// $Id: timer.c,v 1.1.1.1 2004/09/10 17:44:49 Yor Exp $
// original : core.c 2003/02/26 18:03:12 Rev 1.7
//#include <config.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#ifdef __WIN32
#define __USE_W32_SOCKETS
#include <windows.h>
#else
#include <sys/socket.h>
#include <sys/time.h>
#endif
#include "timer.h"
#include "malloc.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
static struct TimerData* timer_data;
static int timer_data_max, timer_data_num;
static int* free_timer_list;
static int free_timer_list_max, free_timer_list_pos;
static int timer_heap_num = 0, timer_heap_max = 0;
static int* timer_heap = NULL;
// for debug
struct timer_func_list {
int (*func)(int,unsigned int,int,int);
struct timer_func_list* next;
char* name;
};
static struct timer_func_list* tfl_root;
#ifdef __WIN32
/* Modified struct timezone to void - we pass NULL anyway */
void gettimeofday(struct timeval *t, void *dummy) {
DWORD millisec = GetTickCount();
t->tv_sec = (int) (millisec / 1000);
t->tv_usec = (millisec % 1000) * 1000;
}
#endif
//
int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name) {
struct timer_func_list* tfl;
//CALLOC(tfl, struct timer_func_list, 1);
tfl = (struct timer_func_list*) aCalloc( sizeof(struct timer_func_list) , 1);
//MALLOC(tfl->name, char, strlen(name) + 1);
tfl->name = (char *) aMalloc( strlen(name) + 1 );
tfl->next = tfl_root;
tfl->func = func;
strcpy(tfl->name, name);
tfl_root = tfl;
return 0;
}
char* search_timer_func_list(int (*func)(int,unsigned int,int,int)) {
struct timer_func_list* tfl;
for(tfl = tfl_root; tfl; tfl = tfl->next) {
if (func == tfl->func)
return tfl->name;
}
return "???";
}
/*----------------------------
* Get tick time
*----------------------------*/
static unsigned int gettick_cache;
static int gettick_count;
unsigned int gettick_nocache(void) {
struct timeval tval;
gettimeofday(&tval, NULL);
gettick_count = 256;
return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
}
unsigned int gettick(void) {
gettick_count--;
if (gettick_count < 0)
return gettick_nocache();
return gettick_cache;
}
/*======================================
* CORE : Timer Heap
*--------------------------------------
*/
static void push_timer_heap(int index) {
int i, j;
int min, max, pivot; // for sorting
// check number of element
if (timer_heap_num >= timer_heap_max) {
if (timer_heap_max == 0) {
timer_heap_max = 256;
//CALLOC(timer_heap, int, 256);
timer_heap = (int *) aCalloc( sizeof(int) , 256);
} else {
timer_heap_max += 256;
//REALLOC(timer_heap, int, timer_heap_max);
timer_heap = (int *) aRealloc( timer_heap, sizeof(int) * timer_heap_max);
memset(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
}
}
// do a sorting from higher to lower
j = timer_data[index].tick; // speed up
// with less than 4 values, it's speeder to use simple loop
if (timer_heap_num < 4) {
for(i = timer_heap_num; i > 0; i--)
if (j < timer_data[timer_heap[i - 1]].tick)
break;
else
timer_heap[i] = timer_heap[i - 1];
timer_heap[i] = index;
// searching by dichotomie
} else {
// if lower actual item is higher than new
if (j < timer_data[timer_heap[timer_heap_num - 1]].tick)
timer_heap[timer_heap_num] = index;
else {
// searching position
min = 0;
max = timer_heap_num - 1;
while (min < max) {
pivot = (min + max) / 2;
if (j < timer_data[timer_heap[pivot]].tick)
min = pivot + 1;
else
max = pivot;
}
// move elements - do loop if there are a little number of elements to move
if (timer_heap_num - min < 5) {
for(i = timer_heap_num; i > min; i--)
timer_heap[i] = timer_heap[i - 1];
// move elements - else use memmove (speeder for a lot of elements)
} else
memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min));
// save new element
timer_heap[min] = index;
}
}
timer_heap_num++;
}
int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int),int id,int data) {
struct TimerData* td;
int i;
if (free_timer_list_pos) {
do {
i = free_timer_list[--free_timer_list_pos];
} while(i >= timer_data_num && free_timer_list_pos > 0);
} else
i = timer_data_num;
if (i >= timer_data_num)
for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++);
if (i >= timer_data_num && i >= timer_data_max) {
if (timer_data_max == 0) {
timer_data_max = 256;
//CALLOC(timer_data, struct TimerData, timer_data_max);
timer_data = (struct TimerData*) aCalloc( sizeof(struct TimerData) , timer_data_max);
} else {
timer_data_max += 256;
//REALLOC(timer_data, struct TimerData, timer_data_max);
timer_data = (struct TimerData *) aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max);
memset(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
}
}
td = &timer_data[i];
td->tick = tick;
td->func = func;
td->id = id;
td->data = data;
td->type = TIMER_ONCE_AUTODEL;
td->interval = 1000;
push_timer_heap(i);
if (i >= timer_data_num)
timer_data_num = i + 1;
return i;
}
int add_timer_interval(unsigned int tick,int (*func)(int,unsigned int,int,int),int id,int data,int interval) {
int tid;
tid = add_timer(tick,func,id,data);
timer_data[tid].type = TIMER_INTERVAL;
timer_data[tid].interval = interval;
return tid;
}
int delete_timer(int id,int (*func)(int,unsigned int,int,int)) {
if (id <= 0 || id >= timer_data_num) {
printf("delete_timer error : no such timer %d\n", id);
return -1;
}
if (timer_data[id].func != func) {
printf("delete_timer error : function dismatch %08x(%s) != %08x(%s)\n",
(int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
(int)func, search_timer_func_list(func));
return -2;
}
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timer_data[id].func = NULL;
timer_data[id].type = TIMER_ONCE_AUTODEL;
// timer_data[id].tick -= 60 * 60 * 1000;
return 0;
}
int addtick_timer(int tid,unsigned int tick) {
return timer_data[tid].tick += tick;
}
struct TimerData* get_timer(int tid) {
return &timer_data[tid];
}
int do_timer(unsigned int tick) {
int i, nextmin = 1000;
while(timer_heap_num) {
i = timer_heap[timer_heap_num - 1]; // next shorter element
if (DIFF_TICK(timer_data[i].tick, tick) > 0) {
nextmin = DIFF_TICK(timer_data[i].tick, tick);
break;
}
if (timer_heap_num > 0) // suppress the actual element from the table
timer_heap_num--;
timer_data[i].type |= TIMER_REMOVE_HEAP;
if (timer_data[i].func) {
if (DIFF_TICK(timer_data[i].tick, tick) < -1000) {
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timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
} else {
timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
}
}
if (timer_data[i].type & TIMER_REMOVE_HEAP) {
switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
case TIMER_ONCE_AUTODEL:
timer_data[i].type = 0;
if (free_timer_list_pos >= free_timer_list_max) {
free_timer_list_max += 256;
//REALLOC(free_timer_list, int, free_timer_list_max);
free_timer_list = (int *) aRealloc(free_timer_list, sizeof(int) * free_timer_list_max);
memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
}
free_timer_list[free_timer_list_pos++] = i;
break;
case TIMER_INTERVAL:
if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
timer_data[i].tick = tick + timer_data[i].interval;
} else {
timer_data[i].tick += timer_data[i].interval;
}
timer_data[i].type &= ~TIMER_REMOVE_HEAP;
push_timer_heap(i);
break;
}
}
}
if (nextmin < 10)
nextmin = 10;
return nextmin;
}
void timer_final() {
struct timer_func_list* tfl = tfl_root, *tfl2;
// while (tfl) {
// tfl2 = tfl;
// aFree(tfl->name);
// aFree(tfl);
// tfl = tfl2->next; // access on already freed memory
// }
while (tfl) {
tfl2 = tfl->next; // copy next pointer
aFree(tfl->name); // free structures
aFree(tfl);
tfl = tfl2; // use copied pointer for next cycle
}
if (timer_data) aFree(timer_data);
if (timer_heap) aFree(timer_heap);
if (free_timer_list) aFree(free_timer_list);
}