//
// original code from athena
// SQL conversion by Jioh L. Jung
//
#include <string.h>
#include <stdlib.h>
#include "char.h"
#include "itemdb.h"
#define STORAGE_MEMINC 16
// reset by inter_config_read()
struct storage *storage_pt=NULL;
struct guild_storage *guild_storage_pt=NULL;
#define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y)
// storage data -> DB conversion
int storage_tosql(int account_id,struct storage *p){
int i;
// int eqcount=1;
// int noteqcount=1;
int count=0;
struct itemtmp mapitem[MAX_GUILD_STORAGE];
for(i=0;i<MAX_STORAGE;i++){
if(p->storage[i].nameid>0){
mapitem[count].flag=0;
mapitem[count].id = p->storage[i].id;
mapitem[count].nameid=p->storage[i].nameid;
mapitem[count].amount = p->storage[i].amount;
mapitem[count].equip = p->storage[i].equip;
mapitem[count].identify = p->storage[i].identify;
mapitem[count].refine = p->storage[i].refine;
mapitem[count].attribute = p->storage[i].attribute;
mapitem[count].card[0] = p->storage[i].card[0];
mapitem[count].card[1] = p->storage[i].card[1];
mapitem[count].card[2] = p->storage[i].card[2];
mapitem[count].card[3] = p->storage[i].card[3];
count++;
}
}
memitemdata_to_sql(mapitem, count, account_id,TABLE_STORAGE);
//printf ("storage dump to DB - id: %d (total: %d)\n", account_id, j);
return 0;
}
// DB -> storage data conversion
int storage_fromsql(int account_id, struct storage *p){
int i=0;
memset(p,0,sizeof(struct storage)); //clean up memory
p->storage_amount = 0;
p->account_id = account_id;
// storage {`account_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
sprintf(tmp_sql,"SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`card0`,`card1`,`card2`,`card3` FROM `%s` WHERE `account_id`='%d'",storage_db, account_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res) {
while((sql_row = mysql_fetch_row(sql_res))) { //start to fetch
p->storage[i].id= atoi(sql_row[0]);
p->storage[i].nameid= atoi(sql_row[1]);
p->storage[i].amount= atoi(sql_row[2]);
p->storage[i].equip= atoi(sql_row[3]);
p->storage[i].identify= atoi(sql_row[4]);
p->storage[i].refine= atoi(sql_row[5]);
p->storage[i].attribute= atoi(sql_row[6]);
p->storage[i].card[0]= atoi(sql_row[7]);
p->storage[i].card[1]= atoi(sql_row[8]);
p->storage[i].card[2]= atoi(sql_row[9]);
p->storage[i].card[3]= atoi(sql_row[10]);
p->storage_amount = ++i;
}
mysql_free_result(sql_res);
}
printf ("storage load complete from DB - id: %d (total: %d)\n", account_id, p->storage_amount);
return 1;
}
// Save guild_storage data to sql
int guild_storage_tosql(int guild_id, struct guild_storage *p){
int i;
// int eqcount=1;
// int noteqcount=1;
int count=0;
struct itemtmp mapitem[MAX_GUILD_STORAGE];
for(i=0;i<MAX_GUILD_STORAGE;i++){
if(p->storage[i].nameid>0){
mapitem[count].flag=0;
mapitem[count].id = p->storage[i].id;
mapitem[count].nameid=p->storage[i].nameid;
mapitem[count].amount = p->storage[i].amount;
mapitem[count].equip = p->storage[i].equip;
mapitem[count].identify = p->storage[i].identify;
mapitem[count].refine = p->storage[i].refine;
mapitem[count].attribute = p->storage[i].attribute;
mapitem[count].card[0] = p->storage[i].card[0];
mapitem[count].card[1] = p->storage[i].card[1];
mapitem[count].card[2] = p->storage[i].card[2];
mapitem[count].card[3] = p->storage[i].card[3];
count++;
}
}
memitemdata_to_sql(mapitem, count, guild_id,TABLE_GUILD_STORAGE);
printf ("guild storage save to DB - id: %d (total: %d)\n", guild_id,i);
return 0;
}
// Load guild_storage data to mem
int guild_storage_fromsql(int guild_id, struct guild_storage *p){
int i=0;
struct guild_storage *gs=guild_storage_pt;
p=gs;
memset(p,0,sizeof(struct guild_storage)); //clean up memory
p->storage_amount = 0;
p->guild_id = guild_id;
// storage {`guild_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
sprintf(tmp_sql,"SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`card0`,`card1`,`card2`,`card3` FROM `%s` WHERE `guild_id`='%d'",guild_storage_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res) {
while((sql_row = mysql_fetch_row(sql_res))) { //start to fetch
p->storage[i].id= atoi(sql_row[0]);
p->storage[i].nameid= atoi(sql_row[1]);
p->storage[i].amount= atoi(sql_row[2]);
p->storage[i].equip= atoi(sql_row[3]);
p->storage[i].identify= atoi(sql_row[4]);
p->storage[i].refine= atoi(sql_row[5]);
p->storage[i].attribute= atoi(sql_row[6]);
p->storage[i].card[0]= atoi(sql_row[7]);
p->storage[i].card[1]= atoi(sql_row[8]);
p->storage[i].card[2]= atoi(sql_row[9]);
p->storage[i].card[3]= atoi(sql_row[10]);
p->storage_amount = ++i;
}
mysql_free_result(sql_res);
}
printf ("guild storage load complete from DB - id: %d (total: %d)\n", guild_id, p->storage_amount);
return 0;
}
//---------------------------------------------------------
// storage data initialize
int inter_storage_sql_init(){
//memory alloc
printf("interserver storage memory initialize....(%d byte)\n",sizeof(struct storage));
storage_pt = (struct storage*)aCalloc(sizeof(struct storage), 1);
guild_storage_pt = (struct guild_storage*)aCalloc(sizeof(struct guild_storage), 1);
memset(storage_pt,0,sizeof(struct storage));
memset(guild_storage_pt,0,sizeof(struct guild_storage));
return 1;
}
// storage data finalize
void inter_storage_sql_final()
{
if (storage_pt) aFree(storage_pt);
if (guild_storage_pt) aFree(guild_storage_pt);
return;
}
// q?f[^?
int inter_storage_delete(int account_id)
{
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `account_id`='%d'",storage_db, account_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `storage`)- %s\n", mysql_error(&mysql_handle) );
}
return 0;
}
int inter_guild_storage_delete(int guild_id)
{
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_storage_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_storage`)- %s\n", mysql_error(&mysql_handle) );
}
return 0;
}
//---------------------------------------------------------
// packet from map server
// recive packet about storage data
int mapif_load_storage(int fd,int account_id){
//load from DB
storage_fromsql(account_id, storage_pt);
WFIFOW(fd,0)=0x3810;
WFIFOW(fd,2)=sizeof(struct storage)+8;
WFIFOL(fd,4)=account_id;
memcpy(WFIFOP(fd,8),storage_pt,sizeof(struct storage));
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
// send ack to map server which is "storage data save ok."
int mapif_save_storage_ack(int fd,int account_id){
WFIFOW(fd,0)=0x3811;
WFIFOL(fd,2)=account_id;
WFIFOB(fd,6)=0;
WFIFOSET(fd,7);
return 0;
}
int mapif_load_guild_storage(int fd,int account_id,int guild_id)
{
int guild_exist=0;
WFIFOW(fd,0)=0x3818;
// Check if guild exists, I may write a function for this later, coz I use it several times.
//printf("- Check if guild %d exists\n",g->guild_id);
sprintf(tmp_sql, "SELECT count(*) FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
guild_exist = atoi (sql_row[0]);
//printf("- Check if guild %d exists : %s\n",g->guild_id,((guild_exist==0)?"No":"Yes"));
}
mysql_free_result(sql_res) ; //resource free
if(guild_exist==1) {
guild_storage_fromsql(guild_id,guild_storage_pt);
WFIFOW(fd,2)=sizeof(struct guild_storage)+12;
WFIFOL(fd,4)=account_id;
WFIFOL(fd,8)=guild_id;
memcpy(WFIFOP(fd,12),guild_storage_pt,sizeof(struct guild_storage));
}
else {
WFIFOW(fd,2)=12;
WFIFOL(fd,4)=account_id;
WFIFOL(fd,8)=0;
}
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
int mapif_save_guild_storage_ack(int fd,int account_id,int guild_id,int fail)
{
WFIFOW(fd,0)=0x3819;
WFIFOL(fd,2)=account_id;
WFIFOL(fd,6)=guild_id;
WFIFOB(fd,10)=fail;
WFIFOSET(fd,11);
return 0;
}
//---------------------------------------------------------
// packet from map server
// recive request about storage data
int mapif_parse_LoadStorage(int fd){
mapif_load_storage(fd,RFIFOL(fd,2));
return 0;
}
// storage data recive and save
int mapif_parse_SaveStorage(int fd){
int account_id=RFIFOL(fd,4);
int len=RFIFOW(fd,2);
if(sizeof(struct storage)!=len-8){
printf("inter storage: data size error %d %d\n",sizeof(struct storage),len-8);
}else{
memcpy(&storage_pt[0],RFIFOP(fd,8),sizeof(struct storage));
storage_tosql(account_id, storage_pt);
mapif_save_storage_ack(fd,account_id);
}
return 0;
}
int mapif_parse_LoadGuildStorage(int fd)
{
mapif_load_guild_storage(fd,RFIFOL(fd,2),RFIFOL(fd,6));
return 0;
}
int mapif_parse_SaveGuildStorage(int fd)
{
int guild_exist=0;
int guild_id=RFIFOL(fd,8);
int len=RFIFOW(fd,2);
if(sizeof(struct guild_storage)!=len-12){
printf("inter storage: data size error %d %d\n",sizeof(struct guild_storage),len-12);
}
else {
// Check if guild exists, I may write a function for this later, coz I use it several times.
//printf("- Check if guild %d exists\n",g->guild_id);
sprintf(tmp_sql, "SELECT count(*) FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
guild_exist = atoi (sql_row[0]);
//printf("- Check if guild %d exists : %s\n",g->guild_id,((guild_exist==0)?"No":"Yes"));
}
mysql_free_result(sql_res) ; //resource free
if(guild_exist==1) {
memcpy(guild_storage_pt,RFIFOP(fd,12),sizeof(struct guild_storage));
guild_storage_tosql(guild_id,guild_storage_pt);
mapif_save_guild_storage_ack(fd,RFIFOL(fd,4),guild_id,0);
}
else
mapif_save_guild_storage_ack(fd,RFIFOL(fd,4),guild_id,1);
}
return 0;
}
int inter_storage_parse_frommap(int fd){
switch(RFIFOW(fd,0)){
case 0x3010: mapif_parse_LoadStorage(fd); break;
case 0x3011: mapif_parse_SaveStorage(fd); break;
case 0x3018: mapif_parse_LoadGuildStorage(fd); break;
case 0x3019: mapif_parse_SaveGuildStorage(fd); break;
default:
return 0;
}
return 1;
}