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path: root/src/char/int_guild.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/mmo.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/db.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/timer.h"
#include "char.h"
#include "inter.h"
#include "int_guild.h"

#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#define GS_MEMBER_UNMODIFIED 0x00
#define GS_MEMBER_MODIFIED 0x01
#define GS_MEMBER_NEW 0x02

#define GS_POSITION_UNMODIFIED 0x00
#define GS_POSITION_MODIFIED 0x01

// LSB = 0 => Alliance, LSB = 1 => Opposition
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08

static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};

//Guild cache
static DBMap *guild_db_; // int guild_id -> struct guild*
static DBMap *castle_db;

static unsigned int guild_exp[100];

int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
static bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int guild_break_sub(int key,void *data,va_list ap);
int inter_guild_tosql(struct guild *g,int flag);

static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    static int last_id = 0; //To know in which guild we were.
    int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
    DBIterator *iter = db_iterator(guild_db_);
    DBKey key;
    struct guild *g;

    if (last_id == 0)  //Save the first guild in the list.
        state = 1;

    for (g = db_data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = db_data2ptr(iter->next(iter, &key))) {
        if (state == 0 && g->guild_id == last_id)
            state++; //Save next guild in the list.
        else if (state == 1 && g->save_flag&GS_MASK) {
            inter_guild_tosql(g, g->save_flag&GS_MASK);
            g->save_flag &= ~GS_MASK;

            //Some guild saved.
            last_id = g->guild_id;
            state++;
        }

        if (g->save_flag == GS_REMOVE) {
            // Nothing to save, guild is ready for removal.
            if (save_log)
                ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
            db_remove(guild_db_, key);
        }
    }
    dbi_destroy(iter);

    if (state != 2)  //Reached the end of the guild db without saving.
        last_id = 0; //Reset guild saved, return to beginning.

    state = guild_db_->size(guild_db_);
    if (state < 1) state = 1;  //Calculate the time slot for the next save.
    add_timer(tick  + autosave_interval/state, guild_save_timer, 0, 0);
    return 0;
}

int inter_guild_removemember_tosql(int account_id, int char_id)
{
    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id))
        Sql_ShowDebug(sql_handle);
    if (SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id))
        Sql_ShowDebug(sql_handle);
    return 0;
}

// Save guild into sql
int inter_guild_tosql(struct guild *g,int flag)
{
    // Table guild (GS_BASIC_MASK)
    // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
    // GS_CONNECT `connect_member`,`average_lv`
    // GS_MES `mes1`,`mes2`
    // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
    // GS_BASIC `name`,`master`,`char_id`

    // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
    // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
    // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
    // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
    // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)

    // temporary storage for str convertion. They must be twice the size of the
    // original string to ensure no overflows will occur. [Skotlex]
    char t_info[256];
    char esc_name[NAME_LENGTH*2+1];
    char esc_master[NAME_LENGTH*2+1];
    char new_guild = 0;
    int i=0;

    if (g->guild_id<=0 && g->guild_id != -1) return 0;

#ifdef NOISY
    ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
#endif

    Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
    Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
    *t_info = '\0';

    // Insert a new guild the guild
    if (flag&GS_BASIC && g->guild_id == -1) {
        strcat(t_info, " guild_create");

        // Create a new guild
        if (SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
                                   "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
                                   "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
                                   guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id)) {
            Sql_ShowDebug(sql_handle);
            if (g->guild_id == -1)
                return 0; //Failed to create guild!
        } else {
            g->guild_id = (int)Sql_LastInsertId(sql_handle);
            new_guild = 1;
        }
    }

    // If we need an update on an existing guild or more update on the new guild
    if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild)) {
        StringBuf buf;
        bool add_comma = false;

        StringBuf_Init(&buf);
        StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);

        if (flag & GS_EMBLEM) {
            char emblem_data[sizeof(g->emblem_data)*2+1];
            char *pData = emblem_data;

            strcat(t_info, " emblem");
            // Convert emblem_data to hex
            //TODO: why not use binary directly? [ultramage]
            for (i=0; i<g->emblem_len; i++) {
                *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
                *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
            }
            *pData = 0;
            StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
            add_comma = true;
        }
        if (flag & GS_BASIC) {
            strcat(t_info, " basic");
            if (add_comma)
                StringBuf_AppendStr(&buf, ", ");
            else
                add_comma = true;
            StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
        }
        if (flag & GS_CONNECT) {
            strcat(t_info, " connect");
            if (add_comma)
                StringBuf_AppendStr(&buf, ", ");
            else
                add_comma = true;
            StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
        }
        if (flag & GS_MES) {
            char esc_mes1[sizeof(g->mes1)*2+1];
            char esc_mes2[sizeof(g->mes2)*2+1];

            strcat(t_info, " mes");
            if (add_comma)
                StringBuf_AppendStr(&buf, ", ");
            else
                add_comma = true;
            Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
            Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
            StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
        }
        if (flag & GS_LEVEL) {
            strcat(t_info, " level");
            if (add_comma)
                StringBuf_AppendStr(&buf, ", ");
            else
                add_comma = true;
            StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
        }
        StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
        if (SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)))
            Sql_ShowDebug(sql_handle);
        StringBuf_Destroy(&buf);
    }

    if (flag&GS_MEMBER) {
        struct guild_member *m;

        strcat(t_info, " members");
        // Update only needed players
        for (i=0; i<g->max_member; i++) {
            m = &g->member[i];
            if (!m->modified)
                continue;
            if (m->account_id) {
                //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
                Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
                if (SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
                                           "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
                                           guild_member_db, g->guild_id, m->account_id, m->char_id,
                                           m->hair, m->hair_color, m->gender,
                                           m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name))
                    Sql_ShowDebug(sql_handle);
                if (m->modified & GS_MEMBER_NEW) {
                    if (SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
                                               char_db, g->guild_id, m->char_id))
                        Sql_ShowDebug(sql_handle);
                }
                m->modified = GS_MEMBER_UNMODIFIED;
            }
        }
    }

    if (flag&GS_POSITION) {
        strcat(t_info, " positions");
        //printf("- Insert guild %d to guild_position\n",g->guild_id);
        for (i=0; i<MAX_GUILDPOSITION; i++) {
            struct guild_position *p = &g->position[i];
            if (!p->modified)
                continue;
            Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
            if (SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
                                       guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode))
                Sql_ShowDebug(sql_handle);
            p->modified = GS_POSITION_UNMODIFIED;
        }
    }

    if (flag&GS_ALLIANCE) {
        // Delete current alliances
        // NOTE: no need to do it on both sides since both guilds in memory had
        // their info changed, not to mention this would also mess up oppositions!
        // [Skotlex]
        //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
        if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id)) {
            Sql_ShowDebug(sql_handle);
        } else {
            //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
            for (i=0; i<MAX_GUILDALLIANCE; i++) {
                struct guild_alliance *a=&g->alliance[i];
                if (a->guild_id>0) {
                    Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
                    if (SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
                                               "VALUES ('%d','%d','%d','%s')",
                                               guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name))
                        Sql_ShowDebug(sql_handle);
                }
            }
        }
    }

    if (flag&GS_EXPULSION) {
        strcat(t_info, " expulsions");
        //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
        for (i=0; i<MAX_GUILDEXPULSION; i++) {
            struct guild_expulsion *e=&g->expulsion[i];
            if (e->account_id>0) {
                char esc_mes[sizeof(e->mes)*2+1];

                Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
                Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
                if (SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
                                           "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes))
                    Sql_ShowDebug(sql_handle);
            }
        }
    }

    if (flag&GS_SKILL) {
        strcat(t_info, " skills");
        //printf("- Insert guild %d to guild_skill\n",g->guild_id);
        for (i=0; i<MAX_GUILDSKILL; i++) {
            if (g->skill[i].id>0 && g->skill[i].lv>0) {
                if (SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
                                           guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv))
                    Sql_ShowDebug(sql_handle);
            }
        }
    }

    if (save_log)
        ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
    return 1;
}

// Read guild from sql
struct guild *inter_guild_fromsql(int guild_id) {
    struct guild *g;
    char *data;
    size_t len;
    char *p;
    int i;

    if (guild_id <= 0)
        return NULL;

    g = (struct guild *)idb_get(guild_db_, guild_id);
    if (g)
        return g;

#ifdef NOISY
    ShowInfo("Guild load request (%d)...\n", guild_id);
#endif

    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
                               "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id)) {
        Sql_ShowDebug(sql_handle);
        return NULL;
    }

    if (SQL_SUCCESS != Sql_NextRow(sql_handle))
        return NULL;// Guild does not exists.

    CREATE(g, struct guild, 1);

    g->guild_id = guild_id;
    Sql_GetData(sql_handle,  0, &data, &len);
    memcpy(g->name, data, min(len, NAME_LENGTH));
    Sql_GetData(sql_handle,  1, &data, &len);
    memcpy(g->master, data, min(len, NAME_LENGTH));
    Sql_GetData(sql_handle,  2, &data, NULL);
    g->guild_lv = atoi(data);
    Sql_GetData(sql_handle,  3, &data, NULL);
    g->connect_member = atoi(data);
    Sql_GetData(sql_handle,  4, &data, NULL);
    g->max_member = atoi(data);
    if (g->max_member > MAX_GUILD) {
        // Fix reduction of MAX_GUILD [PoW]
        ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
        g->max_member = MAX_GUILD;
    }
    Sql_GetData(sql_handle,  5, &data, NULL);
    g->average_lv = atoi(data);
    Sql_GetData(sql_handle,  6, &data, NULL);
    g->exp = strtoull(data, NULL, 10);
    Sql_GetData(sql_handle,  7, &data, NULL);
    g->next_exp = (unsigned int)strtoul(data, NULL, 10);
    Sql_GetData(sql_handle,  8, &data, NULL);
    g->skill_point = atoi(data);
    Sql_GetData(sql_handle,  9, &data, &len);
    memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
    Sql_GetData(sql_handle, 10, &data, &len);
    memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
    Sql_GetData(sql_handle, 11, &data, &len);
    g->emblem_len = atoi(data);
    Sql_GetData(sql_handle, 12, &data, &len);
    g->emblem_id = atoi(data);
    Sql_GetData(sql_handle, 13, &data, &len);
    // convert emblem data from hexadecimal to binary
    //TODO: why not store it in the db as binary directly? [ultramage]
    for (i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p) {
        if (*data >= '0' && *data <= '9')
            *p = *data - '0';
        else if (*data >= 'a' && *data <= 'f')
            *p = *data - 'a' + 10;
        else if (*data >= 'A' && *data <= 'F')
            *p = *data - 'A' + 10;
        *p <<= 4;
        ++data;

        if (*data >= '0' && *data <= '9')
            *p |= *data - '0';
        else if (*data >= 'a' && *data <= 'f')
            *p |= *data - 'a' + 10;
        else if (*data >= 'A' && *data <= 'F')
            *p |= *data - 'A' + 10;
        ++data;
    }

    // load guild member info
    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
                               "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id)) {
        Sql_ShowDebug(sql_handle);
        aFree(g);
        return NULL;
    }
    for (i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i) {
        struct guild_member *m = &g->member[i];

        Sql_GetData(sql_handle,  0, &data, NULL);
        m->account_id = atoi(data);
        Sql_GetData(sql_handle,  1, &data, NULL);
        m->char_id = atoi(data);
        Sql_GetData(sql_handle,  2, &data, NULL);
        m->hair = atoi(data);
        Sql_GetData(sql_handle,  3, &data, NULL);
        m->hair_color = atoi(data);
        Sql_GetData(sql_handle,  4, &data, NULL);
        m->gender = atoi(data);
        Sql_GetData(sql_handle,  5, &data, NULL);
        m->class_ = atoi(data);
        Sql_GetData(sql_handle,  6, &data, NULL);
        m->lv = atoi(data);
        Sql_GetData(sql_handle,  7, &data, NULL);
        m->exp = strtoull(data, NULL, 10);
        Sql_GetData(sql_handle,  8, &data, NULL);
        m->exp_payper = (unsigned int)atoi(data);
        Sql_GetData(sql_handle,  9, &data, NULL);
        m->online = atoi(data);
        Sql_GetData(sql_handle, 10, &data, NULL);
        m->position = atoi(data);
        if (m->position >= MAX_GUILDPOSITION)  // Fix reduction of MAX_GUILDPOSITION [PoW]
            m->position = MAX_GUILDPOSITION - 1;
        Sql_GetData(sql_handle, 11, &data, &len);
        memcpy(m->name, data, min(len, NAME_LENGTH));
        m->modified = GS_MEMBER_UNMODIFIED;
    }

    //printf("- Read guild_position %d from sql \n",guild_id);
    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id)) {
        Sql_ShowDebug(sql_handle);
        aFree(g);
        return NULL;
    }
    while (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
        int position;
        struct guild_position *p;

        Sql_GetData(sql_handle, 0, &data, NULL);
        position = atoi(data);
        if (position < 0 || position >= MAX_GUILDPOSITION)
            continue;// invalid position
        p = &g->position[position];
        Sql_GetData(sql_handle, 1, &data, &len);
        memcpy(p->name, data, min(len, NAME_LENGTH));
        Sql_GetData(sql_handle, 2, &data, NULL);
        p->mode = atoi(data);
        Sql_GetData(sql_handle, 3, &data, NULL);
        p->exp_mode = atoi(data);
        p->modified = GS_POSITION_UNMODIFIED;
    }

    //printf("- Read guild_alliance %d from sql \n",guild_id);
    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id)) {
        Sql_ShowDebug(sql_handle);
        aFree(g);
        return NULL;
    }
    for (i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i) {
        struct guild_alliance *a = &g->alliance[i];

        Sql_GetData(sql_handle, 0, &data, NULL);
        a->opposition = atoi(data);
        Sql_GetData(sql_handle, 1, &data, NULL);
        a->guild_id = atoi(data);
        Sql_GetData(sql_handle, 2, &data, &len);
        memcpy(a->name, data, min(len, NAME_LENGTH));
    }

    //printf("- Read guild_expulsion %d from sql \n",guild_id);
    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id)) {
        Sql_ShowDebug(sql_handle);
        aFree(g);
        return NULL;
    }
    for (i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i) {
        struct guild_expulsion *e = &g->expulsion[i];

        Sql_GetData(sql_handle, 0, &data, NULL);
        e->account_id = atoi(data);
        Sql_GetData(sql_handle, 1, &data, &len);
        memcpy(e->name, data, min(len, NAME_LENGTH));
        Sql_GetData(sql_handle, 2, &data, &len);
        memcpy(e->mes, data, min(len, sizeof(e->mes)));
    }

    //printf("- Read guild_skill %d from sql \n",guild_id);
    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id)) {
        Sql_ShowDebug(sql_handle);
        aFree(g);
        return NULL;
    }

    for (i = 0; i < MAX_GUILDSKILL; i++) {
        //Skill IDs must always be initialized. [Skotlex]
        g->skill[i].id = i + GD_SKILLBASE;
    }

    while (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
        int id;
        Sql_GetData(sql_handle, 0, &data, NULL);
        id = atoi(data) - GD_SKILLBASE;
        if (id < 0 && id >= MAX_GUILDSKILL)
            continue;// invalid guild skill
        Sql_GetData(sql_handle, 1, &data, NULL);
        g->skill[id].lv = atoi(data);
    }
    Sql_FreeResult(sql_handle);

    idb_put(guild_db_, guild_id, g); //Add to cache
    g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.

    if (save_log)
        ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);

    return g;
}

// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
int inter_guildcastle_tosql(struct guild_castle *gc)
{
    StringBuf buf;
    int i;

    StringBuf_Init(&buf);
    StringBuf_Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', "
                     "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'",
                     guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense,
                     gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC);
    for (i = 0; i < MAX_GUARDIANS; ++i)
        StringBuf_Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);

    if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf)))
        Sql_ShowDebug(sql_handle);
    else if (save_log)
        ShowInfo("Saved guild castle (%d)\n", gc->castle_id);

    StringBuf_Destroy(&buf);
    return 0;
}

// Read guild_castle from SQL
static struct guild_castle *inter_guildcastle_fromsql(int castle_id) {
    char *data;
    int i;
    StringBuf buf;
    struct guild_castle *gc = idb_get(castle_db, castle_id);

    if (gc != NULL)
        return gc;

    StringBuf_Init(&buf);
    StringBuf_AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, "
                        "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`");
    for (i = 0; i < MAX_GUARDIANS; ++i)
        StringBuf_Printf(&buf, ", `visibleG%d`", i);
    StringBuf_Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id);
    if (SQL_ERROR == Sql_Query(sql_handle, StringBuf_Value(&buf))) {
        Sql_ShowDebug(sql_handle);
        StringBuf_Destroy(&buf);
        return NULL;
    }
    StringBuf_Destroy(&buf);

    CREATE(gc, struct guild_castle, 1);
    gc->castle_id = castle_id;

    if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
        Sql_GetData(sql_handle, 1, &data, NULL);
        gc->guild_id =  atoi(data);
        Sql_GetData(sql_handle, 2, &data, NULL);
        gc->economy = atoi(data);
        Sql_GetData(sql_handle, 3, &data, NULL);
        gc->defense = atoi(data);
        Sql_GetData(sql_handle, 4, &data, NULL);
        gc->triggerE = atoi(data);
        Sql_GetData(sql_handle, 5, &data, NULL);
        gc->triggerD = atoi(data);
        Sql_GetData(sql_handle, 6, &data, NULL);
        gc->nextTime = atoi(data);
        Sql_GetData(sql_handle, 7, &data, NULL);
        gc->payTime = atoi(data);
        Sql_GetData(sql_handle, 8, &data, NULL);
        gc->createTime = atoi(data);
        Sql_GetData(sql_handle, 9, &data, NULL);
        gc->visibleC = atoi(data);
        for (i = 10; i < 10+MAX_GUARDIANS; i++) {
            Sql_GetData(sql_handle, i, &data, NULL);
            gc->guardian[i-10].visible = atoi(data);
        }
    }
    Sql_FreeResult(sql_handle);

    idb_put(castle_db, castle_id, gc);

    if (save_log)
        ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);

    return gc;
}


// Read exp_guild.txt
int inter_guild_ReadEXP(void)
{
    int i;
    FILE *fp;
    char line[1024];
    for (i=0; i<100; i++) guild_exp[i]=0;
    //this is going to be discussed, temp fix
    sprintf(line, "%s/pre-re/exp_guild.txt", db_path);
    fp=fopen(line,"r");
    if (fp==NULL) {
        ShowError("can't read %s\n", line);
        return 1;
    }
    i=0;
    while (fgets(line, sizeof(line), fp) && i < 100) {
        if (line[0]=='/' && line[1]=='/')
            continue;
        guild_exp[i]=(unsigned int)atof(line);
        i++;
    }
    fclose(fp);

    return 0;
}


int inter_guild_CharOnline(int char_id, int guild_id)
{
    struct guild *g;
    int i;

    if (guild_id == -1) {
        //Get guild_id from the database
        if (SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id)) {
            Sql_ShowDebug(sql_handle);
            return 0;
        }

        if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
            char *data;

            Sql_GetData(sql_handle, 0, &data, NULL);
            guild_id = atoi(data);
        } else {
            guild_id = 0;
        }
        Sql_FreeResult(sql_handle);
    }
    if (guild_id == 0)
        return 0; //No guild...

    g = inter_guild_fromsql(guild_id);
    if (!g) {
        ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
        return 0;
    }

    //Member has logged in before saving, tell saver not to delete
    if (g->save_flag & GS_REMOVE)
        g->save_flag &= ~GS_REMOVE;

    //Set member online
    ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
    if (i < g->max_member) {
        g->member[i].online = 1;
        g->member[i].modified = GS_MEMBER_MODIFIED;
    }

    return 1;
}

int inter_guild_CharOffline(int char_id, int guild_id)
{
    struct guild *g=NULL;
    int online_count, i;

    if (guild_id == -1) {
        //Get guild_id from the database
        if (SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id)) {
            Sql_ShowDebug(sql_handle);
            return 0;
        }

        if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
            char *data;

            Sql_GetData(sql_handle, 0, &data, NULL);
            guild_id = atoi(data);
        } else {
            guild_id = 0;
        }
        Sql_FreeResult(sql_handle);
    }
    if (guild_id == 0)
        return 0; //No guild...

    //Character has a guild, set character offline and check if they were the only member online
    g = inter_guild_fromsql(guild_id);
    if (g == NULL) //Guild not found?
        return 0;

    //Set member offline
    ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
    if (i < g->max_member) {
        g->member[i].online = 0;
        g->member[i].modified = GS_MEMBER_MODIFIED;
    }

    online_count = 0;
    for (i = 0; i < g->max_member; i++)
        if (g->member[i].online)
            online_count++;

    // Remove guild from memory if no players online
    if (online_count == 0)
        g->save_flag |= GS_REMOVE;

    return 1;
}

// Initialize guild sql
int inter_guild_sql_init(void)
{
    //Initialize the guild cache
    guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
    castle_db = idb_alloc(DB_OPT_RELEASE_DATA);

    //Read exp file
    inter_guild_ReadEXP();

    add_timer_func_list(guild_save_timer, "guild_save_timer");
    add_timer(gettick() + 10000, guild_save_timer, 0, 0);
    return 0;
}

/**
 * @see DBApply
 */
static int guild_db_final(DBKey key, DBData *data, va_list ap)
{
    struct guild *g = db_data2ptr(data);
    if (g->save_flag&GS_MASK) {
        inter_guild_tosql(g, g->save_flag&GS_MASK);
        return 1;
    }
    return 0;
}

void inter_guild_sql_final(void)
{
    guild_db_->destroy(guild_db_, guild_db_final);
    db_destroy(castle_db);
    return;
}

// Get guild_id by its name. Returns 0 if not found, -1 on error.
int search_guildname(char *str)
{
    int guild_id;
    char esc_name[NAME_LENGTH*2+1];

    Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
    //Lookup guilds with the same name
    if (SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name)) {
        Sql_ShowDebug(sql_handle);
        return -1;
    }

    if (SQL_SUCCESS == Sql_NextRow(sql_handle)) {
        char *data;

        Sql_GetData(sql_handle, 0, &data, NULL);
        guild_id = atoi(data);
    } else {
        guild_id = 0;
    }
    Sql_FreeResult(sql_handle);
    return guild_id;
}

// Check if guild is empty
static bool guild_check_empty(struct guild *g)
{
    int i;
    ARR_FIND(0, g->max_member, i, g->member[i].account_id > 0);
    if (i < g->max_member)
        return false; // not empty

    //Let the calling function handle the guild removal in case they need
    //to do something else with it before freeing the data. [Skotlex]
    return true;
}

unsigned int guild_nextexp(int level)
{
    if (level == 0)
        return 1;
    if (level < 100 && level > 0) // Change by hack
        return guild_exp[level-1];

    return 0;
}

int guild_checkskill(struct guild *g,int id)
{
    int idx = id - GD_SKILLBASE;

    if (idx < 0 || idx >= MAX_GUILDSKILL)
        return 0;

    return g->skill[idx].lv;
}

int guild_calcinfo(struct guild *g)
{
    int i,c;
    unsigned int nextexp;
    struct guild before = *g; // Save guild current values

    if (g->guild_lv<=0)
        g->guild_lv = 1;
    nextexp = guild_nextexp(g->guild_lv);

    // Consume guild exp and increase guild level
    while (g->exp >= nextexp && nextexp > 0) {  //fixed guild exp overflow [Kevin]
        g->exp-=nextexp;
        g->guild_lv++;
        g->skill_point++;
        nextexp = guild_nextexp(g->guild_lv);
    }

    // Save next exp step
    g->next_exp = nextexp;

    // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
    g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
    if (g->max_member > MAX_GUILD) {
        ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
        g->max_member = MAX_GUILD;
    }

    // Compute the guild average level level
    g->average_lv=0;
    g->connect_member=0;
    for (i=c=0; i<g->max_member; i++) {
        if (g->member[i].account_id>0) {
            if (g->member[i].lv >= 0) {
                g->average_lv+=g->member[i].lv;
                c++;
            } else {
                ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
            }

            if (g->member[i].online)
                g->connect_member++;
        }
    }
    if (c)
        g->average_lv /= c;

    // Check if guild stats has change
    if (g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point) {
        g->save_flag |= GS_LEVEL;
        mapif_guild_info(-1,g);
        return 1;
    }

    return 0;
}

//-------------------------------------------------------------------
// Packet sent to map server

int mapif_guild_created(int fd,int account_id,struct guild *g)
{
    WFIFOHEAD(fd, 10);
    WFIFOW(fd,0)=0x3830;
    WFIFOL(fd,2)=account_id;
    if (g != NULL) {
        WFIFOL(fd,6)=g->guild_id;
        ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
    } else
        WFIFOL(fd,6)=0;

    WFIFOSET(fd,10);
    return 0;
}

// Guild not found
int mapif_guild_noinfo(int fd,int guild_id)
{
    unsigned char buf[12];
    WBUFW(buf,0)=0x3831;
    WBUFW(buf,2)=8;
    WBUFL(buf,4)=guild_id;
    ShowWarning("int_guild: info not found %d\n",guild_id);
    if (fd<0)
        mapif_sendall(buf,8);
    else
        mapif_send(fd,buf,8);
    return 0;
}

// Send guild info
int mapif_guild_info(int fd,struct guild *g)
{
    unsigned char buf[8+sizeof(struct guild)];
    WBUFW(buf,0)=0x3831;
    WBUFW(buf,2)=4+sizeof(struct guild);
    memcpy(buf+4,g,sizeof(struct guild));
    if (fd<0)
        mapif_sendall(buf,WBUFW(buf,2));
    else
        mapif_send(fd,buf,WBUFW(buf,2));
    return 0;
}

// ACK member add
int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
{
    WFIFOHEAD(fd, 15);
    WFIFOW(fd,0)=0x3832;
    WFIFOL(fd,2)=guild_id;
    WFIFOL(fd,6)=account_id;
    WFIFOL(fd,10)=char_id;
    WFIFOB(fd,14)=flag;
    WFIFOSET(fd,15);
    return 0;
}

// ACK member leave
int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
{
    unsigned char buf[55+NAME_LENGTH];
    WBUFW(buf, 0)=0x3834;
    WBUFL(buf, 2)=guild_id;
    WBUFL(buf, 6)=account_id;
    WBUFL(buf,10)=char_id;
    WBUFB(buf,14)=flag;
    memcpy(WBUFP(buf,15),mes,40);
    memcpy(WBUFP(buf,55),name,NAME_LENGTH);
    mapif_sendall(buf,55+NAME_LENGTH);
    ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
    return 0;
}

// Send short member's info
int mapif_guild_memberinfoshort(struct guild *g,int idx)
{
    unsigned char buf[19];
    WBUFW(buf, 0)=0x3835;
    WBUFL(buf, 2)=g->guild_id;
    WBUFL(buf, 6)=g->member[idx].account_id;
    WBUFL(buf,10)=g->member[idx].char_id;
    WBUFB(buf,14)=(unsigned char)g->member[idx].online;
    WBUFW(buf,15)=g->member[idx].lv;
    WBUFW(buf,17)=g->member[idx].class_;
    mapif_sendall(buf,19);
    return 0;
}

// Send guild broken
int mapif_guild_broken(int guild_id,int flag)
{
    unsigned char buf[7];
    WBUFW(buf,0)=0x3836;
    WBUFL(buf,2)=guild_id;
    WBUFB(buf,6)=flag;
    mapif_sendall(buf,7);
    ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
    return 0;
}

// Send guild message
int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
{
    unsigned char buf[512];
    if (len > 500)
        len = 500;
    WBUFW(buf,0)=0x3837;
    WBUFW(buf,2)=len+12;
    WBUFL(buf,4)=guild_id;
    WBUFL(buf,8)=account_id;
    memcpy(WBUFP(buf,12),mes,len);
    mapif_sendallwos(sfd, buf,len+12);
    return 0;
}

// Send basic info
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
{
    unsigned char buf[2048];
    if (len > 2038)
        len = 2038;
    WBUFW(buf, 0)=0x3839;
    WBUFW(buf, 2)=len+10;
    WBUFL(buf, 4)=guild_id;
    WBUFW(buf, 8)=type;
    memcpy(WBUFP(buf,10),data,len);
    mapif_sendall(buf,len+10);
    return 0;
}

// Send member info
int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
{
    unsigned char buf[2048];
    if (len > 2030)
        len = 2030;
    WBUFW(buf, 0)=0x383a;
    WBUFW(buf, 2)=len+18;
    WBUFL(buf, 4)=guild_id;
    WBUFL(buf, 8)=account_id;
    WBUFL(buf,12)=char_id;
    WBUFW(buf,16)=type;
    memcpy(WBUFP(buf,18),data,len);
    mapif_sendall(buf,len+18);
    return 0;
}

// ACK guild skill up
int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
{
    unsigned char buf[14];
    WBUFW(buf, 0)=0x383c;
    WBUFL(buf, 2)=guild_id;
    WBUFL(buf, 6)=skill_num;
    WBUFL(buf,10)=account_id;
    mapif_sendall(buf,14);
    return 0;
}

// ACK guild alliance
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
    unsigned char buf[19+2*NAME_LENGTH];
    WBUFW(buf, 0)=0x383d;
    WBUFL(buf, 2)=guild_id1;
    WBUFL(buf, 6)=guild_id2;
    WBUFL(buf,10)=account_id1;
    WBUFL(buf,14)=account_id2;
    WBUFB(buf,18)=flag;
    memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
    memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
    mapif_sendall(buf,19+2*NAME_LENGTH);
    return 0;
}

// Send a guild position desc
int mapif_guild_position(struct guild *g,int idx)
{
    unsigned char buf[12 + sizeof(struct guild_position)];
    WBUFW(buf,0)=0x383b;
    WBUFW(buf,2)=sizeof(struct guild_position)+12;
    WBUFL(buf,4)=g->guild_id;
    WBUFL(buf,8)=idx;
    memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
    mapif_sendall(buf,WBUFW(buf,2));
    return 0;
}

// Send the guild notice
int mapif_guild_notice(struct guild *g)
{
    unsigned char buf[256];
    WBUFW(buf,0)=0x383e;
    WBUFL(buf,2)=g->guild_id;
    memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
    memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
    mapif_sendall(buf,186);
    return 0;
}

// Send emblem data
int mapif_guild_emblem(struct guild *g)
{
    unsigned char buf[12 + sizeof(g->emblem_data)];
    WBUFW(buf,0)=0x383f;
    WBUFW(buf,2)=g->emblem_len+12;
    WBUFL(buf,4)=g->guild_id;
    WBUFL(buf,8)=g->emblem_id;
    memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
    mapif_sendall(buf,WBUFW(buf,2));
    return 0;
}

int mapif_guild_master_changed(struct guild *g, int aid, int cid)
{
    unsigned char buf[14];
    WBUFW(buf,0)=0x3843;
    WBUFL(buf,2)=g->guild_id;
    WBUFL(buf,6)=aid;
    WBUFL(buf,10)=cid;
    mapif_sendall(buf,14);
    return 0;
}

int mapif_guild_castle_dataload(int fd, int sz, int *castle_ids)
{
    struct guild_castle *gc = NULL;
    int num = (sz - 4) / sizeof(int);
    int len = 4 + num * sizeof(*gc);
    int i;

    WFIFOHEAD(fd, len);
    WFIFOW(fd, 0) = 0x3840;
    WFIFOW(fd, 2) = len;
    for (i = 0; i < num; i++) {
        gc = inter_guildcastle_fromsql(*(castle_ids++));
        memcpy(WFIFOP(fd, 4 + i * sizeof(*gc)), gc, sizeof(*gc));
    }
    WFIFOSET(fd, len);
    return 0;
}

//-------------------------------------------------------------------
// Packet received from map server


// Guild creation request
int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
{
    struct guild *g;
    int i=0;
#ifdef NOISY
    ShowInfo("Creating Guild (%s)\n", name);
#endif
    if (search_guildname(name) != 0) {
        ShowInfo("int_guild: guild with same name exists [%s]\n",name);
        mapif_guild_created(fd,account_id,NULL);
        return 0;
    }
    // Check Authorised letters/symbols in the name of the character
    if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
        for (i = 0; i < NAME_LENGTH && name[i]; i++)
            if (strchr(char_name_letters, name[i]) == NULL) {
                mapif_guild_created(fd,account_id,NULL);
                return 0;
            }
    } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
        for (i = 0; i < NAME_LENGTH && name[i]; i++)
            if (strchr(char_name_letters, name[i]) != NULL) {
                mapif_guild_created(fd,account_id,NULL);
                return 0;
            }
    }

    g = (struct guild *)aMalloc(sizeof(struct guild));
    memset(g,0,sizeof(struct guild));

    memcpy(g->name,name,NAME_LENGTH);
    memcpy(g->master,master->name,NAME_LENGTH);
    memcpy(&g->member[0],master,sizeof(struct guild_member));
    g->member[0].modified = GS_MEMBER_MODIFIED;

    // Set default positions
    g->position[0].mode=0x11;
    strcpy(g->position[0].name,"GuildMaster");
    strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
    g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
    for (i=1; i<MAX_GUILDPOSITION-1; i++) {
        sprintf(g->position[i].name,"Position %d",i+1);
        g->position[i].modified = GS_POSITION_MODIFIED;
    }

    // Initialize guild property
    g->max_member=16;
    g->average_lv=master->lv;
    g->connect_member=1;

    for (i=0; i<MAX_GUILDSKILL; i++)
        g->skill[i].id=i + GD_SKILLBASE;
    g->guild_id= -1; //Request to create guild.

    // Create the guild
    if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
        //Failed to Create guild....
        ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
        mapif_guild_created(fd,account_id,NULL);
        aFree(g);
        return 0;
    }
    ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);

    //Add to cache
    idb_put(guild_db_, g->guild_id, g);

    // Report to client
    mapif_guild_created(fd,account_id,g);
    mapif_guild_info(fd,g);

    if (log_inter)
        inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
                  name, g->guild_id, master->name, master->account_id);

    return 0;
}

// Return guild info to client
int mapif_parse_GuildInfo(int fd,int guild_id)
{
    struct guild *g = inter_guild_fromsql(guild_id);  //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
    if (g) {
        if (!guild_calcinfo(g))
            mapif_guild_info(fd,g);
    } else
        mapif_guild_noinfo(fd,guild_id); // Failed to load info
    return 0;
}

// Add member to guild
int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
    struct guild *g;
    int i;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL) {
        // Failed to add
        mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
        return 0;
    }

    // Find an empty slot
    for (i=0; i<g->max_member; i++) {
        if (g->member[i].account_id==0) {
            memcpy(&g->member[i],m,sizeof(struct guild_member));
            g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
            mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
            if (!guild_calcinfo(g)) //Send members if it was not invoked.
                mapif_guild_info(-1,g);

            g->save_flag |= GS_MEMBER;
            if (g->save_flag&GS_REMOVE)
                g->save_flag&=~GS_REMOVE;
            return 0;
        }
    }

    // Failed to add
    mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
    return 0;
}

// Delete member from guild
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
{
    int i, j;

    struct guild *g = inter_guild_fromsql(guild_id);
    if (g == NULL) {
        // Unknown guild, just update the player
        if (SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id))
            Sql_ShowDebug(sql_handle);
        // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
        return 0;
    }

    // Find the member
    ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id);
    if (i == g->max_member) {
        //TODO
        return 0;
    }

    if (flag) {
        // Write expulsion reason
        // Find an empty slot
        ARR_FIND(0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0);
        if (j == MAX_GUILDEXPULSION) {
            // Expulsion list is full, flush the oldest one
            for (j = 0; j < MAX_GUILDEXPULSION - 1; j++)
                g->expulsion[j] = g->expulsion[j+1];
            j = MAX_GUILDEXPULSION-1;
        }
        // Save the expulsion entry
        g->expulsion[j].account_id = account_id;
        safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
        safestrncpy(g->expulsion[j].mes, mes, 40);
    }

    mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
    inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);

    memset(&g->member[i],0,sizeof(struct guild_member));

    if (guild_check_empty(g))
        mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
    else {
        //Update member info.
        if (!guild_calcinfo(g))
            mapif_guild_info(fd,g);
        g->save_flag |= GS_EXPULSION;
    }

    return 0;
}

// Change member info
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
    // Could speed up by manipulating only guild_member
    struct guild *g;
    int i,sum,c;
    int prev_count, prev_alv;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL)
        return 0;

    ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id);
    if (i < g->max_member) {
        g->member[i].online = online;
        g->member[i].lv = lv;
        g->member[i].class_ = class_;
        g->member[i].modified = GS_MEMBER_MODIFIED;
        mapif_guild_memberinfoshort(g,i);
    }

    prev_count = g->connect_member;
    prev_alv = g->average_lv;

    g->average_lv = 0;
    g->connect_member = 0;
    c = 0;
    sum = 0;

    for (i = 0; i < g->max_member; i++) {
        if (g->member[i].account_id > 0) {
            sum += g->member[i].lv;
            c++;
        }
        if (g->member[i].online)
            g->connect_member++;
    }

    if (c) { // this check should always succeed...
        g->average_lv = sum / c;
        if (g->connect_member != prev_count || g->average_lv != prev_alv)
            g->save_flag |= GS_CONNECT;
        if (g->save_flag & GS_REMOVE)
            g->save_flag &= ~GS_REMOVE;
    }
    g->save_flag |= GS_MEMBER; //Update guild member data
    return 0;
}

// BreakGuild
int mapif_parse_BreakGuild(int fd,int guild_id)
{
    struct guild *g;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL)
        return 0;

    // Delete guild from sql
    //printf("- Delete guild %d from guild\n",guild_id);
    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id))
        Sql_ShowDebug(sql_handle);

    if (SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id))
        Sql_ShowDebug(sql_handle);

    //printf("- Update guild %d of char\n",guild_id);
    if (SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id))
        Sql_ShowDebug(sql_handle);

    mapif_guild_broken(guild_id,0);

    if (log_inter)
        inter_log("guild %s (id=%d) broken\n",g->name,guild_id);

    //Remove the guild from memory. [Skotlex]
    idb_remove(guild_db_, guild_id);
    return 0;
}

// Forward Guild message to others map servers
int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
{
    return mapif_guild_message(guild_id,account_id,mes,len, fd);
}

// Modification of the guild
int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
{
    struct guild *g;
    short dw=*((short *)data);
    g = inter_guild_fromsql(guild_id);
    if (g==NULL)
        return 0;

    switch (type) {
        case GBI_GUILDLV:
            if (dw>0 && g->guild_lv+dw<=50) {
                g->guild_lv+=dw;
                g->skill_point+=dw;
            } else if (dw<0 && g->guild_lv+dw>=1)
                g->guild_lv+=dw;
            mapif_guild_info(-1,g);
            g->save_flag |= GS_LEVEL;
            return 0;
        default:
            ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
            break;
    }
    mapif_guild_basicinfochanged(guild_id,type,data,len);
    return 0;
}

// Modification of the guild
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
{
    // Could make some improvement in speed, because only change guild_member
    int i;
    struct guild *g;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL)
        return 0;

    // Search the member
    for (i=0; i<g->max_member; i++)
        if (g->member[i].account_id==account_id &&
            g->member[i].char_id==char_id)
            break;

    // Not Found
    if (i==g->max_member) {
        ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
                    account_id,char_id,guild_id,g->name);
        return 0;
    }

    switch (type) {
        case GMI_POSITION: {
                g->member[i].position=*((short *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER;
                break;
            }
        case GMI_EXP: {
                // EXP
                uint64 exp, old_exp=g->member[i].exp;
                g->member[i].exp=*((uint64 *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                if (g->member[i].exp > old_exp) {
                    exp = g->member[i].exp - old_exp;

                    // Compute gained exp
                    if (guild_exp_rate != 100)
                        exp = exp*guild_exp_rate/100;

                    // Update guild exp
                    if (exp > UINT64_MAX - g->exp)
                        g->exp = UINT64_MAX;
                    else
                        g->exp+=exp;

                    guild_calcinfo(g);
                    mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
                    g->save_flag |= GS_LEVEL;
                }
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER;
                break;
            }
        case GMI_HAIR: {
                g->member[i].hair=*((short *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER; //Save new data.
                break;
            }
        case GMI_HAIR_COLOR: {
                g->member[i].hair_color=*((short *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER; //Save new data.
                break;
            }
        case GMI_GENDER: {
                g->member[i].gender=*((short *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER; //Save new data.
                break;
            }
        case GMI_CLASS: {
                g->member[i].class_=*((short *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER; //Save new data.
                break;
            }
        case GMI_LEVEL: {
                g->member[i].lv=*((short *)data);
                g->member[i].modified = GS_MEMBER_MODIFIED;
                mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
                g->save_flag |= GS_MEMBER; //Save new data.
                break;
            }
        default:
            ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
            break;
    }
    return 0;
}

int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
{
    return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char *)&gender, sizeof(gender));
}

int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
{
    struct guild *g;
    int i, flag = 0;

    g = inter_guild_fromsql(guild_id);
    if (g == NULL) {
        ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
        return 0;
    }

    ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
    if (i == g->max_member) {
        ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
        return 0;
    }

    if (!strcmp(g->member[i].name, g->master)) {
        safestrncpy(g->master, name, NAME_LENGTH);
        flag |= GS_BASIC;
    }
    safestrncpy(g->member[i].name, name, NAME_LENGTH);
    g->member[i].modified = GS_MEMBER_MODIFIED;
    flag |= GS_MEMBER;

    if (!inter_guild_tosql(g, flag))
        return 0;

    mapif_guild_info(-1,g);

    return 0;
}

// Change a position desc
int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
{
    // Could make some improvement in speed, because only change guild_position
    struct guild *g;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
        return 0;

    memcpy(&g->position[idx],p,sizeof(struct guild_position));
    mapif_guild_position(g,idx);
    g->position[idx].modified = GS_POSITION_MODIFIED;
    g->save_flag |= GS_POSITION; // Change guild_position
    return 0;
}

// Guild Skill UP
int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id,int max)
{
    struct guild *g;
    int idx = skill_num - GD_SKILLBASE;

    g = inter_guild_fromsql(guild_id);
    if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
        return 0;

    if (g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max) {
        g->skill[idx].lv++;
        g->skill_point--;
        if (!guild_calcinfo(g))
            mapif_guild_info(-1,g);
        mapif_guild_skillupack(guild_id,skill_num,account_id);
        g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
    }
    return 0;
}

//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
    int i;
    char name[NAME_LENGTH];

    ARR_FIND(0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id);
    if (i == MAX_GUILDALLIANCE)
        return -1;

    strcpy(name, g->alliance[i].name);
    g->alliance[i].guild_id=0;

    mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
    g->save_flag |= GS_ALLIANCE;
    return 0;
}

// Alliance modification
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
{
    // Could speed up
    struct guild *g[2];
    int j,i;
    g[0] = inter_guild_fromsql(guild_id1);
    g[1] = inter_guild_fromsql(guild_id2);

    if (g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
        return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.

    if (g[0]==NULL || g[1]==NULL)
        return 0;

    if (flag&GUILD_ALLIANCE_REMOVE) {
        // Remove alliance/opposition, in case of alliance, remove on both side
        for (i=0; i<2-(flag&GUILD_ALLIANCE_TYPE_MASK); i++) {
            ARR_FIND(0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK));
            if (j < MAX_GUILDALLIANCE)
                g[i]->alliance[j].guild_id = 0;
        }
    } else {
        // Add alliance, in case of alliance, add on both side
        for (i=0; i<2-(flag&GUILD_ALLIANCE_TYPE_MASK); i++) {
            // Search an empty slot
            ARR_FIND(0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0);
            if (j < MAX_GUILDALLIANCE) {
                g[i]->alliance[j].guild_id=g[1-i]->guild_id;
                memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
                // Set alliance type
                g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
            }
        }
    }

    // Send on all map the new alliance/opposition
    mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);

    // Mark the two guild to be saved
    g[0]->save_flag |= GS_ALLIANCE;
    g[1]->save_flag |= GS_ALLIANCE;
    return 0;
}

// Change guild message
int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
{
    struct guild *g;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL)
        return 0;

    memcpy(g->mes1,mes1,MAX_GUILDMES1);
    memcpy(g->mes2,mes2,MAX_GUILDMES2);
    g->save_flag |= GS_MES; //Change mes of guild
    return mapif_guild_notice(g);
}

int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
{
    struct guild *g;

    g = inter_guild_fromsql(guild_id);
    if (g==NULL)
        return 0;

    if (len > sizeof(g->emblem_data))
        len = sizeof(g->emblem_data);

    memcpy(g->emblem_data,data,len);
    g->emblem_len=len;
    g->emblem_id++;
    g->save_flag |= GS_EMBLEM;  //Change guild
    return mapif_guild_emblem(g);
}

int mapif_parse_GuildCastleDataLoad(int fd, int len, int *castle_ids)
{
    return mapif_guild_castle_dataload(fd, len, castle_ids);
}

int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
{
    struct guild_castle *gc = inter_guildcastle_fromsql(castle_id);

    if (gc == NULL) {
        ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
        return 0;
    }

    switch (index) {
        case 1:
            if (log_inter && gc->guild_id != value) {
                int gid = (value) ? value : gc->guild_id;
                struct guild *g = idb_get(guild_db_, gid);
                inter_log("guild %s (id=%d) %s castle id=%d\n",
                          (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
            }
            gc->guild_id = value;
            break;
        case 2:
            gc->economy = value;
            break;
        case 3:
            gc->defense = value;
            break;
        case 4:
            gc->triggerE = value;
            break;
        case 5:
            gc->triggerD = value;
            break;
        case 6:
            gc->nextTime = value;
            break;
        case 7:
            gc->payTime = value;
            break;
        case 8:
            gc->createTime = value;
            break;
        case 9:
            gc->visibleC = value;
            break;
        default:
            if (index > 9 && index <= 9+MAX_GUARDIANS) {
                gc->guardian[index-10].visible = value;
                break;
            }
            ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index);
            return 0;
    }
    inter_guildcastle_tosql(gc);
    return 0;
}

int mapif_parse_GuildMasterChange(int fd, int guild_id, const char *name, int len)
{
    struct guild *g;
    struct guild_member gm;
    int pos;

    g = inter_guild_fromsql(guild_id);

    if (g==NULL || len > NAME_LENGTH)
        return 0;

    // Find member (name)
    for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);

    if (pos == g->max_member)
        return 0; //Character not found??

    // Switch current and old GM
    memcpy(&gm, &g->member[pos], sizeof(struct guild_member));
    memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
    memcpy(&g->member[0], &gm, sizeof(struct guild_member));

    // Switch positions
    g->member[pos].position = g->member[0].position;
    g->member[pos].modified = GS_MEMBER_MODIFIED;
    g->member[0].position = 0; //Position 0: guild Master.
    g->member[0].modified = GS_MEMBER_MODIFIED;

    strncpy(g->master, name, len);
    if (len < NAME_LENGTH)
        g->master[len] = '\0';

    ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
    g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
    return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}

// Communication from the map server
// - Can analyzed only one by one packet
// Data packet length that you set to inter.c
//- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
// Must Return
//  1 : ok
//  0 : error
int inter_guild_parse_frommap(int fd)
{
    RFIFOHEAD(fd);
    switch (RFIFOW(fd,0)) {
        case 0x3030:
            mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char *)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32));
            break;
        case 0x3031:
            mapif_parse_GuildInfo(fd,RFIFOL(fd,2));
            break;
        case 0x3032:
            mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8));
            break;
        case 0x3033:
            mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char *)RFIFOP(fd,8),RFIFOW(fd,2)-8);
            break;
        case 0x3034:
            mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char *)RFIFOP(fd,15));
            break;
        case 0x3035:
            mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17));
            break;
        case 0x3036:
            mapif_parse_BreakGuild(fd,RFIFOL(fd,2));
            break;
        case 0x3037:
            mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char *)RFIFOP(fd,12),RFIFOW(fd,2)-12);
            break;
        case 0x3039:
            mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char *)RFIFOP(fd,10),RFIFOW(fd,2)-10);
            break;
        case 0x303A:
            mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char *)RFIFOP(fd,18),RFIFOW(fd,2)-18);
            break;
        case 0x303B:
            mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12));
            break;
        case 0x303C:
            mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14));
            break;
        case 0x303D:
            mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18));
            break;
        case 0x303E:
            mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char *)RFIFOP(fd,6),(const char *)RFIFOP(fd,66));
            break;
        case 0x303F:
            mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char *)RFIFOP(fd,12));
            break;
        case 0x3040:
            mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4));
            break;
        case 0x3041:
            mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5));
            break;

        default:
            return 0;
    }

    return 1;
}

//Leave request from the server (for deleting character from guild)
int inter_guild_leave(int guild_id, int account_id, int char_id)
{
    return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}

int inter_guild_broken(int guild_id)
{
    return mapif_guild_broken(guild_id, 0);
}