// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "core.h"
#ifndef TXT_ONLY
#include "mail.h"
#endif
#define STATE_BLIND 0x10
static char command_symbol = '@'; // first char of the commands (by [Yor])
char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
#define ACMD_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
ACMD_FUNC(broadcast);
ACMD_FUNC(localbroadcast);
ACMD_FUNC(rurap);
ACMD_FUNC(rura);
ACMD_FUNC(where);
ACMD_FUNC(jumpto);
ACMD_FUNC(jump);
ACMD_FUNC(who);
ACMD_FUNC(who2);
ACMD_FUNC(who3);
ACMD_FUNC(whomap);
ACMD_FUNC(whomap2);
ACMD_FUNC(whomap3);
ACMD_FUNC(whogm); // by Yor
ACMD_FUNC(whozeny); // [Valaris]
ACMD_FUNC(happyhappyjoyjoy); // [Valaris]
ACMD_FUNC(save);
ACMD_FUNC(load);
ACMD_FUNC(speed);
ACMD_FUNC(storage);
ACMD_FUNC(guildstorage);
ACMD_FUNC(option);
ACMD_FUNC(hide);
ACMD_FUNC(jobchange);
ACMD_FUNC(die);
ACMD_FUNC(kill);
ACMD_FUNC(alive);
ACMD_FUNC(kami);
ACMD_FUNC(heal);
ACMD_FUNC(item);
ACMD_FUNC(item2);
ACMD_FUNC(itemreset);
ACMD_FUNC(itemcheck);
ACMD_FUNC(baselevelup);
ACMD_FUNC(joblevelup);
ACMD_FUNC(help);
ACMD_FUNC(gm);
ACMD_FUNC(pvpoff);
ACMD_FUNC(pvpon);
ACMD_FUNC(gvgoff);
ACMD_FUNC(gvgon);
ACMD_FUNC(model);
ACMD_FUNC(go);
ACMD_FUNC(monster);
ACMD_FUNC(monstersmall);
ACMD_FUNC(monsterbig);
ACMD_FUNC(spawn);
ACMD_FUNC(killmonster);
ACMD_FUNC(killmonster2);
ACMD_FUNC(refine);
ACMD_FUNC(produce);
ACMD_FUNC(memo);
ACMD_FUNC(gat);
ACMD_FUNC(packet);
ACMD_FUNC(statuspoint);
ACMD_FUNC(skillpoint);
ACMD_FUNC(zeny);
ACMD_FUNC(param);
ACMD_FUNC(guildlevelup);
ACMD_FUNC(makeegg);
ACMD_FUNC(hatch);
ACMD_FUNC(petfriendly);
ACMD_FUNC(pethungry);
ACMD_FUNC(petrename);
ACMD_FUNC(recall);
ACMD_FUNC(recallall);
ACMD_FUNC(revive);
ACMD_FUNC(character_stats_all);
ACMD_FUNC(character_save);
ACMD_FUNC(night);
ACMD_FUNC(day);
ACMD_FUNC(doom);
ACMD_FUNC(doommap);
ACMD_FUNC(raise);
ACMD_FUNC(raisemap);
ACMD_FUNC(character_baselevel);
ACMD_FUNC(character_joblevel);
ACMD_FUNC(kick);
ACMD_FUNC(kickall);
ACMD_FUNC(allskill);
ACMD_FUNC(questskill);
ACMD_FUNC(charquestskill);
ACMD_FUNC(lostskill);
ACMD_FUNC(charlostskill);
ACMD_FUNC(spiritball);
ACMD_FUNC(party);
ACMD_FUNC(guild);
ACMD_FUNC(charskreset);
ACMD_FUNC(charstreset);
ACMD_FUNC(charreset);
ACMD_FUNC(charstpoint);
ACMD_FUNC(charmodel);
ACMD_FUNC(charskpoint);
ACMD_FUNC(charzeny);
ACMD_FUNC(agitstart);
ACMD_FUNC(agitend);
ACMD_FUNC(reloaditemdb);
ACMD_FUNC(reloadmobdb);
ACMD_FUNC(reloadskilldb);
#ifndef TXT_ONLY
ACMD_FUNC(rehash);// by Fr3DBr
#else /* TXT_ONLY */
ACMD_FUNC(reloadscript);
#endif /* TXT_ONLY */
ACMD_FUNC(reloadgmdb); // by Yor
ACMD_FUNC(mapexit);
ACMD_FUNC(idsearch);
ACMD_FUNC(mapinfo);
ACMD_FUNC(dye); //** by fritz
ACMD_FUNC(hair_style); //** by fritz
ACMD_FUNC(hair_color); //** by fritz
ACMD_FUNC(stat_all); //** by fritz
ACMD_FUNC(char_change_sex); // by Yor
ACMD_FUNC(char_block); // by Yor
ACMD_FUNC(char_ban); // by Yor
ACMD_FUNC(char_unblock); // by Yor
ACMD_FUNC(char_unban); // by Yor
ACMD_FUNC(mount_peco); // by Valaris
ACMD_FUNC(char_mount_peco); // by Yor
ACMD_FUNC(guildspy); // [Syrus22]
ACMD_FUNC(partyspy); // [Syrus22]
ACMD_FUNC(repairall); // [Valaris]
ACMD_FUNC(guildrecall); // by Yor
ACMD_FUNC(partyrecall); // by Yor
//ACMD_FUNC(nuke); // [Valaris]
ACMD_FUNC(enablenpc);
ACMD_FUNC(disablenpc);
ACMD_FUNC(servertime); // by Yor
ACMD_FUNC(chardelitem); // by Yor
ACMD_FUNC(jail); // by Yor
ACMD_FUNC(unjail); // by Yor
ACMD_FUNC(disguise); // [Valaris]
ACMD_FUNC(undisguise); // by Yor
ACMD_FUNC(chardisguise); // Kalaspuff
ACMD_FUNC(charundisguise); // Kalaspuff
ACMD_FUNC(email); // by Yor
ACMD_FUNC(effect);//by Apple
ACMD_FUNC(character_storage_list); // by Yor
ACMD_FUNC(character_cart_list); // by Yor
ACMD_FUNC(addwarp); // by MouseJstr
ACMD_FUNC(follow); // by MouseJstr
ACMD_FUNC(skillon); // by MouseJstr
ACMD_FUNC(skilloff); // by MouseJstr
ACMD_FUNC(killer); // by MouseJstr
ACMD_FUNC(npcmove); // by MouseJstr
ACMD_FUNC(killable); // by MouseJstr
ACMD_FUNC(charkillable); // by MouseJstr
ACMD_FUNC(chareffect); // by MouseJstr
ACMD_FUNC(dropall); // by MouseJstr
ACMD_FUNC(chardropall); // by MouseJstr
ACMD_FUNC(storeall); // by MouseJstr
ACMD_FUNC(charstoreall); // by MouseJstr
ACMD_FUNC(skillid); // by MouseJstr
ACMD_FUNC(useskill); // by MouseJstr
ACMD_FUNC(summon);
ACMD_FUNC(rain);
ACMD_FUNC(snow);
ACMD_FUNC(sakura);
ACMD_FUNC(fog);
ACMD_FUNC(leaves);
ACMD_FUNC(adjgmlvl); // by MouseJstr
ACMD_FUNC(adjcmdlvl); // by MouseJstr
ACMD_FUNC(trade); // by MouseJstr
ACMD_FUNC(send); // by davidsiaw
ACMD_FUNC(setbattleflag); // by MouseJstr
ACMD_FUNC(unmute); // [Valaris]
ACMD_FUNC(clearweather); // Dexity
ACMD_FUNC(uptime); // by MC Cameri
ACMD_FUNC(changesex); // by MC Cameri
ACMD_FUNC(mute); // celest
ACMD_FUNC(refresh); // by MC Cameri
ACMD_FUNC(petid); // by MC Cameri
ACMD_FUNC(identify); // by MC Cameri
ACMD_FUNC(gmotd); // Added by MC Cameri, created by davidsiaw
ACMD_FUNC(misceffect); // by MC Cameri
#ifndef TXT_ONLY
ACMD_FUNC(checkmail); // [Valaris]
ACMD_FUNC(listmail); // [Valaris]
ACMD_FUNC(listnewmail); // [Valaris]
ACMD_FUNC(readmail); // [Valaris]
ACMD_FUNC(sendmail); // [Valaris]
ACMD_FUNC(sendprioritymail); // [Valaris]
ACMD_FUNC(deletemail); // [Valaris]
ACMD_FUNC(sound); // [Valaris]
ACMD_FUNC(refreshonline); // [Valaris]
#endif /* TXT_ONLY */
ACMD_FUNC(skilltree); // by MouseJstr
ACMD_FUNC(marry); // by MouseJstr
ACMD_FUNC(divorce); // by MouseJstr
ACMD_FUNC(rings); // by MouseJstr
/*==========================================
*AtCommandInfo atcommand_info[]�\���̂̒�`
*------------------------------------------
*/
// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
// to set default level, read atcommand_athena.conf first please.
static AtCommandInfo atcommand_info[] = {
{ AtCommand_RuraP, "@rura+", 60, atcommand_rurap },
{ AtCommand_RuraP, "@charwarp", 60, atcommand_rurap },
{ AtCommand_Rura, "@rura", 40, atcommand_rura },
{ AtCommand_Warp, "@warp", 40, atcommand_rura },
{ AtCommand_Where, "@where", 1, atcommand_where },
{ AtCommand_JumpTo, "@jumpto", 20, atcommand_jumpto }, // + /shift
{ AtCommand_JumpTo, "@warpto", 20, atcommand_jumpto },
{ AtCommand_JumpTo, "@goto", 20, atcommand_jumpto },
{ AtCommand_Jump, "@jump", 40, atcommand_jump },
{ AtCommand_Who, "@who", 20, atcommand_who },
{ AtCommand_Who, "@whois", 20, atcommand_who },
{ AtCommand_Who2, "@who2", 20, atcommand_who2 },
{ AtCommand_Who3, "@who3", 20, atcommand_who3 },
{ AtCommand_WhoMap, "@whomap", 20, atcommand_whomap },
{ AtCommand_WhoMap2, "@whomap2", 20, atcommand_whomap2 },
{ AtCommand_WhoMap3, "@whomap3", 20, atcommand_whomap3 },
{ AtCommand_WhoGM, "@whogm", 20, atcommand_whogm }, // by Yor
{ AtCommand_Save, "@save", 40, atcommand_save },
{ AtCommand_Load, "@return", 40, atcommand_load },
{ AtCommand_Load, "@load", 40, atcommand_load },
{ AtCommand_Speed, "@speed", 40, atcommand_speed },
{ AtCommand_Storage, "@storage", 1, atcommand_storage },
{ AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage },
{ AtCommand_Option, "@option", 40, atcommand_option },
{ AtCommand_Hide, "@hide", 40, atcommand_hide }, // + /hide
{ AtCommand_JobChange, "@jobchange", 40, atcommand_jobchange },
{ AtCommand_JobChange, "@job", 40, atcommand_jobchange },
{ AtCommand_Die, "@die", 1, atcommand_die },
{ AtCommand_Kill, "@kill", 60, atcommand_kill },
{ AtCommand_Alive, "@alive", 60, atcommand_alive },
{ AtCommand_Kami, "@kami", 40, atcommand_kami },
{ AtCommand_KamiB, "@kamib", 40, atcommand_kami },
{ AtCommand_Heal, "@heal", 40, atcommand_heal },
{ AtCommand_Item, "@item", 60, atcommand_item },
{ AtCommand_Item2, "@item2", 60, atcommand_item2 },
{ AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset },
{ AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck },
{ AtCommand_BaseLevelUp, "@lvup", 60, atcommand_baselevelup },
{ AtCommand_BaseLevelUp, "@blevel", 60, atcommand_baselevelup },
{ AtCommand_BaseLevelUp, "@baselvlup", 60, atcommand_baselevelup },
{ AtCommand_JobLevelUp, "@jlevel", 60, atcommand_joblevelup },
{ AtCommand_JobLevelUp, "@joblvup", 60, atcommand_joblevelup },
{ AtCommand_JobLevelUp, "@joblvlup", 60, atcommand_joblevelup },
{ AtCommand_H, "@h", 20, atcommand_help },
{ AtCommand_Help, "@help", 20, atcommand_help },
{ AtCommand_GM, "@gm", 100, atcommand_gm },
{ AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff },
{ AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon },
{ AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff },
{ AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff },
{ AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon },
{ AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon },
{ AtCommand_Model, "@model", 20, atcommand_model },
{ AtCommand_Go, "@go", 10, atcommand_go },
{ AtCommand_Spawn, "@monster", 50, atcommand_spawn },
{ AtCommand_Spawn, "@spawn", 50, atcommand_spawn },
// { AtCommand_Spawn, "@summon", 50, atcommand_spawn },
{ AtCommand_Monster, "@monster2", 50, atcommand_monster },
{ AtCommand_MonsterSmall, "@monstersmall", 50, atcommand_monstersmall },
{ AtCommand_MonsterBig, "@monsterbig", 50, atcommand_monsterbig },
{ AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster },
{ AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2 },
{ AtCommand_Refine, "@refine", 60, atcommand_refine },
{ AtCommand_Produce, "@produce", 60, atcommand_produce },
{ AtCommand_Memo, "@memo", 40, atcommand_memo },
{ AtCommand_GAT, "@gat", 99, atcommand_gat }, // debug function
{ AtCommand_Packet, "@packet", 99, atcommand_packet }, // debug function
{ AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint },
{ AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint },
{ AtCommand_Zeny, "@zeny", 60, atcommand_zeny },
{ AtCommand_Strength, "@str", 60, atcommand_param },
{ AtCommand_Agility, "@agi", 60, atcommand_param },
{ AtCommand_Vitality, "@vit", 60, atcommand_param },
{ AtCommand_Intelligence, "@int", 60, atcommand_param },
{ AtCommand_Dexterity, "@dex", 60, atcommand_param },
{ AtCommand_Luck, "@luk", 60, atcommand_param },
{ AtCommand_GuildLevelUp, "@guildlvup", 60, atcommand_guildlevelup },
{ AtCommand_GuildLevelUp, "@guildlvlup", 60, atcommand_guildlevelup },
{ AtCommand_MakeEgg, "@makeegg", 60, atcommand_makeegg },
{ AtCommand_Hatch, "@hatch", 60, atcommand_hatch },
{ AtCommand_PetFriendly, "@petfriendly", 40, atcommand_petfriendly },
{ AtCommand_PetHungry, "@pethungry", 40, atcommand_pethungry },
{ AtCommand_PetRename, "@petrename", 1, atcommand_petrename },
{ AtCommand_Recall, "@recall", 60, atcommand_recall }, // + /recall
{ AtCommand_Revive, "@revive", 60, atcommand_revive },
{ AtCommand_Night, "@night", 80, atcommand_night },
{ AtCommand_Day, "@day", 80, atcommand_day },
{ AtCommand_Doom, "@doom", 80, atcommand_doom },
{ AtCommand_DoomMap, "@doommap", 80, atcommand_doommap },
{ AtCommand_Raise, "@raise", 80, atcommand_raise },
{ AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap },
{ AtCommand_CharacterBaseLevel, "@charbaselvl", 60, atcommand_character_baselevel },
{ AtCommand_CharacterJobLevel, "@charjlvl", 60, atcommand_character_joblevel },
{ AtCommand_Kick, "@kick", 20, atcommand_kick }, // + right click menu for GM "(name) force to quit"
{ AtCommand_KickAll, "@kickall", 99, atcommand_kickall },
{ AtCommand_AllSkill, "@allskill", 60, atcommand_allskill },
{ AtCommand_AllSkill, "@allskills", 60, atcommand_allskill },
{ AtCommand_AllSkill, "@skillall", 60, atcommand_allskill },
{ AtCommand_AllSkill, "@skillsall", 60, atcommand_allskill },
{ AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill },
{ AtCommand_CharQuestSkill, "@charquestskill", 60, atcommand_charquestskill },
{ AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill },
{ AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill },
{ AtCommand_SpiritBall, "@spiritball", 40, atcommand_spiritball },
{ AtCommand_Party, "@party", 1, atcommand_party },
{ AtCommand_Guild, "@guild", 50, atcommand_guild },
{ AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart },
{ AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend },
{ AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit },
{ AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch },
{ AtCommand_MapMove, "@mapmove", 40, atcommand_rura }, // /mm command
{ AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast }, // /b and /nb command
{ AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast }, // /lb and /nlb command
{ AtCommand_RecallAll, "@recallall", 80, atcommand_recallall },
{ AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset },
{ AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset },
{ AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb }, // admin command
{ AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb }, // admin command
{ AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb }, // admin command
#ifndef TXT_ONLY
{ AtCommand_Rehash, "@rehash", 99, atcommand_rehash }, // admin command
#else /* TXT_ONLY */
{ AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript }, // admin command
#endif /* TXT_ONLY */
{ AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb }, // admin command
{ AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel },
{ AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint },
{ AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint },
{ AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny },
{ AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo },
{ AtCommand_Dye, "@dye", 40, atcommand_dye }, // by fritz
{ AtCommand_Dye, "@ccolor", 40, atcommand_dye }, // by fritz
{ AtCommand_Hstyle, "@hairstyle", 40, atcommand_hair_style }, // by fritz
{ AtCommand_Hstyle, "@hstyle", 40, atcommand_hair_style }, // by fritz
{ AtCommand_Hcolor, "@haircolor", 40, atcommand_hair_color }, // by fritz
{ AtCommand_Hcolor, "@hcolor", 40, atcommand_hair_color }, // by fritz
{ AtCommand_StatAll, "@statall", 60, atcommand_stat_all }, // by fritz
{ AtCommand_StatAll, "@statsall", 60, atcommand_stat_all },
{ AtCommand_StatAll, "@allstats", 60, atcommand_stat_all }, // by fritz
{ AtCommand_StatAll, "@allstat", 60, atcommand_stat_all }, // by fritz
{ AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex }, // by Yor
{ AtCommand_CharBlock, "@block", 60, atcommand_char_block }, // by Yor
{ AtCommand_CharBlock, "@charblock", 60, atcommand_char_block }, // by Yor
{ AtCommand_CharBan, "@ban", 60, atcommand_char_ban }, // by Yor
{ AtCommand_CharBan, "@banish", 60, atcommand_char_ban }, // by Yor
{ AtCommand_CharBan, "@charban", 60, atcommand_char_ban }, // by Yor
{ AtCommand_CharBan, "@charbanish", 60, atcommand_char_ban }, // by Yor
{ AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock }, // by Yor
{ AtCommand_CharUnBlock, "@charunblock", 60, atcommand_char_unblock }, // by Yor
{ AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban }, // by Yor
{ AtCommand_CharUnBan, "@unbanish", 60, atcommand_char_unban }, // by Yor
{ AtCommand_CharUnBan, "@charunban", 60, atcommand_char_unban }, // by Yor
{ AtCommand_CharUnBan, "@charunbanish", 60, atcommand_char_unban }, // by Yor
{ AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco }, // by Valaris
{ AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco }, // by Yor
{ AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy }, // [Syrus22]
{ AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy }, // [Syrus22]
{ AtCommand_RepairAll, "@repairall", 60, atcommand_repairall }, // [Valaris]
{ AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall }, // by Yor
{ AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall }, // by Yor
// { AtCommand_Nuke, "@nuke", 60, atcommand_nuke }, // [Valaris]
{ AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc }, // []
{ AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc }, // []
{ AtCommand_ServerTime, "@time", 0, atcommand_servertime }, // by Yor
{ AtCommand_ServerTime, "@date", 0, atcommand_servertime }, // by Yor
{ AtCommand_ServerTime, "@server_date", 0, atcommand_servertime }, // by Yor
{ AtCommand_ServerTime, "@serverdate", 0, atcommand_servertime }, // by Yor
{ AtCommand_ServerTime, "@server_time", 0, atcommand_servertime }, // by Yor
{ AtCommand_ServerTime, "@servertime", 0, atcommand_servertime }, // by Yor
{ AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem }, // by Yor
{ AtCommand_Jail, "@jail", 60, atcommand_jail }, // by Yor
{ AtCommand_UnJail, "@unjail", 60, atcommand_unjail }, // by Yor
{ AtCommand_UnJail, "@discharge", 60, atcommand_unjail }, // by Yor
{ AtCommand_Disguise, "@disguise", 20, atcommand_disguise }, // [Valaris]
{ AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise }, // by Yor
{ AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise }, // Kalaspuff
{ AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise }, // Kalaspuff
{ AtCommand_EMail, "@email", 0, atcommand_email }, // by Yor
{ AtCommand_Effect, "@effect", 40, atcommand_effect }, // by Apple
// { AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list }, // by Yor, now #itemlist
{ AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list }, // by Yor
{ AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list }, // by Yor
{ AtCommand_Follow, "@follow", 10, atcommand_follow }, // by MouseJstr
{ AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp }, // by MouseJstr
{ AtCommand_SkillOn, "@skillon", 20, atcommand_skillon }, // by MouseJstr
{ AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff }, // by MouseJstr
{ AtCommand_Killer, "@killer", 60, atcommand_killer }, // by MouseJstr
{ AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove }, // by MouseJstr
{ AtCommand_Killable, "@killable", 40, atcommand_killable }, // by MouseJstr
{ AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable }, // by MouseJstr
{ AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect }, // MouseJstr
{ AtCommand_Dropall, "@dropall", 40, atcommand_dropall }, // MouseJstr
{ AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall }, // MouseJstr
{ AtCommand_Storeall, "@storeall", 40, atcommand_storeall }, // MouseJstr
{ AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr
{ AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr
{ AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr
{ AtCommand_Rain, "@rain", 99, atcommand_rain },
{ AtCommand_Snow, "@snow", 99, atcommand_snow },
{ AtCommand_Sakura, "@sakura", 99, atcommand_sakura },
{ AtCommand_Fog, "@fog", 99, atcommand_fog },
{ AtCommand_Leaves, "@leaves", 99, atcommand_leaves },
/*
{ AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle },
{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance },
{ AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect },
*/
{ AtCommand_Summon, "@summon", 60, atcommand_summon },
{ AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl },
{ AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl },
{ AtCommand_Trade, "@trade", 60, atcommand_trade },
{ AtCommand_Send, "@send", 60, atcommand_send },
{ AtCommand_SetBattleFlag, "@setbattleflag", 60, atcommand_setbattleflag },
{ AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris]
{ AtCommand_Clearweather, "@clearweather", 99, atcommand_clearweather }, // Dexity
{ AtCommand_UpTime, "@uptime", 0, atcommand_uptime }, // by MC Cameri
{ AtCommand_ChangeSex, "@changesex", 1, atcommand_changesex }, // by MC Cameri
{ AtCommand_Mute, "@mute", 99, atcommand_mute }, // [celest]
{ AtCommand_Mute, "@red", 99, atcommand_mute }, // [celest]
{ AtCommand_WhoZeny, "@whozeny", 20, atcommand_whozeny }, // [Valaris]
{ AtCommand_HappyHappyJoyJoy, "@happyhappyjoyjoy",40, atcommand_happyhappyjoyjoy }, // [Valaris]
{ AtCommand_Refresh, "@refresh", 0, atcommand_refresh }, // by MC Cameri
{ AtCommand_PetId, "@petid", 40, atcommand_petid }, // by MC Cameri
{ AtCommand_Identify, "@identify", 40, atcommand_identify }, // by MC Cameri
{ AtCommand_Gmotd, "@gmotd", 0, atcommand_gmotd }, // Added by MC Cameri, created by davidsiaw
{ AtCommand_MiscEffect, "@misceffect", 50, atcommand_misceffect }, // by MC Cameri
#ifndef TXT_ONLY // sql-only commands
{ AtCommand_CheckMail, "@checkmail", 1, atcommand_listmail }, // [Valaris]
{ AtCommand_ListMail, "@listmail", 1, atcommand_listmail }, // [Valaris]
{ AtCommand_ListNewMail, "@listnewmail", 1, atcommand_listmail }, // [Valaris]
{ AtCommand_ReadMail, "@readmail", 1, atcommand_readmail }, // [Valaris]
{ AtCommand_DeleteMail, "@deletemail", 1, atcommand_readmail }, // [Valaris]
{ AtCommand_SendMail, "@sendmail", 1, atcommand_sendmail }, // [Valaris]
{ AtCommand_SendPriorityMail, "@sendprioritymail",80, atcommand_sendmail }, // [Valaris]
{ AtCommand_RefreshOnline, "@refreshonline", 99, atcommand_refreshonline }, // [Valaris]
#endif /* TXT_ONLY */
{ AtCommand_SkillTree, "@skilltree", 40, atcommand_skilltree }, // [MouseJstr]
{ AtCommand_Marry, "@marry", 40, atcommand_marry }, // [MouseJstr]
{ AtCommand_Divorce, "@divorce", 40, atcommand_divorce }, // [MouseJstr]
{ AtCommand_Rings, "@rings", 40, atcommand_rings }, // [MouseJstr]
// add new commands before this line
{ AtCommand_Unknown, NULL, 1, NULL }
};
/*====================================================
* This function return the name of the job (by [Yor])
*----------------------------------------------------
*/
char * job_name(int class) {
switch (class) {
case 0: return "Novice";
case 1: return "Swordsman";
case 2: return "Mage";
case 3: return "Archer";
case 4: return "Acolyte";
case 5: return "Merchant";
case 6: return "Thief";
case 7: return "Knight";
case 8: return "Priest";
case 9: return "Wizard";
case 10: return "Blacksmith";
case 11: return "Hunter";
case 12: return "Assassin";
case 13: return "Knight 2";
case 14: return "Crusader";
case 15: return "Monk";
case 16: return "Sage";
case 17: return "Rogue";
case 18: return "Alchemist";
case 19: return "Bard";
case 20: return "Dancer";
case 21: return "Crusader 2";
case 22: return "Wedding";
case 23: return "Super Novice";
case 4001: return "Novice High";
case 4002: return "Swordsman High";
case 4003: return "Mage High";
case 4004: return "Archer High";
case 4005: return "Acolyte High";
case 4006: return "Merchant High";
case 4007: return "Thief High";
case 4008: return "Lord Knight";
case 4009: return "High Priest";
case 4010: return "High Wizard";
case 4011: return "Whitesmith";
case 4012: return "Sniper";
case 4013: return "Assassin Cross";
case 4014: return "Peko Knight";
case 4015: return "Paladin";
case 4016: return "Champion";
case 4017: return "Professor";
case 4018: return "Stalker";
case 4019: return "Creator";
case 4020: return "Clown";
case 4021: return "Gypsy";
case 4022: return "Peko Paladin";
case 4023: return "Baby Novice";
case 4024: return "Baby Swordsman";
case 4025: return "Baby Mage";
case 4026: return "Baby Archer";
case 4027: return "Baby Acolyte";
case 4028: return "Baby Merchant";
case 4029: return "Baby Thief";
case 4030: return "Baby Knight";
case 4031: return "Baby Priest";
case 4032: return "Baby Wizard";
case 4033: return "Baby Blacksmith";
case 4034: return "Baby Hunter";
case 4035: return "Baby Assassin";
case 4036: return "Baby Peco Knight";
case 4037: return "Baby Crusader";
case 4038: return "Baby Monk";
case 4039: return "Baby Sage";
case 4040: return "Baby Rogue";
case 4041: return "Baby Alchemist";
case 4042: return "Baby Bard";
case 4043: return "Baby Dancer";
case 4044: return "Baby Peco Crusader";
case 4045: return "Super Baby";
}
return "Unknown Job";
}
/*==========================================
* estr_lower (replace strlwr, non ANSI function that doesn't exist in all C compilator)
*------------------------------------------
*/
char *estr_lower(char *str)
{
int i;
for (i=0; str[i]; i++)
if ((str[i] >= 65) && (str[i] <= 90))
str[i] += 32;
return str;
}
// compare function for sorting high to lowest
int hightolow_compare (const void * a, const void * b)
{
return ( *(int*)b - *(int*)a );
}
// compare function for sorting lowest to highest
int lowtohigh_compare (const void * a, const void * b)
{
return ( *(int*)a - *(int*)b );
}
//-----------------------------------------------------------
// Return the message string of the specified number by [Yor]
//-----------------------------------------------------------
char * msg_txt(int msg_number) {
if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])) &&
msg_table[msg_number] != NULL && msg_table[msg_number][0] != '\0')
return msg_table[msg_number];
return "??";
}
//------------------------------------------------------------
// E-mail check: return 0 (not correct) or 1 (valid). by [Yor]
//------------------------------------------------------------
int e_mail_check(unsigned char *email) {
char ch;
unsigned char* last_arobas;
// athena limits
if (strlen(email) < 3 || strlen(email) > 39)
return 0;
// part of RFC limits (official reference of e-mail description)
if (strchr(email, '@') == NULL || email[strlen(email)-1] == '@')
return 0;
if (email[strlen(email)-1] == '.')
return 0;
last_arobas = strrchr(email, '@');
if (strstr(last_arobas, "@.") != NULL ||
strstr(last_arobas, "..") != NULL)
return 0;
for(ch = 1; ch < 32; ch++) {
if (strchr(last_arobas, ch) != NULL) {
return 0;
break;
}
}
if (strchr(last_arobas, ' ') != NULL ||
strchr(last_arobas, ';') != NULL)
return 0;
// all correct
return 1;
}
/*==========================================
* get_atcommand_level @�R�}���h�̕K�v���x�����擾
*------------------------------------------
*/
int get_atcommand_level(const AtCommandType type) {
int i;
for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
if (atcommand_info[i].type == type)
return atcommand_info[i].level;
return 100; // 100: command can not be used
}
/*==========================================
*is_atcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
*------------------------------------------
*/
AtCommandType
is_atcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
const char* str = message;
int s_flag = 0;
AtCommandInfo info;
AtCommandType type;
nullpo_retr(AtCommand_None, sd);
if (!battle_config.allow_atcommand_when_mute &&
sd->sc_count && sd->sc_data[SC_NOCHAT].timer != -1) {
return AtCommand_Unknown;
}
if (!message || !*message)
return AtCommand_None;
memset(&info, 0, sizeof(info));
str += strlen(sd->status.name);
while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
if (*str == ':')
s_flag = 1;
str++;
}
if (!*str)
return AtCommand_None;
type = atcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
if (type != AtCommand_None) {
char command[100];
char output[200];
const char* p = str;
memset(command, '\0', sizeof(command));
memset(output, '\0', sizeof(output));
while (*p && !isspace(*p))
p++;
if (p - str >= sizeof(command)) // too long
return AtCommand_Unknown;
strncpy(command, str, p - str);
while (isspace(*p))
p++;
if (type == AtCommand_Unknown || info.proc == NULL) {
sprintf(output, msg_table[153], command); // %s is Unknown Command.
clif_displaymessage(fd, output);
} else {
if (info.proc(fd, sd, command, p) != 0) {
// Command can not be executed
sprintf(output, msg_table[154], command); // %s failed.
clif_displaymessage(fd, output);
}
}
// ToDo: Fix Logs :)
//if((log_config.gm) && (info.level >= log_config.gm))
// log_atcommand(sd, message);
return info.type;
}
return AtCommand_None;
}
/*==========================================
*
*------------------------------------------
*/
AtCommandType atcommand(const int level, const char* message, struct AtCommandInfo* info) {
char* p = (char *)message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary
if (!info)
return AtCommand_None;
if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
return AtCommand_None;
if (!p || !*p) {
fprintf(stderr, "at command message is empty\n");
return AtCommand_None;
}
if (*p == command_symbol) { // check first char.
char command[101];
int i = 0;
memset(info, 0, sizeof(AtCommandInfo));
sscanf(p, "%100s", command);
command[sizeof(command)-1] = '\0';
while (atcommand_info[i].type != AtCommand_Unknown) {
if (strcmpi(command+1, atcommand_info[i].command+1) == 0 && level >= atcommand_info[i].level) {
p[0] = atcommand_info[i].command[0]; // set correct first symbol for after.
break;
}
i++;
}
if (atcommand_info[i].type == AtCommand_Unknown) {
// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
if (level == 0)
return AtCommand_None;
else
return AtCommand_Unknown;
}
memcpy(info, &atcommand_info[i], sizeof atcommand_info[i]);
} else {
return AtCommand_None;
}
return info->type;
}
/*==========================================
*
*------------------------------------------
*/
static int atkillmonster_sub(struct block_list *bl, va_list ap) {
int flag = va_arg(ap, int);
nullpo_retr(0, bl);
if (flag)
mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2);
else
mob_delete((struct mob_data *)bl);
return 0;
}
#ifndef TXT_ONLY
static int atkillnpc_sub(struct block_list *bl, va_list ap)
{
int flag = va_arg(ap,int);
nullpo_retr(0, bl);
npc_delete((struct npc_data *)bl);
flag = 0;
return 0;
}
void rehash( const int fd, struct map_session_data* sd )
{
int map_id = 0;
int LOADED_MAPS = map_num;
for (map_id = 0; map_id < LOADED_MAPS;map_id++) {
if (map_id > LOADED_MAPS)
break;
map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, 0);
map_foreachinarea(atkillnpc_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC, 0);
}
}
#endif /* not TXT_ONLY */
/*==========================================
* Read Message Data
*------------------------------------------
*/
int msg_config_read(const char *cfgName) {
int msg_number;
char line[1024], w1[1024], w2[1024];
FILE *fp;
if ((fp = fopen(cfgName, "r")) == NULL) {
printf("Messages file not found: %s\n", cfgName);
return 1;
}
while(fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) {
if (strcmpi(w1, "import") == 0) {
msg_config_read(w2);
} else {
msg_number = atoi(w1);
if (msg_number >= 0 && msg_number < (int)(sizeof(msg_table) / sizeof(msg_table[0])))
strcpy(msg_table[msg_number], w2);
// printf("message #%d: '%s'.\n", msg_number, msg_table[msg_number]);
}
}
}
fclose(fp);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static AtCommandInfo* get_atcommandinfo_byname(const char* name) {
int i;
for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++)
if (strcmpi(atcommand_info[i].command + 1, name) == 0)
return &atcommand_info[i];
return NULL;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
AtCommandInfo* p;
FILE* fp;
if ((fp = fopen(cfgName, "r")) == NULL) {
printf("At commands configuration file not found: %s\n", cfgName);
return 1;
}
while (fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
continue;
p = get_atcommandinfo_byname(w1);
if (p != NULL) {
p->level = atoi(w2);
if (p->level > 100)
p->level = 100;
else if (p->level < 0)
p->level = 0;
}
if (strcmpi(w1, "import") == 0)
atcommand_config_read(w2);
else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
w2[0] != '/' && // symbol of standard ragnarok GM commands
w2[0] != '%' && // symbol of party chat speaking
w2[0] != '#') // symbol of charcommand
command_symbol = w2[0];
}
fclose(fp);
return 0;
}
/*==========================================
// @ command processing functions
*------------------------------------------
*/
/*==========================================
* @send (used for testing packet sends from the client)
*------------------------------------------
*/
int atcommand_send(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int a = atoi(message);
if (a)
{
unsigned char buf[1024];
switch(a)
{
case 1:
WBUFW(buf,0)=0x18d;
case 2:
WBUFW(buf,0)=0x18e;
case 3:
WBUFW(buf,0)=0x18f;
case 4:
WBUFW(buf,0)=0x190;
}
}
return 0;
}
/*==========================================
* @rura+
*------------------------------------------
*/
int atcommand_rurap(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char map_name[100];
char character[100];
int x = 0, y = 0;
struct map_session_data *pl_sd;
int m;
nullpo_retr(-1, sd);
memset(map_name, '\0', sizeof(map_name));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) {
clif_displaymessage(fd, "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>");
return -1;
}
if (x <= 0)
x = rand() % 399 + 1;
if (y <= 0)
y = rand() % 399 + 1;
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
if (x > 0 && x < 400 && y > 0 && y < 400) {
m = map_mapname2mapid(map_name);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
return -1;
}
if (pc_setpos(pl_sd, map_name, x, y, 3) == 0) {
clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped.
clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too).
} else {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
// @rura
/*==========================================
*
*------------------------------------------
*/
int atcommand_rura(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char map_name[100];
int x = 0, y = 0;
int m;
nullpo_retr(-1, sd);
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message || sscanf(message, "%99s %d %d", map_name, &x, &y) < 1) {
clif_displaymessage(fd, "Please, enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).");
return -1;
}
if (x <= 0)
x = rand() % 399 + 1;
if (y <= 0)
y = rand() % 399 + 1;
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if (x > 0 && x < 400 && y > 0 && y < 400) {
m = map_mapname2mapid(map_name);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to this map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, map_name, x, y, 3) == 0)
clif_displaymessage(fd, msg_table[0]); // Warped.
else {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_where(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
memset(character, '\0', sizeof character);
if (sscanf(message, "%99[^\n]", character) < 1)
return -1;
if(strncmp(sd->status.name,character,24)==0)
return -1;
if ((pl_sd = map_nick2sd(character)) == NULL) {
snprintf(output, sizeof output, "%s %d %d",
sd->mapname, sd->bl.x, sd->bl.y);
clif_displaymessage(fd, output);
return -1;
}
snprintf(output, sizeof output, "%s %s %d %d",
character, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_jumpto(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
return -1;
}
memset(character, '\0', sizeof character);
if (sscanf(message, "%99[^\n]", character) < 1)
return -1;
if(strncmp(sd->status.name,character,24)==0) //Yourself mate? Tsk tsk tsk.
return -1;
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to the map of this player.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
sprintf(output, msg_table[4], character); // Jump to %s
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_jump(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
int x = 0, y = 0;
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
sscanf(message, "%d %d", &x, &y);
if (x <= 0)
x = rand() % 399 + 1;
if (y <= 0)
y = rand() % 399 + 1;
if (x > 0 && x < 400 && y > 0 && y < 400) {
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to your actual map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, sd->mapname, x, y, 3);
sprintf(output, msg_table[5], x, y); // Jump to %d %d
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_who(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
if (pl_GM_level > 0)
sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
else
sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[28]); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_table[29]); // 1 player found.
else {
sprintf(output, msg_table[30], count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_who2(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
if (pl_GM_level > 0)
sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level);
else
sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[28]); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_table[29]); // 1 player found.
else {
sprintf(output, msg_table[30], count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_who3(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char temp0[100];
char temp1[100];
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
struct guild *g;
struct party *p;
nullpo_retr(-1, sd);
memset(temp0, '\0', sizeof(temp0));
memset(temp1, '\0', sizeof(temp1));
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
g = guild_search(pl_sd->status.guild_id);
if (g == NULL)
sprintf(temp1, "None");
else
sprintf(temp1, "%s", g->name);
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->name);
if (pl_GM_level > 0)
sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
else
sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[28]); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_table[29]); // 1 player found.
else {
sprintf(output, msg_table[30], count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomap(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
struct map_session_data *pl_sd;
int i, count;
int pl_GM_level, GM_level;
int map_id;
char map_name[100];
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else {
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
if (pl_sd->bl.m == map_id) {
if (pl_GM_level > 0)
sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
else
sprintf(output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
else if (count == 1)
sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
else {
sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
}
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomap2(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
struct map_session_data *pl_sd;
int i, count;
int pl_GM_level, GM_level;
int map_id = 0;
char map_name[100];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else {
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
if (pl_sd->bl.m == map_id) {
if (pl_GM_level > 0)
sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level);
else
sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
else if (count == 1)
sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
else {
sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
}
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whomap3(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char temp0[100];
char temp1[100];
char output[200];
struct map_session_data *pl_sd;
int i, count;
int pl_GM_level, GM_level;
int map_id = 0;
char map_name[100];
struct guild *g;
struct party *p;
nullpo_retr(-1, sd);
memset(temp0, '\0', sizeof(temp0));
memset(temp1, '\0', sizeof(temp1));
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
map_id = sd->bl.m;
else {
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
if (pl_sd->bl.m == map_id) {
g = guild_search(pl_sd->status.guild_id);
if (g == NULL)
sprintf(temp1, "None");
else
sprintf(temp1, "%s", g->name);
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->name);
if (pl_GM_level > 0)
sprintf(output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1);
else
sprintf(output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1);
clif_displaymessage(fd, output);
count++;
}
}
}
}
if (count == 0)
sprintf(output, msg_table[54], map[map_id].name); // No player found in map '%s'.
else if (count == 1)
sprintf(output, msg_table[55], map[map_id].name); // 1 player found in map '%s'.
else {
sprintf(output, msg_table[56], count, map[map_id].name); // %d players found in map '%s'.
}
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_whogm(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char temp0[100];
char temp1[100];
char output[200];
struct map_session_data *pl_sd;
int i, j, count;
int pl_GM_level, GM_level;
char match_text[100];
char player_name[24];
struct guild *g;
struct party *p;
nullpo_retr(-1, sd);
memset(temp0, '\0', sizeof(temp0));
memset(temp1, '\0', sizeof(temp1));
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
GM_level = pc_isGM(sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_GM_level = pc_isGM(pl_sd);
if (pl_GM_level > 0) {
if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level);
clif_displaymessage(fd, output);
g = guild_search(pl_sd->status.guild_id);
if (g == NULL)
sprintf(temp1, "None");
else
sprintf(temp1, "%s", g->name);
p = party_search(pl_sd->status.party_id);
if (p == NULL)
sprintf(temp0, "None");
else
sprintf(temp0, "%s", p->name);
sprintf(output, " Party: '%s' | Guild: '%s'", temp0, temp1);
clif_displaymessage(fd, output);
count++;
}
}
}
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[150]); // No GM found.
else if (count == 1)
clif_displaymessage(fd, msg_table[151]); // 1 GM found.
else {
sprintf(output, msg_table[152], count); // %d GMs found.
clif_displaymessage(fd, output);
}
return 0;
}
int atcommand_whozeny(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
struct map_session_data *pl_sd;
int i, j, count,c;
char match_text[100];
char player_name[24];
int zeny[clif_countusers()];
int counted[clif_countusers()];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
memset(match_text, '\0', sizeof(match_text));
memset(player_name, '\0', sizeof(player_name));
if (sscanf(message, "%99[^\n]", match_text) < 1)
strcpy(match_text, "");
for (j = 0; match_text[j]; j++)
match_text[j] = tolower(match_text[j]);
count = 0;
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
memcpy(player_name, pl_sd->status.name, 24);
for (j = 0; player_name[j]; j++)
player_name[j] = tolower(player_name[j]);
if (strstr(player_name, match_text) != NULL) { // search with no case sensitive
zeny[count]=pl_sd->status.zeny;
counted[i]=0;
count++;
}
}
}
qsort(zeny, count, sizeof(int), hightolow_compare);
for (c = 0; c < count && c < 50; c++) {
if(!zeny[c])
continue;
for (i = 0; i < fd_max; i++) {
if(!zeny[c])
continue;
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && zeny[c] && counted[i]==0) {
if(pl_sd->status.zeny==zeny[c]) {
sprintf(output, "Name: %s | Zeny: %d", pl_sd->status.name, pl_sd->status.zeny);
clif_displaymessage(fd, output);
zeny[c]=0;
counted[i]=1;
}
}
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[28]); // No player found.
else if (count == 1)
clif_displaymessage(fd, msg_table[29]); // 1 player found.
else {
sprintf(output, msg_table[30], count); // %d players found.
clif_displaymessage(fd, output);
}
return 0;
}
// cause random emote on all online players [Valaris]
int atcommand_happyhappyjoyjoy(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i,e;
nullpo_retr(-1, sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
e=rand()%40;
if(e==34)
e = 0;
clif_emotion(&pl_sd->bl,e);
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_save(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
pc_setsavepoint(sd, sd->mapname, sd->bl.x, sd->bl.y);
if (sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id, &sd->pet);
pc_makesavestatus(sd);
chrif_save(sd);
storage_storage_save(sd);
clif_displaymessage(fd, msg_table[6]); // Character data respawn point saved.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_load(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int m;
nullpo_retr(-1, sd);
m = map_mapname2mapid(sd->status.save_point.map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to your save map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1;
}
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0);
clif_displaymessage(fd, msg_table[7]); // Warping to respawn point.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_speed(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
int speed;
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message) {
sprintf(output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, output);
return -1;
}
speed = atoi(message);
if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) {
sd->speed = speed;
//sd->walktimer = x;
//���̕���lj� by ��
clif_updatestatus(sd, SP_SPEED);
clif_displaymessage(fd, msg_table[8]); // Speed changed.
} else {
sprintf(output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
clif_displaymessage(fd, output);
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_storage(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
storage_storageopen(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_guildstorage(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (sd->status.guild_id > 0)
storage_guild_storageopen(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_option(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int param1 = 0, param2 = 0, param3 = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) {
clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
return -1;
}
sd->opt1 = param1;
sd->opt2 = param2;
if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) {
clif_cart_itemlist(sd);
clif_cart_equiplist(sd);
clif_updatestatus(sd, SP_CARTINFO);
}
sd->status.option = param3;
// fix pecopeco display
if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) {
if (!pc_isriding(sd)) { // sd have the new value...
if (sd->status.class == 13)
sd->status.class = sd->view_class = 7;
else if (sd->status.class == 21)
sd->status.class = sd->view_class = 14;
else if (sd->status.class == 4014)
sd->status.class = sd->view_class = 4008;
else if (sd->status.class == 4022)
sd->status.class = sd->view_class = 4015;
}
} else {
if (pc_isriding(sd)) { // sd have the new value...
if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
sd->status.option &= ~0x0020;
} else {
if (sd->status.class == 7)
sd->status.class = sd->view_class = 13;
else if (sd->status.class == 14)
sd->status.class = sd->view_class = 21;
else if (sd->status.class == 4008)
sd->status.class = sd->view_class = 4014;
else if (sd->status.class == 4015)
sd->status.class = sd->view_class = 4022;
else
sd->status.option &= ~0x0020;
}
}
}
clif_changeoption(&sd->bl);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, msg_table[9]); // Options changed.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_hide(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (sd->status.option & OPTION_HIDE) {
sd->status.option &= ~OPTION_HIDE;
clif_displaymessage(fd, msg_table[10]); // Invisible: Off
} else {
sd->status.option |= OPTION_HIDE;
clif_displaymessage(fd, msg_table[11]); // Invisible: On
}
clif_changeoption(&sd->bl);
return 0;
}
/*==========================================
* �]�E���� upper���w�肷��Ɠ]����{�q�ɂ��Ȃ��
*------------------------------------------
*/
int atcommand_jobchange(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int job = 0, upper = -1;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) {
int i, found = 0;
const struct { char name[16]; int id; } jobs[] = {
{ "novice", 0 },
{ "swordsman", 1 },
{ "mage", 2 },
{ "archer", 3 },
{ "acolyte", 4 },
{ "merchant", 5 },
{ "thief", 6 },
{ "knight", 7 },
{ "priest", 8 },
{ "priestess", 8 },
{ "wizard", 9 },
{ "blacksmith", 10 },
{ "hunter", 11 },
{ "assassin", 12 },
{ "crusader", 14 },
{ "monk", 15 },
{ "sage", 16 },
{ "rogue", 17 },
{ "alchemist", 18 },
{ "bard", 19 },
{ "dancer", 20 },
{ "super novice", 23 },
{ "supernovice", 23 },
{ "high novice", 4001 },
{ "swordsman high", 4002 },
{ "mage high", 4003 },
{ "archer high", 4004 },
{ "acolyte high", 4005 },
{ "merchant high", 4006 },
{ "thief high", 4007 },
{ "lord knight", 4008 },
{ "high priest", 4009 },
{ "high priestess", 4009 },
{ "high wizard", 4010 },
{ "whitesmith", 4011 },
{ "sniper", 4012 },
{ "assassin cross", 4013 },
{ "paladin", 4015 },
{ "champion", 4016 },
{ "professor", 4017 },
{ "stalker", 4018 },
{ "creator", 4019 },
{ "clown", 4020 },
{ "gypsy", 4021 },
{ "baby novice", 4023 },
{ "baby swordsman", 4024 },
{ "baby mage", 4025 },
{ "baby archer", 4026 },
{ "baby acolyte", 4027 },
{ "baby merchant", 4028 },
{ "baby thief", 4029 },
{ "baby knight", 4030 },
{ "baby priest", 4031 },
{ "baby priestess", 4031 },
{ "baby wizard", 4032 },
{ "baby blacksmith",4033 },
{ "baby hunter", 4034 },
{ "baby assassin", 4035 },
{ "baby crusader", 4037 },
{ "baby monk", 4038 },
{ "baby sage", 4039 },
{ "baby rogue", 4040 },
{ "baby alchemist", 4041 },
{ "baby bard", 4042 },
{ "baby dancer", 4043 },
{ "super baby", 4045 },
};
for (i=0; i < (int)(sizeof(jobs) / sizeof(jobs[0])); i++) {
if (strncmpi(message, jobs[i].name, 16) == 0) {
job = jobs[i].id;
upper = 0;
found = 1;
break;
}
}
if (!found) {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job ID>).");
return -1;
}
}
if (job == 37 ||job == 45)
return 0;
if ((job >= 0 && job < MAX_PC_CLASS)) {
int j;
// fix pecopeco display
if ((job != 13 && job != 21 && job != 4014 && job != 4022)) {
if (pc_isriding(sd)) {
if (sd->status.class == 13)
sd->status.class = sd->view_class = 7;
if (sd->status.class == 21)
sd->status.class = sd->view_class = 14;
if (sd->status.class == 4014)
sd->status.class = sd->view_class = 4008;
if (sd->status.class == 4022)
sd->status.class = sd->view_class = 4015;
sd->status.option &= ~0x0020;
clif_changeoption(&sd->bl);
pc_calcstatus(sd, 0);
}
} else {
if (!pc_isriding(sd)) {
if (job == 13)
job = 7;
if (job == 21)
job = 14;
if (job == 4014)
job = 4008;
if (job == 4022)
job = 4015;
}
}
for (j=0; j < MAX_INVENTORY; j++) {
if(sd->status.inventory[j].nameid>0 && sd->status.inventory[j].equip!=0)
pc_unequipitem(sd, j, 3);
}
if (pc_jobchange(sd, job, upper) == 0)
clif_displaymessage(fd, msg_table[12]); // Your job has been changed.
else {
clif_displaymessage(fd, msg_table[155]); // Impossible to change your job.
return -1;
}
} else {
clif_displaymessage(fd, "Please, enter a valid job ID (usage: @job/@jobchange <job ID>).");
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_die(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
clif_specialeffect(&sd->bl,450,1);
pc_damage(NULL, sd, sd->status.hp + 1);
clif_displaymessage(fd, msg_table[13]); // A pity! You've died.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @kill <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(fd, msg_table[14]); // Character killed.
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_alive(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (pc_isdead(sd)) {
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
pc_setstand(sd);
if (battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
clif_updatestatus(sd, SP_HP);
clif_updatestatus(sd, SP_SP);
clif_resurrection(&sd->bl, 1);
clif_displaymessage(fd, msg_table[16]); // You've been revived! It's a miracle!
return 0;
}
return -1;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kami(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a message (usage: @kami <message>).");
return -1;
}
sscanf(message, "%199[^\n]", output);
intif_GMmessage(output, strlen(output) + 1, (*(command + 5) == 'b') ? 0x10 : 0);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_heal(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int hp = 0, sp = 0; // [Valaris] thanks to fov
nullpo_retr(-1, sd);
sscanf(message, "%d %d", &hp, &sp);
if (hp == 0 && sp == 0) {
hp = sd->status.max_hp - sd->status.hp;
sp = sd->status.max_sp - sd->status.sp;
} else {
if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
hp = sd->status.max_hp - sd->status.hp;
else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow
hp = 1 - sd->status.hp;
if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
sp = sd->status.max_sp - sd->status.sp;
else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow
sp = 1 - sd->status.sp;
}
if (hp > 0) // display like heal
clif_heal(fd, SP_HP, hp);
else if (hp < 0) // display like damage
clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0);
if (sp > 0) // no display when we lost SP
clif_heal(fd, SP_SP, sp);
if (hp != 0 || sp != 0) {
pc_heal(sd, hp, sp);
if (hp >= 0 && sp >= 0)
clif_displaymessage(fd, msg_table[17]); // HP, SP recovered.
else
clif_displaymessage(fd, msg_table[156]); // HP or/and SP modified.
} else {
clif_displaymessage(fd, msg_table[157]); // HP and SP are already with the good value.
return -1;
}
return 0;
}
/*==========================================
* @item command (usage: @item <name/id_of_item> <quantity>) (modified by [Yor] for pet_egg)
*------------------------------------------
*/
int atcommand_item(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char item_name[100];
int number = 0, item_id, flag;
struct item item_tmp;
struct item_data *item_data;
int get_count, i, pet_id;
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || sscanf(message, "%99s %d", item_name, &number) < 1) {
clif_displaymessage(fd, "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id >= 500) {
get_count = number;
// check pet egg
pet_id = search_petDB_index(item_id, PET_EGG);
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
get_count = 1;
}
for (i = 0; i < number; i += get_count) {
// if pet egg
if (pet_id >= 0) {
sd->catch_target_class = pet_db[pet_id].class;
intif_create_pet(sd->status.account_id, sd->status.char_id,
pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv,
pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
// if not pet egg
} else {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count)))
clif_additem((struct map_session_data*)sd, 0, 0, flag);
}
}
clif_displaymessage(fd, msg_table[18]); // Item created.
} else {
clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_item2(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct item item_tmp;
struct item_data *item_data;
char item_name[100];
int item_id, number = 0;
int identify = 0, refine = 0, attr = 0;
int c1 = 0, c2 = 0, c3 = 0, c4 = 0;
int flag;
int loop, get_count, i;
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9) {
clif_displaymessage(fd, "Please, enter all informations (usage: @item2 <item name or ID> <quantity>");
clif_displaymessage(fd, " <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>).");
return -1;
}
if (number <= 0)
number = 1;
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500) {
loop = 1;
get_count = number;
if (item_data->type == 4 || item_data->type == 5 ||
item_data->type == 7 || item_data->type == 8) {
loop = number;
get_count = 1;
if (item_data->type == 7) {
identify = 1;
refine = 0;
}
if (item_data->type == 8)
refine = 0;
if (refine > 10)
refine = 10;
} else {
identify = 1;
refine = attr = 0;
}
for (i = 0; i < loop; i++) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = identify;
item_tmp.refine = refine;
item_tmp.attribute = attr;
item_tmp.card[0] = c1;
item_tmp.card[1] = c2;
item_tmp.card[2] = c3;
item_tmp.card[3] = c4;
if ((flag = pc_additem(sd, &item_tmp, get_count)))
clif_additem(sd, 0, 0, flag);
}
clif_displaymessage(fd, msg_table[18]); // Item created.
} else {
clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_itemreset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
nullpo_retr(-1, sd);
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0)
pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
}
clif_displaymessage(fd, msg_table[20]); // All of your items have been removed.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_itemcheck(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
pc_checkitem(sd);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_baselevelup(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int level, i;
nullpo_retr(-1, sd);
if (!message || !*message || (level = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter a level adjustement (usage: @lvup/@blevel/@baselvlup <number of levels>).");
return -1;
}
if (level > 0) {
if (sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris
clif_displaymessage(fd, msg_table[47]); // Base level can't go any higher.
return -1;
} // End Addition
if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow
level = battle_config.maximum_level - sd->status.base_level;
for (i = 1; i <= level; i++)
sd->status.status_point += (sd->status.base_level + i + 14) / 5;
sd->status.base_level += level;
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_NEXTBASEEXP);
clif_updatestatus(sd, SP_STATUSPOINT);
pc_calcstatus(sd, 0);
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
clif_misceffect(&sd->bl, 0);
clif_displaymessage(fd, msg_table[21]); // Base level raised.
} else {
if (sd->status.base_level == 1) {
clif_displaymessage(fd, msg_table[158]); // Base level can't go any lower.
return -1;
}
if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow
level = 1 - sd->status.base_level;
if (sd->status.status_point > 0) {
for (i = 0; i > level; i--)
sd->status.status_point -= (sd->status.base_level + i + 14) / 5;
if (sd->status.status_point < 0)
sd->status.status_point = 0;
clif_updatestatus(sd, SP_STATUSPOINT);
} // to add: remove status points from stats
sd->status.base_level += level;
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_NEXTBASEEXP);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, msg_table[22]); // Base level lowered.
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_joblevelup(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int up_level = 50, level;
struct pc_base_job s_class;
nullpo_retr(-1, sd);
s_class = pc_calc_base_job(sd->status.class);
if (!message || !*message || (level = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup <number of levels>).");
return -1;
}
if (s_class.job == 0)
up_level -= 40;
// super novices can go up to 99 [celest]
else if (s_class.job == 23)
up_level += 49;
else if (sd->status.class > 4007 && sd->status.class < 4023)
up_level += 20;
if (level > 0) {
if (sd->status.job_level == up_level) {
clif_displaymessage(fd, msg_table[23]); // Job level can't go any higher.
return -1;
}
if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow
level = up_level - sd->status.job_level;
sd->status.job_level += level;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_NEXTJOBEXP);
sd->status.skill_point += level;
clif_updatestatus(sd, SP_SKILLPOINT);
pc_calcstatus(sd, 0);
clif_misceffect(&sd->bl, 1);
clif_displaymessage(fd, msg_table[24]); // Job level raised.
} else {
if (sd->status.job_level == 1) {
clif_displaymessage(fd, msg_table[159]); // Job level can't go any lower.
return -1;
}
if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow
level = 1 - sd->status.job_level;
sd->status.job_level += level;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_NEXTJOBEXP);
if (sd->status.skill_point > 0) {
sd->status.skill_point += level;
if (sd->status.skill_point < 0)
sd->status.skill_point = 0;
clif_updatestatus(sd, SP_SKILLPOINT);
} // to add: remove status points from skills
pc_calcstatus(sd, 0);
clif_displaymessage(fd, msg_table[25]); // Job level lowered.
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_help(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char buf[2048], w1[2048], w2[2048];
int i, gm_level;
FILE* fp;
nullpo_retr(-1, sd);
memset(buf, '\0', sizeof(buf));
if ((fp = fopen(help_txt, "r")) != NULL) {
clif_displaymessage(fd, msg_table[26]); // Help commands:
gm_level = pc_isGM(sd);
while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
if (buf[0] == '/' && buf[1] == '/')
continue;
for (i = 0; buf[i] != '\0'; i++) {
if (buf[i] == '\r' || buf[i] == '\n') {
buf[i] = '\0';
break;
}
}
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
clif_displaymessage(fd, buf);
else if (gm_level >= atoi(w1))
clif_displaymessage(fd, w2);
}
fclose(fp);
} else {
clif_displaymessage(fd, msg_table[27]); // File help.txt not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gm(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char password[100];
nullpo_retr(-1, sd);
memset(password, '\0', sizeof(password));
if (!message || !*message || sscanf(message, "%99[^\n]", password) < 1) {
clif_displaymessage(fd, "Please, enter a password (usage: @gm <password>).");
return -1;
}
if (pc_isGM(sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!)
clif_displaymessage(fd, msg_table[50]); // You already have some GM powers.
return -1;
} else
chrif_changegm(sd->status.account_id, password, strlen(password) + 1);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pvpoff(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris]
clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode.
return -1;
}
if (map[sd->bl.m].flag.pvp) {
map[sd->bl.m].flag.pvp = 0;
clif_send0199(sd->bl.m, 0);
for (i = 0; i < fd_max; i++) { //�l�������[�v
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
if (sd->bl.m == pl_sd->bl.m) {
clif_pvpset(pl_sd, 0, 0, 2);
if (pl_sd->pvp_timer != -1) {
delete_timer(pl_sd->pvp_timer, pc_calc_pvprank_timer);
pl_sd->pvp_timer = -1;
}
}
}
}
clif_displaymessage(fd, msg_table[31]); // PvP: Off.
} else {
clif_displaymessage(fd, msg_table[160]); // PvP is already Off.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pvpon(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris]
clif_displaymessage(fd, msg_table[52]); // This option cannot be used in PK Mode.
return -1;
}
if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) {
map[sd->bl.m].flag.pvp = 1;
clif_send0199(sd->bl.m, 1);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) {
pl_sd->pvp_timer = add_timer(gettick() + 200,
pc_calc_pvprank_timer, pl_sd->bl.id, 0);
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
}
}
}
clif_displaymessage(fd, msg_table[32]); // PvP: On.
} else {
clif_displaymessage(fd, msg_table[161]); // PvP is already On.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gvgoff(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.gvg) {
map[sd->bl.m].flag.gvg = 0;
clif_send0199(sd->bl.m, 0);
clif_displaymessage(fd, msg_table[33]); // GvG: Off.
} else {
clif_displaymessage(fd, msg_table[162]); // GvG is already Off.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gvgon(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (!map[sd->bl.m].flag.gvg) {
map[sd->bl.m].flag.gvg = 1;
clif_send0199(sd->bl.m, 3);
clif_displaymessage(fd, msg_table[34]); // GvG: On.
} else {
clif_displaymessage(fd, msg_table[163]); // GvG is already On.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_model(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) {
sprintf(output, "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
//���̐F�ύX
if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
//���̐F�������E�̔���
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
return -1;
} else {
pc_changelook(sd, LOOK_HAIR, hair_style);
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @dye && @ccolor
*------------------------------------------
*/
int atcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int cloth_color = 0;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) {
sprintf(output, "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
return -1;
} else {
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @hairstyle && @hstyle
*------------------------------------------
*/
int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hair_style = 0;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) {
sprintf(output, "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", MIN_HAIR_STYLE, MAX_HAIR_STYLE);
clif_displaymessage(fd, output);
return -1;
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
return -1;
} else {
pc_changelook(sd, LOOK_HAIR, hair_style);
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @charhairstyle by [MouseJstr]
*------------------------------------------
*/
int
atcommand_charhairstyle(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
return 0;
}
/*==========================================
* @haircolor && @hcolor
*------------------------------------------
*/
int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
int hair_color = 0;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) {
sprintf(output, "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", MIN_HAIR_COLOR, MAX_HAIR_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) {
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
return -1;
} else {
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
* @go [city_number/city_name]: improved by [yor] to add city names and help
*------------------------------------------
*/
int atcommand_go(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
int town;
char map_name[100];
char output[200];
int m;
const struct { char map[16]; int x, y; } data[] = {
{ "prontera.gat", 156, 191 }, // 0=Prontera
{ "morocc.gat", 156, 93 }, // 1=Morroc
{ "geffen.gat", 119, 59 }, // 2=Geffen
{ "payon.gat", 162, 233 }, // 3=Payon
{ "alberta.gat", 192, 147 }, // 4=Alberta
{ "izlude.gat", 128, 114 }, // 5=Izlude
{ "aldebaran.gat",140, 131 }, // 6=Al de Baran
{ "xmas.gat", 147, 134 }, // 7=Lutie
{ "comodo.gat", 209, 143 }, // 8=Comodo
{ "yuno.gat", 157, 51 }, // 9=Yuno
{ "amatsu.gat", 198, 84 }, // 10=Amatsu
{ "gonryun.gat", 160, 120 }, // 11=Gon Ryun
{ "umbala.gat", 89, 157 }, // 12=Umbala
{ "niflheim.gat", 21, 153 }, // 13=Niflheim
{ "louyang.gat", 217, 40 }, // 14=Lou Yang
{ "new_1-1.gat", 53, 111 }, // 15=Start point
{ "sec_pri.gat", 23, 61 }, // 16=Prison
{ "jawaii.gat", 249, 127 }, // 17=Jawaii
{ "ayothaya.gat", 151, 117 }, // 18=Ayothaya
};
nullpo_retr(-1, sd);
if(map[sd->bl.m].flag.nogo) {
clif_displaymessage(sd->fd,"You can not use @go on this map.");
return 0;
}
memset(map_name, '\0', sizeof(map_name));
memset(output, '\0', sizeof(output));
// get the number
town = atoi(message);
// if no value, display all value
if (!message || !*message || sscanf(message, "%99s", map_name) < 1 || town < -3 || town >= (int)(sizeof(data) / sizeof(data[0]))) {
clif_displaymessage(fd, msg_table[38]); // Invalid location number or name.
clif_displaymessage(fd, msg_table[82]); // Please, use one of this number/name:
clif_displaymessage(fd, "-3=(Memo point 2) 4=Alberta 11=Gon Ryun");
clif_displaymessage(fd, "-2=(Memo point 1) 5=Izlude 12=Umbala");
clif_displaymessage(fd, "-1=(Memo point 0) 6=Al de Baran 13=Niflheim");
clif_displaymessage(fd, " 0=Prontera 7=Lutie 14=Lou Yang");
clif_displaymessage(fd, " 1=Morroc 8=Comodo 15=Start point");
clif_displaymessage(fd, " 2=Geffen 9=Yuno 16=Prison");
clif_displaymessage(fd, " 3=Payon 10=Amatsu 17=Jawaii");
clif_displaymessage(fd, " 18=Ayothaya");
return -1;
} else {
// get possible name of the city and add .gat if not in the name
map_name[sizeof(map_name)-1] = '\0';
for (i = 0; map_name[i]; i++)
map_name[i] = tolower(map_name[i]);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
// try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too)
if (strncmp(map_name, "prontera.gat", 3) == 0) { // 3 first characters
town = 0;
} else if (strncmp(map_name, "morocc.gat", 3) == 0) { // 3 first characters
town = 1;
} else if (strncmp(map_name, "geffen.gat", 3) == 0) { // 3 first characters
town = 2;
} else if (strncmp(map_name, "payon.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "paion.gat", 3) == 0) { // writing error (3 first characters)
town = 3;
} else if (strncmp(map_name, "alberta.gat", 3) == 0) { // 3 first characters
town = 4;
} else if (strncmp(map_name, "izlude.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "islude.gat", 3) == 0) { // writing error (3 first characters)
town = 5;
} else if (strncmp(map_name, "aldebaran.gat", 3) == 0 || // 3 first characters
strcmp(map_name, "al.gat") == 0) { // al (de baran)
town = 6;
} else if (strncmp(map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters)
strcmp(map_name, "christmas.gat") == 0 || // name of the symbol
strncmp(map_name, "xmas.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters)
town = 7;
} else if (strncmp(map_name, "comodo.gat", 3) == 0) { // 3 first characters
town = 8;
} else if (strncmp(map_name, "yuno.gat", 3) == 0) { // 3 first characters
town = 9;
} else if (strncmp(map_name, "amatsu.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters)
town = 10;
} else if (strncmp(map_name, "gonryun.gat", 3) == 0) { // 3 first characters
town = 11;
} else if (strncmp(map_name, "umbala.gat", 3) == 0) { // 3 first characters
town = 12;
} else if (strncmp(map_name, "niflheim.gat", 3) == 0) { // 3 first characters
town = 13;
} else if (strncmp(map_name, "louyang.gat", 3) == 0) { // 3 first characters
town = 14;
} else if (strncmp(map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies")
strncmp(map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters)
strncmp(map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters)
town = 15;
} else if (strncmp(map_name, "sec_pri.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters)
strncmp(map_name, "jails.gat", 3) == 0) { // name of the position
town = 16;
} else if (strncmp(map_name, "jawaii.gat", 3) == 0 || // 3 first characters
strncmp(map_name, "jawai.gat", 3) == 0) { // writing error (3 first characters)
town = 17;
} else if (strncmp(map_name, "ayothaya.gat", 4) == 0 || // 3 first characters
strncmp(map_name, "ayotaya.gat", 4) == 0) { // writing error (3 first characters)
town = 18;
}
if (town >= -3 && town <= -1) {
if (sd->status.memo_point[-town-1].map[0]) {
m = map_mapname2mapid(sd->status.memo_point[-town-1].map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to this memo map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) {
clif_displaymessage(fd, msg_table[0]); // Warped.
} else {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
} else {
sprintf(output, msg_table[164], -town-1); // Your memo point #%d doesn't exist.
clif_displaymessage(fd, output);
return -1;
}
} else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) {
m = map_mapname2mapid((char *)data[town].map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to this destination map.");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1;
}
if (pc_setpos(sd, (char *)data[town].map, data[town].x, data[town].y, 3) == 0) {
clif_displaymessage(fd, msg_table[0]); // Warped.
} else {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
} else { // if you arrive here, you have an error in town variable when reading of names
clif_displaymessage(fd, msg_table[38]); // Invalid location number or name.
return -1;
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_monster(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char name[100];
char monster[100];
char output[200];
int mob_id;
int number = 0;
int x = 0, y = 0;
int count;
int i, j, k;
int mx, my, range;
nullpo_retr(-1, sd);
memset(name, '\0', sizeof(name));
memset(monster, '\0', sizeof(monster));
memset(output, '\0', sizeof(output));
if (!message || !*message ||
(sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%99s %99s %d %d %d", name, monster, &number, &x, &y) < 2)) {
clif_displaymessage(fd, msg_table[80]); // Give a display name and monster name/id please.
return -1;
}
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = mobdb_checkid(atoi(monster));
if (mob_id == 0) {
clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
return -1;
}
if (mob_id == 1288) {
clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium.
return -1;
}
if (number <= 0)
number = 1;
if (strlen(name) < 1)
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
if (battle_config.etc_log)
printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y);
count = 0;
range = sqrt(number) / 2;
range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
j = 0;
k = 0;
while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area)
if (x <= 0)
mx = sd->bl.x + (rand() % range - (range / 2));
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % range - (range / 2));
else
my = y;
k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, "");
}
count += (k != 0) ? 1 : 0;
}
if (count != 0)
if (number == count)
clif_displaymessage(fd, msg_table[39]); // All monster summoned!
else {
sprintf(output, msg_table[240], count); // %d monster(s) summoned!
clif_displaymessage(fd, output);
}
else {
clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_spawn(
const int fd, struct map_session_data* sd,
const char* command, const char* message) {
char name[100];
char monster[100];
char output[200];
int mob_id;
int number = 0;
int x = 0, y = 0;
int count;
int i, j, k;
int mx, my, range;
nullpo_retr(-1, sd);
memset(name, '\0', sizeof(name));
memset(monster, '\0', sizeof(monster));
memset(output, '\0', sizeof(output));
if (!message || !*message ||
(sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1)) {
clif_displaymessage(fd, msg_table[143]); // Give a monster name/id please.
return -1;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = mobdb_checkid(atoi(monster));
if (mob_id == 0) {
clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
return -1;
}
if (mob_id == 1288) {
clif_displaymessage(fd, msg_table[83]); // Cannot spawn emperium.
return -1;
}
if (number <= 0)
number = 1;
if (strlen(name) < 1)
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
if (battle_config.etc_log)
printf("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y);
count = 0;
range = sqrt(number) / 2;
range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
j = 0;
k = 0;
while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area)
if (x <= 0)
mx = sd->bl.x + (rand() % range - (range / 2));
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % range - (range / 2));
else
my = y;
k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, "");
}
count += (k != 0) ? 1 : 0;
}
if (count != 0)
if (number == count)
clif_displaymessage(fd, msg_table[39]); // All monster summoned!
else {
sprintf(output, msg_table[240], count); // %d monster(s) summoned!
clif_displaymessage(fd, output);
}
else {
clif_displaymessage(fd, msg_table[40]); // Invalid monster ID or name.
return -1;
}
return 0;
}
// small monster spawning [Valaris]
int atcommand_monstersmall(
const int fd, struct map_session_data* sd,
const char* command, const char* message) {
char name[100] = "";
char monster[100] = "";
int mob_id = 0;
int number = 0;
int x = 0;
int y = 0;
int count;
int i;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(monster);
if (mob_id == 0) {
clif_displaymessage(fd, "Monster name hasn't been found.");
return 0;
}
if (mob_id == 1288) {
clif_displaymessage(fd, "Cannot spawn emperium.");
return 0;
}
if (mob_id > 2000) {
clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
return 0;
}
if (number <= 0)
number = 1;
if (strlen(name) < 1)
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
count = 0;
for (i = 0; i < number; i++) {
int mx, my;
if (x <= 0)
mx = sd->bl.x + (rand() % 11 - 5);
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % 11 - 5);
else
my = y;
count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+2000, 1, "") != 0) ? 1 : 0;
}
if (count != 0)
clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
else
clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.
return 0;
}
// big monster spawning [Valaris]
int atcommand_monsterbig(
const int fd, struct map_session_data* sd,
const char* command, const char* message) {
char name[100] = "";
char monster[100] = "";
int mob_id = 0;
int number = 0;
int x = 0;
int y = 0;
int count;
int i;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(monster);
if (mob_id == 0) {
clif_displaymessage(fd, "Monster name hasn't been found.");
return 0;
}
if (mob_id == 1288) {
clif_displaymessage(fd, "Cannot spawn emperium.");
return 0;
}
if (mob_id > 2000) {
clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
return 0;
}
if (number <= 0)
number = 1;
if (strlen(name) < 1)
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
count = 0;
for (i = 0; i < number; i++) {
int mx, my;
if (x <= 0)
mx = sd->bl.x + (rand() % 11 - 5);
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % 11 - 5);
else
my = y;
count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+4000, 1, "") != 0) ? 1 : 0;
}
if (count != 0)
clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
else
clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void atcommand_killmonster_sub(
const int fd, struct map_session_data* sd, const char* message,
const int drop)
{
int map_id;
char map_name[100];
if (!sd) return;
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
map_id = sd->bl.m;
else {
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop);
clif_displaymessage(fd, msg_table[165]); // All monsters killed!
return;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_killmonster(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
if (!sd) return 0;
atcommand_killmonster_sub(fd, sd, message, 1);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_killmonster2(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
if (!sd) return 0;
atcommand_killmonster_sub(fd, sd, message, 0);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_refine(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i, position = 0, refine = 0, current_position, final_refine;
int count;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) {
clif_displaymessage(fd, "Please, enter a position and a amount (usage: @refine <equip position> <+/- amount>).");
return -1;
}
if (refine < -10)
refine = -10;
else if (refine > 10)
refine = 10;
else if (refine == 0)
refine = 1;
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].nameid && // �Y�����̑����B����
(sd->status.inventory[i].equip & position ||
(sd->status.inventory[i].equip && !position))) {
final_refine = sd->status.inventory[i].refine + refine;
if (final_refine > 10)
final_refine = 10;
else if (final_refine < 0)
final_refine = 0;
if (sd->status.inventory[i].refine != final_refine) {
sd->status.inventory[i].refine = final_refine;
current_position = sd->status.inventory[i].equip;
pc_unequipitem(sd, i, 3);
clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
clif_delitem(sd, i, 1);
clif_additem(sd, i, 1, 0);
pc_equipitem(sd, i, current_position);
clif_misceffect((struct block_list*)&sd->bl, 3);
count++;
}
}
}
if (count == 0)
clif_displaymessage(fd, msg_table[166]); // No item has been refined!
else if (count == 1)
clif_displaymessage(fd, msg_table[167]); // 1 item has been refined!
else {
sprintf(output, msg_table[168], count); // %d items have been refined!
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_produce(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char item_name[100];
int item_id, attribute = 0, star = 0;
int flag = 0;
struct item_data *item_data;
struct item tmp_item;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
memset(item_name, '\0', sizeof(item_name));
if (!message || !*message || sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1) {
clif_displaymessage(fd, "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (itemdb_exists(item_id) &&
(item_id <= 500 || item_id > 1099) &&
(item_id < 4001 || item_id > 4148) &&
(item_id < 7001 || item_id > 10019) &&
itemdb_isequip(item_id)) {
if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
attribute = ATTRIBUTE_NORMAL;
if (star < MIN_STAR || star > MAX_STAR)
star = 0;
memset(&tmp_item, 0, sizeof tmp_item);
tmp_item.nameid = item_id;
tmp_item.amount = 1;
tmp_item.identify = 1;
tmp_item.card[0] = 0x00ff;
tmp_item.card[1] = ((star * 5) << 8) + attribute;
*((unsigned long *)(&tmp_item.card[2])) = sd->char_id;
clif_produceeffect(sd, 0, item_id); // �����G�t�F�N�g�p�P�b�g
clif_misceffect(&sd->bl, 3); // ���l�ɂ�������ʒm
if ((flag = pc_additem(sd, &tmp_item, 1)))
clif_additem(sd, 0, 0, flag);
} else {
if (battle_config.error_log)
printf("@produce NOT WEAPON [%d]\n", item_id);
if (item_id != 0 && itemdb_exists(item_id))
sprintf(output, msg_table[169], item_id, item_data->name); // This item (%d: '%s') is not an equipment.
else
sprintf(output, msg_table[170]); // This item is not an equipment.
clif_displaymessage(fd, output);
return -1;
}
return 0;
}
/*==========================================
* Sub-function to display actual memo points
*------------------------------------------
*/
void atcommand_memo_sub(struct map_session_data* sd) {
int i;
char output[200];
if (!sd) return;
memset(output, '\0', sizeof(output));
clif_displaymessage(sd->fd, "Your actual memo positions are (except respawn point):");
for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) {
if (sd->status.memo_point[i].map[0])
sprintf(output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y);
else
sprintf(output, msg_table[171], i); // %d - void
clif_displaymessage(sd->fd, output);
}
return;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_memo(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int position = 0;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &position) < 1)
atcommand_memo_sub(sd);
else {
if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) {
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to memo this map.");
return -1;
}
if (sd->status.memo_point[position].map[0]) {
sprintf(output, msg_table[172], position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); // You replace previous memo position %d - %s (%d,%d).
clif_displaymessage(fd, output);
}
memcpy(sd->status.memo_point[position].map, map[sd->bl.m].name, 24);
sd->status.memo_point[position].x = sd->bl.x;
sd->status.memo_point[position].y = sd->bl.y;
clif_skill_memo(sd, 0);
if (pc_checkskill(sd, AL_WARP) <= (position + 1))
clif_displaymessage(fd, msg_table[173]); // Note: you don't have the 'Warp' skill level to use it.
atcommand_memo_sub(sd);
} else {
sprintf(output, "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO);
clif_displaymessage(fd, output);
atcommand_memo_sub(sd);
return -1;
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_gat(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
int y;
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
for (y = 2; y >= -2; y--) {
sprintf(output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y),
map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y));
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_packet(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int x = 0, y = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d", &x, &y) < 2) {
clif_displaymessage(fd, "Please, enter a status type/flag (usage: @packet <status type> <flag>).");
return -1;
}
clif_status_change(&sd->bl, x, y);
return 0;
}
/*==========================================
* @stpoint (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_statuspoint(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int point, new_status_point;
if (!message || !*message || (point = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>).");
return -1;
}
new_status_point = (int)sd->status.status_point + point;
if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
new_status_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
new_status_point = 0;
if (new_status_point != (int)sd->status.status_point) {
sd->status.status_point = (short)new_status_point;
clif_updatestatus(sd, SP_STATUSPOINT);
clif_displaymessage(fd, msg_table[174]); // Number of status points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
* @skpoint (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_skillpoint(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int point, new_skill_point;
nullpo_retr(-1, sd);
if (!message || !*message || (point = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter a number (usage: @skpoint <number of points>).");
return -1;
}
new_skill_point = (int)sd->status.skill_point + point;
if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
new_skill_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
new_skill_point = 0;
if (new_skill_point != (int)sd->status.skill_point) {
sd->status.skill_point = (short)new_skill_point;
clif_updatestatus(sd, SP_SKILLPOINT);
clif_displaymessage(fd, msg_table[175]); // Number of skill points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
* @zeny (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_zeny(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int zeny, new_zeny;
nullpo_retr(-1, sd);
if (!message || !*message || (zeny = atoi(message)) == 0) {
clif_displaymessage(fd, "Please, enter an amount (usage: @zeny <amount>).");
return -1;
}
new_zeny = sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != sd->status.zeny) {
sd->status.zeny = new_zeny;
clif_updatestatus(sd, SP_ZENY);
clif_displaymessage(fd, msg_table[176]); // Number of zenys changed!
} else {
if (zeny < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_param(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i, index, value = 0, new_value;
const char* param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL };
short* status[] = {
&sd->status.str, &sd->status.agi, &sd->status.vit,
&sd->status.int_, &sd->status.dex, &sd->status.luk
};
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) {
sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
clif_displaymessage(fd, output);
return -1;
}
index = -1;
for (i = 0; param[i] != NULL; i++) {
if (strcmpi(command, param[i]) == 0) {
index = i;
break;
}
}
if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible...
sprintf(output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
clif_displaymessage(fd, output);
return -1;
}
new_value = (int)*status[index] + value;
if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
new_value = battle_config.max_parameter;
else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
new_value = 1;
if (new_value != (int)*status[index]) {
*status[index] = new_value;
clif_updatestatus(sd, SP_STR + index);
clif_updatestatus(sd, SP_USTR + index);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, msg_table[42]); // Stat changed.
} else {
if (value < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** Stat all by fritz (rewritten by [Yor])
int atcommand_stat_all(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int index, count, value = 0, new_value;
short* status[] = {
&sd->status.str, &sd->status.agi, &sd->status.vit,
&sd->status.int_, &sd->status.dex, &sd->status.luk
};
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0)
value = battle_config.max_parameter;
count = 0;
for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) {
new_value = (int)*status[index] + value;
if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
new_value = battle_config.max_parameter;
else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
new_value = 1;
if (new_value != (int)*status[index]) {
*status[index] = new_value;
clif_updatestatus(sd, SP_STR + index);
clif_updatestatus(sd, SP_USTR + index);
pc_calcstatus(sd, 0);
count++;
}
}
if (count > 0) // if at least 1 stat modified
clif_displaymessage(fd, msg_table[84]); // All stats changed!
else {
if (value < 0)
clif_displaymessage(fd, msg_table[177]); // Impossible to decrease a stat.
else
clif_displaymessage(fd, msg_table[178]); // Impossible to increase a stat.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_guildlevelup(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int level = 0;
short added_level;
struct guild *guild_info;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) {
clif_displaymessage(fd, "Please, enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).");
return -1;
}
if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) {
clif_displaymessage(fd, msg_table[43]); // You're not in a guild.
return -1;
}
if (strcmp(sd->status.name, guild_info->master) != 0) {
clif_displaymessage(fd, msg_table[44]); // You're not the master of your guild.
return -1;
}
added_level = (short)level;
if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
added_level = 1 - guild_info->guild_lv;
if (added_level != 0) {
intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2);
clif_displaymessage(fd, msg_table[179]); // Guild level changed.
} else {
clif_displaymessage(fd, msg_table[45]); // Guild level change failed.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_makeegg(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct item_data *item_data;
int id, pet_id;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a monter/egg name/id (usage: @makeegg <pet_id>).");
return -1;
}
if ((item_data = itemdb_searchname(message)) != NULL) // for egg name
id = item_data->nameid;
else if ((id = mobdb_searchname(message)) == 0) // for monster name
id = atoi(message);
pet_id = search_petDB_index(id, PET_CLASS);
if (pet_id < 0)
pet_id = search_petDB_index(id, PET_EGG);
if (pet_id >= 0) {
sd->catch_target_class = pet_db[pet_id].class;
intif_create_pet(
sd->status.account_id, sd->status.char_id,
pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv,
pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
} else {
clif_displaymessage(fd, msg_table[180]); // The monter/egg name/id doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_hatch(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (sd->status.pet_id <= 0)
clif_sendegg(sd);
else {
clif_displaymessage(fd, msg_table[181]); // You already have a pet.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_petfriendly(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int friendly;
int t;
nullpo_retr(-1, sd);
if (!message || !*message || (friendly = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a valid value (usage: @petfriendly <0-1000>).");
return -1;
}
if (sd->status.pet_id > 0 && sd->pd) {
if (friendly >= 0 && friendly <= 1000) {
if (friendly != sd->pet.intimate) {
t = sd->pet.intimate;
sd->pet.intimate = friendly;
clif_send_petstatus(sd);
if (battle_config.pet_status_support) {
if ((sd->pet.intimate > 0 && t <= 0) ||
(sd->pet.intimate <= 0 && t > 0)) {
if (sd->bl.prev != NULL)
pc_calcstatus(sd, 0);
else
pc_calcstatus(sd, 2);
}
}
clif_displaymessage(fd, msg_table[182]); // Pet friendly value changed!
} else {
clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_pethungry(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int hungry;
nullpo_retr(-1, sd);
if (!message || !*message || (hungry = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a valid number (usage: @pethungry <0-100>).");
return -1;
}
if (sd->status.pet_id > 0 && sd->pd) {
if (hungry >= 0 && hungry <= 100) {
if (hungry != sd->pet.hungry) {
sd->pet.hungry = hungry;
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_table[185]); // Pet hungry value changed!
} else {
clif_displaymessage(fd, msg_table[186]); // Pet hungry is already the good value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_petrename(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (sd->status.pet_id > 0 && sd->pd) {
if (sd->pet.rename_flag != 0) {
sd->pet.rename_flag = 0;
intif_save_petdata(sd->status.account_id, &sd->pet);
clif_send_petstatus(sd);
clif_displaymessage(fd, msg_table[187]); // You can now rename your pet.
} else {
clif_displaymessage(fd, msg_table[188]); // You can already rename your pet.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[184]); // Sorry, but you have no pet.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int
atcommand_recall(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @recall <char name>).");
return -1;
}
memset(character, '\0', sizeof character);
if(sscanf(message, "%99[^\n]", character) < 1)
return -1;
if(strncmp(sd->status.name,character,24)==0)
return -1;
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
return -1;
}
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
sprintf(output, msg_table[46], character); // %s recalled!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_revive(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @revive <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isdead(pl_sd)) {
pl_sd->status.hp = pl_sd->status.max_hp;
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
pc_setstand(pl_sd);
if (battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(pl_sd, battle_config.pc_invincible_time);
clif_updatestatus(pl_sd, SP_HP);
clif_updatestatus(pl_sd, SP_SP);
clif_resurrection(&pl_sd->bl, 1);
clif_displaymessage(fd, msg_table[51]); // Character revived.
return 0;
}
return -1;
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* charchangesex command (usage: charchangesex <player_name>)
*------------------------------------------
*/
int atcommand_char_change_sex(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
return -1;
}
// check player name
if (strlen(character) < 4) {
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
return -1;
} else if (strlen(character) > 23) {
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
return -1;
} else {
chrif_char_ask_name(sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
}
return 0;
}
/*==========================================
* charblock command (usage: charblock <player_name>)
* This command do a definitiv ban on a player
*------------------------------------------
*/
int atcommand_char_block(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charblock/@block <name>).");
return -1;
}
// check player name
if (strlen(character) < 4) {
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
return -1;
} else if (strlen(character) > 23) {
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
return -1;
} else {
chrif_char_ask_name(sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
}
return 0;
}
/*==========================================
* charban command (usage: charban <time> <player_name>)
* This command do a limited ban on a player
* Time is done as follows:
* Adjustment value (-1, 1, +1, etc...)
* Modified element:
* a or y: year
* m: month
* j or d: day
* h: hour
* mn: minute
* s: second
* <example> @ban +1m-2mn1s-6y test_player
* this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
*------------------------------------------
*/
int atcommand_char_ban(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char modif[100], character[100];
char * modif_p;
int year, month, day, hour, minute, second, value;
nullpo_retr(-1, sd);
memset(modif, '\0', sizeof(modif));
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%s %99[^\n]", modif, character) < 2) {
clif_displaymessage(fd, "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
return -1;
}
modif[sizeof(modif)-1] = '\0';
character[sizeof(character)-1] = '\0';
modif_p = modif;
year = month = day = hour = minute = second = 0;
while (modif_p[0] != '\0') {
value = atoi(modif_p);
if (value == 0)
modif_p++;
else {
if (modif_p[0] == '-' || modif_p[0] == '+')
modif_p++;
while (modif_p[0] >= '0' && modif_p[0] <= '9')
modif_p++;
if (modif_p[0] == 's') {
second = value;
modif_p++;
} else if (modif_p[0] == 'm' && modif_p[1] == 'n') {
minute = value;
modif_p = modif_p + 2;
} else if (modif_p[0] == 'h') {
hour = value;
modif_p++;
} else if (modif_p[0] == 'd' || modif_p[0] == 'j') {
day = value;
modif_p++;
} else if (modif_p[0] == 'm') {
month = value;
modif_p++;
} else if (modif_p[0] == 'y' || modif_p[0] == 'a') {
year = value;
modif_p++;
} else if (modif_p[0] != '\0') {
modif_p++;
}
}
}
if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) {
clif_displaymessage(fd, msg_table[85]); // Invalid time for ban command.
return -1;
}
// check player name
if (strlen(character) < 4) {
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
return -1;
} else if (strlen(character) > 23) {
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
return -1;
} else {
chrif_char_ask_name(sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban
clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
}
return 0;
}
/*==========================================
* charunblock command (usage: charunblock <player_name>)
*------------------------------------------
*/
int atcommand_char_unblock(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charunblock <player_name>).");
return -1;
}
// check player name
if (strlen(character) < 4) {
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
return -1;
} else if (strlen(character) > 23) {
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
return -1;
} else {
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
}
return 0;
}
/*==========================================
* charunban command (usage: charunban <player_name>)
*------------------------------------------
*/
int atcommand_char_unban(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charunban <player_name>).");
return -1;
}
// check player name
if (strlen(character) < 4) {
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
return -1;
} else if (strlen(character) > 23) {
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
return -1;
} else {
// send answer to login server via char-server
chrif_char_ask_name(sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_night(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
if (night_flag != 1) {
night_flag = 1; // 0=day, 1=night [Yor]
for(i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && !map[sd->bl.m].flag.indoors) {
//pl_sd->opt2 |= STATE_BLIND;
//clif_changeoption(&pl_sd->bl);
if (battle_config.night_darkness_level > 0)
clif_specialeffect(&pl_sd->bl, 474 + battle_config.night_darkness_level, 0);
else {
//clif_specialeffect(&pl_sd->bl, 483, 0); // default darkness level
pl_sd->opt2 |= STATE_BLIND;
clif_changeoption(&pl_sd->bl);
}
clif_displaymessage(pl_sd->fd, msg_table[59]); // Night has fallen.
}
}
} else {
clif_displaymessage(fd, msg_table[89]); // Sorry, it's already the night. Impossible to execute the command.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_day(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
if (night_flag != 0) {
night_flag = 0; // 0=day, 1=night [Yor]
for(i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
pl_sd->opt2 &= ~STATE_BLIND;
clif_changeoption(&pl_sd->bl);
clif_displaymessage(pl_sd->fd, msg_table[60]); // Day has arrived.
}
}
} else {
clif_displaymessage(fd, msg_table[90]); // Sorry, it's already the day. Impossible to execute the command.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_doom(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
clif_specialeffect(&sd->bl,450,2);
for(i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd &&
pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement.
}
}
clif_displaymessage(fd, msg_table[62]); // Judgement was made.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_doommap(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
clif_specialeffect(&sd->bl,450,3);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m &&
pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
// clif_specialeffect(&pl_sd->bl,450,1);
clif_displaymessage(pl_sd->fd, msg_table[61]); // The holy messenger has given judgement.
}
}
clif_displaymessage(fd, msg_table[62]); // Judgement was made.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static void atcommand_raise_sub(struct map_session_data* sd)
{
if (sd && sd->state.auth && pc_isdead(sd)) {
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
sd->status.hp = sd->status.max_hp;
sd->status.sp = sd->status.max_sp;
pc_setstand(sd);
clif_updatestatus(sd, SP_HP);
clif_updatestatus(sd, SP_SP);
clif_resurrection(&sd->bl, 1);
if (battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
clif_displaymessage(sd->fd, msg_table[63]); // Mercy has been shown.
}
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_raise(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
nullpo_retr(-1, sd);
for (i = 0; i < fd_max; i++) {
if (session[i])
atcommand_raise_sub(session[i]->session_data);
}
clif_displaymessage(fd, msg_table[64]); // Mercy has been granted.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_raisemap(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
atcommand_raise_sub(pl_sd);
}
clif_displaymessage(fd, msg_table[64]); // Mercy has been granted.
return 0;
}
/*==========================================
* atcommand_character_baselevel @charbaselvl�őΏۃL�����̃��x�����グ��
*------------------------------------------
*/
int atcommand_character_baselevel(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
int level = 0, i;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charbaselvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level
if (level > 0) {
if (pl_sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris
clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
return 0;
} // End Addition
if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow
level = battle_config.maximum_level - pl_sd->status.base_level;
for (i = 1; i <= level; i++)
pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5;
pl_sd->status.base_level += level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_STATUSPOINT);
pc_calcstatus(pl_sd, 0);
pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
clif_misceffect(&pl_sd->bl, 0);
clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
} else {
if (pl_sd->status.base_level == 1) {
clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
return -1;
}
if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow
level = 1 - pl_sd->status.base_level;
if (pl_sd->status.status_point > 0) {
for (i = 0; i > level; i--)
pl_sd->status.status_point -= (pl_sd->status.base_level + i + 14) / 5;
if (pl_sd->status.status_point < 0)
pl_sd->status.status_point = 0;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
} // to add: remove status points from stats
pl_sd->status.base_level += level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0; //����I��
}
/*==========================================
* atcommand_character_joblevel @charjoblvl�őΏۃL������Job���x�����グ��
*------------------------------------------
*/
int atcommand_character_joblevel(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
int max_level = 50, level = 0;
//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
struct pc_base_job pl_s_class;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &level, character) < 2 || level == 0) {
clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
pl_s_class = pc_calc_base_job(pl_sd->status.class);
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
if (pl_s_class.job == 0)
max_level -= 40;
// super novices can go up to 99 [celest]
else if (pl_s_class.job == 23)
max_level += 49;
else if (pl_sd->status.class > 4007 && pl_sd->status.class < 4023)
max_level += 20;
if (level > 0) {
if (pl_sd->status.job_level == max_level) {
clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
return -1;
}
if (pl_sd->status.job_level + level > max_level)
level = max_level - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
pl_sd->status.skill_point += level;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
pc_calcstatus(pl_sd, 0);
clif_misceffect(&pl_sd->bl, 1);
clif_displaymessage(fd, msg_table[68]); // character's job level raised.
} else {
if (pl_sd->status.job_level == 1) {
clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
return -1;
}
if (pl_sd->status.job_level + level < 1)
level = 1 - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point > 0) {
pl_sd->status.skill_point += level;
if (pl_sd->status.skill_point < 0)
pl_sd->status.skill_point = 0;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
} // to add: remove status points from skills
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kick(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @kick <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) // you can kick only lower or same gm level
clif_GM_kick(sd, pl_sd, 1);
else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_kickall(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kick only lower or same gm level
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(sd, pl_sd, 0);
}
}
clif_displaymessage(fd, msg_table[195]); // All players have been kicked!
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_allskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
pc_allskillup(sd); // all skills
sd->status.skill_point = 0; // 0 skill points
clif_updatestatus(sd, SP_SKILLPOINT); // update
clif_displaymessage(fd, msg_table[76]); // You have received all skills.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_questskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int skill_id;
nullpo_retr(-1, sd);
if (!message || !*message || (skill_id = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number (usage: @questskill <#:0+>).");
return -1;
}
if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
if (skill_get_inf2(skill_id) & 0x01) {
if (pc_checkskill(sd, skill_id) == 0) {
pc_skill(sd, skill_id, 1, 0);
clif_displaymessage(fd, msg_table[70]); // You have learned the skill.
} else {
clif_displaymessage(fd, msg_table[196]); // You already have this quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_charquestskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
int skill_id = 0;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
return -1;
}
if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
if (skill_get_inf2(skill_id) & 0x01) {
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_checkskill(pl_sd, skill_id) == 0) {
pc_skill(pl_sd, skill_id, 1, 0);
clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
} else {
clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_lostskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int skill_id;
nullpo_retr(-1, sd);
if (!message || !*message || (skill_id = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
return -1;
}
if (skill_id >= 0 && skill_id < MAX_SKILL) {
if (skill_get_inf2(skill_id) & 0x01) {
if (pc_checkskill(sd, skill_id) > 0) {
sd->status.skill[skill_id].lv = 0;
sd->status.skill[skill_id].flag = 0;
clif_skillinfoblock(sd);
clif_displaymessage(fd, msg_table[71]); // You have forgotten the skill.
} else {
clif_displaymessage(fd, msg_table[201]); // You don't have this quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_charlostskill(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
int skill_id = 0;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &skill_id, character) < 2 || skill_id < 0) {
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
return -1;
}
if (skill_id >= 0 && skill_id < MAX_SKILL) {
if (skill_get_inf2(skill_id) & 0x01) {
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_checkskill(pl_sd, skill_id) > 0) {
pl_sd->status.skill[skill_id].lv = 0;
pl_sd->status.skill[skill_id].flag = 0;
clif_skillinfoblock(pl_sd);
clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
} else {
clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_spiritball(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int number;
nullpo_retr(-1, sd);
if (!message || !*message || (number = atoi(message)) < 0) {
clif_displaymessage(fd, "Please, enter a spirit ball number (usage: @spiritball <number: 0-1000>).");
return -1;
}
// set max number to avoid server/client crash (500 create big balls of several balls: no visial difference with more)
if (number > 500)
number = 500;
if (number >= 0 && number <= 0x7FFF) {
if (sd->spiritball != number || number > 499) {
if (sd->spiritball > 0)
pc_delspiritball(sd, sd->spiritball, 1);
sd->spiritball = number;
clif_spiritball(sd);
// no message, player can look the difference
if (number > 1000)
clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
} else {
clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_party(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char party[100];
nullpo_retr(-1, sd);
memset(party, '\0', sizeof(party));
if (!message || !*message || sscanf(message, "%99[^\n]", party) < 1) {
clif_displaymessage(fd, "Please, enter a party name (usage: @party <party_name>).");
return -1;
}
party_create(sd, party);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_guild(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char guild[100];
int prev;
nullpo_retr(-1, sd);
memset(guild, '\0', sizeof(guild));
if (!message || !*message || sscanf(message, "%99[^\n]", guild) < 1) {
clif_displaymessage(fd, "Please, enter a guild name (usage: @guild <guild_name>).");
return -1;
}
prev = battle_config.guild_emperium_check;
battle_config.guild_emperium_check = 0;
guild_create(sd, guild);
battle_config.guild_emperium_check = prev;
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_agitstart(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (agit_flag == 1) {
clif_displaymessage(fd, msg_table[73]); // Already it has started siege warfare.
return -1;
}
agit_flag = 1;
guild_agit_start();
clif_displaymessage(fd, msg_table[72]); // Guild siege warfare start!
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_agitend(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (agit_flag == 0) {
clif_displaymessage(fd, msg_table[75]); // Siege warfare hasn't started yet.
return -1;
}
agit_flag = 0;
guild_agit_end();
clif_displaymessage(fd, msg_table[74]); // Guild siege warfare end!
return 0;
}
/*==========================================
* @mapexit�Ń}�b�v�T�[�o�[���I��������
*------------------------------------------
*/
int atcommand_mapexit(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
nullpo_retr(-1, sd);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
if (sd->status.account_id != pl_sd->status.account_id)
clif_GM_kick(sd, pl_sd, 0);
}
}
clif_GM_kick(sd, sd, 0);
runflag = 0;
return 0;
}
/*==========================================
* idsearch <part_of_name>: revrited by [Yor]
*------------------------------------------
*/
int atcommand_idsearch(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char item_name[100];
char output[200];
int i, match;
struct item_data *item;
nullpo_retr(-1, sd);
memset(item_name, '\0', sizeof(item_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99s", item_name) < 0) {
clif_displaymessage(fd, "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
return -1;
}
sprintf(output, msg_table[77], item_name); // The reference result of '%s' (name: id):
clif_displaymessage(fd, output);
match = 0;
for(i = 0; i < 20000; i++) {
if ((item = itemdb_exists(i)) != NULL && strstr(item->jname, item_name) != NULL) {
match++;
sprintf(output, msg_table[78], item->jname, item->nameid); // %s: %d
clif_displaymessage(fd, output);
}
}
sprintf(output, msg_table[79], match); // It is %d affair above.
clif_displaymessage(fd, output);
return 0;
}
/*==========================================
* Character Skill Reset
*------------------------------------------
*/
int atcommand_charskreset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
pc_resetskill(pl_sd);
sprintf(output, msg_table[206], character); // '%s' skill points reseted!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Stat Reset
*------------------------------------------
*/
int atcommand_charstreset(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
char output[200];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
pc_resetstate(pl_sd);
sprintf(output, msg_table[207], character); // '%s' stats points reseted!
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Model by chbrules
*------------------------------------------
*/
int atcommand_charmodel(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int hair_style = 0, hair_color = 0, cloth_color = 0;
struct map_session_data *pl_sd;
char character[100];
char output[200];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%d %d %d %99[^\n]", &hair_style, &hair_color, &cloth_color, character) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
sprintf(output, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
clif_displaymessage(fd, output);
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
if (cloth_color != 0 &&
pl_sd->status.sex == 1 &&
(pl_sd->status.class == 12 || pl_sd->status.class == 17)) {
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
return -1;
} else {
pc_changelook(pl_sd, LOOK_HAIR, hair_style);
pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
}
} else {
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Skill Point (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charskpoint(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
int new_skill_point;
int point = 0;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
new_skill_point = (int)pl_sd->status.skill_point + point;
if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
new_skill_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
new_skill_point = 0;
if (new_skill_point != (int)pl_sd->status.skill_point) {
pl_sd->status.skill_point = new_skill_point;
clif_updatestatus(pl_sd, SP_SKILLPOINT);
clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Status Point (rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charstpoint(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
int new_status_point;
int point = 0;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &point, character) < 2 || point == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
new_status_point = (int)pl_sd->status.status_point + point;
if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
new_status_point = 0x7FFF;
else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
new_status_point = 0;
if (new_status_point != (int)pl_sd->status.status_point) {
pl_sd->status.status_point = new_status_point;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
} else {
if (point < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Character Zeny Point (Rewritten by [Yor])
*------------------------------------------
*/
int atcommand_charzeny(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
int zeny = 0, new_zeny;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) {
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charzeny <zeny> <name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
new_zeny = pl_sd->status.zeny + zeny;
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
new_zeny = MAX_ZENY;
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
new_zeny = 0;
if (new_zeny != pl_sd->status.zeny) {
pl_sd->status.zeny = new_zeny;
clif_updatestatus(pl_sd, SP_ZENY);
clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed!
} else {
if (zeny < 0)
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
else
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* Recall All Characters Online To Your Location
*------------------------------------------
*/
int atcommand_recallall(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
int count;
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
count = 0;
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && sd->status.account_id != pl_sd->status.account_id &&
pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
}
}
clif_displaymessage(fd, msg_table[92]); // All characters recalled!
if (count) {
sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* Recall online characters of a guild to your location
*------------------------------------------
*/
int atcommand_guildrecall(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int i;
char guild_name[100];
char output[200];
struct guild *g;
int count;
nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) {
clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>).");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
(g = guild_search(atoi(message))) != NULL) {
count = 0;
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
sd->status.account_id != pl_sd->status.account_id &&
pl_sd->status.guild_id == g->guild_id) {
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
}
}
sprintf(output, msg_table[93], g->name); // All online characters of the %s guild are near you.
clif_displaymessage(fd, output);
if (count) {
sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online.
return -1;
}
return 0;
}
/*==========================================
* Recall online characters of a party to your location
*------------------------------------------
*/
int atcommand_partyrecall(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
struct map_session_data *pl_sd;
char party_name[100];
char output[200];
struct party *p;
int count;
nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) {
clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp somenone to your actual map.");
return -1;
}
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message))) != NULL) {
count = 0;
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
sd->status.account_id != pl_sd->status.account_id &&
pl_sd->status.party_id == p->party_id) {
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
}
}
sprintf(output, msg_table[95], p->name); // All online characters of the %s party are near you.
clif_displaymessage(fd, output);
if (count) {
sprintf(output, "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloaditemdb(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
itemdb_reload();
clif_displaymessage(fd, msg_table[97]); // Item database reloaded.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadmobdb(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
mob_reload();
clif_displaymessage(fd, msg_table[98]); // Monster database reloaded.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadskilldb(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
skill_reload();
clif_displaymessage(fd, msg_table[99]); // Skill database reloaded.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
#ifndef TXT_ONLY
int atcommand_rehash(
#else /* TXT_ONLY */
int atcommand_reloadscript(
#endif /* TXT_ONLY */
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
#ifndef TXT_ONLY
atcommand_broadcast( fd, sd, "@broadcast", "eAthena SQL Server is Rehashing..." );
atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
rehash( fd, sd );
atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." );
#endif /* not TXT_ONLY */
do_init_npc();
do_init_script();
npc_event_do_oninit();
clif_displaymessage(fd, msg_table[100]); // Scripts reloaded.
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_reloadgmdb( // by [Yor]
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
chrif_reloadGMdb();
clif_displaymessage(fd, msg_table[101]); // Login-server asked to reload GM accounts and their level.
return 0;
}
/*==========================================
* @mapinfo <map name> [0-3] by MC_Cameri
* => Shows information about the map [map name]
* 0 = no additional information
* 1 = Show users in that map and their location
* 2 = Shows NPCs in that map
* 3 = Shows the shops/chats in that map (not implemented)
*------------------------------------------
*/
int atcommand_mapinfo(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
struct npc_data *nd = NULL;
struct chat_data *cd = NULL;
char output[200], map_name[100];
char direction[12];
int m_id, i, chat_num, list = 0;
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
memset(map_name, '\0', sizeof(map_name));
memset(direction, '\0', sizeof(direction));
sscanf(message, "%d %99[^\n]", &list, map_name);
if (list < 0 || list > 3) {
clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
}
if (map_name[0] == '\0')
strcpy(map_name, sd->mapname);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((m_id = map_mapname2mapid(map_name)) < 0) {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
clif_displaymessage(fd, "------ Map Info ------");
sprintf(output, "Map Name: %s", map_name);
clif_displaymessage(fd, output);
sprintf(output, "Players In Map: %d", map[m_id].users);
clif_displaymessage(fd, output);
sprintf(output, "NPCs In Map: %d", map[m_id].npc_num);
clif_displaymessage(fd, output);
chat_num = 0;
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
(cd = (struct chat_data*)map_id2bl(pl_sd->chatID))) {
chat_num++;
}
}
sprintf(output, "Chats In Map: %d", chat_num);
clif_displaymessage(fd, output);
clif_displaymessage(fd, "------ Map Flags ------");
sprintf(output, "Player vs Player: %s | No Guild: %s | No Party: %s",
(map[m_id].flag.pvp) ? "True" : "False",
(map[m_id].flag.pvp_noguild) ? "True" : "False",
(map[m_id].flag.pvp_noparty) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "Guild vs Guild: %s | No Party: %s", (map[m_id].flag.gvg) ? "True" : "False", (map[m_id].flag.gvg_noparty) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Dead Branch: %s", (map[m_id].flag.nobranch) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Memo: %s", (map[m_id].flag.nomemo) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Penalty: %s", (map[m_id].flag.nopenalty) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Return: %s", (map[m_id].flag.noreturn) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Save: %s", (map[m_id].flag.nosave) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Teleport: %s", (map[m_id].flag.noteleport) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Monster Teleport: %s", (map[m_id].flag.monster_noteleport) ? "True" : "False");
clif_displaymessage(fd, output);
sprintf(output, "No Zeny Penalty: %s", (map[m_id].flag.nozenypenalty) ? "True" : "False");
clif_displaymessage(fd, output);
switch (list) {
case 0:
// Do nothing. It's list 0, no additional display.
break;
case 1:
clif_displaymessage(fd, "----- Players in Map -----");
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth && strcmp(pl_sd->mapname, map_name) == 0) {
sprintf(output, "Player '%s' (session #%d) | Location: %d,%d",
pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
clif_displaymessage(fd, output);
}
}
break;
case 2:
clif_displaymessage(fd, "----- NPCs in Map -----");
for (i = 0; i < map[m_id].npc_num;) {
nd = map[m_id].npc[i];
switch(nd->dir) {
case 0: strcpy(direction, "North"); break;
case 1: strcpy(direction, "North West"); break;
case 2: strcpy(direction, "West"); break;
case 3: strcpy(direction, "South West"); break;
case 4: strcpy(direction, "South"); break;
case 5: strcpy(direction, "South East"); break;
case 6: strcpy(direction, "East"); break;
case 7: strcpy(direction, "North East"); break;
case 9: strcpy(direction, "North"); break;
default: strcpy(direction, "Unknown"); break;
}
sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y);
clif_displaymessage(fd, output);
}
break;
case 3:
clif_displaymessage(fd, "----- Chats in Map -----");
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth &&
(cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) &&
strcmp(pl_sd->mapname, map_name) == 0 &&
cd->usersd[0] == pl_sd) {
sprintf(output, "Chat %d: %s | Player: %s | Location: %d %d",
i, cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y);
clif_displaymessage(fd, output);
sprintf(output, " Users: %d/%d | Password: %s | Public: %s",
cd->users, cd->limit, cd->pass, (cd->pub) ? "Yes" : "No");
clif_displaymessage(fd, output);
}
}
break;
default: // normally impossible to arrive here
clif_displaymessage(fd, "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
return -1;
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_mount_peco(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, msg_table[212]); // Cannot mount a Peco while in disguise.
return -1;
}
if (!pc_isriding(sd)) { // if actually no peco
if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) {
if (sd->status.class == 7)
sd->status.class = sd->view_class = 13;
else if (sd->status.class == 14)
sd->status.class = sd->view_class = 21;
else if (sd->status.class == 4008)
sd->status.class = sd->view_class = 4014;
else if (sd->status.class == 4015)
sd->status.class = sd->view_class = 4022;
pc_setoption(sd, sd->status.option | 0x0020);
clif_displaymessage(fd, msg_table[102]); // Mounted Peco.
} else {
clif_displaymessage(fd, msg_table[213]); // You can not mount a peco with your job.
return -1;
}
} else {
if (sd->status.class == 13)
sd->status.class = sd->view_class = 7;
else if (sd->status.class == 21)
sd->status.class = sd->view_class = 14;
else if (sd->status.class == 4014)
sd->status.class = sd->view_class = 4008;
else if (sd->status.class == 4022)
sd->status.class = sd->view_class = 4015;
pc_setoption(sd, sd->status.option & ~0x0020);
clif_displaymessage(fd, msg_table[214]); // Unmounted Peco.
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_char_mount_peco(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charmountpeco <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, msg_table[215]); // This player cannot mount a Peco while in disguise.
return -1;
}
if (!pc_isriding(pl_sd)) { // if actually no peco
if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) {
if (pl_sd->status.class == 7)
pl_sd->status.class = pl_sd->view_class = 13;
else if (pl_sd->status.class == 14)
pl_sd->status.class = pl_sd->view_class = 21;
else if (pl_sd->status.class == 4008)
pl_sd->status.class = pl_sd->view_class = 4014;
else if (pl_sd->status.class == 4015)
pl_sd->status.class = pl_sd->view_class = 4022;
pc_setoption(pl_sd, pl_sd->status.option | 0x0020);
clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco.
} else {
clif_displaymessage(fd, msg_table[217]); // This player can not mount a peco with his/her job.
return -1;
}
} else {
if (pl_sd->status.class == 13)
pl_sd->status.class = pl_sd->view_class = 7;
else if (pl_sd->status.class == 21)
pl_sd->status.class = pl_sd->view_class = 14;
else if (pl_sd->status.class == 4014)
pl_sd->status.class = pl_sd->view_class = 4008;
else if (pl_sd->status.class == 4022)
pl_sd->status.class = pl_sd->view_class = 4015;
pc_setoption(pl_sd, pl_sd->status.option & ~0x0020);
clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco.
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
*Spy Commands by Syrus22
*------------------------------------------
*/
int atcommand_guildspy(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char guild_name[100];
char output[200];
struct guild *g;
nullpo_retr(-1, sd);
memset(guild_name, '\0', sizeof(guild_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", guild_name) < 1) {
clif_displaymessage(fd, "Please, enter a guild name/id (usage: @guildspy <guild_name/id>).");
return -1;
}
if ((g = guild_searchname(guild_name)) != NULL || // name first to avoid error when name begin with a number
(g = guild_search(atoi(message))) != NULL) {
if (sd->guildspy == g->guild_id) {
sd->guildspy = 0;
sprintf(output, msg_table[103], g->name); // No longer spying on the %s guild.
clif_displaymessage(fd, output);
} else {
sd->guildspy = g->guild_id;
sprintf(output, msg_table[104], g->name); // Spying on the %s guild.
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[94]); // Incorrect name/ID, or no one from the guild is online.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_partyspy(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char party_name[100];
char output[200];
struct party *p;
nullpo_retr(-1, sd);
memset(party_name, '\0', sizeof(party_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%99[^\n]", party_name) < 1) {
clif_displaymessage(fd, "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
return -1;
}
if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
(p = party_search(atoi(message))) != NULL) {
if (sd->partyspy == p->party_id) {
sd->partyspy = 0;
sprintf(output, msg_table[105], p->name); // No longer spying on the %s party.
clif_displaymessage(fd, output);
} else {
sd->partyspy = p->party_id;
sprintf(output, msg_table[106], p->name); // Spying on the %s party.
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[96]); // Incorrect name or ID, or no one from the party is online.
return -1;
}
return 0;
}
/*==========================================
* @repairall [Valaris]
*------------------------------------------
*/
int atcommand_repairall(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int count, i;
nullpo_retr(-1, sd);
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) {
sd->status.inventory[i].attribute = 0;
clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
count++;
}
}
if (count > 0) {
clif_misceffect(&sd->bl, 3);
clif_equiplist(sd);
clif_displaymessage(fd, msg_table[107]); // All items have been repaired.
} else {
clif_displaymessage(fd, msg_table[108]); // No item need to be repaired.
return -1;
}
return 0;
}
/* Removed @nuke for now in favor of alchemist marine sphere skill [Valaris]
int atcommand_nuke(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @nuke <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level
skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0);
clif_displaymessage(fd, msg_table[109]); // Player has been nuked!
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
*/
/*==========================================
*
*------------------------------------------
*/
int atcommand_enablenpc(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char NPCname[100];
nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) {
clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcon <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL) {
npc_enable(NPCname, 1);
clif_displaymessage(fd, msg_table[110]); // Npc Enabled.
} else {
clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist.
return -1;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int atcommand_disablenpc(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char NPCname[100];
nullpo_retr(-1, sd);
memset(NPCname, '\0', sizeof(NPCname));
if (!message || !*message || sscanf(message, "%99[^\n]", NPCname) < 1) {
clif_displaymessage(fd, "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
return -1;
}
if (npc_name2id(NPCname) != NULL) {
npc_enable(NPCname, 0);
clif_displaymessage(fd, msg_table[112]); // Npc Disabled.
} else {
clif_displaymessage(fd, msg_table[111]); // This NPC doesn't exist.
return -1;
}
return 0;
}
/*==========================================
* time in txt for time command (by [Yor])
*------------------------------------------
*/
char * txt_time(unsigned int duration) {
int days, hours, minutes, seconds;
char temp[256];
static char temp1[256];
memset(temp, '\0', sizeof(temp));
memset(temp1, '\0', sizeof(temp1));
if (duration < 0)
duration = 0;
days = duration / (60 * 60 * 24);
duration = duration - (60 * 60 * 24 * days);
hours = duration / (60 * 60);
duration = duration - (60 * 60 * hours);
minutes = duration / 60;
seconds = duration - (60 * minutes);
if (days < 2)
sprintf(temp, msg_table[219], days); // %d day
else
sprintf(temp, msg_table[220], days); // %d days
if (hours < 2)
sprintf(temp1, msg_table[221], temp, hours); // %s %d hour
else
sprintf(temp1, msg_table[222], temp, hours); // %s %d hours
if (minutes < 2)
sprintf(temp, msg_table[223], temp1, minutes); // %s %d minute
else
sprintf(temp, msg_table[224], temp1, minutes); // %s %d minutes
if (seconds < 2)
sprintf(temp1, msg_table[225], temp, seconds); // %s and %d second
else
sprintf(temp1, msg_table[226], temp, seconds); // %s and %d seconds
return temp1;
}
/*==========================================
* @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
* Calculation management of GM modification (@day/@night GM commands) is done
*------------------------------------------
*/
int atcommand_servertime(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct TimerData * timer_data;
struct TimerData * timer_data2;
time_t time_server; // variable for number of seconds (used with time() function)
struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
char temp[256];
nullpo_retr(-1, sd);
memset(temp, '\0', sizeof(temp));
time(&time_server); // get time in seconds since 1/1/1970
datetime = localtime(&time_server); // convert seconds in structure
// like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
strftime(temp, sizeof(temp)-1, msg_table[230], datetime); // Server time (normal time): %A, %B %d %Y %X.
clif_displaymessage(fd, temp);
if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
if (night_flag == 0)
clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight.
else
clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night.
} else if (battle_config.night_duration == 0)
if (night_flag == 1) { // we start with night
timer_data = get_timer(day_timer_tid);
sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s.
clif_displaymessage(fd, temp);
clif_displaymessage(fd, msg_table[234]); // Game time: After, the game will be in permanent daylight.
} else
clif_displaymessage(fd, msg_table[231]); // Game time: The game is in permanent daylight.
else if (battle_config.day_duration == 0)
if (night_flag == 0) { // we start with day
timer_data = get_timer(night_timer_tid);
sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s.
clif_displaymessage(fd, temp);
clif_displaymessage(fd, msg_table[236]); // Game time: After, the game will be in permanent night.
} else
clif_displaymessage(fd, msg_table[232]); // Game time: The game is in permanent night.
else {
if (night_flag == 0) {
timer_data = get_timer(night_timer_tid);
timer_data2 = get_timer(day_timer_tid);
sprintf(temp, msg_table[235], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in daylight for %s.
clif_displaymessage(fd, temp);
if (timer_data->tick > timer_data2->tick)
sprintf(temp, msg_table[237], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
else
sprintf(temp, msg_table[237], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in night for %s.
clif_displaymessage(fd, temp);
sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif_displaymessage(fd, temp);
} else {
timer_data = get_timer(day_timer_tid);
timer_data2 = get_timer(night_timer_tid);
sprintf(temp, msg_table[233], txt_time((timer_data->tick - gettick()) / 1000)); // Game time: The game is actualy in night for %s.
clif_displaymessage(fd, temp);
if (timer_data->tick > timer_data2->tick)
sprintf(temp, msg_table[239], txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
else
sprintf(temp, msg_table[239], txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); // Game time: After, the game will be in daylight for %s.
clif_displaymessage(fd, temp);
sprintf(temp, msg_table[238], txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif_displaymessage(fd, temp);
}
}
return 0;
}
/*==========================================
* @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
* removes <quantity> item from a character
* item can be equiped or not.
* Inspired from a old command created by RoVeRT
*------------------------------------------
*/
int atcommand_chardelitem(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
char character[100];
char item_name[100];
int i, number = 0, item_id, item_position, count;
char output[200];
struct item_data *item_data;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(item_name, '\0', sizeof(item_name));
memset(output, '\0', sizeof(output));
if (!message || !*message || sscanf(message, "%s %d %99[^\n]", item_name, &number, character) < 3 || number < 1) {
clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
return -1;
}
item_id = 0;
if ((item_data = itemdb_searchname(item_name)) != NULL ||
(item_data = itemdb_exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500) {
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same level
item_position = pc_search_inventory(pl_sd, item_id);
if (item_position >= 0) {
count = 0;
for(i = 0; i < number && item_position >= 0; i++) {
pc_delitem(pl_sd, item_position, 1, 0);
count++;
item_position = pc_search_inventory(pl_sd, item_id); // for next loop
}
sprintf(output, msg_table[113], count); // %d item(s) removed by a GM.
clif_displaymessage(pl_sd->fd, output);
if (number == count)
sprintf(output, msg_table[114], count); // %d item(s) removed from the player.
else
sprintf(output, msg_table[115], count, count, number); // %d item(s) removed. Player had only %d on %d items.
clif_displaymessage(fd, output);
} else {
clif_displaymessage(fd, msg_table[116]); // Character does not have the item.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
return -1;
}
return 0;
}
/*==========================================
* @jail <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------
*/
int atcommand_jail(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
int x, y;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @jail <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
switch(rand() % 2) {
case 0:
x = 24;
y = 75;
break;
default:
x = 49;
y = 75;
break;
}
if (pc_setpos(pl_sd, "sec_pri.gat", x, y, 3) == 0) {
pc_setsavepoint(pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus]
clif_displaymessage(pl_sd->fd, msg_table[117]); // GM has send you in jails.
clif_displaymessage(fd, msg_table[118]); // Player warped in jails.
} else {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @unjail/@discharge <char_name> by [Yor]
* Special warp! No check with nowarp and nowarpto flag
*------------------------------------------
*/
int atcommand_unjail(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data *pl_sd;
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
if (pl_sd->bl.m != map_mapname2mapid("sec_pri.gat")) {
clif_displaymessage(fd, msg_table[119]); // This player is not in jails.
return -1;
} else if (pc_setpos(pl_sd, "prontera.gat", 156, 191, 3) == 0) {
pc_setsavepoint(pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera
clif_displaymessage(pl_sd->fd, msg_table[120]); // GM has discharge you.
clif_displaymessage(fd, msg_table[121]); // Player warped to Prontera.
} else {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @disguise <mob_id> by [Valaris] (simplified by [Yor])
*------------------------------------------
*/
int atcommand_disguise(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int mob_id = 0;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
return -1;
}
if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(message);
if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
(mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
(mob_id >= 813 && mob_id <= 834) || // NPC
(mob_id > 1000 && mob_id < 1521)) { // monsters
if (pc_isriding(sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, msg_table[227]); // Cannot wear disguise while riding a Peco.
return -1;
}
sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
sd->disguise = mob_id;
pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
clif_displaymessage(fd, msg_table[122]); // Disguise applied.
} else {
clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found.
return -1;
}
return 0;
}
/*==========================================
* @undisguise by [Yor]
*------------------------------------------
*/
int atcommand_undisguise(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
if (sd->disguise) {
clif_clearchar(&sd->bl, 9);
sd->disguise = 0;
pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
clif_displaymessage(fd, msg_table[124]); // Undisguise applied.
} else {
clif_displaymessage(fd, msg_table[125]); // You're not disguised.
return -1;
}
return 0;
}
/*==========================================
* @broadcast by [Valaris]
*------------------------------------------
*/
int atcommand_broadcast(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a message (usage: @broadcast <message>).");
return -1;
}
sprintf(output, "%s : %s", sd->status.name, message);
intif_GMmessage(output, strlen(output) + 1, 0);
return 0;
}
/*==========================================
* @localbroadcast by [Valaris]
*------------------------------------------
*/
int atcommand_localbroadcast(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter a message (usage: @localbroadcast <message>).");
return -1;
}
sprintf(output, "%s : %s", sd->status.name, message);
clif_GMmessage(&sd->bl, output, strlen(output) + 1, 1); // 1: ALL_SAMEMAP
return 0;
}
/*==========================================
* @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work)
*------------------------------------------
*/
int atcommand_chardisguise(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int mob_id;
char character[100];
char mob_name[100];
struct map_session_data* pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(mob_name, '\0', sizeof(mob_name));
if (!message || !*message || sscanf(message, "%s %99[^\n]", mob_name, character) < 2) {
clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>).");
return -1;
}
if ((mob_id = mobdb_searchname(mob_name)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(mob_name);
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can disguise only lower or same level
if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
(mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
(mob_id >= 813 && mob_id <= 834) || // NPC
(mob_id > 1000 && mob_id < 1521)) { // monsters
if (pc_isriding(pl_sd)) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
clif_displaymessage(fd, msg_table[228]); // Character cannot wear disguise while riding a Peco.
return -1;
}
pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
pl_sd->disguise = mob_id;
pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
clif_displaymessage(fd, msg_table[140]); // Character's disguise applied.
} else {
clif_displaymessage(fd, msg_table[123]); // Monster/NPC name/id hasn't been found.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @charundisguise <character> by Kalaspuff (based off Yor's work)
*------------------------------------------
*/
int atcommand_charundisguise(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
struct map_session_data* pl_sd;
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charundisguise <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can undisguise only lower or same level
if (pl_sd->disguise) {
clif_clearchar(&pl_sd->bl, 9);
pl_sd->disguise = 0;
pc_setpos(pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
clif_displaymessage(fd, msg_table[141]); // Character's undisguise applied.
} else {
clif_displaymessage(fd, msg_table[142]); // Character is not disguised.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @email <actual@email> <new@email> by [Yor]
*------------------------------------------
*/
int atcommand_email(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char actual_email[100];
char new_email[100];
nullpo_retr(-1, sd);
memset(actual_email, '\0', sizeof(actual_email));
memset(new_email, '\0', sizeof(new_email));
if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) {
clif_displaymessage(fd, "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
return -1;
}
if (e_mail_check(actual_email) == 0) {
clif_displaymessage(fd, msg_table[144]); // Invalid actual email. If you have default e-mail, give a@a.com.
return -1;
} else if (e_mail_check(new_email) == 0) {
clif_displaymessage(fd, msg_table[145]); // Invalid new email. Please enter a real e-mail.
return -1;
} else if (strcmpi(new_email, "a@a.com") == 0) {
clif_displaymessage(fd, msg_table[146]); // New email must be a real e-mail.
return -1;
} else if (strcmpi(actual_email, new_email) == 0) {
clif_displaymessage(fd, msg_table[147]); // New email must be different of the actual e-mail.
return -1;
} else {
chrif_changeemail(sd->status.account_id, actual_email, new_email);
clif_displaymessage(fd, msg_table[148]); // Information sended to login-server via char-server.
}
return 0;
}
/*==========================================
*@effect
*------------------------------------------
*/
int atcommand_effect(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
int type = 0, flag = 0, i;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %d", &type,&flag) < 2) {
clif_displaymessage(fd, "Please, enter at least a option (usage: @effect <type+>).");
return -1;
}
if(flag <=0){
clif_specialeffect(&sd->bl, type, flag);
clif_displaymessage(fd, msg_table[229]); // Your effect has changed.
}
else{
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
clif_specialeffect(&pl_sd->bl, type, flag);
clif_displaymessage(pl_sd->fd, msg_table[229]); // Your effect has changed.
}
}
}
return 0;
}
/*==========================================
* @charstoragelist <character>: Displays the items list of a player's storage.
*------------------------------------------
*/
int
atcommand_character_storage_list(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct storage *stor;
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[100], output[200], outputtmp[200];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
counter = 0;
count = 0;
for (i = 0; i < MAX_STORAGE; i++) {
if (stor->storage[i].nameid > 0 && (item_data = itemdb_search(stor->storage[i].nameid)) != NULL) {
counter = counter + stor->storage[i].amount;
count++;
if (count == 1) {
sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (stor->storage[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage[i].amount, item_data->name, stor->storage[i].refine, item_data->jname, stor->storage[i].refine, stor->storage[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)", stor->storage[i].amount, item_data->name, item_data->jname, stor->storage[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++) {
if (stor->storage[i].card[j]) {
if ((item_temp = itemdb_search(stor->storage[i].card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found in the storage of this player.");
else {
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, "This player has no storage.");
return 0;
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @charcartlist <character>: Displays the items list of a player's cart.
*------------------------------------------
*/
int
atcommand_character_cart_list(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd;
struct item_data *item_data, *item_temp;
int i, j, count, counter, counter2;
char character[100], output[200], outputtmp[200];
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
memset(output, '\0', sizeof(output));
memset(outputtmp, '\0', sizeof(outputtmp));
if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) {
clif_displaymessage(fd, "Please, enter a player name (usage: @charitemlist <char name>).");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
counter = 0;
count = 0;
for (i = 0; i < MAX_CART; i++) {
if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) {
counter = counter + pl_sd->status.cart[i].amount;
count++;
if (count == 1) {
sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
if (pl_sd->status.cart[i].refine)
sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid);
else
sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
for (j = 0; j < item_data->slot; j++) {
if (pl_sd->status.cart[i].card[j]) {
if ((item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
strcat(output, outputtmp);
}
}
}
if (output[0] != '\0') {
output[strlen(output) - 2] = ')';
output[strlen(output) - 1] = '\0';
clif_displaymessage(fd, output);
}
}
}
if (count == 0)
clif_displaymessage(fd, "No item found in the cart of this player.");
else {
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
clif_displaymessage(fd, output);
}
} else {
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
return -1;
}
} else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @killer by MouseJstr
* enable killing players even when not in pvp
*------------------------------------------
*/
int
atcommand_killer(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
sd->special_state.killer = !sd->special_state.killer;
if(sd->special_state.killer)
clif_displaymessage(fd, msg_table[241]);
else
clif_displaymessage(fd, msg_table[242]);
return 0;
}
/*==========================================
* @killable by MouseJstr
* enable other people killing you
*------------------------------------------
*/
int
atcommand_killable(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
sd->special_state.killable = !sd->special_state.killable;
if(sd->special_state.killable)
clif_displaymessage(fd, msg_table[242]);
else
clif_displaymessage(fd, msg_table[241]);
return 0;
}
/*==========================================
* @charkillable by MouseJstr
* enable another player to be killed
*------------------------------------------
*/
int
atcommand_charkillable(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) == NULL)
return -1;
pl_sd->special_state.killable = !pl_sd->special_state.killable;
if(pl_sd->special_state.killable)
clif_displaymessage(fd, "The player is now killable");
else
clif_displaymessage(fd, "The player is no longer killable");
return 0;
}
/*==========================================
* @skillon by MouseJstr
* turn skills on for the map
*------------------------------------------
*/
int
atcommand_skillon(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
map[sd->bl.m].flag.noskill = 0;
clif_displaymessage(fd, msg_table[244]);
return 0;
}
/*==========================================
* @skilloff by MouseJstr
* Turn skills off on the map
*------------------------------------------
*/
int
atcommand_skilloff(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
map[sd->bl.m].flag.noskill = 1;
clif_displaymessage(fd, msg_table[243]);
return 0;
}
/*==========================================
* @npcmove by MouseJstr
*
* move a npc
*------------------------------------------
*/
int
atcommand_npcmove(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char character[100];
int x = 0, y = 0;
struct npc_data *nd = 0;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
memset(character, '\0', sizeof character);
if (sscanf(message, "%d %d %99[^\n]", &x, &y, character) < 3) {
clif_displaymessage(fd, "Usage: @npcmove <X> <Y> <npc_name>");
return -1;
}
nullpo_retr(-1, (nd = npc_name2id(character)));
npc_enable(character, 0);
nd->bl.x = x;
nd->bl.y = y;
npc_enable(character, 1);
return 0;
}
/*==========================================
* @addwarp by MouseJstr
*
* Create a new static warp point.
*------------------------------------------
*/
int
atcommand_addwarp(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char w1[64], w3[64], w4[64];
char map[30], output[200];
int x,y,ret;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%99s %d %d[^\n]", map, &x, &y ) < 3)
return -1;
sprintf(w1,"%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
sprintf(w3,"%s%d%d%d%d", map,sd->bl.x, sd->bl.y, x, y);
sprintf(w4,"1,1,%s.gat,%d,%d", map, x, y);
ret = npc_parse_warp(w1, "warp", w3, w4);
sprintf(output, "New warp NPC => %s",w3);
clif_displaymessage(fd, output);
return ret;
}
/*==========================================
* @follow by [MouseJstr]
*
* Follow a player .. staying no more then 5 spaces away
*------------------------------------------
*/
int
atcommand_follow(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) != NULL)
pc_follow(sd, pl_sd->bl.id);
else
return 1;
return 0;
}
/*==========================================
* @chareffect by [MouseJstr]
*
* Create a effect localized on another character
*------------------------------------------
*/
int
atcommand_chareffect(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
char target[255];
int type = 0;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) {
clif_displaymessage(fd, "usage: @chareffect <type+> <target>.");
return -1;
}
if((pl_sd=map_nick2sd((char *) target)) == NULL)
return -1;
clif_specialeffect(&pl_sd->bl, type, 0);
clif_displaymessage(fd, msg_table[229]); // Your effect has changed.
return 0;
}
/*==========================================
* @dropall by [MouseJstr]
*
* Drop all your possession on the ground
*------------------------------------------
*/
int
atcommand_dropall(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
nullpo_retr(-1, sd);
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
pc_unequipitem(sd, i, 3);
pc_dropitem(sd, i, sd->status.inventory[i].amount);
}
}
return 0;
}
/*==========================================
* @chardropall by [MouseJstr]
*
* Throw all the characters possessions on the ground. Normally
* done in response to them being disrespectful of a GM
*------------------------------------------
*/
int
atcommand_chardropall(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) == NULL)
return -1;
for (i = 0; i < MAX_INVENTORY; i++) {
if (pl_sd->status.inventory[i].amount) {
if(pl_sd->status.inventory[i].equip != 0)
pc_unequipitem(pl_sd, i, 3);
pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
}
}
clif_displaymessage(pl_sd->fd, "Ever play 52 card pickup?");
clif_displaymessage(fd, "It is done");
//clif_displaymessage(fd, "It is offical.. your a jerk");
return 0;
}
/*==========================================
* @storeall by [MouseJstr]
*
* Put everything into storage to simplify your inventory to make
* debugging easie
*------------------------------------------
*/
int
atcommand_storeall(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
nullpo_retr(-1, sd);
if (storage_storageopen(sd) == 1) {
clif_displaymessage(fd, "run this command again..");
return 0;
}
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
pc_unequipitem(sd, i, 3);
storage_storageadd(sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(sd);
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* @charstoreall by [MouseJstr]
*
* A way to screw with players who piss you off
*------------------------------------------
*/
int
atcommand_charstoreall(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i;
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) == NULL)
return -1;
if (storage_storageopen(pl_sd) == 1) {
clif_displaymessage(fd, "Had to open the characters storage window...");
clif_displaymessage(fd, "run this command again..");
return 0;
}
for (i = 0; i < MAX_INVENTORY; i++) {
if (pl_sd->status.inventory[i].amount) {
if(pl_sd->status.inventory[i].equip != 0)
pc_unequipitem(pl_sd, i, 3);
storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
}
}
storage_storageclose(pl_sd);
clif_displaymessage(pl_sd->fd, "Everything you own has been put away for safe keeping.");
clif_displaymessage(pl_sd->fd, "go to the nearest kafka to retrieve it..");
clif_displaymessage(pl_sd->fd, " -- the management");
clif_displaymessage(fd, "It is done");
return 0;
}
/*==========================================
* @skillid by [MouseJstr]
*
* lookup a skill by name
*------------------------------------------
*/
int
atcommand_skillid(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int skillen = 0, idx = 0;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
skillen = strlen(message);
while (skill_names[idx].id != 0) {
if ((strnicmp(skill_names[idx].name, message, skillen) == 0) ||
(strnicmp(skill_names[idx].desc, message, skillen) == 0)) {
char output[255];
sprintf(output, "skill %d: %s", skill_names[idx].id, skill_names[idx].desc);
clif_displaymessage(fd, output);
}
idx++;
}
return 0;
}
/*==========================================
* @useskill by [MouseJstr]
*
* A way of using skills without having to find them in the skills menu
*------------------------------------------
*/
int
atcommand_useskill(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
int skillnum;
int skilllv;
int inf;
char target[255];
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if(sscanf(message, "%d %d %s", &skillnum, &skilllv, target) != 3) {
clif_displaymessage(fd, "Usage: @useskill <skillnum> <skillv> <target>");
return -1;
}
if((pl_sd=map_nick2sd(target)) == NULL) {
return -1;
}
inf = skill_get_inf(skillnum);
if ((inf == 2) || (inf == 1))
skill_use_pos(sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
else
skill_use_id(sd, pl_sd->bl.id, skillnum, skilllv);
return 0;
}
/*==========================================
* @skilltree by [MouseJstr]
*
* prints the skill tree for a player required to get to a skill
*------------------------------------------
*/
int
atcommand_skilltree(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
int skillnum, skillidx = -1;
int meets = 1, j, c=0, s=0;
struct pc_base_job s_class;
char target[255], *tbl;
char output[255];
struct skill_tree_entry *ent;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if(sscanf(message, "%d %[^\r\n]", &skillnum, target) != 2) {
clif_displaymessage(fd, "Usage: @skilltree <skillnum> <target>");
return -1;
}
if((pl_sd=map_nick2sd(target)) == NULL)
return -1;
s_class = pc_calc_base_job(pl_sd->status.class);
c = s_class.job;
s = s_class.upper;
c = pc_calc_skilltree_normalize_job(c, pl_sd);
tbl = job_name(c);
sprintf(output, "Player is using %s %s skill tree (%d basic points)",
s_class.upper ? "upper" : "lower",
tbl, pc_checkskill(pl_sd, 1));
clif_displaymessage(fd, output);
for (j = 0; j < MAX_SKILL; j++) {
if (skill_tree[s][c][j].id == skillnum) {
skillidx = j;
break;
}
}
if (skillidx == -1) {
sprintf(output, "I do not believe the player can use that skill");
clif_displaymessage(fd, output);
return 0;
}
ent = &skill_tree[s][c][skillidx];
for(j=0;j<5;j++)
if( ent->need[j].id &&
pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
{
int idx = 0;
char *desc;
while (skill_names[idx].id != 0 && skill_names[idx].id != ent->need[j].id)
idx++;
if (skill_names[idx].id == 0)
desc = "Unknown skill";
else
desc = skill_names[idx].desc;
sprintf(output, "player requires level %d of skill %s",
ent->need[j].lv, desc);
clif_displaymessage(fd, output);
meets = 0;
}
if (meets == 1) {
sprintf(output, "I believe the player meets all the requirements for that skill");
clif_displaymessage(fd, output);
}
return 0;
}
/*==========================================
* @marry by [MouseJstr]
*
* Marry two players
*------------------------------------------
*/
int
atcommand_marry(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd1 = NULL;
struct map_session_data *pl_sd2 = NULL;
char player1[255], player2[255];
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%[^,],%[^\r\n]", player1, player2) != 2) {
clif_displaymessage(fd, "usage: @marry <player1> <player2>.");
return -1;
}
if((pl_sd1=map_nick2sd((char *) player1)) == NULL) {
sprintf(player2, "Cannot find player %s online", player1);
clif_displaymessage(fd, player2);
return -1;
}
if((pl_sd2=map_nick2sd((char *) player2)) == NULL) {
sprintf(player1, "Cannot find player %s online", player2);
clif_displaymessage(fd, player1);
return -1;
}
if (pc_marriage(pl_sd1, pl_sd2) == 0) {
clif_displaymessage(fd, "They are married.. wish them well");
return 0;
} else
return -1;
}
/*==========================================
* @divorce by [MouseJstr]
*
* divorce two players
*------------------------------------------
*/
int
atcommand_divorce(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) != NULL) {
return pc_divorce(pl_sd);
clif_displaymessage(fd, "They are now divorced.");
} else
clif_displaymessage(fd, "The divorce has failed.. talk to the judge..");
return 0;
}
/*==========================================
* @rings by [MouseJstr]
*
* Give two players rings
*------------------------------------------
*/
int
atcommand_rings(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct item item_tmp;
int flag;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = 2634;
item_tmp.identify = 1;
if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1)))
clif_additem((struct map_session_data*)sd, 0, 0, flag);
item_tmp.nameid = 2635;
item_tmp.identify = 1;
if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, 1)))
clif_additem((struct map_session_data*)sd, 0, 0, flag);
clif_displaymessage(fd, "You have rings! Give them to the lovers.");
return 0;
}
/*==========================================
* It is made to rain.
*------------------------------------------
*/
int
atcommand_rain(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int effno = 0;
nullpo_retr(-1, sd);
effno = 161;
if (map[sd->bl.m].flag.rain) {
map[sd->bl.m].flag.rain=0;
clif_displaymessage(fd, "The rain has stopped.");
} else {
map[sd->bl.m].flag.rain=1;
clif_specialeffect(&sd->bl,effno,2);
clif_displaymessage(fd, "It is made to rain.");
}
return 0;
}
/*==========================================
* It is made to snow.
*------------------------------------------
*/
int
atcommand_snow(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int effno = 0;
effno = 162;
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.snow) {
map[sd->bl.m].flag.snow=0;
clif_displaymessage(fd, "Snow has stopped falling.");
} else {
map[sd->bl.m].flag.snow=1;
clif_specialeffect(&sd->bl,effno,2);
clif_displaymessage(fd, "It is made to snow.");
}
return 0;
}
/*==========================================
* Cherry tree snowstorm is made to fall. (Sakura)
*------------------------------------------
*/
int
atcommand_sakura(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int effno = 0;
effno = 163;
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.sakura) {
map[sd->bl.m].flag.sakura=0;
clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
} else {
map[sd->bl.m].flag.sakura=1;
clif_specialeffect(&sd->bl,effno,2);
clif_displaymessage(fd, "Cherry tree leaves is made to fall.");
}
return 0;
}
/*==========================================
* Fog hangs over.
*------------------------------------------
*/
int
atcommand_fog(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int effno = 0;
effno = 233;
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.fog) {
map[sd->bl.m].flag.fog=0;
clif_displaymessage(fd, "The fog has gone.");
} else {
map[sd->bl.m].flag.fog=1;
clif_specialeffect(&sd->bl,effno,2);
clif_displaymessage(fd, "Fog hangs over.");
}
return 0;
}
/*==========================================
* Fallen leaves fall.
*------------------------------------------
*/
int
atcommand_leaves(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int effno = 0;
effno = 333;
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.leaves) {
map[sd->bl.m].flag.leaves=0;
clif_displaymessage(fd, "Leaves no longer fall.");
} else {
map[sd->bl.m].flag.leaves=1;
clif_specialeffect(&sd->bl,effno,2);
clif_displaymessage(fd, "Fallen leaves fall.");
}
return 0;
}
/*==========================================
* Clearing Weather Effects by Dexity
*------------------------------------------
*/
int
atcommand_clearweather(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
//int effno = 0;
nullpo_retr(-1, sd);
map[sd->bl.m].flag.rain=0;
map[sd->bl.m].flag.snow=0;
map[sd->bl.m].flag.sakura=0;
map[sd->bl.m].flag.fog=0;
map[sd->bl.m].flag.leaves=0;
//clif_specialeffect(&sd->bl,effno,2); // not required. [celest]
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int
atcommand_summon(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char name[100];
int mob_id = 0;
int x = 0;
int y = 0;
int id = 0;
struct mob_data *md;
unsigned int tick=gettick();
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%99s", name) < 1)
return -1;
if ((mob_id = atoi(name)) == 0)
mob_id = mobdb_searchname(name);
if(mob_id == 0)
return -1;
x = sd->bl.x + (rand() % 10 - 5);
y = sd->bl.y + (rand() % 10 - 5);
id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, "");
if((md=(struct mob_data *)map_id2bl(id))){
md->master_id=sd->bl.id;
md->state.special_mob_ai=1;
md->mode=mob_db[md->class].mode|0x04;
md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0);
clif_misceffect2(&md->bl,344);
}
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,x,y,tick);
return 0;
}
/*==========================================
* @adjcmdlvl by [MouseJstr]
*
* Temp adjust the GM level required to use a GM command
*
* Used during beta testing to allow players to use GM commands
* for short periods of time
*------------------------------------------
*/
int
atcommand_adjcmdlvl(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i, newlev;
char cmd[100];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) {
clif_displaymessage(fd, "usage: @adjcmdlvl <lvl> <command>.");
return -1;
}
for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
if (strcmpi(cmd, atcommand_info[i].command+1) == 0) {
atcommand_info[i].level = newlev;
clif_displaymessage(fd, "@command level changed.");
return 0;
}
clif_displaymessage(fd, "@command not found.");
return -1;
}
/*==========================================
* @adjgmlvl by [MouseJstr]
*
* Create a temp GM
*
* Used during beta testing to allow players to use GM commands
* for short periods of time
*------------------------------------------
*/
int
atcommand_adjgmlvl(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int newlev;
char user[100];
struct map_session_data *pl_sd;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %[^\r\n]", &newlev, user) != 2) {
clif_displaymessage(fd, "usage: @adjgmlvl <lvl> <user>.");
return -1;
}
if((pl_sd=map_nick2sd((char *) user)) == NULL)
return -1;
pc_set_gm_level(pl_sd->status.account_id, newlev);
return 0;
}
/*==========================================
* @trade by [MouseJstr]
*
* Open a trade window with a remote player
*
* If I have to jump to a remote player one more time, I am
* gonna scream!
*------------------------------------------
*/
int
atcommand_trade(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) != NULL) {
trade_traderequest(sd, pl_sd->bl.id);
return 0;
}
return -1;
}
/*==========================================
* @setbattleflag by [MouseJstr]
*
* set a battle_config flag without having to reboot
*/
int
atcommand_setbattleflag(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char flag[128], value[128];
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%s %s", flag, value) != 2) {
clif_displaymessage(fd, "usage: @setbattleflag <flag> <value>.");
return -1;
}
if (battle_set_value(flag, value) == 0)
clif_displaymessage(fd, "unknown battle_config flag");
else
clif_displaymessage(fd, "battle_config set as requested");
return 0;
}
/*===========================
* @unmute [Valaris]
*===========================
*/
int atcommand_unmute(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if((pl_sd=map_nick2sd((char *) message)) != NULL) {
if(pl_sd->sc_data[SC_NOCHAT].timer!=-1) {
pl_sd->status.manner = 0; // have to set to 0 first [celest]
skill_status_change_end(&pl_sd->bl,SC_NOCHAT,-1);
clif_displaymessage(sd->fd,"Player unmuted");
}
else
clif_displaymessage(sd->fd,"Player is not muted");
}
return 0;
}
/*==========================================
* @uptime by MC Cameri
*------------------------------------------
*/
int
atcommand_uptime(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char output[200];
long seconds = 0, day = 24*60*60, hour = 60*60,
minute = 60, days = 0, hours = 0, minutes = 0;
nullpo_retr(-1, sd);
seconds = (gettick()-ticks)/CLOCKS_PER_SEC;
days = seconds/day;
seconds -= (seconds/day>0)?(seconds/day)*day:0;
hours = seconds/hour;
seconds -= (seconds/hour>0)?(seconds/hour)*hour:0;
minutes = seconds/minute;
seconds -= (seconds/minute>0)?(seconds/minute)*minute:0;
snprintf(output, sizeof(output), msg_table[245], days, hours, minutes, seconds);
clif_displaymessage(fd,output);
return 0;
}
/*==========================================
* @changesex <sex>
* => Changes one's sex. Argument sex can be
* 0 or 1, m or f, male or female.
*------------------------------------------
*/
int
atcommand_changesex(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
chrif_char_ask_name(sd->status.account_id,sd->status.name, 5,0,0,0,0,0,0);
return 0;
}
/*================================================
* @mute - Mutes a player for a set amount of time
*------------------------------------------------
*/
int atcommand_mute(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
struct map_session_data *pl_sd = NULL;
char character[100];
int manner;
nullpo_retr(-1, sd);
if (!message || !*message || sscanf(message, "%d %99[^\n]", &manner, character) < 1) {
clif_displaymessage(fd, "usage: @mute <time> <character name>.");
return -1;
}
if ((pl_sd = map_nick2sd(character)) != NULL) {
pl_sd->status.manner -= manner;
if(pl_sd->status.manner < 0)
skill_status_change_start(&pl_sd->bl,SC_NOCHAT,0,0,0,0,0,0);
}
else {
clif_displaymessage(fd, msg_table[3]); // Character not found.
return -1;
}
return 0;
}
/*==========================================
* @refresh (like @jumpto <<yourself>>)
*------------------------------------------
*/
int atcommand_refresh(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
pc_setpos(sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
return 0;
}
/*==========================================
* @petid <part of pet name>
* => Displays a list of matching pets.
*------------------------------------------
*/
int
atcommand_petid(const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char searchtext[100];
char temp0[100];
char temp1[100];
int cnt = 0, i = 0;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%99s", searchtext) < 1)
return -1;
estr_lower(searchtext);
snprintf(temp0, sizeof(temp0), "Search results for: %s", searchtext);
clif_displaymessage(fd,temp0);
while (i < MAX_PET_DB) {
strcpy(temp1,pet_db[i].name);
strcpy(temp1, estr_lower(temp1));
strcpy(temp0,pet_db[i].jname);
strcpy(temp0, estr_lower(temp1));
if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) {
snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class,
pet_db[i].jname);
if (cnt >= 100) { // Only if there are custom pets
clif_displaymessage(fd, "Be more specific, can't send more than"
" 100 results.");
} else {
clif_displaymessage(fd, temp0);
}
cnt++;
}
i++;
}
snprintf(temp0, sizeof(temp0),"%i pets have '%s' in their name.", cnt, searchtext);
clif_displaymessage(fd, temp0);
return 0;
}
/*==========================================
* @identify
* => GM's magnifier.
*------------------------------------------
*/
int
atcommand_identify(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int i,num;
nullpo_retr(-1, sd);
for(i=num=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
num++;
}
}
if (num > 0) {
clif_item_identify_list(sd);
} else {
clif_displaymessage(fd,"There are no items to appraise.");
}
return 0;
}
/*==========================================
* @gmotd (Global MOTD)
* by davidsiaw :P
*------------------------------------------
*/
int
atcommand_gmotd(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char buf[256];
FILE *fp;
nullpo_retr(-1, sd);
if( (fp = fopen(motd_txt, "r"))!=NULL){
while (fgets(buf, 250, fp) != NULL){
int i;
for( i=0; buf[i]; i++){
if( buf[i]=='\r' || buf[i]=='\n'){
buf[i]=0;
break;
}
}
intif_GMmessage(buf,strlen(buf)+1,8);
}
fclose(fp);
}
return 0;
}
int atcommand_misceffect(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
int effect = 0;
nullpo_retr(-1, sd);
if (!message || !*message)
return -1;
if (sscanf(message, "%d", &effect) < 1)
return -1;
clif_misceffect(&sd->bl,effect);
return 0;
}
#ifndef TXT_ONLY /* Begin SQL-Only commands */
/*==========================================
* Mail System commands by [Valaris]
*------------------------------------------
*/
int atcommand_listmail(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
if(!battle_config.mail_system)
return 0;
nullpo_retr(-1, sd);
if(strlen(command)==12)
mail_check(sd,3);
else if(strlen(command)==9)
mail_check(sd,2);
else
mail_check(sd,1);
return 0;
}
int atcommand_readmail(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
if(!battle_config.mail_system)
return 0;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(sd->fd,"You must specify a message number.");
return 0;
}
if(strlen(command)==11)
mail_delete(sd,atoi(message));
else
mail_read(sd,atoi(message));
return 0;
}
int atcommand_sendmail(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
char name[24],text[80];
if(!battle_config.mail_system)
return 0;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(sd->fd,"You must specify a recipient and a message.");
return 0;
}
if ((sscanf(message, "\"%[^\"]\" %79[^\n]", name, text) < 2) &&
(sscanf(message, "%23s %79[^\n]", name, text) < 2)) {
clif_displaymessage(sd->fd,"You must specify a recipient and a message.");
return 0;
}
if(strlen(command)==17)
mail_send(sd,name,text,1);
else
mail_send(sd,name,text,0);
return 0;
}
/*==========================================
* Refresh online command for SQL [Valaris]
* Will refresh and check online column of
* players and set correctly.
*------------------------------------------
*/
int atcommand_refreshonline(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
nullpo_retr(-1, sd);
char_online_check();
return 0;
}
#endif /* end sql only */