// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#define HERCULES_CORE
#include "../config/core.h" // GP_BOUND_ITEMS
#include "int_storage.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "char.h"
#include "inter.h"
#include "mapif.h"
#include "../common/malloc.h"
#include "../common/mmo.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/sql.h"
#include "../common/strlib.h" // StringBuf
#define STORAGE_MEMINC 16
struct inter_storage_interface inter_storage_s;
/// Save storage data to sql
int inter_storage_tosql(int account_id, struct storage_data* p)
{
nullpo_ret(p);
chr->memitemdata_to_sql(p->items, MAX_STORAGE, account_id, TABLE_STORAGE);
return 0;
}
/// Load storage data to mem
int inter_storage_fromsql(int account_id, struct storage_data* p)
{
StringBuf buf;
char* data;
int i;
int j;
nullpo_ret(p);
memset(p, 0, sizeof(struct storage_data)); //clean up memory
p->storage_amount = 0;
// storage {`account_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`expire_time`,`bound`,`unique_id`");
for( j = 0; j < MAX_SLOTS; ++j )
StrBuf->Printf(&buf, ",`card%d`", j);
StrBuf->Printf(&buf, " FROM `%s` WHERE `account_id`='%d' ORDER BY `nameid`", storage_db, account_id);
if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)))
Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
for (i = 0; i < MAX_STORAGE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i) {
struct item *item = &p->items[i];
SQL->GetData(inter->sql_handle, 0, &data, NULL); item->id = atoi(data);
SQL->GetData(inter->sql_handle, 1, &data, NULL); item->nameid = atoi(data);
SQL->GetData(inter->sql_handle, 2, &data, NULL); item->amount = atoi(data);
SQL->GetData(inter->sql_handle, 3, &data, NULL); item->equip = atoi(data);
SQL->GetData(inter->sql_handle, 4, &data, NULL); item->identify = atoi(data);
SQL->GetData(inter->sql_handle, 5, &data, NULL); item->refine = atoi(data);
SQL->GetData(inter->sql_handle, 6, &data, NULL); item->attribute = atoi(data);
SQL->GetData(inter->sql_handle, 7, &data, NULL); item->expire_time = (unsigned int)atoi(data);
SQL->GetData(inter->sql_handle, 8, &data, NULL); item->bound = atoi(data);
SQL->GetData(inter->sql_handle, 9, &data, NULL); item->unique_id = strtoull(data, NULL, 10);
for( j = 0; j < MAX_SLOTS; ++j )
{
SQL->GetData(inter->sql_handle, 10+j, &data, NULL); item->card[j] = atoi(data);
}
}
p->storage_amount = i;
SQL->FreeResult(inter->sql_handle);
ShowInfo("storage load complete from DB - id: %d (total: %d)\n", account_id, p->storage_amount);
return 1;
}
/// Save guild_storage data to sql
int inter_storage_guild_storage_tosql(int guild_id, struct guild_storage* p)
{
nullpo_ret(p);
chr->memitemdata_to_sql(p->items, MAX_GUILD_STORAGE, guild_id, TABLE_GUILD_STORAGE);
ShowInfo ("guild storage save to DB - guild: %d\n", guild_id);
return 0;
}
/// Load guild_storage data to mem
int inter_storage_guild_storage_fromsql(int guild_id, struct guild_storage* p)
{
StringBuf buf;
char* data;
int i;
int j;
nullpo_ret(p);
memset(p, 0, sizeof(struct guild_storage)); //clean up memory
p->storage_amount = 0;
p->guild_id = guild_id;
// storage {`guild_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`}
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`bound`,`unique_id`");
for( j = 0; j < MAX_SLOTS; ++j )
StrBuf->Printf(&buf, ",`card%d`", j);
StrBuf->Printf(&buf, " FROM `%s` WHERE `guild_id`='%d' ORDER BY `nameid`", guild_storage_db, guild_id);
if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)))
Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
for (i = 0; i < MAX_GUILD_STORAGE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i) {
struct item *item = &p->items[i];
SQL->GetData(inter->sql_handle, 0, &data, NULL); item->id = atoi(data);
SQL->GetData(inter->sql_handle, 1, &data, NULL); item->nameid = atoi(data);
SQL->GetData(inter->sql_handle, 2, &data, NULL); item->amount = atoi(data);
SQL->GetData(inter->sql_handle, 3, &data, NULL); item->equip = atoi(data);
SQL->GetData(inter->sql_handle, 4, &data, NULL); item->identify = atoi(data);
SQL->GetData(inter->sql_handle, 5, &data, NULL); item->refine = atoi(data);
SQL->GetData(inter->sql_handle, 6, &data, NULL); item->attribute = atoi(data);
SQL->GetData(inter->sql_handle, 7, &data, NULL); item->bound = atoi(data);
SQL->GetData(inter->sql_handle, 8, &data, NULL); item->unique_id = strtoull(data, NULL, 10);
item->expire_time = 0;
for( j = 0; j < MAX_SLOTS; ++j ) {
SQL->GetData(inter->sql_handle, 9+j, &data, NULL); item->card[j] = atoi(data);
}
}
p->storage_amount = i;
SQL->FreeResult(inter->sql_handle);
ShowInfo("guild storage load complete from DB - id: %d (total: %d)\n", guild_id, p->storage_amount);
return 0;
}
//---------------------------------------------------------
// storage data initialize
int inter_storage_sql_init(void)
{
return 1;
}
// storage data finalize
void inter_storage_sql_final(void)
{
return;
}
// q?f[^?
int inter_storage_delete(int account_id)
{
if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `account_id`='%d'", storage_db, account_id) )
Sql_ShowDebug(inter->sql_handle);
return 0;
}
int inter_storage_guild_storage_delete(int guild_id)
{
if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_storage_db, guild_id) )
Sql_ShowDebug(inter->sql_handle);
return 0;
}
//---------------------------------------------------------
// packet from map server
int mapif_load_guild_storage(int fd, int account_id, int guild_id, char flag)
{
if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
Sql_ShowDebug(inter->sql_handle);
else if( SQL->NumRows(inter->sql_handle) > 0 )
{// guild exists
WFIFOHEAD(fd, sizeof(struct guild_storage)+13);
WFIFOW(fd,0) = 0x3818;
WFIFOW(fd,2) = sizeof(struct guild_storage)+13;
WFIFOL(fd,4) = account_id;
WFIFOL(fd,8) = guild_id;
WFIFOB(fd,12) = flag; //1 open storage, 0 don't open
inter_storage->guild_storage_fromsql(guild_id, (struct guild_storage*)WFIFOP(fd,13));
WFIFOSET(fd, WFIFOW(fd,2));
return 0;
}
// guild does not exist
SQL->FreeResult(inter->sql_handle);
WFIFOHEAD(fd, 12);
WFIFOW(fd,0) = 0x3818;
WFIFOW(fd,2) = 12;
WFIFOL(fd,4) = account_id;
WFIFOL(fd,8) = 0;
WFIFOSET(fd, 12);
return 0;
}
int mapif_save_guild_storage_ack(int fd, int account_id, int guild_id, int fail)
{
WFIFOHEAD(fd,11);
WFIFOW(fd,0)=0x3819;
WFIFOL(fd,2)=account_id;
WFIFOL(fd,6)=guild_id;
WFIFOB(fd,10)=fail;
WFIFOSET(fd,11);
return 0;
}
//---------------------------------------------------------
// packet from map server
int mapif_parse_LoadGuildStorage(int fd)
{
RFIFOHEAD(fd);
mapif->load_guild_storage(fd,RFIFOL(fd,2),RFIFOL(fd,6),1);
return 0;
}
int mapif_parse_SaveGuildStorage(int fd)
{
int guild_id;
int len;
RFIFOHEAD(fd);
guild_id = RFIFOL(fd,8);
len = RFIFOW(fd,2);
if (sizeof(struct guild_storage) != len - 12) {
ShowError("inter storage: data size mismatch: %d != %"PRIuS"\n", len - 12, sizeof(struct guild_storage));
} else {
if (SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id)) {
Sql_ShowDebug(inter->sql_handle);
} else if(SQL->NumRows(inter->sql_handle) > 0) {
// guild exists
SQL->FreeResult(inter->sql_handle);
inter_storage->guild_storage_tosql(guild_id, (struct guild_storage*)RFIFOP(fd,12));
mapif->save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 0);
return 0;
}
SQL->FreeResult(inter->sql_handle);
}
mapif->save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 1);
return 0;
}
int mapif_itembound_ack(int fd, int aid, int guild_id)
{
#ifdef GP_BOUND_ITEMS
WFIFOHEAD(fd,8);
WFIFOW(fd,0) = 0x3856;
WFIFOL(fd,2) = aid;/* the value is not being used, drop? */
WFIFOW(fd,6) = guild_id;
WFIFOSET(fd,8);
#endif
return 0;
}
//------------------------------------------------
//Guild bound items pull for offline characters [Akinari]
//Revised by [Mhalicot]
//------------------------------------------------
int mapif_parse_ItemBoundRetrieve_sub(int fd)
{
#ifdef GP_BOUND_ITEMS
StringBuf buf;
SqlStmt* stmt;
struct item item;
int j, i=0, s=0, bound_qt=0;
struct item items[MAX_INVENTORY];
unsigned int bound_item[MAX_INVENTORY] = {0};
int char_id = RFIFOL(fd,2);
int aid = RFIFOL(fd,6);
int guild_id = RFIFOW(fd,10);
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`");
for( j = 0; j < MAX_SLOTS; ++j )
StrBuf->Printf(&buf, ", `card%d`", j);
StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`='%d' AND `bound` = '%d'",inventory_db,char_id,IBT_GUILD);
stmt = SQL->StmtMalloc(inter->sql_handle);
if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
|| SQL_ERROR == SQL->StmtExecute(stmt) )
{
Sql_ShowDebug(inter->sql_handle);
SQL->StmtFree(stmt);
StrBuf->Destroy(&buf);
return 1;
}
memset(&item, 0, sizeof(item));
SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 8, SQLDT_UCHAR, &item.bound, 0, NULL, NULL);
SQL->StmtBindColumn(stmt, 9, SQLDT_UINT64, &item.unique_id, 0, NULL, NULL);
for( j = 0; j < MAX_SLOTS; ++j )
SQL->StmtBindColumn(stmt, 10+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);
while( SQL_SUCCESS == SQL->StmtNextRow(stmt)) {
Assert_retb(i < MAX_INVENTORY);
memcpy(&items[i],&item,sizeof(struct item));
i++;
}
SQL->FreeResult(inter->sql_handle);
if(!i) { //No items found - No need to continue
StrBuf->Destroy(&buf);
SQL->StmtFree(stmt);
return 0;
}
//First we delete the character's items
StrBuf->Clear(&buf);
StrBuf->Printf(&buf, "DELETE FROM `%s` WHERE",inventory_db);
for(j=0; j<i; j++) {
if( j )
StrBuf->AppendStr(&buf, " OR");
StrBuf->Printf(&buf, " `id`=%d",items[j].id);
if( items[j].bound && items[j].equip ) {
// Only the items that are also stored in `char` `equip`
if( items[j].equip&EQP_HAND_R
|| items[j].equip&EQP_HAND_L
|| items[j].equip&EQP_HEAD_TOP
|| items[j].equip&EQP_HEAD_MID
|| items[j].equip&EQP_HEAD_LOW
|| items[j].equip&EQP_GARMENT
) {
bound_item[bound_qt] = items[j].equip;
bound_qt++;
}
}
}
if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
|| SQL_ERROR == SQL->StmtExecute(stmt) )
{
Sql_ShowDebug(inter->sql_handle);
SQL->StmtFree(stmt);
StrBuf->Destroy(&buf);
return 1;
}
// Removes any view id that was set by an item that was removed
if( bound_qt ) {
#define CHECK_REMOVE(var,mask,token) do { /* Verifies equip bitmasks (see item.equip) and handles the sql statement */ \
if ((var)&(mask)) { \
if ((var) != (mask) && s) StrBuf->AppendStr(&buf, ","); \
StrBuf->AppendStr(&buf,"`"#token"`='0'"); \
(var) &= ~(mask); \
s++; \
} \
} while(0)
StrBuf->Clear(&buf);
StrBuf->Printf(&buf, "UPDATE `%s` SET ", char_db);
for( j = 0; j < bound_qt; j++ ) {
// Equips can be at more than one slot at the same time
CHECK_REMOVE(bound_item[j],EQP_HAND_R,weapon);
CHECK_REMOVE(bound_item[j],EQP_HAND_L,shield);
CHECK_REMOVE(bound_item[j],EQP_HEAD_TOP,head_top);
CHECK_REMOVE(bound_item[j],EQP_HEAD_MID,head_mid);
CHECK_REMOVE(bound_item[j],EQP_HEAD_LOW,head_bottom);
CHECK_REMOVE(bound_item[j],EQP_GARMENT,robe);
}
StrBuf->Printf(&buf, " WHERE `char_id`='%d'", char_id);
if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
|| SQL_ERROR == SQL->StmtExecute(stmt) )
{
Sql_ShowDebug(inter->sql_handle);
SQL->StmtFree(stmt);
StrBuf->Destroy(&buf);
return 1;
}
#undef CHECK_REMOVE
}
//Now let's update the guild storage with those deleted items
/// TODO/FIXME:
/// This approach is basically the same as the one from chr->memitemdata_to_sql, but
/// the latter compares current database values and this is not needed in this case
/// maybe sometime separate chr->memitemdata_to_sql into different methods in order to use
/// call that function here as well [Panikon]
StrBuf->Clear(&buf);
StrBuf->Printf(&buf,"INSERT INTO `%s` (`guild_id`,`nameid`,`amount`,`equip`,`identify`,`refine`,"
"`attribute`,`expire_time`,`bound`,`unique_id`",
guild_storage_db);
for( s = 0; s < MAX_SLOTS; ++s )
StrBuf->Printf(&buf, ", `card%d`", s);
StrBuf->AppendStr(&buf," ) VALUES ");
for( j = 0; j < i; ++j ) {
if( j )
StrBuf->AppendStr(&buf, ",");
StrBuf->Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%"PRIu64"'",
guild_id, items[j].nameid, items[j].amount, items[j].equip, items[j].identify, items[j].refine,
items[j].attribute, items[j].expire_time, items[j].bound, items[j].unique_id);
for( s = 0; s < MAX_SLOTS; ++s )
StrBuf->Printf(&buf, ", '%d'", items[j].card[s]);
StrBuf->AppendStr(&buf, ")");
}
if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
|| SQL_ERROR == SQL->StmtExecute(stmt) )
{
Sql_ShowDebug(inter->sql_handle);
SQL->StmtFree(stmt);
StrBuf->Destroy(&buf);
return 1;
}
StrBuf->Destroy(&buf);
SQL->StmtFree(stmt);
//Finally reload storage and tell map we're done
mapif->load_guild_storage(fd,aid,guild_id,0);
// If character is logged in char, disconnect
chr->disconnect_player(aid);
#endif
return 0;
}
void mapif_parse_ItemBoundRetrieve(int fd)
{
mapif->parse_ItemBoundRetrieve_sub(fd);
/* tell map server the operation is over and it can unlock the storage */
mapif->itembound_ack(fd,RFIFOL(fd,6),RFIFOW(fd,10));
}
int inter_storage_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)){
case 0x3018: mapif->parse_LoadGuildStorage(fd); break;
case 0x3019: mapif->parse_SaveGuildStorage(fd); break;
#ifdef GP_BOUND_ITEMS
case 0x3056: mapif->parse_ItemBoundRetrieve(fd); break;
#endif
default:
return 0;
}
return 1;
}
void inter_storage_defaults(void)
{
inter_storage = &inter_storage_s;
inter_storage->tosql = inter_storage_tosql;
inter_storage->fromsql = inter_storage_fromsql;
inter_storage->guild_storage_tosql = inter_storage_guild_storage_tosql;
inter_storage->guild_storage_fromsql = inter_storage_guild_storage_fromsql;
inter_storage->sql_init = inter_storage_sql_init;
inter_storage->sql_final = inter_storage_sql_final;
inter_storage->delete_ = inter_storage_delete;
inter_storage->guild_storage_delete = inter_storage_guild_storage_delete;
inter_storage->parse_frommap = inter_storage_parse_frommap;
}