// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CHAR_SQL_H_
#define _CHAR_SQL_H_
struct mmo_charstatus;
#define START_CHAR_NUM 150000
#define MAX_MAP_SERVERS 30
#define DEFAULT_AUTOSAVE_INTERVAL 300*1000
enum {
TABLE_INVENTORY,
TABLE_CART,
TABLE_STORAGE,
TABLE_GUILD_STORAGE,
};
int memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch);
int mapif_sendall(unsigned char *buf,unsigned int len);
int mapif_sendallwos(int fd,unsigned char *buf,unsigned int len);
int mapif_send(int fd,unsigned char *buf,unsigned int len);
int char_married(int pl1,int pl2);
int char_child(int parent_id, int child_id);
int char_family(int pl1,int pl2,int pl3);
int request_accreg2(int account_id, int char_id);
int save_accreg2(unsigned char* buf, int len);
extern int char_name_option;
extern char char_name_letters[];
extern bool char_gm_read;
extern int autosave_interval;
extern int save_log;
extern char db_path[];
extern char char_db[256];
extern char scdata_db[256];
extern char cart_db[256];
extern char inventory_db[256];
extern char charlog_db[256];
extern char storage_db[256];
extern char interlog_db[256];
extern char reg_db[256];
extern char skill_db[256];
extern char memo_db[256];
extern char guild_db[256];
extern char guild_alliance_db[256];
extern char guild_castle_db[256];
extern char guild_expulsion_db[256];
extern char guild_member_db[256];
extern char guild_position_db[256];
extern char guild_skill_db[256];
extern char guild_storage_db[256];
extern char party_db[256];
extern char pet_db[256];
extern char mail_db[256];
extern char auction_db[256];
extern char quest_db[256];
extern char quest_obj_db[256];
extern int db_use_sqldbs; // added for sql item_db read for char server [Valaris]
extern char login_db_level[32];
extern char login_db_account_id[32];
extern int lowest_gm_level;
extern int GM_num;
extern struct gm_account *gm_account;
extern int guild_exp_rate;
extern int log_inter;
//Exported for use in the TXT-SQL converter.
int mmo_char_tosql(int char_id, struct mmo_charstatus *p);
void sql_config_read(const char *cfgName);
#endif /* _CHAR_SQL_H_ */