// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#define HERCULES_CORE
#include "../config/core.h" // DBPATH
#include "int_guild.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "char.h"
#include "inter.h"
#include "mapif.h"
#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/mmo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/timer.h"
#define GS_MEMBER_UNMODIFIED 0x00
#define GS_MEMBER_MODIFIED 0x01
#define GS_MEMBER_NEW 0x02
#define GS_POSITION_UNMODIFIED 0x00
#define GS_POSITION_MODIFIED 0x01
// LSB = 0 => Alliance, LSB = 1 => Opposition
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08
static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
//Guild cache
static DBMap* guild_db_; // int guild_id -> struct guild*
static DBMap *castle_db;
static unsigned int inter_guild_exp[MAX_GUILDLEVEL];
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
static bool inter_guild_check_empty(struct guild *g);
int inter_guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int inter_guild_tosql(struct guild *g,int flag);
static int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
static int last_id = 0; //To know in which guild we were.
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
DBIterator *iter = db_iterator(guild_db_);
DBKey key;
struct guild* g;
if( last_id == 0 ) //Save the first guild in the list.
state = 1;
for( g = DB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = DB->data2ptr(iter->next(iter, &key)) )
{
if( state == 0 && g->guild_id == last_id )
state++; //Save next guild in the list.
else
if( state == 1 && g->save_flag&GS_MASK )
{
inter_guild_tosql(g, g->save_flag&GS_MASK);
g->save_flag &= ~GS_MASK;
//Some guild saved.
last_id = g->guild_id;
state++;
}
if( g->save_flag == GS_REMOVE )
{// Nothing to save, guild is ready for removal.
if (save_log)
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
db_remove(guild_db_, key);
}
}
dbi_destroy(iter);
if( state != 2 ) //Reached the end of the guild db without saving.
last_id = 0; //Reset guild saved, return to beginning.
state = guild_db_->size(guild_db_);
if( state < 1 ) state = 1; //Calculate the time slot for the next save.
timer->add(tick + autosave_interval/state, inter_guild_save_timer, 0, 0);
return 0;
}
int inter_guild_removemember_tosql(int account_id, int char_id)
{
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
Sql_ShowDebug(sql_handle);
return 0;
}
// Save guild into sql
int inter_guild_tosql(struct guild *g,int flag)
{
// Table guild (GS_BASIC_MASK)
// GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
// GS_CONNECT `connect_member`,`average_lv`
// GS_MES `mes1`,`mes2`
// GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
// GS_BASIC `name`,`master`,`char_id`
// GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
// GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
// GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
// GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
// GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
// temporary storage for str conversion. They must be twice the size of the
// original string to ensure no overflows will occur. [Skotlex]
char t_info[256];
char esc_name[NAME_LENGTH*2+1];
char esc_master[NAME_LENGTH*2+1];
char new_guild = 0;
int i=0;
if (g->guild_id<=0 && g->guild_id != -1) return 0;
#ifdef NOISY
ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
#endif
SQL->EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
SQL->EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
*t_info = '\0';
// Insert a new guild the guild
if (flag&GS_BASIC && g->guild_id == -1)
{
strcat(t_info, " guild_create");
// Create a new guild
if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` "
"(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
"VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
{
Sql_ShowDebug(sql_handle);
if (g->guild_id == -1)
return 0; //Failed to create guild!
}
else
{
g->guild_id = (int)SQL->LastInsertId(sql_handle);
new_guild = 1;
}
}
// If we need an update on an existing guild or more update on the new guild
if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
{
StringBuf buf;
bool add_comma = false;
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "UPDATE `%s` SET ", guild_db);
if (flag & GS_EMBLEM)
{
char emblem_data[sizeof(g->emblem_data)*2+1];
char* pData = emblem_data;
strcat(t_info, " emblem");
// Convert emblem_data to hex
//TODO: why not use binary directly? [ultramage]
for(i=0; i<g->emblem_len; i++){
*pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
*pData++ = dataToHex[g->emblem_data[i] & 0x0F];
}
*pData = 0;
StrBuf->Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
add_comma = true;
}
if (flag & GS_BASIC)
{
strcat(t_info, " basic");
if( add_comma )
StrBuf->AppendStr(&buf, ", ");
else
add_comma = true;
StrBuf->Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
}
if (flag & GS_CONNECT)
{
strcat(t_info, " connect");
if( add_comma )
StrBuf->AppendStr(&buf, ", ");
else
add_comma = true;
StrBuf->Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
}
if (flag & GS_MES)
{
char esc_mes1[sizeof(g->mes1)*2+1];
char esc_mes2[sizeof(g->mes2)*2+1];
strcat(t_info, " mes");
if( add_comma )
StrBuf->AppendStr(&buf, ", ");
else
add_comma = true;
SQL->EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
SQL->EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
StrBuf->Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
}
if (flag & GS_LEVEL)
{
strcat(t_info, " level");
if( add_comma )
StrBuf->AppendStr(&buf, ", ");
//else //last condition using add_coma setting
// add_comma = true;
StrBuf->Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
}
StrBuf->Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "%s", StrBuf->Value(&buf)) )
Sql_ShowDebug(sql_handle);
StrBuf->Destroy(&buf);
}
if (flag&GS_MEMBER)
{
struct guild_member *m;
strcat(t_info, " members");
// Update only needed players
for(i=0;i<g->max_member;i++){
m = &g->member[i];
if (!m->modified)
continue;
if(m->account_id) {
//Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
SQL->EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
guild_member_db, g->guild_id, m->account_id, m->char_id,
m->hair, m->hair_color, m->gender,
m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
Sql_ShowDebug(sql_handle);
if (m->modified&GS_MEMBER_NEW || new_guild == 1)
{
if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
char_db, g->guild_id, m->char_id) )
Sql_ShowDebug(sql_handle);
}
m->modified = GS_MEMBER_UNMODIFIED;
}
}
}
if (flag&GS_POSITION){
strcat(t_info, " positions");
//printf("- Insert guild %d to guild_position\n",g->guild_id);
for(i=0;i<MAX_GUILDPOSITION;i++){
struct guild_position *p = &g->position[i];
if (!p->modified)
continue;
SQL->EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
Sql_ShowDebug(sql_handle);
p->modified = GS_POSITION_UNMODIFIED;
}
}
if (flag&GS_ALLIANCE)
{
// Delete current alliances
// NOTE: no need to do it on both sides since both guilds in memory had
// their info changed, not to mention this would also mess up oppositions!
// [Skotlex]
//if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
{
Sql_ShowDebug(sql_handle);
}
else
{
//printf("- Insert guild %d to guild_alliance\n",g->guild_id);
for(i=0;i<MAX_GUILDALLIANCE;i++)
{
struct guild_alliance *a=&g->alliance[i];
if(a->guild_id>0)
{
SQL->EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
"VALUES ('%d','%d','%d','%s')",
guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
Sql_ShowDebug(sql_handle);
}
}
}
}
if (flag&GS_EXPULSION){
strcat(t_info, " expulsions");
//printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
for(i=0;i<MAX_GUILDEXPULSION;i++){
struct guild_expulsion *e=&g->expulsion[i];
if(e->account_id>0){
char esc_mes[sizeof(e->mes)*2+1];
SQL->EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
SQL->EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
"VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
Sql_ShowDebug(sql_handle);
}
}
}
if (flag&GS_SKILL){
strcat(t_info, " skills");
//printf("- Insert guild %d to guild_skill\n",g->guild_id);
for(i=0;i<MAX_GUILDSKILL;i++){
if (g->skill[i].id>0 && g->skill[i].lv>0){
if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
Sql_ShowDebug(sql_handle);
}
}
}
if (save_log)
ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
return 1;
}
// Read guild from sql
struct guild * inter_guild_fromsql(int guild_id)
{
struct guild *g;
char* data;
size_t len;
char* p;
int i;
if( guild_id <= 0 )
return NULL;
g = (struct guild*)idb_get(guild_db_, guild_id);
if( g )
return g;
#ifdef NOISY
ShowInfo("Guild load request (%d)...\n", guild_id);
#endif
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
"FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
return NULL;
}
if( SQL_SUCCESS != SQL->NextRow(sql_handle) )
return NULL;// Guild does not exists.
CREATE(g, struct guild, 1);
g->guild_id = guild_id;
SQL->GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
SQL->GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
SQL->GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
SQL->GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
SQL->GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
if( g->max_member > MAX_GUILD )
{ // Fix reduction of MAX_GUILD [PoW]
ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
SQL->GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
SQL->GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
SQL->GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
SQL->GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
SQL->GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
SQL->GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
SQL->GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
SQL->GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
SQL->GetData(sql_handle, 13, &data, &len);
// convert emblem data from hexadecimal to binary
//TODO: why not store it in the db as binary directly? [ultramage]
for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
{
if( *data >= '0' && *data <= '9' )
*p = *data - '0';
else if( *data >= 'a' && *data <= 'f' )
*p = *data - 'a' + 10;
else if( *data >= 'A' && *data <= 'F' )
*p = *data - 'A' + 10;
*p <<= 4;
++data;
if( *data >= '0' && *data <= '9' )
*p |= *data - '0';
else if( *data >= 'a' && *data <= 'f' )
*p |= *data - 'a' + 10;
else if( *data >= 'A' && *data <= 'F' )
*p |= *data - 'A' + 10;
++data;
}
// load guild member info
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
"FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for( i = 0; i < g->max_member && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
{
struct guild_member* m = &g->member[i];
SQL->GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
SQL->GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
SQL->GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
SQL->GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
SQL->GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
SQL->GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
SQL->GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
SQL->GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
SQL->GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
SQL->GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
SQL->GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
m->position = MAX_GUILDPOSITION - 1;
SQL->GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
m->modified = GS_MEMBER_UNMODIFIED;
}
//printf("- Read guild_position %d from sql \n",guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
while( SQL_SUCCESS == SQL->NextRow(sql_handle) )
{
int position;
struct guild_position *pos;
SQL->GetData(sql_handle, 0, &data, NULL); position = atoi(data);
if( position < 0 || position >= MAX_GUILDPOSITION )
continue;// invalid position
pos = &g->position[position];
SQL->GetData(sql_handle, 1, &data, &len); memcpy(pos->name, data, min(len, NAME_LENGTH));
SQL->GetData(sql_handle, 2, &data, NULL); pos->mode = atoi(data);
SQL->GetData(sql_handle, 3, &data, NULL); pos->exp_mode = atoi(data);
pos->modified = GS_POSITION_UNMODIFIED;
}
//printf("- Read guild_alliance %d from sql \n",guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
{
struct guild_alliance* a = &g->alliance[i];
SQL->GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
SQL->GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
SQL->GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
}
//printf("- Read guild_expulsion %d from sql \n",guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
{
struct guild_expulsion *e = &g->expulsion[i];
SQL->GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
SQL->GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
SQL->GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
}
//printf("- Read guild_skill %d from sql \n",guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
{
Sql_ShowDebug(sql_handle);
aFree(g);
return NULL;
}
for(i = 0; i < MAX_GUILDSKILL; i++)
{ //Skill IDs must always be initialized. [Skotlex]
g->skill[i].id = i + GD_SKILLBASE;
}
while( SQL_SUCCESS == SQL->NextRow(sql_handle) )
{
int id;
SQL->GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
if( id < 0 || id >= MAX_GUILDSKILL )
continue;// invalid guild skill
SQL->GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
}
SQL->FreeResult(sql_handle);
idb_put(guild_db_, guild_id, g); //Add to cache
g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
if (save_log)
ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
return g;
}
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
int inter_guildcastle_tosql(struct guild_castle *gc)
{
StringBuf buf;
int i;
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', "
"`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'",
guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense,
gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC);
for (i = 0; i < MAX_GUARDIANS; ++i)
StrBuf->Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);
if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf)))
Sql_ShowDebug(sql_handle);
else if(save_log)
ShowInfo("Saved guild castle (%d)\n", gc->castle_id);
StrBuf->Destroy(&buf);
return 0;
}
// Read guild_castle from SQL
static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
{
char *data;
int i;
StringBuf buf;
struct guild_castle *gc = idb_get(castle_db, castle_id);
if (gc != NULL)
return gc;
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, "
"`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`");
for (i = 0; i < MAX_GUARDIANS; ++i)
StrBuf->Printf(&buf, ", `visibleG%d`", i);
StrBuf->Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id);
if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(sql_handle);
StrBuf->Destroy(&buf);
return NULL;
}
StrBuf->Destroy(&buf);
CREATE(gc, struct guild_castle, 1);
gc->castle_id = castle_id;
if (SQL_SUCCESS == SQL->NextRow(sql_handle)) {
SQL->GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
SQL->GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
SQL->GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
SQL->GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
SQL->GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
SQL->GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
SQL->GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
SQL->GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
SQL->GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
for (i = 10; i < 10+MAX_GUARDIANS; i++) {
SQL->GetData(sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data);
}
}
SQL->FreeResult(sql_handle);
idb_put(castle_db, castle_id, gc);
if (save_log)
ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);
return gc;
}
// Read exp_guild.txt
static bool inter_guild_exp_parse_row(char* split[], int column, int current) {
int64 exp = strtoll(split[0], NULL, 10);
if (exp < 0 || exp >= UINT_MAX) {
ShowError("exp_guild: Invalid exp %"PRId64" (valid range: 0 - %u) at line %d\n", exp, UINT_MAX, current);
return false;
}
inter_guild_exp[current] = (unsigned int)exp;
return true;
}
int inter_guild_CharOnline(int char_id, int guild_id) {
struct guild *g;
int i;
if (guild_id == -1) {
//Get guild_id from the database
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
Sql_ShowDebug(sql_handle);
return 0;
}
if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
{
char* data;
SQL->GetData(sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
SQL->FreeResult(sql_handle);
}
if (guild_id == 0)
return 0; //No guild...
g = inter_guild_fromsql(guild_id);
if(!g) {
ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
return 0;
}
//Member has logged in before saving, tell saver not to delete
if(g->save_flag & GS_REMOVE)
g->save_flag &= ~GS_REMOVE;
//Set member online
ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
if( i < g->max_member )
{
g->member[i].online = 1;
g->member[i].modified = GS_MEMBER_MODIFIED;
}
return 1;
}
int inter_guild_CharOffline(int char_id, int guild_id)
{
struct guild *g=NULL;
int online_count, i;
if (guild_id == -1)
{
//Get guild_id from the database
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
Sql_ShowDebug(sql_handle);
return 0;
}
if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
{
char* data;
SQL->GetData(sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
SQL->FreeResult(sql_handle);
}
if (guild_id == 0)
return 0; //No guild...
//Character has a guild, set character offline and check if they were the only member online
g = inter_guild_fromsql(guild_id);
if (g == NULL) //Guild not found?
return 0;
//Set member offline
ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
if( i < g->max_member )
{
g->member[i].online = 0;
g->member[i].modified = GS_MEMBER_MODIFIED;
}
online_count = 0;
for( i = 0; i < g->max_member; i++ )
if( g->member[i].online )
online_count++;
// Remove guild from memory if no players online
if( online_count == 0 )
g->save_flag |= GS_REMOVE;
return 1;
}
// Initialize guild sql
int inter_guild_sql_init(void)
{
//Initialize the guild cache
guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
//Read exp file
sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, inter_guild_exp_parse_row);
timer->add_func_list(inter_guild_save_timer, "inter_guild_save_timer");
timer->add(timer->gettick() + 10000, inter_guild_save_timer, 0, 0);
return 0;
}
/**
* @see DBApply
*/
static int inter_guild_db_final(DBKey key, DBData *data, va_list ap)
{
struct guild *g = DB->data2ptr(data);
if (g->save_flag&GS_MASK) {
inter_guild_tosql(g, g->save_flag&GS_MASK);
return 1;
}
return 0;
}
void inter_guild_sql_final(void)
{
guild_db_->destroy(guild_db_, inter_guild_db_final);
db_destroy(castle_db);
return;
}
// Get guild_id by its name. Returns 0 if not found, -1 on error.
int inter_guild_search_guildname(char *str)
{
int guild_id;
char esc_name[NAME_LENGTH*2+1];
SQL->EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
//Lookup guilds with the same name
if( SQL_ERROR == SQL->Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
{
Sql_ShowDebug(sql_handle);
return -1;
}
if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
{
char* data;
SQL->GetData(sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
SQL->FreeResult(sql_handle);
return guild_id;
}
// Check if guild is empty
static bool inter_guild_check_empty(struct guild *g)
{
int i;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
if( i < g->max_member)
return false; // not empty
//Let the calling function handle the guild removal in case they need
//to do something else with it before freeing the data. [Skotlex]
return true;
}
unsigned int inter_guild_nextexp(int level) {
if (level == 0)
return 1;
if (level <= 0 || level >= MAX_GUILDLEVEL)
return 0;
return inter_guild_exp[level-1];
}
int inter_guild_checkskill(struct guild *g,int id)
{
int idx = id - GD_SKILLBASE;
if(idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
int inter_guild_calcinfo(struct guild *g)
{
int i,c;
unsigned int nextexp;
struct guild before = *g; // Save guild current values
if(g->guild_lv<=0)
g->guild_lv = 1;
nextexp = inter_guild_nextexp(g->guild_lv);
// Consume guild exp and increase guild level
while(g->exp >= nextexp && nextexp > 0) { // nextexp would be 0 if g->guild_lv was >= MAX_GUILDLEVEL
g->exp-=nextexp;
g->guild_lv++;
g->skill_point++;
nextexp = inter_guild_nextexp(g->guild_lv);
}
// Save next exp step
g->next_exp = nextexp;
// Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv.
g->max_member = 16 + inter_guild_checkskill(g, GD_EXTENSION) * 6;
if(g->max_member > MAX_GUILD)
{
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
// Compute the guild average level level
g->average_lv=0;
g->connect_member=0;
for(i=c=0;i<g->max_member;i++)
{
if(g->member[i].account_id>0)
{
if (g->member[i].lv >= 0)
{
g->average_lv+=g->member[i].lv;
c++;
}
else
{
ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
}
if(g->member[i].online)
g->connect_member++;
}
}
if(c)
g->average_lv /= c;
// Check if guild stats has change
if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
{
g->save_flag |= GS_LEVEL;
mapif_guild_info(-1,g);
return 1;
}
return 0;
}
//-------------------------------------------------------------------
// Packet sent to map server
int mapif_guild_created(int fd,int account_id,struct guild *g)
{
WFIFOHEAD(fd, 10);
WFIFOW(fd,0)=0x3830;
WFIFOL(fd,2)=account_id;
if(g != NULL)
{
WFIFOL(fd,6)=g->guild_id;
ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
} else
WFIFOL(fd,6)=0;
WFIFOSET(fd,10);
return 0;
}
// Guild not found
int mapif_guild_noinfo(int fd,int guild_id)
{
unsigned char buf[12];
WBUFW(buf,0)=0x3831;
WBUFW(buf,2)=8;
WBUFL(buf,4)=guild_id;
ShowWarning("int_guild: info not found %d\n",guild_id);
if(fd<0)
mapif->sendall(buf,8);
else
mapif->send(fd,buf,8);
return 0;
}
// Send guild info
int mapif_guild_info(int fd,struct guild *g)
{
unsigned char buf[8+sizeof(struct guild)];
WBUFW(buf,0)=0x3831;
WBUFW(buf,2)=4+sizeof(struct guild);
memcpy(buf+4,g,sizeof(struct guild));
if(fd<0)
mapif->sendall(buf,WBUFW(buf,2));
else
mapif->send(fd,buf,WBUFW(buf,2));
return 0;
}
// ACK member add
int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
{
WFIFOHEAD(fd, 15);
WFIFOW(fd,0)=0x3832;
WFIFOL(fd,2)=guild_id;
WFIFOL(fd,6)=account_id;
WFIFOL(fd,10)=char_id;
WFIFOB(fd,14)=flag;
WFIFOSET(fd,15);
return 0;
}
// ACK member leave
int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
{
unsigned char buf[55+NAME_LENGTH];
WBUFW(buf, 0)=0x3834;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=account_id;
WBUFL(buf,10)=char_id;
WBUFB(buf,14)=flag;
memcpy(WBUFP(buf,15),mes,40);
memcpy(WBUFP(buf,55),name,NAME_LENGTH);
mapif->sendall(buf,55+NAME_LENGTH);
ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
return 0;
}
// Send short member's info
int mapif_guild_memberinfoshort(struct guild *g,int idx)
{
unsigned char buf[19];
WBUFW(buf, 0)=0x3835;
WBUFL(buf, 2)=g->guild_id;
WBUFL(buf, 6)=g->member[idx].account_id;
WBUFL(buf,10)=g->member[idx].char_id;
WBUFB(buf,14)=(unsigned char)g->member[idx].online;
WBUFW(buf,15)=g->member[idx].lv;
WBUFW(buf,17)=g->member[idx].class_;
mapif->sendall(buf,19);
return 0;
}
// Send guild broken
int mapif_guild_broken(int guild_id,int flag)
{
unsigned char buf[7];
WBUFW(buf,0)=0x3836;
WBUFL(buf,2)=guild_id;
WBUFB(buf,6)=flag;
mapif->sendall(buf,7);
ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
return 0;
}
// Send guild message
int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
{
unsigned char buf[512];
if (len > 500)
len = 500;
WBUFW(buf,0)=0x3837;
WBUFW(buf,2)=len+12;
WBUFL(buf,4)=guild_id;
WBUFL(buf,8)=account_id;
memcpy(WBUFP(buf,12),mes,len);
mapif->sendallwos(sfd, buf,len+12);
return 0;
}
// Send basic info
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
{
unsigned char buf[2048];
if (len > 2038)
len = 2038;
WBUFW(buf, 0)=0x3839;
WBUFW(buf, 2)=len+10;
WBUFL(buf, 4)=guild_id;
WBUFW(buf, 8)=type;
memcpy(WBUFP(buf,10),data,len);
mapif->sendall(buf,len+10);
return 0;
}
// Send member info
int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
{
unsigned char buf[2048];
if (len > 2030)
len = 2030;
WBUFW(buf, 0)=0x383a;
WBUFW(buf, 2)=len+18;
WBUFL(buf, 4)=guild_id;
WBUFL(buf, 8)=account_id;
WBUFL(buf,12)=char_id;
WBUFW(buf,16)=type;
memcpy(WBUFP(buf,18),data,len);
mapif->sendall(buf,len+18);
return 0;
}
// ACK guild skill up
int mapif_guild_skillupack(int guild_id,uint16 skill_id,int account_id)
{
unsigned char buf[14];
WBUFW(buf, 0)=0x383c;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=skill_id;
WBUFL(buf,10)=account_id;
mapif->sendall(buf,14);
return 0;
}
// ACK guild alliance
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
unsigned char buf[19+2*NAME_LENGTH];
WBUFW(buf, 0)=0x383d;
WBUFL(buf, 2)=guild_id1;
WBUFL(buf, 6)=guild_id2;
WBUFL(buf,10)=account_id1;
WBUFL(buf,14)=account_id2;
WBUFB(buf,18)=flag;
memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
mapif->sendall(buf,19+2*NAME_LENGTH);
return 0;
}
// Send a guild position desc
int mapif_guild_position(struct guild *g,int idx)
{
unsigned char buf[12 + sizeof(struct guild_position)];
WBUFW(buf,0)=0x383b;
WBUFW(buf,2)=sizeof(struct guild_position)+12;
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=idx;
memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
mapif->sendall(buf,WBUFW(buf,2));
return 0;
}
// Send the guild notice
int mapif_guild_notice(struct guild *g)
{
unsigned char buf[256];
WBUFW(buf,0)=0x383e;
WBUFL(buf,2)=g->guild_id;
memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
mapif->sendall(buf,186);
return 0;
}
// Send emblem data
int mapif_guild_emblem(struct guild *g)
{
unsigned char buf[12 + sizeof(g->emblem_data)];
WBUFW(buf,0)=0x383f;
WBUFW(buf,2)=g->emblem_len+12;
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=g->emblem_id;
memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
mapif->sendall(buf,WBUFW(buf,2));
return 0;
}
int mapif_guild_master_changed(struct guild *g, int aid, int cid)
{
unsigned char buf[14];
WBUFW(buf,0)=0x3843;
WBUFL(buf,2)=g->guild_id;
WBUFL(buf,6)=aid;
WBUFL(buf,10)=cid;
mapif->sendall(buf,14);
return 0;
}
int mapif_guild_castle_dataload(int fd, int sz, int *castle_ids)
{
struct guild_castle *gc = NULL;
int num = (sz - 4) / sizeof(int);
int len = 4 + num * sizeof(*gc);
int i;
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0x3840;
WFIFOW(fd, 2) = len;
for (i = 0; i < num; i++) {
gc = inter_guildcastle_fromsql(*(castle_ids++));
memcpy(WFIFOP(fd, 4 + i * sizeof(*gc)), gc, sizeof(*gc));
}
WFIFOSET(fd, len);
return 0;
}
//-------------------------------------------------------------------
// Packet received from map server
// Guild creation request
int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
{
struct guild *g;
int i=0;
#ifdef NOISY
ShowInfo("Creating Guild (%s)\n", name);
#endif
if(inter_guild_search_guildname(name) != 0){
ShowInfo("int_guild: guild with same name exists [%s]\n",name);
mapif_guild_created(fd,account_id,NULL);
return 0;
}
// Check Authorized letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorized
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) != NULL) {
mapif_guild_created(fd,account_id,NULL);
return 0;
}
}
g = (struct guild *)aMalloc(sizeof(struct guild));
memset(g,0,sizeof(struct guild));
memcpy(g->name,name,NAME_LENGTH);
memcpy(g->master,master->name,NAME_LENGTH);
memcpy(&g->member[0],master,sizeof(struct guild_member));
g->member[0].modified = GS_MEMBER_MODIFIED;
// Set default positions
g->position[0].mode=0x11;
strcpy(g->position[0].name,"GuildMaster");
strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
for(i=1;i<MAX_GUILDPOSITION-1;i++) {
sprintf(g->position[i].name,"Position %d",i+1);
g->position[i].modified = GS_POSITION_MODIFIED;
}
// Initialize guild property
g->max_member=16;
g->average_lv=master->lv;
g->connect_member=1;
g->guild_lv=1;
for(i=0;i<MAX_GUILDSKILL;i++)
g->skill[i].id=i + GD_SKILLBASE;
g->guild_id= -1; //Request to create guild.
// Create the guild
if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
//Failed to Create guild....
ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
mapif_guild_created(fd,account_id,NULL);
aFree(g);
return 0;
}
ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
//Add to cache
idb_put(guild_db_, g->guild_id, g);
// Report to client
mapif_guild_created(fd,account_id,g);
mapif_guild_info(fd,g);
if(log_inter)
inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
name, g->guild_id, master->name, master->account_id );
return 0;
}
// Return guild info to client
int mapif_parse_GuildInfo(int fd,int guild_id)
{
struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is required. [Skotlex]
if(g)
{
if (!inter_guild_calcinfo(g))
mapif_guild_info(fd,g);
}
else
mapif_guild_noinfo(fd,guild_id); // Failed to load info
return 0;
}
// Add member to guild
int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
struct guild * g;
int i;
g = inter_guild_fromsql(guild_id);
if(g==NULL){
// Failed to add
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
// Find an empty slot
for(i=0;i<g->max_member;i++)
{
if(g->member[i].account_id==0)
{
memcpy(&g->member[i],m,sizeof(struct guild_member));
g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
if (!inter_guild_calcinfo(g)) //Send members if it was not invoked.
mapif_guild_info(-1,g);
g->save_flag |= GS_MEMBER;
if (g->save_flag&GS_REMOVE)
g->save_flag&=~GS_REMOVE;
return 0;
}
}
// Failed to add
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
// Delete member from guild
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
{
int i;
struct guild* g = inter_guild_fromsql(guild_id);
if( g == NULL )
{
// Unknown guild, just update the player
if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
Sql_ShowDebug(sql_handle);
// mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
return 0;
}
// Find the member
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
if( i == g->max_member )
{
//TODO
return 0;
}
if( flag )
{ // Write expulsion reason
// Find an empty slot
int j;
ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
if( j == MAX_GUILDEXPULSION )
{
// Expulsion list is full, flush the oldest one
for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
g->expulsion[j] = g->expulsion[j+1];
j = MAX_GUILDEXPULSION-1;
}
// Save the expulsion entry
g->expulsion[j].account_id = account_id;
safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
safestrncpy(g->expulsion[j].mes, mes, 40);
}
mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
memset(&g->member[i],0,sizeof(struct guild_member));
if( inter_guild_check_empty(g) )
mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
else {
//Update member info.
if (!inter_guild_calcinfo(g))
mapif_guild_info(fd,g);
g->save_flag |= GS_EXPULSION;
}
return 0;
}
// Change member info
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
// Could speed up by manipulating only guild_member
struct guild * g;
int i,sum,c;
int prev_count, prev_alv;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
if( i < g->max_member )
{
g->member[i].online = online;
g->member[i].lv = lv;
g->member[i].class_ = class_;
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfoshort(g,i);
}
prev_count = g->connect_member;
prev_alv = g->average_lv;
g->average_lv = 0;
g->connect_member = 0;
c = 0;
sum = 0;
for( i = 0; i < g->max_member; i++ )
{
if( g->member[i].account_id > 0 )
{
sum += g->member[i].lv;
c++;
}
if( g->member[i].online )
g->connect_member++;
}
if( c ) // this check should always succeed...
{
g->average_lv = sum / c;
if( g->connect_member != prev_count || g->average_lv != prev_alv )
g->save_flag |= GS_CONNECT;
if( g->save_flag & GS_REMOVE )
g->save_flag &= ~GS_REMOVE;
}
g->save_flag |= GS_MEMBER; //Update guild member data
return 0;
}
// BreakGuild
int mapif_parse_BreakGuild(int fd,int guild_id)
{
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
// Delete guild from sql
//printf("- Delete guild %d from guild\n",guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
Sql_ShowDebug(sql_handle);
if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
Sql_ShowDebug(sql_handle);
//printf("- Update guild %d of char\n",guild_id);
if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
Sql_ShowDebug(sql_handle);
mapif_guild_broken(guild_id,0);
if(log_inter)
inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
//Remove the guild from memory. [Skotlex]
idb_remove(guild_db_, guild_id);
return 0;
}
// Forward Guild message to others map servers
int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
{
return mapif_guild_message(guild_id,account_id,mes,len, fd);
}
/**
* Changes basic guild information
* The types are available in mmo.h::guild_basic_info
**/
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void *data, int len) {
struct guild *g;
struct guild_skill gd_skill;
short value;
g = inter_guild_fromsql(guild_id);
if( g == NULL )
return 0;
switch(type) {
case GBI_EXP:
value = *((const int16 *)data);
if( value < 0 && abs(value) > g->exp )
return 0;
g->exp += value;
inter_guild_calcinfo(g);
break;
case GBI_GUILDLV:
value = *((const int16 *)data);
if (value > 0 && g->guild_lv + value <= MAX_GUILDLEVEL) {
g->guild_lv += value;
g->skill_point += value;
} else if (value < 0 && g->guild_lv + value >= 1)
g->guild_lv += value;
break;
case GBI_SKILLPOINT:
value = *((const int16 *)data);
if( g->skill_point+value < 0 )
return 0;
g->skill_point += value;
break;
case GBI_SKILLLV:
gd_skill = *((const struct guild_skill*)data);
memcpy(&(g->skill[(gd_skill.id - GD_SKILLBASE)]), &gd_skill, sizeof(gd_skill));
if( !inter_guild_calcinfo(g) )
mapif_guild_info(-1,g);
g->save_flag |= GS_SKILL;
mapif_guild_skillupack(g->guild_id, gd_skill.id, 0);
break;
default:
ShowError("int_guild: GuildBasicInfoChange: Unknown type %d, see mmo.h::guild_basic_info for more information\n",type);
return 0;
}
mapif_guild_info(-1,g);
g->save_flag |= GS_LEVEL;
// Information is already sent in mapif_guild_info
//mapif_guild_basicinfochanged(guild_id,type,data,len);
return 0;
}
// Modification of the guild
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
{
// Could make some improvement in speed, because only change guild_member
int i;
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
// Search the member
for(i=0;i<g->max_member;i++)
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id )
break;
// Not Found
if(i==g->max_member){
ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
account_id,char_id,guild_id,g->name);
return 0;
}
switch(type)
{
case GMI_POSITION:
{
g->member[i].position=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER;
break;
}
case GMI_EXP:
{ // EXP
uint64 exp, old_exp=g->member[i].exp;
g->member[i].exp=*((uint64 *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
if (g->member[i].exp > old_exp)
{
exp = g->member[i].exp - old_exp;
// Compute gained exp
if (guild_exp_rate != 100)
exp = exp*guild_exp_rate/100;
// Update guild exp
if (exp > UINT64_MAX - g->exp)
g->exp = UINT64_MAX;
else
g->exp+=exp;
inter_guild_calcinfo(g);
mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
g->save_flag |= GS_LEVEL;
}
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER;
break;
}
case GMI_HAIR:
{
g->member[i].hair=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_HAIR_COLOR:
{
g->member[i].hair_color=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_GENDER:
{
g->member[i].gender=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_CLASS:
{
g->member[i].class_=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
case GMI_LEVEL:
{
g->member[i].lv=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
default:
ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
break;
}
return 0;
}
int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
{
return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}
int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
{
struct guild *g;
int i, flag = 0;
g = inter_guild_fromsql(guild_id);
if( g == NULL )
{
ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
return 0;
}
ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
if( i == g->max_member )
{
ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
return 0;
}
if( !strcmp(g->member[i].name, g->master) )
{
safestrncpy(g->master, name, NAME_LENGTH);
flag |= GS_BASIC;
}
safestrncpy(g->member[i].name, name, NAME_LENGTH);
g->member[i].modified = GS_MEMBER_MODIFIED;
flag |= GS_MEMBER;
if( !inter_guild_tosql(g, flag) )
return 0;
mapif_guild_info(-1,g);
return 0;
}
// Change a position desc
int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
{
// Could make some improvement in speed, because only change guild_position
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
return 0;
memcpy(&g->position[idx],p,sizeof(struct guild_position));
mapif_guild_position(g,idx);
g->position[idx].modified = GS_POSITION_MODIFIED;
g->save_flag |= GS_POSITION; // Change guild_position
return 0;
}
// Guild Skill UP
int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,int max)
{
struct guild * g;
int idx = skill_id - GD_SKILLBASE;
g = inter_guild_fromsql(guild_id);
if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max )
{
g->skill[idx].lv++;
g->skill_point--;
if (!inter_guild_calcinfo(g))
mapif_guild_info(-1,g);
mapif_guild_skillupack(guild_id,skill_id,account_id);
g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
}
return 0;
}
//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
int i;
char name[NAME_LENGTH];
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
if( i == MAX_GUILDALLIANCE )
return -1;
strcpy(name, g->alliance[i].name);
g->alliance[i].guild_id=0;
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
g->save_flag |= GS_ALLIANCE;
return 0;
}
// Alliance modification
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
{
// Could speed up
struct guild *g[2] = { NULL };
int j,i;
g[0] = inter_guild_fromsql(guild_id1);
g[1] = inter_guild_fromsql(guild_id2);
if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
if(g[0]==NULL || g[1]==NULL)
return 0;
if( flag&GUILD_ALLIANCE_REMOVE ) {
// Remove alliance/opposition, in case of alliance, remove on both side
for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) {
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
if( j < MAX_GUILDALLIANCE )
g[i]->alliance[j].guild_id = 0;
}
} else {
// Add alliance, in case of alliance, add on both side
for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) {
// Search an empty slot
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
if( j < MAX_GUILDALLIANCE ) {
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
// Set alliance type
g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
}
}
}
// Send on all map the new alliance/opposition
mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
// Mark the two guild to be saved
g[0]->save_flag |= GS_ALLIANCE;
g[1]->save_flag |= GS_ALLIANCE;
return 0;
}
// Change guild message
int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
{
struct guild *g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
memcpy(g->mes1,mes1,MAX_GUILDMES1);
memcpy(g->mes2,mes2,MAX_GUILDMES2);
g->save_flag |= GS_MES; //Change mes of guild
return mapif_guild_notice(g);
}
int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
{
struct guild * g;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
if (len > sizeof(g->emblem_data))
len = sizeof(g->emblem_data);
memcpy(g->emblem_data,data,len);
g->emblem_len=len;
g->emblem_id++;
g->save_flag |= GS_EMBLEM; //Change guild
return mapif_guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd, int len, int *castle_ids)
{
return mapif_guild_castle_dataload(fd, len, castle_ids);
}
int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
{
struct guild_castle *gc = inter_guildcastle_fromsql(castle_id);
if (gc == NULL) {
ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
return 0;
}
switch (index) {
case 1:
if (log_inter && gc->guild_id != value) {
int gid = (value) ? value : gc->guild_id;
struct guild *g = idb_get(guild_db_, gid);
inter_log("guild %s (id=%d) %s castle id=%d\n",
(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
}
gc->guild_id = value;
break;
case 2: gc->economy = value; break;
case 3: gc->defense = value; break;
case 4: gc->triggerE = value; break;
case 5: gc->triggerD = value; break;
case 6: gc->nextTime = value; break;
case 7: gc->payTime = value; break;
case 8: gc->createTime = value; break;
case 9: gc->visibleC = value; break;
default:
if (index > 9 && index <= 9+MAX_GUARDIANS) {
gc->guardian[index-10].visible = value;
break;
}
ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index);
return 0;
}
inter_guildcastle_tosql(gc);
return 0;
}
int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
{
struct guild * g;
struct guild_member gm;
int pos;
g = inter_guild_fromsql(guild_id);
if(g==NULL || len > NAME_LENGTH)
return 0;
// Find member (name)
for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
if (pos == g->max_member)
return 0; //Character not found??
// Switch current and old GM
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
// Switch positions
g->member[pos].position = g->member[0].position;
g->member[pos].modified = GS_MEMBER_MODIFIED;
g->member[0].position = 0; //Position 0: guild Master.
g->member[0].modified = GS_MEMBER_MODIFIED;
safestrncpy(g->master, name, len);
if (len < NAME_LENGTH)
g->master[len] = '\0';
ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}
// Communication from the map server
// - Can analyzed only one by one packet
// Data packet length that you set to inter.c
//- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
// Must Return
// 1 : ok
// 0 : error
int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)) {
case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const int16 *)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break;
case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
default:
return 0;
}
return 1;
}
//Leave request from the server (for deleting character from guild)
int inter_guild_leave(int guild_id, int account_id, int char_id)
{
return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
int inter_guild_broken(int guild_id)
{
return mapif_guild_broken(guild_id, 0);
}