summaryrefslogblamecommitdiff
path: root/src/map/atcommand.c
blob: 6f037c216b81d1216d6b98e895100d8270ace847 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868






                                                        


                             
                          
                         
 
                





                   
                   



















                                                                          
                                                                                                           
 


                                                                                                                              

























































































                                         




                         
                        



















                                     
                             











                                       








                                         


























                                                             

                     

                   
                 
                                   

                






                                         
                                
                                      

                     
                                     
 


                                   
 
                                 
                                  
 




                                   











                                           
                 

                         
                      
                                  
 







                                                                                                         























































                                                                                                                           

                                                                                                     






















                                                                                                                                 
                                                                                                                            
                                                                                                               

































                                                                                                                                                                 
                                                                                                                      
                                                                                                                    


                                                                                                    










                                                                                                                               
                                                                                                                  


















                                                                                                                       
                                                                                                                          

















                                                                                                                           
                                                                                                                                     
                                                                                                                                   








                                                                                                                               






















                                                                                                                            
                                                                                                               
                                                                                                                               
                                                                                                                  






                                                                                                                         
                                                                                                                                                          
                                                                                                                   

                                                                                                  

                                                                                                            
                                                                                                      
                                                                                               
 








                                                                                                                   
 
                     
                                                                                                 


                                                                                               

                                                                                              
 




                                                                                               















                                                                                                               
                                                                                  

                                                                                                          
                                                                                       
                                                                                                


                                                                                               







                                                                       

                             








































































                                               
                                            
                                                                                        

                                            
                           








                                                     











                                                      












































































                                                                                              




                                                                     












                                                                         
                                                                          


































                                                                                           
                                                                                                                        































                                                                                                                                     

                                                                                          













                                                                           

                                                 
 

                                        

                 









                                                            
 
                           
 




                                
                            
 
                                   
 
                                                             














                                                                   
 













                                                                             
 















































































                                                                                                                    

                                                                         



































                                                        
                 



                 












                                                  

                            

















                                                                                                                           
                                                                


                                                                                                                      
                                                                





































                                                                                   








                                                                     
 













                                                  
 





                                                                                                                   
 


                                                       
                                                                                  

                          

                                                                                                                              
                                                                


                                                                                                                      
                                                                























                                                                              

                            








                                                   

                                                                                                                                                       



























                                                                                   

                            



















                                                                                                                                                                              
                                                                                                                                                                                                                                                     
                                            
                                                                                                                                                                                                                                

































                                                                           

                            



















                                                                                                                                                                              
                                                                                                                                                                                                                                       
                                            
                                                                                                                                                                                                                  





































                                                                           

                            






























































































































                                                                                                                                                                                    

                            




















                                                                                                                                                                              
                                                                                                                                                                                                                                       
                                            
                                                                                                                                                                                                                  





































                                                                                                         

                            









































































                                                                                                                                                                              

                            























                                                                                                                                                                                      
                                                                                                                                                                                          































                                                                                                                  








                                                  



                                                                       
 

                            
















                                                                                                               
                                                     




                                                
                                                           



                                               


                                                                                                                                


















                                                                                                                       

                       
 


                 

                                                     



                                                  


                                       

                            

                                                                                            
                                    
                                 
                                      






                                                   







                                                  
                            
 




















                                                                                     

                            

                                                                                                  
                                                        


                                                                                                              
                                                        



















                                                                                                      

                            































                                                                                                                              
                                                      
                            

                                          
                                                        



                                                                                                    
                                                        


                          




                                
 







                                                  
                                                      
                            


                                                  
                                                                


                                                                                                            
                                                                

                                  
                                              
                
                                                        

                          












                                                  
                            














                                                                                                                                            
                                                                                                                           
                                                                   







                                                                          





                                                                                                                                                                            







                                                                                  






                                                                     
                              












                                                                  
                            



















                                                                         
                               
                            

                                                                                  



















































































                                                                                                           





                                               
                      



                                                                             







                                                                                  

                                                             
                                                      












                                                   



                                                                                                





















                                                                                                           
                            
                                          















                                                                       
                            































                                                                                                                                      
                            
                            

                                          
                                                                  






                                                                                       
                 
         
                  










                                                  
                            






















                                                                                             
                            


















































                                                                                                                           
                            


























                                                                                                                      
                                                                               
                                                                                           

                                                                                                                       


































                                                                                                            
                            


































































                                                                                                                                                              
                            

















                                                                                         
                            













                                                  
                            










                                                                                                                                   
                                                                                                                                                                             






                                                                                        
                                      







                                                                                                  
                                                                                                                                  










                                                                                                
                                      













                                                                              

                                   
                                   
                            
                                                      





                                                                                                                                     
                             
                               


                                                 
                                                                      






                                                                                                 
                                                                                                                                      





                                                                
                                      






                                                                                                 
                                                                                                              









                                                             
                                      
















                                                                             
                            





































                                                                                   
                            


























                                                                                                             
                            






































                                                                                                      
                            




































                                                                                                    
                            



















                                                                               
                            





















                                                                              
                            













                                                                                                                                              
                                                                                                                       
























                                                                                                              
                            









                                                                                                                                                 

                                                                              








                                                                                           






                                                                                                             
                            









                                                                                                                                            
                                                                                                                     





















                                                                                                              

                            









                                                                                                             
                            









                                                                                                                                               
                                                                                                                     














                                                                                                              












                                                                            
                                                             
















                                                                      

                                                                       

          

                            




                                                                               















                                                                                                                                           

                                                                                           





















































                                                                                                                                   





                                                                                                            





                                                                                                                          
                                                                                


                                                                                                                                      
                                                                                













                                                                                                                                                                    
                                                                      
                                                                                                                  
                                                                        


                                                                                                                              
                                                                        

                                          
                                                                                                        






























                                                                                                        
                            







































                                                                                                                                                             
                                      

















































                                                                                                              
                            







































                                                                                                                                                             
                                      































                                                                                                              

























































































































































                                                                                                                                                             











                                                                       

                        

























                                                                                                                                   
                          












                                                      
                          















                                                                        
                            



























                                                                                                                                 
                                                         



































                                                                                          
                            























































                                                                                                                                                      

                        























                                                                                                                                                    
                            







                                                                                                                                
                                                                        

































                                                                                                                                                                                                                                            
                            




                                                                             






                                                                                         














                                                  
                            























































                                                                                                                   
                            



































                                                                                                            
                            









































                                                                                                            
                            






















                                                                                                                        
                                                                                                                                                              
                                                        
                                                                                                                   





                                                       
                                      

























                                                                                                            
                            







                                                                                     
                                                                                                                                                                      
                                                                
                                                                                                                           





                                                               
                                              



























                                                                                                  
                            









































                                                                                                                                          
                            














                                                                                                          
                                                               

                                                                  

                                                                                              
















                                                                                                 
                            



















                                                                                   
                            















                                                                                                       
                                                                              
                                                    
                                                                              



























                                                                                                                   
                            



































                                                                                                                 
                            





















                                                                                                    







                                                  
 





                                                                                                     
 





                                                      

























                                                                                                                                      








                                                  
                            








                                                                                                     
                                       



                                                                                  
                                                                                               






                                                                                     








                                                                              







                                                             
                            
































                                                                                                                  
                            













































                                                                                                               
                            










































































                                                                                                                                              
                            
































                                                                                                                
                            



























                                                                                                               





                                                  
                            



                                                       
                                                                                                                                   








                                                                                                                    




















                                                                                                                            
                            



























                                                                                                                          
                            
                                          





















                                                                                                                 
                            
                                          



                                                                                                                                  
                                                             














                                                                                                                 
                                                                          




















                                                                                    
                            




















                                                                          

                            



















                                                                                                                     
                            















                                                                                                                                     
                                                                                                                                                                                                






                                                                                                              
                                                         







                                                                                                                              
                                                                                                                                                     










                                                                                                                      
                                                         























                                                                                                                                      

                                    

                                              
                            








                                                                                                                                  
                                                                    


                                                                                                            


                                                                 
                                                                                            













                                                                                                                             
                                                         

















                                                                                                                             
                                                         























                                                                                                                                      
                            
































                                                                                                                                      
                            





















                                                                                                
                            
















                                                                                
                            





































                                                                                                                           
                            










































                                                                                                                                             
                            







































                                                                                                                           
                            












































                                                                                                                                            
                            







































                                                                                                                                                    
                            







                                                                                                    
                                      













                                                  
                            























                                                                                                    
                            



















                                                                                                
                            





















                                                                                            
                            























                                                                                            
                              
                               
                            



































                                                                                                                     
                            




































                                                                                                                                      
                            


























                                                                                                                                      










                                                            
                            

















                                                                                                                                                                                          
                                                                                          































                                                                                                                      
                            












































                                                                                                                           
                            

































                                                                                                                           










                                                  
                            









































                                                                                                                                                 
                            






















































                                                                                                                                              
                            
















































                                                                                                                                              
                            













                                                                          
                            













                                                                             
                            









                                                                           








                                                                                                     
                           


                                                  
                            
                                                                                      
                                                                                                  
 
                 

                                                                         

















                                                                     
                            

























                                                                                                             
                            





























































































                                                                                                                                                       
                                                                                          



































                                                                                                                     
                            





                                                                                                                                      








                                                                                                                                  






                                                                                                           







                                                                  
















                                                                           
                            














                                                                                                                                                 








                                                                                                                                                      






                                                                                                                              







                                                                                





















                                                                                                       
                            






































                                                                                                                    
                            




































                                                                                                                    
                            





















                                                                                               
                                                                            





                                                  
                            






















                                                                                                                                      
 








                                                                  
                            



                                                                                
                                                                                                    





















                                                                                   
                            









































































                                                                                                               
                            












































































                                                                                                                                                                                                             
                            
































































                                                                                                                                                                    
                            































































                                                                                                                                      

                                                                                                                    

























                                                                                                                                      
                       
                            











                                                                                                                                
                                                           
















                                                                                                                                             











































                                                                                                                                                               






                                                  
                            













                                                                                 























                                                                                                              







                                                  
                            






















                                                                                                  
                            


























                                                                                                       
                            



















































                                                                                                                                                                  
                            








































                                                                                                                                      
                            






































                                                                                                                           
                            





















                                                                                                           











                                                                         
                            










































































                                                                                                                                                                                                                                                         
                            



















                                                             
                            




















                                                                 
                            



























                                                                       
                            














                                                  
                            

















                                                            
                            
 





                                                  

                                                                              
                          
         
 
                                                       
 



                                 
 
                 














                                                            
                            












                                                                 
                                                 
















                                                           
                            











                                                         









                                                            
                            


                                                      
                                                 






                                                                    
  









                                                                
                            







                                                                 
                                                            





















                                                                                  
                            






                                                                    
                                                         



















                                                                                   
                            


                                  
                                                         









                                                                                        
                                                            























                                                                                                 
                            













                                                                                           
 














                                                                       
                            


                                  
                                                                                 















                                                                                         
















                                                                
                               
                            







                                                                     
                                         

              
                                                   






                                                

                                                                       


                                        
                                                 




                                             
 





                                                                      
                                    
 
                  
                          
                                                            


                    
                                                                                  




                                             
                                                               








                                                                                      
 


           
                                            
                                        













                                                          

                                                                                          



                                                      
                                                                




                                                      
                                                                



                                     
                                         




                                                                          


                                            
                                            
  
                       






                                                            
                                


                      

                                                                          
              
   
 













                                                                                                                        












                                                          
           
 









                                                                      
                                                                      

                                                           

                                                                       


           
























                                                            
                                            















                                                          
                                                                  

                          
                                               

















                                                                                     

















                                                                          



























                                                                                                         

                                            
























                                                                








                                                  
                            
                    





                                                                 
                                                               
         













                                                  







                                                                     
 














                                                  







                                                                               














                                                  







                                                             















                                                  







                                                                  
 

                 









                                             
                        





                                    
                                                                        
                 
 
 



















                                                                                                      


                                              




                                                   
                                            













                                                  
                                                      










































                                                                                    

                                            










































                                                                








































                                                                                      
  













                                                  
 





                                              
 











                                                                      
                                                      
























                                                                            
                            

                                                                               
                                                                      






























                                                               
                            

                                                                                      
                                                                  


                  
                                                  












                                                      
                                                           








                                                  
                            




















                                                       
                            

                                                                                  
                                                                                 


                          
                                               
















                                                                          
                            




                                                           
                                                                                    
                                                                   




















                                                                          
                            







                                                                
 
                                                                                        
 
                                       
 













                                                  
                            
                                                                                  


                 










                                                  
                            

                                                                                              
                                                                                 





                                                       
                                                                              








                                                                              







                                                  
                            
















                                                          
 





                                                    
                               



                                                                             
                                                 
                                              
                                                 
                                                                              
                                                                                              

























                                                                                                
                  


                            





                                                                                              
                                            





                                                                          
                                            
                       









                                                  
                            















                                                                          










                                                  
 


                 










                                                                              
 













                                                                              
 


































                                                                                                                       
                                                    


                                                                                                               
                                                    

















































                                                                                                                       
                                                    


                                                                                                               
                                                    

















































                                                                                                                          
                                                       


                                                                                                                  
                                                       





















































                                                                                                                          

                                                                        

                                                                                                                  
                                                       






















































































































































































































































































































































                                                                                                                          
 
                                                                     
 





































                                                                    
 
                                                                     
 












                                                                    








                                                  
 








                                      
            

















































                                                                                          
            




                                          












                                                  
 


                 

                         











































































                                                                                                                                                                                  
                                               
















                                                                                             
// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>

#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/db.h"

#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "core.h"

#ifndef TXT_ONLY
#include "mail.h"
#endif

#define STATE_BLIND 0x10

static char command_symbol = '@'; // first char of the commands (by [Yor])

char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)

#define ACMD_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
ACMD_FUNC(broadcast);
ACMD_FUNC(localbroadcast);
ACMD_FUNC(rura);
ACMD_FUNC(where);
ACMD_FUNC(jumpto);
ACMD_FUNC(jump);
ACMD_FUNC(who);
ACMD_FUNC(who2);
ACMD_FUNC(who3);
ACMD_FUNC(whomap);
ACMD_FUNC(whomap2);
ACMD_FUNC(whomap3);
ACMD_FUNC(whogm); // by Yor
ACMD_FUNC(whozeny); // [Valaris]
ACMD_FUNC(happyhappyjoyjoy); // [Valaris]
ACMD_FUNC(save);
ACMD_FUNC(load);
ACMD_FUNC(speed);
ACMD_FUNC(storage);
ACMD_FUNC(guildstorage);
ACMD_FUNC(option);
ACMD_FUNC(hide);
ACMD_FUNC(jobchange);
ACMD_FUNC(die);
ACMD_FUNC(kill);
ACMD_FUNC(alive);
ACMD_FUNC(kami);
ACMD_FUNC(heal);
ACMD_FUNC(item);
ACMD_FUNC(item2);
ACMD_FUNC(itemreset);
ACMD_FUNC(itemcheck);
ACMD_FUNC(baselevelup);
ACMD_FUNC(joblevelup);
ACMD_FUNC(help);
ACMD_FUNC(gm);
ACMD_FUNC(pvpoff);
ACMD_FUNC(pvpon);
ACMD_FUNC(gvgoff);
ACMD_FUNC(gvgon);
ACMD_FUNC(model);
ACMD_FUNC(go);
ACMD_FUNC(monster);
ACMD_FUNC(monstersmall);
ACMD_FUNC(monsterbig);
ACMD_FUNC(spawn);
ACMD_FUNC(killmonster);
ACMD_FUNC(killmonster2);
ACMD_FUNC(refine);
ACMD_FUNC(produce);
ACMD_FUNC(memo);
ACMD_FUNC(gat);
ACMD_FUNC(packet);
ACMD_FUNC(statuspoint);
ACMD_FUNC(skillpoint);
ACMD_FUNC(zeny);
ACMD_FUNC(param);
ACMD_FUNC(guildlevelup);
ACMD_FUNC(makeegg);
ACMD_FUNC(hatch);
ACMD_FUNC(petfriendly);
ACMD_FUNC(pethungry);
ACMD_FUNC(petrename);
ACMD_FUNC(recall);
ACMD_FUNC(recallall);
ACMD_FUNC(revive);
ACMD_FUNC(character_stats_all);
ACMD_FUNC(character_save);
ACMD_FUNC(night);
ACMD_FUNC(day);
ACMD_FUNC(doom);
ACMD_FUNC(doommap);
ACMD_FUNC(raise);
ACMD_FUNC(raisemap);
ACMD_FUNC(character_baselevel);
ACMD_FUNC(character_joblevel);
ACMD_FUNC(kick);
ACMD_FUNC(kickall);
ACMD_FUNC(allskill);
ACMD_FUNC(questskill);
ACMD_FUNC(charquestskill);
ACMD_FUNC(lostskill);
ACMD_FUNC(charlostskill);
ACMD_FUNC(spiritball);
ACMD_FUNC(party);
ACMD_FUNC(guild);
ACMD_FUNC(charskreset);
ACMD_FUNC(charstreset);
ACMD_FUNC(charreset);
ACMD_FUNC(charstpoint);
ACMD_FUNC(charmodel);
ACMD_FUNC(charskpoint);
ACMD_FUNC(agitstart);
ACMD_FUNC(agitend);
ACMD_FUNC(reloaditemdb);
ACMD_FUNC(reloadmobdb);
ACMD_FUNC(reloadskilldb);
ACMD_FUNC(reloadscript);
ACMD_FUNC(reloadgmdb); // by Yor
ACMD_FUNC(mapexit);
ACMD_FUNC(idsearch);
ACMD_FUNC(mapinfo);
ACMD_FUNC(dye); //** by fritz
ACMD_FUNC(hair_style); //** by fritz
ACMD_FUNC(hair_color); //** by fritz
ACMD_FUNC(stat_all); //** by fritz
ACMD_FUNC(char_change_sex); // by Yor
ACMD_FUNC(char_block); // by Yor
ACMD_FUNC(char_ban); // by Yor
ACMD_FUNC(char_unblock); // by Yor
ACMD_FUNC(char_unban); // by Yor
ACMD_FUNC(mount_peco); // by Valaris
ACMD_FUNC(char_mount_peco); // by Yor
ACMD_FUNC(guildspy); // [Syrus22]
ACMD_FUNC(partyspy); // [Syrus22]
ACMD_FUNC(repairall); // [Valaris]
ACMD_FUNC(guildrecall); // by Yor
ACMD_FUNC(partyrecall); // by Yor
ACMD_FUNC(nuke); // [Valaris]
ACMD_FUNC(enablenpc);
ACMD_FUNC(disablenpc);
ACMD_FUNC(servertime); // by Yor
ACMD_FUNC(chardelitem); // by Yor
ACMD_FUNC(jail); // by Yor
ACMD_FUNC(unjail); // by Yor
ACMD_FUNC(disguise); // [Valaris]
ACMD_FUNC(undisguise); // by Yor
ACMD_FUNC(chardisguise); // Kalaspuff
ACMD_FUNC(charundisguise); // Kalaspuff
ACMD_FUNC(email); // by Yor
ACMD_FUNC(effect);//by Apple
ACMD_FUNC(character_cart_list); // by Yor
ACMD_FUNC(addwarp); // by MouseJstr
ACMD_FUNC(follow); // by MouseJstr
ACMD_FUNC(skillon); // by MouseJstr
ACMD_FUNC(skilloff); // by MouseJstr
ACMD_FUNC(killer); // by MouseJstr
ACMD_FUNC(npcmove); // by MouseJstr
ACMD_FUNC(killable); // by MouseJstr
ACMD_FUNC(charkillable); // by MouseJstr
ACMD_FUNC(dropall); // by MouseJstr
ACMD_FUNC(chardropall); // by MouseJstr
ACMD_FUNC(storeall); // by MouseJstr
ACMD_FUNC(charstoreall); // by MouseJstr
ACMD_FUNC(skillid); // by MouseJstr
ACMD_FUNC(useskill); // by MouseJstr
ACMD_FUNC(summon);
ACMD_FUNC(rain);
ACMD_FUNC(snow);
ACMD_FUNC(sakura);
ACMD_FUNC(fog);
ACMD_FUNC(leaves);
ACMD_FUNC(adjgmlvl); // by MouseJstr
ACMD_FUNC(adjcmdlvl); // by MouseJstr
ACMD_FUNC(trade); // by MouseJstr
ACMD_FUNC(send); // by davidsiaw
ACMD_FUNC(setbattleflag); // by MouseJstr
ACMD_FUNC(unmute); // [Valaris]
ACMD_FUNC(clearweather); // Dexity
ACMD_FUNC(uptime); // by MC Cameri
ACMD_FUNC(changesex); // by MC Cameri
ACMD_FUNC(mute); // celest
ACMD_FUNC(refresh); // by MC Cameri
ACMD_FUNC(petid); // by MC Cameri
ACMD_FUNC(identify); // by MC Cameri
ACMD_FUNC(gmotd); // Added by MC Cameri, created by davidsiaw
ACMD_FUNC(misceffect); // by MC Cameri
ACMD_FUNC(mobsearch);
ACMD_FUNC(cleanmap);
ACMD_FUNC(npctalk);
ACMD_FUNC(pettalk);
ACMD_FUNC(users);
ACMD_FUNC(autoloot);  // by Upa-Kun

#ifndef TXT_ONLY
ACMD_FUNC(checkmail); // [Valaris]
ACMD_FUNC(listmail); // [Valaris]
ACMD_FUNC(listnewmail); // [Valaris]
ACMD_FUNC(readmail); // [Valaris]
ACMD_FUNC(sendmail); // [Valaris]
ACMD_FUNC(sendprioritymail); // [Valaris]
ACMD_FUNC(deletemail); // [Valaris]
//ACMD_FUNC(sound); // [Valaris]
ACMD_FUNC(refreshonline); // [Valaris]
#endif /* TXT_ONLY */

ACMD_FUNC(skilltree); // by MouseJstr

ACMD_FUNC(marry); // by MouseJstr
ACMD_FUNC(divorce); // by MouseJstr
ACMD_FUNC(rings); // by MouseJstr

ACMD_FUNC(grind); // by MouseJstr
ACMD_FUNC(grind2); // by MouseJstr

#ifdef DMALLOC
ACMD_FUNC(dmstart); // by MouseJstr
ACMD_FUNC(dmtick); // by MouseJstr
#endif

ACMD_FUNC(jumptoid); // by Dino9021
ACMD_FUNC(jumptoid2); // by Dino9021
ACMD_FUNC(recallid); // by Dino9021
ACMD_FUNC(recallid2); // by Dino9021
ACMD_FUNC(kickid); // by Dino9021
ACMD_FUNC(kickid2); // by Dino9021
ACMD_FUNC(reviveid); // by Dino9021
ACMD_FUNC(reviveid2); // by Dino9021
ACMD_FUNC(killid); // by Dino9021
ACMD_FUNC(killid2); // by Dino9021
ACMD_FUNC(charkillableid); // by Dino9021
ACMD_FUNC(charkillableid2);  // by Dino9021
ACMD_FUNC(sound);
ACMD_FUNC(undisguiseall);
ACMD_FUNC(disguiseall);
ACMD_FUNC(changelook);
ACMD_FUNC(mobinfo);	//by Lupus

/*==========================================
 *AtCommandInfo atcommand_info[]�\���̂̒�`
 *------------------------------------------
 */

// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read atcommand_athena.conf first please.
static AtCommandInfo atcommand_info[] = {
	{ AtCommand_Rura,				"@rura",			40, atcommand_rura },
	{ AtCommand_Warp,				"@warp",			40, atcommand_rura },
	{ AtCommand_Where,				"@where",			 1, atcommand_where },
	{ AtCommand_JumpTo,				"@jumpto",			20, atcommand_jumpto }, // + /shift
	{ AtCommand_JumpTo,				"@warpto",			20, atcommand_jumpto },
	{ AtCommand_JumpTo,				"@goto",			20, atcommand_jumpto },
	{ AtCommand_Jump,				"@jump",			40, atcommand_jump },
	{ AtCommand_Who,				"@who",				20, atcommand_who },
	{ AtCommand_Who,				"@whois",			20, atcommand_who },
	{ AtCommand_Who2,				"@who2",			20, atcommand_who2 },
	{ AtCommand_Who3,				"@who3",			20, atcommand_who3 },
	{ AtCommand_WhoMap,				"@whomap",			20, atcommand_whomap },
	{ AtCommand_WhoMap2,			"@whomap2",			20, atcommand_whomap2 },
	{ AtCommand_WhoMap3,			"@whomap3",			20, atcommand_whomap3 },
	{ AtCommand_WhoGM,				"@whogm",			20, atcommand_whogm }, // by Yor
	{ AtCommand_Save,				"@save",			40, atcommand_save },
	{ AtCommand_Load,				"@return",			40, atcommand_load },
	{ AtCommand_Load,				"@load",			40, atcommand_load },
	{ AtCommand_Speed,				"@speed",			40, atcommand_speed },
	{ AtCommand_Storage,			"@storage",			 1, atcommand_storage },
	{ AtCommand_GuildStorage,		"@gstorage",		50, atcommand_guildstorage },
	{ AtCommand_Option,				"@option",			40, atcommand_option },
	{ AtCommand_Hide,				"@hide",			40, atcommand_hide }, // + /hide
	{ AtCommand_JobChange,			"@jobchange",		40, atcommand_jobchange },
	{ AtCommand_JobChange,			"@job",				40, atcommand_jobchange },
	{ AtCommand_Die,				"@die",				 1, atcommand_die },
	{ AtCommand_Kill,				"@kill",			60, atcommand_kill },
	{ AtCommand_Alive,				"@alive",			60, atcommand_alive },
	{ AtCommand_Kami,				"@kami",			40, atcommand_kami },
	{ AtCommand_KamiB,				"@kamib",			40, atcommand_kami },
	{ AtCommand_Heal,				"@heal",			40, atcommand_heal },
	{ AtCommand_Item,				"@item",			60, atcommand_item },
	{ AtCommand_Item2,				"@item2",			60, atcommand_item2 },
	{ AtCommand_ItemReset,			"@itemreset",		40, atcommand_itemreset },
	{ AtCommand_ItemCheck,			"@itemcheck",		60, atcommand_itemcheck },
	{ AtCommand_BaseLevelUp,		"@lvup",			60, atcommand_baselevelup },
	{ AtCommand_BaseLevelUp,		"@blevel",			60, atcommand_baselevelup },
	{ AtCommand_BaseLevelUp,		"@baselvlup",		60, atcommand_baselevelup },
	{ AtCommand_JobLevelUp,			"@jlevel",			60, atcommand_joblevelup },
	{ AtCommand_JobLevelUp,			"@joblvup",			60, atcommand_joblevelup },
	{ AtCommand_JobLevelUp,			"@joblvlup",		60, atcommand_joblevelup },
	{ AtCommand_H,					"@h",				20, atcommand_help },
	{ AtCommand_Help,				"@help",			20, atcommand_help },
	{ AtCommand_GM,					"@gm",				100, atcommand_gm },
	{ AtCommand_PvPOff,				"@pvpoff",			40, atcommand_pvpoff },
	{ AtCommand_PvPOn,				"@pvpon",			40, atcommand_pvpon },
	{ AtCommand_GvGOff,				"@gvgoff",			40, atcommand_gvgoff },
	{ AtCommand_GvGOff,				"@gpvpoff",			40, atcommand_gvgoff },
	{ AtCommand_GvGOn,				"@gvgon",			40, atcommand_gvgon },
	{ AtCommand_GvGOn,				"@gpvpon",			40, atcommand_gvgon },
	{ AtCommand_Model,				"@model",			20, atcommand_model },
	{ AtCommand_Go,					"@go",				10, atcommand_go },
	{ AtCommand_Spawn,				"@monster",			50, atcommand_spawn },
	{ AtCommand_Spawn,				"@spawn",			50, atcommand_spawn },
//	{ AtCommand_Spawn,				"@summon",			50, atcommand_spawn },
	{ AtCommand_Monster,			"@monster2",		50, atcommand_monster },
	{ AtCommand_MonsterSmall,		"@monstersmall",	50, atcommand_monstersmall },
	{ AtCommand_MonsterBig,			"@monsterbig",		50, atcommand_monsterbig },
	{ AtCommand_KillMonster,		"@killmonster",		60, atcommand_killmonster },
	{ AtCommand_KillMonster2,		"@killmonster2",	40, atcommand_killmonster2 },
	{ AtCommand_Refine,				"@refine",			60, atcommand_refine },
	{ AtCommand_Produce,			"@produce",         60, atcommand_produce },
	{ AtCommand_Memo,				"@memo",			40, atcommand_memo },
	{ AtCommand_GAT,				"@gat",				99, atcommand_gat }, // debug function
	{ AtCommand_Packet,				"@packet",			99, atcommand_packet }, // debug function
	{ AtCommand_StatusPoint,		"@stpoint",			60, atcommand_statuspoint },
	{ AtCommand_SkillPoint,			"@skpoint",			60, atcommand_skillpoint },
	{ AtCommand_Zeny,				"@zeny",			60, atcommand_zeny },
	{ AtCommand_Strength,			"@str",				60, atcommand_param },
	{ AtCommand_Agility,			"@agi",				60, atcommand_param },
	{ AtCommand_Vitality,			"@vit",				60, atcommand_param },
	{ AtCommand_Intelligence,		"@int",				60, atcommand_param },
	{ AtCommand_Dexterity,			"@dex",				60, atcommand_param },
	{ AtCommand_Luck,				"@luk",				60, atcommand_param },
	{ AtCommand_GuildLevelUp,		"@guildlvup",		60, atcommand_guildlevelup },
	{ AtCommand_GuildLevelUp,		"@guildlvlup",		60, atcommand_guildlevelup },
	{ AtCommand_MakeEgg,			"@makeegg",			60, atcommand_makeegg },
	{ AtCommand_Hatch,				"@hatch",			60, atcommand_hatch },
	{ AtCommand_PetFriendly,		"@petfriendly",		40, atcommand_petfriendly },
	{ AtCommand_PetHungry,			"@pethungry",		40, atcommand_pethungry },
	{ AtCommand_PetRename,			"@petrename",		 1, atcommand_petrename },
	{ AtCommand_Recall,				"@recall",			60, atcommand_recall }, // + /recall
	{ AtCommand_Revive,				"@revive",			60, atcommand_revive },
	{ AtCommand_Night,				"@night",			80, atcommand_night },
	{ AtCommand_Day,				"@day",				80, atcommand_day },
	{ AtCommand_Doom,				"@doom",			80, atcommand_doom },
	{ AtCommand_DoomMap,			"@doommap",			80, atcommand_doommap },
	{ AtCommand_Raise,				"@raise",			80, atcommand_raise },
	{ AtCommand_RaiseMap,			"@raisemap",		80, atcommand_raisemap },
	{ AtCommand_CharacterBaseLevel,	"@charbaselvl",		60, atcommand_character_baselevel },
	{ AtCommand_CharacterJobLevel,	"@charjlvl",		60, atcommand_character_joblevel },
	{ AtCommand_Kick,				"@kick",			20, atcommand_kick }, // + right click menu for GM "(name) force to quit"
	{ AtCommand_KickAll,			"@kickall",			99, atcommand_kickall },
	{ AtCommand_AllSkill,			"@allskill",		60, atcommand_allskill },
	{ AtCommand_AllSkill,			"@allskills",		60, atcommand_allskill },
	{ AtCommand_AllSkill,			"@skillall",		60, atcommand_allskill },
	{ AtCommand_AllSkill,			"@skillsall",		60, atcommand_allskill },
	{ AtCommand_QuestSkill,			"@questskill",		40, atcommand_questskill },
	{ AtCommand_CharQuestSkill,		"@charquestskill",	60, atcommand_charquestskill },
	{ AtCommand_LostSkill,			"@lostskill",		40, atcommand_lostskill },
	{ AtCommand_CharLostSkill,		"@charlostskill",	60, atcommand_charlostskill },
	{ AtCommand_SpiritBall,			"@spiritball",		40, atcommand_spiritball },
	{ AtCommand_Party,				"@party",			 1, atcommand_party },
	{ AtCommand_Guild,				"@guild",			50, atcommand_guild },
	{ AtCommand_AgitStart,			"@agitstart",		60, atcommand_agitstart },
	{ AtCommand_AgitEnd,			"@agitend",			60, atcommand_agitend },
	{ AtCommand_MapExit,			"@mapexit",			99, atcommand_mapexit },
	{ AtCommand_IDSearch,			"@idsearch",		60, atcommand_idsearch },
	{ AtCommand_MapMove,			"@mapmove",			40, atcommand_rura }, // /mm command
	{ AtCommand_Broadcast,			"@broadcast",		40, atcommand_broadcast }, // /b and /nb command
	{ AtCommand_LocalBroadcast,		"@localbroadcast",	40, atcommand_localbroadcast }, // /lb and /nlb command
	{ AtCommand_RecallAll,			"@recallall",		80, atcommand_recallall },
	{ AtCommand_CharSkReset,		"@charskreset",		60, atcommand_charskreset },
	{ AtCommand_CharStReset,		"@charstreset",		60, atcommand_charstreset },
	{ AtCommand_ReloadItemDB,		"@reloaditemdb",	99, atcommand_reloaditemdb }, // admin command
	{ AtCommand_ReloadMobDB,		"@reloadmobdb",		99, atcommand_reloadmobdb }, // admin command
	{ AtCommand_ReloadSkillDB,		"@reloadskilldb",	99, atcommand_reloadskilldb }, // admin command
	{ AtCommand_ReloadScript,		"@reloadscript",	99, atcommand_reloadscript }, // admin command
	{ AtCommand_ReloadGMDB,			"@reloadgmdb",		99, atcommand_reloadgmdb }, // admin command
	{ AtCommand_CharModel,			"@charmodel",		50, atcommand_charmodel },
	{ AtCommand_CharSKPoint,		"@charskpoint",		60, atcommand_charskpoint },
	{ AtCommand_CharSTPoint,		"@charstpoint",		60, atcommand_charstpoint },
	{ AtCommand_MapInfo,			"@mapinfo",			99, atcommand_mapinfo },
	{ AtCommand_Dye,				"@dye",				40, atcommand_dye }, // by fritz
	{ AtCommand_Dye,				"@ccolor",			40, atcommand_dye }, // by fritz
	{ AtCommand_Hstyle,				"@hairstyle", 		40, atcommand_hair_style }, // by fritz
	{ AtCommand_Hstyle,				"@hstyle",			40, atcommand_hair_style }, // by fritz
	{ AtCommand_Hcolor,				"@haircolor",		40, atcommand_hair_color }, // by fritz
	{ AtCommand_Hcolor,				"@hcolor",			40, atcommand_hair_color }, // by fritz
	{ AtCommand_StatAll,			"@statall",			60, atcommand_stat_all }, // by fritz
	{ AtCommand_StatAll,			"@statsall",		60, atcommand_stat_all },
	{ AtCommand_StatAll,			"@allstats",		60, atcommand_stat_all }, // by fritz
	{ AtCommand_StatAll,			"@allstat",			60, atcommand_stat_all }, // by fritz
//	{ AtCommand_CharChangeSex,		"@charchangesex",	60, atcommand_char_change_sex }, // by Yor
	{ AtCommand_CharBlock,			"@block",			60, atcommand_char_block }, // by Yor
	{ AtCommand_CharBlock,			"@charblock",		60, atcommand_char_block }, // by Yor
	{ AtCommand_CharBan,			"@ban",				60, atcommand_char_ban }, // by Yor
	{ AtCommand_CharBan,			"@banish",			60, atcommand_char_ban }, // by Yor
	{ AtCommand_CharBan,			"@charban",			60, atcommand_char_ban }, // by Yor
	{ AtCommand_CharBan,			"@charbanish",		60, atcommand_char_ban }, // by Yor
	{ AtCommand_CharUnBlock,		"@unblock",			60, atcommand_char_unblock }, // by Yor
	{ AtCommand_CharUnBlock,		"@charunblock",		60, atcommand_char_unblock }, // by Yor
	{ AtCommand_CharUnBan,			"@unban",			60, atcommand_char_unban }, // by Yor
	{ AtCommand_CharUnBan,			"@unbanish",		60, atcommand_char_unban }, // by Yor
	{ AtCommand_CharUnBan,			"@charunban",		60, atcommand_char_unban }, // by Yor
	{ AtCommand_CharUnBan,			"@charunbanish",	60, atcommand_char_unban }, // by Yor
	{ AtCommand_MountPeco,			"@mountpeco",		20, atcommand_mount_peco }, // by Valaris
	{ AtCommand_CharMountPeco,		"@charmountpeco",	50, atcommand_char_mount_peco }, // by Yor
	{ AtCommand_GuildSpy,			"@guildspy",		60, atcommand_guildspy }, // [Syrus22]
	{ AtCommand_PartySpy,			"@partyspy",		60, atcommand_partyspy }, // [Syrus22]
	{ AtCommand_RepairAll,			"@repairall",		60, atcommand_repairall }, // [Valaris]
	{ AtCommand_GuildRecall,		"@guildrecall",		60, atcommand_guildrecall }, // by Yor
	{ AtCommand_PartyRecall,		"@partyrecall",		60, atcommand_partyrecall }, // by Yor
	{ AtCommand_Nuke,				"@nuke",			60, atcommand_nuke }, // [Valaris]
	{ AtCommand_Enablenpc,			"@enablenpc",		80, atcommand_enablenpc }, // []
	{ AtCommand_Disablenpc,			"@disablenpc",		80, atcommand_disablenpc }, // []
	{ AtCommand_ServerTime,			"@time",			 0, atcommand_servertime }, // by Yor
	{ AtCommand_ServerTime,			"@date",			 0, atcommand_servertime }, // by Yor
	{ AtCommand_ServerTime,			"@server_date",		 0, atcommand_servertime }, // by Yor
	{ AtCommand_ServerTime,			"@serverdate",		 0, atcommand_servertime }, // by Yor
	{ AtCommand_ServerTime,			"@server_time",		 0, atcommand_servertime }, // by Yor
	{ AtCommand_ServerTime,			"@servertime",		 0, atcommand_servertime }, // by Yor
	{ AtCommand_CharDelItem,		"@chardelitem",		60, atcommand_chardelitem }, // by Yor
	{ AtCommand_Jail,				"@jail",			60, atcommand_jail }, // by Yor
	{ AtCommand_UnJail,				"@unjail",			60, atcommand_unjail }, // by Yor
	{ AtCommand_UnJail,				"@discharge",		60, atcommand_unjail }, // by Yor
	{ AtCommand_Disguise,			"@disguise",		20, atcommand_disguise }, // [Valaris]
	{ AtCommand_UnDisguise,			"@undisguise",		20, atcommand_undisguise }, // by Yor
	{ AtCommand_CharDisguise,		"@chardisguise",	60, atcommand_chardisguise }, // Kalaspuff
	{ AtCommand_CharUnDisguise,		"@charundisguise",	60, atcommand_charundisguise }, // Kalaspuff
	{ AtCommand_EMail,				"@email",			 0, atcommand_email }, // by Yor
	{ AtCommand_Effect,				"@effect",			40, atcommand_effect }, // by Apple
//	{ AtCommand_Char_Item_List,		"@charitemlist",	40, atcommand_character_item_list }, // by Yor, now #itemlist
//	{ AtCommand_Char_Storage_List,	"@charstoragelist",	40, atcommand_character_storage_list }, // by Yor, now #storagelist
	{ AtCommand_Char_Cart_List,		"@charcartlist",	40, atcommand_character_cart_list }, // by Yor
	{ AtCommand_Follow,				"@follow",			10, atcommand_follow }, // by MouseJstr
	{ AtCommand_AddWarp,			"@addwarp",			20, atcommand_addwarp }, // by MouseJstr
	{ AtCommand_SkillOn,			"@skillon",			20, atcommand_skillon }, // by MouseJstr
	{ AtCommand_SkillOff,			"@skilloff",		20, atcommand_skilloff }, // by MouseJstr
	{ AtCommand_Killer,				"@killer",			60, atcommand_killer }, // by MouseJstr
	{ AtCommand_NpcMove,			"@npcmove",			20, atcommand_npcmove }, // by MouseJstr
	{ AtCommand_Killable,			"@killable",		40, atcommand_killable }, // by MouseJstr
	{ AtCommand_CharKillable,		"@charkillable",	40, atcommand_charkillable }, // by MouseJstr
	{ AtCommand_Dropall,			"@dropall",			40, atcommand_dropall }, // MouseJstr
	{ AtCommand_Chardropall,		"@chardropall",		40, atcommand_chardropall }, // MouseJstr
	{ AtCommand_Storeall,			"@storeall",		40, atcommand_storeall }, // MouseJstr
	{ AtCommand_Charstoreall,		"@charstoreall",	40, atcommand_charstoreall }, // MouseJstr
	{ AtCommand_Skillid,			"@skillid",			40, atcommand_skillid }, // MouseJstr
	{ AtCommand_Useskill,			"@useskill",		40, atcommand_useskill }, // MouseJstr
	{ AtCommand_Rain,				"@rain",			99, atcommand_rain },
	{ AtCommand_Snow,				"@snow",			99, atcommand_snow },
	{ AtCommand_Sakura,				"@sakura",			99, atcommand_sakura },
	{ AtCommand_Fog,				"@fog",				99,	atcommand_fog },
	{ AtCommand_Leaves,				"@leaves",			99, atcommand_leaves },
/*
	{ AtCommand_Shuffle,			"@shuffle",			99, atcommand_shuffle },
	{ AtCommand_Maintenance,		"@maintenance",		99, atcommand_maintenance },
	{ AtCommand_Misceffect,			"@misceffect",		60, atcommand_misceffect },
*/
	{ AtCommand_Summon,				"@summon",			60, atcommand_summon },
	{ AtCommand_AdjGmLvl,			"@adjgmlvl",		99, atcommand_adjgmlvl },
	{ AtCommand_AdjCmdLvl,			"@adjcmdlvl",		99, atcommand_adjcmdlvl },
	{ AtCommand_Trade,				"@trade",			60, atcommand_trade },
	{ AtCommand_Send,				"@send",			60, atcommand_send },
	{ AtCommand_SetBattleFlag,		"@setbattleflag",	60, atcommand_setbattleflag },
	{ AtCommand_UnMute,				"@unmute",			60, atcommand_unmute }, // [Valaris]
	{ AtCommand_Clearweather,		"@clearweather",	99, atcommand_clearweather }, // Dexity
	{ AtCommand_UpTime,				"@uptime",			 0, atcommand_uptime }, // by MC Cameri
//	{ AtCommand_ChangeSex,			"@changesex",		 1, atcommand_changesex }, // by MC Cameri
	{ AtCommand_Mute,				"@mute",			99, atcommand_mute }, // [celest]
	{ AtCommand_Mute,				"@red",				99, atcommand_mute }, // [celest]
	{ AtCommand_WhoZeny,			"@whozeny",			20, atcommand_whozeny }, // [Valaris]
	{ AtCommand_HappyHappyJoyJoy,	"@happyhappyjoyjoy",40, atcommand_happyhappyjoyjoy }, // [Valaris]
	{ AtCommand_Refresh,	        "@refresh",			 0, atcommand_refresh }, // by MC Cameri
	{ AtCommand_PetId,	    	    "@petid",			40, atcommand_petid }, // by MC Cameri
	{ AtCommand_Identify,	   	    "@identify",		40, atcommand_identify }, // by MC Cameri
	{ AtCommand_Gmotd,				"@gmotd",			 0, atcommand_gmotd }, // Added by MC Cameri, created by davidsiaw
	{ AtCommand_MiscEffect,			"@misceffect",		50, atcommand_misceffect }, // by MC Cameri
	{ AtCommand_MobSearch,			"@mobsearch",		 0, atcommand_mobsearch },
	{ AtCommand_CleanMap,			"@cleanmap",		 0, atcommand_cleanmap },
	{ AtCommand_NpcTalk,			"@npctalk",			 0,	atcommand_npctalk },
	{ AtCommand_PetTalk,			"@pettalk",			 0,	atcommand_pettalk },
	{ AtCommand_Users,				"@users",		 0, atcommand_users },
	{ AtCommand_ResetState,			"/reset",			40,	NULL },

#ifndef TXT_ONLY // sql-only commands
	{ AtCommand_CheckMail,			"@checkmail",		 1, atcommand_listmail }, // [Valaris]
	{ AtCommand_ListMail,			"@listmail",		 1, atcommand_listmail }, // [Valaris]
	{ AtCommand_ListNewMail,		"@listnewmail",		 1, atcommand_listmail }, // [Valaris]
	{ AtCommand_ReadMail,			"@readmail",		 1, atcommand_readmail }, // [Valaris]
	{ AtCommand_DeleteMail,			"@deletemail",		 1, atcommand_readmail }, // [Valaris]
	{ AtCommand_SendMail,			"@sendmail",		 1, atcommand_sendmail }, // [Valaris]
	{ AtCommand_SendPriorityMail,	"@sendprioritymail",80, atcommand_sendmail }, // [Valaris]
	{ AtCommand_RefreshOnline,		"@refreshonline",	99, atcommand_refreshonline }, // [Valaris]

#endif /* TXT_ONLY */
	{ AtCommand_SkillTree,		"@skilltree",	40, atcommand_skilltree }, // [MouseJstr]
	{ AtCommand_Marry,		"@marry",	40, atcommand_marry }, // [MouseJstr]
	{ AtCommand_Divorce,		"@divorce",	40, atcommand_divorce }, // [MouseJstr]
	{ AtCommand_Rings,		"@rings",	40, atcommand_rings }, // [MouseJstr]
	{ AtCommand_Grind,		"@grind",	99, atcommand_grind }, // [MouseJstr]
	{ AtCommand_Grind2,		"@grind2",	99, atcommand_grind2 }, // [MouseJstr]

#ifdef DMALLOC
	{ AtCommand_DMStart,		"@dmstart",	99, atcommand_dmstart }, // [MouseJstr]
	{ AtCommand_DMTick,		"@dmtick",	99, atcommand_dmtick }, // [MouseJstr]
#endif

	{ AtCommand_JumpToId,       "@jumptoid",  20, atcommand_jumptoid }, // [Dino9021]
	{ AtCommand_JumpToId,       "@warptoid",  20, atcommand_jumptoid }, // [Dino9021]
	{ AtCommand_JumpToId,       "@gotoid",  20, atcommand_jumptoid }, // [Dino9021]
	{ AtCommand_JumpToId2,       "@jumptoid2",  20, atcommand_jumptoid2 }, // [Dino9021]
	{ AtCommand_JumpToId2,       "@warptoid2",  20, atcommand_jumptoid2 }, // [Dino9021]
	{ AtCommand_JumpToId2,       "@gotoid2",  20, atcommand_jumptoid2 }, // [Dino9021]
	{ AtCommand_RecallId,       "@recallid", 60, atcommand_recallid }, // [Dino9021]
	{ AtCommand_RecallId2,       "@recallid2", 60, atcommand_recallid2 }, // [Dino9021]
	{ AtCommand_KickId,                "@kickid", 99, atcommand_kickid }, // [Dino9021]
	{ AtCommand_KickId2,                "@kickid2", 99, atcommand_kickid2 }, // [Dino9021]
	{ AtCommand_ReviveId,              "@reviveid", 60, atcommand_reviveid }, // [Dino9021]
	{ AtCommand_ReviveId2,              "@reviveid2", 60, atcommand_reviveid2 }, // [Dino9021]
	{ AtCommand_KillId,                "@killid", 60, atcommand_killid }, // [Dino9021]
	{ AtCommand_KillId2,                "@killid2", 60, atcommand_killid2 }, // [Dino9021]
	{ AtCommand_CharKillableId,      "@charkillableid",    40, atcommand_charkillableid }, // [Dino9021]
	{ AtCommand_CharKillableId2,      "@charkillableid2",    40, atcommand_charkillableid2 }, // [Dino9021]
	{ AtCommand_Sound,		"@sound",	40,	atcommand_sound },
	{ AtCommand_UndisguiseAll,		"@undisguiseall",	99,	atcommand_undisguiseall },
	{ AtCommand_DisguiseAll,		"@disguiseall",	99,	atcommand_disguiseall },
	{ AtCommand_ChangeLook,		"@changelook",	99,	atcommand_changelook },
	{ AtCommand_AutoLoot,		"@autoloot",	10,	atcommand_autoloot }, // Upa-Kun
	{ AtCommand_MobInfo,		"@mobinfo",	1,	atcommand_mobinfo }, // [Lupus]
	{ AtCommand_MobInfo,		"@monsterinfo",	1,	atcommand_mobinfo }, // [Lupus]
	{ AtCommand_MobInfo,		"@mi",	1,	atcommand_mobinfo }, // [Lupus]
// add new commands before this line
	{ AtCommand_Unknown,             NULL,                1, NULL }
};

/*====================================================
 * This function return the name of the job (by [Yor])
 *----------------------------------------------------
 */
char * job_name(int class_) {
	switch (class_) {
	case 0:    return "Novice";
	case 1:    return "Swordsman";
	case 2:    return "Mage";
	case 3:    return "Archer";
	case 4:    return "Acolyte";
	case 5:    return "Merchant";
	case 6:    return "Thief";
	case 7:    return "Knight";
	case 8:    return "Priest";
	case 9:    return "Wizard";
	case 10:   return "Blacksmith";
	case 11:   return "Hunter";
	case 12:   return "Assassin";
	case 13:   return "Knight 2";
	case 14:   return "Crusader";
	case 15:   return "Monk";
	case 16:   return "Sage";
	case 17:   return "Rogue";
	case 18:   return "Alchemist";
	case 19:   return "Bard";
	case 20:   return "Dancer";
	case 21:   return "Crusader 2";
	case 22:   return "Wedding";
	case 23:   return "Super Novice";
	case 4001: return "Novice High";
	case 4002: return "Swordsman High";
	case 4003: return "Mage High";
	case 4004: return "Archer High";
	case 4005: return "Acolyte High";
	case 4006: return "Merchant High";
	case 4007: return "Thief High";
	case 4008: return "Lord Knight";
	case 4009: return "High Priest";
	case 4010: return "High Wizard";
	case 4011: return "Whitesmith";
	case 4012: return "Sniper";
	case 4013: return "Assassin Cross";
	case 4014: return "Peko Knight";
	case 4015: return "Paladin";
	case 4016: return "Champion";
	case 4017: return "Professor";
	case 4018: return "Stalker";
	case 4019: return "Creator";
	case 4020: return "Clown";
	case 4021: return "Gypsy";
	case 4022: return "Peko Paladin";
	case 4023: return "Baby Novice";
	case 4024: return "Baby Swordsman";
	case 4025: return "Baby Mage";
	case 4026: return "Baby Archer";
	case 4027: return "Baby Acolyte";
	case 4028: return "Baby Merchant";
	case 4029: return "Baby Thief";
	case 4030: return "Baby Knight";
	case 4031: return "Baby Priest";
	case 4032: return "Baby Wizard";
	case 4033: return "Baby Blacksmith";
	case 4034: return "Baby Hunter";
	case 4035: return "Baby Assassin";
	case 4036: return "Baby Peco Knight";
	case 4037: return "Baby Crusader";
	case 4038: return "Baby Monk";
	case 4039: return "Baby Sage";
	case 4040: return "Baby Rogue";
	case 4041: return "Baby Alchemist";
	case 4042: return "Baby Bard";
	case 4043: return "Baby Dancer";
	case 4044: return "Baby Peco Crusader";
	case 4045: return "Super Baby";
	}
	return "Unknown Job";
}

/*==========================================
 * estr_lower (replace strlwr, non ANSI function that doesn't exist in all C compilator)
 *------------------------------------------
 */
char *estr_lower(char *str)
{
	int i;

	for (i=0; str[i]; i++)
		if ((str[i] >= 65) && (str[i] <= 90))
			str[i] += 32;
	return str;
}

// compare function for sorting high to lowest
int hightolow_compare (const void * a, const void * b)
{
  return ( *(int*)b - *(int*)a );
}

// compare function for sorting lowest to highest
int lowtohigh_compare (const void * a, const void * b)
{
  return ( *(int*)a - *(int*)b );
}

//-----------------------------------------------------------
// Return the message string of the specified number by [Yor]
//-----------------------------------------------------------
char * msg_txt(int msg_number) {
	if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) &&
	    msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0')
		return msg_table[msg_number];

	return "??";
}

//------------------------------------------------------------
// E-mail check: return 0 (not correct) or 1 (valid). by [Yor]
//------------------------------------------------------------
int e_mail_check(unsigned char *email) {
	char ch;
	unsigned char* last_arobas;

	// athena limits
	if (strlen(email) < 3 || strlen(email) > 39)
		return 0;

	// part of RFC limits (official reference of e-mail description)
	if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@')
		return 0;

	if (email[strlen(email)-1] == '.')
		return 0;

	last_arobas = strrchr(email, '@');

	if (strstr(last_arobas, "@.") != NULL ||
	    strstr(last_arobas, "..") != NULL)
		return 0;

	for(ch = 1; ch < 32; ch++) {
		if (strchr(last_arobas, ch) != NULL) {
			return 0;
			break;
		}
	}

	if (strchr(last_arobas, ' ') != NULL ||
	    strchr(last_arobas, ';') != NULL)
		return 0;

	// all correct
	return 1;
}

/*==========================================
 * get_atcommand_level @�R�}���h�̕K�v���x�����擾
 *------------------------------------------
 */
int get_atcommand_level(const AtCommandType type) {
	int i;

	for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
		if (atcommand_info[i].type == type)
			return atcommand_info[i].level;

	return 100; // 100: command can not be used
}

/*==========================================
 *is_atcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
 *------------------------------------------
 */
AtCommandType
is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
	const char* str = message;
	int s_flag = 0;
	AtCommandInfo info;
	AtCommandType type;

	nullpo_retr(AtCommand_None, sd);

	if (!battle_config.allow_atcommand_when_mute &&
		sd->sc_count && sd->sc_data[SC_NOCHAT].timer != -1) {
		return AtCommand_Unknown;
	}

	if (!message || !*message)
		return AtCommand_None;

	memset(&info, 0, sizeof(info));
	str += strlen(sd->status.name);
	while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
		if (*str == ':')
			s_flag = 1;
		str++;
	}
	if (!*str)
		return AtCommand_None;

	type = atcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
	if (type != AtCommand_None) {
		char command[100];
		char output[200];
		const char* p = str;
		memset(command, '\0', sizeof(command));
		memset(output, '\0', sizeof(output));
		while (*p && !isspace(*p))
			p++;
		if (p - str >= sizeof(command)) // too long
			return AtCommand_Unknown;
		strncpy(command, str, p - str);
		while (isspace(*p))
			p++;

		if (type == AtCommand_Unknown || info.proc == NULL) {
			sprintf(output, msg_table[153], command); // %s is Unknown Command.
			clif_displaymessage(fd, output);
		} else {
			if (info.proc(fd, sd, command, p) != 0) {
				// Command can not be executed
				sprintf(output, msg_table[154], command); // %s failed.
				clif_displaymessage(fd, output);
			}
		}

		return info.type;
	}

	return AtCommand_None;
}

/*==========================================
 *
 *------------------------------------------
 */
AtCommandType atcommand(struct map_session_data* sd, const int level, const char* message, struct AtCommandInfo* info) {
	char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary

	if (!info)
		return AtCommand_None;
	if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
		return AtCommand_None;
	if (!p || !*p) {
		fprintf(stderr, "at command message is empty\n");
		return AtCommand_None;
	}

	if (*p == command_symbol) { // check first char.
		char command[101];
		int i = 0;
		memset(info, 0, sizeof(AtCommandInfo));
		sscanf(p, "%100s", command);
		command[sizeof(command)-1] = '\0';

		while (atcommand_info[i].type != AtCommand_Unknown) {
			if (strcmpi(command+1, atcommand_info[i].command+1) == 0 && level >= atcommand_info[i].level) {
				p[0] = atcommand_info[i].command[0]; // set correct first symbol for after.
				break;
			}
			i++;
		}

		if (atcommand_info[i].type == AtCommand_Unknown) {
			// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
			if (level == 0)
				return AtCommand_None;
			else
				return AtCommand_Unknown;
		} else if((log_config.gm) && (atcommand_info[i].level >= log_config.gm)) {
			log_atcommand(sd, message);
		}
		memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]);
	} else {
		return AtCommand_None;
	}

	return info->type;
}

/*==========================================
 *
 *------------------------------------------
 */
static int atkillmonster_sub(struct block_list *bl, va_list ap) {
	struct mob_data *md;
	nullpo_retr(0, md=(struct mob_data *)bl);

	mob_damage(NULL, md, md->hp, 2);
	
	return 0;
}
/*==========================================
 * Mob search
 *------------------------------------------
 */
static int atmobsearch_sub(struct block_list *bl,va_list ap)
{
	int mob_id,fd;
	static int number=0;
	struct mob_data *md;
	char output[128];

	nullpo_retr(0, bl);

	if(!ap){
		number=0;
		return 0;
	}
	mob_id = va_arg(ap,int);
	fd = va_arg(ap,int);

	md = (struct mob_data *)bl;

	if(md && fd && (mob_id==-1 || (md->class_==mob_id))){
		snprintf(output, sizeof output, "%2d[%3d:%3d] %s",
				++number,bl->x, bl->y,md->name);
		clif_displaymessage(fd, output);
	}
	return 0;
}
/*==========================================
 * cleanmap
 *------------------------------------------
 */
static int atcommand_cleanmap_sub(struct block_list *bl,va_list ap)
{
	struct flooritem_data *fitem;

	nullpo_retr(0, bl);

	fitem = (struct flooritem_data *)bl;
	if(fitem==NULL || fitem->bl.type!=BL_ITEM){
		if(battle_config.error_log)
			printf("map_clearflooritem_timer : error\n");
		return 1;
	}
	delete_timer(fitem->cleartimer,map_clearflooritem_timer);
	if(fitem->item_data.card[0] == (short)0xff00)
		intif_delete_petdata(*((long *)(&fitem->item_data.card[1])));
	clif_clearflooritem(fitem,0);
	map_delobject(fitem->bl.id);

	return 0;
}

/*==========================================
 * Read Message Data
 *------------------------------------------
 */
int msg_config_read(const char *cfgName) {
	int msg_number;
	char line[1024], w1[1024], w2[1024];
	FILE *fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		printf("Messages file not found: %s\n", cfgName);
		return 1;
	}

	while(fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;
		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) {
			if (strcmpi(w1, "import") == 0) {
				msg_config_read(w2);
			} else {
				msg_number = atoi(w1);
				if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])))
					strcpy(msg_table[msg_number], w2);
				//	printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]);
			}
		}
	}
	fclose(fp);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static AtCommandInfo* get_atcommandinfo_byname(const char* name) {
	int i;

	for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++)
		if (strcmpi(atcommand_info[i].command + 1, name) == 0)
			return &atcommand_info[i];

	return NULL;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_config_read(const char *cfgName) {
	char line[1024], w1[1024], w2[1024];
	AtCommandInfo* p;
	FILE* fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		printf("At commands configuration file not found: %s\n", cfgName);
		return 1;
	}

	while (fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
			continue;
		p = get_atcommandinfo_byname(w1);
		if (p != NULL) {
			p->level = atoi(w2);
			if (p->level > 100)
				p->level = 100;
			else if (p->level < 0)
				p->level = 0;
		}

		if (strcmpi(w1, "import") == 0)
			atcommand_config_read(w2);
		else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
		         w2[0] != '/' && // symbol of standard ragnarok GM commands
		         w2[0] != '%' && // symbol of party chat speaking
				 w2[0] != '#')	// symbol of charcommand
			command_symbol = w2[0];
	}
	fclose(fp);

	return 0;
}



/*==========================================
// @ command processing functions
 *------------------------------------------
 */

/*==========================================
 * @send (used for testing packet sends from the client)
 *------------------------------------------
 */
int atcommand_send(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int a = atoi(message);
	if (a)
	{
		unsigned char buf[1024];
		switch(a)
		{
		case 1:
			WBUFW(buf,0)=0x18d;
		case 2:
			WBUFW(buf,0)=0x18e;
		case 3:
			WBUFW(buf,0)=0x18f;
		case 4:
			WBUFW(buf,0)=0x190;
		}
	}
	return 0;
}

// @rura
/*==========================================
 *
 *------------------------------------------
 */
int atcommand_rura(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[100];
	int x = 0, y = 0;
	int m;

	nullpo_retr(-1, sd);

	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) {
		clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).");
		return -1;
	}

	if (x <= 0)
		x = rand() % 399 + 1;
	if (y <= 0)
		y = rand() % 399 + 1;

	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if (x > 0 && x < 400 && y > 0 && y < 400) {
		m = map_mapname2mapid(map_name);
		if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_table[247]);
			return -1;
		}
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_table[248]);
			return -1;
		}
		if (pc_setpos(sd, map_name, x, y, 3) == 0)
			clif_displaymessage(fd, msg_table[0]); // Warped.
		else {
			clif_displaymessage(fd, msg_table[1]); // Map not found.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_where(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd = NULL;

	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	memset(character, '\0', sizeof character);
	if (sscanf(message, "%99[^\n]", character) < 1)
		return -1;
	if(strncmp(sd->status.name,character,24)==0)
		return -1;

	if ((pl_sd = map_nick2sd(character)) == NULL) {
		snprintf(output, sizeof output, "%s %d %d",
			sd->mapname, sd->bl.x, sd->bl.y);
		clif_displaymessage(fd, output);
		return -1;
	}
	snprintf(output, sizeof output, "%s %s %d %d",
		character, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_jumpto(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd = NULL;

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
		return -1;
	}

	memset(character, '\0', sizeof character);
	if (sscanf(message, "%99[^\n]", character) < 1)
		return -1;
	if(strncmp(sd->status.name,character,24)==0) //Yourself mate? Tsk tsk tsk.
		return -1;

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_table[247]);
			return -1;
		}
		if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_table[248]);
			return -1;
		}
		pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
		sprintf(output, msg_table[4], character); // Jump to %s
		clif_displaymessage(fd, output);
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_jump(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	int x = 0, y = 0;

	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	sscanf(message, "%d %d", &x, &y);

	if (x <= 0)
		x = rand() % 399 + 1;
	if (y <= 0)
		y = rand() % 399 + 1;
	if (x > 0 && x < 400 && y > 0 && y < 400) {
		if (sd->bl.m >= 0 && (map[sd->bl.m].flag.nowarp || map[sd->bl.m].flag.nowarpto) && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
			clif_displaymessage(fd, msg_table[248]);
			return -1;
		}
		pc_setpos(sd, sd->mapname, x, y, 3);
		sprintf(output, msg_table[5], x, y); // Jump to %d %d
		clif_displaymessage(fd, output);
	} else {
		clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_who(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];

	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				memcpy(player_name, pl_sd->status.name, 24);
				for (j = 0; player_name[j]; j++)
					player_name[j] = tolower(player_name[j]);
				if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
					if (pl_GM_level > 0)
						sprintf(output, "(CID:%d/AID:%d) Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.char_id, pl_sd->status.account_id, pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					else
						sprintf(output, "(CID:%d/AID:%d) Name: %s | Location: %s %d %d", pl_sd->status.char_id, pl_sd->status.account_id, pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_who2(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];

	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				memcpy(player_name, pl_sd->status.name, 24);
				for (j = 0; player_name[j]; j++)
					player_name[j] = tolower(player_name[j]);
				if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
					else
						sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_who3(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];
	struct guild *g;
	struct party *p;

	nullpo_retr(-1, sd);

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				memcpy(player_name, pl_sd->status.name, 24);
				for (j = 0; player_name[j]; j++)
					player_name[j] = tolower(player_name[j]);
				if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
					g = guild_search(pl_sd->status.guild_id);
					if (g == NULL)
						sprintf(temp1, "None");
					else
						sprintf(temp1, "%s", g->name);
					p = party_search(pl_sd->status.party_id);
					if (p == NULL)
						sprintf(temp0, "None");
					else
						sprintf(temp0, "%s", p->name);
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
					else
						sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, count;
	int pl_GM_level, GM_level;
	int map_id;
	char map_name[100];

	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%99s", map_name);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				if (pl_sd->bl.m == map_id) {
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					else
						sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomap2(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, count;
	int pl_GM_level, GM_level;
	int map_id = 0;
	char map_name[100];

	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%99s", map_name);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				if (pl_sd->bl.m == map_id) {
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
					else
						sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whomap3(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i, count;
	int pl_GM_level, GM_level;
	int map_id = 0;
	char map_name[100];
	struct guild *g;
	struct party *p;

	nullpo_retr(-1, sd);

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message)
		map_id = sd->bl.m;
	else {
		sscanf(message, "%99s", map_name);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
				if (pl_sd->bl.m == map_id) {
					g = guild_search(pl_sd->status.guild_id);
					if (g == NULL)
						sprintf(temp1, "None");
					else
						sprintf(temp1, "%s", g->name);
					p = party_search(pl_sd->status.party_id);
					if (p == NULL)
						sprintf(temp0, "None");
					else
						sprintf(temp0, "%s", p->name);
					if (pl_GM_level > 0)
						sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
					else
						sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
					clif_displaymessage(fd, output);
					count++;
				}
			}
		}
	}

	if (count == 0)
		sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
	else if (count == 1)
		sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
	else {
		sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
	}
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_whogm(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char temp0[100];
	char temp1[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count;
	int pl_GM_level, GM_level;
	char match_text[100];
	char player_name[24];
	struct guild *g;
	struct party *p;

	nullpo_retr(-1, sd);

	memset(temp0, '\0', sizeof(temp0));
	memset(temp1, '\0', sizeof(temp1));
	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	GM_level = pc_isGM(sd);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			pl_GM_level = pc_isGM(pl_sd);
			if (pl_GM_level > 0) {
				if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
					memcpy(player_name, pl_sd->status.name, 24);
					for (j = 0; player_name[j]; j++)
						player_name[j] = tolower(player_name[j]);
					if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
						sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
						clif_displaymessage(fd, output);
						sprintf(output, "       BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level);
						clif_displaymessage(fd, output);
						g = guild_search(pl_sd->status.guild_id);
						if (g == NULL)
							sprintf(temp1, "None");
						else
							sprintf(temp1, "%s", g->name);
						p = party_search(pl_sd->status.party_id);
						if (p == NULL)
							sprintf(temp0, "None");
						else
							sprintf(temp0, "%s", p->name);
						sprintf(output, "       Party: '%s' | Guild: '%s'", temp0, temp1);
						clif_displaymessage(fd, output);
						count++;
					}
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[150]); // No GM found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[151]); // 1 GM found.
	else {
		sprintf(output, msg_table[152], count); // %d GMs found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

int atcommand_whozeny(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	struct map_session_data *pl_sd;
	int i, j, count,c;
	char match_text[100];
	char player_name[24];
	//int zeny[clif_countusers()];
	//int counted[clif_countusers()];
	int *zeny = (int *)aCallocA(clif_countusers(), sizeof(int));
	int *counted = (int *)aCallocA(clif_countusers(), sizeof(int));

	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));
	memset(match_text, '\0', sizeof(match_text));
	memset(player_name, '\0', sizeof(player_name));

	if (sscanf(message, "%99[^\n]", match_text) < 1)
		strcpy(match_text, "");
	for (j = 0; match_text[j]; j++)
		match_text[j] = tolower(match_text[j]);

	count = 0;
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				memcpy(player_name, pl_sd->status.name, 24);
				for (j = 0; player_name[j]; j++)
					player_name[j] = tolower(player_name[j]);
				if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
					zeny[count]=pl_sd->status.zeny;
					counted[i]=0;
					count++;
				}
		}
	}

	qsort(zeny, count, sizeof(int), hightolow_compare);
	for (c = 0; c < count && c < 50; c++) {
		if(!zeny[c])
			continue;
		for (i = 0; i < fd_max; i++) {
			if(!zeny[c])
				continue;
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && zeny[c] && counted[i]==0) {
				if(pl_sd->status.zeny==zeny[c]) {
					sprintf(output, "Name: %s | Zeny: %d", pl_sd->status.name, pl_sd->status.zeny);
					clif_displaymessage(fd, output);
					zeny[c]=0;
					counted[i]=1;
				}
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	aFree(zeny);
	aFree(counted);

	return 0;
}


// cause random emote on all online players [Valaris]
int atcommand_happyhappyjoyjoy(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i,e;

	nullpo_retr(-1, sd);

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			e=rand()%40;
			if(e==34)
				e = 0;
			clif_emotion(&pl_sd->bl,e);
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_save(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y);
	if (sd->status.pet_id > 0 && sd->pd)
		intif_save_petdata(sd->status.account_id, &sd->pet);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);
	clif_displaymessage(fd, msg_table[6]); // Character data respawn point saved.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_load(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int m;

	nullpo_retr(-1, sd);

	m = map_mapname2mapid(sd->status.save_point.map);
	if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_table[249]);
		return -1;
	}
	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, msg_table[248]);
		return -1;
	}

	pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0);
	clif_displaymessage(fd, msg_table[7]); // Warping to respawn point.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_speed(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	int speed;

	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
		clif_displaymessage(fd, output);
		return -1;
	}

	speed = atoi(message);
	if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) {
		sd->speed = speed;
		//sd->walktimer = x;
		//���̕���lj� by ��
		clif_updatestatus(sd, SP_SPEED);
		clif_displaymessage(fd, msg_table[8]); // Speed changed.
	} else {
		sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
		clif_displaymessage(fd, output);
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_storage(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct storage *stor; //changes from Freya/Yor
	nullpo_retr(-1, sd);

	if (sd->state.storage_flag == 1) {
		clif_displaymessage(fd, msg_table[250]);
		return -1;
	}

	if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) {
		clif_displaymessage(fd, msg_table[250]);
		return -1;
	}

	storage_storageopen(sd);

	return 0;
}


/*==========================================
 *
 *------------------------------------------
 */
int atcommand_guildstorage(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct storage *stor; //changes from Freya/Yor
	nullpo_retr(-1, sd);

	if (sd->status.guild_id > 0) {
		if (sd->state.storage_flag == 1) {
			clif_displaymessage(fd, msg_table[251]);
			return -1;
		}
		if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) {
			clif_displaymessage(fd, msg_table[251]);
			return -1;
		}
		storage_guild_storageopen(sd);
	} else {
		clif_displaymessage(fd, msg_table[252]);
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_option(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int param1 = 0, param2 = 0, param3 = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d %d", &param1, &param2, &param3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) {
		clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
		return -1;
	}

	sd->opt1 = param1;
	sd->opt2 = param2;
	if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) {
		clif_cart_itemlist(sd);
		clif_cart_equiplist(sd);
		clif_updatestatus(sd, SP_CARTINFO);
	}
	sd->status.option = param3;
	// fix pecopeco display
	if (sd->status.class_ == 13 || sd->status.class_ == 21 || sd->status.class_ == 4014 || sd->status.class_ == 4022) {
		if (!pc_isriding(sd)) { // sd have the new value...
			if (sd->status.class_ == 13)
				sd->status.class_ = sd->view_class = 7;
			else if (sd->status.class_ == 21)
				sd->status.class_ = sd->view_class = 14;
			else if (sd->status.class_ == 4014)
				sd->status.class_ = sd->view_class = 4008;
			else if (sd->status.class_ == 4022)
				sd->status.class_ = sd->view_class = 4015;
		}
	} else {
		if (pc_isriding(sd)) { // sd have the new value...
			if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
				sd->status.option &= ~0x0020;
			} else {
				if (sd->status.class_ == 7)
					sd->status.class_ = sd->view_class = 13;
				else if (sd->status.class_ == 14)
					sd->status.class_ = sd->view_class = 21;
				else if (sd->status.class_ == 4008)
					sd->status.class_ = sd->view_class = 4014;
				else if (sd->status.class_ == 4015)
					sd->status.class_ = sd->view_class = 4022;
				else
					sd->status.option &= ~0x0020;
			}
		}
	}

	clif_changeoption(&sd->bl);
	status_calc_pc(sd, 0);
	clif_displaymessage(fd, msg_table[9]); // Options changed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_hide(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->status.option & OPTION_HIDE) {
		sd->status.option &= ~OPTION_HIDE;
		clif_displaymessage(fd, msg_table[10]); // Invisible: Off
	} else {
		sd->status.option |= OPTION_HIDE;
		clif_displaymessage(fd, msg_table[11]); // Invisible: On
	}
	clif_changeoption(&sd->bl);

	return 0;
}

/*==========================================
 * �]�E���� upper���w�肷��Ɠ]����{�q�ɂ��Ȃ��
 *------------------------------------------
 */
int atcommand_jobchange(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int job = 0, upper = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) {

		int i, found = 0;
		const struct { char name[16]; int id; } jobs[] = {
			{ "novice",		0 },
			{ "swordsman",	1 },
			{ "mage",		2 },
			{ "archer",		3 },
			{ "acolyte",	4 },
			{ "merchant",	5 },
			{ "thief",		6 },
			{ "knight",		7 },
			{ "priest",		8 },
			{ "priestess",	8 },
			{ "wizard",		9 },
			{ "blacksmith",	10 },
			{ "hunter",		11 },
			{ "assassin",	12 },
			{ "crusader",	14 },
			{ "monk",		15 },
			{ "sage",		16 },
			{ "rogue",		17 },
			{ "alchemist",	18 },
			{ "bard",		19 },
			{ "dancer",		20 },
			{ "super novice",	23 },
			{ "supernovice",	23 },
			{ "high novice",	4001 },
			{ "swordsman high",	4002 },
			{ "mage high",		4003 },
			{ "archer high",	4004 },
			{ "acolyte high",	4005 },
			{ "merchant high",	4006 },
			{ "thief high",		4007 },
			{ "lord knight",	4008 },
			{ "high priest",	4009 },
			{ "high priestess",	4009 },
			{ "high wizard",	4010 },
			{ "whitesmith",		4011 },
			{ "sniper",		4012 },
			{ "assassin cross",	4013 },
			{ "paladin",	4015 },
			{ "champion",	4016 },
			{ "professor",	4017 },
			{ "stalker",	4018 },
			{ "creator",	4019 },
			{ "clown",		4020 },
			{ "gypsy",		4021 },
			{ "baby novice",	4023 },
			{ "baby swordsman",	4024 },
			{ "baby mage",		4025 },
			{ "baby archer",	4026 },
			{ "baby acolyte",	4027 },
			{ "baby merchant",	4028 },
			{ "baby thief",		4029 },
			{ "baby knight",	4030 },
			{ "baby priest",	4031 },
			{ "baby priestess",	4031 },
			{ "baby wizard",	4032 },
			{ "baby blacksmith",4033 },
			{ "baby hunter",	4034 },
			{ "baby assassin",	4035 },
			{ "baby crusader",	4037 },
			{ "baby monk",		4038 },
			{ "baby sage",		4039 },
			{ "baby rogue",		4040 },
			{ "baby alchemist",	4041 },
			{ "baby bard",		4042 },
			{ "baby dancer",	4043 },
			{ "super baby",		4045 },
		};

		for (i=0; i < (int)(sizeof(jobs) / sizeof(jobs[0])); i++) {
			if (strncmpi(message, jobs[i].name, 16) == 0) {
				job = jobs[i].id;
				upper = 0;
				found = 1;
				break;
			}
		}

		if (!found) {
			clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>).");
			return -1;
		}
	}

	if (job == 37 ||job == 45)
		return 0;

	if ((job >= 0 && job < MAX_PC_CLASS)) {
		int j;

		// fix pecopeco display
		if ((job != 13 && job != 21 && job != 4014 && job != 4022)) {
			if (pc_isriding(sd)) {
				if (sd->status.class_ == 13)
					sd->status.class_ = sd->view_class = 7;
				if (sd->status.class_ == 21)
					sd->status.class_ = sd->view_class = 14;
				if (sd->status.class_ == 4014)
					sd->status.class_ = sd->view_class = 4008;
				if (sd->status.class_ == 4022)
					sd->status.class_ = sd->view_class = 4015;
				sd->status.option &= ~0x0020;
				clif_changeoption(&sd->bl);
				status_calc_pc(sd, 0);
			}
		} else {
			if (!pc_isriding(sd)) {
				if (job == 13)
					job = 7;
				if (job == 21)
					job = 14;
				if (job == 4014)
					job = 4008;
				if (job == 4022)
					job = 4015;
			}
		}
		for (j=0; j < MAX_INVENTORY; j++) {
			if(sd->status.inventory[j].nameid>0 && sd->status.inventory[j].equip!=0)
				pc_unequipitem(sd, j, 3);
		}
		if (pc_jobchange(sd, job, upper) == 0)
			clif_displaymessage(fd, msg_table[12]); // Your job has been changed.
		else {
			clif_displaymessage(fd, msg_table[155]); // Impossible to change your job.
			return -1;
		}
	} else {
		clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job ID>).");
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_die(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	clif_specialeffect(&sd->bl,450,1);
	pc_damage(NULL, sd, sd->status.hp + 1);
	clif_displaymessage(fd, msg_table[13]); // A pity! You've died.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
			pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
			clif_displaymessage(fd, msg_table[14]); // Character killed.
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_alive(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (pc_isdead(sd)) {
	sd->status.hp = sd->status.max_hp;
	sd->status.sp = sd->status.max_sp;
	clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
	pc_setstand(sd);
	if (battle_config.pc_invincible_time > 0)
		pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
	clif_updatestatus(sd, SP_HP);
	clif_updatestatus(sd, SP_SP);
	clif_resurrection(&sd->bl, 1);
	clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle!
	return 0;
	}
	return -1;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kami(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>).");
		return -1;
	}

	sscanf(message, "%199[^\n]", output);
	intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_heal(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hp = 0, sp = 0; // [Valaris] thanks to fov
	nullpo_retr(-1, sd);

	sscanf(message, "%d %d", &hp, &sp);

	if (hp == 0 && sp == 0) {
		hp = sd->status.max_hp - sd->status.hp;
		sp = sd->status.max_sp - sd->status.sp;
	} else {
		if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
			hp = sd->status.max_hp - sd->status.hp;
		else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow
			hp = 1 - sd->status.hp;
		if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
			sp = sd->status.max_sp - sd->status.sp;
		else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow
			sp = 1 - sd->status.sp;
	}

	if (hp > 0) // display like heal
		clif_heal(fd, SP_HP, hp);
	else if (hp < 0) // display like damage
		clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0);
	if (sp > 0) // no display when we lost SP
		clif_heal(fd, SP_SP, sp);

	if (hp != 0 || sp != 0) {
		pc_heal(sd, hp, sp);
		if (hp >= 0 && sp >= 0)
			clif_displaymessage(fd, msg_table[17]); // HP, SP recovered.
		else
			clif_displaymessage(fd, msg_table[156]); // HP or/and SP modified.
	} else {
		clif_displaymessage(fd, msg_table[157]); // HP and SP are already with the good value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg)
 *------------------------------------------
 */
int atcommand_item(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	int number = 0, item_id, flag;
	struct item item_tmp;
	struct item_data *item_data;
	int get_count, i, pet_id;
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || sscanf(message, "%99s %d", item_name, &number) < 1) {
		clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id >= 500) {
		get_count = number;
		// check pet egg
		pet_id = search_petDB_index(item_id, PET_EGG);
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			get_count = 1;
		}
		for (i = 0; i < number; i += get_count) {
			// if pet egg
			if (pet_id >= 0) {
				sd->catch_target_class = pet_db[pet_id].class_;
				intif_create_pet(sd->status.account_id, sd->status.char_id,
				                 (short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv,
				                 (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
				                 100, 0, 1, pet_db[pet_id].jname);
			// if not pet egg
			} else {
				memset(&item_tmp, 0, sizeof(item_tmp));
				item_tmp.nameid = item_id;
				item_tmp.identify = 1;
				if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count)))
					clif_additem((struct map_session_data*)sd, 0, 0, flag);
			}
		}
		clif_displaymessage(fd, msg_table[18]); // Item created.
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_item2(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct item item_tmp;
	struct item_data *item_data;
	char item_name[100];
	int item_id, number = 0;
	int identify = 0, refine = 0, attr = 0;
	int c1 = 0, c2 = 0, c3 = 0, c4 = 0;
	int flag;
	int loop, get_count, i;
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9) {
		clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>");
		clif_displaymessage(fd, "  <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id > 500) {
		loop = 1;
		get_count = number;
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			loop = number;
			get_count = 1;
			if (item_data->type == 7) {
				identify = 1;
				refine = 0;
			}
			if (item_data->type == 8)
				refine = 0;
			if (refine > 10)
				refine = 10;
		} else {
			identify = 1;
			refine = attr = 0;
		}
		for (i = 0; i < loop; i++) {
			memset(&item_tmp, 0, sizeof(item_tmp));
			item_tmp.nameid = item_id;
			item_tmp.identify = identify;
			item_tmp.refine = refine;
			item_tmp.attribute = attr;
			item_tmp.card[0] = c1;
			item_tmp.card[1] = c2;
			item_tmp.card[2] = c3;
			item_tmp.card[3] = c4;
			if ((flag = pc_additem(sd, &item_tmp, get_count)))
				clif_additem(sd, 0, 0, flag);
		}
		clif_displaymessage(fd, msg_table[18]); // Item created.
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_itemreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);

	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0)
			pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
	}
	clif_displaymessage(fd, msg_table[20]); // All of your items have been removed.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_itemcheck(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	pc_checkitem(sd);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_baselevelup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int level, i;
	nullpo_retr(-1, sd);

	if (!message || !*message || (level = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement (usage: @lvup/@blevel/@baselvlup <number of levels>).");
		return -1;
	}

	if (level > 0) {
		if (sd->status.base_level == battle_config.maximum_level) {	// check for max level by Valaris
			clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher.
			return -1;
		}	// End Addition
		if ((unsigned int)level > battle_config.maximum_level || (unsigned int)level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow
			level = battle_config.maximum_level - sd->status.base_level;
		for (i = 1; i <= level; i++)
			sd->status.status_point += (sd->status.base_level + i + 14) / 5;
		sd->status.base_level += level;
		clif_updatestatus(sd, SP_BASELEVEL);
		clif_updatestatus(sd, SP_NEXTBASEEXP);
		clif_updatestatus(sd, SP_STATUSPOINT);
		status_calc_pc(sd, 0);
		pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
		clif_misceffect(&sd->bl, 0);
		clif_displaymessage(fd, msg_table[21]); // Base level raised.
	} else {
		if (sd->status.base_level == 1) {
			clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower.
			return -1;
		}
		if (level < -(int)battle_config.maximum_level || level < (1 - (int)sd->status.base_level)) // fix negativ overflow
			level = 1 - sd->status.base_level;
		if (sd->status.status_point > 0) {
			for (i = 0; i > level; i--)
				sd->status.status_point -= (sd->status.base_level + i + 14) / 5;
			if (sd->status.status_point < 0)
				sd->status.status_point = 0;
			clif_updatestatus(sd, SP_STATUSPOINT);
		} // to add: remove status points from stats
		sd->status.base_level += level;
		clif_updatestatus(sd, SP_BASELEVEL);
		clif_updatestatus(sd, SP_NEXTBASEEXP);
		status_calc_pc(sd, 0);
		clif_displaymessage(fd, msg_table[22]); // Base level lowered.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_joblevelup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	unsigned int up_level = 50;
	int level;
	struct pc_base_job s_class;
	nullpo_retr(-1, sd);
	s_class = pc_calc_base_job(sd->status.class_);

	if (!message || !*message || (level = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>).");
		return -1;
	}

	if (s_class.job == 0)
		up_level -= 40;
	// super novices can go up to 99 [celest]
	else if (s_class.job == 23)
		up_level += 49;
	else if (sd->status.class_ > 4007 && sd->status.class_ < 4023)
		up_level += 20;

	if (level > 0) {
		if (sd->status.job_level == up_level) {
			clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher.
			return -1;
		}
		if ((unsigned int)level > up_level || (unsigned int)level > (up_level - sd->status.job_level)) // fix positiv overflow
			level = up_level - sd->status.job_level;
		sd->status.job_level += level;
		clif_updatestatus(sd, SP_JOBLEVEL);
		clif_updatestatus(sd, SP_NEXTJOBEXP);
		sd->status.skill_point += level;
		clif_updatestatus(sd, SP_SKILLPOINT);
		status_calc_pc(sd, 0);
		clif_misceffect(&sd->bl, 1);
		clif_displaymessage(fd, msg_table[24]); // Job level raised.
	} else {
		if (sd->status.job_level == 1) {
			clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower.
			return -1;
		}
		if (level < -(int)up_level || level < (1 - (int)sd->status.job_level)) // fix negativ overflow
			level = 1 - sd->status.job_level;
		sd->status.job_level += level;
		clif_updatestatus(sd, SP_JOBLEVEL);
		clif_updatestatus(sd, SP_NEXTJOBEXP);
		if (sd->status.skill_point > 0) {
			sd->status.skill_point += level;
			if (sd->status.skill_point < 0)
				sd->status.skill_point = 0;
			clif_updatestatus(sd, SP_SKILLPOINT);
		} // to add: remove status points from skills
		status_calc_pc(sd, 0);
		clif_displaymessage(fd, msg_table[25]); // Job level lowered.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_help(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char buf[2048], w1[2048], w2[2048];
	int i, gm_level;
	FILE* fp;
	nullpo_retr(-1, sd);

	memset(buf, '\0', sizeof(buf));

	if ((fp = fopen(help_txt, "r")) != NULL) {
		clif_displaymessage(fd, msg_table[26]); // Help commands:
		gm_level = pc_isGM(sd);
		while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
			if (buf[0] == '/' && buf[1] == '/')
				continue;
			for (i = 0; buf[i] != '\0'; i++) {
				if (buf[i] == '\r' || buf[i] == '\n') {
					buf[i] = '\0';
					break;
				}
			}
			if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
				clif_displaymessage(fd, buf);
			else if (gm_level >= atoi(w1))
				clif_displaymessage(fd, w2);
		}
		fclose(fp);
	} else {
		clif_displaymessage(fd, msg_table[27]); // File help.txt not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gm(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char password[100];
	nullpo_retr(-1, sd);

	memset(password, '\0', sizeof(password));

	if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1) {
		clif_displaymessage(fd, "Please, enter a password (usage: @gm <password>).");
		return -1;
	}

	if (pc_isGM(sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!)
		clif_displaymessage(fd, msg_table[50]); // You already have some GM powers.
		return -1;
	} else
		chrif_changegm(sd->status.account_id, password, strlen(password) + 1);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pvpoff(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris]
		clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode.
		return -1;
	}

	if (map[sd->bl.m].flag.pvp) {
		map[sd->bl.m].flag.pvp = 0;
		clif_send0199(sd->bl.m, 0);
		for (i = 0; i < fd_max; i++) {	//�l�������[�v
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				if (sd->bl.m == pl_sd->bl.m) {
					clif_pvpset(pl_sd, 0, 0, 2);
					if (pl_sd->pvp_timer != -1) {
						delete_timer(pl_sd->pvp_timer, pc_calc_pvprank_timer);
						pl_sd->pvp_timer = -1;
					}
				}
			}
		}
		clif_displaymessage(fd, msg_table[31]); // PvP: Off.
	} else {
		clif_displaymessage(fd, msg_table[160]); // PvP is already Off.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pvpon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris]
		clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode.
		return -1;
	}

	if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) {
		map[sd->bl.m].flag.pvp = 1;
		clif_send0199(sd->bl.m, 1);
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) {
					pl_sd->pvp_timer = add_timer(gettick() + 200,
						pc_calc_pvprank_timer, pl_sd->bl.id, 0);
					pl_sd->pvp_rank = 0;
					pl_sd->pvp_lastusers = 0;
					pl_sd->pvp_point = 5;
				}
			}
		}
		clif_displaymessage(fd, msg_table[32]); // PvP: On.
	} else {
		clif_displaymessage(fd, msg_table[161]); // PvP is already On.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gvgoff(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.gvg) {
		map[sd->bl.m].flag.gvg = 0;
		clif_send0199(sd->bl.m, 0);
		clif_displaymessage(fd, msg_table[33]); // GvG: Off.
	} else {
		clif_displaymessage(fd, msg_table[162]); // GvG is already Off.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gvgon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (!map[sd->bl.m].flag.gvg) {
		map[sd->bl.m].flag.gvg = 1;
		clif_send0199(sd->bl.m, 3);
		clif_displaymessage(fd, msg_table[34]); // GvG: On.
	} else {
		clif_displaymessage(fd, msg_table[163]); // GvG is already On.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_model(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) {
		sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
		        MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
		hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
		cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
		//���̐F�ύX
		if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 ||  sd->status.class_ == 17)) {
			//���̐F�������E�̔���
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_HAIR, hair_style);
			pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
			pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @dye && @ccolor
 *------------------------------------------
 */
int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int cloth_color = 0;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) {
		sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
		pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
		clif_displaymessage(fd, msg_table[36]); // Appearence changed.
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @hairstyle && @hstyle
 *------------------------------------------
 */
int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_style = 0;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) {
		sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
		if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) {
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_HAIR, hair_style);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charhairstyle by [MouseJstr]
 *------------------------------------------
 */
int
atcommand_charhairstyle(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
    return 0;
}

/*==========================================
 * @haircolor && @hcolor
 *------------------------------------------
 */
int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	int hair_color = 0;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) {
		sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
		if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) {
			clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
			return -1;
		} else {
			pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
			clif_displaymessage(fd, msg_table[36]); // Appearence changed.
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 * @go [city_number/city_name]: improved by [yor] to add city names and help
 *------------------------------------------
 */
int atcommand_go(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	int town;
	char map_name[100];
	char output[200];
	int m;

	const struct { char map[16]; int x,   y; } data[] = {
	       { "prontera.gat", 156, 191  },	//	 0=Prontera
	       { "morocc.gat",   156,  93  },	//	 1=Morroc
	       { "geffen.gat",   119,  59  },	//	 2=Geffen
	       { "payon.gat",    162, 233  },	//	 3=Payon
	       { "alberta.gat",  192, 147  },	//	 4=Alberta
	       { "izlude.gat",   128, 114  },	//	 5=Izlude
	       { "aldebaran.gat",140, 131  },	//	 6=Al de Baran
	       { "xmas.gat",     147, 134  },	//	 7=Lutie
	       { "comodo.gat",   209, 143  },	//	 8=Comodo
	       { "yuno.gat",     157,  51  },	//	 9=Yuno
	       { "amatsu.gat",   198,  84  },	//	10=Amatsu
	       { "gonryun.gat",  160, 120  },	//	11=Gon Ryun
	       { "umbala.gat",    89, 157  },	//	12=Umbala
	       { "niflheim.gat",  21, 153  },	//	13=Niflheim
	       { "louyang.gat",  217,  40  },	//	14=Lou Yang
	       { "new_1-1.gat",   53, 111  },	//	15=Start point
	       { "sec_pri.gat",   23,  61  },	//	16=Prison
           { "jawaii.gat",   249, 127  },	//  17=Jawaii
		   { "ayothaya.gat", 151, 117  },	//  18=Ayothaya
	};

	nullpo_retr(-1, sd);

	if(map[sd->bl.m].flag.nogo) {
		clif_displaymessage(sd->fd,"You can not use @go on this map.");
		return 0;
	}

	memset(map_name, '\0', sizeof(map_name));
	memset(output, '\0', sizeof(output));

	// get the number
	town = atoi(message);

	// if no value, display all value
	if (!message || !*message || sscanf(message, "%99s", map_name) < 1 || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0]))) {
		clif_displaymessage(fd, msg_table[38]); // Invalid location number or name.
		clif_displaymessage(fd, msg_table[82]); // Please, use one of this number/name:
		clif_displaymessage(fd, "-3=(Memo point 2)   4=Alberta       11=Gon Ryun");
		clif_displaymessage(fd, "-2=(Memo point 1)   5=Izlude        12=Umbala");
		clif_displaymessage(fd, "-1=(Memo point 0)   6=Al de Baran   13=Niflheim");
		clif_displaymessage(fd, " 0=Prontera         7=Lutie         14=Lou Yang");
		clif_displaymessage(fd, " 1=Morroc           8=Comodo        15=Start point");
		clif_displaymessage(fd, " 2=Geffen           9=Yuno          16=Prison");
		clif_displaymessage(fd, " 3=Payon           10=Amatsu        17=Jawaii");
		clif_displaymessage(fd, "                                    18=Ayothaya");
		return -1;
	} else {
		// get possible name of the city and add .gat if not in the name
		map_name[sizeof(map_name)-1] = '\0';
		for (i = 0; map_name[i]; i++)
			map_name[i] = tolower(map_name[i]);
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		// try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too)
		if (strncmp(map_name, "prontera.gat", 3) == 0) { // 3 first characters
			town = 0;
		} else if (strncmp(map_name, "morocc.gat", 3) == 0) { // 3 first characters
			town = 1;
		} else if (strncmp(map_name, "geffen.gat", 3) == 0) { // 3 first characters
			town = 2;
		} else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "paion.gat", 3) == 0) { // writing error (3 first characters)
			town = 3;
		} else if (strncmp(map_name, "alberta.gat", 3) == 0) { // 3 first characters
			town = 4;
		} else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "islude.gat", 3) == 0) { // writing error (3 first characters)
			town = 5;
		} else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters
		           strcmp(map_name,  "al.gat") == 0) { // al (de baran)
			town = 6;
		} else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters)
		           strcmp(map_name,  "christmas.gat") == 0 || // name of the symbol
		           strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters)
			town = 7;
		} else if (strncmp(map_name, "comodo.gat", 3) == 0) { // 3 first characters
			town = 8;
		} else if (strncmp(map_name, "yuno.gat", 3) == 0) { // 3 first characters
			town = 9;
		} else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters)
			town = 10;
		} else if (strncmp(map_name, "gonryun.gat", 3) == 0) { // 3 first characters
			town = 11;
		} else if (strncmp(map_name, "umbala.gat", 3) == 0) { // 3 first characters
			town = 12;
		} else if (strncmp(map_name, "niflheim.gat", 3) == 0) { // 3 first characters
			town = 13;
		} else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters
			town = 14;
		} else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies")
		           strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters)
		           strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters)
			town = 15;
		} else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters)
		           strncmp(map_name, "jails.gat", 3) == 0) { // name of the position
			town = 16;
		} else if (strncmp(map_name, "jawaii.gat", 3) == 0 || // 3 first characters
		           strncmp(map_name, "jawai.gat", 3) == 0) { // writing error (3 first characters)
			town = 17;
		} else if (strncmp(map_name, "ayothaya.gat", 4) == 0 || // 3 first characters
		           strncmp(map_name, "ayotaya.gat", 4) == 0) { // writing error (3 first characters)
			town = 18;
		}

		if (town >= -3 && town <= -1) {
			if (sd->status.memo_point[-town-1].map[0]) {
				m = map_mapname2mapid(sd->status.memo_point[-town-1].map);
				if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, msg_table[247]);
					return -1;
				}
				if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, msg_table[248]);
					return -1;
				}
				if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) {
					clif_displaymessage(fd, msg_table[0]); // Warped.
				} else {
					clif_displaymessage(fd, msg_table[1]); // Map not found.
					return -1;
				}
			} else {
				sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist.
				clif_displaymessage(fd, output);
				return -1;
			}
		} else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) {
			m = map_mapname2mapid((char *)data[town].map);
			if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, msg_table[247]);
				return -1;
			}
			if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, msg_table[248]);
				return -1;
			}
			if (pc_setpos(sd, (char *)data[town].map, data[town].x, data[town].y, 3) == 0) {
				clif_displaymessage(fd, msg_table[0]); // Warped.
			} else {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			}
		} else { // if you arrive here, you have an error in town variable when reading of names
			clif_displaymessage(fd, msg_table[38]); // Invalid location number or name.
			return -1;
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_monster(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char name[100];
	char monster[100];
	char output[200];
	int mob_id;
	int number = 0;
	int x = 0, y = 0;
	int count;
	int i, j, k;
	int mx, my, range;
	nullpo_retr(-1, sd);

	memset(name, '\0', sizeof(name));
	memset(monster, '\0', sizeof(monster));
	memset(output, '\0', sizeof(output));

	if (!message || !*message ||
	    (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
	     sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
	     sscanf(message, "%99s %99s %d %d %d", name, monster, &number, &x, &y) < 2)) {
		clif_displaymessage(fd, msg_table[80]); // Give a display name and monster name/id please.
		return -1;
	}

	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = mobdb_checkid(atoi(monster));

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}

	if (mob_id == 1288) {
		clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium.
		return -1;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	if (battle_config.etc_log)
		printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y);

	count = 0;
	range = (int)sqrt(number) / 2;
	range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
	for (i = 0; i < number; i++) {
		j = 0;
		k = 0;
		while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area)
			if (x <= 0)
				mx = sd->bl.x + (rand() % range - (range / 2));
			else
				mx = x;
			if (y <= 0)
				my = sd->bl.y + (rand() % range - (range / 2));
			else
				my = y;
			k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, "");
		}
		count += (k != 0) ? 1 : 0;
	}

	if (count != 0)
		if (number == count)
			clif_displaymessage(fd, msg_table[39]); // All monster summoned!
		else {
			sprintf(output, msg_table[240], count); // %d monster(s) summoned!
			clif_displaymessage(fd, output);
		}
	else {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_spawn(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message) {
	char name[100];
	char monster[100];
	char output[200];
	int mob_id;
	int number = 0;
	int x = 0, y = 0;
	int count;
	int i, j, k;
	int mx, my, range;

	nullpo_retr(-1, sd);
	memset(name, '\0', sizeof(name));
	memset(monster, '\0', sizeof(monster));
	memset(output, '\0', sizeof(output));

	if (!message || !*message ||
	    (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
	     sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
	     sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1)) {
		clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please.
		return -1;
	}

	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = mobdb_checkid(atoi(monster));

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}

	if (mob_id == 1288) {
		clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium.
		return -1;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	if (battle_config.etc_log)
		printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y);

	count = 0;
	range = (int)sqrt(number) / 2;
	range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
	for (i = 0; i < number; i++) {
		j = 0;
		k = 0;
		while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area)
			if (x <= 0)
				mx = sd->bl.x + (rand() % range - (range / 2));
			else
				mx = x;
			if (y <= 0)
				my = sd->bl.y + (rand() % range - (range / 2));
			else
				my = y;
			k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, "");
		}
		count += (k != 0) ? 1 : 0;
	}

	if (count != 0)
		if (number == count)
			clif_displaymessage(fd, msg_table[39]); // All monster summoned!
		else {
			sprintf(output, msg_table[240], count); // %d monster(s) summoned!
			clif_displaymessage(fd, output);
		}
	else {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}

	return 0;
}
// small monster spawning [Valaris]
int atcommand_monstersmall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message) {
	char name[100] = "";
	char monster[100] = "";
	int mob_id = 0;
	int number = 0;
	int x = 0;
	int y = 0;
	int count;
	int i;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return 0;
	}

	if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
	    sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
	    sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return 0;
	}

	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(monster);

	if (mob_id == 0) {
		clif_displaymessage(fd, "Monster name hasn't been found.");
		return 0;
	}

	if (mob_id == 1288) {
		clif_displaymessage(fd, "Cannot spawn emperium.");
		return 0;
	}

	if (mob_id > 2000) {
		clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
		return 0;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	count = 0;
	for (i = 0; i < number; i++) {
		int mx, my;
		if (x <= 0)
			mx = sd->bl.x + (rand() % 11 - 5);
		else
			mx = x;
		if (y <= 0)
			my = sd->bl.y + (rand() % 11 - 5);
		else
			my = y;
		count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+2000, 1, "") != 0) ? 1 : 0;
	}

	if (count != 0)
		clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
	else
		clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.

	return 0;
}
// big monster spawning [Valaris]
int atcommand_monsterbig(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message) {
	char name[100] = "";
	char monster[100] = "";
	int mob_id = 0;
	int number = 0;
	int x = 0;
	int y = 0;
	int count;
	int i;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return 0;
	}

	if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
	    sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
	    sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
		clif_displaymessage(fd, "Give a monster name/id please.");
		return 0;
	}

	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(monster);

	if (mob_id == 0) {
		clif_displaymessage(fd, "Monster name hasn't been found.");
		return 0;
	}

	if (mob_id == 1288) {
		clif_displaymessage(fd, "Cannot spawn emperium.");
		return 0;
	}

	if (mob_id > 2000) {
		clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
		return 0;
	}

	if (number <= 0)
		number = 1;

	if (strlen(name) < 1)
		strcpy(name, "--ja--");

	// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
	if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
		number = battle_config.atc_spawn_quantity_limit;

	count = 0;
	for (i = 0; i < number; i++) {
		int mx, my;
		if (x <= 0)
			mx = sd->bl.x + (rand() % 11 - 5);
		else
			mx = x;
		if (y <= 0)
			my = sd->bl.y + (rand() % 11 - 5);
		else
			my = y;
		count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+4000, 1, "") != 0) ? 1 : 0;
	}

	if (count != 0)
		clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
	else
		clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
void atcommand_killmonster_sub(
	const int fd, struct map_session_data* sd, const char* message,
	const int drop)
{
	int map_id;
	char map_name[100];

	if (!sd) return;

	memset(map_name, '\0', sizeof(map_name));

	if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
		map_id = sd->bl.m;
	else {
		if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
			strcat(map_name, ".gat");
		if ((map_id = map_mapname2mapid(map_name)) < 0)
			map_id = sd->bl.m;
	}

	map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop);

	clif_displaymessage(fd, msg_table[165]); // All monsters killed!

	return;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_killmonster(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (!sd) return 0;
	atcommand_killmonster_sub(fd, sd, message, 1);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_killmonster2(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if (!sd) return 0;
	atcommand_killmonster_sub(fd, sd, message, 0);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_refine(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i, position = 0, refine = 0, current_position, final_refine;
	int count;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) {
		clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>).");
		return -1;
	}

	if (refine < -10)
		refine = -10;
	else if (refine > 10)
		refine = 10;
	else if (refine == 0)
		refine = 1;

	count = 0;
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].nameid &&	// �Y�����̑����𐸘B����
		    (sd->status.inventory[i].equip & position ||
			(sd->status.inventory[i].equip && !position))) {
			final_refine = sd->status.inventory[i].refine + refine;
			if (final_refine > 10)
				final_refine = 10;
			else if (final_refine < 0)
				final_refine = 0;
			if (sd->status.inventory[i].refine != final_refine) {
				sd->status.inventory[i].refine = final_refine;
				current_position = sd->status.inventory[i].equip;
				pc_unequipitem(sd, i, 3);
				clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
				clif_delitem(sd, i, 1);
				clif_additem(sd, i, 1, 0);
				pc_equipitem(sd, i, current_position);
				clif_misceffect((struct block_list*)&sd->bl, 3);
				count++;
			}
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[166]); // No item has been refined!
	else if (count == 1)
		clif_displaymessage(fd, msg_table[167]); // 1 item has been refined!
	else {
		sprintf(output, msg_table[168], count); // %d items have been refined!
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_produce(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	int item_id, attribute = 0, star = 0;
	int flag = 0;
	struct item_data *item_data;
	struct item tmp_item;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));
	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) {
		clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
		return -1;
	}

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (itemdb_exists(item_id) &&
	    (item_id <= 500 || item_id > 1099) &&
	    (item_id < 4001 || item_id > 4148) &&
	    (item_id < 7001 || item_id > 10019) &&
	    itemdb_isequip(item_id)) {
		if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
			attribute = ATTRIBUTE_NORMAL;
		if (star < MIN_STAR || star > MAX_STAR)
			star = 0;
		memset(&tmp_item, 0, sizeof tmp_item);
		tmp_item.nameid = item_id;
		tmp_item.amount = 1;
		tmp_item.identify = 1;
		tmp_item.card[0] = 0x00ff;
		tmp_item.card[1] = ((star * 5) << 8) + attribute;
		*((unsigned long *)(&tmp_item.card[2])) = sd->char_id;
		clif_produceeffect(sd, 0, item_id); // �����G�t�F�N�g�p�P�b�g
		clif_misceffect(&sd->bl, 3); // ���l�ɂ�������ʒm
		if ((flag = pc_additem(sd, &tmp_item, 1)))
			clif_additem(sd, 0, 0, flag);
	} else {
		if (battle_config.error_log)
			printf("@produce NOT WEAPON [%d]\n", item_id);
		if (item_id != 0 && itemdb_exists(item_id))
			sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment.
		else
			sprintf(output, msg_table[170]); // This item is not an equipment.
		clif_displaymessage(fd, output);
		return -1;
	}

	return 0;
}

/*==========================================
 * Sub-function to display actual memo points
 *------------------------------------------
 */
void atcommand_memo_sub(struct map_session_data* sd) {
	int i;
	char output[200];

	if (!sd) return;

	memset(output, '\0', sizeof(output));

	clif_displaymessage(sd->fd,  "Your actual memo positions are (except respawn point):");
	for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) {
		if (sd->status.memo_point[i].map[0])
			sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y);
		else
			sprintf(output, msg_table[171], i); // %d - void
		clif_displaymessage(sd->fd, output);
	}

	return;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_memo(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int position = 0;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &position) < 1)
		atcommand_memo_sub(sd);
	else {
		if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) {
			if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, msg_table[253]);
				return -1;
			}
			if (sd->status.memo_point[position].map[0]) {
				sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d).
				clif_displaymessage(fd, output);
			}
			memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24);
			sd->status.memo_point[position].x = sd->bl.x;
			sd->status.memo_point[position].y = sd->bl.y;
			clif_skill_memo(sd, 0);
			if (pc_checkskill(sd, AL_WARP) <= (position + 1))
				clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it.
			atcommand_memo_sub(sd);
		} else {
			sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO);
			clif_displaymessage(fd, output);
			atcommand_memo_sub(sd);
			return -1;
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_gat(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	int y;
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	for (y = 2; y >= -2; y--) {
		sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
			map[sd->bl.m].name,   sd->bl.x - 2, sd->bl.y + y,
 			map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x,     sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
 			map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));

		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_packet(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int x = 0, y = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) {
		clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>).");
		return -1;
	}

	clif_status_change(&sd->bl, x, y);

	return 0;
}

/*==========================================
 * @stpoint (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_statuspoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int point, new_status_point;

	if (!message || !*message || (point = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>).");
		return -1;
	}

	new_status_point = (int)sd->status.status_point + point;
	if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
		new_status_point = 0x7FFF;
	else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
		new_status_point = 0;

	if (new_status_point != (int)sd->status.status_point) {
		sd->status.status_point = (short)new_status_point;
		clif_updatestatus(sd, SP_STATUSPOINT);
		clif_displaymessage(fd, msg_table[174]); // Number of status points changed!
	} else {
		if (point < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @skpoint (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_skillpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int point, new_skill_point;
	nullpo_retr(-1, sd);

	if (!message || !*message || (point = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>).");
		return -1;
	}

	new_skill_point = (int)sd->status.skill_point + point;
	if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
		new_skill_point = 0x7FFF;
	else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
		new_skill_point = 0;

	if (new_skill_point != (int)sd->status.skill_point) {
		sd->status.skill_point = (short)new_skill_point;
		clif_updatestatus(sd, SP_SKILLPOINT);
		clif_displaymessage(fd, msg_table[175]); // Number of skill points changed!
	} else {
		if (point < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 * @zeny (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_zeny(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int zeny, new_zeny;
	nullpo_retr(-1, sd);

	if (!message || !*message || (zeny = atoi(message)) == 0) {
		clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>).");
		return -1;
	}

	new_zeny = sd->status.zeny + zeny;
	if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
		new_zeny = MAX_ZENY;
	else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
		new_zeny = 0;

	if (new_zeny != sd->status.zeny) {
		sd->status.zeny = new_zeny;
		clif_updatestatus(sd, SP_ZENY);
		clif_displaymessage(fd, msg_table[176]); // Number of zenys changed!
	} else {
		if (zeny < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_param(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i, index, value = 0, new_value;
	const char* param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL };
	short* status[] = {
		&sd->status.str,  &sd->status.agi, &sd->status.vit,
		&sd->status.int_, &sd->status.dex, &sd->status.luk
	};
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
		sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
		clif_displaymessage(fd, output);
		return -1;
	}

	index = -1;
	for (i = 0; param[i] != NULL; i++) {
		if (strcmpi(command, param[i]) == 0) {
			index = i;
			break;
		}
	}
	if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible...
		sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
		clif_displaymessage(fd, output);
		return -1;
	}

	new_value = (int)*status[index] + value;
	if (value > 0 && ((unsigned int)value > battle_config.max_parameter || (unsigned int)new_value > battle_config.max_parameter)) // fix positiv overflow
		new_value = battle_config.max_parameter;
	else if (value < 0 && (value < -(int)battle_config.max_parameter || new_value < 1)) // fix negativ overflow
		new_value = 1;

	if (new_value != (int)*status[index]) {
		*status[index] = new_value;
		clif_updatestatus(sd, SP_STR + index);
		clif_updatestatus(sd, SP_USTR + index);
		status_calc_pc(sd, 0);
		clif_displaymessage(fd, msg_table[42]); // Stat changed.
	} else {
		if (value < 0)
			clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
		else
			clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Stat all by fritz (rewritten by [Yor])
int atcommand_stat_all(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int index, count, value = 0, new_value;
	short* status[] = {
		&sd->status.str,  &sd->status.agi, &sd->status.vit,
		&sd->status.int_, &sd->status.dex, &sd->status.luk
	};
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0)
		value = battle_config.max_parameter;

	count = 0;
	for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) {

		new_value = (int)*status[index] + value;
		if (value > 0 && ((unsigned int)value > battle_config.max_parameter || (unsigned int)new_value > battle_config.max_parameter)) // fix positiv overflow
			new_value = battle_config.max_parameter;
		else if (value < 0 && (value < -(int)battle_config.max_parameter || new_value < 1)) // fix negativ overflow
			new_value = 1;

		if (new_value != (int)*status[index]) {
			*status[index] = new_value;
			clif_updatestatus(sd, SP_STR + index);
			clif_updatestatus(sd, SP_USTR + index);
			status_calc_pc(sd, 0);
			count++;
		}
	}

	if (count > 0) // if at least 1 stat modified
		clif_displaymessage(fd, msg_table[84]); // All stats changed!
	else {
		if (value < 0)
			clif_displaymessage(fd, msg_table[177]); // Impossible to decrease a stat.
		else
			clif_displaymessage(fd, msg_table[178]); // Impossible to increase a stat.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_guildlevelup(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int level = 0;
	short added_level;
	struct guild *guild_info;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) {
		clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).");
		return -1;
	}

	if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) {
		clif_displaymessage(fd, msg_table[43]); // You're not in a guild.
		return -1;
	}
	if (strcmp(sd->status.name, guild_info->master) != 0) {
		clif_displaymessage(fd, msg_table[44]); // You're not the master of your guild.
		return -1;
	}

	added_level = (short)level;
	if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
		added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
	else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
		added_level = 1 - guild_info->guild_lv;

	if (added_level != 0) {
		intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2);
		clif_displaymessage(fd, msg_table[179]); // Guild level changed.
	} else {
		clif_displaymessage(fd, msg_table[45]); // Guild level change failed.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_makeegg(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct item_data *item_data;
	int id, pet_id;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>).");
		return -1;
	}

	if ((item_data = itemdb_searchname(message)) != NULL) // for egg name
		id = item_data->nameid;
	else if ((id = mobdb_searchname(message)) == 0) // for monster name
		id = atoi(message);

	pet_id = search_petDB_index(id, PET_CLASS);
	if (pet_id < 0)
		pet_id = search_petDB_index(id, PET_EGG);
	if (pet_id >= 0) {
		sd->catch_target_class = pet_db[pet_id].class_;
		intif_create_pet(
			sd->status.account_id, sd->status.char_id,
			(short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv,
			(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
			100, 0, 1, pet_db[pet_id].jname);
	} else {
		clif_displaymessage(fd, msg_table[180]); // The monter/egg name/id doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_hatch(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->status.pet_id <= 0)
		clif_sendegg(sd);
	else {
		clif_displaymessage(fd, msg_table[181]); // You already have a pet.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_petfriendly(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int friendly;
	int t;
	nullpo_retr(-1, sd);

	if (!message || !*message || (friendly = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>).");
		return -1;
	}

	if (sd->status.pet_id > 0 && sd->pd) {
		if (friendly >= 0 && friendly <= 1000) {
			if (friendly != sd->pet.intimate) {
				t = sd->pet.intimate;
				sd->pet.intimate = friendly;
				clif_send_petstatus(sd);
				if (battle_config.pet_status_support) {
					if ((sd->pet.intimate > 0 && t <= 0) ||
					    (sd->pet.intimate <= 0 && t > 0)) {
						if (sd->bl.prev != NULL)
							status_calc_pc(sd, 0);
						else
							status_calc_pc(sd, 2);
					}
				}
				clif_displaymessage(fd, msg_table[182]); // Pet friendly value changed!
			} else {
				clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_pethungry(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hungry;
	nullpo_retr(-1, sd);

	if (!message || !*message || (hungry = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>).");
		return -1;
	}

	if (sd->status.pet_id > 0 && sd->pd) {
		if (hungry >= 0 && hungry <= 100) {
			if (hungry != sd->pet.hungry) {
				sd->pet.hungry = hungry;
				clif_send_petstatus(sd);
				clif_displaymessage(fd, msg_table[185]); // Pet hungry value changed!
			} else {
				clif_displaymessage(fd, msg_table[186]); // Pet hungry is already the good value.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_petrename(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->status.pet_id > 0 && sd->pd) {
		if (sd->pet.rename_flag != 0) {
			sd->pet.rename_flag = 0;
			intif_save_petdata(sd->status.account_id, &sd->pet);
			clif_send_petstatus(sd);
			clif_displaymessage(fd, msg_table[187]); // You can now rename your pet.
		} else {
			clif_displaymessage(fd, msg_table[188]); // You can already rename your pet.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int
atcommand_recall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd = NULL;

	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>).");
		return -1;
	}

	memset(character, '\0', sizeof character);
	if(sscanf(message, "%99[^\n]", character) < 1)
		return -1;
	if(strncmp(sd->status.name,character,24)==0)
		return -1;

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
			if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
				return -1;
			}
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
				return -1;
			}
			pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
			sprintf(output, msg_table[46], character); // %s recalled!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_revive(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isdead(pl_sd)) {
			pl_sd->status.hp = pl_sd->status.max_hp;
			clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
			pc_setstand(pl_sd);
			if (battle_config.pc_invincible_time > 0)
				pc_setinvincibletimer(pl_sd, battle_config.pc_invincible_time);
			clif_updatestatus(pl_sd, SP_HP);
			clif_updatestatus(pl_sd, SP_SP);
			clif_resurrection(&pl_sd->bl, 1);
			clif_displaymessage(fd, msg_table[51]); // Character revived.
			return 0;
		}
		return -1;
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * charchangesex command (usage: charchangesex <player_name>)
 *------------------------------------------
 */
int atcommand_char_change_sex(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charblock command (usage: charblock <player_name>)
 * This command do a definitiv ban on a player
 *------------------------------------------
 */
int atcommand_char_block(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charban command (usage: charban <time> <player_name>)
 * This command do a limited ban on a player
 * Time is done as follows:
 *   Adjustment value (-1, 1, +1, etc...)
 *   Modified element:
 *     a or y: year
 *     m:  month
 *     j or d: day
 *     h:  hour
 *     mn: minute
 *     s:  second
 * <example> @ban +1m-2mn1s-6y test_player
 *           this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
 *------------------------------------------
 */
int atcommand_char_ban(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char modif[100], character[100];
	char * modif_p;
	int year, month, day, hour, minute, second, value;
	nullpo_retr(-1, sd);

	memset(modif, '\0', sizeof(modif));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) {
		clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
		return -1;
	}

	modif[sizeof(modif)-1] = '\0';
	character[sizeof(character)-1] = '\0';

	modif_p = modif;
	year = month = day = hour = minute = second = 0;
	while (modif_p[0] != '\0') {
		value = atoi(modif_p);
		if (value == 0)
			modif_p++;
		else {
			if (modif_p[0] == '-' || modif_p[0] == '+')
				modif_p++;
			while (modif_p[0] >= '0' && modif_p[0] <= '9')
				modif_p++;
			if (modif_p[0] == 's') {
				second = value;
				modif_p++;
			} else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
				minute = value;
				modif_p = modif_p + 2;
			} else if (modif_p[0] == 'h') {
				hour = value;
				modif_p++;
			} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
				day = value;
				modif_p++;
			} else if (modif_p[0] == 'm') {
				month = value;
				modif_p++;
			} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
				year = value;
				modif_p++;
			} else if (modif_p[0] != '\0') {
				modif_p++;
			}
		}
	}
	if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) {
		clif_displaymessage(fd, msg_table[85]); // Invalid time for ban command.
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charunblock command (usage: charunblock <player_name>)
 *------------------------------------------
 */
int atcommand_char_unblock(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		// send answer to login server via char-server
		chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * charunban command (usage: charunban <player_name>)
 *------------------------------------------
 */
int atcommand_char_unban(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>).");
		return -1;
	}

	// check player name
	if (strlen(character) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(character) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		// send answer to login server via char-server
		chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
		clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_night(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	if (night_flag != 1) {
		night_flag = 1; // 0=day, 1=night [Yor]
		for(i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[sd->bl.m].flag.indoors) {
				//pl_sd->opt2 |= STATE_BLIND;
				//clif_changeoption(&pl_sd->bl);
				if (battle_config.night_darkness_level > 0)
					clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0);
				else {
					//clif_specialeffect(&pl_sd->bl, 483, 0); // default darkness level
					pl_sd->opt2 |= STATE_BLIND;
					clif_changeoption(&pl_sd->bl);
				}
				clif_displaymessage(pl_sd->fd, msg_table[59]); // Night has fallen.
			}
		}
	} else {
		clif_displaymessage(fd, msg_table[89]); // Sorry, it's already the night. Impossible to execute the command.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_day(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	if (night_flag != 0) {
		night_flag = 0; // 0=day, 1=night [Yor]
		for(i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				pl_sd->opt2 &= ~STATE_BLIND;
				clif_changeoption(&pl_sd->bl);
				clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived.
			}
		}
	} else {
		clif_displaymessage(fd, msg_table[90]); // Sorry, it's already the day. Impossible to execute the command.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_doom(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);
	clif_specialeffect(&sd->bl,450,2);
	for(i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level
			pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
			clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement.
		}
	}
	clif_displaymessage(fd, msg_table[62]); // Judgement was made.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_doommap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);
	clif_specialeffect(&sd->bl,450,3);
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level
			pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
//			clif_specialeffect(&pl_sd->bl,450,1);
			clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement.
		}
	}
	clif_displaymessage(fd, msg_table[62]); // Judgement was made.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
static void atcommand_raise_sub(struct map_session_data* sd)
{
	if (sd && sd->state.auth && pc_isdead(sd)) {
		clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
		sd->status.hp = sd->status.max_hp;
		sd->status.sp = sd->status.max_sp;
		pc_setstand(sd);
		clif_updatestatus(sd, SP_HP);
		clif_updatestatus(sd, SP_SP);
		clif_resurrection(&sd->bl, 1);
		if (battle_config.pc_invincible_time > 0)
			pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
		clif_displaymessage(sd->fd, msg_table[63]); // Mercy has been shown.
	}
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_raise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);

	for (i = 0; i < fd_max; i++) {
		if (session[i])
			atcommand_raise_sub(session[i]->session_data);
	}
	clif_displaymessage(fd, msg_table[64]); // Mercy has been granted.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_raisemap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;

	nullpo_retr(-1, sd);

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
			atcommand_raise_sub(pl_sd);
	}
	clif_displaymessage(fd, msg_table[64]); // Mercy has been granted.

	return 0;
}

/*==========================================
 * atcommand_character_baselevel @charbaselvl�őΏۃL�����̃��x�����グ��
 *------------------------------------------
*/
int atcommand_character_baselevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int level = 0, i;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charbaselvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level

			if (level > 0) {
				if (pl_sd->status.base_level == battle_config.maximum_level) {	// check for max level by Valaris
					clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
					return 0;
				}	// End Addition
				if ((unsigned int)level > battle_config.maximum_level || (unsigned int)level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow
					level = battle_config.maximum_level - pl_sd->status.base_level;
				for (i = 1; i <= level; i++)
					pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5;
				pl_sd->status.base_level += level;
				clif_updatestatus(pl_sd, SP_BASELEVEL);
				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
				clif_updatestatus(pl_sd, SP_STATUSPOINT);
				status_calc_pc(pl_sd, 0);
				pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
				clif_misceffect(&pl_sd->bl, 0);
				clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
			} else {
				if (pl_sd->status.base_level == 1) {
					clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
					return -1;
				}
				if (level < -(int)battle_config.maximum_level || level < (1 - (int)pl_sd->status.base_level)) // fix negativ overflow
					level = 1 - pl_sd->status.base_level;
				if (pl_sd->status.status_point > 0) {
					for (i = 0; i > level; i--)
						pl_sd->status.status_point -= (pl_sd->status.base_level + i + 14) / 5;
					if (pl_sd->status.status_point < 0)
						pl_sd->status.status_point = 0;
					clif_updatestatus(pl_sd, SP_STATUSPOINT);
				} // to add: remove status points from stats
				pl_sd->status.base_level += level;
				clif_updatestatus(pl_sd, SP_BASELEVEL);
				clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
				status_calc_pc(pl_sd, 0);
				clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0; //����I��
}

/*==========================================
 * atcommand_character_joblevel @charjoblvl�őΏۃL������Job���x�����グ��
 *------------------------------------------
 */
int atcommand_character_joblevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	unsigned int max_level = 50;
	int level = 0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	struct pc_base_job pl_s_class;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		pl_s_class = pc_calc_base_job(pl_sd->status.class_);
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
			if (pl_s_class.job == 0)
				max_level -= 40;
			// super novices can go up to 99 [celest]
			else if (pl_s_class.job == 23)
				max_level += 49;
			else if (pl_sd->status.class_ > 4007 && pl_sd->status.class_ < 4023)
				max_level += 20;

			if (level > 0) {
				if (pl_sd->status.job_level == max_level) {
					clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
					return -1;
				}
				if (pl_sd->status.job_level + level > max_level)
					level = max_level - pl_sd->status.job_level;
				pl_sd->status.job_level += level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
				pl_sd->status.skill_point += level;
				clif_updatestatus(pl_sd, SP_SKILLPOINT);
				status_calc_pc(pl_sd, 0);
				clif_misceffect(&pl_sd->bl, 1);
				clif_displaymessage(fd, msg_table[68]); // character's job level raised.
			} else {
				if (pl_sd->status.job_level == 1) {
					clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
					return -1;
				}
				if (pl_sd->status.job_level + level < 1)
					level = 1 - pl_sd->status.job_level;
				pl_sd->status.job_level += level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
				if (pl_sd->status.skill_point > 0) {
					pl_sd->status.skill_point += level;
					if (pl_sd->status.skill_point < 0)
						pl_sd->status.skill_point = 0;
					clif_updatestatus(pl_sd, SP_SKILLPOINT);
				} // to add: remove status points from skills
				status_calc_pc(pl_sd, 0);
				clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kick(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
			clif_GM_kick(sd, pl_sd, 1);
		else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_kickall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level
			if (sd->status.account_id != pl_sd->status.account_id)
				clif_GM_kick(sd, pl_sd, 0);
			}
		}

	clif_displaymessage(fd, msg_table[195]); // All players have been kicked!

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_allskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	pc_allskillup(sd); // all skills
	sd->status.skill_point = 0; // 0 skill points
	clif_updatestatus(sd, SP_SKILLPOINT); // update
	clif_displaymessage(fd, msg_table[76]); // You have received all skills.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_questskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int skill_id;
	nullpo_retr(-1, sd);

	if (!message || !*message || (skill_id = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if (pc_checkskill(sd, skill_id) == 0) {
				pc_skill(sd, skill_id, 1, 0);
				clif_displaymessage(fd, msg_table[70]); // You have learned the skill.
			} else {
				clif_displaymessage(fd, msg_table[196]); // You already have this quest skill.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_charquestskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	int skill_id = 0;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if ((pl_sd = map_nick2sd(character)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) == 0) {
					pc_skill(pl_sd, skill_id, 1, 0);
					clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
				} else {
					clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_lostskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int skill_id;
	nullpo_retr(-1, sd);

	if (!message || !*message || (skill_id = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if (pc_checkskill(sd, skill_id) > 0) {
				sd->status.skill[skill_id].lv = 0;
				sd->status.skill[skill_id].flag = 0;
				clif_skillinfoblock(sd);
				clif_displaymessage(fd, msg_table[71]); // You have forgotten the skill.
			} else {
				clif_displaymessage(fd, msg_table[201]); // You don't have this quest skill.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_charlostskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	int skill_id = 0;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL) {
		if (skill_get_inf2(skill_id) & 0x01) {
			if ((pl_sd = map_nick2sd(character)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) > 0) {
					pl_sd->status.skill[skill_id].lv = 0;
					pl_sd->status.skill[skill_id].flag = 0;
					clif_skillinfoblock(pl_sd);
					clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
				} else {
					clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_spiritball(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int number;
	nullpo_retr(-1, sd);

	if (!message || !*message || (number = atoi(message)) < 0) {
		clif_displaymessage(fd, "Please, enter a spirit ball number (usage: @spiritball <number: 0-1000>).");
		return -1;
	}

	// set max number to avoid server/client crash (500 create big balls of several balls: no visial difference with more)
	if (number > 500)
		number = 500;

	if (number >= 0 && number <= 0x7FFF) {
		if (sd->spiritball != number || number > 499) {
			if (sd->spiritball > 0)
				pc_delspiritball(sd, sd->spiritball, 1);
			sd->spiritball = number;
			clif_spiritball(sd);
			// no message, player can look the difference
			if (number > 1000)
				clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
		} else {
			clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_party(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char party[100];
	nullpo_retr(-1, sd);

	memset(party, '\0', sizeof(party));

	if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1) {
		clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>).");
		return -1;
	}

	party_create(sd, party, 0, 0);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_guild(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char guild[100];
	int prev;
	nullpo_retr(-1, sd);

	memset(guild, '\0', sizeof(guild));

	if (!message || !*message || sscanf(message, "%99[^\n]", guild) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>).");
		return -1;
	}

	prev = battle_config.guild_emperium_check;
	battle_config.guild_emperium_check = 0;
	guild_create(sd, guild);
	battle_config.guild_emperium_check = prev;

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_agitstart(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (agit_flag == 1) {
		clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare.
		return -1;
	}

	agit_flag = 1;
	guild_agit_start();
	clif_displaymessage(fd, msg_table[72]); // Guild siege warfare start!

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_agitend(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (agit_flag == 0) {
		clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet.
		return -1;
	}

	agit_flag = 0;
	guild_agit_end();
	clif_displaymessage(fd, msg_table[74]); // Guild siege warfare end!

	return 0;
}

/*==========================================
 * @mapexit�Ń}�b�v�T�[�o�[���I��������
 *------------------------------------------
 */
int atcommand_mapexit(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
			if (sd->status.account_id != pl_sd->status.account_id)
				clif_GM_kick(sd, pl_sd, 0);
		}
	}
	clif_GM_kick(sd, sd, 0);

	runflag = 0;

        return 0;
}

/*==========================================
 * idsearch <part_of_name>: revrited by [Yor]
 *------------------------------------------
 */
int atcommand_idsearch(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	char output[200];
	unsigned int i, match;
	struct item_data *item;
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99s", item_name) < 0) {
		clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
		return -1;
	}

	sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id):
	clif_displaymessage(fd, output);
	match = 0;
	for(i = 0; i < 20000; i++) {
		if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) {
			match++;
			sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d
			clif_displaymessage(fd, output);
		}
	}
	sprintf(output, msg_table[79], match); // It is %d affair above.
	clif_displaymessage(fd, output);

	return 0;
}

/*==========================================
 * Character Skill Reset
 *------------------------------------------
 */
int atcommand_charskreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
			pc_resetskill(pl_sd);
			sprintf(output, msg_table[206], character); // '%s' skill points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Stat Reset
 *------------------------------------------
 */
int atcommand_charstreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	char output[200];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
			pc_resetstate(pl_sd);
			sprintf(output, msg_table[207], character); // '%s' stats points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Model by chbrules
 *------------------------------------------
 */
int atcommand_charmodel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	struct map_session_data *pl_sd;
	char character[100];
	char output[200];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
		sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
		        MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, output);
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
		    hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
		    cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {

			if (cloth_color != 0 &&
			    pl_sd->status.sex == 1 &&
			    (pl_sd->status.class_ == 12 ||  pl_sd->status.class_ == 17)) {
				clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
				return -1;
			} else {
				pc_changelook(pl_sd, LOOK_HAIR, hair_style);
				pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
				pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
				clif_displaymessage(fd, msg_table[36]); // Appearence changed.
			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Skill Point (Rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charskpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int new_skill_point;
	int point = 0;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_skill_point = (int)pl_sd->status.skill_point + point;
		if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
			new_skill_point = 0x7FFF;
		else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
			new_skill_point = 0;
		if (new_skill_point != (int)pl_sd->status.skill_point) {
			pl_sd->status.skill_point = new_skill_point;
			clif_updatestatus(pl_sd, SP_SKILLPOINT);
			clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Status Point (rewritten by [Yor])
 *------------------------------------------
 */
int atcommand_charstpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	int new_status_point;
	int point = 0;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_status_point = (int)pl_sd->status.status_point + point;
		if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
			new_status_point = 0x7FFF;
		else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
			new_status_point = 0;
		if (new_status_point != (int)pl_sd->status.status_point) {
			pl_sd->status.status_point = new_status_point;
			clif_updatestatus(pl_sd, SP_STATUSPOINT);
			clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Recall All Characters Online To Your Location
 *------------------------------------------
 */
int atcommand_recallall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	int count;
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	count = 0;
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id &&
		    pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
			if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
				count++;
			else
				pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
		}
	}

	clif_displaymessage(fd, msg_table[92]); // All characters recalled!
	if (count) {
		sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 * Recall online characters of a guild to your location
 *------------------------------------------
 */
int atcommand_guildrecall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	char guild_name[100];
	char output[200];
	struct guild *g;
	int count;
	nullpo_retr(-1, sd);

	memset(guild_name, '\0', sizeof(guild_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>).");
		return -1;
	}

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
	    (g = guild_search(atoi(message))) != NULL) {
		count = 0;
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
			    sd->status.account_id != pl_sd->status.account_id &&
			    pl_sd->status.guild_id == g->guild_id) {
				if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
					count++;
				else
					pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
			}
		}
		sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you.
		clif_displaymessage(fd, output);
		if (count) {
			sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online.
		return -1;
	}

	return 0;
}

/*==========================================
 * Recall online characters of a party to your location
 *------------------------------------------
 */
int atcommand_partyrecall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	struct map_session_data *pl_sd;
	char party_name[100];
	char output[200];
	struct party *p;
	int count;
	nullpo_retr(-1, sd);

	memset(party_name, '\0', sizeof(party_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) {
		clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
		return -1;
	}

	if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
		return -1;
	}

	if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
	    (p = party_search(atoi(message))) != NULL) {
		count = 0;
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
			    sd->status.account_id != pl_sd->status.account_id &&
			    pl_sd->status.party_id == p->party_id) {
				if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
					count++;
				else
					pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
			}
		}
		sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you.
		clif_displaymessage(fd, output);
		if (count) {
			sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloaditemdb(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	itemdb_reload();
	clif_displaymessage(fd, msg_table[97]); // Item database reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadmobdb(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	mob_reload();
	clif_displaymessage(fd, msg_table[98]); // Monster database reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadskilldb(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	skill_reload();
	clif_displaymessage(fd, msg_table[99]); // Skill database reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
void rehash(void)
{
	int map_id;

	for (map_id = 0; map_id < map_num; map_id++) {
		map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB);
		map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC);
	}
}
int atcommand_reloadscript(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	atcommand_broadcast( fd, sd, "@broadcast", "eAthena Server is Rehashing..." );
	atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );

	rehash();

	atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." );
	do_init_npc();
	do_init_script();

	npc_event_do_oninit();

	clif_displaymessage(fd, msg_table[100]); // Scripts reloaded.

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_reloadgmdb( // by [Yor]
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	chrif_reloadGMdb();

	clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level.

	return 0;
}

/*==========================================
 * @mapinfo <map name> [0-3] by MC_Cameri
 * => Shows information about the map [map name]
 * 0 = no additional information
 * 1 = Show users in that map and their location
 * 2 = Shows NPCs in that map
 * 3 = Shows the shops/chats in that map (not implemented)
 *------------------------------------------
 */
int atcommand_mapinfo(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct npc_data *nd = NULL;
	struct chat_data *cd = NULL;
	char output[200], map_name[100];
	char direction[12];
	int m_id, i, chat_num, list = 0;
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));
	memset(map_name, '\0', sizeof(map_name));
	memset(direction, '\0', sizeof(direction));

	sscanf(message, "%d %99[^\n]", &list, map_name);

	if (list < 0 || list > 3) {
		clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
		return -1;
	}

	if (map_name[0] == '\0')
		strcpy(map_name, sd->mapname);
	if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
		strcat(map_name, ".gat");

	if ((m_id = map_mapname2mapid(map_name)) < 0) {
		clif_displaymessage(fd, msg_table[1]); // Map not found.
		return -1;
	}

	clif_displaymessage(fd, "------ Map Info ------");
	sprintf(output, "Map Name: %s", map_name);
	clif_displaymessage(fd, output);
	sprintf(output, "Players In Map: %d", map[m_id].users);
	clif_displaymessage(fd, output);
	sprintf(output, "NPCs In Map: %d", map[m_id].npc_num);
	clif_displaymessage(fd, output);
	chat_num = 0;
	for (i = 0; i < fd_max; i++) {
		if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
		    (cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) {
			chat_num++;
		}
	}
	sprintf(output, "Chats In Map: %d", chat_num);
	clif_displaymessage(fd, output);
	clif_displaymessage(fd, "------ Map Flags ------");
	sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s",
	        (map[m_id].flag.pvp) ? "True" : "False",
	        (map[m_id].flag.pvp_noguild) ? "True" : "False",
	        (map[m_id].flag.pvp_noparty) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False");
	clif_displaymessage(fd, output);
	sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False");
	clif_displaymessage(fd, output);

	switch (list) {
	case 0:
		// Do nothing. It's list 0, no additional display.
		break;
	case 1:
		clif_displaymessage(fd, "----- Players in Map -----");
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) {
				sprintf(output, "Player '%s' (session #%d) | Location: %d,%d",
				        pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
				clif_displaymessage(fd, output);
			}
		}
		break;
	case 2:
		clif_displaymessage(fd, "----- NPCs in Map -----");
		for (i = 0; i < map[m_id].npc_num;) {
			nd = map[m_id].npc[i];
			switch(nd->dir) {
			case 0:  strcpy(direction, "North"); break;
			case 1:  strcpy(direction, "North West"); break;
			case 2:  strcpy(direction, "West"); break;
			case 3:  strcpy(direction, "South West"); break;
			case 4:  strcpy(direction, "South"); break;
			case 5:  strcpy(direction, "South East"); break;
			case 6:  strcpy(direction, "East"); break;
			case 7:  strcpy(direction, "North East"); break;
			case 9:  strcpy(direction, "North"); break;
			default: strcpy(direction, "Unknown"); break;
			}
			sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
			        ++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y);
			clif_displaymessage(fd, output);
		}
		break;
	case 3:
		clif_displaymessage(fd, "----- Chats in Map -----");
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
			    (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) &&
			    strcmp(pl_sd->mapname, map_name) == 0 &&
			    cd->usersd[0] == pl_sd) {
				sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d",
				        i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y);
				clif_displaymessage(fd, output);
				sprintf(output, "   Users: %d/%d | Password: %s | Public: %s",
				        cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No");
				clif_displaymessage(fd, output);
			}
		}
		break;
	default: // normally impossible to arrive here
		clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
		return -1;
		break;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_mount_peco(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
		clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise.
		return -1;
	}

	if (!pc_isriding(sd)) { // if actually no peco
		if (sd->status.class_ == 7 || sd->status.class_ == 14 || sd->status.class_ == 4008 || sd->status.class_ == 4015) {
			if (sd->status.class_ == 7)
				sd->status.class_ = sd->view_class = 13;
			else if (sd->status.class_ == 14)
				sd->status.class_ = sd->view_class = 21;
			else if (sd->status.class_ == 4008)
				sd->status.class_ = sd->view_class = 4014;
			else if (sd->status.class_ == 4015)
				sd->status.class_ = sd->view_class = 4022;
			pc_setoption(sd, sd->status.option | 0x0020);
			clif_displaymessage(fd, msg_table[102]); // Mounted Peco.
		} else {
			clif_displaymessage(fd, msg_table[213]); // You can not mount a peco with your job.
			return -1;
		}
	} else {
		if (sd->status.class_ == 13)
			sd->status.class_ = sd->view_class = 7;
		else if (sd->status.class_ == 21)
			sd->status.class_ = sd->view_class = 14;
		else if (sd->status.class_ == 4014)
			sd->status.class_ = sd->view_class = 4008;
		else if (sd->status.class_ == 4022)
			sd->status.class_ = sd->view_class = 4015;
		pc_setoption(sd, sd->status.option & ~0x0020);
		clif_displaymessage(fd, msg_table[214]); // Unmounted Peco.
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_char_mount_peco(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
			clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise.
			return -1;
		}

		if (!pc_isriding(pl_sd)) { // if actually no peco
			if (pl_sd->status.class_ == 7 || pl_sd->status.class_ == 14 || pl_sd->status.class_ == 4008 || pl_sd->status.class_ == 4015) {
				if (pl_sd->status.class_ == 7)
					pl_sd->status.class_ = pl_sd->view_class = 13;
				else if (pl_sd->status.class_ == 14)
					pl_sd->status.class_ = pl_sd->view_class = 21;
				else if (pl_sd->status.class_ == 4008)
					pl_sd->status.class_ = pl_sd->view_class = 4014;
				else if (pl_sd->status.class_ == 4015)
					pl_sd->status.class_ = pl_sd->view_class = 4022;
				pc_setoption(pl_sd, pl_sd->status.option | 0x0020);
				clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco.
			} else {
				clif_displaymessage(fd, msg_table[217]); // This player can not mount a peco with his/her job.
				return -1;
			}
		} else {
			if (pl_sd->status.class_ == 13)
				pl_sd->status.class_ = pl_sd->view_class = 7;
			else if (pl_sd->status.class_ == 21)
				pl_sd->status.class_ = pl_sd->view_class = 14;
			else if (pl_sd->status.class_ == 4014)
				pl_sd->status.class_ = pl_sd->view_class = 4008;
			else if (pl_sd->status.class_ == 4022)
				pl_sd->status.class_ = pl_sd->view_class = 4015;
			pc_setoption(pl_sd, pl_sd->status.option & ~0x0020);
			clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco.
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *Spy Commands by Syrus22
 *------------------------------------------
 */
int atcommand_guildspy(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char guild_name[100];
	char output[200];
	struct guild *g;
	nullpo_retr(-1, sd);

	memset(guild_name, '\0', sizeof(guild_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) {
		clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>).");
		return -1;
	}

	if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
	    (g = guild_search(atoi(message))) != NULL) {
		if (sd->guildspy == g->guild_id) {
			sd->guildspy = 0;
			sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild.
			clif_displaymessage(fd, output);
		} else {
			sd->guildspy = g->guild_id;
			sprintf(output, msg_table[104], g->name); // Spying on the %s guild.
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_partyspy(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char party_name[100];
	char output[200];
	struct party *p;
	nullpo_retr(-1, sd);

	memset(party_name, '\0', sizeof(party_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) {
		clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
		return -1;
	}

	if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
	    (p = party_search(atoi(message))) != NULL) {
		if (sd->partyspy == p->party_id) {
			sd->partyspy = 0;
			sprintf(output, msg_table[105], p->name); // No longer spying on the %s party.
			clif_displaymessage(fd, output);
		} else {
			sd->partyspy = p->party_id;
			sprintf(output, msg_table[106], p->name); // Spying on the %s party.
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online.
		return -1;
	}

	return 0;
}

/*==========================================
 * @repairall [Valaris]
 *------------------------------------------
 */
int atcommand_repairall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int count, i;
	nullpo_retr(-1, sd);

	count = 0;
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) {
			sd->status.inventory[i].attribute = 0;
			clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
			count++;
		}
	}

	if (count > 0) {
		clif_misceffect(&sd->bl, 3);
		clif_equiplist(sd);
		clif_displaymessage(fd, msg_table[107]); // All items have been repaired.
	} else {
		clif_displaymessage(fd, msg_table[108]); // No item need to be repaired.
		return -1;
	}

	return 0;
}

// Removed @nuke for now in favor of alchemist marine sphere skill [Valaris]
int atcommand_nuke(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level
			skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0);
			clif_displaymessage(fd, msg_table[109]); // Player has been nuked!
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}


/*==========================================
 *
 *------------------------------------------
 */
int atcommand_enablenpc(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char NPCname[100];
	nullpo_retr(-1, sd);

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @enablenpc <NPC_name>).");
		return -1;
	}

	if (npc_name2id(NPCname) != NULL) {
		npc_enable(NPCname, 1);
		clif_displaymessage(fd, msg_table[110]); // Npc Enabled.
	} else {
		clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int atcommand_disablenpc(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char NPCname[100];
	nullpo_retr(-1, sd);

	memset(NPCname, '\0', sizeof(NPCname));

	if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) {
		clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
		return -1;
	}

	if (npc_name2id(NPCname) != NULL) {
		npc_enable(NPCname, 0);
		clif_displaymessage(fd, msg_table[112]); // Npc Disabled.
	} else {
		clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 * time in txt for time command (by [Yor])
 *------------------------------------------
 */
char * txt_time(unsigned int duration) {
	int days, hours, minutes, seconds;
	char temp[256];
	static char temp1[256];

	memset(temp, '\0', sizeof(temp));
	memset(temp1, '\0', sizeof(temp1));

	if (duration < 0)
		duration = 0;

	days = duration / (60 * 60 * 24);
	duration = duration - (60 * 60 * 24 * days);
	hours = duration / (60 * 60);
	duration = duration - (60 * 60 * hours);
	minutes = duration / 60;
	seconds = duration - (60 * minutes);

	if (days < 2)
		sprintf(temp, msg_table[219], days); // %d day
	else
		sprintf(temp, msg_table[220], days); // %d days
	if (hours < 2)
		sprintf(temp1, msg_table[221], temp, hours); // %s %d hour
	else
		sprintf(temp1, msg_table[222], temp, hours); // %s %d hours
	if (minutes < 2)
		sprintf(temp, msg_table[223], temp1, minutes); // %s %d minute
	else
		sprintf(temp, msg_table[224], temp1, minutes); // %s %d minutes
	if (seconds < 2)
		sprintf(temp1, msg_table[225], temp, seconds); // %s and %d second
	else
		sprintf(temp1, msg_table[226], temp, seconds); // %s and %d seconds

	return temp1;
}

/*==========================================
 * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
 * Calculation management of GM modification (@day/@night GM commands) is done
 *------------------------------------------
 */
int atcommand_servertime(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct TimerData * timer_data;
	struct TimerData * timer_data2;
	time_t time_server;  // variable for number of seconds (used with time() function)
	struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
	char temp[256];
	nullpo_retr(-1, sd);

	memset(temp, '\0', sizeof(temp));

	time(&time_server);  // get time in seconds since 1/1/1970
	datetime = localtime(&time_server); // convert seconds in structure
	// like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
	strftime(temp, sizeof(temp)-1, msg_table[230], datetime); // Server time (normal time): %A, %B %d %Y %X.
	clif_displaymessage(fd, temp);

	if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
		if (night_flag == 0)
			clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight.
		else
			clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night.
	} else if (battle_config.night_duration == 0)
		if (night_flag == 1) { // we start with night
			timer_data = get_timer(day_timer_tid);
			sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s.
			clif_displaymessage(fd, temp);
			clif_displaymessage(fd, msg_table[234]); // Game time: After, the game will be in permanent daylight.
		} else
			clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight.
	else if (battle_config.day_duration == 0)
		if (night_flag == 0) { // we start with day
			timer_data = get_timer(night_timer_tid);
			sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s.
			clif_displaymessage(fd, temp);
			clif_displaymessage(fd, msg_table[236]); // Game time: After, the game will be in permanent night.
		} else
			clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night.
	else {
		if (night_flag == 0) {
			timer_data = get_timer(night_timer_tid);
			timer_data2 = get_timer(day_timer_tid);
			sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s.
			clif_displaymessage(fd, temp);
			if (timer_data->tick > timer_data2->tick)
				sprintf(temp, msg_table[237], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
			else
				sprintf(temp, msg_table[237], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in night for %s.
			clif_displaymessage(fd, temp);
			sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
			clif_displaymessage(fd, temp);
		} else {
			timer_data = get_timer(day_timer_tid);
			timer_data2 = get_timer(night_timer_tid);
			sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s.
			clif_displaymessage(fd, temp);
			if (timer_data->tick > timer_data2->tick)
				sprintf(temp, msg_table[239], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
			else
				sprintf(temp, msg_table[239], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
			clif_displaymessage(fd, temp);
			sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
			clif_displaymessage(fd, temp);
		}
	}

	return 0;
}

/*==========================================
 * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
 * removes <quantity> item from a character
 * item can be equiped or not.
 * Inspired from a old command created by RoVeRT
 *------------------------------------------
 */
int atcommand_chardelitem(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[100];
	char item_name[100];
	int i, number = 0, item_id, item_position, count;
	char output[200];
	struct item_data *item_data;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(item_name, '\0', sizeof(item_name));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) {
		clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
		return -1;
	}

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
	    (item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id > 500) {
		if ((pl_sd = map_nick2sd(character)) != NULL) {
			if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
				item_position = pc_search_inventory(pl_sd, item_id);
				if (item_position >= 0) {
					count = 0;
					for(i = 0; i < number && item_position >= 0; i++) {
						pc_delitem(pl_sd, item_position, 1, 0);
						count++;
						item_position = pc_search_inventory(pl_sd, item_id); // for next loop
					}
					sprintf(output, msg_table[113], count); // %d item(s) removed by a GM.
					clif_displaymessage(pl_sd->fd, output);
					if (number == count)
						sprintf(output, msg_table[114], count); // %d item(s) removed from the player.
					else
						sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items.
					clif_displaymessage(fd, output);
				} else {
					clif_displaymessage(fd, msg_table[116]); // Character does not have the item.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[3]); // Character not found.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 * @jail <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------
 */
int atcommand_jail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;
	int x, y;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
			switch(rand() % 2) {
			case 0:
				x = 24;
				y = 75;
				break;
			default:
				x = 49;
				y = 75;
				break;
			}
			if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0) {
				pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus]
				clif_displaymessage(pl_sd->fd, msg_table[117]); // GM has send you in jails.
				clif_displaymessage(fd, msg_table[118]); // Player warped in jails.
			} else {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @unjail/@discharge <char_name> by [Yor]
 * Special warp! No check with nowarp and nowarpto flag
 *------------------------------------------
 */
int atcommand_unjail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
			if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) {
				clif_displaymessage(fd, msg_table[119]); // This player is not in jails.
				return -1;
			} else if (pc_setpos(pl_sd, "prontera.gat", 0, 0, 3) == 0) { //old coords: 156,191
				pc_setsavepoint(pl_sd, "prontera.gat", 0, 0); // Save char respawn point in Prontera
				clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you.
				clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera.
			} else {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @disguise <mob_id> by [Valaris] (simplified by [Yor])
 *------------------------------------------
 */
int atcommand_disguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int mob_id = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
		return -1;
	}

	if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(message);

	if ((mob_id >=  46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
	    (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
	    (mob_id >= 813 && mob_id <= 834) || // NPC
	    (mob_id > 1000 && mob_id < 1582)) { // monsters
		if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
			clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco.
			return -1;
		}
		sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
		sd->disguise = mob_id;
		pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
		clif_displaymessage(fd, msg_table[122]); // Disguise applied.
	} else {
		clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found.
		return -1;
	}

	return 0;
}

/*==========================================
 * DisguiseAll
 *------------------------------------------
 */

int atcommand_disguiseall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int mob_id=0, i=0;
	struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguiseall <monster_name_or_monster_ID>).");
		return -1;
	}

	if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(message);

	if ((mob_id >=  46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
	    (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
	    (mob_id >= 813 && mob_id <= 834) || // NPC
	    (mob_id > 1000 && mob_id < 1582)) { // monsters
		for(i=0; i < fd_max; i++) {
			if(session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				if(pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
					clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco.
				} else {
					pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
					pl_sd->disguise = mob_id;
					pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
				}
			}
		}
		clif_displaymessage(fd, msg_table[122]); // Disguise applied.
	} else {
		return -1;
	}

	return 0;
}

/*==========================================
 * @undisguise by [Yor]
 *------------------------------------------
 */
int atcommand_undisguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->disguise) {
		clif_clearchar(&sd->bl, 9);
		sd->disguise = 0;
		pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
		clif_displaymessage(fd, msg_table[124]); // Undisguise applied.
	} else {
		clif_displaymessage(fd, msg_table[125]); // You're not disguised.
		return -1;
	}

	return 0;
}

/*==========================================
 * UndisguiseAll
 *------------------------------------------
 */
int atcommand_undisguiseall(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int i;
	nullpo_retr(-1, sd);

	for(i=0; i < fd_max; i++) {
		if(session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && pl_sd->disguise) {
			clif_clearchar(&pl_sd->bl, 9);
			pl_sd->disguise = 0;
			pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
		}
	}
	clif_displaymessage(fd, msg_table[124]); // Undisguise applied.

	return 0;
}

/*==========================================
 * @broadcast by [Valaris]
 *------------------------------------------
 */
int atcommand_broadcast(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>).");
		return -1;
	}

	sprintf(output, "%s : %s", sd->status.name, message);
	intif_GMmessage(output, strlen(output) + 1, 0);

	return 0;
}

/*==========================================
 * @localbroadcast by [Valaris]
 *------------------------------------------
 */
int atcommand_localbroadcast(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	nullpo_retr(-1, sd);

	memset(output, '\0', sizeof(output));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>).");
		return -1;
	}

	sprintf(output, "%s : %s", sd->status.name, message);

	clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP

	return 0;
}

/*==========================================
 * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work)
 *------------------------------------------
 */
int atcommand_chardisguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int mob_id;
	char character[100];
	char mob_name[100];
	struct map_session_data* pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(mob_name, '\0', sizeof(mob_name));

	if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) {
		clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>).");
		return -1;
	}

	if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = atoi(mob_name);

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level
			if ((mob_id >=  46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
			    (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
			    (mob_id >= 813 && mob_id <= 834) || // NPC
			    (mob_id > 1000 && mob_id < 1521)) { // monsters
				if (pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
					clif_displaymessage(fd, msg_table[228]); // Character cannot wear disguise while riding a Peco.
					return -1;
				}
				pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
				pl_sd->disguise = mob_id;
				pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
				clif_displaymessage(fd, msg_table[140]); // Character's disguise applied.
			} else {
				clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @charundisguise <character> by Kalaspuff (based off Yor's work)
 *------------------------------------------
 */
int atcommand_charundisguise(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data* pl_sd;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level
			if (pl_sd->disguise) {
				clif_clearchar(&pl_sd->bl, 9);
				pl_sd->disguise = 0;
				pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
				clif_displaymessage(fd, msg_table[141]); // Character's undisguise applied.
			} else {
				clif_displaymessage(fd, msg_table[142]); // Character is not disguised.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @email <actual@email> <new@email> by [Yor]
 *------------------------------------------
 */
int atcommand_email(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char actual_email[100];
	char new_email[100];
	nullpo_retr(-1, sd);

	memset(actual_email, '\0', sizeof(actual_email));
	memset(new_email, '\0', sizeof(new_email));

	if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) {
		clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
		return -1;
	}

	if (e_mail_check(actual_email) == 0) {
		clif_displaymessage(fd, msg_table[144]); // Invalid actual email. If you have default e-mail, give a@a.com.
		return -1;
	} else if (e_mail_check(new_email) == 0) {
		clif_displaymessage(fd, msg_table[145]); // Invalid new email. Please enter a real e-mail.
		return -1;
	} else if (strcmpi(new_email, "a@a.com") == 0) {
		clif_displaymessage(fd, msg_table[146]); // New email must be a real e-mail.
		return -1;
	} else if (strcmpi(actual_email, new_email) == 0) {
		clif_displaymessage(fd, msg_table[147]); // New email must be different of the actual e-mail.
		return -1;
	} else {
		chrif_changeemail(sd->status.account_id, actual_email, new_email);
		clif_displaymessage(fd, msg_table[148]); // Information sended to login-server via char-server.
	}

	return 0;
}

/*==========================================
 *@effect
 *------------------------------------------
 */
int atcommand_effect(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	int type = 0, flag = 0, i;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) {
		clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>).");
		return -1;
	}
	if(flag <=0){
		clif_specialeffect(&sd->bl, type, flag);
		clif_displaymessage(fd, msg_table[229]); // Your effect has changed.
	}
	else{
		for (i = 0; i < fd_max; i++) {
			if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
				clif_specialeffect(&pl_sd->bl, type, flag);
				clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed.
			}
		}
	}

	return 0;
}

/*==========================================
 * @charcartlist <character>: Displays the items list of a player's cart.
 *------------------------------------------
 */
int
atcommand_character_cart_list(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, count, counter, counter2;
	char character[100], output[200], outputtmp[200];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			counter = 0;
			count = 0;
			for (i = 0; i < MAX_CART; i++) {
				if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) {
					counter = counter + pl_sd->status.cart[i].amount;
					count++;
					if (count == 1) {
						sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name);
						clif_displaymessage(fd, output);
					}
					if (pl_sd->status.cart[i].refine)
						sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid);
					else
						sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid);
					clif_displaymessage(fd, output);
					memset(output, '\0', sizeof(output));
					counter2 = 0;
					for (j = 0; j < item_data->slot; j++) {
						if (pl_sd->status.cart[i].card[j]) {
							if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) {
								if (output[0] == '\0')
									sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								else
									sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								strcat(output, outputtmp);
							}
						}
					}
					if (output[0] != '\0') {
						output[strlen(output) - 2] = ')';
						output[strlen(output) - 1] = '\0';
						clif_displaymessage(fd, output);
					}
				}
			}
			if (count == 0)
				clif_displaymessage(fd, "No item found in the cart of this player.");
			else {
				sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
				clif_displaymessage(fd, output);
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @killer by MouseJstr
 * enable killing players even when not in pvp
 *------------------------------------------
 */
int
atcommand_killer(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	sd->special_state.killer = !sd->special_state.killer;

	if(sd->special_state.killer)
	  clif_displaymessage(fd, msg_table[241]);
        else
	  clif_displaymessage(fd, msg_table[242]);

	return 0;
}

/*==========================================
 * @killable by MouseJstr
 * enable other people killing you
 *------------------------------------------
 */
int
atcommand_killable(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	sd->special_state.killable = !sd->special_state.killable;

	if(sd->special_state.killable)
	  clif_displaymessage(fd, msg_table[242]);
        else
	  clif_displaymessage(fd, msg_table[241]);

	return 0;
}

/*==========================================
 * @charkillable by MouseJstr
 * enable another player to be killed
 *------------------------------------------
 */
int
atcommand_charkillable(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;

	if((pl_sd=map_nick2sd((char *) message)) == NULL)
                return -1;

	pl_sd->special_state.killable = !pl_sd->special_state.killable;

	if(pl_sd->special_state.killable)
	  clif_displaymessage(fd, "The player is now killable");
        else
	  clif_displaymessage(fd, "The player is no longer killable");

	return 0;
}


/*==========================================
 * @skillon by MouseJstr
 * turn skills on for the map
 *------------------------------------------
 */
int
atcommand_skillon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	map[sd->bl.m].flag.noskill = 0;
	clif_displaymessage(fd, msg_table[244]);
	return 0;
}

/*==========================================
 * @skilloff by MouseJstr
 * Turn skills off on the map
 *------------------------------------------
 */
int
atcommand_skilloff(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	map[sd->bl.m].flag.noskill = 1;
	clif_displaymessage(fd, msg_table[243]);
	return 0;
}

/*==========================================
 * @npcmove by MouseJstr
 *
 * move a npc
 *------------------------------------------
 */
int
atcommand_npcmove(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	int x = 0, y = 0;
	struct npc_data *nd = 0;
	nullpo_retr(-1, sd);


	if (!message || !*message)
		return -1;

	memset(character, '\0', sizeof character);

	if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 3) {
		clif_displaymessage(fd, "Usage: @npcmove <X> <Y> <npc_name>");
		return -1;
	}

	nullpo_retr(-1, (nd = npc_name2id(character)));

	npc_enable(character, 0);
	nd->bl.x = x;
	nd->bl.y = y;
	npc_enable(character, 1);

	return 0;
}

/*==========================================
 * @addwarp by MouseJstr
 *
 * Create a new static warp point.
 *------------------------------------------
 */
int
atcommand_addwarp(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char w1[64], w3[64], w4[64];
	char map[30], output[200];
	int x,y,ret;
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;

	if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3)
		return -1;

	sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
	sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y);
	sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y);

	ret = npc_parse_warp(w1, "warp", w3, w4);

	sprintf(output, "New warp NPC => %s",w3);

	clif_displaymessage(fd, output);

	return ret;
}

/*==========================================
 * @follow by [MouseJstr]
 *
 * Follow a player .. staying no more then 5 spaces away
 *------------------------------------------
 */
int
atcommand_follow(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if((pl_sd=map_nick2sd((char *) message)) != NULL)
		pc_follow(sd, pl_sd->bl.id);
	else
		return 1;
	return 0;
}


/*==========================================
 * @dropall by [MouseJstr]
 *
 * Drop all your possession on the ground
 *------------------------------------------
 */
int
atcommand_dropall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);
	for (i = 0; i < MAX_INVENTORY; i++) {
	if (sd->status.inventory[i].amount) {
		if(sd->status.inventory[i].equip != 0)
			pc_unequipitem(sd, i, 3);
		pc_dropitem(sd,  i, sd->status.inventory[i].amount);
		}
	}
	return 0;
}
/*==========================================
 * @chardropall by [MouseJstr]
 *
 * Throw all the characters possessions on the ground.  Normally
 * done in response to them being disrespectful of a GM
 *------------------------------------------
 */
int
atcommand_chardropall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if((pl_sd=map_nick2sd((char *) message)) == NULL)
		return -1;
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (pl_sd->status.inventory[i].amount) {
			if(pl_sd->status.inventory[i].equip != 0)
				pc_unequipitem(pl_sd, i, 3);
			pc_dropitem(pl_sd,  i, pl_sd->status.inventory[i].amount);
		}
	}

	clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?");
	clif_displaymessage(fd, "It is done");
	//clif_displaymessage(fd, "It is offical.. your a jerk");

	return 0;
}
/*==========================================
 * @storeall by [MouseJstr]
 *
 * Put everything into storage to simplify your inventory to make
 * debugging easie
 *------------------------------------------
 */
int
atcommand_storeall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	nullpo_retr(-1, sd);
	if (storage_storageopen(sd) == 1) {
		clif_displaymessage(fd, "run this command again..");
		return 0;
	}
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (sd->status.inventory[i].amount) {
			if(sd->status.inventory[i].equip != 0)
				pc_unequipitem(sd, i, 3);
			storage_storageadd(sd,  i, sd->status.inventory[i].amount);
		}
	}
	storage_storageclose(sd);

	clif_displaymessage(fd, "It is done");
	return 0;
}
/*==========================================
 * @charstoreall by [MouseJstr]
 *
 * A way to screw with players who piss you off
 *------------------------------------------
 */
int
atcommand_charstoreall(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i;
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if((pl_sd=map_nick2sd((char *) message)) == NULL)
		return -1;

	if (storage_storageopen(pl_sd) == 1) {
		clif_displaymessage(fd, "Had to open the characters storage window...");
		clif_displaymessage(fd, "run this command again..");
		return 0;
	}
	for (i = 0; i < MAX_INVENTORY; i++) {
		if (pl_sd->status.inventory[i].amount) {
			if(pl_sd->status.inventory[i].equip != 0)
				pc_unequipitem(pl_sd, i, 3);
			storage_storageadd(pl_sd,  i, sd->status.inventory[i].amount);
		}
	}
	storage_storageclose(pl_sd);

	clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping.");
	clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it..");
	clif_displaymessage(pl_sd->fd, "   -- the management");

	clif_displaymessage(fd, "It is done");

	return 0;
}
/*==========================================
 * @skillid by [MouseJstr]
 *
 * lookup a skill by name
 *------------------------------------------
 */
int
atcommand_skillid(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
        int skillen = 0, idx = 0;
	nullpo_retr(-1, sd);
	if (!message || !*message)
		return -1;
        skillen = strlen(message);
        while (skill_names[idx].id != 0) {
            if ((strnicmp(skill_names[idx].name, message, skillen) == 0) ||
            (strnicmp(skill_names[idx].desc, message, skillen) == 0)) {
               char output[255];
               sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc);
	       clif_displaymessage(fd, output);
            }
            idx++;
        }
        return 0;
}

/*==========================================
 * @useskill by [MouseJstr]
 *
 * A way of using skills without having to find them in the skills menu
 *------------------------------------------
 */
int
atcommand_useskill(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	int skillnum;
	int skilllv;
	int inf;
	char target[255];
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if(sscanf(message, "%d %d %99[^\n]", &skillnum, &skilllv, target) != 3) {
		clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>");
		return -1;
	}
	if((pl_sd=map_nick2sd(target)) == NULL) {
		return -1;
	}

	inf = skill_get_inf(skillnum);

	if ((inf == 2) || (inf == 1))
		skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
	else
		skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv);

	return 0;
}

/*==========================================
 * @skilltree by [MouseJstr]
 *
 * prints the skill tree for a player required to get to a skill
 *------------------------------------------
 */
int
atcommand_skilltree(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
  struct map_session_data *pl_sd = NULL;
  int skillnum, skillidx = -1;
  int meets = 1, j, c=0, s=0;
  struct pc_base_job s_class;
  char target[255], *tbl;
  char output[255];
  struct skill_tree_entry *ent;
	nullpo_retr(-1, sd);

  if (!message || !*message)
    return -1;

  if(sscanf(message, "%d %[^\r\n]", &skillnum, target) != 2) {
    clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>");
    return -1;
  }
  if((pl_sd=map_nick2sd(target)) == NULL)
    return -1;

  s_class = pc_calc_base_job(pl_sd->status.class_);
  c = s_class.job;
  s = s_class.upper;

  c = pc_calc_skilltree_normalize_job(c, pl_sd);

  tbl = job_name(c);

  sprintf(output, "Player is using %s %s skill tree (%d basic points)",
	  s_class.upper ? "upper" : "lower",
	  tbl, pc_checkskill(pl_sd, 1));
  clif_displaymessage(fd, output);

  for (j = 0; skill_tree[s][c][j].id != 0; j++) {
    if (skill_tree[s][c][j].id == skillnum) {
      skillidx = j;
      break;
    }
  }

  if (skillidx == -1) {
    sprintf(output, "I do not believe the player can use that skill");
    clif_displaymessage(fd, output);
    return 0;
  }

  ent = &skill_tree[s][c][skillidx];

  for(j=0;j<5;j++)
    if( ent->need[j].id &&
	pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
      {
	int idx = 0;
	char *desc;
        while (skill_names[idx].id != 0 && skill_names[idx].id != ent->need[j].id)
		idx++;
	if (skill_names[idx].id == 0)
		desc = "Unknown skill";
	else
		desc = skill_names[idx].desc;
	sprintf(output, "player requires level %d of skill %s",
		ent->need[j].lv,  desc);
	clif_displaymessage(fd, output);
	meets = 0;
      }

  if (meets == 1) {
    sprintf(output, "I believe the player meets all the requirements for that skill");
    clif_displaymessage(fd, output);
  }

  return 0;
}

/*==========================================
 * @marry by [MouseJstr], fixed by Lupus
 *
 * Marry two players
 *------------------------------------------
 */
int
atcommand_marry(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
  struct map_session_data *pl_sd1 = NULL;
  struct map_session_data *pl_sd2 = NULL;
  char player1[255], player2[255];

  nullpo_retr(-1, sd);

  if (!message || !*message || sscanf(message, "%[^,],%[^\r\n]", player1, player2) != 2) {
    clif_displaymessage(fd, "Usage: @marry <player1>,<player2>.");
    return -1;
  }

  if((pl_sd1=map_nick2sd((char *) player1)) == NULL) {
    sprintf(player2, "Cannot find player '%s' online", player1);
    clif_displaymessage(fd, player2);
    return -1;
  }

  if((pl_sd2=map_nick2sd((char *) player2)) == NULL) {
    sprintf(player1, "Cannot find player '%s' online", player2);
    clif_displaymessage(fd, player1);
    return -1;
  }

  if (pc_marriage(pl_sd1, pl_sd2) == 0) {
	clif_displaymessage(fd, "They are married.. wish them well");
	clif_wedding_effect(&sd->bl);	//wedding effect and music [Lupus]
	return 0;
  }
  return -1;
}

/*==========================================
 * @divorce by [MouseJstr], fixed by [Lupus]
 *
 * divorce two players 
 *------------------------------------------
 */
int
atcommand_divorce(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
  struct map_session_data *pl_sd = NULL;
  char player[255], output[255];

  nullpo_retr(-1, sd);

  if (!message || !*message || sscanf(message, "%[^\r\n]", player) != 1) {
    clif_displaymessage(fd, "Usage: @divorce <player>.");
    return -1;
  }

  if((pl_sd=map_nick2sd((char *) player)) != NULL) {
	if (pc_divorce(pl_sd) != 0) {
		sprintf(output, "The divorce has failed.. Cannot find player '%s' or his(her) partner online.", player);
		clif_displaymessage(fd, output);
		return -1;
	} else {
		sprintf(output, "'%s' and his(her) partner are now divorced.", player);
		clif_displaymessage(fd, output);
		return 0;
	}
  }
  sprintf(output, "Cannot find player '%s' online", player);
  clif_displaymessage(fd, output);
  return -1;
}

/*==========================================
 * @rings by [MouseJstr]
 *
 * Give two players rings
 *------------------------------------------
 */
int
atcommand_rings(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
  struct item item_tmp;
  int flag;

  memset(&item_tmp, 0, sizeof(item_tmp));

  item_tmp.nameid = 2634;
  item_tmp.identify = 1;

  if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1)))
    clif_additem((struct map_session_data*)sd, 0, 0, flag);

  item_tmp.nameid = 2635;
  item_tmp.identify = 1;
  if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1)))
    clif_additem((struct map_session_data*)sd, 0, 0, flag);

  clif_displaymessage(fd, "You have rings!  Give them to the lovers.");

  return 0;
}

#ifdef DMALLOC
unsigned long dmark_;
int
atcommand_dmstart(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
  dmark_ = dmalloc_mark();

  clif_displaymessage(fd, "debug mark set");

  return 0;
}

int
atcommand_dmtick(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
  dmalloc_log_changed ( dmark_, 1, 0, 1 ) ;
  dmark_ = dmalloc_mark();
  clif_displaymessage(fd, "malloc changes logged");

  return 0;
}
#endif

/*==========================================
 * @grind by [MouseJstr]
 *------------------------------------------
 */
int
atcommand_grind(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	int skillnum;
	int inf;
	char target[255];
	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if(sscanf(message, "%s", target) != 1) {
		clif_displaymessage(fd, "Usage: @grind <target>");
		return -1;
	}
	if((pl_sd=map_nick2sd(target)) == NULL)
		return -1;

	for (skillnum = 1; skillnum < 500; skillnum++) {
		sd->status.sp = sd->status.max_sp;
		atcommand_alive(fd, sd, command, message);

		inf = skill_get_inf(skillnum);

		if ((inf == 2) || (inf == 1))
			skill_use_pos(sd, pl_sd->bl.x+5, pl_sd->bl.y+5, skillnum, 1);
		else
			skill_use_id(sd, pl_sd->bl.id, skillnum, 1);
	}

	return 0;
}

/*==========================================
 * @grind2 by [MouseJstr]
 *------------------------------------------
 */
int
atcommand_grind2(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i, x, y, id;

	for (i =  1000; i <2000; i++) {
		x = sd->bl.x + (rand() % 10 - 5);
		y = sd->bl.y + (rand() % 10 - 5);
		id = mob_once_spawn(sd, "this", x, y, "--ja--", i, 1, "");
	}

	return 0;
}

/*==========================================
 * @changelook by [Celest]
 *------------------------------------------
 */
int
atcommand_changelook(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i, j = 0, k = 0;
	int pos[6] = { LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HEAD_BOTTOM,LOOK_WEAPON,LOOK_SHIELD,LOOK_SHOES };

	if((i = sscanf(message, "%d %d", &j, &k)) < 1) {
		clif_displaymessage(fd, "Usage: @changelook [<position>] <view id> -- [] = optional");
		clif_displaymessage(fd, "Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield");
		return -1;
	} else if (i == 2) {
		if (j < 1) j = 1;
		else if (j > 6) j = 6;	// 6 = Shoes - for beta clients only perhaps
		j = pos[j - 1];
	} else if (i == 1) {	// position not defined, use HEAD_TOP as default
		k = j;	// swap
		j = LOOK_HEAD_TOP;
	}

	clif_changelook(&sd->bl,j,k);

	return 0;
}

/*==========================================
 *Turns on/off AutoLoot for a specific player
 *------------------------------------------
 *by Upa-Kun
 */
int
atcommand_autoloot(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	if (sd->autoloot) 
	{
		sd->autoloot = 0;
		clif_displaymessage(fd, "Autoloot is now off.");
	}
	else 
	{
		sd->autoloot = 1;
		clif_displaymessage(fd, "Autoloot is now on.");
	}
	return 0;  
}   


/*==========================================
 * It is made to rain.
 *------------------------------------------
 */
int
atcommand_rain(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	nullpo_retr(-1, sd);
	effno = 161;
	if (map[sd->bl.m].flag.rain) {
		map[sd->bl.m].flag.rain=0;
		clif_displaymessage(fd, "The rain has stopped.");
	} else {
		map[sd->bl.m].flag.rain=1;
		clif_specialeffect(&sd->bl,effno,2);
		clif_displaymessage(fd, "It is made to rain.");
	}
	return 0;
}
/*==========================================
 * It is made to snow.
 *------------------------------------------
 */
int
atcommand_snow(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 162;
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.snow) {
		map[sd->bl.m].flag.snow=0;
		clif_displaymessage(fd, "Snow has stopped falling.");
	} else {
		map[sd->bl.m].flag.snow=1;
		clif_specialeffect(&sd->bl,effno,2);
		clif_displaymessage(fd, "It is made to snow.");
	}

	return 0;
}

/*==========================================
 * Cherry tree snowstorm is made to fall. (Sakura)
 *------------------------------------------
 */
int
atcommand_sakura(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 163;
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.sakura) {
		map[sd->bl.m].flag.sakura=0;
		clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
	} else {
		map[sd->bl.m].flag.sakura=1;
		clif_specialeffect(&sd->bl,effno,2);
		clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
	}
	return 0;
}

/*==========================================
 * Fog hangs over.
 *------------------------------------------
 */
int
atcommand_fog(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 233;
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.fog) {
		map[sd->bl.m].flag.fog=0;
		clif_displaymessage(fd, "The fog has gone.");
	} else {
		map[sd->bl.m].flag.fog=1;
		clif_specialeffect(&sd->bl,effno,2);
		clif_displaymessage(fd, "Fog hangs over.");
	}

	return 0;
}

/*==========================================
 * Fallen leaves fall.
 *------------------------------------------
 */
int
atcommand_leaves(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effno = 0;
	effno = 333;
	nullpo_retr(-1, sd);
	if (map[sd->bl.m].flag.leaves) {
		map[sd->bl.m].flag.leaves=0;
		clif_displaymessage(fd, "Leaves no longer fall.");
	} else {
		map[sd->bl.m].flag.leaves=1;
		clif_specialeffect(&sd->bl,effno,2);
		clif_displaymessage(fd, "Fallen leaves fall.");
	}

	return 0;
}

/*==========================================
 * Clearing Weather Effects by Dexity
 *------------------------------------------
 */
int
atcommand_clearweather(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
	//int effno = 0;
	nullpo_retr(-1, sd);
	map[sd->bl.m].flag.rain=0;
	map[sd->bl.m].flag.snow=0;
	map[sd->bl.m].flag.sakura=0;
	map[sd->bl.m].flag.fog=0;
	map[sd->bl.m].flag.leaves=0;
	//clif_specialeffect(&sd->bl,effno,2); // not required. [celest]
	return 0;
}

/*===============================================================
 * Sound Command - plays a sound for everyone! [Codemaster]
 *---------------------------------------------------------------
 */
int
atcommand_sound(
	const int fd, struct map_session_data *sd,
	const char *command, const char *message)
{
	char sound_file[100];

	if(!message || !*message || sscanf(message, "%99[^\n]", sound_file) < 1) {
		clif_displaymessage(fd, "Please, enter a sound filename. (usage: @sound <filename>)");
		return -1;
	}

	memset(sound_file, '\0', sizeof(sound_file));
	if(sscanf(message, "%99[^\n]", sound_file) < 1)
		return -1;

	if(strstr(sound_file, ".wav") == NULL)
		strcat(sound_file, ".wav");

	clif_soundeffectall(&sd->bl, sound_file,0);

	return 0;
}

/*==========================================
 * 	MOB Search
 *------------------------------------------
 */
int
atcommand_mobsearch(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char mob_name[100];
	char output[100];
	int mob_id,map_id = 0;

	nullpo_retr(-1, sd);

	if (sscanf(message, "%99[^\n]", mob_name) < 0)
		return -1;

	if ((mob_id = atoi(mob_name)) == 0)
		 mob_id = mobdb_searchname(mob_name);
	if(mob_id !=-1 && (mob_id <= 1000 || mob_id >= 2000)){
		snprintf(output, sizeof output, "Invalid mob id %s!",mob_name);
		clif_displaymessage(fd, output);
		return 0;
	}
	if(mob_id == atoi(mob_name) && mob_db[mob_id].jname)
				strcpy(mob_name,mob_db[mob_id].jname);	// --ja--
//				strcpy(mob_name,mob_db[mob_id].name);	// --en--

	map_id = sd->bl.m;

	snprintf(output, sizeof output, "Mob Search... %s %s",
		mob_name, sd->mapname);
	clif_displaymessage(fd, output);

	map_foreachinarea(atmobsearch_sub, map_id, 0, 0,
		map[map_id].xs, map[map_id].ys, BL_MOB, mob_id, fd);

	atmobsearch_sub(&sd->bl,0);		// �ԍ����Z�b�g

	return 0;
}
/*==========================================
 * �h���b�v�A�C�e���̑|��
 *------------------------------------------
 */
int
atcommand_cleanmap(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i=0;
	map_foreachinarea(atcommand_cleanmap_sub,sd->bl.m,
					  sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2,
					  sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2,
					  BL_ITEM,sd,&i);
	clif_displaymessage(fd, "All dropped items have been cleaned up.");
	return 0;
}

/*==========================================
 * NPC/PET�ɘb������
 *------------------------------------------
 */
int
atcommand_npctalk(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char name[100],mes[100];
	struct npc_data *nd;

	if (sscanf(message, "%s %99[^\n]", name, mes) < 2)
		return -1;

	if (!(nd = npc_name2id(name)))
		return -1;
	
	clif_message(&nd->bl, mes);
	return 0;
}
int
atcommand_pettalk(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char mes[100],temp[100];
	struct pet_data *pd;

	nullpo_retr(-1, sd);

	if(!sd->status.pet_id || !(pd=sd->pd))
		return -1;

	if (sscanf(message, "%99[^\n]", mes) < 1)
		return -1;

	snprintf(temp, sizeof temp ,"%s : %s",sd->pet.name,mes);
	clif_message(&pd->bl, temp);

	return 0;
}

/*==========================================
 * @users
 * �T�[�o�[���̐l���}�b�v��\��������
 * �蔲���̂��߉����Ȃ��Ă���͎̂d�l�ł��B
 *------------------------------------------
 */

static struct dbt *users_db;
static int users_all;

static int atcommand_users_sub1(struct map_session_data* sd,va_list va) {
	int users = (int)strdb_search(users_db,sd->mapname) + 1;
	users_all++;
	strdb_insert(users_db,sd->mapname,(void *)users);
	return 0;
}

static int atcommand_users_sub2(void* key,void* val,va_list va) {
	char buf[256];
	struct map_session_data* sd = va_arg(va,struct map_session_data*);
	sprintf(buf,"%s : %d (%d%%)",(char *)key,(int)val,(int)val * 100 / users_all);
	clif_displaymessage(sd->fd,buf);
	return 0;
}

int
atcommand_users(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char buf[256];
	users_all = 0;
	users_db = strdb_init(24);
	clif_foreachclient(atcommand_users_sub1);
	strdb_foreach(users_db,atcommand_users_sub2,sd);
	sprintf(buf,"all : %d",users_all);
	clif_displaymessage(fd,buf);
	strdb_final(users_db,NULL);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int
atcommand_summon(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char name[100];
	int mob_id = 0;
	int x = 0;
	int y = 0;
	int id = 0;
	struct mob_data *md;
	unsigned int tick=gettick();

	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if (sscanf(message, "%99s", name) < 1)
		return -1;

	if ((mob_id = atoi(name)) == 0)
		mob_id = mobdb_searchname(name);
	if(mob_id == 0)
		return -1;

	x = sd->bl.x + (rand() % 10 - 5);
	y = sd->bl.y + (rand() % 10 - 5);

	id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, "");
	if((md=(struct mob_data *)map_id2bl(id))){
		md->master_id=sd->bl.id;
		md->state.special_mob_ai=1;
		md->mode=mob_db[md->class_].mode|0x04;
		md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0);
		clif_misceffect2(&md->bl,344);
	}
	clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,x,y,tick);

	return 0;
}


/*==========================================
 * @adjcmdlvl by [MouseJstr]
 *
 * Temp adjust the GM level required to use a GM command
 *
 * Used during beta testing to allow players to use GM commands
 * for short periods of time
 *------------------------------------------
 */
int
atcommand_adjcmdlvl(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
    int i, newlev;
    char cmd[100];
	nullpo_retr(-1, sd);

    if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) {
        clif_displaymessage(fd, "Usage: @adjcmdlvl <lvl> <command>.");
        return -1;
    }

    for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
        if (strcmpi(cmd, atcommand_info[i].command+1) == 0) {
            atcommand_info[i].level = newlev;
            clif_displaymessage(fd, "@command level changed.");
            return 0;
        }

    clif_displaymessage(fd, "@command not found.");
    return -1;
}

/*==========================================
 * @adjgmlvl by [MouseJstr]
 *
 * Create a temp GM
 *
 * Used during beta testing to allow players to use GM commands
 * for short periods of time
 *------------------------------------------
 */
int
atcommand_adjgmlvl(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
    int newlev;
    char user[100];
    struct map_session_data *pl_sd;
	nullpo_retr(-1, sd);

    if (!message || !*message || sscanf(message, "%d %[^\r\n]", &newlev, user) != 2) {
        clif_displaymessage(fd, "Usage: @adjgmlvl <lvl> <user>.");
        return -1;
    }

    if((pl_sd=map_nick2sd((char *) user)) == NULL)
        return -1;

    pc_set_gm_level(pl_sd->status.account_id, newlev);

    return 0;
}


/*==========================================
 * @trade by [MouseJstr]
 *
 * Open a trade window with a remote player
 *
 * If I have to jump to a remote player one more time, I am
 * gonna scream!
 *------------------------------------------
 */
int
atcommand_trade(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
    struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);

    if (!message || !*message)
        return -1;
    if((pl_sd=map_nick2sd((char *) message)) != NULL) {
        trade_traderequest(sd, pl_sd->bl.id);
        return 0;
    }
    return -1;
}

/*==========================================
 * @setbattleflag by [MouseJstr]
 *
 * set a battle_config flag without having to reboot
 */
int
atcommand_setbattleflag(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char flag[128], value[128];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%s %s", flag, value) != 2) {
        	clif_displaymessage(fd, "Usage: @setbattleflag <flag> <value>.");
        	return -1;
    	}

	if (battle_set_value(flag, value) == 0)
        	clif_displaymessage(fd, "unknown battle_config flag");
	else
        	clif_displaymessage(fd, "battle_config set as requested");

	return 0;
}


/*===========================
 * @unmute [Valaris]
 *===========================
*/
int atcommand_unmute(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	nullpo_retr(-1, sd);
	if (!message || !*message)
        	return -1;

	if((pl_sd=map_nick2sd((char *) message)) != NULL) {
		if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) {
			pl_sd->status.manner = 0; // have to set to 0 first [celest]
			status_change_end(&pl_sd->bl,SC_NOCHAT,-1);
			clif_displaymessage(sd->fd,"Player unmuted");
		}
		else
			clif_displaymessage(sd->fd,"Player is not muted");
	}

	return 0;
}

/*==========================================
 * @uptime by MC Cameri
 *------------------------------------------
 */
int
atcommand_uptime(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char output[200];
	long seconds = 0, day = 24*60*60, hour = 60*60,
		minute = 60, days = 0, hours = 0, minutes = 0;
	nullpo_retr(-1, sd);

	seconds = (gettick()-ticks)/CLOCKS_PER_SEC;
	days = seconds/day;
	seconds -= (seconds/day>0)?(seconds/day)*day:0;
	hours = seconds/hour;
	seconds -= (seconds/hour>0)?(seconds/hour)*hour:0;
	minutes = seconds/minute;
	seconds -= (seconds/minute>0)?(seconds/minute)*minute:0;

        snprintf(output, sizeof(output), msg_table[245], days, hours, minutes, seconds);

	clif_displaymessage(fd,output);

	return 0;
}

/*==========================================
 * @changesex <sex>
 * => Changes one's sex. Argument sex can be
 * 0 or 1, m or f, male or female.
 *------------------------------------------
 */
int
atcommand_changesex(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	chrif_char_ask_name(sd->status.account_id,sd->status.name, 5,0,0,0,0,0,0);
	return 0;
}

/*================================================
 * @mute - Mutes a player for a set amount of time
 *------------------------------------------------
 */
int atcommand_mute(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	char character[100];
	int manner;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %99[^\n]", &manner, character) < 1) {
		clif_displaymessage(fd, "Usage: @mute <time> <character name>.");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		pl_sd->status.manner -= manner;
		if(pl_sd->status.manner < 0)
			status_change_start(&pl_sd->bl,SC_NOCHAT,0,0,0,0,0,0);
	}
	else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * @refresh (like @jumpto <<yourself>>)
 *------------------------------------------
 */
int atcommand_refresh(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);
	pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
	return 0;
}

/*==========================================
 * @petid <part of pet name>
 * => Displays a list of matching pets.
 *------------------------------------------
 */
int
atcommand_petid(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char searchtext[100];
	char temp0[100];
	char temp1[100];
	int cnt = 0, i = 0;

	nullpo_retr(-1, sd);

	if (!message || !*message)
		return -1;
	if (sscanf(message, "%99s", searchtext) < 1)
		return -1;
	estr_lower(searchtext);
	snprintf(temp0, sizeof(temp0), "Search results for: %s", searchtext);
	clif_displaymessage(fd,temp0);
	while (i < MAX_PET_DB) {
		strcpy(temp1,pet_db[i].name);
		strcpy(temp1, estr_lower(temp1));
		strcpy(temp0,pet_db[i].jname);
		strcpy(temp0, estr_lower(temp1));
		if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) {
  			snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class_,
     			pet_db[i].jname);
  			if (cnt >= 100) { // Only if there are custom pets
	  			clif_displaymessage(fd, "Be more specific, can't send more than"
					" 100 results.");
			} else {
				clif_displaymessage(fd, temp0);
			}
    		cnt++;
		}
	i++;
	}
	snprintf(temp0, sizeof(temp0),"%i pets have '%s' in their name.", cnt, searchtext);
	clif_displaymessage(fd, temp0);
	return 0;
}

/*==========================================
 * @identify
 * => GM's magnifier.
 *------------------------------------------
 */
int
atcommand_identify(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int i,num;

	nullpo_retr(-1, sd);

	for(i=num=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
			num++;
		}
	}
	if (num > 0) {
		clif_item_identify_list(sd);
	} else {
		clif_displaymessage(fd,"There are no items to appraise.");
	}
	return 0;
}

/*==========================================
 * @gmotd (Global MOTD)
 * by davidsiaw :P
 *------------------------------------------
 */
int
atcommand_gmotd(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
		char buf[256];
		FILE *fp;
	nullpo_retr(-1, sd);
		if(	(fp = fopen(motd_txt, "r"))!=NULL){
			while (fgets(buf, 250, fp) != NULL){
				int i;
				for( i=0; buf[i]; i++){
					if( buf[i]=='\r' || buf[i]=='\n'){
						buf[i]=0;
						break;
					}
				}
				intif_GMmessage(buf,strlen(buf)+1,8);
			}
			fclose(fp);
		}
		return 0;
}

int atcommand_misceffect(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int effect = 0;
	nullpo_retr(-1, sd);
	if (!message || !*message)
		return -1;
	if (sscanf(message, "%d", &effect) < 1)
		return -1;
	clif_misceffect(&sd->bl,effect);

	return 0;
}

int charid2sessionid(int charid)
{
   int i;
   int session_id=0;
   struct map_session_data *pl_sd = NULL;

   for(i=0;i<fd_max;i++){
      if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
         if (pl_sd->status.char_id==charid) { session_id = i; break; }
      }
   }

   return session_id;
}

int accountid2sessionid(int accountid)
{
   int i;
   int session_id=0;
   struct map_session_data *pl_sd = NULL;

   for(i=0;i<fd_max;i++){
      if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
         if (pl_sd->status.account_id==accountid) { session_id = i; break; }
      }
   }

   return session_id;
}


/*==========================================
 * Jump to a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */

int atcommand_jumptoid(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   char output[200];
   int cid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));
   memset(output, '\0', sizeof(output));

   if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player CID (usage: @jumptoid/@warptoid/@gotoid <char id>).");
      return -1;
   }

   cid=atoi(message);

   if ((session_id=charid2sessionid(cid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
            clif_displaymessage(fd, msg_table[247]);
            return -1;
         }
         if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
            clif_displaymessage(fd, msg_table[248]);
            return -1;
         }
         pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
         sprintf(output, msg_table[4], pl_sd->status.name); // Jump to %s
         clif_displaymessage(fd, output);
      } else {
         clif_displaymessage(fd, msg_table[154]); // Character not found.
         return -1;
      }
   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, cid = %d\n",session_id,cid);

   return 0;
}

/*==========================================
 * Jump to a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */

int atcommand_jumptoid2(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   char output[200];
   int aid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));
   memset(output, '\0', sizeof(output));

   if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player AID (usage: @jumptoid/@warptoid/@gotoid <account id>).");
      return -1;
   }

   aid=atoi(message);

   if ((session_id=accountid2sessionid(aid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
            clif_displaymessage(fd, msg_table[247]);
            return -1;
         }
         if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
            clif_displaymessage(fd, msg_table[248]);
            return -1;
         }
         pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
         sprintf(output, msg_table[4], pl_sd->status.name); // Jump to %s
         clif_displaymessage(fd, output);
      } else {
         clif_displaymessage(fd, msg_table[154]); // Character not found.
         return -1;
      }
   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, aid = %d\n",session_id,aid);

   return 0;
}

/*==========================================
 * Recall a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_recallid(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   char output[200];
   int cid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));
   memset(output, '\0', sizeof(output));

   if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player CID (usage: @recallid <char id>).");
      return -1;
   }

   cid=atoi(message);

   if ((session_id=charid2sessionid(cid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
            if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
               clif_displaymessage(fd, msg_table[247]);
               return -1;
            }
            if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
               clif_displaymessage(fd, msg_table[248]);
               return -1;
            }
            pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
            sprintf(output, msg_table[46], pl_sd->status.name); // Jump to %s
            clif_displaymessage(fd, output);
         } else {
            clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
            return -1;
         }
      } else {
         clif_displaymessage(fd, msg_table[154]); // Character not found.
         return -1;
      }
   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, cid = %d\n",session_id,cid);

   return 0;
}

/*==========================================
 * Recall a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_recallid2(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   char output[200];
   int aid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));
   memset(output, '\0', sizeof(output));

   if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player AID (usage: @recallid2 <account id>).");
      return -1;
   }

   aid=atoi(message);

   if ((session_id=accountid2sessionid(aid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
            if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
				clif_displaymessage(fd, msg_table[247]);
				return -1;
            }
            if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
               clif_displaymessage(fd, msg_table[248]);
               return -1;
            }
            pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
            sprintf(output, msg_table[46], pl_sd->status.name); // Jump to %s
            clif_displaymessage(fd, output);
         } else {
            clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
            return -1;
         }
      } else {
         clif_displaymessage(fd, msg_table[154]); // Character not found.
         return -1;
      }
   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, aid = %d\n",session_id,aid);

   return 0;
}

/*==========================================
 * Kick a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_kickid(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   struct map_session_data *pl_sd;
   char character[100];
   int cid=0;
   int session_id=0;

   memset(character, '\0', sizeof(character));

   if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player CID (usage: @kickid <char id>).");
      return -1;
   }

   cid=atoi(message);

   if ((session_id=charid2sessionid(cid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
            clif_GM_kick(sd, pl_sd, 1);
         else {
            clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
            return -1;
         }
      } else {
         clif_displaymessage(fd, msg_table[3]); // Character not found.
         return -1;
      }

   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, cid = %d\n",session_id,cid);

   return 0;
}

/*==========================================
 * Kick a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_kickid2(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   struct map_session_data *pl_sd;
   char character[100];
   int aid=0;
   int session_id=0;

   memset(character, '\0', sizeof(character));

   if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player AID (usage: @kickid2 <account id>).");
      return -1;
   }

   aid=atoi(message);

   if ((session_id=accountid2sessionid(aid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
            clif_GM_kick(sd, pl_sd, 1);
         else {
            clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
            return -1;
         }
      } else {
         clif_displaymessage(fd, msg_table[3]); // Character not found.
         return -1;
      }

   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, aid = %d\n",session_id,aid);

   return 0;
}

/*==========================================
 * Revive a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_reviveid(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   int cid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));

   if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player CID (usage: @reviveid <char id>).");
      return -1;
   }

   cid=atoi(message);

   if ((session_id=charid2sessionid(cid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         pl_sd->status.hp = pl_sd->status.max_hp;
         pc_setstand(pl_sd);
         if (battle_config.pc_invincible_time > 0)
            pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
         clif_updatestatus(pl_sd, SP_HP);
         clif_updatestatus(pl_sd, SP_SP);
         clif_resurrection(&pl_sd->bl, 1);
         clif_displaymessage(fd, msg_table[51]); // Character revived.
      } else {
         clif_displaymessage(fd, msg_table[3]); // Character not found.
         return -1;
      }

   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, cid = %d\n",session_id,cid);


   return 0;
}

/*==========================================
 * Revive a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_reviveid2(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   int aid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));

   if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player AID (usage: @reviveid2 <account id>).");
      return -1;
   }

   aid=atoi(message);

   if ((session_id=accountid2sessionid(aid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         pl_sd->status.hp = pl_sd->status.max_hp;
         pc_setstand(pl_sd);
         if (battle_config.pc_invincible_time > 0)
            pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
         clif_updatestatus(pl_sd, SP_HP);
         clif_updatestatus(pl_sd, SP_SP);
         clif_resurrection(&pl_sd->bl, 1);
         clif_displaymessage(fd, msg_table[51]); // Character revived.
      } else {
         clif_displaymessage(fd, msg_table[3]); // Character not found.
         return -1;
      }

   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, aid = %d\n",session_id,aid);


   return 0;
}

/*==========================================
 * Kill a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_killid(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   int cid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));

   if (!message || (cid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player CID (usage: @killid <char id>).");
      return -1;
   }

   cid=atoi(message);

   if ((session_id=charid2sessionid(cid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
            pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
            clif_displaymessage(fd, msg_table[14]); // Character killed.
         } else {
            clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
            return -1;
         }
      } else {
         clif_displaymessage(fd, msg_table[3]); // Character not found.
         return -1;
      }

   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, cid = %d\n",session_id,cid);

   return 0;
}

/*==========================================
 * Kill a player by PID number
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int atcommand_killid2(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   char character[100];
   int aid=0;
   int session_id=0;
   struct map_session_data *pl_sd;

   memset(character, '\0', sizeof(character));

   if (!message || (aid = atoi(message)) == 0 || !*message || sscanf(message, "%99[^\n]", character) < 1) {
      clif_displaymessage(fd, "Please, enter a player AID (usage: @killid2 <account id>).");
      return -1;
   }

   aid=atoi(message);

   if ((session_id=accountid2sessionid(aid))!=0)
   {
      if ((pl_sd = session[session_id]->session_data) != NULL) {
         if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
            pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
            clif_displaymessage(fd, msg_table[14]); // Character killed.
         } else {
            clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
            return -1;
         }
      } else {
         clif_displaymessage(fd, msg_table[3]); // Character not found.
         return -1;
      }

   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, aid = %d\n",session_id,aid);

   return 0;
}

/*==========================================
 * Make a player killable, by PID
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int
atcommand_charkillableid(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   struct map_session_data *pl_sd = NULL;
   int cid=0;
   int session_id=0;

   if (!message || (cid = atoi(message)) == 0  || !*message)
      return -1;

   cid=atoi(message);

   if ((session_id=charid2sessionid(cid))!=0)
   {
      if((pl_sd=session[session_id]->session_data) == NULL)
                   return -1;

      pl_sd->special_state.killable = !pl_sd->special_state.killable;

      if(pl_sd->special_state.killable)
        clif_displaymessage(fd, "The player is now killable");
           else
        clif_displaymessage(fd, "The player is no longer killable");
   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, cid = %d\n",session_id,cid);
   return 0;
}


/*==========================================
 * Make a player killable, by PID
 * Original by Dino9021
 * Added in by nsstrunks
 *------------------------------------------
 */
int
atcommand_charkillableid2(
   const int fd, struct map_session_data* sd,
   const char* command, const char* message)
{
   struct map_session_data *pl_sd = NULL;
   int aid=0;
   int session_id=0;

   if (!message || (aid = atoi(message)) == 0 || !*message)
      return -1;

   aid=atoi(message);

   if ((session_id=accountid2sessionid(aid))!=0)
   {
      if((pl_sd=session[session_id]->session_data) == NULL)
                   return -1;

      pl_sd->special_state.killable = !pl_sd->special_state.killable;

      if(pl_sd->special_state.killable)
        clif_displaymessage(fd, "The player is now killable");
           else
        clif_displaymessage(fd, "The player is no longer killable");
   }
   else
   {
      clif_displaymessage(fd,msg_table[3]);
   }
   //printf("Session_id = %d, aid = %d\n",session_id,aid);
   return 0;
}

#ifndef TXT_ONLY  /* Begin SQL-Only commands */

/*==========================================
 * Mail System commands by [Valaris]
 *------------------------------------------
 */
int atcommand_listmail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if(!battle_config.mail_system)
		return 0;

	nullpo_retr(-1, sd);

	if(strlen(command)==12)
		mail_check(sd,3);
	else if(strlen(command)==9)
		mail_check(sd,2);
	else
		mail_check(sd,1);
	return 0;
}

int atcommand_readmail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	if(!battle_config.mail_system)
		return 0;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(sd->fd,"You must specify a message number.");
		return 0;
	}

	if(strlen(command)==11)
		mail_delete(sd,atoi(message));
	else
		mail_read(sd,atoi(message));

	return 0;
}

int atcommand_sendmail(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char name[24],text[80];

	if(!battle_config.mail_system)
		return 0;

	nullpo_retr(-1, sd);

	if (!message || !*message) {
		clif_displaymessage(sd->fd,"You must specify a recipient and a message.");
		return 0;
	}

	if ((sscanf(message, "\"%[^\"]\" %79[^\n]", name, text) < 2) &&
		(sscanf(message, "%23s %79[^\n]", name, text) < 2)) {
		clif_displaymessage(sd->fd,"You must specify a recipient and a message.");
		return 0;
	}

	if(strlen(command)==17)
		mail_send(sd,name,text,1);
	else
		mail_send(sd,name,text,0);

	return 0;
}

/*==========================================
 * Refresh online command for SQL [Valaris]
 * Will refresh and check online column of
 * players and set correctly.
 *------------------------------------------
 */
int atcommand_refreshonline(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	nullpo_retr(-1, sd);

	char_online_check();

	return 0;
}

#endif /* end sql only */

/*==========================================
 * Show Monster DB Info   v 1.0
 * originally by [Lupus] eAthena
 *------------------------------------------
 */
int atcommand_mobinfo(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message) {
	static char msize[3][8]={"Small","Medium","Large"};
	static char mrace[12][12]={"Formless","Undead","Beast","Plant","Insect","Fish","Demon","Demi-Human","Angel","Dragon","Boss","Non-Boss"};
	static char melement[11][12]={"None","Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Ghost","Undead"};
	char monster[100];
	char output[200];
	char output2[200];
	struct item_data *item_data;
	int mob_id;
	int i,j;

	nullpo_retr(-1, sd);
	memset(monster, '\0', sizeof(monster));
	memset(output, '\0', sizeof(output));

	if (!message || !*message ||
	     sscanf(message, "%99s", monster) < 1) {
		clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please.
		return -1;
	}
	// If monster identifier/name argument is a name
	if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
		mob_id = mobdb_checkid(atoi(monster));

	if (mob_id == 0) {
		clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
		return -1;
	}
	sprintf(output, "N:%04i '%s'/'%s' %s", 
		mob_id,mob_db[mob_id].name,mob_db[mob_id].jname, mob_db[mob_id].mexp?"MVP!":"");
	clif_displaymessage(fd, output);
	sprintf(output, " Level:%i  HP:%i  SP:%i  Base EXP:%i  Job EXP:%i",
		mob_db[mob_id].lv, mob_db[mob_id].max_hp, mob_db[mob_id].max_sp, mob_db[mob_id].base_exp, mob_db[mob_id].job_exp);
	clif_displaymessage(fd, output);
	sprintf(output, " DEF:%i  MDEF:%i  STR:%i  AGI:%i  VIT:%i  INT:%i  DEX:%i  LUK:%i", 
		mob_db[mob_id].def, mob_db[mob_id].mdef, mob_db[mob_id].str, mob_db[mob_id].agi, mob_db[mob_id].vit, mob_db[mob_id].int_, mob_db[mob_id].dex, mob_db[mob_id].luk);
	clif_displaymessage(fd, output);
	if (mob_db[mob_id].element<20) {
		//Element - None, Level 0
		i = 0; j = 0;
	} else {
		i = mob_db[mob_id].element%20+1;
		j = mob_db[mob_id].element/20;
	}
	sprintf(output, " ATK:%i~%i  Range:%i~%i~%i  Size:%s  Race:%s  Element:%s(%i Lv)", 
		mob_db[mob_id].atk1,mob_db[mob_id].atk2, mob_db[mob_id].range, mob_db[mob_id].range2 ,mob_db[mob_id].range3,
		msize[mob_db[mob_id].size],mrace[mob_db[mob_id].race], melement[i],j);
	clif_displaymessage(fd, output);
	if (mob_db[mob_id].mexp) {
		//if MVP, then
		sprintf(output, " MVP Bonus EXP:%i  %02.02f%%", 
			mob_db[mob_id].mexp, (float)mob_db[mob_id].mexpper / 100);
		clif_displaymessage(fd, output);

		strcpy(output," MVP Items:");
		for (i=0; i<3; i++) {
			if ( mob_db[mob_id].mvpitem[i].nameid<=0 || mob_db[mob_id].mvpitem[i].p<=0)
				continue;
			if( (item_data = itemdb_search(mob_db[mob_id].mvpitem[i].nameid)) == NULL)
				continue;

			sprintf(output2, " - %s  %02.02f%%", 
				item_data->name, (float)mob_db[mob_id].mvpitem[i].p / 100);
			strcat(output,output2);
		}
		clif_displaymessage(fd, output);
	}
	strcpy(output," Drops:");
	j=0;
	for (i=0; i<10; i++) { // 8 -> 10 Lupus
		if ( mob_db[mob_id].dropitem[i].nameid<=0 || mob_db[mob_id].dropitem[i].p<=0)
			continue;
		if( (item_data = itemdb_search(mob_db[mob_id].dropitem[i].nameid)) == NULL)
			continue;
		sprintf(output2, " - %s  %02.02f%%", 
			item_data->name, (float)mob_db[mob_id].dropitem[i].p / 100);
		strcat(output,output2);
		if (++j>=3) {
			j=0;
			clif_displaymessage(fd, output);
			strcpy(output," ");
		}
	}
	clif_displaymessage(fd, output);
	return 0;
}