summaryrefslogblamecommitdiff
path: root/src/char/char.c
blob: 0d96d40cb8c4768733f340b1691b01a2534bb5cc (plain) (tree)
1
2
3
4


                                                           
 





















                                            
                                 
                              
                           
                         
                             


                               

                             
                            
                            

                       


                                                







                                     
















                                                    




                                                   
                                     
                                  
                                           



                                             
 
                               
                 
 
                                                                
 

                          


                            
 
                       



                    

                            

                          
               











                                              

                                      


                         
                                                                                                                 
                                                                                                                                                                                                           
                                                                                                            
                                                                                                                                                                  
                                                                                                            
 
                                                                         
                           
 

                                                       
 

                                                                                                                                                                   

                                 


                       


                     
                          
                        
                                                  
                   
                                   



                                             
                                           






                                                  




                           


                                                          

                                         





                                                       








                                                                                                                   

  
                                                             




                                                       
                                                                                 
                                 
 



                                                              
 



                                                      
                               
                                       

                                                      
                                       

 

                                        
                                           
 
                                                                                                              
 


                                                                                                    
 

                                

                                                                                     
 
                                                            
                                                                                        

                                                              
 






                                                         


 

                                                             

                                           
 
                   
                                                                                                                                



















                                                                                                                                          
                                                                                        














                                                                                                          



                                                  



                                           
                                                                                                                                      








                                                                                              
                                                                                                                                        









                                                                                                            
                                                                                                






                                                                      
                                                       












                                                                                                                        

 



                                                                  
 
                                                                                          

                                        


                                                                   
                                                                                                

                                                                      
                                                  

                                                                                         

 



                                                                   
 
                                                                                          
                                        
 

                                                             
 






                                                                                                                   
 
                 



                            











                                                                           

 
                              
 
                                      
                                                                                            
                                          
                                                                                                    
                                          
                                                                                                     
                                          

 



                                                        
 


                                                                                
                                
 
 
                                                                 
 
                                                         
 











                                                                                                    
                           
























                                                                                                     
        















                                                                                                                              
                                                                                                          

                                                                                                                    







                                               
                                                                                                              





                                                                                                                                 
                                                                                                                                     









                                                                                                         
                                                                                






                                                       
        
                                                                                                                                            
                                                                                                                                                                                                                                                                  


                                                  
                                                        
         










                                                                                                                        
                                                                                       

































                                                                                             
                                                                                                                       





                                                  

                                                                                                   




                                                                


                                                                                                                                               




                                        
                                                                                         







                                                          
                
                                                             
                                                 
                                                                                                                          



                                                  

                                                                                                       
                              



                                                                                                                                                        
                                                 
                                                                                                                                                                                   

                                                 

                                                                                                      

                                                                                                                                                                                                                             




                                        
                                                                                         



















                                                                               
                                                                                                                      




                                                  

                                                                                                                       




                                                             

                                                                                                                                   




                                        
                                                                                         






                                                          
 
                    
                  

                                                                                                                                




                                                                                  

                                                                                                                                                                                          



                                 
                                                                                 





                                                        
      
                
                              




                                                                                    
 
 


                                                                                   


























                                                                                                   
                           

                                                                                                                                       

                                                                                        
 


                                                                       

                                        
                                    
                                      


                         


                                                                                        
                                                                                        



                                                                                        
                                                                                        

                                                                                          



                                                                               
                                                      




















                                                                                              

                                                                               



                                                             
                                                            


                                                                                                                                                                                              
                                                                                                           
                                                                                                  
 
                                                                                                         











                                                                          
                                                                                                                                 





                                                          
                            
 
                            

                                                                                                                                                                                    

                                                      









                                                            
                                                     


                                     


                                                                                                                                                                                                

                                                                         

         
                                                                                  




                                          
                              


                      
 

                                                                                         








                                                                  

 



                                                                              
 
                           

                                                                                                                                                   

                                                                                  
 


                                                                       

                                        
                                    
                                      

                         
 


                                                                                        
                                                                                        




                                                                                        
                                                                                        

                                                                                           
 

                                                                               
 
                                                        





                                                                              
 












                                                                                              

                                                                        


                                                             
                                                            



                                                                                                                                                                                                                                         
                                                                                                  
 
                                                                                                           



                                                                          
 




                                                                          
                                                                                                                                      




                                                          
                            
 
                            

                                                                                                                                                                                           

                                                      
 





                                                            
 
                           
                                                     

                                     
 


                                                                                                                                                                                                                                            

                                                                         
         
 
                                                                                    


                                          
 
                              
                    
 
                      

 
 
                                                         


                                                                                                       
                                                               
 



                                           
                              
 
                                           
                            




                                        
                                          
                                       

                                      
        
                         
                                                         



                                                                                                                          
                                                  
                                                                                                               

































                                                                                                             
                                                                                                  


                                                                                                       
                                                                                                    


                                        
                                    

                         
        
                                                                                   
                                                               
                                                   
                                                    

                                                       
        

                                                    
                            
                 
 
 
                                                                                                       
                                                                                 
 











                                            
                    

                                 
      
                         
                       
 
                                                    
 

                                                                    
                                           






                                        
                                                         



                                                                                                                                         
                                                                                                                                        
                                                        
                                                                






























                                                                                                               
                                                                                                   


















                                                                                                                 
                                                                                               


                                                                                                        

                                                                                                 
                                                                                                               


                                        
                                    

                         
                                                 

                                                                                 
                                    

                         


                                   

                                                        
 
                                      
                                                                                          




                                                
                                                                                          



                                                



                                                                                          
                                    




                                                    





                                                                                                                                                        

                                        
                                                                                        
                                                             




                                                                         



                                                                                                                                                                                           

                                                                                                   
 


                                                                                










                                                                                                                 
                                        
                                        
                                                                                                                 

                                                
                                                                                     




                                                                      



                                                                                                                                                                                   

                                                                                         
 
                                               





                                                                                                             
                                                                                                            



                                                                                                                  

                                                                                                                  
                                        
                                        
                                                                                                                 

                                                
                                                                                








                                                                 





                                                                                                                                     
                                        


                                                       
 
                                                                                   

                                                                                                    






                                                                                                                                                                                                





                                                                                                                                                                                                                                                                 

                                        
                                                                                   

                                                                        
 
                    

                                                                            






                                                                                                                                              

                                        
                                                      






                                                                                                                                                                                                                                                  
      
 


                                            
 




                                                                                                                                                                  

                                                                                   



                                                                                                       


                                                   
                                          
 
                                                                                                                         
                            
                              
 





                                           


                                                              




                                                                                                            
                                                 
 



                                                               
 
                                                                   
                                                                     
                              
 
                 
 


















                                                                                                                          


                                                                                                                                                                 



                                                  
                                                                                                        






                                                  
                                                                                                                                                               





                                                  
                                                                                                                                                  





                                          
 
                                     
                                       

                                                              
 




                                                          
 





                                                                                            
                                                                                                     

                                  
                                                                                                                         




                                          
                                                                                                                                                                         














                                                                                                       



                                                                                                                                                                



                                                  

 
                                                 
 















                                                                                              
                                                  

                                                                        
                                                                        
                                   
                                                                     







                                                                        
                                          

                                  
                                                                                                                                       



                                                  
                                                                                                                                



                                                  
                                          


                                                 

 





                                             
                                                          


                                                  
                         

                                                                                                            
     
                                                                                                                                                                   
      
 

                                       
                                
 

                                              
                                                                                     
 


                                              
        
                            
                         
                                              
     
                                                        


                                                                                                                                                                         
      


                                          
                                           
      
 
                          
                                        
                                                                 
 
                         
                                                   
                                                                                                                                                                                      








                                                                                                                                                          
     
                                                   
                                                                                                                                                                       







                                                                                                                                                                                                
         
      
                                                   
                                                     
 










                                                                                                                                                                                                
                                         















                                                                                                                                      
                                                                                    



                                                                  



                                                                                                                   

 



                                                                                                              
 
                              
 
                                                                                                                                                                       
                                          
                                                                                                                                                                                                                                   
                                          
 



                                   
 
                 

 






                                                                                                              
 

                                                                

                                                                                                               

                   
                                                                                                                                                                                                                           

                                          
                                                     

                                                                                                  
                                            


                          








                                                                                       

                                                 
 

                                                                                


















                                                                                                 
                                                                                                                                                              
                                                  
                                                                                                                                                                      














                                                                 
                                                                                                                                


                                                                    
                                                                                                                                                                                                                            
                                          
                                                                                                                                                                                                                  

                                          
                               


                                                


                                                     

                                   


                                        
                                                                                                                



                                                                                      
                                                                                                                  
                                          

                    
                            
                                                                                                              
                                          

      
                              
                                                                                                                 


                                          
                                                                                                            


                                          
                                                                                                            


                                          


                                                                                                                    
                                          
 
                           
                                                                                                             
                                          

                                          
                                                                                                           

                                          
                       
                            
                                                                                                                                                  
                                          

      
                              
                                                                                                            
                                          






                                                                                                           


                                                         
                                                                                                                    


                                          
                                                                                                                          
                                          
                                               



                                                                                     






                                                                       








                                                  

 


                                                                   
                                                         
                                                             













                                                   
                                            


                                                        
                        



                                   



                                                  




                                                        
 

                                                                                                                                             
 















                                                       
                         

                                                   
      
                                                                             
                                                                                             
                                      
      
                         
                                             
                    
      
                         

                                 
      
                                                              
                                 
                                                                                                                 





                                                                                                                    
      
 
                          
 
        






                                                               




                                                              


                                                     







                                                       
                                                 
                                                                                                                           










                                                                                                                                                                              








                                            
                                                            



                                                              










                                                    
                                 

        


                                          
                                                           
 
                          
                         
                    
      

                                                                                       
        


                                                 
                         
                                               

                                                                                                                                                        
      



                                                              
 
                 

 
                                  
 
                                                                                                                       
                                          
                                                          


                           
                                                         

                                       
                                                    


                                 
                                    
                 

 

                                           
                                                                                                                        
                                          
                                                          


                           
                                                         

                                            
                                                    


                                 
                                    
                 



                                             
                                                                                                                                                                   
                                          
                                                             





                              


                                                                                 




                                                                                                                                        
                                                    


                                       
                                    
                 

 


                                                                        
                                      
 

                                     
 
                                                     

                                                                                                                                                  
                           

 

                                                              







                                                                                                                           
                                                                                                                                                        

                                                               































                                                                                                       

 
                                                                      





                                
               
                                                                                                                



                                                     



                                                 
                                                      


                                                          


                                               





                                                               
                                                            





                                                       
              
 
                                 
 
                                               
                                                                     
 



                                                                                    

 
 

                                            
 












                                                                                                                
                                                                                                                                    














                                                                                                         

                                                        


                                                                               

                 
                                   
 
                                                                           


                                                      
 













                                                                                                                                                                                 
 
                                                                           
                                    
                                                       
                                                 
                         







                                                                 
                                                             

                                                                              


                                                                                                                                                                 
                                 


                                                                    









                                                                                                                                               







                                                                                                                                                  







                                                                                                       
                                         

                                 
                              
 
                                                    

                                      

                                                       
 
                                                                                      

                                                                                                                                                                                        











                                                                                                                                                                                                                               
                                                                         
                                                                                                        












                                                                                                                                                   
                                 

                                                                         



                                                                       
                                 
                                                 
                         
                              
 






                                                           
 






                                                      







                                                        

                                                       
 

                                                




























                                                                                                                                                                  
                                         














                                                                                                                           
                                         
 










                                                                                                                                                               
                                 



                                                                             
 




                                                                          
                         
                              
 
                                                                    
                                    

                                                                                      

                                                                                        
                                                            
                              
 



                                                                                       
 



                                                                                   
                                                                                           




                                                                                                    
 

                                                 
 













                                                                                                                                                   
                                                                                                                                                                                       




                                                                              

                                                                                                                                                                                     








                                                                                                                        
                                         
                                 
                                                                                                
                         
                              
 























                                                                                         
 


                                                
 



















                                                                                                                            




                                                                                                                         



                       

 
                                                                           


                          
                                                         

                                                                                                  
 
                                                                

                                                                                                                                 



                           




                                   

 

                                                








                                                
 



































































                                                                                                                             
         
 
                                








                                                                
                                                                                                                                                                                                                                                                                                                                                                                    
                                          
                                                                                              

                          
                                                         

                                                   
                                                         

                                                     
                                                         


                                                                             
                                                                                                                                                                                                                                                                                                                                                                              
                                          
                                                                                                

                          
                                                         

                                                     
                                                         

                                                       
                                                         


                                                                               
                                                                                                                                                                                                             
                                          
                                                                                                

                          
                                                         

                                                     
                                                         

                                                       
                                                         

                                                                               
                                    
 
 
                                          
                                 

                                 
 




























                                                                                         

 
                                                           





                              



                                                                                          
                                          
 


                   
                                                                                                                   
                                          
                                                          
         
                                                         







                                                                  



                                                                 



                                   
                                                     
                           





                                 




                                        





                                            







                                                                   
                                            





                                                                  
                                                                                                                      



                                                                                                                        





                                                               

                                                             

 









                                                                                           
 

                         



                                                                    
                                                            



                                                                                                          
                                     





                                        
                                   







                                                                            
                                      
 


                                                                   
                                                           

                                                           
 















                                                                                                                                                                                                                       


                                                                                      




                                                                                                              




                                                                         
 


                                                                                                              
 





                                                                                    
 






























                                                                                                         

                                         


                                                           
 


                                                                                                
                         



                                                   

                                                                                                                                
                                                              
                                 

                                                                  
                                 
                                                                    







                                                                                              
                                                                                                                        
                                         





                                                                                                                   



                                                                                                                                                           
                                                        


                                                                                                            
 
                                                                             
                                                                                                                                                                               

                                                                                  







                                                                   
                                 
                                                            

                                                  
                         
                              
 


































                                                                                                                                                                         
                         

                              






                                                                                                

                                                                                                                                                         



                                                                                                                                        
                                                      






                                                                                                                                                    
                                                                                                                                                       
                                                                      
                                 
 








                                                                                                    
                                                   
                         


                                                          
                                                        
                                                 
                         



                                                                 

                                                                
 

















                                                                          
                                                                  

                                                             
                                                                 












                                                                                                                                     
                         
                              
 


                                                                   
                         


                                                                 
 



                                                                                                                                                        
                                                                                                     















































                                                                                                                                                           
                         
                              
 






                                                                                                                     
                                                                                                                                                     






                                                                                  
 


                                                         
 
                                                 


                                                                                      
                                                
 














                                                                                                                                                  
                                                                                                                                                              

                                                       
                         




                                                                                                                                              
                                                                                                                                                       







                                                             
                                                                                                             
                                
                                                                                                                                                                        
                                                                  
                                                                          
                                                                         
                                                                                      
                                                                  

                                                                         
                                                                
                                                   
                                                          
 
                                                                                                          

                                                                                                          






                                                                                                    














































































                                                                                                                                                                                                       
                                                                                               

















                                                                                                                                                                                          
                                         
                                 
 
                                                            
 
                                                                                     
                                                                                                 







                                                                                            
                         
                              
 


                                                                         
                         







                                                           




                                                                                                                                 
                                 
 

                                                                                                                      
 

                                                                                        

                                                                   

                                                                                      



                                                                               



                                                                                                     

                                                                      





                                                                                                       
                                 

                                                 
                         
                              
 



                                                        
 


                                                                             
 


                                                                
                         
                                                                              
 
                                                                                            
 
                                                                                                                                                           


                                                                                                                        
                         
                              
 





                                                                                      
 



                                                                             
 





                                                                               
 






                                                                                    
 





                                                                                      
 


                                                       
 



                                                                                                                                                               



                                                                       
 

                                                                                                                                                                              



                                                                                                                                                      

                                                                                                                            

                                                                                                                          
                                                                                                         
                                                                          
                                                              




                                                             
 





                                                               
 
                                                                    
                                                       
                                                 
 
                         


                                               
                                                     



                                                               
 




                                                                  

                                                            
 
                                                                                       
                                                                                        

                                                                             


                                                                                                



















                                                                                                 





































                                                                                                                                                           
                         
                              
 





                                                                                                                              
 



                                                                                                          

                                                                    
                                                                                                                                                              
 



                                                                                                                               
                                                                                                   
                                                               

                                                                                                       
                        
                                                                                                                  

                                                                                                    
                                                                      
 
                                                                                                         
 
                                                                     
 
                                                        
 
                                                      
                                        
                                                                                           
                                                       

                              

































                                                                                                                                                                                                                      
 
 





                                                                            
 




                                                                                                                   

                           
 
                 

 

                        


                                                  



                         


                                                  

 



                                                                                       
                 
 












                                                                  

 
                                                                     

                                  
                                    






                                              








                                                                                                                                                                                             

 
 
                                                          







                                                                             




                                                       
                         
                                                        
     
                                         

      
                        











                                                                
                                        







                                                                                                    




                               







                                                                                                 





                                        


 

                                                                  
                                           











                                                                  
                                                                                                                                                                       




                                                    
 
                                                                                        
 




                                                                   




                                                                            
                                                                                                                                           








                                                                                
 










                                                            
         



                                                
                                                                                                                                                             






                                                      


 


                                                                     
                       

























                                                                                                        
                                                                                                                                                                                    





                                                        

                                                                                                     


























                                                                                                                                                             

                               
                                                


 















                                                                        
                                                                                                                               






                                                        


 

                      

























                                                                                                                          
                                     
                                                                                 
                                                                                                                                                               
 
                                                   


                                                                          

                 
                                   
 
                               
 






                                                                                          
 




                                                                 
 
                                                                                                                                          
 
                                         
                                                                                                                    



                                                                                   
 











                                                                                               
 
                                                                        

                                                            
                                                                                
                                                       


                                              
                                                        






                                                                                       







                                                                                                                                     







                                                                                                                                  






                                                                                                    
                                                                                                                           












                                                                                                 

                                 
                              
 









                                                               
                                                  
                                      
 

                                                        
                                
                         
                                                                      
                                                                           








                                                                                                                      
      












                                                                                                                                            


                                                                                                                                                                                   

                                                                           
                                                                    

                                                            
                                                                                 


                                                       
 
                                                     
                                                            
                                








                                                                                                                      
                                                                                                                                                      









                                                                                                                     
 


                                                                                                               
 

                                                                       
                                                                                                                                              
                                                                                                                                       


                                                                                                                                                               
                                                                          
                                 

















                                                                                                                        
                                                                                                                     

                                                                       
                                                                                                                          

                                                                       
                                                                                                                          

                                                                       
                                                                                                                           

                                                                       
                                                                                                                         

                                                                       
                                                                                                                          





















                                                                                                                                                                                                              





                                                                               
 



                                                           
                                                                                                                    
















                                                                                                           
                         
                              
 



                                                                                   

                                           



                                                                                                                                   

                                           

                                                 
 
                                                                                        
                                                    

                                    
                                                                                                                                      
             
                                                                                                                                                                                                                          
              
 
                                                 



                                                                                             
                                                                                                     
                                                                                                       
                                                         


                                                                                                                 
                                                                                                                                          





                                                                                                                                     





                                                                       
                                                                                                                    







                                                                                          
                                                                                                              





                                                 
                         
                              
 







                                                                              
                                      
                         
                                                                      
                                                                           





                                                                                                                      
                                                                                       

                                                      
                                 
      


                                                                                                                            
 





                                                                                                                             
                                                        

                                                                                         


                                                       
 
                                                            

                                                                                      




                                                                                   
                                              
                                 
 
                                                                       
                                                       
 








                                                                                                    
                                              
                                 



                                                               

                              





                                                                      
                                                
















                                                                                              
                                                                                                                     











                                                                                             
 

















                                                                                              
                                                                                                                     






                                                                                             
 








                                                             
                                                









































                                                                                                                                          

                              




                                                         

                              





                                                            
 





                                                            
 






                                                                    
                                      
















                                                                                         
 



                                                                              




                                                                                                   
                                                          
 
                                                 
                         
                                                                               
                                

                                                 
                                                 
                                







                                                                    

                                                







                                                                                     

                                                 







                                                                    

                                                 



                                                                    
                        

                                                                        

                                                









                                                                                                                  
                         
                                                                          


                                                                          
                                                


                                                         
                                



                                                                                                                                                                                              
                                         
                         



                       

 

                                                       













                                                       

 

                                                                   













                                                           
 
 

                                                            











                                                                          

 
                                                                      























                                                      

 




                                                                         
 
                                                                








                                                                  

 
                                                                       













                                                                                              

 
                                                                            



                                                            

                                                                                                           


                             
        


                                                                         
 








                                                     
                                               

                                                                                            
 
                 

 



                                                                                
                                                                                  






                                                                                                                                

 



                                                                       
 
                                                               







                                                                               

 
                                                                            

                                                                         


                                    

                                          


                                                


                                                        
 









                                                                                             
                                                                                              
 



















                                                                                                                                                                      
 








                                                                                     
 
 
                                         
 












                                                           
                                                                         













                                                                            











































                                                                                        

                                                                            

                                                                          

                                                                        

                                                                                








                                                                                  





                                                                        
 










                                                                          
                                         
 











                                                                          
                                                                         






















                                                                                            

                                               
                                                





                                                                                                                 
                                              

                                                



                                                                                                                    

                                              
                                                




                                                                                                                            

                                                                  





                                                                  

                                                                                  












                                                                              
                                                                 



                                                                                                           





                                                             
                                                                        


                                                              
 

                                                           
 


                                    







                                                                                                                                         
                         



                                                            










                                                                                         



                                                                                                                              

                                                                   

                                                                  



















                                                                                                                

                                                                               

                                                        

                                                    




                                                

 
                    
              
        
                                       
 

                               

                              
 
                      
 
                      
 

                           
 
                                                                                    
                                          
 


                                                      
 
                             


                                  
 
                              
                          
 



                                             
                                  
                            









                                  

                                       

 
 


                                               











                                                                                                     
 
 
 
                                    
              
                                                     



                                             
                            

                           



                                                          






                                                                                                                          
                                                                                                                                 
         
        
                                                                                           
 

                                                        

                                            
                                  

                              


                                                 
                                                              
                                
                                                
 
                                      
















                                                                                                           

                                                                                           

                                          
                                                                                     

                                                                

                                                                                            
 
                                                                 
                      
                                                                                                       


                                          
                                                                                                                                                                                         


                                          
                                                                                                                                                        


                                          





                                                                                              
                                            
                    
                                           
      

                                                                                                                        





                                                

                               
                 
 
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams

#define HERCULES_CORE

#include "../config/core.h" // CONSOLE_INPUT
#include "char.h"

#include <signal.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>

#include "int_elemental.h"
#include "int_guild.h"
#include "int_homun.h"
#include "int_mercenary.h"
#include "int_party.h"
#include "int_storage.h"
#include "inter.h"
#include "pincode.h"
#include "../common/HPM.h"
#include "../common/cbasetypes.h"
#include "../common/console.h"
#include "../common/core.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/mapindex.h"
#include "../common/mmo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/timer.h"
#include "../common/utils.h"

// private declarations
#define CHAR_CONF_NAME	"conf/char-server.conf"
#define LAN_CONF_NAME	"conf/subnet.conf"
#define SQL_CONF_NAME	"conf/inter-server.conf"

char char_db[256] = "char";
char scdata_db[256] = "sc_data";
char cart_db[256] = "cart_inventory";
char inventory_db[256] = "inventory";
char charlog_db[256] = "charlog";
char storage_db[256] = "storage";
char interlog_db[256] = "interlog";
char skill_db[256] = "skill";
char memo_db[256] = "memo";
char guild_db[256] = "guild";
char guild_alliance_db[256] = "guild_alliance";
char guild_castle_db[256] = "guild_castle";
char guild_expulsion_db[256] = "guild_expulsion";
char guild_member_db[256] = "guild_member";
char guild_position_db[256] = "guild_position";
char guild_skill_db[256] = "guild_skill";
char guild_storage_db[256] = "guild_storage";
char party_db[256] = "party";
char pet_db[256] = "pet";
char mail_db[256] = "mail"; // MAIL SYSTEM
char auction_db[256] = "auction"; // Auctions System
char friend_db[256] = "friends";
char hotkey_db[256] = "hotkey";
char quest_db[256] = "quest";
char homunculus_db[256] = "homunculus";
char skill_homunculus_db[256] = "skill_homunculus";
char mercenary_db[256] = "mercenary";
char mercenary_owner_db[256] = "mercenary_owner";
char ragsrvinfo_db[256] = "ragsrvinfo";
char elemental_db[256] = "elemental";
char interreg_db[32] = "interreg";
char account_data_db[256] = "account_data";
char acc_reg_num_db[32] = "acc_reg_num_db";
char acc_reg_str_db[32] = "acc_reg_str_db";
char char_reg_str_db[32] = "char_reg_str_db";
char char_reg_num_db[32] = "char_reg_num_db";

// show loading/saving messages
int save_log = 1;

static DBMap* char_db_; // int char_id -> struct mmo_charstatus*

char db_path[1024] = "db";

int db_use_sql_item_db;
int db_use_sql_mob_db;
int db_use_sql_mob_skill_db;

struct mmo_map_server {
	int fd;
	uint32 ip;
	uint16 port;
	int users;
	unsigned short *map;
	unsigned short maps;
} server[MAX_MAP_SERVERS];

int char_fd=-1;
char userid[24];
char passwd[24];
char server_name[20];
char wisp_server_name[NAME_LENGTH] = "Server";
char login_ip_str[128];
uint32 login_ip = 0;
uint16 login_port = 6900;
char char_ip_str[128];
uint32 char_ip = 0;
char bind_ip_str[128];
uint32 bind_ip = INADDR_ANY;
uint16 char_port = 6121;
int char_server_type = 0;
int char_maintenance_min_group_id = 0;
bool char_new = true;
int char_new_display = 0;

bool name_ignoring_case = false; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorized in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
char unknown_char_name[NAME_LENGTH] = "Unknown"; // Name to use when the requested name cannot be determined
#define TRIM_CHARS "\255\xA0\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
char char_name_letters[1024] = ""; // list of letters/symbols allowed (or not) in a character name. by [Yor]

int char_del_level = 0; //From which level u can delete character [Lupus]
int char_del_delay = 86400;

int log_char = 1;	// logging char or not [devil]
int log_inter = 1;	// logging inter or not [devil]

int char_aegis_delete = 0; // Verify if char is in guild/party or char and reacts as Aegis does (doesn't allow deletion), see char_delete2_req for more information

// Advanced subnet check [LuzZza]
struct s_subnet {
	uint32 mask;
	uint32 char_ip;
	uint32 map_ip;
} subnet[16];
int subnet_count = 0;

int max_connect_user = -1;
int gm_allow_group = -1;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int start_zeny = 0;
int start_items[MAX_START_ITEMS*3];
int guild_exp_rate = 100;

//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
int fame_list_size_smith   = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;

// Char-server-side stored fame lists [DracoRPG]
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];

// check for exit signal
// 0 is saving complete
// other is char_id
unsigned int save_flag = 0;

// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111 };

unsigned short skillid2idx[MAX_SKILL_ID];

//-----------------------------------------------------
// Auth database
//-----------------------------------------------------
#define AUTH_TIMEOUT 30000

struct auth_node {
	int account_id;
	int char_id;
	uint32 login_id1;
	uint32 login_id2;
	uint32 ip;
	int sex;
	time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
	int group_id;
	unsigned changing_mapservers : 1;
};

static DBMap* auth_db; // int account_id -> struct auth_node*

//-----------------------------------------------------
// Online User Database
//-----------------------------------------------------

static int chardb_waiting_disconnect(int tid, int64 tick, int id, intptr_t data);
int delete_char_sql(int char_id);

/**
 * @see DBCreateData
 */
static DBData create_online_char_data(DBKey key, va_list args)
{
	struct online_char_data* character;
	CREATE(character, struct online_char_data, 1);
	character->account_id = key.i;
	character->char_id = -1;
	character->server = -1;
	character->pincode_enable = -1;
	character->fd = -1;
	character->waiting_disconnect = INVALID_TIMER;
	return DB->ptr2data(character);
}

void set_char_charselect(int account_id)
{
	struct online_char_data* character;

	character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);

	if( character->server > -1 )
		if( server[character->server].users > 0 ) // Prevent this value from going negative.
			server[character->server].users--;

	character->char_id = -1;
	character->server = -1;
	if(character->pincode_enable == -1)
		character->pincode_enable = *pincode->charselect + *pincode->enabled;

	if(character->waiting_disconnect != INVALID_TIMER) {
		timer->delete(character->waiting_disconnect, chardb_waiting_disconnect);
		character->waiting_disconnect = INVALID_TIMER;
	}

	if (login_fd > 0 && !session[login_fd]->flag.eof)
	{
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x272b;
		WFIFOL(login_fd,2) = account_id;
		WFIFOSET(login_fd,6);
	}

}

void set_char_online(int map_id, int char_id, int account_id)
{
	struct online_char_data* character;
	struct mmo_charstatus *cp;

	//Update DB
	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `online`='1' WHERE `char_id`='%d' LIMIT 1", char_db, char_id) )
		Sql_ShowDebug(sql_handle);

	//Check to see for online conflicts
	character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
	if( character->char_id != -1 && character->server > -1 && character->server != map_id )
	{
		ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
			character->account_id, character->char_id, character->server, map_id, account_id, char_id);
		mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
	}

	//Update state data
	character->char_id = char_id;
	character->server = map_id;

	if( character->server > -1 )
		server[character->server].users++;

	//Get rid of disconnect timer
	if(character->waiting_disconnect != INVALID_TIMER) {
		timer->delete(character->waiting_disconnect, chardb_waiting_disconnect);
		character->waiting_disconnect = INVALID_TIMER;
	}

	//Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it.
	cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
	inter_guild_CharOnline(char_id, cp?cp->guild_id:-1);

	//Notify login server
	if (login_fd > 0 && !session[login_fd]->flag.eof)
	{
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x272b;
		WFIFOL(login_fd,2) = account_id;
		WFIFOSET(login_fd,6);
	}
}

void set_char_offline(int char_id, int account_id)
{
	struct online_char_data* character;

	if ( char_id == -1 )
	{
		if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `account_id`='%d'", char_db, account_id) )
			Sql_ShowDebug(sql_handle);
	}
	else
	{
		struct mmo_charstatus* cp = (struct mmo_charstatus*)idb_get(char_db_,char_id);
		inter_guild_CharOffline(char_id, cp?cp->guild_id:-1);
		if (cp)
			idb_remove(char_db_,char_id);

		if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `char_id`='%d' LIMIT 1", char_db, char_id) )
			Sql_ShowDebug(sql_handle);
	}

	if ((character = (struct online_char_data*)idb_get(online_char_db, account_id)) != NULL)
	{	//We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
		if( character->server > -1 )
			if( server[character->server].users > 0 ) // Prevent this value from going negative.
				server[character->server].users--;

		if(character->waiting_disconnect != INVALID_TIMER){
			timer->delete(character->waiting_disconnect, chardb_waiting_disconnect);
			character->waiting_disconnect = INVALID_TIMER;
		}

		if(character->char_id == char_id)
		{
			character->char_id = -1;
			character->server = -1;
			character->pincode_enable = -1;
		}

		//FIXME? Why Kevin free'd the online information when the char was effectively in the map-server?
	}

	//Remove char if 1- Set all offline, or 2- character is no longer connected to char-server.
	if (login_fd > 0 && !session[login_fd]->flag.eof && (char_id == -1 || character == NULL || character->fd == -1))
	{
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x272c;
		WFIFOL(login_fd,2) = account_id;
		WFIFOSET(login_fd,6);
	}
}

/**
 * @see DBApply
 */
static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
{
	struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data);
	int server_id = va_arg(ap, int);
	if (server_id == -1) {
		character->char_id = -1;
		character->server = -1;
		if(character->waiting_disconnect != INVALID_TIMER){
			timer->delete(character->waiting_disconnect, chardb_waiting_disconnect);
			character->waiting_disconnect = INVALID_TIMER;
		}
	} else if (character->server == server_id)
		character->server = -2; //In some map server that we aren't connected to.
	return 0;
}

/**
 * @see DBApply
 */
static int char_db_kickoffline(DBKey key, DBData *data, va_list ap)
{
	struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data);
	int server_id = va_arg(ap, int);

	if (server_id > -1 && character->server != server_id)
		return 0;

	//Kick out any connected characters, and set them offline as appropriate.
	if (character->server > -1)
		mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 1);
	else if (character->waiting_disconnect == INVALID_TIMER)
		set_char_offline(character->char_id, character->account_id);
	else
		return 0; // fail

	return 1;
}

void set_all_offline(int id)
{
	if (id < 0)
		ShowNotice("Sending all users offline.\n");
	else
		ShowNotice("Sending users of map-server %d offline.\n",id);
	online_char_db->foreach(online_char_db,char_db_kickoffline,id);

	if (id >= 0 || login_fd <= 0 || session[login_fd]->flag.eof)
		return;
	//Tell login-server to also mark all our characters as offline.
	WFIFOHEAD(login_fd,2);
	WFIFOW(login_fd,0) = 0x2737;
	WFIFOSET(login_fd,2);
}

void set_all_offline_sql(void)
{
	//Set all players to 'OFFLINE'
	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `online` = '0'", char_db) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `online` = '0'", guild_member_db) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `connect_member` = '0'", guild_db) )
		Sql_ShowDebug(sql_handle);
}

/**
 * @see DBCreateData
 */
static DBData create_charstatus(DBKey key, va_list args)
{
	struct mmo_charstatus *cp;
	cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus));
	cp->char_id = key.i;
	return DB->ptr2data(cp);
}

int inventory_to_sql(const struct item items[], int max, int id);

int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
{
	int i = 0;
	int count = 0;
	int diff = 0;
	char save_status[128]; //For displaying save information. [Skotlex]
	struct mmo_charstatus *cp;
	int errors = 0; //If there are any errors while saving, "cp" will not be updated at the end.
	StringBuf buf;

	if (char_id!=p->char_id) return 0;

	cp = idb_ensure(char_db_, char_id, create_charstatus);

	StrBuf->Init(&buf);
	memset(save_status, 0, sizeof(save_status));

	//map inventory data
	if( memcmp(p->inventory, cp->inventory, sizeof(p->inventory)) ) {
		if (!inventory_to_sql(p->inventory, MAX_INVENTORY, p->char_id))
			strcat(save_status, " inventory");
		else
			errors++;
	}

	//map cart data
	if( memcmp(p->cart, cp->cart, sizeof(p->cart)) ) {
		if (!memitemdata_to_sql(p->cart, MAX_CART, p->char_id, TABLE_CART))
			strcat(save_status, " cart");
		else
			errors++;
	}

	//map storage data
	if( memcmp(p->storage.items, cp->storage.items, sizeof(p->storage.items)) ) {
		if (!memitemdata_to_sql(p->storage.items, MAX_STORAGE, p->account_id, TABLE_STORAGE))
			strcat(save_status, " storage");
		else
			errors++;
	}
	
	if (
		(p->base_exp != cp->base_exp) || (p->base_level != cp->base_level) ||
		(p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) ||
		(p->zeny != cp->zeny) ||
		(p->last_point.map != cp->last_point.map) ||
		(p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) ||
		(p->max_hp != cp->max_hp) || (p->hp != cp->hp) ||
		(p->max_sp != cp->max_sp) || (p->sp != cp->sp) ||
		(p->status_point != cp->status_point) || (p->skill_point != cp->skill_point) ||
		(p->str != cp->str) || (p->agi != cp->agi) || (p->vit != cp->vit) ||
		(p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) ||
		(p->option != cp->option) ||
		(p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) ||
		(p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) ||
		(p->ele_id != cp->ele_id) || (p->shield != cp->shield) || (p->head_top != cp->head_top) ||
		(p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom) || (p->delete_date != cp->delete_date) ||
		(p->rename != cp->rename) || (p->slotchange != cp->slotchange) || (p->robe != cp->robe) ||
		(p->show_equip != cp->show_equip) || (p->allow_party != cp->allow_party) || (p->font != cp->font) ||
		(p->uniqueitem_counter != cp->uniqueitem_counter )
	) {	//Save status
		unsigned int opt = 0;
		
		if( p->allow_party )
			opt |= OPT_ALLOW_PARTY;
		if( p->show_equip )
			opt |= OPT_SHOW_EQUIP;
		
		if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `base_level`='%d', `job_level`='%d',"
			"`base_exp`='%u', `job_exp`='%u', `zeny`='%d',"
			"`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d',"
			"`str`='%d',`agi`='%d',`vit`='%d',`int`='%d',`dex`='%d',`luk`='%d',"
			"`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d',`elemental_id`='%d',"
			"`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d',"
			"`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d', `rename`='%d',"
			"`delete_date`='%lu',`robe`='%d',`slotchange`='%d', `char_opt`='%u', `font`='%u', `uniqueitem_counter` ='%u'"
			" WHERE  `account_id`='%d' AND `char_id` = '%d'",
			char_db, p->base_level, p->job_level,
			p->base_exp, p->job_exp, p->zeny,
			p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point,
			p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
			p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id, p->ele_id,
			p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
			mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y,
			mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename,
			(unsigned long)p->delete_date,  // FIXME: platform-dependent size
			p->robe,p->slotchange,opt,p->font,p->uniqueitem_counter,
			p->account_id, p->char_id) )
		{
			Sql_ShowDebug(sql_handle);
			errors++;
		} else
			strcat(save_status, " status");
	}
	
	if( p->bank_vault != cp->bank_vault || p->mod_exp != cp->mod_exp || p->mod_drop != cp->mod_drop || p->mod_death != cp->mod_death ) {
		if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`account_id`,`bank_vault`,`base_exp`,`base_drop`,`base_death`) VALUES ('%d','%d','%d','%d','%d')",account_data_db,p->account_id,p->bank_vault,p->mod_exp,p->mod_drop,p->mod_death) ) {
			Sql_ShowDebug(sql_handle);
			errors++;
		} else
			strcat(save_status, " accdata");
	}

	//Values that will seldom change (to speed up saving)
	if (
		(p->hair != cp->hair) || (p->hair_color != cp->hair_color) || (p->clothes_color != cp->clothes_color) ||
		(p->class_ != cp->class_) ||
		(p->partner_id != cp->partner_id) || (p->father != cp->father) ||
		(p->mother != cp->mother) || (p->child != cp->child) ||
 		(p->karma != cp->karma) || (p->manner != cp->manner) ||
		(p->fame != cp->fame)
	)
	{
		if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `class`='%d',"
			"`hair`='%d',`hair_color`='%d',`clothes_color`='%d',"
			"`partner_id`='%d', `father`='%d', `mother`='%d', `child`='%d',"
			"`karma`='%d',`manner`='%d', `fame`='%d'"
			" WHERE  `account_id`='%d' AND `char_id` = '%d'",
			char_db, p->class_,
			p->hair, p->hair_color, p->clothes_color,
			p->partner_id, p->father, p->mother, p->child,
			p->karma, p->manner, p->fame,
			p->account_id, p->char_id) )
		{
			Sql_ShowDebug(sql_handle);
			errors++;
		} else
			strcat(save_status, " status2");
	}

	/* Mercenary Owner */
	if( (p->mer_id != cp->mer_id) ||
		(p->arch_calls != cp->arch_calls) || (p->arch_faith != cp->arch_faith) ||
		(p->spear_calls != cp->spear_calls) || (p->spear_faith != cp->spear_faith) ||
		(p->sword_calls != cp->sword_calls) || (p->sword_faith != cp->sword_faith) )
	{
		if (mercenary_owner_tosql(char_id, p))
			strcat(save_status, " mercenary");
		else
			errors++;
	}

	//memo points
	if( memcmp(p->memo_point, cp->memo_point, sizeof(p->memo_point)) )
	{
		char esc_mapname[NAME_LENGTH*2+1];

		//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
		if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, p->char_id) )
		{
			Sql_ShowDebug(sql_handle);
			errors++;
		}

		//insert here.
		StrBuf->Clear(&buf);
		StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db);
		for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i )
		{
			if( p->memo_point[i].map )
			{
				if( count )
					StrBuf->AppendStr(&buf, ",");
				SQL->EscapeString(sql_handle, esc_mapname, mapindex_id2name(p->memo_point[i].map));
				StrBuf->Printf(&buf, "('%d', '%s', '%d', '%d')", char_id, esc_mapname, p->memo_point[i].x, p->memo_point[i].y);
				++count;
			}
		}
		if( count )
		{
			if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
			{
				Sql_ShowDebug(sql_handle);
				errors++;
			}
		}
		strcat(save_status, " memo");
	}

	//skills
	if( memcmp(p->skill, cp->skill, sizeof(p->skill)) ) {
		//`skill` (`char_id`, `id`, `lv`)
		if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, p->char_id) ) {
			Sql_ShowDebug(sql_handle);
			errors++;
		}

		StrBuf->Clear(&buf);
		StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`,`flag`) VALUES ", skill_db);
		//insert here.
		for( i = 0, count = 0; i < MAX_SKILL; ++i ) {
			if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) {
							
				if( p->skill[i].lv == 0 && ( p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT ) )
					continue;
				if( p->skill[i].flag != SKILL_FLAG_PERMANENT && p->skill[i].flag != SKILL_FLAG_PERM_GRANTED && (p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0) == 0 )
					continue;
				if( count )
					StrBuf->AppendStr(&buf, ",");
				StrBuf->Printf(&buf, "('%d','%d','%d','%d')", char_id, p->skill[i].id,
								 ( (p->skill[i].flag == SKILL_FLAG_PERMANENT || p->skill[i].flag == SKILL_FLAG_PERM_GRANTED) ? p->skill[i].lv : p->skill[i].flag - SKILL_FLAG_REPLACED_LV_0),
								 p->skill[i].flag == SKILL_FLAG_PERM_GRANTED ? p->skill[i].flag : 0);/* other flags do not need to be saved */
				++count;
			}
		}
		if( count )
		{
			if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
			{
				Sql_ShowDebug(sql_handle);
				errors++;
			}
		}

		strcat(save_status, " skills");
	}

	diff = 0;
	for(i = 0; i < MAX_FRIENDS; i++){
		if(p->friends[i].char_id != cp->friends[i].char_id ||
			p->friends[i].account_id != cp->friends[i].account_id){
			diff = 1;
			break;
		}
	}

	if(diff == 1)
	{	//Save friends
		if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", friend_db, char_id) )
		{
			Sql_ShowDebug(sql_handle);
			errors++;
		}

		StrBuf->Clear(&buf);
		StrBuf->Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db);
		for( i = 0, count = 0; i < MAX_FRIENDS; ++i )
		{
			if( p->friends[i].char_id > 0 )
			{
				if( count )
					StrBuf->AppendStr(&buf, ",");
				StrBuf->Printf(&buf, "('%d','%d','%d')", char_id, p->friends[i].account_id, p->friends[i].char_id);
				count++;
			}
		}
		if( count )
		{
			if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
			{
				Sql_ShowDebug(sql_handle);
				errors++;
			}
		}
		strcat(save_status, " friends");
	}

#ifdef HOTKEY_SAVING
	// hotkeys
	StrBuf->Clear(&buf);
	StrBuf->Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db);
	diff = 0;
	for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){
		if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey)))
		{
			if( diff )
				StrBuf->AppendStr(&buf, ",");// not the first hotkey
			StrBuf->Printf(&buf, "('%d','%u','%u','%u','%u')", char_id, (unsigned int)i, (unsigned int)p->hotkeys[i].type, p->hotkeys[i].id , (unsigned int)p->hotkeys[i].lv);
			diff = 1;
		}
	}
	if(diff) {
		if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
		{
			Sql_ShowDebug(sql_handle);
			errors++;
		} else
			strcat(save_status, " hotkeys");
	}
#endif
		
	StrBuf->Destroy(&buf);
	if (save_status[0]!='\0' && save_log)
		ShowInfo("Saved char %d - %s:%s.\n", char_id, p->name, save_status);
	if (!errors)
		memcpy(cp, p, sizeof(struct mmo_charstatus));
	return 0;
}

/// Saves an array of 'item' entries into the specified table.
int memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch)
{
	StringBuf buf;
	SqlStmt* stmt;
	int i;
	int j;
	const char* tablename;
	const char* selectoption;
	struct item item; // temp storage variable
	bool* flag; // bit array for inventory matching
	bool found;
	int errors = 0;

	switch (tableswitch) {
	case TABLE_INVENTORY:     tablename = inventory_db;     selectoption = "char_id";    break;
	case TABLE_CART:          tablename = cart_db;          selectoption = "char_id";    break;
	case TABLE_STORAGE:       tablename = storage_db;       selectoption = "account_id"; break;
	case TABLE_GUILD_STORAGE: tablename = guild_storage_db; selectoption = "guild_id";   break;
	default:
		ShowError("Invalid table name!\n");
		return 1;
	}


	// The following code compares inventory with current database values
	// and performs modification/deletion/insertion only on relevant rows.
	// This approach is more complicated than a trivial delete&insert, but
	// it significantly reduces cpu load on the database server.

	StrBuf->Init(&buf);
	StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`");
 	for( j = 0; j < MAX_SLOTS; ++j )
		StrBuf->Printf(&buf, ", `card%d`", j);
	StrBuf->Printf(&buf, " FROM `%s` WHERE `%s`='%d'", tablename, selectoption, id);

	stmt = SQL->StmtMalloc(sql_handle);
	if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
	||  SQL_ERROR == SQL->StmtExecute(stmt) )
	{
		SqlStmt_ShowDebug(stmt);
		SQL->StmtFree(stmt);
		StrBuf->Destroy(&buf);
		return 1;
	}

	SQL->StmtBindColumn(stmt, 0, SQLDT_INT,       &item.id,          0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT,     &item.nameid,      0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT,     &item.amount,      0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 3, SQLDT_UINT,      &item.equip,       0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR,      &item.identify,    0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR,      &item.refine,      0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR,      &item.attribute,   0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 7, SQLDT_UINT,      &item.expire_time, 0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 8, SQLDT_UCHAR,     &item.bound,       0, NULL, NULL);
 	for( j = 0; j < MAX_SLOTS; ++j )
		SQL->StmtBindColumn(stmt, 9+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);

	// bit array indicating which inventory items have already been matched
	flag = (bool*) aCalloc(max, sizeof(bool));

	while( SQL_SUCCESS == SQL->StmtNextRow(stmt) )
	{
		found = false;
		// search for the presence of the item in the char's inventory
		for( i = 0; i < max; ++i )
		{
			// skip empty and already matched entries
			if( items[i].nameid == 0 || flag[i] )
				continue;

			if( items[i].nameid == item.nameid
			&&  items[i].card[0] == item.card[0]
			&&  items[i].card[2] == item.card[2]
			&&  items[i].card[3] == item.card[3]
			) {	//They are the same item.
				ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] );
				if( j == MAX_SLOTS &&
				    items[i].amount == item.amount &&
				    items[i].equip == item.equip &&
				    items[i].identify == item.identify &&
				    items[i].refine == item.refine &&
				    items[i].attribute == item.attribute &&
				    items[i].expire_time == item.expire_time &&
				    items[i].bound == item.bound )
				;	//Do nothing.
				else
				{
					// update all fields.
					StrBuf->Clear(&buf);
					StrBuf->Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u', `bound`='%d'",
						tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].bound);
 					for( j = 0; j < MAX_SLOTS; ++j )for( j = 0; j < MAX_SLOTS; ++j )
						StrBuf->Printf(&buf, ", `card%d`=%d", j, items[i].card[j]);
 					StrBuf->Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id);

					if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
					{
						Sql_ShowDebug(sql_handle);
						errors++;
					}
				}

				found = flag[i] = true; //Item dealt with,
				break; //skip to next item in the db.
			}
		}
		if( !found )
		{// Item not present in inventory, remove it.
			if( SQL_ERROR == SQL->Query(sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", tablename, item.id) )
			{
				Sql_ShowDebug(sql_handle);
				errors++;
			}
		}
	}
	SQL->StmtFree(stmt);

	StrBuf->Clear(&buf);
	StrBuf->Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`", tablename, selectoption);
 	for( j = 0; j < MAX_SLOTS; ++j )
		StrBuf->Printf(&buf, ", `card%d`", j);
	StrBuf->AppendStr(&buf, ") VALUES ");

	found = false;
	// insert non-matched items into the db as new items
	for( i = 0; i < max; ++i )
	{
		// skip empty and already matched entries
		if( items[i].nameid == 0 || flag[i] )
			continue;

		if( found )
			StrBuf->AppendStr(&buf, ",");
		else
			found = true;

		StrBuf->Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u', '%d', '%"PRIu64"'",
			id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].bound, items[i].unique_id);
 		for( j = 0; j < MAX_SLOTS; ++j )
			StrBuf->Printf(&buf, ", '%d'", items[i].card[j]);
		StrBuf->AppendStr(&buf, ")");
	}

	if( found && SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
	{
		Sql_ShowDebug(sql_handle);
		errors++;
	}

	StrBuf->Destroy(&buf);
	aFree(flag);

	return errors;
}
/* pretty much a copy of memitemdata_to_sql except it handles inventory_db exclusively,
 * - this is required because inventory db is the only one with the 'favorite' column. */
int inventory_to_sql(const struct item items[], int max, int id) {
	StringBuf buf;
	SqlStmt* stmt;
	int i;
	int j;
	struct item item; // temp storage variable
	bool* flag; // bit array for inventory matching
	bool found;
	int errors = 0;


	// The following code compares inventory with current database values
	// and performs modification/deletion/insertion only on relevant rows.
	// This approach is more complicated than a trivial delete&insert, but
	// it significantly reduces cpu load on the database server.

	StrBuf->Init(&buf);
	StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`");
 	for( j = 0; j < MAX_SLOTS; ++j )
		StrBuf->Printf(&buf, ", `card%d`", j);
	StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`='%d'", inventory_db, id);

	stmt = SQL->StmtMalloc(sql_handle);
	if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
	   ||  SQL_ERROR == SQL->StmtExecute(stmt) )
	{
		SqlStmt_ShowDebug(stmt);
		SQL->StmtFree(stmt);
		StrBuf->Destroy(&buf);
		return 1;
	}

	SQL->StmtBindColumn(stmt, 0, SQLDT_INT,       &item.id,          0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT,     &item.nameid,      0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT,     &item.amount,      0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 3, SQLDT_UINT,      &item.equip,       0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR,      &item.identify,    0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR,      &item.refine,      0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR,      &item.attribute,   0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 7, SQLDT_UINT,      &item.expire_time, 0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 8, SQLDT_CHAR,      &item.favorite,    0, NULL, NULL);
	SQL->StmtBindColumn(stmt, 9, SQLDT_UCHAR,     &item.bound,       0, NULL, NULL);
 	for( j = 0; j < MAX_SLOTS; ++j )
		SQL->StmtBindColumn(stmt, 10+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);

	// bit array indicating which inventory items have already been matched
	flag = (bool*) aCalloc(max, sizeof(bool));

	while( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) {
		found = false;
		// search for the presence of the item in the char's inventory
		for( i = 0; i < max; ++i ) {
			// skip empty and already matched entries
			if( items[i].nameid == 0 || flag[i] )
				continue;

			if( items[i].nameid == item.nameid
			   &&  items[i].card[0] == item.card[0]
			   &&  items[i].card[2] == item.card[2]
			   &&  items[i].card[3] == item.card[3]
			   ) {	//They are the same item.
				ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] );
				if( j == MAX_SLOTS &&
				   items[i].amount == item.amount &&
				   items[i].equip == item.equip &&
				   items[i].identify == item.identify &&
				   items[i].refine == item.refine &&
				   items[i].attribute == item.attribute &&
				   items[i].expire_time == item.expire_time &&
				   items[i].favorite == item.favorite &&
				   items[i].bound == item.bound )
					;	//Do nothing.
				else {
					// update all fields.
					StrBuf->Clear(&buf);
					StrBuf->Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u', `favorite`='%d', `bound`='%d'",
									 inventory_db, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].favorite, items[i].bound);
 					for( j = 0; j < MAX_SLOTS; ++j )
 						StrBuf->Printf(&buf, ", `card%d`=%d", j, items[i].card[j]);
					StrBuf->Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id);

					if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) ) {
						Sql_ShowDebug(sql_handle);
						errors++;
					}
				}

				found = flag[i] = true; //Item dealt with,
				break; //skip to next item in the db.
			}
		}
		if( !found ) {// Item not present in inventory, remove it.
			if( SQL_ERROR == SQL->Query(sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", inventory_db, item.id) ) {
				Sql_ShowDebug(sql_handle);
				errors++;
			}
		}
	}
	SQL->StmtFree(stmt);

	StrBuf->Clear(&buf);
	StrBuf->Printf(&buf, "INSERT INTO `%s` (`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`, `unique_id`", inventory_db);
 	for( j = 0; j < MAX_SLOTS; ++j )
		StrBuf->Printf(&buf, ", `card%d`", j);
	StrBuf->AppendStr(&buf, ") VALUES ");

	found = false;
	// insert non-matched items into the db as new items
	for( i = 0; i < max; ++i ) {
		// skip empty and already matched entries
		if( items[i].nameid == 0 || flag[i] )
			continue;

		if( found )
			StrBuf->AppendStr(&buf, ",");
		else
			found = true;

		StrBuf->Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u', '%d', '%d', '%"PRIu64"'",
						 id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].favorite, items[i].bound, items[i].unique_id);
 		for( j = 0; j < MAX_SLOTS; ++j )
			StrBuf->Printf(&buf, ", '%d'", items[i].card[j]);
		StrBuf->AppendStr(&buf, ")");
	}

	if( found && SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) ) {
		Sql_ShowDebug(sql_handle);
		errors++;
	}

	StrBuf->Destroy(&buf);
	aFree(flag);

	return errors;
}


int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p);

//=====================================================================================================
// Loads the basic character rooster for the given account. Returns total buffer used.
int mmo_chars_fromsql(struct char_session_data* sd, uint8* buf)
{
	SqlStmt* stmt;
	struct mmo_charstatus p;
	int j = 0, i;
	char last_map[MAP_NAME_LENGTH_EXT];
	time_t unban_time = 0;

	stmt = SQL->StmtMalloc(sql_handle);
	if( stmt == NULL ) {
		SqlStmt_ShowDebug(stmt);
		return 0;
	}
	memset(&p, 0, sizeof(p));

	for(i = 0 ; i < MAX_CHARS; i++ ) {
		sd->found_char[i] = -1;
		sd->unban_time[i] = 0;
	}
	
	// read char data
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT "
		"`char_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
		"`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
		"`status_point`,`skill_point`,`option`,`karma`,`manner`,`hair`,`hair_color`,"
		"`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`rename`,`delete_date`,"
		"`robe`,`slotchange`,`unban_time`"
		" FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0,  SQLDT_INT,    &p.char_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1,  SQLDT_UCHAR,  &p.slot, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2,  SQLDT_STRING, &p.name, sizeof(p.name), NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 3,  SQLDT_SHORT,  &p.class_, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 4,  SQLDT_UINT,   &p.base_level, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 5,  SQLDT_UINT,   &p.job_level, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 6,  SQLDT_UINT,   &p.base_exp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 7,  SQLDT_UINT,   &p.job_exp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 8,  SQLDT_INT,    &p.zeny, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 9,  SQLDT_SHORT,  &p.str, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 10, SQLDT_SHORT,  &p.agi, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 11, SQLDT_SHORT,  &p.vit, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 12, SQLDT_SHORT,  &p.int_, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 13, SQLDT_SHORT,  &p.dex, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 14, SQLDT_SHORT,  &p.luk, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 15, SQLDT_INT,    &p.max_hp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 16, SQLDT_INT,    &p.hp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 17, SQLDT_INT,    &p.max_sp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 18, SQLDT_INT,    &p.sp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 19, SQLDT_UINT,   &p.status_point, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 20, SQLDT_UINT,   &p.skill_point, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 21, SQLDT_UINT,   &p.option, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 22, SQLDT_UCHAR,  &p.karma, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 23, SQLDT_SHORT,  &p.manner, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 24, SQLDT_SHORT,  &p.hair, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 25, SQLDT_SHORT,  &p.hair_color, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 26, SQLDT_SHORT,  &p.clothes_color, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 27, SQLDT_SHORT,  &p.weapon, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 28, SQLDT_SHORT,  &p.shield, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 29, SQLDT_SHORT,  &p.head_top, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 30, SQLDT_SHORT,  &p.head_mid, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 31, SQLDT_SHORT,  &p.head_bottom, 0, NULL, NULL)
	||  SQL_ERROR == SQL->StmtBindColumn(stmt, 32, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 33, SQLDT_USHORT, &p.rename, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 34, SQLDT_UINT32, &p.delete_date, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 35, SQLDT_SHORT,  &p.robe, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_USHORT, &p.slotchange, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 37, SQLDT_LONG,   &unban_time, 0, NULL, NULL)
	)
	{
		SqlStmt_ShowDebug(stmt);
		SQL->StmtFree(stmt);
		return 0;
	}
	
	for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->StmtNextRow(stmt); i++ ) {
		p.last_point.map = mapindex->name2id(last_map);
		sd->found_char[p.slot] = p.char_id;
		sd->unban_time[p.slot] = unban_time;
		j += mmo_char_tobuf(WBUFP(buf, j), &p);
	}
	
	memset(sd->new_name,0,sizeof(sd->new_name));

	SQL->StmtFree(stmt);
	return j;
}

//=====================================================================================================
int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything)
{
	int i,j;
	char t_msg[128] = "";
	struct mmo_charstatus* cp;
	StringBuf buf;
	SqlStmt* stmt;
	char last_map[MAP_NAME_LENGTH_EXT];
	char save_map[MAP_NAME_LENGTH_EXT];
	char point_map[MAP_NAME_LENGTH_EXT];
	struct point tmp_point;
	struct item tmp_item;
	struct s_skill tmp_skill;
	struct s_friend tmp_friend;
#ifdef HOTKEY_SAVING
	struct hotkey tmp_hotkey;
	int hotkey_num;
#endif
	unsigned int opt;
	int account_id;

	memset(p, 0, sizeof(struct mmo_charstatus));

	if (save_log) ShowInfo("Char load request (%d)\n", char_id);

	stmt = SQL->StmtMalloc(sql_handle);
	if( stmt == NULL )
	{
		SqlStmt_ShowDebug(stmt);
		return 0;
	}

	// read char data
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT "
		"`char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
		"`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
		"`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`elemental_id`,`hair`,"
		"`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,"
		"`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date`,`robe`,`slotchange`,"
		"`char_opt`,`font`,`uniqueitem_counter`"
		" FROM `%s` WHERE `char_id`=? LIMIT 1", char_db)
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0,  SQLDT_INT,    &p->char_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1,  SQLDT_INT,    &p->account_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2,  SQLDT_UCHAR,  &p->slot, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 3,  SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 4,  SQLDT_SHORT,  &p->class_, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 5,  SQLDT_UINT,   &p->base_level, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 6,  SQLDT_UINT,   &p->job_level, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 7,  SQLDT_UINT,   &p->base_exp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 8,  SQLDT_UINT,   &p->job_exp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 9,  SQLDT_INT,    &p->zeny, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 10, SQLDT_SHORT,  &p->str, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 11, SQLDT_SHORT,  &p->agi, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 12, SQLDT_SHORT,  &p->vit, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 13, SQLDT_SHORT,  &p->int_, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 14, SQLDT_SHORT,  &p->dex, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 15, SQLDT_SHORT,  &p->luk, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 16, SQLDT_INT,    &p->max_hp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 17, SQLDT_INT,    &p->hp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 18, SQLDT_INT,    &p->max_sp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 19, SQLDT_INT,    &p->sp, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 20, SQLDT_UINT,   &p->status_point, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 21, SQLDT_UINT,   &p->skill_point, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 22, SQLDT_UINT,   &p->option, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 23, SQLDT_UCHAR,  &p->karma, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 24, SQLDT_SHORT,  &p->manner, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 25, SQLDT_INT,    &p->party_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 26, SQLDT_INT,    &p->guild_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 27, SQLDT_INT,    &p->pet_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 28, SQLDT_INT,    &p->hom_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 29, SQLDT_INT,    &p->ele_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 30, SQLDT_SHORT,  &p->hair, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 31, SQLDT_SHORT,  &p->hair_color, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 32, SQLDT_SHORT,  &p->clothes_color, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 33, SQLDT_SHORT,  &p->weapon, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 34, SQLDT_SHORT,  &p->shield, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 35, SQLDT_SHORT,  &p->head_top, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_SHORT,  &p->head_mid, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 37, SQLDT_SHORT,  &p->head_bottom, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 38, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 39, SQLDT_SHORT,  &p->last_point.x, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 40, SQLDT_SHORT,  &p->last_point.y, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 41, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 42, SQLDT_SHORT,  &p->save_point.x, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 43, SQLDT_SHORT,  &p->save_point.y, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 44, SQLDT_INT,    &p->partner_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 45, SQLDT_INT,    &p->father, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 46, SQLDT_INT,    &p->mother, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 47, SQLDT_INT,    &p->child, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 48, SQLDT_INT,    &p->fame, 0, NULL, NULL)
	||  SQL_ERROR == SQL->StmtBindColumn(stmt, 49, SQLDT_USHORT, &p->rename, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 50, SQLDT_UINT32, &p->delete_date, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 51, SQLDT_SHORT,  &p->robe, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 52, SQLDT_USHORT, &p->slotchange, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 53, SQLDT_UINT,   &opt, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 54, SQLDT_UCHAR,  &p->font, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 55, SQLDT_UINT,   &p->uniqueitem_counter, 0, NULL, NULL)
	)
	{
		SqlStmt_ShowDebug(stmt);
		SQL->StmtFree(stmt);
		return 0;
	}
	if( SQL_ERROR == SQL->StmtNextRow(stmt) )
	{
		ShowError("Requested non-existant character id: %d!\n", char_id);
		SQL->StmtFree(stmt);
		return 0;
	}
	
	account_id = p->account_id;
	
	p->last_point.map = mapindex->name2id(last_map);
	p->save_point.map = mapindex->name2id(save_map);

	if( p->last_point.map == 0 ) {
		p->last_point.map = (unsigned short)strdb_iget(mapindex->db, MAP_DEFAULT);
		p->last_point.x = MAP_DEFAULT_X;
		p->last_point.y = MAP_DEFAULT_Y;
	}
	
	if( p->save_point.map == 0 ) {
		p->save_point.map = (unsigned short)strdb_iget(mapindex->db, MAP_DEFAULT);
		p->save_point.x = MAP_DEFAULT_X;
		p->save_point.y = MAP_DEFAULT_Y;
	}
	
	strcat(t_msg, " status");

	if (!load_everything) // For quick selection of data when displaying the char menu
	{
		SQL->StmtFree(stmt);
		return 1;
	}

	//read memo data
	//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `map`,`x`,`y` FROM `%s` WHERE `char_id`=? ORDER by `memo_id` LIMIT %d", memo_db, MAX_MEMOPOINTS)
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &point_map, sizeof(point_map), NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT,  &tmp_point.x, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT,  &tmp_point.y, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_MEMOPOINTS && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i ) {
		tmp_point.map = mapindex->name2id(point_map);
		memcpy(&p->memo_point[i], &tmp_point, sizeof(tmp_point));
	}
	strcat(t_msg, " memo");

	//read inventory
	//`inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`, `expire_time`, `favorite`, `bound`, `unique_id`)
 	StrBuf->Init(&buf);
	StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`, `unique_id`");
 	for( i = 0; i < MAX_SLOTS; ++i )
		StrBuf->Printf(&buf, ", `card%d`", i);
	StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", inventory_db, MAX_INVENTORY);

	if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  0, SQLDT_INT,       &tmp_item.id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  1, SQLDT_SHORT,     &tmp_item.nameid, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  2, SQLDT_SHORT,     &tmp_item.amount, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  3, SQLDT_UINT,      &tmp_item.equip, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  4, SQLDT_CHAR,      &tmp_item.identify, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  5, SQLDT_CHAR,      &tmp_item.refine, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  6, SQLDT_CHAR,      &tmp_item.attribute, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  7, SQLDT_UINT,      &tmp_item.expire_time, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  8, SQLDT_CHAR,      &tmp_item.favorite, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt,  9, SQLDT_UCHAR,     &tmp_item.bound, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 10, SQLDT_UINT64,    &tmp_item.unique_id, 0, NULL, NULL) )
 		SqlStmt_ShowDebug(stmt);
	for( i = 0; i < MAX_SLOTS; ++i )
		if( SQL_ERROR == SQL->StmtBindColumn(stmt, 11+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
			SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_INVENTORY && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i )
		memcpy(&p->inventory[i], &tmp_item, sizeof(tmp_item));

	strcat(t_msg, " inventory");

	//read cart
	//`cart_inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`, expire_time`, `bound`, `unique_id`)
 	StrBuf->Clear(&buf);
	StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`");
 	for( j = 0; j < MAX_SLOTS; ++j )
		StrBuf->Printf(&buf, ", `card%d`", j);
	StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", cart_db, MAX_CART);

	memset(&tmp_item, 0, sizeof(tmp_item));
	if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf))
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT,         &tmp_item.id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT,       &tmp_item.nameid, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT,       &tmp_item.amount, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_UINT,        &tmp_item.equip, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR,        &tmp_item.identify, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR,        &tmp_item.refine, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR,        &tmp_item.attribute, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 7, SQLDT_UINT,        &tmp_item.expire_time, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 8, SQLDT_UCHAR,       &tmp_item.bound, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 9, SQLDT_UINT64,      &tmp_item.unique_id, 0, NULL, NULL) )
 		SqlStmt_ShowDebug(stmt);
	for( i = 0; i < MAX_SLOTS; ++i )
		if( SQL_ERROR == SQL->StmtBindColumn(stmt, 10+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
			SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_CART && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i )
		memcpy(&p->cart[i], &tmp_item, sizeof(tmp_item));
	strcat(t_msg, " cart");

	//read storage
	storage_fromsql(p->account_id, &p->storage);
	strcat(t_msg, " storage");

	//read skill
	//`skill` (`char_id`, `id`, `lv`)
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `id`, `lv`,`flag` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL)
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id  , 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_UCHAR , &tmp_skill.lv  , 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UCHAR , &tmp_skill.flag, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);
	
	if( tmp_skill.flag != SKILL_FLAG_PERM_GRANTED )
		tmp_skill.flag = SKILL_FLAG_PERMANENT;

	for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i ) {
		if( skillid2idx[tmp_skill.id] )
			memcpy(&p->skill[skillid2idx[tmp_skill.id]], &tmp_skill, sizeof(tmp_skill));
		else
			ShowWarning("mmo_char_fromsql: ignoring invalid skill (id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", tmp_skill.id, tmp_skill.lv, p->name, p->account_id, p->char_id);
	}
	strcat(t_msg, " skills");

	//read friends
	//`friends` (`char_id`, `friend_account`, `friend_id`)
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT c.`account_id`, c.`char_id`, c.`name` FROM `%s` c LEFT JOIN `%s` f ON f.`friend_account` = c.`account_id` AND f.`friend_id` = c.`char_id` WHERE f.`char_id`=? LIMIT %d", char_db, friend_db, MAX_FRIENDS)
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT,    &tmp_friend.account_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT,    &tmp_friend.char_id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_STRING, &tmp_friend.name, sizeof(tmp_friend.name), NULL, NULL) )
		SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_FRIENDS && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i )
		memcpy(&p->friends[i], &tmp_friend, sizeof(tmp_friend));
	strcat(t_msg, " friends");

#ifdef HOTKEY_SAVING
	//read hotkeys
	//`hotkey` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `hotkey`, `type`, `itemskill_id`, `skill_lvl` FROM `%s` WHERE `char_id`=?", hotkey_db)
	||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SQL->StmtExecute(stmt)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT,    &hotkey_num, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_UCHAR,  &tmp_hotkey.type, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UINT,   &tmp_hotkey.id, 0, NULL, NULL)
	||	SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_USHORT, &tmp_hotkey.lv, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);

	while( SQL_SUCCESS == SQL->StmtNextRow(stmt) )
	{
		if( hotkey_num >= 0 && hotkey_num < MAX_HOTKEYS )
			memcpy(&p->hotkeys[hotkey_num], &tmp_hotkey, sizeof(tmp_hotkey));
		else
			ShowWarning("mmo_char_fromsql: ignoring invalid hotkey (hotkey=%d,type=%u,id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", hotkey_num, tmp_hotkey.type, tmp_hotkey.id, tmp_hotkey.lv, p->name, p->account_id, p->char_id);
	}
	strcat(t_msg, " hotkeys");
#endif

	/* Mercenary Owner DataBase */
	mercenary_owner_fromsql(char_id, p);
	strcat(t_msg, " mercenary");

	/* default */
	p->mod_exp = p->mod_drop = p->mod_death = 100;
	
	//`account_data` (`account_id`,`bank_vault`,`base_exp`,`base_drop`,`base_death`)
	if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `bank_vault`,`base_exp`,`base_drop`,`base_death` FROM `%s` WHERE `account_id`=? LIMIT 1", account_data_db)
	   ||	SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &account_id, 0)
	   ||	SQL_ERROR == SQL->StmtExecute(stmt)
	   ||	SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &p->bank_vault, 0, NULL, NULL)
	   ||	SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_USHORT, &p->mod_exp, 0, NULL, NULL)
	   ||	SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_USHORT, &p->mod_drop, 0, NULL, NULL)
	   ||	SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_USHORT, &p->mod_death, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);
	
	if( SQL_SUCCESS == SQL->StmtNextRow(stmt) )
		strcat(t_msg, " accdata");

	if (save_log) ShowInfo("Loaded char (%d - %s): %s\n", char_id, p->name, t_msg);	//ok. all data load successfully!
	SQL->StmtFree(stmt);
	StrBuf->Destroy(&buf);

	/* load options into proper vars */
	if( opt & OPT_ALLOW_PARTY )
		p->allow_party = true;
	if( opt & OPT_SHOW_EQUIP )
		p->show_equip = true;
	
	cp = idb_ensure(char_db_, char_id, create_charstatus);
	memcpy(cp, p, sizeof(struct mmo_charstatus));
	return 1;
}

//==========================================================================================================
int mmo_char_sql_init(void)
{
	char_db_= idb_alloc(DB_OPT_RELEASE_DATA);

	//the 'set offline' part is now in check_login_conn ...
	//if the server connects to loginserver
	//it will dc all off players
	//and send the loginserver the new state....

	// Force all users offline in sql when starting char-server
	// (useful when servers crashes and don't clean the database)
	set_all_offline_sql();

	return 0;
}
/* [Ind/Hercules] - special thanks to Yommy for providing the packet structure/data */
bool char_slotchange(struct char_session_data *sd, int fd, unsigned short from, unsigned short to) {
	struct mmo_charstatus char_dat;
	int from_id = 0;

	if( from > MAX_CHARS || to > MAX_CHARS || ( sd->char_slots && to > sd->char_slots ) || sd->found_char[from] <= 0 )
		return false;

	if( !mmo_char_fromsql(sd->found_char[from], &char_dat, false) ) // Only the short data is needed.
		return false;

	if( char_dat.slotchange == 0 )
		return false;

	from_id = sd->found_char[from];
	
	if( sd->found_char[to] > 0 ) {/* moving char to occupied slot */
		bool result = false;
		/* update both at once */
		if( SQL_SUCCESS != SQL->QueryStr(sql_handle, "START TRANSACTION")
		   ||  SQL_SUCCESS != SQL->Query(sql_handle, "UPDATE `%s` SET `char_num`='%d' WHERE `char_id`='%d' LIMIT 1", char_db, from, sd->found_char[to])
		   ||  SQL_SUCCESS != SQL->Query(sql_handle, "UPDATE `%s` SET `char_num`='%d' WHERE `char_id`='%d' LIMIT 1", char_db, to, sd->found_char[from]) )
			Sql_ShowDebug(sql_handle);
		else
			result = true;
		
		if( SQL_ERROR == SQL->QueryStr(sql_handle, (result == true) ? "COMMIT" : "ROLLBACK") ) {
			Sql_ShowDebug(sql_handle);
			result = false;
		}
		if( !result )
			return false;
		
	} else {/* slot is free. */
		if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `char_num`='%d' WHERE `char_id`='%d' LIMIT 1", char_db, to, sd->found_char[from] ) ) {
			Sql_ShowDebug(sql_handle);
			return false;
		}
	}
	
	/* update count */
	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `slotchange`=`slotchange`-1 WHERE `char_id`='%d' LIMIT 1", char_db, from_id ) ) {
		Sql_ShowDebug(sql_handle);
		return false;
	}
	
	return true;
}

//-----------------------------------
// Function to change character's names
//-----------------------------------
int rename_char_sql(struct char_session_data *sd, int char_id)
{
	struct mmo_charstatus char_dat;
	char esc_name[NAME_LENGTH*2+1];

	if( sd->new_name[0] == 0 ) // Not ready for rename
		return 2;

	if( !mmo_char_fromsql(char_id, &char_dat, false) ) // Only the short data is needed.
		return 2;

	if( char_dat.rename == 0 )
		return 1;

	SQL->EscapeStringLen(sql_handle, esc_name, sd->new_name, strnlen(sd->new_name, NAME_LENGTH));

	// check if the char exist
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` LIKE '%s' LIMIT 1", char_db, esc_name) )
	{
		Sql_ShowDebug(sql_handle);
		return 4;
	}

	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `name` = '%s', `rename` = '%d' WHERE `char_id` = '%d'", char_db, esc_name, --char_dat.rename, char_id) )
	{
		Sql_ShowDebug(sql_handle);
		return 3;
	}

	// Change character's name into guild_db.
	if( char_dat.guild_id )
		inter_guild_charname_changed(char_dat.guild_id, sd->account_id, char_id, sd->new_name);

	safestrncpy(char_dat.name, sd->new_name, NAME_LENGTH);
	memset(sd->new_name,0,sizeof(sd->new_name));

	// log change
	if( log_char )
	{
		if( SQL_ERROR == SQL->Query(sql_handle,
			"INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
			"VALUES (NOW(), '%s', '%d', '%d', '%d', '%s', '0', '0', '0', '0', '0', '0', '0', '0')",
			charlog_db, "change char name", sd->account_id, char_dat.char_id, char_dat.slot, esc_name) )
			Sql_ShowDebug(sql_handle);
	}

	return 0;
}

int check_char_name(char * name, char * esc_name)
{
	int i;

	// check length of character name
	if( name[0] == '\0' )
		return -2; // empty character name
	/**
	 * The client does not allow you to create names with less than 4 characters, however,
	 * the use of WPE can bypass this, and this fixes the exploit.
	 **/
	if( strlen( name ) < 4 )
		return -2;
	// check content of character name
	if( remove_control_chars(name) )
		return -2; // control chars in name

	// check for reserved names
	if( strcmpi(name, wisp_server_name) == 0 )
		return -1; // nick reserved for internal server messages

	// Check Authorized letters/symbols in the name of the character
	if( char_name_option == 1 )
	{ // only letters/symbols in char_name_letters are authorized
		for( i = 0; i < NAME_LENGTH && name[i]; i++ )
			if( strchr(char_name_letters, name[i]) == NULL )
				return -2;
	}
	else if( char_name_option == 2 )
	{ // letters/symbols in char_name_letters are forbidden
		for( i = 0; i < NAME_LENGTH && name[i]; i++ )
			if( strchr(char_name_letters, name[i]) != NULL )
				return -5;
	}
	if( name_ignoring_case ) {
		if( SQL_ERROR == SQL->Query(sql_handle, "SELECT 1 FROM `%s` WHERE BINARY `name` = '%s' LIMIT 1", char_db, esc_name) ) {
			Sql_ShowDebug(sql_handle);
			return -2;
		}
	} else {
		if( SQL_ERROR == SQL->Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` = '%s' LIMIT 1", char_db, esc_name) ) {
			Sql_ShowDebug(sql_handle);
			return -2;
		}
	}
	if( SQL->NumRows(sql_handle) > 0 )
		return -1; // name already exists

	return 0;
}

/**
 * Creates a new character
 * Return values:
 *  -1: 'Charname already exists'
 *  -2: 'Char creation denied'/ Unknown error
 *  -3: 'You are underaged'
 *  -4: 'You are not eligible to open the Character Slot.'
 *  -5: 'Symbols in Character Names are forbidden'
 *  char_id: Success
 **/
#if PACKETVER >= 20120307
int make_new_char_sql(struct char_session_data* sd, char* name_, int slot, int hair_color, int hair_style) {
	int str = 1, agi = 1, vit = 1, int_ = 1, dex = 1, luk = 1;
#else
int make_new_char_sql(struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style) {
#endif

	char name[NAME_LENGTH];
	char esc_name[NAME_LENGTH*2+1];
	int char_id, flag, k, l;

	safestrncpy(name, name_, NAME_LENGTH);
	normalize_name(name,TRIM_CHARS);
	SQL->EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));

	flag = check_char_name(name,esc_name);
	if( flag < 0 )
		return flag;
	
	//check other inputs
#if PACKETVER >= 20120307
	if(slot < 0 || slot >= sd->char_slots)
#else
	if((slot < 0 || slot >= sd->char_slots) // slots
	|| (str + agi + vit + int_ + dex + luk != 6*5 ) // stats
	|| (str < 1 || str > 9 || agi < 1 || agi > 9 || vit < 1 || vit > 9 || int_ < 1 || int_ > 9 || dex < 1 || dex > 9 || luk < 1 || luk > 9) // individual stat values
	|| (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs
#endif
#if PACKETVER >= 20100413
		return -4; // invalid slot
#else
		return -2; // invalid input
#endif

	// check char slot
	if( sd->found_char[slot] != -1 )
		return -2; /* character account limit exceeded */

#if PACKETVER >= 20120307
	//Insert the new char entry to the database
	if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `zeny`, `status_point`,`str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,"
		"`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES ("
		"'%d', '%d', '%s', '%d',  '%d','%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')",
		char_db, sd->account_id , slot, esc_name, start_zeny, 48, str, agi, vit, int_, dex, luk,
		(40 * (100 + vit)/100) , (40 * (100 + vit)/100 ),  (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color,
		mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) )
	{
		Sql_ShowDebug(sql_handle);
		return -2; //No, stop the procedure!
	}
#else
	//Insert the new char entry to the database
	if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,"
							   "`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES ("
							   "'%d', '%d', '%s', '%d',  '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')",
							   char_db, sd->account_id , slot, esc_name, start_zeny, str, agi, vit, int_, dex, luk,
							   (40 * (100 + vit)/100) , (40 * (100 + vit)/100 ),  (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color,
							   mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) )
	{
		Sql_ShowDebug(sql_handle);
		return -2; //No, stop the procedure!
	}
#endif
	//Retrieve the newly auto-generated char id
	char_id = (int)SQL->LastInsertId(sql_handle);

	if( !char_id )
		return -2;

	// Validation success, log result
	if (log_char) {
		if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
			"VALUES (NOW(), '%s', '%d', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
			charlog_db, "make new char", sd->account_id, char_id, slot, esc_name, str, agi, vit, int_, dex, luk, hair_style, hair_color) )
			Sql_ShowDebug(sql_handle);
	}

	//Give the char the default items
	for (k = 0; k < ARRAYLENGTH(start_items) && start_items[k] != 0; k += 3) {
		// FIXME: How to define if an item is stackable without having to lookup itemdb? [panikon]
		if( start_items[k+2] == 1 )
		{
			if( SQL_ERROR == SQL->Query(sql_handle,
				"INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')",
				inventory_db, char_id, start_items[k], start_items[k + 1], 1) )
					Sql_ShowDebug(sql_handle);
		}
		else if( start_items[k+2] == 0 )
		{
			// Non-stackable items should have their own entries (issue: 7279)
			for( l = 0; l < start_items[k+1]; l++ )
			{
				if( SQL_ERROR == SQL->Query(sql_handle,
					"INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')",
					inventory_db, char_id, start_items[k], 1, 1)
					)
					Sql_ShowDebug(sql_handle);
			}
		}
	}

	ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name);
	return char_id;
}

/*----------------------------------------------------------------------------------------------------------*/
/* Divorce Players */
/*----------------------------------------------------------------------------------------------------------*/
int divorce_char_sql(int partner_id1, int partner_id2)
{
	unsigned char buf[64];

	if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `partner_id`='0' WHERE `char_id`='%d' OR `char_id`='%d' LIMIT 2", char_db, partner_id1, partner_id2) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE (`nameid`='%d' OR `nameid`='%d') AND (`char_id`='%d' OR `char_id`='%d') LIMIT 2", inventory_db, WEDDING_RING_M, WEDDING_RING_F, partner_id1, partner_id2) )
		Sql_ShowDebug(sql_handle);

	WBUFW(buf,0) = 0x2b12;
	WBUFL(buf,2) = partner_id1;
	WBUFL(buf,6) = partner_id2;
	mapif_sendall(buf,10);

	return 0;
}

/*----------------------------------------------------------------------------------------------------------*/
/* Delete char - davidsiaw */
/*----------------------------------------------------------------------------------------------------------*/
/* Returns 0 if successful
 * Returns < 0 for error
 */
int delete_char_sql(int char_id)
{
	char name[NAME_LENGTH];
	char esc_name[NAME_LENGTH*2+1]; //Name needs be escaped.
	int account_id, party_id, guild_id, hom_id, base_level, partner_id, father_id, mother_id, elemental_id;
	char *data;
	size_t len;

	if (SQL_ERROR == SQL->Query(sql_handle, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id`,`partner_id`,`father`,`mother`,`elemental_id` FROM `%s` WHERE `char_id`='%d'", char_db, char_id))
		Sql_ShowDebug(sql_handle);

	if( SQL_SUCCESS != SQL->NextRow(sql_handle) )
	{
		ShowError("delete_char_sql: Unable to fetch character data, deletion aborted.\n");
		SQL->FreeResult(sql_handle);
		return -1;
	}

	SQL->GetData(sql_handle, 0, &data, &len); safestrncpy(name, data, NAME_LENGTH);
	SQL->GetData(sql_handle, 1, &data, NULL); account_id = atoi(data);
	SQL->GetData(sql_handle, 2, &data, NULL); party_id = atoi(data);
	SQL->GetData(sql_handle, 3, &data, NULL); guild_id = atoi(data);
	SQL->GetData(sql_handle, 4, &data, NULL); base_level = atoi(data);
	SQL->GetData(sql_handle, 5, &data, NULL); hom_id = atoi(data);
	SQL->GetData(sql_handle, 6, &data, NULL); partner_id = atoi(data);
	SQL->GetData(sql_handle, 7, &data, NULL); father_id = atoi(data);
	SQL->GetData(sql_handle, 8, &data, NULL); mother_id = atoi(data);
	SQL->GetData(sql_handle, 9, &data, NULL);
	elemental_id = atoi(data);

	SQL->EscapeStringLen(sql_handle, esc_name, name, min(len, NAME_LENGTH));
	SQL->FreeResult(sql_handle);

	//check for config char del condition [Lupus]
	// TODO: Move this out to packet processing (0x68/0x1fb).
	if( ( char_del_level > 0 && base_level >= char_del_level )
	 || ( char_del_level < 0 && base_level <= -char_del_level )
	) {
			ShowInfo("Char deletion aborted: %s, BaseLevel: %i\n", name, base_level);
			return -1;
	}

	/* Divorce [Wizputer] */
	if( partner_id )
		divorce_char_sql(char_id, partner_id);

	/* De-addopt [Zephyrus] */
	if( father_id || mother_id )
	{ // Char is Baby
		unsigned char buf[64];

		if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `child`='0' WHERE `char_id`='%d' OR `char_id`='%d'", char_db, father_id, mother_id) )
			Sql_ShowDebug(sql_handle);
		if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `id` = '410'AND (`char_id`='%d' OR `char_id`='%d')", skill_db, father_id, mother_id) )
			Sql_ShowDebug(sql_handle);

		WBUFW(buf,0) = 0x2b25;
		WBUFL(buf,2) = father_id;
		WBUFL(buf,6) = mother_id;
		WBUFL(buf,10) = char_id; // Baby
		mapif_sendall(buf,14);
	}

	//Make the character leave the party [Skotlex]
	if (party_id)
		inter_party_leave(party_id, account_id, char_id);

	/* delete char's pet */
	//Delete the hatched pet if you have one...
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `incubate` = '0'", pet_db, char_id) )
		Sql_ShowDebug(sql_handle);

	//Delete all pets that are stored in eggs (inventory + cart)
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` USING `%s` JOIN `%s` ON `pet_id` = `card1`|`card2`<<16 WHERE `%s`.char_id = '%d' AND card0 = -256", pet_db, pet_db, inventory_db, inventory_db, char_id) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` USING `%s` JOIN `%s` ON `pet_id` = `card1`|`card2`<<16 WHERE `%s`.char_id = '%d' AND card0 = -256", pet_db, pet_db, cart_db, cart_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* remove homunculus */
	if( hom_id )
		mapif_homunculus_delete(hom_id);

	/* remove elemental */
	if (elemental_id)
		mapif_elemental_delete(elemental_id);

	/* remove mercenary data */
	mercenary_owner_delete(char_id);

	/* delete char's friends list */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'", friend_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete char from other's friend list */
	//NOTE: Won't this cause problems for people who are already online? [Skotlex]
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `friend_id` = '%d'", friend_db, char_id) )
		Sql_ShowDebug(sql_handle);

#ifdef HOTKEY_SAVING
	/* delete hotkeys */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", hotkey_db, char_id) )
		Sql_ShowDebug(sql_handle);
#endif

	/* delete inventory */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", inventory_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete cart inventory */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", cart_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete memo areas */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete character registry */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_reg_str_db, char_id) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_reg_num_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete skills */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete mails (only received) */
	if (SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `dest_id`='%d'", mail_db, char_id))
		Sql_ShowDebug(sql_handle);

#ifdef ENABLE_SC_SAVING
	/* status changes */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, account_id, char_id) )
		Sql_ShowDebug(sql_handle);
#endif

	/* delete character */
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
		Sql_ShowDebug(sql_handle);
	else if( log_char ) {
		if( SQL_ERROR == SQL->Query(sql_handle,
			"INSERT INTO `%s`(`time`, `account_id`, `char_id`, `char_num`, `char_msg`, `name`)"
			" VALUES (NOW(), '%d', '%d', '%d', 'Deleted character', '%s')",
			charlog_db, account_id, char_id, 0, esc_name) )
			Sql_ShowDebug(sql_handle);
	}

	/* No need as we used inter_guild_leave [Skotlex]
	// Also delete info from guildtables.
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", guild_member_db, char_id) )
		Sql_ShowDebug(sql_handle);
	*/

	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `char_id` = '%d'", guild_db, char_id) )
		Sql_ShowDebug(sql_handle);
	else if( SQL->NumRows(sql_handle) > 0 )
		mapif_parse_BreakGuild(0,guild_id);
	else if( guild_id )
		inter_guild_leave(guild_id, account_id, char_id);// Leave your guild.
	return 0;
}

//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
int count_users(void)
{
	int i, users;

	users = 0;
	for(i = 0; i < ARRAYLENGTH(server); i++) {
		if (server[i].fd > 0) {
			users += server[i].users;
		}
	}
	return users;
}

// Writes char data to the buffer in the format used by the client.
// Used in packets 0x6b (chars info) and 0x6d (new char info)
// Returns the size
#define MAX_CHAR_BUF 144 //Max size (for WFIFOHEAD calls)
int mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) {
	unsigned short offset = 0;
	uint8* buf;

	if( buffer == NULL || p == NULL )
		return 0;

	buf = WBUFP(buffer,0);
	WBUFL(buf,0) = p->char_id;
	WBUFL(buf,4) = min(p->base_exp, INT32_MAX);
	WBUFL(buf,8) = p->zeny;
	WBUFL(buf,12) = min(p->job_exp, INT32_MAX);
	WBUFL(buf,16) = p->job_level;
	WBUFL(buf,20) = 0; // probably opt1
	WBUFL(buf,24) = 0; // probably opt2
	WBUFL(buf,28) = (p->option &~ 0x40);
	WBUFL(buf,32) = p->karma;
	WBUFL(buf,36) = p->manner;
	WBUFW(buf,40) = min(p->status_point, INT16_MAX);
#if PACKETVER > 20081217
	WBUFL(buf,42) = p->hp;
	WBUFL(buf,46) = p->max_hp;
	offset+=4;
	buf = WBUFP(buffer,offset);
#else
	WBUFW(buf,42) = min(p->hp, INT16_MAX);
	WBUFW(buf,44) = min(p->max_hp, INT16_MAX);
#endif
	WBUFW(buf,46) = min(p->sp, INT16_MAX);
	WBUFW(buf,48) = min(p->max_sp, INT16_MAX);
	WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
	WBUFW(buf,52) = p->class_;
	WBUFW(buf,54) = p->hair;

	//When the weapon is sent and your option is riding, the client crashes on login!?
	WBUFW(buf,56) = p->option&(0x20|0x80000|0x100000|0x200000|0x400000|0x800000|0x1000000|0x2000000|0x4000000|0x8000000) ? 0 : p->weapon;

	WBUFW(buf,58) = p->base_level;
	WBUFW(buf,60) = min(p->skill_point, INT16_MAX);
	WBUFW(buf,62) = p->head_bottom;
	WBUFW(buf,64) = p->shield;
	WBUFW(buf,66) = p->head_top;
	WBUFW(buf,68) = p->head_mid;
	WBUFW(buf,70) = p->hair_color;
	WBUFW(buf,72) = p->clothes_color;
	memcpy(WBUFP(buf,74), p->name, NAME_LENGTH);
	WBUFB(buf,98) = min(p->str, UINT8_MAX);
	WBUFB(buf,99) = min(p->agi, UINT8_MAX);
	WBUFB(buf,100) = min(p->vit, UINT8_MAX);
	WBUFB(buf,101) = min(p->int_, UINT8_MAX);
	WBUFB(buf,102) = min(p->dex, UINT8_MAX);
	WBUFB(buf,103) = min(p->luk, UINT8_MAX);
	WBUFW(buf,104) = p->slot;
#if PACKETVER >= 20061023
	WBUFW(buf,106) = ( p->rename > 0 ) ? 0 : 1;
	offset += 2;
#endif
#if (PACKETVER >= 20100720 && PACKETVER <= 20100727) || PACKETVER >= 20100803
	mapindex->getmapname_ext(mapindex_id2name(p->last_point.map), (char*)WBUFP(buf,108));
	offset += MAP_NAME_LENGTH_EXT;
#endif
#if PACKETVER >= 20100803
	WBUFL(buf,124) = (int)p->delete_date;
	offset += 4;
#endif
#if PACKETVER >= 20110111
	WBUFL(buf,128) = p->robe;
	offset += 4;
#endif
#if PACKETVER != 20111116 //2011-11-16 wants 136, ask gravity.
	#if PACKETVER >= 20110928
	WBUFL(buf,132) = ( p->slotchange > 0 ) ? 1 : 0;  // change slot feature (0 = disabled, otherwise enabled)
		offset += 4;
	#endif
	#if PACKETVER >= 20111025
		WBUFL(buf,136) = ( p->rename > 0 ) ? 1 : 0;  // (0 = disabled, otherwise displays "Add-Ons" sidebar)
		offset += 4;
	#endif
#endif

	return 106+offset;
}
	
/* Made Possible by Yommy~! <3 */
void mmo_char_send099d(int fd, struct char_session_data *sd) {
	WFIFOHEAD(fd,4 + (MAX_CHARS*MAX_CHAR_BUF));
	WFIFOW(fd,0) = 0x99d;
	WFIFOW(fd,2) = mmo_chars_fromsql(sd, WFIFOP(fd,4)) + 4;
	WFIFOSET(fd,WFIFOW(fd,2));
}
/* Sends character ban list */
/* Made Possible by Yommy~! <3 */
void mmo_char_send020d(int fd, struct char_session_data *sd) {
	int i;
	time_t now = time(NULL);
		
	ARR_FIND(0, MAX_CHARS, i, sd->unban_time[i]);
		
	if( i != MAX_CHARS ) {
		int c;
		
		WFIFOHEAD(fd, 4 + (MAX_CHARS*24));

		WFIFOW(fd, 0) = 0x20d;
		
		for(i = 0, c = 0; i < MAX_CHARS; i++) {
			if( sd->unban_time[i] ) {
				timestamp2string((char*)WFIFOP(fd,8 + (28*c)), 20, sd->unban_time[i], "%Y-%m-%d %H:%M:%S");

				if( sd->unban_time[i] > now )
					WFIFOL(fd, 4 + (24*c)) = sd->found_char[i];
				else {
					/* reset -- client keeps this information even if you logout so we need to clear */
					WFIFOL(fd, 4 + (24*c)) = 0;
					/* also update on mysql */
					sd->unban_time[i] = 0;
					if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `unban_time`='0' WHERE `char_id`='%d' LIMIT 1", char_db, sd->found_char[i]) )
						Sql_ShowDebug(sql_handle);
				}
				c++;
			}
		}
		
		WFIFOW(fd, 2) = 4 + (24*c);
		
		WFIFOSET(fd, WFIFOW(fd, 2));
	}
}
int mmo_char_send006b(int fd, struct char_session_data* sd);
//----------------------------------------
// [Ind/Hercules] notify client about charselect window data
//----------------------------------------
void mmo_char_send082d(int fd, struct char_session_data* sd) {
	
	WFIFOHEAD(fd,29);
	WFIFOW(fd,0) = 0x82d;
	WFIFOW(fd,2) = 29;
	WFIFOB(fd,4) = sd->char_slots;
	WFIFOB(fd,5) = MAX_CHARS - sd->char_slots;
	WFIFOB(fd,6) = MAX_CHARS - sd->char_slots;
	WFIFOB(fd,7) = sd->char_slots;
	WFIFOB(fd,8) = sd->char_slots;
	memset(WFIFOP(fd,9), 0, 20); // unused bytes
	WFIFOSET(fd,29);
	mmo_char_send006b(fd,sd);
	
}
//----------------------------------------
// Function to send characters to a player
//----------------------------------------
int mmo_char_send006b(int fd, struct char_session_data* sd)
{
	int j, offset = 0;
#if PACKETVER >= 20100413
	offset += 3;
#endif
	if (save_log)
		ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id);
	
	j = 24 + offset; // offset
	WFIFOHEAD(fd,j + MAX_CHARS*MAX_CHAR_BUF);
	WFIFOW(fd,0) = 0x6b;
#if PACKETVER >= 20100413
	WFIFOB(fd,4) = MAX_CHARS; // Max slots.
	WFIFOB(fd,5) = sd->char_slots; // Available slots. (aka PremiumStartSlot)
	WFIFOB(fd,6) = MAX_CHARS; // Premium slots. AKA any existent chars past sd->char_slots but within MAX_CHARS will show a 'Premium Service' in red
#endif
	memset(WFIFOP(fd,4 + offset), 0, 20); // unknown bytes
	j+=mmo_chars_fromsql(sd, WFIFOP(fd,j));
	WFIFOW(fd,2) = j; // packet len
	WFIFOSET(fd,j);

	return 0;
}

int char_married(int pl1, int pl2)
{
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `partner_id` FROM `%s` WHERE `char_id` = '%d'", char_db, pl1) )
		Sql_ShowDebug(sql_handle);
	else if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
	{
		char* data;

		SQL->GetData(sql_handle, 0, &data, NULL);
		if( pl2 == atoi(data) )
		{
			SQL->FreeResult(sql_handle);
			return 1;
		}
	}
	SQL->FreeResult(sql_handle);
	return 0;
}

int char_child(int parent_id, int child_id)
{
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `child` FROM `%s` WHERE `char_id` = '%d'", char_db, parent_id) )
		Sql_ShowDebug(sql_handle);
	else if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
	{
		char* data;

		SQL->GetData(sql_handle, 0, &data, NULL);
		if( child_id == atoi(data) )
		{
			SQL->FreeResult(sql_handle);
			return 1;
		}
	}
	SQL->FreeResult(sql_handle);
	return 0;
}

int char_family(int cid1, int cid2, int cid3)
{
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`partner_id`,`child` FROM `%s` WHERE `char_id` IN ('%d','%d','%d')", char_db, cid1, cid2, cid3) )
		Sql_ShowDebug(sql_handle);
	else while( SQL_SUCCESS == SQL->NextRow(sql_handle) )
	{
		int charid;
		int partnerid;
		int childid;
		char* data;

		SQL->GetData(sql_handle, 0, &data, NULL); charid = atoi(data);
		SQL->GetData(sql_handle, 1, &data, NULL); partnerid = atoi(data);
		SQL->GetData(sql_handle, 2, &data, NULL); childid = atoi(data);

		if( (cid1 == charid    && ((cid2 == partnerid && cid3 == childid  ) || (cid2 == childid   && cid3 == partnerid))) ||
			(cid1 == partnerid && ((cid2 == charid    && cid3 == childid  ) || (cid2 == childid   && cid3 == charid   ))) ||
			(cid1 == childid   && ((cid2 == charid    && cid3 == partnerid) || (cid2 == partnerid && cid3 == charid   ))) )
		{
			SQL->FreeResult(sql_handle);
			return childid;
		}
	}
	SQL->FreeResult(sql_handle);
	return 0;
}

//----------------------------------------------------------------------
// Force disconnection of an online player (with account value) by [Yor]
//----------------------------------------------------------------------
void disconnect_player(int account_id)
{
	int i;
	struct char_session_data* sd;

	// disconnect player if online on char-server
	ARR_FIND( 0, sockt->fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->account_id == account_id );
	if( i < sockt->fd_max )
		set_eof(i);
}

static void char_auth_ok(int fd, struct char_session_data *sd)
{
	struct online_char_data* character;

	if( (character = (struct online_char_data*)idb_get(online_char_db, sd->account_id)) != NULL )
	{	// check if character is not online already. [Skotlex]
		if (character->server > -1)
		{	//Character already online. KICK KICK KICK
			mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
			if (character->waiting_disconnect == INVALID_TIMER)
				character->waiting_disconnect = timer->add(timer->gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
			if (character)
				character->pincode_enable = -1;
			WFIFOHEAD(fd,3);
			WFIFOW(fd,0) = 0x81;
			WFIFOB(fd,2) = 8;
			WFIFOSET(fd,3);
			return;
		}
		if (character->fd >= 0 && character->fd != fd)
		{	//There's already a connection from this account that hasn't picked a char yet.
			WFIFOHEAD(fd,3);
			WFIFOW(fd,0) = 0x81;
			WFIFOB(fd,2) = 8;
			WFIFOSET(fd,3);
			return;
		}
		character->fd = fd;
	}

	if (login_fd > 0) {
		// request account data
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x2716;
		WFIFOL(login_fd,2) = sd->account_id;
		WFIFOSET(login_fd,6);
	}

	// mark session as 'authed'
	sd->auth = true;

	// set char online on charserver
	set_char_charselect(sd->account_id);

	// continues when account data is received...
}

int send_accounts_tologin(int tid, int64 tick, int id, intptr_t data);
void mapif_server_reset(int id);


/// Resets all the data.
void loginif_reset(void)
{
	int id;
	// TODO kick everyone out and reset everything or wait for connect and try to reacquire locks [FlavioJS]
	for( id = 0; id < ARRAYLENGTH(server); ++id )
		mapif_server_reset(id);
	flush_fifos();
	exit(EXIT_FAILURE);
}


/// Checks the conditions for the server to stop.
/// Releases the cookie when all characters are saved.
/// If all the conditions are met, it stops the core loop.
void loginif_check_shutdown(void)
{
	if( runflag != CHARSERVER_ST_SHUTDOWN )
		return;
	runflag = CORE_ST_STOP;
}


/// Called when the connection to Login Server is disconnected.
void loginif_on_disconnect(void)
{
	ShowWarning("Connection to Login Server lost.\n\n");
}


/// Called when all the connection steps are completed.
void loginif_on_ready(void)
{
	int i;

	loginif_check_shutdown();

	//Send online accounts to login server.
	send_accounts_tologin(INVALID_TIMER, timer->gettick(), 0, 0);

	// if no map-server already connected, display a message...
	ARR_FIND( 0, ARRAYLENGTH(server), i, server[i].fd > 0 && server[i].map[0] );
	if( i == ARRAYLENGTH(server) )
		ShowStatus("Awaiting maps from map-server.\n");
}


int parse_fromlogin(int fd) {
	struct char_session_data* sd = NULL;

	// only process data from the login-server
	if( fd != login_fd ) {
		ShowDebug("parse_fromlogin: Disconnecting invalid session #%d (is not the login-server)\n", fd);
		do_close(fd);
		return 0;
	}

	if( session[fd]->flag.eof ) {
		do_close(fd);
		login_fd = -1;
		loginif_on_disconnect();
		return 0;
	} else if ( session[fd]->flag.ping ) {/* we've reached stall time */
		if( DIFF_TICK(sockt->last_tick, session[fd]->rdata_tick) > (sockt->stall_time * 2) ) {/* we can't wait any longer */
			set_eof(fd);
			return 0;
		} else if( session[fd]->flag.ping != 2 ) { /* we haven't sent ping out yet */
			WFIFOHEAD(fd,2);// sends a ping packet to login server (will receive pong 0x2718)
			WFIFOW(fd,0) = 0x2719;
			WFIFOSET(fd,2);

			session[fd]->flag.ping = 2;
		}
	}

	sd = (struct char_session_data*)session[fd]->session_data;

	while(RFIFOREST(fd) >= 2) {
		uint16 command = RFIFOW(fd,0);
		
		if( HPM->packetsc[hpParse_FromLogin] ) {
			int success = HPM->parse_packets(fd,hpParse_FromLogin);
			if( success == 1 ) continue;
			else if( success == 2 ) return 0;
		}
		
		switch( command ) {

			// acknowledgment of connect-to-loginserver request
			case 0x2711:
				if (RFIFOREST(fd) < 3)
					return 0;

				if (RFIFOB(fd,2)) {
					//printf("connect login server error : %d\n", RFIFOB(fd,2));
					ShowError("Can not connect to login-server.\n");
					ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
					ShowError("Also, please make sure your login db has the correct communication username/passwords and the gender of the account is S.\n");
					ShowError("The communication passwords are set in /conf/map-server.conf and /conf/char-server.conf\n");
					set_eof(fd);
					return 0;
				} else {
					ShowStatus("Connected to login-server (connection #%d).\n", fd);
					loginif_on_ready();
				}
				RFIFOSKIP(fd,3);
			break;

			// acknowledgment of account authentication request
			case 0x2713:
				if (RFIFOREST(fd) < 33)
					return 0;
			{
				int account_id = RFIFOL(fd,2);
				uint32 login_id1 = RFIFOL(fd,6);
				uint32 login_id2 = RFIFOL(fd,10);
				uint8 sex = RFIFOB(fd,14);
				uint8 result = RFIFOB(fd,15);
				int request_id = RFIFOL(fd,16);
				uint32 version = RFIFOL(fd,20);
				uint8 clienttype = RFIFOB(fd,24);
				int group_id = RFIFOL(fd,25);
				unsigned int expiration_time = RFIFOL(fd, 29);
				RFIFOSKIP(fd,33);

				if( session_isActive(request_id) && (sd=(struct char_session_data*)session[request_id]->session_data) &&
					!sd->auth && sd->account_id == account_id && sd->login_id1 == login_id1 && sd->login_id2 == login_id2 && sd->sex == sex )
				{
					int client_fd = request_id;
					sd->version = version;
					sd->clienttype = clienttype;
					switch( result ) {
						case 0:// ok
							/* restrictions apply */
							if( char_server_type == CST_MAINTENANCE && group_id < char_maintenance_min_group_id ) {
								WFIFOHEAD(client_fd,3);
								WFIFOW(client_fd,0) = 0x6c;
								WFIFOB(client_fd,2) = 0;// rejected from server
								WFIFOSET(client_fd,3);
								break;
							}
							/* the client will already deny this request, this check is to avoid someone bypassing. */
							if( char_server_type == CST_PAYING && (time_t)expiration_time < time(NULL) ) {
								WFIFOHEAD(client_fd,3);
								WFIFOW(client_fd,0) = 0x6c;
								WFIFOB(client_fd,2) = 0;// rejected from server
								WFIFOSET(client_fd,3);
								break;
							}
							char_auth_ok(client_fd, sd);
							break;
						case 1:// auth failed
							WFIFOHEAD(client_fd,3);
							WFIFOW(client_fd,0) = 0x6c;
							WFIFOB(client_fd,2) = 0;// rejected from server
							WFIFOSET(client_fd,3);
							break;
					}
				}
			}
			break;

			case 0x2717: // account data
			{
				int i;
				if (RFIFOREST(fd) < 72)
					return 0;

				// find the authenticated session with this account id
				ARR_FIND( 0, sockt->fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) && sd->auth && sd->account_id == RFIFOL(fd,2) );
				if( i < sockt->fd_max ) {
					memcpy(sd->email, RFIFOP(fd,6), 40);
					sd->expiration_time = (time_t)RFIFOL(fd,46);
					sd->group_id = RFIFOB(fd,50);
					sd->char_slots = RFIFOB(fd,51);
					if( sd->char_slots > MAX_CHARS ) {
						ShowError("Account '%d' `character_slots` column is higher than supported MAX_CHARS (%d), update MAX_CHARS in mmo.h! capping to MAX_CHARS...\n",sd->account_id,sd->char_slots);
						sd->char_slots = MAX_CHARS;/* cap to maximum */
					} else if ( sd->char_slots <= 0 )/* no value aka 0 in sql */
						sd->char_slots = MAX_CHARS;/* cap to maximum */
					safestrncpy(sd->birthdate, (const char*)RFIFOP(fd,52), sizeof(sd->birthdate));
					safestrncpy(sd->pincode, (const char*)RFIFOP(fd,63), sizeof(sd->pincode));
					sd->pincode_change = RFIFOL(fd,68);
					// continued from char_auth_ok...
					if( (max_connect_user == 0 && sd->group_id != gm_allow_group) ||
						( max_connect_user > 0 && count_users() >= max_connect_user && sd->group_id != gm_allow_group ) ) {
						// refuse connection (over populated)
						WFIFOHEAD(i,3);
						WFIFOW(i,0) = 0x6c;
						WFIFOW(i,2) = 0;
						WFIFOSET(i,3);
					} else {
						// send characters to player
	#if PACKETVER >= 20130000
						mmo_char_send082d(i, sd);
	#else
						mmo_char_send006b(i, sd);
	#endif
	#if PACKETVER >= 20060819
						mmo_char_send020d(i, sd);
	#endif
	#if PACKETVER >= 20110309
						pincode->handle(i, sd);
	#endif
					}
				}
				RFIFOSKIP(fd,72);
			}
			break;

			// login-server alive packet
			case 0x2718:
				if (RFIFOREST(fd) < 2)
					return 0;
				RFIFOSKIP(fd,2);
				session[fd]->flag.ping = 0;
			break;

			// changesex reply
			case 0x2723:
				if (RFIFOREST(fd) < 7)
					return 0;
			{
				unsigned char buf[7];

				int char_id[MAX_CHARS];
				int class_[MAX_CHARS];
				int guild_id[MAX_CHARS];
				int num;
				int i;
				char* data;
				struct auth_node* node;

				int acc = RFIFOL(fd,2);
				int sex = RFIFOB(fd,6);

				RFIFOSKIP(fd,7);

				// This should _never_ happen
				if( acc <= 0 ) {
					ShowError("Received invalid account id from login server! (aid: %d)\n", acc);
					return 0;
				}

				node = (struct auth_node*)idb_get(auth_db, acc);
				if( node != NULL )
					node->sex = sex;

				// get characters
				if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) )
					Sql_ShowDebug(sql_handle);
				for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
				{
					SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data);
					SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data);
					SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data);
				}
				num = i;
				for( i = 0; i < num; ++i )
				{
					if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ||
						class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ||
						class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ||
						class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ||
						class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ||
						class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ||
						class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO )
					{
						// job modification
						if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER )
							class_[i] = (sex ? JOB_BARD : JOB_DANCER);
						else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY )
							class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY);
						else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
							class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER);
						else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER )
							class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER);
						else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T )
							class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T);
						else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER )
							class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER);
						else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO )
							class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO);
					}

					if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `equip`='0' WHERE `char_id`='%d'", inventory_db, char_id[i]) )
						Sql_ShowDebug(sql_handle);

					if( SQL_ERROR == SQL->Query(sql_handle,
						"UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', "
						"`head_bottom`='0' WHERE `char_id`='%d'",
						char_db, class_[i], char_id[i]) )
						Sql_ShowDebug(sql_handle);

					if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex]
						inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex);
				}
				SQL->FreeResult(sql_handle);

				// disconnect player if online on char-server
				disconnect_player(acc);

				// notify all mapservers about this change
				WBUFW(buf,0) = 0x2b0d;
				WBUFL(buf,2) = acc;
				WBUFB(buf,6) = sex;
				mapif_sendall(buf, 7);
			}
			break;

			// reply to an account_reg2 registry request
			case 0x3804:
				if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
					return 0;
				//Receive account_reg2 registry, forward to map servers.
				mapif_sendall(RFIFOP(fd, 0), RFIFOW(fd,2));
				RFIFOSKIP(fd, RFIFOW(fd,2));
			break;

			// State change of account/ban notification (from login-server)
			case 0x2731:
				if (RFIFOREST(fd) < 11)
					return 0;

			{	// send to all map-servers to disconnect the player
				unsigned char buf[11];
				WBUFW(buf,0) = 0x2b14;
				WBUFL(buf,2) = RFIFOL(fd,2);
				WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of status, 1: ban
				WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
				mapif_sendall(buf, 11);
			}
				// disconnect player if online on char-server
				disconnect_player(RFIFOL(fd,2));

				RFIFOSKIP(fd,11);
			break;

			// Login server request to kick a character out. [Skotlex]
			case 0x2734:
				if (RFIFOREST(fd) < 6)
					return 0;
			{
				int aid = RFIFOL(fd,2);
				struct online_char_data* character = (struct online_char_data*)idb_get(online_char_db, aid);
				RFIFOSKIP(fd,6);
				if( character != NULL )
				{// account is already marked as online!
					if( character->server > -1 )
					{	//Kick it from the map server it is on.
						mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
						if (character->waiting_disconnect == INVALID_TIMER)
							character->waiting_disconnect = timer->add(timer->gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0);
					}
					else
					{// Manual kick from char server.
						struct char_session_data *tsd;
						int i;
						ARR_FIND( 0, sockt->fd_max, i, session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid );
						if( i < sockt->fd_max )
						{
							WFIFOHEAD(i,3);
							WFIFOW(i,0) = 0x81;
							WFIFOB(i,2) = 2; // "Someone has already logged in with this id"
							WFIFOSET(i,3);
							set_eof(i);
						}
						else // still moving to the map-server
							set_char_offline(-1, aid);
					}
				}
				idb_remove(auth_db, aid);// reject auth attempts from map-server
			}
			break;

			// ip address update signal from login server
			case 0x2735:
			{
				unsigned char buf[2];
				uint32 new_ip = 0;

				WBUFW(buf,0) = 0x2b1e;
				mapif_sendall(buf, 2);

				new_ip = host2ip(login_ip_str);
				if (new_ip && new_ip != login_ip)
					login_ip = new_ip; //Update login ip, too.

				new_ip = host2ip(char_ip_str);
				if (new_ip && new_ip != char_ip)
				{	//Update ip.
					char_ip = new_ip;
					ShowInfo("Updating IP for [%s].\n", char_ip_str);
					// notify login server about the change
					WFIFOHEAD(fd,6);
					WFIFOW(fd,0) = 0x2736;
					WFIFOL(fd,2) = htonl(char_ip);
					WFIFOSET(fd,6);
				}

				RFIFOSKIP(fd,2);
			}
			break;

			case 0x2736: // Failed accinfo lookup to forward to mapserver
				if (RFIFOREST(fd) < 18)
					return 0;

				mapif_parse_accinfo2(false, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14),
				                     NULL, NULL, NULL, NULL, NULL, NULL, NULL, -1, 0, 0);
				RFIFOSKIP(fd,18);
			break;

			case 0x2737: // Successful accinfo lookup to forward to mapserver
				if (RFIFOREST(fd) < 183)
					return 0;

				mapif_parse_accinfo2(true, RFIFOL(fd,167), RFIFOL(fd,171), RFIFOL(fd,175), RFIFOL(fd,179),
				                     (char*)RFIFOP(fd,2), (char*)RFIFOP(fd,26), (char*)RFIFOP(fd,59),
				                     (char*)RFIFOP(fd,99), (char*)RFIFOP(fd,119), (char*)RFIFOP(fd,151),
				                     (char*)RFIFOP(fd,156), RFIFOL(fd,115), RFIFOL(fd,143), RFIFOL(fd,147));
				RFIFOSKIP(fd,183);
			break;

			default:
				ShowError("Unknown packet 0x%04x received from login-server, disconnecting.\n", command);
				set_eof(fd);
				return 0;
			}
	}

	RFIFOFLUSH(fd);
	return 0;
}

int check_connect_login_server(int tid, int64 tick, int id, intptr_t data);

void do_init_loginif(void)
{
	// establish char-login connection if not present
	timer->add_func_list(check_connect_login_server, "check_connect_login_server");
	timer->add_interval(timer->gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);

	// send a list of all online account IDs to login server
	timer->add_func_list(send_accounts_tologin, "send_accounts_tologin");
	timer->add_interval(timer->gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour
}

void do_final_loginif(void)
{
	if( login_fd != -1 )
	{
		do_close(login_fd);
		login_fd = -1;
	}
}

int request_accreg2(int account_id, int char_id)
{
	if (login_fd > 0) {
		WFIFOHEAD(login_fd,10);
		WFIFOW(login_fd,0) = 0x272e;
		WFIFOL(login_fd,2) = account_id;
		WFIFOL(login_fd,6) = char_id;
		WFIFOSET(login_fd,10);
		return 1;
	}
	return 0;
}
/**
 * Handles global account reg saving that continues with global_accreg_to_login_add and global_accreg_to_send
 **/
void global_accreg_to_login_start (int account_id, int char_id) {
	WFIFOHEAD(login_fd, 60000 + 300);
	WFIFOW(login_fd,0)  = 0x2728;
	WFIFOW(login_fd,2)  = 14;
	WFIFOL(login_fd,4)  = account_id;
	WFIFOL(login_fd,8)  = char_id;
	WFIFOW(login_fd,12) = 0;/* count */
}
/**
 * Completes global account reg saving that starts global_accreg_to_login_start and continues with global_accreg_to_login_add
 **/
void global_accreg_to_login_send (void) {
	WFIFOSET(login_fd, WFIFOW(login_fd,2));
}
/**
 * Handles global account reg saving that starts global_accreg_to_login_start and ends with global_accreg_to_send
 **/
void global_accreg_to_login_add (const char *key, unsigned int index, intptr_t val, bool is_string) {
	int nlen = WFIFOW(login_fd, 2);
	size_t len;
	
	len = strlen(key)+1;
	
	WFIFOB(login_fd, nlen) = (unsigned char)len;/* won't be higher; the column size is 32 */
	nlen += 1;
	
	safestrncpy((char*)WFIFOP(login_fd,nlen), key, len);
	nlen += len;
	
	WFIFOL(login_fd, nlen) = index;
	nlen += 4;
	
	if( is_string ) {
		WFIFOB(login_fd, nlen) = val ? 2 : 3;
		nlen += 1;
		
		if( val ) {
			char *sval = (char*)val;
			len = strlen(sval)+1;
			
			WFIFOB(login_fd, nlen) = (unsigned char)len;/* won't be higher; the column size is 254 */
			nlen += 1;
			
			safestrncpy((char*)WFIFOP(login_fd,nlen), sval, len);
			nlen += len;
		}
		
	} else {
		WFIFOB(login_fd, nlen) = val ? 0 : 1;
		nlen += 1;
		
		if( val ) {
			WFIFOL(login_fd, nlen) = (int)val;
			nlen += 4;
		}
		
	}
	
	WFIFOW(login_fd,12) += 1;
	
	WFIFOW(login_fd, 2) = nlen;
	if( WFIFOW(login_fd, 2) > 60000 ) {
		int account_id = WFIFOL(login_fd,4), char_id = WFIFOL(login_fd,8);
		global_accreg_to_login_send();
		global_accreg_to_login_start(account_id,char_id);/* prepare next */
	}
}
void char_read_fame_list(void) {
	int i;
	char* data;
	size_t len;

	// Empty ranking lists
	memset(smith_fame_list, 0, sizeof(smith_fame_list));
	memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
	memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
	// Build Blacksmith ranking list
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d' OR `class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_BLACKSMITH, JOB_WHITESMITH, JOB_BABY_BLACKSMITH, JOB_MECHANIC, JOB_MECHANIC_T, JOB_BABY_MECHANIC, fame_list_size_smith) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < fame_list_size_smith && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
	{
		// char_id
		SQL->GetData(sql_handle, 0, &data, NULL);
		smith_fame_list[i].id = atoi(data);
		// fame
		SQL->GetData(sql_handle, 1, &data, &len);
		smith_fame_list[i].fame = atoi(data);
		// name
		SQL->GetData(sql_handle, 2, &data, &len);
		memcpy(smith_fame_list[i].name, data, min(len, NAME_LENGTH));
	}
	// Build Alchemist ranking list
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d' OR `class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_ALCHEMIST, JOB_CREATOR, JOB_BABY_ALCHEMIST, JOB_GENETIC, JOB_GENETIC_T, JOB_BABY_GENETIC, fame_list_size_chemist) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < fame_list_size_chemist && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
	{
		// char_id
		SQL->GetData(sql_handle, 0, &data, NULL);
		chemist_fame_list[i].id = atoi(data);
		// fame
		SQL->GetData(sql_handle, 1, &data, &len);
		chemist_fame_list[i].fame = atoi(data);
		// name
		SQL->GetData(sql_handle, 2, &data, &len);
		memcpy(chemist_fame_list[i].name, data, min(len, NAME_LENGTH));
	}
	// Build Taekwon ranking list
	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_TAEKWON, fame_list_size_taekwon) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < fame_list_size_taekwon && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
	{
		// char_id
		SQL->GetData(sql_handle, 0, &data, NULL);
		taekwon_fame_list[i].id = atoi(data);
		// fame
		SQL->GetData(sql_handle, 1, &data, &len);
		taekwon_fame_list[i].fame = atoi(data);
		// name
		SQL->GetData(sql_handle, 2, &data, &len);
		memcpy(taekwon_fame_list[i].name, data, min(len, NAME_LENGTH));
	}
	SQL->FreeResult(sql_handle);
}

// Send map-servers the fame ranking lists
int char_send_fame_list(int fd) {
	int i, len = 8;
	unsigned char buf[32000];

	WBUFW(buf,0) = 0x2b1b;

	for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add blacksmith's block length
	WBUFW(buf, 6) = len;

	for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add alchemist's block length
	WBUFW(buf, 4) = len;

	for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add total packet length
	WBUFW(buf, 2) = len;

	if (fd != -1)
		mapif_send(fd, buf, len);
	else
		mapif_sendall(buf, len);

	return 0;
}

void char_update_fame_list(int type, int index, int fame) {
	unsigned char buf[8];
	WBUFW(buf,0) = 0x2b22;
	WBUFB(buf,2) = type;
	WBUFB(buf,3) = index;
	WBUFL(buf,4) = fame;
	mapif_sendall(buf, 8);
}

//Loads a character's name and stores it in the buffer given (must be NAME_LENGTH in size)
//Returns 1 on found, 0 on not found (buffer is filled with Unknown char name)
int char_loadName(int char_id, char* name)
{
	char* data;
	size_t len;

	if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `name` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
		Sql_ShowDebug(sql_handle);
	else if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
	{
		SQL->GetData(sql_handle, 0, &data, &len);
		safestrncpy(name, data, NAME_LENGTH);
		return 1;
	}
	else
	{
		safestrncpy(name, unknown_char_name, NAME_LENGTH);
	}
	return 0;
}

int search_mapserver(unsigned short map, uint32 ip, uint16 port);


/// Initializes a server structure.
void mapif_server_init(int id)
{
	//memset(&server[id], 0, sizeof(server[id]));
	server[id].fd = -1;
}


/// Destroys a server structure.
void mapif_server_destroy(int id)
{
	if( server[id].fd == -1 )
	{
		do_close(server[id].fd);
		server[id].fd = -1;
	}
}


/// Resets all the data related to a server.
void mapif_server_reset(int id)
{
	int i,j;
	unsigned char buf[16384];
	int fd = server[id].fd;
	//Notify other map servers that this one is gone. [Skotlex]
	WBUFW(buf,0) = 0x2b20;
	WBUFL(buf,4) = htonl(server[id].ip);
	WBUFW(buf,8) = htons(server[id].port);
	j = 0;
	for(i = 0; i < server[id].maps; i++)
		if (server[id].map[i])
			WBUFW(buf,10+(j++)*4) = server[id].map[i];
	if (j > 0) {
		WBUFW(buf,2) = j * 4 + 10;
		mapif_sendallwos(fd, buf, WBUFW(buf,2));
	}
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `index`='%d'", ragsrvinfo_db, server[id].fd) )
		Sql_ShowDebug(sql_handle);
	online_char_db->foreach(online_char_db,char_db_setoffline,id); //Tag relevant chars as 'in disconnected' server.
	mapif_server_destroy(id);
	mapif_server_init(id);
}


/// Called when the connection to a Map Server is disconnected.
void mapif_on_disconnect(int id)
{
	ShowStatus("Map-server #%d has disconnected.\n", id);
	mapif_server_reset(id);
}

void mapif_on_parse_accinfo(int account_id, int u_fd, int u_aid, int u_group, int map_fd) {
	WFIFOHEAD(login_fd,22);
	WFIFOW(login_fd,0) = 0x2740;
	WFIFOL(login_fd,2) = account_id;
	WFIFOL(login_fd,6) = u_fd;
	WFIFOL(login_fd,10) = u_aid;
	WFIFOL(login_fd,14) = u_group;
	WFIFOL(login_fd,18) = map_fd;
	WFIFOSET(login_fd,22);
}

int parse_frommap(int fd)
{
	int i, j;
	int id;

	ARR_FIND( 0, ARRAYLENGTH(server), id, server[id].fd == fd );
	if( id == ARRAYLENGTH(server) ) {// not a map server
		ShowDebug("parse_frommap: Disconnecting invalid session #%d (is not a map-server)\n", fd);
		do_close(fd);
		return 0;
	}
	if( session[fd]->flag.eof ) {
		do_close(fd);
		server[id].fd = -1;
		mapif_on_disconnect(id);
		return 0;
	}

	while(RFIFOREST(fd) >= 2) {
		
		if( HPM->packetsc[hpParse_FromMap] ) {
			if( (i = HPM->parse_packets(fd,hpParse_FromMap)) ) {
				if( i == 1 ) continue;
				if( i == 2 ) return 0;
			}
		}
		
		switch(RFIFOW(fd,0)) {

			case 0x2b0a:
				if( RFIFOREST(fd) < RFIFOW(fd, 2) )
					return 0;
				sockt->datasync(fd, false);
				RFIFOSKIP(fd,RFIFOW(fd,2));
				break;

			case 0x2b0b:
				if( RFIFOREST(fd) < RFIFOW(fd, 2) )
					return 0;
				memset(&skillid2idx, 0, sizeof(skillid2idx));
				j = RFIFOW(fd, 2) - 4;
				if( j )
					j /= 4;
				for(i = 0; i < j; i++) {
					if( RFIFOW(fd, 4 + (i*4)) > MAX_SKILL_ID ) {
						ShowWarning("Error skillid2dx[%d] = %d failed, %d is higher than MAX_SKILL_ID (%d)\n",RFIFOW(fd, 4 + (i*4)), RFIFOW(fd, 6 + (i*4)),RFIFOW(fd, 4 + (i*4)),MAX_SKILL_ID);
						continue;
					}
					skillid2idx[RFIFOW(fd, 4 + (i*4))] = RFIFOW(fd, 6 + (i*4));
				}
				RFIFOSKIP(fd, RFIFOW(fd, 2));
				break;
			case 0x2afa: // Receiving map names list from the map-server
				if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
					return 0;
				if( server[id].map != NULL ) { aFree(server[id].map); server[id].map = NULL; }
				
				server[id].maps = ( RFIFOW(fd, 2) - 4 ) / 4;
				CREATE(server[id].map, unsigned short, server[id].maps);
				
				j = 0;
				for(i = 4; i < RFIFOW(fd,2); i += 4) {
					server[id].map[j] = RFIFOW(fd,i);
					j++;
				}

				ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
							id, j, CONVIP(server[id].ip), server[id].port);
				ShowStatus("Map-server %d loading complete.\n", id);

				// send name for wisp to player
				WFIFOHEAD(fd, 3 + NAME_LENGTH);
				WFIFOW(fd,0) = 0x2afb;
				WFIFOB(fd,2) = 0;
				memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH);
				WFIFOSET(fd,3+NAME_LENGTH);

				char_send_fame_list(fd); //Send fame list.

				{
				unsigned char buf[16384];
				int x;
				if (j == 0) {
					ShowWarning("Map-server %d has NO maps.\n", id);
				} else {
					// Transmitting maps information to the other map-servers
					WBUFW(buf,0) = 0x2b04;
					WBUFW(buf,2) = j * 4 + 10;
					WBUFL(buf,4) = htonl(server[id].ip);
					WBUFW(buf,8) = htons(server[id].port);
					memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
					mapif_sendallwos(fd, buf, WBUFW(buf,2));
				}
				// Transmitting the maps of the other map-servers to the new map-server
				for(x = 0; x < ARRAYLENGTH(server); x++) {
					if (server[x].fd > 0 && x != id) {
						WFIFOHEAD(fd,10 +4*ARRAYLENGTH(server[x].map));
						WFIFOW(fd,0) = 0x2b04;
						WFIFOL(fd,4) = htonl(server[x].ip);
						WFIFOW(fd,8) = htons(server[x].port);
						j = 0;
						for(i = 0; i < ARRAYLENGTH(server[x].map); i++)
							if (server[x].map[i])
								WFIFOW(fd,10+(j++)*4) = server[x].map[i];
						if (j > 0) {
							WFIFOW(fd,2) = j * 4 + 10;
							WFIFOSET(fd,WFIFOW(fd,2));
						}
					}
				}
				}
				RFIFOSKIP(fd,RFIFOW(fd,2));
			break;

			case 0x2afc: //Packet command is now used for sc_data request. [Skotlex]
				if (RFIFOREST(fd) < 10)
					return 0;
			{
	#ifdef ENABLE_SC_SAVING
				int aid, cid;
				aid = RFIFOL(fd,2);
				cid = RFIFOL(fd,6);
				if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `type`, `tick`, `val1`, `val2`, `val3`, `val4` "
					"FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'",
					scdata_db, aid, cid) )
				{
					Sql_ShowDebug(sql_handle);
					break;
				}
				if( SQL->NumRows(sql_handle) > 0 ) {
					struct status_change_data scdata;
					int count;
					char* data;

					WFIFOHEAD(fd,14+50*sizeof(struct status_change_data));
					WFIFOW(fd,0) = 0x2b1d;
					WFIFOL(fd,4) = aid;
					WFIFOL(fd,8) = cid;
					for( count = 0; count < 50 && SQL_SUCCESS == SQL->NextRow(sql_handle); ++count )
					{
						SQL->GetData(sql_handle, 0, &data, NULL); scdata.type = atoi(data);
						SQL->GetData(sql_handle, 1, &data, NULL); scdata.tick = atoi(data);
						SQL->GetData(sql_handle, 2, &data, NULL); scdata.val1 = atoi(data);
						SQL->GetData(sql_handle, 3, &data, NULL); scdata.val2 = atoi(data);
						SQL->GetData(sql_handle, 4, &data, NULL); scdata.val3 = atoi(data);
						SQL->GetData(sql_handle, 5, &data, NULL); scdata.val4 = atoi(data);
						memcpy(WFIFOP(fd, 14+count*sizeof(struct status_change_data)), &scdata, sizeof(struct status_change_data));
					}
					if (count >= 50)
						ShowWarning("Too many status changes for %d:%d, some of them were not loaded.\n", aid, cid);
					if (count > 0) {
						WFIFOW(fd,2) = 14 + count*sizeof(struct status_change_data);
						WFIFOW(fd,12) = count;
						WFIFOSET(fd,WFIFOW(fd,2));

						//Clear the data once loaded.
						if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) )
							Sql_ShowDebug(sql_handle);
					}
				} else { //no sc (needs a response)
					WFIFOHEAD(fd,14);
					WFIFOW(fd,0) = 0x2b1d;
					WFIFOW(fd,2) = 14;
					WFIFOL(fd,4) = aid;
					WFIFOL(fd,8) = cid;
					WFIFOW(fd,12) = 0;
					WFIFOSET(fd,WFIFOW(fd,2));
				}
				SQL->FreeResult(sql_handle);
	#endif
				RFIFOSKIP(fd, 10);
			}
			break;

			case 0x2afe: //set MAP user count
				if (RFIFOREST(fd) < 4)
					return 0;
				if (RFIFOW(fd,2) != server[id].users) {
					server[id].users = RFIFOW(fd,2);
					ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
				}
				RFIFOSKIP(fd, 4);
				break;

			case 0x2aff: //set MAP users
				if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
					return 0;
			{
				//TODO: When data mismatches memory, update guild/party online/offline states.
				int aid, cid;
				struct online_char_data* character;

				server[id].users = RFIFOW(fd,4);
				online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
				for(i = 0; i < server[id].users; i++) {
					aid = RFIFOL(fd,6+i*8);
					cid = RFIFOL(fd,6+i*8+4);
					character = idb_ensure(online_char_db, aid, create_online_char_data);
					if( character->server > -1 && character->server != id )
					{
						ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
							character->account_id, character->char_id, character->server, id, aid, cid);
						mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
					}
					character->server = id;
					character->char_id = cid;
				}
				//If any chars remain in -2, they will be cleaned in the cleanup timer.
				RFIFOSKIP(fd,RFIFOW(fd,2));
			}
			break;

			case 0x2b01: // Receive character data from map-server for saving
				if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
					return 0;
			{
				int aid = RFIFOL(fd,4), cid = RFIFOL(fd,8), size = RFIFOW(fd,2);
				struct online_char_data* character;

				if (size - 13 != sizeof(struct mmo_charstatus)) {
					ShowError("parse_from_map (save-char): Size mismatch! %d != %"PRIuS"\n", size-13, sizeof(struct mmo_charstatus));
					RFIFOSKIP(fd,size);
					break;
				}
				//Check account only if this ain't final save. Final-save goes through because of the char-map reconnect
				if (RFIFOB(fd,12) || (
					(character = (struct online_char_data*)idb_get(online_char_db, aid)) != NULL &&
					character->char_id == cid))
				{
					struct mmo_charstatus char_dat;
					memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
					mmo_char_tosql(cid, &char_dat);
				} else {	//This may be valid on char-server reconnection, when re-sending characters that already logged off.
					ShowError("parse_from_map (save-char): Received data for non-existing/offline character (%d:%d).\n", aid, cid);
					set_char_online(id, cid, aid);
				}

				if (RFIFOB(fd,12))
				{	//Flag, set character offline after saving. [Skotlex]
					set_char_offline(cid, aid);
					WFIFOHEAD(fd,10);
					WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
					WFIFOL(fd,2) = aid;
					WFIFOL(fd,6) = cid;
					WFIFOSET(fd,10);
				}
				RFIFOSKIP(fd,size);
			}
			break;

			case 0x2b02: // req char selection
				if( RFIFOREST(fd) < 22 )
					return 0;
			{
				int account_id = RFIFOL(fd,2);
				uint32 login_id1 = RFIFOL(fd,6);
				uint32 login_id2 = RFIFOL(fd,10);
				uint32 ip = RFIFOL(fd,14);
				int32 group_id = RFIFOL(fd, 18);
				RFIFOSKIP(fd,22);

				if( runflag != CHARSERVER_ST_RUNNING )
				{
					WFIFOHEAD(fd,7);
					WFIFOW(fd,0) = 0x2b03;
					WFIFOL(fd,2) = account_id;
					WFIFOB(fd,6) = 0;// not ok
					WFIFOSET(fd,7);
				}
				else
				{
					struct auth_node* node;
				
					// create temporary auth entry
					CREATE(node, struct auth_node, 1);
					node->account_id = account_id;
					node->char_id = 0;
					node->login_id1 = login_id1;
					node->login_id2 = login_id2;
					node->group_id = group_id;
					//node->sex = 0;
					node->ip = ntohl(ip);
					/* sounds troublesome. */
					//node->expiration_time = 0; // unlimited/unknown time by default (not display in map-server)
					//node->gmlevel = 0;
					idb_put(auth_db, account_id, node);

					//Set char to "@ char select" in online db [Kevin]
					set_char_charselect(account_id);

					WFIFOHEAD(fd,7);
					WFIFOW(fd,0) = 0x2b03;
					WFIFOL(fd,2) = account_id;
					WFIFOB(fd,6) = 1;// ok
					WFIFOSET(fd,7);
				}
			}
			break;

			case 0x2b05: // request "change map server"
				if (RFIFOREST(fd) < 39)
					return 0;
			{
				int map_id, map_fd = -1;
				struct mmo_charstatus* char_data;
				struct mmo_charstatus char_dat;

				map_id = search_mapserver(RFIFOW(fd,18), ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
				if (map_id >= 0)
					map_fd = server[map_id].fd;
				//Char should just had been saved before this packet, so this should be safe. [Skotlex]
				char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
				if (char_data == NULL) {	//Really shouldn't happen.
					mmo_char_fromsql(RFIFOL(fd,14), &char_dat, true);
					char_data = (struct mmo_charstatus*)uidb_get(char_db_,RFIFOL(fd,14));
				}

				if( runflag == CHARSERVER_ST_RUNNING &&
					session_isActive(map_fd) &&
					char_data )
				{	//Send the map server the auth of this player.
					struct online_char_data* data;
					struct auth_node* node;

					//Update the "last map" as this is where the player must be spawned on the new map server.
					char_data->last_point.map = RFIFOW(fd,18);
					char_data->last_point.x = RFIFOW(fd,20);
					char_data->last_point.y = RFIFOW(fd,22);
					char_data->sex = RFIFOB(fd,30);

					// create temporary auth entry
					CREATE(node, struct auth_node, 1);
					node->account_id = RFIFOL(fd,2);
					node->char_id = RFIFOL(fd,14);
					node->login_id1 = RFIFOL(fd,6);
					node->login_id2 = RFIFOL(fd,10);
					node->sex = RFIFOB(fd,30);
					node->expiration_time = 0; // FIXME (this thing isn't really supported we could as well purge it instead of fixing)
					node->ip = ntohl(RFIFOL(fd,31));
					node->group_id = RFIFOL(fd,35);
					node->changing_mapservers = 1;
					idb_put(auth_db, RFIFOL(fd,2), node);

					data = idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
					data->char_id = char_data->char_id;
					data->server = map_id; //Update server where char is.

					//Reply with an ack.
					WFIFOHEAD(fd,30);
					WFIFOW(fd,0) = 0x2b06;
					memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
					WFIFOSET(fd,30);
				} else { //Reply with nak
					WFIFOHEAD(fd,30);
					WFIFOW(fd,0) = 0x2b06;
					memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
					WFIFOL(fd,6) = 0; //Set login1 to 0.
					WFIFOSET(fd,30);
				}
				RFIFOSKIP(fd,39);
			}
			break;

			case 0x2b07: // Remove RFIFOL(fd,6) (friend_id) from RFIFOL(fd,2) (char_id) friend list [Ind]
				if (RFIFOREST(fd) < 10)
					return 0;
				{
					int char_id, friend_id;
					char_id = RFIFOL(fd,2);
					friend_id = RFIFOL(fd,6);
					if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `friend_id`='%d' LIMIT 1",
						friend_db, char_id, friend_id) ) {
						Sql_ShowDebug(sql_handle);
						break;
					}
					RFIFOSKIP(fd,10);
				}
			break;

			case 0x2b08: // char name request
				if (RFIFOREST(fd) < 6)
					return 0;

				WFIFOHEAD(fd,30);
				WFIFOW(fd,0) = 0x2b09;
				WFIFOL(fd,2) = RFIFOL(fd,2);
				char_loadName((int)RFIFOL(fd,2), (char*)WFIFOP(fd,6));
				WFIFOSET(fd,30);

				RFIFOSKIP(fd,6);
			break;

			case 0x2b0c: // Map server send information to change an email of an account -> login-server
				if (RFIFOREST(fd) < 86)
					return 0;
				if (login_fd > 0) { // don't send request if no login-server
					WFIFOHEAD(login_fd,86);
					memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0),86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
					WFIFOW(login_fd,0) = 0x2722;
					WFIFOSET(login_fd,86);
				}
				RFIFOSKIP(fd, 86);
			break;

			case 0x2b0e: // Request from map-server to change an account's or character's status (accounts will just be forwarded to login server)
				if (RFIFOREST(fd) < 44)
					return 0;
			{
				int result = 0; // 0-login-server request done, 1-player not found, 2-gm level too low, 3-login-server offline
				char esc_name[NAME_LENGTH*2+1];

				int acc = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request)
				const char* name = (char*)RFIFOP(fd,6); // name of the target character
				int type = RFIFOW(fd,30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5 changesex, 6 charban, 7 charunban
				short year = RFIFOW(fd,32);
				short month = RFIFOW(fd,34);
				short day = RFIFOW(fd,36);
				short hour = RFIFOW(fd,38);
				short minute = RFIFOW(fd,40);
				short second = RFIFOW(fd,42);
				RFIFOSKIP(fd,44);

				SQL->EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
				
				if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `account_id`,`char_id`,`unban_time` FROM `%s` WHERE `name` = '%s'", char_db, esc_name) )
					Sql_ShowDebug(sql_handle);
				else if( SQL->NumRows(sql_handle) == 0 ) {
					result = 1; // 1-player not found
				} else if( SQL_SUCCESS != SQL->NextRow(sql_handle) ) {
					Sql_ShowDebug(sql_handle);
					result = 1; // 1-player not found
				} else {
					int account_id, char_id;
					char* data;
					time_t unban_time;

					SQL->GetData(sql_handle, 0, &data, NULL); account_id = atoi(data);
					SQL->GetData(sql_handle, 1, &data, NULL); char_id = atoi(data);
					SQL->GetData(sql_handle, 2, &data, NULL); unban_time = atol(data);

					if( login_fd <= 0 )
						result = 3; // 3-login-server offline
					//FIXME: need to move this check to login server [ultramage]
	//				else
	//				if( acc != -1 && isGM(acc) < isGM(account_id) )
	//					result = 2; // 2-gm level too low
					else {
						switch( type ) {
							case 1: // block
									WFIFOHEAD(login_fd,10);
									WFIFOW(login_fd,0) = 0x2724;
									WFIFOL(login_fd,2) = account_id;
									WFIFOL(login_fd,6) = 5; // new account status
									WFIFOSET(login_fd,10);
							break;
							case 2: // ban
									WFIFOHEAD(login_fd,18);
									WFIFOW(login_fd, 0) = 0x2725;
									WFIFOL(login_fd, 2) = account_id;
									WFIFOW(login_fd, 6) = year;
									WFIFOW(login_fd, 8) = month;
									WFIFOW(login_fd,10) = day;
									WFIFOW(login_fd,12) = hour;
									WFIFOW(login_fd,14) = minute;
									WFIFOW(login_fd,16) = second;
									WFIFOSET(login_fd,18);
							break;
							case 3: // unblock
									WFIFOHEAD(login_fd,10);
									WFIFOW(login_fd,0) = 0x2724;
									WFIFOL(login_fd,2) = account_id;
									WFIFOL(login_fd,6) = 0; // new account status
									WFIFOSET(login_fd,10);
							break;
							case 4: // unban
									WFIFOHEAD(login_fd,6);
									WFIFOW(login_fd,0) = 0x272a;
									WFIFOL(login_fd,2) = account_id;
									WFIFOSET(login_fd,6);
							break;
							case 5: // changesex
									WFIFOHEAD(login_fd,6);
									WFIFOW(login_fd,0) = 0x2727;
									WFIFOL(login_fd,2) = account_id;
									WFIFOSET(login_fd,6);
							break;
							case 6: //char ban
							/* handled by char server, so no redirection */
							{
								time_t timestamp;
								struct tm *tmtime;
								SqlStmt* stmt = SQL->StmtMalloc(sql_handle);

								if (unban_time == 0 || unban_time < time(NULL))
									timestamp = time(NULL); // new ban
								else
									timestamp = unban_time; // add to existing ban
								
								tmtime = localtime(&timestamp);
								tmtime->tm_year = tmtime->tm_year + year;
								tmtime->tm_mon  = tmtime->tm_mon + month;
								tmtime->tm_mday = tmtime->tm_mday + day;
								tmtime->tm_hour = tmtime->tm_hour + hour;
								tmtime->tm_min  = tmtime->tm_min + minute;
								tmtime->tm_sec  = tmtime->tm_sec + second;
								timestamp = mktime(tmtime);
																
								if( SQL_SUCCESS != SQL->StmtPrepare(stmt,
																	"UPDATE `%s` SET `unban_time` = ? WHERE `char_id` = ? LIMIT 1",
																	char_db)
								   || SQL_SUCCESS != SQL->StmtBindParam(stmt,  0, SQLDT_LONG,   (void*)&timestamp,   sizeof(timestamp))
								   || SQL_SUCCESS != SQL->StmtBindParam(stmt,  1, SQLDT_INT,    (void*)&char_id,     sizeof(char_id))
								   || SQL_SUCCESS != SQL->StmtExecute(stmt)

								   ) {
									SqlStmt_ShowDebug(stmt);
								}
								
								SQL->StmtFree(stmt);
								
								// condition applies; send to all map-servers to disconnect the player
								if( timestamp > time(NULL) ) {
									unsigned char buf[11];
									
									WBUFW(buf,0) = 0x2b14;
									WBUFL(buf,2) = char_id;
									WBUFB(buf,6) = 2;
									WBUFL(buf,7) = (unsigned int)timestamp;
									mapif_sendall(buf, 11);
									
									// disconnect player if online on char-server
									disconnect_player(account_id);
								}
							}
							break;
						case 7: //char unban
							/* handled by char server, so no redirection */
							if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `unban_time` = '0' WHERE `char_id` = '%d' LIMIT 1", char_db, char_id) ) {
								Sql_ShowDebug(sql_handle);
								result = 1;
							}
							break;

						}
					}
				}

				SQL->FreeResult(sql_handle);

				// send answer if a player ask, not if the server ask
				if( acc != -1 && type != 5 ) { // Don't send answer for changesex
					WFIFOHEAD(fd,34);
					WFIFOW(fd, 0) = 0x2b0f;
					WFIFOL(fd, 2) = acc;
					safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
					WFIFOW(fd,30) = type;
					WFIFOW(fd,32) = result;
					WFIFOSET(fd,34);
				}
			}
			break;

			case 0x2b10: // Update and send fame ranking list
				if (RFIFOREST(fd) < 11)
					return 0;
			{
				int cid = RFIFOL(fd, 2);
				int fame = RFIFOL(fd, 6);
				char type = RFIFOB(fd, 10);
				int size;
				struct fame_list* list;
				int player_pos;
				int fame_pos;

				switch(type) {
					case RANKTYPE_BLACKSMITH: size = fame_list_size_smith;   list = smith_fame_list;   break;
					case RANKTYPE_ALCHEMIST:  size = fame_list_size_chemist; list = chemist_fame_list; break;
					case RANKTYPE_TAEKWON:    size = fame_list_size_taekwon; list = taekwon_fame_list; break;
					default:                  size = 0;                      list = NULL;              break;
				}

				ARR_FIND(0, size, player_pos, list[player_pos].id == cid);// position of the player
				ARR_FIND(0, size, fame_pos, list[fame_pos].fame <= fame);// where the player should be

				if( player_pos == size && fame_pos == size )
					;// not on list and not enough fame to get on it
				else if( fame_pos == player_pos ) {
					// same position
					list[player_pos].fame = fame;
					char_update_fame_list(type, player_pos, fame);
				} else {
					// move in the list
					if( player_pos == size ) {
						// new ranker - not in the list
						ARR_MOVE(size - 1, fame_pos, list, struct fame_list);
						list[fame_pos].id = cid;
						list[fame_pos].fame = fame;
						char_loadName(cid, list[fame_pos].name);
					} else {
						// already in the list
						if( fame_pos == size )
							--fame_pos;// move to the end of the list
						ARR_MOVE(player_pos, fame_pos, list, struct fame_list);
						list[fame_pos].fame = fame;
					}
					char_send_fame_list(-1);
				}

				RFIFOSKIP(fd,11);
			}
			break;

			// Divorce chars
			case 0x2b11:
				if( RFIFOREST(fd) < 10 )
					return 0;

				divorce_char_sql(RFIFOL(fd,2), RFIFOL(fd,6));
				RFIFOSKIP(fd,10);
			break;

			case 0x2b16: // Receive rates [Wizputer]
				if( RFIFOREST(fd) < 14 )
					return 0;
			{
				char esc_server_name[sizeof(server_name)*2+1];

				SQL->EscapeString(sql_handle, esc_server_name, server_name);

				if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` SET `index`='%d',`name`='%s',`exp`='%d',`jexp`='%d',`drop`='%d'",
					ragsrvinfo_db, fd, esc_server_name, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)) )
					Sql_ShowDebug(sql_handle);
				RFIFOSKIP(fd,14);
			}
			break;

			case 0x2b17: // Character disconnected set online 0 [Wizputer]
				if (RFIFOREST(fd) < 6)
					return 0;
				set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
				RFIFOSKIP(fd,10);
			break;

			case 0x2b18: // Reset all chars to offline [Wizputer]
				set_all_offline(id);
				RFIFOSKIP(fd,2);
			break;

			case 0x2b19: // Character set online [Wizputer]
				if (RFIFOREST(fd) < 10)
					return 0;
				set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
				RFIFOSKIP(fd,10);
			break;

			case 0x2b1a: // Build and send fame ranking lists [DracoRPG]
				if (RFIFOREST(fd) < 2)
					return 0;
				char_read_fame_list();
				char_send_fame_list(-1);
				RFIFOSKIP(fd,2);
			break;

			case 0x2b1c: //Request to save status change data. [Skotlex]
				if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
					return 0;
			{
	#ifdef ENABLE_SC_SAVING
				int count, aid, cid;

				aid = RFIFOL(fd, 4);
				cid = RFIFOL(fd, 8);
				count = RFIFOW(fd, 12);

				/* clear; ensure no left overs e.g. permanent */
				if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) )
					Sql_ShowDebug(sql_handle);
				
				if( count > 0 )
				{
					struct status_change_data data;
					StringBuf buf;

					StrBuf->Init(&buf);
					StrBuf->Printf(&buf, "INSERT INTO `%s` (`account_id`, `char_id`, `type`, `tick`, `val1`, `val2`, `val3`, `val4`) VALUES ", scdata_db);
					for( i = 0; i < count; ++i )
					{
						memcpy (&data, RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
						if( i > 0 )
							StrBuf->AppendStr(&buf, ", ");
						StrBuf->Printf(&buf, "('%d','%d','%hu','%d','%d','%d','%d','%d')", aid, cid,
							data.type, data.tick, data.val1, data.val2, data.val3, data.val4);
					}
					if( SQL_ERROR == SQL->QueryStr(sql_handle, StrBuf->Value(&buf)) )
						Sql_ShowDebug(sql_handle);
					StrBuf->Destroy(&buf);
				}
	#endif
				RFIFOSKIP(fd, RFIFOW(fd, 2));
			}
			break;

			case 0x2b23: // map-server alive packet
				WFIFOHEAD(fd,2);
				WFIFOW(fd,0) = 0x2b24;
				WFIFOSET(fd,2);
				RFIFOSKIP(fd,2);
			break;

			case 0x2b26: // auth request from map-server
				if (RFIFOREST(fd) < 20)
					return 0;

			{
				int account_id;
				int char_id;
				int login_id1;
				char sex, standalone;
				uint32 ip;
				struct auth_node* node;
				struct mmo_charstatus* cd;
				struct mmo_charstatus char_dat;

				account_id = RFIFOL(fd,2);
				char_id    = RFIFOL(fd,6);
				login_id1  = RFIFOL(fd,10);
				sex        = RFIFOB(fd,14);
				ip         = ntohl(RFIFOL(fd,15));
				standalone = RFIFOB(fd, 19);
				RFIFOSKIP(fd,20);

				node = (struct auth_node*)idb_get(auth_db, account_id);
				cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id);
				
				if( cd == NULL ) { //Really shouldn't happen.
					mmo_char_fromsql(char_id, &char_dat, true);
					cd = (struct mmo_charstatus*)uidb_get(char_db_,char_id);
				}

				if( runflag == CHARSERVER_ST_RUNNING && cd && standalone ) {
					cd->sex = sex;
					
					WFIFOHEAD(fd,25 + sizeof(struct mmo_charstatus));
					WFIFOW(fd,0) = 0x2afd;
					WFIFOW(fd,2) = 25 + sizeof(struct mmo_charstatus);
					WFIFOL(fd,4) = account_id;
					WFIFOL(fd,8) = 0;
					WFIFOL(fd,12) = 0;
					WFIFOL(fd,16) = 0;
					WFIFOL(fd,20) = 0;
					WFIFOB(fd,24) = 0;
					memcpy(WFIFOP(fd,25), cd, sizeof(struct mmo_charstatus));
					WFIFOSET(fd, WFIFOW(fd,2));
					
					set_char_online(id, char_id, account_id);
					break;
				}
				
				if( runflag == CHARSERVER_ST_RUNNING &&
					cd != NULL &&
					node != NULL &&
					node->account_id == account_id &&
					node->char_id == char_id &&
					node->login_id1 == login_id1 &&
					node->sex == sex /*&&
					node->ip == ip*/ )
				{// auth ok
					cd->sex = sex;

					WFIFOHEAD(fd,25 + sizeof(struct mmo_charstatus));
					WFIFOW(fd,0) = 0x2afd;
					WFIFOW(fd,2) = 25 + sizeof(struct mmo_charstatus);
					WFIFOL(fd,4) = account_id;
					WFIFOL(fd,8) = node->login_id1;
					WFIFOL(fd,12) = node->login_id2;
					WFIFOL(fd,16) = (uint32)node->expiration_time; // FIXME: will wrap to negative after "19-Jan-2038, 03:14:07 AM GMT"
					WFIFOL(fd,20) = node->group_id;
					WFIFOB(fd,24) = node->changing_mapservers;
					memcpy(WFIFOP(fd,25), cd, sizeof(struct mmo_charstatus));
					WFIFOSET(fd, WFIFOW(fd,2));

					// only use the auth once and mark user online
					idb_remove(auth_db, account_id);
					set_char_online(id, char_id, account_id);
				}
				else
				{// auth failed
					WFIFOHEAD(fd,19);
					WFIFOW(fd,0) = 0x2b27;
					WFIFOL(fd,2) = account_id;
					WFIFOL(fd,6) = char_id;
					WFIFOL(fd,10) = login_id1;
					WFIFOB(fd,14) = sex;
					WFIFOL(fd,15) = htonl(ip);
					WFIFOSET(fd,19);
				}
			}
			break;

			case 0x2736: // ip address update
				if (RFIFOREST(fd) < 6) return 0;
				server[id].ip = ntohl(RFIFOL(fd, 2));
				ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip));
				RFIFOSKIP(fd,6);
			break;

			case 0x3008:
				if( RFIFOREST(fd) < RFIFOW(fd,4) )
					return 0;/* packet wasn't fully received yet (still fragmented) */
				else {
					int sfd;/* stat server fd */
					struct hSockOpt opt;
					RFIFOSKIP(fd, 2);/* we skip first 2 bytes which are the 0x3008, so we end up with a buffer equal to the one we send */

					opt.silent = 1;
					opt.setTimeo = 1;
					
					if( (sfd = make_connection(host2ip("stats.hercules.ws"),(uint16)25427,&opt) ) == -1 ) {
						RFIFOSKIP(fd, RFIFOW(fd,2) );/* skip this packet */
						RFIFOFLUSH(fd);
						break;/* connection not possible, we drop the report */
					}
			
					session[sfd]->flag.server = 1;/* to ensure we won't drop our own packet */
					realloc_fifo(sfd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
					
					WFIFOHEAD(sfd, RFIFOW(fd,2) );

					memcpy((char*)WFIFOP(sfd,0), (char*)RFIFOP(fd, 0), RFIFOW(fd,2));

					WFIFOSET(sfd, RFIFOW(fd,2) );

					flush_fifo(sfd);

					do_close(sfd);
					
					RFIFOSKIP(fd, RFIFOW(fd,2) );/* skip this packet */
					RFIFOFLUSH(fd);
			}
			break;
				
			/* individual sc data insertion/update  */
			case 0x2740:
				if( RFIFOREST(fd) < 28 )
					return 0;
				else {
					int account_id = RFIFOL(fd, 2), char_id = RFIFOL(fd, 6),
						val1 = RFIFOL(fd, 12), val2 = RFIFOL(fd, 16),
						val3 = RFIFOL(fd, 20), val4 = RFIFOL(fd, 24);
					short type = RFIFOW(fd, 10);

					if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`account_id`,`char_id`,`type`,`tick`,`val1`,`val2`,`val3`,`val4`) VALUES ('%d','%d','%d',-1,'%d','%d','%d','%d')",
												scdata_db, account_id, char_id, type, val1, val2, val3, val4) )
						Sql_ShowDebug(sql_handle);

					RFIFOSKIP(fd, 28);
				}
				break;

			/* individual sc data delete */
			case 0x2741:
				if( RFIFOREST(fd) < 12 )
					return 0;
				else {
					int account_id = RFIFOL(fd, 2), char_id = RFIFOL(fd, 6);
					short type = RFIFOW(fd, 10);
					
					if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id` = '%d' AND `type` = '%d' LIMIT 1",
												scdata_db, account_id, char_id, type) )
						Sql_ShowDebug(sql_handle);
					
					RFIFOSKIP(fd, 12);
				}
				break;


			default:
			{
				// inter server - packet
				int r = inter_parse_frommap(fd);
				if (r == 1) break;		// processed
				if (r == 2) return 0;	// need more packet

				// no inter server packet. no char server packet -> disconnect
				ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
				set_eof(fd);
				return 0;
			}
		} // switch
	} // while

	return 0;
}

void do_init_mapif(void)
{
	int i;
	for( i = 0; i < ARRAYLENGTH(server); ++i )
		mapif_server_init(i);
}

void do_final_mapif(void)
{
	int i;
	for( i = 0; i < ARRAYLENGTH(server); ++i )
		mapif_server_destroy(i);
}

// Searches for the mapserver that has a given map (and optionally ip/port, if not -1).
// If found, returns the server's index in the 'server' array (otherwise returns -1).
int search_mapserver(unsigned short map, uint32 ip, uint16 port)
{
	int i, j;

	for(i = 0; i < ARRAYLENGTH(server); i++)
	{
		if (server[i].fd > 0
		&& (ip == (uint32)-1 || server[i].ip == ip)
		&& (port == (uint16)-1 || server[i].port == port))
		{
			for (j = 0; server[i].map[j]; j++)
				if (server[i].map[j] == map)
					return i;
		}
	}

	return -1;
}

// Initialization process (currently only initialization inter_mapif)
static int char_mapif_init(int fd)
{
	return inter_mapif_init(fd);
}

//--------------------------------------------
// Test to know if an IP come from LAN or WAN.
//--------------------------------------------
int lan_subnetcheck(uint32 ip)
{
	int i;
	ARR_FIND( 0, subnet_count, i, (subnet[i].char_ip & subnet[i].mask) == (ip & subnet[i].mask) );
	if( i < subnet_count ) {
		ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n", CONVIP(ip), CONVIP(subnet[i].char_ip & subnet[i].mask), CONVIP(subnet[i].mask));
		return subnet[i].map_ip;
	} else {
		ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip));
		return 0;
	}
}


/// Answers to deletion request (HC_DELETE_CHAR3_RESERVED)
/// @param result
/// 0 (0x718): An unknown error has occurred.
/// 1: none/success
/// 3 (0x719): A database error occurred.
/// 4 (0x71a): To delete a character you must withdraw from the guild.
/// 5 (0x71b): To delete a character you must withdraw from the party.
/// Any (0x718): An unknown error has occurred.
void char_delete2_ack(int fd, int char_id, uint32 result, time_t delete_date)
{// HC: <0828>.W <char id>.L <Msg:0-5>.L <deleteDate>.L
	WFIFOHEAD(fd,14);
	WFIFOW(fd,0) = 0x828;
	WFIFOL(fd,2) = char_id;
	WFIFOL(fd,6) = result;
#if PACKETVER >= 20130000
	WFIFOL(fd,10) = (int)(delete_date - time(NULL));
#else
	WFIFOL(fd,10) = (int)delete_date;

#endif
	WFIFOSET(fd,14);
}


/// @param result
/// 0 (0x718): An unknown error has occurred.
/// 1: none/success
/// 2 (0x71c): Due to system settings can not be deleted.
/// 3 (0x719): A database error occurred.
/// 4 (0x71d): Deleting not yet possible time.
/// 5 (0x71e): Date of birth do not match.
/// Any (0x718): An unknown error has occurred.
void char_delete2_accept_ack(int fd, int char_id, uint32 result)
{// HC: <082a>.W <char id>.L <Msg:0-5>.L
	
#if PACKETVER >= 20130000 /* not sure the exact date -- must refresh or client gets stuck */
	if( result == 1 ) {
		struct char_session_data* sd = (struct char_session_data*)session[fd]->session_data;
		mmo_char_send099d(fd, sd);
	}
#endif
	
	WFIFOHEAD(fd,10);
	WFIFOW(fd,0) = 0x82a;
	WFIFOL(fd,2) = char_id;
	WFIFOL(fd,6) = result;
	WFIFOSET(fd,10);
}


/// @param result
/// 1 (0x718): none/success, (if char id not in deletion process): An unknown error has occurred.
/// 2 (0x719): A database error occurred.
/// Any (0x718): An unknown error has occurred.
void char_delete2_cancel_ack(int fd, int char_id, uint32 result)
{// HC: <082c>.W <char id>.L <Msg:1-2>.L
	WFIFOHEAD(fd,10);
	WFIFOW(fd,0) = 0x82c;
	WFIFOL(fd,2) = char_id;
	WFIFOL(fd,6) = result;
	WFIFOSET(fd,10);
}


static void char_delete2_req(int fd, struct char_session_data* sd)
{// CH: <0827>.W <char id>.L
	int char_id, party_id, guild_id, i;
	char* data;
	time_t delete_date;

	char_id = RFIFOL(fd,2);

	ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == char_id );
	if( i == MAX_CHARS )
	{// character not found
		char_delete2_ack(fd, char_id, 3, 0);
		return;
	}

	if( SQL_SUCCESS != SQL->Query(sql_handle, "SELECT `delete_date` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) || SQL_SUCCESS != SQL->NextRow(sql_handle) )
	{
		Sql_ShowDebug(sql_handle);
		char_delete2_ack(fd, char_id, 3, 0);
		return;
	}

	SQL->GetData(sql_handle, 0, &data, NULL); delete_date = strtoul(data, NULL, 10);

	if( delete_date ) {// character already queued for deletion
		char_delete2_ack(fd, char_id, 0, 0);
		return;
	}

	// This check is imposed by Aegis to avoid dead entries in databases
	// _it is not needed_ as we clear data properly
	// see issue: 7338
	if( char_aegis_delete )
	{
		if( SQL_SUCCESS != SQL->Query(sql_handle, "SELECT `party_id`, `guild_id` FROM `%s` WHERE `char_id`='%d'", char_db, char_id)
		|| SQL_SUCCESS != SQL->NextRow(sql_handle)
		)
		{
			Sql_ShowDebug(sql_handle);
			char_delete2_ack(fd, char_id, 3, 0);
			return;
		}
		SQL->GetData(sql_handle, 0, &data, NULL); party_id = atoi(data);
		SQL->GetData(sql_handle, 1, &data, NULL); guild_id = atoi(data);

		if( guild_id )
		{
			char_delete2_ack(fd, char_id, 4, 0);
			return;
		}

		if( party_id )
		{
			char_delete2_ack(fd, char_id, 5, 0);
			return;
		}
	}

	// success
	delete_date = time(NULL)+char_del_delay;

	if( SQL_SUCCESS != SQL->Query(sql_handle, "UPDATE `%s` SET `delete_date`='%lu' WHERE `char_id`='%d'", char_db, (unsigned long)delete_date, char_id) )
	{
		Sql_ShowDebug(sql_handle);
		char_delete2_ack(fd, char_id, 3, 0);
		return;
	}

	char_delete2_ack(fd, char_id, 1, delete_date);
}


static void char_delete2_accept(int fd, struct char_session_data* sd)
{// CH: <0829>.W <char id>.L <birth date:YYMMDD>.6B
	char birthdate[8+1];
	int char_id, i;
	unsigned int base_level;
	char* data;
	time_t delete_date;

	char_id = RFIFOL(fd,2);

	ShowInfo(CL_RED"Request Char Deletion: "CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, char_id);

	// construct "YY-MM-DD"
	birthdate[0] = RFIFOB(fd,6);
	birthdate[1] = RFIFOB(fd,7);
	birthdate[2] = '-';
	birthdate[3] = RFIFOB(fd,8);
	birthdate[4] = RFIFOB(fd,9);
	birthdate[5] = '-';
	birthdate[6] = RFIFOB(fd,10);
	birthdate[7] = RFIFOB(fd,11);
	birthdate[8] = 0;

	ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == char_id );
	if( i == MAX_CHARS )
	{// character not found
		char_delete2_accept_ack(fd, char_id, 3);
		return;
	}

	if( SQL_SUCCESS != SQL->Query(sql_handle, "SELECT `base_level`,`delete_date` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) || SQL_SUCCESS != SQL->NextRow(sql_handle) )
	{// data error
		Sql_ShowDebug(sql_handle);
		char_delete2_accept_ack(fd, char_id, 3);
		return;
	}

	SQL->GetData(sql_handle, 0, &data, NULL); base_level = (unsigned int)strtoul(data, NULL, 10);
	SQL->GetData(sql_handle, 1, &data, NULL); delete_date = strtoul(data, NULL, 10);

	if( !delete_date || delete_date>time(NULL) )
	{// not queued or delay not yet passed
		char_delete2_accept_ack(fd, char_id, 4);
		return;
	}

	if( strcmp(sd->birthdate+2, birthdate) )  // +2 to cut off the century
	{// birth date is wrong
		char_delete2_accept_ack(fd, char_id, 5);
		return;
	}

	if( ( char_del_level > 0 && base_level >= (unsigned int)char_del_level ) || ( char_del_level < 0 && base_level <= (unsigned int)(-char_del_level) ) )
	{// character level config restriction
		char_delete2_accept_ack(fd, char_id, 2);
		return;
	}

	// success
	if( delete_char_sql(char_id) < 0 )
	{
		char_delete2_accept_ack(fd, char_id, 3);
		return;
	}

	// refresh character list cache
	sd->found_char[i] = -1;
	
	char_delete2_accept_ack(fd, char_id, 1);
}


static void char_delete2_cancel(int fd, struct char_session_data* sd)
{// CH: <082b>.W <char id>.L
	int char_id, i;

	char_id = RFIFOL(fd,2);

	ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == char_id );
	if( i == MAX_CHARS )
	{// character not found
		char_delete2_cancel_ack(fd, char_id, 2);
		return;
	}

	// there is no need to check, whether or not the character was
	// queued for deletion, as the client prints an error message by
	// itself, if it was not the case (@see char_delete2_cancel_ack)
	if( SQL_SUCCESS != SQL->Query(sql_handle, "UPDATE `%s` SET `delete_date`='0' WHERE `char_id`='%d'", char_db, char_id) )
	{
		Sql_ShowDebug(sql_handle);
		char_delete2_cancel_ack(fd, char_id, 2);
		return;
	}

	char_delete2_cancel_ack(fd, char_id, 1);
}


int parse_char(int fd)
{
	char email[40];
	unsigned short cmd;
	int map_fd;
	struct char_session_data* sd;
	uint32 ipl = session[fd]->client_addr;

	sd = (struct char_session_data*)session[fd]->session_data;

	// disconnect any player if no login-server.
	if(login_fd < 0)
		set_eof(fd);

	if(session[fd]->flag.eof)
	{
		if( sd != NULL && sd->auth )
		{	// already authed client
			struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
			if( data != NULL && data->fd == fd)
				data->fd = -1;
			if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
				set_char_offline(-1,sd->account_id);
		}
		do_close(fd);
		return 0;
	}

	while( RFIFOREST(fd) >= 2 ) {
		//For use in packets that depend on an sd being present [Skotlex]
		#define FIFOSD_CHECK(rest) do { if(RFIFOREST(fd) < (rest)) return 0; if (sd==NULL || !sd->auth) { RFIFOSKIP(fd,(rest)); return 0; } } while (0)

		if( HPM->packetsc[hpParse_Char] ) {
			int success = HPM->parse_packets(fd,hpParse_Char);
			if( success == 1 ) continue;
			else if( success == 2 ) return 0;
		}
		
		cmd = RFIFOW(fd,0);

		switch( cmd ) {

			// request to connect
			// 0065 <account id>.L <login id1>.L <login id2>.L <???>.W <sex>.B
			case 0x65:
				if( RFIFOREST(fd) < 17 )
					return 0;
			{
				struct auth_node* node;

				int account_id = RFIFOL(fd,2);
				uint32 login_id1 = RFIFOL(fd,6);
				uint32 login_id2 = RFIFOL(fd,10);
				int sex = RFIFOB(fd,16);
				RFIFOSKIP(fd,17);

				ShowInfo("request connect - account_id:%d/login_id1:%d/login_id2:%d\n", account_id, login_id1, login_id2);

				if (sd) {
					//Received again auth packet for already authenticated account?? Discard it.
					//TODO: Perhaps log this as a hack attempt?
					//TODO: and perhaps send back a reply?
					break;
				}

				CREATE(session[fd]->session_data, struct char_session_data, 1);
				sd = (struct char_session_data*)session[fd]->session_data;
				sd->account_id = account_id;
				sd->login_id1 = login_id1;
				sd->login_id2 = login_id2;
				sd->sex = sex;
				sd->auth = false; // not authed yet

				// send back account_id
				WFIFOHEAD(fd,4);
				WFIFOL(fd,0) = account_id;
				WFIFOSET(fd,4);

				if( runflag != CHARSERVER_ST_RUNNING ) {
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6c;
					WFIFOB(fd,2) = 0;// rejected from server
					WFIFOSET(fd,3);
					break;
				}

				// search authentication
				node = (struct auth_node*)idb_get(auth_db, account_id);
				if( node != NULL &&
					node->account_id == account_id &&
					node->login_id1  == login_id1 &&
					node->login_id2  == login_id2 /*&&
					node->ip         == ipl*/ )
				{// authentication found (coming from map server)
					/* restrictions apply */
					if( char_server_type == CST_MAINTENANCE && node->group_id < char_maintenance_min_group_id ) {
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x6c;
						WFIFOB(fd,2) = 0;// rejected from server
						WFIFOSET(fd,3);
						break;
					}
					/* the client will already deny this request, this check is to avoid someone bypassing. */
					if( char_server_type == CST_PAYING && (time_t)node->expiration_time < time(NULL) ) {
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x6c;
						WFIFOB(fd,2) = 0;// rejected from server
						WFIFOSET(fd,3);
						break;
					}
					idb_remove(auth_db, account_id);
					char_auth_ok(fd, sd);
				}
				else
				{// authentication not found (coming from login server)
					if (login_fd > 0) { // don't send request if no login-server
						WFIFOHEAD(login_fd,23);
						WFIFOW(login_fd,0) = 0x2712; // ask login-server to authenticate an account
						WFIFOL(login_fd,2) = sd->account_id;
						WFIFOL(login_fd,6) = sd->login_id1;
						WFIFOL(login_fd,10) = sd->login_id2;
						WFIFOB(login_fd,14) = sd->sex;
						WFIFOL(login_fd,15) = htonl(ipl);
						WFIFOL(login_fd,19) = fd;
						WFIFOSET(login_fd,23);
					} else { // if no login-server, we must refuse connection
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x6c;
						WFIFOB(fd,2) = 0;
						WFIFOSET(fd,3);
					}
				}
			}
			break;

			// char select
			case 0x66:
				FIFOSD_CHECK(3);
			{
				struct mmo_charstatus char_dat;
				struct mmo_charstatus *cd;
				char* data;
				int char_id;
				uint32 subnet_map_ip;
				struct auth_node* node;
				int server_id = 0;
				int i;

				int slot = RFIFOB(fd,2);
				RFIFOSKIP(fd,3);
				
#if PACKETVER >= 20110309
				if( *pincode->enabled ){ // hack check
					struct online_char_data* character;
					character = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
					if( character && character->pincode_enable == -1){
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x6c;
						WFIFOB(fd,2) = 0;
						WFIFOSET(fd,3);
						break;
					}
				}
#endif
				
				ARR_FIND( 0, ARRAYLENGTH(server), server_id, server[server_id].fd > 0 && server[server_id].map[0] );
				/* not available, tell it to wait (client wont close; char select will respawn).
				 * magic response found by Ind thanks to Yommy <3 */
				if( server_id == ARRAYLENGTH(server) ) {
					WFIFOHEAD(fd, 24);
					WFIFOW(fd, 0) = 0x840;
					WFIFOW(fd, 2) = 24;
					safestrncpy((char*)WFIFOP(fd,4), "0", 20);/* we can't send empty (otherwise the list will pop up) */
					WFIFOSET(fd, 24);
					break;
				}
				
				if ( SQL_SUCCESS != SQL->Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id`='%d' AND `char_num`='%d'", char_db, sd->account_id, slot)
				  || SQL_SUCCESS != SQL->NextRow(sql_handle)
				  || SQL_SUCCESS != SQL->GetData(sql_handle, 0, &data, NULL) )
				{	//Not found?? May be forged packet.
					Sql_ShowDebug(sql_handle);
					SQL->FreeResult(sql_handle);
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6c;
					WFIFOB(fd,2) = 0; // rejected from server
					WFIFOSET(fd,3);
					break;
				}

				char_id = atoi(data);
				SQL->FreeResult(sql_handle);
				
				/* client doesn't let it get to this point if you're banned, so its a forged packet */
				if( sd->found_char[slot] == char_id && sd->unban_time[slot] > time(NULL) ) {
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6c;
					WFIFOB(fd,2) = 0; // rejected from server
					WFIFOSET(fd,3);
					break;
				}
				
				/* set char as online prior to loading its data so 3rd party applications will realize the sql data is not reliable */
				set_char_online(-2,char_id,sd->account_id);
				if( !mmo_char_fromsql(char_id, &char_dat, true) ) { /* failed? set it back offline */
					set_char_offline(char_id, sd->account_id);
					/* failed to load something. REJECT! */
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6c;
					WFIFOB(fd,2) = 0;
					WFIFOSET(fd,3);
					break;/* jump off this boat */
				}

				//Have to switch over to the DB instance otherwise data won't propagate [Kevin]
				cd = (struct mmo_charstatus *)idb_get(char_db_, char_id);
				cd->sex = sd->sex;

				if (log_char) {
					char esc_name[NAME_LENGTH*2+1];
					// FIXME: Why are we re-escaping the name if it was already escaped in rename/make_new_char? [Panikon]
					SQL->EscapeStringLen(sql_handle, esc_name, char_dat.name, strnlen(char_dat.name, NAME_LENGTH));
					if( SQL_ERROR == SQL->Query(sql_handle,
						"INSERT INTO `%s`(`time`, `account_id`, `char_id`, `char_num`, `name`) VALUES (NOW(), '%d', '%d', '%d', '%s')",
						charlog_db, sd->account_id, cd->char_id, slot, esc_name) )
						Sql_ShowDebug(sql_handle);
				}
				ShowInfo("Selected char: (Account %d: %d - %s)\n", sd->account_id, slot, char_dat.name);

				// searching map server
				i = search_mapserver(cd->last_point.map, -1, -1);

				// if map is not found, we check major cities
				if (i < 0 || !cd->last_point.map) {
					unsigned short j;
					//First check that there's actually a map server online.
					ARR_FIND( 0, ARRAYLENGTH(server), j, server[j].fd >= 0 && server[j].map[0] );
					if (j == ARRAYLENGTH(server)) {
						ShowInfo("Connection Closed. No map servers available.\n");
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x81;
						WFIFOB(fd,2) = 1; // 01 = Server closed
						WFIFOSET(fd,3);
						break;
					}
					if ((i = search_mapserver((j=mapindex->name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
						cd->last_point.x = 273;
						cd->last_point.y = 354;
					} else if ((i = search_mapserver((j=mapindex->name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
						cd->last_point.x = 120;
						cd->last_point.y = 100;
					} else if ((i = search_mapserver((j=mapindex->name2id(MAP_MORROC)),-1,-1)) >= 0) {
						cd->last_point.x = 160;
						cd->last_point.y = 94;
					} else if ((i = search_mapserver((j=mapindex->name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
						cd->last_point.x = 116;
						cd->last_point.y = 57;
					} else if ((i = search_mapserver((j=mapindex->name2id(MAP_PAYON)),-1,-1)) >= 0) {
						cd->last_point.x = 87;
						cd->last_point.y = 117;
					} else if ((i = search_mapserver((j=mapindex->name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
						cd->last_point.x = 94;
						cd->last_point.y = 103;
					} else {
						ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(cd->last_point.map));
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x81;
						WFIFOB(fd,2) = 1; // 01 = Server closed
						WFIFOSET(fd,3);
						break;
					}
					ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(cd->last_point.map), mapindex_id2name(j));
					cd->last_point.map = j;
				}

				//Send NEW auth packet [Kevin]
				//FIXME: is this case even possible? [ultramage]
				if ((map_fd = server[i].fd) < 1 || session[map_fd] == NULL)
				{
					ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
					server[i].fd = -1;
					memset(&server[i], 0, sizeof(struct mmo_map_server));
					//Send server closed.
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x81;
					WFIFOB(fd,2) = 1; // 01 = Server closed
					WFIFOSET(fd,3);
					break;
				}

				//Send player to map
				WFIFOHEAD(fd,28);
				WFIFOW(fd,0) = 0x71;
				WFIFOL(fd,2) = cd->char_id;
				mapindex->getmapname_ext(mapindex_id2name(cd->last_point.map), (char*)WFIFOP(fd,6));
				subnet_map_ip = lan_subnetcheck(ipl); // Advanced subnet check [LuzZza]
				WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
				WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
				WFIFOSET(fd,28);

				// create temporary auth entry
				CREATE(node, struct auth_node, 1);
				node->account_id = sd->account_id;
				node->char_id = cd->char_id;
				node->login_id1 = sd->login_id1;
				node->login_id2 = sd->login_id2;
				node->sex = sd->sex;
				node->expiration_time = sd->expiration_time;
				node->group_id = sd->group_id;
				node->ip = ipl;
				idb_put(auth_db, sd->account_id, node);

			}
			break;

			// create new char
	#if PACKETVER >= 20120307
			// S 0970 <name>.24B <slot>.B <hair color>.W <hair style>.W
			case 0x970:
			{
				int result;
				FIFOSD_CHECK(31);
	#else
			// S 0067 <name>.24B <str>.B <agi>.B <vit>.B <int>.B <dex>.B <luk>.B <slot>.B <hair color>.W <hair style>.W
			case 0x67:
			{
				int result;
				FIFOSD_CHECK(37);
	#endif

				if( !char_new ) //turn character creation on/off [Kevin]
					result = -2;
				else
	#if PACKETVER >= 20120307
					result = make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOW(fd,27),RFIFOW(fd,29));
	#else
					result = make_new_char_sql(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
	#endif

				if (result < 0) {
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6e;
					/* Others I found [Ind] */
					/* 0x02 = Symbols in Character Names are forbidden */
					/* 0x03 = You are not eligible to open the Character Slot. */
					/* 0x0B = This service is only available for premium users.  */
					switch (result) {
						case -1: WFIFOB(fd,2) = 0x00; break; // 'Charname already exists'
						case -2: WFIFOB(fd,2) = 0xFF; break; // 'Char creation denied'
						case -3: WFIFOB(fd,2) = 0x01; break; // 'You are underaged'
						case -4: WFIFOB(fd,2) = 0x03; break; // 'You are not eligible to open the Character Slot.'
						case -5: WFIFOB(fd,2) = 0x02; break; // 'Symbols in Character Names are forbidden'

						default:
							ShowWarning("parse_char: Unknown result received from make_new_char_sql!\n");
							WFIFOB(fd,2) = 0xFF;
							break;
					}
					WFIFOSET(fd,3);
				} else {
					int len;
					// retrieve data
					struct mmo_charstatus char_dat;
					mmo_char_fromsql(result, &char_dat, false); //Only the short data is needed.

					// send to player
					WFIFOHEAD(fd,2+MAX_CHAR_BUF);
					WFIFOW(fd,0) = 0x6d;
					len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat);
					WFIFOSET(fd,len);

					// add new entry to the chars list
					sd->found_char[char_dat.slot] = result; // the char_id of the new char
				}
	#if PACKETVER >= 20120307
				RFIFOSKIP(fd,31);
	#else
				RFIFOSKIP(fd,37);
	#endif
			}
			break;

			// delete char
			case 0x68:
			// 2004-04-19aSakexe+ langtype 12 char deletion packet
			case 0x1fb:
				if (cmd == 0x68) FIFOSD_CHECK(46);
				if (cmd == 0x1fb) FIFOSD_CHECK(56);
			{
				int cid = RFIFOL(fd,2);
				int i;
#if PACKETVER >= 20110309
				if( *pincode->enabled ){ // hack check
					struct online_char_data* character;
					character = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
					if( character && character->pincode_enable == -1 ){
						WFIFOHEAD(fd,3);
						WFIFOW(fd,0) = 0x6c;
						WFIFOB(fd,2) = 0;
						WFIFOSET(fd,3);
						RFIFOSKIP(fd,( cmd == 0x68) ? 46 : 56);
						break;
					}
				}
#endif
				ShowInfo(CL_RED"Request Char Deletion: "CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
				memcpy(email, RFIFOP(fd,6), 40);
				RFIFOSKIP(fd,( cmd == 0x68) ? 46 : 56);

				// Check if e-mail is correct
				if(strcmpi(email, sd->email) && //email does not matches and
				(
					strcmp("a@a.com", sd->email) || //it is not default email, or
					(strcmp("a@a.com", email) && strcmp("", email)) //email sent does not matches default
				)) {	//Fail
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x70;
					WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
					WFIFOSET(fd,3);
					break;
				}

				// check if this char exists
				ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
				if( i == MAX_CHARS )
				{ // Such a character does not exist in the account
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x70;
					WFIFOB(fd,2) = 0;
					WFIFOSET(fd,3);
					break;
				}

				// remove char from list and compact it
				sd->found_char[i] = -1;

				/* Delete character */
				if(delete_char_sql(cid)<0){
					//can't delete the char
					//either SQL error or can't delete by some CONFIG conditions
					//del fail
					WFIFOHEAD(fd,3);
					WFIFOW(fd, 0) = 0x70;
					WFIFOB(fd, 2) = 0;
					WFIFOSET(fd, 3);
					break;
				}
				/* Char successfully deleted.*/
				WFIFOHEAD(fd,2);
				WFIFOW(fd,0) = 0x6f;
				WFIFOSET(fd,2);
			}
			break;

			// client keep-alive packet (every 12 seconds)
			// R 0187 <account ID>.l
			case 0x187:
				if (RFIFOREST(fd) < 6)
					return 0;
				RFIFOSKIP(fd,6);
			break;
			// char rename request
			// R 08fc <char ID>.l <new name>.24B
			case 0x8fc:
				FIFOSD_CHECK(30);
				{
					int i, cid =RFIFOL(fd,2);
					char name[NAME_LENGTH];
					char esc_name[NAME_LENGTH*2+1];
					safestrncpy(name, (char *)RFIFOP(fd,6), NAME_LENGTH);
					RFIFOSKIP(fd,30);
					
					ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
					if( i == MAX_CHARS )
						break;
					
					normalize_name(name,TRIM_CHARS);
					SQL->EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
					if( !check_char_name(name,esc_name) ) {
						i = 1;
						safestrncpy(sd->new_name, name, NAME_LENGTH);
					} else
						i = 0;
					
					WFIFOHEAD(fd, 4);
					WFIFOW(fd,0) = 0x28e;
					WFIFOW(fd,2) = i;
					WFIFOSET(fd,4);
				}
				break;

			// char rename request
			// R 028d <account ID>.l <char ID>.l <new name>.24B
			case 0x28d:
				FIFOSD_CHECK(34);
				{
					int i, aid = RFIFOL(fd,2), cid =RFIFOL(fd,6);
					char name[NAME_LENGTH];
					char esc_name[NAME_LENGTH*2+1];
					safestrncpy(name, (char *)RFIFOP(fd,10), NAME_LENGTH);
					RFIFOSKIP(fd,34);

					if( aid != sd->account_id )
						break;
					ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
					if( i == MAX_CHARS )
						break;

					normalize_name(name,TRIM_CHARS);
					SQL->EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
					if( !check_char_name(name,esc_name) )
					{
						i = 1;
						safestrncpy(sd->new_name, name, NAME_LENGTH);
					}
					else
						i = 0;

					WFIFOHEAD(fd, 4);
					WFIFOW(fd,0) = 0x28e;
					WFIFOW(fd,2) = i;
					WFIFOSET(fd,4);
				}
				break;
			//Confirm change name.
			// 0x28f <char_id>.L
			case 0x28f:
				// 0: Successful
				// 1: This character's name has already been changed. You cannot change a character's name more than once.
				// 2: User information is not correct.
				// 3: You have failed to change this character's name.
				// 4: Another user is using this character name, so please select another one.
				FIFOSD_CHECK(6);
				{
					int i;
					int cid = RFIFOL(fd,2);
					RFIFOSKIP(fd,6);

					ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] == cid );
					if( i == MAX_CHARS )
						break;
					i = rename_char_sql(sd, cid);

					WFIFOHEAD(fd, 4);
					WFIFOW(fd,0) = 0x290;
					WFIFOW(fd,2) = i;
					WFIFOSET(fd,4);
				}
				break;

			// captcha code request (not implemented)
			// R 07e5 <?>.w <aid>.l
			case 0x7e5:
				WFIFOHEAD(fd,5);
				WFIFOW(fd,0) = 0x7e9;
				WFIFOW(fd,2) = 5;
				WFIFOB(fd,4) = 1;
				WFIFOSET(fd,5);
				RFIFOSKIP(fd,8);
				break;

			// captcha code check (not implemented)
			// R 07e7 <len>.w <aid>.l <code>.b10 <?>.b14
			case 0x7e7:
				WFIFOHEAD(fd,5);
				WFIFOW(fd,0) = 0x7e9;
				WFIFOW(fd,2) = 5;
				WFIFOB(fd,4) = 1;
				WFIFOSET(fd,5);
				RFIFOSKIP(fd,32);
			break;

			// deletion timer request
			case 0x827:
				FIFOSD_CHECK(6);
				char_delete2_req(fd, sd);
				RFIFOSKIP(fd,6);
			break;

			// deletion accept request
			case 0x829:
				FIFOSD_CHECK(12);
				char_delete2_accept(fd, sd);
				RFIFOSKIP(fd,12);
			break;

			// deletion cancel request
			case 0x82b:
				FIFOSD_CHECK(6);
				char_delete2_cancel(fd, sd);
				RFIFOSKIP(fd,6);
			break;

			// login as map-server
			case 0x2af8:
				if (RFIFOREST(fd) < 60)
					return 0;
			{
				char* l_user = (char*)RFIFOP(fd,2);
				char* l_pass = (char*)RFIFOP(fd,26);
				int i;
				l_user[23] = '\0';
				l_pass[23] = '\0';
				ARR_FIND( 0, ARRAYLENGTH(server), i, server[i].fd <= 0 );
				if( runflag != CHARSERVER_ST_RUNNING ||
					i == ARRAYLENGTH(server) ||
					strcmp(l_user, userid) != 0 ||
					strcmp(l_pass, passwd) != 0 )
				{
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x2af9;
					WFIFOB(fd,2) = 3;
					WFIFOSET(fd,3);
				} else {
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x2af9;
					WFIFOB(fd,2) = 0;
					WFIFOSET(fd,3);

					server[i].fd = fd;
					server[i].ip = ntohl(RFIFOL(fd,54));
					server[i].port = ntohs(RFIFOW(fd,58));
					server[i].users = 0;
					session[fd]->func_parse = parse_frommap;
					session[fd]->flag.server = 1;
					realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
					char_mapif_init(fd);
				}
				sockt->datasync(fd, true);

				RFIFOSKIP(fd,60);
			}
			return 0; // avoid processing of follow-up packets here
				
			// checks the entered pin
			case 0x8b8:
				FIFOSD_CHECK(10);
				
				if( RFIFOL(fd,2) == sd->account_id )
					pincode->check( fd, sd );
					
				RFIFOSKIP(fd,10);
			break;
				
			// request for PIN window
			case 0x8c5:
				FIFOSD_CHECK(6);

				if( RFIFOL(fd,2) == sd->account_id )
					pincode->sendstate( fd, sd, PINCODE_NOTSET );
							
				RFIFOSKIP(fd,6);
			break;
				
			// pincode change request
			case 0x8be:
				FIFOSD_CHECK(14);

				if( RFIFOL(fd,2) == sd->account_id )
					pincode->change( fd, sd );
				
				RFIFOSKIP(fd,14);
			break;
				
			// activate PIN system and set first PIN
			case 0x8ba:
				FIFOSD_CHECK(10);

				if( RFIFOL(fd,2) == sd->account_id )
					pincode->setnew( fd, sd );
				RFIFOSKIP(fd,10);
			break;
			
			/* 0x8d4 <from>.W <to>.W <unused>.W (2+2+2+2) */
			case 0x8d4:
				FIFOSD_CHECK(8);
				{
					bool ret;
					ret = char_slotchange(sd, fd, RFIFOW(fd, 2), RFIFOW(fd, 4));
					WFIFOHEAD(fd, 8);
					WFIFOW(fd, 0) = 0x8d5;
					WFIFOW(fd, 2) = 8;
					WFIFOW(fd, 4) = ret?0:1;
					WFIFOW(fd, 6) = 0;/* we enforce it elsewhere, go 0 */
					WFIFOSET(fd, 8);
					/* for some stupid reason it requires the char data again (gravity -_-) */
					if( ret )
#if PACKETVER >= 20130000
						mmo_char_send099d(fd, sd);
#else
						mmo_char_send006b(fd, sd);
#endif
						
					RFIFOSKIP(fd, 8);
				}
			break;
				
			// unknown packet received
			default:
				ShowError("parse_char: Received unknown packet "CL_WHITE"0x%x"CL_RESET" from ip '"CL_WHITE"%s"CL_RESET"'! Disconnecting!\n", RFIFOW(fd,0), ip2str(ipl, NULL));
				set_eof(fd);
				return 0;
			}
	}

	RFIFOFLUSH(fd);
	return 0;
}

int mapif_sendall(unsigned char *buf, unsigned int len)
{
	int i, c;

	c = 0;
	for(i = 0; i < ARRAYLENGTH(server); i++) {
		int fd;
		if ((fd = server[i].fd) > 0) {
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			c++;
		}
	}

	return c;
}

int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len)
{
	int i, c;

	c = 0;
	for(i = 0; i < ARRAYLENGTH(server); i++) {
		int fd;
		if ((fd = server[i].fd) > 0 && fd != sfd) {
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			c++;
		}
	}

	return c;
}

int mapif_send(int fd, unsigned char *buf, unsigned int len)
{
	if (fd >= 0) {
		int i;
		ARR_FIND( 0, ARRAYLENGTH(server), i, fd == server[i].fd );
		if( i < ARRAYLENGTH(server) )
		{
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			return 1;
		}
	}
	return 0;
}

int broadcast_user_count(int tid, int64 tick, int id, intptr_t data) {
	uint8 buf[6];
	int users = count_users();

	// only send an update when needed
	static int prev_users = 0;
	if( prev_users == users )
		return 0;
	prev_users = users;

	if( login_fd > 0 && session[login_fd] )
	{
		// send number of user to login server
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x2714;
		WFIFOL(login_fd,2) = users;
		WFIFOSET(login_fd,6);
	}

	// send number of players to all map-servers
	WBUFW(buf,0) = 0x2b00;
	WBUFL(buf,2) = users;
	mapif_sendall(buf,6);

	return 0;
}

/**
 * Load this character's account id into the 'online accounts' packet
 * @see DBApply
 */
static int send_accounts_tologin_sub(DBKey key, DBData *data, va_list ap)
{
	struct online_char_data* character = DB->data2ptr(data);
	int* i = va_arg(ap, int*);

	if(character->server > -1)
	{
		WFIFOL(login_fd,8+(*i)*4) = character->account_id;
		(*i)++;
		return 1;
	}
	return 0;
}

int send_accounts_tologin(int tid, int64 tick, int id, intptr_t data) {
	if (login_fd > 0 && session[login_fd])
	{
		// send account list to login server
		int users = online_char_db->size(online_char_db);
		int i = 0;

		WFIFOHEAD(login_fd,8+users*4);
		WFIFOW(login_fd,0) = 0x272d;
		online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i, users);
		WFIFOW(login_fd,2) = 8+ i*4;
		WFIFOL(login_fd,4) = i;
		WFIFOSET(login_fd,WFIFOW(login_fd,2));
	}
	return 0;
}

int check_connect_login_server(int tid, int64 tick, int id, intptr_t data) {
	if (login_fd > 0 && session[login_fd] != NULL)
		return 0;

	ShowInfo("Attempt to connect to login-server...\n");

	if ( (login_fd = make_connection(login_ip, login_port, NULL)) == -1) { //Try again later. [Skotlex]
		login_fd = 0;
		return 0;
	}
	
	session[login_fd]->func_parse = parse_fromlogin;
	session[login_fd]->flag.server = 1;
	realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);

	WFIFOHEAD(login_fd,86);
	WFIFOW(login_fd,0) = 0x2710;
	memcpy(WFIFOP(login_fd,2), userid, 24);
	memcpy(WFIFOP(login_fd,26), passwd, 24);
	WFIFOL(login_fd,50) = 0;
	WFIFOL(login_fd,54) = htonl(char_ip);
	WFIFOW(login_fd,58) = htons(char_port);
	memcpy(WFIFOP(login_fd,60), server_name, 20);
	WFIFOW(login_fd,80) = 0;
	WFIFOW(login_fd,82) = char_server_type;
	WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]
	WFIFOSET(login_fd,86);

	return 1;
}

//------------------------------------------------
//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
//replies/disconnect the player we tried to kick. [Skotlex]
//------------------------------------------------
static int chardb_waiting_disconnect(int tid, int64 tick, int id, intptr_t data) {
	struct online_char_data* character;
	if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
	{	//Mark it offline due to timeout.
		character->waiting_disconnect = INVALID_TIMER;
		set_char_offline(character->char_id, character->account_id);
	}
	return 0;
}

/**
 * @see DBApply
 */
static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap)
{
	struct online_char_data *character= DB->data2ptr(data);
	if (character->fd != -1)
		return 0; //Character still connected
	if (character->server == -2) //Unknown server.. set them offline
		set_char_offline(character->char_id, character->account_id);
	if (character->server < 0)
		//Free data from players that have not been online for a while.
		db_remove(online_char_db, key);
	return 0;
}

static int online_data_cleanup(int tid, int64 tick, int id, intptr_t data) {
	online_char_db->foreach(online_char_db, online_data_cleanup_sub);
	return 0;
}

//----------------------------------
// Reading LAN Support configuration
// Rewrote: Advanced subnet check [LuzZza]
//----------------------------------
int char_lan_config_read(const char *lancfgName)
{
	FILE *fp;
	int line_num = 0;
	char line[1024], w1[64], w2[64], w3[64], w4[64];

	if((fp = fopen(lancfgName, "r")) == NULL) {
		ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
		return 1;
	}

	while(fgets(line, sizeof(line), fp)) {
		line_num++;
		if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
			continue;

		if (sscanf(line,"%63[^:]: %63[^:]:%63[^:]:%63[^\r\n]", w1, w2, w3, w4) != 4) {

			ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
			continue;
		}

		remove_control_chars(w1);
		remove_control_chars(w2);
		remove_control_chars(w3);
		remove_control_chars(w4);

		if( strcmpi(w1, "subnet") == 0 )
		{
			subnet[subnet_count].mask = str2ip(w2);
			subnet[subnet_count].char_ip = str2ip(w3);
			subnet[subnet_count].map_ip = str2ip(w4);

			if( (subnet[subnet_count].char_ip & subnet[subnet_count].mask) != (subnet[subnet_count].map_ip & subnet[subnet_count].mask) )
			{
				ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
				continue;
			}

			subnet_count++;
		}
	}

	if( subnet_count > 1 ) /* only useful if there is more than 1 */
		ShowStatus("Read information about %d subnetworks.\n", subnet_count);

	fclose(fp);
	return 0;
}

void sql_config_read(const char* cfgName)
{
	char line[1024], w1[1024], w2[1024];
	FILE* fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		ShowError("File not found: %s\n", cfgName);
		return;
	}

	while(fgets(line, sizeof(line), fp))
	{
		if(line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%1023[^:]: %1023[^\r\n]", w1, w2) != 2)
			continue;

		if(!strcmpi(w1,"char_db"))
			safestrncpy(char_db, w2, sizeof(char_db));
		else if(!strcmpi(w1,"scdata_db"))
			safestrncpy(scdata_db, w2, sizeof(scdata_db));
		else if(!strcmpi(w1,"cart_db"))
			safestrncpy(cart_db, w2, sizeof(cart_db));
		else if(!strcmpi(w1,"inventory_db"))
			safestrncpy(inventory_db, w2, sizeof(inventory_db));
		else if(!strcmpi(w1,"charlog_db"))
			safestrncpy(charlog_db, w2, sizeof(charlog_db));
		else if(!strcmpi(w1,"storage_db"))
			safestrncpy(storage_db, w2, sizeof(storage_db));
		else if(!strcmpi(w1,"skill_db"))
			safestrncpy(skill_db, w2, sizeof(skill_db));
		else if(!strcmpi(w1,"interlog_db"))
			safestrncpy(interlog_db, w2, sizeof(interlog_db));
		else if(!strcmpi(w1,"memo_db"))
			safestrncpy(memo_db, w2, sizeof(memo_db));
		else if(!strcmpi(w1,"guild_db"))
			safestrncpy(guild_db, w2, sizeof(guild_db));
		else if(!strcmpi(w1,"guild_alliance_db"))
			safestrncpy(guild_alliance_db, w2, sizeof(guild_alliance_db));
		else if(!strcmpi(w1,"guild_castle_db"))
			safestrncpy(guild_castle_db, w2, sizeof(guild_castle_db));
		else if(!strcmpi(w1,"guild_expulsion_db"))
			safestrncpy(guild_expulsion_db, w2, sizeof(guild_expulsion_db));
		else if(!strcmpi(w1,"guild_member_db"))
			safestrncpy(guild_member_db, w2, sizeof(guild_member_db));
		else if(!strcmpi(w1,"guild_skill_db"))
			safestrncpy(guild_skill_db, w2, sizeof(guild_skill_db));
		else if(!strcmpi(w1,"guild_position_db"))
			safestrncpy(guild_position_db, w2, sizeof(guild_position_db));
		else if(!strcmpi(w1,"guild_storage_db"))
			safestrncpy(guild_storage_db, w2, sizeof(guild_storage_db));
		else if(!strcmpi(w1,"party_db"))
			safestrncpy(party_db, w2, sizeof(party_db));
		else if(!strcmpi(w1,"pet_db"))
			safestrncpy(pet_db, w2, sizeof(pet_db));
		else if(!strcmpi(w1,"mail_db"))
			safestrncpy(mail_db, w2, sizeof(mail_db));
		else if(!strcmpi(w1,"auction_db"))
			safestrncpy(auction_db, w2, sizeof(auction_db));
		else if(!strcmpi(w1,"friend_db"))
			safestrncpy(friend_db, w2, sizeof(friend_db));
		else if(!strcmpi(w1,"hotkey_db"))
			safestrncpy(hotkey_db, w2, sizeof(hotkey_db));
		else if(!strcmpi(w1,"quest_db"))
			safestrncpy(quest_db,w2,sizeof(quest_db));
		else if(!strcmpi(w1,"homunculus_db"))
			safestrncpy(homunculus_db,w2,sizeof(homunculus_db));
		else if(!strcmpi(w1,"skill_homunculus_db"))
			safestrncpy(skill_homunculus_db,w2,sizeof(skill_homunculus_db));
		else if(!strcmpi(w1,"mercenary_db"))
			safestrncpy(mercenary_db,w2,sizeof(mercenary_db));
		else if(!strcmpi(w1,"mercenary_owner_db"))
			safestrncpy(mercenary_owner_db,w2,sizeof(mercenary_owner_db));
		else if(!strcmpi(w1,"ragsrvinfo_db"))
			safestrncpy(ragsrvinfo_db,w2,sizeof(ragsrvinfo_db));
		else if(!strcmpi(w1,"elemental_db"))
			safestrncpy(elemental_db,w2,sizeof(elemental_db));
		else if(!strcmpi(w1,"interreg_db"))
			safestrncpy(interreg_db,w2,sizeof(interreg_db));
		else if(!strcmpi(w1,"account_data_db"))
			safestrncpy(account_data_db,w2,sizeof(account_data_db));
		else if(!strcmpi(w1,"char_reg_num_db"))
			safestrncpy(char_reg_num_db, w2, sizeof(char_reg_num_db));
		else if(!strcmpi(w1,"char_reg_str_db"))
			safestrncpy(char_reg_str_db, w2, sizeof(char_reg_str_db));
		else if(!strcmpi(w1,"acc_reg_str_db"))
			safestrncpy(acc_reg_str_db, w2, sizeof(acc_reg_str_db));
		else if(!strcmpi(w1,"acc_reg_num_db"))
			safestrncpy(acc_reg_num_db, w2, sizeof(acc_reg_num_db));

		//support the import command, just like any other config
		else if(!strcmpi(w1,"import"))
			sql_config_read(w2);
	}
	fclose(fp);
	ShowInfo("Done reading %s.\n", cfgName);
}
void char_config_dispatch(char *w1, char *w2) {
	bool (*dispatch_to[]) (char *w1, char *w2) = {
		/* as many as it needs */
		pincode->config_read
	};
	int i, len = ARRAYLENGTH(dispatch_to);
	for(i = 0; i < len; i++) {
		if( (*dispatch_to[i])(w1,w2) )
			break;/* we found who this belongs to, can stop */
	}
}
int char_config_read(const char* cfgName)
{
	char line[1024], w1[1024], w2[1024];
	FILE* fp = fopen(cfgName, "r");

	if (fp == NULL) {
		ShowError("Configuration file not found: %s.\n", cfgName);
		return 1;
	}

	while(fgets(line, sizeof(line), fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%1023[^:]: %1023[^\r\n]", w1, w2) != 2)
			continue;

		remove_control_chars(w1);
		remove_control_chars(w2);
		if(strcmpi(w1,"timestamp_format") == 0) {
			safestrncpy(timestamp_format, w2, sizeof(timestamp_format));
		} else if(strcmpi(w1,"console_silent")==0){
			msg_silent = atoi(w2);
			if( msg_silent ) /* only bother if its actually enabled */
				ShowInfo("Console Silent Setting: %d\n", atoi(w2));
		} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
			stdout_with_ansisequence = config_switch(w2);
		} else if (strcmpi(w1, "userid") == 0) {
			safestrncpy(userid, w2, sizeof(userid));
		} else if (strcmpi(w1, "passwd") == 0) {
			safestrncpy(passwd, w2, sizeof(passwd));
		} else if (strcmpi(w1, "server_name") == 0) {
			safestrncpy(server_name, w2, sizeof(server_name));
		} else if (strcmpi(w1, "wisp_server_name") == 0) {
			if (strlen(w2) >= 4) {
				safestrncpy(wisp_server_name, w2, sizeof(wisp_server_name));
			}
		} else if (strcmpi(w1, "login_ip") == 0) {
			login_ip = host2ip(w2);
			if (login_ip) {
				char ip_str[16];
				safestrncpy(login_ip_str, w2, sizeof(login_ip_str));
				ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str));
			}
		} else if (strcmpi(w1, "login_port") == 0) {
			login_port = atoi(w2);
		} else if (strcmpi(w1, "char_ip") == 0) {
			char_ip = host2ip(w2);
			if (char_ip) {
				char ip_str[16];
				safestrncpy(char_ip_str, w2, sizeof(char_ip_str));
				ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str));
			}
		} else if (strcmpi(w1, "bind_ip") == 0) {
			bind_ip = host2ip(w2);
			if (bind_ip) {
				char ip_str[16];
				safestrncpy(bind_ip_str, w2, sizeof(bind_ip_str));
				ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str));
			}
		} else if (strcmpi(w1, "char_port") == 0) {
			char_port = atoi(w2);
		} else if (strcmpi(w1, "char_server_type") == 0) {
			char_server_type = atoi(w2);
		} else if (strcmpi(w1, "char_new") == 0) {
			char_new = (bool)atoi(w2);
		} else if (strcmpi(w1, "char_new_display") == 0) {
			char_new_display = atoi(w2);
		} else if (strcmpi(w1, "max_connect_user") == 0) {
			max_connect_user = atoi(w2);
			if (max_connect_user < -1)
				max_connect_user = -1; // unlimited online players
		} else if(strcmpi(w1, "gm_allow_group") == 0) {
			gm_allow_group = atoi(w2);
		} else if (strcmpi(w1, "autosave_time") == 0) {
			autosave_interval = atoi(w2)*1000;
			if (autosave_interval <= 0)
				autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
		} else if (strcmpi(w1, "save_log") == 0) {
			save_log = config_switch(w2);
		} else if (strcmpi(w1, "start_point") == 0) {
			char map[MAP_NAME_LENGTH_EXT];
			int x, y;
			if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3)
				continue;
			start_point.map = mapindex->name2id(map);
			if (!start_point.map)
				ShowError("Specified start_point %s not found in map-index cache.\n", map);
			start_point.x = x;
			start_point.y = y;
		} else if (strcmpi(w1, "start_items") == 0) {
			int i;
			char *split, *split2;

			i = 0;
			split = strtok(w2, ",");
			while (split != NULL && i < MAX_START_ITEMS*3) {
				split2 = split;
				split = strtok(NULL, ",");
				start_items[i] = atoi(split2);

				if (start_items[i] < 0)
					start_items[i] = 0;

				++i;
			}

			// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN
			if( i%3 )
			{
				ShowWarning("char_config_read: There are not enough parameters in start_items, ignoring last item...\n");
				if( i%3 == 1 )
					start_items[i-1] = 0;
				else
					start_items[i-2] = 0;
			}
		} else if (strcmpi(w1, "start_zeny") == 0) {
			start_zeny = atoi(w2);
			if (start_zeny < 0)
				start_zeny = 0;
		} else if(strcmpi(w1,"log_char")==0) {		//log char or not [devil]
			log_char = atoi(w2);
		} else if (strcmpi(w1, "unknown_char_name") == 0) {
			safestrncpy(unknown_char_name, w2, sizeof(unknown_char_name));
			unknown_char_name[NAME_LENGTH-1] = '\0';
		} else if (strcmpi(w1, "name_ignoring_case") == 0) {
			name_ignoring_case = (bool)config_switch(w2);
		} else if (strcmpi(w1, "char_name_option") == 0) {
			char_name_option = atoi(w2);
		} else if (strcmpi(w1, "char_name_letters") == 0) {
			safestrncpy(char_name_letters, w2, sizeof(char_name_letters));
		} else if (strcmpi(w1, "char_del_level") == 0) { //disable/enable char deletion by its level condition [Lupus]
			char_del_level = atoi(w2);
		} else if (strcmpi(w1, "char_del_delay") == 0) {
			char_del_delay = atoi(w2);
		} else if (strcmpi(w1, "char_aegis_delete") == 0) {
			char_aegis_delete = atoi(w2);
		} else if(strcmpi(w1,"db_path")==0) {
			safestrncpy(db_path, w2, sizeof(db_path));
		} else if (strcmpi(w1, "fame_list_alchemist") == 0) {
			fame_list_size_chemist = atoi(w2);
			if (fame_list_size_chemist > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
				fame_list_size_chemist = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
			fame_list_size_smith = atoi(w2);
			if (fame_list_size_smith > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
				fame_list_size_smith = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "fame_list_taekwon") == 0) {
			fame_list_size_taekwon = atoi(w2);
			if (fame_list_size_taekwon > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
				fame_list_size_taekwon = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "guild_exp_rate") == 0) {
			guild_exp_rate = atoi(w2);
		} else if (strcmpi(w1, "char_maintenance_min_group_id") == 0) {
			char_maintenance_min_group_id = atoi(w2);
		} else if (strcmpi(w1, "import") == 0) {
			char_config_read(w2);
		} else
			char_config_dispatch(w1,w2);
	}
	fclose(fp);

	ShowInfo("Done reading %s.\n", cfgName);
	return 0;
}

int do_final(void) {
	int i;
	
	ShowStatus("Terminating...\n");

	HPM->event(HPET_FINAL);
	
	set_all_offline(-1);
	set_all_offline_sql();

	inter_final();

	flush_fifos();

	do_final_mapif();
	do_final_loginif();

	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s`", ragsrvinfo_db) )
		Sql_ShowDebug(sql_handle);

	char_db_->destroy(char_db_, NULL);
	online_char_db->destroy(online_char_db, NULL);
	auth_db->destroy(auth_db, NULL);

	if( char_fd != -1 ) {
		do_close(char_fd);
		char_fd = -1;
	}

	SQL->Free(sql_handle);
	mapindex->final();

	for(i = 0; i < MAX_MAP_SERVERS; i++ )
		if( server[i].map )
			aFree(server[i].map);
	
	ShowStatus("Finished.\n");
	return EXIT_SUCCESS;
}

//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
}

void set_server_type(void) {
	SERVER_TYPE = SERVER_TYPE_CHAR;
}


/// Called when a terminate signal is received.
void do_shutdown(void)
{
	if( runflag != CHARSERVER_ST_SHUTDOWN )
	{
		int id;
		runflag = CHARSERVER_ST_SHUTDOWN;
		ShowStatus("Shutting down...\n");
		// TODO proper shutdown procedure; wait for acks?, kick all characters, ... [FlavoJS]
		for( id = 0; id < ARRAYLENGTH(server); ++id )
			mapif_server_reset(id);
		loginif_check_shutdown();
		flush_fifos();
		runflag = CORE_ST_STOP;
	}
}


int do_init(int argc, char **argv) {
	int i;
	memset(&skillid2idx, 0, sizeof(skillid2idx));

	for(i = 0; i < MAX_MAP_SERVERS; i++ )
		server[i].map = NULL;

	mapindex_defaults();
	pincode_defaults();
	
	//Read map indexes
	mapindex->init();
	start_point.map = mapindex->name2id("new_zone01");
		
	char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
	char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME);
	sql_config_read(SQL_CONF_NAME);

	if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
		ShowWarning("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
		ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
		ShowNotice("And then change the user/password to use in conf/char-server.conf (or conf/import/char_conf.txt)\n");
	}
	
	inter_init_sql((argc > 2) ? argv[2] : inter_cfgName); // inter server configuration

	auth_db = idb_alloc(DB_OPT_RELEASE_DATA);
	online_char_db = idb_alloc(DB_OPT_RELEASE_DATA);

	HPM->share(sql_handle,"sql_handle");
	HPM->config_read(NULL, 0);
	HPM->event(HPET_INIT);
	
	mmo_char_sql_init();
	char_read_fame_list(); //Read fame lists.

	if ((sockt->naddr_ != 0) && (!login_ip || !char_ip)) {
		char ip_str[16];
		ip2str(sockt->addr_[0], ip_str);

		if (sockt->naddr_ > 1)
			ShowStatus("Multiple interfaces detected..  using %s as our IP address\n", ip_str);
		else
			ShowStatus("Defaulting to %s as our IP address\n", ip_str);
		if (!login_ip) {
			safestrncpy(login_ip_str, ip_str, sizeof(login_ip_str));
			login_ip = str2ip(login_ip_str);
		}
		if (!char_ip) {
			safestrncpy(char_ip_str, ip_str, sizeof(char_ip_str));
			char_ip = str2ip(char_ip_str);
		}
	}

	do_init_loginif();
	do_init_mapif();

	// periodically update the overall user count on all mapservers + login server
	timer->add_func_list(broadcast_user_count, "broadcast_user_count");
	timer->add_interval(timer->gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000);

	// Timer to clear (online_char_db)
	timer->add_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");

	// Online Data timers (checking if char still connected)
	timer->add_func_list(online_data_cleanup, "online_data_cleanup");
	timer->add_interval(timer->gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000);

	//Cleaning the tables for NULL entries @ startup [Sirius]
	//Chardb clean
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '0'", char_db) )
		Sql_ShowDebug(sql_handle);

	//guilddb clean
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_lv` = '0' AND `max_member` = '0' AND `exp` = '0' AND `next_exp` = '0' AND `average_lv` = '0'", guild_db) )
		Sql_ShowDebug(sql_handle);

	//guildmemberdb clean
	if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '0' AND `account_id` = '0' AND `char_id` = '0'", guild_member_db) )
		Sql_ShowDebug(sql_handle);

	set_defaultparse(parse_char);
	
	if( (char_fd = make_listen_bind(bind_ip,char_port)) == -1 ) {
		ShowFatalError("Failed to bind to port '"CL_WHITE"%d"CL_RESET"'\n",char_port);
		exit(EXIT_FAILURE);
	}
	
	Sql_HerculesUpdateCheck(sql_handle);
#ifdef CONSOLE_INPUT
	console->input->setSQL(sql_handle);
#endif
	ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);
	
	if( runflag != CORE_ST_STOP )
	{
		shutdown_callback = do_shutdown;
		runflag = CHARSERVER_ST_RUNNING;
	}

	HPM->event(HPET_READY);
	
	return 0;
}