//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Lupus
//= Copyright (C) MasterOfMuppets
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Arena Warps (Common)
//================= Description ===========================================
//= Warp Points related to Izlude Arena & Control Panel
//================= Current Version =======================================
//= 1.4
//=========================================================================
// Main Room Warps
//============================================================
arena_room,84,103,0 warp arn_room_11_1 1,1,arena_room,63,130
arena_room,63,126,0 warp arn_room_11_2 1,1,arena_room,87,100
arena_room,76,87,0 warp arn_room_9_1 1,1,arena_room,46,87
arena_room,49,87,0 warp arn_room_9_2 1,1,arena_room,78,87
arena_room,84,71,0 warp arn_room_7_1 1,1,arena_room,60,50
arena_room,63,53,0 warp arn_room_7_2 1,1,arena_room,86,74
arena_room,115,71,0 warp arn_room_5_1 1,1,arena_room,139,50
arena_room,136,53,0 warp arn_room_5_2 1,1,arena_room,113,74
arena_room,123,88,0 warp arn_room_3_1 1,1,arena_room,153,87
arena_room,150,87,0 warp arn_room_3_2 1,1,arena_room,120,87
prt_are_in,54,13,0 warp toarn_room 1,1,arena_room,100,77
// Acolyte Warps
//============================================================
arena_room,135,126,0 warp byeaco#arena 1,1,arena_room,111,99
force_5-1,25,44,0 warp force_01_02#aco 1,1,force_5-1,25,69
force_5-1,25,134,0 warp force_02_03#aco 1,1,force_5-1,25,159
force_5-1,44,174,0 warp force_03_04#aco 1,1,force_5-1,69,174
force_5-1,134,174,0 warp force_04_05#aco 1,1,force_5-1,159,174
force_5-1,174,155,0 warp force_05_06#aco 1,1,force_5-1,174,130
force_5-1,174,65,0 warp force_06_07#aco 1,1,force_5-1,174,40
force_5-1,155,26,0 warp force_07_08#aco 1,1,force_5-1,132,26
force_5-1,99,54,0 warp force_08_09#aco 1,1,force_5-1,99,82
// Party Warps
//============================================================
force_1-2,85,26,0 warp force_00_01 1,1,force_1-2,37,26
force_1-2,114,26,0 warp force_00_02 1,1,force_1-2,162,26
force_1-2,99,40,0 warp force_00_03 1,1,force_1-2,99,66
force_1-2,41,26,0 warp force_01_00 1,1,force_1-2,89,26
force_1-2,158,26,0 warp force_02_00 1,1,force_1-2,110,26
force_1-2,99,63,0 warp force_03_00 1,1,force_1-2,99,36
force_1-2,84,78,0 warp force_03_05 1,1,force_1-2,37,78
force_1-2,115,78,0 warp force_03_04 1,1,force_1-2,162,78
force_1-2,158,77,0 warp force_04_03 1,1,force_1-2,110,78
force_1-2,41,77,0 warp force_05_03 1,1,force_1-2,37,78
force_1-2,25,93,0 warp force_05_06 1,1,force_1-2,26,118
force_1-2,49,130,0 warp force_06_07 1,1,force_1-2,91,125
force_1-2,107,145,0 warp force_07_08 1,1,force_1-2,173,118
force_1-2,158,178,0 warp force_08_09 1,1,force_1-2,133,178
force_1-2,55,178,0 warp force_09_10 1,1,force_1-2,29,178
force_1-2,33,178,0 warp force_10_09 1,1,force_1-2,59,178
// GM Control Panel
//============================================================
sec_in02,79,180,3 script #arenacontrol 4_DOG01,{
.@i = callfunc("F_GM_NPC",1357,0);
if (.@i == -1) {
mes "Error!";
close;
} else if (.@i == 0) {
mes "Closing control panel.";
close;
} else {
mes "Opening Control Panel";
mes "' A - R - E - N - A '";
next;
mes "Please select a";
mes "state for the arena.";
next;
switch(select("Open.:Closed.")) {
case 1:
mes "Currently";
mes "opening arena.";
specialeffect EF_ENHANCE;
enablenpc "welcome_arena";
close;
case 2:
mes "Currently";
mes "closing arena.";
specialeffect EF_EXIT;
disablenpc "welcome_arena";
close;
}
}
}