// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
#include <stdlib.h> // atexit
#include "cbasetypes.h"
#include "showmsg.h"
#include "utils.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifdef DEBUGLOGMAP
#define DEBUGLOGPATH "log\\map-server.log"
#else
#ifdef DEBUGLOGCHAR
#define DEBUGLOGPATH "log\\char-server.log"
#else
#ifdef DEBUGLOGLOGIN
#define DEBUGLOGPATH "log\\login-server.log"
#endif
#endif
#endif
#else
#include <unistd.h>
#ifdef DEBUGLOGMAP
#define DEBUGLOGPATH "log/map-server.log"
#else
#ifdef DEBUGLOGCHAR
#define DEBUGLOGPATH "log/char-server.log"
#else
#ifdef DEBUGLOGLOGIN
#define DEBUGLOGPATH "log/login-server.log"
#endif
#endif
#endif
#endif
///////////////////////////////////////////////////////////////////////////////
/// behavioral parameter.
/// when redirecting output:
/// if true prints escape sequences
/// if false removes the escape sequences
int stdout_with_ansisequence = 0;
int msg_silent = 0; //Specifies how silent the console is.
///////////////////////////////////////////////////////////////////////////////
/// static/dynamic buffer for the messages
#define SBUF_SIZE 2048 // never put less that what's required for the debug message
#define NEWBUF(buf) \
struct { \
char s_[SBUF_SIZE]; \
struct StringBuf *d_; \
char *v_; \
int l_; \
} buf ={"",NULL,NULL,0}; \
//define NEWBUF
#define BUFVPRINTF(buf,fmt,args) \
buf.l_ = vsnprintf(buf.s_, SBUF_SIZE, fmt, args); \
if( buf.l_ >= 0 && buf.l_ < SBUF_SIZE ) \
{/* static buffer */ \
buf.v_ = buf.s_; \
} \
else \
{/* dynamic buffer */ \
buf.d_ = StringBuf_Malloc(); \
buf.l_ = StringBuf_Vprintf(buf.d_, fmt, args); \
buf.v_ = StringBuf_Value(buf.d_); \
ShowDebug("showmsg: dynamic buffer used, increase the static buffer size to %d or more.", buf.l_+1);\
} \
//define BUFVPRINTF
#define BUFVAL(buf) buf.v_
#define BUFLEN(buf) buf.l_
#define FREEBUF(buf) \
if( buf.d_ ) \
{ \
StringBuf_Free(buf.d_); \
buf.d_ = NULL; \
} \
buf.v_ = NULL; \
//define FREEBUF
///////////////////////////////////////////////////////////////////////////////
#ifdef _WIN32
// XXX adapted from eApp (comments are left untouched) [flaviojs]
///////////////////////////////////////////////////////////////////////////////
// ansi compatible printf with control sequence parser for windows
// fast hack, handle with care, not everything implemented
//
// \033[#;...;#m - Set Graphics Rendition (SGR)
//
// printf("\x1b[1;31;40m"); // Bright red on black
// printf("\x1b[3;33;45m"); // Blinking yellow on magenta (blink not implemented)
// printf("\x1b[1;30;47m"); // Bright black (grey) on dim white
//
// Style Foreground Background
// 1st Digit 2nd Digit 3rd Digit RGB
// 0 - Reset 30 - Black 40 - Black 000
// 1 - FG Bright 31 - Red 41 - Red 100
// 2 - Unknown 32 - Green 42 - Green 010
// 3 - Blink 33 - Yellow 43 - Yellow 110
// 4 - Underline 34 - Blue 44 - Blue 001
// 5 - BG Bright 35 - Magenta 45 - Magenta 101
// 6 - Unknown 36 - Cyan 46 - Cyan 011
// 7 - Reverse 37 - White 47 - White 111
// 8 - Concealed (invisible)
//
// \033[#A - Cursor Up (CUU)
// Moves the cursor up by the specified number of lines without changing columns.
// If the cursor is already on the top line, this sequence is ignored. \e[A is equivalent to \e[1A.
//
// \033[#B - Cursor Down (CUD)
// Moves the cursor down by the specified number of lines without changing columns.
// If the cursor is already on the bottom line, this sequence is ignored. \e[B is equivalent to \e[1B.
//
// \033[#C - Cursor Forward (CUF)
// Moves the cursor forward by the specified number of columns without changing lines.
// If the cursor is already in the rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C.
//
// \033[#D - Cursor Backward (CUB)
// Moves the cursor back by the specified number of columns without changing lines.
// If the cursor is already in the leftmost column, this sequence is ignored. \e[D is equivalent to \e[1D.
//
// \033[#E - Cursor Next Line (CNL)
// Moves the cursor down the indicated # of rows, to column 1. \e[E is equivalent to \e[1E.
//
// \033[#F - Cursor Preceding Line (CPL)
// Moves the cursor up the indicated # of rows, to column 1. \e[F is equivalent to \e[1F.
//
// \033[#G - Cursor Horizontal Absolute (CHA)
// Moves the cursor to indicated column in current row. \e[G is equivalent to \e[1G.
//
// \033[#;#H - Cursor Position (CUP)
// Moves the cursor to the specified position. The first # specifies the line number,
// the second # specifies the column. If you do not specify a position, the cursor moves to the home position:
// the upper-left corner of the screen (line 1, column 1).
//
// \033[#;#f - Horizontal & Vertical Position
// (same as \033[#;#H)
//
// \033[s - Save Cursor Position (SCP)
// The current cursor position is saved.
//
// \033[u - Restore cursor position (RCP)
// Restores the cursor position saved with the (SCP) sequence \033[s.
// (addition, restore to 0,0 if nothinh was saved before)
//
// \033[#J - Erase Display (ED)
// Clears the screen and moves to the home position
// \033[0J - Clears the screen from cursor to end of display. The cursor position is unchanged. (default)
// \033[1J - Clears the screen from start to cursor. The cursor position is unchanged.
// \033[2J - Clears the screen and moves the cursor to the home position (line 1, column 1).
//
// \033[#K - Erase Line (EL)
// Clears the current line from the cursor position
// \033[0K - Clears all characters from the cursor position to the end of the line (including the character at the cursor position). The cursor position is unchanged. (default)
// \033[1K - Clears all characters from start of line to the cursor position. (including the character at the cursor position). The cursor position is unchanged.
// \033[2K - Clears all characters of the whole line. The cursor position is unchanged.
/*
not implemented
\033[#L
IL: Insert Lines: The cursor line and all lines below it move down # lines, leaving blank space. The cursor position is unchanged. The bottommost # lines are lost. \e[L is equivalent to \e[1L.
\033[#M
DL: Delete Line: The block of # lines at and below the cursor are deleted; all lines below them move up # lines to fill in the gap, leaving # blank lines at the bottom of the screen. The cursor position is unchanged. \e[M is equivalent to \e[1M.
\033[#\@
ICH: Insert CHaracter: The cursor character and all characters to the right of it move right # columns, leaving behind blank space. The cursor position is unchanged. The rightmost # characters on the line are lost. \e[\@ is equivalent to \e[1\@.
\033[#P
DCH: Delete CHaracter: The block of # characters at and to the right of the cursor are deleted; all characters to the right of it move left # columns, leaving behind blank space. The cursor position is unchanged. \e[P is equivalent to \e[1P.
Escape sequences for Select Character Set
*/
#define is_console(handle) (FILE_TYPE_CHAR==GetFileType(handle))
///////////////////////////////////////////////////////////////////////////////
int VFPRINTF(HANDLE handle, const char *fmt, va_list argptr)
{
/////////////////////////////////////////////////////////////////
/* XXX Two streams are being used. Disabled to avoid inconsistency [flaviojs]
static COORD saveposition = {0,0};
*/
/////////////////////////////////////////////////////////////////
unsigned long written;
char *p, *q;
NEWBUF(tempbuf); // temporary buffer
if(!fmt || !*fmt)
return 0;
// Print everything to the buffer
BUFVPRINTF(tempbuf,fmt,argptr);
if( !is_console(handle) && stdout_with_ansisequence )
{
WriteFile(handle, BUFVAL(tempbuf), BUFLEN(tempbuf), &written, 0);
return 0;
}
// start with processing
p = BUFVAL(tempbuf);
while ((q = strchr(p, 0x1b)) != NULL)
{ // find the escape character
if( 0==WriteConsole(handle, p, q-p, &written, 0) ) // write up to the escape
WriteFile(handle, p, q-p, &written, 0);
if( q[1]!='[' )
{ // write the escape char (whatever purpose it has)
if(0==WriteConsole(handle, q, 1, &written, 0) )
WriteFile(handle,q, 1, &written, 0);
p=q+1; //and start searching again
}
else
{ // from here, we will skip the '\033['
// we break at the first unprocessible position
// assuming regular text is starting there
uint8 numbers[16], numpoint=0;
CONSOLE_SCREEN_BUFFER_INFO info;
// initialize
GetConsoleScreenBufferInfo(handle, &info);
memset(numbers,0,sizeof(numbers));
// skip escape and bracket
q=q+2;
while(1)
{
if( ISDIGIT(*q) )
{ // add number to number array, only accept 2digits, shift out the rest
// so // \033[123456789m will become \033[89m
numbers[numpoint] = (numbers[numpoint]<<4) | (*q-'0');
++q;
// and next character
continue;
}
else if( *q == ';' )
{ // delimiter
if(numpoint<sizeof(numbers)/sizeof(*numbers))
{ // go to next array position
numpoint++;
}
else
{ // array is full, so we 'forget' the first value
memmove(numbers,numbers+1,sizeof(numbers)/sizeof(*numbers)-1);
numbers[sizeof(numbers)/sizeof(*numbers)-1]=0;
}
++q;
// and next number
continue;
}
else if( *q == 'm' )
{ // \033[#;...;#m - Set Graphics Rendition (SGR)
uint8 i;
for(i=0; i<= numpoint; ++i)
{
if( 0x00 == (0xF0 & numbers[i]) )
{ // upper nibble 0
if( 0 == numbers[i] )
{ // reset
info.wAttributes = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
}
else if( 1==numbers[i] )
{ // set foreground intensity
info.wAttributes |= FOREGROUND_INTENSITY;
}
else if( 5==numbers[i] )
{ // set background intensity
info.wAttributes |= BACKGROUND_INTENSITY;
}
else if( 7==numbers[i] )
{ // reverse colors (just xor them)
info.wAttributes ^= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE |
BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
}
//case '2': // not existing
//case '3': // blinking (not implemented)
//case '4': // unterline (not implemented)
//case '6': // not existing
//case '8': // concealed (not implemented)
//case '9': // not existing
}
else if( 0x20 == (0xF0 & numbers[i]) )
{ // off
if( 1==numbers[i] )
{ // set foreground intensity off
info.wAttributes &= ~FOREGROUND_INTENSITY;
}
else if( 5==numbers[i] )
{ // set background intensity off
info.wAttributes &= ~BACKGROUND_INTENSITY;
}
else if( 7==numbers[i] )
{ // reverse colors (just xor them)
info.wAttributes ^= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE |
BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
}
}
else if( 0x30 == (0xF0 & numbers[i]) )
{ // foreground
uint8 num = numbers[i]&0x0F;
if(num==9) info.wAttributes |= FOREGROUND_INTENSITY;
if(num>7) num=7; // set white for 37, 38 and 39
info.wAttributes &= ~(FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if( (num & 0x01)>0 ) // lowest bit set = red
info.wAttributes |= FOREGROUND_RED;
if( (num & 0x02)>0 ) // second bit set = green
info.wAttributes |= FOREGROUND_GREEN;
if( (num & 0x04)>0 ) // third bit set = blue
info.wAttributes |= FOREGROUND_BLUE;
}
else if( 0x40 == (0xF0 & numbers[i]) )
{ // background
uint8 num = numbers[i]&0x0F;
if(num==9) info.wAttributes |= BACKGROUND_INTENSITY;
if(num>7) num=7; // set white for 47, 48 and 49
info.wAttributes &= ~(BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);
if( (num & 0x01)>0 ) // lowest bit set = red
info.wAttributes |= BACKGROUND_RED;
if( (num & 0x02)>0 ) // second bit set = green
info.wAttributes |= BACKGROUND_GREEN;
if( (num & 0x04)>0 ) // third bit set = blue
info.wAttributes |= BACKGROUND_BLUE;
}
}
// set the attributes
SetConsoleTextAttribute(handle, info.wAttributes);
}
else if( *q=='J' )
{ // \033[#J - Erase Display (ED)
// \033[0J - Clears the screen from cursor to end of display. The cursor position is unchanged.
// \033[1J - Clears the screen from start to cursor. The cursor position is unchanged.
// \033[2J - Clears the screen and moves the cursor to the home position (line 1, column 1).
uint8 num = (numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F);
int cnt;
DWORD tmp;
COORD origin = {0,0};
if(num==1)
{ // chars from start up to and including cursor
cnt = info.dwSize.X * info.dwCursorPosition.Y + info.dwCursorPosition.X + 1;
}
else if(num==2)
{ // Number of chars on screen.
cnt = info.dwSize.X * info.dwSize.Y;
SetConsoleCursorPosition(handle, origin);
}
else// 0 and default
{ // number of chars from cursor to end
origin = info.dwCursorPosition;
cnt = info.dwSize.X * (info.dwSize.Y - info.dwCursorPosition.Y) - info.dwCursorPosition.X;
}
FillConsoleOutputAttribute(handle, info.wAttributes, cnt, origin, &tmp);
FillConsoleOutputCharacter(handle, ' ', cnt, origin, &tmp);
}
else if( *q=='K' )
{ // \033[K : clear line from actual position to end of the line
// \033[0K - Clears all characters from the cursor position to the end of the line.
// \033[1K - Clears all characters from start of line to the cursor position.
// \033[2K - Clears all characters of the whole line.
uint8 num = (numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F);
COORD origin = {0,info.dwCursorPosition.Y};
SHORT cnt;
DWORD tmp;
if(num==1)
{
cnt = info.dwCursorPosition.X + 1;
}
else if(num==2)
{
cnt = info.dwSize.X;
}
else// 0 and default
{
origin = info.dwCursorPosition;
cnt = info.dwSize.X - info.dwCursorPosition.X; // how many spaces until line is full
}
FillConsoleOutputAttribute(handle, info.wAttributes, cnt, origin, &tmp);
FillConsoleOutputCharacter(handle, ' ', cnt, origin, &tmp);
}
else if( *q == 'H' || *q == 'f' )
{ // \033[#;#H - Cursor Position (CUP)
// \033[#;#f - Horizontal & Vertical Position
// The first # specifies the line number, the second # specifies the column.
// The default for both is 1
info.dwCursorPosition.X = (numbers[numpoint])?(numbers[numpoint]>>4)*10+((numbers[numpoint]&0x0F)-1):0;
info.dwCursorPosition.Y = (numpoint && numbers[numpoint-1])?(numbers[numpoint-1]>>4)*10+((numbers[numpoint-1]&0x0F)-1):0;
if( info.dwCursorPosition.X >= info.dwSize.X ) info.dwCursorPosition.Y = info.dwSize.X-1;
if( info.dwCursorPosition.Y >= info.dwSize.Y ) info.dwCursorPosition.Y = info.dwSize.Y-1;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q=='s' )
{ // \033[s - Save Cursor Position (SCP)
/* XXX Two streams are being used. Disabled to avoid inconsistency [flaviojs]
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(handle, &info);
saveposition = info.dwCursorPosition;
*/
}
else if( *q=='u' )
{ // \033[u - Restore cursor position (RCP)
/* XXX Two streams are being used. Disabled to avoid inconsistency [flaviojs]
SetConsoleCursorPosition(handle, saveposition);
*/
}
else if( *q == 'A' )
{ // \033[#A - Cursor Up (CUU)
// Moves the cursor UP # number of lines
info.dwCursorPosition.Y -= (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1;
if( info.dwCursorPosition.Y < 0 )
info.dwCursorPosition.Y = 0;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'B' )
{ // \033[#B - Cursor Down (CUD)
// Moves the cursor DOWN # number of lines
info.dwCursorPosition.Y += (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1;
if( info.dwCursorPosition.Y >= info.dwSize.Y )
info.dwCursorPosition.Y = info.dwSize.Y-1;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'C' )
{ // \033[#C - Cursor Forward (CUF)
// Moves the cursor RIGHT # number of columns
info.dwCursorPosition.X += (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1;
if( info.dwCursorPosition.X >= info.dwSize.X )
info.dwCursorPosition.X = info.dwSize.X-1;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'D' )
{ // \033[#D - Cursor Backward (CUB)
// Moves the cursor LEFT # number of columns
info.dwCursorPosition.X -= (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1;
if( info.dwCursorPosition.X < 0 )
info.dwCursorPosition.X = 0;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'E' )
{ // \033[#E - Cursor Next Line (CNL)
// Moves the cursor down the indicated # of rows, to column 1
info.dwCursorPosition.Y += (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1;
info.dwCursorPosition.X = 0;
if( info.dwCursorPosition.Y >= info.dwSize.Y )
info.dwCursorPosition.Y = info.dwSize.Y-1;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'F' )
{ // \033[#F - Cursor Preceding Line (CPL)
// Moves the cursor up the indicated # of rows, to column 1.
info.dwCursorPosition.Y -= (numbers[numpoint])?(numbers[numpoint]>>4)*10+(numbers[numpoint]&0x0F):1;
info.dwCursorPosition.X = 0;
if( info.dwCursorPosition.Y < 0 )
info.dwCursorPosition.Y = 0;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'G' )
{ // \033[#G - Cursor Horizontal Absolute (CHA)
// Moves the cursor to indicated column in current row.
info.dwCursorPosition.X = (numbers[numpoint])?(numbers[numpoint]>>4)*10+((numbers[numpoint]&0x0F)-1):0;
if( info.dwCursorPosition.X >= info.dwSize.X )
info.dwCursorPosition.X = info.dwSize.X-1;
SetConsoleCursorPosition(handle, info.dwCursorPosition);
}
else if( *q == 'L' || *q == 'M' || *q == '@' || *q == 'P')
{ // not implemented, just skip
}
else
{ // no number nor valid sequencer
// something is fishy, we break and give the current char free
--q;
}
// skip the sequencer and search again
p = q+1;
break;
}// end while
}
}
if (*p) // write the rest of the buffer
if( 0==WriteConsole(handle, p, strlen(p), &written, 0) )
WriteFile(handle,p, strlen(p), &written, 0);
FREEBUF(tempbuf);
return 0;
}
int FPRINTF(HANDLE handle, const char *fmt, ...)
{
int ret;
va_list argptr;
va_start(argptr, fmt);
ret = VFPRINTF(handle,fmt,argptr);
va_end(argptr);
return ret;
}
#define FFLUSH(handle)
#define STDOUT GetStdHandle(STD_OUTPUT_HANDLE)
#define STDERR GetStdHandle(STD_ERROR_HANDLE)
#else // not _WIN32
//#define VPRINTF vprintf
//#define PRINTF printf
#define is_console(file) (0!=isatty(fileno(file)))
//vprintf_without_ansiformats
int VFPRINTF(FILE *file, const char *fmt, va_list argptr)
{
char *p, *q;
NEWBUF(tempbuf); // temporary buffer
if(!fmt || !*fmt)
return 0;
if( is_console(file) || stdout_with_ansisequence )
{
vfprintf(file, fmt, argptr);
return 0;
}
// Print everything to the buffer
BUFVPRINTF(tempbuf,fmt,argptr);
// start with processing
p = BUFVAL(tempbuf);
while ((q = strchr(p, 0x1b)) != NULL)
{ // find the escape character
fprintf(file, "%.*s", (int)(q-p), p); // write up to the escape
if( q[1]!='[' )
{ // write the escape char (whatever purpose it has)
fprintf(file, "%.*s", 1, q);
p=q+1; //and start searching again
}
else
{ // from here, we will skip the '\033['
// we break at the first unprocessible position
// assuming regular text is starting there
// skip escape and bracket
q=q+2;
while(1)
{
if( ISDIGIT(*q) )
{
++q;
// and next character
continue;
}
else if( *q == ';' )
{ // delimiter
++q;
// and next number
continue;
}
else if( *q == 'm' )
{ // \033[#;...;#m - Set Graphics Rendition (SGR)
// set the attributes
}
else if( *q=='J' )
{ // \033[#J - Erase Display (ED)
}
else if( *q=='K' )
{ // \033[K : clear line from actual position to end of the line
}
else if( *q == 'H' || *q == 'f' )
{ // \033[#;#H - Cursor Position (CUP)
// \033[#;#f - Horizontal & Vertical Position
}
else if( *q=='s' )
{ // \033[s - Save Cursor Position (SCP)
}
else if( *q=='u' )
{ // \033[u - Restore cursor position (RCP)
}
else if( *q == 'A' )
{ // \033[#A - Cursor Up (CUU)
// Moves the cursor UP # number of lines
}
else if( *q == 'B' )
{ // \033[#B - Cursor Down (CUD)
// Moves the cursor DOWN # number of lines
}
else if( *q == 'C' )
{ // \033[#C - Cursor Forward (CUF)
// Moves the cursor RIGHT # number of columns
}
else if( *q == 'D' )
{ // \033[#D - Cursor Backward (CUB)
// Moves the cursor LEFT # number of columns
}
else if( *q == 'E' )
{ // \033[#E - Cursor Next Line (CNL)
// Moves the cursor down the indicated # of rows, to column 1
}
else if( *q == 'F' )
{ // \033[#F - Cursor Preceding Line (CPL)
// Moves the cursor up the indicated # of rows, to column 1.
}
else if( *q == 'G' )
{ // \033[#G - Cursor Horizontal Absolute (CHA)
// Moves the cursor to indicated column in current row.
}
else if( *q == 'L' || *q == 'M' || *q == '@' || *q == 'P')
{ // not implemented, just skip
}
else
{ // no number nor valid sequencer
// something is fishy, we break and give the current char free
--q;
}
// skip the sequencer and search again
p = q+1;
break;
}// end while
}
}
if (*p) // write the rest of the buffer
fprintf(file, "%s", p);
FREEBUF(tempbuf);
return 0;
}
int FPRINTF(FILE *file, const char *fmt, ...)
{
int ret;
va_list argptr;
va_start(argptr, fmt);
ret = VFPRINTF(file,fmt,argptr);
va_end(argptr);
return ret;
}
#define FFLUSH fflush
#define STDOUT stdout
#define STDERR stderr
#endif// not _WIN32
char timestamp_format[20] = ""; //For displaying Timestamps
// by MC Cameri
int _vShowMessage(enum msg_type flag, const char *string, va_list ap)
{
// _ShowMessage MUST be used instead of printf as of 10/24/2004.
// Return: 0 = Successful, 1 = Failed.
// int ret = 0;
char prefix[100];
#if defined(DEBUGLOGMAP) || defined(DEBUGLOGCHAR) || defined(DEBUGLOGLOGIN)
FILE *fp;
#endif
if (!string || *string == '\0') {
ShowError("Empty string passed to _vShowMessage().\n");
return 1;
}
if ((flag == MSG_DEBUG && !SHOW_DEBUG_MSG) ||
(flag == MSG_INFORMATION && msg_silent&1) ||
(flag == MSG_STATUS && msg_silent&2) ||
(flag == MSG_NOTICE && msg_silent&4) ||
(flag == MSG_WARNING && msg_silent&8) ||
(flag == MSG_ERROR && msg_silent&16) ||
(flag == MSG_SQL && msg_silent&16))
return 0; //Do not print it.
if (timestamp_format[0])
{ //Display time format. [Skotlex]
time_t t = time(NULL);
strftime(prefix, 80, timestamp_format, localtime(&t));
} else prefix[0]='\0';
switch (flag) {
case MSG_NONE: // direct printf replacement
break;
case MSG_STATUS: //Bright Green (To inform about good things)
strcat(prefix,CL_GREEN"[Status]"CL_RESET":");
break;
case MSG_SQL: //Bright Violet (For dumping out anything related with SQL) <- Actually, this is mostly used for SQL errors with the database, as successes can as well just be anything else... [Skotlex]
strcat(prefix,CL_MAGENTA"[SQL]"CL_RESET":");
break;
case MSG_INFORMATION: //Bright White (Variable information)
strcat(prefix,CL_WHITE"[Info]"CL_RESET":");
break;
case MSG_NOTICE: //Bright White (Less than a warning)
strcat(prefix,CL_WHITE"[Notice]"CL_RESET":");
break;
case MSG_WARNING: //Bright Yellow
strcat(prefix,CL_YELLOW"[Warning]"CL_RESET":");
break;
case MSG_DEBUG: //Bright Cyan, important stuff!
strcat(prefix,CL_CYAN"[Debug]"CL_RESET":");
break;
case MSG_ERROR: //Bright Red (Regular errors)
strcat(prefix,CL_RED"[Error]"CL_RESET":");
break;
case MSG_FATALERROR: //Bright Red (Fatal errors, abort(); if possible)
strcat(prefix,CL_RED"[Fatal Error]"CL_RESET":");
break;
default:
ShowError("In function _vShowMessage() -> Invalid flag passed.\n");
return 1;
}
if (flag == MSG_ERROR || flag == MSG_FATALERROR || flag == MSG_SQL)
{ //Send Errors to StdErr [Skotlex]
FPRINTF(STDERR, "%s ", prefix);
VFPRINTF(STDERR, string, ap);
FFLUSH(STDERR);
} else {
if (flag != MSG_NONE)
FPRINTF(STDOUT, "%s ", prefix);
VFPRINTF(STDOUT, string, ap);
FFLUSH(STDOUT);
}
#if defined(DEBUGLOGMAP) || defined(DEBUGLOGCHAR) || defined(DEBUGLOGLOGIN)
if(strlen(DEBUGLOGPATH) > 0) {
fp=fopen(DEBUGLOGPATH,"a");
if (fp == NULL) {
FPRINTF(STDERR, CL_RED"[ERROR]"CL_RESET": Could not open '"CL_WHITE"%s"CL_RESET"', access denied.\n", DEBUGLOGPATH);
FFLUSH(STDERR);
} else {
fprintf(fp,"%s ", prefix);
vfprintf(fp,string,ap);
fclose(fp);
}
} else {
FPRINTF(STDERR, CL_RED"[ERROR]"CL_RESET": DEBUGLOGPATH not defined!\n");
FFLUSH(STDERR);
}
#endif
va_end(ap);
return 0;
}
void ClearScreen(void)
{
#ifndef _WIN32
ShowMessage(CL_CLS); // to prevent empty string passed messages
#endif
}
int _ShowMessage(enum msg_type flag, const char *string, ...)
{
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(flag, string, ap);
va_end(ap);
return ret;
}
// direct printf replacement
int ShowMessage(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_NONE, string, ap);
va_end(ap);
return ret;
}
int ShowStatus(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_STATUS, string, ap);
va_end(ap);
return ret;
}
int ShowSQL(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_SQL, string, ap);
va_end(ap);
return ret;
}
int ShowInfo(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_INFORMATION, string, ap);
va_end(ap);
return ret;
}
int ShowNotice(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_NOTICE, string, ap);
va_end(ap);
return ret;
}
int ShowWarning(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_WARNING, string, ap);
va_end(ap);
return ret;
}
int ShowDebug(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_DEBUG, string, ap);
va_end(ap);
return ret;
}
int ShowError(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_ERROR, string, ap);
va_end(ap);
return ret;
}
int ShowFatalError(const char *string, ...) {
int ret;
va_list ap;
va_start(ap, string);
ret = _vShowMessage(MSG_FATALERROR, string, ap);
va_end(ap);
return ret;
}