//
// original code from athena
// SQL conversion by hack
//
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "char.h"
#include "../common/strlib.h"
#include "int_storage.h"
#include "inter.h"
#include "int_guild.h"
#include "int_storage.h"
#include "mmo.h"
#include "socket.h"
#include "db.h"
#include "malloc.h"
static struct dbt *guild_db_;
static struct dbt *castle_db_;
static struct dbt *guild_expcache_db_;
static struct dbt *guild_infoevent_db_;
static struct dbt *guild_castleinfoevent_db_;
static struct guild *guild_pt;
static struct guild *guild_pt2;
static struct guild_castle * guildcastle_pt;
static int guild_newid=10000;
static int guild_exp[100];
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
int guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int guild_break_sub(void *key,void *data,va_list ap);
#define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y)
static int _erase_guild(void *key, void *data, va_list ap) {
int guild = va_arg(ap, int);
struct guild_castle * castle = (struct guild_castle *) data;
if (castle->guild_id == guild) {
aFree(castle);
db_erase(castle_db_, key);
}
return 0;
}
// Save guild into sql
int inter_guild_tosql(struct guild *g,int flag)
{
// 1 `guild` (`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`castle_id`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`)
// 2 `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
// 4 `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
// 8 `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
// 16 `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
// 32 `guild_skill` (`guild_id`,`id`,`lv`)
char t_name[100],t_master[24],t_mes1[60],t_mes2[240],t_member[24],t_position[24],t_alliance[24]; // temporay storage for str convertion;
char t_ename[24],t_emes[40];
char emblem_data[4096];
int i=0;
int guild_exist=0,guild_member=0,guild_online_member=0;
if (g->guild_id<=0) return -1;
printf("(\033[1;35m%d\033[0m) Request save guild -(flag 0x%x) ",g->guild_id, flag);
jstrescapecpy(t_name, g->name);
//printf("- Check if guild %d exists\n",g->guild_id);
sprintf(tmp_sql, "SELECT count(*) FROM `%s` WHERE `guild_id`='%d'",guild_db,g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
guild_exist = atoi (sql_row[0]);
//printf("- Check if guild %d exists : %s\n",g->guild_id,((guild_exist==0)?"No":"Yes"));
}
mysql_free_result(sql_res) ; //resource free
if (guild_exist >0){
// Check members in party
sprintf(tmp_sql,"SELECT count(*) FROM `%s` WHERE `guild_id`='%d'",guild_member_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return -1;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
guild_member = atoi (sql_row[0]);
// printf("- Check members in guild %d : %d \n",g->guild_id,guild_member);
}
mysql_free_result(sql_res) ; //resource free
// Delete old guild from sql
if (flag&1||guild_member==0){
// printf("- Delete guild %d from guild\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&2||guild_member==0){
// printf("- Delete guild %d from guild_member\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_member_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_member`)- %s\n", mysql_error(&mysql_handle) );
}
sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (update `char`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&32||guild_member==0){
// printf("- Delete guild %d from guild_skill\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_skill_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_skill`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&4||guild_member==0){
// printf("- Delete guild %d from guild_position\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_position_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&16||guild_member==0){
// printf("- Delete guild %d from guild_expulsion\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&8||guild_member==0){
// printf("- Delete guild %d from guild_alliance\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_alliance`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&2||guild_member==0){
// printf("- Delete guild %d from char\n",g->guild_id);
sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_alliance`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (guild_member==0){
// printf("- Delete guild %d from guild_castle\n",g->guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_castle_db, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_castle`)- %s\n", mysql_error(&mysql_handle) );
}
db_foreach(castle_db_, _erase_guild, g->guild_id);
}
}
guild_online_member = 0;
i=0;
while (i<g->max_member) {
if (g->member[i].account_id>0) guild_online_member++;
i++;
}
// No member in guild , no need to create it in sql
if (guild_member <= 0 && guild_online_member <=0) {
inter_guild_storage_delete(g->guild_id);
printf("No member in guild %d , break it! \n",g->guild_id);
return -2;
}
// Insert new guild to sqlserver
if (flag&1||guild_member==0){
int len=0;
//printf("- Insert guild %d to guild\n",g->guild_id);
for(i=0;i<g->emblem_len;i++){
len+=sprintf(emblem_data+len,"%02x",(unsigned char)(g->emblem_data[i]));
//printf("%02x",(unsigned char)(g->emblem_data[i]));
}
emblem_data[len] = '\0';
//printf("- emblem_len = %d \n",g->emblem_len);
sprintf(tmp_sql,"INSERT INTO `%s` "
"(`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`castle_id`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`) "
"VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d', '%s')",
guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master),
g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point,g->castle_id,
jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (insert `guild`)- %s\n", mysql_error(&mysql_handle) );
}
}
if (flag&2||guild_member==0){
struct StringBuf sbuf;
struct StringBuf sbuf2;
int first = 1;
StringBuf_Init(&sbuf2);
StringBuf_Init(&sbuf);
StringBuf_Printf(&sbuf,"REPLACE `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`) VALUES \n", guild_member_db);
StringBuf_Printf(&sbuf2, "UPDATE `%s` SET `guild_id`='%d' WHERE `char_id` IN (",char_db, g->guild_id);
//printf("- Insert guild %d to guild_member\n",g->guild_id);
for(i=0;i<g->max_member;i++){
if (g->member[i].account_id>0){
struct guild_member *m = &g->member[i];
if (first == 0) {
StringBuf_Printf(&sbuf , ", ");
StringBuf_Printf(&sbuf2, ", ");
} else
first = 0;
StringBuf_Printf(&sbuf, "('%d','%d','%d','%d','%d', '%d','%d','%d','%d','%d','%d','%d','%d','%d','%s')\n",
g->guild_id,
m->account_id,m->char_id,
m->hair,m->hair_color,m->gender,
m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position,
0,0,
jstrescapecpy(t_member,m->name));
StringBuf_Printf(&sbuf2, "'%d'", m->char_id);
}
}
StringBuf_Printf(&sbuf2,")");
if(mysql_query(&mysql_handle, StringBuf_Value(&sbuf)))
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
if(mysql_query(&mysql_handle, StringBuf_Value(&sbuf2)))
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
StringBuf_Destroy(&sbuf2);
StringBuf_Destroy(&sbuf);
}
if (flag&4||guild_member==0){
//printf("- Insert guild %d to guild_position\n",g->guild_id);
for(i=0;i<MAX_GUILDPOSITION;i++){
struct guild_position *p = &g->position[i];
sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')",
guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (insert `guild_position`)- %s\n", mysql_error(&mysql_handle) );
}
}
}
if (flag&8||guild_member==0){
//printf("- Insert guild %d to guild_alliance\n",g->guild_id);
for(i=0;i<MAX_GUILDALLIANCE;i++){
struct guild_alliance *a=&g->alliance[i];
if(a->guild_id>0){
sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
"VALUES ('%d','%d','%d','%s')",
guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name));
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (insert `guild_alliance`)- %s\n", mysql_error(&mysql_handle) );
}
sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
"VALUES ('%d','%d','%d','%s')",
guild_alliance_db, a->guild_id,a->opposition,g->guild_id,t_name);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (insert `guild_alliance`)- %s\n", mysql_error(&mysql_handle) );
}
}
}
}
if (flag&16||guild_member==0){
//printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
for(i=0;i<MAX_GUILDEXPLUSION;i++){
struct guild_explusion *e=&g->explusion[i];
if(e->account_id>0){
sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
"VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
guild_expulsion_db, g->guild_id,
jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 );
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (insert `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) );
}
}
}
}
if (flag&32||guild_member==0){
//printf("- Insert guild %d to guild_skill\n",g->guild_id);
for(i=0;i<MAX_GUILDSKILL;i++){
if (g->skill[i].id>0){
sprintf(tmp_sql,"INSERT INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv);
//printf("%s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (insert `guild_skill`)- %s\n", mysql_error(&mysql_handle) );
}
}
}
}
printf("Save guild done\n");
return 0;
}
// Read guild from sql
struct guild * inter_guild_fromsql(int guild_id)
{
int i;
char emblem_data[4096];
char *pstr;
struct guild *g;
if (guild_id<=0) return 0;
g = (struct guild*)numdb_search(guild_db_,guild_id);
if (g != NULL)
return g;
g = (struct guild*)aMalloc(sizeof(struct guild));
memset(g,0,sizeof(struct guild));
// printf("Retrieve guild information from sql ......\n");
// printf("- Read guild %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`castle_id`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` "
"FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (select `guild`)- %s\n", mysql_error(&mysql_handle) );
aFree(g);
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
if (sql_row==NULL) {
mysql_free_result(sql_res);
aFree(g);
return 0;
}
g->guild_id=atoi(sql_row[0]);
strncpy(g->name,sql_row[1],24);
strncpy(g->master,sql_row[2],24);
g->guild_lv=atoi(sql_row[3]);
g->connect_member=atoi(sql_row[4]);
if (atoi(sql_row[5]) > MAX_GUILD) // Fix reduction of MAX_GUILD [PoW]
g->max_member = MAX_GUILD;
else
g->max_member = atoi(sql_row[5]);
g->average_lv=atoi(sql_row[6]);
g->exp=atoi(sql_row[7]);
g->next_exp=atoi(sql_row[8]);
g->skill_point=atoi(sql_row[9]);
g->castle_id=atoi(sql_row[10]);
strncpy(g->mes1,sql_row[11],60);
strncpy(g->mes2,sql_row[12],120);
g->emblem_len=atoi(sql_row[13]);
g->emblem_id=atoi(sql_row[14]);
strncpy(emblem_data,sql_row[15],4096);
for(i=0,pstr=emblem_data;i<g->emblem_len;i++,pstr+=2){
int c1=pstr[0],c2=pstr[1],x1=0,x2=0;
if(c1>='0' && c1<='9')x1=c1-'0';
if(c1>='a' && c1<='f')x1=c1-'a'+10;
if(c1>='A' && c1<='F')x1=c1-'A'+10;
if(c2>='0' && c2<='9')x2=c2-'0';
if(c2>='a' && c2<='f')x2=c2-'a'+10;
if(c2>='A' && c2<='F')x2=c2-'A'+10;
g->emblem_data[i]=(x1<<4)|x2;
}
}
mysql_free_result(sql_res);
//printf("- Read guild_member %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
"FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (select `guild_member`)- %s\n", mysql_error(&mysql_handle) );
aFree(g);
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
int i;
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<g->max_member);i++){
struct guild_member *m = &g->member[i];
m->account_id=atoi(sql_row[1]);
m->char_id=atoi(sql_row[2]);
m->hair=atoi(sql_row[3]);
m->hair_color=atoi(sql_row[4]);
m->gender=atoi(sql_row[5]);
m->class_=atoi(sql_row[6]);
m->lv=atoi(sql_row[7]);
m->exp=atoi(sql_row[8]);
m->exp_payper=atoi(sql_row[9]);
m->online=atoi(sql_row[10]);
if (atoi(sql_row[11]) >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW]
m->position = MAX_GUILDPOSITION - 1;
else
m->position = atoi(sql_row[11]);
strncpy(m->name,sql_row[14],24);
}
}
mysql_free_result(sql_res);
//printf("- Read guild_position %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (select `guild_position`)- %s\n", mysql_error(&mysql_handle) );
aFree(g);
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
int i;
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDPOSITION);i++){
int position = atoi(sql_row[1]);
struct guild_position *p = &g->position[position];
strncpy(p->name,sql_row[2],24);
p->mode=atoi(sql_row[3]);
p->exp_mode=atoi(sql_row[4]);
}
}
mysql_free_result(sql_res);
//printf("- Read guild_alliance %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (select `guild_alliance`)- %s\n", mysql_error(&mysql_handle) );
aFree(g);
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
int i;
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDALLIANCE);i++){
struct guild_alliance *a = &g->alliance[i];
a->opposition=atoi(sql_row[1]);
a->guild_id=atoi(sql_row[2]);
strncpy(a->name,sql_row[3],24);
}
}
mysql_free_result(sql_res);
//printf("- Read guild_expulsion %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (select `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) );
aFree(g);
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
int i;
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDEXPLUSION);i++){
struct guild_explusion *e = &g->explusion[i];
strncpy(e->name,sql_row[1],24);
strncpy(e->mes,sql_row[2],40);
strncpy(e->acc,sql_row[3],24);
e->account_id=atoi(sql_row[4]);
e->rsv1=atoi(sql_row[5]);
e->rsv2=atoi(sql_row[6]);
e->rsv3=atoi(sql_row[7]);
}
}
mysql_free_result(sql_res);
//printf("- Read guild_skill %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (select `guild_skill`)- %s\n", mysql_error(&mysql_handle) );
aFree(g);
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
int i;
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDSKILL);i++){
g->skill[i].id=atoi(sql_row[1]);
g->skill[i].lv=atoi(sql_row[2]);
}
}
mysql_free_result(sql_res);
// printf("Successfully retrieve guild information from sql!\n");
numdb_insert(guild_db_, guild_id,g);
return g;
}
#if 1
static int _set_guild_castle(void *key, void *data, va_list ap) {
int castle_id = va_arg(ap, int);
int guild_id = va_arg(ap, int);
struct guild * g = (struct guild *) data;
if (g->castle_id == castle_id)
g->castle_id = -1;
if (g->guild_id == guild_id)
g->castle_id = castle_id;
return 0;
}
#endif
int inter_guildcastle_tosql(struct guild_castle *gc)
{
struct guild_castle *gcopy;
if(gc == NULL || gc->castle_id < 0 ){ //gc->castle_id can be == 0 (for the 1st castle it's == 0) [Lupus]
return 0;
}
//printf("[Guild Castle %02i]: Save...\n",gc->castle_id);
gcopy = numdb_search(castle_db_,gc->castle_id);
if (gcopy == NULL) {
gcopy = (struct guild_castle *) aMalloc(sizeof(struct guild_castle));
numdb_insert(castle_db_, gc->castle_id, gcopy);
} else {
//if the castle data hasn't been changed, then we don't write it into SQL
if ((gc->guild_id == gcopy->guild_id ) && ( gc->economy == gcopy->economy ) && ( gc->defense == gcopy->defense ) && ( gc->triggerE == gcopy->triggerE ) && ( gc->triggerD == gcopy->triggerD ) && ( gc->nextTime == gcopy->nextTime ) && ( gc->payTime == gcopy->payTime ) && ( gc->createTime == gcopy->createTime ) && ( gc->visibleC == gcopy->visibleC ) && ( gc->visibleG0 == gcopy->visibleG0 ) && ( gc->visibleG1 == gcopy->visibleG1 ) && ( gc->visibleG2 == gcopy->visibleG2 ) && ( gc->visibleG3 == gcopy->visibleG3 ) && ( gc->visibleG4 == gcopy->visibleG4 ) && ( gc->visibleG5 == gcopy->visibleG5 ) && ( gc->visibleG6 == gcopy->visibleG6 ) && ( gc->visibleG7 == gcopy->visibleG7 ) && ( gc->Ghp0 == gcopy->Ghp0 ) && ( gc->Ghp1 == gcopy->Ghp1 ) && ( gc->Ghp2 == gcopy->Ghp2 ) && ( gc->Ghp3 == gcopy->Ghp3 ) && ( gc->Ghp4 == gcopy->Ghp4 ) && ( gc->Ghp5 == gcopy->Ghp5 ) && ( gc->Ghp6 == gcopy->Ghp6 ) && ( gc->Ghp7 == gcopy->Ghp7 ))
return 0;
}
//printf("[Guild Castle %02i]: Save... ->SQL\n",gc->castle_id);
memcpy(gcopy, gc, sizeof(struct guild_castle));
sprintf(tmp_sql,"REPLACE INTO `%s` "
"(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5,
gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return 0;
}
db_foreach(guild_db_, _set_guild_castle, gc->castle_id,gc->guild_id);
return 0;
}
// Read guild_castle from sql
int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
{
struct guild_castle *gcopy;
if (gc==NULL) return 0;
//printf("Read from guild_castle\n");
gcopy = (struct guild_castle*)numdb_search(castle_db_, castle_id);
if (gcopy == NULL) {
gcopy = (struct guild_castle*)aMalloc(sizeof(struct guild_castle));
numdb_insert(castle_db_, gc->castle_id, gcopy);
} else {
memcpy(gc, gcopy, sizeof(struct guild_castle));
return 0;
}
gc->castle_id=castle_id;
if (castle_id==-1) return 0;
sprintf(tmp_sql,"SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
" FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, castle_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return 0;
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
if (sql_row==NULL){
mysql_free_result(sql_res);
return 0;
}
gc->guild_id = atoi (sql_row[1]);
gc->economy = atoi (sql_row[2]);
gc->defense = atoi (sql_row[3]);
gc->triggerE = atoi (sql_row[4]);
gc->triggerD = atoi (sql_row[5]);
gc->nextTime = atoi (sql_row[6]);
gc->payTime = atoi (sql_row[7]);
gc->createTime = atoi (sql_row[8]);
gc->visibleC = atoi (sql_row[9]);
gc->visibleG0 = atoi (sql_row[10]);
gc->visibleG1 = atoi (sql_row[11]);
gc->visibleG2 = atoi (sql_row[12]);
gc->visibleG3 = atoi (sql_row[13]);
gc->visibleG4 = atoi (sql_row[14]);
gc->visibleG5 = atoi (sql_row[15]);
gc->visibleG6 = atoi (sql_row[16]);
gc->visibleG7 = atoi (sql_row[17]);
gc->Ghp0 = atoi (sql_row[18]);
gc->Ghp1 = atoi (sql_row[19]);
gc->Ghp2 = atoi (sql_row[20]);
gc->Ghp3 = atoi (sql_row[21]);
gc->Ghp4 = atoi (sql_row[22]);
gc->Ghp5 = atoi (sql_row[23]);
gc->Ghp6 = atoi (sql_row[24]);
gc->Ghp7 = atoi (sql_row[25]);
//printf("Read Castle %d of guild %d from sql \n",castle_id,gc->guild_id);
}
mysql_free_result(sql_res) ; //resource free
memcpy(gcopy, gc, sizeof(struct guild_castle));
return 0;
}
// Read exp_guild.txt
int inter_guild_readdb()
{
int i;
FILE *fp;
char line[1024];
for (i=0;i<100;i++) guild_exp[i]=0;
fp=fopen("db/exp_guild.txt","r");
if(fp==NULL){
printf("can't read db/exp_guild.txt\n");
return 1;
}
i=0;
while(fgets(line,256,fp) && i<100){
if(line[0]=='/' && line[1]=='/')
continue;
guild_exp[i]=atoi(line);
i++;
}
fclose(fp);
return 0;
}
// Initialize guild sql
int inter_guild_sql_init()
{
int i;
guild_db_=numdb_init();
castle_db_=numdb_init();
guild_expcache_db_=numdb_init();
guild_infoevent_db_=numdb_init();
guild_castleinfoevent_db_=numdb_init();
printf("interserver guild memory initialize.... (%d byte)\n",sizeof(struct guild));
guild_pt = (struct guild*)aCalloc(sizeof(struct guild), 1);
guild_pt2= (struct guild*)aCalloc(sizeof(struct guild), 1);
guildcastle_pt = (struct guild_castle*)aCalloc(sizeof(struct guild_castle), 1);
inter_guild_readdb(); // Read exp
sprintf (tmp_sql , "SELECT count(*) FROM `%s`",guild_db);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
exit(0);
}
sql_res = mysql_store_result(&mysql_handle) ;
sql_row = mysql_fetch_row(sql_res);
printf("total guild data -> '%s'.......\n",sql_row[0]);
i = atoi (sql_row[0]);
mysql_free_result(sql_res);
if (i > 0) {
//set party_newid
sprintf (tmp_sql , "SELECT max(`guild_id`) FROM `%s`",guild_db);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
exit(0);
}
sql_res = mysql_store_result(&mysql_handle) ;
sql_row = mysql_fetch_row(sql_res);
guild_newid = atoi(sql_row[0])+1;
mysql_free_result(sql_res);
}
printf("set guild_newid: %d.......\n",guild_newid);
return 0;
}
int guild_expcache_db_final (void *k, void *data, va_list ap) { return 0; }
int guild_infoevent_db_final (void *k, void *data, va_list ap) { return 0; }
int guild_castleinfoevent_db_final (void *k, void *data, va_list ap) { return 0; }
int guild_db_final (void *k, void *data, va_list ap)
{
struct guild *g = data;
if (g) aFree(g);
return 0;
}
int castle_db_final (void *k, void *data, va_list ap)
{
struct guild_castle *gc = data;
if (gc) aFree(gc);
return 0;
}
void inter_guild_sql_final()
{
if (guild_pt) aFree(guild_pt);
if (guild_pt2) aFree(guild_pt2);
if (guildcastle_pt) aFree(guildcastle_pt);
numdb_final(guild_db_, guild_db_);
numdb_final(castle_db_, castle_db_final);
numdb_final(guild_expcache_db_, guild_expcache_db_final);
numdb_final(guild_infoevent_db_, guild_infoevent_db_final);
numdb_final(guild_castleinfoevent_db_, guild_castleinfoevent_db_final);
return;
}
// Get guild by its name
struct guild* search_guildname(char *str)
{
char t_name[24];
int guild_id=0;
printf("search_guildname\n");
sprintf (tmp_sql , "SELECT `guild_id` FROM `%s` WHERE `name`='%s'",guild_db, jstrescapecpy(t_name,str));
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
sql_row = mysql_fetch_row(sql_res);
guild_id = atoi (sql_row[0]);
}
mysql_free_result(sql_res);
return inter_guild_fromsql(guild_id);
}
// Check if guild is empty
int guild_check_empty(struct guild *g)
{
int i;
for(i=0;i<g->max_member;i++){
if(g->member[i].account_id>0){
return 0;
}
}
// �N�����Ȃ��̂ʼn��U
mapif_guild_broken(g->guild_id,0);
inter_guild_storage_delete(g->guild_id);
inter_guild_tosql(g,255);
memset(g,0,sizeof(struct guild));
return 1;
}
int guild_nextexp(int level)
{
if(level < 100 && level >0) // Change by hack
return guild_exp[level-1];
return 0;
}
// �M���h�X�L�������邩�m�F
int guild_checkskill(struct guild *g,int id) {
int idx = id - GD_SKILLBASE;
if(idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
// �M���h�̏��̍Čv�Z
int guild_calcinfo(struct guild *g)
{
int i,c,nextexp;
struct guild before=*g;
// �X�L��ID�̐ݒ�
for(i=0;i<MAX_GUILDSKILL;i++)
g->skill[i].id=i+GD_SKILLBASE;
// �M���h���x��
if(g->guild_lv<=0) g->guild_lv=1;
nextexp = guild_nextexp(g->guild_lv);
if(nextexp > 0) {
while(g->exp >= nextexp && nextexp>0){ // Change by hack
g->exp-=nextexp;
g->guild_lv++;
g->skill_point++;
nextexp = guild_nextexp(g->guild_lv);
}
}
// �M���h�̎��̌o���l
g->next_exp = guild_nextexp(g->guild_lv);
// �����o����i�M���h�g���K�p�j
g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; // Guild Extention skill - adds by 6 people per level to Max Member [Lupus]
// ���σ��x���ƃI�����C���l��
g->average_lv=0;
g->connect_member=0;
for(i=c=0;i<g->max_member;i++){
if(g->member[i].account_id>0){
g->average_lv+=g->member[i].lv;
c++;
if(g->member[i].online>0)
g->connect_member++;
}
}
if(c) g->average_lv/=c;
// �S�f�[�^�𑗂�K�v�����肻��
if( g->max_member!=before.max_member ||
g->guild_lv!=before.guild_lv ||
g->skill_point!=before.skill_point ){
mapif_guild_info(-1,g);
return 1;
}
return 0;
}
//-------------------------------------------------------------------
// map server�ւ̒ʐM
// �M���h�쐬��
int mapif_guild_created(int fd,int account_id,struct guild *g)
{
WFIFOW(fd,0)=0x3830;
WFIFOL(fd,2)=account_id;
if(g!=NULL){
WFIFOL(fd,6)=g->guild_id;
printf("int_guild: created! %d %s\n",g->guild_id,g->name);
}else{
WFIFOL(fd,6)=0;
}
WFIFOSET(fd,10);
return 0;
}
// �M���h����炸
int mapif_guild_noinfo(int fd,int guild_id)
{
WFIFOW(fd,0)=0x3831;
WFIFOW(fd,2)=8;
WFIFOL(fd,4)=guild_id;
WFIFOSET(fd,8);
printf("int_guild: info not found %d\n",guild_id);
return 0;
}
// �M���h���܂Ƃߑ���
int mapif_guild_info(int fd,struct guild *g)
{
unsigned char buf[16384];
WBUFW(buf,0)=0x3831;
memcpy(buf+4,g,sizeof(struct guild));
WBUFW(buf,2)=4+sizeof(struct guild);
// printf("int_guild: sizeof(guild)=%d\n",sizeof(struct guild));
if(fd<0)
mapif_sendall(buf,WBUFW(buf,2));
else
mapif_send(fd,buf,WBUFW(buf,2));
// printf("int_guild: info %d %s\n",p->guild_id,p->name);
return 0;
}
// �����o�lj���
int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
{
WFIFOW(fd,0)=0x3832;
WFIFOL(fd,2)=guild_id;
WFIFOL(fd,6)=account_id;
WFIFOL(fd,10)=char_id;
WFIFOB(fd,14)=flag;
WFIFOSET(fd,15);
return 0;
}
// �E��/�Ǖ��ʒm
int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag,
const char *name,const char *mes)
{
unsigned char buf[128];
WBUFW(buf, 0)=0x3834;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=account_id;
WBUFL(buf,10)=char_id;
WBUFB(buf,14)=flag;
memcpy(WBUFP(buf,15),mes,40);
memcpy(WBUFP(buf,55),name,24);
mapif_sendall(buf,79);
printf("int_guild: guild leaved %d %d %s %s\n",guild_id,account_id,name,mes);
return 0;
}
// �I�����C����Ԃ�Lv�X�V�ʒm
int mapif_guild_memberinfoshort(struct guild *g,int idx)
{
unsigned char buf[32];
WBUFW(buf, 0)=0x3835;
WBUFL(buf, 2)=g->guild_id;
WBUFL(buf, 6)=g->member[idx].account_id;
WBUFL(buf,10)=g->member[idx].char_id;
WBUFB(buf,14)=(unsigned char)g->member[idx].online;
WBUFW(buf,15)=g->member[idx].lv;
WBUFW(buf,17)=g->member[idx].class_;
mapif_sendall(buf,19);
return 0;
}
// ���U�ʒm
int mapif_guild_broken(int guild_id,int flag)
{
unsigned char buf[16];
WBUFW(buf,0)=0x3836;
WBUFL(buf,2)=guild_id;
WBUFB(buf,6)=flag;
mapif_sendall(buf,7);
printf("int_guild: broken %d\n",guild_id);
return 0;
}
// �M���h������
int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
{
unsigned char buf[512];
WBUFW(buf,0)=0x3837;
WBUFW(buf,2)=len+12;
WBUFL(buf,4)=guild_id;
WBUFL(buf,8)=account_id;
memcpy(WBUFP(buf,12),mes,len);
mapif_sendallwos(sfd, buf,len+12);
return 0;
}
// �M���h��{���ύX�ʒm
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
{
unsigned char buf[2048];
WBUFW(buf, 0)=0x3839;
WBUFW(buf, 2)=len+10;
WBUFL(buf, 4)=guild_id;
WBUFW(buf, 8)=type;
memcpy(WBUFP(buf,10),data,len);
mapif_sendall(buf,len+10);
return 0;
}
// �M���h�����o���ύX�ʒm
int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id,
int type,const void *data,int len)
{
unsigned char buf[2048];
WBUFW(buf, 0)=0x383a;
WBUFW(buf, 2)=len+18;
WBUFL(buf, 4)=guild_id;
WBUFL(buf, 8)=account_id;
WBUFL(buf,12)=char_id;
WBUFW(buf,16)=type;
memcpy(WBUFP(buf,18),data,len);
mapif_sendall(buf,len+18);
return 0;
}
// �M���h�X�L���A�b�v�ʒm
int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
{
unsigned char buf[16];
WBUFW(buf, 0)=0x383c;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=skill_num;
WBUFL(buf,10)=account_id;
mapif_sendall(buf,14);
return 0;
}
// �M���h����/�G�Βʒm
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
int flag,const char *name1,const char *name2)
{
unsigned char buf[128];
WBUFW(buf, 0)=0x383d;
WBUFL(buf, 2)=guild_id1;
WBUFL(buf, 6)=guild_id2;
WBUFL(buf,10)=account_id1;
WBUFL(buf,14)=account_id2;
WBUFB(buf,18)=flag;
memcpy(WBUFP(buf,19),name1,24);
memcpy(WBUFP(buf,43),name2,24);
mapif_sendall(buf,67);
return 0;
}
// �M���h��E�ύX�ʒm
int mapif_guild_position(struct guild *g,int idx)
{
unsigned char buf[128];
WBUFW(buf,0)=0x383b;
WBUFW(buf,2)=sizeof(struct guild_position)+12;
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=idx;
memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
mapif_sendall(buf,WBUFW(buf,2));
return 0;
}
// �M���h���m�ύX�ʒm
int mapif_guild_notice(struct guild *g)
{
unsigned char buf[256];
WBUFW(buf,0)=0x383e;
WBUFL(buf,2)=g->guild_id;
memcpy(WBUFP(buf,6),g->mes1,60);
memcpy(WBUFP(buf,66),g->mes2,120);
mapif_sendall(buf,186);
return 0;
}
// �M���h�G���u�����ύX�ʒm
int mapif_guild_emblem(struct guild *g)
{
unsigned char buf[2048];
WBUFW(buf,0)=0x383f;
WBUFW(buf,2)=g->emblem_len+12;
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=g->emblem_id;
memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
mapif_sendall(buf,WBUFW(buf,2));
return 0;
}
int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
{
unsigned char buf[16];
WBUFW(buf, 0)=0x3840;
WBUFW(buf, 2)=castle_id;
WBUFB(buf, 4)=index;
WBUFL(buf, 5)=value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
{
unsigned char buf[16];
WBUFW(buf, 0)=0x3841;
WBUFW(buf, 2)=castle_id;
WBUFB(buf, 4)=index;
WBUFL(buf, 5)=value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_alldataload(int fd) {
struct guild_castle* gc = guildcastle_pt;
struct guild_castle *gcopy;
int i, len = 4;
WFIFOW(fd,0) = 0x3842;
sprintf(tmp_sql, "SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db);
if (mysql_query(&mysql_handle, tmp_sql)) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
}
sql_res = mysql_store_result(&mysql_handle);
if (sql_res != NULL && mysql_num_rows(sql_res) > 0) {
for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) {
memset(gc, 0, sizeof(struct guild_castle));
gc->castle_id = atoi(sql_row[0]);
gc->guild_id = atoi(sql_row[1]);
gc->economy = atoi(sql_row[2]);
gc->defense = atoi(sql_row[3]);
gc->triggerE = atoi(sql_row[4]);
gc->triggerD = atoi(sql_row[5]);
gc->nextTime = atoi(sql_row[6]);
gc->payTime = atoi(sql_row[7]);
gc->createTime = atoi(sql_row[8]);
gc->visibleC = atoi(sql_row[9]);
gc->visibleG0 = atoi(sql_row[10]);
gc->visibleG1 = atoi(sql_row[11]);
gc->visibleG2 = atoi(sql_row[12]);
gc->visibleG3 = atoi(sql_row[13]);
gc->visibleG4 = atoi(sql_row[14]);
gc->visibleG5 = atoi(sql_row[15]);
gc->visibleG6 = atoi(sql_row[16]);
gc->visibleG7 = atoi(sql_row[17]);
gc->Ghp0 = atoi(sql_row[18]);
gc->Ghp1 = atoi(sql_row[19]);
gc->Ghp2 = atoi(sql_row[20]);
gc->Ghp3 = atoi(sql_row[21]);
gc->Ghp4 = atoi(sql_row[22]);
gc->Ghp5 = atoi(sql_row[23]);
gc->Ghp6 = atoi(sql_row[24]);
gc->Ghp7 = atoi(sql_row[25]);
memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
gcopy = (struct guild_castle*)numdb_search(castle_db_,gc->castle_id);
if (gcopy == NULL) {
gcopy = (struct guild_castle *) aMalloc(sizeof(struct guild_castle));
numdb_insert(castle_db_, gc->castle_id, gcopy);
}
memcpy(gcopy, gc, sizeof(struct guild_castle));
len += sizeof(struct guild_castle);
}
}
mysql_free_result(sql_res);
WFIFOW(fd,2) = len;
WFIFOSET(fd,len);
return 0;
}
//-------------------------------------------------------------------
// map server����̒ʐM
// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
{
struct guild *g;
int i;
printf("CreateGuild\n");
g=search_guildname(name);
if(g!=NULL&&g->guild_id>0){
printf("int_guild: same name guild exists [%s]\n",name);
mapif_guild_created(fd,account_id,NULL);
return 0;
}
g=guild_pt;
memset(g,0,sizeof(struct guild));
g->guild_id=guild_newid++;
memcpy(g->name,name,24);
memcpy(g->master,master->name,24);
memcpy(&g->member[0],master,sizeof(struct guild_member));
g->position[0].mode=0x11;
strcpy(g->position[0].name,"GuildMaster");
strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
for(i=1;i<MAX_GUILDPOSITION-1;i++)
sprintf(g->position[i].name,"Position %d",i+1);
// Initialize guild property
g->max_member=16;
g->average_lv=master->lv;
g->castle_id=-1;
for(i=0;i<MAX_GUILDSKILL;i++)
g->skill[i].id=i + GD_SKILLBASE;
// Save to sql
printf("Create initialize OK!\n");
i=inter_guild_tosql(g,255);
if (i<0) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
// Report to client
mapif_guild_created(fd,account_id,g);
mapif_guild_info(fd,g);
if(log_inter)
inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
name, g->guild_id, master->name, master->account_id );
return 0;
}
// Return guild info to client
int mapif_parse_GuildInfo(int fd,int guild_id)
{
struct guild * g = inter_guild_fromsql(guild_id);
if(g!=NULL&&g->guild_id>0){
guild_calcinfo(g);
mapif_guild_info(fd,g);
//inter_guild_tosql(g,1); // Change guild
}else
mapif_guild_noinfo(fd,guild_id);
return 0;
}
// Add member to guild
int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
struct guild *g = inter_guild_fromsql(guild_id);
int i;
if(g==NULL||g->guild_id<=0){
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
for(i=0;i<g->max_member;i++){
if(g->member[i].account_id==0){
memcpy(&g->member[i],m,sizeof(struct guild_member));
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
guild_calcinfo(g);
mapif_guild_info(-1,g);
inter_guild_tosql(g,3); // Change guild & guild_member
return 0;
}
}
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
//inter_guild_tosql(g,3); // Change guild & guild_member
return 0;
}
// Delete member from guild
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
{
struct guild *g= inter_guild_fromsql(guild_id);
if(g!=NULL&&g->guild_id>0){
int i;
for(i=0;i<g->max_member;i++){
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id){
printf("%d %d\n",i, (int)(&g->member[i]));
printf("%d %s\n",i, g->member[i].name);
if(flag){ // �Ǖ��̏ꍇ�Ǖ����X�g�ɓ����
int j;
for(j=0;j<MAX_GUILDEXPLUSION;j++){
if(g->explusion[j].account_id==0)
break;
}
if(j==MAX_GUILDEXPLUSION){ // ��t�Ȃ̂ŌÂ��̂�����
for(j=0;j<MAX_GUILDEXPLUSION-1;j++)
g->explusion[j]=g->explusion[j+1];
j=MAX_GUILDEXPLUSION-1;
}
g->explusion[j].account_id=account_id;
memcpy(g->explusion[j].acc,"dummy",24);
memcpy(g->explusion[j].name,g->member[i].name,24);
memcpy(g->explusion[j].mes,mes,40);
}
mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
printf("%d %d\n",i, (int)(&g->member[i]));
printf("%d %s\n",i, (&g->member[i])->name);
memset(&g->member[i],0,sizeof(struct guild_member));
if( guild_check_empty(g)==0 )
mapif_guild_info(-1,g);// �܂��l������̂Ńf�[�^���M
/*
else
inter_guild_save(); // ���U�����̂ň�cZ�[�u
return 0;*/
}
}
guild_calcinfo(g);
inter_guild_tosql(g,19); // Change guild & guild_member & guild_expulsion
}else{
sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (update `char`)- %s\n", mysql_error(&mysql_handle) );
}
/* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */
}
return 0;
}
// Change member info
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
int account_id,int char_id,int online,int lv,int class_)
{
// Could speed up by manipulating only guild_member
struct guild * g= inter_guild_fromsql(guild_id);
int i,alv,c, idx;
if(g==NULL||g->guild_id<=0)
return 0;
g->connect_member=0;
idx = -1;
for(i=0,alv=0,c=0;i<g->max_member;i++){
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id){
g->member[i].online=online;
g->member[i].lv=lv;
g->member[i].class_=class_;
mapif_guild_memberinfoshort(g,i);
idx = i;
}
if( g->member[i].account_id>0 ){
alv+=g->member[i].lv;
c++;
}
if( g->member[i].online )
g->connect_member++;
}
if (c)
// ���σ��x��
g->average_lv=alv/c;
sprintf(tmp_sql, "UPDATE `%s` SET `connect_member`=%d,`average_lv`=%d WHERE `guild_id`='%d'", guild_db, g->connect_member, g->average_lv, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) )
printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) );
sprintf(tmp_sql, "UPDATE `%s` SET `online`=%d,`lv`=%d,`class`=%d WHERE `char_id`=%d", guild_member_db, g->member[idx].online, g->member[idx].lv, g->member[idx].class_, g->member[idx].char_id);
if(mysql_query(&mysql_handle, tmp_sql) )
printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) );
return 0;
}
// BreakGuild
int mapif_parse_BreakGuild(int fd,int guild_id)
{
struct guild *g= inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
// Delete guild from sql
//printf("- Delete guild %d from guild\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild`)- %s\n", mysql_error(&mysql_handle) );
}
//printf("- Delete guild %d from guild_member\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_member_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_member`)- %s\n", mysql_error(&mysql_handle) );
}
//printf("- Delete guild %d from guild_skill\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_skill_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_skill`)- %s\n", mysql_error(&mysql_handle) );
}
//printf("- Delete guild %d from guild_position\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) );
}
//printf("- Delete guild %d from guild_expulsion\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_expulsion`)- %s\n", mysql_error(&mysql_handle) );
}
//printf("- Delete guild %d from guild_alliance\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, guild_id,guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) );
}
//printf("- Delete guild %d from guild_castle\n",guild_id);
sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_castle_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) );
}
db_foreach(castle_db_, _erase_guild, guild_id);
//printf("- Update guild %d of char\n",guild_id);
sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error (delete `guild_position`)- %s\n", mysql_error(&mysql_handle) );
}
inter_guild_storage_delete(guild_id);
mapif_guild_broken(guild_id,0);
if(log_inter)
inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id);
return 0;
}
// �M���h���b�Z�[�W���M
int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
{
return mapif_guild_message(guild_id,account_id,mes,len, fd);
}
// �M���h��{�f�[�^�ύX�v��
int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,
int type,const char *data,int len)
{
struct guild * g = inter_guild_fromsql(guild_id);
// int dd=*((int *)data);
short dw=*((short *)data);
if(g==NULL||g->guild_id<=0)
return 0;
switch(type){
case GBI_GUILDLV: {
printf("GBI_GUILDLV\n");
if(dw>0 && g->guild_lv+dw<=50){
g->guild_lv+=dw;
g->skill_point+=dw;
}else if(dw<0 && g->guild_lv+dw>=1)
g->guild_lv+=dw;
mapif_guild_info(-1,g);
inter_guild_tosql(g,1);
} return 0;
default:
printf("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
break;
}
mapif_guild_basicinfochanged(guild_id,type,data,len);
//inter_guild_tosql(g,1); // Change guild
return 0;
}
// �M���h�����o�f�[�^�ύX�v��
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
int type,const char *data,int len)
{
// Could make some improvement in speed, because only change guild_member
int i;
struct guild * g = inter_guild_fromsql(guild_id);
//printf("GuildMemberInfoChange %s \n",(type==GMI_EXP)?"GMI_EXP":"OTHER");
if(g==NULL){
return 0;
}
for(i=0;i<g->max_member;i++)
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id )
break;
if(i==g->max_member){
printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n",
account_id,char_id,guild_id,g->name);
return 0;
}
switch(type){
case GMI_POSITION: // ��E
{
g->member[i].position=*((int *)data);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
inter_guild_tosql(g,3); // Change guild & guild_member
break;
}
case GMI_EXP:
{ // EXP
int exp,oldexp=g->member[i].exp;
exp=g->member[i].exp=*((unsigned int *)data);
g->exp+=(exp-oldexp);
guild_calcinfo(g); // Lv�A�b�v���f
mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
sprintf(tmp_sql, "UPDATE `%s` SET `guild_lv`=%d,`connect_member`=%d,`max_member`=%d,`average_lv`=%d,`exp`=%d,`next_exp`=%d,`skill_point`=%d WHERE `guild_id`='%d'", guild_db, g->guild_lv, g->connect_member, g->max_member, g->average_lv, g->exp, g->next_exp, g->skill_point, g->guild_id);
if(mysql_query(&mysql_handle, tmp_sql) )
printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) );
sprintf(tmp_sql, "UPDATE `%s` SET `exp`=%d WHERE `char_id`=%d", guild_member_db, g->member[i].exp, g->member[i].char_id);
if(mysql_query(&mysql_handle, tmp_sql) )
printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) );
break;
}
default:
printf("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
break;
}
return 0;
}
// �M���h��E���ύX�v��
int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
{
// Could make some improvement in speed, because only change guild_position
struct guild * g = inter_guild_fromsql(guild_id);
if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION){
return 0;
}
memcpy(&g->position[idx],p,sizeof(struct guild_position));
mapif_guild_position(g,idx);
printf("int_guild: position changed %d\n",idx);
inter_guild_tosql(g,4); // Change guild_position
return 0;
}
// �M���h�X�L���A�b�v�v��
int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id)
{
// Could make some improvement in speed, because only change guild_position
struct guild *g = inter_guild_fromsql(guild_id);
int idx = skill_num - GD_SKILLBASE;
if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
//printf("GuildSkillUp\n");
if( g->skill_point>0 && g->skill[idx].id>0 &&
g->skill[idx].lv<10 ){
g->skill[idx].lv++;
g->skill_point--;
if(guild_calcinfo(g)==0)
mapif_guild_info(-1,g);
mapif_guild_skillupack(guild_id,skill_num,account_id);
printf("int_guild: skill %d up\n",skill_num);
inter_guild_tosql(g,33); // Change guild & guild_skill
}
return 0;
}
// �M���h�����v��
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
int account_id1,int account_id2,int flag)
{
// Could speed up
struct guild *g[2];
int j,i;
g[0]= inter_guild_fromsql(guild_id1);
g[1]= inter_guild_fromsql(guild_id2);
if(g[0]==NULL || g[1]==NULL || g[0]->guild_id ==0 || g[1]->guild_id==0)
return 0;
if(!(flag&0x8)){
for(i=0;i<2-(flag&1);i++){
for(j=0;j<MAX_GUILDALLIANCE;j++)
if(g[i]->alliance[j].guild_id==0){
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name,g[1-i]->name,24);
g[i]->alliance[j].opposition=flag&1;
break;
}
}
}else{ // �W����
for(i=0;i<2-(flag&1);i++){
for(j=0;j<MAX_GUILDALLIANCE;j++)
if( g[i]->alliance[j].guild_id==g[1-i]->guild_id &&
g[i]->alliance[j].opposition==(flag&1)){
g[i]->alliance[j].guild_id=0;
break;
}
}
}
mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,
g[0]->name,g[1]->name);
inter_guild_tosql(g[0],8); // Change guild_alliance
inter_guild_tosql(g[1],8); // Change guild_alliance
return 0;
}
// �M���h���m�ύX�v��
int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
{
struct guild *g= inter_guild_fromsql(guild_id);
if(g==NULL||g->guild_id<=0)
return 0;
memcpy(g->mes1,mes1,60);
memcpy(g->mes2,mes2,120);
inter_guild_tosql(g,1); // Change mes of guild
return mapif_guild_notice(g);
}
// �M���h�G���u�����ύX�v��
int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
{
struct guild * g= inter_guild_fromsql(guild_id);
if(g==NULL||g->guild_id<=0)
return 0;
memcpy(g->emblem_data,data,len);
g->emblem_len=len;
g->emblem_id++;
inter_guild_tosql(g,1); // Change guild
return mapif_guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
{
struct guild_castle *gc=guildcastle_pt;
inter_guildcastle_fromsql(castle_id, gc);
if(gc==NULL||gc->castle_id==-1){
return mapif_guild_castle_dataload(castle_id,0,0);
}
switch(index){
case 1: return mapif_guild_castle_dataload(gc->castle_id,index,gc->guild_id); break;
case 2: return mapif_guild_castle_dataload(gc->castle_id,index,gc->economy); break;
case 3: return mapif_guild_castle_dataload(gc->castle_id,index,gc->defense); break;
case 4: return mapif_guild_castle_dataload(gc->castle_id,index,gc->triggerE); break;
case 5: return mapif_guild_castle_dataload(gc->castle_id,index,gc->triggerD); break;
case 6: return mapif_guild_castle_dataload(gc->castle_id,index,gc->nextTime); break;
case 7: return mapif_guild_castle_dataload(gc->castle_id,index,gc->payTime); break;
case 8: return mapif_guild_castle_dataload(gc->castle_id,index,gc->createTime); break;
case 9: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleC); break;
case 10: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG0); break;
case 11: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG1); break;
case 12: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG2); break;
case 13: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG3); break;
case 14: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG4); break;
case 15: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG5); break;
case 16: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG6); break;
case 17: return mapif_guild_castle_dataload(gc->castle_id,index,gc->visibleG7); break;
case 18: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp0); break; // guardian HP [Valaris]
case 19: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp1); break;
case 20: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp2); break;
case 21: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp3); break;
case 22: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp4); break;
case 23: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp5); break;
case 24: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp6); break;
case 25: return mapif_guild_castle_dataload(gc->castle_id,index,gc->Ghp7); break; // end additions [Valaris]
default:
printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
}
}
int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
{
struct guild_castle *gc=guildcastle_pt;
inter_guildcastle_fromsql(castle_id, gc);
if(gc==NULL||gc->castle_id==-1){
return mapif_guild_castle_datasave(castle_id,index,value);
}
switch(index){
case 1:
if( gc->guild_id!=value ){
int gid=(value)?value:gc->guild_id;
struct guild *g=inter_guild_fromsql(gid);
if(log_inter)
inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
(g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
}
gc->guild_id = value;
break;
case 2: gc->economy = value; break;
case 3: gc->defense = value; break;
case 4: gc->triggerE = value; break;
case 5: gc->triggerD = value; break;
case 6: gc->nextTime = value; break;
case 7: gc->payTime = value; break;
case 8: gc->createTime = value; break;
case 9: gc->visibleC = value; break;
case 10: gc->visibleG0 = value; break;
case 11: gc->visibleG1 = value; break;
case 12: gc->visibleG2 = value; break;
case 13: gc->visibleG3 = value; break;
case 14: gc->visibleG4 = value; break;
case 15: gc->visibleG5 = value; break;
case 16: gc->visibleG6 = value; break;
case 17: gc->visibleG7 = value; break;
case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
case 19: gc->Ghp1 = value; break;
case 20: gc->Ghp2 = value; break;
case 21: gc->Ghp3 = value; break;
case 22: gc->Ghp4 = value; break;
case 23: gc->Ghp5 = value; break;
case 24: gc->Ghp6 = value; break;
case 25: gc->Ghp7 = value; break; // end additions [Valaris]
default:
printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
}
inter_guildcastle_tosql(gc);
return mapif_guild_castle_datasave(gc->castle_id,index,value);
}
// �M���h�`�F�b�N�v��
int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id)
{
// What does this mean? Check if belong to another guild?
return 0;
}
// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
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int inter_guild_parse_frommap(int fd)
{
switch(RFIFOW(fd,0)){
case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
case 0x3038: mapif_parse_GuildCheck(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
default:
return 0;
}
return 1;
}
int inter_guild_mapif_init(int fd)
{
return mapif_guild_castle_alldataload(fd);
}
// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id,int account_id,int char_id)
{
return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"**�T�[�o�[����**");
}