summaryrefslogblamecommitdiff
path: root/src/char/int_guild.c
blob: ed9e52d96c236231f16f97099e706f3b22cdd31b (plain) (tree)
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098


















































                                                                                                                          
                                                                                       



































































































                                                                                                                         
                           








                                                               
                                                                                           








































































































































































































































































































































































































































































































































































                                                                                                                                                             
                                                                                                                




























































































































































































































































































































































































                                                                                                                                        
                                                                                          











































































































































                                                                                                                                 
                                                                                              
















                                                                                 
                                                                                              




































                                                                                         
























                                                                                                                                     
                                                                                          






                                                                     
                                                                                   
































































































































































































































                                                                                                                                                                         
                                                                                                                   
























                                                                                                                                   
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/mmo.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/db.h"
#include "../common/lock.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "char.h"
#include "inter.h"
#include "int_storage.h"
#include "int_guild.h"

#include <string.h>
#include <stdio.h>
#include <stdlib.h>

char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";

#ifndef TXT_SQL_CONVERT
static DBMap* guild_db; // int guild_id -> struct guild*
static DBMap* castle_db; // int castle_id -> struct guild_castle*

static int guild_newid = 10000;

static unsigned int guild_exp[100];

int mapif_guild_broken(int guild_id, int flag);
static bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
int mapif_guild_info(int fd, struct guild *g);
int guild_break_sub(DBKey key, void *data, va_list ap);

/// serializes the guild data structure into the provided string
int inter_guild_tostr(char* str, struct guild* g)
{
	int i, c, len;

	// save guild base info
	len = sprintf(str, "%d\t%s\t%s\t%d,%d,%u,%d,%d\t%s#\t%s#\t",
		g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2);

	// save guild member info
	for(i = 0; i < g->max_member; i++)
	{
		struct guild_member *m = &g->member[i];
		len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%"PRIu64",%d,%d\t%s\t",
		               m->account_id, m->char_id,
		               m->hair, m->hair_color, m->gender,
		               m->class_, m->lv, m->exp, m->exp_payper, m->position,
		               ((m->account_id > 0) ? m->name : "-"));
	}

	// save guild position info
	for(i = 0; i < MAX_GUILDPOSITION; i++) {
		struct guild_position *p = &g->position[i];
		len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
	}

	// save guild emblem
	len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
	for(i = 0; i < g->emblem_len; i++) {
		len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
	}
	len += sprintf(str + len, "$\t");

	// save guild alliance info
	c = 0;
	for(i = 0; i < MAX_GUILDALLIANCE; i++)
		if (g->alliance[i].guild_id > 0)
			c++;
	len += sprintf(str + len, "%d\t", c);
	for(i = 0; i < MAX_GUILDALLIANCE; i++) {
		struct guild_alliance *a = &g->alliance[i];
		if (a->guild_id > 0)
			len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
	}

	// save guild expulsion info
	c = 0;
	for(i = 0; i < MAX_GUILDEXPULSION; i++)
		if (g->expulsion[i].account_id > 0)
			c++;
	len += sprintf(str + len, "%d\t", c);
	for(i = 0; i < MAX_GUILDEXPULSION; i++) {
		struct guild_expulsion *e = &g->expulsion[i];
		if (e->account_id > 0)
			len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
			               e->account_id, 0, 0, 0, e->name, "#", e->mes );
	}

	// save guild skill info
	for(i = 0; i < MAX_GUILDSKILL; i++) {
		len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
	}
	len += sprintf(str + len, "\t");

	return 0;
}
#endif //TXT_SQL_CONVERT

/// parses the guild data string into a guild data structure
int inter_guild_fromstr(char* str, struct guild* g)
{
	int i, c;
	char *pstr;

	memset(g, 0, sizeof(struct guild));

	{// load guild base info
		int guildid;
		char name[256]; // only 24 used
		char master[256]; // only 24 used
		int guildlv;
		int max_member;
		unsigned int exp;
		int skpoint;
		char mes1[256]; // only 60 used
		char mes2[256]; // only 120 used
		int len;

		if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%*d\t%[^\t]\t%[^\t]\t%n",
				   &guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 )
			return 1;

		// remove '#'
		mes1[strlen(mes1)-1] = '\0';
		mes2[strlen(mes2)-1] = '\0';

		g->guild_id = guildid;
		g->guild_lv = guildlv;
		g->max_member = max_member;
		g->exp = exp;
		g->skill_point = skpoint;
		safestrncpy(g->name, name, sizeof(g->name));
		safestrncpy(g->master, master, sizeof(g->master));
		safestrncpy(g->mes1, mes1, sizeof(g->mes1));
		safestrncpy(g->mes2, mes2, sizeof(g->mes2));

		str+= len;
	}

	{// load guild member info
		int accountid;
		int charid;
		int hair, hair_color, gender;
		int class_, lv;
		uint64 exp;
		int exp_payper;
		int position;
		char name[256]; // only 24 used
		int len;
		int i;

		for( i = 0; i < g->max_member; i++ )
		{
			struct guild_member* m = &g->member[i];
			if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%"SCNu64",%d,%d\t%[^\t]\t%n",
					   &accountid, &charid, &hair, &hair_color, &gender,
					   &class_, &lv, &exp, &exp_payper, &position,
					   name, &len) < 11)
				return 1;

			m->account_id = accountid;
			m->char_id = charid;
			m->hair = hair;
			m->hair_color = hair_color;
			m->gender = gender;
			m->class_ = class_;
			m->lv = lv;
			m->exp = exp;
			m->exp_payper = exp_payper;
			m->position = position;
			safestrncpy(m->name, name, NAME_LENGTH);

			str+= len;
		}
	}

	{// load guild position info
		int mode, exp_mode;
		char name[256]; // only 24 used
		int len;
		int i = 0;
		int j;

		while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t')
		{
			struct guild_position *p = &g->position[i];
			if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3)
				return 1;

			p->mode = mode;
			p->exp_mode = exp_mode;
			name[strlen(name)-1] = 0;
			safestrncpy(p->name, name, NAME_LENGTH);

			i++;
			str+= len;
		}
	}

	{// load guild emblem
		int emblemlen;
		int emblemid;
		char emblem[4096];
		int len;

		emblemid = 0;
		if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 )
		if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format
			return 1;

		g->emblem_len = emblemlen;
		g->emblem_id = emblemid;
		for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) {
			int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
			if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
			if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
			if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
			if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
			if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
			if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
			g->emblem_data[i] = (x1<<4) | x2;
		}

		str+= len;
	}

	{// load guild alliance info
		int guildid;
		int opposition;
		char name[256]; // only 24 used
		int len;

		if (sscanf(str, "%d\t%n", &c, &len) < 1)
			return 1;
		str+= len;

		for(i = 0; i < c; i++)
		{
			struct guild_alliance* a = &g->alliance[i];
			if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3)
				return 1;

			a->guild_id = guildid;
			a->opposition = opposition;
			safestrncpy(a->name, name, NAME_LENGTH);

			str+= len;
		}
	}

	{// load guild expulsion info
		int accountid;
		char name[256]; // only 24 used
		char message[256]; // only 40 used
		int len;
		int i;

		if (sscanf(str, "%d\t%n", &c, &len) < 1)
			return 1;
		str+= len;

		for(i = 0; i < c; i++)
		{
			struct guild_expulsion *e = &g->expulsion[i];
			if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3)
				return 1;

			e->account_id = accountid;
			safestrncpy(e->name, name, sizeof(e->name));
			message[strlen(message)-1] = 0; // remove '#'
			safestrncpy(e->mes, message, sizeof(e->mes));

			str+= len;
		}
	}

	{// load guild skill info
		int skillid;
		int skilllv;
		int len;
		int i;

		for(i = 0; i < MAX_GUILDSKILL; i++)
		{
			if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2)
				break;
			g->skill[i].id = skillid;
			g->skill[i].lv = skilllv;

			str+= len;
		}
		str = strchr(str, '\t');
	}

	return 0;
}

#ifndef TXT_SQL_CONVERT
// �M���h��f�[�^�̕�����ւ̕ϊ�
int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
{
	int len;

	len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
	              gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
	              gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
	              gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible,
	              gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible);

	return 0;
}
#endif ///TXT_SQL_CONVERT

// �M���h��f�[�^�̕����񂩂�̕ϊ�
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
{
	int castleid, guildid, economy, defense, triggerE, triggerD, nextTime, payTime, createTime, visibleC;
	int guardian[8];
	int dummy;

	memset(gc, 0, sizeof(struct guild_castle));
	// structure of guild castle with the guardian hp included
	if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
		&castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
		&guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7],
		&dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy) != 26 )
	// structure of guild castle without the hps (current one)
	if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
		&castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
		&guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7]) != 18 )
		return 1;

	gc->castle_id = castleid;
	gc->guild_id = guildid;
	gc->economy = economy;
	gc->defense = defense;
	gc->triggerE = triggerE;
	gc->triggerD = triggerD;
	gc->nextTime = nextTime;
	gc->payTime = payTime;
	gc->createTime = createTime;
	gc->visibleC = visibleC;
	gc->guardian[0].visible = guardian[0];
	gc->guardian[1].visible = guardian[1];
	gc->guardian[2].visible = guardian[2];
	gc->guardian[3].visible = guardian[3];
	gc->guardian[4].visible = guardian[4];
	gc->guardian[5].visible = guardian[5];
	gc->guardian[6].visible = guardian[6];
	gc->guardian[7].visible = guardian[7];

	return 0;
}

#ifndef TXT_SQL_CONVERT
// �M���h�֘A�f�[�^�x�[�X�ǂݍ���
int inter_guild_readdb(void)
{
	int i;
	FILE *fp;
	char line[1024];
	char path[1024];

	sprintf(path, "%s%s", db_path, "/exp_guild.txt");
	fp = fopen(path, "r");
	if (fp == NULL) {
		ShowError("can't read db/exp_guild.txt\n");
		return 1;
	}
	i = 0;
	while(fgets(line, sizeof(line), fp) && i < 100)
	{
		if (line[0] == '/' && line[1] == '/')
			continue;
		guild_exp[i] = (unsigned int)atof(line);
		i++;
	}
	fclose(fp);

	return 0;
}

// �M���h�f�[�^�̓ǂݍ���
int inter_guild_init()
{
	char line[16384];
	struct guild *g;
	struct guild_castle *gc;
	FILE *fp;
	int i, j, c = 0;

	inter_guild_readdb();

	guild_db = idb_alloc(DB_OPT_RELEASE_DATA);
	castle_db = idb_alloc(DB_OPT_RELEASE_DATA);

	if ((fp = fopen(guild_txt,"r")) == NULL)
		return 1;
	while(fgets(line, sizeof(line), fp))
	{
		j = 0;
		if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
			guild_newid = i;
			continue;
		}

		g = (struct guild *) aCalloc(sizeof(struct guild), 1);
		if(g == NULL){
			ShowFatalError("int_guild: out of memory!\n");
			exit(EXIT_FAILURE);
		}
//		memset(g, 0, sizeof(struct guild)); not needed...
		if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
			if (g->guild_id >= guild_newid)
				guild_newid = g->guild_id + 1;
			idb_put(guild_db, g->guild_id, g);
			guild_check_empty(g);
			guild_calcinfo(g);
		} else {
			ShowError("int_guild: broken data [%s] line %d\n", guild_txt, c);
			aFree(g);
		}
		c++;
	}
	fclose(fp);

	c = 0;//�J�E���^������

	if ((fp = fopen(castle_txt, "r")) == NULL) {
		return 1;
	}

	while(fgets(line, sizeof(line), fp))
	{
		gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
		if(gc == NULL){
			ShowFatalError("int_guild: out of memory!\n");
			exit(EXIT_FAILURE);
		}
//		memset(gc, 0, sizeof(struct guild_castle)); No need...
		if (inter_guildcastle_fromstr(line, gc) == 0) {
			idb_put(castle_db, gc->castle_id, gc);
		} else {
			ShowError("int_guild: broken data [%s] line %d\n", castle_txt, c);
			aFree(gc);
		}
		c++;
	}

	fclose(fp);

	if (!c) {
		ShowStatus(" %s - making Default Data...\n", castle_txt);
		//�f�t�H���g�f�[�^���쐬
		for(i = 0; i < MAX_GUILDCASTLE; i++) {
			gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
			if (gc == NULL) {
				ShowFatalError("int_guild: out of memory!\n");
				exit(EXIT_FAILURE);
			}
			gc->castle_id = i;
			idb_put(castle_db, gc->castle_id, gc);
		}
		ShowStatus(" %s - making done\n",castle_txt);
		return 0;
	}

	return 0;
}

void inter_guild_final()
{
	castle_db->destroy(castle_db, NULL);
	guild_db->destroy(guild_db, NULL);
	return;
}

struct guild *inter_guild_search(int guild_id)
{
	return (struct guild*)idb_get(guild_db, guild_id);
}

// �M���h�f�[�^�̃Z�[�u
int inter_guild_save()
{
	FILE *fp;
	int lock;
	DBIterator* iter;
	struct guild* g;
	struct guild_castle* gc;

	// save guild data
	if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
		ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
		return 1;
	}

	iter = guild_db->iterator(guild_db);
	for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
	{
		char line[16384];
		inter_guild_tostr(line, g);
		fprintf(fp, "%s\n", line);
	}
	iter->destroy(iter);

//	fprintf(fp, "%d\t%%newid%%\n", guild_newid);
	lock_fclose(fp, guild_txt, &lock);

	// save castle data
	if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
		ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
		return 1;
	}

	iter = castle_db->iterator(castle_db);
	for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
	{
		char line[16384];
		inter_guildcastle_tostr(line, gc);
		fprintf(fp, "%s\n", line);
	}
	iter->destroy(iter);

	lock_fclose(fp, castle_txt, &lock);

	return 0;
}

// �M���h������
struct guild* search_guildname(char *str)
{
	DBIterator* iter;
	struct guild* g;

	iter = guild_db->iterator(guild_db);
	for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
	{
		if (strcmpi(g->name, str) == 0)
			break;
	}
	iter->destroy(iter);

	return g;
}

// �M���h���󂩂ǂ����`�F�b�N
static bool guild_check_empty(struct guild *g)
{
	int i;
	ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
	if( i < g->max_member)
		return false; // not empty

	// �N�����Ȃ��̂ʼn��U
	guild_db->foreach(guild_db, guild_break_sub, g->guild_id);
	inter_guild_storage_delete(g->guild_id);
	mapif_guild_broken(g->guild_id, 0);
	idb_remove(guild_db, g->guild_id);
	return true;
}

unsigned int guild_nextexp(int level)
{
	if (level == 0)
		return 1;
	if (level > 0 && level < 100)
		return guild_exp[level-1];

	return 0;
}

// �M���h�X�L�������邩�m�F
int guild_checkskill(struct guild *g, int id)
{
	int idx = id - GD_SKILLBASE;


	if(idx < 0 || idx >= MAX_GUILDSKILL)

		return 0;

	return g->skill[idx].lv;
}

// �M���h�̏��̍Čv�Z
int guild_calcinfo(struct guild *g)
{
	int i, c;
	unsigned int nextexp;
	struct guild before = *g;

	// �X�L��ID�̐ݒ�
	for(i = 0; i < MAX_GUILDSKILL; i++)
		g->skill[i].id=i+GD_SKILLBASE;

	// �M���h���x��
	if (g->guild_lv <= 0)
		g->guild_lv = 1;
	nextexp = guild_nextexp(g->guild_lv);
	if (nextexp > 0) {
		while(g->exp >= nextexp && nextexp > 0) {	//fixed guild exp overflow [Kevin]
			g->exp -= nextexp;
			g->guild_lv++;
			g->skill_point++;
			nextexp = guild_nextexp(g->guild_lv);
		}
	}

	// �M���h�̎��̌o���l
	g->next_exp = guild_nextexp(g->guild_lv);

	// �����o����i�M���h�g���K�p�j
	g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv.
	if(g->max_member > MAX_GUILD)
	{	
		ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
		g->max_member = MAX_GUILD;
	}

	// ���σ��x���ƃI�����C���l��
	g->average_lv = 0;
	g->connect_member = 0;
	c = 0;
	for(i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id > 0) {
			g->average_lv += g->member[i].lv;
			c++;
			if (g->member[i].online > 0)
				g->connect_member++;
		}
	}
	if(c) g->average_lv /= c;

	// �S�f�[�^�𑗂�K�v�����肻��
	if (g->max_member != before.max_member ||
		g->guild_lv != before.guild_lv ||
		g->skill_point != before.skill_point) {
		mapif_guild_info(-1, g);
		return 1;
	}

	return 0;
}

//-------------------------------------------------------------------
// map server�ւ̒ʐM

// �M���h�쐬�”�
int mapif_guild_created(int fd, int account_id, struct guild *g)
{
	WFIFOHEAD(fd, 10);
	WFIFOW(fd,0) = 0x3830;
	WFIFOL(fd,2) = account_id;
	if (g != NULL) {
		WFIFOL(fd,6) = g->guild_id;
		ShowInfo("Created Guild (%d %s)\n", g->guild_id, g->name);
	}else{
		WFIFOL(fd,6) = 0;
	}
	WFIFOSET(fd,10);
	return 0;
}

// �M���h��񌩂‚��炸
int mapif_guild_noinfo(int fd, int guild_id)
{
	WFIFOHEAD(fd, 8);
	WFIFOW(fd,0) = 0x3831;
	WFIFOW(fd,2) = 8;
	WFIFOL(fd,4) = guild_id;
	WFIFOSET(fd,8);
	ShowNotice("int_guild: info not found %d\n", guild_id);

	return 0;
}

// �M���h���܂Ƃߑ���
int mapif_guild_info(int fd, struct guild *g)
{
	unsigned char buf[8+sizeof(struct guild)];

	WBUFW(buf,0) = 0x3831;
	memcpy(buf + 4, g, sizeof(struct guild));
	WBUFW(buf,2) = 4 + sizeof(struct guild);
	if (fd < 0)
		mapif_sendall(buf, WBUFW(buf,2));
	else
		mapif_send(fd, buf, WBUFW(buf,2));

	return 0;
}

// �����o�lj��”�
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
{
	WFIFOHEAD(fd, 15);
	WFIFOW(fd,0) = 0x3832;
	WFIFOL(fd,2) = guild_id;
	WFIFOL(fd,6) = account_id;
	WFIFOL(fd,10) = char_id;
	WFIFOB(fd,14) = flag;
	WFIFOSET(fd, 15);

	return 0;
}

// �E��/�Ǖ��ʒm
int mapif_guild_withdraw(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
{
	unsigned char buf[79];

	WBUFW(buf, 0) = 0x3834;
	WBUFL(buf, 2) = guild_id;
	WBUFL(buf, 6) = account_id;
	WBUFL(buf,10) = char_id;
	WBUFB(buf,14) = flag;
	memcpy(WBUFP(buf,15), mes, 40);
	memcpy(WBUFP(buf,55), name, NAME_LENGTH);
	mapif_sendall(buf, 55+NAME_LENGTH);
//	mapif_sendall(buf, 79);
	ShowInfo("Character left guild (Guild %d, %d - %s: %s)\n", guild_id, account_id, name, mes);

	return 0;
}

// �I�����C����Ԃ�Lv�X�V�ʒm
int mapif_guild_memberinfoshort(struct guild *g, int idx)
{
	unsigned char buf[19];

	WBUFW(buf, 0) = 0x3835;
	WBUFL(buf, 2) = g->guild_id;
	WBUFL(buf, 6) = g->member[idx].account_id;
	WBUFL(buf,10) = g->member[idx].char_id;
	WBUFB(buf,14) = (unsigned char)g->member[idx].online;
	WBUFW(buf,15) = g->member[idx].lv;
	WBUFW(buf,17) = g->member[idx].class_;
	mapif_sendall(buf, 19);
	return 0;
}

// ���U�ʒm
int mapif_guild_broken(int guild_id, int flag)
{
	unsigned char buf[7];

	WBUFW(buf,0) = 0x3836;
	WBUFL(buf,2) = guild_id;
	WBUFB(buf,6) = flag;
	mapif_sendall(buf, 7);
	ShowInfo("Guild Break (%d)\n", guild_id);

	return 0;
}

// �M���h������
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
{
	unsigned char buf[2048];

	WBUFW(buf,0) = 0x3837;
	WBUFW(buf,2) = len + 12;
	WBUFL(buf,4) = guild_id;
	WBUFL(buf,8) = account_id;
	memcpy(WBUFP(buf,12), mes, len);
	mapif_sendallwos(sfd, buf, len + 12);

	return 0;
}

// �M���h��{���ύX�ʒm
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
{
	unsigned char buf[2048];

	WBUFW(buf,0) = 0x3839;
	WBUFW(buf,2) = len+10;
	WBUFL(buf,4) = guild_id;
	WBUFW(buf,8) = type;
	memcpy(WBUFP(buf,10),data,len);
	mapif_sendall(buf,len+10);
	return 0;
}

// �M���h�����o���ύX�ʒm
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
{
	unsigned char buf[4096];

	WBUFW(buf, 0) = 0x383a;
	WBUFW(buf, 2) = len + 18;
	WBUFL(buf, 4) = guild_id;
	WBUFL(buf, 8) = account_id;
	WBUFL(buf,12) = char_id;
	WBUFW(buf,16) = type;
	memcpy(WBUFP(buf,18), data, len);
	mapif_sendall(buf,len+18);

	return 0;
}

// �M���h�X�L���A�b�v�ʒm
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id)
{
	unsigned char buf[14];

	WBUFW(buf, 0) = 0x383c;
	WBUFL(buf, 2) = guild_id;
	WBUFL(buf, 6) = skill_num;
	WBUFL(buf,10) = account_id;
	mapif_sendall(buf, 14);

	return 0;
}

// �M���h����/�G�Βʒm
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
{
	unsigned char buf[67];

	WBUFW(buf, 0) = 0x383d;
	WBUFL(buf, 2) = guild_id1;
	WBUFL(buf, 6) = guild_id2;
	WBUFL(buf,10) = account_id1;
	WBUFL(buf,14) = account_id2;
	WBUFB(buf,18) = flag;
	memcpy(WBUFP(buf,19), name1, NAME_LENGTH);
	memcpy(WBUFP(buf,19+NAME_LENGTH), name2, NAME_LENGTH);
	mapif_sendall(buf,19+2*NAME_LENGTH);
/*
	memcpy(WBUFP(buf,43), name2, NAME_LENGTH);
	mapif_sendall(buf, 67);
*/
	return 0;
}

// �M���h��E�ύX�ʒm
int mapif_guild_position(struct guild *g, int idx)
{
	unsigned char buf[2048];

	WBUFW(buf,0) = 0x383b;
	WBUFW(buf,2) = sizeof(struct guild_position) + 12;
	WBUFL(buf,4) = g->guild_id;
	WBUFL(buf,8) = idx;
	memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
	mapif_sendall(buf, WBUFW(buf,2));

	return 0;
}

// �M���h���m�ύX�ʒm
int mapif_guild_notice(struct guild *g)
{
	unsigned char buf[186];

	WBUFW(buf,0) = 0x383e;
	WBUFL(buf,2) = g->guild_id;
	memcpy(WBUFP(buf,6), g->mes1, 60);
	memcpy(WBUFP(buf,66), g->mes2, 120);
	mapif_sendall(buf, 186);

	return 0;
}

// �M���h�G���u�����ύX�ʒm
int mapif_guild_emblem(struct guild *g)
{
	unsigned char buf[2048];

	WBUFW(buf,0) = 0x383f;
	WBUFW(buf,2) = g->emblem_len + 12;
	WBUFL(buf,4) = g->guild_id;
	WBUFL(buf,8) = g->emblem_id;
	memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
	mapif_sendall(buf, WBUFW(buf,2));

	return 0;
}

int mapif_guild_master_changed(struct guild *g, int aid, int cid)
{
	unsigned char buf[14];
	WBUFW(buf,0)=0x3843;
	WBUFL(buf,2)=g->guild_id;
	WBUFL(buf,6)=aid;
	WBUFL(buf,10)=cid;
	mapif_sendall(buf,14);
	return 0;
}

int mapif_guild_castle_dataload(int castle_id, int index, int value)
{
	unsigned char buf[9];

	WBUFW(buf,0) = 0x3840;
	WBUFW(buf,2) = castle_id;
	WBUFB(buf,4) = index;
	WBUFL(buf,5) = value;
	mapif_sendall(buf,9);

	return 0;
}

int mapif_guild_castle_datasave(int castle_id, int index, int value)
{
	unsigned char buf[9];

	WBUFW(buf,0) = 0x3841;
	WBUFW(buf,2) = castle_id;
	WBUFB(buf,4) = index;
	WBUFL(buf,5) = value;
	mapif_sendall(buf,9);

	return 0;
}

int mapif_guild_castle_alldataload(int fd)
{
	DBIterator* iter;
	struct guild_castle* gc;
	int len = 4;

	WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
	WFIFOW(fd,0) = 0x3842;
	iter = castle_db->iterator(castle_db);
	for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
	{
		memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
		len += sizeof(struct guild_castle);
	}
	iter->destroy(iter);
	WFIFOW(fd,2) = len;
	WFIFOSET(fd, len);

	return 0;
}

//-------------------------------------------------------------------
// map server����̒ʐM

// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master)
{
	struct guild *g;
	int i;

	for(i = 0; i < NAME_LENGTH && name[i]; i++) {
		if (!(name[i] & 0xe0) || name[i] == 0x7f) {
			ShowInfo("Create Guild: illegal guild name [%s]\n", name);
			mapif_guild_created(fd, account_id, NULL);
			return 0;
		}
	}

	if ((g = search_guildname(name)) != NULL) {
		ShowInfo("Create Guild: same name guild exists [%s]\n", name);
		mapif_guild_created(fd, account_id, NULL);
		return 0;
	}

	// Check Authorised letters/symbols in the name of the character
	if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) == NULL) {
				mapif_guild_created(fd,account_id,NULL);
				return 0;
			}
	} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) != NULL) {
				mapif_guild_created(fd,account_id,NULL);
				return 0;
			}
	}

	g = (struct guild *) aCalloc(sizeof(struct guild), 1);
	if (g == NULL) {
		ShowFatalError("int_guild: CreateGuild: out of memory !\n");
		mapif_guild_created(fd, account_id, NULL);
		exit(EXIT_FAILURE);
	}
//	memset(g, 0, sizeof(struct guild)); Meh...
	g->guild_id = guild_newid++;
	memcpy(g->name, name, NAME_LENGTH);
	memcpy(g->master, master->name, NAME_LENGTH);
	memcpy(&g->member[0], master, sizeof(struct guild_member));

	g->position[0].mode = 0x11;
	strcpy(g->position[                  0].name, "GuildMaster");
	strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
	for(i = 1; i < MAX_GUILDPOSITION-1; i++)
		sprintf(g->position[i].name, "Position %d", i + 1);

	// �����ŃM���h���v�Z���K�v�Ǝv����
	g->max_member = 16;
	g->average_lv = master->lv;
	g->connect_member = 1;
	for(i = 0; i < MAX_GUILDSKILL; i++)
		g->skill[i].id=i + GD_SKILLBASE;

	idb_put(guild_db, g->guild_id, g);

	mapif_guild_created(fd, account_id, g);
	mapif_guild_info(fd, g);

	if(log_inter)
		inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
			name, g->guild_id, master->name, master->account_id);

	return 0;
}

// �M���h���v��
int mapif_parse_GuildInfo(int fd, int guild_id)
{
	struct guild *g;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g != NULL){
		guild_calcinfo(g);
		mapif_guild_info(fd, g);
	} else
		mapif_guild_noinfo(fd, guild_id);

	return 0;
}

// �M���h�����o�lj��v��
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
{
	struct guild *g;
	int i;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g == NULL) {
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
		return 0;
	}

	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
	if( i < g->max_member )
	{
		memcpy(&g->member[i], m, sizeof(struct guild_member));
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
		guild_calcinfo(g);
		mapif_guild_info(-1, g);
	}
	else
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);

	return 0;
}

// Delete member from guild
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
{
	int i, j;

	struct guild* g = (struct guild*)idb_get(guild_db, guild_id);
	if( g == NULL )
	{
		//TODO
		return 0;
	}

	// Find the member
	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
	if( i == g->max_member )
	{
		//TODO
		return 0;
	}

	if( flag )
	{	// �Ǖ��̏ꍇ�Ǖ����X�g�ɓ����
		ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
		if (j == MAX_GUILDEXPULSION)
		{	// ��t�Ȃ̂ŌÂ��̂�����
			for(j = 0; j < MAX_GUILDEXPULSION - 1; j++)
				g->expulsion[j] = g->expulsion[j+1];
			j = MAX_GUILDEXPULSION - 1;
		}
		// Save the expulsion entry
		g->expulsion[j].account_id = account_id;
		safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
		safestrncpy(g->expulsion[j].mes, mes, 40);
	}

	mapif_guild_withdraw(guild_id, account_id, char_id, flag, g->member[i].name, mes);

	memset(&g->member[i], 0, sizeof(struct guild_member));

	if (guild_check_empty(g) == 0)
		mapif_guild_info(-1,g);// �܂��l������̂Ńf�[�^���M

	return 0;
}

// �I�����C��/Lv�X�V
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
{
	struct guild *g;
	int i, sum, c;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g == NULL)
		return 0;

	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
	if( i < g->max_member )
	{
			g->member[i].online = online;
			g->member[i].lv = lv;
			g->member[i].class_ = class_;
			mapif_guild_memberinfoshort(g, i);
	}

	g->average_lv = 0;
	g->connect_member = 0;
	c = 0; // member count
	sum = 0; // total sum of base levels

	for(i = 0; i < g->max_member; i++)
	{
		if( g->member[i].account_id > 0 )
		{
			sum += g->member[i].lv;
			c++;
		}
		if( g->member[i].online )
			g->connect_member++;
	}

	if( c ) // this check should always succeed...
		g->average_lv = sum / c;

	//FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage] 

	return 0;
}

// �M���h���U�����p�i����/�G�΂������j
int guild_break_sub(DBKey key, void *data, va_list ap)
{
	struct guild *g = (struct guild *)data;
	int guild_id = va_arg(ap, int);
	int i;

	for(i = 0; i < MAX_GUILDALLIANCE; i++) {
		if (g->alliance[i].guild_id == guild_id)
			g->alliance[i].guild_id = 0;
	}
	return 0;
}

// �M���h���U�v��
int mapif_parse_BreakGuild(int fd, int guild_id)
{
	struct guild *g;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if(g == NULL)
		return 0;

	guild_db->foreach(guild_db, guild_break_sub, guild_id);
	inter_guild_storage_delete(guild_id);
	mapif_guild_broken(guild_id, 0);

	if(log_inter)
		inter_log("guild %s (id=%d) broken\n", g->name, guild_id);

	idb_remove(guild_db, guild_id);
	return 0;
}

// �M���h���b�Z�[�W���M
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
{
	return mapif_guild_message(guild_id, account_id, mes, len, fd);
}

// �M���h��{�f�[�^�ύX�v��
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len)
{
	struct guild *g;
	short dw = *((short *)data);

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g == NULL)
		return 0;

	switch(type) {
	case GBI_GUILDLV:
		if (dw > 0 && g->guild_lv + dw <= 50) {
			g->guild_lv+=dw;
			g->skill_point+=dw;
		} else if (dw < 0 && g->guild_lv + dw >= 1)
			g->guild_lv += dw;
		mapif_guild_info(-1, g);
		return 0;
	default:
		ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
		break;
	}
	mapif_guild_basicinfochanged(guild_id, type, data, len);

	return 0;
}

// �M���h�����o�f�[�^�ύX�v��
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
{
	int i;
	struct guild *g;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if(g == NULL)
		return 0;

	for(i = 0; i < g->max_member; i++)
		if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
			break;
	if (i == g->max_member) {
		ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
		return 0;
	}
	switch(type) {
	case GMI_POSITION:	// ��E
		g->member[i].position = *((int *)data);
		mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
		break;
	case GMI_EXP:	// EXP
	{
		unsigned int exp, old_exp=g->member[i].exp;
		g->member[i].exp=*((unsigned int *)data);
		if (g->member[i].exp > old_exp)
		{
			exp = g->member[i].exp - old_exp;
			if (guild_exp_rate != 100)
				exp = exp*guild_exp_rate/100;
			if (exp > UINT_MAX - g->exp)
				g->exp = UINT_MAX;
			else
				g->exp+=exp;
			guild_calcinfo(g);
			mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
		}
		mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
		break;
	}
	case GMI_HAIR:
	{
		g->member[i].hair=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_HAIR_COLOR:
	{
		g->member[i].hair_color=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_GENDER:
	{
		g->member[i].gender=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_CLASS:
	{
		g->member[i].class_=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_LEVEL:
	{
		g->member[i].lv=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}

	default:
		ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
		break;
	}

	return 0;
}

int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
{
	return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}

// �M���h��E���ύX�v��
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
{
	struct guild *g = (struct guild*)idb_get(guild_db, guild_id);

	if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
		return 0;
	}
	memcpy(&g->position[idx], p, sizeof(struct guild_position));
	mapif_guild_position(g, idx);
	ShowInfo("int_guild: position [%d] changed\n", idx);

	return 0;
}

// �M���h�X�L���A�b�v�v��
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id, int max)
{
	struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
	int idx = skill_num - GD_SKILLBASE;

	if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
		return 0;

	if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < max) {
		g->skill[idx].lv++;
		g->skill_point--;
		if (guild_calcinfo(g) == 0)
			mapif_guild_info(-1, g);
		mapif_guild_skillupack(guild_id, skill_num, account_id);
	}

	return 0;
}

//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
	int i;
	char name[NAME_LENGTH];
	for(i=0;i<MAX_GUILDALLIANCE;i++)
		if(g->alliance[i].guild_id == guild_id)
		{
			strcpy(name, g->alliance[i].name);
			g->alliance[i].guild_id=0;
			break;
		}
	if (i == MAX_GUILDALLIANCE)
		return -1;
	
	mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
	return 0;
}

// �M���h�����v��
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
{
	struct guild *g[2];
	int j, i;

	g[0] = (struct guild*)idb_get(guild_db, guild_id1);
	g[1] = (struct guild*)idb_get(guild_db, guild_id2);

	if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild.
		return mapif_parse_GuildDeleteAlliance(g[0], guild_id2,
			account_id1, account_id2, flag); //Try to do a manual removal of said guild.

	if (g[0] == NULL || g[1] == NULL)
		return 0;

	if (!(flag & 0x8)) {
		for(i = 0; i < 2 - (flag & 1); i++) {
			for(j = 0; j < MAX_GUILDALLIANCE; j++)
				if (g[i]->alliance[j].guild_id == 0) {
					g[i]->alliance[j].guild_id = g[1-i]->guild_id;
					memcpy(g[i]->alliance[j].name, g[1-i]->name, NAME_LENGTH);
					g[i]->alliance[j].opposition = flag & 1;
					break;
				}
		}
	} else {	// �֌W����
		for(i = 0; i < 2 - (flag & 1); i++) {
			for(j = 0; j < MAX_GUILDALLIANCE; j++)
				if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
					g[i]->alliance[j].guild_id = 0;
					break;
				}
		}
	}
	mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);

	return 0;
}

// �M���h���m�ύX�v��
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
{
	struct guild *g;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g == NULL)
		return 0;
	memcpy(g->mes1, mes1, 60);
	memcpy(g->mes2, mes2, 120);

	return mapif_guild_notice(g);
}

// �M���h�G���u�����ύX�v��
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
{
	struct guild *g;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g == NULL)
		return 0;
	memcpy(g->emblem_data, data, len);
	g->emblem_len = len;
	g->emblem_id++;

	return mapif_guild_emblem(g);
}

int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
{
	struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id);

	if (gc == NULL) {
		return mapif_guild_castle_dataload(castle_id, 0, 0);
	}
	switch(index) {
	case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
	case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
	case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
	case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
	case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
	case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
	case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
	case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
	case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible);
	default:
		ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
		return 0;
	}

	return 0;
}

int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
{
	struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id);

	if (gc == NULL)
		return mapif_guild_castle_datasave(castle_id, index, value);

	switch(index) {
	case 1:
		if (gc->guild_id != value) {
			int gid = (value) ? value : gc->guild_id;
			struct guild *g = (struct guild*)idb_get(guild_db, gid);
			if(log_inter)
				inter_log("guild %s (id=%d) %s castle id=%d\n",
					(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
		}
		gc->guild_id = value;
		if(gc->guild_id == 0) {
			//Delete guardians.
			memset(&gc->guardian, 0, sizeof(gc->guardian));
		}
		break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		gc->guardian[index-10].visible = value; break;
	default:
		ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
		return 0;
	}

	return mapif_guild_castle_datasave(gc->castle_id, index, value);
}

int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
{
	struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
	struct guild_member gm;
	int pos;

	if(g==NULL || g->guild_id<=0 || len > NAME_LENGTH)
		return 0;
	
	for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);

	if (pos == g->max_member)
		return 0; //Character not found??
	
	memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
	memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
	memcpy(&g->member[0], &gm, sizeof(struct guild_member));

	g->member[pos].position = g->member[0].position;
	g->member[0].position = 0; //Position 0: guild Master.
	safestrncpy(g->master, name, NAME_LENGTH);

	ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",name, guild_id, g->name);
	return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}

// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
// �E�p�P�b�g���f�[�^��inter.c�ɃZ�b�g���Ă�������
// �E�p�P�b�g���`�F�b�N��ARFIFOSKIP�͌Ăяo�����ōs����̂ōs���Ă͂Ȃ�Ȃ�
// �E�G���[�Ȃ�0(false)�A�����łȂ��Ȃ�1(true)���������Ȃ���΂Ȃ�Ȃ�
int inter_guild_parse_frommap(int fd)
{
	RFIFOHEAD(fd);
	switch(RFIFOW(fd,0)) {
	case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
	case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
	case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
	case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
	case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), (const char*)RFIFOP(fd,15)); break;
	case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
	case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
	case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
	case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), (const char*)RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
	case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), (const char*)RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
	case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
	case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14)); break;
	case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
	case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), (const char*)RFIFOP(fd,6), (const char*)RFIFOP(fd,66)); break;
	case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), (const char*)RFIFOP(fd,12)); break;
	case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
	case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;

	default:
		return 0;
	}

	return 1;
}

// processes a mapserver connection event
int inter_guild_mapif_init(int fd)
{
	return mapif_guild_castle_alldataload(fd);
}

// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id, int account_id, int char_id)
{
	return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
#endif //TXT_SQL_CONVERT