//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium (Swanhild)
//================= Description ===========================================
//= NPCs that relate to Prontera Guild Castle 2
//================= Current Version =======================================
//= 1.4
//=========================================================================
//== Guild Flags (Outside Castle) ==========================
- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{
.@GID = getcastledata("prtg_cas02",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(CHAR_ID_GUILD) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.", "Quit.") == 1) {
close2;
if (getcharid(CHAR_ID_GUILD) == getcastledata("prtg_cas02",1)) {
warp "prtg_cas02",169,55;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildinfo(GUILDINFO_NAME, .@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildinfo(GUILDINFO_NAME, .@GID)+"^000000 Guild is";
mes "^ff0000"+getguildinfo(GUILDINFO_MASTER_NAME, .@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastlePt02:
flagemblem getcastledata("prtg_cas02",1);
end;
}
prt_gld,244,126,0 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG
prt_gld,244,128,0 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG
prt_gld,236,126,0 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG
prt_gld,236,128,0 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG
//== Guild Flags (Inside Castle) ===========================
- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{
end;
OnRecvCastlePt02:
flagemblem getcastledata("prtg_cas02",1);
end;
}
prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG
prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG
prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG
prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG
prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG
prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG
prtg_cas02,79,227,0 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG
prtg_cas02,70,227,0 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG
prtg_cas02,38,189,0 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG
prtg_cas02,34,189,0 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG
prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG
prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG
//== Guild Flag (Town) =====================================
prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG
//== Kafra Employee ========================================
prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1
//== Steward ===============================================
prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER
//== Treasure Room Exit ====================================
prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.", "Do not.") == 1) {
close2;
warp "prtg_cas02",94,62;
end;
}
close;
}
//== Guild Dungeon Switch ==================================
prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC
//== Guild Treasure Spawns =================================
prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 FAKE_NPC
//== AGIT Manager ==========================================
prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 FAKE_NPC
//== Guardians =============================================
prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 FAKE_NPC