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//===== Hercules Script ======================================
//= Port Malaya Warp Script
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Warp Points for Port Malaya
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated to match official scripts. [Masao]
//= 1.2 Added official Jeepney warp scripts. [Euphy]
//============================================================

// Town Warps
//============================================================
ma_in01,86,16,0	warp	mal_in_ws	1,1,malaya,115,212
ma_in01,24,77,0	warp	mal_in_inn	1,1,malaya,178,208
malaya,370,277,0	warp	malaya_mal_fild01	1,1,ma_fild01,40,272
ma_fild01,37,272,0	warp	mal_fild01_malaya	1,1,malaya,367,277
ma_in01,33,152,0	warp	mal_in_house01	1,1,malaya,52,75
malaya,309,70,0	warp	malaya_ship_mal_in_ship	1,1,ma_in01,108,92
ma_in01,105,92,0	warp	mal_in_ship_malaya_ship	1,1,malaya,310,67
ma_fild01,266,359,0	warp	mafild01_to02	1,1,ma_fild02,248,36
ma_fild02,248,33,0	warp	mafild02_to01	1,1,ma_fild01,266,356
ma_fild01,288,52,0	warp	mafild01_tobknw	1,1,ma_scene01,142,78
ma_scene01,140,80,0	warp	bknw_tofild01	1,1,ma_fild01,288,55
ma_in01,9,24,0	warp	mal_in_ts	1,1,malaya,296,167
ma_in01,126,17,0	warp	mal_in_shop_malaya_shop	1,1,malaya,261,237
ma_fild01,251,190,0	warp	mf_minga_mf_in_minga	1,1,ma_in01,108,160
ma_in01,105,160,0	warp	mf_in_minga_mf_minga	1,1,ma_fild01,248,190

// Locked Warps
//============================================================
malaya,178,211,0	script	malaya_inn	45,1,1,{
	end;
OnTouch:
	if (malaya_hi < 10) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",24,80;
	end;
}

malaya,112,212,0	script	malaya_ws	45,1,1,{
	end;
OnTouch:
	if (malaya_hi < 20) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",83,16;
	end;
}

malaya,299,167,0	script	malaya_ts	45,1,1,{
	end;
OnTouch:
	if (malaya_hi < 20) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",12,24;
	end;
}

malaya,261,240,0	script	malaya_shop	45,1,1,{
	end;
OnTouch:
	if (malaya_hi < 20) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",126,20;
	end;
}

malaya,300,211,0	script	malaya_house01	45,1,1,{
	end;
OnTouch:
	if (malaya_hi < 10) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",36,152;
	end;
}

// Jeepney Warps
//============================================================
function	script	F_Malaya_Warp	{
	mes "Where would you like to go?";
	next;
	set .@i$, getarg(select("Back outside",getarg(1)+" Jeepney",getarg(2)+" Jeepney") - 1);
	close2;
	switch(getarg(3)) {
	case 1: // 12 passenger
		if (.@i$ == "Center")
			warp "malaya",241,238;
		if (.@i$ == "Southwest")
			warp "malaya",71,43;
		else if (.@i$ == "Southeast")
			warp "malaya",284,129;
		break;
	case 2: // 30 passenger
		if (.@i$ == "Northwest")
			warp "malaya",134,247;
		else if (.@i$ == "Southeast")
			warp "malaya",341,150;
		else if (.@i$ == "Northeast")
			warp "malaya",294,293;
		break;
	case 3: // 60 passenger
		if (.@i$ == "Center")
			warp "malaya",239,221;
		else if (.@i$ == "Northwest")
			warp "malaya",59,246;
		else if (.@i$ == "Southeast")
			warp "malaya",254,68;
		break;
	}
	end;
}

ma_zif01,30,22,0	script	Town Warp#zif01	45,1,1,{ callfunc "F_Malaya_Warp","Center","Southwest","Southeast",1; }
ma_zif02,30,22,0	script	Town Warp#zif02	45,1,1,{ callfunc "F_Malaya_Warp","Southwest","Center","Southeast",1; }
ma_zif03,30,22,0	script	Town Warp#zif03	45,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Southwest",1; }

ma_zif04,30,22,0	script	Town Warp#zif04	45,1,1,{ callfunc "F_Malaya_Warp","Northwest","Southeast","Northeast",2; }
ma_zif05,30,22,0	script	Town Warp#zif05	45,1,1,{ callfunc "F_Malaya_Warp","Southeast","Northwest","Northeast",2; }
ma_zif06,30,22,0	script	Town Warp#zif06	45,1,1,{ callfunc "F_Malaya_Warp","Northeast","Northwest","Southeast",2; }

ma_zif07,30,22,0	script	Town Warp#zif07	45,1,1,{ callfunc "F_Malaya_Warp","Center","Northwest","Southeast",3; }
ma_zif08,30,22,0	script	Town Warp#zif08	45,1,1,{ callfunc "F_Malaya_Warp","Northwest","Center","Southeast",3; }
ma_zif09,30,22,0	script	Town Warp#zif09	45,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Northwest",3; }

//ma_zif01,30,22,0	warp	malaya_car0001	1,1,malaya,241,238
//ma_zif02,30,22,0	warp	malaya_car0002	1,1,malaya,71,43
//ma_zif03,30,22,0	warp	malaya_car0003	1,1,malaya,284,129
//ma_zif04,30,22,0	warp	malaya_car0004	1,1,malaya,134,247
//ma_zif05,30,22,0	warp	malaya_car0005	1,1,malaya,341,150
//ma_zif06,30,22,0	warp	malaya_car0006	1,1,malaya,294,293
//ma_zif07,30,22,0	warp	malaya_car0007	1,1,malaya,239,221
//ma_zif08,30,22,0	warp	malaya_car0008	1,1,malaya,59,246
//ma_zif09,30,22,0	warp	malaya_car0009	1,1,malaya,254,68