < 2 )
		params[0] = '\0';
	
	//Grab the command information and check for the proper GM level required to use it or if the command exists
	info = get_atcommandinfo_byname(command);
	if( info == NULL || info->func == NULL || ( type && ((*atcmd_msg == atcommand_symbol && pc_isGM(sd) < info->level) || (*atcmd_msg == charcommand_symbol && pc_isGM(sd) < info->level2)) ) )
	{
			sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
			clif_displaymessage(fd, output);
			return true;
	}
	
	//Attempt to use the command
	if ( (info->func(fd, (*atcmd_msg == atcommand_symbol) ? sd : ssd, command, params) != 0) )
	{
		sprintf(output,msg_txt(154), command);
		clif_displaymessage(fd, output);
	}
	
	//Log atcommands
	if( log_config.gm && info->level >= log_config.gm && *atcmd_msg == atcommand_symbol )
		log_atcommand(sd, atcmd_msg);
		
	//Log Charcommands
	if( log_config.gm && info->level2 >= log_config.gm && *atcmd_msg == charcommand_symbol && ssd != NULL )
		log_atcommand(sd, message);
	
	return true;
}


/*==========================================
 *
 *------------------------------------------*/
int atcommand_config_read(const char* cfgName)
{
	char line[1024], w1[1024], w2[1024], w3[1024];
	AtCommandInfo* p;
	FILE* fp;
	
	if( (fp = fopen(cfgName, "r")) == NULL )
	{
		ShowError("AtCommand configuration file not found: %s\n", cfgName);
		return 1;
	}
	
	while( fgets(line, sizeof(line), fp) )
	{
		if( line[0] == '/' && line[1] == '/' )
			continue;
		
		if( (sscanf(line, "%1023[^:]:%1023[^,],%1023s", w1, w2, w3)) != 3 && ( sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2 
		&& strcmpi(w1, "import") != 0 ) && strcmpi(w1, "command_symbol") != 0 && strcmpi(w1, "char_symbol") != 0 )
			continue;

		p = get_atcommandinfo_byname(w1);
		if( p != NULL )
		{
			p->level = atoi(w2);
			p->level = cap_value(p->level, 0, 100);
			if( (sscanf(line, "%1023[^:]:%1023s", w1, w2) == 2) && (sscanf(line, "%1023[^:]:%1023[^,],%1023s", w1, w2, w3)) != 3 )
			{	
				ShowWarning("atcommand_conf: setting %s:%d is deprecated! Please see atcommand_athena.conf for the new setting format.\n",w1,atoi(w2));
				ShowWarning("atcommand_conf: defaulting %s charcommand level to %d.\n",w1,atoi(w2));
				p->level2 = atoi(w2);
			}
			else {
				p->level2 = atoi(w3);
				p->level2 = cap_value(p->level2, 0, 100);
			}
		}
		else
		if( strcmpi(w1, "import") == 0 )
			atcommand_config_read(w2);
		else
		if( strcmpi(w1, "command_symbol") == 0 &&
			w2[0] > 31   && // control characters
			w2[0] != '/' && // symbol of standard ragnarok GM commands
			w2[0] != '%' && // symbol of party chat speaking
			w2[0] != '$' && // symbol of guild chat speaking
			w2[0] != '#' ) // remote symbol
			atcommand_symbol = w2[0];
		else 
		if( strcmpi(w1, "char_symbol") == 0 &&
			w2[0] > 31   &&
			w2[0] != '/' &&
			w2[0] != '%' &&
			w2[0] != '$' &&
			w2[0] != '@' )
			charcommand_symbol = w2[0];
		else
			ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
	}
	fclose(fp);

	return 0;
}

void do_init_atcommand()
{
	add_timer_func_list(atshowmobs_timer, "atshowmobs_timer");
	return;
}

void do_final_atcommand()
{
}


// commands that need to go _after_ the commands table

/*==========================================
 * @commands Lists available @ commands to you
 *------------------------------------------*/
int atcommand_commands(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char line_buff[CHATBOX_SIZE];
	int i, gm_lvl = pc_isGM(sd), count = 0, count2 = 0;
	char* cur = line_buff;

	memset(line_buff,' ',CHATBOX_SIZE);
	line_buff[CHATBOX_SIZE-1] = 0;

	clif_displaymessage(fd, msg_txt(273)); // "Commands available:"

	for( i = 0; i < ARRAYLENGTH(atcommand_info); i++ )
	{
		unsigned int slen;

		if( gm_lvl < atcommand_info[i].level && stristr(command,"commands") )
			continue;
		if( gm_lvl < atcommand_info[i].level2 && stristr(command,"charcommands") )
			continue;

		slen = (unsigned int)strlen(atcommand_info[i].command);

		// flush the text buffer if this command won't fit into it
		if( slen + cur - line_buff >= CHATBOX_SIZE )
		{
			clif_displaymessage(fd,line_buff);
			cur = line_buff;
			memset(line_buff,' ',CHATBOX_SIZE);
			line_buff[CHATBOX_SIZE-1] = 0;
		}

		memcpy(cur,atcommand_info[i].command,slen);
		cur += slen+(10-slen%10);

		count++;
	}
	clif_displaymessage(fd,line_buff);

	sprintf(atcmd_output, msg_txt(274), count); // "%d commands found."
	clif_displaymessage(fd, atcmd_output);

	return 0;
}