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/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2016 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define HERCULES_CORE
#include "random.h"
#include "common/cbasetypes.h" // for WIN32
#include "common/showmsg.h"
#include "common/timer.h" // gettick
#include <mt19937ar/mt19937ar.h> // init_genrand, genrand_int32, genrand_res53
#include <stdlib.h>
#if defined(WIN32)
# include "common/winapi.h"
#elif defined(HAVE_GETPID) || defined(HAVE_GETTID)
# include <sys/types.h>
# include <unistd.h>
#endif
struct rnd_interface rnd_s;
struct rnd_interface *rnd;
/// Initializes the random number generator with an appropriate seed.
void rnd_init(void)
{
unsigned long seed = (unsigned long)timer->gettick();
seed += (unsigned long)time(NULL);
#if defined(WIN32)
seed += (unsigned long)GetCurrentProcessId();
seed += (unsigned long)GetCurrentThreadId();
#else
#if defined(HAVE_GETPID)
seed += (unsigned long)getpid();
#endif // HAVE_GETPID
#if defined(HAVE_GETTID)
seed += (unsigned long)gettid();
#endif // HAVE_GETTID
#endif
init_genrand(seed);
// Also initialize the stdlib rng, just in case it's used somewhere.
srand((unsigned int)timer->gettick());
}
void rnd_final(void)
{
}
/// Initializes the random number generator.
void rnd_seed(uint32 seed)
{
init_genrand(seed);
}
/// Generates a random number in the interval [0, SINT32_MAX]
int32 rnd_random(void)
{
return (int32)genrand_int31();
}
/// Generates a random number in the interval [0, dice_faces)
/// NOTE: interval is open ended, so dice_faces is excluded (unless it's 0)
uint32 rnd_roll(uint32 dice_faces)
{
return (uint32)(rnd->uniform()*dice_faces);
}
/// Generates a random number in the interval [min, max]
/// Returns min if range is invalid.
int32 rnd_value(int32 min, int32 max)
{
if( min >= max )
return min;
return min + (int32)(rnd->uniform()*(max-min+1));
}
/// Generates a random number in the interval [0.0, 1.0)
/// NOTE: interval is open ended, so 1.0 is excluded
double rnd_uniform(void)
{
return ((uint32)genrand_int32())*(1.0/4294967296.0);// divided by 2^32
}
/// Generates a random number in the interval [0.0, 1.0) with 53-bit resolution
/// NOTE: interval is open ended, so 1.0 is excluded
/// NOTE: 53 bits is the maximum precision of a double
double rnd_uniform53(void)
{
return genrand_res53();
}
void rnd_defaults(void)
{
rnd = &rnd_s;
rnd->init = rnd_init;
rnd->final = rnd_final;
rnd->seed = rnd_seed;
rnd->random = rnd_random;
rnd->roll = rnd_roll;
rnd->value = rnd_value;
rnd->uniform = rnd_uniform;
rnd->uniform53 = rnd_uniform53;
}
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