// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef CONFIG_CONSTANTS_H
#define CONFIG_CONSTANTS_H
/**
* Hercules configuration file (http://hercules.ws)
* For detailed guidance on these check http://hercules.ws/wiki/SRC/config/
**/
/**
* @INFO: This file holds constants that aims at making code smoother and more efficient
*/
/**
* "Sane Checks" to save you from compiling with cool bugs
**/
#if SECURE_NPCTIMEOUT_INTERVAL <= 0
#error SECURE_NPCTIMEOUT_INTERVAL should be at least 1 (1s)
#endif
#if NPC_SECURE_TIMEOUT_INPUT < 0
#error NPC_SECURE_TIMEOUT_INPUT cannot be lower than 0
#endif
#if NPC_SECURE_TIMEOUT_MENU < 0
#error NPC_SECURE_TIMEOUT_MENU cannot be lower than 0
#endif
#if NPC_SECURE_TIMEOUT_NEXT < 0
#error NPC_SECURE_TIMEOUT_NEXT cannot be lower than 0
#endif
/**
* Path within the /db folder to (non-)renewal specific db files
**/
#ifdef RENEWAL
#define DBPATH "re/"
#else
#define DBPATH "pre-re/"
#endif
/**
* DefType
**/
#ifdef RENEWAL
typedef short defType;
#define DEFTYPE_MIN SHRT_MIN
#define DEFTYPE_MAX SHRT_MAX
#else
typedef signed char defType;
#define DEFTYPE_MIN CHAR_MIN
#define DEFTYPE_MAX CHAR_MAX
#endif
/* ATCMD_FUNC(mobinfo) HIT, FLEE, ATK, ATK2, MATK and MATK2 calculations */
#ifdef RENEWAL
#define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi + 100 )
#define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex + 150 )
#define MOB_ATK1(mobdata) ( ((mobdata)->lv + (mobdata)->status.str) + (mobdata)->status.rhw.atk * 8 / 10 )
#define MOB_ATK2(mobdata) ( ((mobdata)->lv + (mobdata)->status.str) + (mobdata)->status.rhw.atk * 12 / 10 )
#define MOB_MATK1(mobdata)( ((mobdata)->lv + (mobdata)->status.int_) + (mobdata)->status.rhw.atk2 * 7 / 10 )
#define MOB_MATK2(mobdata)( ((mobdata)->lv + (mobdata)->status.int_) + (mobdata)->status.rhw.atk2 * 13 / 10 )
#define RE_SKILL_REDUCTION() do { \
wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
if( flag.lh ) \
wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 1, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
} while(0)
#else
#define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi )
#define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex )
#endif
/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
#ifdef RENEWAL_LVDMG
#define RE_LVL_DMOD(val) do { \
if( (val) > 0 ) \
skillratio = skillratio * status->get_lv(src) / (val); \
} while(0)
#define RE_LVL_MDMOD(val) do { \
if ( (val) > 0 ) \
md.damage = md.damage * status->get_lv(src) / (val); \
} while(0)
/* ranger traps special */
#define RE_LVL_TMDMOD() do { \
md.damage = md.damage * 150 / 100 + md.damage * status->get_lv(src) / 100; \
} while(0)
#else
#define RE_LVL_DMOD(val)
#define RE_LVL_MDMOD(val)
#define RE_LVL_TMDMOD()
#endif
// Renewal variable cast time reduction
#ifdef RENEWAL_CAST
#define VARCAST_REDUCTION(val) do { \
if( (varcast_r += (val)) != 0 && varcast_r >= 0 ) \
time = time * (1 - (float)min((val), 100) / 100); \
} while(0)
#endif
/* console_input doesn't go well with minicore */
#ifdef MINICORE
#undef CONSOLE_INPUT
#endif
/**
* End of File
**/
#endif /* CONFIG_CONSTANTS_H */