// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/mmo.h"
#include "../common/cbasetypes.h"
#include "../common/strlib.h"
#include "../common/showmsg.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "char.h"
#include "inter.h"
#include "int_guild.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#define GS_MEMBER_UNMODIFIED 0x00
#define GS_MEMBER_MODIFIED 0x01
#define GS_MEMBER_NEW 0x02
#define GS_POSITION_UNMODIFIED 0x00
#define GS_POSITION_MODIFIED 0x01
// LSB = 0 => Alliance, LSB = 1 => Opposition
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08
static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
#ifndef TXT_SQL_CONVERT
//Guild cache
static struct dbt *guild_db_;
struct guild_castle castles[MAX_GUILDCASTLE];
static unsigned int guild_exp[100];
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
int guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int guild_break_sub(int key,void *data,va_list ap);
int inter_guild_tosql(struct guild *g,int flag);
static int guild_save(DBKey key, void *data, va_list ap) {
struct guild *g = (struct guild*) data;
int *last_id = va_arg(ap, int *);
int *state = va_arg(ap, int *);
if ((*state) == 0 && g->guild_id == (*last_id))
(*state)++; //Save next guild in the list.
else if (g->save_flag&GS_MASK && (*state) == 1) {
inter_guild_tosql(g, g->save_flag&GS_MASK);
g->save_flag &= ~GS_MASK;
//Some guild saved.
(*last_id) = g->guild_id;
(*state)++;
}
if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
if (save_log)
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
db_remove(guild_db_, key);
}
return 0;
}
static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
static int last_id = 0; //To know in which guild we were.
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
if (!last_id) //Save the first guild in the list.
state = 1;
guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
if (state != 2) //Reached the end of the guild db without saving.
last_id = 0; //Reset guild saved, return to beginning.
state = guild_db_->size(guild_db_);
if (state < 1) state = 1; //Calculate the time slot for the next save.
add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
return 0;
}
int inter_guild_removemember_tosql(int account_id, int char_id)
{
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
return 0;
}
#endif //TXT_SQL_CONVERT
// Save guild into sql
int inter_guild_tosql(struct guild *g,int flag)
{
// Table guild (GS_BASIC_MASK)
// GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
// GS_CONNECT `connect_member`,`average_lv`
// GS_MES `mes1`,`mes2`
// GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
// GS_BASIC `name`,`master`,`char_id`
// GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
// GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
// GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
// GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
// GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
// temporary storage for str convertion. They must be twice the size of the
// original string to ensure no overflows will occur. [Skotlex]
char t_info[256];
char esc_name[NAME_LENGTH*2+1];
char esc_master[NAME_LENGTH*2+1];
char new_guild = 0;
int i=0;
if (g->guild_id<=0 && g->guild_id != -1) return 0;
#ifdef NOISY
ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
#endif
Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
*t_info = '\0';
#ifndef TXT_SQL_CONVERT
// Insert a new guild the guild
if (flag&GS_BASIC && g->guild_id == -1)
{
strcat(t_info, " guild_create");
// Create a new guild
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
"(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
"VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
{
Sql_ShowDebug(sql_handle);
if (g->guild_id == -1)
return 0; //Failed to create guild!
}
else
{
g->guild_id = (int)Sql_LastInsertId(sql_handle);
new_guild = 1;
}
}
#else
// Insert a new guild the guild
if (flag&GS_BASIC)
{
strcat(t_info, " guild_create");
// Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild.
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` where `guild_id` = '%d'", guild_db, g->guild_id) )
Sql_ShowDebug(sql_handle);
// Create a new guild
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
"(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
"VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')",
guild_db, g->guild_id, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
{
Sql_ShowDebug(sql_handle);
return 0; //Failed to create guild.
}
}
#endif //TXT_SQL_CONVERT
// If we need an update on an existing guild or more update on the new guild
if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
{
StringBuf buf;
bool add_comma = false;
StringBuf_Init(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);
if (flag & GS_EMBLEM)
{
char emblem_data[sizeof(g->emblem_data)*2+1];
char* pData = emblem_data;
strcat(t_info, " emblem");
// Convert emblem_data to hex
//TODO: why not use binary directly? [ultramage]
for(i=0; i<g->emblem_len; i++){
*pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
*pData++ = dataToHex[g->emblem_data[i] & 0x0F];
}
*pData = 0;
StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
add_comma = true;
}
if (flag & GS_BASIC)
{
strcat(t_info, " basic");
if( add_comma )
StringBuf_AppendStr(&buf, ", ");
else
add_comma = true;
StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
}
if (flag & GS_CONNECT)
{
strcat(t_info, " connect");
if( add_comma )
StringBuf_AppendStr(&buf, ", ");
else
add_comma = true;
StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
}
if (flag & GS_MES)
{
char esc_mes1[sizeof(g->mes1)*2+1];
char esc_mes2[sizeof(g->mes2)*2+1];
strcat(t_info, " mes");
if( add_comma )
StringBuf_AppendStr(&buf, ", ");
else
add_comma = true;
Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
}
if (flag & GS_LEVEL)
{
strcat(t_info, " level");
if( add_comma )
StringBuf_AppendStr(&buf, ", ");
else
add_comma = true;
StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%u, `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
}
StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
StringBuf_Destroy(&buf);
}
if (flag&GS_MEMBER)
{
struct guild_member *m;
strcat(t_info, " members");
// Update only needed players
for(i=0;i<g->max_member;i++){
m = &g->member[i];
#ifndef TXT_SQL_CONVERT
if (!m->modified)
continue;
#endif
if(m->account_id) {
//Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%u','%d','%d','%d','%s')",
guild_member_db, g->guild_id, m->account_id, m->char_id,
m->hair, m->hair_color, m->gender,
m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
Sql_ShowDebug(sql_handle);
if (m->modified & GS_MEMBER_NEW)
{
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
char_db, g->guild_id, m->char_id) )
Sql_ShowDebug(sql_handle);
}
m->modified = GS_MEMBER_UNMODIFIED;
}
}
}
if (flag&GS_POSITION){
strcat(t_info, " positions");
//printf("- Insert guild %d to guild_position\n",g->guild_id);
for(i=0;i<MAX_GUILDPOSITION;i++){
struct guild_position *p = &g->position[i];
#ifndef TXT_SQL_CONVERT
if (!p->modified)
continue;
#endif
Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
Sql_ShowDebug(sql_handle);
p->modified = GS_POSITION_UNMODIFIED;
}
}
if (flag&GS_ALLIANCE)
{
// Delete current alliances
// NOTE: no need to do it on both sides since both guilds in memory had
// their info changed, not to mention this would also mess up oppositions!
// [Skotlex]
//if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
{
Sql_ShowDebug(sql_handle);
}
else
{
//printf("- Insert guild %d to guild_alliance\n",g->guild_id);
for(i=0;i<MAX_GUILDALLIANCE;i++)
{
struct guild_alliance *a=&g->alliance[i];
if(a->guild_id>0)
{
Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
"VALUES ('%d','%d','%d','%s')",
guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
Sql_ShowDebug(sql_handle);
}
}
}
}
if (flag&GS_EXPULSION){
strcat(t_info, " expulsions");
//printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
for(i=0;i<MAX_GUILDEXPULSION;i++){
struct guild_expulsion *e=&g->expulsion[i];
if(e->account_id>0){
char esc_mes[sizeof(e->mes)*2+1];
char esc_acc[sizeof(e->acc)*2+1];
Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
Sql_EscapeStringLen(sql_handle, esc_acc, e->acc, strnlen(e->acc, sizeof(e->acc)));
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
"VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
guild_expulsion_db, g->guild_id,
esc_name, esc_mes, esc_acc, e->account_id, e->rsv1, e->rsv2 ,e->rsv3) )
Sql_ShowDebug(sql_handle);
}
}
}
if (flag&GS_SKILL){
strcat(t_info, " skills");
//printf("- Insert guild %d to guild_skill\n",g->guild_id);
for(i=0;i<MAX_GUILDSKILL;i++){
if (g->skill[i].id>0 && g->skill[i].lv>0){
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
Sql_ShowDebug(sql_handle);
}
}
}
if (save_log)
ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
return 1;
}
#ifndef TXT_SQL_CONVERT
// Read guild from sql
struct guild * inter_guild_fromsql(int guild_id)
{
struct guild *g;
char* data;
size_t len;
char* p;
int i;
if( guild_id <= 0 )
return NULL;
g = idb_get(guild_db_, guild_id);
if( g )
return g;
#ifdef NOISY
ShowInfo("Guild load request (%d)...\n", guild_id);
#endif
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` "
"FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
return NULL;
}
if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
return NULL;// Guild does not exists.
CREATE(g, struct guild, 1);
g->guild_id = guild_id;
Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
if( g->max_member > MAX_GUILD )
{ // Fix reduction of MAX_GUILD [PoW]
ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); g->exp = (unsigned int)strtoul(data, NULL, 10);
Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
Sql_GetData(sql_handle, 13, &data, &len);
// convert emblem data from hexadecimal to binary
//TODO: why not store it in the db as binary directly? [ultramage]
for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
{
if( *data >= '0' && *data <= '9' )
*p = *data - '0';
else if( *data >= 'a' && *data <= 'f' )
*p = *data - 'a' + 10;
else if( *data >= 'A' && *data <= 'F' )
*p = *data - 'A' + 10;
*p <<= 4;
++data;
if( *data >= '0' && *data <= '9' )
*p |= *data - '0';
else if( *data >= 'a' && *data <= 'f' )
*p |= *data - 'a' + 10;
else if( *data >= 'A' && *data <= 'F' )
*p |= *data - 'A' + 10;
++data;
}
//printf("- Read guild_member %d from sql \n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
"FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
struct guild_member* m = &g->member[i];
Sql_GetData(sql_handle, 1, &data, NULL); m->account_id = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); m->char_id = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); m->hair = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); m->hair_color = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); m->gender = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); m->class_ = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); m->lv = atoi(data);
Sql_GetData(sql_handle, 8, &data, NULL); m->exp = (unsigned int)strtoul(data, NULL, 10);
Sql_GetData(sql_handle, 9, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
Sql_GetData(sql_handle, 10, &data, NULL); m->online = atoi(data);
Sql_GetData(sql_handle, 11, &data, NULL); m->position = atoi(data);
if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
m->position = MAX_GUILDPOSITION - 1;
//## TODO what about the rsv fields?
// rsv1 (12)
// rsv2 (13)
// name
Sql_GetData(sql_handle, 14, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
m->modified = GS_MEMBER_UNMODIFIED;
}
//printf("- Read guild_position %d from sql \n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
int position;
struct guild_position* p;
Sql_GetData(sql_handle, 1, &data, NULL); position = atoi(data);
if( position < 0 || position >= MAX_GUILDPOSITION )
continue;// invalid position
p = &g->position[position];
Sql_GetData(sql_handle, 2, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
Sql_GetData(sql_handle, 3, &data, NULL); p->mode = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); p->exp_mode = atoi(data);
p->modified = GS_POSITION_UNMODIFIED;
}
//printf("- Read guild_alliance %d from sql \n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
struct guild_alliance* a = &g->alliance[i];
Sql_GetData(sql_handle, 1, &data, NULL); a->opposition = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); a->guild_id = atoi(data);
Sql_GetData(sql_handle, 3, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
}
//printf("- Read guild_expulsion %d from sql \n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
struct guild_expulsion *e = &g->expulsion[i];
Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
Sql_GetData(sql_handle, 3, &data, &len); memcpy(e->acc, data, min(len, sizeof(e->acc)));
Sql_GetData(sql_handle, 4, &data, NULL); e->account_id = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); e->rsv1 = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); e->rsv2 = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); e->rsv3 = atoi(data);
}
//printf("- Read guild_skill %d from sql \n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for(i = 0; i < MAX_GUILDSKILL; i++)
{ //Skill IDs must always be initialized. [Skotlex]
g->skill[i].id = i + GD_SKILLBASE;
}
while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
int id;
// id
Sql_GetData(sql_handle, 1, &data, NULL);
id = atoi(data) - GD_SKILLBASE;
if( id < 0 && id >= MAX_GUILDSKILL )
continue;// invalid guild skill
// lv
Sql_GetData(sql_handle, 2, &data, NULL);
g->skill[id].lv = atoi(data);
}
Sql_FreeResult(sql_handle);
idb_put(guild_db_, guild_id, g); //Add to cache
g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
if (save_log)
ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
return g;
}
#endif //TXT_SQL_CONVERT
int inter_guildcastle_tosql(struct guild_castle *gc){
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
if (gc==NULL) return 0;
#ifdef GUILD_DEBUG
ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
#endif
// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
"(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
gc->createTime, gc->visibleC,
gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp) )
Sql_ShowDebug(sql_handle);
#ifndef TXT_SQL_CONVERT
memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
#endif //TXT_SQL_CONVERT
return 0;
}
#ifndef TXT_SQL_CONVERT
// Read guild_castle from sql
int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
{
static int castles_init=0;
char* data;
if (gc==NULL) return 0;
if (castle_id==-1) return 0;
if(!castles_init)
{
int i;
for(i=0;i<MAX_GUILDCASTLE;i++)
castles[i].castle_id=-1;
castles_init = 1;
}
if(castles[castle_id].castle_id == castle_id)
{
memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
return 1;
}
memset(gc,0,sizeof(struct guild_castle));
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
" FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id) )
{
Sql_ShowDebug(sql_handle);
return 0;
}
// ARU: This needs to be set even if there are no SQL results
gc->castle_id=castle_id;
if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
{
Sql_FreeResult(sql_handle);
return 1; //Assume empty castle.
}
Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
Sql_GetData(sql_handle, 18, &data, NULL); gc->guardian[0].hp = atoi(data);
Sql_GetData(sql_handle, 19, &data, NULL); gc->guardian[1].hp = atoi(data);
Sql_GetData(sql_handle, 20, &data, NULL); gc->guardian[2].hp = atoi(data);
Sql_GetData(sql_handle, 21, &data, NULL); gc->guardian[3].hp = atoi(data);
Sql_GetData(sql_handle, 22, &data, NULL); gc->guardian[4].hp = atoi(data);
Sql_GetData(sql_handle, 23, &data, NULL); gc->guardian[5].hp = atoi(data);
Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
Sql_FreeResult(sql_handle);
memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
if( save_log )
ShowInfo("Loaded Castle %d (guild %d)\n", castle_id, gc->guild_id);
return 1;
}
// Read exp_guild.txt
int inter_guild_ReadEXP(void)
{
int i;
FILE *fp;
char line[1024];
for (i=0;i<100;i++) guild_exp[i]=0;
sprintf(line, "%s/exp_guild.txt", db_path);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
i=0;
while(fgets(line, sizeof(line), fp) && i < 100)
{
if(line[0]=='/' && line[1]=='/')
continue;
guild_exp[i]=(unsigned int)atof(line);
i++;
}
fclose(fp);
return 0;
}
int inter_guild_CharOnline(int char_id, int guild_id) {
struct guild *g;
int i;
if (guild_id == -1) {
//Get guild_id from the database
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
Sql_ShowDebug(sql_handle);
return 0;
}
if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
char* data;
Sql_GetData(sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
Sql_FreeResult(sql_handle);
}
if (guild_id == 0)
return 0; //No guild...
g = inter_guild_fromsql(guild_id);
if(!g) {
ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
return 0;
}
//Member has logged in before saving, tell saver not to delete
if(g->save_flag & GS_REMOVE)
g->save_flag &= ~GS_REMOVE;
//Set member online
for(i=0; i<g->max_member; i++) {
if (g->member[i].char_id == char_id) {
g->member[i].online = 1;
g->member[i].modified = GS_MEMBER_MODIFIED;
break;
}
}
return 1;
}
int inter_guild_CharOffline(int char_id, int guild_id) {
struct guild *g=NULL;
int online_count=0, i;
if (guild_id == -1) {
//Get guild_id from the database
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
Sql_ShowDebug(sql_handle);
return 0;
}
if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
char* data;
Sql_GetData(sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
Sql_FreeResult(sql_handle);
}
if (guild_id == 0)
return 0; //No guild...
//Character has a guild, set character offline and check if they were the only member online
g = inter_guild_fromsql(guild_id);
if (g == NULL) //Guild not found?
return 0;
//Set member offline
for(i=0; i<g->max_member; i++) {
if(g->member[i].char_id == char_id)
{
g->member[i].online = 0;
g->member[i].modified = GS_MEMBER_MODIFIED;
}
if(g->member[i].online && !online_count)
online_count++;
}
// Remove guild from memory if no players online
if(online_count == 0)
g->save_flag |= GS_REMOVE;
return 1;
}
// Initialize guild sql
int inter_guild_sql_init(void)
{
//Initialize the guild cache
guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
//Read exp file
inter_guild_ReadEXP();
add_timer_func_list(guild_save_timer, "guild_save_timer");
add_timer(gettick() + 10000, guild_save_timer, 0, 0);
return 0;
}
static int guild_db_final(DBKey key, void *data, va_list ap)
{
struct guild *g = (struct guild*)data;
if (g->save_flag&GS_MASK) {
inter_guild_tosql(g, g->save_flag&GS_MASK);
return 1;
}
return 0;
}
void inter_guild_sql_final(void)
{
guild_db_->destroy(guild_db_, guild_db_final);
return;
}
// Get guild_id by its name. Returns 0 if not found, -1 on error.
int search_guildname(char *str)
{
int guild_id;
char esc_name[NAME_LENGTH*2+1];
Sql_EscapeStringLen(sql_handle, esc_name, str, strnlen(str, NAME_LENGTH));
//Lookup guilds with the same name
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
{
Sql_ShowDebug(sql_handle);
return -1;
}
if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
char* data;
Sql_GetData(sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
Sql_FreeResult(sql_handle);
return guild_id;
}
// Check if guild is empty
int guild_check_empty(struct guild *g)
{
int i;
for(i=0;i<g->max_member;i++){
if(g->member[i].account_id>0){
return 0;
}
}
//Let the calling function handle the guild removal in case they need
//to do something else with it before freeing the data. [Skotlex]
return 1;
}
unsigned int guild_nextexp(int level)
{
if (level == 0)
return 1;
if (level < 100 && level > 0) // Change by hack
return guild_exp[level-1];
return 0;
}
int guild_checkskill(struct guild *g,int id) {
int idx = id - GD_SKILLBASE;
if(idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
int guild_calcinfo(struct guild *g)
{
int i,c;
unsigned int nextexp;
struct guild before = *g; // Save guild current values
if(g->guild_lv<=0)
g->guild_lv = 1;
nextexp = guild_nextexp(g->guild_lv);
// Consume guild exp and increase guild level
while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
g->exp-=nextexp;
g->guild_lv++;
g->skill_point++;
nextexp = guild_nextexp(g->guild_lv);
}
// Save next exp step
g->next_exp = nextexp;
// Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
if(g->max_member > MAX_GUILD)
{
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
// Compute the guild average level level
g->average_lv=0;
g->connect_member=0;
for(i=c=0;i<g->max_member;i++)
{
if(g->member[i].account_id>0)
{
if (g->member[i].lv >= 0)
{
g->average_lv+=g->member[i].lv;
c++;
}
else
{
ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
}
if(g->member[i].online)
g->connect_member++;
}
}
if(c)
g->average_lv /= c;
// Check if guild stats has change
if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
{
g->save_flag |= GS_LEVEL;
mapif_guild_info(-1,g);
return 1;
}
return 0;
}
//-------------------------------------------------------------------
// Packet sent to map server
int mapif_guild_created(int fd,int account_id,struct guild *g)
{
WFIFOHEAD(fd, 10);
WFIFOW(fd,0)=0x3830;
WFIFOL(fd,2)=account_id;
if(g != NULL)
{
WFIFOL(fd,6)=g->guild_id;
ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
} else
WFIFOL(fd,6)=0;
WFIFOSET(fd,10);
return 0;
}
// Guild not found
int mapif_guild_noinfo(int fd,int guild_id)
{
unsigned char buf[12];
WBUFW(buf,0)=0x3831;
WBUFW(buf,2)=8;
WBUFL(buf,4)=guild_id;
ShowWarning("int_guild: info not found %d\n",guild_id);
if(fd<0)
mapif_sendall(buf,8);
else
mapif_send(fd,buf,8);
return 0;
}
// Send guild info
int mapif_guild_info(int fd,struct guild *g)
{
unsigned char buf[8+sizeof(struct guild)];
WBUFW(buf,0)=0x3831;
WBUFW(buf,2)=4+sizeof(struct guild);
memcpy(buf+4,g,sizeof(struct guild));
if(fd<0)
mapif_sendall(buf,WBUFW(buf,2));
else
mapif_send(fd,buf,WBUFW(buf,2));
return 0;
}
// ACK member add
int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
{
WFIFOHEAD(fd, 15);
WFIFOW(fd,0)=0x3832;
WFIFOL(fd,2)=guild_id;
WFIFOL(fd,6)=account_id;
WFIFOL(fd,10)=char_id;
WFIFOB(fd,14)=flag;
WFIFOSET(fd,15);
return 0;
}
// ACK member leave
int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
{
unsigned char buf[55+NAME_LENGTH];
WBUFW(buf, 0)=0x3834;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=account_id;
WBUFL(buf,10)=char_id;
WBUFB(buf,14)=flag;
memcpy(WBUFP(buf,15),mes,40);
memcpy(WBUFP(buf,55),name,NAME_LENGTH);
mapif_sendall(buf,55+NAME_LENGTH);
ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
return 0;
}
// Send short member's info
int mapif_guild_memberinfoshort(struct guild *g,int idx)
{
unsigned char buf[19];
WBUFW(buf, 0)=0x3835;
WBUFL(buf, 2)=g->guild_id;
WBUFL(buf, 6)=g->member[idx].account_id;
WBUFL(buf,10)=g->member[idx].char_id;
WBUFB(buf,14)=(unsigned char)g->member[idx].online;
WBUFW(buf,15)=g->member[idx].lv;
WBUFW(buf,17)=g->member[idx].class_;
mapif_sendall(buf,19);
return 0;
}
// Send guild broken
int mapif_guild_broken(int guild_id,int flag)
{
unsigned char buf[7];
WBUFW(buf,0)=0x3836;
WBUFL(buf,2)=guild_id;
WBUFB(buf,6)=flag;
mapif_sendall(buf,7);
ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
return 0;
}
// Send guild message
int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
{
unsigned char buf[512];
if (len > 500)
len = 500;
WBUFW(buf,0)=0x3837;
WBUFW(buf,2)=len+12;
WBUFL(buf,4)=guild_id;
WBUFL(buf,8)=account_id;
memcpy(WBUFP(buf,12),mes,len);
mapif_sendallwos(sfd, buf,len+12);
return 0;
}
// Send basic info
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
{
unsigned char buf[2048];
if (len > 2038)
len = 2038;
WBUFW(buf, 0)=0x3839;
WBUFW(buf, 2)=len+10;
WBUFL(buf, 4)=guild_id;
WBUFW(buf, 8)=type;
memcpy(WBUFP(buf,10),data,len);
mapif_sendall(buf,len+10);
return 0;
}
// Send member info
int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
{
unsigned char buf[2048];
if (len > 2030)
len = 2030;
WBUFW(buf, 0)=0x383a;
WBUFW(buf, 2)=len+18;
WBUFL(buf, 4)=guild_id;
WBUFL(buf, 8)=account_id;
WBUFL(buf,12)=char_id;
WBUFW(buf,16)=type;
memcpy(WBUFP(buf,18),data,len);
mapif_sendall(buf,len+18);
return 0;
}
// ACK guild skill up
int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
{
unsigned char buf[14];
WBUFW(buf, 0)=0x383c;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=skill_num;
WBUFL(buf,10)=account_id;
mapif_sendall(buf,14);
return 0;
}
// ACK guild alliance
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
int flag,const char *name1,const char *name2)
{
unsigned char buf[19+2*NAME_LENGTH];
WBUFW(buf, 0)=0x383d;
WBUFL(buf, 2)=guild_id1;
WBUFL(buf, 6)=guild_id2;
WBUFL(buf,10)=account_id1;
WBUFL(buf,14)=account_id2;
WBUFB(buf,18)=flag;
memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
mapif_sendall(buf,19+2*NAME_LENGTH);
return 0;
}
// Send a guild position desc
int mapif_guild_position(struct guild *g,int idx)
{
unsigned char buf[12 + sizeof(struct guild_position)];
WBUFW(buf,0)=0x383b;
WBUFW(buf,2)=sizeof(struct guild_position)+12;
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=idx;
memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
mapif_sendall(buf,WBUFW(buf,2));
return 0;
}
// Send the guild notice
int mapif_guild_notice(struct guild *g)
{
unsigned char buf[256];
WBUFW(buf,0)=0x383e;
WBUFL(buf,2)=g->guild_id;
memcpy(WBUFP(buf,6),g->mes1,60);
memcpy(WBUFP(buf,66),g->mes2,120);
mapif_sendall(buf,186);
return 0;
}
// Send emblem data
int mapif_guild_emblem(struct guild *g)
{
unsigned char buf[12 + sizeof(g->emblem_data)];
WBUFW(buf,0)=0x383f;
WBUFW(buf,2)=g->emblem_len+12;
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=g->emblem_id;
memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
mapif_sendall(buf,WBUFW(buf,2));
return 0;
}
int mapif_guild_master_changed(struct guild *g, int aid, int cid)
{
unsigned char buf[14];
WBUFW(buf,0)=0x3843;
WBUFL(buf,2)=g->guild_id;
WBUFL(buf,6)=aid;
WBUFL(buf,10)=cid;
mapif_sendall(buf,14);
return 0;
}
int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
{
unsigned char buf[9];
WBUFW(buf, 0)=0x3840;
WBUFW(buf, 2)=castle_id;
WBUFB(buf, 4)=index;
WBUFL(buf, 5)=value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
{
unsigned char buf[9];
WBUFW(buf, 0)=0x3841;
WBUFW(buf, 2)=castle_id;
WBUFB(buf, 4)=index;
WBUFL(buf, 5)=value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_alldataload(int fd)
{
struct guild_castle s_gc;
struct guild_castle* gc = &s_gc;
int i;
int off;
char* data;
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
WFIFOW(fd, 0) = 0x3842;
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
Sql_ShowDebug(sql_handle);
for( i = 0, off = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
memset(gc, 0, sizeof(struct guild_castle));
Sql_GetData(sql_handle, 0, &data, NULL); gc->castle_id = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
Sql_GetData(sql_handle, 18, &data, NULL); gc->guardian[0].hp = atoi(data);
Sql_GetData(sql_handle, 19, &data, NULL); gc->guardian[1].hp = atoi(data);
Sql_GetData(sql_handle, 20, &data, NULL); gc->guardian[2].hp = atoi(data);
Sql_GetData(sql_handle, 21, &data, NULL); gc->guardian[3].hp = atoi(data);
Sql_GetData(sql_handle, 22, &data, NULL); gc->guardian[4].hp = atoi(data);
Sql_GetData(sql_handle, 23, &data, NULL); gc->guardian[5].hp = atoi(data);
Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
memcpy(WFIFOP(fd, off), gc, sizeof(struct guild_castle));
off += sizeof(struct guild_castle);
}
Sql_FreeResult(sql_handle);
WFIFOW(fd, 2) = off;
WFIFOSET(fd, off);
return 0;
}
//-------------------------------------------------------------------
// Packet received from map server
// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
{
struct guild *g;
int i=0;
#ifdef NOISY
ShowInfo("Creating Guild (%s)\n", name);
#endif
if(search_guildname(name) != 0){
ShowInfo("int_guild: guild with same name exists [%s]\n",name);
mapif_guild_created(fd,account_id,NULL);
return 0;
}
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) != NULL) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
}
g = (struct guild *)aMalloc(sizeof(struct guild));
memset(g,0,sizeof(struct guild));
memcpy(g->name,name,NAME_LENGTH);
memcpy(g->master,master->name,NAME_LENGTH);
memcpy(&g->member[0],master,sizeof(struct guild_member));
g->member[0].modified = GS_MEMBER_MODIFIED;
// Set default positions
g->position[0].mode=0x11;
strcpy(g->position[0].name,"GuildMaster");
strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
for(i=1;i<MAX_GUILDPOSITION-1;i++)
sprintf(g->position[i].name,"Position %d",i+1);
// Initialize guild property
g->max_member=16;
g->average_lv=master->lv;
for(i=0;i<MAX_GUILDSKILL;i++)
g->skill[i].id=i + GD_SKILLBASE;
g->guild_id= -1; //Request to create guild.
// Create the guild
if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
//Failed to Create guild....
ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
mapif_guild_created(fd,account_id,NULL);
aFree(g);
return 0;
}
ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
//Add to cache
idb_put(guild_db_, g->guild_id, g);
// Report to client
mapif_guild_created(fd,account_id,g);
mapif_guild_info(fd,g);
if(log_inter)
inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
name, g->guild_id, master->name, master->account_id );
return 0;
}
// Return guild info to client
int mapif_parse_GuildInfo(int fd,int guild_id)
{
struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
if(g)
{
if (!guild_calcinfo(g))
mapif_guild_info(fd,g);
}
else
mapif_guild_noinfo(fd,guild_id); // Failed to load info
return 0;
}
// Add member to guild
int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
struct guild * g;
int i;
g = inter_guild_fromsql(guild_id);
if(g==NULL){
// Failed to add
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
// Find an empty slot
for(i=0;i<g->max_member;i++)
{
if(g->member[i].account_id==0)
{
memcpy(&g->member[i],m,sizeof(struct guild_member));
g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
if (!guild_calcinfo(g)) //Send members if it was not invoked.
mapif_guild_info(-1,g);
g->save_flag |= GS_MEMBER;
if (g->save_flag&GS_REMOVE)
g->save_flag&=~GS_REMOVE;
return 0;
}
}
// Failed to add
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
// Delete member from guild
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
{
struct guild * g = inter_guild_fromsql(guild_id);
if(g){
int i;
// Find the member
for(i=0;i<g->max_member;i++){
if( g->member[i].account_id==account_id && g->member[i].char_id==char_id)
{
if(flag)
{
// Write expulsion reason
int j;
// Find an empty slot
for(j=0;j<MAX_GUILDEXPULSION;j++){
if(g->expulsion[j].account_id==0)
break;
}
// Expulsion list is full, flush the oldest one
if(j==MAX_GUILDEXPULSION){
for(j=0;j<MAX_GUILDEXPULSION-1;j++)
g->expulsion[j]=g->expulsion[j+1];
j=MAX_GUILDEXPULSION-1;
}
// Save the expulsion
g->expulsion[j].account_id=account_id;
strncpy(g->expulsion[j].acc,"dummy",NAME_LENGTH);
memcpy(g->expulsion[j].name,g->member[i].name,NAME_LENGTH);
memcpy(g->expulsion[j].mes,mes,40);
}
mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
memset(&g->member[i],0,sizeof(struct guild_member));
if(!guild_check_empty(g)) {
break;
}
//Guild empty? break it.
mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
return 0;
}
}
//Update member info.
if (!guild_calcinfo(g))
mapif_guild_info(fd,g);
g->save_flag |= GS_EXPULSION;
}else{
// Unknown guild, just update the player
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
Sql_ShowDebug(sql_handle);
/* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */
}
return 0;
}
// Change member info
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
int account_id,int char_id,int online,int lv,int class_)
{
// Could speed up by manipulating only guild_member
struct guild * g;
int i,alv,c;
int prev_count;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
prev_count = g->connect_member;
g->connect_member=0;
for(i=0,alv=0,c=0;i<g->max_member;i++)
{
// Found the member
if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
{
g->member[i].online=online;
g->member[i].lv=lv;
g->member[i].class_=class_;
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfoshort(g,i);
}
if( g->member[i].account_id>0 )
{
if (g->member[i].lv > 0)
{
alv+=g->member[i].lv;
c++;
}
else
{
ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
}
}
if( g->member[i].online )
g->connect_member++;
}
if (c)
{
alv = alv/c;
if (g->connect_member != prev_count || g->average_lv != alv)
{
g->average_lv=alv;
g->save_flag |= GS_CONNECT;
}
if (g->save_flag & GS_REMOVE)
g->save_flag &= ~GS_REMOVE;
}
g->save_flag |= GS_MEMBER; //Update guild member data
return 0;
}
// BreakGuild
int mapif_parse_BreakGuild(int fd,int guild_id)
{
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
// Delete guild from sql
//printf("- Delete guild %d from guild\n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
Sql_ShowDebug(sql_handle);
//printf("- Update guild %d of char\n",guild_id);
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
Sql_ShowDebug(sql_handle);
mapif_guild_broken(guild_id,0);
if(log_inter)
inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
//Remove the guild from memory. [Skotlex]
idb_remove(guild_db_, guild_id);
return 0;
}
// Forward Guild message to others map servers
int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
{
return mapif_guild_message(guild_id,account_id,mes,len, fd);
}
// Modification of the guild
int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
{
struct guild * g;
short dw=*((short *)data);
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
switch(type)
{
case GBI_GUILDLV:
ShowDebug("GBI_GUILDLV\n");
if(dw>0 && g->guild_lv+dw<=50)
{
g->guild_lv+=dw;
g->skill_point+=dw;
}
else if(dw<0 && g->guild_lv+dw>=1)
g->guild_lv+=dw;
mapif_guild_info(-1,g);
g->save_flag |= GS_LEVEL;
return 0;
default:
ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
break;
}
mapif_guild_basicinfochanged(guild_id,type,data,len);
return 0;
}
// Modification of the guild
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
int type,const char *data,int len)
{
// Could make some improvement in speed, because only change guild_member
int i;
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
// Search the member
for(i=0;i<g->max_member;i++)
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id )
break;
// Not Found
if(i==g->max_member){
ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
account_id,char_id,guild_id,g->name);
return 0;
}
switch(type)
{
case GMI_POSITION:
{
g->member[i].position=*((int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER;
break;
}
case GMI_EXP:
{ // EXP
unsigned int exp, old_exp=g->member[i].exp;
g->member[i].exp=*((unsigned int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
if (g->member[i].exp > old_exp)
{
exp = g->member[i].exp - old_exp;
// Compute gained exp
if (guild_exp_rate != 100)
exp = exp*guild_exp_rate/100;
// Update guild exp
if (exp > UINT_MAX - g->exp)
g->exp = UINT_MAX;
else
g->exp+=exp;
guild_calcinfo(g);
mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
g->save_flag |= GS_LEVEL;
}
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER;
break;
}
case GMI_HAIR:
{
g->member[i].hair=*((int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_HAIR_COLOR:
{
g->member[i].hair_color=*((int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_GENDER:
{
g->member[i].gender=*((int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_CLASS:
{
g->member[i].class_=*((int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_LEVEL:
{
g->member[i].lv=*((int *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
default:
ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
break;
}
return 0;
}
int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
{
return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}
// Change a position desc
int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
{
// Could make some improvement in speed, because only change guild_position
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
return 0;
memcpy(&g->position[idx],p,sizeof(struct guild_position));
mapif_guild_position(g,idx);
g->position[idx].modified = GS_POSITION_MODIFIED;
g->save_flag |= GS_POSITION; // Change guild_position
return 0;
}
// Guild Skill UP
int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id)
{
struct guild * g;
int idx = skill_num - GD_SKILLBASE;
g = inter_guild_fromsql(guild_id);
if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 )
{
g->skill[idx].lv++;
g->skill_point--;
if (!guild_calcinfo(g))
mapif_guild_info(-1,g);
mapif_guild_skillupack(guild_id,skill_num,account_id);
g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
}
return 0;
}
//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
int i;
char name[NAME_LENGTH];
for(i=0;i<MAX_GUILDALLIANCE;i++)
if(g->alliance[i].guild_id == guild_id)
{
strcpy(name, g->alliance[i].name);
g->alliance[i].guild_id=0;
break;
}
if (i == MAX_GUILDALLIANCE)
return -1;
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
g->save_flag |= GS_ALLIANCE;
return 0;
}
// Alliance modification
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
int account_id1,int account_id2,int flag)
{
// Could speed up
struct guild *g[2];
int j,i;
g[0] = inter_guild_fromsql(guild_id1);
g[1] = inter_guild_fromsql(guild_id2);
if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
if(g[0]==NULL || g[1]==NULL)
return 0;
if(flag&GUILD_ALLIANCE_REMOVE)
{
// Remove alliance/opposition, in case of alliance, remove on both side
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
{
for(j=0;j<MAX_GUILDALLIANCE;j++)
{
if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
{
g[i]->alliance[j].guild_id=0;
break;
}
}
}
}
else
{
// Add alliance, in case of alliance, add on both side
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
{
// Search an empty slot
for(j=0;j<MAX_GUILDALLIANCE;j++)
{
if(g[i]->alliance[j].guild_id==0)
{
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
// Set alliance type
g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
break;
}
}
}
}
// Send on all map the new alliance/opposition
mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
// Mark the two guild to be saved
g[0]->save_flag |= GS_ALLIANCE;
g[1]->save_flag |= GS_ALLIANCE;
return 0;
}
// Change guild message
int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
{
struct guild *g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
memcpy(g->mes1,mes1,60);
memcpy(g->mes2,mes2,120);
g->save_flag |= GS_MES; //Change mes of guild
return mapif_guild_notice(g);
}
int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
{
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
if (len > sizeof(g->emblem_data))
len = sizeof(g->emblem_data);
memcpy(g->emblem_data,data,len);
g->emblem_len=len;
g->emblem_id++;
g->save_flag |= GS_EMBLEM; //Change guild
return mapif_guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
{
struct guild_castle gc;
if (!inter_guildcastle_fromsql(castle_id, &gc)) {
return mapif_guild_castle_dataload(castle_id,0,0);
}
switch(index){
case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break;
default:
ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
}
}
int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
{
struct guild_castle gc;
if(!inter_guildcastle_fromsql(castle_id, &gc))
return mapif_guild_castle_datasave(castle_id,index,value);
switch(index){
case 1:
if( gc.guild_id!=value ){
int gid=(value)?value:gc.guild_id;
struct guild *g=idb_get(guild_db_, gid);
if(log_inter)
inter_log("guild %s (id=%d) %s castle id=%d\n",
(g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
}
gc.guild_id = value;
if(gc.guild_id == 0) {
//Delete guardians.
memset(&gc.guardian, 0, sizeof(gc.guardian));
}
break;
case 2: gc.economy = value; break;
case 3: gc.defense = value; break;
case 4: gc.triggerE = value; break;
case 5: gc.triggerD = value; break;
case 6: gc.nextTime = value; break;
case 7: gc.payTime = value; break;
case 8: gc.createTime = value; break;
case 9: gc.visibleC = value; break;
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
gc.guardian[index-10].visible = value; break;
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
gc.guardian[index-18].hp = value; break; // end additions [Valaris]
default:
ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
}
inter_guildcastle_tosql(&gc);
mapif_guild_castle_datasave(gc.castle_id,index,value);
return 0;
}
int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
{
struct guild * g;
struct guild_member gm;
int pos;
g = inter_guild_fromsql(guild_id);
if(g==NULL || len > NAME_LENGTH)
return 0;
// Find member (name)
for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
if (pos == g->max_member)
return 0; //Character not found??
// Switch current and old GM
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
// Switch positions
g->member[pos].position = g->member[0].position;
g->member[pos].modified = GS_MEMBER_MODIFIED;
g->member[0].position = 0; //Position 0: guild Master.
g->member[0].modified = GS_MEMBER_MODIFIED;
strncpy(g->master, name, len);
if (len < NAME_LENGTH)
g->master[len] = '\0';
ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}
// �M���h�`�F�b�N�v��
int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id)
{
// What does this mean? Check if belong to another guild?
return 0;
}
// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
// �E�p�P�b�g���f�[�^��inter.c�ɃZ�b�g���Ă�������
// �E�p�P�b�g���`�F�b�N��ARFIFOSKIP�͌Ăяo�����ōs����̂ōs���Ă͂Ȃ�Ȃ�
// �E�G���[�Ȃ�0(false)�A�����łȂ��Ȃ�1(true)���������Ȃ���Ȃ�Ȃ�
int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)){
case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
default:
return 0;
}
return 1;
}
int inter_guild_mapif_init(int fd)
{
return mapif_guild_castle_alldataload(fd);
}
// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id,int account_id,int char_id)
{
return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **");
}
int inter_guild_broken(int guild_id)
{
return mapif_guild_broken(guild_id, 0);
}
#endif //TXT_SQL_CONVERT