// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/mmo.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/db.h"
#include "../common/lock.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "char.h"
#include "inter.h"
#include "int_storage.h"
#include "int_guild.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";
#ifndef TXT_SQL_CONVERT
static DBMap* guild_db; // int guild_id -> struct guild*
static DBMap* castle_db; // int castle_id -> struct guild_castle*
static int guild_newid = 10000;
static unsigned int guild_exp[100];
int mapif_guild_broken(int guild_id, int flag);
static bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
int mapif_guild_info(int fd, struct guild *g);
int guild_break_sub(DBKey key, void *data, va_list ap);
/// serializes the guild data structure into the provided string
int inter_guild_tostr(char* str, struct guild* g)
{
int i, c, len;
// save guild base info
len = sprintf(str, "%d\t%s\t%s\t%d,%d,%u,%d,%d\t%s#\t%s#\t",
g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2);
// save guild member info
for(i = 0; i < g->max_member; i++)
{
struct guild_member *m = &g->member[i];
len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%s\t",
m->account_id, m->char_id,
m->hair, m->hair_color, m->gender,
m->class_, m->lv, m->exp, m->exp_payper, m->position,
((m->account_id > 0) ? m->name : "-"));
}
// save guild position info
for(i = 0; i < MAX_GUILDPOSITION; i++) {
struct guild_position *p = &g->position[i];
len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
}
// save guild emblem
len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
for(i = 0; i < g->emblem_len; i++) {
len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
}
len += sprintf(str + len, "$\t");
// save guild alliance info
c = 0;
for(i = 0; i < MAX_GUILDALLIANCE; i++)
if (g->alliance[i].guild_id > 0)
c++;
len += sprintf(str + len, "%d\t", c);
for(i = 0; i < MAX_GUILDALLIANCE; i++) {
struct guild_alliance *a = &g->alliance[i];
if (a->guild_id > 0)
len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
}
// save guild expulsion info
c = 0;
for(i = 0; i < MAX_GUILDEXPULSION; i++)
if (g->expulsion[i].account_id > 0)
c++;
len += sprintf(str + len, "%d\t", c);
for(i = 0; i < MAX_GUILDEXPULSION; i++) {
struct guild_expulsion *e = &g->expulsion[i];
if (e->account_id > 0)
len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
e->account_id, 0, 0, 0, e->name, "#", e->mes );
}
// save guild skill info
for(i = 0; i < MAX_GUILDSKILL; i++) {
len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
}
len += sprintf(str + len, "\t");
return 0;
}
#endif //TXT_SQL_CONVERT
/// parses the guild data string into a guild data structure
int inter_guild_fromstr(char* str, struct guild* g)
{
int i, c;
char *pstr;
memset(g, 0, sizeof(struct guild));
{// load guild base info
int guildid;
char name[256]; // only 24 used
char master[256]; // only 24 used
int guildlv;
int max_member;
unsigned int exp;
int skpoint;
char mes1[256]; // only 60 used
char mes2[256]; // only 120 used
int len;
if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%*d\t%[^\t]\t%[^\t]\t%n",
&guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 )
return 1;
// remove '#'
mes1[strlen(mes1)-1] = '\0';
mes2[strlen(mes2)-1] = '\0';
g->guild_id = guildid;
g->guild_lv = guildlv;
g->max_member = max_member;
g->exp = exp;
g->skill_point = skpoint;
safestrncpy(g->name, name, sizeof(g->name));
safestrncpy(g->master, master, sizeof(g->master));
safestrncpy(g->mes1, mes1, sizeof(g->mes1));
safestrncpy(g->mes2, mes2, sizeof(g->mes2));
str+= len;
}
{// load guild member info
int accountid;
int charid;
int hair, hair_color, gender;
int class_, lv;
unsigned int exp;
int exp_payper;
int position;
char name[256]; // only 24 used
int len;
int i;
for( i = 0; i < g->max_member; i++ )
{
struct guild_member* m = &g->member[i];
if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t%n",
&accountid, &charid, &hair, &hair_color, &gender,
&class_, &lv, &exp, &exp_payper, &position,
name, &len) < 11)
return 1;
m->account_id = accountid;
m->char_id = charid;
m->hair = hair;
m->hair_color = hair_color;
m->gender = gender;
m->class_ = class_;
m->lv = lv;
m->exp = exp;
m->exp_payper = exp_payper;
m->position = position;
safestrncpy(m->name, name, NAME_LENGTH);
str+= len;
}
}
{// load guild position info
int mode, exp_mode;
char name[256]; // only 24 used
int len;
int i = 0;
int j;
while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t')
{
struct guild_position *p = &g->position[i];
if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3)
return 1;
p->mode = mode;
p->exp_mode = exp_mode;
name[strlen(name)-1] = 0;
safestrncpy(p->name, name, NAME_LENGTH);
i++;
str+= len;
}
}
{// load guild emblem
int emblemlen;
int emblemid;
char emblem[4096];
int len;
emblemid = 0;
if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 )
if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format
return 1;
g->emblem_len = emblemlen;
g->emblem_id = emblemid;
for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) {
int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
g->emblem_data[i] = (x1<<4) | x2;
}
str+= len;
}
{// load guild alliance info
int guildid;
int opposition;
char name[256]; // only 24 used
int len;
if (sscanf(str, "%d\t%n", &c, &len) < 1)
return 1;
str+= len;
for(i = 0; i < c; i++)
{
struct guild_alliance* a = &g->alliance[i];
if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3)
return 1;
a->guild_id = guildid;
a->opposition = opposition;
safestrncpy(a->name, name, NAME_LENGTH);
str+= len;
}
}
{// load guild expulsion info
int accountid;
char name[256]; // only 24 used
char message[256]; // only 40 used
int len;
int i;
if (sscanf(str, "%d\t%n", &c, &len) < 1)
return 1;
str+= len;
for(i = 0; i < c; i++)
{
struct guild_expulsion *e = &g->expulsion[i];
if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3)
return 1;
e->account_id = accountid;
safestrncpy(e->name, name, sizeof(e->name));
message[strlen(message)-1] = 0; // remove '#'
safestrncpy(e->mes, message, sizeof(e->mes));
str+= len;
}
}
{// load guild skill info
int skillid;
int skilllv;
int len;
int i;
for(i = 0; i < MAX_GUILDSKILL; i++)
{
if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2)
break;
g->skill[i].id = skillid;
g->skill[i].lv = skilllv;
str+= len;
}
str = strchr(str, '\t');
}
return 0;
}
#ifndef TXT_SQL_CONVERT
// �M���h��f�[�^�̕�����ւ̕ϊ�
int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
{
int len;
len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible,
gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp,
gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp);
return 0;
}
#endif ///TXT_SQL_CONVERT
// �M���h��f�[�^�̕�����̕ϊ�
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
{
int tmp_int[26];
memset(gc, 0, sizeof(struct guild_castle));
// new structure of guild castle
if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
&tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
&tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) {
gc->castle_id = tmp_int[0];
gc->guild_id = tmp_int[1];
gc->economy = tmp_int[2];
gc->defense = tmp_int[3];
gc->triggerE = tmp_int[4];
gc->triggerD = tmp_int[5];
gc->nextTime = tmp_int[6];
gc->payTime = tmp_int[7];
gc->createTime = tmp_int[8];
gc->visibleC = tmp_int[9];
gc->guardian[0].visible = tmp_int[10];
gc->guardian[1].visible = tmp_int[11];
gc->guardian[2].visible = tmp_int[12];
gc->guardian[3].visible = tmp_int[13];
gc->guardian[4].visible = tmp_int[14];
gc->guardian[5].visible = tmp_int[15];
gc->guardian[6].visible = tmp_int[16];
gc->guardian[7].visible = tmp_int[17];
gc->guardian[0].hp = tmp_int[18];
gc->guardian[1].hp = tmp_int[19];
gc->guardian[2].hp = tmp_int[20];
gc->guardian[3].hp = tmp_int[21];
gc->guardian[4].hp = tmp_int[22];
gc->guardian[5].hp = tmp_int[23];
gc->guardian[6].hp = tmp_int[24];
gc->guardian[7].hp = tmp_int[25]; // end additions [Valaris]
// old structure of guild castle
} else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
&tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
&tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) {
int i;
gc->castle_id = tmp_int[0];
gc->guild_id = tmp_int[1];
gc->economy = tmp_int[2];
gc->defense = tmp_int[3];
gc->triggerE = tmp_int[4];
gc->triggerD = tmp_int[5];
gc->nextTime = tmp_int[6];
gc->payTime = tmp_int[7];
gc->createTime = tmp_int[8];
gc->visibleC = tmp_int[9];
gc->guardian[0].visible = tmp_int[10];
gc->guardian[1].visible = tmp_int[11];
gc->guardian[2].visible = tmp_int[12];
gc->guardian[3].visible = tmp_int[13];
gc->guardian[4].visible = tmp_int[14];
gc->guardian[5].visible = tmp_int[15];
gc->guardian[6].visible = tmp_int[16];
gc->guardian[7].visible = tmp_int[17];
for (i = 0; i < MAX_GUARDIANS; i++)
{
if (gc->guardian[i].visible)
gc->guardian[i].hp = 15000 + 2000 * gc->defense;
else
gc->guardian[i].hp = 0;
}
} else {
return 1;
}
return 0;
}
#ifndef TXT_SQL_CONVERT
// �M���h�֘A�f�[�^�x�[�X�ǂݍ���
int inter_guild_readdb(void)
{
int i;
FILE *fp;
char line[1024];
char path[1024];
sprintf(path, "%s%s", db_path, "/exp_guild.txt");
fp = fopen(path, "r");
if (fp == NULL) {
ShowError("can't read db/exp_guild.txt\n");
return 1;
}
i = 0;
while(fgets(line, sizeof(line), fp) && i < 100)
{
if (line[0] == '/' && line[1] == '/')
continue;
guild_exp[i] = (unsigned int)atof(line);
i++;
}
fclose(fp);
return 0;
}
// �M���h�f�[�^�̓ǂݍ���
int inter_guild_init()
{
char line[16384];
struct guild *g;
struct guild_castle *gc;
FILE *fp;
int i, j, c = 0;
inter_guild_readdb();
guild_db = idb_alloc(DB_OPT_RELEASE_DATA);
castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
if ((fp = fopen(guild_txt,"r")) == NULL)
return 1;
while(fgets(line, sizeof(line), fp))
{
j = 0;
if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
guild_newid = i;
continue;
}
g = (struct guild *) aCalloc(sizeof(struct guild), 1);
if(g == NULL){
ShowFatalError("int_guild: out of memory!\n");
exit(EXIT_FAILURE);
}
// memset(g, 0, sizeof(struct guild)); not needed...
if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
if (g->guild_id >= guild_newid)
guild_newid = g->guild_id + 1;
idb_put(guild_db, g->guild_id, g);
guild_check_empty(g);
guild_calcinfo(g);
} else {
ShowError("int_guild: broken data [%s] line %d\n", guild_txt, c);
aFree(g);
}
c++;
}
fclose(fp);
// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);
c = 0;//�J�E���^������
if ((fp = fopen(castle_txt, "r")) == NULL) {
return 1;
}
while(fgets(line, sizeof(line), fp))
{
gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
if(gc == NULL){
ShowFatalError("int_guild: out of memory!\n");
exit(EXIT_FAILURE);
}
// memset(gc, 0, sizeof(struct guild_castle)); No need...
if (inter_guildcastle_fromstr(line, gc) == 0) {
idb_put(castle_db, gc->castle_id, gc);
} else {
ShowError("int_guild: broken data [%s] line %d\n", castle_txt, c);
aFree(gc);
}
c++;
}
if (!c) {
ShowStatus(" %s - making Default Data...\n", castle_txt);
//�f�t�H���g�f�[�^���쐬
for(i = 0; i < MAX_GUILDCASTLE; i++) {
gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
if (gc == NULL) {
ShowFatalError("int_guild: out of memory!\n");
exit(EXIT_FAILURE);
}
gc->castle_id = i;
idb_put(castle_db, gc->castle_id, gc);
}
ShowStatus(" %s - making done\n",castle_txt);
return 0;
}
fclose(fp);
return 0;
}
void inter_guild_final()
{
castle_db->destroy(castle_db, NULL);
guild_db->destroy(guild_db, NULL);
return;
}
struct guild *inter_guild_search(int guild_id)
{
return idb_get(guild_db, guild_id);
}
// �M���h�f�[�^�̃Z�[�u
int inter_guild_save()
{
FILE *fp;
int lock;
DBIterator* iter;
struct guild* g;
struct guild_castle* gc;
// save guild data
if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
return 1;
}
iter = guild_db->iterator(guild_db);
for( g = iter->first(iter,NULL); iter->exists(iter); g = iter->next(iter,NULL) )
{
char line[16384];
inter_guild_tostr(line, g);
fprintf(fp, "%s\n", line);
}
iter->destroy(iter);
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
lock_fclose(fp, guild_txt, &lock);
// save castle data
if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
return 1;
}
iter = castle_db->iterator(castle_db);
for( gc = iter->first(iter,NULL); iter->exists(iter); gc = iter->next(iter,NULL) )
{
char line[16384];
inter_guildcastle_tostr(line, gc);
fprintf(fp, "%s\n", line);
}
iter->destroy(iter);
lock_fclose(fp, castle_txt, &lock);
return 0;
}
// �M���h������
struct guild* search_guildname(char *str)
{
DBIterator* iter;
struct guild* g;
iter = guild_db->iterator(guild_db);
for( g = iter->first(iter,NULL); iter->exists(iter); g = iter->next(iter,NULL) )
{
if (strcmpi(g->name, str) == 0)
break;
}
iter->destroy(iter);
return g;
}
// �M���h���ǂ����`�F�b�N
static bool guild_check_empty(struct guild *g)
{
int i;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
if( i < g->max_member)
return false; // not empty
// �N�����Ȃ��̂ʼn��U
guild_db->foreach(guild_db, guild_break_sub, g->guild_id);
inter_guild_storage_delete(g->guild_id);
mapif_guild_broken(g->guild_id, 0);
idb_remove(guild_db, g->guild_id);
return true;
}
unsigned int guild_nextexp(int level)
{
if (level == 0)
return 1;
if (level > 0 && level < 100)
return guild_exp[level-1];
return 0;
}
// �M���h�X�L�������邩�m�F
int guild_checkskill(struct guild *g, int id)
{
int idx = id - GD_SKILLBASE;
if(idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
// �M���h�̏��̍Čv�Z
int guild_calcinfo(struct guild *g)
{
int i, c;
unsigned int nextexp;
struct guild before = *g;
// �X�L��ID�̐ݒ�
for(i = 0; i < MAX_GUILDSKILL; i++)
g->skill[i].id=i+GD_SKILLBASE;
// �M���h���x��
if (g->guild_lv <= 0)
g->guild_lv = 1;
nextexp = guild_nextexp(g->guild_lv);
if (nextexp > 0) {
while(g->exp >= nextexp && nextexp > 0) { //fixed guild exp overflow [Kevin]
g->exp -= nextexp;
g->guild_lv++;
g->skill_point++;
nextexp = guild_nextexp(g->guild_lv);
}
}
// �M���h�̎��̌o���l
g->next_exp = guild_nextexp(g->guild_lv);
// �����o����i�M���h�g���K�p�j
g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv.
if(g->max_member > MAX_GUILD)
{
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
// ���σ��x���ƃI�����C���l��
g->average_lv = 0;
g->connect_member = 0;
c = 0;
for(i = 0; i < g->max_member; i++) {
if (g->member[i].account_id > 0) {
g->average_lv += g->member[i].lv;
c++;
if (g->member[i].online > 0)
g->connect_member++;
}
}
if(c) g->average_lv /= c;
// �S�f�[�^�𑗂�K�v�����肻��
if (g->max_member != before.max_member ||
g->guild_lv != before.guild_lv ||
g->skill_point != before.skill_point) {
mapif_guild_info(-1, g);
return 1;
}
return 0;
}
//-------------------------------------------------------------------
// map server�ւ̒ʐM
// �M���h�쐬��
int mapif_guild_created(int fd, int account_id, struct guild *g)
{
WFIFOHEAD(fd, 10);
WFIFOW(fd,0) = 0x3830;
WFIFOL(fd,2) = account_id;
if (g != NULL) {
WFIFOL(fd,6) = g->guild_id;
ShowInfo("Created Guild (%d %s)\n", g->guild_id, g->name);
}else{
WFIFOL(fd,6) = 0;
}
WFIFOSET(fd,10);
return 0;
}
// �M���h����炸
int mapif_guild_noinfo(int fd, int guild_id)
{
WFIFOHEAD(fd, 8);
WFIFOW(fd,0) = 0x3831;
WFIFOW(fd,2) = 8;
WFIFOL(fd,4) = guild_id;
WFIFOSET(fd,8);
ShowNotice("int_guild: info not found %d\n", guild_id);
return 0;
}
// �M���h���܂Ƃߑ���
int mapif_guild_info(int fd, struct guild *g)
{
unsigned char buf[8+sizeof(struct guild)];
WBUFW(buf,0) = 0x3831;
memcpy(buf + 4, g, sizeof(struct guild));
WBUFW(buf,2) = 4 + sizeof(struct guild);
if (fd < 0)
mapif_sendall(buf, WBUFW(buf,2));
else
mapif_send(fd, buf, WBUFW(buf,2));
return 0;
}
// �����o�lj���
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
{
WFIFOHEAD(fd, 15);
WFIFOW(fd,0) = 0x3832;
WFIFOL(fd,2) = guild_id;
WFIFOL(fd,6) = account_id;
WFIFOL(fd,10) = char_id;
WFIFOB(fd,14) = flag;
WFIFOSET(fd, 15);
return 0;
}
// �E��/�Ǖ��ʒm
int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
{
unsigned char buf[79];
WBUFW(buf, 0) = 0x3834;
WBUFL(buf, 2) = guild_id;
WBUFL(buf, 6) = account_id;
WBUFL(buf,10) = char_id;
WBUFB(buf,14) = flag;
memcpy(WBUFP(buf,15), mes, 40);
memcpy(WBUFP(buf,55), name, NAME_LENGTH);
mapif_sendall(buf, 55+NAME_LENGTH);
// mapif_sendall(buf, 79);
ShowInfo("Character left guild (Guild %d, %d - %s: %s)\n", guild_id, account_id, name, mes);
return 0;
}
// �I�����C����Ԃ�Lv�X�V�ʒm
int mapif_guild_memberinfoshort(struct guild *g, int idx)
{
unsigned char buf[19];
WBUFW(buf, 0) = 0x3835;
WBUFL(buf, 2) = g->guild_id;
WBUFL(buf, 6) = g->member[idx].account_id;
WBUFL(buf,10) = g->member[idx].char_id;
WBUFB(buf,14) = (unsigned char)g->member[idx].online;
WBUFW(buf,15) = g->member[idx].lv;
WBUFW(buf,17) = g->member[idx].class_;
mapif_sendall(buf, 19);
return 0;
}
// ���U�ʒm
int mapif_guild_broken(int guild_id, int flag)
{
unsigned char buf[7];
WBUFW(buf,0) = 0x3836;
WBUFL(buf,2) = guild_id;
WBUFB(buf,6) = flag;
mapif_sendall(buf, 7);
ShowInfo("Guild Break (%d)\n", guild_id);
return 0;
}
// �M���h������
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
{
unsigned char buf[2048];
WBUFW(buf,0) = 0x3837;
WBUFW(buf,2) = len + 12;
WBUFL(buf,4) = guild_id;
WBUFL(buf,8) = account_id;
memcpy(WBUFP(buf,12), mes, len);
mapif_sendallwos(sfd, buf, len + 12);
return 0;
}
// �M���h��{���ύX�ʒm
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
{
unsigned char buf[2048];
WBUFW(buf,0) = 0x3839;
WBUFW(buf,2) = len+10;
WBUFL(buf,4) = guild_id;
WBUFW(buf,8) = type;
memcpy(WBUFP(buf,10),data,len);
mapif_sendall(buf,len+10);
return 0;
}
// �M���h�����o���ύX�ʒm
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
{
unsigned char buf[4096];
WBUFW(buf, 0) = 0x383a;
WBUFW(buf, 2) = len + 18;
WBUFL(buf, 4) = guild_id;
WBUFL(buf, 8) = account_id;
WBUFL(buf,12) = char_id;
WBUFW(buf,16) = type;
memcpy(WBUFP(buf,18), data, len);
mapif_sendall(buf,len+18);
return 0;
}
// �M���h�X�L���A�b�v�ʒm
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id)
{
unsigned char buf[14];
WBUFW(buf, 0) = 0x383c;
WBUFL(buf, 2) = guild_id;
WBUFL(buf, 6) = skill_num;
WBUFL(buf,10) = account_id;
mapif_sendall(buf, 14);
return 0;
}
// �M���h����/�G�Βʒm
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
{
unsigned char buf[67];
WBUFW(buf, 0) = 0x383d;
WBUFL(buf, 2) = guild_id1;
WBUFL(buf, 6) = guild_id2;
WBUFL(buf,10) = account_id1;
WBUFL(buf,14) = account_id2;
WBUFB(buf,18) = flag;
memcpy(WBUFP(buf,19), name1, NAME_LENGTH);
memcpy(WBUFP(buf,19+NAME_LENGTH), name2, NAME_LENGTH);
mapif_sendall(buf,19+2*NAME_LENGTH);
/*
memcpy(WBUFP(buf,43), name2, NAME_LENGTH);
mapif_sendall(buf, 67);
*/
return 0;
}
// �M���h��E�ύX�ʒm
int mapif_guild_position(struct guild *g, int idx)
{
unsigned char buf[2048];
WBUFW(buf,0) = 0x383b;
WBUFW(buf,2) = sizeof(struct guild_position) + 12;
WBUFL(buf,4) = g->guild_id;
WBUFL(buf,8) = idx;
memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
mapif_sendall(buf, WBUFW(buf,2));
return 0;
}
// �M���h���m�ύX�ʒm
int mapif_guild_notice(struct guild *g)
{
unsigned char buf[186];
WBUFW(buf,0) = 0x383e;
WBUFL(buf,2) = g->guild_id;
memcpy(WBUFP(buf,6), g->mes1, 60);
memcpy(WBUFP(buf,66), g->mes2, 120);
mapif_sendall(buf, 186);
return 0;
}
// �M���h�G���u�����ύX�ʒm
int mapif_guild_emblem(struct guild *g)
{
unsigned char buf[2048];
WBUFW(buf,0) = 0x383f;
WBUFW(buf,2) = g->emblem_len + 12;
WBUFL(buf,4) = g->guild_id;
WBUFL(buf,8) = g->emblem_id;
memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
mapif_sendall(buf, WBUFW(buf,2));
return 0;
}
int mapif_guild_master_changed(struct guild *g, int aid, int cid)
{
unsigned char buf[14];
WBUFW(buf,0)=0x3843;
WBUFL(buf,2)=g->guild_id;
WBUFL(buf,6)=aid;
WBUFL(buf,10)=cid;
mapif_sendall(buf,14);
return 0;
}
int mapif_guild_castle_dataload(int castle_id, int index, int value)
{
unsigned char buf[9];
WBUFW(buf,0) = 0x3840;
WBUFW(buf,2) = castle_id;
WBUFB(buf,4) = index;
WBUFL(buf,5) = value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_datasave(int castle_id, int index, int value)
{
unsigned char buf[9];
WBUFW(buf,0) = 0x3841;
WBUFW(buf,2) = castle_id;
WBUFB(buf,4) = index;
WBUFL(buf,5) = value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap)
{
int fd = va_arg(ap, int);
int *p = va_arg(ap, int*);
return 0;
}
int mapif_guild_castle_alldataload(int fd)
{
DBIterator* iter;
struct guild_castle* gc;
int len = 4;
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
WFIFOW(fd,0) = 0x3842;
iter = castle_db->iterator(castle_db);
for( gc = iter->first(iter,NULL); iter->exists(iter); gc = iter->next(iter,NULL) )
{
memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
len += sizeof(struct guild_castle);
}
iter->destroy(iter);
WFIFOW(fd,2) = len;
WFIFOSET(fd, len);
return 0;
}
//-------------------------------------------------------------------
// map server����̒ʐM
// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master)
{
struct guild *g;
int i;
for(i = 0; i < NAME_LENGTH && name[i]; i++) {
if (!(name[i] & 0xe0) || name[i] == 0x7f) {
ShowInfo("Create Guild: illegal guild name [%s]\n", name);
mapif_guild_created(fd, account_id, NULL);
return 0;
}
}
if ((g = search_guildname(name)) != NULL) {
ShowInfo("Create Guild: same name guild exists [%s]\n", name);
mapif_guild_created(fd, account_id, NULL);
return 0;
}
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) != NULL) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
}
g = (struct guild *) aCalloc(sizeof(struct guild), 1);
if (g == NULL) {
ShowFatalError("int_guild: CreateGuild: out of memory !\n");
mapif_guild_created(fd, account_id, NULL);
exit(EXIT_FAILURE);
}
// memset(g, 0, sizeof(struct guild)); Meh...
g->guild_id = guild_newid++;
memcpy(g->name, name, NAME_LENGTH);
memcpy(g->master, master->name, NAME_LENGTH);
memcpy(&g->member[0], master, sizeof(struct guild_member));
g->position[0].mode = 0x11;
strcpy(g->position[ 0].name, "GuildMaster");
strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
for(i = 1; i < MAX_GUILDPOSITION-1; i++)
sprintf(g->position[i].name, "Position %d", i + 1);
// �����ŃM���h���v�Z���K�v�Ǝv����
g->max_member = 16;
g->average_lv = master->lv;
for(i = 0; i < MAX_GUILDSKILL; i++)
g->skill[i].id=i + GD_SKILLBASE;
idb_put(guild_db, g->guild_id, g);
mapif_guild_created(fd, account_id, g);
mapif_guild_info(fd, g);
if(log_inter)
inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
name, g->guild_id, master->name, master->account_id);
return 0;
}
// �M���h���v��
int mapif_parse_GuildInfo(int fd, int guild_id)
{
struct guild *g;
g = idb_get(guild_db, guild_id);
if (g != NULL){
guild_calcinfo(g);
mapif_guild_info(fd, g);
} else
mapif_guild_noinfo(fd, guild_id);
return 0;
}
// �M���h�����o�lj��v��
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
{
struct guild *g;
int i;
g = idb_get(guild_db, guild_id);
if (g == NULL) {
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
return 0;
}
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
if( i < g->max_member )
{
memcpy(&g->member[i], m, sizeof(struct guild_member));
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
guild_calcinfo(g);
mapif_guild_info(-1, g);
}
else
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
return 0;
}
// Delete member from guild
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
{
int i, j;
struct guild* g = idb_get(guild_db, guild_id);
if( g == NULL )
{
//TODO
return 0;
}
// Find the member
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
if( i == g->max_member )
{
//TODO
return 0;
}
if( flag )
{ // �Ǖ��̏ꍇ�Ǖ����X�g�ɓ����
ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
if (j == MAX_GUILDEXPULSION)
{ // ��t�Ȃ̂ŌÂ��̂�����
for(j = 0; j < MAX_GUILDEXPULSION - 1; j++)
g->expulsion[j] = g->expulsion[j+1];
j = MAX_GUILDEXPULSION - 1;
}
// Save the expulsion entry
g->expulsion[j].account_id = account_id;
safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
safestrncpy(g->expulsion[j].mes, mes, 40);
}
mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
memset(&g->member[i], 0, sizeof(struct guild_member));
if (guild_check_empty(g) == 0)
mapif_guild_info(-1,g);// �܂��l������̂Ńf�[�^���M
return 0;
}
// �I�����C��/Lv�X�V
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
{
struct guild *g;
int i, sum, c;
g = idb_get(guild_db, guild_id);
if (g == NULL)
return 0;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
if( i < g->max_member )
{
g->member[i].online = online;
g->member[i].lv = lv;
g->member[i].class_ = class_;
mapif_guild_memberinfoshort(g, i);
}
g->average_lv = 0;
g->connect_member = 0;
c = 0; // member count
sum = 0; // total sum of base levels
for(i = 0; i < g->max_member; i++)
{
if( g->member[i].account_id > 0 )
{
sum += g->member[i].lv;
c++;
}
if( g->member[i].online )
g->connect_member++;
}
if( c ) // this check should always succeed...
g->average_lv = sum / c;
//FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage]
return 0;
}
// �M���h���U�����p�i����/�G�������j
int guild_break_sub(DBKey key, void *data, va_list ap)
{
struct guild *g = (struct guild *)data;
int guild_id = va_arg(ap, int);
int i;
for(i = 0; i < MAX_GUILDALLIANCE; i++) {
if (g->alliance[i].guild_id == guild_id)
g->alliance[i].guild_id = 0;
}
return 0;
}
// �M���h���U�v��
int mapif_parse_BreakGuild(int fd, int guild_id)
{
struct guild *g;
g = idb_get(guild_db, guild_id);
if(g == NULL)
return 0;
guild_db->foreach(guild_db, guild_break_sub, guild_id);
inter_guild_storage_delete(guild_id);
mapif_guild_broken(guild_id, 0);
if(log_inter)
inter_log("guild %s (id=%d) broken\n", g->name, guild_id);
idb_remove(guild_db, guild_id);
return 0;
}
// �M���h���b�Z�[�W���M
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
{
return mapif_guild_message(guild_id, account_id, mes, len, fd);
}
// �M���h��{�f�[�^�ύX�v��
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len)
{
struct guild *g;
short dw = *((short *)data);
g = idb_get(guild_db, guild_id);
if (g == NULL)
return 0;
switch(type) {
case GBI_GUILDLV:
if (dw > 0 && g->guild_lv + dw <= 50) {
g->guild_lv+=dw;
g->skill_point+=dw;
} else if (dw < 0 && g->guild_lv + dw >= 1)
g->guild_lv += dw;
mapif_guild_info(-1, g);
return 0;
default:
ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
break;
}
mapif_guild_basicinfochanged(guild_id, type, data, len);
return 0;
}
// �M���h�����o�f�[�^�ύX�v��
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
{
int i;
struct guild *g;
g = idb_get(guild_db, guild_id);
if(g == NULL)
return 0;
for(i = 0; i < g->max_member; i++)
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
break;
if (i == g->max_member) {
ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
return 0;
}
switch(type) {
case GMI_POSITION: // ��E
g->member[i].position = *((int *)data);
break;
case GMI_EXP: // EXP
{
unsigned int exp, old_exp=g->member[i].exp;
g->member[i].exp=*((unsigned int *)data);
if (g->member[i].exp > old_exp)
{
exp = g->member[i].exp - old_exp;
if (guild_exp_rate != 100)
exp = exp*guild_exp_rate/100;
if (exp > UINT_MAX - g->exp)
g->exp = UINT_MAX;
else
g->exp+=exp;
guild_calcinfo(g);
mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
}
break;
}
case GMI_HAIR:
{
g->member[i].hair=*((int *)data);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
break;
}
case GMI_HAIR_COLOR:
{
g->member[i].hair_color=*((int *)data);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
break;
}
case GMI_GENDER:
{
g->member[i].gender=*((int *)data);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
break;
}
case GMI_CLASS:
{
g->member[i].class_=*((int *)data);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
break;
}
case GMI_LEVEL:
{
g->member[i].lv=*((int *)data);
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
break;
}
default:
ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
break;
}
mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
return 0;
}
int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
{
return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}
// �M���h��E���ύX�v��
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
{
struct guild *g = idb_get(guild_db, guild_id);
if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
return 0;
}
memcpy(&g->position[idx], p, sizeof(struct guild_position));
mapif_guild_position(g, idx);
ShowInfo("int_guild: position [%d] changed\n", idx);
return 0;
}
// �M���h�X�L���A�b�v�v��
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id)
{
struct guild *g = idb_get(guild_db, guild_id);
int idx = skill_num - GD_SKILLBASE;
if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) {
g->skill[idx].lv++;
g->skill_point--;
if (guild_calcinfo(g) == 0)
mapif_guild_info(-1, g);
mapif_guild_skillupack(guild_id, skill_num, account_id);
}
return 0;
}
//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
int i;
char name[NAME_LENGTH];
for(i=0;i<MAX_GUILDALLIANCE;i++)
if(g->alliance[i].guild_id == guild_id)
{
strcpy(name, g->alliance[i].name);
g->alliance[i].guild_id=0;
break;
}
if (i == MAX_GUILDALLIANCE)
return -1;
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
return 0;
}
// �M���h�����v��
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
{
struct guild *g[2];
int j, i;
g[0] = idb_get(guild_db, guild_id1);
g[1] = idb_get(guild_db, guild_id2);
if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild.
return mapif_parse_GuildDeleteAlliance(g[0], guild_id2,
account_id1, account_id2, flag); //Try to do a manual removal of said guild.
if (g[0] == NULL || g[1] == NULL)
return 0;
if (!(flag & 0x8)) {
for(i = 0; i < 2 - (flag & 1); i++) {
for(j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == 0) {
g[i]->alliance[j].guild_id = g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name, g[1-i]->name, NAME_LENGTH);
g[i]->alliance[j].opposition = flag & 1;
break;
}
}
} else { // �W����
for(i = 0; i < 2 - (flag & 1); i++) {
for(j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
g[i]->alliance[j].guild_id = 0;
break;
}
}
}
mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);
return 0;
}
// �M���h���m�ύX�v��
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
{
struct guild *g;
g = idb_get(guild_db, guild_id);
if (g == NULL)
return 0;
memcpy(g->mes1, mes1, 60);
memcpy(g->mes2, mes2, 120);
return mapif_guild_notice(g);
}
// �M���h�G���u�����ύX�v��
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
{
struct guild *g;
g = idb_get(guild_db, guild_id);
if (g == NULL)
return 0;
memcpy(g->emblem_data, data, len);
g->emblem_len = len;
g->emblem_id++;
return mapif_guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
{
struct guild_castle *gc = idb_get(castle_db, castle_id);
if (gc == NULL) {
return mapif_guild_castle_dataload(castle_id, 0, 0);
}
switch(index) {
case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible);
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-18].hp); // end additions [Valaris]
default:
ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
}
return 0;
}
int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
{
struct guild_castle *gc= idb_get(castle_db, castle_id);
if (gc == NULL)
return mapif_guild_castle_datasave(castle_id, index, value);
switch(index) {
case 1:
if (gc->guild_id != value) {
int gid = (value) ? value : gc->guild_id;
struct guild *g = idb_get(guild_db, gid);
if(log_inter)
inter_log("guild %s (id=%d) %s castle id=%d\n",
(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
}
gc->guild_id = value;
if(gc->guild_id == 0) {
//Delete guardians.
memset(&gc->guardian, 0, sizeof(gc->guardian));
}
break;
case 2: gc->economy = value; break;
case 3: gc->defense = value; break;
case 4: gc->triggerE = value; break;
case 5: gc->triggerD = value; break;
case 6: gc->nextTime = value; break;
case 7: gc->payTime = value; break;
case 8: gc->createTime = value; break;
case 9: gc->visibleC = value; break;
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
gc->guardian[index-10].visible = value; break;
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
gc->guardian[index-18].hp = value; break; // end additions [Valaris]
default:
ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
}
return mapif_guild_castle_datasave(gc->castle_id, index, value);
}
int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
{
struct guild *g = idb_get(guild_db, guild_id);
struct guild_member gm;
int pos;
if(g==NULL || g->guild_id<=0 || len > NAME_LENGTH)
return 0;
for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
if (pos == g->max_member)
return 0; //Character not found??
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
g->member[pos].position = g->member[0].position;
g->member[0].position = 0; //Position 0: guild Master.
safestrncpy(g->master, name, NAME_LENGTH);
ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",name, guild_id, g->name);
return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}
// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
// �E�p�P�b�g���f�[�^��inter.c�ɃZ�b�g���Ă�������
// �E�p�P�b�g���`�F�b�N��ARFIFOSKIP�͌Ăяo�����ōs����̂ōs���Ă͂Ȃ�Ȃ�
// �E�G���[�Ȃ�0(false)�A�����łȂ��Ȃ�1(true)���������Ȃ���Ȃ�Ȃ�
int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)) {
case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), (const char*)RFIFOP(fd,15)); break;
case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), (const char*)RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), (const char*)RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), (const char*)RFIFOP(fd,6), (const char*)RFIFOP(fd,66)); break;
case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), (const char*)RFIFOP(fd,12)); break;
case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;
default:
return 0;
}
return 1;
}
// processes a mapserver connection event
int inter_guild_mapif_init(int fd)
{
return mapif_guild_castle_alldataload(fd);
}
// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id, int account_id, int char_id)
{
return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
#endif //TXT_SQL_CONVERT