// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <sys/types.h>
#ifdef _WIN32
#include <winsock2.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <time.h>
#include <signal.h>
#include <fcntl.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include "../common/cbasetypes.h"
#include "../common/strlib.h"
#include "../common/core.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/db.h"
#include "../common/version.h"
#include "../common/lock.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "char.h"
#include "inter.h"
#include "int_pet.h"
#include "int_homun.h"
#include "int_guild.h"
#include "int_party.h"
#include "int_storage.h"
#ifdef ENABLE_SC_SAVING
#include "int_status.h"
#endif
#ifndef TXT_SQL_CONVERT
struct mmo_map_server{
uint32 ip;
uint16 port;
int users;
unsigned short map[MAX_MAP_PER_SERVER];
} server[MAX_MAP_SERVERS];
int server_fd[MAX_MAP_SERVERS];
int login_fd, char_fd;
char userid[24];
char passwd[24];
char server_name[20];
char wisp_server_name[NAME_LENGTH] = "Server";
char login_ip_str[128];
uint32 login_ip;
uint16 login_port = 6900;
char char_ip_str[128];
uint32 char_ip;
char bind_ip_str[128];
uint32 bind_ip = INADDR_ANY;
uint16 char_port = 6121;
int char_maintenance;
int char_new;
int char_new_display;
int email_creation = 0; // disabled by default
#endif
char char_txt[1024]="save/athena.txt";
char backup_txt[1024]="save/backup.txt"; //By zanetheinsane
char friends_txt[1024]="save/friends.txt"; // davidsiaw
#ifndef TXT_SQL_CONVERT
char backup_txt_flag = 0; // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
char unknown_char_name[1024] = "Unknown";
char char_log_filename[1024] = "log/char.log";
char db_path[1024]="db";
// Advanced subnet check [LuzZza]
struct _subnet {
uint32 subnet;
uint32 mask;
uint32 char_ip;
uint32 map_ip;
} subnet[16];
int subnet_count = 0;
int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
//The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
#define TRIM_CHARS "\032\t\x0A\x0D "
char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor]
int log_char = 1; // loggin char or not [devil]
int log_inter = 1; // loggin inter or not [devil]
struct char_session_data{
int account_id, login_id1, login_id2, sex;
int found_char[MAX_CHARS];
char email[40]; // e-mail (default: a@a.com) by [Yor]
time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
};
#define AUTH_FIFO_SIZE 256
struct {
int account_id, char_id, login_id1, login_id2;
uint32 ip;
int delflag;
int sex;
time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
} auth_fifo[AUTH_FIFO_SIZE];
int auth_fifo_pos = 0;
static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]
int char_id_count = START_CHAR_NUM;
struct character_data *char_dat;
int char_num, char_max;
int max_connect_user = 0;
int gm_allow_level = 99;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int save_log = 1;
int start_zeny = 500;
int start_weapon = 1201;
int start_armor = 2301;
int guild_exp_rate = 100;
//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
int fame_list_size_smith = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;
// Char-server-side stored fame lists [DracoRPG]
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111 };
struct gm_account *gm_account = NULL;
int GM_num = 0;
// online players by [Yor]
char online_txt_filename[1024] = "online.txt";
char online_html_filename[1024] = "online.html";
int online_sorting_option = 0; // sorting option to display online players in online files
int online_display_option = 1; // display options: to know which columns must be displayed
int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it
//These are used to aid the map server in identifying valid clients. [Skotlex]
static int max_account_id = DEFAULT_MAX_ACCOUNT_ID, max_char_id = DEFAULT_MAX_CHAR_ID;
struct online_char_data {
int account_id;
int char_id;
int fd;
int waiting_disconnect;
short server;
};
struct dbt *online_char_db; //Holds all online characters.
time_t update_online; // to update online files when we receiving information from a server (not less than 8 seconds)
int console = 0;
//------------------------------
// Writing function of logs file
//------------------------------
int char_log(char *fmt, ...) {
if(log_char)
{
FILE *logfp;
va_list ap;
time_t raw_time;
char tmpstr[2048];
va_start(ap, fmt);
logfp = fopen(char_log_filename, "a");
if (logfp) {
if (fmt[0] == '\0') // jump a line if no message
fprintf(logfp, RETCODE);
else {
time(&raw_time);
strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time));
sprintf(tmpstr + 19, ": %s", fmt);
vfprintf(logfp, tmpstr, ap);
}
fclose(logfp);
}
va_end(ap);
}
return 0;
}
//----------------------------------------------------------------------
// Determine if an account (id) is a GM account
// and returns its level (or 0 if it isn't a GM account or if not found)
//----------------------------------------------------------------------
int isGM(int account_id) {
int i;
for(i = 0; i < GM_num; i++)
if (gm_account[i].account_id == account_id)
return gm_account[i].level;
return 0;
}
//Search character data from the aid/cid givem
struct mmo_charstatus* search_character(int aid, int cid) {
int i;
for (i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == cid && char_dat[i].status.account_id == aid)
return &char_dat[i].status;
}
return NULL;
}
struct mmo_charstatus* search_character_byname(char* character_name)
{
int i = search_character_index(character_name);
if (i == -1) return NULL;
return &char_dat[i].status;
}
//----------------------------------------------
// Search an character id
// (return character index or -1 (if not found))
// If exact character name is not found,
// the function checks without case sensitive
// and returns index if only 1 character is found
// and similar to the searched name.
//----------------------------------------------
int search_character_index(char* character_name) {
int i, quantity, index;
quantity = 0;
index = -1;
for(i = 0; i < char_num; i++) {
// Without case sensitive check (increase the number of similar character names found)
if (stricmp(char_dat[i].status.name, character_name) == 0) {
// Strict comparison (if found, we finish the function immediatly with correct value)
if (strcmp(char_dat[i].status.name, character_name) == 0)
return i;
quantity++;
index = i;
}
}
// Here, the exact character name is not found
// We return the found index of a similar account ONLY if there is 1 similar character
if (quantity == 1)
return index;
// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
return -1;
}
//-------------------------------------
// Return character name with the index
//-------------------------------------
char * search_character_name(int index) {
if (index >= 0 && index < char_num)
return char_dat[index].status.name;
return unknown_char_name;
}
// Searches if the given character is online, and returns the fd of the
// map-server it is connected to.
int search_character_online(int aid, int cid)
{
//Look for online character.
struct online_char_data* character;
character = idb_get(online_char_db, aid);
if(character &&
character->char_id == cid &&
character->server > -1)
return server_fd[character->server];
return -1;
}
static void * create_online_char_data(DBKey key, va_list args) {
struct online_char_data* character;
character = aCalloc(1, sizeof(struct online_char_data));
character->account_id = key.i;
character->char_id = -1;
character->server = -1;
character->fd = -1;
character->waiting_disconnect = -1;
return character;
}
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data);
//-------------------------------------------------
// Set Character online/offline [Wizputer]
//-------------------------------------------------
void set_char_online(int map_id, int char_id, int account_id) {
struct online_char_data* character;
if ( char_id != 99 && (max_account_id < account_id || max_char_id < char_id))
{ //Notify map-server of the new max IDs [Skotlex]
if (account_id > max_account_id)
max_account_id = account_id;
if (char_id > max_char_id)
max_char_id = char_id;
mapif_send_maxid(max_account_id, max_char_id);
}
character = idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
//char == 99 <- Character logging in, so someone has logged in while one
//char is still on map-server, so kick him out, but don't print "error"
//as this is normal behaviour. [Skotlex]
if (char_id != 99)
ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, map_id, account_id, char_id);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
if(character->waiting_disconnect != -1){
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
character->char_id = (char_id==99)?-1:char_id;
character->server = (char_id==99)?-1:map_id;
if (login_fd <= 0 || session[login_fd]->eof)
return;
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272b;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
//printf ("set online\n");
}
void set_char_offline(int char_id, int account_id) {
struct online_char_data* character;
if ((character = idb_get(online_char_db, account_id)) != NULL)
{ //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
character->char_id = -1;
character->server = -1;
if(character->waiting_disconnect != -1){
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
}
if (login_fd <= 0 || session[login_fd]->eof)
return;
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x272c;
WFIFOL(login_fd,2) = account_id;
WFIFOSET(login_fd,6);
}
static int char_db_setoffline(DBKey key, void* data, va_list ap) {
struct online_char_data* character = (struct online_char_data*)data;
int server = va_arg(ap, int);
if (server == -1) {
character->char_id = -1;
character->server = -1;
if(character->waiting_disconnect != -1){
delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = -1;
}
} else if (character->server == server)
character->server = -2; //In some map server that we aren't connected to.
return 0;
}
static int char_db_kickoffline(DBKey key, void* data, va_list ap) {
struct online_char_data* character = (struct online_char_data*)data;
int server = va_arg(ap, int);
if (server > -1 && character->server != server)
return 0;
//Kick out any connected characters, and set them offline as appropiate.
if (character->server > -1)
mapif_disconnectplayer(server_fd[character->server],
character->account_id, character->char_id, 1);
else if (character->waiting_disconnect == -1)
set_char_offline(character->char_id, character->account_id);
else return 0;
return 1;
}
void set_all_offline(int id) {
if (id < 0)
ShowNotice("Sending all users offline.\n");
else
ShowNotice("Sending users of map-server %d offline.\n", id);
online_char_db->foreach(online_char_db,char_db_kickoffline,id);
if (id >= 0 || login_fd <= 0 || session[login_fd]->eof)
return;
//Tell login-server to also mark all our characters as offline.
WFIFOHEAD(login_fd,2);
WFIFOW(login_fd,0) = 0x2737;
WFIFOSET(login_fd,2);
}
/*---------------------------------------------------
Make a data line for friends list
--------------------------------------------------*/
int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p) {
int i;
char *str_p = str;
str_p += sprintf(str_p, "%d", p->char_id);
for (i=0;i<MAX_FRIENDS;i++){
if (p->friends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0])
str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name);
}
str_p += '\0';
return 0;
}
//-------------------------------------------------
// Function to create the character line (for save)
//-------------------------------------------------
int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num) {
int i,j;
char *str_p = str;
/* We shouldn't need this anymore... [Skotlex]
// on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart.
if (!p->last_point.map) {
p->last_point.map = mapindex_name2id(MAP_PRONTERA);
p->last_point.x = 273;
p->last_point.y = 354;
}
*/
str_p += sprintf(str_p,
"%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field
"\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point
"\t%d,%d,%d\t%d,%d,%d,%d" //Up to hom id
"\t%d,%d,%d\t%d,%d,%d,%d,%d" //Up to head bottom
"\t%d,%d,%d\t%d,%d,%d" //last point + save point
",%d,%d,%d,%d,%d\t", //Family info
p->char_id, p->account_id, p->char_num, p->name, //
p->class_, p->base_level, p->job_level,
p->base_exp, p->job_exp, p->zeny,
p->hp, p->max_hp, p->sp, p->max_sp,
p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
p->status_point, p->skill_point,
p->option, p->karma, p->manner, //
p->party_id, p->guild_id, p->pet_id, p->hom_id,
p->hair, p->hair_color, p->clothes_color,
p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
p->last_point.map, p->last_point.x, p->last_point.y, //
p->save_point.map, p->save_point.x, p->save_point.y,
p->partner_id,p->father,p->mother,p->child,p->fame);
for(i = 0; i < MAX_MEMOPOINTS; i++)
if (p->memo_point[i].map) {
str_p += sprintf(str_p, "%d,%d,%d ", p->memo_point[i].map, p->memo_point[i].x, p->memo_point[i].y);
}
*(str_p++) = '\t';
for(i = 0; i < MAX_INVENTORY; i++)
if (p->inventory[i].nameid) {
str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip,
p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute);
for(j=0; j<MAX_SLOTS; j++)
str_p += sprintf(str_p,",%d",p->inventory[i].card[j]);
str_p += sprintf(str_p," ");
}
*(str_p++) = '\t';
for(i = 0; i < MAX_CART; i++)
if (p->cart[i].nameid) {
str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip,
p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute);
for(j=0; j<MAX_SLOTS; j++)
str_p += sprintf(str_p,",%d",p->cart[i].card[j]);
str_p += sprintf(str_p," ");
}
*(str_p++) = '\t';
for(i = 0; i < MAX_SKILL; i++)
if (p->skill[i].id && p->skill[i].flag != 1) {
str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == 0) ? p->skill[i].lv : p->skill[i].flag-2);
}
*(str_p++) = '\t';
for(i = 0; i < reg_num; i++)
if (reg[i].str[0])
str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value);
*(str_p++) = '\t';
*str_p = '\0';
return 0;
}
#endif //TXT_SQL_CONVERT
//-------------------------------------------------------------------------
// Function to set the character from the line (at read of characters file)
//-------------------------------------------------------------------------
int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num) {
char tmp_str[3][128]; //To avoid deleting chars with too long names.
int tmp_int[256];
unsigned int tmp_uint[2]; //To read exp....
int next, len, i, j;
// initilialise character
memset(p, '\0', sizeof(struct mmo_charstatus));
// Char structure of version 1500 (homun + mapindex maps)
if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
&tmp_int[45], &tmp_int[35], &tmp_int[36],
&tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39],
&tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 48)
{
tmp_int[44] = 0; //Hom ID.
// Char structure of version 1488 (fame field addition)
if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36],
tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
&tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 47)
{
tmp_int[43] = 0; //Fame
// Char structure of version 1363 (family data addition)
if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
&tmp_int[40], &tmp_int[41], &tmp_int[42], &next) != 46)
{
tmp_int[40] = 0; // father
tmp_int[41] = 0; // mother
tmp_int[42] = 0; // child
// Char structure version 1008 (marriage partner addition)
if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next) != 43)
{
tmp_int[39] = 0; // partner id
// Char structure version 384 (pet addition)
if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], &tmp_int[26],
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 42)
{
tmp_int[26] = 0; // pet id
// Char structure of a version 1 (original data structure)
if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
"\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
"\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
&tmp_int[3], &tmp_int[4], &tmp_int[5],
&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
&tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], //
&tmp_int[24], &tmp_int[25], //
&tmp_int[27], &tmp_int[28], &tmp_int[29],
&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
tmp_str[1], &tmp_int[35], &tmp_int[36], //
tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 41)
{
ShowError("Char-loading: Unrecognized character data version, info lost!\n");
ShowDebug("Character info: %s\n", str);
return 0;
}
} // Char structure version 384 (pet addition)
} // Char structure version 1008 (marriage partner addition)
} // Char structure of version 1363 (family data addition)
} // Char structure of version 1488 (fame field addition)
//Convert save data from string to integer for older formats
tmp_int[45] = mapindex_name2id(tmp_str[1]);
tmp_int[46] = mapindex_name2id(tmp_str[2]);
} // Char structure of version 1500 (homun + mapindex maps)
memcpy(p->name, tmp_str[0], NAME_LENGTH-1); //Overflow protection [Skotlex]
p->char_id = tmp_int[0];
p->account_id = tmp_int[1];
p->char_num = tmp_int[2];
p->class_ = tmp_int[3];
/* Unneeded unless you are running a real old character database now.
//Temporal fix until all chars are reverted from peco-flying-class to
//normal classes. [Skotlex]
switch (p->class_) {
case JOB_KNIGHT2: //Job_Knight2
p->class_ = JOB_KNIGHT;
break;
case JOB_CRUSADER2: //Job_Crusader2
p->class_ = JOB_CRUSADER;
break;
case JOB_LORD_KNIGHT2: //Job_Lord_Knight2
p->class_ = JOB_LORD_KNIGHT;
break;
case JOB_PALADIN2: //Job_Paladin2
p->class_ = JOB_PALADIN;
break;
case JOB_BABY_KNIGHT2: //Job_Baby_Knight2
p->class_ = JOB_BABY_KNIGHT;
break;
case JOB_BABY_CRUSADER2: //Job_Baby_Crusader2
p->class_ = JOB_BABY_CRUSADER;
break;
case JOB_STAR_GLADIATOR2: //Job_Star_Gladiator2
p->class_ = JOB_STAR_GLADIATOR;
break;
}
*/
p->base_level = tmp_int[4];
p->job_level = tmp_int[5];
p->base_exp = tmp_uint[0];
p->job_exp = tmp_uint[1];
p->zeny = tmp_int[8];
p->hp = tmp_int[9];
p->max_hp = tmp_int[10];
p->sp = tmp_int[11];
p->max_sp = tmp_int[12];
p->str = tmp_int[13];
p->agi = tmp_int[14];
p->vit = tmp_int[15];
p->int_ = tmp_int[16];
p->dex = tmp_int[17];
p->luk = tmp_int[18];
p->status_point = tmp_int[19] > USHRT_MAX ? USHRT_MAX : tmp_int[19];
p->skill_point = tmp_int[20] > USHRT_MAX ? USHRT_MAX : tmp_int[20];
p->option = tmp_int[21];
p->karma = tmp_int[22];
p->manner = tmp_int[23];
p->party_id = tmp_int[24];
p->guild_id = tmp_int[25];
p->pet_id = tmp_int[26];
p->hair = tmp_int[27];
p->hair_color = tmp_int[28];
p->clothes_color = tmp_int[29];
p->weapon = tmp_int[30];
p->shield = tmp_int[31];
p->head_top = tmp_int[32];
p->head_mid = tmp_int[33];
p->head_bottom = tmp_int[34];
p->last_point.x = tmp_int[35];
p->last_point.y = tmp_int[36];
p->save_point.x = tmp_int[37];
p->save_point.y = tmp_int[38];
p->partner_id = tmp_int[39];
p->father = tmp_int[40];
p->mother = tmp_int[41];
p->child = tmp_int[42];
p->fame = tmp_int[43];
p->hom_id = tmp_int[44];
p->last_point.map = tmp_int[45];
p->save_point.map = tmp_int[46];
#ifndef TXT_SQL_CONVERT
// Some checks
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == p->char_id) {
ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n");
ShowError(" character id #%d -> new character not readed.\n", p->char_id);
ShowError(" Character saved in log file."CL_RESET"\n");
return -1;
} else if (strcmp(char_dat[i].status.name, p->name) == 0) {
ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n");
ShowError(" character name '%s' -> new character not read.\n", p->name);
ShowError(" Character saved in log file."CL_RESET"\n");
return -2;
}
}
if (strcmpi(wisp_server_name, p->name) == 0) {
ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n");
ShowWarning(" Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name);
ShowWarning(" Character readed. Suggestion: change the wisp server name.\n");
char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'." RETCODE,
p->name, wisp_server_name);
}
#endif //TXT_SQL_CONVERT
if (str[next] == '\n' || str[next] == '\r')
return 1; // �V�K�f�[�^
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
//mapindex memo format
if (sscanf(str+next, "%d,%d,%d%n", &tmp_int[2], &tmp_int[0], &tmp_int[1], &len) != 3)
{ //Old string-based memo format.
if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3)
return -3;
tmp_int[2] = mapindex_name2id(tmp_str[0]);
}
if (i < MAX_MEMOPOINTS)
{ //Avoid overflowing (but we must also read through all saved memos)
p->memo_point[i].x = tmp_int[0];
p->memo_point[i].y = tmp_int[1];
p->memo_point[i].map = tmp_int[2];
}
next += len;
if (str[next] == ' ')
next++;
}
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
&tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
{
p->inventory[i].id = tmp_int[0];
p->inventory[i].nameid = tmp_int[1];
p->inventory[i].amount = tmp_int[2];
p->inventory[i].equip = tmp_int[3];
p->inventory[i].identify = tmp_int[4];
p->inventory[i].refine = tmp_int[5];
p->inventory[i].attribute = tmp_int[6];
for(j = 0; j < MAX_SLOTS && tmp_str[0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
p->inventory[i].card[j] = tmp_int[0];
next += len;
if (str[next] == ' ')
next++;
} else // invalid structure
return -4;
}
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
&tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
{
p->cart[i].id = tmp_int[0];
p->cart[i].nameid = tmp_int[1];
p->cart[i].amount = tmp_int[2];
p->cart[i].equip = tmp_int[3];
p->cart[i].identify = tmp_int[4];
p->cart[i].refine = tmp_int[5];
p->cart[i].attribute = tmp_int[6];
for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
p->cart[i].card[j] = tmp_int[0];
next += len;
if (str[next] == ' ')
next++;
} else // invalid structure
return -5;
}
next++;
for(i = 0; str[next] && str[next] != '\t'; i++) {
if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2)
return -6;
p->skill[tmp_int[0]].id = tmp_int[0];
p->skill[tmp_int[0]].lv = tmp_int[1];
next += len;
if (str[next] == ' ')
next++;
}
next++;
for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg�����ȑO��athena.txt�݊��̂��߈ꉞ'\n'�`�F�b�N
if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) {
// because some scripts are not correct, the str can be "". So, we must check that.
// If it's, we must not refuse the character, but just this REG value.
// Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good)
if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1)
i--;
else
return -7;
}
next += len;
if (str[next] == ' ')
next++;
}
*reg_num = i;
return 1;
}
//---------------------------------
// Function to read friend list
//---------------------------------
int parse_friend_txt(struct mmo_charstatus *p)
{
char line[1024], temp[1024];
int pos = 0, count = 0, next;
int i,len;
FILE *fp;
// Open the file and look for the ID
fp = fopen(friends_txt, "r");
if(fp == NULL)
return -1;
while(fgets(line, sizeof(line)-1, fp)) {
if(line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
continue; //Not this line...
//Read friends
len = strlen(line);
next = pos;
for (count = 0; next < len && count < MAX_FRIENDS; count++)
{ //Read friends.
if (sscanf(line+next, ",%d,%d,%23[^,^\n]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3)
{ //Invalid friend?
memset(&p->friends[count], 0, sizeof(p->friends[count]));
break;
}
next+=pos;
//What IF the name contains a comma? while the next field is not a
//number, we assume it belongs to the current name. [Skotlex]
//NOTE: Of course, this will fail if someone sets their name to something like
//Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in "
//won't do as quotes are also valid name chars!)
while(next < len && sscanf(line+next, ",%23[^,^\n]%n", temp, &pos) > 0)
{
if (atoi(temp)) //We read the next friend, just continue.
break;
//Append the name.
next+=pos;
i = strlen(p->friends[count].name);
if (i + strlen(temp) +1 < NAME_LENGTH)
{
p->friends[count].name[i] = ',';
strcpy(p->friends[count].name+i+1, temp);
}
} //End Guess Block
} //Friend's for.
break; //Found friends.
}
fclose(fp);
return count;
}
#ifndef TXT_SQL_CONVERT
//---------------------------------
// Function to read characters file
//---------------------------------
int mmo_char_init(void) {
char line[65536];
int ret, line_count;
FILE *fp;
char_max = 256;
char_dat = (struct character_data*)aCalloc(sizeof(struct character_data) * 256, 1);
if (!char_dat) {
ShowFatalError("out of memory: mmo_char_init (calloc of char_dat).\n");
exit(1);
}
char_num = 0;
fp = fopen(char_txt, "r");
if (fp == NULL) {
ShowError("Characters file not found: %s.\n", char_txt);
char_log("Characters file not found: %s." RETCODE, char_txt);
char_log("Id for the next created character: %d." RETCODE, char_id_count);
return 0;
}
line_count = 0;
while(fgets(line, sizeof(line)-1, fp)) {
int i, j;
line_count++;
if (line[0] == '/' && line[1] == '/')
continue;
line[sizeof(line)-1] = '\0';
j = 0;
if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) {
if (char_id_count < i)
char_id_count = i;
continue;
}
if (char_num >= char_max) {
char_max += 256;
char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
if (!char_dat) {
ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n");
char_log("Out of memory: mmo_char_init (realloc of char_dat)." RETCODE);
exit(1);
}
}
ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num);
// Initialize friends list
parse_friend_txt(&char_dat[char_num].status); // Grab friends for the character
if (ret > 0) { // negative value or zero for errors
if (char_dat[char_num].status.char_id >= char_id_count)
char_id_count = char_dat[char_num].status.char_id + 1;
char_num++;
} else {
ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count);
ShowError(" -> Character saved in log file.\n");
switch (ret) {
case -1:
char_log("Duplicate character id in the next character line (character not readed):" RETCODE);
break;
case -2:
char_log("Duplicate character name in the next character line (character not readed):" RETCODE);
break;
case -3:
char_log("Invalid memo point structure in the next character line (character not readed):" RETCODE);
break;
case -4:
char_log("Invalid inventory item structure in the next character line (character not readed):" RETCODE);
break;
case -5:
char_log("Invalid cart item structure in the next character line (character not readed):" RETCODE);
break;
case -6:
char_log("Invalid skill structure in the next character line (character not readed):" RETCODE);
break;
case -7:
char_log("Invalid register structure in the next character line (character not readed):" RETCODE);
break;
default: // 0
char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):" RETCODE);
break;
}
char_log("%s", line);
}
}
fclose(fp);
if (char_num == 0) {
ShowNotice("mmo_char_init: No character found in %s.\n", char_txt);
char_log("mmo_char_init: No character found in %s." RETCODE, char_txt);
} else if (char_num == 1) {
ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt);
char_log("mmo_char_init: 1 character read in %s." RETCODE, char_txt);
} else {
ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
char_log("mmo_char_init: %d characters read in %s." RETCODE, char_num, char_txt);
}
char_log("Id for the next created character: %d." RETCODE, char_id_count);
return 0;
}
//---------------------------------------------------------
// Function to save characters in files (speed up by [Yor])
//---------------------------------------------------------
void mmo_char_sync(void) {
char line[65536],f_line[1024];
int i, j, k;
int lock;
FILE *fp,*f_fp;
//int *id = (int *) aMalloc(sizeof(int) * char_num);
CREATE_BUFFER(id, int, char_num);
// Sorting before save (by [Yor])
for(i = 0; i < char_num; i++) {
id[i] = i;
for(j = 0; j < i; j++) {
if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) ||
// if same account id, we sort by slot.
(char_dat[i].status.account_id == char_dat[id[j]].status.account_id &&
char_dat[i].status.char_num < char_dat[id[j]].status.char_num)) {
for(k = i; k > j; k--)
id[k] = id[k-1];
id[j] = i; // id[i]
break;
}
}
}
// Data save
fp = lock_fopen(char_txt, &lock);
if (fp == NULL) {
ShowWarning("Server can't not save characters.\n");
char_log("WARNING: Server can't not save characters." RETCODE);
} else {
for(i = 0; i < char_num; i++) {
// create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
fprintf(fp, "%s" RETCODE, line);
}
fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count);
lock_fclose(fp, char_txt, &lock);
}
// Data save (backup)
if (backup_txt_flag) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
fp = lock_fopen(backup_txt, &lock);
if (fp == NULL) {
ShowWarning("Server can't not create backup of characters file.\n");
char_log("WARNING: Server can't not create backup of characters file." RETCODE);
//aFree(id); // free up the memory before leaving -.- [Ajarn]
DELETE_BUFFER(id);
return;
}
for(i = 0; i < char_num; i++) {
// create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
mmo_char_tostr(line, &char_dat[id[i]].status,char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
fprintf(fp, "%s" RETCODE, line);
}
fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count);
lock_fclose(fp, backup_txt, &lock);
}
// Friends List data save (davidsiaw)
f_fp = lock_fopen(friends_txt, &lock);
for(i = 0; i < char_num; i++) {
mmo_friends_list_data_str(f_line, &char_dat[id[i]].status);
fprintf(f_fp, "%s" RETCODE, f_line);
}
lock_fclose(f_fp, friends_txt, &lock);
//aFree(id);
DELETE_BUFFER(id);
return;
}
//----------------------------------------------------
// Function to save (in a periodic way) datas in files
//----------------------------------------------------
int mmo_char_sync_timer(int tid, unsigned int tick, int id, int data) {
if (save_log)
ShowInfo("Saving all files...\n");
mmo_char_sync();
inter_save();
return 0;
}
//-----------------------------------
// Function to create a new character
//-----------------------------------
int make_new_char(int fd, unsigned char *dat) {
int i;
struct char_session_data *sd;
char name[NAME_LENGTH];
sd = (struct char_session_data*)session[fd]->session_data;
// remove control characters from the name
strncpy(name, dat, NAME_LENGTH);
name[NAME_LENGTH-1] = '\0'; //Trunc name to max possible value (23)
normalize_name(name,TRIM_CHARS);//Normalize character name. [Skotlex]
//check name != main chat nick [LuzZza]
if(strcmpi(name, main_chat_nick) == 0) {
char_log("Create char failed (%d): this nick (%s) reserved for mainchat messages." RETCODE,
sd->account_id, name);
return -1;
}
if (remove_control_chars(name)) {
char_log("Make new char error (control char received in the name): (connection #%d, account: %d)." RETCODE,
fd, sd->account_id);
return -1;
}
// check lenght of character name
if (strlen(name) < 4) {
char_log("Make new char error (character name too small): (connection #%d, account: %d, name: '%s')." RETCODE,
fd, sd->account_id, dat);
return -1;
}
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE,
fd, sd->account_id, name, name[i]);
return -1;
}
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) != NULL) {
char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE,
fd, sd->account_id, dat, dat[i]);
return -1;
}
} // else, all letters/symbols are authorised (except control char removed before)
if (dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29] != 5*6 || // stats
dat[30] >= MAX_CHARS || // slots (dat[30] can not be negativ)
dat[33] <= 0 || dat[33] >= 24 || // hair style
dat[31] >= 9) { // hair color (dat[31] can not be negativ)
char_log("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
// check individual stat value
for(i = 24; i <= 29; i++) {
if (dat[i] < 1 || dat[i] > 9) {
char_log("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
} // now we know that every stat has proper value but we have to check if str/int agi/luk vit/dex pairs are correct
if( ((dat[24]+dat[27]) > 10) || ((dat[25]+dat[29]) > 10) || ((dat[26]+dat[28]) > 10) ) {
if (log_char) {
char_log("Make new char error (invalid stat value): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
} // now when we have passed all stat checks
for(i = 0; i < char_num; i++) {
if ((name_ignoring_case != 0 && strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0) ||
(name_ignoring_case == 0 && strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0)) {
char_log("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
if (char_dat[i].status.account_id == sd->account_id && char_dat[i].status.char_num == dat[30]) {
char_log("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
}
if (strcmp(wisp_server_name, name) == 0) {
char_log("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], name, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
return -1;
}
if (char_num >= char_max) {
char_max += 256;
char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
if (!char_dat) {
ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n");
char_log("Out of memory: make_new_char (realloc of char_dat)." RETCODE);
exit(1);
}
}
char_log("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
fd, sd->account_id, dat[30], name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
memset(&char_dat[i], 0, sizeof(struct character_data));
char_dat[i].status.char_id = char_id_count++;
char_dat[i].status.account_id = sd->account_id;
char_dat[i].status.char_num = dat[30];
strcpy(char_dat[i].status.name,name);
char_dat[i].status.class_ = 0;
char_dat[i].status.base_level = 1;
char_dat[i].status.job_level = 1;
char_dat[i].status.base_exp = 0;
char_dat[i].status.job_exp = 0;
char_dat[i].status.zeny = start_zeny;
char_dat[i].status.str = dat[24];
char_dat[i].status.agi = dat[25];
char_dat[i].status.vit = dat[26];
char_dat[i].status.int_ = dat[27];
char_dat[i].status.dex = dat[28];
char_dat[i].status.luk = dat[29];
char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100;
char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100;
char_dat[i].status.hp = char_dat[i].status.max_hp;
char_dat[i].status.sp = char_dat[i].status.max_sp;
char_dat[i].status.status_point = 0;
char_dat[i].status.skill_point = 0;
char_dat[i].status.option = 0;
char_dat[i].status.karma = 0;
char_dat[i].status.manner = 0;
char_dat[i].status.party_id = 0;
char_dat[i].status.guild_id = 0;
char_dat[i].status.hair = dat[33];
char_dat[i].status.hair_color = dat[31];
char_dat[i].status.clothes_color = 0;
char_dat[i].status.inventory[0].nameid = start_weapon; // Knife
char_dat[i].status.inventory[0].amount = 1;
char_dat[i].status.inventory[0].equip = 0x02;
char_dat[i].status.inventory[0].identify = 1;
char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt
char_dat[i].status.inventory[1].amount = 1;
char_dat[i].status.inventory[1].equip = 0x10;
char_dat[i].status.inventory[1].identify = 1;
char_dat[i].status.weapon = 1;
char_dat[i].status.shield = 0;
char_dat[i].status.head_top = 0;
char_dat[i].status.head_mid = 0;
char_dat[i].status.head_bottom = 0;
memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point));
memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point));
char_num++;
mmo_char_sync();
return i;
}
//----------------------------------------------------
// This function return the name of the job (by [Yor])
//----------------------------------------------------
char * job_name(int class_) {
switch (class_) {
case JOB_NOVICE: return "Novice";
case JOB_SWORDMAN: return "Swordsman";
case JOB_MAGE: return "Mage";
case JOB_ARCHER: return "Archer";
case JOB_ACOLYTE: return "Acolyte";
case JOB_MERCHANT: return "Merchant";
case JOB_THIEF: return "Thief";
case JOB_KNIGHT: return "Knight";
case JOB_PRIEST: return "Priest";
case JOB_WIZARD: return "Wizard";
case JOB_BLACKSMITH: return "Blacksmith";
case JOB_HUNTER: return "Hunter";
case JOB_ASSASSIN: return "Assassin";
case JOB_KNIGHT2: return "Peco-Knight";
case JOB_CRUSADER: return "Crusader";
case JOB_MONK: return "Monk";
case JOB_SAGE: return "Sage";
case JOB_ROGUE: return "Rogue";
case JOB_ALCHEMIST: return "Alchemist";
case JOB_BARD: return "Bard";
case JOB_DANCER: return "Dancer";
case JOB_CRUSADER2: return "Peco-Crusader";
case JOB_WEDDING: return "Wedding";
case JOB_SUPER_NOVICE: return "Super Novice";
case JOB_GUNSLINGER: return "Gunslinger";
case JOB_NINJA: return "Ninja";
case JOB_XMAS: return "Christmas";
case JOB_NOVICE_HIGH: return "Novice High";
case JOB_SWORDMAN_HIGH: return "Swordsman High";
case JOB_MAGE_HIGH: return "Mage High";
case JOB_ARCHER_HIGH: return "Archer High";
case JOB_ACOLYTE_HIGH: return "Acolyte High";
case JOB_MERCHANT_HIGH: return "Merchant High";
case JOB_THIEF_HIGH: return "Thief High";
case JOB_LORD_KNIGHT: return "Lord Knight";
case JOB_HIGH_PRIEST: return "High Priest";
case JOB_HIGH_WIZARD: return "High Wizard";
case JOB_WHITESMITH: return "Whitesmith";
case JOB_SNIPER: return "Sniper";
case JOB_ASSASSIN_CROSS: return "Assassin Cross";
case JOB_LORD_KNIGHT2: return "Peko Knight";
case JOB_PALADIN: return "Paladin";
case JOB_CHAMPION: return "Champion";
case JOB_PROFESSOR: return "Professor";
case JOB_STALKER: return "Stalker";
case JOB_CREATOR: return "Creator";
case JOB_CLOWN: return "Clown";
case JOB_GYPSY: return "Gypsy";
case JOB_PALADIN2: return "Peko Paladin";
case JOB_BABY: return "Baby Novice";
case JOB_BABY_SWORDMAN: return "Baby Swordsman";
case JOB_BABY_MAGE: return "Baby Mage";
case JOB_BABY_ARCHER: return "Baby Archer";
case JOB_BABY_ACOLYTE: return "Baby Acolyte";
case JOB_BABY_MERCHANT: return "Baby Merchant";
case JOB_BABY_THIEF: return "Baby Thief";
case JOB_BABY_KNIGHT: return "Baby Knight";
case JOB_BABY_PRIEST: return "Baby Priest";
case JOB_BABY_WIZARD: return "Baby Wizard";
case JOB_BABY_BLACKSMITH: return "Baby Blacksmith";
case JOB_BABY_HUNTER: return "Baby Hunter";
case JOB_BABY_ASSASSIN: return "Baby Assassin";
case JOB_BABY_KNIGHT2: return "Baby Peco Knight";
case JOB_BABY_CRUSADER: return "Baby Crusader";
case JOB_BABY_MONK: return "Baby Monk";
case JOB_BABY_SAGE: return "Baby Sage";
case JOB_BABY_ROGUE: return "Baby Rogue";
case JOB_BABY_ALCHEMIST: return "Baby Alchemist";
case JOB_BABY_BARD: return "Baby Bard";
case JOB_BABY_DANCER: return "Baby Dancer";
case JOB_BABY_CRUSADER2: return "Baby Peco Crusader";
case JOB_SUPER_BABY: return "Super Baby";
case JOB_TAEKWON: return "Taekwon";
case JOB_STAR_GLADIATOR: return "Star Gladiator";
case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator";
case JOB_SOUL_LINKER: return "Soul Linker";
}
return "Unknown Job";
}
static int create_online_files_sub(DBKey key, void* data, va_list va)
{
struct online_char_data *character;
int* players;
int *id;
int j,k,l;
character = (struct online_char_data*) data;
players = va_arg(va, int*);
id = va_arg(va, int*);
// check if map-server is online
if (character->server == -1 || character->char_id == -1) { //Character not currently online.
return -1;
}
j = character->server;
if (server_fd[j] < 0) {
server[j].users = 0;
return -1;
}
// search position of character in char_dat and sort online characters.
for(j = 0; j < char_num; j++) {
if (char_dat[j].status.char_id != character->char_id)
continue;
id[*players] = j;
// use sorting option
switch (online_sorting_option) {
case 1: // by name (without case sensitive)
for(k = 0; k < *players; k++)
if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 ||
// if same name, we sort with case sensitive.
(stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 &&
strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 2: // by zeny
for(k = 0; k < *players; k++)
if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny ||
// if same number of zenys, we sort by name.
(char_dat[j].status.zeny == char_dat[id[k]].status.zeny &&
stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 3: // by base level
for(k = 0; k < *players; k++)
if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level ||
// if same base level, we sort by base exp.
(char_dat[j].status.base_level == char_dat[id[k]].status.base_level &&
char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 4: // by job (and job level)
for(k = 0; k < *players; k++)
if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ ||
// if same job, we sort by job level.
(char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
char_dat[j].status.job_level < char_dat[id[k]].status.job_level) ||
// if same job and job level, we sort by job exp.
(char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
char_dat[j].status.job_level == char_dat[id[k]].status.job_level &&
char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
break;
case 5: // by location map name
{
const char *map1, *map2;
map1 = mapindex_id2name(char_dat[j].status.last_point.map);
for(k = 0; k < *players; k++) {
map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map);
if (!map1 || !map2 || //Avoid sorting if either one failed to resolve.
stricmp(map1, map2) < 0 ||
// if same map name, we sort by name.
(stricmp(map1, map2) == 0 &&
stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
for(l = *players; l > k; l--)
id[l] = id[l-1];
id[k] = j; // id[*players]
break;
}
}
}
break;
default: // 0 or invalid value: no sorting
break;
}
(*players)++;
break;
}
return 0;
}
//-------------------------------------------------------------
// Function to create the online files (txt and html). by [Yor]
//-------------------------------------------------------------
void create_online_files(void) {
unsigned int k, j; // for loop with strlen comparing
int i, l; // for loops
int players; // count the number of players
FILE *fp; // for the txt file
FILE *fp2; // for the html file
char temp[256]; // to prepare what we must display
time_t time_server; // for number of seconds
struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
int id[4096];
if (online_display_option == 0) // we display nothing, so return
return;
// Get number of online players, id of each online players, and verify if a server is offline
players = 0;
online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id);
// write files
fp = fopen(online_txt_filename, "w");
if (fp != NULL) {
fp2 = fopen(online_html_filename, "w");
if (fp2 != NULL) {
// get time
time(&time_server); // get time in seconds since 1/1/1970
datetime = localtime(&time_server); // convert seconds in structure
strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52)
// write heading
fprintf(fp2, "<HTML>\n");
fprintf(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n", online_refresh_html); // update on client explorer every x seconds
fprintf(fp2, " <HEAD>\n");
fprintf(fp2, " <TITLE>Online Players on %s</TITLE>\n", server_name);
fprintf(fp2, " </HEAD>\n");
fprintf(fp2, " <BODY>\n");
fprintf(fp2, " <H3>Online Players on %s (%s):</H3>\n", server_name, temp);
fprintf(fp, "Online Players on %s (%s):\n", server_name, temp);
fprintf(fp, "\n");
for (i = 0; i < players; i++) {
// if it's the first player
if (i == 0) {
j = 0; // count the number of characters for the txt version and to set the separate line
fprintf(fp2, " <table border=\"1\" cellspacing=\"1\">\n");
fprintf(fp2, " <tr>\n");
if ((online_display_option & 1) || (online_display_option & 64)) {
fprintf(fp2, " <td><b>Name</b></td>\n");
if (online_display_option & 64) {
fprintf(fp, "Name "); // 30
j += 30;
} else {
fprintf(fp, "Name "); // 25
j += 25;
}
}
if ((online_display_option & 6) == 6) {
fprintf(fp2, " <td><b>Job (levels)</b></td>\n");
fprintf(fp, "Job Levels "); // 27
j += 27;
} else if (online_display_option & 2) {
fprintf(fp2, " <td><b>Job</b></td>\n");
fprintf(fp, "Job "); // 19
j += 19;
} else if (online_display_option & 4) {
fprintf(fp2, " <td><b>Levels</b></td>\n");
fprintf(fp, " Levels "); // 8
j += 8;
}
if (online_display_option & 24) { // 8 or 16
fprintf(fp2, " <td><b>Location</b></td>\n");
if (online_display_option & 16) {
fprintf(fp, "Location ( x , y ) "); // 23
j += 23;
} else {
fprintf(fp, "Location "); // 13
j += 13;
}
}
if (online_display_option & 32) {
fprintf(fp2, " <td ALIGN=CENTER><b>zenys</b></td>\n");
fprintf(fp, " Zenys "); // 16
j += 16;
}
fprintf(fp2, " </tr>\n");
fprintf(fp, "\n");
for (k = 0; k < j; k++)
fprintf(fp, "-");
fprintf(fp, "\n");
}
fprintf(fp2, " <tr>\n");
// get id of the character (more speed)
j = id[i];
// displaying the character name
if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display
strcpy(temp, char_dat[j].status.name);
l = isGM(char_dat[j].status.account_id);
if (online_display_option & 64) {
if (l >= online_gm_display_min_level)
fprintf(fp, "%-24s (GM) ", temp);
else
fprintf(fp, "%-24s ", temp);
} else
fprintf(fp, "%-24s ", temp);
// name of the character in the html (no < >, because that create problem in html code)
fprintf(fp2, " <td>");
if ((online_display_option & 64) && l >= online_gm_display_min_level)
fprintf(fp2, "<b>");
for (k = 0; k < strlen(temp); k++) {
switch(temp[k]) {
case '<': // <
fprintf(fp2, "<");
break;
case '>': // >
fprintf(fp2, ">");
break;
default:
fprintf(fp2, "%c", temp[k]);
break;
};
}
if ((online_display_option & 64) && l >= online_gm_display_min_level)
fprintf(fp2, "</b> (GM)");
fprintf(fp2, "</td>\n");
}
// displaying of the job
if (online_display_option & 6) {
char * jobname = job_name(char_dat[j].status.class_);
if ((online_display_option & 6) == 6) {
fprintf(fp2, " <td>%s %d/%d</td>\n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
} else if (online_display_option & 2) {
fprintf(fp2, " <td>%s</td>\n", jobname);
fprintf(fp, "%-18s ", jobname);
} else if (online_display_option & 4) {
fprintf(fp2, " <td>%d/%d</td>\n", char_dat[j].status.base_level, char_dat[j].status.job_level);
fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level);
}
}
// displaying of the map
if (online_display_option & 24) { // 8 or 16
// prepare map name
memcpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), MAP_NAME_LENGTH);
// write map name
if (online_display_option & 16) { // map-name AND coordinates
fprintf(fp2, " <td>%s (%d, %d)</td>\n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
} else {
fprintf(fp2, " <td>%s</td>\n", temp);
fprintf(fp, "%-12s ", temp);
}
}
// displaying nimber of zenys
if (online_display_option & 32) {
// write number of zenys
if (char_dat[j].status.zeny == 0) { // if no zeny
fprintf(fp2, " <td ALIGN=RIGHT>no zeny</td>\n");
fprintf(fp, " no zeny ");
} else {
fprintf(fp2, " <td ALIGN=RIGHT>%d z</td>\n", char_dat[j].status.zeny);
fprintf(fp, "%13d z ", char_dat[j].status.zeny);
}
}
fprintf(fp, "\n");
fprintf(fp2, " </tr>\n");
}
// If we display at least 1 player
if (players > 0) {
fprintf(fp2, " </table>\n");
fprintf(fp, "\n");
}
// Displaying number of online players
if (players == 0) {
fprintf(fp2, " <p>No user is online.</p>\n");
fprintf(fp, "No user is online.\n");
} else if (players == 1) {
fprintf(fp2, " <p>%d user is online.</p>\n", players);
fprintf(fp, "%d user is online.\n", players);
} else {
fprintf(fp2, " <p>%d users are online.</p>\n", players);
fprintf(fp, "%d users are online.\n", players);
}
fprintf(fp2, " </BODY>\n");
fprintf(fp2, "</HTML>\n");
fclose(fp2);
}
fclose(fp);
}
return;
}
//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
int count_users(void) {
int i, users;
users = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
users += server[i].users;
return users;
}
/// Writes char data to the buffer in the format used by the client.
/// Used in packets 0x6b (chars info) and 0x6d (new char info)
/// Returns the size (106 or 108)
int mmo_char_tobuf(uint8* buf, struct mmo_charstatus *p)
{
if( buf == NULL || p == NULL )
return 0;
WBUFL(buf,0) = p->char_id;
WBUFL(buf,4) = p->base_exp>LONG_MAX?LONG_MAX:p->base_exp;
WBUFL(buf,8) = p->zeny;
WBUFL(buf,12) = p->job_exp>LONG_MAX?LONG_MAX:p->job_exp;
WBUFL(buf,16) = p->job_level;
WBUFL(buf,20) = 0;// probably opt1
WBUFL(buf,24) = 0;// probably opt2
WBUFL(buf,28) = p->option;
WBUFL(buf,32) = p->karma;
WBUFL(buf,36) = p->manner;
WBUFW(buf,40) = (p->status_point > SHRT_MAX) ? SHRT_MAX : p->status_point;
WBUFW(buf,42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp;
WBUFW(buf,44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp;
WBUFW(buf,46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp;
WBUFW(buf,48) = (p->max_sp > SHRT_MAX) ? SHRT_MAX : p->max_sp;
WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
WBUFW(buf,52) = p->class_;
WBUFW(buf,54) = p->hair;
WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
WBUFW(buf,58) = p->base_level;
WBUFW(buf,60) = (p->skill_point > SHRT_MAX) ? SHRT_MAX : p->skill_point;
WBUFW(buf,62) = p->head_bottom;
WBUFW(buf,64) = p->shield;
WBUFW(buf,66) = p->head_top;
WBUFW(buf,68) = p->head_mid;
WBUFW(buf,70) = p->hair_color;
WBUFW(buf,72) = p->clothes_color;
memcpy(WBUFP(buf,74), p->name, NAME_LENGTH);
WBUFB(buf,98) = (p->str > UCHAR_MAX) ? UCHAR_MAX : p->str;
WBUFB(buf,99) = (p->agi > UCHAR_MAX) ? UCHAR_MAX : p->agi;
WBUFB(buf,100) = (p->vit > UCHAR_MAX) ? UCHAR_MAX : p->vit;
WBUFB(buf,101) = (p->int_ > UCHAR_MAX) ? UCHAR_MAX : p->int_;
WBUFB(buf,102) = (p->dex > UCHAR_MAX) ? UCHAR_MAX : p->dex;
WBUFB(buf,103) = (p->luk > UCHAR_MAX) ? UCHAR_MAX : p->luk;
//Updated packet structure with rename-button included. Credits to Sara-chan
#if PACKETVER > 7
WBUFW(buf,104) = p->char_num;
WBUFW(buf,106) = 1;// Rename bit (0=rename,1=no rename)
return 108;
#else
WBUFB(buf,104) = p->char_num;
return 106;
#endif
}
//----------------------------------------
// Function to send characters to a player
//----------------------------------------
int mmo_char_send006b(int fd, struct char_session_data *sd) {
int i, j, found_num;
set_char_online(-1, 99, sd->account_id);
found_num = 0;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == sd->account_id) {
sd->found_char[found_num] = i;
if( ++found_num == MAX_CHARS )
break;
}
}
for(i = found_num; i < MAX_CHARS; i++)
sd->found_char[i] = -1;
j = 24;// offset
{
WFIFOHEAD(fd,j + found_num*108);
WFIFOW(fd,0) = 0x6b;
memset(WFIFOP(fd,4), 0, 20);// unknown bytes
for(i = 0; i < found_num; i++)
j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat[sd->found_char[i]].status);
WFIFOW(fd,2) = j;// packet len
WFIFOSET(fd,j);
}
return 0;
}
// ����(char�폜���Ɏg�p)
int char_divorce(struct mmo_charstatus *cs) {
if (cs == NULL)
return 0;
if (cs->partner_id > 0){
int i, j;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) {
cs->partner_id = 0;
char_dat[i].status.partner_id = 0;
for(j = 0; j < MAX_INVENTORY; j++)
if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F)
memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0]));
if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F)
memset(&cs->inventory[j], 0, sizeof(cs->inventory[0]));
return 0;
}
}
}
return 0;
}
int char_married(int pl1,int pl2) {
return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id);
}
int char_child(int parent_id, int child_id) {
return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id &&
((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) ||
(char_dat[parent_id].status.char_id == char_dat[child_id].status.mother)));
}
int char_family(int cid1, int cid2, int cid3) {
int i, idx1 = -1, idx2 =-1;//, idx3 =-1;
for(i = 0; i < char_num && (idx1 == -1 || idx2 == -1/* || idx3 == 1*/); i++)
{
if (char_dat[i].status.char_id == cid1)
idx1 = i;
if (char_dat[i].status.char_id == cid2)
idx2 = i;
// if (char_dat[i].status.char_id == cid2)
// idx3 = i;
}
if (idx1 == -1 || idx2 == -1/* || idx3 == -1*/)
return 0; //Some character not found??
//Unless the dbs are corrupted, these 3 checks should suffice, even though
//we could do a lot more checks and force cross-reference integrity.
if(char_dat[idx1].status.partner_id == cid2 &&
char_dat[idx1].status.child == cid3)
return cid3; //cid1/cid2 parents. cid3 child.
if(char_dat[idx1].status.partner_id == cid3 &&
char_dat[idx1].status.child == cid2)
return cid2; //cid1/cid3 parents. cid2 child.
if(char_dat[idx2].status.partner_id == cid3 &&
char_dat[idx2].status.child == cid1)
return cid1; //cid2/cid3 parents. cid1 child.
return 0;
}
//Clears the given party id from all characters.
//Since sometimes the party format changes and parties must be wiped, this
//method is required to prevent stress during the "party not found!" stages.
void char_clearparty(int party_id)
{
int i;
for(i = 0; i < char_num; i++)
{
if (char_dat[i].status.party_id == party_id)
char_dat[i].status.party_id = 0;
}
}
//----------------------------------------------------------------------
// Force disconnection of an online player (with account value) by [Yor]
//----------------------------------------------------------------------
int disconnect_player(int account_id) {
int i;
struct char_session_data *sd;
// disconnect player if online on char-server
for(i = 0; i < fd_max; i++) {
if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
if (sd->account_id == account_id) {
session[i]->eof = 1;
return 1;
}
}
}
return 0;
}
// �L�����폜�ɔ����f�[�^�폜
static int char_delete(struct mmo_charstatus *cs) {
int j;
// �y�b�g�폜
if (cs->pet_id)
inter_pet_delete(cs->pet_id);
if (cs->hom_id)
inter_homun_delete(cs->hom_id);
for (j = 0; j < MAX_INVENTORY; j++)
if (cs->inventory[j].card[0] == (short)0xff00)
inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2]));
for (j = 0; j < MAX_CART; j++)
if (cs->cart[j].card[0] == (short)0xff00)
inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) );
// �M���h�E��
if (cs->guild_id)
inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id);
// �p�[�e�B�[�E��
if (cs->party_id)
inter_party_leave(cs->party_id, cs->account_id, cs->char_id);
// ����
if (cs->partner_id){
// ��������map�ɒʒm
unsigned char buf[10];
WBUFW(buf,0) = 0x2b12;
WBUFL(buf,2) = cs->char_id;
WBUFL(buf,6) = cs->partner_id;
mapif_sendall(buf,10);
// ����
char_divorce(cs);
}
#ifdef ENABLE_SC_SAVING
status_delete_scdata(cs->account_id, cs->char_id);
#endif
return 0;
}
static void char_auth_ok(int fd, struct char_session_data *sd)
{
struct online_char_data* character;
if (max_connect_user && count_users() >= max_connect_user &&
isGM(sd->account_id) < gm_allow_level) {
// refuse connection (over populated)
WFIFOW(fd,0) = 0x6c;
WFIFOW(fd,2) = 0;
WFIFOSET(fd,3);
return;
}
if (online_check && (character = idb_get(online_char_db, sd->account_id)))
{ // check if character is not online already. [Skotlex]
if (character->server > -1)
{ //Character already online. KICK KICK KICK
mapif_disconnectplayer(server_fd[character->server],
character->account_id, character->char_id, 2);
if (character->waiting_disconnect == -1)
character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 8;
WFIFOSET(fd,3);
return;
}
if (character->fd >= 0 && character->fd != fd)
{ //There's already a connection from this account that hasn't picked a char yet.
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 8;
WFIFOSET(fd,3);
return;
}
character->fd = fd;
}
if (login_fd > 0) {
// request to login-server to obtain e-mail/time limit
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x2716;
WFIFOL(login_fd,2) = sd->account_id;
WFIFOSET(login_fd,6);
}
// send characters to player
mmo_char_send006b(fd, sd);
}
int send_accounts_tologin(int tid, unsigned int tick, int id, int data);
int parse_tologin(int fd) {
int i;
struct char_session_data *sd;
RFIFOHEAD(fd);
// only login-server can have an access to here.
// so, if it isn't the login-server, we disconnect the session (fd != login_fd).
if (fd != login_fd)
session[fd]->eof = 1;
if(session[fd]->eof) {
if (fd == login_fd) {
ShowWarning("Connection to login-server lost (connection #%d).\n", fd);
login_fd = -1;
}
do_close(fd);
return 0;
}
sd = (struct char_session_data*)session[fd]->session_data;
while(RFIFOREST(fd) >= 2) {
// printf("parse_tologin: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));
switch(RFIFOW(fd,0)) {
case 0x2711:
if (RFIFOREST(fd) < 3)
return 0;
if (RFIFOB(fd,2)) {
// printf("connect login server error : %d\n", RFIFOB(fd,2));
ShowError("Can not connect to the login-server.\n");
ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
ShowInfo("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n");
ShowInfo("The communication passwords can be changed in map_athena.conf and char_athena.conf\n");
exit(1);
} else {
ShowStatus("Connected to login-server (connection #%d).\n", fd);
//Send to login accounts currently connected.
send_accounts_tologin(-1, gettick(), 0, 0);
// if no map-server already connected, display a message...
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0 && server[i].map[0]) // if map-server online and at least 1 map
break;
if (i == MAX_MAP_SERVERS)
ShowStatus("Awaiting maps from map-server.\n");
}
RFIFOSKIP(fd,3);
break;
case 0x2713:
if (RFIFOREST(fd) < 51)
return 0;
for(i = 0; i < fd_max && !(
session[i] &&
(sd = (struct char_session_data*)session[i]->session_data) &&
sd->account_id == RFIFOL(fd,2))
; i++);
if (i < fd_max) {
if (RFIFOB(fd,6) != 0) {
WFIFOHEAD(i,3);
WFIFOW(i,0) = 0x6c;
WFIFOB(i,2) = 0x42;
WFIFOSET(i,3);
} else {
memcpy(sd->email, RFIFOP(fd, 7), 40);
if (e_mail_check(sd->email) == 0)
strncpy(sd->email, "a@a.com", 40); // default e-mail
sd->connect_until_time = (time_t)RFIFOL(fd,47);
char_auth_ok(i, sd);
}
}
RFIFOSKIP(fd,51);
break;
// Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor]
case 0x2717:
if (RFIFOREST(fd) < 50)
return 0;
for(i = 0; i < fd_max; i++) {
if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
if (sd->account_id == RFIFOL(fd,2)) {
memcpy(sd->email, RFIFOP(fd,6), 40);
if (e_mail_check(sd->email) == 0)
strncpy(sd->email, "a@a.com", 40); // default e-mail
sd->connect_until_time = (time_t)RFIFOL(fd,46);
break;
}
}
}
RFIFOSKIP(fd,50);
break;
// login-server alive packet
case 0x2718:
if (RFIFOREST(fd) < 2)
return 0;
RFIFOSKIP(fd,2);
break;
// Receiving authentification from Freya-type login server (to avoid char->login->char)
case 0x2719:
if (RFIFOREST(fd) < 18)
return 0;
// to conserv a maximum of authentification, search if account is already authentified and replace it
// that will reduce multiple connection too
for(i = 0; i < AUTH_FIFO_SIZE; i++)
if (auth_fifo[i].account_id == RFIFOL(fd,2))
break;
// if not found, use next value
if (i == AUTH_FIFO_SIZE) {
if (auth_fifo_pos >= AUTH_FIFO_SIZE)
auth_fifo_pos = 0;
i = auth_fifo_pos;
auth_fifo_pos++;
}
auth_fifo[i].account_id = RFIFOL(fd,2);
auth_fifo[i].char_id = 0;
auth_fifo[i].login_id1 = RFIFOL(fd,6);
auth_fifo[i].login_id2 = RFIFOL(fd,10);
auth_fifo[i].delflag = 2; // 0: auth_fifo canceled/void, 2: auth_fifo received from login/map server in memory, 1: connection authentified
auth_fifo[i].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
auth_fifo[i].ip = ntohl(RFIFOL(fd,14));
RFIFOSKIP(fd,18);
break;
case 0x2721: // gm reply
if (RFIFOREST(fd) < 10)
return 0;
{
unsigned char buf[10];
WBUFW(buf,0) = 0x2b0b;
WBUFL(buf,2) = RFIFOL(fd,2); // account
WBUFL(buf,6) = RFIFOL(fd,6); // GM level
mapif_sendall(buf,10);
// printf("parse_tologin: To become GM answer: char -> map.\n");
}
RFIFOSKIP(fd,10);
break;
case 0x2723: // changesex reply (modified by [Yor])
if (RFIFOREST(fd) < 7)
return 0;
{
int acc, sex, i, j;
unsigned char buf[7];
acc = RFIFOL(fd,2);
sex = RFIFOB(fd,6);
RFIFOSKIP(fd, 7);
if (acc > 0) {
for(i = 0; i < AUTH_FIFO_SIZE; i++) {
if (auth_fifo[i].account_id == acc)
auth_fifo[i].sex = sex;
}
for (i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == acc) {
int jobclass = char_dat[i].status.class_;
char_dat[i].status.sex = sex;
if (jobclass == JOB_BARD || jobclass == JOB_DANCER ||
jobclass == JOB_CLOWN || jobclass == JOB_GYPSY ||
jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
// job modification
if (jobclass == JOB_BARD || jobclass == JOB_DANCER) {
char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER;
} else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) {
char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY;
} else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER;
}
// remove specifical skills of classes 19, 4020 and 4042
for(j = 315; j <= 322; j++) {
if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
char_dat[i].status.skill_point = USHRT_MAX;
else
char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
char_dat[i].status.skill[j].id = 0;
char_dat[i].status.skill[j].lv = 0;
}
}
// remove specifical skills of classes 20, 4021 and 4043
for(j = 323; j <= 330; j++) {
if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
char_dat[i].status.skill_point = USHRT_MAX;
else
char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
char_dat[i].status.skill[j].id = 0;
char_dat[i].status.skill[j].lv = 0;
}
}
}
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for (j = 0; j < MAX_INVENTORY; j++) {
if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip)
char_dat[i].status.inventory[j].equip = 0;
}
char_dat[i].status.weapon = 0;
char_dat[i].status.shield = 0;
char_dat[i].status.head_top = 0;
char_dat[i].status.head_mid = 0;
char_dat[i].status.head_bottom = 0;
if (char_dat[i].status.guild_id) //If there is a guild, update the guild_member data [Skotlex]
inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex);
}
}
// disconnect player if online on char-server
disconnect_player(acc);
}
WBUFW(buf,0) = 0x2b0d;
WBUFL(buf,2) = acc;
WBUFB(buf,6) = sex;
mapif_sendall(buf, 7);
}
break;
case 0x2726: // Request to send a broadcast message (no answer)
if (RFIFOREST(fd) < 8 || RFIFOREST(fd) < (8 + RFIFOL(fd,4)))
return 0;
if (RFIFOL(fd,4) < 1)
char_log("Receiving a message for broadcast, but message is void." RETCODE);
else {
// at least 1 map-server
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] >= 0)
break;
if (i == MAX_MAP_SERVERS)
char_log("'ladmin': Receiving a message for broadcast, but no map-server is online." RETCODE);
else {
unsigned char buf[128];
char message[4096]; // +1 to add a null terminated if not exist in the packet
int lp;
char *p;
memset(message, '\0', sizeof(message));
memcpy(message, RFIFOP(fd,8), RFIFOL(fd,4));
message[sizeof(message)-1] = '\0';
remove_control_chars(message);
// remove all first spaces
p = message;
while(p[0] == ' ')
p++;
// if message is only composed of spaces
if (p[0] == '\0')
char_log("Receiving a message for broadcast, but message is only a lot of spaces." RETCODE);
// else send message to all map-servers
else {
if (RFIFOW(fd,2) == 0) {
char_log("'ladmin': Receiving a message for broadcast (message (in yellow): %s)" RETCODE,
message);
lp = 4;
} else {
char_log("'ladmin': Receiving a message for broadcast (message (in blue): %s)" RETCODE,
message);
lp = 8;
}
// split message to max 80 char
while(p[0] != '\0') { // if not finish
if (p[0] == ' ') // jump if first char is a space
p++;
else {
char split[80];
char* last_space;
sscanf(p, "%79[^\t]", split); // max 79 char, any char (\t is control char and control char was removed before)
split[sizeof(split)-1] = '\0'; // last char always \0
if ((last_space = strrchr(split, ' ')) != NULL) { // searching space from end of the string
last_space[0] = '\0'; // replace it by NULL to have correct length of split
p++; // to jump the new NULL
}
p += strlen(split);
// send broadcast to all map-servers
WBUFW(buf,0) = 0x3800;
WBUFW(buf,2) = lp + strlen(split) + 1;
WBUFL(buf,4) = 0x65756c62; // only write if in blue (lp = 8)
memcpy(WBUFP(buf,lp), split, strlen(split) + 1);
mapif_sendall(buf, WBUFW(buf,2));
}
}
}
}
}
RFIFOSKIP(fd,8 + RFIFOL(fd,4));
break;
// account_reg2�ύX�ʒm
case 0x2729:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{ //Receive account_reg2 registry, forward to map servers.
unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16];
memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2));
// WBUFW(buf,0) = 0x2b11;
WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex]
mapif_sendall(buf, WBUFW(buf,2));
RFIFOSKIP(fd, RFIFOW(fd,2));
}
break;
// Account deletion notification (from login-server)
case 0x2730:
if (RFIFOREST(fd) < 6)
return 0;
// Deletion of all characters of the account
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
char_delete(&char_dat[i].status);
if (i < char_num - 1) {
memcpy(&char_dat[i], &char_dat[char_num-1], sizeof(struct character_data));
// if moved character owns to deleted account, check again it's character
if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
i--;
// Correct moved character reference in the character's owner by [Yor]
} else {
int j, k;
struct char_session_data *sd2;
for (j = 0; j < fd_max; j++) {
if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
sd2->account_id == char_dat[char_num-1].status.account_id) {
for (k = 0; k < MAX_CHARS; k++) {
if (sd2->found_char[k] == char_num-1) {
sd2->found_char[k] = i;
break;
}
}
break;
}
}
}
}
char_num--;
}
}
// Deletion of the storage
inter_storage_delete(RFIFOL(fd,2));
// send to all map-servers to disconnect the player
{
unsigned char buf[6];
WBUFW(buf,0) = 0x2b13;
WBUFL(buf,2) = RFIFOL(fd,2);
mapif_sendall(buf, 6);
}
// disconnect player if online on char-server
disconnect_player(RFIFOL(fd,2));
RFIFOSKIP(fd,6);
break;
// State change of account/ban notification (from login-server) by [Yor]
case 0x2731:
if (RFIFOREST(fd) < 11)
return 0;
// send to all map-servers to disconnect the player
{
unsigned char buf[11];
WBUFW(buf,0) = 0x2b14;
WBUFL(buf,2) = RFIFOL(fd,2);
WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban
WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
mapif_sendall(buf, 11);
}
// disconnect player if online on char-server
disconnect_player(RFIFOL(fd,2));
RFIFOSKIP(fd,11);
break;
// Receiving GM acounts info from login-server (by [Yor])
case 0x2732:
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
unsigned char buf[32000];
if (gm_account != NULL)
aFree(gm_account);
gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
GM_num = 0;
for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
gm_account[GM_num].account_id = RFIFOL(fd,i);
gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
GM_num++;
}
ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num);
char_log("From login-server: receiving information of %d GM accounts." RETCODE, GM_num);
create_online_files(); // update online players files (perhaps some online players change of GM level)
// send new gm acccounts level to map-servers
memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2));
WBUFW(buf,0) = 0x2b15;
mapif_sendall(buf, RFIFOW(fd,2));
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
// Receive GM accounts [Freya login server packet by Yor]
case 0x2733:
// add test here to remember that the login-server is Freya-type
// sprintf (login_server_type, "Freya");
if (RFIFOREST(fd) < 7)
return 0;
{
unsigned char buf[32000];
int new_level = 0;
for(i = 0; i < GM_num; i++)
if (gm_account[i].account_id == RFIFOL(fd,2)) {
if (gm_account[i].level != (int)RFIFOB(fd,6)) {
gm_account[i].level = (int)RFIFOB(fd,6);
new_level = 1;
}
break;
}
// if not found, add it
if (i == GM_num) {
// limited to 4000, because we send information to char-servers (more than 4000 GM accounts???)
// int (id) + int (level) = 8 bytes * 4000 = 32k (limit of packets in windows)
if (((int)RFIFOB(fd,6)) > 0 && GM_num < 4000) {
if (GM_num == 0) {
gm_account = (struct gm_account*)aMalloc(sizeof(struct gm_account));
} else {
gm_account = (struct gm_account*)aRealloc(gm_account, sizeof(struct gm_account) * (GM_num + 1));
}
gm_account[GM_num].account_id = RFIFOL(fd,2);
gm_account[GM_num].level = (int)RFIFOB(fd,6);
new_level = 1;
GM_num++;
if (GM_num >= 4000) {
ShowWarning("4000 GM accounts found. Next GM accounts are not readed.\n");
char_log("***WARNING: 4000 GM accounts found. Next GM accounts are not readed." RETCODE);
}
}
}
if (new_level == 1) {
int len;
ShowStatus("From login-server: receiving GM account information (%d: level %d).\n", RFIFOL(fd,2), (int)RFIFOB(fd,6));
char_log("From login-server: receiving a GM account information (%d: level %d)." RETCODE, RFIFOL(fd,2), (int)RFIFOB(fd,6));
//create_online_files(); // not change online file for only 1 player (in next timer, that will be done
// send gm acccounts level to map-servers
len = 4;
WBUFW(buf,0) = 0x2b15;
for(i = 0; i < GM_num; i++) {
WBUFL(buf, len) = gm_account[i].account_id;
WBUFB(buf, len+4) = (unsigned char)gm_account[i].level;
len += 5;
}
WBUFW(buf, 2) = len;
mapif_sendall(buf, len);
}
}
RFIFOSKIP(fd,7);
break;
//Login server request to kick a character out. [Skotlex]
case 0x2734:
if (RFIFOREST(fd) < 6)
return 0;
{
struct online_char_data* character;
int aid = RFIFOL(fd,2);
if ((character = idb_get(online_char_db, aid)) != NULL)
{ //Kick out this player.
if (character->server > -1)
{ //Kick it from the map server it is on.
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
if (character->waiting_disconnect == -1)
character->waiting_disconnect = add_timer(gettick()+15000, chardb_waiting_disconnect, character->account_id, 0);
} else { //Manual kick from char server.
struct char_session_data *tsd;
int i;
for(i = 0; i < fd_max; i++) {
if (session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid)
{
WFIFOHEAD(i,3);
WFIFOW(i,0) = 0x81;
WFIFOB(i,2) = 2;
WFIFOSET(i,3);
break;
}
}
if (i == fd_max) //Shouldn't happen, but just in case.
set_char_offline(99, aid);
}
}
RFIFOSKIP(fd,6);
}
break;
case 0x2735:
{
unsigned char buf[2];
uint32 new_ip = 0;
RFIFOSKIP(fd,2);
WBUFW(buf,0) = 0x2b1e;
mapif_sendall(buf, 2);
new_ip = host2ip(login_ip_str);
if (new_ip && new_ip != login_ip)
login_ip = new_ip; //Update login up.
new_ip = host2ip(char_ip_str);
if (new_ip && new_ip != char_ip)
{ //Update ip.
WFIFOHEAD(fd,6);
char_ip = new_ip;
ShowInfo("Updating IP for [%s].\n", char_ip_str);
WFIFOW(fd,0) = 0x2736;
WFIFOL(fd,2) = htonl(char_ip);
WFIFOSET(fd,6);
}
break;
}
default:
ShowWarning("Unknown packet 0x%04x received from login-server, disconnecting.\n", RFIFOW(fd,0));
session[fd]->eof = 1;
return 0;
}
}
RFIFOFLUSH(fd);
return 0;
}
int request_accreg2(int account_id, int char_id) {
if (login_fd > 0) {
WFIFOHEAD(login_fd,10);
WFIFOW(login_fd,0) = 0x272e;
WFIFOL(login_fd,2) = account_id;
WFIFOL(login_fd,6) = char_id;
WFIFOSET(login_fd,10);
return 1;
}
return 0;
}
//Send packet forward to login-server for account saving
int save_accreg2(unsigned char* buf, int len) {
if (login_fd > 0) {
WFIFOHEAD(login_fd,len+4);
memcpy(WFIFOP(login_fd,4), buf, len);
WFIFOW(login_fd,0) = 0x2728;
WFIFOW(login_fd,2) = len+4;
WFIFOSET(login_fd,len+4);
return 1;
}
return 0;
}
//Receive Registry information for a character.
int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len) {
int i,j,p,len;
for (i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
break;
}
if(i >= char_num) //Character not found?
return 1;
for(j=0,p=0;j<GLOBAL_REG_NUM && p<buf_len;j++){
sscanf(WBUFP(buf,p), "%31c%n",char_dat[i].global[j].str,&len);
char_dat[i].global[j].str[len]='\0';
p +=len+1; //+1 to skip the '\0' between strings.
sscanf(WBUFP(buf,p), "%255c%n",char_dat[i].global[j].value,&len);
char_dat[i].global[j].value[len]='\0';
p +=len+1;
}
char_dat[i].global_num = j;
return 0;
}
//Reply to map server with acc reg values.
int char_account_reg_reply(int fd,int account_id,int char_id) {
int i,j,p;
WFIFOHEAD(fd, GLOBAL_REG_NUM*288 + 13);
WFIFOW(fd,0)=0x3804;
WFIFOL(fd,4)=account_id;
WFIFOL(fd,8)=char_id;
WFIFOB(fd,12)=3; //Type 3: char acc reg.
for (i = 0;i < char_num; i++) {
if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
break;
}
if(i >= char_num){ //Character not found? Sent empty packet.
WFIFOW(fd,2)=13;
}else{
for (p=13,j = 0; j < char_dat[i].global_num; j++) {
if (char_dat[i].global[j].str[0]) {
p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place.
p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1;
}
}
WFIFOW(fd,2)=p;
}
WFIFOSET(fd,WFIFOW(fd,2));
return 0;
}
void char_read_fame_list(void)
{
int i, j, k;
struct fame_list fame_item;
CREATE_BUFFER(id, int, char_num);
for(i = 0; i < char_num; i++) {
id[i] = i;
for(j = 0; j < i; j++) {
if (char_dat[i].status.fame > char_dat[id[j]].status.fame) {
for(k = i; k > j; k--)
id[k] = id[k-1];
id[j] = i; // id[i]
break;
}
}
}
// Empty ranking lists
memset(smith_fame_list, 0, sizeof(smith_fame_list));
memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
// Build Blacksmith ranking list
for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) {
if (char_dat[id[i]].status.fame && (
char_dat[id[i]].status.class_ == JOB_BLACKSMITH ||
char_dat[id[i]].status.class_ == JOB_WHITESMITH ||
char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH))
{
fame_item.id = char_dat[id[i]].status.char_id;
fame_item.fame = char_dat[id[i]].status.fame;
strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list));
j++;
}
}
// Build Alchemist ranking list
for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) {
if (char_dat[id[i]].status.fame && (
char_dat[id[i]].status.class_ == JOB_ALCHEMIST ||
char_dat[id[i]].status.class_ == JOB_CREATOR ||
char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST))
{
fame_item.id = char_dat[id[i]].status.char_id;
fame_item.fame = char_dat[id[i]].status.fame;
strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list));
j++;
}
}
// Build Taekwon ranking list
for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) {
if (char_dat[id[i]].status.fame &&
char_dat[id[i]].status.class_ == JOB_TAEKWON)
{
fame_item.id = char_dat[id[i]].status.char_id;
fame_item.fame = char_dat[id[i]].status.fame;
strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list));
j++;
}
}
DELETE_BUFFER(id);
}
// Send map-servers the fame ranking lists
int char_send_fame_list(int fd) {
int i, len = 8;
unsigned char buf[32000];
WBUFW(buf,0) = 0x2b1b;
for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add blacksmith's block length
WBUFW(buf, 6) = len;
for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add alchemist's block length
WBUFW(buf, 4) = len;
for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
// add total packet length
WBUFW(buf, 2) = len;
if(fd!=-1)
mapif_send(fd, buf, len);
else
mapif_sendall(buf, len);
return 0;
}
void char_update_fame_list(int type, int index, int fame)
{
char buf[9];
WBUFW(buf,0) = 0x2b22;
WBUFB(buf,2) = type;
WBUFB(buf,3) = index;
WBUFL(buf,4) = fame;
mapif_sendall(buf, 8);
}
int search_mapserver(unsigned short map, uint32 ip, uint16 port);
int parse_frommap(int fd)
{
int i, j;
int id;
RFIFOHEAD(fd);
for(id = 0; id < MAX_MAP_SERVERS; id++)
if (server_fd[id] == fd)
break;
if(id==MAX_MAP_SERVERS)
session[fd]->eof=1;
if(session[fd]->eof){
if (id < MAX_MAP_SERVERS) {
unsigned char buf[16384];
ShowStatus("Map-server %d has disconnected.\n", id);
//Notify other map servers that this one is gone. [Skotlex]
WBUFW(buf,0) = 0x2b20;
WBUFL(buf,4) = htonl(server[id].ip);
WBUFW(buf,8) = htons(server[id].port);
j = 0;
for(i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[id].map[i])
WBUFW(buf,10+(j++)*4) = server[id].map[i];
if (j > 0) {
WBUFW(buf,2) = j * 4 + 10;
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
server_fd[id] = -1;
online_char_db->foreach(online_char_db,char_db_setoffline,i); //Tag relevant chars as 'in disconnected' server.
}
do_close(fd);
create_online_files();
return 0;
}
while(RFIFOREST(fd) >= 2) {
//ShowDebug("Received packet 0x%4x (%d bytes) from map-server (connection %d)\n", RFIFOW(fd, 0), RFIFOREST(fd), fd);
switch(RFIFOW(fd,0)) {
case 0x2718: // map-server alive packet
if (RFIFOREST(fd) < 2)
return 0;
RFIFOSKIP(fd,2);
break;
case 0x2af7: // request from map-server to reload GM accounts. Transmission to login-server
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,2);
WFIFOW(login_fd,0) = 0x2709;
WFIFOSET(login_fd,2);
}
RFIFOSKIP(fd,2);
break;
case 0x2afa: // Receiving map names list from the map-server
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
memset(server[id].map, 0, sizeof(server[id].map));
j = 0;
for(i = 4; i < RFIFOW(fd,2); i += 4) {
server[id].map[j] = RFIFOW(fd,i);
j++;
}
ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
id, j, CONVIP(server[id].ip), server[id].port);
ShowStatus("Map-server %d loading complete.\n", id);
char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete." RETCODE,
id, j, CONVIP(server[id].ip), server[id].port, id);
if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID)
mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex]
WFIFOHEAD(fd, 3 + NAME_LENGTH);
WFIFOW(fd,0) = 0x2afb;
WFIFOB(fd,2) = 0;
memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player
WFIFOSET(fd,3+NAME_LENGTH);
char_send_fame_list(fd); //Send fame list.
{
unsigned char buf[16384];
int x;
if (j == 0) {
ShowWarning("Map-server %d has NO maps.\n", id);
char_log("WARNING: Map-server %d has NO maps." RETCODE, id);
} else {
// Transmitting maps information to the other map-servers
WBUFW(buf,0) = 0x2b04;
WBUFW(buf,2) = j * 4 + 10;
WBUFL(buf,4) = htonl(server[id].ip);
WBUFW(buf,8) = htons(server[id].port);
memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
mapif_sendallwos(fd, buf, WBUFW(buf,2));
}
// Transmitting the maps of the other map-servers to the new map-server
for(x = 0; x < MAX_MAP_SERVERS; x++) {
if (server_fd[x] >= 0 && x != id) {
WFIFOW(fd,0) = 0x2b04;
WFIFOL(fd,4) = htonl(server[x].ip);
WFIFOW(fd,8) = htons(server[x].port);
j = 0;
for(i = 0; i < MAX_MAP_PER_SERVER; i++)
if (server[x].map[i])
WFIFOW(fd,10+(j++)*4) = server[x].map[i];
if (j > 0) {
WFIFOW(fd,2) = j * 4 + 10;
WFIFOSET(fd,WFIFOW(fd,2));
}
}
}
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
case 0x2afc: //Packet command is now used for sc_data request. [Skotlex]
if (RFIFOREST(fd) < 10)
return 0;
{
#ifdef ENABLE_SC_SAVING
int aid, cid;
struct scdata *data;
aid = RFIFOL(fd,2);
cid = RFIFOL(fd,6);
#endif
RFIFOSKIP(fd, 10);
#ifdef ENABLE_SC_SAVING
data = status_search_scdata(aid, cid);
if (data->count > 0)
{ //Deliver status change data.
WFIFOW(fd,0) = 0x2b1d;
WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data);
WFIFOL(fd,4) = aid;
WFIFOL(fd,8) = cid;
WFIFOW(fd,12) = data->count;
for (i = 0; i < data->count; i++)
memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data));
WFIFOSET(fd, WFIFOW(fd,2));
status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now.
}
#endif
break;
}
case 0x2afe: //set MAP user count
if (RFIFOREST(fd) < 4)
return 0;
if (RFIFOW(fd,2) != server[id].users) {
server[id].users = RFIFOW(fd,2);
ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
}
RFIFOSKIP(fd, 4);
break;
case 0x2aff: //set MAP users
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
//TODO: When data mismatches memory, update guild/party online/offline states.
server[id].users = RFIFOW(fd,4);
// add online players in the list by [Yor], adapted to use dbs by [Skotlex]
j = 0;
online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
for(i = 0; i < server[id].users; i++) {
int aid, cid;
struct online_char_data* character;
aid = RFIFOL(fd,6+i*8);
cid = RFIFOL(fd,6+i*8+4);
character = idb_ensure(online_char_db, aid, create_online_char_data);
if (online_check && character->server > -1 && character->server != id)
{
ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, id, aid, cid);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
character->char_id = cid;
character->server = id;
}
if (update_online < time(NULL)) { // Time is done
update_online = time(NULL) + 8;
create_online_files(); // only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection.
// it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted.
}
//If any chars remain in -2, they will be cleaned in the cleanup timer.
RFIFOSKIP(fd,6+i*8);
break;
case 0x2b01: // Receive character data from map-server for saving
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == RFIFOL(fd,4) &&
char_dat[i].status.char_id == RFIFOL(fd,8))
break;
}
if (i != char_num)
memcpy(&char_dat[i].status, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
if (RFIFOB(fd,12))
{ //Flag, set character offline. [Skotlex]
set_char_offline(RFIFOL(fd,8),RFIFOL(fd,4));
WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
WFIFOL(fd,2) = RFIFOL(fd,4);
WFIFOL(fd,6) = RFIFOL(fd,8);
WFIFOSET(fd,10);
}
RFIFOSKIP(fd,RFIFOW(fd,2));
break;
case 0x2b02: // req char selection
if (RFIFOREST(fd) < 18)
return 0;
if (auth_fifo_pos >= AUTH_FIFO_SIZE)
auth_fifo_pos = 0;
auth_fifo[auth_fifo_pos].account_id = RFIFOL(fd,2);
auth_fifo[auth_fifo_pos].char_id = 0;
auth_fifo[auth_fifo_pos].login_id1 = RFIFOL(fd,6);
auth_fifo[auth_fifo_pos].login_id2 = RFIFOL(fd,10);
auth_fifo[auth_fifo_pos].delflag = 2;
auth_fifo[auth_fifo_pos].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
auth_fifo[auth_fifo_pos].ip = ntohl(RFIFOL(fd,14));
auth_fifo_pos++;
WFIFOW(fd,0) = 0x2b03;
WFIFOL(fd,2) = RFIFOL(fd,2);
WFIFOB(fd,6) = 0;
WFIFOSET(fd,7);
RFIFOSKIP(fd,18);
break;
case 0x2b05: // request "change map server"
if (RFIFOREST(fd) < 35)
return 0;
{
unsigned short name;
int map_id, map_fd = -1;
struct online_char_data* data;
struct mmo_charstatus* char_data;
name = RFIFOW(fd,18);
map_id = search_mapserver(name, ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
if (map_id >= 0)
map_fd = server_fd[map_id];
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.account_id == RFIFOL(fd,2) &&
char_dat[i].status.char_id == RFIFOL(fd,14))
break;
}
char_data = i < char_num ? &char_dat[i].status : NULL;
//Tell the new map server about this player using Kevin's new auth packet. [Skotlex]
if (map_fd >= 0 && session[map_fd] && char_data)
{ //Send the map server the auth of this player.
//Update the "last map" as this is where the player must be spawned on the new map server.
WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus));
char_data->last_point.map = RFIFOW(fd,18);
char_data->last_point.x = RFIFOW(fd,20);
char_data->last_point.y = RFIFOW(fd,22);
char_data->sex = RFIFOB(fd,30);
WFIFOW(map_fd,0) = 0x2afd;
WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
WFIFOL(map_fd,4) = RFIFOL(fd, 2); //Account ID
WFIFOL(map_fd,8) = RFIFOL(fd, 6); //Login1
WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2
WFIFOL(map_fd,12) = (unsigned long)0; //TODO: connect_until_time, how do I figure it out right now?
memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus));
WFIFOSET(map_fd, WFIFOW(map_fd,2));
data = idb_ensure(online_char_db, RFIFOL(fd, 2), create_online_char_data);
data->char_id = char_data->char_id;
data->server = map_id; //Update server where char is.
//Reply with an ack.
WFIFOW(fd, 0) = 0x2b06;
memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
WFIFOSET(fd, 30);
} else { //Reply with nak
WFIFOW(fd, 0) = 0x2b06;
memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
WFIFOL(fd, 6) = 0; //Set login1 to 0.
WFIFOSET(fd, 30);
}
RFIFOSKIP(fd, 35);
}
break;
case 0x2b08: // char name check
if (RFIFOREST(fd) < 6)
return 0;
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == RFIFOL(fd,2))
break;
}
WFIFOW(fd,0) = 0x2b09;
WFIFOL(fd,2) = RFIFOL(fd,2);
if (i != char_num)
memcpy(WFIFOP(fd,6), char_dat[i].status.name, NAME_LENGTH);
else
memcpy(WFIFOP(fd,6), unknown_char_name, NAME_LENGTH);
WFIFOSET(fd,6+NAME_LENGTH);
RFIFOSKIP(fd,6);
break;
case 0x2b0a: // request to become GM
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
// printf("parse_frommap: change gm -> login, account: %d, pass: '%s'.\n", RFIFOL(fd,4), RFIFOP(fd,8));
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd, RFIFOW(fd,2));
WFIFOW(login_fd,0) = 0x2720;
memcpy(WFIFOP(login_fd,2), RFIFOP(fd,2), RFIFOW(fd,2)-2);
WFIFOSET(login_fd, RFIFOW(fd,2));
} else {
WFIFOHEAD(fd,10);
WFIFOW(fd,0) = 0x2b0b;
WFIFOL(fd,2) = RFIFOL(fd,4);
WFIFOL(fd,6) = 0;
WFIFOSET(fd,10);
}
RFIFOSKIP(fd, RFIFOW(fd,2));
break;
case 0x2b0c: // Map server send information to change an email of an account -> login-server
if (RFIFOREST(fd) < 86)
return 0;
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,86);
memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0), 86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
WFIFOW(login_fd,0) = 0x2722;
WFIFOSET(login_fd,86);
}
RFIFOSKIP(fd, 86);
break;
case 0x2b0e: // Request from map-server to change a char's status (all operations are transmitted to login-server)
if (RFIFOREST(fd) < 44)
return 0;
{
char character_name[NAME_LENGTH];
int acc = RFIFOL(fd,2); // account_id of who ask (-1 if nobody)
memcpy(character_name, RFIFOP(fd,6), NAME_LENGTH-1);
character_name[NAME_LENGTH-1] = '\0';
// prepare answer
WFIFOW(fd,0) = 0x2b0f; // answer
WFIFOL(fd,2) = acc; // who want do operation
WFIFOW(fd,30) = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5-changesex
// search character
i = search_character_index(character_name);
if (i >= 0) {
memcpy(WFIFOP(fd,6), search_character_name(i), NAME_LENGTH); // put correct name if found
WFIFOW(fd,6+NAME_LENGTH) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
//WFIFOW(fd,32) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
switch(RFIFOW(fd, 30)) {
case 1: // block
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,10);
WFIFOW(login_fd,0) = 0x2724;
WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value
WFIFOL(login_fd,6) = 5; // status of the account
WFIFOSET(login_fd,10);
// printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 5);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 2: // ban
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,18);
WFIFOW(login_fd, 0) = 0x2725;
WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
WFIFOW(login_fd, 6) = RFIFOW(fd,32); // year
WFIFOW(login_fd, 8) = RFIFOW(fd,34); // month
WFIFOW(login_fd,10) = RFIFOW(fd,36); // day
WFIFOW(login_fd,12) = RFIFOW(fd,38); // hour
WFIFOW(login_fd,14) = RFIFOW(fd,40); // minute
WFIFOW(login_fd,16) = RFIFOW(fd,42); // second
WFIFOSET(login_fd,18);
// printf("char : status -> login: account %d, ban: %dy %dm %dd %dh %dmn %ds\n",
// char_dat[i].account_id, (short)RFIFOW(fd,32), (short)RFIFOW(fd,34), (short)RFIFOW(fd,36), (short)RFIFOW(fd,38), (short)RFIFOW(fd,40), (short)RFIFOW(fd,42));
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 3: // unblock
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,10);
WFIFOW(login_fd,0) = 0x2724;
WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value
WFIFOL(login_fd,6) = 0; // status of the account
WFIFOSET(login_fd,10);
// printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 0);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 4: // unban
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd, 0) = 0x272a;
WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
WFIFOSET(login_fd,6);
// printf("char : status -> login: account %d, unban request\n", char_dat[i].account_id);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
case 5: // changesex
if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd, 0) = 0x2727;
WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
WFIFOSET(login_fd,6);
// printf("char : status -> login: account %d, change sex request\n", char_dat[i].account_id);
} else
WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
} else
WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
break;
}
} else {
// character name not found
memcpy(WFIFOP(fd,6), character_name, NAME_LENGTH);
WFIFOW(fd,8+NAME_LENGTH) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
//WFIFOW(fd,32) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
}
// send answer if a player ask, not if the server ask
if (acc != -1) {
//WFIFOSET(fd, 34);
WFIFOSET(fd, 10+NAME_LENGTH);
}
RFIFOSKIP(fd, 44);
break;
}
// case 0x2b0f: Not used anymore, available for future use
case 0x2b10: // Update and send fame ranking list
if (RFIFOREST(fd) < 12)
return 0;
{
int cid = RFIFOL(fd, 2);
int fame = RFIFOL(fd, 6);
char type = RFIFOB(fd, 10);
char pos = RFIFOB(fd, 11);
int size;
struct fame_list *list = NULL;
RFIFOSKIP(fd,12);
switch(type) {
case 1:
size = fame_list_size_smith;
list = smith_fame_list;
break;
case 2:
size = fame_list_size_chemist;
list = chemist_fame_list;
break;
case 3:
size = fame_list_size_taekwon;
list = taekwon_fame_list;
break;
default:
size = 0;
break;
}
if(!size) break; //No list.
if(pos)
{
pos--; //Convert from pos to index.
if(
(pos == 0 || fame < list[pos-1].fame) &&
(pos == size-1 || fame > list[pos+1].fame)
) { //No change in order.
list[(int)pos].fame = fame;
char_update_fame_list(type, pos, fame);
break;
}
// If the player's already in the list, remove the entry and shift the following ones 1 step up
memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
//Clear out last entry.
list[size-1].id = 0;
list[size-1].fame = 0;
}
// Find the position where the player has to be inserted
for(i = 0; i < size && fame < list[i].fame; i++);
if(i >= size) break;//Out of ranking.
// When found someone with less or as much fame, insert just above
memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list));
list[i].id = cid;
list[i].fame = fame;
// Look for the player's name
for(j = 0; j < char_num && char_dat[j].status.char_id != id; j++);
if(j < char_num)
strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH);
else //Not found??
strncpy(list[i].name, "Unknown", NAME_LENGTH);
char_send_fame_list(-1);
}
break;
case 0x2b16: // Receive rates [Wizputer]
if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8))
return 0;
// Txt doesn't need this packet, so just skip it
RFIFOSKIP(fd,RFIFOW(fd,8));
break;
case 0x2b17: // Character disconnected set online 0 [Wizputer]
if (RFIFOREST(fd) < 6)
return 0;
set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
case 0x2b18: // Reset all chars to offline [Wizputer]
set_all_offline(id);
RFIFOSKIP(fd,2);
break;
case 0x2b19: // Character set online [Wizputer]
if (RFIFOREST(fd) < 6)
return 0;
set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
RFIFOSKIP(fd,10);
break;
case 0x2b1a: // Build and send fame ranking lists [DracoRPG]
if (RFIFOREST(fd) < 2)
return 0;
char_read_fame_list();
char_send_fame_list(-1);
RFIFOSKIP(fd,2);
break;
case 0x2b1c: //Request to save status change data. [Skotlex]
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
{
#ifdef ENABLE_SC_SAVING
int count, aid, cid;
struct scdata *data;
aid = RFIFOL(fd, 4);
cid = RFIFOL(fd, 8);
count = RFIFOW(fd, 12);
data = status_search_scdata(aid, cid);
if (data->count != count)
{
data->count = count;
data->data = aRealloc(data->data, count*sizeof(struct status_change_data));
}
for (i = 0; i < count; i++)
memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
#endif
RFIFOSKIP(fd, RFIFOW(fd, 2));
break;
}
case 0x2736: // ip address update
if (RFIFOREST(fd) < 6) return 0;
server[id].ip = ntohl(RFIFOL(fd, 2));
ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip));
RFIFOSKIP(fd,6);
break;
default:
// inter server�����ɓn��
{
int r = inter_parse_frommap(fd);
if (r == 1) // �����ł���
break;
if (r == 2) // �p�P�b�g��������Ȃ�
return 0;
}
// inter server�����ł��Ȃ��ꍇ�͐ؒf
ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
session[fd]->eof = 1;
return 0;
}
}
return 0;
}
int search_mapserver(unsigned short map, uint32 ip, uint16 port)
{
int i, j;
for(i = 0; i < MAX_MAP_SERVERS; i++)
if (server_fd[i] > 0)
for (j = 0; server[i].map[j]; j++)
if (server[i].map[j] == map) {
if (ip != (uint32)-1 && server[i].ip != ip)
continue;
if (port != (uint16)-1 && server[i].port != port)
continue;
return i;
}
return -1;
}
// char_mapif�̏����������i���݂�inter_mapif�������̂݁j
static int char_mapif_init(int fd) {
return inter_mapif_init(fd);
}
//--------------------------------------------
// Test to know if an IP come from LAN or WAN.
//--------------------------------------------
int lan_subnetcheck(uint32 ip)
{
int i;
for(i = 0; i < subnet_count; i++) {
if((subnet[i].subnet & subnet[i].mask) == (ip & subnet[i].mask)) {
ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n",
CONVIP(ip), CONVIP(subnet[i].subnet), CONVIP(subnet[i].mask));
return subnet[i].map_ip;
}
}
ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip));
return 0;
}
int parse_char(int fd)
{
int i, ch;
unsigned short cmd;
char email[40];
int map_fd;
struct char_session_data *sd;
uint32 ipl = session[fd]->client_addr;
RFIFOHEAD(fd);
sd = (struct char_session_data*)session[fd]->session_data;
if(login_fd < 0)
session[fd]->eof = 1;
if(session[fd]->eof) { // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected.
if (fd == login_fd)
login_fd = -1;
if (sd != NULL)
{
struct online_char_data* data = idb_get(online_char_db, sd->account_id);
if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex]
set_char_offline(99,sd->account_id);
if (data && data->fd == fd)
data->fd = -1;
}
do_close(fd);
return 0;
}
while(RFIFOREST(fd) >= 2) {
cmd = RFIFOW(fd,0);
// crc32�̃X�L�b�v�p
if( sd==NULL && // �����O�C��or�Ǘ��p�P�b�g
RFIFOREST(fd)>=4 && // �Œ�o�C�g������ �� 0x7530,0x7532�Ǘ��p�P����
RFIFOREST(fd)<=21 && // �ő�o�C�g������ �� �T�[�o�[���O�C������
cmd!=0x20b && // md5�ʒm�p�P�b�g����
(RFIFOREST(fd)<6 || RFIFOW(fd,4)==0x65) ){ // ���ɉ����p�P�b�g�����Ă�Ȃ�A�ڑ��łȂ��Ƃ���
RFIFOSKIP(fd,4);
cmd = RFIFOW(fd,0);
ShowDebug("parse_char : %d crc32 skipped\n",fd);
if(RFIFOREST(fd)==0)
return 0;
}
//For use in packets that depend on an sd being present [Skotlex]
#define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL) { RFIFOSKIP(fd,rest); return 0; } }
switch(cmd){
case 0x20b: //20040622�Í���ragexe�Ή�
if (RFIFOREST(fd) < 19)
return 0;
RFIFOSKIP(fd,19);
break;
case 0x65: // �ڑ��v��
if (RFIFOREST(fd) < 17)
return 0;
{
int GM_value;
WFIFOHEAD(fd,4);
if (sd) {
//Received again auth packet for already authentified account?? Discard it.
//TODO: Perhaps log this as a hack attempt?
RFIFOSKIP(fd,17);
break;
}
if ((GM_value = isGM(RFIFOL(fd,2))))
ShowInfo("Account Logged On; Account ID: %d (GM level %d).\n", RFIFOL(fd,2), GM_value);
else
ShowInfo("Account Logged On; Account ID: %d.\n", RFIFOL(fd,2));
CREATE(session[fd]->session_data, struct char_session_data, 1);
sd = (struct char_session_data*)session[fd]->session_data;
session[fd]->session_data = sd;
strncpy(sd->email, "no mail", 40); // put here a mail without '@' to refuse deletion if we don't receive the e-mail
sd->connect_until_time = 0; // unknow or illimited (not displaying on map-server)
sd->account_id = RFIFOL(fd,2);
sd->login_id1 = RFIFOL(fd,6);
sd->login_id2 = RFIFOL(fd,10);
sd->sex = RFIFOB(fd,16);
// send back account_id
WFIFOL(fd,0) = RFIFOL(fd,2);
WFIFOSET(fd,4);
// search authentification
for(i = 0; i < AUTH_FIFO_SIZE && !(
auth_fifo[i].account_id == sd->account_id &&
auth_fifo[i].login_id1 == sd->login_id1 &&
auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18
auth_fifo[i].ip == session[fd]->client_addr &&
auth_fifo[i].delflag == 2)
; i++);
if (i < AUTH_FIFO_SIZE) {
auth_fifo[i].delflag = 1;
char_auth_ok(fd, sd);
} else { // authentication not found
if (login_fd > 0) { // don't send request if no login-server
WFIFOHEAD(login_fd,19);
WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account
WFIFOL(login_fd,2) = sd->account_id;
WFIFOL(login_fd,6) = sd->login_id1;
WFIFOL(login_fd,10) = sd->login_id2; // relate to the versions higher than 18
WFIFOB(login_fd,14) = sd->sex;
WFIFOL(login_fd,15) = htonl(session[fd]->client_addr);
WFIFOSET(login_fd,19);
} else { // if no login-server, we must refuse connection
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x6c;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
}
}
}
RFIFOSKIP(fd,17);
break;
case 0x66: // char select
FIFOSD_CHECK(3);
{
int char_num = RFIFOB(fd,2);
struct mmo_charstatus *cd;
RFIFOSKIP(fd,3);
// if we activated email creation and email is default email
if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x70;
WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd,3);
break;
}
// otherwise, load the character
for (ch = 0; ch < MAX_CHARS; ch++)
if (sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.char_num == char_num)
break;
if (ch == MAX_CHARS)
{ //Not found?? May be forged packet.
break;
}
cd = &char_dat[sd->found_char[ch]].status;
char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s." RETCODE,
sd->account_id, char_num, cd->name);
cd->sex = sd->sex;
// searching map server
i = search_mapserver(cd->last_point.map,-1,-1);
// if map is not found, we check major cities
if (i < 0) {
unsigned short j;
//First check that there's actually a map server online.
for(j = 0; j < MAX_MAP_SERVERS; j++)
if (server_fd[j] >= 0 && server[j].map[0])
break;
if (j == MAX_MAP_SERVERS) {
ShowInfo("Connection Closed. No map servers available.\n");
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
cd->last_point.x = 273;
cd->last_point.y = 354;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
cd->last_point.x = 120;
cd->last_point.y = 100;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) {
cd->last_point.x = 160;
cd->last_point.y = 94;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
cd->last_point.x = 116;
cd->last_point.y = 57;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) {
cd->last_point.x = 87;
cd->last_point.y = 117;
} else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
cd->last_point.x = 94;
cd->last_point.y = 103;
} else {
ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(cd->last_point.map));
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(cd->last_point.map), mapindex_id2name(j));
cd->last_point.map = j;
}
{
//Send player to map
uint32 subnet_map_ip;
char map_name[MAP_NAME_LENGTH_EXT];
snprintf(map_name, MAP_NAME_LENGTH_EXT, "%s.gat", mapindex_id2name(cd->last_point.map));
WFIFOHEAD(fd,28);
WFIFOW(fd,0) = 0x71;
WFIFOL(fd,2) = cd->char_id;
memcpy(WFIFOP(fd,6), map_name, MAP_NAME_LENGTH_EXT);
// Advanced subnet check [LuzZza]
subnet_map_ip = lan_subnetcheck(ipl);
WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
WFIFOSET(fd,28);
ShowInfo("Character selection '%s' (account: %d, slot: %d).\n",
cd->name, sd->account_id, ch);
}
if (auth_fifo_pos >= AUTH_FIFO_SIZE)
auth_fifo_pos = 0;
auth_fifo[auth_fifo_pos].account_id = sd->account_id;
auth_fifo[auth_fifo_pos].char_id = cd->char_id;
auth_fifo[auth_fifo_pos].login_id1 = sd->login_id1;
auth_fifo[auth_fifo_pos].login_id2 = sd->login_id2;
auth_fifo[auth_fifo_pos].delflag = 0;
auth_fifo[auth_fifo_pos].sex = sd->sex;
auth_fifo[auth_fifo_pos].connect_until_time = sd->connect_until_time;
auth_fifo[auth_fifo_pos].ip = session[fd]->client_addr;
//Send NEW auth packet [Kevin]
if ((map_fd = server_fd[i]) < 1 || session[map_fd] == NULL)
{
WFIFOHEAD(fd,3);
ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
server_fd[i] = -1;
memset(&server[i], 0, sizeof(struct mmo_map_server));
//Send server closed.
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 1; // 01 = Server closed
WFIFOSET(fd,3);
break;
}
{ //Send auth to server.
WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus));
WFIFOW(map_fd,0) = 0x2afd;
WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
WFIFOL(map_fd,4) = auth_fifo[auth_fifo_pos].account_id;
WFIFOL(map_fd,8) = auth_fifo[auth_fifo_pos].login_id1;
WFIFOL(map_fd,16) = auth_fifo[auth_fifo_pos].login_id2;
WFIFOL(map_fd,12) = (unsigned long)auth_fifo[auth_fifo_pos].connect_until_time;
memcpy(WFIFOP(map_fd,20), cd, sizeof(struct mmo_charstatus));
WFIFOSET(map_fd, WFIFOW(map_fd,2));
}
set_char_online(i, cd->char_id, cd->account_id);
auth_fifo_pos++;
break;
}
case 0x67: // make new
FIFOSD_CHECK(37);
if(char_new == 0) //turn character creation on/off [Kevin]
i = -2;
else
i = make_new_char(fd, RFIFOP(fd,2));
//'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3)
if (i < 0)
{
WFIFOHEAD(fd,3);
WFIFOW(fd, 0) = 0x6e;
switch (i) {
case -1: WFIFOB(fd,2) = 0x00; break;
case -2: WFIFOB(fd,2) = 0x02; break;
case -3: WFIFOB(fd,2) = 0x01; break;
}
WFIFOSET(fd, 3);
RFIFOSKIP(fd, 37);
break;
}
{ //Send to player.
int len;
WFIFOHEAD(fd,110);
WFIFOW(fd,0) = 0x6d;
len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat[i].status);
WFIFOSET(fd,len);
RFIFOSKIP(fd,37);
}
for(ch = 0; ch < MAX_CHARS; ch++) {
if (sd->found_char[ch] == -1) {
sd->found_char[ch] = i;
break;
}
}
break;
case 0x68: // delete char
FIFOSD_CHECK(46);
{
int cid = RFIFOL(fd,2);
struct mmo_charstatus *cs = NULL;
WFIFOHEAD(fd,46);
WFIFOHEAD(login_fd,46);
ShowInfo(CL_RED" Request Char Deletion:"CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
memcpy(email, RFIFOP(fd,6), 40);
RFIFOSKIP(fd,46);
if (e_mail_check(email) == 0)
strncpy(email, "a@a.com", 40); // default e-mail
// BEGIN HACK: "change email using the char deletion 'confirm email' menu"
// if we activated email creation and email is default email
if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
// if sended email is incorrect e-mail
if (strcmp(email, "a@a.com") == 0) {
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
break;
}
// we change the packet to set it like selection.
for (i = 0; i < MAX_CHARS; i++)
if (sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid) {
// we save new e-mail
memcpy(sd->email, email, 40);
// we send new e-mail to login-server ('online' login-server is checked before)
WFIFOW(login_fd,0) = 0x2715;
WFIFOL(login_fd,2) = sd->account_id;
memcpy(WFIFOP(login_fd, 6), email, 40);
WFIFOSET(login_fd,46);
// change value to put new packet (char selection)
RFIFOSKIP(fd,-3); //FIXME: Will this work? Messing with the received buffer is ugly anyway...
RFIFOW(fd, 0) = 0x66;
RFIFOB(fd, 2) = char_dat[sd->found_char[i]].status.char_num;
// not send packet, it's modify of actual packet
break;
}
if (i == MAX_CHARS) {
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
}
break;
}
// END HACK
// otherwise, we delete the character
if (strcmpi(email, sd->email) != 0) { // if it's an invalid email
WFIFOW(fd, 0) = 0x70;
WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
WFIFOSET(fd, 3);
break;
}
for (i = 0; i < MAX_CHARS; i++) {
if (sd->found_char[i] == -1) continue;
if (char_dat[sd->found_char[i]].status.char_id == cid) break;
}
if (i == MAX_CHARS) { // Such a character does not exist in the account
WFIFOW(fd,0) = 0x70;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
break;
}
// deletion process
cs = &char_dat[sd->found_char[i]].status;
char_delete(cs);
if (sd->found_char[i] != char_num - 1) {
int j, k;
struct char_session_data *sd2;
memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus));
// Correct moved character reference in the character's owner
for (j = 0; j < fd_max; j++) {
if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
sd2->account_id == char_dat[char_num-1].status.account_id) {
for (k = 0; k < MAX_CHARS; k++) {
if (sd2->found_char[k] == char_num-1) {
sd2->found_char[k] = sd->found_char[i];
break;
}
}
break;
}
}
}
char_num--;
for(ch = i; ch < MAX_CHARS-1; ch++)
sd->found_char[ch] = sd->found_char[ch+1];
sd->found_char[MAX_CHARS-1] = -1;
WFIFOW(fd,0) = 0x6f;
WFIFOSET(fd,2);
break;
}
case 0x2af8: // login as map-server
if (RFIFOREST(fd) < 60)
return 0;
{
char *l_user = RFIFOP(fd,2);
char *l_pass = RFIFOP(fd,26);
WFIFOHEAD(fd,4+5*GM_num);
l_user[23] = '\0';
l_pass[23] = '\0';
WFIFOW(fd,0) = 0x2af9;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
if (server_fd[i] <= 0)
break;
}
if (i == MAX_MAP_SERVERS ||
strcmp(l_user, userid) ||
strcmp(l_pass, passwd)) {
WFIFOB(fd,2) = 3;
WFIFOSET(fd,3);
RFIFOSKIP(fd,60);
} else {
int len;
WFIFOB(fd,2) = 0;
WFIFOSET(fd,3);
session[fd]->func_parse = parse_frommap;
server_fd[i] = fd;
server[i].ip = ntohl(RFIFOL(fd,54));
server[i].port = ntohs(RFIFOW(fd,58));
server[i].users = 0;
memset(server[i].map, 0, sizeof(server[i].map));
RFIFOSKIP(fd,60);
realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
char_mapif_init(fd);
// send gm acccounts level to map-servers
len = 4;
WFIFOW(fd,0) = 0x2b15;
for(i = 0; i < GM_num; i++) {
WFIFOL(fd,len) = gm_account[i].account_id;
WFIFOB(fd,len+4) = (unsigned char)gm_account[i].level;
len += 5;
}
WFIFOW(fd,2) = len;
WFIFOSET(fd,len);
}
break;
}
case 0x187: // Alive?
if (RFIFOREST(fd) < 6)
return 0;
RFIFOSKIP(fd, 6);
break;
case 0x7530: // Athena info get
{
WFIFOHEAD(fd,10);
WFIFOW(fd,0) = 0x7531;
WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
WFIFOB(fd,4) = ATHENA_REVISION;
WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR;
WFIFOW(fd,8) = ATHENA_MOD_VERSION;
WFIFOSET(fd,10);
RFIFOSKIP(fd,2);
return 0;
}
case 0x7532: // disconnect(default also disconnect)
default:
session[fd]->eof = 1;
return 0;
}
}
RFIFOFLUSH(fd);
return 0;
}
// Console Command Parser [Wizputer]
int parse_console(char* buf)
{
char command[256];
memset(command, 0, sizeof(command));
sscanf(buf, "%[^\n]", command);
//login_log("Console command :%s" RETCODE, command);
if( strcmpi("shutdown", command) == 0 ||
strcmpi("exit", command) == 0 ||
strcmpi("quit", command) == 0 ||
strcmpi("end", command) == 0 )
runflag = 0;
else if( strcmpi("alive", command) == 0 ||
strcmpi("status", command) == 0 )
ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n");
else if( strcmpi("help", command) == 0 ){
printf(CL_BOLD"Help of commands:"CL_RESET"\n");
printf(" To shutdown the server:\n");
printf(" 'shutdown|exit|qui|end'\n");
printf(" To know if server is alive:\n");
printf(" 'alive|status'\n");
}
return 0;
}
// �S�Ă�MAP�T�[�o�[�Ƀf�[�^���M�i���M����map�I�̐���Ԃ��j
int mapif_sendall(unsigned char *buf, unsigned int len) {
int i, c;
c = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
int fd;
if ((fd = server_fd[i]) > 0) {
WFIFOHEAD(fd,len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
c++;
}
}
return c;
}
// �����ȊO�̑S�Ă�MAP�T�[�o�[�Ƀf�[�^���M�i���M����map�I�̐���Ԃ��j
int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) {
int i, c;
c = 0;
for(i = 0; i < MAX_MAP_SERVERS; i++) {
int fd;
if ((fd = server_fd[i]) > 0 && fd != sfd) {
WFIFOHEAD(fd,len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
c++;
}
}
return c;
}
// MAP�T�[�o�[�Ƀf�[�^���M�imap�I�����m�F�L��j
int mapif_send(int fd, unsigned char *buf, unsigned int len) {
int i;
if (fd >= 0) {
for(i = 0; i < MAX_MAP_SERVERS; i++) {
if (fd == server_fd[i]) {
WFIFOHEAD(fd,len);
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
return 1;
}
}
}
return 0;
}
int send_users_tologin(int tid, unsigned int tick, int id, int data) {
int users = count_users();
unsigned char buf[16];
if (login_fd > 0 && session[login_fd]) {
// send number of user to login server
WFIFOHEAD(login_fd,6);
WFIFOW(login_fd,0) = 0x2714;
WFIFOL(login_fd,2) = users;
WFIFOSET(login_fd,6);
}
// send number of players to all map-servers
WBUFW(buf,0) = 0x2b00;
WBUFL(buf,2) = users;
mapif_sendall(buf, 6);
return 0;
}
static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) {
struct online_char_data* character = (struct online_char_data*)data;
int *i = va_arg(ap, int*);
int count = va_arg(ap, int);
if ((*i) >= count)
return 0; //This is an error that shouldn't happen....
if(character->server > -1) {
WFIFOHEAD(login_fd,8+count*4);
WFIFOL(login_fd, 8+(*i)*4) =character->account_id;
(*i)++;
return 1;
}
return 0;
}
int send_accounts_tologin(int tid, unsigned int tick, int id, int data) {
int users = count_users(), i=0;
if (login_fd > 0 && session[login_fd]) {
// send account list to login server
WFIFOHEAD(login_fd,8+users*4);
WFIFOW(login_fd,0) = 0x272d;
WFIFOL(login_fd,4) = users;
online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i);
WFIFOW(login_fd,2) = 8+ i*4;
WFIFOSET(login_fd,WFIFOW(login_fd,2));
}
return 0;
}
int check_connect_login_server(int tid, unsigned int tick, int id, int data)
{
if (login_fd > 0 && session[login_fd] != NULL)
return 0;
ShowInfo("Attempt to connect to login-server...\n");
login_fd = make_connection(login_ip, login_port);
if (login_fd == -1)
{ //Try again later. [Skotlex]
login_fd = 0;
return 0;
}
session[login_fd]->func_parse = parse_tologin;
realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
{
WFIFOHEAD(login_fd,86);
WFIFOW(login_fd,0) = 0x2710;
memcpy(WFIFOP(login_fd,2), userid, 24);
memcpy(WFIFOP(login_fd,26), passwd, 24);
WFIFOL(login_fd,50) = 0;
WFIFOL(login_fd,54) = htonl(char_ip);
WFIFOL(login_fd,58) = htons(char_port);
memcpy(WFIFOP(login_fd,60), server_name, 20);
WFIFOW(login_fd,80) = 0;
WFIFOW(login_fd,82) = char_maintenance;
WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]
WFIFOSET(login_fd,86);
}
return 1;
}
//------------------------------------------------
//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
//replies/disconnect the player we tried to kick. [Skotlex]
//------------------------------------------------
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data)
{
struct online_char_data* character;
if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
{ //Mark it offline due to timeout.
character->waiting_disconnect = -1;
set_char_offline(character->char_id, character->account_id);
}
return 0;
}
//----------------------------------
// Reading Lan Support configuration
// Rewrote: Anvanced subnet check [LuzZza]
//----------------------------------
int char_lan_config_read(const char *lancfgName) {
FILE *fp;
int line_num = 0;
char line[1024], w1[64], w2[64], w3[64], w4[64];
if((fp = fopen(lancfgName, "r")) == NULL) {
ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
return 1;
}
ShowInfo("Reading the configuration file %s...\n", lancfgName);
while(fgets(line, sizeof(line)-1, fp)) {
line_num++;
if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
continue;
line[sizeof(line)-1] = '\0';
if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
continue;
}
remove_control_chars(w1);
remove_control_chars(w2);
remove_control_chars(w3);
remove_control_chars(w4);
if(strcmpi(w1, "subnet") == 0) {
subnet[subnet_count].mask = str2ip(w2);
subnet[subnet_count].char_ip = str2ip(w3);
subnet[subnet_count].map_ip = str2ip(w4);
subnet[subnet_count].subnet = subnet[subnet_count].char_ip&subnet[subnet_count].mask;
if (subnet[subnet_count].subnet != (subnet[subnet_count].map_ip&subnet[subnet_count].mask)) {
ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
continue;
}
subnet_count++;
}
ShowStatus("Read information about %d subnetworks.\n", subnet_count);
}
fclose(fp);
return 0;
}
#endif //TXT_SQL_CONVERT
int char_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE* fp = fopen(cfgName, "r");
if (fp == NULL) {
ShowFatalError("Configuration file not found: %s.\n", cfgName);
exit(1);
}
ShowInfo("Reading configuration file %s...\n", cfgName);
while(fgets(line, sizeof(line)-1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
line[sizeof(line)-1] = '\0';
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
continue;
remove_control_chars(w1);
remove_control_chars(w2);
if(strcmpi(w1,"timestamp_format") == 0) {
strncpy(timestamp_format, w2, 20);
} else if(strcmpi(w1,"console_silent")==0){
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
#ifndef TXT_SQL_CONVERT
} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
stdout_with_ansisequence = config_switch(w2);
} else if (strcmpi(w1, "userid") == 0) {
strncpy(userid, w2, 24);
} else if (strcmpi(w1, "passwd") == 0) {
strncpy(passwd, w2, 24);
} else if (strcmpi(w1, "server_name") == 0) {
strncpy(server_name, w2, 20);
server_name[sizeof(server_name) - 1] = '\0';
ShowStatus("%s server has been initialized\n", w2);
} else if (strcmpi(w1, "wisp_server_name") == 0) {
if (strlen(w2) >= 4) {
memcpy(wisp_server_name, w2, sizeof(wisp_server_name));
wisp_server_name[sizeof(wisp_server_name) - 1] = '\0';
}
} else if (strcmpi(w1, "login_ip") == 0) {
char ip_str[16];
login_ip = host2ip(w2);
if (login_ip) {
strncpy(login_ip_str, w2, sizeof(login_ip_str));
ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str));
}
} else if (strcmpi(w1, "login_port") == 0) {
login_port = atoi(w2);
} else if (strcmpi(w1, "char_ip") == 0) {
char ip_str[16];
char_ip = host2ip(w2);
if (char_ip){
strncpy(char_ip_str, w2, sizeof(char_ip_str));
ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str));
}
} else if (strcmpi(w1, "bind_ip") == 0) {
char ip_str[16];
bind_ip = host2ip(w2);
if (bind_ip) {
strncpy(bind_ip_str, w2, sizeof(bind_ip_str));
ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str));
}
} else if (strcmpi(w1, "char_port") == 0) {
char_port = atoi(w2);
} else if (strcmpi(w1, "char_maintenance") == 0) {
char_maintenance = atoi(w2);
} else if (strcmpi(w1, "char_new") == 0) {
char_new = atoi(w2);
} else if (strcmpi(w1, "char_new_display") == 0) {
char_new_display = atoi(w2);
} else if (strcmpi(w1, "email_creation") == 0) {
email_creation = config_switch(w2);
} else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex
strcpy(scdata_txt, w2);
#endif
} else if (strcmpi(w1, "char_txt") == 0) {
strcpy(char_txt, w2);
} else if (strcmpi(w1, "backup_txt") == 0) { //By zanetheinsane
strcpy(backup_txt, w2);
} else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw
strcpy(friends_txt, w2);
#ifndef TXT_SQL_CONVERT
} else if (strcmpi(w1, "backup_txt_flag") == 0) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. By [Yor]
backup_txt_flag = config_switch(w2);
} else if (strcmpi(w1, "max_connect_user") == 0) {
max_connect_user = atoi(w2);
if (max_connect_user < 0)
max_connect_user = 0; // unlimited online players
} else if(strcmpi(w1, "gm_allow_level") == 0) {
gm_allow_level = atoi(w2);
if(gm_allow_level < 0)
gm_allow_level = 99;
} else if (strcmpi(w1, "online_check") == 0) {
online_check = config_switch(w2);
} else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2)*1000;
if (autosave_interval <= 0)
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
} else if (strcmpi(w1, "save_log") == 0) {
save_log = config_switch(w2);
} else if (strcmpi(w1, "start_point") == 0) {
char map[MAP_NAME_LENGTH_EXT];
int x, y;
if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3)
continue;
start_point.map = mapindex_name2id(map);
if (!start_point.map) {
ShowError("Specified start_point %s not found in map-index cache.\n", map);
start_point.map = 0;
}
start_point.x = x;
start_point.y = y;
} else if (strcmpi(w1, "start_zeny") == 0) {
start_zeny = atoi(w2);
if (start_zeny < 0)
start_zeny = 0;
} else if (strcmpi(w1, "start_weapon") == 0) {
start_weapon = atoi(w2);
if (start_weapon < 0)
start_weapon = 0;
} else if (strcmpi(w1, "start_armor") == 0) {
start_armor = atoi(w2);
if (start_armor < 0)
start_armor = 0;
} else if(strcmpi(w1,"log_char")==0) { //log char or not [devil]
log_char = atoi(w2);
} else if (strcmpi(w1, "unknown_char_name") == 0) {
strcpy(unknown_char_name, w2);
unknown_char_name[NAME_LENGTH-1] = '\0';
} else if (strcmpi(w1, "char_log_filename") == 0) {
strcpy(char_log_filename, w2);
} else if (strcmpi(w1, "name_ignoring_case") == 0) {
name_ignoring_case = config_switch(w2);
} else if (strcmpi(w1, "char_name_option") == 0) {
char_name_option = atoi(w2);
} else if (strcmpi(w1, "char_name_letters") == 0) {
strcpy(char_name_letters, w2);
// online files options
} else if (strcmpi(w1, "online_txt_filename") == 0) {
strcpy(online_txt_filename, w2);
} else if (strcmpi(w1, "online_html_filename") == 0) {
strcpy(online_html_filename, w2);
} else if (strcmpi(w1, "online_sorting_option") == 0) {
online_sorting_option = atoi(w2);
} else if (strcmpi(w1, "online_display_option") == 0) {
online_display_option = atoi(w2);
} else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it
online_gm_display_min_level = atoi(w2);
if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough
online_gm_display_min_level = 5;
} else if (strcmpi(w1, "online_refresh_html") == 0) {
online_refresh_html = atoi(w2);
if (online_refresh_html < 1)
online_refresh_html = 1;
} else if(strcmpi(w1,"db_path")==0) {
strcpy(db_path,w2);
} else if (strcmpi(w1, "console") == 0) {
if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 )
console = 1;
} else if (strcmpi(w1, "fame_list_alchemist") == 0) {
fame_list_size_chemist = atoi(w2);
if (fame_list_size_chemist > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
fame_list_size_chemist = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
fame_list_size_smith = atoi(w2);
if (fame_list_size_smith > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
fame_list_size_smith = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "fame_list_taekwon") == 0) {
fame_list_size_taekwon = atoi(w2);
if (fame_list_size_taekwon > MAX_FAME_LIST) {
ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
fame_list_size_taekwon = MAX_FAME_LIST;
}
} else if (strcmpi(w1, "guild_exp_rate") == 0) {
guild_exp_rate = atoi(w2);
#endif //TXT_SQL_CONVERT
} else if (strcmpi(w1, "import") == 0) {
char_config_read(w2);
}
}
fclose(fp);
ShowInfo("done reading %s.\n", cfgName);
return 0;
}
#ifndef TXT_SQL_CONVERT
int chardb_final(int key, void* data, va_list va)
{
aFree(data);
return 0;
}
void do_final(void) {
ShowStatus("Terminating server.\n");
// write online players files with no player
online_char_db->clear(online_char_db, NULL); //clean the db...
create_online_files();
online_char_db->destroy(online_char_db, NULL); //dispose the db...
mmo_char_sync();
inter_save();
set_all_offline(-1);
flush_fifos();
if(gm_account) aFree(gm_account);
if(char_dat) aFree(char_dat);
if (login_fd > 0)
do_close(login_fd);
if (char_fd > 0)
do_close(char_fd);
#ifdef ENABLE_SC_SAVING
status_final();
#endif
inter_final();
mapindex_final();
char_log("----End of char-server (normal end with closing of all files)." RETCODE);
}
//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void) {
}
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_CHAR;
}
static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
{
struct online_char_data *character= (struct online_char_data*)data;
if (character->server == -2) //Unknown server.. set them offline
set_char_offline(character->char_id, character->account_id);
if (character->server < 0)
//Free data from players that have not been online for a while.
db_remove(online_char_db, key);
return 0;
}
static int online_data_cleanup(int tid, unsigned int tick, int id, int data)
{
online_char_db->foreach(online_char_db, online_data_cleanup_sub);
return 0;
}
int do_init(int argc, char **argv)
{
int i;
mapindex_init(); //Needed here for the start-point reading.
start_point.map = mapindex_name2id("new_zone01");
char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
char_lan_config_read((argc > 3) ? argv[3] : LOGIN_LAN_CONF_NAME);
if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n");
ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
}
// a newline in the log...
char_log("");
// moved behind char_config_read in case we changed the filename [celest]
char_log("The char-server starting..." RETCODE);
if ((naddr_ != 0) && (!login_ip || !char_ip))
{
char ip_str[16];
ip2str(addr_[0], ip_str);
if (naddr_ > 1)
ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", ip_str);
else
ShowStatus("Defaulting to %s as our IP address\n", ip_str);
if (!login_ip) {
strcpy(login_ip_str, ip_str);
login_ip = str2ip(login_ip_str);
}
if (!char_ip) {
strcpy(char_ip_str, ip_str);
char_ip = str2ip(char_ip_str);
}
}
for(i = 0; i < MAX_MAP_SERVERS; i++) {
memset(&server[i], 0, sizeof(struct mmo_map_server));
server_fd[i] = -1;
}
online_char_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
mmo_char_init();
#ifdef ENABLE_SC_SAVING
status_init();
#endif
update_online = time(NULL);
create_online_files(); // update online players files at start of the server
inter_init_txt((argc > 2) ? argv[2] : inter_cfgName); // inter server ������
set_defaultparse(parse_char);
char_fd = make_listen_bind(bind_ip, char_port);
add_timer_func_list(check_connect_login_server, "check_connect_login_server");
add_timer_func_list(send_users_tologin, "send_users_tologin");
add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer");
add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
add_timer_func_list(online_data_cleanup, "online_data_cleanup");
add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600 * 1000);
add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
add_timer_interval(gettick() + 1000, send_users_tologin, 0, 0, 5 * 1000);
add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour
add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval);
char_read_fame_list(); //Read fame lists.
if( console )
{
//##TODO invoke a CONSOLE_START plugin event
}
char_log("The char-server is ready (Server is listening on the port %d)." RETCODE, char_port);
ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);
return 0;
}
#endif //TXT_SQL_CONVERT