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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef CHAR_INT_AUCTION_H
#define CHAR_INT_AUCTION_H

#include "../common/mmo.h"

void inter_auction_defaults(void);

struct inter_auction_interface {
    int (*count) (int char_id, bool buy);
    void (*save) (struct auction_data *auction);
    unsigned int (*create) (struct auction_data *auction);
    int (*end_timer) (int tid, int64 tick, int id, intptr_t data);
    void (*delete_) (struct auction_data *auction);
    void (*fromsql) (void);
    int (*parse_frommap) (int fd);
    int (*sql_init) (void);
    void (*sql_final) (void);
};

struct inter_auction_interface *inter_auction;

#endif /* CHAR_INT_AUCTION_H */