//===== Hercules Script ======================================
//= War of Emperium (Al De Baran)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= NPCs that relate to Al De Baran Guild Castle 2
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//= 1.2 Partially rewrote Script. [Masao]
//============================================================
// Guild Flags (Outside Castle)
//============================================================
- script Hohenschwangau#1::OutsideFlagsA2 GUILD_FLAG,{
.@GID = getcastledata("aldeg_cas02",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == getcastledata("aldeg_cas02",1)) {
warp "aldeg_cas02",220,190;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
mes "^ff0000"+getguildmaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastleA02:
flagemblem getcastledata("aldeg_cas02",1);
end;
}
alde_gld,99,251,4 duplicate(OutsideFlagsA2) Hohenschwangau#1-2 GUILD_FLAG
alde_gld,99,244,4 duplicate(OutsideFlagsA2) Hohenschwangau#2 GUILD_FLAG
// Guild Flags (Inside Castle)
//============================================================
- script Hohenschwangau#3::InsideFlagsA2 GUILD_FLAG,{
end;
OnRecvCastleA02:
flagemblem getcastledata("aldeg_cas02",1);
end;
}
aldeg_cas02,82,71,2 duplicate(InsideFlagsA2) Hohenschwangau#3-2 GUILD_FLAG
aldeg_cas02,67,30,2 duplicate(InsideFlagsA2) Hohenschwangau#4 GUILD_FLAG
aldeg_cas02,183,140,2 duplicate(InsideFlagsA2) Hohenschwangau#5 GUILD_FLAG
aldeg_cas02,212,152,2 duplicate(InsideFlagsA2) Hohenschwangau#6 GUILD_FLAG
aldeg_cas02,108,39,2 duplicate(InsideFlagsA2) Hohenschwangau#7 GUILD_FLAG
aldeg_cas02,57,213,2 duplicate(InsideFlagsA2) Hohenschwangau#8 GUILD_FLAG
aldeg_cas02,103,53,2 duplicate(InsideFlagsA2) Hohenschwangau#9 GUILD_FLAG
aldeg_cas02,73,53,2 duplicate(InsideFlagsA2) Hohenschwangau#10 GUILD_FLAG
aldeg_cas02,63,41,2 duplicate(InsideFlagsA2) Hohenschwangau#11 GUILD_FLAG
aldeg_cas02,229,6,2 duplicate(InsideFlagsA2) Hohenschwangau#12 GUILD_FLAG
aldeg_cas02,230,40,2 duplicate(InsideFlagsA2) Hohenschwangau#13 GUILD_FLAG
aldeg_cas02,197,40,2 duplicate(InsideFlagsA2) Hohenschwangau#14 GUILD_FLAG
aldeg_cas02,32,213,2 duplicate(InsideFlagsA2) Hohenschwangau#15 GUILD_FLAG
aldeg_cas02,121,29,2 duplicate(InsideFlagsA2) Hohenschwangau#16 GUILD_FLAG
// Guild Flag (Town)
//============================================================
aldebaran,149,97,4 duplicate(InsideFlagsA2) Hohenschwangau#17 GUILD_FLAG
// Kafra Employee
//============================================================
aldeg_cas02,84,74,0 duplicate(guildkafra) Kafra Staff#aldeg_cas02 4_F_KAFRA1
// Steward
//============================================================
aldeg_cas02,78,74,0 duplicate(cm) Chenchenlie#aldeg_cas02 1_M_JOBTESTER
// Treasure Room Lever
//============================================================
aldeg_cas02,139,234,0 script #lever_A02 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "aldeg_cas02",78,75;
end;
}
close;
}
// Guild Dungeon Lever
//============================================================
aldeg_cas02,194,136,0 duplicate(gdlever) #aldeg_cas02 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================
aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1
// AGIT Manager
//============================================================
aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1
// Guardians
//============================================================
aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1