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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _ITEMDB_H_
#define _ITEMDB_H_
#include "mmo.h"
//FIXME: Maybe it would be better to move this enum to mmo.h,
//instead of having it twice on the map server and here? [Skotlex]
enum {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_WEAPON, //4
IT_ARMOR, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_MAX
} item_types;
struct item_data {
int nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
int type;
};
extern char item_db_db[256];
extern char item_db2_db[256];
struct item_data* itemdb_search(int nameid);
#define itemdb_type(n) itemdb_search(n)->type
int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
void do_final_itemdb(void);
int do_init_itemdb(void);
#endif /* _ITEMDB_H_ */
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