//
// Memory Pool Implementation (Threadsafe)
//
//
// Author: Florian Wilkemeyer <fw@f-ws.de>
//
// Copyright (c) rAthena Project (www.rathena.org) - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
//
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
#include "../common/winapi.h"
#else
#include <unistd.h>
#endif
#include "../common/cbasetypes.h"
#include "../common/showmsg.h"
#include "../common/mempool.h"
#include "../common/atomic.h"
#include "../common/spinlock.h"
#include "../common/thread.h"
#include "../common/malloc.h"
#include "../common/mutex.h"
#define ALIGN16 ra_align(16)
#define ALIGN_TO(x, a) (x + ( a - ( x % a) ) )
#define ALIGN_TO_16(x) ALIGN_TO(x, 16)
#undef MEMPOOL_DEBUG
#define MEMPOOLASSERT
#define NODE_TO_DATA(x) ( ((char*)x) + sizeof(struct node) )
#define DATA_TO_NODE(x) ( (struct node*)(((char*)x) - sizeof(struct node)) )
struct ra_align(16) node{
void *next;
void *segment;
#ifdef MEMPOOLASSERT
bool used;
uint64 magic;
#define NODE_MAGIC 0xBEEF00EAEACAFE07ll
#endif
};
// The Pointer to this struct is the base address of the segment itself.
struct pool_segment{
mempool pool; // pool, this segment belongs to
struct pool_segment *next;
int64 num_nodes_total;
int64 num_bytes;
};
struct mempool{
// Settings
char *name;
uint64 elem_size;
uint64 elem_realloc_step;
int64 elem_realloc_thresh;
// Callbacks that get called for every node that gets allocated
// Example usage: initialization of mutex/lock for each node.
memPoolOnNodeAllocationProc onalloc;
memPoolOnNodeDeallocationProc ondealloc;
// Locks
SPIN_LOCK segmentLock;
SPIN_LOCK nodeLock;
// Internal
struct pool_segment *segments;
struct node *free_list;
volatile int64 num_nodes_total;
volatile int64 num_nodes_free;
volatile int64 num_segments;
volatile int64 num_bytes_total;
volatile int64 peak_nodes_used; // Peak Node Usage
volatile int64 num_realloc_events; // Number of reallocations done. (allocate additional nodes)
// list (used for global management such as allocator..)
struct mempool *next;
} ra_align(8); // Dont touch the alignment, otherwise interlocked functions are broken ..
///
// Implementation:
//
static void segment_allocate_add(mempool p, uint64 count);
static SPIN_LOCK l_mempoolListLock;
static mempool l_mempoolList = NULL;
static rAthread l_async_thread = NULL;
static ramutex l_async_lock = NULL;
static racond l_async_cond = NULL;
static volatile int32 l_async_terminate = 0;
static void *mempool_async_allocator(void *x){
mempool p;
while(1){
if(l_async_terminate > 0)
break;
EnterSpinLock(&l_mempoolListLock);
for(p = l_mempoolList; p != NULL; p = p->next){
if(p->num_nodes_free < p->elem_realloc_thresh){
// add new segment.
segment_allocate_add(p, p->elem_realloc_step);
// increase stats counter
InterlockedIncrement64(&p->num_realloc_events);
}
}
LeaveSpinLock(&l_mempoolListLock);
ramutex_lock( l_async_lock );
racond_wait( l_async_cond, l_async_lock, -1 );
ramutex_unlock( l_async_lock );
}
return NULL;
}//end: mempool_async_allocator()
void mempool_init(){
if(sizeof(struct node)%16 != 0 ){
ShowFatalError("mempool_init: struct node alignment failure. %u != multiple of 16\n", sizeof(struct node));
exit(EXIT_FAILURE);
}
// Global List start
InitializeSpinLock(&l_mempoolListLock);
l_mempoolList = NULL;
// Initialize mutex + stuff needed for async allocator worker.
l_async_terminate = 0;
l_async_lock = ramutex_create();
l_async_cond = racond_create();
l_async_thread = rathread_createEx(mempool_async_allocator, NULL, 512*1024, RAT_PRIO_NORMAL);
if(l_async_thread == NULL){
ShowFatalError("mempool_init: cannot spawn Async Allocator Thread.\n");
exit(EXIT_FAILURE);
}
}//end: mempool_init()
void mempool_final(){
mempool p, pn;
ShowStatus("Mempool: Terminating async. allocation worker and remaining pools.\n");
// Terminate worker / wait until its terminated.
InterlockedIncrement(&l_async_terminate);
racond_signal(l_async_cond);
rathread_wait(l_async_thread, NULL);
// Destroy cond var and mutex.
racond_destroy( l_async_cond );
ramutex_destroy( l_async_lock );
// Free remaining mempools
// ((bugged code! this should halppen, every mempool should
// be freed by the subsystem that has allocated it.)
//
EnterSpinLock(&l_mempoolListLock);
p = l_mempoolList;
while(1){
if(p == NULL)
break;
pn = p->next;
ShowWarning("Mempool [%s] was not properly destroyed - forcing destroy.\n", p->name);
mempool_destroy(p);
p = pn;
}
LeaveSpinLock(&l_mempoolListLock);
}//end: mempool_final()
static void segment_allocate_add(mempool p, uint64 count){
// Required Memory:
// sz( segment )
// count * sz( real_node_size )
//
// where real node size is:
// ALIGN_TO_16( sz( node ) ) + p->elem_size
// so the nodes usable address is nodebase + ALIGN_TO_16(sz(node))
//
size_t total_sz;
struct pool_segment *seg = NULL;
struct node *nodeList = NULL;
struct node *node = NULL;
char *ptr = NULL;
uint64 i;
total_sz = ALIGN_TO_16( sizeof(struct pool_segment) )
+ ( (size_t)count * (sizeof(struct node) + (size_t)p->elem_size) ) ;
#ifdef MEMPOOL_DEBUG
ShowDebug("Mempool [%s] Segment AllocateAdd (num: %u, total size: %0.2fMiB)\n", p->name, count, (float)total_sz/1024.f/1024.f);
#endif
// allocate! (spin forever until weve got the memory.)
i=0;
while(1){
ptr = (char*)aMalloc(total_sz);
if(ptr != NULL) break;
i++; // increase failcount.
if(!(i & 7)){
ShowWarning("Mempool [%s] Segment AllocateAdd => System seems to be Out of Memory (%0.2f MiB). Try #%u\n", (float)total_sz/1024.f/1024.f, i);
#ifdef WIN32
Sleep(1000);
#else
sleep(1);
#endif
}else{
rathread_yield(); /// allow/force vuln. ctxswitch
}
}//endwhile: allocation spinloop.
// Clear Memory.
memset(ptr, 0x00, total_sz);
// Initialize segment struct.
seg = (struct pool_segment*)ptr;
ptr += ALIGN_TO_16(sizeof(struct pool_segment));
seg->pool = p;
seg->num_nodes_total = count;
seg->num_bytes = total_sz;
// Initialze nodes!
nodeList = NULL;
for(i = 0; i < count; i++){
node = (struct node*)ptr;
ptr += sizeof(struct node);
ptr += p->elem_size;
node->segment = seg;
#ifdef MEMPOOLASSERT
node->used = false;
node->magic = NODE_MAGIC;
#endif
if(p->onalloc != NULL) p->onalloc( NODE_TO_DATA(node) );
node->next = nodeList;
nodeList = node;
}
// Link in Segment.
EnterSpinLock(&p->segmentLock);
seg->next = p->segments;
p->segments = seg;
LeaveSpinLock(&p->segmentLock);
// Link in Nodes
EnterSpinLock(&p->nodeLock);
nodeList->next = p->free_list;
p->free_list = nodeList;
LeaveSpinLock(&p->nodeLock);
// Increase Stats:
InterlockedExchangeAdd64(&p->num_nodes_total, count);
InterlockedExchangeAdd64(&p->num_nodes_free, count);
InterlockedIncrement64(&p->num_segments);
InterlockedExchangeAdd64(&p->num_bytes_total, total_sz);
}//end: segment_allocate_add()
mempool mempool_create(const char *name,
uint64 elem_size,
uint64 initial_count,
uint64 realloc_count,
memPoolOnNodeAllocationProc onNodeAlloc,
memPoolOnNodeDeallocationProc onNodeDealloc){
//..
uint64 realloc_thresh;
mempool pool;
pool = (mempool)aCalloc( 1, sizeof(struct mempool) );
if(pool == NULL){
ShowFatalError("mempool_create: Failed to allocate %u bytes memory.\n", sizeof(struct mempool) );
exit(EXIT_FAILURE);
}
// Check minimum initial count / realloc count requirements.
if(initial_count < 50)
initial_count = 50;
if(realloc_count < 50)
realloc_count = 50;
// Set Reallocation threshold to 5% of realloc_count, at least 10.
realloc_thresh = (realloc_count/100)*5; //
if(realloc_thresh < 10)
realloc_thresh = 10;
// Initialize members..
pool->name = aStrdup(name);
pool->elem_size = ALIGN_TO_16(elem_size);
pool->elem_realloc_step = realloc_count;
pool->elem_realloc_thresh = realloc_thresh;
pool->onalloc = onNodeAlloc;
pool->ondealloc = onNodeDealloc;
InitializeSpinLock(&pool->segmentLock);
InitializeSpinLock(&pool->nodeLock);
// Initial Statistic values:
pool->num_nodes_total = 0;
pool->num_nodes_free = 0;
pool->num_segments = 0;
pool->num_bytes_total = 0;
pool->peak_nodes_used = 0;
pool->num_realloc_events = 0;
//
#ifdef MEMPOOL_DEBUG
ShowDebug("Mempool [%s] Init (ElemSize: %u, Initial Count: %u, Realloc Count: %u)\n", pool->name, pool->elem_size, initial_count, pool->elem_realloc_step);
#endif
// Allocate first segment directly :)
segment_allocate_add(pool, initial_count);
// Add Pool to the global pool list
EnterSpinLock(&l_mempoolListLock);
pool->next = l_mempoolList;
l_mempoolList = pool;
LeaveSpinLock(&l_mempoolListLock);
return pool;
}//end: mempool_create()
void mempool_destroy(mempool p){
struct pool_segment *seg, *segnext;
struct node *niter;
mempool piter, pprev;
char *ptr;
int64 i;
#ifdef MEMPOOL_DEBUG
ShowDebug("Mempool [%s] Destroy\n", p->name);
#endif
// Unlink from global list.
EnterSpinLock(&l_mempoolListLock);
piter = l_mempoolList;
pprev = l_mempoolList;
while(1){
if(piter == NULL)
break;
if(piter == p){
// unlink from list,
//
if(pprev == l_mempoolList){
// this (p) is list begin. so set next as head.
l_mempoolList = p->next;
}else{
// replace prevs next wuth our next.
pprev->next = p->next;
}
break;
}
pprev = piter;
piter = piter->next;
}
p->next = NULL;
LeaveSpinLock(&l_mempoolListLock);
// Get both locks.
EnterSpinLock(&p->segmentLock);
EnterSpinLock(&p->nodeLock);
if(p->num_nodes_free != p->num_nodes_total)
ShowWarning("Mempool [%s] Destroy - %u nodes are not freed properly!\n", p->name, (p->num_nodes_total - p->num_nodes_free) );
// Free All Segments (this will also free all nodes)
// The segment pointer is the base pointer to the whole segment.
seg = p->segments;
while(1){
if(seg == NULL)
break;
segnext = seg->next;
// ..
if(p->ondealloc != NULL){
// walk over the segment, and call dealloc callback!
ptr = (char*)seg;
ptr += ALIGN_TO_16(sizeof(struct pool_segment));
for(i = 0; i < seg->num_nodes_total; i++){
niter = (struct node*)ptr;
ptr += sizeof(struct node);
ptr += p->elem_size;
#ifdef MEMPOOLASSERT
if(niter->magic != NODE_MAGIC){
ShowError("Mempool [%s] Destroy - walk over segment - node %p invalid magic!\n", p->name, niter);
continue;
}
#endif
p->ondealloc( NODE_TO_DATA(niter) );
}
}//endif: ondealloc callback?
// simple ..
aFree(seg);
seg = segnext;
}
// Clear node ptr
p->free_list = NULL;
InterlockedExchange64(&p->num_nodes_free, 0);
InterlockedExchange64(&p->num_nodes_total, 0);
InterlockedExchange64(&p->num_segments, 0);
InterlockedExchange64(&p->num_bytes_total, 0);
LeaveSpinLock(&p->nodeLock);
LeaveSpinLock(&p->segmentLock);
// Free pool itself :D
aFree(p->name);
aFree(p);
}//end: mempool_destroy()
void *mempool_node_get(mempool p){
struct node *node;
int64 num_used;
if(p->num_nodes_free < p->elem_realloc_thresh)
racond_signal(l_async_cond);
while(1){
EnterSpinLock(&p->nodeLock);
node = p->free_list;
if(node != NULL)
p->free_list = node->next;
LeaveSpinLock(&p->nodeLock);
if(node != NULL)
break;
rathread_yield();
}
InterlockedDecrement64(&p->num_nodes_free);
// Update peak value
num_used = (p->num_nodes_total - p->num_nodes_free);
if(num_used > p->peak_nodes_used){
InterlockedExchange64(&p->peak_nodes_used, num_used);
}
#ifdef MEMPOOLASSERT
node->used = true;
#endif
return NODE_TO_DATA(node);
}//end: mempool_node_get()
void mempool_node_put(mempool p, void *data){
struct node *node;
node = DATA_TO_NODE(data);
#ifdef MEMPOOLASSERT
if(node->magic != NODE_MAGIC){
ShowError("Mempool [%s] node_put failed, given address (%p) has invalid magic.\n", p->name, data);
return; // lost,
}
{
struct pool_segment *node_seg = node->segment;
if(node_seg->pool != p){
ShowError("Mempool [%s] node_put faild, given node (data address %p) doesnt belongs to this pool. ( Node Origin is [%s] )\n", p->name, data, node_seg->pool);
return;
}
}
// reset used flag.
node->used = false;
#endif
//
EnterSpinLock(&p->nodeLock);
node->next = p->free_list;
p->free_list = node;
LeaveSpinLock(&p->nodeLock);
InterlockedIncrement64(&p->num_nodes_free);
}//end: mempool_node_put()
mempool_stats mempool_get_stats(mempool pool){
mempool_stats stats;
// initialize all with zeros
memset(&stats, 0x00, sizeof(mempool_stats));
stats.num_nodes_total = pool->num_nodes_total;
stats.num_nodes_free = pool->num_nodes_free;
stats.num_nodes_used = (stats.num_nodes_total - stats.num_nodes_free);
stats.num_segments = pool->num_segments;
stats.num_realloc_events= pool->num_realloc_events;
stats.peak_nodes_used = pool->peak_nodes_used;
stats.num_bytes_total = pool->num_bytes_total;
// Pushing such a large block over the stack as return value isnt nice
// but lazy :) and should be okay in this case (Stats / Debug..)
// if you dont like it - feel free and refactor it.
return stats;
}//end: mempool_get_stats()