//by Lupus.
// SVN TRUNK 9940+ only
//setiteminfo(itemID,n,Value), where n
// 0 value_buy;
// 1 value_sell;
// 2 type;
// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
// if = 0, then monsters don't drop it at all (rare or a quest item)
// if = 10000, then this item is sold in NPC shops only
// 4 sex;
// 5 equip;
// 6 weight;
// 7 atk;
// 8 def;
// 9 range;
// 10 slot;
// 11 look;
// 12 elv;
// 13 wlv;
prontera.gat,164,161,5 script Lupus 1013,{
menu "Make Knife[3] Edible",M_1,
"Make Apple Equippable",M_2,
"Edible Knife = Full SP",M_3,
"Knife = Weapon + 3 Notes",M_4;
close;
M_1:
//WORKS!
mes "Ok. We Made Knife[3] Edible";
setiteminfo(1201,2,0); //type = 0 : potion
setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
close;
M_2:
//WORKS!
mes "Ok. We Made Apple Equippable";
//item type -> headgear
setiteminfo(512,2,5); //type = 5
//where to equip to
setiteminfo(512,5,512); //equip = 512
//set as headgear location
setiteminfo(512,11,256); //loc = 256
//set Headgear Sprite ID
setiteminfo(512,14,85); //view id = 85
setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
setitemscript(512,"{dispbottom \"* Equipped\";}",1);
setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
close;
M_3:
//WORKS!
mes "Ok. Now Edible Knife[3] restores your SP";
setitemscript(1201,2,0);
setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
close;
M_4:
//WORKS!
mes "Ok. We Made Knife... a weapon. But added 3 notes.";
setiteminfo(1201,2,4); //type = 4 : weapon again
setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
close;
}