// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/strlib.h"
#include "../common/core.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/mapindex.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/version.h"
#include "../common/utils.h"
#include "inter.h"
#include "int_guild.h"
#include "int_homun.h"
#include "int_party.h"
#include "int_storage.h"
#include "char.h"
#include <sys/types.h>
#include <time.h>
#include <signal.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
// private declarations
#define CHAR_CONF_NAME "conf/char_athena.conf"
#define LAN_CONF_NAME "conf/subnet_athena.conf"
#define SQL_CONF_NAME "conf/inter_athena.conf"
char char_db[256] = "char";
char scdata_db[256] = "sc_data";
char cart_db[256] = "cart_inventory";
char inventory_db[256] = "inventory";
char charlog_db[256] = "charlog";
char storage_db[256] = "storage";
char interlog_db[256] = "interlog";
char reg_db[256] = "global_reg_value";
char skill_db[256] = "skill";
char memo_db[256] = "memo";
char guild_db[256] = "guild";
char guild_alliance_db[256] = "guild_alliance";
char guild_castle_db[256] = "guild_castle";
char guild_expulsion_db[256] = "guild_expulsion";
char guild_member_db[256] = "guild_member";
char guild_position_db[256] = "guild_position";
char guild_skill_db[256] = "guild_skill";
char guild_storage_db[256] = "guild_storage";
char party_db[256] = "party";
char pet_db[256] = "pet";
char mail_db[256] = "mail"; // MAIL SYSTEM
char auction_db[256] = "auction"; // Auctions System
char friend_db[256] = "friends";
char hotkey_db[256] = "hotkey";
char quest_db[256] = "quest";
char quest_obj_db[256] = "quest_objective";
//If your code editor is having problems syntax highlighting this file, uncomment this and RECOMMENT IT BEFORE COMPILING
//#undef TXT_SQL_CONVERT
#ifndef TXT_SQL_CONVERT
static DBMap* char_db_; // int char_id -> struct mmo_charstatus*
char db_path[1024] = "db";
int db_use_sqldbs;
struct mmo_map_server {
int fd;
uint32 ip;
uint16 port;
int users;
unsigned short map[MAX_MAP_PER_SERVER];
} server[MAX_MAP_SERVERS];
int login_fd=-1, char_fd=-1;
char userid[24];
char passwd[24];
char server_name[20];
char wisp_server_name[NAME_LENGTH] = "Server";
char login_ip_str[128];
uint32 login_ip = 0;
uint16 login_port = 6900;
char char_ip_str[128];
uint32 char_ip = 0;
char bind_ip_str[128];
uint32 bind_ip = INADDR_ANY;
uint16 char_port = 6121;
int char_maintenance = 0;
bool char_new = true;
int char_new_display = 0;
int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
char unknown_char_name[NAME_LENGTH] = "Unknown"; // Name to use when the requested name cannot be determined
#define TRIM_CHARS "\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
char char_name_letters[1024] = ""; // list of letters/symbols used to authorise or not a name of a character. by [Yor]
bool char_rename = true;
int char_per_account = 0; //Maximum charas per account (default unlimited) [Sirius]
int char_del_level = 0; //From which level u can delete character [Lupus]
int log_char = 1; // loggin char or not [devil]
int log_inter = 1; // loggin inter or not [devil]
#ifdef TXT_SQL_CONVERT
int save_log = 0; //Have the logs be off by default when converting
#else
int save_log = 1;
#endif
static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]
// Advanced subnet check [LuzZza]
struct s_subnet {
uint32 mask;
uint32 char_ip;
uint32 map_ip;
} subnet[16];
int subnet_count = 0;
struct char_session_data {
bool auth; // whether the session is authed or not
int account_id, login_id1, login_id2, sex;
int found_char[MAX_CHARS]; // ids of chars on this account
char email[40]; // e-mail (default: a@a.com) by [Yor]
time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
int gmlevel;
};
int char_num, char_max;
int max_connect_user = 0;
int gm_allow_level = 99;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int start_zeny = 0;
int start_weapon = 1201;
int start_armor = 2301;
int guild_exp_rate = 100;
//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
int fame_list_size_smith = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;
// Char-server-side stored fame lists [DracoRPG]
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
// check for exit signal
// 0 is saving complete
// other is char_id
unsigned int save_flag = 0;
// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111 };
int console = 0;
//-----------------------------------------------------
// Auth database
//-----------------------------------------------------
#define AUTH_TIMEOUT 30000
struct auth_node {
int account_id;
int char_id;
uint32 login_id1;
uint32 login_id2;
uint32 ip;
int sex;
time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
int gmlevel;
};
static DBMap* auth_db; // int account_id -> struct auth_node*
//-----------------------------------------------------
// Online User Database
//-----------------------------------------------------
struct online_char_data {
int account_id;
int char_id;
int fd;
int waiting_disconnect;
short server; // -2: unknown server, -1: not connected, 0+: id of server
};
static DBMap* online_char_db; // int account_id -> struct online_char_data*
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data);
static void* create_online_char_data(DBKey key, va_list args)
{
struct online_char_data* character;
CREATE(character, struct online_char_data, 1);
character->account_id = key.i;
character->char_id = -1;
character->server = -1;
character->fd = -1;
character->waiting_disconnect = -1;
return character;
}
void set_char_charselect(int account_id)
{
struct online_char_data* character;
character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
if( character->server > -1 )
server[character->server].users--;
character->char_id = -1;
character->server = -1;
if(character->waiting_disconnect != -1) {
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
if (login_fd > 0 && !session[login_fd]->flag.eof)
{
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272b;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
}
}
void set_char_online(int map_id, int char_id, int account_id)
{
struct online_char_data* character;
struct mmo_charstatus *cp;
//Update DB
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
//Check to see for online conflicts
character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, map_id, account_id, char_id);
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
}
//Update state data
character->char_id = char_id;
character->server = map_id;
if( character->server > -1 )
server[character->server].users++;
//Get rid of disconnect timer
if(character->waiting_disconnect != -1) {
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
//Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it.
cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
inter_guild_CharOnline(char_id, cp?cp->guild_id:-1);
//Notify login server
if (login_fd > 0 && !session[login_fd]->flag.eof)
{
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272b;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
}
}
void set_char_offline(int char_id, int account_id)
{
struct online_char_data* character;
if ( char_id == -1 )
{
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `account_id`='%d'", char_db, account_id) )
Sql_ShowDebug(sql_handle);
}
else
{
struct mmo_charstatus* cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
inter_guild_CharOffline(char_id, cp?cp->guild_id:-1);
if (cp)
idb_remove(char_db_,char_id);
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
}
if ((character = (struct online_char_data*)idb_get(online_char_db, account_id)) != NULL)
{ //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
if( character->server > -1 )
server[character->server].users--;
if(character->waiting_disconnect != -1){
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
//If user is NOT at char screen, delete entry [Kevin]
if(character->char_id != -1)
{
idb_remove(online_char_db, account_id);
}
}
if (login_fd > 0 && !session[login_fd]->flag.eof && (char_id == -1 || character == NULL || character->char_id != -1))
{
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272c;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
}
}
static int char_db_setoffline(DBKey key, void* data, va_list ap)
{
struct online_char_data* character = (struct online_char_data*)data;
int server = va_arg(ap, int);
if (server == -1) {
character->char_id = -1;
character->server = -1;
if(character->waiting_disconnect != -1){
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
} else if (character->server == server)
character->server = -2; //In some map server that we aren't connected to.
return 0;
}
static int char_db_kickoffline(DBKey key, void* data, va_list ap)
{
struct online_char_data* character = (struct online_char_data*)data;
int server_id = va_arg(ap, int);
if (server_id > -1 && character->server != server_id)
return 0;
//Kick out any connected characters, and set them offline as appropiate.
if (character->server > -1)
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 1);
else if (character->waiting_disconnect == -1)
set_char_offline(character->char_id, character->account_id);
else
return 0; // fail
return 1;
}
void set_all_offline(int id)
{
if (id < 0)
ShowNotice("Sending all users offline.\n");
else
ShowNotice("Sending users of map-server %d offline.\n",id);
online_char_db->foreach(online_char_db,char_db_kickoffline,id);
if (id >= 0 || login_fd <= 0 || session[login_fd]->flag.eof)
return;
//Tell login-server to also mark all our characters as offline.
WFIFOHEAD(login_fd,2);
WFIFOW(login_fd,0) = 0x2737;
WFIFOSET(login_fd,2);
}
void set_all_offline_sql(void)
{
//Set all players to 'OFFLINE'
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", char_db) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", guild_member_db) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `connect_member` = '0'", guild_db) )
Sql_ShowDebug(sql_handle);
}
static void* create_charstatus(DBKey key, va_list args)
{
struct mmo_charstatus *cp;
cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus));
cp->char_id = key.i;
return cp;
}
#endif //TXT_SQL_CONVERT
int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
{
int i = 0;
int count = 0;
int diff = 0;
char save_status[128]; //For displaying save information. [Skotlex]
struct mmo_charstatus *cp;
StringBuf buf;
if (char_id!=p->char_id) return 0;
#ifndef TXT_SQL_CONVERT
cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus);
#else
cp = (struct mmo_charstatus*)aCalloc(1, sizeof(struct mmo_charstatus));
#endif
StringBuf_Init(&buf);
memset(save_status, 0, sizeof(save_status));
//map inventory data
if( memcmp(p->inventory, cp->inventory, sizeof(p->inventory)) )
{
memitemdata_to_sql(p->inventory, MAX_INVENTORY, p->char_id, TABLE_INVENTORY);
strcat(save_status, " inventory");
}
//map cart data
if( memcmp(p->cart, cp->cart, sizeof(p->cart)) )
{
memitemdata_to_sql(p->cart, MAX_CART, p->char_id, TABLE_CART);
strcat(save_status, " cart");
}
//map storage data
if( memcmp(p->storage.items, cp->storage.items, sizeof(p->storage.items)) )
{
memitemdata_to_sql(p->storage.items, MAX_STORAGE, p->account_id, TABLE_STORAGE);
strcat(save_status, " storage");
}
#ifdef TXT_SQL_CONVERT
{ //Insert the barebones to then update the rest.
char esc_name[NAME_LENGTH*2+1];
Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`char_id`, `account_id`, `char_num`, `name`) VALUES ('%d', '%d', '%d', '%s')",
char_db, p->char_id, p->account_id, p->slot, esc_name) )
{
Sql_ShowDebug(sql_handle);
}
strcat(save_status, " creation");
}
#endif
if (
(p->base_exp != cp->base_exp) || (p->base_level != cp->base_level) ||
(p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) ||
(p->zeny != cp->zeny) ||
(p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) ||
(p->max_hp != cp->max_hp) || (p->hp != cp->hp) ||
(p->max_sp != cp->max_sp) || (p->sp != cp->sp) ||
(p->status_point != cp->status_point) || (p->skill_point != cp->skill_point) ||
(p->str != cp->str) || (p->agi != cp->agi) || (p->vit != cp->vit) ||
(p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) ||
(p->option != cp->option) ||
(p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) ||
(p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) ||
(p->shield != cp->shield) || (p->head_top != cp->head_top) ||
(p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom)
)
{ //Save status
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `base_level`='%d', `job_level`='%d',"
"`base_exp`='%u', `job_exp`='%u', `zeny`='%d',"
"`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d',"
"`str`='%d',`agi`='%d',`vit`='%d',`int`='%d',`dex`='%d',`luk`='%d',"
"`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d',"
"`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d',"
"`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d'"
" WHERE `account_id`='%d' AND `char_id` = '%d'",
char_db, p->base_level, p->job_level,
p->base_exp, p->job_exp, p->zeny,
p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point,
p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id,
p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y,
mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y,
p->account_id, p->char_id) )
{
Sql_ShowDebug(sql_handle);
}
strcat(save_status, " status");
}
//Values that will seldom change (to speed up saving)
if (
(p->hair != cp->hair) || (p->hair_color != cp->hair_color) || (p->clothes_color != cp->clothes_color) ||
(p->class_ != cp->class_) ||
(p->partner_id != cp->partner_id) || (p->father != cp->father) ||
(p->mother != cp->mother) || (p->child != cp->child) ||
(p->karma != cp->karma) || (p->manner != cp->manner) ||
(p->fame != cp->fame)
)
{
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d',"
"`hair`='%d',`hair_color`='%d',`clothes_color`='%d',"
"`partner_id`='%d', `father`='%d', `mother`='%d', `child`='%d',"
"`karma`='%d',`manner`='%d', `fame`='%d'"
" WHERE `account_id`='%d' AND `char_id` = '%d'",
char_db, p->class_,
p->hair, p->hair_color, p->clothes_color,
p->partner_id, p->father, p->mother, p->child,
p->karma, p->manner, p->fame,
p->account_id, p->char_id) )
{
Sql_ShowDebug(sql_handle);
}
strcat(save_status, " status2");
}
//memo points
if( memcmp(p->memo_point, cp->memo_point, sizeof(p->memo_point)) )
{
char esc_mapname[NAME_LENGTH*2+1];
//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, p->char_id) )
Sql_ShowDebug(sql_handle);
//insert here.
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db);
for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i )
{
if( p->memo_point[i].map )
{
if( count )
StringBuf_AppendStr(&buf, ",");
Sql_EscapeString(sql_handle, esc_mapname, mapindex_id2name(p->memo_point[i].map));
StringBuf_Printf(&buf, "('%d', '%s', '%d', '%d')", char_id, esc_mapname, p->memo_point[i].x, p->memo_point[i].y);
++count;
}
}
if( count )
{
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
}
strcat(save_status, " memo");
}
//FIXME: is this neccessary? [ultramage]
for(i=0;i<MAX_SKILL;i++)
if ((p->skill[i].lv != 0) && (p->skill[i].id == 0))
p->skill[i].id = i; // Fix skill tree
//skills
if( memcmp(p->skill, cp->skill, sizeof(p->skill)) )
{
//`skill` (`char_id`, `id`, `lv`)
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, p->char_id) )
Sql_ShowDebug(sql_handle);
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`) VALUES ", skill_db);
//insert here.
for( i = 0, count = 0; i < MAX_SKILL; ++i )
{
if(p->skill[i].id && p->skill[i].flag!=1)
{
if( count )
StringBuf_AppendStr(&buf, ",");
StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->skill[i].id, (p->skill[i].flag == 0 ? p->skill[i].lv : p->skill[i].flag - 2));
++count;
}
}
if( count )
{
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
}
strcat(save_status, " skills");
}
diff = 0;
for(i = 0; i < MAX_FRIENDS; i++){
if(p->friends[i].char_id != cp->friends[i].char_id ||
p->friends[i].account_id != cp->friends[i].account_id){
diff = 1;
break;
}
}
if(diff == 1)
{ //Save friends
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", friend_db, char_id) )
Sql_ShowDebug(sql_handle);
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db);
for( i = 0, count = 0; i < MAX_FRIENDS; ++i )
{
if( p->friends[i].char_id > 0 )
{
if( count )
StringBuf_AppendStr(&buf, ",");
StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->friends[i].account_id, p->friends[i].char_id);
count++;
}
}
if( count )
{
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
else
strcat(save_status, " friends");
}
else //Friend list cleared.
strcat(save_status, " friends");
}
#ifdef HOTKEY_SAVING
// hotkeys
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db);
diff = 0;
for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){
if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey)))
{
if( diff )
StringBuf_AppendStr(&buf, ",");// not the first hotkey
StringBuf_Printf(&buf, "('%d','%u','%u','%u','%u')", char_id, (unsigned int)i, (unsigned int)p->hotkeys[i].type, p->hotkeys[i].id , (unsigned int)p->hotkeys[i].lv);
diff = 1;
}
}
if(diff) {
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
else
strcat(save_status, " hotkeys");
}
#endif
StringBuf_Destroy(&buf);
if (save_status[0]!='\0' && save_log)
ShowInfo("Saved char %d - %s:%s.\n", char_id, p->name, save_status);
#ifndef TXT_SQL_CONVERT
memcpy(cp, p, sizeof(struct mmo_charstatus));
#else
aFree(cp);
#endif
return 0;
}
/// Saves an array of 'item' entries into the specified table.
int memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch)
{
StringBuf buf;
SqlStmt* stmt;
int i;
int j;
const char* tablename;
const char* selectoption;
struct item item; // temp storage variable
bool* flag; // bit array for inventory matching
bool found;
switch (tableswitch) {
case TABLE_INVENTORY: tablename = inventory_db; selectoption = "char_id"; break;
case TABLE_CART: tablename = cart_db; selectoption = "char_id"; break;
case TABLE_STORAGE: tablename = storage_db; selectoption = "account_id"; break;
case TABLE_GUILD_STORAGE: tablename = guild_storage_db; selectoption = "guild_id"; break;
default:
ShowError("Invalid table name!\n");
return 1;
}
// The following code compares inventory with current database values
// and performs modification/deletion/insertion only on relevant rows.
// This approach is more complicated than a trivial delete&insert, but
// it significantly reduces cpu load on the database server.
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`");
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`", j);
StringBuf_Printf(&buf, " FROM `%s` WHERE `%s`='%d'", tablename, selectoption, id);
stmt = SqlStmt_Malloc(sql_handle);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
|| SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
return 1;
}
SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL);
for( j = 0; j < MAX_SLOTS; ++j )
SqlStmt_BindColumn(stmt, 7+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);
// bit array indicating which inventory items have already been matched
flag = (bool*) aCallocA(max, sizeof(bool));
while( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
{
found = false;
// search for the presence of the item in the char's inventory
for( i = 0; i < max; ++i )
{
// skip empty and already matched entries
if( items[i].nameid == 0 || flag[i] )
continue;
if( items[i].nameid == item.nameid
&& items[i].card[0] == item.card[0]
&& items[i].card[2] == item.card[2]
&& items[i].card[3] == item.card[3]
) { //They are the same item.
ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] );
if( j == MAX_SLOTS &&
items[i].amount == item.amount &&
items[i].equip == item.equip &&
items[i].identify == item.identify &&
items[i].refine == item.refine &&
items[i].attribute == item.attribute )
; //Do nothing.
else
{
// update all fields.
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d'",
tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`=%d", j, items[i].card[j]);
StringBuf_Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id);
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
}
found = flag[i] = true; //Item dealt with,
break; //skip to next item in the db.
}
}
if( !found )
{// Item not present in inventory, remove it.
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `id`='%d'", tablename, item.id) )
Sql_ShowDebug(sql_handle);
}
}
SqlStmt_Free(stmt);
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`", tablename, selectoption);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`", j);
StringBuf_AppendStr(&buf, ") VALUES ");
found = false;
// insert non-matched items into the db as new items
for( i = 0; i < max; ++i )
{
// skip empty and already matched entries
if( items[i].nameid == 0 || flag[i] )
continue;
if( found )
StringBuf_AppendStr(&buf, ",");
else
found = true;
StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d'",
id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", '%d'", items[i].card[j]);
StringBuf_AppendStr(&buf, ")");
}
if( found && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
StringBuf_Destroy(&buf);
aFree(flag);
return 0;
}
int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p);
#ifndef TXT_SQL_CONVERT
//=====================================================================================================
// Loads the basic character rooster for the given account. Returns total buffer used.
int mmo_chars_fromsql(struct char_session_data* sd, uint8* buf)
{
SqlStmt* stmt;
struct mmo_charstatus p;
int j = 0, i;
stmt = SqlStmt_Malloc(sql_handle);
if( stmt == NULL )
{
SqlStmt_ShowDebug(stmt);
return 0;
}
memset(&p, 0, sizeof(p));
// read char data
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT "
"`char_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
"`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
"`status_point`,`skill_point`,`option`,`karma`,`manner`,`hair`,`hair_color`,"
"`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`"
" FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p.char_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &p.slot, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &p.name, sizeof(p.name), NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_SHORT, &p.class_, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_UINT, &p.base_level, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p.job_level, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p.base_exp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p.job_exp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_INT, &p.zeny, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_SHORT, &p.str, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p.agi, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p.vit, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p.int_, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p.dex, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p.luk, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_INT, &p.max_hp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p.hp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p.max_sp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p.sp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_USHORT, &p.status_point, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_USHORT, &p.skill_point, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_UINT, &p.option, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UCHAR, &p.karma, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_SHORT, &p.manner, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p.hair, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_SHORT, &p.hair_color, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_SHORT, &p.clothes_color, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_SHORT, &p.weapon, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_SHORT, &p.shield, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p.head_top, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p.head_mid, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p.head_bottom, 0, NULL, NULL)
)
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
return 0;
}
for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SqlStmt_NextRow(stmt); i++ )
{
sd->found_char[i] = p.char_id;
j += mmo_char_tobuf(WBUFP(buf, j), &p);
}
for( ; i < MAX_CHARS; i++ )
sd->found_char[i] = -1;
SqlStmt_Free(stmt);
return j;
}
//=====================================================================================================
int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything)
{
int i,j;
char t_msg[128] = "";
struct mmo_charstatus* cp;
StringBuf buf;
SqlStmt* stmt;
char last_map[MAP_NAME_LENGTH_EXT];
char save_map[MAP_NAME_LENGTH_EXT];
char point_map[MAP_NAME_LENGTH_EXT];
struct point tmp_point;
struct item tmp_item;
struct s_skill tmp_skill;
struct s_friend tmp_friend;
#ifdef HOTKEY_SAVING
struct hotkey tmp_hotkey;
int hotkey_num;
#endif
memset(p, 0, sizeof(struct mmo_charstatus));
if (save_log) ShowInfo("Char load request (%d)\n", char_id);
stmt = SqlStmt_Malloc(sql_handle);
if( stmt == NULL )
{
SqlStmt_ShowDebug(stmt);
return 0;
}
// read char data
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT "
"`char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
"`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
"`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`hair`,"
"`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,"
"`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`"
" FROM `%s` WHERE `char_id`=? LIMIT 1", char_db)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p->char_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &p->account_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UCHAR, &p->slot, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_SHORT, &p->class_, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p->base_level, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p->job_level, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p->base_exp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &p->job_exp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_INT, &p->zeny, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p->str, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p->agi, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p->vit, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p->int_, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p->dex, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_SHORT, &p->luk, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p->max_hp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p->hp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p->max_sp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_INT, &p->sp, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_USHORT, &p->status_point, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_USHORT, &p->skill_point, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UINT, &p->option, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_UCHAR, &p->karma, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p->manner, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_INT, &p->party_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_INT, &p->guild_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_INT, &p->pet_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_INT, &p->hom_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_INT, &p->mer_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p->hair, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p->hair_color, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_SHORT, &p->clothes_color, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p->weapon, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_SHORT, &p->shield, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT, &p->head_top, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 36, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 37, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 38, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 39, SQLDT_SHORT, &p->last_point.x, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 40, SQLDT_SHORT, &p->last_point.y, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 41, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 42, SQLDT_SHORT, &p->save_point.x, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 43, SQLDT_SHORT, &p->save_point.y, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 44, SQLDT_INT, &p->partner_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 45, SQLDT_INT, &p->father, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 46, SQLDT_INT, &p->mother, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 47, SQLDT_INT, &p->child, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 48, SQLDT_INT, &p->fame, 0, NULL, NULL) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
return 0;
}
if( SQL_ERROR == SqlStmt_NextRow(stmt) )
{
ShowError("Requested non-existant character id: %d!\n", char_id);
SqlStmt_Free(stmt);
return 0;
}
p->last_point.map = mapindex_name2id(last_map);
p->save_point.map = mapindex_name2id(save_map);
strcat(t_msg, " status");
if (!load_everything) // For quick selection of data when displaying the char menu
{
SqlStmt_Free(stmt);
return 1;
}
//read memo data
//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `map`,`x`,`y` FROM `%s` WHERE `char_id`=? ORDER by `memo_id` LIMIT %d", memo_db, MAX_MEMOPOINTS)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &point_map, sizeof(point_map), NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_point.x, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_point.y, 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_MEMOPOINTS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
{
tmp_point.map = mapindex_name2id(point_map);
memcpy(&p->memo_point[i], &tmp_point, sizeof(tmp_point));
}
strcat(t_msg, " memo");
//read inventory
//`inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`");
for( i = 0; i < MAX_SLOTS; ++i )
StringBuf_Printf(&buf, ", `card%d`", i);
StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", inventory_db, MAX_INVENTORY);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_item.id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_item.nameid, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_item.amount, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &tmp_item.identify, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &tmp_item.refine, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &tmp_item.attribute, 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_SLOTS; ++i )
if( SQL_ERROR == SqlStmt_BindColumn(stmt, 7+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_INVENTORY && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
memcpy(&p->inventory[i], &tmp_item, sizeof(tmp_item));
strcat(t_msg, " inventory");
//read cart
//`cart_inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
StringBuf_Clear(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`");
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`", j);
StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", cart_db, MAX_CART);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_item.id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT, &tmp_item.nameid, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &tmp_item.amount, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &tmp_item.identify, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &tmp_item.refine, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &tmp_item.attribute, 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_SLOTS; ++i )
if( SQL_ERROR == SqlStmt_BindColumn(stmt, 7+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_CART && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
memcpy(&p->cart[i], &tmp_item, sizeof(tmp_item));
strcat(t_msg, " cart");
//read storage
storage_fromsql(p->account_id, &p->storage);
strcat(t_msg, " storage");
//read skill
//`skill` (`char_id`, `id`, `lv`)
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `id`, `lv` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &tmp_skill.lv, 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
tmp_skill.flag = 0;
for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
{
if( tmp_skill.id < ARRAYLENGTH(p->skill) )
memcpy(&p->skill[tmp_skill.id], &tmp_skill, sizeof(tmp_skill));
else
ShowWarning("mmo_char_fromsql: ignoring invalid skill (id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", tmp_skill.id, tmp_skill.lv, p->name, p->account_id, p->char_id);
}
strcat(t_msg, " skills");
//read friends
//`friends` (`char_id`, `friend_account`, `friend_id`)
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT c.`account_id`, c.`char_id`, c.`name` FROM `%s` c LEFT JOIN `%s` f ON f.`friend_account` = c.`account_id` AND f.`friend_id` = c.`char_id` WHERE f.`char_id`=? LIMIT %d", char_db, friend_db, MAX_FRIENDS)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &tmp_friend.account_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &tmp_friend.char_id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &tmp_friend.name, sizeof(tmp_friend.name), NULL, NULL) )
SqlStmt_ShowDebug(stmt);
for( i = 0; i < MAX_FRIENDS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
memcpy(&p->friends[i], &tmp_friend, sizeof(tmp_friend));
strcat(t_msg, " friends");
#ifdef HOTKEY_SAVING
//read hotkeys
//`hotkey` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`
if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `hotkey`, `type`, `itemskill_id`, `skill_lvl` FROM `%s` WHERE `char_id`=?", hotkey_db)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &hotkey_num, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &tmp_hotkey.type, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UINT, &tmp_hotkey.id, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_hotkey.lv, 0, NULL, NULL) )
SqlStmt_ShowDebug(stmt);
while( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
{
if( hotkey_num >= 0 && hotkey_num < MAX_HOTKEYS )
memcpy(&p->hotkeys[hotkey_num], &tmp_hotkey, sizeof(tmp_hotkey));
else
ShowWarning("mmo_char_fromsql: ignoring invalid hotkey (hotkey=%d,type=%u,id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", hotkey_num, tmp_hotkey.type, tmp_hotkey.id, tmp_hotkey.lv, p->name, p->account_id, p->char_id);
}
strcat(t_msg, " hotkeys");
#endif
if (save_log) ShowInfo("Loaded char (%d - %s): %s\n", char_id, p->name, t_msg); //ok. all data load successfuly!
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
cp = (struct mmo_charstatus*)idb_ensure(char_db_, char_id, create_charstatus);
memcpy(cp, p, sizeof(struct mmo_charstatus));
return 1;
}
//==========================================================================================================
int mmo_char_sql_init(void)
{
ShowInfo("Begin Initializing.......\n");
char_db_= idb_alloc(DB_OPT_RELEASE_DATA);
if(char_per_account == 0){
ShowStatus("Chars per Account: 'Unlimited'.......\n");
}else{
ShowStatus("Chars per Account: '%d'.......\n", char_per_account);
}
//the 'set offline' part is now in check_login_conn ...
//if the server connects to loginserver
//it will dc all off players
//and send the loginserver the new state....
// Force all users offline in sql when starting char-server
// (useful when servers crashs and don't clean the database)
set_all_offline_sql();
ShowInfo("Finished initilizing.......\n");
return 0;
}
//-----------------------------------
// Function to create a new character
//-----------------------------------
int make_new_char_sql(struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style)
{
char name[NAME_LENGTH];
char esc_name[NAME_LENGTH*2+1];
unsigned int i;
int char_id;
safestrncpy(name, name_, NAME_LENGTH);
normalize_name(name,TRIM_CHARS);
Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
// check length of character name
if( name[0] == '\0' )
return -2; // empty character name
// check content of character name
if( remove_control_chars(name) )
return -2; // control chars in name
// check for reserved names
if( strcmpi(name, main_chat_nick) == 0 || strcmpi(name, wisp_server_name) == 0 )
return -1; // nick reserved for internal server messages
// Check Authorised letters/symbols in the name of the character
if( char_name_option == 1 ) { // only letters/symbols in char_name_letters are authorised
for( i = 0; i < NAME_LENGTH && name[i]; i++ )
if( strchr(char_name_letters, name[i]) == NULL )
return -2;
} else
if( char_name_option == 2 ) { // letters/symbols in char_name_letters are forbidden
for( i = 0; i < NAME_LENGTH && name[i]; i++ )
if( strchr(char_name_letters, name[i]) != NULL )
return -2;
} // else, all letters/symbols are authorised (except control char removed before)
// check name (already in use?)
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` = '%s'", char_db, esc_name) ) {
Sql_ShowDebug(sql_handle);
return -2;
}
if( Sql_NumRows(sql_handle) > 0 )
return -1; // name already exists
//check other inputs
if((slot >= MAX_CHARS) // slots
|| (hair_style >= 24) // hair style
|| (hair_color >= 9) // hair color
|| (str + agi + vit + int_ + dex + luk != 6*5 ) // stats
|| (str < 1 || str > 9 || agi < 1 || agi > 9 || vit < 1 || vit > 9 || int_ < 1 || int_ > 9 || dex < 1 || dex > 9 || luk < 1 || luk > 9) // individual stat values
|| (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs
return -2; // invalid input
// check the number of already existing chars in this account
if( char_per_account != 0 ) {
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d'", char_db, sd->account_id) )
Sql_ShowDebug(sql_handle);
if( Sql_NumRows(sql_handle) >= char_per_account )
return -2; // character account limit exceeded
}
// check char slot
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d' AND `char_num` = '%d'", char_db, sd->account_id, slot) )
Sql_ShowDebug(sql_handle);
if( Sql_NumRows(sql_handle) > 0 )
return -2; // slot already in use
// validation success, log result
if (log_char) {
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
"VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
charlog_db, "make new char", sd->account_id, slot, esc_name, str, agi, vit, int_, dex, luk, hair_style, hair_color) )
Sql_ShowDebug(sql_handle);
}
//Insert the new char entry to the database
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,"
"`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES ("
"'%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')",
char_db, sd->account_id , slot, esc_name, start_zeny, str, agi, vit, int_, dex, luk,
(40 * (100 + vit)/100) , (40 * (100 + vit)/100 ), (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color,
mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) )
{
Sql_ShowDebug(sql_handle);
return -2; //No, stop the procedure!
}
//Retrieve the newly auto-generated char id
char_id = (int)Sql_LastInsertId(sql_handle);
//Give the char the default items
if (start_weapon > 0) { //add Start Weapon (Knife?)
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_weapon, 1, 1) )
Sql_ShowDebug(sql_handle);
}
if (start_armor > 0) { //Add default armor (cotton shirt?)
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_armor, 1, 1) )
Sql_ShowDebug(sql_handle);
}
ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name);
return char_id;
}
/*----------------------------------------------------------------------------------------------------------*/
/* Divorce Players */
/*----------------------------------------------------------------------------------------------------------*/
int divorce_char_sql(int partner_id1, int partner_id2)
{
unsigned char buf[64];
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `partner_id`='0' WHERE `char_id`='%d' OR `char_id`='%d'", char_db, partner_id1, partner_id2) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE (`nameid`='%d' OR `nameid`='%d') AND (`char_id`='%d' OR `char_id`='%d')", inventory_db, WEDDING_RING_M, WEDDING_RING_F, partner_id1, partner_id2) )
Sql_ShowDebug(sql_handle);
WBUFW(buf,0) = 0x2b12;
WBUFL(buf,2) = partner_id1;
WBUFL(buf,6) = partner_id2;
mapif_sendall(buf,10);
return 0;
}
/*----------------------------------------------------------------------------------------------------------*/
/* Delete char - davidsiaw */
/*----------------------------------------------------------------------------------------------------------*/
/* Returns 0 if successful
* Returns < 0 for error
*/
int delete_char_sql(int char_id)
{
char name[NAME_LENGTH];
char esc_name[NAME_LENGTH*2+1]; //Name needs be escaped.
int account_id, party_id, guild_id, hom_id, mer_id, base_level, partner_id, father_id, mother_id;
char* data;
size_t len;
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id`,`mer_id`,`partner_id`,`father`,`mother` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
{
ShowError("delete_char_sql: Unable to fetch character data, deletion aborted.\n");
Sql_FreeResult(sql_handle);
return -1;
}
Sql_GetData(sql_handle, 0, &data, &len); safestrncpy(name, data, NAME_LENGTH);
Sql_GetData(sql_handle, 1, &data, NULL); account_id = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); party_id = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); guild_id = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); base_level = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); hom_id = atoi(data);
Sql_GetData(sql_handle, 6, &data, NULL); mer_id = atoi(data);
Sql_GetData(sql_handle, 7, &data, NULL); partner_id = atoi(data);
Sql_GetData(sql_handle, 8, &data, NULL); father_id = atoi(data);
Sql_GetData(sql_handle, 9, &data, NULL); mother_id = atoi(data);
Sql_EscapeStringLen(sql_handle, esc_name, name, min(len, NAME_LENGTH));
Sql_FreeResult(sql_handle);
//check for config char del condition [Lupus]
if( ( char_del_level > 0 && base_level >= char_del_level )
|| ( char_del_level < 0 && base_level <= -char_del_level )
) {
ShowInfo("Char deletion aborted: %s, BaseLevel: %i\n", name, base_level);
return -1;
}
/* Divorce [Wizputer] */
if( partner_id )
divorce_char_sql(char_id, partner_id);
/* De-addopt [Zephyrus] */
if( father_id || mother_id )
{ // Char is Baby
unsigned char buf[64];
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `child`='0' WHERE `char_id`='%d' OR `char_id`='%d'", char_db, father_id, mother_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `id` = '410'AND (`char_id`='%d' OR `char_id`='%d')", skill_db, father_id, mother_id) )
Sql_ShowDebug(sql_handle);
WBUFW(buf,0) = 0x2b25;
WBUFL(buf,2) = father_id;
WBUFL(buf,6) = mother_id;
WBUFL(buf,10) = char_id; // Baby
mapif_sendall(buf,14);
}
//Make the character leave the party [Skotlex]
if (party_id)
inter_party_leave(party_id, account_id, char_id);
/* delete char's pet */
//Delete the hatched pet if you have one...
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `incuvate` = '0'", pet_db, char_id) )
Sql_ShowDebug(sql_handle);
//Delete all pets that are stored in eggs (inventory + cart)
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE pet_id IN "
"(SELECT card1|card2<<2 FROM `%s` WHERE char_id = '%d' AND card0 = -256"
" UNION"
" SELECT card1|card2<<2 FROM `%s` WHERE char_id = '%d' AND card0 = -256)",
pet_db, inventory_db, char_id, cart_db, char_id) )
Sql_ShowDebug(sql_handle);
/* remove homunculus */
if( hom_id )
mapif_homunculus_delete(hom_id);
/* remove mercenary */
if( mer_id )
mapif_mercenary_delete(hom_id);
/* delete char's friends list */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'", friend_db, char_id) )
Sql_ShowDebug(sql_handle);
/* delete char from other's friend list */
//NOTE: Won't this cause problems for people who are already online? [Skotlex]
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `friend_id` = '%d'", friend_db, char_id) )
Sql_ShowDebug(sql_handle);
#ifdef HOTKEY_SAVING
/* delete hotkeys */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", hotkey_db, char_id) )
Sql_ShowDebug(sql_handle);
#endif
/* delete inventory */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", inventory_db, char_id) )
Sql_ShowDebug(sql_handle);
/* delete cart inventory */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", cart_db, char_id) )
Sql_ShowDebug(sql_handle);
/* delete memo areas */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, char_id) )
Sql_ShowDebug(sql_handle);
/* delete character registry */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'", reg_db, char_id) )
Sql_ShowDebug(sql_handle);
/* delete skills */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, char_id) )
Sql_ShowDebug(sql_handle);
#ifdef ENABLE_SC_SAVING
/* status changes */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, account_id, char_id) )
Sql_ShowDebug(sql_handle);
#endif
if (log_char) {
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`char_msg`,`name`) VALUES (NOW(), '%d', '%d', 'Deleted char (CID %d)', '%s')",
charlog_db, account_id, 0, char_id, esc_name) )
Sql_ShowDebug(sql_handle);
}
/* delete character */
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
/* No need as we used inter_guild_leave [Skotlex]
// Also delete info from guildtables.
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", guild_member_db, char_id) )
Sql_ShowDebug(sql_handle);
*/
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `master` = '%s'", guild_db, esc_name) )
Sql_ShowDebug(sql_handle);
else if( Sql_NumRows(sql_handle) > 0 )
mapif_parse_BreakGuild(0,guild_id);
else if( guild_id )
inter_guild_leave(guild_id, account_id, char_id);// Leave your guild.
return 0;
}
//==========================================================================================================
int count_users(void)
{
int i, users;
if (login_fd > 0 && session[login_fd]){
users = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
if (server[i].fd > 0) {
users += server[i].users;
}
}
return users;
}
return 0;
}
/// Writes char data to the buffer in the format used by the client.
/// Used in packets 0x6b (chars info) and 0x6d (new char info)
/// Returns the size (106 or 108)
int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p)
{
if( buf == NULL || p == NULL )
return 0;
WBUFL(buf,0) = p->char_id;
WBUFL(buf,4) = min(p->base_exp, LONG_MAX);
WBUFL(buf,8) = p->zeny;
WBUFL(buf,12) = min(p->job_exp, LONG_MAX);
WBUFL(buf,16) = p->job_level;
WBUFL(buf,20) = 0; // probably opt1
WBUFL(buf,24) = 0; // probably opt2
WBUFL(buf,28) = p->option;
WBUFL(buf,32) = p->karma;
WBUFL(buf,36) = p->manner;
WBUFW(buf,40) = min(p->status_point, SHRT_MAX);
WBUFW(buf,42) = min(p->hp, SHRT_MAX);
WBUFW(buf,44) = min(p->max_hp, SHRT_MAX);
WBUFW(buf,46) = min(p->sp, SHRT_MAX);
WBUFW(buf,48) = min(p->max_sp, SHRT_MAX);
WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
WBUFW(buf,52) = p->class_;
WBUFW(buf,54) = p->hair;
WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
WBUFW(buf,58) = p->base_level;
WBUFW(buf,60) = min(p->skill_point, SHRT_MAX);
WBUFW(buf,62) = p->head_bottom;
WBUFW(buf,64) = p->shield;
WBUFW(buf,66) = p->head_top;
WBUFW(buf,68) = p->head_mid;
WBUFW(buf,70) = p->hair_color;
WBUFW(buf,72) = p->clothes_color;
memcpy(WBUFP(buf,74), p->name, NAME_LENGTH);
WBUFB(buf,98) = min(p->str, UCHAR_MAX);
WBUFB(buf,99) = min(p->agi, UCHAR_MAX);
WBUFB(buf,100) = min(p->vit, UCHAR_MAX);
WBUFB(buf,101) = min(p->int_, UCHAR_MAX);
WBUFB(buf,102) = min(p->dex, UCHAR_MAX);
WBUFB(buf,103) = min(p->luk, UCHAR_MAX);
WBUFW(buf,104) = p->slot;
if (char_rename) {
WBUFW(buf,106) = 1;// Rename bit (0=rename,1=no rename)
return 108;
} else {
return 106;
}
}
int mmo_char_send006b(int fd, struct char_session_data* sd)
{
int j;
if (save_log)
ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id);
j = 24; // offset
WFIFOHEAD(fd,j + MAX_CHARS*108); // or 106(!)
WFIFOW(fd,0) = 0x6b;
memset(WFIFOP(fd,4), 0, 20); // unknown bytes
j+=mmo_chars_fromsql(sd, WFIFOP(fd,j));
WFIFOW(fd,2) = j; // packet len
WFIFOSET(fd,j);
return 0;
}
int char_married(int pl1, int pl2)
{
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `partner_id` FROM `%s` WHERE `char_id` = '%d'", char_db, pl1) )
Sql_ShowDebug(sql_handle);
else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
char* data;
Sql_GetData(sql_handle, 0, &data, NULL);
if( pl2 == atoi(data) )
{
Sql_FreeResult(sql_handle);
return 1;
}
}
Sql_FreeResult(sql_handle);
return 0;
}
int char_child(int parent_id, int child_id)
{
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `child` FROM `%s` WHERE `char_id` = '%d'", char_db, parent_id) )
Sql_ShowDebug(sql_handle);
else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
char* data;
Sql_GetData(sql_handle, 0, &data, NULL);
if( child_id == atoi(data) )
{
Sql_FreeResult(sql_handle);
return 1;
}
}
Sql_FreeResult(sql_handle);
return 0;
}
int char_family(int pl1, int pl2, int pl3)
{
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`partner_id`,`child` FROM `%s` WHERE `char_id` IN ('%d','%d','%d')", char_db, pl1, pl2, pl3) )
Sql_ShowDebug(sql_handle);
else while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
int charid;
int partnerid;
int childid;
char* data;
Sql_GetData(sql_handle, 0, &data, NULL); charid = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); partnerid = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); childid = atoi(data);
if( (pl1 == charid && ((pl2 == partnerid && pl3 == childid ) || (pl2 == childid && pl3 == partnerid))) ||
(pl1 == partnerid && ((pl2 == charid && pl3 == childid ) || (pl2 == childid && pl3 == charid ))) ||
(pl1 == childid && ((pl2 == charid && pl3 == partnerid) || (pl2 == partnerid && pl3 == charid ))) )
{
Sql_FreeResult(sql_handle);
return childid;
}
}
Sql_FreeResult(sql_handle);
return 0;
}
static void char_auth_ok(int fd, struct char_session_data *sd)
{
struct online_char_data* character;
if (max_connect_user && count_users() >= max_connect_user && sd->gmlevel < gm_allow_level)
{
// refuse connection (over populated)
WFIFOW(fd,0) = 0x6c;
WFIFOW(fd,2) = 0;
WFIFOSET(fd,3);
return;
}
if( online_check && (character = (struct online_char_data*)idb_get(online_char_db, sd->account_id)) != NULL )
{ // check if character is not online already. [Skotlex]
if (character->server > -1)
{ //Character already online. KICK KICK KICK
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
if (character->waiting_disconnect == -1)
character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 8;
WFIFOSET(fd,3);
return;
}
if (character->fd >= 0 && character->fd != fd)
{ //There's already a connection from this account that hasn't picked a char yet.
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 8;
WFIFOSET(fd,3);
return;
}
character->fd = fd;
}
if (login_fd > 0) {
// request to login-server to obtain e-mail/time limit
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x2716;
WFIFOL(login_fd,2) = sd->account_id;
WFIFOSET(login_fd,6);
}
// mark session as 'authed'
sd->auth = true;
// set char online on charserver
set_char_charselect(sd->account_id);
// send characters to player
mmo_char_send006b(fd, sd);
}
int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data);
int parse_fromlogin(int fd)
{
int i;
struct char_session_data *sd;
// only login-server can have an access to here.
// so, if it isn't the login-server, we disconnect the session.
if( fd != login_fd )
set_eof(fd);
if(session[fd]->flag.eof) {
if (fd == login_fd) {
ShowWarning("Connection to login-server lost (connection #%d).\n", fd);
login_fd = -1;
}
do_close(fd);
return 0;
}
sd = (struct char_session_data*)session[fd]->session_data;
while(RFIFOREST(fd) >= 2)
{
uint16 command = RFIFOW(fd,0);
switch( command )
{
// acknowledgement of connect-to-loginserver request
case 0x2711:
if (RFIFOREST(fd) < 3)
return 0;
if (RFIFOB(fd,2)) {
//printf("connect login server error : %d\n", RFIFOB(fd, 2));
ShowError("Can not connect to login-server.\n");
ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
ShowError("Also, please make sure your login db has the correct communication username/passwords and the gender of the account is S.\n");
ShowError("The communication passwords are set in map_athena.conf and char_athena.conf\n");
}else {
ShowStatus("Connected to login-server (connection #%d).\n", fd);
//Send online accounts to login server.
send_accounts_tologin(-1, gettick(), 0, 0);
// if no map-server already connected, display a message...
ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd > 0 && server[i].map[0] );
if( i == MAX_MAP_SERVERS )
ShowStatus("Awaiting maps from map-server.\n");
}
RFIFOSKIP(fd,3);
break;
// acknowledgement of account authentication request
case 0x2713:
if (RFIFOREST(fd) < 60)
return 0;
{
int account_id = RFIFOL(fd,2);
int login_id1 = RFIFOL(fd,6);
int login_id2 = RFIFOL(fd,10);
bool result = RFIFOB(fd,14);
const char* email = (const char*)RFIFOP(fd,15);
time_t expiration_time = (time_t)RFIFOL(fd,55);
int gmlevel = RFIFOB(fd,59);
// find the session with this account id
ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) &&
sd->account_id == account_id && sd->login_id1 == login_id1 && sd->login_id2 == login_id2 );
if( i < fd_max )
{
if( result ) { // failure
WFIFOHEAD(i,3);
WFIFOW(i,0) = 0x6c;
WFIFOB(i,2) = 0x42;
WFIFOSET(i,3);
} else { // success
memcpy(sd->email, email, 40);
sd->expiration_time = expiration_time;
sd->gmlevel = gmlevel;
char_auth_ok(i, sd);
}
}
}
RFIFOSKIP(fd,60);
break;
// acknowledgement of e-mail/limited time request
case 0x2717:
if (RFIFOREST(fd) < 51)
return 0;
// find the session with this account id
ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2) );
if( i < fd_max )
{
memcpy(sd->email, RFIFOP(fd,6), 40);
sd->expiration_time = (time_t)RFIFOL(fd,46);
sd->gmlevel = RFIFOB(fd,50);
}
RFIFOSKIP(fd,51);
break;
// login-server alive packet
case 0x2718:
if (RFIFOREST(fd) < 2)
return 0;
RFIFOSKIP(fd,2);
break;
// changesex reply
case 0x2723:
if (RFIFOREST(fd) < 7)
return 0;
{
unsigned char buf[16];
int acc = RFIFOL(fd,2);
int sex = RFIFOB(fd,6);
RFIFOSKIP(fd,7);
if( acc > 0 )
{
int char_id[MAX_CHARS];
int class_[MAX_CHARS];
int guild_id[MAX_CHARS];
int num;
int i;
char* data;
struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc);
if( node != NULL )
node->sex = sex;
// get characters
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) )
Sql_ShowDebug(sql_handle);
for( i = 0; i < MAX_CHARS && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
Sql_GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data);
}
num = i;
for( i = 0; i < num; ++i )
{
if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ||
class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ||
class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
{
// job modification
if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER )
class_[i] = (sex ? JOB_BARD : JOB_DANCER);
else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY )
class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY);
else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER);
// remove specifical skills of classes 19,20 4020,4021 and 4042,4043
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `skill_point` = `skill_point` +"
" (SELECT SUM(lv) FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330' AND `lv` > '0')"
" WHERE `char_id` = '%d'",
char_db, skill_db, char_id[i], char_id[i]) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330'", skill_db, char_id[i]) )
Sql_ShowDebug(sql_handle);
}
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) )
Sql_ShowDebug(sql_handle);
if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex]
inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex);
}
Sql_FreeResult(sql_handle);
}
// disconnect player if online on char-server
ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == acc );
if( i < fd_max )
set_eof(i);
// notify all mapservers about this change
WBUFW(buf,0) = 0x2b0d;
WBUFL(buf,2) = acc;
WBUFB(buf,6) = sex;
mapif_sendall(buf, 7);
}
break;
// reply to an account_reg2 registry request
case 0x2729:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{ //Receive account_reg2 registry, forward to map servers.
unsigned char buf[13+ACCOUNT_REG2_NUM*sizeof(struct global_reg)];
memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2));
WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex]
mapif_sendall(buf, WBUFW(buf,2));
}
RFIFOSKIP(fd, RFIFOW(fd,2));
break;
// State change of account/ban notification (from login-server)
case 0x2731:
if (RFIFOREST(fd) < 11)
return 0;
{ // send to all map-servers to disconnect the player
unsigned char buf[11];
WBUFW(buf,0) = 0x2b14;
WBUFL(buf,2) = RFIFOL(fd,2);
WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban
WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
mapif_sendall(buf, 11);
}
// disconnect player if online on char-server
ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == RFIFOL(fd,2) );
if( i < fd_max )
set_eof(i);
RFIFOSKIP(fd,11);
break;
// Login server request to kick a character out. [Skotlex]
case 0x2734:
if (RFIFOREST(fd) < 6)
return 0;
{
int aid = RFIFOL(fd,2);
struct online_char_data* character = (struct online_char_data*)idb_get(online_char_db, aid);
RFIFOSKIP(fd,6);
if( character != NULL )
{// account is already marked as online!
if( character->server > -1 )
{ //Kick it from the map server it is on.
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
if (character->waiting_disconnect == -1)
character->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0);
}
else
{// Manual kick from char server.
struct char_session_data *tsd;
int i;
ARR_FIND( 0, fd_max, i, session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid );
if( i < fd_max )
{
WFIFOHEAD(i,3);
WFIFOW(i,0) = 0x81;
WFIFOB(i,2) = 2; // "Someone has already logged in with this id"
WFIFOSET(i,3);
set_eof(i);
}
else //Shouldn't happen, but just in case.
set_char_offline(-1, aid);
}
}
}
break;
// ip address update signal from login server
case 0x2735:
{
unsigned char buf[2];
uint32 new_ip = 0;
WBUFW(buf,0) = 0x2b1e;
mapif_sendall(buf, 2);
new_ip = host2ip(login_ip_str);
if (new_ip && new_ip != login_ip) //Update login ip, too.
login_ip = new_ip;
new_ip = host2ip(char_ip_str);
if (new_ip && new_ip != char_ip)
{ //Update ip.
char_ip = new_ip;
ShowInfo("Updating IP for [%s].\n", char_ip_str);
// notify login server about the change
WFIFOHEAD(fd,6);
WFIFOW(fd,0) = 0x2736;
WFIFOL(fd,2) = htonl(char_ip);
WFIFOSET(fd,6);
}
}
RFIFOSKIP(fd,2);
break;
default:
ShowError("Unknown packet 0x%04x received from login server, disconnecting.\n", command);
set_eof(fd);
return 0;
}
}
RFIFOFLUSH(fd);
return 0;
}
int request_accreg2(int account_id, int char_id)
{
if (login_fd > 0) {
WFIFOHEAD(login_fd,10);
WFIFOW(login_fd,0) = 0x272e;
WFIFOL(login_fd,2) = account_id;
WFIFOL(login_fd,6) = char_id;
WFIFOSET(login_fd,10);
return 1;
}
return 0;
}
//Send packet forward to login-server for account saving
int save_accreg2(unsigned char* buf, int len)
{
if (login_fd > 0) {
WFIFOHEAD(login_fd,len+4);
memcpy(WFIFOP(login_fd,4), buf, len);
WFIFOW(login_fd,0) = 0x2728;
WFIFOW(login_fd,2) = len+4;
WFIFOSET(login_fd,len+4);
return 1;
}
return 0;
}
void char_read_fame_list(void)
{
int i;
char* data;
size_t len;
// Empty ranking lists
memset(smith_fame_list, 0, sizeof(smith_fame_list));
memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
// Build Blacksmith ranking list
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_BLACKSMITH, JOB_WHITESMITH, JOB_BABY_BLACKSMITH, fame_list_size_smith) )
Sql_ShowDebug(sql_handle);
for( i = 0; i < fame_list_size_smith && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
// char_id
Sql_GetData(sql_handle, 0, &data, NULL);
smith_fame_list[i].id = atoi(data);
// fame
Sql_GetData(sql_handle, 1, &data, &len);
smith_fame_list[i].fame = atoi(data);
// name
Sql_GetData(sql_handle, 2, &data, &len);
memcpy(smith_fame_list[i].name, data, min(len, NAME_LENGTH));
}
// Build Alchemist ranking list
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_ALCHEMIST, JOB_CREATOR, JOB_BABY_ALCHEMIST, fame_list_size_chemist) )
Sql_ShowDebug(sql_handle);
for( i = 0; i < fame_list_size_chemist && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
// char_id
Sql_GetData(sql_handle, 0, &data, NULL);
chemist_fame_list[i].id = atoi(data);
// fame
Sql_GetData(sql_handle, 1, &data, &len);
chemist_fame_list[i].fame = atoi(data);
// name
Sql_GetData(sql_handle, 2, &data, &len);
memcpy(chemist_fame_list[i].name, data, min(len, NAME_LENGTH));
}
// Build Taekwon ranking list
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_TAEKWON, fame_list_size_taekwon) )
Sql_ShowDebug(sql_handle);
for( i = 0; i < fame_list_size_taekwon && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
// char_id
Sql_GetData(sql_handle, 0, &data, NULL);
taekwon_fame_list[i].id = atoi(data);
// fame
Sql_GetData(sql_handle, 1, &data, &len);
taekwon_fame_list[i].fame = atoi(data);
// name
Sql_GetData(sql_handle, 2, &data, &len);
memcpy(taekwon_fame_list[i].name, data, min(len, NAME_LENGTH));
}
Sql_FreeResult(sql_handle);
}
// Send map-servers the fame ranking lists
int char_send_fame_list(int fd)
{
int i, len = 8;
unsigned char buf[32000];
WBUFW(buf,0) = 0x2b1b;
for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add blacksmith's block length
WBUFW(buf, 6) = len;
for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add alchemist's block length
WBUFW(buf, 4) = len;
for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add total packet length
WBUFW(buf, 2) = len;
if (fd != -1)
mapif_send(fd, buf, len);
else
mapif_sendall(buf, len);
return 0;
}
void char_update_fame_list(int type, int index, int fame)
{
unsigned char buf[8];
WBUFW(buf,0) = 0x2b22;
WBUFB(buf,2) = type;
WBUFB(buf,3) = index;
WBUFL(buf,4) = fame;
mapif_sendall(buf, 8);
}
//Loads a character's name and stores it in the buffer given (must be NAME_LENGTH in size)
//Returns 1 on found, 0 on not found (buffer is filled with Unknown char name)
int char_loadName(int char_id, char* name)
{
char* data;
size_t len;
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
{
Sql_GetData(sql_handle, 0, &data, &len);
memset(name, 0, NAME_LENGTH);
memcpy(name, data, min(len, NAME_LENGTH));
return 1;
}
else
{
memcpy(name, unknown_char_name, NAME_LENGTH);
}
return 0;
}
int search_mapserver(unsigned short map, uint32 ip, uint16 port);
int parse_frommap(int fd)
{
int i = 0, j = 0;
int id;
// Sometimes fd=0, and it will cause server crash. Don't know why. :(
if (fd <= 0) {
ShowError("parse_frommap error fd=%d\n", fd);
return 0;
}
ARR_FIND( 0, MAX_MAP_SERVERS, id, server[id].fd == fd );
if(id == MAX_MAP_SERVERS)
set_eof(fd);
if(session[fd]->flag.eof) {
if (id < MAX_MAP_SERVERS) {
unsigned char buf[16384];
ShowStatus("Map-server %d (session #%d) has disconnected.\n", id, fd);
//Notify other map servers that this one is gone. [Skotlex]
WBUFW(buf,0) = 0x2b20;
WBUFL(buf,4) = htonl(server[id].ip);
WBUFW(buf,8) = htons(server[id].port);
j = 0;
for(i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[id].map[i])
WBUFW(buf,10+(j++)*4) = server[id].map[i];
if (j > 0) {
WBUFW(buf,2) = j * 4 + 10;
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
memset(&server[id], 0, sizeof(struct mmo_map_server));
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo` WHERE `index`='%d'", server[id].fd) )
Sql_ShowDebug(sql_handle);
server[id].fd = -1;
online_char_db->foreach(online_char_db,char_db_setoffline,id); //Tag relevant chars as 'in disconnected' server.
}
do_close(fd);
return 0;
}
while(RFIFOREST(fd) >= 2)
{
switch(RFIFOW(fd, 0))
{
case 0x2afa: // Receiving map names list from the map-server
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
memset(server[id].map, 0, sizeof(server[id].map));
j = 0;
for(i = 4; i < RFIFOW(fd,2); i += 4) {
server[id].map[j] = RFIFOW(fd,i);
j++;
}
ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
id, j, CONVIP(server[id].ip), server[id].port);
ShowStatus("Map-server %d loading complete.\n", id);
// send name for wisp to player
WFIFOHEAD(fd, 3 + NAME_LENGTH);
WFIFOW(fd,0) = 0x2afb;
WFIFOB(fd,2) = 0;
memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH);
WFIFOSET(fd,3+NAME_LENGTH);
char_send_fame_list(fd); //Send fame list.
{
unsigned char buf[16384];
int x;
if (j == 0) {
ShowWarning("Map-server %d has NO maps.\n", id);
} else {
// Transmitting maps information to the other map-servers
WBUFW(buf,0) = 0x2b04;
WBUFW(buf,2) = j * 4 + 10;
WBUFL(buf,4) = htonl(server[id].ip);
WBUFW(buf,8) = htons(server[id].port);
memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
// Transmitting the maps of the other map-servers to the new map-server
for(x = 0; x < MAX_MAP_SERVERS; x++) {
if (server[x].fd > 0 && x != id) {
WFIFOHEAD(fd,10 +4*MAX_MAP_PER_SERVER);
WFIFOW(fd,0) = 0x2b04;
WFIFOL(fd,4) = htonl(server[x].ip);
WFIFOW(fd,8) = htons(server[x].port);
j = 0;
for(i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[x].map[i])
WFIFOW(fd,10+(j++)*4) = server[x].map[i];
if (j > 0) {
WFIFOW(fd,2) = j * 4 + 10;
WFIFOSET(fd,WFIFOW(fd,2));
}
}
}
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
case 0x2afc: //Packet command is now used for sc_data request. [Skotlex]
if (RFIFOREST(fd) < 10)
return 0;
{
#ifdef ENABLE_SC_SAVING
int aid, cid;
aid = RFIFOL(fd,2);
cid = RFIFOL(fd,6);
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT type, tick, val1, val2, val3, val4 from `%s` WHERE `account_id` = '%d' AND `char_id`='%d'",
scdata_db, aid, cid) )
{
Sql_ShowDebug(sql_handle);
break;
}
if( Sql_NumRows(sql_handle) > 0 )
{
struct status_change_data scdata;
int count;
char* data;
WFIFOHEAD(fd,14+50*sizeof(struct status_change_data));
WFIFOW(fd,0) = 0x2b1d;
WFIFOL(fd,4) = aid;
WFIFOL(fd,8) = cid;
for( count = 0; count < 50 && SQL_SUCCESS == Sql_NextRow(sql_handle); ++count )
{
Sql_GetData(sql_handle, 0, &data, NULL); scdata.type = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); scdata.tick = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); scdata.val1 = atoi(data);
Sql_GetData(sql_handle, 3, &data, NULL); scdata.val2 = atoi(data);
Sql_GetData(sql_handle, 4, &data, NULL); scdata.val3 = atoi(data);
Sql_GetData(sql_handle, 5, &data, NULL); scdata.val4 = atoi(data);
memcpy(WFIFOP(fd, 14+count*sizeof(struct status_change_data)), &scdata, sizeof(struct status_change_data));
}
if (count >= 50)
ShowWarning("Too many status changes for %d:%d, some of them were not loaded.\n", aid, cid);
if (count > 0)
{
WFIFOW(fd,2) = 14 + count*sizeof(struct status_change_data);
WFIFOW(fd,12) = count;
WFIFOSET(fd,WFIFOW(fd,2));
//Clear the data once loaded.
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) )
Sql_ShowDebug(sql_handle);
}
}
Sql_FreeResult(sql_handle);
#endif
RFIFOSKIP(fd, 10);
}
break;
case 0x2afe: //set MAP user count
if (RFIFOREST(fd) < 4)
return 0;
if (RFIFOW(fd,2) != server[id].users) {
server[id].users = RFIFOW(fd,2);
ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
}
RFIFOSKIP(fd, 4);
break;
case 0x2aff: //set MAP users
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
//TODO: When data mismatches memory, update guild/party online/offline states.
int i, aid, cid;
struct online_char_data* character;
online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
server[id].users = RFIFOW(fd,4);
for(i = 0; i < server[id].users; i++) {
aid = RFIFOL(fd,6+i*8);
cid = RFIFOL(fd,6+i*8+4);
character = (struct online_char_data*)idb_ensure(online_char_db, aid, create_online_char_data);
if (character->server > -1 && character->server != id)
{
ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, id, aid, cid);
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
}
character->server = id;
character->char_id = cid;
}
//If any chars remain in -2, they will be cleaned in the cleanup timer.
RFIFOSKIP(fd,RFIFOW(fd,2));
}
break;
case 0x2b01: // Receive character data from map-server for saving
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
int aid = RFIFOL(fd,4), cid = RFIFOL(fd,8), size = RFIFOW(fd,2);
struct online_char_data* character;
if (size - 13 != sizeof(struct mmo_charstatus))
{
ShowError("parse_from_map (save-char): Size mismatch! %d != %d\n", size-13, sizeof(struct mmo_charstatus));
RFIFOSKIP(fd,size);
break;
}
//Check account only if this ain't final save. Final-save goes through because of the char-map reconnect
if (RFIFOB(fd,12) || (
(character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL &&
character->char_id == cid))
{
struct mmo_charstatus char_dat;
memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
mmo_char_tosql(cid, &char_dat);
} else { //This may be valid on char-server reconnection, when re-sending characters that already logged off.
ShowError("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d).\n", aid, cid);
set_char_online(id, cid, aid);
}
if (RFIFOB(fd,12))
{ //Flag? Set character offline after saving [Skotlex]
set_char_offline(cid, aid);
WFIFOHEAD(fd,10);
WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
WFIFOL(fd,2) = aid;
WFIFOL(fd,6) = cid;
WFIFOSET(fd,10);
}
RFIFOSKIP(fd,size);
}
break;
case 0x2b02: // req char selection
if( RFIFOREST(fd) < 18 )
return 0;
{
struct auth_node* node;
int account_id = RFIFOL(fd,2);
uint32 login_id1 = RFIFOL(fd,6);
uint32 login_id2 = RFIFOL(fd,10);
uint32 ip = RFIFOL(fd,14);
RFIFOSKIP(fd,18);
// create temporary auth entry
CREATE(node, struct auth_node, 1);
node->account_id = account_id;
node->char_id = 0;
node->login_id1 = login_id1;
node->login_id2 = login_id2;
//node->sex = 0;
node->ip = ntohl(ip);
//node->expiration_time = 0; // unlimited/unknown time by default (not display in map-server)
//node->gmlevel = 0;
idb_put(auth_db, account_id, node);
//Set char to "@ char select" in online db [Kevin]
set_char_charselect(account_id);
WFIFOHEAD(fd,7);
WFIFOW(fd,0) = 0x2b03;
WFIFOL(fd,2) = account_id;
WFIFOB(fd,6) = 0;
WFIFOSET(fd,7);
}
break;
case 0x2b05: // request "change map server"
if (RFIFOREST(fd) < 35)
return 0;
{
int map_id, map_fd = -1;
struct online_char_data* data;
struct mmo_charstatus* char_data;
struct mmo_charstatus char_dat;
map_id = search_mapserver(RFIFOW(fd,18), ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
if (map_id >= 0)
map_fd = server[map_id].fd;
//Char should just had been saved before this packet, so this should be safe. [Skotlex]
char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
if (char_data == NULL)
{ //Really shouldn't happen.
mmo_char_fromsql(RFIFOL(fd,14), &char_dat, true);
char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
}
if (map_fd >= 0 && session[map_fd] && char_data)
{ //Send the map server the auth of this player.
struct auth_node* node;
//Update the "last map" as this is where the player must be spawned on the new map server.
char_data->last_point.map = RFIFOW(fd,18);
char_data->last_point.x = RFIFOW(fd,20);
char_data->last_point.y = RFIFOW(fd,22);
char_data->sex = RFIFOB(fd,30);
// create temporary auth entry
CREATE(node, struct auth_node, 1);
node->account_id = RFIFOL(fd,2);
node->char_id = RFIFOL(fd,14);
node->login_id1 = RFIFOL(fd,6);
node->login_id2 = RFIFOL(fd,10);
node->sex = RFIFOB(fd,30);
node->expiration_time = 0; // FIXME
node->ip = ntohl(RFIFOL(fd,31));
idb_put(auth_db, RFIFOL(fd,2), node);
data = (struct online_char_data*)idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
data->char_id = char_data->char_id;
data->server = map_id; //Update server where char is.
//Reply with an ack.
WFIFOHEAD(fd,30);
WFIFOW(fd,0) = 0x2b06;
memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
WFIFOSET(fd,30);
} else { //Reply with nak
WFIFOHEAD(fd,30);
WFIFOW(fd,0) = 0x2b06;
memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
WFIFOL(fd,6) = 0; //Set login1 to 0.
WFIFOSET(fd,30);
}
RFIFOSKIP(fd,35);
}
break;
case 0x2b08: // char name request
if (RFIFOREST(fd) < 6)
return 0;
WFIFOHEAD(fd,30);
WFIFOW(fd,0) = 0x2b09;
WFIFOL(fd,2) = RFIFOL(fd,2);
char_loadName((int)RFIFOL(fd,2), (char*)WFIFOP(fd,6));
WFIFOSET(fd,30);
RFIFOSKIP(fd,6);
break;
case 0x2b0c: // Map server send information to change an email of an account -> login-server
if (RFIFOREST(fd) < 86)
return 0;
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,86);
memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0),86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
WFIFOW(login_fd,0) = 0x2722;
WFIFOSET(login_fd,86);
}
RFIFOSKIP(fd, 86);
break;
case 0x2b0e: // Request from map-server to change an account's status (will just be forwarded to login server)
if (RFIFOREST(fd) < 44)
return 0;
{
int result = 0; // 0-login-server request done, 1-player not found, 2-gm level too low, 3-login-server offline
char esc_name[NAME_LENGTH*2+1];
int acc = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request)
const char* name = (char*)RFIFOP(fd,6); // name of the target character
int type = RFIFOW(fd,30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban
short year = RFIFOW(fd,32);
short month = RFIFOW(fd,34);
short day = RFIFOW(fd,36);
short hour = RFIFOW(fd,38);
short minute = RFIFOW(fd,40);
short second = RFIFOW(fd,42);
RFIFOSKIP(fd,44);
Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name` FROM `%s` WHERE `name` = '%s'", char_db, esc_name) )
Sql_ShowDebug(sql_handle);
else
if( Sql_NumRows(sql_handle) == 0 )
{
result = 1; // 1-player not found
}
else
if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
Sql_ShowDebug(sql_handle);
//FIXME: set proper result value?
else
{
char name[NAME_LENGTH];
int account_id;
char* data;
Sql_GetData(sql_handle, 0, &data, NULL); account_id = atoi(data);
Sql_GetData(sql_handle, 1, &data, NULL); safestrncpy(name, data, sizeof(name));
if( login_fd <= 0 )
result = 3; // 3-login-server offline
//FIXME: need to move this check to login server [ultramage]
// else
// if( acc != -1 && isGM(acc) < isGM(account_id) )
// result = 2; // 2-gm level too low
else
switch( type ) {
case 1: // block
WFIFOHEAD(login_fd,10);
WFIFOW(login_fd,0) = 0x2724;
WFIFOL(login_fd,2) = account_id;
WFIFOL(login_fd,6) = 5; // new account status
WFIFOSET(login_fd,10);
break;
case 2: // ban
WFIFOHEAD(login_fd,18);
WFIFOW(login_fd, 0) = 0x2725;
WFIFOL(login_fd, 2) = account_id;
WFIFOW(login_fd, 6) = year;
WFIFOW(login_fd, 8) = month;
WFIFOW(login_fd,10) = day;
WFIFOW(login_fd,12) = hour;
WFIFOW(login_fd,14) = minute;
WFIFOW(login_fd,16) = second;
WFIFOSET(login_fd,18);
break;
case 3: // unblock
WFIFOHEAD(login_fd,10);
WFIFOW(login_fd,0) = 0x2724;
WFIFOL(login_fd,2) = account_id;
WFIFOL(login_fd,6) = 0; // new account status
WFIFOSET(login_fd,10);
break;
case 4: // unban
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272a;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
break;
case 5: // changesex
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x2727;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
break;
}
}
Sql_FreeResult(sql_handle);
// send answer if a player ask, not if the server ask
if( acc != -1 && type != 5) { // Don't send answer for changesex
WFIFOHEAD(fd,34);
WFIFOW(fd, 0) = 0x2b0f;
WFIFOL(fd, 2) = acc;
safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
WFIFOW(fd,30) = type;
WFIFOW(fd,32) = result;
WFIFOSET(fd,34);
}
}
break;
case 0x2b10: // Update and send fame ranking list
if (RFIFOREST(fd) < 11)
return 0;
{
int cid = RFIFOL(fd, 2);
int fame = RFIFOL(fd, 6);
char type = RFIFOB(fd, 10);
int size;
struct fame_list* list;
int player_pos;
int fame_pos;
switch(type)
{
case 1: size = fame_list_size_smith; list = smith_fame_list; break;
case 2: size = fame_list_size_chemist; list = chemist_fame_list; break;
case 3: size = fame_list_size_taekwon; list = taekwon_fame_list; break;
default: size = 0; list = NULL; break;
}
ARR_FIND(0, size, player_pos, list[player_pos].id == cid);// position of the player
ARR_FIND(0, size, fame_pos, list[fame_pos].fame <= fame);// where the player should be
if( player_pos == size && fame_pos == size )
;// not on list and not enough fame to get on it
else if( fame_pos == player_pos )
{// same position
list[player_pos].fame = fame;
char_update_fame_list(type, player_pos, fame);
}
else
{// move in the list
if( player_pos == size )
{// new ranker - not in the list
ARR_MOVE(size - 1, fame_pos, list, struct fame_list);
list[fame_pos].id = cid;
list[fame_pos].fame = fame;
char_loadName(cid, list[fame_pos].name);
}
else
{// already in the list
if( fame_pos == size )
--fame_pos;// move to the end of the list
ARR_MOVE(player_pos, fame_pos, list, struct fame_list);
list[fame_pos].fame = fame;
}
char_send_fame_list(-1);
}
RFIFOSKIP(fd,11);
}
break;
// Divorce chars
case 0x2b11:
if( RFIFOREST(fd) < 10 )
return 0;
divorce_char_sql(RFIFOL(fd,2), RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
case 0x2b16: // Receive rates [Wizputer]
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8))
return 0;
{
char motd[256];
char esc_motd[sizeof(motd)*2+1];
char esc_server_name[sizeof(server_name)*2+1];
strncpy(motd, (char*)RFIFOP(fd,10), 255); //First copy it to make sure the motd fits.
motd[255] = '\0';
Sql_EscapeString(sql_handle, esc_motd, motd);
Sql_EscapeString(sql_handle, esc_server_name, server_name);
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `ragsrvinfo` SET `index`='%d',`name`='%s',`exp`='%d',`jexp`='%d',`drop`='%d',`motd`='%s'",
fd, esc_server_name, RFIFOW(fd,2), RFIFOW(fd,4), RFIFOW(fd,6), esc_motd) )
Sql_ShowDebug(sql_handle);
RFIFOSKIP(fd,RFIFOW(fd,8));
}
break;
case 0x2b17: // Character disconnected set online 0 [Wizputer]
if (RFIFOREST(fd) < 6)
return 0;
set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
case 0x2b18: // Reset all chars to offline [Wizputer]
set_all_offline(id);
RFIFOSKIP(fd,2);
break;
case 0x2b19: // Character set online [Wizputer]
if (RFIFOREST(fd) < 10)
return 0;
set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
case 0x2b1a: // Build and send fame ranking lists [DracoRPG]
if (RFIFOREST(fd) < 2)
return 0;
char_read_fame_list();
char_send_fame_list(-1);
RFIFOSKIP(fd,2);
break;
case 0x2b1c: //Request to save status change data. [Skotlex]
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
#ifdef ENABLE_SC_SAVING
int count, aid, cid;
aid = RFIFOL(fd, 4);
cid = RFIFOL(fd, 8);
count = RFIFOW(fd, 12);
if( count > 0 )
{
struct status_change_data data;
StringBuf buf;
int i;
StringBuf_Init(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`account_id`, `char_id`, `type`, `tick`, `val1`, `val2`, `val3`, `val4`) VALUES ", scdata_db);
for( i = 0; i < count; ++i )
{
memcpy (&data, RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
if( i > 0 )
StringBuf_AppendStr(&buf, ", ");
StringBuf_Printf(&buf, "('%d','%d','%hu','%d','%d','%d','%d','%d')", aid, cid,
data.type, data.tick, data.val1, data.val2, data.val3, data.val4);
}
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
Sql_ShowDebug(sql_handle);
StringBuf_Destroy(&buf);
}
#endif
RFIFOSKIP(fd, RFIFOW(fd, 2));
}
break;
case 0x2b23: // map-server alive packet
WFIFOHEAD(fd,2);
WFIFOW(fd,0) = 0x2b24;
WFIFOSET(fd,2);
RFIFOSKIP(fd,2);
break;
case 0x2b26: // auth request from map-server
if (RFIFOREST(fd) < 19)
return 0;
{
int account_id;
int char_id;
int login_id1;
char sex;
uint32 ip;
struct auth_node* node;
struct mmo_charstatus* cd;
struct mmo_charstatus char_dat;
account_id = RFIFOL(fd,2);
char_id = RFIFOL(fd,6);
login_id1 = RFIFOL(fd,10);
sex = RFIFOB(fd,14);
ip = ntohl(RFIFOL(fd,15));
RFIFOSKIP(fd,19);
node = (struct auth_node*)idb_get(auth_db, account_id);
cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id);
if( cd == NULL )
{ //Really shouldn't happen.
mmo_char_fromsql(char_id, &char_dat, true);
cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id);
}
if( node != NULL && cd != NULL &&
node->account_id == account_id &&
node->char_id == char_id &&
node->login_id1 == login_id1 &&
node->sex == sex &&
node->ip == ip )
{// auth ok
cd->sex = sex;
WFIFOHEAD(fd,24 + sizeof(struct mmo_charstatus));
WFIFOW(fd,0) = 0x2afd;
WFIFOW(fd,2) = 24 + sizeof(struct mmo_charstatus);
WFIFOL(fd,4) = account_id;
WFIFOL(fd,8) = node->login_id1;
WFIFOL(fd,12) = node->login_id2;
WFIFOL(fd,16) = (uint32)node->expiration_time; // FIXME: will wrap to negative after "19-Jan-2038, 03:14:07 AM GMT"
WFIFOL(fd,20) = node->gmlevel;
memcpy(WFIFOP(fd,24), cd, sizeof(struct mmo_charstatus));
WFIFOSET(fd, WFIFOW(fd,2));
// only use the auth once and mark user online
idb_remove(auth_db, account_id);
set_char_online(id, char_id, account_id);
}
else
{// auth failed
WFIFOHEAD(fd,19);
WFIFOW(fd,0) = 0x2b27;
WFIFOL(fd,2) = account_id;
WFIFOL(fd,6) = char_id;
WFIFOL(fd,10) = login_id1;
WFIFOB(fd,14) = sex;
WFIFOL(fd,15) = htonl(ip);
WFIFOSET(fd,19);
}
}
break;
case 0x2736: // ip address update
if (RFIFOREST(fd) < 6) return 0;
server[id].ip = ntohl(RFIFOL(fd, 2));
ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip));
RFIFOSKIP(fd,6);
break;
default:
{
// inter server - packet
int r = inter_parse_frommap(fd);
if (r == 1) break; // processed
if (r == 2) return 0; // need more packet
// no inter server packet. no char server packet -> disconnect
ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
set_eof(fd);
return 0;
}
} // switch
} // while
return 0;
}
// Searches for the mapserver that has a given map (and optionally ip/port, if not -1).
// If found, returns the server's index in the 'server' array (otherwise returns -1).
int search_mapserver(unsigned short map, uint32 ip, uint16 port)
{
int i, j;
for(i = 0; i < MAX_MAP_SERVERS; i++)
{
if (server[i].fd > 0
&& (ip == (uint32)-1 || server[i].ip == ip)
&& (port == (uint16)-1 || server[i].port == port))
{
for (j = 0; server[i].map[j]; j++)
if (server[i].map[j] == map)
return i;
}
}
return -1;
}
int char_mapif_init(int fd)
{
return inter_mapif_init(fd);
}
//--------------------------------------------
// Test to know if an IP come from LAN or WAN.
//--------------------------------------------
int lan_subnetcheck(uint32 ip)
{
int i;
ARR_FIND( 0, subnet_count, i, (subnet[i].char_ip & subnet[i].mask) == (ip & subnet[i].mask) );
if( i < subnet_count ) {
ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n", CONVIP(ip), CONVIP(subnet[i].char_ip & subnet[i].mask), CONVIP(subnet[i].mask));
return subnet[i].char_ip;
} else {
ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip));
return 0;
}
}
int parse_char(int fd)
{
int i, ch = 0;
char email[40];
unsigned short cmd;
int map_fd;
struct char_session_data* sd;
uint32 ipl = session[fd]->client_addr;
sd = (struct char_session_data*)session[fd]->session_data;
// disconnect any player if no login-server.
if(login_fd < 0)
set_eof(fd);
if(session[fd]->flag.eof)
{
if( sd != NULL && sd->auth )
{ // already authed client
struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
set_char_offline(-1,sd->account_id);
if( data != NULL && data->fd == fd)
data->fd = -1;
}
do_close(fd);
return 0;
}
while( RFIFOREST(fd) >= 2 )
{
//For use in packets that depend on an sd being present [Skotlex]
#define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL || !sd->auth) { RFIFOSKIP(fd,rest); return 0; } }
cmd = RFIFOW(fd,0);
switch( cmd )
{
// request to connect
// 0065 <account id>.L <login id1>.L <login id2>.L <???>.W <sex>.B
case 0x65:
if( RFIFOREST(fd) < 17 )
return 0;
{
struct auth_node* node;
int account_id = RFIFOL(fd,2);
uint32 login_id1 = RFIFOL(fd,6);
uint32 login_id2 = RFIFOL(fd,10);
int sex = RFIFOB(fd,16);
RFIFOSKIP(fd,17);
ShowInfo("request connect - account_id:%d/login_id1:%d/login_id2:%d\n", account_id, login_id1, login_id2);
if (sd) {
//Received again auth packet for already authentified account?? Discard it.
//TODO: Perhaps log this as a hack attempt?
//TODO: and perhaps send back a reply?
break;
}
CREATE(session[fd]->session_data, struct char_session_data, 1);
sd = (struct char_session_data*)session[fd]->session_data;
sd->account_id = account_id;
sd->login_id1 = login_id1;
sd->login_id2 = login_id2;
sd->sex = sex;
sd->auth = false; // not authed yet
// send back account_id
WFIFOHEAD(fd,4);
WFIFOL(fd,0) = account_id;
WFIFOSET(fd,4);
// search authentification
node = (struct auth_node*)idb_get(auth_db, account_id);
if( node != NULL &&
node->account_id == account_id &&
node->login_id1 == login_id1 &&
node->login_id2 == login_id2 &&
node->ip == ipl )
{// authentication found (coming from map server)
idb_remove(auth_db, account_id);
char_auth_ok(fd, sd);
}
else
{// authentication not found (coming from login server)
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,19);
WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account
WFIFOL(login_fd,2) = sd->account_id;
WFIFOL(login_fd,6) = sd->login_id1;
WFIFOL(login_fd,10) = sd->login_id2;
WFIFOB(login_fd,14) = sd->sex;
WFIFOL(login_fd,15) = htonl(ipl);
WFIFOSET(login_fd,19);
} else { // if no login-server, we must refuse connection
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x6c;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
}
}
}
break;
// char select
case 0x66:
FIFOSD_CHECK(3);
{
struct mmo_charstatus char_dat;
struct mmo_charstatus * cp;
char* data;
int char_id;
uint32 subnet_map_ip;
struct auth_node* node;
int slot = RFIFOB(fd,2);
RFIFOSKIP(fd,3);
if ( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id`='%d' AND `char_num`='%d'", char_db, sd->account_id, slot)
|| SQL_SUCCESS != Sql_NextRow(sql_handle)
|| SQL_SUCCESS != Sql_GetData(sql_handle, 0, &data, NULL) )
{
//Not found?? May be forged packet.
Sql_ShowDebug(sql_handle);
Sql_FreeResult(sql_handle);
//TODO: perhaps add some reply? (otherwise it hangs the client)
break;
}
char_id = atoi(data);
Sql_FreeResult(sql_handle);
mmo_char_fromsql(char_id, &char_dat, true);
//Have to switch over to the DB instance otherwise data won't propagate [Kevin]
cp = (struct mmo_charstatus *)idb_get(char_db_, char_id);
cp->sex = sd->sex;
if (log_char) {
char esc_name[NAME_LENGTH*2+1];
Sql_EscapeStringLen(sql_handle, esc_name, char_dat.name, strnlen(char_dat.name, NAME_LENGTH));
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`name`) VALUES (NOW(), '%d', '%d', '%s')",
charlog_db, sd->account_id, slot, esc_name) )
Sql_ShowDebug(sql_handle);
}
ShowInfo("Selected char: (Account %d: %d - %s)\n", sd->account_id, slot, char_dat.name);
// searching map server
i = search_mapserver(char_dat.last_point.map, -1, -1);
// if map is not found, we check major cities
if (i < 0) {
unsigned short j;
//First check that there's actually a map server online.
ARR_FIND( 0, MAX_MAP_SERVERS, j, server[j].fd >= 0 && server[j].map[0] );
if (j == MAX_MAP_SERVERS) {
ShowInfo("Connection Closed. No map servers available.\n");
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
cp->last_point.x = 273;
cp->last_point.y = 354;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
cp->last_point.x = 120;
cp->last_point.y = 100;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) {
cp->last_point.x = 160;
cp->last_point.y = 94;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
cp->last_point.x = 116;
cp->last_point.y = 57;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) {
cp->last_point.x = 87;
cp->last_point.y = 117;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
cp->last_point.x = 94;
cp->last_point.y = 103;
} else {
ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(char_dat.last_point.map));
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(char_dat.last_point.map), mapindex_id2name(j));
cp->last_point.map = j;
}
//Send NEW auth packet [Kevin]
//FIXME: is this case even possible? [ultramage]
if ((map_fd = server[i].fd) < 1 || session[map_fd] == NULL)
{
ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
server[i].fd = -1;
memset(&server[i], 0, sizeof(struct mmo_map_server));
//Send server closed.
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
//Send player to map
WFIFOHEAD(fd,28);
WFIFOW(fd,0) = 0x71;
WFIFOL(fd,2) = cp->char_id;
mapindex_getmapname_ext(mapindex_id2name(cp->last_point.map), (char*)WFIFOP(fd,6));
subnet_map_ip = lan_subnetcheck(ipl);
WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
WFIFOSET(fd,28);
// create temporary auth entry
CREATE(node, struct auth_node, 1);
node->account_id = sd->account_id;
node->char_id = cp->char_id;
node->login_id1 = sd->login_id1;
node->login_id2 = sd->login_id2;
node->sex = sd->sex;
node->expiration_time = sd->expiration_time;
node->gmlevel = sd->gmlevel;
node->ip = ipl;
idb_put(auth_db, sd->account_id, node);
set_char_online(-2,node->char_id,sd->account_id);
}
break;
// create new char
// S 0067 <name>.24B <str>.B <agi>.B <vit>.B <int>.B <dex>.B <luk>.B <slot>.B <hair color>.W <hair style>.W
case 0x67:
FIFOSD_CHECK(37);
if( !char_new ) //turn character creation on/off [Kevin]
i = -2;
else
i = make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
//'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3)
if (i < 0)
{
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x6e;
switch (i) {
case -1: WFIFOB(fd,2) = 0x00; break;
case -2: WFIFOB(fd,2) = 0x02; break;
case -3: WFIFOB(fd,2) = 0x01; break;
}
WFIFOSET(fd,3);
RFIFOSKIP(fd,37);
break;
}
else
{
int len;
// retrieve data
struct mmo_charstatus char_dat;
mmo_char_fromsql(i, &char_dat, false); //Only the short data is needed.
// send to player
WFIFOHEAD(fd,110);
WFIFOW(fd,0) = 0x6d;
len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat);
WFIFOSET(fd,len);
// add new entry to the chars list
ARR_FIND( 0, MAX_CHARS, ch, sd->found_char[ch] == -1 );
if( ch < MAX_CHARS )
sd->found_char[ch] = i; // the char_id of the new char
}
RFIFOSKIP(fd,37);
break;
// delete char
case 0x68:
// 2004-04-19aSakexe+ langtype 12 char deletion packet
case 0x1fb:
if (cmd == 0x68) FIFOSD_CHECK(46);
if (cmd == 0x1fb) FIFOSD_CHECK(56);
{
int cid = RFIFOL(fd,2);
WFIFOHEAD(fd,46);
ShowInfo(CL_RED"Request Char Deletion: "CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
memcpy(email, RFIFOP(fd,6), 40);
RFIFOSKIP(fd,RFIFOREST(fd)); // hack to make the other deletion packet work
// Check if e-mail is correct
if(strcmpi(email, sd->email) && //email does not matches and
(
strcmp("a@a.com", sd->email) || //it is not default email, or
(strcmp("a@a.com", email) && strcmp("", email)) //email sent does not matches default
)) { //Fail
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x70;
WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd,3);
break;
}
// check if this char exists
ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
if( i == MAX_CHARS )
{ // Such a character does not exist in the account
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x70;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
break;
}
// remove char from list and compact it
for(ch = i; ch < MAX_CHARS-1; ch++)
sd->found_char[ch] = sd->found_char[ch+1];
sd->found_char[MAX_CHARS-1] = -1;
/* Delete character */
if(delete_char_sql(cid)<0){
//can't delete the char
//either SQL error or can't delete by some CONFIG conditions
//del fail
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0;
WFIFOSET(fd, 3);
break;
}
/* Char successfully deleted.*/
WFIFOHEAD(fd,2);
WFIFOW(fd,0) = 0x6f;
WFIFOSET(fd,2);
}
break;
// client keep-alive packet (every 12 seconds)
// R 0187 <account ID>.l
case 0x187:
if (RFIFOREST(fd) < 6)
return 0;
RFIFOSKIP(fd,6);
break;
// char rename request
// R 028d <account ID>.l <char ID>.l <new name>.24B
case 0x28d:
FIFOSD_CHECK(34);
//not implemented
RFIFOSKIP(fd,34);
break;
// log in as map-server
case 0x2af8:
if (RFIFOREST(fd) < 60)
return 0;
{
char* l_user = (char*)RFIFOP(fd,2);
char* l_pass = (char*)RFIFOP(fd,26);
l_user[23] = '\0';
l_pass[23] = '\0';
ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd <= 0 );
if (i == MAX_MAP_SERVERS || strcmp(l_user, userid) || strcmp(l_pass, passwd)) {
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x2af9;
WFIFOB(fd,2) = 3;
WFIFOSET(fd,3);
} else {
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x2af9;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
server[i].fd = fd;
server[i].ip = ntohl(RFIFOL(fd,54));
server[i].port = ntohs(RFIFOW(fd,58));
server[i].users = 0;
memset(server[i].map, 0, sizeof(server[i].map));
session[fd]->func_parse = parse_frommap;
session[fd]->flag.server = 1;
realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
char_mapif_init(fd);
}
RFIFOSKIP(fd,60);
}
return 0; // avoid processing of followup packets here
// Athena info get
case 0x7530:
WFIFOHEAD(fd,10);
WFIFOW(fd,0) = 0x7531;
WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
WFIFOB(fd,4) = ATHENA_REVISION;
WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR;
WFIFOW(fd,8) = ATHENA_MOD_VERSION;
WFIFOSET(fd,10);
RFIFOSKIP(fd,2);
break;
// unknown packet received
default:
ShowError("parse_char: Received unknown packet "CL_WHITE"0x%x"CL_RESET" from ip '"CL_WHITE"%s"CL_RESET"'! Disconnecting!\n", RFIFOW(fd,0), ip2str(ipl, NULL));
set_eof(fd);
return 0;
}
}
RFIFOFLUSH(fd);
return 0;
}
// Console Command Parser [Wizputer]
int parse_console(char* buf)
{
char command[256];
memset(command, 0, sizeof(command));
sscanf(buf, "%[^\n]", command);
//login_log("Console command :%s\n", command);
if( strcmpi("shutdown", command) == 0 ||
strcmpi("exit", command) == 0 ||
strcmpi("quit", command) == 0 ||
strcmpi("end", command) == 0 )
runflag = 0;
else if( strcmpi("alive", command) == 0 ||
strcmpi("status", command) == 0 )
ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n");
else if( strcmpi("help", command) == 0 ){
ShowInfo(CL_BOLD"Help of commands:"CL_RESET"\n");
ShowInfo(" To shutdown the server:\n");
ShowInfo(" 'shutdown|exit|qui|end'\n");
ShowInfo(" To know if server is alive:\n");
ShowInfo(" 'alive|status'\n");
}
return 0;
}
// MAP send all
int mapif_sendall(unsigned char *buf, unsigned int len)
{
int i, c;
c = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
int fd;
if ((fd = server[i].fd) > 0) {
WFIFOHEAD(fd,len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
c++;
}
}
return c;
}
int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len)
{
int i, c;
c = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
int fd;
if ((fd = server[i].fd) > 0 && fd != sfd) {
WFIFOHEAD(fd,len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
c++;
}
}
return c;
}
int mapif_send(int fd, unsigned char *buf, unsigned int len)
{
int i;
if (fd >= 0) {
ARR_FIND( 0, MAX_MAP_SERVERS, i, fd == server[i].fd );
if( i < MAX_MAP_SERVERS )
{
WFIFOHEAD(fd,len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
return 1;
}
}
return 0;
}
int broadcast_user_count(int tid, unsigned int tick, int id, intptr data)
{
uint8 buf[6];
int users = count_users();
// only send an update when needed
static int prev_users = 0;
if( prev_users == users )
return 0;
prev_users = users;
if( login_fd > 0 && session[login_fd] )
{
// send number of user to login server
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x2714;
WFIFOL(login_fd,2) = users;
WFIFOSET(login_fd,6);
}
// send number of players to all map-servers
WBUFW(buf,0) = 0x2b00;
WBUFL(buf,2) = users;
mapif_sendall(buf,6);
return 0;
}
/// load this char's account id into the 'online accounts' packet
static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap)
{
struct online_char_data* character = (struct online_char_data*)data;
int* i = va_arg(ap, int*);
if(character->server > -1)
{
WFIFOL(login_fd,8+(*i)*4) = character->account_id;
(*i)++;
return 1;
}
return 0;
}
int send_accounts_tologin(int tid, unsigned int tick, int id, intptr data)
{
if (login_fd > 0 && session[login_fd])
{
// send account list to login server
int users = online_char_db->size(online_char_db);
int i = 0;
WFIFOHEAD(login_fd,8+users*4);
WFIFOW(login_fd,0) = 0x272d;
online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i, users);
WFIFOW(login_fd,2) = 8+ i*4;
WFIFOL(login_fd,4) = i;
WFIFOSET(login_fd,WFIFOW(login_fd,2));
}
return 0;
}
int check_connect_login_server(int tid, unsigned int tick, int id, intptr data)
{
if (login_fd > 0 && session[login_fd] != NULL)
return 0;
ShowInfo("Attempt to connect to login-server...\n");
login_fd = make_connection(login_ip, login_port);
if (login_fd == -1)
{ //Try again later. [Skotlex]
login_fd = 0;
return 0;
}
session[login_fd]->func_parse = parse_fromlogin;
session[login_fd]->flag.server = 1;
realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
WFIFOHEAD(login_fd,86);
WFIFOW(login_fd,0) = 0x2710;
memcpy(WFIFOP(login_fd,2), userid, 24);
memcpy(WFIFOP(login_fd,26), passwd, 24);
WFIFOL(login_fd,50) = 0;
WFIFOL(login_fd,54) = htonl(char_ip);
WFIFOL(login_fd,58) = htons(char_port);
memcpy(WFIFOP(login_fd,60), server_name, 20);
WFIFOW(login_fd,80) = 0;
WFIFOW(login_fd,82) = char_maintenance;
WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]
WFIFOSET(login_fd,86);
return 1;
}
// sends a ping packet to login server (will receive pong 0x2718)
int ping_login_server(int tid, unsigned int tick, int id, intptr data)
{
if (login_fd > 0 && session[login_fd] != NULL)
{
WFIFOHEAD(login_fd,2);
WFIFOW(login_fd,0) = 0x2719;
WFIFOSET(login_fd,2);
}
return 0;
}
//------------------------------------------------
//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
//replies/disconnect the player we tried to kick. [Skotlex]
//------------------------------------------------
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr data)
{
struct online_char_data* character;
if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
{ //Mark it offline due to timeout.
character->waiting_disconnect = -1;
set_char_offline(character->char_id, character->account_id);
}
return 0;
}
static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
{
struct online_char_data *character= (struct online_char_data*)data;
if (character->fd != -1)
return 0; //Still connected
if (character->server == -2) //Unknown server.. set them offline
set_char_offline(character->char_id, character->account_id);
if (character->server < 0)
//Free data from players that have not been online for a while.
db_remove(online_char_db, key);
return 0;
}
static int online_data_cleanup(int tid, unsigned int tick, int id, intptr data)
{
online_char_db->foreach(online_char_db, online_data_cleanup_sub);
return 0;
}
//----------------------------------
// Reading Lan Support configuration
// Rewrote: Anvanced subnet check [LuzZza]
//----------------------------------
int char_lan_config_read(const char *lancfgName)
{
FILE *fp;
int line_num = 0;
char line[1024], w1[64], w2[64], w3[64], w4[64];
if((fp = fopen(lancfgName, "r")) == NULL) {
ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
return 1;
}
ShowInfo("Reading the configuration file %s...\n", lancfgName);
while(fgets(line, sizeof(line), fp))
{
line_num++;
if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
continue;
if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
continue;
}
remove_control_chars(w1);
remove_control_chars(w2);
remove_control_chars(w3);
remove_control_chars(w4);
if( strcmpi(w1, "subnet") == 0 )
{
subnet[subnet_count].mask = str2ip(w2);
subnet[subnet_count].char_ip = str2ip(w3);
subnet[subnet_count].map_ip = str2ip(w4);
if( (subnet[subnet_count].char_ip & subnet[subnet_count].mask) != (subnet[subnet_count].map_ip & subnet[subnet_count].mask) )
{
ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
continue;
}
subnet_count++;
}
}
ShowStatus("Read information about %d subnetworks.\n", subnet_count);
fclose(fp);
return 0;
}
#endif //TXT_SQL_CONVERT
void sql_config_read(const char* cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE* fp;
ShowInfo("Reading file %s...\n", cfgName);
if ((fp = fopen(cfgName, "r")) == NULL) {
ShowError("file not found: %s\n", cfgName);
return;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
continue;
if(!strcmpi(w1,"char_db"))
strcpy(char_db,w2);
else if(!strcmpi(w1,"scdata_db"))
strcpy(scdata_db,w2);
else if(!strcmpi(w1,"cart_db"))
strcpy(cart_db,w2);
else if(!strcmpi(w1,"inventory_db"))
strcpy(inventory_db, w2);
else if(!strcmpi(w1,"charlog_db"))
strcpy(charlog_db,w2);
else if(!strcmpi(w1,"storage_db"))
strcpy(storage_db,w2);
else if(!strcmpi(w1,"reg_db"))
strcpy(reg_db,w2);
else if(!strcmpi(w1,"skill_db"))
strcpy(skill_db,w2);
else if(!strcmpi(w1,"interlog_db"))
strcpy(interlog_db,w2);
else if(!strcmpi(w1,"memo_db"))
strcpy(memo_db,w2);
else if(!strcmpi(w1,"guild_db"))
strcpy(guild_db,w2);
else if(!strcmpi(w1,"guild_alliance_db"))
strcpy(guild_alliance_db,w2);
else if(!strcmpi(w1,"guild_castle_db"))
strcpy(guild_castle_db,w2);
else if(!strcmpi(w1,"guild_expulsion_db"))
strcpy(guild_expulsion_db,w2);
else if(!strcmpi(w1,"guild_member_db"))
strcpy(guild_member_db,w2);
else if(!strcmpi(w1,"guild_skill_db"))
strcpy(guild_skill_db,w2);
else if(!strcmpi(w1,"guild_position_db"))
strcpy(guild_position_db,w2);
else if(!strcmpi(w1,"guild_storage_db"))
strcpy(guild_storage_db,w2);
else if(!strcmpi(w1,"party_db"))
strcpy(party_db,w2);
else if(!strcmpi(w1,"pet_db"))
strcpy(pet_db,w2);
else if(!strcmpi(w1,"mail_db"))
strcpy(mail_db,w2);
else if(!strcmpi(w1,"auction_db"))
strcpy(auction_db,w2);
else if(!strcmpi(w1,"friend_db"))
strcpy(friend_db,w2);
else if(!strcmpi(w1,"hotkey_db"))
strcpy(hotkey_db,w2);
else if(!strcmpi(w1,"quest_db"))
strcpy(quest_db,w2);
else if(!strcmpi(w1,"quest_obj_db"))
strcpy(quest_obj_db, w2);
#ifndef TXT_SQL_CONVERT
else if(!strcmpi(w1,"db_path"))
strcpy(db_path,w2);
#endif
//support the import command, just like any other config
else if(!strcmpi(w1,"import"))
sql_config_read(w2);
}
fclose(fp);
ShowInfo("Done reading %s.\n", cfgName);
}
#ifndef TXT_SQL_CONVERT
int char_config_read(const char* cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE* fp = fopen(cfgName, "r");
if (fp == NULL) {
ShowError("Configuration file not found: %s.\n", cfgName);
return 1;
}
ShowInfo("Reading configuration file %s...\n", cfgName);
while(fgets(line, sizeof(line), fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
continue;
remove_control_chars(w1);
remove_control_chars(w2);
if(strcmpi(w1,"timestamp_format") == 0) {
strncpy(timestamp_format, w2, 20);
} else if(strcmpi(w1,"console_silent")==0){
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
stdout_with_ansisequence = config_switch(w2);
} else if (strcmpi(w1, "userid") == 0) {
strncpy(userid, w2, 24);
} else if (strcmpi(w1, "passwd") == 0) {
strncpy(passwd, w2, 24);
} else if (strcmpi(w1, "server_name") == 0) {
strncpy(server_name, w2, 20);
server_name[sizeof(server_name) - 1] = '\0';
ShowStatus("%s server has been initialized\n", w2);
} else if (strcmpi(w1, "wisp_server_name") == 0) {
if (strlen(w2) >= 4) {
memcpy(wisp_server_name, w2, sizeof(wisp_server_name));
wisp_server_name[sizeof(wisp_server_name) - 1] = '\0';
}
} else if (strcmpi(w1, "login_ip") == 0) {
char ip_str[16];
login_ip = host2ip(w2);
if (login_ip) {
strncpy(login_ip_str, w2, sizeof(login_ip_str));
ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str));
}
} else if (strcmpi(w1, "login_port") == 0) {
login_port = atoi(w2);
} else if (strcmpi(w1, "char_ip") == 0) {
char ip_str[16];
char_ip = host2ip(w2);
if (char_ip){
strncpy(char_ip_str, w2, sizeof(char_ip_str));
ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str));
}
} else if (strcmpi(w1, "bind_ip") == 0) {
char ip_str[16];
bind_ip = host2ip(w2);
if (bind_ip) {
strncpy(bind_ip_str, w2, sizeof(bind_ip_str));
ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str));
}
} else if (strcmpi(w1, "char_port") == 0) {
char_port = atoi(w2);
} else if (strcmpi(w1, "char_maintenance") == 0) {
char_maintenance = atoi(w2);
} else if (strcmpi(w1, "char_new") == 0) {
char_new = (bool)atoi(w2);
} else if (strcmpi(w1, "char_new_display") == 0) {
char_new_display = atoi(w2);
} else if (strcmpi(w1, "max_connect_user") == 0) {
max_connect_user = atoi(w2);
if (max_connect_user < 0)
max_connect_user = 0; // unlimited online players
} else if(strcmpi(w1, "gm_allow_level") == 0) {
gm_allow_level = atoi(w2);
if(gm_allow_level < 0)
gm_allow_level = 99;
} else if (strcmpi(w1, "online_check") == 0) {
online_check = config_switch(w2);
} else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2)*1000;
if (autosave_interval <= 0)
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
} else if (strcmpi(w1, "save_log") == 0) {
save_log = config_switch(w2);
} else if (strcmpi(w1, "start_point") == 0) {
char map[MAP_NAME_LENGTH_EXT];
int x, y;
if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3)
continue;
start_point.map = mapindex_name2id(map);
if (!start_point.map)
ShowError("Specified start_point %s not found in map-index cache.\n", map);
start_point.x = x;
start_point.y = y;
} else if (strcmpi(w1, "start_zeny") == 0) {
start_zeny = atoi(w2);
if (start_zeny < 0)
start_zeny = 0;
} else if (strcmpi(w1, "start_weapon") == 0) {
start_weapon = atoi(w2);
if (start_weapon < 0)
start_weapon = 0;
} else if (strcmpi(w1, "start_armor") == 0) {
start_armor = atoi(w2);
if (start_armor < 0)
start_armor = 0;
} else if(strcmpi(w1,"log_char")==0) { //log char or not [devil]
log_char = atoi(w2);
} else if (strcmpi(w1, "unknown_char_name") == 0) {
strcpy(unknown_char_name, w2);
unknown_char_name[NAME_LENGTH-1] = '\0';
} else if (strcmpi(w1, "name_ignoring_case") == 0) {
name_ignoring_case = config_switch(w2);
} else if (strcmpi(w1, "char_name_option") == 0) {
char_name_option = atoi(w2);
} else if (strcmpi(w1, "char_name_letters") == 0) {
strcpy(char_name_letters, w2);
} else if (strcmpi(w1, "char_rename") == 0) {
char_rename = config_switch(w2);
} else if (strcmpi(w1, "chars_per_account") == 0) { //maxchars per account [Sirius]
char_per_account = atoi(w2);
} else if (strcmpi(w1, "char_del_level") == 0) { //disable/enable char deletion by its level condition [Lupus]
char_del_level = atoi(w2);
} else if (strcmpi(w1, "console") == 0) {
console = config_switch(w2);
} else if (strcmpi(w1, "fame_list_alchemist") == 0) {
fame_list_size_chemist = atoi(w2);
if (fame_list_size_chemist > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
fame_list_size_chemist = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
fame_list_size_smith = atoi(w2);
if (fame_list_size_smith > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
fame_list_size_smith = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "fame_list_taekwon") == 0) {
fame_list_size_taekwon = atoi(w2);
if (fame_list_size_taekwon > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
fame_list_size_taekwon = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "guild_exp_rate") == 0) {
guild_exp_rate = atoi(w2);
} else if (strcmpi(w1, "import") == 0) {
char_config_read(w2);
}
}
fclose(fp);
ShowInfo("Done reading %s.\n", cfgName);
return 0;
}
void do_final(void)
{
ShowInfo("Doing final stage...\n");
//check SQL save progress.
//wait until save char complete
set_all_offline(-1);
set_all_offline_sql();
inter_final();
flush_fifos();
mapindex_final();
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo`") )
Sql_ShowDebug(sql_handle);
if (login_fd > 0)
do_close(login_fd);
if (char_fd > 0)
do_close(char_fd);
char_db_->destroy(char_db_, NULL);
online_char_db->destroy(online_char_db, NULL);
auth_db->destroy(auth_db, NULL);
Sql_Free(sql_handle);
ShowInfo("ok! all done...\n");
}
//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
}
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_CHAR;
}
int do_init(int argc, char **argv)
{
int i;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
memset(&server[i], 0, sizeof(struct mmo_map_server));
server[i].fd = -1;
}
//Read map indexes
mapindex_init();
start_point.map = mapindex_name2id("new_zone01");
char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME);
sql_config_read(SQL_CONF_NAME);
if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
}
ShowInfo("Finished reading the char-server configuration.\n");
inter_init_sql((argc > 2) ? argv[2] : inter_cfgName); // inter server �ʱ�ȭ
ShowInfo("Finished reading the inter-server configuration.\n");
ShowInfo("Initializing char server.\n");
auth_db = idb_alloc(DB_OPT_RELEASE_DATA);
online_char_db = idb_alloc(DB_OPT_RELEASE_DATA);
mmo_char_sql_init();
char_read_fame_list(); //Read fame lists.
ShowInfo("char server initialized.\n");
set_defaultparse(parse_char);
if ((naddr_ != 0) && (!login_ip || !char_ip))
{
char ip_str[16];
ip2str(addr_[0], ip_str);
if (naddr_ > 1)
ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", ip_str);
else
ShowStatus("Defaulting to %s as our IP address\n", ip_str);
if (!login_ip) {
strcpy(login_ip_str, ip_str);
login_ip = str2ip(login_ip_str);
}
if (!char_ip) {
strcpy(char_ip_str, ip_str);
char_ip = str2ip(char_ip_str);
}
}
// establish char-login connection if not present
add_timer_func_list(check_connect_login_server, "check_connect_login_server");
add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
// keep the char-login connection alive
add_timer_func_list(ping_login_server, "ping_login_server");
add_timer_interval(gettick() + 1000, ping_login_server, 0, 0, ((int)stall_time-2) * 1000);
// periodically update the overall user count on all mapservers + login server
add_timer_func_list(broadcast_user_count, "broadcast_user_count");
add_timer_interval(gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000);
// send a list of all online account IDs to login server
add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
add_timer_interval(gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour.
// ???
add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
// ???
add_timer_func_list(online_data_cleanup, "online_data_cleanup");
add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000);
if( console )
{
//##TODO invoke a CONSOLE_START plugin event
}
//Cleaning the tables for NULL entrys @ startup [Sirius]
//Chardb clean
ShowInfo("Cleaning the '%s' table...\n", char_db);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '0'", char_db) )
Sql_ShowDebug(sql_handle);
//guilddb clean
ShowInfo("Cleaning the '%s' table...\n", guild_db);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_lv` = '0' AND `max_member` = '0' AND `exp` = '0' AND `next_exp` = '0' AND `average_lv` = '0'", guild_db) )
Sql_ShowDebug(sql_handle);
//guildmemberdb clean
ShowInfo("Cleaning the '%s' table...\n", guild_member_db);
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '0' AND `account_id` = '0' AND `char_id` = '0'", guild_member_db) )
Sql_ShowDebug(sql_handle);
ShowInfo("End of char server initilization function.\n");
ShowInfo("open port %d.....\n",char_port);
char_fd = make_listen_bind(bind_ip, char_port);
ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);
return 0;
}
#endif //TXT_SQL_CONVERT