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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef CONFIG_CORE_H
#define CONFIG_CORE_H
/// Max number of items on @autolootid list
#define AUTOLOOTITEM_SIZE 10
/// The maximum number of atcommand suggestions
#define MAX_SUGGESTIONS 10
/// Comment to disable the official walk path
/// The official walkpath disables users from taking non-clear walk paths,
/// e.g. if they want to get around an obstacle they have to walk around it,
/// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
#define OFFICIAL_WALKPATH
/// leave this line uncommented to enable callfunc checks when processing scripts.
/// while allowed, the script engine will attempt to match user-defined functions
/// in scripts allowing direct function callback (without the use of callfunc.)
/// this CAN affect performance, so if you find scripts running slower or find
/// your map-server using more resources while this is active, comment the line
#define SCRIPT_CALLFUNC_CHECK
/// Comment to disable Hercules' console_parse
/// CONSOLE_INPUT allows you to type commands into the server's console,
/// Disabling it saves one thread.
#define CONSOLE_INPUT
/// Maximum number of characters 'CONSOLE_INPUT' will support per line.
#define MAX_CONSOLE_INPUT 150
/// Uncomment to disable Hercules' anonymous stat report
/// We kindly ask you to consider keeping it enabled, it helps us improve Hercules.
//#define STATS_OPT_OUT
/// Uncomment to enable the Cell Stack Limit mod.
/// It's only config is the battle_config cell_stack_limit.
/// Only chars affected are those defined in BL_CHAR (mobs and players currently)
//#define CELL_NOSTACK
/// Uncomment to enable circular area checks.
/// By default, most server-sided range checks in Aegis are of square shapes, so a monster
/// with a range of 4 can attack anything within a 9x9 area.
/// Client-sided range checks are, however, are always circular.
/// Enabling this changes all checks to circular checks, which is more realistic,
/// - but is not the official behaviour.
//#define CIRCULAR_AREA
//This is the distance at which @autoloot works,
//if the item drops farther from the player than this,
//it will not be autolooted. [Skotlex]
//Note: The range is unlimited unless this define is set.
//#define AUTOLOOT_DISTANCE AREA_SIZE
/// Uncomment to switch the way map zones' "skill_damage_cap" functions.
/// When commented the cap takes place before modifiers, as to have them be useful.
/// When uncommented the cap takes place after modifiers.
//#define HMAP_ZONE_DAMAGE_CAP_TYPE
/// Comment to disable Guild/Party Bound item system
#define GP_BOUND_ITEMS
/// Uncomment to enable real-time server stats (in and out data and ram usage). [Ai4rei]
//#define SHOW_SERVER_STATS
/// Comment to disable autotrade persistency (where autotrading merchants survive server restarts)
#define AUTOTRADE_PERSISTENCY
/**
* No settings past this point
**/
#include "./renewal.h"
#include "./secure.h"
#include "./classes/general.h"
/**
* Constants come last; so they process anything that could've been modified in early includes
**/
#include "./const.h"
#endif // CONFIG_CORE_H
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