// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <sys/types.h>
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "timer.h"
#ifdef WIN32
//#define __USE_W32_SOCKETS
// Well, this won't last another 30++ years (where conversion will truncate).
//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows
//#include <windows.h>
#include <winsock2.h>
#else
#include <sys/socket.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
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// �T�[�o�[���������Ȃ��Ȃ�ꍇ�́ATIMER_MIN_INTERVAL �𑝂₵�Ă��������B
// If the server shows no reaction when processing thousands of monsters
// or connected by many clients, please increase TIMER_MIN_INTERVAL.
#define TIMER_MIN_INTERVAL 50
// timers
static struct TimerData* timer_data = NULL;
static int timer_data_max = 0;
static int timer_data_num = 0;
// free timers
static int* free_timer_list = NULL;
static int free_timer_list_max = 0;
static int free_timer_list_pos = 0;
//NOTE: using a binary heap should improve performance [FlavioJS]
// timer heap (ordered array of tid's)
static int timer_heap_num = 0;
static int timer_heap_max = 0;
static int* timer_heap = NULL;
// searches for the target tick's position and stores it in pos (binary search)
#define HEAP_SEARCH(target,from,to,pos) \
do { \
int max,pivot; \
pos = from; \
max = to; \
while (pos < max) { \
pivot = (pos + max) / 2; \
if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \
pos = pivot + 1; \
else \
max = pivot; \
} \
} while(0)
// for debug
struct timer_func_list {
struct timer_func_list* next;
TimerFunc func;
char* name;
};
static struct timer_func_list* tfl_root = NULL;
time_t start_time;
/// Sets the name of a timer function.
int add_timer_func_list(TimerFunc func, char* name)
{
struct timer_func_list* tfl;
if (name) {
for( tfl=tfl_root; tfl != NULL; tfl=tfl->next )
{// check suspicious cases
if( func == tfl->func )
ShowWarning("add_timer_func_list: duplicating function %08x(%s) as %s.\n",(int)tfl->func,tfl->name,name);
else if( strcmp(name,tfl->name) == 0 )
ShowWarning("add_timer_func_list: function %08X has the same name as %08X(%s)\n",(int)func,(int)tfl->func,tfl->name);
}
CREATE(tfl,struct timer_func_list,1);
tfl->next = tfl_root;
tfl->func = func;
tfl->name = aStrdup(name);
tfl_root = tfl;
}
return 0;
}
/// Returns the name of the timer function.
char* search_timer_func_list(TimerFunc func)
{
struct timer_func_list* tfl;
for( tfl=tfl_root; tfl != NULL; tfl=tfl->next )
if (func == tfl->func)
return tfl->name;
return "unknown timer function";
}
/*----------------------------
* Get tick time
*----------------------------*/
//////////////////////////////////////////////////////////////////////////
#if defined(TICK_CACHE) && TICK_CACHE > 1
//////////////////////////////////////////////////////////////////////////
// tick is cached for TICK_CACHE calls
unsigned int gettick_nocache(void)
{
#ifdef WIN32
gettick_count = TICK_CACHE;
return gettick_cache = GetTickCount();
#else
struct timeval tval;
gettimeofday(&tval, NULL);
gettick_count = TICK_CACHE;
return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
#endif
}
unsigned int gettick(void)
{
if (--gettick_count < 0)
return gettick_nocache();
return gettick_cache;
}
//////////////////////////////
#else
//////////////////////////////
// tick doesn't get cached
unsigned int gettick(void)
{
#ifdef WIN32
return GetTickCount();
#else
struct timeval tval;
gettimeofday(&tval, NULL);
return tval.tv_sec * 1000 + tval.tv_usec / 1000;
#endif
}
//////////////////////////////////////////////////////////////////////////
#endif
//////////////////////////////////////////////////////////////////////////
/*======================================
* CORE : Timer Heap
*--------------------------------------*/
/// Adds a timer to the timer_heap
static void push_timer_heap(int tid)
{
unsigned int tick;
int pos;
int i;
// check number of element
if (timer_heap_num >= timer_heap_max) {
if (timer_heap_max == 0) {
timer_heap_max = 256;
CREATE(timer_heap, int, 256);
} else {
timer_heap_max += 256;
RECREATE(timer_heap, int, timer_heap_max);
memset(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
}
}
// do a sorting from higher to lower
tick = timer_data[tid].tick; // speed up
// with less than 4 values, it's speeder to use simple loop
if (timer_heap_num < 4) {
for(i = timer_heap_num; i > 0; i--)
{
// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
if (DIFF_TICK(tick, timer_data[timer_heap[i - 1]].tick) < 0)
break;
else
timer_heap[i] = timer_heap[i - 1];
}
timer_heap[i] = tid;
// searching by dichotomy (binary search)
} else {
// if lower actual item is higher than new
// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
if (DIFF_TICK(tick, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
timer_heap[timer_heap_num] = tid;
else {
// searching position
HEAP_SEARCH(tick,0,timer_heap_num-1,pos);
// move elements - do loop if there are a little number of elements to move
if (timer_heap_num - pos < 5) {
for(i = timer_heap_num; i > pos; i--)
timer_heap[i] = timer_heap[i - 1];
// move elements - else use memmove (speeder for a lot of elements)
} else
memmove(&timer_heap[pos + 1], &timer_heap[pos], sizeof(int) * (timer_heap_num - pos));
// save new element
timer_heap[pos] = tid;
}
}
timer_heap_num++;
}
/*==========================
* Timer Management
*--------------------------*/
/// Returns a free timer id.
static int acquire_timer(void)
{
int tid;
if (free_timer_list_pos) {
do {
tid = free_timer_list[--free_timer_list_pos];
} while(tid >= timer_data_num && free_timer_list_pos > 0);
} else
tid = timer_data_num;
if (tid >= timer_data_num)
for (tid = timer_data_num; tid < timer_data_max && timer_data[tid].type; tid++);
if (tid >= timer_data_num && tid >= timer_data_max)
{// expand timer array
if (timer_data_max == 0)
{// create timer data (1st time)
timer_data_max = 256;
CREATE(timer_data, struct TimerData, timer_data_max);
} else
{// add more timers
timer_data_max += 256;
RECREATE(timer_data, struct TimerData, timer_data_max);
memset(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
}
}
if (tid >= timer_data_num)
timer_data_num = tid + 1;
return tid;
}
int add_timer(unsigned int tick,TimerFunc func, int id, int data)
{
int tid = acquire_timer();
timer_data[tid].tick = tick;
timer_data[tid].func = func;
timer_data[tid].id = id;
timer_data[tid].data = data;
timer_data[tid].type = TIMER_ONCE_AUTODEL;
timer_data[tid].interval = 1000;
push_timer_heap(tid);
return tid;
}
int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval)
{
int tid;
if (interval < 1) {
ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n",
(int)func, search_timer_func_list(func), interval);
return -1;
}
tid = acquire_timer();
timer_data[tid].tick = tick;
timer_data[tid].func = func;
timer_data[tid].id = id;
timer_data[tid].data = data;
timer_data[tid].type = TIMER_INTERVAL;
timer_data[tid].interval = interval;
push_timer_heap(tid);
return tid;
}
int delete_timer(int id, TimerFunc func)
{
if (id <= 0 || id >= timer_data_num) {
ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
return -1;
}
if (timer_data[id].func != func) {
ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
(int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
(int)func, search_timer_func_list(func));
return -2;
}
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timer_data[id].func = NULL;
timer_data[id].type = TIMER_ONCE_AUTODEL;
return 0;
}
int addtick_timer(int tid, unsigned int tick)
{
// Doesn't adjust the timer position. Might be the root of the FIXME in settick_timer. [FlavioJS]
//return timer_data[tid].tick += tick;
return settick_timer(tid, timer_data[tid].tick+tick);
}
//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
int settick_timer(int tid, unsigned int tick)
{
int old_pos,pos;
unsigned int old_tick;
old_tick = timer_data[tid].tick;
if( old_tick == tick )
return tick;
//FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap.
//for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
// search old_tick position
HEAP_SEARCH(old_tick,0,timer_heap_num-1,old_pos);
while( timer_heap[old_pos] != tid )
{// skip timers with the same tick
if( DIFF_TICK(old_tick,timer_data[timer_heap[old_pos]].tick) != 0 )
{
ShowError("settick_timer: no such timer %d (%08x(%s))\n", tid, (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func));
return -1;
}
++old_pos;
}
if( DIFF_TICK(tick,timer_data[tid].tick) < 0 )
{// Timer is accelerated, shift timer near the end of the heap.
if (old_pos == timer_heap_num-1) //Nothing to shift.
pos = old_pos;
else {
HEAP_SEARCH(tick,old_pos+1,timer_heap_num-1,pos);
--pos;
if (pos != old_pos)
memmove(&timer_heap[old_pos], &timer_heap[old_pos+1], (pos-old_pos)*sizeof(int));
}
} else
{// Timer is delayed, shift timer near the beginning of the heap.
if (old_pos == 0) //Nothing to shift.
pos = old_pos;
else {
HEAP_SEARCH(tick,0,old_pos-1,pos);
++pos;
if (pos != old_pos)
memmove(&timer_heap[pos+1], &timer_heap[pos], (old_pos-pos)*sizeof(int));
}
}
timer_heap[pos] = tid;
timer_data[tid].tick = tick;
return tick;
}
struct TimerData* get_timer(int tid)
{
return &timer_data[tid];
}
//Correcting the heap when the tick overflows is an idea taken from jA to
//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex]
//This funtion will rearrange the heap and assign new tick values.
static void fix_timer_heap(unsigned int tick)
{
if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000)
{ //The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely
//(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future)
int i;
int *tmp_heap;
for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++)
{ //All functions with high tick value should had been executed already...
timer_data[timer_heap[i]].tick = 0;
}
//Move elements to readjust the heap.
tmp_heap = aCalloc(sizeof(int), i);
memcpy(tmp_heap, timer_heap, i*sizeof(int));
memmove(timer_heap, &timer_heap[i], (timer_heap_num-i)*sizeof(int));
memmove(&timer_heap[timer_heap_num-i], tmp_heap, i*sizeof(int));
aFree(tmp_heap);
}
}
int do_timer(unsigned int tick)
{
static int fix_heap_flag = 0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
int i, nextmin = 1000;
if (tick < 0x010000 && fix_heap_flag)
{
fix_timer_heap(tick);
fix_heap_flag = 0;
}
while(timer_heap_num) {
i = timer_heap[timer_heap_num - 1]; // next shorter element
if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
break;
--timer_heap_num; // suppress the actual element from the table
timer_data[i].type |= TIMER_REMOVE_HEAP;
if (timer_data[i].func) {
if (nextmin < -1000) {
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timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
} else {
timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
}
}
if (timer_data[i].type & TIMER_REMOVE_HEAP) {
switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
case TIMER_ONCE_AUTODEL:
timer_data[i].type = 0;
if (free_timer_list_pos >= free_timer_list_max) {
free_timer_list_max += 256;
RECREATE(free_timer_list,int,free_timer_list_max);
memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
}
free_timer_list[free_timer_list_pos++] = i;
break;
case TIMER_INTERVAL:
if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
timer_data[i].tick = tick + timer_data[i].interval;
} else {
timer_data[i].tick += timer_data[i].interval;
}
timer_data[i].type &= ~TIMER_REMOVE_HEAP;
push_timer_heap(i);
break;
}
}
}
if (nextmin < TIMER_MIN_INTERVAL)
nextmin = TIMER_MIN_INTERVAL;
if (UINT_MAX - nextmin < tick) //Tick will loop, rearrange the heap on the next iteration.
fix_heap_flag = 1;
return nextmin;
}
unsigned long get_uptime(void)
{
return (unsigned long)difftime(time(NULL), start_time);
}
void timer_init(void)
{
time(&start_time);
}
void timer_final(void)
{
struct timer_func_list *tfl;
struct timer_func_list *next;
for( tfl=tfl_root; tfl != NULL; tfl = next ) {
next = tfl->next; // copy next pointer
aFree(tfl->name); // free structures
aFree(tfl);
}
if (timer_data) aFree(timer_data);
if (timer_heap) aFree(timer_heap);
if (free_timer_list) aFree(free_timer_list);
}